1 00:00:00,000 --> 00:00:04,000 Welcome to Off The Console, the hottest new podcast that's all about gaming, 2 00:00:04,000 --> 00:00:06,050 tech news, and all things nerdy. 3 00:00:06,399 --> 00:00:11,099 And this week we're going to cover the biggest news, Xbox Direct, and a 4 00:00:11,099 --> 00:00:16,230 new PlayStation 6 chip, and also, is the Switch 2 killing the Steam Deck? 5 00:00:16,740 --> 00:00:21,350 And I'm joined here by James The Brink, and also Gardner Bryant. 6 00:00:21,830 --> 00:00:22,490 How are you guys doing? 7 00:00:23,340 --> 00:00:24,240 Doing good, man. 8 00:00:24,360 --> 00:00:25,310 It's good to be here. 9 00:00:26,110 --> 00:00:28,840 Spicy week, enjoying life, let's say that. 10 00:00:29,165 --> 00:00:29,615 Yes, 11 00:00:29,645 --> 00:00:34,205 and as always, you can always check out this podcast on Spotify and Apple Podcasts 12 00:00:34,205 --> 00:00:38,735 and all places where podcasts can be found, including, of course, YouTube. 13 00:00:39,325 --> 00:00:42,385 So, what have you guys been up to this week? 14 00:00:42,385 --> 00:00:43,575 What have we been doing? 15 00:00:43,704 --> 00:00:44,704 That's a good question. 16 00:00:44,845 --> 00:00:48,275 I, well, I'm about to platinum, uh, Astrobot. 17 00:00:48,275 --> 00:00:50,805 Be my, probably my first PlayStation game to platinum. 18 00:00:51,145 --> 00:00:53,845 It is, it is so much fun. 19 00:00:54,025 --> 00:00:56,445 And I fought with my stream on this so much. 20 00:00:56,445 --> 00:01:00,315 Like I think it deserved to be a game of the year and the feedback. 21 00:01:00,325 --> 00:01:01,354 You guys got to try it sometime. 22 00:01:01,354 --> 00:01:02,235 It's just, it's just fun. 23 00:01:02,245 --> 00:01:04,744 It's, it's, it's that controller thing we talk about gardener. 24 00:01:04,744 --> 00:01:09,265 Like it is the PS five controller is just so much more advanced 25 00:01:09,265 --> 00:01:10,435 than the X Box controller. 26 00:01:10,435 --> 00:01:11,375 It's not even funny. 27 00:01:11,965 --> 00:01:17,595 And it's just a fun, it's a fun game, uh, working on personal 28 00:01:17,595 --> 00:01:18,445 projects and stuff like that. 29 00:01:19,090 --> 00:01:23,010 Uh, but I want to get back into playing your game, Gardner, like, I, I played 30 00:01:23,010 --> 00:01:26,920 it, uh, once through, like, uh, once or twice, like, games, but I want to get 31 00:01:26,920 --> 00:01:28,850 back into it, because, which was fun. 32 00:01:30,100 --> 00:01:30,540 Chessmas? 33 00:01:31,120 --> 00:01:31,450 Yeah. 34 00:01:31,930 --> 00:01:32,050 Chessmas. 35 00:01:32,050 --> 00:01:33,129 Yeah. 36 00:01:33,710 --> 00:01:35,899 It's, it's, I like the, I like Chessmas quite a bit. 37 00:01:36,159 --> 00:01:38,470 I haven't had a chance to work on it very much recently. 38 00:01:38,590 --> 00:01:40,160 I've been doing a lot of client stuff. 39 00:01:41,460 --> 00:01:44,430 Have you considered playing, have you considered making Chinese Chessmas? 40 00:01:46,205 --> 00:01:46,465 No, I haven't. 41 00:01:47,475 --> 00:01:48,335 Oh. 42 00:01:49,095 --> 00:01:51,715 Alright, so Chinese chess is a crazy game. 43 00:01:51,715 --> 00:01:53,615 I don't know too much about it, to be honest. 44 00:01:53,634 --> 00:01:56,015 That's more, like, that's more my dad's game. 45 00:01:56,795 --> 00:01:57,155 Yeah. 46 00:01:57,175 --> 00:02:00,145 So, there's a lot of, like, I know there's a lot of, like, different roles. 47 00:02:00,235 --> 00:02:02,324 Like, there's advisors and shit. 48 00:02:02,325 --> 00:02:04,324 Cause, like, that's what they had in, like, ancient China. 49 00:02:04,335 --> 00:02:05,045 I don't fucking know. 50 00:02:05,945 --> 00:02:08,565 Um, what have you been playing, Gardner? 51 00:02:09,570 --> 00:02:11,610 Well, uh, I haven't been playing much this week. 52 00:02:11,610 --> 00:02:12,570 I've been very busy. 53 00:02:12,660 --> 00:02:21,700 Um, but I did, uh, this guy named AU 1452 on the, uh, heavy element games, discord 54 00:02:21,700 --> 00:02:28,470 server, ported my game, ported, doodling to, uh, Amber, Nick, and Arm handhelds, 55 00:02:28,740 --> 00:02:29,885 which is shit, pretty cool shit. 56 00:02:29,890 --> 00:02:33,270 He did it, he just did it for free, uh, like in his spare time I guess. 57 00:02:34,050 --> 00:02:36,000 Um, and that's pretty cool. 58 00:02:36,720 --> 00:02:37,380 . Oh, that's pretty cool. 59 00:02:37,380 --> 00:02:37,920 Really cool. 60 00:02:38,040 --> 00:02:39,065 Maybe you should show it off in the video. 61 00:02:40,090 --> 00:02:40,720 Give him a shout out. 62 00:02:41,560 --> 00:02:46,940 Yeah, I'm gonna try and get it on my, uh, this guy. 63 00:02:46,980 --> 00:02:50,850 My GPi, my GPi case 2 or whatever it is. 64 00:02:51,479 --> 00:02:53,180 This is pretty, this is a pretty cool little thing. 65 00:02:53,389 --> 00:02:55,909 Shout out to, uh, what was his name again? 66 00:02:56,720 --> 00:02:58,239 Moocow 1452. 67 00:02:58,400 --> 00:02:59,900 Moocow 1452. 68 00:02:59,940 --> 00:03:00,489 Alright. 69 00:03:01,109 --> 00:03:05,340 And as for me, my main ultrawide monitor has died. 70 00:03:05,480 --> 00:03:06,569 Like, died, died. 71 00:03:06,619 --> 00:03:09,179 And I know I've talked about it a few times on both my personal 72 00:03:09,179 --> 00:03:14,129 channels, also this podcast, but it's dead, dead this time. 73 00:03:14,139 --> 00:03:16,339 I could not, I could not resurrect it. 74 00:03:16,420 --> 00:03:18,870 And, I mean, it's like a couple years old at this point, like 75 00:03:19,240 --> 00:03:20,380 seven years old, I think. 76 00:03:20,390 --> 00:03:22,420 It was like one of the first ultrawides, like, come out. 77 00:03:22,485 --> 00:03:26,645 So now, I'm in the market for something else. 78 00:03:26,755 --> 00:03:28,924 Like, an ultra wide OLED monitor. 79 00:03:28,924 --> 00:03:30,595 Hopefully, if I can find one of those for cheap. 80 00:03:30,915 --> 00:03:32,855 Do they make ultra wide OLED much? 81 00:03:33,045 --> 00:03:35,835 Or like, I don't expect them to be expensive. 82 00:03:36,075 --> 00:03:37,135 Alienware makes one. 83 00:03:37,575 --> 00:03:41,545 And also, uh, Samsung also makes like, their Odyssey series. 84 00:03:41,985 --> 00:03:45,375 But like, they make a 49 inch super ultra wide. 85 00:03:46,005 --> 00:03:50,840 So like, instead of 21 by 9, it's like 30 32 or something like that? 86 00:03:50,910 --> 00:03:52,120 32 by 9 or something like that? 87 00:03:52,150 --> 00:03:52,490 I don't know. 88 00:03:52,610 --> 00:03:53,520 It's super wide though. 89 00:03:53,530 --> 00:03:58,330 It's like the length of, it's like the length of my ultrawide plus the 90 00:03:58,330 --> 00:04:01,440 monitor that I had beside it that I'm using now as my main monitor. 91 00:04:01,440 --> 00:04:02,940 Okay, I gotta ask this. 92 00:04:03,330 --> 00:04:06,480 Do you have an ultrawide for games or for productivity? 93 00:04:07,040 --> 00:04:07,540 Um, both. 94 00:04:07,540 --> 00:04:11,500 Because I feel like if it's for protect productivity, you 95 00:04:11,500 --> 00:04:13,040 usually want to like two monitors. 96 00:04:13,070 --> 00:04:18,520 If it's for games, the one's very seamless, but streaming, it sucks balls. 97 00:04:18,600 --> 00:04:19,590 Well, so I'm just, 98 00:04:19,590 --> 00:04:23,929 yeah, so I have two monitors and ultra wide and the, and the 99 00:04:23,929 --> 00:04:26,080 other one that was my setup. 100 00:04:26,539 --> 00:04:30,310 And uh, now we just have this old life here that doesn't work for some reason. 101 00:04:30,310 --> 00:04:34,050 I should probably just, maybe I could sell it for like a hundred dollars for scrap. 102 00:04:35,140 --> 00:04:35,390 Yeah. 103 00:04:35,390 --> 00:04:36,320 Let someone else fix it. 104 00:04:37,219 --> 00:04:37,650 Maybe. 105 00:04:37,650 --> 00:04:37,769 Yeah. 106 00:04:37,770 --> 00:04:38,180 Yeah. 107 00:04:39,250 --> 00:04:41,890 I've got three 4k monitors here. 108 00:04:42,260 --> 00:04:43,740 And, uh, that's nice. 109 00:04:44,190 --> 00:04:44,770 That's really 110 00:04:44,770 --> 00:04:45,080 nice. 111 00:04:45,160 --> 00:04:45,500 Amen. 112 00:04:45,510 --> 00:04:49,110 Have another, have another row of the 4k monitors and you'll be a stockbroker. 113 00:04:49,770 --> 00:04:50,110 Yeah. 114 00:04:50,110 --> 00:04:53,150 I don't have, I don't have another like 1, 200 to drop. 115 00:04:55,620 --> 00:04:59,430 I don't know if any, can any GPU handle six 4k monitors? 116 00:05:00,230 --> 00:05:03,570 I don't think there's any GPUs with six inputs. 117 00:05:04,020 --> 00:05:04,690 Yeah. 118 00:05:05,880 --> 00:05:11,325 Um, There's probably GPUs with close to six, maybe five. 119 00:05:11,885 --> 00:05:12,375 I wonder 120 00:05:12,375 --> 00:05:15,035 if, if I could do what I was showing you guys before we get on. 121 00:05:15,075 --> 00:05:19,975 I have, I run two different GPUs and plug in six monitors. 122 00:05:20,455 --> 00:05:21,865 Do it that way, 123 00:05:21,905 --> 00:05:22,565 do it that way. 124 00:05:22,715 --> 00:05:22,925 That'd be 125 00:05:22,925 --> 00:05:23,315 fun. 126 00:05:23,605 --> 00:05:24,995 I bet you Linux could support that. 127 00:05:26,185 --> 00:05:26,805 Probably. 128 00:05:26,855 --> 00:05:27,115 Linux 129 00:05:27,115 --> 00:05:27,305 can do 130 00:05:27,305 --> 00:05:27,805 anything. 131 00:05:28,225 --> 00:05:30,534 As long as someone makes it happen. 132 00:05:31,065 --> 00:05:33,725 As long as you spend a couple of months, uh, making sure it 133 00:05:33,725 --> 00:05:38,085 works or spend a couple of years of begging like adobe or some shit. 134 00:05:38,095 --> 00:05:40,055 I'm not going to buy it or anything, but like, 135 00:05:41,695 --> 00:05:45,825 yeah, I, I have one monitor right now. 136 00:05:45,855 --> 00:05:48,675 I used to have two or three and I always get like three. 137 00:05:48,675 --> 00:05:51,915 I feel like I get too distracted trying to organize my, my windows. 138 00:05:53,200 --> 00:05:54,770 But I do miss having a second one. 139 00:05:56,010 --> 00:05:59,110 I know a lot of people, like, swear by virtual desktops, but I 140 00:05:59,110 --> 00:06:02,250 have never been able to get into, like, the virtual desktop vibe. 141 00:06:02,750 --> 00:06:07,320 It's why I have three monitors, because it's like, it's so much easier for me to, 142 00:06:08,170 --> 00:06:14,120 like, orient my brain to, like, physical workspaces rather than virtual ones. 143 00:06:14,430 --> 00:06:18,120 Yeah, like, they're cool for, like, a laptop. 144 00:06:19,230 --> 00:06:20,800 I never find myself using them. 145 00:06:20,800 --> 00:06:25,780 I do kind of just like leave everything on like one screen or two of multiple. 146 00:06:27,020 --> 00:06:27,990 I go back and forth. 147 00:06:28,050 --> 00:06:28,530 Depends. 148 00:06:28,530 --> 00:06:29,420 But laptops for sure. 149 00:06:29,420 --> 00:06:31,930 Like Mac book, just cause you can swipe between them. 150 00:06:31,960 --> 00:06:35,419 It's perfect desktop. 151 00:06:35,419 --> 00:06:38,749 Yeah, it's, it's, uh, I prefer having physical monitors. 152 00:06:38,800 --> 00:06:39,779 Maybe that's the difference. 153 00:06:39,849 --> 00:06:42,070 Maybe that's just, we just need to use MacBooks and said Gardner. 154 00:06:42,070 --> 00:06:46,400 Yeah, I'll be, I'll be honest, MacBooks are nice. 155 00:06:46,400 --> 00:06:50,549 I have yet to meet a laptop that does better than a MacBook these days. 156 00:06:50,780 --> 00:06:54,540 Yeah, I have, I have my framework with Fedora on it. 157 00:06:54,719 --> 00:06:57,760 And that thing is my favorite laptop I've ever owned. 158 00:06:58,300 --> 00:06:59,599 It's so nice. 159 00:06:59,830 --> 00:07:00,700 It's so nice. 160 00:07:01,290 --> 00:07:05,830 Yeah, I think, well, I wouldn't mind getting one sent to me. 161 00:07:06,000 --> 00:07:07,970 I'll, I'll, I'll change my mind framework. 162 00:07:09,270 --> 00:07:15,040 So speaking of which I am, I am stuck on windows on my laptop, which is technically 163 00:07:15,040 --> 00:07:19,010 a legion go because I don't have a laptop. 164 00:07:20,289 --> 00:07:23,470 Well, I have a work laptop that's running windows, but like that's work. 165 00:07:24,180 --> 00:07:27,060 So like my personal laptops, a legion go. 166 00:07:27,220 --> 00:07:28,080 It's pretty funny. 167 00:07:28,480 --> 00:07:31,470 And coincidentally, yeah, It's also an Xbox. 168 00:07:31,620 --> 00:07:35,180 Speaking of which, Xbox Development Direct 2025. 169 00:07:36,150 --> 00:07:39,440 They showcased a bunch of trailers for a bunch of new games. 170 00:07:39,840 --> 00:07:44,140 Like, I guess Doom The Dark Ages isn't a new announcement, but we 171 00:07:44,140 --> 00:07:45,390 got some new information about it. 172 00:07:45,890 --> 00:07:47,009 And it looks pretty sick. 173 00:07:47,399 --> 00:07:48,140 I want to play it. 174 00:07:49,359 --> 00:07:53,500 And I think some peop I don't know if people had ish I don't It's an interesting 175 00:07:53,500 --> 00:07:57,050 direction because, like, Doom Eternal was very jumpy and twitchy, right? 176 00:07:57,050 --> 00:08:00,010 You jumped around, you dashed around a lot, and Doom the 177 00:08:00,010 --> 00:08:01,500 Dark Ages is more grounded. 178 00:08:01,670 --> 00:08:03,910 You're more like a, like, tank, so to speak. 179 00:08:03,910 --> 00:08:06,809 I don't know, the trailers I saw, it looked pretty Doom ish. 180 00:08:07,280 --> 00:08:11,130 I mean, it looks very Doom ish, but not like, aerial Doom ish, 181 00:08:11,180 --> 00:08:12,730 like Doom Eternal ish, right? 182 00:08:13,299 --> 00:08:16,270 Mm, it'll be, well, I don't think we saw enough. 183 00:08:16,299 --> 00:08:17,680 Honestly, I don't think we saw enough. 184 00:08:17,800 --> 00:08:22,110 I don't think the early days, or like, the first trailers of Doom Eternal would 185 00:08:22,110 --> 00:08:29,260 have convinced me that it would have been so Fast paced, but Doom Eternal was is 186 00:08:29,260 --> 00:08:31,460 you get trained while you're doing it. 187 00:08:31,460 --> 00:08:34,260 So as you progress, they do really good job with progression. 188 00:08:34,260 --> 00:08:36,789 And so you get used to use the mechanics and everything. 189 00:08:36,790 --> 00:08:39,030 And I feel like by the end, you're just an aerial master. 190 00:08:39,030 --> 00:08:43,704 And that I'm I wouldn't be shocked, though, if the Dark Ages is. 191 00:08:44,115 --> 00:08:46,705 What you're saying high tech a little bit more ground a little 192 00:08:46,735 --> 00:08:50,085 maybe a little heavier because you know that medieval feel to it 193 00:08:50,605 --> 00:08:54,345 I'll say well what I will say is like the trailer didn't give me the 194 00:08:54,405 --> 00:08:58,005 like an impression that they were Departing from that kind of gameplay. 195 00:08:58,415 --> 00:09:03,825 We I just didn't see that specifically, you know, the the aerial combat stuff But 196 00:09:03,855 --> 00:09:08,435 yeah, I mean either way it looks like a cool game my concern I have two concerns 197 00:09:08,445 --> 00:09:12,605 about this game though The first one is what are they gonna do about the music 198 00:09:12,665 --> 00:09:18,275 because Mick Gordon is not participating as far as I understand it Right. 199 00:09:18,315 --> 00:09:18,505 Oh, 200 00:09:18,505 --> 00:09:19,094 she's not 201 00:09:19,105 --> 00:09:19,705 forgot about 202 00:09:19,705 --> 00:09:19,965 that 203 00:09:19,965 --> 00:09:20,195 yeah, 204 00:09:20,725 --> 00:09:25,245 and and like Mick Gordon was like the heart and soul of doom as far as 205 00:09:25,245 --> 00:09:28,730 I was concerned like I unironically listened to Those two, like Doom 206 00:09:28,870 --> 00:09:30,680 2016 and Doom Eternal soundtracks. 207 00:09:31,290 --> 00:09:33,130 Like, I love that music. 208 00:09:33,790 --> 00:09:36,250 Um, and then I said I had two things, I can't remember the other one. 209 00:09:37,400 --> 00:09:41,230 Yeah, I mean, everyone recognizes that one Doom Eternal, you know, the Da 210 00:09:41,230 --> 00:09:43,930 da da da, da da da, yeah, that one. 211 00:09:44,200 --> 00:09:45,470 Dude, I love that. 212 00:09:45,800 --> 00:09:50,755 Dude, it's, it's going to be an interesting, uh I have, I trust in tech, 213 00:09:50,845 --> 00:09:54,595 so, I mean, I have no reason to believe that the music's gonna be any worse. 214 00:09:54,625 --> 00:09:57,135 It's just a matter of if the composer really has it in him. 215 00:09:57,415 --> 00:09:58,625 I think he might have it in him. 216 00:09:58,625 --> 00:10:02,365 I, I have Rip and Tear as, in my current playlist I listen to. 217 00:10:02,365 --> 00:10:04,604 Yeah. 218 00:10:04,605 --> 00:10:05,595 Everyone knows that song. 219 00:10:05,645 --> 00:10:09,785 It's like that one, it's like that other song, uh, I don't know, every song, every 220 00:10:09,805 --> 00:10:13,265 game, every like really good game has that one song that everyone just knows. 221 00:10:13,700 --> 00:10:14,900 Even if they haven't played the game 222 00:10:15,800 --> 00:10:18,110 is that the only thing they fear is you yeah? 223 00:10:18,450 --> 00:10:22,300 I did the only thing they fear is you is like literally one of the best 224 00:10:22,680 --> 00:10:24,730 Songs ever written in my opinion. 225 00:10:24,730 --> 00:10:25,620 It's so good 226 00:10:26,410 --> 00:10:30,340 Yes, and doom the dark ages was one of the highlights then 227 00:10:30,340 --> 00:10:31,500 there's also a couple of games. 228 00:10:31,500 --> 00:10:35,229 There's a south of midnight It looks pretty cool. 229 00:10:35,230 --> 00:10:35,710 I mean, 230 00:10:35,710 --> 00:10:37,120 it's I love the art style. 231 00:10:37,140 --> 00:10:40,900 I like this is I think it's gonna be a really fun game I'm a little worried 232 00:10:40,900 --> 00:10:46,880 that it's gonna be like Um, kind of boxed in with the way that they're doing some 233 00:10:46,880 --> 00:10:48,600 of the Bayou stuff, but it looks fun. 234 00:10:48,850 --> 00:10:50,509 I really like the idea of this. 235 00:10:51,790 --> 00:10:54,890 If the combat's fun, then it'll probably be a fun game to play. 236 00:10:54,890 --> 00:10:58,999 Yeah, it's, it'll be interesting to see how it goes. 237 00:10:59,080 --> 00:11:04,440 Like, it looks good on paper, like on trailer, but I wanna, I want more. 238 00:11:04,480 --> 00:11:07,720 Cause what I saw was good, but I need more diversity. 239 00:11:07,990 --> 00:11:10,180 Um, and that's one of the problems with some games is they just feel 240 00:11:10,525 --> 00:11:12,795 The same throughout the whole game and I need it to be a little, a 241 00:11:14,805 --> 00:11:16,705 little bit unique in different areas. 242 00:11:17,565 --> 00:11:20,775 I'm sure we'll see more of that when the game actually comes out. 243 00:11:21,294 --> 00:11:23,855 Because, like, I'm sure they don't want to reveal all of their secrets. 244 00:11:23,855 --> 00:11:26,205 Like, you know, dude, like, you know how, you know, we were talking about 245 00:11:26,545 --> 00:11:29,245 how Doom the Dark Ages looks kind of grounded and they're probably 246 00:11:29,245 --> 00:11:30,074 just not revealing all their 247 00:11:30,075 --> 00:11:30,685 secrets. 248 00:11:31,785 --> 00:11:32,734 Oh, agreed, agreed. 249 00:11:32,765 --> 00:11:35,375 I'm not saying, I'm just, I know what Doom games are like and they're 250 00:11:35,375 --> 00:11:36,525 going to make it pretty diverse. 251 00:11:36,525 --> 00:11:38,065 Like, they'll probably have hell and all that. 252 00:11:39,210 --> 00:11:40,570 Uh, that's kind of what I'm talking about. 253 00:11:41,040 --> 00:11:43,300 With South of Midnight, they don't need to rebuild everything. 254 00:11:43,340 --> 00:11:47,000 I'm just saying, like, I'll need to see more to get more excited, 255 00:11:47,000 --> 00:11:50,579 because I've got my hopes up too much about games like, that are similar. 256 00:11:50,910 --> 00:11:55,520 Like, Redfall felt, like, it only showed one portion of the whole game, and we 257 00:11:55,520 --> 00:11:56,910 didn't even get that much gameplay. 258 00:11:56,939 --> 00:12:00,120 This is obviously showing gameplay for most of it. 259 00:12:01,760 --> 00:12:06,910 Redfall really kind of, it ended up being a big flop, and uh, being a 260 00:12:06,910 --> 00:12:09,110 little bit more of a, careful on that. 261 00:12:09,349 --> 00:12:14,308 Expedition 33 though, you know?, is it clear, obscure, like it looks really 262 00:12:14,868 --> 00:12:18,658 good and it also looks like it could end up being like if the environments 263 00:12:18,658 --> 00:12:24,138 are too same Z, like it could also have that type of problem to where it gets 264 00:12:24,148 --> 00:12:29,978 very mundane halfway through cause not enough stuff's changing or unique or 265 00:12:30,668 --> 00:12:36,068 captivating, um, and for an RPG, I think that's important to like get a good 266 00:12:36,068 --> 00:12:37,778 flow going, but it looks interesting. 267 00:12:37,778 --> 00:12:43,238 Um, yeah, I mean, I think, I mean, it's all, it's JBR, it's JRPG inspired. 268 00:12:43,238 --> 00:12:45,958 I hope they also take inspiration from like the JRPG environment. 269 00:12:45,958 --> 00:12:46,608 It's like the variety of. 270 00:12:47,643 --> 00:12:50,573 I mean, it's not a variety of gameplay, it's a variety of, like, environments, 271 00:12:50,613 --> 00:12:55,323 and like, like, JRPGs are infamously bad at doing environments in the past. 272 00:12:55,413 --> 00:12:56,463 They're much better now. 273 00:12:57,103 --> 00:13:00,693 They're much better now, but like, yeah, they were real, I mean, it really depends. 274 00:13:00,793 --> 00:13:01,213 I mean, I 275 00:13:01,213 --> 00:13:01,463 mean, the 276 00:13:01,473 --> 00:13:05,743 real good, the really good JRPGs are pretty good at, like, variety, but 277 00:13:05,743 --> 00:13:06,053 like, I agree. 278 00:13:06,163 --> 00:13:07,303 I agree with that. 279 00:13:07,363 --> 00:13:07,793 Yeah. 280 00:13:08,703 --> 00:13:09,603 And then it's French. 281 00:13:09,603 --> 00:13:10,703 Like, it's, it's an interesting one. 282 00:13:11,693 --> 00:13:14,953 If you saw the trailer, the beginning part is like France kind of like destroyed, 283 00:13:14,953 --> 00:13:16,593 and like the world anew kind of thing. 284 00:13:17,103 --> 00:13:19,853 It will be interesting to see what the French come up with with a G 285 00:13:19,903 --> 00:13:21,963 uh, a French GRP yeah, a French 286 00:13:21,983 --> 00:13:22,463 GRPG. 287 00:13:23,443 --> 00:13:27,773 But the but the two games I'm, like, most excited about are Ninja 288 00:13:27,773 --> 00:13:30,223 Gaiden 2 Black and Ninja Gaiden 4. 289 00:13:30,903 --> 00:13:35,123 So, Ninja Gaiden 2 Black dropped the day of, it was a shadow drop. 290 00:13:35,853 --> 00:13:39,298 And, it's a UE5 remake of Ninja Gaiden 2. 291 00:13:40,288 --> 00:13:43,668 More akin to the Xbox version than the uh, Ninja Gaiden Sigma 2. 292 00:13:43,788 --> 00:13:47,568 Um, and, I've seen some videos of it running on Steam. 293 00:13:47,728 --> 00:13:51,568 It runs at like 30 FPS, which I guess some may say is playable. 294 00:13:52,158 --> 00:13:54,708 I'm not of the opinion that that's really playable on Steam. 295 00:13:54,758 --> 00:13:58,288 And that's not really playable since it's like a heavily action oriented game. 296 00:13:58,608 --> 00:14:00,778 I think it should be at minimum 60 FPS. 297 00:14:00,871 --> 00:14:03,541 I think some people have tried to get it running at 60 on the Steam Deck, 298 00:14:03,541 --> 00:14:07,021 and, with some success, it's not quite 60, but I think I see it, like, 299 00:14:07,661 --> 00:14:09,281 hitting, hovering around the 50s. 300 00:14:11,031 --> 00:14:15,861 I think for me, 40, or like, 45 is like, the minimum, for, for framerate. 301 00:14:16,761 --> 00:14:20,021 Um, for any game, or for this 302 00:14:20,021 --> 00:14:20,131 game? 303 00:14:20,451 --> 00:14:25,281 Well, for, for any game on the Steam Deck, I think 40 is like, kind of the minimum. 304 00:14:25,761 --> 00:14:30,346 Because the difference between, like, 30 to 40 versus 40 to 60 is 305 00:14:30,346 --> 00:14:32,806 like orders of magnitude, right? 306 00:14:32,826 --> 00:14:37,736 So like if you like there's a huge difference, there's a huge jump in 307 00:14:37,766 --> 00:14:44,456 perceived like latency When you go up to 40, it's like so much better, but I was 308 00:14:44,456 --> 00:14:45,786 playing what was I playing the other day? 309 00:14:46,756 --> 00:14:52,081 Cyberpunk 2077 I tried that on my Steam Deck recently and like With the, 310 00:14:52,131 --> 00:14:54,391 with the preset and it like sucks. 311 00:14:54,421 --> 00:14:57,961 It's so bad like the performance on, on the deck. 312 00:14:58,431 --> 00:15:02,361 I, yeah, I've always struggled to have, like I've never recommended Cyberpunk 313 00:15:02,361 --> 00:15:05,291 on the deck even though some people have played it and like are fine with it. 314 00:15:06,291 --> 00:15:07,661 Yeah, it's just for me. 315 00:15:07,661 --> 00:15:08,871 It's got to be consistent. 316 00:15:09,061 --> 00:15:10,491 If it's 30, that's great. 317 00:15:10,591 --> 00:15:15,261 But it cannot dip in below 30 for like 95 percent of the time. 318 00:15:15,341 --> 00:15:22,851 It's 95% At the time or up needs to be 30 frames, um, even jumping between like 319 00:15:22,861 --> 00:15:28,221 30 and 40 or anytime you have big jumps in your performance can cause a lot of. 320 00:15:30,696 --> 00:15:31,876 Pain and suffering. 321 00:15:33,026 --> 00:15:33,766 I, I, I, 322 00:15:33,766 --> 00:15:34,196 yeah. 323 00:15:34,566 --> 00:15:37,666 I wonder if there are any I wonder if there are any performance 324 00:15:37,666 --> 00:15:39,376 optimization mods for Cyberpunk. 325 00:15:39,376 --> 00:15:43,666 I know, uh, uh, Cyber I know, like, Skyrim has like a million of those. 326 00:15:43,756 --> 00:15:47,361 Because, because Skyrim's like a Really unoptimized game. 327 00:15:48,621 --> 00:15:50,261 Yeah, I bet you there are. 328 00:15:50,441 --> 00:15:54,501 And I mean, like, I just used the preset and I didn't go in and, like, tweak it. 329 00:15:54,541 --> 00:15:56,771 And the preset says Steam Deck on it. 330 00:15:56,771 --> 00:15:58,271 And I was like, oh, that's pretty cool. 331 00:15:58,291 --> 00:15:59,811 And then the performance was just bad. 332 00:15:59,811 --> 00:16:04,141 So I'm hoping that, like, I can turn the resolution down or, or screw with it. 333 00:16:04,151 --> 00:16:05,601 I think the Steam Deck 334 00:16:05,651 --> 00:16:09,221 preset was a lot better before Phantom Liberty came out. 335 00:16:09,761 --> 00:16:11,901 Okay, because I think it was optimized before. 336 00:16:12,101 --> 00:16:13,301 Yeah, yeah, because I think 337 00:16:13,821 --> 00:16:17,561 like raise the requirement, like the game requirements to that specific update. 338 00:16:19,191 --> 00:16:22,171 It wasn't like amazing even before, so I'll give it to that. 339 00:16:22,351 --> 00:16:26,011 It was not amazing before, but the new update and some of the other things 340 00:16:26,341 --> 00:16:29,141 really did affect the performance. 