1 00:00:00,000 --> 00:00:05,250 [MUSIC] 2 00:00:11,541 --> 00:00:13,916 Welcome to the Off the Console podcast, 3 00:00:14,291 --> 00:00:16,333 the hottest podcast that's all about 4 00:00:16,500 --> 00:00:18,541 gaming and tech news and anything nerdy. 5 00:00:19,000 --> 00:00:20,166 This week, we've got 6 00:00:20,166 --> 00:00:21,125 some big news to cover. 7 00:00:21,125 --> 00:00:23,375 We've got Nvidia becoming the first, 8 00:00:23,666 --> 00:00:24,916 what is it, $4 trillion 9 00:00:24,916 --> 00:00:26,083 company, is that right? 10 00:00:26,666 --> 00:00:26,958 Yes. 11 00:00:27,291 --> 00:00:28,916 We've got an update for the 12 00:00:28,916 --> 00:00:30,166 Stop Killing Games movement 13 00:00:30,750 --> 00:00:31,958 and a whole bunch more. 14 00:00:32,416 --> 00:00:33,416 And my name is Gardiner. 15 00:00:34,041 --> 00:00:34,750 I'm joined by my 16 00:00:34,750 --> 00:00:36,958 co-host, James, and Hitec. 17 00:00:37,291 --> 00:00:39,708 And we're joined by our special guest, 18 00:00:39,708 --> 00:00:41,375 Muda from Somewhere Near Gamers. 19 00:00:41,583 --> 00:00:42,166 How's it going, Muda? 20 00:00:42,916 --> 00:00:43,333 Hey, everybody. 21 00:00:43,333 --> 00:00:44,125 How's it going, guys? 22 00:00:44,125 --> 00:00:45,083 It's good to be on here. 23 00:00:45,083 --> 00:00:47,833 I've followed Gardiner here for a bit. 24 00:00:48,208 --> 00:00:49,583 And I'm meeting two new 25 00:00:49,583 --> 00:00:50,708 guys here as well, too. 26 00:00:50,708 --> 00:00:52,125 So it's a fun day today. 27 00:00:52,125 --> 00:00:53,125 And I like the actual 28 00:00:53,125 --> 00:00:54,083 topics you guys had, 29 00:00:54,083 --> 00:00:55,708 because I've been talking about Stop 30 00:00:55,708 --> 00:00:56,750 Killing Games a fair bit. 31 00:00:56,875 --> 00:00:58,000 But this Nvidia stuff, 32 00:00:58,333 --> 00:01:00,541 man, $4 trillion, dude. 33 00:01:00,916 --> 00:01:01,333 I know. 34 00:01:01,625 --> 00:01:02,708 God, I hate Nvidia. 35 00:01:03,250 --> 00:01:03,500 Easy. 36 00:01:05,000 --> 00:01:06,041 I've been following your 37 00:01:06,041 --> 00:01:07,083 channel, Muda, as well. 38 00:01:07,083 --> 00:01:10,041 And I was shocked the first time you left 39 00:01:10,041 --> 00:01:11,125 a comment on my video. 40 00:01:11,125 --> 00:01:11,958 And I was like, wow, this 41 00:01:11,958 --> 00:01:13,458 guy actually knows who I am. 42 00:01:14,708 --> 00:01:15,833 So that's pretty neat. 43 00:01:16,708 --> 00:01:18,291 Dude, I used to have like your-- 44 00:01:18,750 --> 00:01:19,500 you had like this 45 00:01:19,500 --> 00:01:20,791 Linux teach series where-- 46 00:01:22,250 --> 00:01:24,208 when I was like setting 47 00:01:24,208 --> 00:01:25,250 up my art for a while, 48 00:01:25,916 --> 00:01:27,708 I used to just be in 49 00:01:27,708 --> 00:01:28,833 the terminal all day. 50 00:01:28,833 --> 00:01:29,375 You know what I mean? 51 00:01:30,041 --> 00:01:31,541 I used to set up my auto 52 00:01:31,541 --> 00:01:34,166 mounts through the F-staff folder 53 00:01:34,166 --> 00:01:35,291 until I found one of your 54 00:01:35,291 --> 00:01:36,291 videos where you're auto 55 00:01:36,291 --> 00:01:37,250 mounting with a GUI. 56 00:01:38,166 --> 00:01:38,958 And I was like, oh my 57 00:01:38,958 --> 00:01:40,208 god, it's that simple. 