341 00:16:30,811 --> 00:16:33,261 And I think I've seen mods. 342 00:16:33,651 --> 00:16:35,561 I don't know if they're steam deck specific. 343 00:16:35,561 --> 00:16:37,211 I've seen some steam deck specific ones. 344 00:16:38,896 --> 00:16:40,866 Like, people that wanted to do it were like, in the middle of it, I 345 00:16:40,866 --> 00:16:42,046 don't know if they completed it, but 346 00:16:44,186 --> 00:16:48,716 With that game, it's so densely populated, it's really, like 347 00:16:49,036 --> 00:16:50,416 Skyrim's an easy one to optimize. 348 00:16:50,436 --> 00:16:53,166 It's easy to optimize something that's really unoptimized. 349 00:16:53,546 --> 00:16:59,196 When a game's already, like, Cyberpunk, I think it's already, like, optimized, 350 00:16:59,196 --> 00:17:03,406 but it's so Dense and if you don't have certain techniques, like, uh, really 351 00:17:03,406 --> 00:17:09,706 good, um, texture streaming, which I they're using their own, um, engine 352 00:17:09,706 --> 00:17:14,036 for that one, which might not support a really good version of texture streaming, 353 00:17:14,036 --> 00:17:17,876 which I'm assuming they do use will like I'm not to get too much nerdy, 354 00:17:17,936 --> 00:17:21,226 but that can cause a lot of issues with performance and optimization. 355 00:17:21,681 --> 00:17:25,241 Yeah, and performance is really important for like, games like 356 00:17:25,241 --> 00:17:29,751 Ninja Gaiden 4, which, also by the way, being co developed by Platinum 357 00:17:29,751 --> 00:17:33,261 Games, so, like, that's huge news. 358 00:17:33,261 --> 00:17:36,681 Even though Platinum Games have had some, like, stinkers, like, recently, 359 00:17:36,681 --> 00:17:38,921 like, you guys heard of Babylon's Fall? 360 00:17:40,581 --> 00:17:41,481 That did so bad. 361 00:17:42,031 --> 00:17:47,581 Yeah, it's, so, it was a live service game, but it also didn't have good combat. 362 00:17:48,106 --> 00:17:48,876 Which is unheard 363 00:17:48,876 --> 00:17:49,986 of for a Platinum game. 364 00:17:51,286 --> 00:17:54,246 I think they also had like, other monetization things when it came out. 365 00:17:54,256 --> 00:17:58,036 It was, let's just say it was a clusterfuck, like, straight up. 366 00:17:58,036 --> 00:18:00,886 It was one of the first, I think, live actions to really just do 367 00:18:00,936 --> 00:18:03,126 really poorly from a, a big studio. 368 00:18:03,356 --> 00:18:07,936 So, um, at least in the past, like, five years from my understanding. 369 00:18:08,656 --> 00:18:09,996 Was the Avengers 370 00:18:10,026 --> 00:18:10,676 five years? 371 00:18:10,676 --> 00:18:11,366 Was what? 372 00:18:11,576 --> 00:18:14,076 The Avengers game, you know, the one that Square Enix and, 373 00:18:14,216 --> 00:18:15,256 uh, Crystal Dynamics made? 374 00:18:16,036 --> 00:18:17,386 Yeah, but did it do that bad? 375 00:18:17,386 --> 00:18:18,586 I feel like it did well enough, 376 00:18:18,586 --> 00:18:22,176 it just didn't, like, Make, I don't know, I don't know, but 377 00:18:22,176 --> 00:18:23,716 yeah, Ninja Gaiden, Ninja Gaiden. 378 00:18:23,726 --> 00:18:26,906 Yeah, that, this was like an exciting one that I saw. 379 00:18:27,576 --> 00:18:30,416 Um, I do like the series. 380 00:18:30,456 --> 00:18:34,806 I just, it's been so long since I played it that I'm not, like, personally. 381 00:18:35,131 --> 00:18:38,881 Not as excited, but I like right now, but I have a feeling when this drops, I 382 00:18:38,881 --> 00:18:41,381 will be wanting to pick this up day one. 383 00:18:41,481 --> 00:18:42,851 So Gardner, I haven't played. 384 00:18:43,321 --> 00:18:43,601 Oh, sorry. 385 00:18:43,861 --> 00:18:44,131 Go ahead. 386 00:18:44,171 --> 00:18:44,531 Go ahead. 387 00:18:44,531 --> 00:18:44,821 Sorry. 388 00:18:44,851 --> 00:18:45,151 I was going to 389 00:18:45,151 --> 00:18:48,571 say, I was going to say, I haven't played like a Ninja Gaiden game since 390 00:18:48,961 --> 00:18:49,121 the 391 00:18:49,121 --> 00:18:50,331 original X Box. 392 00:18:50,331 --> 00:18:50,661 Yeah. 393 00:18:51,741 --> 00:18:52,091 Yeah. 394 00:18:52,091 --> 00:18:57,241 I mean, Ninja Gaiden 2 on the Xbox 360 was also pretty good too. 395 00:18:58,231 --> 00:19:02,081 I think Ninja Gaiden Black was better, but Ninja Gaiden 2 was quite, was really good. 396 00:19:02,451 --> 00:19:06,191 Ninja Gaiden 3, the original release was terrible. 397 00:19:07,426 --> 00:19:12,996 It, like, it was, I felt it was really easy, and like, I also, and, the weapon, 398 00:19:13,006 --> 00:19:16,736 there was no weapon variety, you only, you only, I think you only had the, 399 00:19:16,736 --> 00:19:22,106 uh, the dragon sword, and so there was no, there was no variety, and they also 400 00:19:22,106 --> 00:19:26,086 removed all the dismemberment, which, I mean, it's not a huge difference, 401 00:19:26,536 --> 00:19:29,496 since there's still blood everywhere, but like, it just doesn't feel 402 00:19:29,496 --> 00:19:31,986 as visceral, and the gameplay just didn't feel right. 403 00:19:32,956 --> 00:19:35,836 It just departed too much from the others that made them successful. 404 00:19:35,916 --> 00:19:37,496 I don't know why they went that route. 405 00:19:37,496 --> 00:19:40,626 If I'm not mistaken, 406 00:19:40,626 --> 00:19:45,891 they tried to like make Ryu Hayabusa, like Feel remorse for killing all those 407 00:19:45,891 --> 00:19:50,051 people, but like, you still, you still do that throughout the entire game. 408 00:19:50,641 --> 00:19:50,981 Yeah, 409 00:19:51,091 --> 00:19:52,471 ludonarrative dissonance. 410 00:19:53,641 --> 00:19:56,501 It's just like The Last of Us Part II. 411 00:19:56,961 --> 00:20:01,111 Revenge bad, but killing all those other people feels really 412 00:20:01,111 --> 00:20:02,401 good in that game, I should say. 413 00:20:02,401 --> 00:20:03,081 Anyways, Ninja Gaiden. 414 00:20:03,081 --> 00:20:03,441 That's all. 415 00:20:03,601 --> 00:20:04,271 Yeah. 416 00:20:04,901 --> 00:20:08,041 If, if revenge bad, why killing feel good in game? 417 00:20:09,001 --> 00:20:09,161 Right. 418 00:20:10,881 --> 00:20:12,181 Here's a question for you guys. 419 00:20:12,476 --> 00:20:17,036 What xbox exclusive are you actually excited for? 420 00:20:17,106 --> 00:20:19,486 Like, besides the stuff on this list, are there any games 421 00:20:19,486 --> 00:20:20,606 that they've like talked about? 422 00:20:21,666 --> 00:20:22,836 You want to see well 423 00:20:22,956 --> 00:20:26,226 do more Dark Ages is not it's exclusive on the consoles, 424 00:20:26,226 --> 00:20:27,506 but it's coming for PC, right? 425 00:20:27,926 --> 00:20:30,126 Yeah, I should have I should have said 426 00:20:30,606 --> 00:20:31,676 console exclusive anymore. 427 00:20:31,796 --> 00:20:32,866 I think it's come to all 428 00:20:33,956 --> 00:20:37,506 I should have said Xbox like first party Xbox game. 429 00:20:37,616 --> 00:20:37,916 Oh 430 00:20:37,916 --> 00:20:40,501 Okay No, you're you're good. 431 00:20:40,511 --> 00:20:40,801 You're good. 432 00:20:40,831 --> 00:20:41,921 I'm just a little concerned. 433 00:20:41,921 --> 00:20:43,481 I'm like, I got to play this on PC. 434 00:20:43,521 --> 00:20:44,141 Perfect dark. 435 00:20:44,401 --> 00:20:44,801 I think. 436 00:20:45,131 --> 00:20:45,561 Yes. 437 00:20:46,291 --> 00:20:50,091 Yeah, that's the one I wanted to see when you guys were talking about this 438 00:20:50,101 --> 00:20:51,801 in the in the chat talking about this. 439 00:20:51,801 --> 00:20:53,811 I was like, oh, man, I hope they're talking about perfect dark. 440 00:20:53,811 --> 00:20:54,821 But unfortunately, 441 00:20:55,391 --> 00:20:56,911 they didn't talk about perfect dark. 442 00:20:57,061 --> 00:20:57,641 I don't know. 443 00:20:57,661 --> 00:21:01,631 We have, we still know nothing else about it besides, I guess, the fact 444 00:21:01,631 --> 00:21:02,821 that it's still being developed. 445 00:21:03,766 --> 00:21:07,316 Yeah, I still have a sour taste from the last perfect dark. 446 00:21:07,316 --> 00:21:11,376 I just did not have fun in the last one perfect Yeah 447 00:21:14,006 --> 00:21:19,946 Do doom the Dark Ages hard like a hundred percent I had Some of the most fun I've 448 00:21:19,946 --> 00:21:23,676 ever had in the game with doom eternal like it hands down ten out of ten game 449 00:21:23,676 --> 00:21:29,786 It's an amazing game from a technical side and also from just a you know a player 450 00:21:29,786 --> 00:21:37,256 side It was amazing and like I had dreams that I was doom guy, destroying demons 451 00:21:37,736 --> 00:21:40,826 like you, that's how good that game was. 452 00:21:40,956 --> 00:21:42,026 So I'm super excited. 453 00:21:42,146 --> 00:21:43,306 Uh, up and coming though. 454 00:21:43,316 --> 00:21:46,236 South of midnight, I think is my second personally. 455 00:21:46,296 --> 00:21:47,266 I'm really interested in it. 456 00:21:47,636 --> 00:21:51,756 I hadn't heard about it, but, uh, but I just, I've watched the trailer just 457 00:21:51,756 --> 00:21:53,776 now and it looks really interesting. 458 00:21:54,126 --> 00:21:55,326 Like, I like the art style. 459 00:21:55,726 --> 00:21:58,876 I like the art style and the venue, like the, uh, like where 460 00:21:58,876 --> 00:22:00,486 it takes place is very unique. 461 00:22:00,486 --> 00:22:01,326 And I liked that concept. 462 00:22:01,886 --> 00:22:01,996 It 463 00:22:01,996 --> 00:22:05,176 almost gives off a sort of like spider rush, like, Spider verse kind of 464 00:22:05,186 --> 00:22:08,396 vibe where the game looks like it's running at 60fps, but the characters 465 00:22:08,426 --> 00:22:09,666 animate as if they were like, 466 00:22:10,436 --> 00:22:10,606 24fps. 467 00:22:10,636 --> 00:22:12,476 The animation is on twos or something. 468 00:22:12,546 --> 00:22:12,836 Yeah. 469 00:22:12,886 --> 00:22:13,896 Yeah, like 24fps. 470 00:22:14,096 --> 00:22:15,206 Cinematic fps. 471 00:22:15,661 --> 00:22:16,061 I could say. 472 00:22:16,071 --> 00:22:16,551 Yeah, 473 00:22:16,971 --> 00:22:18,701 I really like that style. 474 00:22:18,711 --> 00:22:22,361 Like, like Spiderverse, the was one of my favorite movies ever. 475 00:22:22,491 --> 00:22:27,101 Uh, even though I don't like, um, superheroes that much, I was 476 00:22:27,101 --> 00:22:29,951 like, this is, this is unique and interesting and artistic. 477 00:22:30,331 --> 00:22:31,281 I think they did that. 478 00:22:31,501 --> 00:22:34,321 I think they did that for a costume in the Spider Man game. 479 00:22:34,321 --> 00:22:38,421 So the PlayStation ones where there's a spider versus inspired skin and like 480 00:22:38,421 --> 00:22:41,621 he animates at like half the frame rate of the actual game itself, I think, 481 00:22:41,861 --> 00:22:42,431 or something like that. 482 00:22:42,431 --> 00:22:43,081 That's cool. 483 00:22:43,271 --> 00:22:43,941 That is cool. 484 00:22:44,701 --> 00:22:45,211 Yeah, I'm. 485 00:22:45,211 --> 00:22:45,261 Yeah. 486 00:22:46,276 --> 00:22:52,376 Superheroes are, Batman is awesome, but beyond that, I'm not as, like, yeah. 487 00:22:52,776 --> 00:22:53,736 Not even Spider Man? 488 00:22:53,766 --> 00:22:55,986 Do they have, what, Spider Man? 489 00:22:56,746 --> 00:22:57,726 I, I just don't know. 490 00:22:57,916 --> 00:23:02,676 I, I kinda had fun with old Spider Mans, uh, swinging through the cities, but. 491 00:23:03,666 --> 00:23:05,056 I haven't been able to get into the newer ones. 492 00:23:05,056 --> 00:23:07,476 I've just had so many other games I've been wanting to play over it. 493 00:23:08,236 --> 00:23:08,656 True that. 494 00:23:08,656 --> 00:23:10,366 I respect that they're good games. 495 00:23:10,366 --> 00:23:12,306 Like, I understand that they're amazing games. 496 00:23:12,776 --> 00:23:16,746 But I want to get back into the Batman suit, play some more Batman. 497 00:23:17,606 --> 00:23:19,286 So, speaking of, like, Arkham kind of stuff. 498 00:23:19,636 --> 00:23:23,606 Oh yeah, and also, unrelated note, Microsoft said that they're going 499 00:23:23,606 --> 00:23:25,076 to be supporting the Switch 2. 500 00:23:25,656 --> 00:23:29,456 And there were, there was a leak earlier stating that these Microsoft 501 00:23:29,456 --> 00:23:31,496 games would be coming to the Switch 2. 502 00:23:32,116 --> 00:23:35,616 Such as Microsoft Flight Simulator 2024. 503 00:23:36,326 --> 00:23:38,636 No way that's gonna run on switch to uh, 504 00:23:38,636 --> 00:23:40,676 if you shrink that, uh, those texture packs enough. 505 00:23:42,156 --> 00:23:42,546 Yeah. 506 00:23:42,546 --> 00:23:42,966 Lets see. 507 00:23:42,966 --> 00:23:44,886 There's also Halo, the Master Chief collection. 508 00:23:45,296 --> 00:23:48,246 I can see that definitely Diablo four. 509 00:23:48,456 --> 00:23:49,446 I could also see that. 510 00:23:49,446 --> 00:23:52,086 Definitely I think Diablo fours on everything else, isn't it? 511 00:23:52,086 --> 00:23:52,806 For the most part. 512 00:23:52,941 --> 00:23:54,306 So that's not a shocking one. 513 00:23:54,306 --> 00:23:54,696 Call it. 514 00:23:54,906 --> 00:23:55,266 Yeah. 515 00:23:55,266 --> 00:23:57,036 Fallout four Star. 516 00:23:57,336 --> 00:23:59,156 Starfield Starfield. 517 00:23:59,156 --> 00:23:59,186 Mm. 518 00:23:59,253 --> 00:24:00,393 That's an interesting one. 519 00:24:00,453 --> 00:24:03,063 'cause there we knew that Starfield was gonna be coming out. 520 00:24:03,483 --> 00:24:05,863 Um, I think on multiple platforms, right? 521 00:24:05,883 --> 00:24:07,323 Like it's on PlayStation right now, isn't it? 522 00:24:07,333 --> 00:24:08,983 Or is it going to be coming to PlayStation? 523 00:24:08,983 --> 00:24:09,743 I believe it is. 524 00:24:10,403 --> 00:24:10,773 I don't know. 525 00:24:11,873 --> 00:24:12,633 I can't remember. 526 00:24:12,633 --> 00:24:15,553 I know it's hard to keep track of all the exclusivities and 527 00:24:15,563 --> 00:24:17,213 I have a PC and a PlayStation. 528 00:24:17,213 --> 00:24:19,153 So I'm pretty much covered for everything. 529 00:24:20,248 --> 00:24:23,158 When it comes to exclusivity, but that's an intro. 530 00:24:23,248 --> 00:24:26,148 I honestly kind of like the idea of playing Starfield 531 00:24:26,148 --> 00:24:28,698 on my, on a switch to, I, 532 00:24:29,378 --> 00:24:34,158 I, I mean, I would be surprised if they optimize Starfield because like, remember 533 00:24:34,158 --> 00:24:36,118 how dog shit it ran on the steam deck. 534 00:24:36,118 --> 00:24:39,948 Yeah, yeah, but once you get into optimizations for switch and have the 535 00:24:39,948 --> 00:24:44,658 tooling that they have like it's a different game Um, I think they'll be able 536 00:24:44,658 --> 00:24:47,578 to it's just what are they gonna have to cut or what are they gonna have to do to? 537 00:24:47,578 --> 00:24:51,938 Make it so it runs good or is it going to same with fallout 4 they're 538 00:24:51,948 --> 00:24:56,473 similar engines, but they're different Um, generations of the same engine 539 00:24:56,473 --> 00:25:02,343 from my understanding, fallout 4 and starfield and so I just don't even 540 00:25:02,343 --> 00:25:06,723 fallout 4 is not like the most optimized game and it's pretty old, but it's 541 00:25:06,723 --> 00:25:11,763 going to run well and switch to like, that's, that's my ultimate question on 542 00:25:11,763 --> 00:25:12,033 that 543 00:25:12,443 --> 00:25:12,473 and 544 00:25:13,083 --> 00:25:17,413 also a call of duty game and the link didn't specify which one if it was 545 00:25:17,413 --> 00:25:23,393 going to be black ops 6 or like a new one or like maybe a switch specific 546 00:25:23,393 --> 00:25:25,213 version or warzone or whatever. 547 00:25:25,213 --> 00:25:25,563 I don't know. 548 00:25:25,593 --> 00:25:25,793 But 549 00:25:27,693 --> 00:25:28,283 They're gonna milk it. 550 00:25:28,293 --> 00:25:31,893 It's gonna be probably the newest one right now and then the next one. 551 00:25:32,753 --> 00:25:37,343 Like, honestly, what this tells me is that Xbox has their new handheld 552 00:25:37,343 --> 00:25:38,313 that's coming out this year. 553 00:25:38,513 --> 00:25:40,053 It's the Xbox Switch 2. 554 00:25:41,503 --> 00:25:45,363 Damn, I can't believe the Switch 2 was also an Xbox this whole time. 555 00:25:45,363 --> 00:25:48,833 Dude, that'd be funny if they released, like, exclusives for the Switch 2 also. 556 00:25:49,853 --> 00:25:53,203 Dude, I would be down for that weird timeline, I'm not gonna lie. 557 00:25:53,643 --> 00:25:54,773 It'd be hilarious. 558 00:25:55,073 --> 00:25:58,463 Yeah, Microsoft stealth drops their acquisition of Nintendo. 559 00:25:58,923 --> 00:26:03,343 And you turn on the Switch 2 and it goes With an Xbox logo 560 00:26:04,223 --> 00:26:06,443 Hey, you know what I'm down for it. 561 00:26:06,483 --> 00:26:09,693 You know how many people would be pit like Nintendo fanboys They do Nintendo 562 00:26:09,693 --> 00:26:11,163 fanboys could be pretty toxic, dude. 563 00:26:11,273 --> 00:26:12,473 Well, you know what would happen if 564 00:26:12,473 --> 00:26:14,573 Microsoft bought Nintendo, right? 565 00:26:14,573 --> 00:26:15,403 You know what would happen? 566 00:26:15,713 --> 00:26:16,183 What would happen? 567 00:26:16,183 --> 00:26:22,703 Uh, they would uh, they'd somehow manage to completely fuck up Mario, Zelda, uh, 568 00:26:22,733 --> 00:26:24,993 and every other exclusive Nintendo game. 569 00:26:25,273 --> 00:26:26,973 Like, they would just completely fuck them up. 570 00:26:27,603 --> 00:26:31,363 They'd re release Mario Odyssey 8 times over the next 10 years. 571 00:26:32,383 --> 00:26:33,463 Or, I'm here for it. 572 00:26:33,663 --> 00:26:38,543 And then they'd release a, they'd release a Mario DLC, uh, or some Zelda DLC where, 573 00:26:39,223 --> 00:26:43,123 clad in like green armor, cause all their major franchises have green armor guys. 574 00:26:43,303 --> 00:26:47,648 Or, or hear me out, what if Nintendo's, like, good luck 575 00:26:47,648 --> 00:26:49,128 juice rubbed off on Microsoft. 576 00:26:49,583 --> 00:26:53,553 And, like, they started making, like, super compelling exclusives again. 577 00:26:53,699 --> 00:26:55,359 I, I'm, I'm here for it. 578 00:26:55,409 --> 00:26:57,109 I think a golden age would occur. 579 00:26:57,129 --> 00:27:01,249 Like, we'd, we'd be getting Doom guy meets Mario, uh, 580 00:27:01,289 --> 00:27:02,689 crossovers, and I'm here for it. 581 00:27:02,799 --> 00:27:04,299 Meets Master Chief, too. 582 00:27:04,299 --> 00:27:07,159 Mmm, I'm more for Doom guy and Mario. 583 00:27:07,589 --> 00:27:09,349 Well, dude, like, think about, think about it. 584 00:27:09,359 --> 00:27:14,659 Like, then, then, uh, all three of, like, the major Like green, green 585 00:27:14,669 --> 00:27:16,989 characters would be owned by Microsoft. 586 00:27:17,009 --> 00:27:20,579 You have doom guy, you have master chief and link and Luigi 587 00:27:21,379 --> 00:27:21,579 and 588 00:27:21,579 --> 00:27:22,559 Luigi. 589 00:27:22,559 --> 00:27:22,949 Right. 590 00:27:22,959 --> 00:27:23,719 That's yeah. 591 00:27:23,979 --> 00:27:26,239 Hey, I'd be down for a green version game where you get to 592 00:27:26,249 --> 00:27:28,169 have all four, four player co op. 593 00:27:28,259 --> 00:27:28,449 Dude. 594 00:27:28,449 --> 00:27:29,079 I'm down for that. 595 00:27:29,089 --> 00:27:29,569 We're going to call it. 596 00:27:29,579 --> 00:27:30,909 You're just making me want this. 597 00:27:31,609 --> 00:27:31,919 They're going to 598 00:27:31,919 --> 00:27:32,849 call it green day. 599 00:27:34,159 --> 00:27:34,689 Green day. 600 00:27:36,769 --> 00:27:37,309 Oh God. 601 00:27:37,749 --> 00:27:39,549 I have exclusive music from green day. 602 00:27:41,159 --> 00:27:42,639 Family friendly green day music. 603 00:27:42,639 --> 00:27:43,979 Doesn't sound doesn't sound. 604 00:27:44,839 --> 00:27:45,179 Right. 605 00:27:45,759 --> 00:27:46,799 I don't know what it is, man. 606 00:27:46,809 --> 00:27:48,079 Radio, like, radio edits? 607 00:27:48,079 --> 00:27:49,699 It, to be fair, yeah, I'm not down for that. 608 00:27:50,149 --> 00:27:51,699 It sounds more fun on paper. 609 00:27:52,309 --> 00:27:56,529 Well, I'm curious though, like, for the Switch 2, Microsoft's gonna be 610 00:27:56,529 --> 00:27:58,799 really like we have a like a taste of what they're gonna release for switch 611 00:27:58,799 --> 00:28:01,299 do but I have a feeling they're gonna release as much as they can because 612 00:28:01,319 --> 00:28:07,719 they their acquisition party that they had a few years ago really put them 613 00:28:07,719 --> 00:28:13,129 into like a red on some other game in their gaming section of the company and 614 00:28:13,129 --> 00:28:16,849 so they're trying to make it back up because I think their subscriptions just 615 00:28:16,939 --> 00:28:19,839 aren't picking up as much as they want to and that's just the natural trend 616 00:28:19,839 --> 00:28:23,304 of subscription based stuff like it. 617 00:28:25,344 --> 00:28:26,704 Not even including what's on here. 618 00:28:26,704 --> 00:28:30,514 What Xbox or, um, controlled franchise would you want to see on the Switch 619 00:28:30,524 --> 00:28:33,744 2, is my, is, or what's the most exciting thing that you could think of? 620 00:28:34,164 --> 00:28:35,194 Or out of this list, which one? 621 00:28:35,394 --> 00:28:37,384 I'm kind of curious what you guys would pick. 622 00:28:37,384 --> 00:28:41,614 Well, I think that, dude, I would be, I would be here for, like, Gears of War. 623 00:28:41,804 --> 00:28:45,964 Any, like, new, new Gears of War, or remastered Gears of War. 624 00:28:45,994 --> 00:28:47,244 I love that franchise. 625 00:28:47,584 --> 00:28:48,724 That'd be a good one to switch. 626 00:28:48,724 --> 00:28:50,924 Yeah, they could, they might bring, they could bring the new 627 00:28:50,924 --> 00:28:51,924 one that they're developing. 628 00:28:51,944 --> 00:28:54,034 I think it's a E Day, I think it was. 629 00:28:54,274 --> 00:28:59,914 Also, on, on another, on another Gears of War, I hated when they 630 00:28:59,914 --> 00:29:01,764 renamed Gears of War to just Gears. 631 00:29:01,804 --> 00:29:03,994 It was the worst decision ever. 632 00:29:05,474 --> 00:29:07,744 Microsoft has a real problem with naming things. 633 00:29:08,814 --> 00:29:12,714 They should have just left it as Gears of War 4 and Gears 634 00:29:12,714 --> 00:29:14,724 of War 5, not fucking Gears 5. 635 00:29:15,494 --> 00:29:15,844 Right. 636 00:29:16,564 --> 00:29:19,954 The fact that the fact that their upcoming handheld is called the Nintendo 637 00:29:19,954 --> 00:29:23,784 switch to it doesn't make any sense Like they're really bad at naming stuff 638 00:29:24,904 --> 00:29:25,594 I love that. 639 00:29:25,664 --> 00:29:30,544 I love that Yeah, I should be the title the Xbox Nintendo 640 00:29:30,544 --> 00:29:32,584 switch to that's a good title 641 00:29:33,564 --> 00:29:33,974 Hey, man. 642 00:29:34,614 --> 00:29:34,944 Hey, man. 643 00:29:34,944 --> 00:29:38,034 We're also getting an Xbox PlayStation 6 as well 644 00:29:38,924 --> 00:29:39,274 Yeah 645 00:29:41,584 --> 00:29:45,339 So I think hey So I think this was submitted by you, dude. 646 00:29:45,799 --> 00:29:46,249 Uh, 647 00:29:46,359 --> 00:29:47,789 PS6 chip design. 648 00:29:49,429 --> 00:29:50,639 Um, yes, it was. 649 00:29:50,679 --> 00:29:55,399 I am super excited, um, for any, like, new tech coming out, 650 00:29:55,429 --> 00:29:56,729 obviously, like, new chipsets. 651 00:29:57,069 --> 00:29:59,189 This is stuff I usually follow more than anything. 652 00:29:59,729 --> 00:30:03,929 Um, but, like, the PS6, I think on roadmap stuff that I've followed in 653 00:30:03,929 --> 00:30:07,199 the past should be coming up in, like, I think it's, like, three or four 654 00:30:07,199 --> 00:30:09,709 years away, so it's still a ways away. 655 00:30:10,229 --> 00:30:13,069 Um, and the Zen, what are we on right now? 656 00:30:13,079 --> 00:30:15,019 Zen four or five. 657 00:30:15,389 --> 00:30:16,329 What is coming out this year? 658 00:30:16,329 --> 00:30:16,799 I can't remember. 659 00:30:17,024 --> 00:30:19,194 In terms of like, 660 00:30:20,334 --> 00:30:23,564 in terms of like mobile or desktop, I think Zen 5, I think desktop 661 00:30:23,574 --> 00:30:25,384 is on Zen 5, if I'm not mistaken. 662 00:30:25,514 --> 00:30:26,854 Is desktop on Zen 5? 663 00:30:27,634 --> 00:30:32,574 It doesn't matter so much if desktop or mobile as much as what architecture 664 00:30:32,574 --> 00:30:37,464 that they're Okay, not to get into it, so So they're changing their 665 00:30:37,854 --> 00:30:40,034 architecture from RDNA to UDNA. 666 00:30:40,034 --> 00:30:42,734 I'm curious how that will change support like SteamOS. 667 00:30:42,734 --> 00:30:48,094 So let's say if a new mobile chip comes out with a UDNA architecture, would 668 00:30:48,174 --> 00:30:50,484 SteamOS work out of the box with it? 669 00:30:51,574 --> 00:30:59,694 Kind of curious on that, but this is very interesting premise that 670 00:30:59,974 --> 00:31:04,294 Sony's already making a play to do a PS6 soon and it could be. 671 00:31:04,839 --> 00:31:07,069 Sooner than we expected, especially PS. 672 00:31:07,089 --> 00:31:14,089 Like they claim that the PS, uh, five pro did well, I don't believe them when 673 00:31:14,089 --> 00:31:19,489 they say that I think it did better than maybe they originally thought. 674 00:31:19,509 --> 00:31:20,659 Maybe I don't, I don't know. 675 00:31:20,869 --> 00:31:23,039 I don't feel like the PS five pro did very well. 676 00:31:23,319 --> 00:31:24,139 It's old stuff. 677 00:31:24,369 --> 00:31:26,849 I think the portal did better than the PS five. 678 00:31:26,849 --> 00:31:28,849 And I don't think people expected the portal to do well. 679 00:31:29,249 --> 00:31:35,419 Um, I'm not shocked that the portals, uh, did well because it's PlayStation, 680 00:31:35,429 --> 00:31:36,579 you have a lot of fanboys still. 681 00:31:36,999 --> 00:31:39,129 So I'm really sorry. 682 00:31:39,309 --> 00:31:40,049 Yeah, 683 00:31:40,109 --> 00:31:43,719 go ahead and it's interesting that you mentioned the PlayStation 5 Pro 684 00:31:43,749 --> 00:31:48,179 because I totally forgot that that came out like a few months ago. 685 00:31:49,019 --> 00:31:53,139 And we're already getting, I mean, I guess this isn't like an official 686 00:31:54,519 --> 00:31:57,619 news, this isn't Sony going out and saying, Oh, we're making a PS6 right 687 00:31:57,619 --> 00:32:02,619 now, or anything, but like, it's interesting how, uh, how time flies. 688 00:32:03,569 --> 00:32:08,869 Also, with UDNA, I'm sure if Valve, like, Valve works with AMD, I'm sure 689 00:32:08,869 --> 00:32:14,349 they could get AMD to like, work with them on making SteamOS work with 690 00:32:14,349 --> 00:32:19,049 UDNA by the time it releases, so I have no qualms with that happening. 