58 00:01:41,000 --> 00:01:42,166 You tell me I don't 59 00:01:42,166 --> 00:01:43,250 have to go through the-- 60 00:01:43,916 --> 00:01:44,833 dude, I have like-- you 61 00:01:44,833 --> 00:01:45,666 know that Best Buy meme 62 00:01:45,666 --> 00:01:47,291 where the guy's like, oh my god. 63 00:01:47,291 --> 00:01:48,250 That was literally me. 64 00:01:48,250 --> 00:01:49,000 I'm like, I cannot 65 00:01:49,000 --> 00:01:50,333 believe it was that easy. 66 00:01:51,166 --> 00:01:53,500 Holy-- my wife was in the room. 67 00:01:53,500 --> 00:01:54,333 She was like, what are you doing? 68 00:01:54,333 --> 00:01:55,583 I'm like, honey, I just found out 69 00:01:55,916 --> 00:01:57,958 how to make my life so much more easy. 70 00:01:58,416 --> 00:02:00,041 Just how the Linux got me. 71 00:02:00,125 --> 00:02:01,166 Yeah, I was like, oh 72 00:02:01,166 --> 00:02:02,666 my god, it's that easy. 73 00:02:02,875 --> 00:02:04,000 What the heck, dude? 74 00:02:04,041 --> 00:02:05,250 Because at that point, I was like, man, 75 00:02:05,250 --> 00:02:06,333 you know what I miss about Windows? 76 00:02:06,625 --> 00:02:07,916 The goddamn user interface 77 00:02:07,916 --> 00:02:09,708 sometimes, it makes it so easy. 78 00:02:10,625 --> 00:02:11,541 And then here it was. 79 00:02:11,541 --> 00:02:12,083 I was like, yes. 80 00:02:12,583 --> 00:02:13,333 There's a lot-- I 81 00:02:13,333 --> 00:02:14,458 should go back to doing that 82 00:02:14,458 --> 00:02:15,875 because there's a lot of things that 83 00:02:15,875 --> 00:02:16,500 people don't realize 84 00:02:16,500 --> 00:02:19,625 you can do like with a GUI that people 85 00:02:19,625 --> 00:02:20,583 think, oh, on Linux, 86 00:02:20,583 --> 00:02:21,583 you have to do it with a terminal. 87 00:02:21,875 --> 00:02:23,041 So I should probably-- 88 00:02:23,083 --> 00:02:25,458 Yeah, like fucking flat pack permissions. 89 00:02:26,375 --> 00:02:28,291 Everyone-- dude, I've always loved-- 90 00:02:28,541 --> 00:02:30,541 anytime I cover a video regarding Linux, 91 00:02:30,541 --> 00:02:31,291 I'm like, let me show you 92 00:02:31,291 --> 00:02:32,708 the easiest way possible. 93 00:02:32,708 --> 00:02:33,916 I have to show it the 94 00:02:33,916 --> 00:02:35,333 laziest way possible. 95 00:02:35,875 --> 00:02:36,166 Because you've got to 96 00:02:36,166 --> 00:02:36,833 remember, it's like, 97 00:02:37,041 --> 00:02:37,583 there's somebody in 98 00:02:37,583 --> 00:02:38,333 the comments who's like, 99 00:02:38,333 --> 00:02:39,583 why are you showing it the lazy way? 100 00:02:39,583 --> 00:02:39,958 You know, it's just 101 00:02:39,958 --> 00:02:41,083 like one terminal command. 102 00:02:41,083 --> 00:02:41,791 I'm like, all right, 103 00:02:41,791 --> 00:02:43,250 there, Morpheus from The Matrix. 104 00:02:43,833 --> 00:02:44,375 I get it. 105 00:02:44,583 --> 00:02:46,958 You know how to manipulate your system. 