691 00:32:19,049 --> 00:32:21,419 It's just a, it's, it's just an assumption. 692 00:32:21,419 --> 00:32:24,049 They sometimes work slow depending on architectures and stuff like that. 693 00:32:24,049 --> 00:32:27,679 So if the architecture is not that much different from RDNA, but, um, 694 00:32:27,699 --> 00:32:32,679 UDNA, but I think it is supposed to be kind of a generational change on 695 00:32:32,679 --> 00:32:36,929 how they are designing their, uh, GPU architecture, especially for APUs. 696 00:32:37,139 --> 00:32:38,549 So it will be. 697 00:32:40,164 --> 00:32:44,134 Interesting, nonetheless, but I think this was a good step up and could be 698 00:32:44,474 --> 00:32:47,924 what the Steam Deck 2 maybe is going to be built on anyways, UDNA, I wouldn't 699 00:32:47,934 --> 00:32:52,004 be shocked because from what I've seen, and this is all rumored leak stuff, but 700 00:32:52,004 --> 00:32:57,214 I think these are pretty, like, when the rumor makes sense as a, as a, like, like 701 00:32:57,214 --> 00:33:01,584 this does where, oh yeah, PS6 getting an AMD design chip makes sense, right? 702 00:33:01,604 --> 00:33:06,194 Like that, that, For backwards compatibility alone, that makes sense, 703 00:33:06,614 --> 00:33:09,354 but Zen 6 is also on the roadmap. 704 00:33:09,354 --> 00:33:11,264 It's going to be coming out, um, in the next few years. 705 00:33:11,264 --> 00:33:15,254 I, this, I think this is pretty much like going to happen, but what is it? 706 00:33:15,654 --> 00:33:18,584 I'm curious what it's going to like mean for Steam Deck. 707 00:33:18,584 --> 00:33:21,814 Is this going to be the Steam Deck 2 architecture? 708 00:33:21,814 --> 00:33:23,164 Maybe I can see it. 709 00:33:23,614 --> 00:33:26,864 Yeah, this says, according to this article, it's coming 710 00:33:26,864 --> 00:33:28,844 out in quarter two of 2026. 711 00:33:29,254 --> 00:33:32,254 Yeah, the, uh, the, the new, uh, Zen 6 or whatever. 712 00:33:32,494 --> 00:33:35,734 Then what is it 7 6, but they have lens 713 00:33:35,734 --> 00:33:36,074 6. 714 00:33:36,074 --> 00:33:36,234 Yeah, 715 00:33:36,534 --> 00:33:39,544 they have Zen 7 on their road map to at this point. 716 00:33:39,554 --> 00:33:45,384 So like there, this is, you know, I think that if, if they have like an actual 717 00:33:45,384 --> 00:33:50,164 generational upgrade in the terms of the architecture of the GPU, then that's kind 718 00:33:50,164 --> 00:33:54,424 of what valves been waiting for to have something that's really transformative 719 00:33:54,504 --> 00:33:56,644 for, for their next gen hardware. 720 00:33:57,124 --> 00:33:57,514 Steam 721 00:33:57,514 --> 00:33:57,854 Deck 2. 722 00:33:57,854 --> 00:33:58,224 And I know the 723 00:33:58,394 --> 00:33:59,014 rumors. 724 00:33:59,539 --> 00:33:59,979 Oh, sorry. 725 00:34:00,269 --> 00:34:02,289 Well, I think the summer of 2026. 726 00:34:04,259 --> 00:34:10,689 Yeah, I, I, the rumors have been pretty strong that this is around the 727 00:34:10,699 --> 00:34:14,969 generation that valve has been working with AMD for the next APU because they're 728 00:34:14,969 --> 00:34:16,819 going to be doing another custom APU. 729 00:34:17,419 --> 00:34:18,439 Um, it would make sense. 730 00:34:18,839 --> 00:34:21,449 Um, I think, and it would be generational enough. 731 00:34:21,449 --> 00:34:21,989 It'd be what? 732 00:34:21,989 --> 00:34:26,279 5 years by the time it potentially releases since the steam deck. 733 00:34:26,989 --> 00:34:31,049 Um, I think we could be getting, um, an announcement towards 734 00:34:31,049 --> 00:34:33,199 the end of this year, but. 735 00:34:34,339 --> 00:34:36,669 I'm betting on the end of this year or sometime in the next year that we'll 736 00:34:36,669 --> 00:34:39,289 get an announcement on what's going to happen with Steam Deck 2, even if it's 737 00:34:39,289 --> 00:34:44,429 just a, an accidental leak from, you know, one of the top dogs working on it. 738 00:34:44,749 --> 00:34:45,729 Yeah, another Dota leak. 739 00:34:45,729 --> 00:34:46,019 And when it 740 00:34:46,019 --> 00:34:52,869 comes to like, right, when it comes to, the, the impact that RDNA 6 would 741 00:34:52,879 --> 00:34:58,459 have on the, uh, Steam Deck, I mean, AMD's GPU drivers are open source, 742 00:34:58,829 --> 00:35:04,489 and AMD works with Valve to actually produce, Drivers for the steam deck. 743 00:35:04,789 --> 00:35:09,899 So I think like, if that's the target for valve is, uh, then they're going to make 744 00:35:09,899 --> 00:35:11,459 sure that the driver support is there. 745 00:35:11,979 --> 00:35:15,849 Um, and again, you know, that that's one of the reasons that I 746 00:35:15,849 --> 00:35:20,299 like AMD cards better than Nvidia cards for Linux is because you just 747 00:35:20,309 --> 00:35:22,299 get better out of the box support. 748 00:35:22,959 --> 00:35:26,099 Uh, they still have like their proprietary drivers that you can install with like 749 00:35:26,109 --> 00:35:30,739 advanced features or whatever, but you know, I'm all about the open source stuff. 750 00:35:30,869 --> 00:35:32,479 What's I'm about options. 751 00:35:32,819 --> 00:35:33,159 Yeah. 752 00:35:33,159 --> 00:35:35,899 What sorts of events featured would be missing if you want open source? 753 00:35:35,899 --> 00:35:36,959 I don't know exactly. 754 00:35:37,229 --> 00:35:42,889 Uh, I, I, I believe there's like better, uh, open CL support for the 755 00:35:42,959 --> 00:35:44,629 proprietary drivers, but I don't know. 756 00:35:45,969 --> 00:35:48,839 It really depends on optimizations and certain things. 757 00:35:48,839 --> 00:35:50,569 You could get better performance with one or the other. 758 00:35:50,569 --> 00:35:54,029 I used to use open source a lot back in the day drivers, but it really 759 00:35:54,029 --> 00:35:59,189 just goes back and forth on certain aspects and certain games like FSR 760 00:35:59,189 --> 00:36:00,861 is, I believe, open sourced already. 761 00:36:00,861 --> 00:36:02,064 So like, it's. 762 00:36:02,544 --> 00:36:04,694 Should be, it's with the open source drivers, right? 763 00:36:04,694 --> 00:36:08,264 I haven't used the AMD open source drivers in a while, but FSR works on it, right? 764 00:36:08,414 --> 00:36:12,104 I mean, isn't the, isn't the Steam Deck entirely run by, 765 00:36:12,154 --> 00:36:13,504 like, the open source drivers? 766 00:36:13,534 --> 00:36:14,574 I think the Mesa drivers? 767 00:36:14,614 --> 00:36:14,924 Yeah. 768 00:36:15,264 --> 00:36:15,574 Is it? 769 00:36:15,684 --> 00:36:17,024 Okay, then it's, then yeah. 770 00:36:17,944 --> 00:36:21,234 I haven't looked into it deep, and so, in a while. 771 00:36:21,834 --> 00:36:28,244 But, I, I'm not saying that UDNA is not gonna work with this, by the way. 772 00:36:28,664 --> 00:36:33,944 Um, I'm just saying it might not work out the box, meaning when when Zen 6 773 00:36:33,954 --> 00:36:39,134 drops next year and we have our beta of the SteamOS, uh, coming out this year, I 774 00:36:39,134 --> 00:36:45,414 don't know if it's gonna work just like if, let's say, Ally 4 comes out next year 775 00:36:45,494 --> 00:36:51,354 and they have the new Zen 6 architecture on it, like, would it work or not? 776 00:36:51,374 --> 00:36:56,359 I'm not sure, like, without additional Updates, like maybe Bazai would work fine. 777 00:36:56,529 --> 00:36:58,769 It, it, that, that's my, that's my, kind of my point. 778 00:36:59,489 --> 00:37:00,679 This will be interesting to see that. 779 00:37:00,789 --> 00:37:01,319 Yeah. 780 00:37:02,379 --> 00:37:03,849 It'll be supported eventually. 781 00:37:04,479 --> 00:37:06,419 Oh, a hundred percent, I don't doubt that. 782 00:37:07,149 --> 00:37:11,179 So, which madman's gonna try running SteamOS on the Switch 2? 783 00:37:11,959 --> 00:37:15,449 And, is the Switch 2 gonna be the Steam Deck killer? 784 00:37:16,079 --> 00:37:20,029 So, this article that Steam Deck HQ put out I just noticed one thing in 785 00:37:20,029 --> 00:37:25,209 particular, that the week of the Switch 2's announcement, the Steam Deck's, 786 00:37:25,299 --> 00:37:31,399 like, sales dropped down from, like, being top 3 to being 47th place. 787 00:37:32,149 --> 00:37:36,919 It's a massive jump, and I understand, and they do notice, they do mention 788 00:37:36,929 --> 00:37:40,959 that it probably wasn't just the Steam Deck 2 being announced, it was 789 00:37:40,969 --> 00:37:44,789 probably the fact that, you know, it's January, holidays, we just spent 790 00:37:44,799 --> 00:37:48,099 like thousands of dollars on gifts or whatever for our relatives, family, 791 00:37:48,099 --> 00:37:49,279 and friends, all that stuff, right? 792 00:37:49,279 --> 00:37:54,549 Uh, except that it was a glitch with their reporting system and just 793 00:37:54,549 --> 00:37:58,569 so happened to coincide with the announcement of the switch to wait. 794 00:37:58,569 --> 00:38:00,549 Really was so is it back up 795 00:38:00,809 --> 00:38:02,179 if you go check it out right now? 796 00:38:02,459 --> 00:38:03,619 I think it's at number four. 797 00:38:04,479 --> 00:38:08,849 I would definitely expect a drop, but I would not expect a 47th place drop. 798 00:38:09,019 --> 00:38:15,639 No, if you gave me on Linux like reported on this too, and they they had a update 799 00:38:15,909 --> 00:38:19,199 to the story because they emailed valve about it and then valve fixed it. 800 00:38:19,669 --> 00:38:26,059 Oh shit, well, someone should contact Noah from SteamDickHQ to tell, uh, Oh actually, 801 00:38:26,059 --> 00:38:27,329 no, he didn't even write this one. 802 00:38:27,339 --> 00:38:28,789 It was, uh, Solomon Thompson. 803 00:38:29,679 --> 00:38:31,409 We should tell him to update the article. 804 00:38:31,879 --> 00:38:35,919 In fact, uh, hopefully Noah watches our podcast, because 805 00:38:35,919 --> 00:38:37,759 he was a part of it earlier. 806 00:38:39,629 --> 00:38:43,669 I actually covered this story in my video that went up on Friday. 807 00:38:44,109 --> 00:38:48,919 And As I was, like, getting ready to post the video, I went and 808 00:38:48,919 --> 00:38:53,029 checked the story again, and I was like, oh, yeah, there's an update. 809 00:38:53,979 --> 00:38:58,249 Oh, because I also covered it on Friday, and I didn't see the update. 810 00:38:59,369 --> 00:38:59,639 Yeah. 811 00:39:00,139 --> 00:39:03,319 But hey, it makes for a nice, it makes for a nice narrative. 812 00:39:03,549 --> 00:39:06,379 The Switch 2 was killing the Steam Deck, so now Valve has to get off 813 00:39:06,379 --> 00:39:07,809 their ass and make a Steam Deck 2. 814 00:39:07,810 --> 00:39:09,289 So 815 00:39:09,769 --> 00:39:13,929 the Steam Deck's, uh, never gonna outsell the Switch. 816 00:39:14,129 --> 00:39:14,699 Of course not. 817 00:39:14,779 --> 00:39:18,909 Switch 2, uh, it could happen later down the road, but like, in the 818 00:39:18,909 --> 00:39:21,989 next few years, don't plan on the Steam Deck, outsell them the Switch. 819 00:39:22,219 --> 00:39:22,449 No. 820 00:39:22,559 --> 00:39:26,609 Um, but, that's, I think that's the wrong way to look at it. 821 00:39:26,609 --> 00:39:31,944 I think what numbers are already pushing is, is Already an amazing thing 822 00:39:31,954 --> 00:39:35,614 and generations down, like let's say in 10 years, it could, we don't know 823 00:39:35,614 --> 00:39:37,044 what's going to happen later down the 824 00:39:37,044 --> 00:39:37,254 road. 825 00:39:37,704 --> 00:39:41,594 Well, like, like I said, in my video, like if those numbers were true, like 826 00:39:41,594 --> 00:39:49,489 if it went from Number 3 to 47th, then think about the impact that, that this, 827 00:39:49,559 --> 00:39:53,579 that the Steam Deck would have had to have in order for that to be true when 828 00:39:53,579 --> 00:39:54,899 the Switch 2 was announced, right? 829 00:39:54,899 --> 00:39:59,389 Like, if, if there are so many people buying the Switch 2 Or so many 830 00:39:59,399 --> 00:40:03,409 people who would buy the Switch 2 were buying the Steam Deck instead. 831 00:40:03,779 --> 00:40:07,569 And then the Switch 2 gets announced, and like, then the sales drop dramatically. 832 00:40:07,779 --> 00:40:12,329 That would have been like, extreme mainstream penetration for the Steam Deck. 833 00:40:12,799 --> 00:40:14,849 But uh, these numbers aren't true, so. 834 00:40:14,850 --> 00:40:20,179 I was actually, when I saw this news story, I literally was 835 00:40:20,179 --> 00:40:21,869 like, wow, that's really cool! 836 00:40:21,919 --> 00:40:28,814 Because, I thought like Man, like the Steam Deck must be so popular with normal 837 00:40:28,814 --> 00:40:32,224 people who aren't Linux gamers, who aren't enthusiasts about this, you know? 838 00:40:33,134 --> 00:40:33,734 But then it turns 839 00:40:33,734 --> 00:40:34,264 out to be false. 840 00:40:34,774 --> 00:40:37,024 Well, the Steam Deck is actually pretty popular. 841 00:40:37,254 --> 00:40:37,824 It is, yeah. 842 00:40:37,884 --> 00:40:42,464 Everyone I have talked to, and this is anecdotal, and a lot of people that are 843 00:40:42,464 --> 00:40:46,344 not gamers at all know about the Steam Deck, and they ask about the Steam Deck. 844 00:40:46,834 --> 00:40:49,304 And they're like, I'm thinking about getting it for my sister, or this or 845 00:40:49,304 --> 00:40:55,134 that, and a lot of content creators, even rich ones, Play a ton on the Steam 846 00:40:55,134 --> 00:41:00,284 Deck and so instead of opting for like more expensive options or more expensive 847 00:41:00,284 --> 00:41:03,694 computers or laptops on the go, a lot of them will play Steam Decks on the go. 848 00:41:03,694 --> 00:41:11,629 So, Steam Deck is already, I think, um, a very, I want to say like a pop It's a 849 00:41:11,629 --> 00:41:15,449 household name at this point, and it's going to continue to grow, and I do think 850 00:41:15,449 --> 00:41:20,189 it's got Xbox and PlayStation a little worried, just a little, just because, and 851 00:41:20,199 --> 00:41:24,229 if they honestly, if Valve really put a little bit of money into marketing, like 852 00:41:24,229 --> 00:41:29,199 SteamOS and Steam, they could say it's generational, you don't have to worry 853 00:41:29,199 --> 00:41:32,819 about games being, like, you buy a game on Steam Deck, it will most likely play 854 00:41:32,819 --> 00:41:36,549 on Steam Deck too, unless they change it to ARM architecture, but, I don't know. 855 00:41:37,279 --> 00:41:38,689 We'll Astro set the bottom I guess 856 00:41:39,219 --> 00:41:43,769 well, I mean Hi tech when you went to transition to this story. 857 00:41:43,769 --> 00:41:48,929 You said who's gonna be the madman who runs Steam OS on the switch to but 858 00:41:48,929 --> 00:41:53,169 like when that I think that it's an inevitability that the switch that the 859 00:41:53,169 --> 00:41:57,719 steam deck is going to have An arm version or, or something that, because we know 860 00:41:57,719 --> 00:42:00,149 Deckard is running on a, on a arm CPU. 861 00:42:00,509 --> 00:42:00,599 Yeah. 862 00:42:00,599 --> 00:42:05,009 And so Steam Os is gonna be on Deckard that therefore there will be an arm 863 00:42:05,009 --> 00:42:06,569 build to Steam os at some point. 864 00:42:06,569 --> 00:42:10,049 So it's not that far out of the realm of possibility to see it come to 865 00:42:10,049 --> 00:42:12,179 this, uh, to a hack to switch too. 866 00:42:12,669 --> 00:42:14,589 I would be, I would be down to try that. 867 00:42:14,919 --> 00:42:15,069 . Yeah. 868 00:42:15,069 --> 00:42:16,779 I mean we are in two, yeah. 869 00:42:17,869 --> 00:42:19,099 In two years I think it will happen. 870 00:42:19,099 --> 00:42:23,569 Like, I think in within two years you're gonna have Steam Os or a Steam Os. 871 00:42:24,019 --> 00:42:24,859 Um. 872 00:42:25,269 --> 00:42:32,279 Iterated, like, um, for like version on the switch to, I think that the 873 00:42:32,279 --> 00:42:35,039 biggest kicker is that it's, um, NVIDIA. 874 00:42:35,489 --> 00:42:38,249 So the arm part, of course, needs to come into play. 875 00:42:38,249 --> 00:42:42,189 And then, uh, how good will the drivers or how custom do the drivers have to 876 00:42:42,189 --> 00:42:45,149 be to support their APU architecture? 877 00:42:45,219 --> 00:42:46,159 I don't know if it's, 878 00:42:46,889 --> 00:42:52,759 yeah, is it still based on, is it like a evolution of like the Tegra GPS? 879 00:42:53,099 --> 00:42:54,169 It's a, it's a Tegra. 880 00:42:54,409 --> 00:42:55,289 Yeah, that's what the leak. 881 00:42:55,289 --> 00:42:55,669 So. 882 00:42:56,019 --> 00:42:57,219 That's what the leaks suggest. 883 00:42:58,869 --> 00:43:03,249 I mean, there are Tegra GPU drivers, so how much do those 884 00:43:03,259 --> 00:43:07,649 have to evolve for the Switch 2? 885 00:43:07,729 --> 00:43:10,549 That's a good question, because I bet you DLSS is going to be 886 00:43:10,589 --> 00:43:11,499 baked hard into this new one. 887 00:43:11,499 --> 00:43:11,899 Oh, 888 00:43:12,179 --> 00:43:13,009 yeah, absolutely. 889 00:43:13,010 --> 00:43:20,704 I don't know if we've gone over 2 before, but like If the specs are to 890 00:43:20,704 --> 00:43:23,734 be believed that are rumored, which I think are pretty strong rumors, like 891 00:43:24,034 --> 00:43:25,894 they're gonna need some assistance. 892 00:43:25,894 --> 00:43:28,474 'cause they're, it's a pretty weak device actually, 893 00:43:30,004 --> 00:43:32,344 as far as I'm, I'm shocked as far as I'm aware, it's about 894 00:43:32,344 --> 00:43:33,479 on par with the steam deck. 895 00:43:34,254 --> 00:43:37,504 In terms of teraflops, but you can't, I don't, teraflops 896 00:43:37,534 --> 00:43:40,224 between different architectures aren't exactly the same, right? 897 00:43:41,374 --> 00:43:45,724 It's an okay way of, of trying to compare it, but it's like, 898 00:43:45,724 --> 00:43:48,874 it's what we have, like, until they have a better way to do it. 899 00:43:49,654 --> 00:43:53,264 The thing is with switch and with consoles is that they have optimization techniques 900 00:43:53,264 --> 00:43:54,684 that they can do and optimizations. 901 00:43:55,114 --> 00:43:56,634 Yeah, that's the kicker. 902 00:43:56,864 --> 00:44:01,504 And like floating point operations are so well optimized now that they're not 903 00:44:01,554 --> 00:44:10,784 that, I mean, did you, did you know that on, on most x86 CPUs, uh, it's faster to, 904 00:44:10,814 --> 00:44:15,304 it's like an order of magnitude faster to perform a division on a floating 905 00:44:15,304 --> 00:44:17,534 point number than it is on an integer. 906 00:44:17,555 --> 00:44:20,624 That makes sense. 907 00:44:20,724 --> 00:44:25,574 It takes like four cycles to divide a floating point number, but it takes 908 00:44:25,574 --> 00:44:28,294 like 12 or 14 seconds or cycles. 909 00:44:28,294 --> 00:44:31,204 I mean, to, to divide an integer now because floating points 910 00:44:31,204 --> 00:44:32,594 have been so well optimized. 911 00:44:33,204 --> 00:44:37,504 So it's like, I don't, I don't really buy the whole Tara flop thing. 912 00:44:37,644 --> 00:44:40,794 Like you were saying, high tech, it's like, eh, whatever. 913 00:44:40,834 --> 00:44:42,424 They're, they're kind of meaningless numbers now. 914 00:44:43,034 --> 00:44:45,274 They will, especially because what is it? 915 00:44:45,294 --> 00:44:47,954 Um, the Z one extreme has what? 916 00:44:48,074 --> 00:44:49,374 10, 12, something like that. 917 00:44:50,344 --> 00:44:55,674 T flops and so I would not say the Xbox has what 3. 918 00:44:55,674 --> 00:45:00,304 4 something along those lines between three and four is the numbers and the 919 00:45:00,884 --> 00:45:04,704 steam deck does not have or the, the, let's say the allied does not have 920 00:45:05,654 --> 00:45:07,144 two or three times the performance. 921 00:45:07,144 --> 00:45:08,954 It only has like 1. 922 00:45:09,034 --> 00:45:13,454 5 to maybe two, depending on the game and how much TDP you're using. 923 00:45:14,604 --> 00:45:16,654 I still am a little. 924 00:45:17,344 --> 00:45:17,894 I don't know. 925 00:45:17,974 --> 00:45:20,024 I, it seems really weak to me. 926 00:45:20,254 --> 00:45:24,534 I think they're gonna lean heavily into DLSS and, uh, certain, uh, both 927 00:45:24,544 --> 00:45:29,064 frame generation and also upscaling technologies, which is, I think, okay. 928 00:45:29,234 --> 00:45:30,614 We'll see how well it works out, though. 929 00:45:30,944 --> 00:45:33,994 The other thing to consider with Nintendo is that it is 930 00:45:34,044 --> 00:45:35,744 dedicated hardware for gaming. 931 00:45:35,804 --> 00:45:40,904 So when, when companies, like, push their games to the, to the Switch 932 00:45:40,914 --> 00:45:44,454 2, they're gonna be very heavily optimized for that architecture. 933 00:45:45,214 --> 00:45:46,354 So whether they need. 934 00:45:47,099 --> 00:45:50,209 Uh, um, DLSS or whatever. 935 00:45:50,269 --> 00:45:54,089 I mean, it's not, I, I think there's actually less need for 936 00:45:54,089 --> 00:45:56,599 DLSS on hardware like that. 937 00:45:57,189 --> 00:46:01,829 Um, it'll, it'll definitely exist, but like, I feel like PC games 938 00:46:01,829 --> 00:46:05,619 are less optimized because there's such a variety of hardware that it 939 00:46:05,619 --> 00:46:07,639 just, it's way harder to optimize 940 00:46:07,640 --> 00:46:08,274 fully. 941 00:46:08,884 --> 00:46:11,304 Do you want me to give you some comparisons on some of those from the 942 00:46:11,304 --> 00:46:13,194 original to switch to just to help? 943 00:46:13,254 --> 00:46:20,084 Oh my original switch has four gigabytes of LPDDR4 RAM and 32 gigabit 944 00:46:20,084 --> 00:46:26,084 And the switch 2 has is rumored to have 12 of LPDDR5, which is a huge 945 00:46:26,094 --> 00:46:28,274 jump I think for textures alone. 946 00:46:28,504 --> 00:46:32,314 Yeah, that will be really like the switch was already struggling really 947 00:46:32,314 --> 00:46:36,779 hard with this one Um, so that 12 gigabytes is going to put them on par. 948 00:46:36,809 --> 00:46:41,269 Is that like a Xbox one and PS4? 949 00:46:41,349 --> 00:46:43,959 Um, so I'm kind of seeing this as like. 950 00:46:44,569 --> 00:46:47,959 You're going to have a PS4 in your hands kind of thing is what I'm going 951 00:46:47,959 --> 00:46:52,619 to equate this to, which is honestly the biggest generation, like generation 952 00:46:52,619 --> 00:46:56,829 from PS4 to 5 is not the biggest when it comes to graphical increase. 953 00:46:57,279 --> 00:46:57,849 Um, 954 00:46:58,209 --> 00:47:01,319 uh, PS4 actually only has 8 gigabytes of 955 00:47:01,349 --> 00:47:01,619 RAM. 956 00:47:01,699 --> 00:47:02,599 Oh, okay. 957 00:47:02,609 --> 00:47:03,309 And there you go. 958 00:47:04,314 --> 00:47:08,624 Damn, so then 12 gigabytes is gonna be like games are pretty thirsty 959 00:47:08,624 --> 00:47:12,594 for RAM these days But I think with the LSS techniques and with the 12 960 00:47:12,594 --> 00:47:17,254 gigabytes, it's you're okay Maybe I the T flops do get me a little bit on 961 00:47:17,254 --> 00:47:20,624 this but like texture wise it's gonna look pretty good Like I think some of 962 00:47:20,624 --> 00:47:22,624 our stuff's gonna look pretty fancy. 963 00:47:22,624 --> 00:47:26,314 It's just What's it gonna get hung up on? 964 00:47:28,189 --> 00:47:28,969 Curious. 965 00:47:29,089 --> 00:47:32,179 Do you see frame generation come to the switch too? 966 00:47:32,179 --> 00:47:35,879 Because remember, Nvidia puts so much emphasis on like 967 00:47:35,879 --> 00:47:38,699 multi frame generation at CES 968 00:47:38,699 --> 00:47:41,009 Yes, at at bare minimum it's gonna be there. 969 00:47:41,009 --> 00:47:42,959 They might not use it day one, but it's gonna be there. 970 00:47:42,959 --> 00:47:44,969 And then maybe they'll unlock it when they want more performance, 971 00:47:44,969 --> 00:47:45,719 but it's gonna be there. 972 00:47:45,719 --> 00:47:50,729 Do you see games trying to use it to go from 30 FPS to 60 FPS 973 00:47:50,729 --> 00:47:53,879 switch is a different, like Nintendo's a different. 974 00:47:54,594 --> 00:47:58,194 Beast, I don't know if they're gonna, um, do that type of thing. 975 00:47:58,344 --> 00:47:59,674 Their games just work. 976 00:48:00,174 --> 00:48:00,934 Why don't they work? 977 00:48:00,934 --> 00:48:04,964 How they're supposed to work smooth and they don't really tout frames. 978 00:48:04,964 --> 00:48:06,404 I don't think I've ever heard of doesn't 979 00:48:06,514 --> 00:48:10,664 but third party developers because, you know, developers going to move heaven and 980 00:48:10,674 --> 00:48:12,744 earth to port things over to the switch to 981 00:48:13,554 --> 00:48:19,144 I agree, but I maybe not in like ads or anything, maybe at conferences. 982 00:48:19,144 --> 00:48:22,594 They might tell how much more frames are going to get but I don't 983 00:48:22,604 --> 00:48:23,584 think it's going to be like a. 984 00:48:24,154 --> 00:48:27,054 A seller deal for the switch to is the frames. 985 00:48:27,064 --> 00:48:27,424 Yeah. 986 00:48:27,424 --> 00:48:30,244 I mean, I don't think they're going to like advertise it, but, but like, I 987 00:48:30,274 --> 00:48:35,144 think, but like developers, do you think developers might like enable it sneakily? 988 00:48:35,184 --> 00:48:37,374 Like it's on with no way to turn 989 00:48:37,394 --> 00:48:38,034 a hundred percent. 990 00:48:38,364 --> 00:48:39,904 They already, they already do stuff like that. 991 00:48:40,364 --> 00:48:42,324 So yeah, no, I think that's going to happen. 992 00:48:42,744 --> 00:48:45,184 I think, especially for multiplayer games, it will happen. 993 00:48:45,404 --> 00:48:48,744 Um, it will be a way for them to sneakily get better frames, 994 00:48:48,744 --> 00:48:50,414 but it'll be interesting. 995 00:48:50,424 --> 00:48:51,414 Gardner, you know what to do. 996 00:48:52,344 --> 00:48:54,164 You know, to do for doodlings on switch to. 997 00:48:55,234 --> 00:48:56,814 Multi frame generation. 998 00:48:58,174 --> 00:48:59,154 That's Oh, dude. 999 00:49:00,714 --> 00:49:08,284 I would just be a jerk about it and I'd like fake frame generation frames 1000 00:49:08,364 --> 00:49:10,078 and like make them look uglier. 1001 00:49:10,078 --> 00:49:10,921 Oh, 1002 00:49:10,921 --> 00:49:11,764 dude. 1003 00:49:11,764 --> 00:49:13,354 What if you did that as like an experiment? 1004 00:49:13,394 --> 00:49:18,194 Just to see how multi frame generation looks on like a pixel art game. 1005 00:49:18,194 --> 00:49:19,214 That would be interesting. 1006 00:49:19,414 --> 00:49:20,894 I would be interested to see that. 1007 00:49:21,464 --> 00:49:23,424 I'd be shocked if you saw any difference. 1008 00:49:23,994 --> 00:49:27,304 It's the complexity of images that they're duplicating that causes 1009 00:49:27,304 --> 00:49:30,804 some of the art effecting and how much, how different it is. 1010 00:49:31,664 --> 00:49:34,994 I mean, I've seen some interpolated, like, 2D games. 1011 00:49:34,995 --> 00:49:39,874 Like, I saw a fighting game animation that was, like, Interpolate it to like 1012 00:49:39,875 --> 00:49:42,744 60 FPS and it just looks really weird. 1013 00:49:42,744 --> 00:49:45,894 Then is it like the new tech that's coming out? 1014 00:49:46,024 --> 00:49:46,984 Well, that's my point. 1015 00:49:47,614 --> 00:49:49,254 Like this old interpolation. 1016 00:49:49,974 --> 00:49:51,004 Yeah, it's old. 1017 00:49:51,174 --> 00:49:56,944 The new stuff is all predictive and it uses previous generation, uh, frames. 1018 00:49:57,414 --> 00:50:00,314 Then they can expect like it's not going to change much when 1019 00:50:00,394 --> 00:50:01,934 you're turning your screen. 1020 00:50:02,114 --> 00:50:03,124 It's not going to change too much. 1021 00:50:03,124 --> 00:50:05,244 You're just going to be moving in and adding a little bit more. 1022 00:50:05,524 --> 00:50:07,284 That's kind of from my understanding. 1023 00:50:07,504 --> 00:50:08,354 Is how it works. 1024 00:50:08,354 --> 00:50:13,294 So it's seems like it's a lot of trickery, but it's just reusing what we already 1025 00:50:13,294 --> 00:50:16,494 have to better, um, render stuff. 1026 00:50:17,104 --> 00:50:18,824 We'll see, though, how it works in the end of the day. 1027 00:50:19,224 --> 00:50:22,794 I'm really curious, but I want to see it in my hands. 1028 00:50:22,814 --> 00:50:23,374 Yeah. 1029 00:50:23,574 --> 00:50:28,474 And speaking of PC, more and more developers are developing a PC thanks 1030 00:50:28,494 --> 00:50:30,404 in no small part to the steam deck. 1031 00:50:30,864 --> 00:50:37,774 So if you guys weren't aware, GDC happened and survey says More developers see 1032 00:50:37,774 --> 00:50:42,494 PC as a priority thanks to the Steam Deck, and yes, some developers have 1033 00:50:42,494 --> 00:50:45,634 gone through the effort of trying to optimize their games for the Steam Deck. 1034 00:50:46,244 --> 00:50:50,784 Like, for example, Final Fantasy 7 Rebirth, which I've heard actually 1035 00:50:50,784 --> 00:50:53,084 runs okay on the Steam Deck at like 30 1036 00:50:53,085 --> 00:50:53,564 FPS. 1037 00:50:54,044 --> 00:50:56,754 Yeah, I'm gonna make a small correction. 1038 00:50:56,764 --> 00:50:58,084 GDC has not happened yet. 1039 00:50:58,174 --> 00:50:59,924 GDC happens, I believe, in March. 1040 00:51:00,474 --> 00:51:00,914 Wait, what? 1041 00:51:01,144 --> 00:51:04,944 And then, yeah, the Game Developer Conference happens 1042 00:51:04,954 --> 00:51:06,574 around March every year. 1043 00:51:07,114 --> 00:51:11,634 In springtime or closer to spring and then they also have a GDC like 1044 00:51:11,914 --> 00:51:15,974 Developer thing sometimes in the fall, but they do their survey. 1045 00:51:16,294 --> 00:51:20,574 I think at different times So just the I don't want people to be confused on 1046 00:51:20,674 --> 00:51:26,794 that Okay, but well, I did I I think this is exciting and I think this is the 1047 00:51:26,794 --> 00:51:33,254 way to go and I think they're the more that people Use this like this team deck 1048 00:51:33,254 --> 00:51:38,539 as a standard of like What it should be targeting and then assume everything 1049 00:51:38,539 --> 00:51:43,429 else should play a much better is like, so their games should, they should be 1050 00:51:43,429 --> 00:51:47,139 treating their games like if they were developing, developing it for the steam 1051 00:51:47,139 --> 00:51:51,059 deck, kind of like a game being developed for the switch so that we have really good 1052 00:51:51,089 --> 00:51:55,439 optimizations for the steam deck and then it will trickle up to, um, other hardware. 1053 00:51:55,439 --> 00:51:59,189 I think, um, I'd love, honestly, I'd love to work with some people 1054 00:51:59,199 --> 00:52:00,819 on this to, to make a standard. 1055 00:52:01,474 --> 00:52:05,684 That is tested by the community to stamp, like, an approval, like, this is 1056 00:52:05,684 --> 00:52:07,314 approved by a committee or something. 1057 00:52:07,504 --> 00:52:08,034 That'd be fun. 1058 00:52:08,554 --> 00:52:12,764 Like, uh, we, like, the Switch has Panic Button Studio for, like, Switch ports. 1059 00:52:13,984 --> 00:52:17,584 What if we had, like, a Steam Deck version of Panic Button Studio? 1060 00:52:18,604 --> 00:52:22,484 Like, they make the game for PC, they make it as unoptimized as 1061 00:52:22,484 --> 00:52:27,404 they want, and then the studio swoops in, makes some Switch like 1062 00:52:27,414 --> 00:52:29,044 optimizations, but for the Steam Deck. 1063 00:52:30,269 --> 00:52:35,839 And I mean, Valve, Valve supports, like, has the ability to, like, distribute, 1064 00:52:36,089 --> 00:52:39,299 if I'm not mistaken, they have, like, a depot feature for the Steam Deck, where 1065 00:52:39,299 --> 00:52:43,809 you can mark specific update depots as for Steam Deck, so, like, if your 1066 00:52:43,819 --> 00:52:48,569 device registers in the Steam Deck, either, like, actually as a Steam Deck, 1067 00:52:48,569 --> 00:52:53,614 or, like, faking it via some means, you can download specific They, well, 1068 00:52:53,624 --> 00:52:58,414 the example they gave was like lower resolution assets for the Steam Deck. 1069 00:52:59,564 --> 00:53:01,844 Well, a hundred percent, and they can generate those on their build, 1070 00:53:01,914 --> 00:53:05,274 depending on how they have their build set up, and so when they're 1071 00:53:05,274 --> 00:53:10,644 making builds, they can generate, um, smaller, uh, textures, packs, and stuff. 1072 00:53:11,304 --> 00:53:14,594 I'm curious, here's another thing, we talked about AI before getting into 1073 00:53:14,594 --> 00:53:18,974 this whole thing, AI would be amazing at recognizing Certain aspects that be 1074 00:53:18,974 --> 00:53:23,054 the best to optimize by just analyzing a code base for this type of stuff if you 1075 00:53:23,054 --> 00:53:26,464 trained it well Enough, which I don't think it'd be that hard that could be 1076 00:53:26,464 --> 00:53:31,514 another way to go to is and it'd be nice because then I Think everyone would win 1077 00:53:31,524 --> 00:53:35,104 don't replace people's jobs, but use it to indicate Hey, you need to fix these 1078 00:53:35,184 --> 00:53:41,424 areas or and to make it optimized for the Steam Deck Be another fun project. 1079 00:53:43,084 --> 00:53:47,574 So one, so we know that AI is good for upscaling, but could it also 1080 00:53:47,574 --> 00:53:50,444 be used to downscale effectively? 1081 00:53:50,644 --> 00:53:52,574 I mean, I mean, you can do it by hand already, but 1082 00:53:53,604 --> 00:53:54,144 so, 1083 00:53:56,244 --> 00:53:58,184 yeah, it's so it's so misleading. 1084 00:53:58,224 --> 00:53:59,564 Call any of this stuff AI. 1085 00:54:00,254 --> 00:54:05,494 Um, it's really machine learning mixed in with a couple other techniques. 1086 00:54:05,964 --> 00:54:11,704 Um, but yeah, yeah, of course, you could, you could downscale 1087 00:54:11,704 --> 00:54:12,854 easy, like downscaling. 1088 00:54:12,854 --> 00:54:17,514 I don't even think it requires AI, um, to do it, like maybe to, to get it so 1089 00:54:17,514 --> 00:54:19,424 that it's a little bit better looking. 1090 00:54:19,424 --> 00:54:19,694 Yeah. 1091 00:54:19,694 --> 00:54:21,554 But you can downscale images. 1092 00:54:21,554 --> 00:54:24,154 It really take a fork. 1093 00:54:24,164 --> 00:54:30,334 Let's say it's a texture is like developed for 4k, um, to downscale 1094 00:54:30,334 --> 00:54:31,254 that it doesn't take much. 1095 00:54:31,969 --> 00:54:37,709 What could come of that, um, could be, I'm not going to get into the 1096 00:54:37,709 --> 00:54:42,039 technology stuff on this, but it can artifact small lines and stuff like 1097 00:54:42,039 --> 00:54:48,179 that, but it's definitely doable. 1098 00:54:48,639 --> 00:54:53,169 I'm just, I want, I want to use it, I'd want to use it for like, knowing 1099 00:54:53,169 --> 00:54:55,559 what they could optimize, not to necessarily optimize the build. 1100 00:54:55,809 --> 00:54:56,289 Okay. 1101 00:54:56,329 --> 00:54:56,729 Right now. 1102 00:54:57,309 --> 00:55:00,529 Oh, Gardner hasn't, Gardner, what are your thoughts on this? 1103 00:55:00,529 --> 00:55:01,989 I know you've been a little quiet. 1104 00:55:01,989 --> 00:55:05,939 Yeah, I mean, I think that it makes sense, like, having, uh, 1105 00:55:06,029 --> 00:55:10,019 developers, like, port their games and optimize them for the Steam Deck. 1106 00:55:10,109 --> 00:55:11,329 The fact that I don't know. 1107 00:55:11,339 --> 00:55:13,289 They've like, we've seen it, right? 1108 00:55:13,289 --> 00:55:15,619 We've seen like developers doing that. 1109 00:55:15,619 --> 00:55:17,659 So it's pretty cool that, yeah, I don't know. 1110 00:55:17,659 --> 00:55:18,829 I'm, I'm word salading right now. 1111 00:55:18,829 --> 00:55:19,899 I don't have a lot to say. 1112 00:55:19,899 --> 00:55:23,069 I mean, it makes a lot of sense to me and I think that we'll see 1113 00:55:23,069 --> 00:55:24,449 more of it going forward, right? 1114 00:55:24,479 --> 00:55:29,189 With, with, uh, Steam Deck and other like SteamOS powered devices 1115 00:55:29,189 --> 00:55:30,389 hitting the market pretty soon. 1116 00:55:30,589 --> 00:55:31,059 That's fair. 1117 00:55:31,059 --> 00:55:31,439 Yeah. 1118 00:55:32,219 --> 00:55:35,089 And so the, uh, the survey also revealed a couple of other 1119 00:55:35,089 --> 00:55:36,689 things too, first and foremost. 1120 00:55:37,389 --> 00:55:41,689 That some developers see the Steam Deck as its own platform, so to speak. 1121 00:55:41,749 --> 00:55:46,419 What I mean by that is that they check the other option and they write down 1122 00:55:46,419 --> 00:55:48,419 Steam Deck instead of selecting PC. 1123 00:55:48,679 --> 00:55:53,269 Which, I mean, it is a PC, but I can kind of see why they consider it a 1124 00:55:53,269 --> 00:55:54,809 separate, like, a separate thing. 1125 00:55:55,764 --> 00:55:56,504 Let's see what else. 1126 00:55:56,614 --> 00:55:56,954 Game 1127 00:55:56,954 --> 00:55:59,094 Pass gets more I mean, I think Sorry, go ahead. 1128 00:55:59,334 --> 00:56:03,104 I think that it is a separate platform, like, like, honestly. 1129 00:56:03,284 --> 00:56:10,984 Um, because, Valve will, like, up and down swear that it's, it's a PC. 1130 00:56:11,094 --> 00:56:12,334 And it is, right? 1131 00:56:12,514 --> 00:56:20,874 But the fact is, there has never been a PC Like a single piece of PC hardware 1132 00:56:21,144 --> 00:56:25,774 that has been this popular and this ubiquitous since the frickin Tandy Right, 1133 00:56:25,794 --> 00:56:29,534 like I can't think of another another PC. 1134 00:56:29,534 --> 00:56:36,974 That's been like this and It's also running a non Windows operating system 1135 00:56:37,544 --> 00:56:42,104 Which those two things combined makes it somewhat of a different beast. 1136 00:56:42,344 --> 00:56:45,104 Like it's compatible with Windows software, but it's 1137 00:56:45,114 --> 00:56:47,684 not perfectly compatible. 1138 00:56:48,074 --> 00:56:54,574 And it, you know, and game developers can go in and support it like it's a console. 1139 00:56:55,214 --> 00:57:01,134 And it actually, if they, if they, uh, make their game clients If they target 1140 00:57:01,134 --> 00:57:05,604 their game clients to proton and improve their, basically their Windows clients, 1141 00:57:06,084 --> 00:57:09,444 then it helps the entire pc, pc, uh Yeah. 1142 00:57:09,474 --> 00:57:10,734 All their entire player base. 1143 00:57:10,734 --> 00:57:11,269 Right, right. 1144 00:57:11,354 --> 00:57:13,184 Which I think that's really cool. 1145 00:57:13,274 --> 00:57:17,384 Um, so yeah, it's, it's neat that they're considering it 1146 00:57:17,384 --> 00:57:18,764 somewhat of a different platform 1147 00:57:20,484 --> 00:57:22,974 just targeting the APIs properly. 1148 00:57:23,384 --> 00:57:25,544 For the drivers and everything. 1149 00:57:25,544 --> 00:57:29,524 And if they're using, um, game engines, they should already be doing that. 1150 00:57:29,534 --> 00:57:34,074 It's the custom game engines that might be like screwing up some of the, uh, ways 1151 00:57:34,074 --> 00:57:38,224 that they implement APIs to be, uh, uh, to render on the GPUs and stuff like that. 1152 00:57:38,424 --> 00:57:39,104 So. 1153 00:57:39,599 --> 00:57:40,569 At the end of the day, you're right. 1154 00:57:40,569 --> 00:57:43,629 Like it's, it's going to help if they make it better for windows, 1155 00:57:43,659 --> 00:57:45,039 it'll make it better for steam deck. 1156 00:57:45,289 --> 00:57:49,279 If they're using the APIs properly and optimizing properly. 1157 00:57:49,669 --> 00:57:52,439 Um, I want to point out one thing with this survey. 1158 00:57:52,439 --> 00:57:53,079 It's hilarious. 1159 00:57:53,099 --> 00:57:55,679 And it's from GDC, the image. 1160 00:57:55,904 --> 00:57:59,294 If you go to their, uh, Linus is apparently a platform, like 1161 00:57:59,294 --> 00:58:00,484 they're developing for Linus. 1162 00:58:00,544 --> 00:58:02,424 Is it like Linus Tech Tips coming out with something? 1163 00:58:03,414 --> 00:58:04,734 It's what I know it's supposed to say. 1164 00:58:04,814 --> 00:58:08,044 I know it's supposed to say Linux, but it's a it's a typo. 1165 00:58:08,044 --> 00:58:11,224 It's got to be, uh, yeah, they're developing for Linus. 1166 00:58:11,224 --> 00:58:14,174 12 percent like are going to be developing games for Linus. 1167 00:58:14,334 --> 00:58:15,224 That's funny. 1168 00:58:15,764 --> 00:58:19,014 So also, let's see what else, what else did this article say? 1169 00:58:19,024 --> 00:58:22,154 It also says that Xbox Game Pass gets more focus on PlayStation Plus. 1170 00:58:23,104 --> 00:58:25,204 Honestly, I forgot that PlayStation Plus. 1171 00:58:25,919 --> 00:58:29,649 Like, has, like, higher tier versions that are basically just Game Pass as well. 1172 00:58:30,274 --> 00:58:31,454 I forgot that was a thing. 1173 00:58:31,454 --> 00:58:34,624 It's, it's so silly that they have three different passes. 1174 00:58:34,644 --> 00:58:36,704 They should just have like two and simplify it. 1175 00:58:37,384 --> 00:58:37,604 Yeah, 1176 00:58:37,604 --> 00:58:40,754 they should just have One for playing multipl Multi Playing multiplayer 1177 00:58:40,754 --> 00:58:43,724 games, and the other one for getting, uh, free shit and playing 1178 00:58:43,724 --> 00:58:45,164 online and doing all that stuff. 1179 00:58:45,674 --> 00:58:49,754 Which, by the way, the, uh, Steam Deck has free online play, so you don't even 1180 00:58:49,754 --> 00:58:52,954 pay for anything monthly, which is great. 1181 00:58:54,424 --> 00:58:58,654 Yeah, that's their big matchmaking servers and some other stuff, but 1182 00:58:58,654 --> 00:59:02,714 it like the actual servers are still supported by the game developers, right? 1183 00:59:02,714 --> 00:59:06,764 I I don't think PlayStation or Xbox runs their own servers for 1184 00:59:06,764 --> 00:59:10,554 the games themselves It's just for trophies and some other aspects, 1185 00:59:10,554 --> 00:59:12,924 which is honestly a little bit of a 1186 00:59:14,994 --> 00:59:19,524 it's a little bit of a scam I think on on the consoles to have to play multiplayer, 1187 00:59:19,524 --> 00:59:21,829 but I mean, steam's doing great. 1188 00:59:21,859 --> 00:59:23,449 They're making billions of dollars. 1189 00:59:23,449 --> 00:59:27,559 So, and I think it further proves that they didn't know what they're doing. 1190 00:59:28,229 --> 00:59:28,649 Yeah. 1191 00:59:28,649 --> 00:59:30,059 And we have free online play too. 1192 00:59:30,239 --> 00:59:32,829 That's, I mean, shit, man. 1193 00:59:32,889 --> 00:59:36,649 It's part of the reason why I don't really play a lot of consoles anymore. 1194 00:59:36,709 --> 00:59:37,249 'cause I like a lot. 1195 00:59:37,249 --> 00:59:38,809 I like my multiplayer games. 1196 00:59:39,719 --> 00:59:40,109 Mm. 1197 00:59:40,169 --> 00:59:43,609 But I also like not paying monthly for multiplayer. 1198 00:59:43,609 --> 00:59:45,349 So, yeah. 1199 00:59:45,379 --> 00:59:47,329 I mean, it sounds like I'm just being a cheapskate. 1200 00:59:47,929 --> 00:59:50,599 Which I am but that's okay. 1201 00:59:50,639 --> 00:59:50,879 Yeah, 1202 00:59:51,429 --> 00:59:52,019 it's okay. 1203 00:59:52,069 --> 00:59:53,309 Like for me, I'll forget. 1204 00:59:53,329 --> 00:59:54,369 I'll pay for those services. 1205 00:59:54,369 --> 00:59:55,609 I'll forget and then I'm like, cool. 1206 00:59:55,609 --> 00:59:58,059 I paid for all those stuff. 1207 00:59:58,059 --> 00:59:59,089 I don't use. 1208 00:59:59,589 --> 01:00:00,659 I just, I hate it. 1209 01:00:02,279 --> 01:00:06,339 If PlayStation didn't have, like, such good first party titles every once in 1210 01:00:06,339 --> 01:00:10,559 a while, which they're really feeling on the PS5 and like their controllers, 1211 01:00:10,559 --> 01:00:11,709 my favorite controller right now. 1212 01:00:12,529 --> 01:00:16,449 Don't call it being a, call it being fiscally responsible. 1213 01:00:16,959 --> 01:00:18,699 See, it sounds a lot better when you put it that way. 1214 01:00:19,139 --> 01:00:20,639 Let's see what else, let's see what else they said. 1215 01:00:21,229 --> 01:00:25,769 Developers are more wary about generative AI this year, especially younger ones. 1216 01:00:27,009 --> 01:00:29,929 According to the GDC survey, 30 percent of responding developers believe that 1217 01:00:29,979 --> 01:00:33,289 AI is having a neg Generative AI is having a negative impact on the games 1218 01:00:33,289 --> 01:00:37,349 industry, 12 percent higher than what was reported last year, 52 percent 1219 01:00:37,349 --> 01:00:41,159 of respondents say that they work for companies that use gen AI, but only 36 1220 01:00:41,169 --> 01:00:43,299 state that they personally utilize it. 1221 01:00:43,299 --> 01:00:48,364 So, AI is, uh, it should be right now framed for probably the next 1222 01:00:48,374 --> 01:00:52,409 20 years, uh, And this is for C level execs that watch us. 1223 01:00:53,129 --> 01:00:56,689 Um, It should be framed as a helper tool. 1224 01:00:56,879 --> 01:00:59,699 You should not be getting rid of developers or anyone. 1225 01:00:59,839 --> 01:01:03,799 You should be allowing them to have tools to help support them, not replace them, 1226 01:01:03,799 --> 01:01:07,359 or even making sure they don't use the tool to replace, let's say, dialogue. 1227 01:01:07,629 --> 01:01:08,879 You're not going to get good dialogue. 1228 01:01:09,199 --> 01:01:12,849 You want it to be a support and, like, maybe a, uh, like, especially for 1229 01:01:12,849 --> 01:01:16,849 content stuff, like, for my game, I use it to spitball stuff with someone, 1230 01:01:16,939 --> 01:01:18,319 because it's only me and another guy. 1231 01:01:18,749 --> 01:01:22,479 And so I spit ball with it ideas and stuff, or if I'm stuck on 1232 01:01:22,479 --> 01:01:24,959 something, it will help me it. 1233 01:01:25,079 --> 01:01:27,539 But if I ever tried to like, cause I've tried it before, if I ever have 1234 01:01:27,539 --> 01:01:31,909 it, try to develop something in the sense of like, okay, I want you to 1235 01:01:31,909 --> 01:01:36,159 generate like an image or do some weird, uh, or even like content, 1236 01:01:36,169 --> 01:01:39,359 like, um, dialogue, it's not great. 1237 01:01:40,539 --> 01:01:42,629 So you gotta be careful with it. 1238 01:01:43,369 --> 01:01:46,029 And I think the rightfully like, I think they're scared that 1239 01:01:46,029 --> 01:01:46,979 they're gonna get replaced. 1240 01:01:46,979 --> 01:01:51,199 And I think C level execs need to understand, like, if you replace anyone 1241 01:01:51,199 --> 01:01:52,869 right now, you are going to doom. 1242 01:01:52,909 --> 01:01:55,099 Like, let's say Ubisoft does this doomed. 1243 01:01:55,109 --> 01:01:55,559 It's done. 1244 01:01:55,679 --> 01:01:57,089 Ubisoft's already almost done. 1245 01:01:57,569 --> 01:01:59,959 Um, it's just, this is a grave warning. 1246 01:01:59,959 --> 01:02:02,739 If you start to replace too much with AI, right? 1247 01:02:02,749 --> 01:02:05,049 Especially right now, you're going to do in your products. 1248 01:02:05,389 --> 01:02:09,289 Well, I think, uh, the fact that 30 percent now. 1249 01:02:09,290 --> 01:02:09,354 Yeah. 1250 01:02:10,064 --> 01:02:15,594 Of the developers are wary of AI, which is up 12 percent over last year when 1251 01:02:15,604 --> 01:02:21,574 1 in 10 game developers that were, uh, asked about this were laid off. 1252 01:02:22,384 --> 01:02:22,744 Right? 1253 01:02:23,384 --> 01:02:26,404 So yes, that number of industry 1254 01:02:26,914 --> 01:02:27,214 is. 1255 01:02:29,114 --> 01:02:30,528 Yeah, I don't think that there's, 1256 01:02:30,528 --> 01:02:34,674 I don't think that that's a coincidentally similar number, you know? 1257 01:02:34,834 --> 01:02:37,604 Layoffs happen all the time, but Yeah, 1258 01:02:37,694 --> 01:02:38,434 I mean, Mr. 1259 01:02:38,664 --> 01:02:44,444 David Zaslav needs his, like, 1 percent more profits and tax breaks. 1260 01:02:46,074 --> 01:02:50,134 I mean, that's part of it, but layoffs They do layoffs every 1261 01:02:50,134 --> 01:02:53,074 year for underperformers or for they'd like to, there's a lot 1262 01:02:53,074 --> 01:02:54,174 of techniques and management. 1263 01:02:54,174 --> 01:02:57,244 It doesn't, I don't like them, but it's not a new thing. 1264 01:02:57,244 --> 01:03:01,324 It's just, this is a lot and it could correlate partially with AI, but it's all, 1265 01:03:01,354 --> 01:03:03,064 I don't think the AI is picking it up. 1266 01:03:03,584 --> 01:03:06,674 If you, I think what's happening is developers are just picking 1267 01:03:06,674 --> 01:03:07,664 up more slack for the games. 1268 01:03:07,684 --> 01:03:08,634 They're doing more. 1269 01:03:08,644 --> 01:03:10,354 It's the same thing happening in the tech field. 1270 01:03:10,354 --> 01:03:10,784 I see it. 1271 01:03:10,784 --> 01:03:14,154 I'm in the, in the, uh, like software engineering world. 1272 01:03:14,914 --> 01:03:18,374 It's not that AI is picking up really that much of the slack. 1273 01:03:18,414 --> 01:03:22,534 It's, um, performer, like higher performers or the people that are still 1274 01:03:22,534 --> 01:03:27,564 there do more, um, and you're going to get, honestly, you're going to get them. 1275 01:03:27,984 --> 01:03:32,974 And in the game industry alone, they have such high, like, um, 1276 01:03:32,994 --> 01:03:35,204 fatigue and over, um, overworking. 1277 01:03:35,854 --> 01:03:38,534 Already that this is gonna hurt our games. 1278 01:03:38,534 --> 01:03:39,364 I think even more. 1279 01:03:39,894 --> 01:03:40,614 I agree. 1280 01:03:41,104 --> 01:03:44,904 See, there's also more information about the survey respondents within finance 1281 01:03:44,904 --> 01:03:50,544 and business for the highest use of a I 51 percent claiming that they did use 1282 01:03:50,574 --> 01:03:56,124 a I to 41 percent of team leadership and product production report using it. 1283 01:03:56,634 --> 01:04:01,654 39 percent of PR marketing community report using a I And you'll note that 1284 01:04:01,764 --> 01:04:06,014 creative and visual arts roles aren't mentioned in these survey results at all. 1285 01:04:06,014 --> 01:04:08,604 And it says here that older developers are more likely to use 1286 01:04:08,604 --> 01:04:10,364 generative AI than younger ones. 1287 01:04:10,794 --> 01:04:12,044 Uh, older ones tend to use 1288 01:04:12,044 --> 01:04:12,124 it 1289 01:04:12,124 --> 01:04:12,404 more? 1290 01:04:12,714 --> 01:04:14,124 Yes, older ones tend to use it more. 1291 01:04:14,174 --> 01:04:17,904 There, there isn't any, there isn't any correlation as to why that 1292 01:04:17,904 --> 01:04:20,574 would be the case, but that just, that's just what was reported. 1293 01:04:20,584 --> 01:04:20,734 I 1294 01:04:20,734 --> 01:04:26,354 can, I can give you some decent insight, cause I use AI for my, um, coding. 1295 01:04:26,744 --> 01:04:29,114 I use it, uh, cause I already know what to look for. 1296 01:04:29,115 --> 01:04:29,129 Okay. 1297 01:04:30,179 --> 01:04:33,979 I'm not, like, AI does mess up with my code, but I have it, like, I'm working on 1298 01:04:33,979 --> 01:04:38,949 my Games Revealed website, reworking it, and I use AI to, um, fill out stuff that I 1299 01:04:38,979 --> 01:04:41,809 just, like, yeah, I already know what this is, I, I just don't want to deal with it. 1300 01:04:42,314 --> 01:04:45,364 And then it will fill out 95 percent and I have to go fix a 1301 01:04:45,364 --> 01:04:47,044 couple of parts or verify it. 1302 01:04:47,424 --> 01:04:52,664 Um, it is a nice little tool to, um, not have to be 1303 01:04:52,664 --> 01:04:54,994 repetitive and do certain things. 1304 01:04:55,504 --> 01:05:00,314 So older, older, like engineers, older developers know what to watch out for. 1305 01:05:00,324 --> 01:05:03,044 Younger ones are probably a little cautious and maybe a little 1306 01:05:03,044 --> 01:05:07,134 skeptical too, because they don't know as much to watch out for. 1307 01:05:07,134 --> 01:05:08,444 So they're doing it themselves. 1308 01:05:08,814 --> 01:05:11,424 So I have a feeling that's kind of what it is. 1309 01:05:11,495 --> 01:05:12,081 Yeah, 1310 01:05:12,081 --> 01:05:15,724 I use AI sometimes for for little things, right? 1311 01:05:15,744 --> 01:05:19,704 Like for for my videos, I'll give it my script and then I'll be 1312 01:05:19,704 --> 01:05:25,264 like, give me, uh, give me like 500 characters worth of YouTube tags. 1313 01:05:26,194 --> 01:05:27,414 You know, something like that. 1314 01:05:28,444 --> 01:05:32,554 But and that's just a little little optimization of my own time. 1315 01:05:32,555 --> 01:05:38,344 But like, and sometimes like with, um, with chess mess, I've used it to 1316 01:05:38,344 --> 01:05:40,344 like to generate some placeholder art. 1317 01:05:40,959 --> 01:05:46,009 Um, but that's like, but I plan on replacing that art before it goes out. 1318 01:05:46,069 --> 01:05:46,379 Right? 1319 01:05:46,819 --> 01:05:53,159 Um, but like, I won't do anything with AI for programming because I I've done 1320 01:05:53,159 --> 01:05:58,829 it before and it introduces subtle bugs that that you just maybe you don't 1321 01:05:59,039 --> 01:06:00,939 it'll generate code that you're not. 1322 01:06:00,939 --> 01:06:02,779 Um, what's the word I'm looking for? 1323 01:06:03,374 --> 01:06:07,444 Like you have a, you have your own style of coding and then it generates something 1324 01:06:07,444 --> 01:06:09,244 that is like completely foreign to you. 1325 01:06:09,244 --> 01:06:12,584 And you just kind of like, okay, well, I guess I'm reading this and it looks 1326 01:06:12,584 --> 01:06:18,494 like it's right, but then it like returns a value that, uh, is slightly wrong. 