106 00:02:46,958 --> 00:02:49,250 I'm just talking to the guy that's 107 00:02:49,250 --> 00:02:50,208 scared to death 108 00:02:50,208 --> 00:02:51,916 loading up the terminal, OK? 109 00:02:51,916 --> 00:02:53,125 Because it is scary 110 00:02:53,125 --> 00:02:54,250 to somebody new, right? 111 00:02:54,250 --> 00:02:54,958 It's like, well, what is 112 00:02:54,958 --> 00:02:57,708 this 1990s MS DOS prompt 113 00:02:57,708 --> 00:02:58,500 that I've been given? 114 00:02:59,125 --> 00:02:59,458 Yeah. 115 00:02:59,458 --> 00:03:00,375 It all sorts of events. 116 00:03:00,750 --> 00:03:01,708 A lot of comments of 117 00:03:01,708 --> 00:03:04,250 people just begging for help. 118 00:03:04,625 --> 00:03:04,875 Yeah. 119 00:03:05,125 --> 00:03:05,375 Two. 120 00:03:05,375 --> 00:03:05,583 Yeah. 121 00:03:06,041 --> 00:03:06,541 Or if you're doing 122 00:03:06,541 --> 00:03:07,500 like a Steam Deck video, 123 00:03:07,500 --> 00:03:08,833 people are going to be like, I don't 124 00:03:08,833 --> 00:03:09,541 want to type all that 125 00:03:09,541 --> 00:03:11,750 stuff in with the track pads. 126 00:03:12,000 --> 00:03:12,208 Right. 127 00:03:12,916 --> 00:03:15,833 Well, to your point, high tech, flat seal 128 00:03:16,166 --> 00:03:17,958 is the answer to managing 129 00:03:17,958 --> 00:03:19,583 permissions on the flat packs 130 00:03:19,833 --> 00:03:20,291 with a GUI. 131 00:03:20,791 --> 00:03:21,583 I don't know if you've heard of that. 132 00:03:21,916 --> 00:03:22,041 Yeah. 133 00:03:22,166 --> 00:03:22,500 Yeah. 134 00:03:22,500 --> 00:03:22,541 Yeah. 135 00:03:22,541 --> 00:03:23,500 I know of that. 136 00:03:23,500 --> 00:03:24,375 But I think they 137 00:03:24,375 --> 00:03:25,666 implemented it recently in KDE 138 00:03:26,041 --> 00:03:27,375 in an update to KDE Plasma. 139 00:03:27,791 --> 00:03:28,708 You can go into settings and 140 00:03:28,708 --> 00:03:30,666 change it directly in Plasma 141 00:03:30,750 --> 00:03:31,833 itself without flat seal. 142 00:03:32,208 --> 00:03:32,375 Yeah. 143 00:03:32,375 --> 00:03:33,375 It's baffling to me that 144 00:03:33,375 --> 00:03:34,500 GNOME hasn't done that. 145 00:03:35,375 --> 00:03:37,125 Maybe they have, but I haven't seen it. 146 00:03:38,000 --> 00:03:40,375 I think Bazaar now does it too, actually. 147 00:03:41,583 --> 00:03:42,500 Like managing permissions. 148 00:03:42,875 --> 00:03:43,041 Yeah. 149 00:03:43,250 --> 00:03:44,125 Which is like the new-- 150 00:03:45,625 --> 00:03:46,250 it's like the replacement 151 00:03:46,250 --> 00:03:49,041 for Discover Store for Bazite. 152 00:03:50,875 --> 00:03:53,041 I don't know if they've done that yet, 153 00:03:53,041 --> 00:03:54,166 but I think it might be on the roadmap. 154 00:03:55,041 --> 00:03:57,416 Anyway, we like to start the show 155 00:03:57,500 --> 00:03:58,958 with talking about what 156 00:03:58,958 --> 00:04:00,333 we've done over the week, 157 00:04:00,333 --> 00:04:01,333 whether it's the games we've 158 00:04:01,333 --> 00:04:02,958 played or any cool projects 159 00:04:02,958 --> 00:04:03,750 we've been working on. 160 00:04:04,250 --> 00:04:05,166 And, Muda, you're the guest. 161 00:04:05,500 --> 00:04:07,458 So what have you been playing this week? 162 00:04:08,750 --> 00:04:10,791 I have been trying to platinum 163 00:04:10,791 --> 00:04:12,083 that "Dead Straining 2" game. 164 00:04:12,500 --> 00:04:14,500 So I've just been so into it. 165 00:04:14,500 --> 00:04:15,541 Like I remember when 166 00:04:15,541 --> 00:04:16,625 the first game came out, 167 00:04:16,625 --> 00:04:18,041 I was just fully in. 168 00:04:18,500 --> 00:04:19,083 I probably didn't 169 00:04:19,083 --> 00:04:20,500 leave my house for a week. 170 00:04:20,500 --> 00:04:21,791 I had to finish this game. 171 00:04:22,375 --> 00:04:23,666 Same thing with the second title. 172 00:04:23,666 --> 00:04:25,458 Absolutely trying to chomp through it. 173 00:04:25,875 --> 00:04:26,833 It is the best 174 00:04:26,833 --> 00:04:28,291 package delivery game ever. 175 00:04:29,083 --> 00:04:30,333 Would you say it's game of the year? 176 00:04:32,125 --> 00:04:34,166 Honestly, if that new ghost of that 177 00:04:34,166 --> 00:04:35,416 Tsushima game or whatever 178 00:04:35,458 --> 00:04:37,708 doesn't hit as hard, probably 179 00:04:37,708 --> 00:04:39,000 would be my game of the year. 180 00:04:40,208 --> 00:04:41,416 No, actually, game of the 181 00:04:41,416 --> 00:04:42,875 year might be System Shock 2. 182 00:04:42,875 --> 00:04:44,125 I just played that in a sitting. 183 00:04:44,333 --> 00:04:46,416 I bought the remastered version. 184 00:04:47,083 --> 00:04:47,541 And I was like, I'm going 185 00:04:47,541 --> 00:04:48,416 to play this for an hour. 186 00:04:48,416 --> 00:04:49,375 And then the sun came up. 187 00:04:49,416 --> 00:04:49,958 And I'm like, well, 188 00:04:49,958 --> 00:04:50,833 I'm already at the end. 189 00:04:50,833 --> 00:04:51,375 Might as well. 190 00:04:52,541 --> 00:04:53,500 Dude, on the topic of 191 00:04:53,500 --> 00:04:55,375 "Ghost of Yote," I think it was, 192 00:04:55,916 --> 00:04:56,708 someone was complaining 193 00:04:56,708 --> 00:04:59,708 about how it looks like it's 194 00:04:59,708 --> 00:05:00,416 kind of the same. 195 00:05:00,625 --> 00:05:01,916 I mean, it's a sequel after all. 196 00:05:01,916 --> 00:05:02,500 But then they also 197 00:05:02,500 --> 00:05:04,333 mentioned how they want to expand 198 00:05:04,500 --> 00:05:05,625 Jin Sakai's story. 199 00:05:06,208 --> 00:05:08,041 I'm pretty sure he-- spoiler alert-- 200 00:05:08,541 --> 00:05:10,625 he dies in the first game, doesn't he? 201 00:05:11,541 --> 00:05:13,166 I don't think he dies in the first game. 202 00:05:13,166 --> 00:05:14,333 But the game takes place 203 00:05:14,333 --> 00:05:15,458 hundreds of years later. 204 00:05:15,791 --> 00:05:18,416 So technically, yeah, he should be dead. 205 00:05:18,708 --> 00:05:20,958 I don't think he should be alive. 206 00:05:22,291 --> 00:05:22,791 That's awesome. 207 00:05:23,125 --> 00:05:23,791 Not with that attitude. 208 00:05:24,833 --> 00:05:25,041 No. 209 00:05:26,458 --> 00:05:27,125 What was the life 210 00:05:27,125 --> 00:05:28,833 expectancy back in "Edo Japan," 211 00:05:28,833 --> 00:05:31,000 like what, 40 years, 50 years? 212 00:05:31,375 --> 00:05:32,500 Well, you know what they say, man. 213 00:05:32,833 --> 00:05:33,750 Well, you know what they say, man. 214 00:05:33,750 --> 00:05:34,583 Japanese people have 215 00:05:34,583 --> 00:05:35,750 long life expectancies. 