1327 01:06:18,564 --> 01:06:20,964 And I dunno, I just, I end up like. 1328 01:06:21,629 --> 01:06:25,359 Not enjoying having to debug AI code. 1329 01:06:26,739 --> 01:06:26,829 Yeah. 1330 01:06:26,829 --> 01:06:27,269 Yeah. 1331 01:06:27,549 --> 01:06:28,379 And you're perfection. 1332 01:06:28,409 --> 01:06:29,919 Like you're a perfectionist for sure. 1333 01:06:29,919 --> 01:06:33,829 A gardener, which I think lends to like better quality stuff for sure. 1334 01:06:34,389 --> 01:06:41,369 And so I could totally like for me, it's so hard because I try to be so it 1335 01:06:41,369 --> 01:06:42,819 bothers me, but then I just let it go. 1336 01:06:43,249 --> 01:06:47,599 Do you know, I just remembered one of the bugs that AI created for me. 1337 01:06:47,869 --> 01:06:51,009 So I asked it to generate some PHP code. 1338 01:06:51,144 --> 01:06:51,384 Right. 1339 01:06:51,394 --> 01:06:56,044 That would do, I can't remember exactly what it was, but I had to do something, 1340 01:06:56,234 --> 01:07:04,754 uh, on the backend of my, of my server and it, it like used, like it imported a 1341 01:07:04,794 --> 01:07:06,904 package from composer that didn't exist. 1342 01:07:07,569 --> 01:07:11,629 And I was like, and I'm trying to debug it and I go into composer and I'm like, 1343 01:07:11,629 --> 01:07:14,019 all right, install this or use this. 1344 01:07:14,019 --> 01:07:17,129 And then it composers like that package isn't real. 1345 01:07:17,449 --> 01:07:19,199 And I was like, well, what the hell? 1346 01:07:19,199 --> 01:07:23,549 It took me literally three days to figure out what the problem was. 1347 01:07:24,739 --> 01:07:25,419 Interesting. 1348 01:07:25,439 --> 01:07:26,589 Yeah, that's bad. 1349 01:07:27,099 --> 01:07:28,609 So I use, I use cursor. 1350 01:07:28,799 --> 01:07:33,559 For my editor, it's a, it's a based on visual studio and then they have their 1351 01:07:33,559 --> 01:07:41,339 own trained, um, LM's like, um, models, but like in the, like the, over the 1352 01:07:41,339 --> 01:07:43,099 past year, like a year ago, it was okay. 1353 01:07:43,099 --> 01:07:44,659 I used it, but I stopped. 1354 01:07:44,659 --> 01:07:46,599 And then like 6 months ago, I started using a full time 1355 01:07:46,599 --> 01:07:47,779 and I've really liked it. 1356 01:07:48,069 --> 01:07:51,509 And to this day, like, it's gotten now we can search code base. 1357 01:07:51,749 --> 01:07:53,009 It can, you can have it. 1358 01:07:53,009 --> 01:07:55,779 If you, you can even train your own version of it to match your 1359 01:07:55,809 --> 01:07:57,849 coding style, which is nice. 1360 01:07:58,314 --> 01:08:01,594 But it will not be perfect, and it will introduce those things 1361 01:08:01,594 --> 01:08:02,504 if you're not paying attention. 1362 01:08:02,754 --> 01:08:06,584 So once again, like, I kind of have it write things, and I do an overview. 1363 01:08:07,274 --> 01:08:09,714 Um, but then I don't have to, like, write it out. 1364 01:08:09,714 --> 01:08:14,384 And it's, for me, doubles my, um, efficiency. 1365 01:08:15,164 --> 01:08:17,734 It'd be a fun little experiment to see if you could, I don't know, 1366 01:08:17,754 --> 01:08:21,644 document on, document this on YouTube, but, like, try to code a 1367 01:08:21,654 --> 01:08:23,524 specific type of game from scratch. 1368 01:08:23,969 --> 01:08:28,719 Almost entirely in AI except for like maybe a few tweaks here and there to make 1369 01:08:28,719 --> 01:08:31,139 it actually function like as expected 1370 01:08:31,799 --> 01:08:35,749 Could be that they do that already doom has multiple new levels now because 1371 01:08:35,759 --> 01:08:40,989 they have uh They have like a AI engine or something like that that will that 1372 01:08:40,989 --> 01:08:47,324 can create Doom like games the new doom port the rich the original doom. 1373 01:08:47,324 --> 01:08:52,444 Oh shit And I think it I I can't remember if it's like New levels or 1374 01:08:52,444 --> 01:08:58,099 like it is an iteration like try to recreate doom completely And from 1375 01:08:58,099 --> 01:08:59,389 understanding, it's kind of cool. 1376 01:08:59,389 --> 01:09:04,439 It's definitely got its bugs, and I would not say it's going to be viable any like 1377 01:09:05,169 --> 01:09:07,839 decades, in my opinion, but we'll see. 1378 01:09:07,899 --> 01:09:08,229 We'll see. 1379 01:09:08,229 --> 01:09:13,289 Like, uh, so I would definitely be a little afraid because the, uh, some of 1380 01:09:13,289 --> 01:09:14,809 the new policies going in this week. 1381 01:09:15,019 --> 01:09:17,929 One of them is a big AI play from the government. 1382 01:09:17,939 --> 01:09:20,679 So wait, it'll be interesting to see how that plays with this 1383 01:09:20,889 --> 01:09:21,099 way. 1384 01:09:21,099 --> 01:09:23,899 So it's an AI like level generator. 1385 01:09:24,049 --> 01:09:28,799 How is it different from like existing generic, like level generation? 1386 01:09:28,849 --> 01:09:33,969 I think it, it, the whole executable and all the code is, is custom. 1387 01:09:34,369 --> 01:09:36,649 I don't think it's just like a level and that's it. 1388 01:09:37,239 --> 01:09:39,189 I think it recreated doom in its own. 1389 01:09:40,229 --> 01:09:44,999 Way, I think it was trained on maybe images or it was trained on something 1390 01:09:45,209 --> 01:09:48,879 I don't think it was trained on necessarily the code and it reproduced it. 1391 01:09:49,149 --> 01:09:51,249 Oh Damn, I see this is 1392 01:09:51,279 --> 01:09:52,219 like a year or two ago. 1393 01:09:52,269 --> 01:09:53,059 So it's 1394 01:09:53,309 --> 01:09:56,109 there's also some there's also some more stuff about here We're gonna gloss 1395 01:09:56,109 --> 01:10:00,119 over we can't go over this one intended game devs have been laid off last year. 1396 01:10:00,119 --> 01:10:06,274 It's had an effect Let's see, and here, it says here that, uh, the roles that I was 1397 01:10:06,284 --> 01:10:09,954 most affected were narrative roles at 19%. 1398 01:10:09,954 --> 01:10:12,434 Let's see, both production and team management as well as 1399 01:10:12,444 --> 01:10:15,854 visual arts, each reported 16%. 1400 01:10:16,424 --> 01:10:18,314 Program engineering was 12 percent layoffs. 1401 01:10:18,674 --> 01:10:20,184 Game design was 9 percent layoffs. 1402 01:10:20,784 --> 01:10:23,194 Then business and finance, surprise, surprise, had the 1403 01:10:23,194 --> 01:10:24,614 lowest levels of layoffs at 6%. 1404 01:10:26,559 --> 01:10:28,909 It's the one that should have been the highest, honestly, because they're the 1405 01:10:28,909 --> 01:10:30,499 ones that are fucking up the whole cell. 1406 01:10:30,509 --> 01:10:31,979 Like, they're the ones that are selling. 1407 01:10:31,979 --> 01:10:34,799 They're the ones that are dictating a lot of stuff, especially sea 1408 01:10:34,799 --> 01:10:39,059 levels stuff came down to, oh, hey, we want live service games. 1409 01:10:39,299 --> 01:10:39,849 You know what? 1410 01:10:40,449 --> 01:10:41,269 And I'm going to piggyback. 1411 01:10:41,269 --> 01:10:41,489 Sorry. 1412 01:10:41,489 --> 01:10:45,249 I'm, I know I'm really strong arming into this, but this is a very like, 1413 01:10:46,879 --> 01:10:52,619 I was going to put this, um, into our talking points, but live services are 1414 01:10:52,619 --> 01:10:53,849 being counseled all over the place. 1415 01:10:53,849 --> 01:10:54,659 Sony's counseled. 1416 01:10:54,799 --> 01:10:57,769 I, they've got to have canceled at least 50 percent of their live services. 1417 01:10:58,539 --> 01:11:03,269 Um, they're going to, like, life service, um, trend, I think, is dead. 1418 01:11:03,809 --> 01:11:05,899 So, I think a lot of people won that battle. 1419 01:11:06,209 --> 01:11:10,339 We'll still have them, and they'll make sense for certain games, but, Um, 1420 01:11:10,549 --> 01:11:15,999 Horizon Zero Dawn had two different, Um, MMOs or life service games that, 1421 01:11:16,069 --> 01:11:17,779 and I think they were both cancelled. 1422 01:11:17,919 --> 01:11:20,679 One of them was, it's, it's like, why? 1423 01:11:21,039 --> 01:11:23,159 That game is a very narrative driven game. 1424 01:11:23,329 --> 01:11:25,219 Yes, it's open world, but it's narrative driven. 1425 01:11:25,539 --> 01:11:31,359 Um, and so, I, It's weird that a lot of the art space stuff and a lot of 1426 01:11:31,369 --> 01:11:32,749 those guys were laid off last year. 1427 01:11:32,749 --> 01:11:34,509 I have a feeling they're going to be brought back this year. 1428 01:11:34,799 --> 01:11:35,699 That tends to be a trend. 1429 01:11:35,709 --> 01:11:39,159 Anyways, once they're done with the game, they tend to lay off the 1430 01:11:39,159 --> 01:11:43,379 people that are easiest to hire back, which is the like, Oh, I think. 1431 01:11:43,839 --> 01:11:49,159 I think another reason why we have some of our, like, Bioware and some 1432 01:11:49,189 --> 01:11:53,859 other, uh, studios are getting worse over time is that they're just not 1433 01:11:53,859 --> 01:11:55,269 retaining their employees well. 1434 01:11:55,319 --> 01:11:57,639 Maybe they're not doing layoffs, but they're not doing a good job of retention. 1435 01:11:58,309 --> 01:12:00,499 It's funny that you mentioned live service games because that's 1436 01:12:00,499 --> 01:12:01,909 actually the next anecdotal. 1437 01:12:02,444 --> 01:12:08,184 In this survey, a whopping third of all developers are 1438 01:12:08,184 --> 01:12:09,764 working on live service games. 1439 01:12:14,154 --> 01:12:17,474 13 percent of respondents said that they would like to work on a live 1440 01:12:17,474 --> 01:12:21,204 service game, while 42 percent said they're not interested, 29 percent 1441 01:12:21,204 --> 01:12:25,504 that they didn't know one way or the other, and it turns out 33 percent are 1442 01:12:25,514 --> 01:12:27,234 already working on live service games. 1443 01:12:27,454 --> 01:12:28,004 So yes. 1444 01:12:29,419 --> 01:12:30,099 Guys, we should 1445 01:12:30,099 --> 01:12:31,529 make our own live service game. 1446 01:12:31,859 --> 01:12:32,609 It's gotta be a gotcha game. 1447 01:12:32,609 --> 01:12:33,309 I'm not against it. 1448 01:12:33,999 --> 01:12:34,739 It's gotta be a gotcha game. 1449 01:12:34,739 --> 01:12:35,279 Here's the thing. 1450 01:12:36,639 --> 01:12:38,339 Dude, no, here's what we do. 1451 01:12:38,549 --> 01:12:42,809 We make a live service game that costs a thousand dollars up front. 1452 01:12:43,339 --> 01:12:44,869 And then everything's free after that. 1453 01:12:44,869 --> 01:12:49,809 Isn't that just what, uh, Frickin Grand Theft Auto 6 No, I feel like 1454 01:12:49,899 --> 01:12:51,139 that's what that Star One's doing. 1455 01:12:51,239 --> 01:12:52,579 Oh, Star Citizen. 1456 01:12:53,389 --> 01:12:53,699 Star 1457 01:12:53,699 --> 01:12:54,099 Citizen. 1458 01:12:54,139 --> 01:12:55,439 Is that what they do, really? 1459 01:12:55,449 --> 01:12:56,699 Well, no, but Oh. 1460 01:12:56,739 --> 01:12:57,159 Well, okay. 1461 01:12:57,159 --> 01:12:58,479 They've got They've Alright, alright. 1462 01:12:58,479 --> 01:12:59,049 So, so, so, so. 1463 01:12:59,569 --> 01:13:02,639 The game, I believe, is 60. 1464 01:13:02,659 --> 01:13:03,239 Let me look it up. 1465 01:13:03,339 --> 01:13:03,769 Actually. 1466 01:13:03,809 --> 01:13:05,399 Star Citizen. 1467 01:13:05,409 --> 01:13:09,484 If I wanted to buy Star Citizen today I believe it's, like, the 1468 01:13:09,484 --> 01:13:12,394 price of a triple A game, let's see. 1469 01:13:12,464 --> 01:13:13,074 Yeah. 1470 01:13:13,154 --> 01:13:19,994 But, you can buy real ships, you can buy in game ships, for hundreds 1471 01:13:19,994 --> 01:13:21,834 of thousands of dollars sometimes. 1472 01:13:22,034 --> 01:13:22,794 What? 1473 01:13:23,414 --> 01:13:24,394 It's insane. 1474 01:13:25,434 --> 01:13:25,664 It's a 1475 01:13:25,664 --> 01:13:27,174 little different, but it's ridiculous. 1476 01:13:27,709 --> 01:13:31,959 It's the opposite side of yours, Gardner, like they might as well be free with some 1477 01:13:31,959 --> 01:13:36,989 of the stuff how much it costs it should yeah, it's the concepts kind of cool. 1478 01:13:37,019 --> 01:13:38,099 That's why it gets them hooked. 1479 01:13:38,159 --> 01:13:42,319 But they're just, yeah, I don't know, man. 1480 01:13:43,049 --> 01:13:47,879 I'm not against live service games per se, if it makes sense, but doing 1481 01:13:47,949 --> 01:13:51,449 a directive to say, we're only going to be doing live service for our top, 1482 01:13:51,969 --> 01:13:55,349 let's say studios or like, that's going to be our main priority is bad. 1483 01:13:56,129 --> 01:13:57,539 Let it be a case by case. 1484 01:13:57,539 --> 01:14:00,569 Let let let the game developers create a concept. 1485 01:14:00,799 --> 01:14:03,439 And sell it to you, and if it makes sense, do it. 1486 01:14:04,239 --> 01:14:05,879 Don't inject it into the game. 1487 01:14:06,119 --> 01:14:10,979 I mean, Star Citizen is, like, directed by the guy behind Wing Commander, 1488 01:14:11,049 --> 01:14:12,309 uh, Chris Roberts, I believe. 1489 01:14:13,619 --> 01:14:15,909 And he's proven himself to be a complete madman. 1490 01:14:16,149 --> 01:14:18,329 Cause I've seen, like, the gameplay of it. 1491 01:14:18,789 --> 01:14:23,814 It looks super deeper, like It's super like immersive. 1492 01:14:24,444 --> 01:14:29,504 It's like if Yvonne line were like a, for like an FPS sort of like game, like you've 1493 01:14:29,914 --> 01:14:30,814 heard of the stories of Yvonne, right? 1494 01:14:30,815 --> 01:14:32,304 Yeah. 1495 01:14:33,484 --> 01:14:34,324 Like imagine that. 1496 01:14:35,614 --> 01:14:37,014 No, that's what they were trying to go for. 1497 01:14:37,014 --> 01:14:39,334 I think there's two different versions of the game, isn't there? 1498 01:14:39,334 --> 01:14:41,854 Like one's more state space battles and then the other 1499 01:14:41,854 --> 01:14:43,269 one's a first person version. 1500 01:14:43,269 --> 01:14:46,754 I mean, they got Mark Hamill, I believe, and some other people to 1501 01:14:46,754 --> 01:14:49,024 do trailers and stuff for that game. 1502 01:14:49,034 --> 01:14:49,404 It's. 1503 01:14:49,909 --> 01:14:50,479 Yeah, so, 1504 01:14:50,779 --> 01:14:54,019 well, I mean, both of those parts, both parts of those games, I believe, are 1505 01:14:54,019 --> 01:14:57,879 like,, the same game, like, you can, like, go in first person and then, you know, 1506 01:14:58,409 --> 01:15:00,479 hold the, or whatever, to pilot a vehicle. 1507 01:15:01,369 --> 01:15:01,629 I think 1508 01:15:01,629 --> 01:15:04,629 originally they were going to sell those two different ones, kind of, I 1509 01:15:04,629 --> 01:15:06,089 don't know, like, it was a weird thing. 1510 01:15:07,029 --> 01:15:07,259 Well, 1511 01:15:07,260 --> 01:15:11,359 I think what you're thinking of is Squadron 42, which is like 1512 01:15:11,399 --> 01:15:12,709 the single player campaign. 1513 01:15:13,659 --> 01:15:15,309 Maybe that's what I'm thinking of, okay. 1514 01:15:15,919 --> 01:15:16,579 Set in the universe. 1515 01:15:17,359 --> 01:15:21,299 That we still have no information on because Fucking Star Citizen. 1516 01:15:21,419 --> 01:15:24,149 If you want to talk about games that like take forever to make, let's talk about it. 1517 01:15:24,199 --> 01:15:26,019 I mean you can play it today though to be fair. 1518 01:15:26,159 --> 01:15:32,329 We have a time of turbulence and change Steam Deck, Steam Deck 1519 01:15:32,329 --> 01:15:34,539 good, AI bad, you get the picture. 1520 01:15:36,699 --> 01:15:41,684 My thing is like when it comes to live services Like I just 1521 01:15:41,684 --> 01:15:43,644 don't find live services fun. 1522 01:15:44,804 --> 01:15:50,344 Like if I'm gonna play a game, I don't want it to be like balanced I 1523 01:15:50,344 --> 01:15:54,884 want it to be fun, you know, like I don't know It feels weird to me to say 1524 01:15:54,884 --> 01:15:59,634 that but like I want to play like old games that have online components That 1525 01:15:59,684 --> 01:16:05,324 aren't that aren't balanced in any way like Halo, you know, yeah original. 1526 01:16:05,324 --> 01:16:05,794 Halo. 1527 01:16:06,034 --> 01:16:09,984 It's not balanced, but it's incredibly fun to play with your friends or 1528 01:16:09,984 --> 01:16:16,229 like Command and Conquer, like, not balanced at all, but very, very fun. 1529 01:16:16,909 --> 01:16:20,729 You know, I think EVE Online would be the game for you, because outside 1530 01:16:20,729 --> 01:16:23,309 of, like, straight up hacking the game, there's basically no rules. 1531 01:16:23,439 --> 01:16:29,139 Like, I read about this, like, year long conspiracy to fix the, like, in 1532 01:16:29,139 --> 01:16:32,519 game stock market, and the developers just let the guy get away with it. 1533 01:16:33,499 --> 01:16:33,679 Yeah. 1534 01:16:33,729 --> 01:16:36,809 And there's also, there's also, like, in game corporate subterfuge. 1535 01:16:38,180 --> 01:16:44,229 Where you can like, where you can like, yeah, and I think the in universe 1536 01:16:44,249 --> 01:16:46,199 government is run by players as well. 1537 01:16:47,089 --> 01:16:50,209 So I guess there's not no rules, but like, it's player governed 1538 01:16:50,209 --> 01:16:51,129 as opposed to developer governed. 1539 01:16:52,539 --> 01:16:53,639 It's a, it's a, 1540 01:16:55,849 --> 01:16:59,429 they call it, it's a game that's for financial nerds, it's what it is, 1541 01:16:59,689 --> 01:17:04,599 it's a, it's a spreadsheet simulator, they say, pretty much, yeah, 1542 01:17:05,159 --> 01:17:08,119 it seems cool, there's a lot of lore behind it, there's so much 1543 01:17:08,119 --> 01:17:12,519 stuff, there's even like, it's cool, I just could never get into it, 1544 01:17:13,089 --> 01:17:16,219 yeah, and every now and then you'll see journalists writing about like how there's 1545 01:17:16,219 --> 01:17:22,429 like hundreds of thousands of dollars worth of like in game damages, like 1546 01:17:22,789 --> 01:17:24,329 hundreds of thousands of real dollars. 1547 01:17:25,369 --> 01:17:25,559 It's 1548 01:17:25,889 --> 01:17:26,489 insane. 1549 01:17:27,639 --> 01:17:30,759 It's, it's, the game's crazy. 1550 01:17:31,389 --> 01:17:33,819 But like, like, Life Service makes sense. 1551 01:17:33,849 --> 01:17:37,459 Like League of Legends, Overwatch, Starcraft 2, where they do have 1552 01:17:37,469 --> 01:17:40,599 balancing, they do have stuff that, you know, it makes sense. 1553 01:17:40,969 --> 01:17:44,449 It's just, you know, if you're going to be dedicating a lot of time and you're 1554 01:17:44,449 --> 01:17:48,879 going to be playing that for years, you can only have so many live services games. 1555 01:17:49,029 --> 01:17:49,379 Yeah. 1556 01:17:49,409 --> 01:17:54,849 So like these publishers need to understand, have one or two like flagships 1557 01:17:55,029 --> 01:17:57,779 and then go spend a bunch of your time on the other people that don't want to 1558 01:17:57,779 --> 01:18:00,029 play those or they go back and forth. 1559 01:18:00,229 --> 01:18:02,309 You cannot have every game be a live service. 1560 01:18:02,309 --> 01:18:03,109 They're going to fail. 1561 01:18:03,299 --> 01:18:04,799 Like that's how that works. 1562 01:18:04,949 --> 01:18:06,309 That's how time works. 1563 01:18:06,349 --> 01:18:06,849 People don't. 1564 01:18:07,349 --> 01:18:10,989 Have unlimited amount of time to play every single one of 1565 01:18:10,989 --> 01:18:11,989 these live service games. 1566 01:18:11,989 --> 01:18:14,609 You're going to lose this battle every time. 1567 01:18:14,609 --> 01:18:15,269 I don't get that. 1568 01:18:15,279 --> 01:18:16,099 It's it's there. 1569 01:18:16,100 --> 01:18:18,089 It's so stupid. 1570 01:18:18,169 --> 01:18:18,469 Yes. 1571 01:18:18,489 --> 01:18:20,679 Live service games are a zero sum game. 1572 01:18:22,249 --> 01:18:25,619 And for those who don't know, zero sum game is a game where someone 1573 01:18:25,619 --> 01:18:27,059 has to lose in order to win. 1574 01:18:28,269 --> 01:18:28,529 Yeah. 1575 01:18:28,529 --> 01:18:33,479 Or just really wedge your bets to like on one or two and understand 1576 01:18:33,479 --> 01:18:35,579 the other publishers are gonna be doing the same and that's fine. 1577 01:18:35,589 --> 01:18:39,009 You're gonna win out better that way than to just go. 1578 01:18:39,874 --> 01:18:45,274 Hog wild release one every few, like every year or two, like, don't sorry, I, it's 1579 01:18:45,274 --> 01:18:47,844 just, they ruin games doing it this way. 1580 01:18:48,084 --> 01:18:48,814 Well, that's okay. 1581 01:18:48,814 --> 01:18:54,184 Is it a coincidence that they're called live services and like Xbox live? 1582 01:18:54,354 --> 01:18:55,544 Like, is that a coincidence? 1583 01:18:55,754 --> 01:18:58,269 I think that is just a coincidence to be honest. 1584 01:18:58,269 --> 01:18:59,629 Cause like, I don't know, man. 1585 01:18:59,629 --> 01:19:02,969 I think it, I mean, Life Service came out long after, like, 1586 01:19:03,279 --> 01:19:04,439 the term Xbox Live came out. 1587 01:19:04,809 --> 01:19:05,809 So, I think 1588 01:19:07,039 --> 01:19:09,949 The term came out long after Life Service games were already, 1589 01:19:09,969 --> 01:19:11,049 like, they were already a thing. 1590 01:19:11,059 --> 01:19:11,659 Yeah, like, MMOs. 1591 01:19:11,659 --> 01:19:12,679 That's what confused me about Life 1592 01:19:12,679 --> 01:19:13,199 Service. 1593 01:19:13,199 --> 01:19:15,349 I mean, I think MMOs, like, MMOs used to be I 1594 01:19:15,359 --> 01:19:15,689 mean 1595 01:19:15,764 --> 01:19:16,814 I 1596 01:19:16,814 --> 01:19:22,094 mean, TF2 and, like, CSGO were both live services before that was a thing. 1597 01:19:22,164 --> 01:19:25,244 Yeah, and they're still some of the most played games to this day. 1598 01:19:25,484 --> 01:19:27,704 Basically, if you didn't release a live service, like, 1599 01:19:27,714 --> 01:19:29,804 really early on, you're fucked. 1600 01:19:29,904 --> 01:19:31,134 And you have no chance of competing. 1601 01:19:31,214 --> 01:19:33,444 Unless you're, like, a really popular game, unless you, like, 1602 01:19:34,684 --> 01:19:36,284 are like, I don't agree with that. 1603 01:19:36,324 --> 01:19:39,174 Well, most, I would say most games have no chance. 1604 01:19:39,254 --> 01:19:40,614 Unless you're, like, Marvel rivals. 1605 01:19:41,349 --> 01:19:45,169 It's because they're, they're saturating the market and, and with that saturation, 1606 01:19:45,169 --> 01:19:48,729 they're not releasing proper games that are taking games and say they 1607 01:19:48,729 --> 01:19:52,939 need to be live, uh, live services when they would not benefit from that. 1608 01:19:53,479 --> 01:19:54,329 So that's the problem. 1609 01:19:54,329 --> 01:19:57,149 Like, uh, Marvel rivals is a great, like they're, that's a 1610 01:19:57,149 --> 01:19:58,909 live service and it's doing great. 1611 01:19:59,569 --> 01:20:03,119 It does have a huge brand behind it and live service can still be released 1612 01:20:03,129 --> 01:20:07,159 and do fine, but you've got to really understand the market and really 1613 01:20:07,319 --> 01:20:08,989 like the competition is just so high. 1614 01:20:09,784 --> 01:20:11,584 Yes, that's kind of my point. 1615 01:20:12,004 --> 01:20:15,754 And speaking of which, there are a couple of games that would not benefit 1616 01:20:15,754 --> 01:20:18,214 for being a live service like Silk Song. 1617 01:20:19,814 --> 01:20:23,384 So as you know, silk Song is a game that's definitely real and it's 1618 01:20:23,384 --> 01:20:25,124 definitely coming out this year. 1619 01:20:25,474 --> 01:20:29,494 And I'm not just coping and neither is the rest of our slash Silk song. 1620 01:20:30,334 --> 01:20:37,404 So, so they, so we have a tweet from someone at Team Cherry who insists 1621 01:20:37,404 --> 01:20:41,894 that yes, the game is real and yes, it's progressing and will release. 1622 01:20:42,374 --> 01:20:43,504 When will it release? 1623 01:20:43,944 --> 01:20:44,874 I don't fucking know. 1624 01:20:45,534 --> 01:20:46,474 I don't think they know either. 1625 01:20:47,474 --> 01:20:49,424 And here's the interesting part though. 1626 01:20:49,674 --> 01:20:52,374 A lot of people say that we're not entitled to games, which 1627 01:20:52,374 --> 01:20:53,844 I mean, to be fair, we're not. 1628 01:20:54,414 --> 01:21:00,294 But at the same time though, Silksong used to be a DLC, a stretch goal for 1629 01:21:00,294 --> 01:21:03,014 the original Hollow Knight, back when it was being financed via Kickstarter. 1630 01:21:04,549 --> 01:21:05,829 Oh, so this was 1631 01:21:05,829 --> 01:21:10,829 supposed to come to a hollow night and it didn't and the redoing it as a full game. 1632 01:21:10,929 --> 01:21:15,779 Yeah, I think I think the justification was that it like the scope grew far 1633 01:21:15,779 --> 01:21:17,779 beyond what it was originally planned. 1634 01:21:18,129 --> 01:21:19,839 So they just made it a new game and 1635 01:21:22,509 --> 01:21:23,209 I don't know, man. 1636 01:21:23,209 --> 01:21:27,469 I think I feel like they could have communicated a little better. 1637 01:21:28,719 --> 01:21:30,489 I'm not a developer. 1638 01:21:31,159 --> 01:21:36,659 I'm not a professional game developer or professional social media guy that 1639 01:21:36,659 --> 01:21:38,259 does anything for game developers. 1640 01:21:38,259 --> 01:21:42,254 I'm just But I feel like Team Cherry should have said something. 1641 01:21:43,434 --> 01:21:45,424 How big is their team though, because this could be indicative 1642 01:21:45,424 --> 01:21:46,534 of like how good they are. 1643 01:21:46,724 --> 01:21:50,684 They have no communication skills, so that's like really saying that 1644 01:21:50,914 --> 01:21:51,984 this game is going to be amazing. 1645 01:21:51,984 --> 01:21:54,974 That's what they put all their attributes into, is development. 1646 01:21:55,884 --> 01:21:56,754 Zero communication. 1647 01:21:58,024 --> 01:22:01,274 Um, so from what I understand, it's a three man team. 1648 01:22:02,279 --> 01:22:02,819 So, okay. 1649 01:22:02,829 --> 01:22:04,219 Well, yeah, that makes sense. 1650 01:22:04,319 --> 01:22:08,119 It gets, it gets really hard to juggle these things, but I agree. 1651 01:22:08,169 --> 01:22:12,269 Like, you're just, they're going to do better marketing wise 1652 01:22:12,269 --> 01:22:13,739 that they're doing more updates. 1653 01:22:13,759 --> 01:22:16,229 It's just really hard to juggle those things if you're not used to it. 1654 01:22:17,209 --> 01:22:18,199 I mean, I understand that. 1655 01:22:18,209 --> 01:22:21,339 Um, but I feel like just even like a small little blog. 1656 01:22:21,459 --> 01:22:22,919 Hey, we're still alive. 1657 01:22:22,919 --> 01:22:23,859 We're still developing. 