216 00:05:36,750 --> 00:05:38,000 Yeah, but I mean, when you're a samurai 217 00:05:38,000 --> 00:05:38,958 fighting with swords 218 00:05:38,958 --> 00:05:41,333 and shit, you're probably going to cut 219 00:05:41,333 --> 00:05:42,500 that down a little bit. 220 00:05:43,708 --> 00:05:44,000 Pun intended. 221 00:05:44,291 --> 00:05:45,000 That's just a skill. 222 00:05:45,166 --> 00:05:46,458 I think that's just a skill issue. 223 00:05:47,625 --> 00:05:48,416 He almost dies like 224 00:05:48,416 --> 00:05:49,958 four times in that game. 225 00:05:51,416 --> 00:05:52,833 That was such a good game. 226 00:05:52,833 --> 00:05:54,208 I remember when that dropped on the PS4, 227 00:05:54,208 --> 00:05:55,791 the one thing that blew my mind was like, 228 00:05:56,000 --> 00:05:58,000 how did they make the load time so fast? 229 00:05:58,541 --> 00:06:00,208 I remember fast traveling in it, and I'm 230 00:06:00,208 --> 00:06:01,250 like, oh, two seconds. 231 00:06:01,250 --> 00:06:01,458 Wow. 232 00:06:01,916 --> 00:06:04,541 How did they achieve SSD loading back 233 00:06:04,541 --> 00:06:06,125 on these mechanical drives? 234 00:06:08,500 --> 00:06:13,208 I don't think I played that on the PS4. 235 00:06:13,708 --> 00:06:14,833 Yeah, so funny story. 236 00:06:14,833 --> 00:06:16,166 Yeah, so funny story. 237 00:06:16,750 --> 00:06:18,000 The actual island of Tsushima 238 00:06:18,000 --> 00:06:21,166 named the entirety of Sucker 239 00:06:21,166 --> 00:06:23,250 Punch Games ambassadors to the island. 240 00:06:24,208 --> 00:06:25,375 Oh, that's pretty cool. 241 00:06:27,250 --> 00:06:27,458 Nice. 242 00:06:28,583 --> 00:06:28,833 Hi, Tech. 243 00:06:28,833 --> 00:06:29,750 What have you been playing this week? 244 00:06:31,166 --> 00:06:31,958 That's a good question. 245 00:06:31,958 --> 00:06:32,541 I've been playing-- 246 00:06:33,791 --> 00:06:35,791 it's a game called Dungeons and 247 00:06:35,791 --> 00:06:36,666 Degenerate Gamblers. 248 00:06:38,166 --> 00:06:39,000 It's like Bellott-- all 249 00:06:39,000 --> 00:06:40,375 right, so it's not like Bellottro 250 00:06:40,375 --> 00:06:40,875 with gam-- 251 00:06:42,500 --> 00:06:44,791 but it's like Blackjack. 252 00:06:45,916 --> 00:06:47,500 But you essentially build your own deck, 253 00:06:47,875 --> 00:06:48,833 and you get cards like-- 254 00:06:49,458 --> 00:06:52,583 you get 21 of hearts and stuff like that, 255 00:06:52,583 --> 00:06:54,458 but you can also get Pokemon cards, 256 00:06:55,125 --> 00:06:56,125 quote unquote Pokemon cards. 257 00:06:56,125 --> 00:06:58,250 And it's like a duel to the-- 258 00:06:58,250 --> 00:06:59,208 it's like a duel to the deck. 259 00:06:59,208 --> 00:06:59,791 You have to essentially 260 00:06:59,791 --> 00:07:01,291 reduce your enemy's HP, 261 00:07:02,041 --> 00:07:03,750 and it's calculated by 262 00:07:03,750 --> 00:07:05,000 the difference in values 263 00:07:05,000 --> 00:07:06,916 of Blackjack, of the 264 00:07:06,916 --> 00:07:07,666 cards you draw and stuff. 265 00:07:08,250 --> 00:07:10,625 And coincidentally, I did 266 00:07:10,625 --> 00:07:11,791 go to a casino yesterday, 267 00:07:11,791 --> 00:07:13,500 and I played some actual Blackjack, 268 00:07:14,458 --> 00:07:15,416 and I made like 90 bucks. 269 00:07:16,166 --> 00:07:16,708 OK, I was going to ask 270 00:07:16,708 --> 00:07:17,500 if you stole the house. 271 00:07:18,500 --> 00:07:19,750 We have a running joke 272 00:07:19,750 --> 00:07:22,916 that he is incredibly lucky 273 00:07:23,083 --> 00:07:24,458 and manages to count 274 00:07:24,458 --> 00:07:25,958 cards and stuff as well. 275 00:07:27,125 --> 00:07:28,333 Wait, at the casino? 276 00:07:28,666 --> 00:07:30,250 Bro, I wish I had you in Vegas, man. 277 00:07:31,041 --> 00:07:31,625 I really do. 278 00:07:32,500 --> 00:07:34,291 Dude, you hit me up next time, man. 279 00:07:35,000 --> 00:07:36,958 You know, my older brother went to Vegas 280 00:07:37,166 --> 00:07:37,833 to watch the 281 00:07:37,833 --> 00:07:39,666 Mayweather versus Floyd fight, 282 00:07:39,666 --> 00:07:40,750 and he said it was a waste of money. 283 00:07:41,083 --> 00:07:43,083 But he went to Vegas, so it was worth it. 284 00:07:43,666 --> 00:07:45,333 No, I was at the win. 285 00:07:45,708 --> 00:07:46,833 I went there with the 286 00:07:46,833 --> 00:07:47,958 wife for the first time, 287 00:07:47,958 --> 00:07:48,708 and it was just like-- 288 00:07:48,708 --> 00:07:50,375 I cannot believe every casino in Vegas 289 00:07:50,375 --> 00:07:51,916 has just opened 24-7. 290 00:07:52,375 --> 00:07:53,541 They're just ready to have 291 00:07:53,541 --> 00:07:55,000 you siphon your cash out. 292 00:07:55,625 --> 00:07:56,083 So it was like the 293 00:07:56,083 --> 00:07:56,791 first time where I'm like, 294 00:07:56,791 --> 00:07:58,166 I'm going to play some Blackjack on it. 295 00:07:58,166 --> 00:08:00,750 I think I lasted, I want to 296 00:08:00,750 --> 00:08:03,291 say, maximum six, seven minutes 297 00:08:03,500 --> 00:08:04,458 before I was like, well, 298 00:08:04,458 --> 00:08:05,416 the money I just put down 299 00:08:05,416 --> 00:08:06,791 is completely gone. 300 00:08:07,125 --> 00:08:07,708 Like, there's just-- 301 00:08:07,750 --> 00:08:08,000 Dang. 302 00:08:08,000 --> 00:08:08,833 There's no waiting here. 303 00:08:09,458 --> 00:08:10,333 Dang, there are some house 304 00:08:10,333 --> 00:08:11,458 rules that you do have to know. 305 00:08:11,666 --> 00:08:15,333 For example, dealers must stay-- 306 00:08:15,916 --> 00:08:16,416 they have to 307 00:08:16,416 --> 00:08:19,500 essentially stand at 17 or above. 308 00:08:19,833 --> 00:08:20,666 So if they're at 16, 309 00:08:20,958 --> 00:08:21,833 then they have to hit, 310 00:08:21,833 --> 00:08:22,333 even though they're 311 00:08:22,333 --> 00:08:23,541 most likely going to bust. 312 00:08:24,416 --> 00:08:25,208 It's just a rule. 313 00:08:25,208 --> 00:08:27,083 And also, the strategies for figuring out 314 00:08:27,750 --> 00:08:29,916 what to do when, say, for example, they 315 00:08:29,916 --> 00:08:30,916 have a face card running. 316 00:08:30,916 --> 00:08:32,541 Because if they have a face card up, 317 00:08:33,000 --> 00:08:35,000 then your best option is to try to hit, 318 00:08:35,000 --> 00:08:35,625 because they could have 319 00:08:35,625 --> 00:08:36,625 like a 20 on them there. 