1658 01:22:24,169 --> 01:22:25,259 They don't even have to show anything new. 1659 01:22:25,269 --> 01:22:28,474 They just have to be like game still in development because I mean, yeah. 1660 01:22:29,184 --> 01:22:34,844 Let's let's, because let's see, there was also conspiracy surrounding like a 1661 01:22:34,844 --> 01:22:39,684 quote unquote silk song ARG involving one of the members of Team Cherry, 1662 01:22:39,684 --> 01:22:41,064 but it turned out to not be anything. 1663 01:22:41,934 --> 01:22:44,504 And I mean, isn't this text upset 1664 01:22:44,674 --> 01:22:47,644 or this, isn't this tweet like a confirmation that it's coming out? 1665 01:22:47,884 --> 01:22:50,444 I mean, it's a confirmation that it's still in development, 1666 01:22:51,094 --> 01:22:52,154 but other than that, it's kind 1667 01:22:52,154 --> 01:22:55,524 of confirming what you were saying, like just to do a blog post or something. 1668 01:22:55,624 --> 01:22:58,784 Yeah, thankfully they did do that, though. 1669 01:22:58,784 --> 01:23:00,234 I feel like more frequent, like. 1670 01:23:01,444 --> 01:23:02,074 Communication. 1671 01:23:02,124 --> 01:23:04,574 I have a, I have a feeling they might be like a little 1672 01:23:04,574 --> 01:23:05,514 bit on the perfectionist side. 1673 01:23:05,514 --> 01:23:08,114 So they're waiting until like, they feel like it's a comfortable 1674 01:23:08,114 --> 01:23:11,214 place to promote it is what I think what's going on with this. 1675 01:23:12,534 --> 01:23:14,334 Um, but we'll see. 1676 01:23:14,744 --> 01:23:15,644 That's the thing. 1677 01:23:15,644 --> 01:23:19,704 Like, I'm, I'm a little bit more like laxed with especially Indies. 1678 01:23:20,044 --> 01:23:21,044 At least we know it's coming. 1679 01:23:21,689 --> 01:23:24,939 Yeah, though I do, though I will say, there are, some sentiment 1680 01:23:24,959 --> 01:23:27,929 has, the sentiment, general sentiment hasn't been great. 1681 01:23:28,399 --> 01:23:31,339 There's a lot of people saying that, uh, they're not gonna worry 1682 01:23:31,339 --> 01:23:33,309 about it anymore, and if it comes out, it comes out, but they're not 1683 01:23:33,309 --> 01:23:34,869 gonna, like, focus so hard on it. 1684 01:23:35,289 --> 01:23:38,529 And there are plenty of people that are really pissed off about it, that 1685 01:23:38,559 --> 01:23:40,059 there just hasn't been any news. 1686 01:23:40,079 --> 01:23:43,349 And, and some of those people were the backers that, you know, 1687 01:23:43,369 --> 01:23:44,549 backed the original Hollow Knight. 1688 01:23:44,649 --> 01:23:47,479 Which, I guess, I mean, I shouldn't, I don't think they 1689 01:23:47,479 --> 01:23:48,649 should be too hung up on it. 1690 01:23:49,189 --> 01:23:50,219 Actually, I don't know. 1691 01:23:50,939 --> 01:23:52,439 I can't tell people how, how to feel. 1692 01:23:53,124 --> 01:23:54,184 It's, it's Copium. 1693 01:23:54,774 --> 01:23:55,594 They'll come back. 1694 01:23:55,604 --> 01:23:58,204 If they, if they like the game enough, they'll come back. 1695 01:23:58,204 --> 01:23:59,504 It's a Half Life 3 thing, too. 1696 01:23:59,524 --> 01:24:03,584 Like, the Half Life community, which, like, or like the Half Life, yeah, the 1697 01:24:03,584 --> 01:24:06,534 Half Life community, which I'm a part of, and I, that read it, and I follow 1698 01:24:06,534 --> 01:24:08,614 this stuff a ton, we go up and down. 1699 01:24:09,114 --> 01:24:11,724 Well, I mean, the difference is, oh, well I just, we will never get to play it. 1700 01:24:11,964 --> 01:24:13,194 I mean, the differe is, they'll come back. 1701 01:24:13,194 --> 01:24:17,914 We never got a Halflife three trailer showing gameplay. 1702 01:24:18,004 --> 01:24:18,664 Oh yeah. 1703 01:24:18,664 --> 01:24:19,324 With Silk Song. 1704 01:24:19,324 --> 01:24:20,344 There was, there was. 1705 01:24:20,344 --> 01:24:25,194 And also scope Creep, which is a bastard when it comes to 1706 01:24:25,194 --> 01:24:27,884 like, uh, game development. 1707 01:24:27,884 --> 01:24:31,184 And if you've ever developed anything, like even videos high tech, I don't 1708 01:24:31,184 --> 01:24:33,615 know if you've had videos that you've made where you're like, okay, this. 1709 01:24:34,274 --> 01:24:36,414 The scope creep on this just went out of control and now 1710 01:24:36,424 --> 01:24:38,374 it's like fricking an hour long. 1711 01:24:38,384 --> 01:24:42,034 I've, I've had it with every project I've ever done. 1712 01:24:42,034 --> 01:24:45,624 I feel like and and without a good project manager to scope it down, 1713 01:24:46,224 --> 01:24:47,384 you could keep on doing this. 1714 01:24:47,384 --> 01:24:51,944 And so, um, If they create a new, like, I think what they should do is 1715 01:24:51,944 --> 01:24:56,234 soon release a, a trailer and then also say anyone that backed and uh, 1716 01:24:56,234 --> 01:24:58,064 us previously will get a discount. 1717 01:24:58,984 --> 01:24:59,284 Hmm. 1718 01:25:00,134 --> 01:25:02,414 It'll be interesting to see if Silk Song comes up. 1719 01:25:02,414 --> 01:25:05,564 There's a lot of Metro Van, um, uh, under Magnolia. 1720 01:25:05,714 --> 01:25:10,404 Uh, just hit 1.0 recently and I'm gonna be playing that real soon because 1721 01:25:10,404 --> 01:25:12,144 it, you guys ever play Enter Lilies? 1722 01:25:14,494 --> 01:25:16,384 It's a Metro V It's, I it is really good. 1723 01:25:16,384 --> 01:25:17,344 It's like one of the first games. 1724 01:25:17,344 --> 01:25:18,604 I a hundred percent on my steam deck. 1725 01:25:19,889 --> 01:25:21,299 And it's nice. 1726 01:25:21,329 --> 01:25:21,719 It's real. 1727 01:25:21,719 --> 01:25:22,589 It's real nice. 1728 01:25:22,589 --> 01:25:25,499 You should, y'all should play it if you're in the metro Vania. 1729 01:25:26,539 --> 01:25:29,669 I need, still need to play the last Metro game that came out. 1730 01:25:30,539 --> 01:25:31,709 and Sylvania. 1731 01:25:32,249 --> 01:25:32,729 Yeah. 1732 01:25:33,619 --> 01:25:34,009 Speaking 1733 01:25:34,009 --> 01:25:37,039 of which, speaking of extremely Okay games. 1734 01:25:37,039 --> 01:25:38,899 Are you familiar with that studio they made? 1735 01:25:38,899 --> 01:25:39,169 Select? 1736 01:25:40,589 --> 01:25:41,219 Oh, they did. 1737 01:25:41,279 --> 01:25:41,519 Oh. 1738 01:25:41,694 --> 01:25:43,109 Oh, I like Celeste. 1739 01:25:43,109 --> 01:25:43,619 That's a good game. 1740 01:25:43,619 --> 01:25:43,679 Yeah. 1741 01:25:43,679 --> 01:25:44,489 Celeste is a good game 1742 01:25:44,549 --> 01:25:45,299 and, uh. 1743 01:25:45,659 --> 01:25:50,339 I'm not sure if you remember this, but in 2023, the Game Awards 2023, they 1744 01:25:50,339 --> 01:25:52,419 announced a new game called Earthblade. 1745 01:25:53,089 --> 01:25:56,359 Or maybe, I don't know if it was the Game Awards or, like, Summer Games Fest or 1746 01:25:56,359 --> 01:25:59,099 something like that, I don't remember, but they announced a new game, Earthblade. 1747 01:25:59,609 --> 01:26:04,859 It looked like it was gonna be a Metroidvania, but they cancelled 1748 01:26:04,859 --> 01:26:07,039 that game, unfortunately. 1749 01:26:07,039 --> 01:26:07,669 And Did they 1750 01:26:07,679 --> 01:26:09,349 give any reason for why? 1751 01:26:09,419 --> 01:26:15,129 Um Well, according to the blog post, they weren't that far enough into the 1752 01:26:15,129 --> 01:26:19,449 game when this happened, but essentially, there was a fracture forming in the 1753 01:26:19,449 --> 01:26:25,789 group between Noel and, uh, Maddy, and Pedro, a founding member of EXOK. 1754 01:26:26,449 --> 01:26:30,469 And he was the art director of Earthblade, and also the pixel UI 1755 01:26:30,469 --> 01:26:32,259 artist of Celeste and Tower Falls. 1756 01:26:32,269 --> 01:26:36,929 So like, the main artist guy left early on, so you can 1757 01:26:36,929 --> 01:26:39,129 imagine how devastating that was. 1758 01:26:39,129 --> 01:26:42,699 And honestly, this might, I'm not, I don't want to spell doom and gloom, 1759 01:26:43,769 --> 01:26:47,349 but like, having the main artist guy, the guy that did all the art and 1760 01:26:47,349 --> 01:26:53,969 everything, leave, is pretty detrimental to game development, I would say. 1761 01:26:57,399 --> 01:27:00,919 It can really, like, founding member, like, so founding members of any, like, 1762 01:27:02,414 --> 01:27:07,024 We could, I could pick out multiple dev studios where if this happens, it can 1763 01:27:07,924 --> 01:27:12,714 end the studio, whether from a creative aspect or from a game, a game designer 1764 01:27:12,714 --> 01:27:15,034 aspect, and it can be so devastating. 1765 01:27:15,154 --> 01:27:19,574 So it'll be interesting to see how, uh, do they have any other projects coming out? 1766 01:27:19,914 --> 01:27:21,954 Um, let me read this a little further. 1767 01:27:22,164 --> 01:27:23,084 So 1768 01:27:24,164 --> 01:27:24,644 what's next? 1769 01:27:24,644 --> 01:27:26,444 I mean, we don't need to go too deep into it. 1770 01:27:26,444 --> 01:27:29,874 I'm just kind of curious if this is going to, like, spell the end of their studio. 1771 01:27:30,314 --> 01:27:32,244 Well, they're prototyping stuff. 1772 01:27:32,309 --> 01:27:36,499 They're trying to rediscover game development in a manner similar to 1773 01:27:36,509 --> 01:27:38,139 how they did with Celestin Towerfall. 1774 01:27:38,649 --> 01:27:41,859 I'm just a little curious as to how they're gonna go about it, since their 1775 01:27:41,859 --> 01:27:46,329 game's probably gonna look drastically different given the, like, main art guy 1776 01:27:46,399 --> 01:27:48,289 that was behind Celestin Towerfall left. 1777 01:27:49,639 --> 01:27:51,459 Pedro, I believe his name was. 1778 01:27:51,459 --> 01:27:56,329 I don't know, it's gonna be a crazy time, to be honest, for them. 1779 01:27:56,329 --> 01:27:58,569 And it's gonna be, and I think it's gonna be a maker break for them. 1780 01:28:01,139 --> 01:28:04,479 That's the thing with smaller studios, even if they have a really big success, 1781 01:28:04,559 --> 01:28:08,679 uh, depending on how many people they have to support could be a big blow. 1782 01:28:09,869 --> 01:28:10,439 And if, 1783 01:28:12,479 --> 01:28:15,279 yeah, it'll be interesting to see how they recover from that. 1784 01:28:16,404 --> 01:28:20,454 Um, especially since I think a lot of there's gonna be an uptick in indie games 1785 01:28:20,484 --> 01:28:24,484 coming out or indie developers in the next year or two because of all the layoffs. 1786 01:28:24,544 --> 01:28:26,114 If they can't, people can't get a job. 1787 01:28:26,884 --> 01:28:27,644 Yeah. 1788 01:28:27,754 --> 01:28:32,084 Um, do you think I'm gonna I'm gonna segue this into E. 1789 01:28:32,084 --> 01:28:32,284 A. 1790 01:28:33,129 --> 01:28:39,069 Tie, uh, underperforming if that's okay, because first, I'm curious if this is 1791 01:28:39,069 --> 01:28:42,959 going to also affect them to their, um, uh, I'm assuming they've been a big part 1792 01:28:42,959 --> 01:28:47,479 of the layoffs to and will that affect them in continuing to underperform? 1793 01:28:48,719 --> 01:28:50,609 Well, E. 1794 01:28:50,609 --> 01:28:50,769 A. 1795 01:28:50,779 --> 01:28:52,839 Stock prices dropped drastically. 1796 01:28:53,789 --> 01:28:58,399 And also, like, let's see, Dragon Age of Valeguard was projected to have 1797 01:28:58,499 --> 01:29:03,679 3 million sales, but only had about half of, well, they didn't even say 1. 1798 01:29:03,729 --> 01:29:05,049 5 million sales, they said 1. 1799 01:29:05,049 --> 01:29:05,939 5 million players. 1800 01:29:06,429 --> 01:29:11,339 Cause they also have, like, their online they also have, like, their, 1801 01:29:11,349 --> 01:29:12,919 like, subscription service, I believe. 1802 01:29:15,019 --> 01:29:18,249 And, I don't know and I don't know if this 1. 1803 01:29:18,249 --> 01:29:23,339 5 million players value counts pirated copies or not, since the game was 1804 01:29:23,339 --> 01:29:28,639 DRM free, but they were expecting 3 million sales, they didn't even get 1. 1805 01:29:28,639 --> 01:29:29,709 5 million they only got 1. 1806 01:29:29,709 --> 01:29:30,759 5 million players. 1807 01:29:31,129 --> 01:29:35,699 And Apex Legends lost about 70 percent of its player base in 2024 as well. 1808 01:29:36,144 --> 01:29:38,964 One of their, like, big major live service hits. 1809 01:29:39,004 --> 01:29:40,684 Man, everything goes back to live services. 1810 01:29:41,344 --> 01:29:48,254 Oh, and, uh, EA Sports Football Club 25 did not sell as well. 1811 01:29:48,374 --> 01:29:51,081 Likely because it doesn't have the FIFA name attached to it anymore. 1812 01:29:51,408 --> 01:29:51,918 Interesting. 1813 01:29:52,523 --> 01:29:56,278 I wonder what would happen if Peter Moore went back to Xbox rather than 1814 01:29:56,278 --> 01:29:58,963 EA Sports or whatever he's doing. 1815 01:29:59,863 --> 01:30:03,173 Maybe, maybe things would go back to being good in the gaming industry. 1816 01:30:04,953 --> 01:30:05,633 Oh no. 1817 01:30:06,023 --> 01:30:07,363 Maybe, maybe. 1818 01:30:08,743 --> 01:30:12,573 All I know is Apex Legends, they stopped supporting Steam Deck last year, right? 1819 01:30:13,013 --> 01:30:13,343 Yeah. 1820 01:30:13,633 --> 01:30:14,273 That's right. 1821 01:30:14,323 --> 01:30:14,953 Coincidence? 1822 01:30:15,483 --> 01:30:16,093 I think not. 1823 01:30:16,113 --> 01:30:16,753 I don't know. 1824 01:30:17,633 --> 01:30:18,523 I think not. 1825 01:30:18,523 --> 01:30:19,383 I think not. 1826 01:30:20,438 --> 01:30:21,928 Drop Steam Deck, Steam Deck 1827 01:30:21,948 --> 01:30:22,548 drops you. 1828 01:30:22,548 --> 01:30:27,818 I mean, Apex Legends, like, explicitly supported the Steam Deck. 1829 01:30:27,848 --> 01:30:31,428 It's not like it just worked and then people were playing it. 1830 01:30:32,318 --> 01:30:35,348 Like, they went out of their way to add anti cheat support. 1831 01:30:35,448 --> 01:30:35,798 Yes. 1832 01:30:35,798 --> 01:30:38,878 And then, like, a couple years later, they changed their mind. 1833 01:30:39,148 --> 01:30:39,538 Yes. 1834 01:30:40,533 --> 01:30:42,313 I'm sure did help actually hurt. 1835 01:30:42,583 --> 01:30:48,273 It probably hurt them because, uh, there's only a few games like apex legends 1836 01:30:48,273 --> 01:30:49,443 that people can play on the steam deck. 1837 01:30:49,443 --> 01:30:50,163 And that's one of them. 1838 01:30:50,343 --> 01:30:50,743 So, 1839 01:30:50,783 --> 01:30:54,520 yeah, yeah, it was consistently in the top, like 20 or 30 1840 01:30:54,520 --> 01:30:55,838 games on the steam deck. 1841 01:30:55,838 --> 01:30:57,947 Well, I guess they all moved to marvel 1842 01:30:57,947 --> 01:31:00,055 rivals because that works on the steam deck. 1843 01:31:00,055 --> 01:31:00,582 Yeah, that 1844 01:31:02,963 --> 01:31:06,923 or just even with live action games, they'll eventually, you 1845 01:31:06,923 --> 01:31:08,653 know, they'll die off eventually. 1846 01:31:08,663 --> 01:31:09,203 Most of them, 1847 01:31:09,253 --> 01:31:09,843 unless they're legal, 1848 01:31:09,903 --> 01:31:14,713 unless you, Yeah, but they did they they had adaptations. 1849 01:31:14,713 --> 01:31:18,153 They're reinvesting into the different aspects that they are 1850 01:31:18,163 --> 01:31:24,453 doing with their money I think the right thing but yeah, I yeah, 1851 01:31:24,453 --> 01:31:27,303 I think they're an exception Yeah, I think Cygames is also doing the same 1852 01:31:27,303 --> 01:31:31,588 thing too because you know Cygames They made Grand Blue Fantasy and by 1853 01:31:31,588 --> 01:31:35,458 extension, grand Blue Fantasy versus, and Grand Blue Fantasy Relinks. 1854 01:31:35,518 --> 01:31:40,018 I'm sure you've heard of those games they used to make explicitly just mobile games. 1855 01:31:40,018 --> 01:31:41,278 But then they started reinvesting. 1856 01:31:41,368 --> 01:31:45,058 They started reinvesting their money into like making anime 1857 01:31:45,058 --> 01:31:49,258 adaptations of their franchises and then making like game games. 1858 01:31:49,608 --> 01:31:50,568 Real games. 1859 01:31:52,438 --> 01:31:52,798 Yeah. 1860 01:31:53,518 --> 01:31:55,228 And not even live service, like real games. 1861 01:31:56,538 --> 01:31:59,908 Single player experiences, or, like, just on, you know, single player 1862 01:31:59,908 --> 01:32:02,058 experiences with online multiplayer. 1863 01:32:02,438 --> 01:32:04,008 Would you consider that live service? 1864 01:32:04,048 --> 01:32:04,698 Probably not, right? 1865 01:32:07,018 --> 01:32:08,108 Like an online co op game? 1866 01:32:09,278 --> 01:32:11,138 Uh, nah, depends. 1867 01:32:11,138 --> 01:32:12,678 It depends if they're continually updating it. 1868 01:32:13,368 --> 01:32:15,488 It's kind of my I see 1869 01:32:15,668 --> 01:32:19,848 I haven't, I haven't, but yeah, they, they have been reinvesting their money 1870 01:32:19,848 --> 01:32:21,458 in the single play league of legends. 1871 01:32:21,458 --> 01:32:22,108 They've been doing that. 1872 01:32:22,128 --> 01:32:22,448 Yeah. 1873 01:32:22,528 --> 01:32:23,658 Like you said, they've been doing that too. 1874 01:32:23,658 --> 01:32:27,848 I think they started coming back though, because I think they started coming 1875 01:32:27,848 --> 01:32:31,328 back on like some of the like tie in league of legends, single player game. 1876 01:32:31,338 --> 01:32:32,628 So I don't know. 1877 01:32:33,178 --> 01:32:35,008 It's crazy life services. 1878 01:32:35,478 --> 01:32:37,898 They're not the golden goose that they once were because 1879 01:32:38,078 --> 01:32:40,978 all the developers started like cutting open their golden uses. 1880 01:32:42,403 --> 01:32:47,263 Yeah, they're slaughtering those golden geese and they're not Golden geese. 1881 01:32:48,023 --> 01:32:49,313 Yeah, the golden geese. 1882 01:32:49,313 --> 01:32:53,903 So with Dragon Age, the Vegar, I can definitely say one thing, like with the 1883 01:32:53,903 --> 01:32:56,063 Dragon Age series, I love the first two. 1884 01:32:56,633 --> 01:32:58,823 They just kept on changing it too much. 1885 01:32:58,973 --> 01:33:02,183 And so like the third one, just, I was bored halfway through. 1886 01:33:02,763 --> 01:33:05,733 This one actually looked more interesting than the, than 1887 01:33:05,733 --> 01:33:07,053 the LA than the previous one. 1888 01:33:07,053 --> 01:33:09,118 It's just, once again, I just. 1889 01:33:09,813 --> 01:33:10,803 Didn't care. 1890 01:33:10,813 --> 01:33:12,333 They kind of lost me on the serious. 1891 01:33:13,073 --> 01:33:17,133 Emily has been playing it like, but she, she told me she was playing it 1892 01:33:17,133 --> 01:33:21,673 for like a couple of weeks and then she went back to playing builders. 1893 01:33:22,453 --> 01:33:22,913 So 1894 01:33:23,133 --> 01:33:23,643 yeah. 1895 01:33:23,943 --> 01:33:25,023 Oh, when you. 1896 01:33:26,348 --> 01:33:28,608 When you have the two options, Baldur's Gate 3 is going to win 1897 01:33:28,608 --> 01:33:31,238 every time, even though I don't like the gameplay as much in it, the 1898 01:33:31,238 --> 01:33:35,188 game itself is just a drastically better game, from my understanding. 1899 01:33:35,398 --> 01:33:38,968 Yeah, she plays it on, she plays both of them on her Steam Deck too, so. 1900 01:33:39,298 --> 01:33:39,538 Nice. 1901 01:33:39,538 --> 01:33:44,938 So, I will say, Dragon Age, the Veilguard, there's been a lot of 1902 01:33:45,038 --> 01:33:46,558 reasons as to why it's been failing. 1903 01:33:47,818 --> 01:33:50,418 Some of them a little less relevant, I think, than others. 1904 01:33:50,768 --> 01:33:53,968 I think the most relevant reasons why this game failed was because there 1905 01:33:53,968 --> 01:33:58,933 was a dimin There's like a diminishing confidence in, uh, anything EA and, 1906 01:33:58,933 --> 01:34:01,048 well, Bioware specifically these days. 1907 01:34:01,048 --> 01:34:03,168 Like, they made Anthem. 1908 01:34:03,218 --> 01:34:04,608 Remember that live service game? 1909 01:34:05,098 --> 01:34:06,413 Yeah, I didn't think so. 1910 01:34:06,413 --> 01:34:07,357 Yeah. 1911 01:34:07,358 --> 01:34:07,748 Yeah. 1912 01:34:07,748 --> 01:34:08,738 I thought it was pretty They made 1913 01:34:08,958 --> 01:34:10,791 Mass Effect Andromeda too, right? 1914 01:34:10,791 --> 01:34:12,078 They also did that too. 1915 01:34:12,988 --> 01:34:14,188 That game was good. 1916 01:34:14,218 --> 01:34:16,828 I am going to defend that game to this day. 1917 01:34:16,868 --> 01:34:19,948 I have beaten that game almost twice now. 1918 01:34:19,988 --> 01:34:20,298 I'm sorry. 1919 01:34:20,338 --> 01:34:20,968 I like that game. 1920 01:34:20,978 --> 01:34:21,758 My face is tired 1921 01:34:21,908 --> 01:34:23,378 from everything. 1922 01:34:25,558 --> 01:34:28,548 And then, I think, I think, uh, yeah, like you said earlier, 1923 01:34:28,628 --> 01:34:30,698 Inquisition, Dragon Age Inquisition. 1924 01:34:31,358 --> 01:34:33,818 was more polarizing than the previous two games. 1925 01:34:34,078 --> 01:34:36,188 I don't think it, like, I don't think it was a critically reset. 1926 01:34:36,278 --> 01:34:39,618 I don't think it, like, I think it was a critical, uh, it was a 1927 01:34:39,618 --> 01:34:42,748 critical, it was a commercial success and a critical success, wasn't it? 1928 01:34:43,828 --> 01:34:47,338 A critically acclaimed game, yeah, yeah, I think people liked it. 1929 01:34:47,588 --> 01:34:50,348 It's just for me, like, Dragon Age 1 and Dragon Age 2 had a 1930 01:34:50,543 --> 01:34:51,863 Big difference in gameplay. 1931 01:34:51,863 --> 01:34:54,533 Like it, they made it easier to play in Dragon age two, which, 1932 01:34:54,538 --> 01:34:57,353 which, which is good, I think, but the community hated that. 1933 01:34:57,473 --> 01:35:02,483 So like every time a dragon age comes out, they lose more of their base 1934 01:35:02,483 --> 01:35:09,153 community and gain just a little bit of, uh, a different, like a, a more, 1935 01:35:09,213 --> 01:35:11,553 uh, generic community, I would say. 1936 01:35:11,553 --> 01:35:14,343 And then I think they're just atrophying at this point. 1937 01:35:14,493 --> 01:35:16,053 Like Vegar just was so different. 1938 01:35:16,053 --> 01:35:16,593 Plus. 1939 01:35:16,978 --> 01:35:21,308 It kind of indicates with this game that the old Bioware is kind of gone 1940 01:35:21,308 --> 01:35:24,698 in a lot of ways, like a lot of the new writers are different, a lot of the new 1941 01:35:24,698 --> 01:35:28,908 directors are different, and I think they need to rethink some of their directors. 1942 01:35:28,958 --> 01:35:32,318 I don't think this is a, because people will claim, and I guarantee 1943 01:35:32,338 --> 01:35:35,068 people are going to claim, go woke, go broke with this game. 1944 01:35:35,438 --> 01:35:36,138 Guaranteed. 1945 01:35:36,828 --> 01:35:38,788 And looking at it, I don't think it's really that. 1946 01:35:38,788 --> 01:35:45,788 I think it's, you don't retain your um, Your employees, you don't retain 1947 01:35:45,788 --> 01:35:47,498 your developers, you're going to. 1948 01:35:48,003 --> 01:35:51,643 It's gonna atrophy, and this is just, we're seeing the atrophy of Bioware. 1949 01:35:53,243 --> 01:35:55,733 Honestly, if they were gonna make an action game, they should have 1950 01:35:55,733 --> 01:35:57,203 just gone all Ninja Gaiden on it. 1951 01:35:57,203 --> 01:36:00,103 I think Dragon Age has a lot of potential still, it's just, 1952 01:36:02,113 --> 01:36:02,863 do Dead Space. 1953 01:36:02,973 --> 01:36:05,133 At least, and do Dead Space with a specific budget, and 1954 01:36:05,133 --> 01:36:05,943 they'll make tons of money. 1955 01:36:06,543 --> 01:36:09,383 So, I understand if you're gonna, I understand if they would make, 1956 01:36:09,553 --> 01:36:13,063 you know, so, I'm sure most people want to see a Dead Space 2 remake, 1957 01:36:13,643 --> 01:36:15,363 but do you want to see a Dead Space 1958 01:36:15,703 --> 01:36:17,073 3 remake? 1959 01:36:17,823 --> 01:36:18,333 Yes. 1960 01:36:19,163 --> 01:36:24,363 And the remake is going to go in and gut half the stuff that was forced upon them 1961 01:36:24,953 --> 01:36:27,993 like the co op and the microtransactions. 1962 01:36:28,743 --> 01:36:29,993 I don't think the co op is bad. 1963 01:36:30,003 --> 01:36:34,463 The microtransactions, a couple of portions of how heavy the combat can 1964 01:36:34,893 --> 01:36:36,513 kind of be instead of it being scary. 1965 01:36:36,513 --> 01:36:41,373 It felt very, um, Gears esque and they lost some of their soul. 1966 01:36:41,383 --> 01:36:43,013 They need to go back to Dead Space 2. 1967 01:36:43,393 --> 01:36:45,133 And I think the co op is fine. 1968 01:36:45,283 --> 01:36:46,903 I keep the co op in personally. 1969 01:36:46,903 --> 01:36:48,203 You don't have to play co op. 1970 01:36:48,498 --> 01:36:52,028 That's the thing that's kind of funny with that game is that people don't 1971 01:36:52,028 --> 01:36:52,448 have to play it. 1972 01:36:52,548 --> 01:36:53,858 So almost like Resident Evil 6. 1973 01:36:54,208 --> 01:36:57,237 Like, you guys remember Resident Evil 6? 1974 01:36:58,018 --> 01:36:59,468 That's a bad comparison, but yes. 1975 01:36:59,678 --> 01:37:01,818 I mean Because that did not do well. 1976 01:37:01,898 --> 01:37:03,618 I mean, no, neither game did well. 1977 01:37:03,618 --> 01:37:07,438 But like, what I'm saying is that like, both Dead Space 3 and 1978 01:37:07,438 --> 01:37:09,658 Resident Evil 6 were far more action 1979 01:37:09,658 --> 01:37:10,917 oriented. 1980 01:37:11,798 --> 01:37:16,068 Resident Evil 5 and 6, yes, were both very action oriented. 1981 01:37:16,498 --> 01:37:18,878 While still, both games I still enjoyed. 1982 01:37:19,438 --> 01:37:24,738 I, they just need to, they need to understand, let the developers 1983 01:37:24,738 --> 01:37:25,648 do what they need to do. 1984 01:37:26,008 --> 01:37:26,998 Go back to basics. 1985 01:37:28,918 --> 01:37:31,738 They have a goldmine with, I think with dead space, if they do it right. 1986 01:37:32,838 --> 01:37:36,928 Goldmine in like a, you're not going to be getting a billion dollars from this, 1987 01:37:36,928 --> 01:37:40,318 but if you keep on working with it, with a, with a team, that's really excited, 1988 01:37:40,568 --> 01:37:42,038 you'll still make some decent money. 1989 01:37:42,048 --> 01:37:46,268 And at least you'll have something, um, Keeping you afloat while you make 1990 01:37:46,268 --> 01:37:47,518 all these other stupid decisions. 1991 01:37:48,258 --> 01:37:52,108 Man, if only there were, if only there were a horror game that could 1992 01:37:52,108 --> 01:37:54,438 challenge Capcom's, like, hegemony. 1993 01:37:54,668 --> 01:37:56,468 Their Resident Evil empire. 1994 01:37:57,608 --> 01:37:57,818 Dead 1995 01:37:57,818 --> 01:37:58,158 Space. 1996 01:37:58,448 --> 01:37:58,858 Yeah! 1997 01:37:59,288 --> 01:37:59,928 Fuckin Dead Space. 1998 01:37:59,948 --> 01:38:04,118 I think Dead Spa I think Dead Space can, if they Resident Evil's had bad 1999 01:38:04,118 --> 01:38:06,948 games, but they keep doing it, and they've improved, and they're good again. 