320 00:08:37,458 --> 00:08:38,333 See, sometimes you think 321 00:08:38,333 --> 00:08:39,333 you'll win in a Blackjack, 322 00:08:39,416 --> 00:08:40,291 because you feel like 323 00:08:40,291 --> 00:08:41,875 there's a method to it. 324 00:08:42,500 --> 00:08:43,333 Anybody that tells me, it's 325 00:08:43,333 --> 00:08:44,833 like roulette has a strategy. 326 00:08:44,833 --> 00:08:45,375 I'm like, how do you 327 00:08:45,375 --> 00:08:46,666 mind control the ball? 328 00:08:47,333 --> 00:08:48,083 How do you get at the 329 00:08:48,083 --> 00:08:49,041 land where you want? 330 00:08:49,375 --> 00:08:50,166 At least with Blackjack, 331 00:08:50,166 --> 00:08:51,291 you kind of think you can win. 332 00:08:51,875 --> 00:08:53,833 And then, because you're in a casino, 333 00:08:53,833 --> 00:08:55,041 you're always against 334 00:08:55,041 --> 00:08:56,791 the most intense odds. 335 00:08:57,500 --> 00:08:58,083 So it's always just 336 00:08:58,083 --> 00:08:59,500 like, that's the one game 337 00:08:59,500 --> 00:09:00,375 that I jump in thinking 338 00:09:00,375 --> 00:09:01,416 that I'll make money on. 339 00:09:02,000 --> 00:09:04,541 Always end up losing, 99% of the time. 340 00:09:05,208 --> 00:09:05,916 One of my favorite 341 00:09:05,916 --> 00:09:07,583 things is loading up GT online 342 00:09:07,583 --> 00:09:09,208 and playing the casino with my friends, 343 00:09:10,291 --> 00:09:11,458 we'll make millions 344 00:09:11,458 --> 00:09:12,666 in a night doing heist, 345 00:09:12,666 --> 00:09:13,625 and then we'll lose the 346 00:09:13,625 --> 00:09:14,541 millions in the night. 347 00:09:14,791 --> 00:09:16,250 I'm just like, I think I 348 00:09:16,250 --> 00:09:17,208 can make it in Blackjack. 349 00:09:17,458 --> 00:09:18,041 I think I can. 350 00:09:18,041 --> 00:09:20,208 I put these 50 large bets on it. 351 00:09:20,208 --> 00:09:21,583 I'm like, I think I can beat it. 352 00:09:21,833 --> 00:09:23,000 And then I'm like, a 353 00:09:23,000 --> 00:09:24,583 casino already makes you lose 354 00:09:24,875 --> 00:09:25,916 every step of the way. 355 00:09:26,708 --> 00:09:27,708 Imagine if the casino 356 00:09:27,708 --> 00:09:29,333 was run by Rockstar Games. 357 00:09:29,833 --> 00:09:31,625 Then you really don't have a chance. 358 00:09:32,208 --> 00:09:32,750 I don't know, man. 359 00:09:33,500 --> 00:09:34,708 I feel like it'd be a little more fair 360 00:09:34,708 --> 00:09:36,291 if it was run by Rockstar Games. 361 00:09:37,166 --> 00:09:39,125 Oh man, you should see the 362 00:09:39,125 --> 00:09:40,750 Diamond Casino in Los Santos. 363 00:09:40,750 --> 00:09:42,958 It is like, they will ensure, 364 00:09:42,958 --> 00:09:45,250 I think they must have hired experts. 365 00:09:45,250 --> 00:09:47,000 I remember a few months ago, there was a, 366 00:09:47,291 --> 00:09:48,666 or years ago, there was a report 367 00:09:48,666 --> 00:09:50,125 where they hired psychologists 368 00:09:50,125 --> 00:09:52,625 to find dark patterns in games. 