2000 01:38:06,958 --> 01:38:10,173 Like, they've had Maybe that's the difference between like Japanese 2001 01:38:10,173 --> 01:38:17,763 developers and like American, uh, own developers that Japanese ones will maybe 2002 01:38:17,833 --> 01:38:20,933 like, even if they have a bad game, they'll still try to make a good game. 2003 01:38:21,283 --> 01:38:22,903 They don't cancel it all together. 2004 01:38:23,023 --> 01:38:26,533 Yeah, like, does, does Half Life count as a horror game? 2005 01:38:28,123 --> 01:38:28,473 It has 2006 01:38:28,473 --> 01:38:29,433 some horror elements. 2007 01:38:29,433 --> 01:38:32,833 It's definitely, I wouldn't want to live in that world, let's just say that. 2008 01:38:32,863 --> 01:38:33,323 Yeah. 2009 01:38:33,393 --> 01:38:36,713 You could consider, I mean, depends, do you consider Bloodborne a horror game? 2010 01:38:37,773 --> 01:38:38,173 Yeah. 2011 01:38:38,303 --> 01:38:39,003 I've never played it. 2012 01:38:39,763 --> 01:38:42,953 I'd consider it a horror, I'd consider it horror lite. 2013 01:38:42,993 --> 01:38:45,193 I'd consider most of the likes, like, horror lite. 2014 01:38:45,233 --> 01:38:49,223 Where it's, it's, it's, it can be creepy, a little scary, but 2015 01:38:49,563 --> 01:38:50,733 Yeah, it's not fully horror. 2016 01:38:50,743 --> 01:38:53,523 Yeah, like it's not, it wasn't made to be a horror game, it plays like 2017 01:38:53,603 --> 01:38:55,203 dark, it's basically Dark Souls. 2018 01:38:55,243 --> 01:38:55,603 Yeah. 2019 01:38:55,713 --> 01:39:01,273 But like, man, that shit is so scary, it's insane, and like unsettling too, 2020 01:39:01,363 --> 01:39:04,563 it, it, it's really fucked up, you, you, you, you gotta play the game, Garnt. 2021 01:39:05,993 --> 01:39:06,203 So 2022 01:39:06,213 --> 01:39:06,883 it starts off as like a 2023 01:39:06,923 --> 01:39:09,853 Those kinds of, those kind of games just aren't my jam. 2024 01:39:10,483 --> 01:39:11,913 Like Soulslikes or horror games? 2025 01:39:12,743 --> 01:39:16,053 Soulslikes, or, well, or, yeah, Soulslikes, really, I, I 2026 01:39:16,103 --> 01:39:18,108 just I don't like hard games. 2027 01:39:18,148 --> 01:39:21,168 I play every game on easy, and sometimes I bust out a trainer. 2028 01:39:21,218 --> 01:39:23,758 Like, I'm, I really don't like playing hard games. 2029 01:39:24,898 --> 01:39:26,258 Well, okay, here's the thing, though. 2030 01:39:26,308 --> 01:39:29,327 Bloodborne was only, and I think this is where Hitech's going, 2031 01:39:29,328 --> 01:39:31,208 Bloodborne was only PlayStation. 2032 01:39:32,148 --> 01:39:33,028 Until recently. 2033 01:39:33,218 --> 01:39:33,858 Yes. 2034 01:39:33,948 --> 01:39:37,421 Well, technically it's still only PlayStation, but Well, yeah. 2035 01:39:37,421 --> 01:39:41,218 PS4 emulation, baby! 2036 01:39:41,548 --> 01:39:43,828 It looks like it's pretty fucking good now. 2037 01:39:43,858 --> 01:39:44,668 Oh, oh! 2038 01:39:44,888 --> 01:39:46,188 Horizon MMO cancelled. 2039 01:39:46,398 --> 01:39:47,488 We talked about that earlier. 2040 01:39:47,488 --> 01:39:47,518 Yeah. 2041 01:39:48,248 --> 01:39:48,398 Yeah. 2042 01:39:48,398 --> 01:39:49,083 I forgot that you did. 2043 01:39:49,083 --> 01:39:50,318 I, I forgot I mentioned that. 2044 01:39:50,318 --> 01:39:52,598 Yeah, horizon Ncsoft was making one. 2045 01:39:53,148 --> 01:39:57,198 It it was another, another part of Sony's stupid fucking life service plan. 2046 01:39:57,198 --> 01:40:01,138 I don't even know why they're promoting Horizon that much as if 2047 01:40:01,138 --> 01:40:02,758 it was like God of war, some shit. 2048 01:40:02,758 --> 01:40:04,138 They should lean into God of war more. 2049 01:40:04,138 --> 01:40:07,018 Horizon's a fun franchise, but definitely, and, and. 2050 01:40:07,798 --> 01:40:09,888 I think it deserves love, but I don't think it's doing as 2051 01:40:09,888 --> 01:40:11,198 well as, like, God of War. 2052 01:40:11,208 --> 01:40:13,578 It's really weird how much they leaned into that Horizon. 2053 01:40:13,738 --> 01:40:13,878 They 2054 01:40:13,878 --> 01:40:13,988 should 2055 01:40:13,988 --> 01:40:16,478 have made fucking Lego God of War instead. 2056 01:40:16,648 --> 01:40:17,428 That would have been awesome. 2057 01:40:17,428 --> 01:40:21,758 I think Horizon lends a little bit more to, uh, a child based, like, 2058 01:40:21,758 --> 01:40:25,458 a child like based game than God of War, but still, I don't know. 2059 01:40:25,468 --> 01:40:26,088 Come on, man. 2060 01:40:26,218 --> 01:40:26,608 Come on, man. 2061 01:40:26,608 --> 01:40:27,308 You wouldn't, come on. 2062 01:40:27,308 --> 01:40:30,208 You wouldn't want to watch, you wouldn't want to play Lego God of War. 2063 01:40:30,228 --> 01:40:31,578 That would be, that would be so awesome. 2064 01:40:31,608 --> 01:40:33,608 With my son, he'd be like, Boy. 2065 01:40:36,278 --> 01:40:39,308 They could make it play like the old God of War games, boy, like the, 2066 01:40:39,313 --> 01:40:44,448 like th like the third person, like not quite like zoomed in, like in, 2067 01:40:44,478 --> 01:40:47,838 they should remake the, the old God of war games in Legos. 2068 01:40:48,018 --> 01:40:51,288 I'm really curious to see how that nudity is gonna work out some of those scenes. 2069 01:40:51,288 --> 01:40:51,648 Man, 2070 01:40:52,188 --> 01:40:55,338 I thought at first you were talking about making God of war, like, uh, 2071 01:40:55,488 --> 01:40:57,533 like a live service and, uh Oh my gosh. 2072 01:40:57,558 --> 01:40:58,878 And I was like, oh my gosh. 2073 01:40:58,878 --> 01:41:01,748 You could have those like, uh, PVP orgies. 2074 01:41:02,618 --> 01:41:03,398 Oh god. 2075 01:41:03,408 --> 01:41:04,058 There you go. 2076 01:41:04,498 --> 01:41:07,658 They already do that on MMOs, on the roleplaying MMOs. 2077 01:41:07,658 --> 01:41:08,008 Final 2078 01:41:08,008 --> 01:41:09,088 Fantasy 14. 2079 01:41:09,088 --> 01:41:14,167 But yes, Bloodborne on PC via PS4 emulation. 2080 01:41:14,948 --> 01:41:18,978 I swear, the only reason PlayStation 4 emulation got as much traction as it did 2081 01:41:18,978 --> 01:41:23,578 was because Sony refused to, like, I don't know if it was Sony or FromSoftware, but 2082 01:41:23,588 --> 01:41:26,288 someone isn't putting Bloodborne on PC. 2083 01:41:26,958 --> 01:41:27,558 And this is what 2084 01:41:27,558 --> 01:41:28,158 happens. 2085 01:41:29,593 --> 01:41:30,493 It's PlayStation. 2086 01:41:30,503 --> 01:41:32,733 I guarantee that they have that contract on that and they 2087 01:41:32,783 --> 01:41:34,033 don't want to let that go. 2088 01:41:34,053 --> 01:41:39,213 They might, who knows, they could put it on PC eventually, but it is, uh, Yeah, 2089 01:41:39,213 --> 01:41:41,033 I don't, I think they kind of like that. 2090 01:41:41,083 --> 01:41:42,933 They have an exclusivity on that. 2091 01:41:43,003 --> 01:41:44,873 Like, let's look at Xbox 2092 01:41:44,873 --> 01:41:44,968 emulation. 2093 01:41:44,968 --> 01:41:49,333 Xbox emulation is far behind the, its own, like, their own peers 2094 01:41:49,333 --> 01:41:52,753 because quite frankly, a lot of the good Xbox games are available on PC. 2095 01:41:54,323 --> 01:41:55,233 Oh, wait, what? 2096 01:41:55,513 --> 01:41:56,013 Hold up. 2097 01:41:56,743 --> 01:42:01,433 You can fight piracy by actually releasing it on stuff that 2098 01:42:01,433 --> 01:42:02,383 people want to play it on? 2099 01:42:02,463 --> 01:42:03,133 Wait, hold up. 2100 01:42:03,903 --> 01:42:06,133 I, I think, I think we're getting something wrong here. 2101 01:42:06,663 --> 01:42:08,443 Um, sorry. 2102 01:42:08,473 --> 01:42:08,713 Well, 2103 01:42:08,713 --> 01:42:12,703 I saw, I saw somebody, I saw, I think it was on Reddit or something the other day. 2104 01:42:12,703 --> 01:42:16,788 I saw somebody say, If you don't release your game day one on PC, then you're 2105 01:42:16,788 --> 01:42:20,948 telling PC gamers to wait, and if you, if you make them wait more than a year, 2106 01:42:20,948 --> 01:42:22,318 they're gonna wait for a Steam sale. 2107 01:42:23,638 --> 01:42:25,098 Which, I think, is hilarious. 2108 01:42:25,098 --> 01:42:28,888 And then if you make them, if it never comes to PC, then, then 2109 01:42:28,898 --> 01:42:31,488 they're gonna find a way to play it on PC through an emulator. 2110 01:42:33,028 --> 01:42:35,068 That's, that is, yeah. 2111 01:42:35,648 --> 01:42:36,068 It's true. 2112 01:42:36,538 --> 01:42:39,073 Like It's just bad. 2113 01:42:39,103 --> 01:42:41,863 That's why I don't, I don't, I don't like exclusivities anymore. 2114 01:42:41,863 --> 01:42:46,953 Like, I just release it on a system that I can play it on and I will always buy it. 2115 01:42:47,023 --> 01:42:47,533 That's the thing. 2116 01:42:48,223 --> 01:42:51,833 I'm at that age where I don't like screwing around to play my games 2117 01:42:51,833 --> 01:42:54,483 on certain things that could end up like, let's even emulation. 2118 01:42:54,493 --> 01:42:55,563 You play it through a game like. 2119 01:42:56,213 --> 01:43:00,113 To a certain point, if it's not a, well, the older stuff works 2120 01:43:00,113 --> 01:43:03,113 fine, but like the newer stuff could end up crashing at one point. 2121 01:43:03,163 --> 01:43:04,123 I don't want to deal with that. 2122 01:43:04,183 --> 01:43:06,613 I'd rather just pay for the game and expect it to work. 2123 01:43:07,353 --> 01:43:08,033 Um, right. 2124 01:43:08,033 --> 01:43:08,583 And let's look at 2125 01:43:08,583 --> 01:43:09,923 Nintendo switch inflation. 2126 01:43:10,343 --> 01:43:13,253 It was insane how fast that developed. 2127 01:43:13,563 --> 01:43:17,963 It was developing while the switch was still being sold then. 2128 01:43:18,423 --> 01:43:19,113 Like, what the fuck? 2129 01:43:19,233 --> 01:43:19,693 Yeah, 2130 01:43:19,713 --> 01:43:20,773 that shit would never happen. 2131 01:43:20,783 --> 01:43:21,343 It's exclusive. 2132 01:43:21,393 --> 01:43:21,803 Yeah. 2133 01:43:22,543 --> 01:43:26,083 Nintendo has a lot of games worth playing that are on PC there, 2134 01:43:26,133 --> 01:43:31,333 and also it just so happened that NVIDIA accidentally left a hardware 2135 01:43:31,333 --> 01:43:32,663 vulnerability in the first models. 2136 01:43:32,723 --> 01:43:34,663 I know this because I have one of those models. 2137 01:43:35,453 --> 01:43:35,933 Me too. 2138 01:43:36,863 --> 01:43:39,963 As soon as I heard about that, uh, vulnerability, I went out 2139 01:43:39,963 --> 01:43:41,173 and bought one immediately. 2140 01:43:41,993 --> 01:43:42,603 I had one. 2141 01:43:42,603 --> 01:43:43,053 I had a check. 2142 01:43:43,083 --> 01:43:43,793 I'm like, Oh, cool. 2143 01:43:43,803 --> 01:43:44,283 That's cool. 2144 01:43:44,283 --> 01:43:44,683 I have one. 2145 01:43:45,053 --> 01:43:45,473 Yeah. 2146 01:43:46,143 --> 01:43:48,833 And I'm, and I think I'm going to buy an early model switch too. 2147 01:43:49,338 --> 01:43:50,898 Because of that possibility, 2148 01:43:51,648 --> 01:43:52,908 there is a possibility. 2149 01:43:52,908 --> 01:43:58,018 I don't think, I think it's going to be, uh, I think they will, um, crack it. 2150 01:43:58,018 --> 01:43:59,748 I just think it will be probably a different, like, 2151 01:43:59,938 --> 01:44:01,538 yeah, like a software exploit. 2152 01:44:02,418 --> 01:44:02,758 Yeah. 2153 01:44:02,758 --> 01:44:02,988 Oh yeah. 2154 01:44:02,988 --> 01:44:04,278 There's always going to be a way to do it. 2155 01:44:05,083 --> 01:44:08,733 Well, and if there's enough similarity between the switch and 2156 01:44:08,733 --> 01:44:11,613 the switch to people are gonna have the insight they need to be able 2157 01:44:11,613 --> 01:44:14,593 to find those Issues, all right, 2158 01:44:15,073 --> 01:44:16,543 and people are think that we talked it. 2159 01:44:16,773 --> 01:44:17,153 Yes. 2160 01:44:17,153 --> 01:44:17,693 I got it. 2161 01:44:18,513 --> 01:44:22,453 Oh, no, sorry It's I think that's one of the reasons why they went so hard and 2162 01:44:22,453 --> 01:44:26,533 I think we talked about this last week But like went so hard into taking down 2163 01:44:26,543 --> 01:44:30,263 switch emulators because they probably worked pretty good with the switch to 2164 01:44:31,303 --> 01:44:31,853 yeah I can see 2165 01:44:32,033 --> 01:44:32,573 already 2166 01:44:32,843 --> 01:44:39,918 man, but all I'm saying is I mean, Nintendo's never going to put their 2167 01:44:39,918 --> 01:44:45,288 stuff on PC because, like, that's like the least Nintendo thing they could do. 2168 01:44:46,308 --> 01:44:49,678 Yeah, but once Xbox acquires them, then they will. 2169 01:44:50,378 --> 01:44:51,258 Oh, shit, that's right. 2170 01:44:51,498 --> 01:44:54,528 Once Microsoft acquires Nintendo, dude, Microsoft 2171 01:44:56,678 --> 01:44:59,768 is in the process of being the new Sega at this point. 2172 01:44:59,778 --> 01:45:01,778 And, I mean, Sega's doing pretty well, I would say. 2173 01:45:02,238 --> 01:45:07,248 I mean, Sega doesn't have the cash cow that is Windows or Microsoft Office. 2174 01:45:08,238 --> 01:45:13,788 Microsoft has a diversity of products, and so, and now they have 2175 01:45:13,798 --> 01:45:20,028 a huge first party lineup of games, like massive first party lineup. 2176 01:45:20,358 --> 01:45:23,638 They don't really need Xbox hardware. 2177 01:45:23,668 --> 01:45:27,798 It's just a nice selling point and good branding if they keep up with it. 2178 01:45:29,288 --> 01:45:33,998 Man, speaking of, speaking of Xboxes, they should update the Xbox 2179 01:45:34,038 --> 01:45:35,638 controller for the next generation. 2180 01:45:36,658 --> 01:45:37,328 They need to. 2181 01:45:37,883 --> 01:45:42,713 We need gyro and Xbox controllers and they didn't make that like. 2182 01:45:43,248 --> 01:45:45,168 A default part of exit, but while we're at it, 2183 01:45:45,168 --> 01:45:47,988 I honestly, I want a PS5 controller on everything. 2184 01:45:47,988 --> 01:45:53,678 Now, like the, the feedback on the controls, the, the triggers are so fun. 2185 01:45:54,188 --> 01:45:57,278 Um, in my opinion, I think some people are just not going to care about that. 2186 01:45:57,558 --> 01:45:59,848 Um, kind of feedback like that. 2187 01:45:59,848 --> 01:45:59,987 Adaptive 2188 01:45:59,988 --> 01:46:00,418 triggers. 2189 01:46:01,398 --> 01:46:01,978 Yeah. 2190 01:46:02,028 --> 01:46:02,638 Oh, dude. 2191 01:46:02,638 --> 01:46:03,378 I, I, I. 2192 01:46:03,718 --> 01:46:04,178 They're fun. 2193 01:46:04,228 --> 01:46:05,138 I really like that. 2194 01:46:05,148 --> 01:46:08,768 Like, if the developers do it right, like, I think in some Call of Duty 2195 01:46:08,768 --> 01:46:12,238 games, I don't know if it's in the newest one, but I know a lot of some of the 2196 01:46:12,238 --> 01:46:14,098 older Call of Duty games are on PS5. 2197 01:46:14,648 --> 01:46:17,738 Like, if you have different guns, they have different trigger resistances. 2198 01:46:18,698 --> 01:46:19,068 Ooh. 2199 01:46:19,108 --> 01:46:21,298 And I think that shit, and I think that shit is really cool. 2200 01:46:21,298 --> 01:46:22,848 Resident Evil 8 does it. 2201 01:46:23,173 --> 01:46:27,942 The astrobot really plays off of this like a ton and the gyro 2202 01:46:27,943 --> 01:46:29,063 gyro stuff that they do with it. 2203 01:46:29,063 --> 01:46:29,633 It's just fun. 2204 01:46:29,633 --> 01:46:30,673 It's all round. 2205 01:46:31,513 --> 01:46:32,433 I don't know. 2206 01:46:32,883 --> 01:46:33,653 Astrobot sold me. 2207 01:46:33,673 --> 01:46:34,363 I'm like in it. 2208 01:46:34,383 --> 01:46:37,013 I'm a different person now, I think than a couple weeks ago, 2209 01:46:37,593 --> 01:46:39,793 and I'd love to see steam. 2210 01:46:40,163 --> 01:46:44,193 I'd love to see the new steam controller to try to pack in as many 2211 01:46:44,193 --> 01:46:46,243 cool features like this is possible. 2212 01:46:46,998 --> 01:46:50,508 I don't know what patents they'd have to go around on that, but that's my 2213 01:46:50,628 --> 01:46:51,058 dream. 2214 01:46:52,338 --> 01:46:55,978 So what I want I want the new whatever this steam controller 2 to 2215 01:46:55,988 --> 01:46:58,528 be to be the de facto pc controller, 2216 01:46:58,698 --> 01:47:03,108 so There is one feature i'm missing from the original steam controller the 2217 01:47:03,118 --> 01:47:05,008 dual stage triggers if you remember. 2218 01:47:05,988 --> 01:47:06,957 Oh, I loved the 2219 01:47:08,638 --> 01:47:09,238 Those, 2220 01:47:10,418 --> 01:47:14,007 they were great for, for GameCube emulation. 2221 01:47:14,008 --> 01:47:16,018 Those need to come back, I feel. 2222 01:47:16,088 --> 01:47:21,328 They need to come back for the, uh, the, uh, Steam Deck Controller. 2223 01:47:21,908 --> 01:47:23,928 Or the Steam Controller, or whatever, I don't know. 2224 01:47:24,548 --> 01:47:28,368 And I Do you think they'll add, would you want them to 2225 01:47:28,368 --> 01:47:29,968 add that to the Steam Deck too? 2226 01:47:30,328 --> 01:47:31,148 Because I know I would. 2227 01:47:31,638 --> 01:47:35,198 I know it's a bit of a weird one because people prefer having like, analog 2228 01:47:35,198 --> 01:47:37,588 inputs, but like, they could do both. 2229 01:47:37,658 --> 01:47:41,458 They could have like, the first like, part of it be like, analog, right? 2230 01:47:41,758 --> 01:47:45,788 And then like, You can press it down extra to like, actuate a switch at the bottom. 2231 01:47:46,508 --> 01:47:46,688 They can 2232 01:47:46,688 --> 01:47:47,148 do that too. 2233 01:47:47,188 --> 01:47:47,618 Yeah. 2234 01:47:48,708 --> 01:47:50,248 I mean, that's totally possible. 2235 01:47:50,308 --> 01:47:55,298 Uh, they, they can, you can simulate that though with, with the haptics. 2236 01:47:55,578 --> 01:47:58,678 Um, and that's what they were talking about when they removed that, like, 2237 01:47:59,208 --> 01:48:04,448 um, that feature from the Steam Deck, where they said that it's, 2238 01:48:04,998 --> 01:48:06,238 uh, what the heck is it called? 2239 01:48:07,068 --> 01:48:10,818 If you go in, you can actually emulate it in the Steam input settings. 2240 01:48:12,633 --> 01:48:17,613 But it's not, it's not quite the same, um, but if they did what James 2241 01:48:17,613 --> 01:48:21,763 is talking about with the resistive triggers or whatever, they would, they 2242 01:48:21,763 --> 01:48:25,073 could be, they could simulate that with resistive triggers, which would be cool. 2243 01:48:25,303 --> 01:48:29,123 Yeah, I think, I mean, valve, I think steam does support 2244 01:48:29,123 --> 01:48:30,533 the dual, the, uh, dual sense. 2245 01:48:30,533 --> 01:48:33,533 And I think it's an option you can do with steam input. 2246 01:48:33,953 --> 01:48:34,233 There's 2247 01:48:35,183 --> 01:48:36,293 no resistive. 2248 01:48:36,293 --> 01:48:37,153 I don't think so. 2249 01:48:37,303 --> 01:48:38,433 Yeah, I don't think they support. 2250 01:48:38,803 --> 01:48:41,643 I don't think they support that feature, but they do support the dual sense. 2251 01:48:42,833 --> 01:48:47,773 They do support the DualSense to a point, I wouldn't say it's like any, 2252 01:48:47,803 --> 01:48:52,763 really any better than the Xbox, except for, does it support the gyro in it? 2253 01:48:53,688 --> 01:48:54,158 Yeah, 2254 01:48:54,528 --> 01:48:55,098 I think 2255 01:48:55,108 --> 01:48:57,478 it works gyro and that's awesome. 2256 01:48:57,548 --> 01:48:59,878 I think it does but in a very weird way 2257 01:49:00,138 --> 01:49:01,798 It's well, they split it in half. 2258 01:49:01,798 --> 01:49:05,488 I think yeah, like by default and you can change it to one big track 2259 01:49:06,228 --> 01:49:08,478 Yeah, and I think it all depends on how the developers 2260 01:49:08,478 --> 01:49:09,778 support it, too Yeah, I think 2261 01:49:10,008 --> 01:49:13,588 if if the game supports no, sorry, I think you're gonna say 2262 01:49:13,598 --> 01:49:17,998 yeah so I think if yeah, so if a game supports like Legitimate DualSense 2263 01:49:19,028 --> 01:49:22,848 support, then it has access to every feature, like the resistive 2264 01:49:22,878 --> 01:49:27,198 triggers, the uh, gyro, like for native aiming, stuff like that. 2265 01:49:27,878 --> 01:49:29,008 But not on the PC, right? 2266 01:49:29,068 --> 01:49:30,657 On PC, yeah. 2267 01:49:30,658 --> 01:49:31,778 Oh, really? 2268 01:49:31,938 --> 01:49:32,328 I believe so. 2269 01:49:32,338 --> 01:49:37,288 Okay, so they, so if I hooked up, uh, I don't know if it would 2270 01:49:37,568 --> 01:49:41,578 matter between SteamOS or Windows on this, because I think it's the 2271 01:49:41,578 --> 01:49:43,598 same drivers, or the same mapping. 2272 01:49:44,358 --> 01:49:49,448 If I hooked this up and played Resident Evil 8 with the controller, would it have? 2273 01:49:49,758 --> 01:49:52,978 The resistive triggers because it does on the PlayStation. 2274 01:49:53,348 --> 01:49:57,108 I think it's only for like first party Sony games that 2275 01:49:57,188 --> 01:49:58,868 it supports all the features. 2276 01:49:59,328 --> 01:50:01,328 But I think any game on PC, I 2277 01:50:01,328 --> 01:50:04,088 think any game could in theory, but I think the most prominent 2278 01:50:04,088 --> 01:50:05,438 ones are the Sony games. 2279 01:50:07,088 --> 01:50:10,468 They really need to work on that, especially, I don't know, there needs 2280 01:50:10,468 --> 01:50:13,598 to be a champion that really just says, Hey, developers, let's let's 2281 01:50:14,318 --> 01:50:17,418 sink these things because you've already they've like Resident Evil 2282 01:50:17,418 --> 01:50:19,958 7 or 8 already has support for this. 2283 01:50:20,473 --> 01:50:21,093 For PlayStation. 2284 01:50:21,093 --> 01:50:24,713 So just port it on over to the PC. 2285 01:50:24,713 --> 01:50:25,763 It shouldn't be that hard, right? 2286 01:50:27,093 --> 01:50:27,513 I don't know. 2287 01:50:27,703 --> 01:50:28,283 Maybe it isn't. 2288 01:50:28,483 --> 01:50:34,023 There's a list of games on PC Gaming Wiki that natively, PC games 2289 01:50:34,023 --> 01:50:35,283 that natively support DualSense. 2290 01:50:36,033 --> 01:50:36,773 Do you have that? 2291 01:50:36,853 --> 01:50:37,833 Dude, can you share that? 2292 01:50:37,843 --> 01:50:39,063 That'd be awesome in the chat. 2293 01:50:39,863 --> 01:50:41,653 Because I'd love to go down that route. 2294 01:50:41,723 --> 01:50:46,913 Um, I don't play with controllers very often, but platformers, I have to. 2295 01:50:46,913 --> 01:50:49,933 And some other games, I kind of just have to use a controller. 2296 01:50:50,293 --> 01:50:50,553 That's fair. 2297 01:50:50,903 --> 01:50:51,793 It's just so much better. 2298 01:50:52,238 --> 01:50:56,568 Yeah, um, I can't empathize with people that use keyboards on platformers unless 2299 01:50:56,568 --> 01:51:00,058 like they just don't have a controller But like if they have the ability, I have 2300 01:51:00,458 --> 01:51:04,058 I mean like, if they have the ability to buy a controller, I feel like they should. 2301 01:51:06,438 --> 01:51:07,578 Yeah, no, I agree. 2302 01:51:07,578 --> 01:51:10,118 I agree Yeah, it's just the only way to do it. 2303 01:51:11,078 --> 01:51:19,243 I Hmm like so with A lot of steam and valve coming out with 2304 01:51:19,243 --> 01:51:21,573 a bunch of different products potentially in the next three years. 2305 01:51:21,573 --> 01:51:27,463 I think, you know, we'll have like, excuse me, we'll have, um, a 2306 01:51:27,463 --> 01:51:29,163 console like experience on the TV. 2307 01:51:29,163 --> 01:51:30,913 I think they're going to potentially release Fremont. 2308 01:51:31,323 --> 01:51:38,123 That will be, uh, console based, um, whatever you call that. 2309 01:51:38,523 --> 01:51:43,623 Then, you know, the headset, uh, the VR headset, it would be interesting for 2310 01:51:43,623 --> 01:51:47,283 them to really push controller support. 2311 01:51:47,283 --> 01:51:47,293 Yeah. 2312 01:51:47,293 --> 01:51:47,302 Yeah. 2313 01:51:47,803 --> 01:51:52,063 Even more so, so that we have, like, the best experience 2314 01:51:52,073 --> 01:51:53,333 when we sit down at the TV. 2315 01:51:54,133 --> 01:51:54,883 I'd love to see that. 2316 01:51:55,683 --> 01:52:01,005 So, also, speaking of, uh, PC Gaming Wiki, apparently they have a section of that 2317 01:52:01,005 --> 01:52:05,193 list where ga with games that support adaptive triggers and haptic feedback. 2318 01:52:05,803 --> 01:52:09,743 You do have to disable Steam input emulation for these particular games. 2319 01:52:09,753 --> 01:52:11,653 I think you can do it on a per game basis. 2320 01:52:12,823 --> 01:52:17,403 But it is something that is available, like, on Helldivers, too. 2321 01:52:17,738 --> 01:52:19,678 Adaptive triggers over Bluetooth is supported. 2322 01:52:21,158 --> 01:52:21,798 Oh, wow. 2323 01:52:22,098 --> 01:52:27,038 Horizon zero dawn remastered supports, supports, uh, adaptive triggers over 2324 01:52:27,038 --> 01:52:31,328 Bluetooth or through, uh, the steam API. 2325 01:52:32,558 --> 01:52:32,868 Cool. 2326 01:52:32,868 --> 01:52:32,908 I 2327 01:52:32,908 --> 01:52:33,448 didn't know that. 2328 01:52:33,538 --> 01:52:34,988 That is cool. 2329 01:52:35,018 --> 01:52:35,708 Okay. 2330 01:52:35,938 --> 01:52:37,878 So hell divers, I play hell divers. 2331 01:52:37,908 --> 01:52:40,758 I mean, my friends have been playing it on the PC with a controller. 2332 01:52:40,758 --> 01:52:41,978 I'm now I'm kind of curious. 2333 01:52:41,978 --> 01:52:42,768 Maybe I'll try that. 2334 01:52:43,268 --> 01:52:43,608 Yeah. 2335 01:52:44,883 --> 01:52:48,723 There's a hack you can get for Half Life Alyx that adds adaptive trigger support. 2336 01:52:50,323 --> 01:52:55,053 That would be cool, except for, I think it would ruin it for me. 2337 01:52:55,463 --> 01:52:56,073 Yeah, well, I 2338 01:52:56,073 --> 01:52:59,243 think, I think that's probably for, like, the The non VR. 2339 01:52:59,293 --> 01:53:02,423 Like, the flat screen, the non VR mod. 2340 01:53:02,423 --> 01:53:03,522 Ohhh. 2341 01:53:03,703 --> 01:53:04,053 That 2342 01:53:04,403 --> 01:53:05,613 seems kind of silly, though. 2343 01:53:06,353 --> 01:53:07,213 I don't know if I would I know. 2344 01:53:08,893 --> 01:53:11,743 Alan Wake 2, uh Alan 2345 01:53:11,743 --> 01:53:12,673 Wake 2 supported? 2346 01:53:12,673 --> 01:53:15,093 I totally would play that with a controller or a keyboard. 2347 01:53:15,528 --> 01:53:16,318 I was, I was wrong. 2348 01:53:16,328 --> 01:53:20,878 I mean, even the Witcher 3 supports, uh, you have to have the next gen update, 2349 01:53:20,888 --> 01:53:25,538 but that even Witcher 3, that's cool. 2350 01:53:25,908 --> 01:53:26,278 Ghost of 2351 01:53:26,278 --> 01:53:29,628 Tsushima also supports, uh, adaptive triggers over Bluetooth 2352 01:53:29,868 --> 01:53:32,548 natively or Steam input API. 2353 01:53:33,388 --> 01:53:34,358 That's pretty cool. 2354 01:53:35,148 --> 01:53:35,528 Man. 2355 01:53:36,168 --> 01:53:38,897 Dude, that is all, dude, you guys made my day. 2356 01:53:38,898 --> 01:53:44,018 I did not realize how many games are supporting this feature. 2357 01:53:44,018 --> 01:53:50,298 I play with, I play with this with like platformers and sometimes other 2358 01:53:50,308 --> 01:53:54,098 things on the PC, but apparently I'm not choosing the right games, 2359 01:53:54,128 --> 01:53:55,438 which there's plenty of them. 2360 01:53:56,488 --> 01:53:57,678 And then just wait till the animal 2361 01:53:57,678 --> 01:54:04,758 well, what animal wells, animal well supports the, the haptic feedback, 2362 01:54:04,798 --> 01:54:09,868 like the native haptic feedback, as well as speaker and touch pad support. 2363 01:54:10,208 --> 01:54:10,918 That is. 2364 01:54:11,288 --> 01:54:11,808 Awesome. 2365 01:54:11,818 --> 01:54:12,728 Cause that's another cool thing. 2366 01:54:12,728 --> 01:54:13,758 This has a speaker in it. 2367 01:54:13,758 --> 01:54:19,248 So you have like different, like it is just different because like with 2368 01:54:19,338 --> 01:54:21,638 Astro Bot, you'll be playing through things and then you'll hear like 2369 01:54:21,638 --> 01:54:25,018 an echo down on the controller and the feedback is just kind of cool. 2370 01:54:25,428 --> 01:54:25,608 Dude. 2371 01:54:25,608 --> 01:54:27,138 I haven't played animal well yet. 2372 01:54:27,138 --> 01:54:27,908 I bought it. 2373 01:54:28,333 --> 01:54:28,693 Yeah, 2374 01:54:28,783 --> 01:54:30,343 I definitely know how I'm playing this now. 2375 01:54:30,383 --> 01:54:31,283 I'm playing it. 2376 01:54:32,483 --> 01:54:35,423 I'm gonna hook it up to my Steam Deck, to the TV, and hopefully it 2377 01:54:35,423 --> 01:54:36,753 plays that way, if not, Windows. 2378 01:54:37,083 --> 01:54:41,523 The, the fact that, I, I didn't realize it was so many games, or that it was 2379 01:54:41,523 --> 01:54:43,123 third party games that supported it. 2380 01:54:43,483 --> 01:54:48,263 Because the last time I knew, there was no, like, good driver, but 2381 01:54:48,263 --> 01:54:49,633 that was when it first came out. 2382 01:54:49,673 --> 01:54:50,683 Like, I haven't followed it. 2383 01:54:51,153 --> 01:54:56,973 But, the fact that so many games now have Adaptive Trigger Support on PC, Tells me 2384 01:54:56,973 --> 01:55:02,043 that valve really needs to do this with their next gen, uh, controllers, like 2385 01:55:02,113 --> 01:55:05,323 even, even like the Ibex or whatever they're calling it, is that, is that what 2386 01:55:05,323 --> 01:55:06,913 they're calling the steam controller too? 2387 01:55:07,533 --> 01:55:09,933 That's, uh, that's what they should do. 2388 01:55:10,163 --> 01:55:11,243 I want to see that. 2389 01:55:12,493 --> 01:55:13,153 I agree with that. 2390 01:55:13,153 --> 01:55:14,423 Let's get a standard on PC. 2391 01:55:14,783 --> 01:55:17,133 Add as much of this stuff as you can into it. 2392 01:55:17,223 --> 01:55:24,113 PS five controller is the, um, kind of golden controller for me personally. 2393 01:55:25,083 --> 01:55:29,043 Um, bar if you need to use touchpads and stuff like that, but it's 2394 01:55:29,043 --> 01:55:33,313 so hard to, like, incorporate touchpads and analog sticks. 2395 01:55:33,343 --> 01:55:34,773 So it'll be interesting to see what they do. 2396 01:55:35,683 --> 01:55:35,943 Dude, 2397 01:55:35,943 --> 01:55:36,833 No Man's Sky 2398 01:55:36,833 --> 01:55:38,073 supports adaptive triggers. 2399 01:55:39,153 --> 01:55:39,583 Mmm. 2400 01:55:39,713 --> 01:55:40,443 That's awesome. 2401 01:55:41,283 --> 01:55:42,733 Okay, I'm gonna try this. 2402 01:55:42,983 --> 01:55:44,743 Yeah, that's pretty cool. 2403 01:55:44,743 --> 01:55:46,153 I, I think I need it. 2404 01:55:46,303 --> 01:55:51,623 I think I need a new DualSense because the one I had, so I bought a PS5 used 2405 01:55:51,623 --> 01:55:53,193 with the hope of, like, maybe hacking it. 2406 01:55:54,083 --> 01:55:55,023 And it came with a DualSense. 2407 01:55:55,993 --> 01:56:00,183 And, like, It's okay, I guess, the DualSense, but I think I need a new one. 2408 01:56:00,183 --> 01:56:03,773 Yeah, it's definitely, this is my go to controller. 2409 01:56:03,783 --> 01:56:05,993 Especially since you're a controller guy, Hitech. 2410 01:56:05,993 --> 01:56:08,383 I don't know, for fighter games, how good it is, but 2411 01:56:08,953 --> 01:56:14,403 I know for the DualSense, I think among, like, the standard controllers, 2412 01:56:14,403 --> 01:56:17,363 it's among one of the better ones, especially the D pad, I feel. 2413 01:56:17,443 --> 01:56:20,523 Especially for, like, doing rolling inputs, because you have 2414 01:56:20,523 --> 01:56:24,403 to do a quarter circle to throw a Hadouken, and a Tatsumaki. 2415 01:56:25,278 --> 01:56:31,868 I love the d pad for Tony Hawk, because that's how I played it. 2416 01:56:31,868 --> 01:56:32,858 I played it with PlayStation. 2417 01:56:33,028 --> 01:56:37,808 Yeah, I'm so glad that we're in a group where no one pronounces 2418 01:56:37,808 --> 01:56:39,508 it fucking Ninja Gaiden. 2419 01:56:39,934 --> 01:56:40,164 Don't. 2420 01:56:40,824 --> 01:56:41,524 Oh my god. 2421 01:56:42,464 --> 01:56:44,084 You know that I've said it before. 2422 01:56:44,084 --> 01:56:45,164 I've called myself out. 2423 01:56:45,794 --> 01:56:46,994 I call it both, actually. 2424 01:56:47,444 --> 01:56:48,364 I never know what to call it. 2425 01:56:49,414 --> 01:56:50,164 Yeah, but then 2426 01:56:50,164 --> 01:56:50,984 also, uh 2427 01:56:53,084 --> 01:56:55,344 Every time someone says it like that, it just kind of takes me back to like, 2428 01:56:56,034 --> 01:56:59,934 when no one knew how to pronou no one knew how to say a fuckin reused name. 2429 01:56:59,934 --> 01:57:01,404 They used to call it Rye U. 2430 01:57:01,964 --> 01:57:03,554 Like fuckin rye bread. 2431 01:57:03,754 --> 01:57:06,864 I used to call it Rye U too, cause I didn't know any better. 2432 01:57:06,864 --> 01:57:08,594 Don't come to me for pronouncing things. 2433 01:57:08,594 --> 01:57:10,794 I infamously really bad at it. 2434 01:57:12,234 --> 01:57:12,934 Yeah, me too. 2435 01:57:12,934 --> 01:57:14,634 Ah, man. 2436 01:57:15,054 --> 01:57:17,264 Um, any other news that we have for this week? 2437 01:57:17,274 --> 01:57:21,334 Like, this is honestly, I think we don't even have it on here. 2438 01:57:21,384 --> 01:57:24,754 And the thing I'm most excited for is this controller stuff you guys brought me. 2439 01:57:24,894 --> 01:57:27,144 So, uh, you made my weekend. 2440 01:57:27,354 --> 01:57:29,744 I think I'm gonna go try a couple of games now with this. 2441 01:57:30,584 --> 01:57:31,604 Hook it up to my TV. 2442 01:57:32,124 --> 01:57:34,324 I don't really know, man. 2443 01:57:34,414 --> 01:57:36,414 I don't really know what more we can say besides. 2444 01:57:37,379 --> 01:57:38,149 Play Ninja Gaiden. 2445 01:57:39,009 --> 01:57:40,069 If you have it on Game Pass. 2446 01:57:40,069 --> 01:57:41,589 Yeah. 2447 01:57:42,849 --> 01:57:48,109 Yeah, I play it like I think that series needs more love and hopefully 2448 01:57:48,109 --> 01:57:51,649 they You know, the new one's gonna take all the folly and fix it 2449 01:57:51,689 --> 01:57:53,399 that the third one had it's also 2450 01:57:53,399 --> 01:57:56,769 a like revolutionary series Like the original NES like games. 2451 01:57:56,809 --> 01:58:01,614 They were like the first games with cutscenes period like, you know, like 2452 01:58:01,974 --> 01:58:03,954 They didn't exist before them, apparently. 2453 01:58:03,954 --> 01:58:05,344 Yeah, I don't know about that. 2454 01:58:05,344 --> 01:58:07,184 That's an interesting little factoid on that. 2455 01:58:07,194 --> 01:58:09,794 Like, that's, that's interesting. 2456 01:58:09,894 --> 01:58:10,854 I did not know that. 2457 01:58:10,854 --> 01:58:15,254 I just know that, like, they're really old, and they are very, like, it's 2458 01:58:15,254 --> 01:58:21,804 a very, very difficult, but it's also a big part of gaming history. 2459 01:58:21,804 --> 01:58:24,364 So Yeah, it was like almost a lot of games. 2460 01:58:24,404 --> 01:58:25,394 There's like 20 minutes of cut 2461 01:58:25,394 --> 01:58:28,864 scenes in like the first game, which is crazy to think about. 2462 01:58:30,264 --> 01:58:31,434 Might as well be a movie, man. 2463 01:58:31,664 --> 01:58:33,804 Dude, the first movie on a game console. 2464 01:58:35,521 --> 01:58:36,201 Then you got. 2465 01:58:36,301 --> 01:58:39,351 Oh, my gosh, I'm not going to that'd be a fun topic someday to cover 2466 01:58:39,351 --> 01:58:41,491 like games that are just movies. 2467 01:58:42,221 --> 01:58:44,241 Um, Metal Gear Solid 4. 2468 01:58:45,141 --> 01:58:48,291 We we need to do a special episode or two soon. 2469 01:58:48,961 --> 01:58:51,446 Um, Yeah, anything else high tech? 2470 01:58:52,386 --> 01:58:55,066 Um, I can't think of anything right now. 2471 01:58:55,106 --> 01:58:57,906 Let's see if there's any last minute topics that someone just 2472 01:58:57,906 --> 01:58:59,676 posted just now on r slash games. 2473 01:59:00,546 --> 01:59:01,066 Oh God 2474 01:59:03,596 --> 01:59:05,386 We're at we're at a nice round 2475 01:59:05,396 --> 01:59:06,276 two hours 2476 01:59:08,516 --> 01:59:13,436 See Gran Turismo 7 series highest selling title in the US Xbox series 2477 01:59:13,436 --> 01:59:19,156 SX trailing behind Xbox one sales in the US Well, PS5 outpaces PS4. 2478 01:59:20,066 --> 01:59:20,706 Let's see what else. 2479 01:59:20,736 --> 01:59:25,586 Uh, Digital Foundry, DLSS4, let's see. 2480 01:59:25,916 --> 01:59:30,516 The rate of decline in US physical video game software 2481 01:59:30,516 --> 01:59:32,006 spending accelerated in 2024. 2482 01:59:32,203 --> 01:59:36,043 Spending on physical games has been cut, but, has been cut, 2483 01:59:36,533 --> 01:59:38,423 more has been cut in half. 2484 01:59:38,753 --> 01:59:42,433 Well, more than in half since 2021, and it is now more than 2485 01:59:42,653 --> 01:59:45,533 85 percent below its 2008 peak. 2486 01:59:46,223 --> 01:59:47,713 Man, 2008 was a crazy year. 2487 01:59:47,723 --> 01:59:51,563 I think that was when, like, Halo 3 and the Orange Box came out. 2488 01:59:52,173 --> 01:59:52,443 2007. 2489 01:59:53,183 --> 01:59:53,593 It was Halo 3. 2490 01:59:53,773 --> 01:59:54,893 Oh, well, my bad. 2491 01:59:55,943 --> 01:59:57,222 Orange Box came out in 2008, right? 2492 01:59:57,223 --> 02:00:02,353 2007 was one of the greatest years in video game history, in my opinion. 2493 02:00:02,773 --> 02:00:03,323 Which year? 2494 02:00:03,723 --> 02:00:04,483 2007. 2495 02:00:04,483 --> 02:00:06,083 That was, like, when Halo 3 came out. 2496 02:00:06,173 --> 02:00:06,683 I remember. 2497 02:00:07,483 --> 02:00:10,613 Halo 3, Mass Effect, Bioshock, Rock Band. 2498 02:00:11,013 --> 02:00:12,373 There was so many good games that 2499 02:00:12,613 --> 02:00:13,753 was there a dead space. 2500 02:00:13,953 --> 02:00:16,213 I don't know if you can count that personal dead space. 2501 02:00:16,233 --> 02:00:17,353 I don't Starcraft 2. 2502 02:00:17,353 --> 02:00:17,573 I think 2503 02:00:17,573 --> 02:00:19,713 dead space was later, like 2009. 2504 02:00:20,573 --> 02:00:21,582 Yeah, but even like 2505 02:00:21,583 --> 02:00:24,443 Mirror's Edge was like, coming out, come out that year. 2506 02:00:24,453 --> 02:00:24,563 That 2507 02:00:24,563 --> 02:00:26,302 Mirror's Edge was a, that was it. 2508 02:00:26,303 --> 02:00:26,703 Yeah. 2509 02:00:26,763 --> 02:00:28,643 Dead Space 1 was in 2008. 2510 02:00:30,003 --> 02:00:30,903 That's it. 2511 02:00:31,143 --> 02:00:32,343 So the next year was the best one. 2512 02:00:32,613 --> 02:00:33,853 No, no, honestly. 2513 02:00:33,863 --> 02:00:36,563 Bio, uh, uh, Mass Effect is an amazing game. 2514 02:00:36,563 --> 02:00:37,623 Was it the first one that came? 2515 02:00:37,623 --> 02:00:37,753 Yeah. 2516 02:00:38,348 --> 02:00:41,128 Yeah, that game is amazing. 2517 02:00:41,768 --> 02:00:45,008 That was, that year I spent, I think that's the most I've ever spent, 2518 02:00:45,548 --> 02:00:47,468 like, on video games was that year. 2519 02:00:47,528 --> 02:00:53,548 Like, I think I bought my Xbox 360 in 2006, and then I had, like, every 2520 02:00:53,548 --> 02:00:55,058 game that came out the next year. 2521 02:00:56,598 --> 02:01:01,097 I remember picking up Mass Effect right when my finals started. 2522 02:01:01,428 --> 02:01:04,608 At the end of the year, it was kind of a mistake. 2523 02:01:04,668 --> 02:01:10,478 I, oh my God, the week of finals, I beat Mass Effect and like almost 2524 02:01:10,478 --> 02:01:12,088 100 percent of it kind of thing. 2525 02:01:12,138 --> 02:01:14,948 And also my God did my finals. 2526 02:01:15,558 --> 02:01:16,128 You didn't fail. 2527 02:01:16,128 --> 02:01:16,528 Did you? 2528 02:01:17,528 --> 02:01:18,078 No, I didn't. 2529 02:01:18,098 --> 02:01:18,978 I did fine. 2530 02:01:19,028 --> 02:01:22,088 Like, honestly, I, I, I did pretty good. 2531 02:01:22,088 --> 02:01:24,348 I didn't get that much sleep though. 2532 02:01:24,893 --> 02:01:25,253 Oh. 2533 02:01:25,253 --> 02:01:25,803 Well, hey, man. 2534 02:01:25,803 --> 02:01:28,773 It was the way I managed stress, I guess, I would go back and forth 2535 02:01:28,773 --> 02:01:30,503 between studying and playing the game. 2536 02:01:30,603 --> 02:01:32,973 Well, hey, man, you beat Mass Effect 1, that's all that matters. 2537 02:01:33,023 --> 02:01:35,127 You get a hero's rest now. 2538 02:01:35,127 --> 02:01:35,809 The worst 2539 02:01:35,809 --> 02:01:37,173 of the Mass Effects. 2540 02:01:37,173 --> 02:01:38,196 It's really good. 2541 02:01:38,196 --> 02:01:43,303 It's a good game, but Mass Effect 2 is so much better. 2542 02:01:43,303 --> 02:01:45,673 But you also have to play that one to really get into the, 2543 02:01:45,683 --> 02:01:46,993 like, other three in the trilogy. 2544 02:01:47,033 --> 02:01:47,673 Oh, I 2545 02:01:47,673 --> 02:01:49,013 highly recommend it still. 2546 02:01:49,053 --> 02:01:50,243 It's just, yeah. 2547 02:01:51,663 --> 02:01:55,303 It's really hard to believe that Halo 3 is almost 20 years old. 2548 02:01:55,533 --> 02:01:56,873 It's like 18 years old. 2549 02:01:57,473 --> 02:01:58,883 Oh my god. 2550 02:01:58,893 --> 02:01:58,903 I 2551 02:01:59,103 --> 02:01:59,843 don't like that. 2552 02:02:00,413 --> 02:02:01,193 I don't like that. 2553 02:02:01,733 --> 02:02:02,553 Crazy. 2554 02:02:02,653 --> 02:02:05,913 I just looked up like all the games that I mentioned and they all came 2555 02:02:05,913 --> 02:02:08,253 out in August, September or November. 2556 02:02:08,633 --> 02:02:09,663 Like of that year? 2557 02:02:09,723 --> 02:02:11,793 There were so of that of 2007. 2558 02:02:11,793 --> 02:02:12,103 Yeah. 2559 02:02:12,763 --> 02:02:14,823 What a fucking time to be alive. 2560 02:02:14,873 --> 02:02:16,093 When did Orange Box come out? 2561 02:02:17,113 --> 02:02:18,493 I think that was 2007. 2562 02:02:18,953 --> 02:02:19,363 Was it? 2563 02:02:19,413 --> 02:02:19,783 Oh. 2564 02:02:21,098 --> 02:02:22,838 It was 2007! 2565 02:02:22,838 --> 02:02:24,238 Holy shit, that was a crazy year. 2566 02:02:24,238 --> 02:02:26,938 October, October 2007, it was There you go. 2567 02:02:26,948 --> 02:02:29,668 Literally, that was one of the greatest years ever. 2568 02:02:29,668 --> 02:02:32,008 And then, and then, like, I think 2008? 2569 02:02:32,858 --> 02:02:35,098 Was like the indie revolution, right? 2570 02:02:35,128 --> 02:02:39,108 Like it was, there was braid and, uh, and a bunch of other 2571 02:02:39,108 --> 02:02:40,528 games on Xbox live arcade. 2572 02:02:40,528 --> 02:02:42,808 And I was like, Whoa, these games are awesome. 2573 02:02:42,848 --> 02:02:44,558 Castle crashers came out that year too, I think. 2574 02:02:44,558 --> 02:02:44,928 Right? 2575 02:02:45,368 --> 02:02:45,958 Yeah. 2576 02:02:46,008 --> 02:02:46,478 Yeah. 2577 02:02:47,118 --> 02:02:47,408 Oh, that's it. 2578 02:02:47,748 --> 02:02:48,968 That's a full castle. 2579 02:02:49,028 --> 02:02:49,888 Crashers was so good. 2580 02:02:49,908 --> 02:02:52,888 And then, um, When did Bastion come out? 2581 02:02:53,358 --> 02:02:55,638 Uh, let's find out. 2582 02:02:55,888 --> 02:02:58,528 Video game, right here, we came out in 2011. 2583 02:02:58,558 --> 02:02:59,258 So that was a little later. 2584 02:02:59,728 --> 02:03:01,138 But, dude, still. 2585 02:03:01,558 --> 02:03:02,418 You guys are funny. 2586 02:03:03,098 --> 02:03:07,048 Anyway, I just, I have such fond memories of the original, of the 360. 2587 02:03:07,288 --> 02:03:08,118 I have to say, like. 2588 02:03:08,118 --> 02:03:10,318 Whatever, dude, this is a great. 2589 02:03:10,328 --> 02:03:11,278 It's great system. 2590 02:03:11,418 --> 02:03:12,318 Amazing system. 2591 02:03:12,318 --> 02:03:14,508 In my opinion, beyond the name of it. 2592 02:03:14,558 --> 02:03:15,258 It was great. 2593 02:03:15,928 --> 02:03:16,468 Great system. 2594 02:03:16,538 --> 02:03:20,678 Kids will never experience a moment like the Xbox 360 ever again. 2595 02:03:21,768 --> 02:03:22,398 No, no. 2596 02:03:22,943 --> 02:03:24,253 Fucking Midnight releases are dead 2597 02:03:24,253 --> 02:03:24,463 too. 2598 02:03:24,473 --> 02:03:26,123 Remember, remember Midnight releases? 2599 02:03:26,163 --> 02:03:30,363 Dude, I went to the Midnight release of Halo Reach with my brother 2600 02:03:30,383 --> 02:03:32,963 Evan, and I got a photo of him. 2601 02:03:34,403 --> 02:03:34,853 Oh my god. 2602 02:03:34,923 --> 02:03:36,783 Dude, this is the most ridiculous photo. 2603 02:03:37,043 --> 02:03:38,393 The GameStop employee. 2604 02:03:38,653 --> 02:03:42,203 Is like, like, just, dead eyed, it's midnight, and he's 2605 02:03:42,203 --> 02:03:43,363 like, I don't wanna be here. 2606 02:03:43,543 --> 02:03:46,383 And my brother, Evan, has like, this goofy grin on his face. 2607 02:03:46,403 --> 02:03:49,983 He's shaking the hand of the GameStop employee as he's getting 2608 02:03:49,983 --> 02:03:52,123 the Dude, we you should send us 2609 02:03:52,153 --> 02:03:55,773 the if you can find that, we should like, put this on that vid on this video. 2610 02:03:56,133 --> 02:03:56,783 That's funny. 2611 02:03:56,793 --> 02:03:56,923 I 2612 02:03:56,923 --> 02:03:58,513 have no idea where that photo is. 2613 02:03:58,563 --> 02:04:01,343 I see it so clearly in my head, I gotta find it. 2614 02:04:01,343 --> 02:04:02,623 But it's just ridiculous. 2615 02:04:02,913 --> 02:04:04,213 It's such a stupid image. 2616 02:04:04,553 --> 02:04:05,443 Oh my god. 2617 02:04:05,818 --> 02:04:08,878 Dude, I bet she I don't blame that GameStop employee. 2618 02:04:08,878 --> 02:04:12,048 I'd rather be at home playing Halo Reach as well instead of selling it to people. 2619 02:04:13,558 --> 02:04:17,768 Um, when I worked at GameStop, I actually enjoyed doing midnight releases even 2620 02:04:18,158 --> 02:04:21,548 because then we would sometimes get like a TV or we would be able to play 2621 02:04:21,548 --> 02:04:23,688 it there also, but it's also just fun. 2622 02:04:23,708 --> 02:04:27,518 It was fun to be up until midnight and just nerding out about stuff. 2623 02:04:27,568 --> 02:04:28,088 I liked it. 2624 02:04:28,088 --> 02:04:28,768 It was crazy, man. 2625 02:04:28,768 --> 02:04:30,068 My, my brother. 2626 02:04:30,338 --> 02:04:35,388 Yeah, they had to ID my brother, uh, who I think, well, that, well, no, 2627 02:04:35,388 --> 02:04:38,568 I don't think they ID does actually, but I definitely wasn't old enough to 2628 02:04:38,578 --> 02:04:40,298 buy a mature, like an M rated game. 2629 02:04:40,298 --> 02:04:40,348 Yeah. 2630 02:04:41,213 --> 02:04:47,183 At the time of Halo 3 and I think, Halo Reach as well actually, well actually no, 2631 02:04:47,993 --> 02:04:49,393 I don't, when did Halo Reach come out? 2632 02:04:50,783 --> 02:04:52,193 2010, I think. 2633 02:04:52,673 --> 02:04:56,413 Oh yeah, I, I still wasn't old enough to buy an enumerated game legally. 2634 02:04:57,393 --> 02:04:57,743 Yeah, 2635 02:04:57,803 --> 02:04:58,273 2010. 2636 02:04:58,273 --> 02:04:58,753 Yeah. 2637 02:04:59,513 --> 02:05:04,043 But, I was 22, 23, something like that. 2638 02:05:04,083 --> 02:05:08,083 But yeah man, it's, I'm not thinking about it, I refuse to think about that. 2639 02:05:08,593 --> 02:05:11,543 Dude, where did the time go, and where did the games go? 2640 02:05:11,543 --> 02:05:12,713 I think that's a myth. 2641 02:05:12,713 --> 02:05:14,543 I think there's still amazing games that come out. 2642 02:05:14,893 --> 02:05:18,093 It might not still be the same, but, you know, I still think 2643 02:05:18,093 --> 02:05:19,213 we get a lot of good games. 2644 02:05:19,783 --> 02:05:24,983 Yeah, but I feel like what we really need is a really epic midnight release. 2645 02:05:24,983 --> 02:05:29,873 Cause like, Halo 3 used to be on the news, and Halo Reshoot, like 2646 02:05:29,883 --> 02:05:31,553 for their crazy midnight releases. 2647 02:05:32,033 --> 02:05:34,573 When's the last time you've seen a video game on the news for something like that? 2648 02:05:34,573 --> 02:05:36,583 I think the news is just pretty much political nowadays. 2649 02:05:36,583 --> 02:05:38,893 Nothing, so. 2650 02:05:39,963 --> 02:05:40,863 It makes a lot of money. 2651 02:05:40,953 --> 02:05:41,533 I'm sorry. 2652 02:05:41,533 --> 02:05:42,203 I don't mean to. 2653 02:05:42,843 --> 02:05:43,643 It makes a lot of money. 2654 02:05:43,853 --> 02:05:44,683 Games do too. 2655 02:05:44,773 --> 02:05:47,333 And there's a huge, and the thing is, I think there's also a really 2656 02:05:47,413 --> 02:05:51,763 big, uh, game news industry too. 2657 02:05:51,763 --> 02:05:56,133 So most gamers will watch YouTube and sometimes there's stuff like that. 2658 02:05:56,133 --> 02:05:59,033 Maybe they should do start doing some release midnight releases 2659 02:05:59,033 --> 02:05:59,893 and stuff like that on YouTube. 2660 02:05:59,893 --> 02:06:03,123 But I mean, it's evolved. 2661 02:06:03,163 --> 02:06:03,903 It's evolved. 2662 02:06:04,273 --> 02:06:06,893 You know what those YouTube, you know what those gamers should do? 2663 02:06:07,413 --> 02:06:09,243 They should watch our video on YouTube. 2664 02:06:09,313 --> 02:06:11,293 They should watch our channel and our podcast. 2665 02:06:11,293 --> 02:06:11,307 Yeah. 2666 02:06:12,208 --> 02:06:15,368 And they should tell us some of their old midnight release experiences. 2667 02:06:17,148 --> 02:06:18,278 I agree with that. 2668 02:06:18,508 --> 02:06:18,888 Yeah. 2669 02:06:19,868 --> 02:06:26,378 Tell us how you just, you got your system, your, you know, cause 2670 02:06:26,378 --> 02:06:27,498 there's console releases too. 2671 02:06:27,888 --> 02:06:30,948 Or your game and you went home and you did, you, you know, you called in 2672 02:06:30,948 --> 02:06:32,058 sick and you just played all night. 2673 02:06:32,108 --> 02:06:34,538 I mean, a lot of people did that. 2674 02:06:35,338 --> 02:06:35,808 Yeah. 2675 02:06:35,868 --> 02:06:36,418 Maybe I did. 2676 02:06:36,418 --> 02:06:36,758 Maybe I did. 2677 02:06:37,258 --> 02:06:41,748 I did that for, uh, actually I didn't, I didn't intentionally do it for Skyrim. 2678 02:06:42,548 --> 02:06:44,918 It just happened, it just so happened that guy actually got really 2679 02:06:44,918 --> 02:06:47,048 sick during the Skyrim's release. 2680 02:06:48,168 --> 02:06:50,358 But, hey, still going with the story. 2681 02:06:50,358 --> 02:06:51,328 Hey, you know what? 2682 02:06:52,168 --> 02:06:52,788 Good job. 2683 02:06:52,918 --> 02:06:55,887 I'm glad you're still sticking with that story just a few years later. 2684 02:06:55,887 --> 02:06:56,430 High tech, 2685 02:06:56,430 --> 02:06:59,414 it's one thing to call out of work, it's another thing 2686 02:06:59,414 --> 02:07:01,042 to call out of middle school. 2687 02:07:02,043 --> 02:07:03,043 Oh my gosh. 2688 02:07:04,183 --> 02:07:04,633 Oh my 2689 02:07:04,633 --> 02:07:04,953 gosh. 2690 02:07:05,283 --> 02:07:06,903 Nah, man, I was Damn! 2691 02:07:07,303 --> 02:07:08,223 That's brutal. 2692 02:07:08,253 --> 02:07:08,673 Sorry. 2693 02:07:09,733 --> 02:07:11,703 I gotta stop making jokes about how old you are. 2694 02:07:11,833 --> 02:07:11,943 I'm 2695 02:07:12,353 --> 02:07:12,463 sorry. 2696 02:07:12,533 --> 02:07:13,823 That's brutal. 2697 02:07:14,863 --> 02:07:16,763 I was in high school by then, thankfully. 2698 02:07:17,023 --> 02:07:17,833 Oh, okay. 2699 02:07:18,223 --> 02:07:18,733 Sorry. 2700 02:07:18,733 --> 02:07:19,632 I'm 2701 02:07:20,413 --> 02:07:21,213 such a jerk. 2702 02:07:22,483 --> 02:07:23,503 It's okay, Gardner. 2703 02:07:24,403 --> 02:07:25,063 I forgive you. 2704 02:07:25,273 --> 02:07:25,693 It's alright. 2705 02:07:25,713 --> 02:07:29,133 I'm almost, I'm almost, I almost need a walker, dude, I'm so, I'm getting so old. 2706 02:07:31,283 --> 02:07:31,833 It's okay. 2707 02:07:31,923 --> 02:07:35,503 I, the magnanimous, high tech, low life, shall forgive thee. 2708 02:07:35,503 --> 02:07:38,023 Yadda yadda yadda. 2709 02:07:38,123 --> 02:07:38,863 Thou shalt Taking the 2710 02:07:38,863 --> 02:07:39,643 higher ground. 2711 02:07:39,713 --> 02:07:41,323 Thou shalt not I appreciate that. 2712 02:07:41,363 --> 02:07:42,943 Roast thy friend. 2713 02:07:42,943 --> 02:07:46,103 Ah, roasting's the best way to show that you care about someone. 2714 02:07:46,293 --> 02:07:46,833 True that. 2715 02:07:48,473 --> 02:07:50,043 But, you know what's even better way? 2716 02:07:50,733 --> 02:07:51,133 Oh, yeah. 2717 02:07:51,213 --> 02:07:55,533 Supporting us by liking subscribing, following us. 2718 02:07:55,533 --> 02:07:59,173 If you're on a different platform, just like what high tech said and 2719 02:07:59,183 --> 02:08:03,893 sticking around and commenting to like commenting, you know, we'll read it. 2720 02:08:03,903 --> 02:08:05,293 We'll get to the comments eventually. 2721 02:08:05,693 --> 02:08:07,973 And most importantly, sharing this with all of your friends. 2722 02:08:08,953 --> 02:08:10,583 Yes, sharing is caring. 2723 02:08:11,973 --> 02:08:16,613 So don't don't be a cheap or just, uh, what is it? 2724 02:08:16,613 --> 02:08:20,343 Just selfish, selfish asshole share. 2725 02:08:20,853 --> 02:08:21,643 Yeah, shit. 2726 02:08:22,033 --> 02:08:24,573 Hey man, if you found something this good, you should share it with your friends. 2727 02:08:24,883 --> 02:08:25,613 That's my honest opinion. 2728 02:08:26,703 --> 02:08:27,323 Agreed. 2729 02:08:28,123 --> 02:08:30,643 Well, should we wrap this episode up? 2730 02:08:31,043 --> 02:08:31,923 I believe so. 2731 02:08:32,153 --> 02:08:33,113 Have a good day, y'all. 2732 02:08:34,173 --> 02:08:35,223 Okay, later guys. 2733 02:08:35,423 --> 02:08:35,863 Peace out. 2734 02:08:36,073 --> 02:08:36,703 Alright, see ya.