369 00:09:53,125 --> 00:09:54,166 I really think Rockstar is 370 00:09:54,166 --> 00:09:55,916 the one that landed it the best 371 00:09:56,250 --> 00:09:57,333 when they were making a casino, 372 00:09:57,333 --> 00:09:58,000 because we're like, how do we 373 00:09:58,000 --> 00:09:59,375 make this addictive gambling 374 00:09:59,791 --> 00:10:00,708 in our video game? 375 00:10:00,708 --> 00:10:01,416 And it really is 376 00:10:01,416 --> 00:10:02,666 super addictive gambling. 377 00:10:03,000 --> 00:10:04,125 It's the only game 378 00:10:04,125 --> 00:10:05,000 that I ever have played 379 00:10:05,125 --> 00:10:06,583 where my buddy who's in Argentina 380 00:10:07,083 --> 00:10:08,708 has to use a VPN all the time, 381 00:10:08,708 --> 00:10:09,416 because they actually 382 00:10:09,416 --> 00:10:10,875 go through gambling laws 383 00:10:11,500 --> 00:10:12,958 in GTA Online, apparently, 384 00:10:12,958 --> 00:10:14,416 if you're in other parts of the world. 385 00:10:14,916 --> 00:10:15,958 So, I don't know. I didn't know that. 386 00:10:16,000 --> 00:10:17,166 It's really intense. 387 00:10:18,208 --> 00:10:19,416 Even the, every single 388 00:10:19,416 --> 00:10:20,625 time you go to a slot machine 389 00:10:20,625 --> 00:10:21,333 in that game, they'll give 390 00:10:21,333 --> 00:10:22,916 you return to player percentage. 391 00:10:22,916 --> 00:10:23,541 I'm like, it really does 392 00:10:23,541 --> 00:10:24,708 feel like a real casino, 393 00:10:25,125 --> 00:10:26,958 except run by the 394 00:10:26,958 --> 00:10:29,958 scummiest life service publisher 395 00:10:29,958 --> 00:10:31,625 that I just can't seem to shake off. 396 00:10:33,666 --> 00:10:34,958 Don't worry, they'll 397 00:10:34,958 --> 00:10:36,166 have you back for GTA 6. 398 00:10:36,791 --> 00:10:38,208 Oh, absolutely, dude. 399 00:10:38,208 --> 00:10:38,458 Come on. 400 00:10:38,458 --> 00:10:39,541 If they, come on now. 401 00:10:40,916 --> 00:10:42,958 I can't say that I won't get GTA 6. 402 00:10:42,958 --> 00:10:44,125 That's just a blatant lie. 403 00:10:44,458 --> 00:10:45,791 That game's gonna be like game of the 404 00:10:45,791 --> 00:10:46,875 year next year, easily. 405 00:10:47,916 --> 00:10:49,625 It's not coming out till 2027, man. 406 00:10:49,875 --> 00:10:51,125 They're gonna keep delaying it. 407 00:10:52,000 --> 00:10:52,791 Dude. Yeah. 408 00:10:54,416 --> 00:10:55,458 Dude, yeah, that's right. 409 00:10:55,708 --> 00:10:56,750 They gotta keep delaying them. 410 00:10:56,750 --> 00:10:57,083 Otherwise, we're not 411 00:10:57,083 --> 00:10:57,875 gonna get any game releases 412 00:10:57,875 --> 00:10:59,666 at 2027. I mean, that game looks, 413 00:11:00,500 --> 00:11:01,166 actually, you know, 414 00:11:01,166 --> 00:11:01,291 like that game looks like 415 00:11:01,333 --> 00:11:03,333 still so good. 416 00:11:03,333 --> 00:11:04,875 Like every time I see a screenshot of it, 417 00:11:04,875 --> 00:11:05,708 I'm surprised that it 418 00:11:05,708 --> 00:11:07,125 is running on a PS5. 419 00:11:07,875 --> 00:11:09,625 Like I'm really genuinely blown away 420 00:11:09,625 --> 00:11:11,416 because I saw like Digital Foundry 421 00:11:11,416 --> 00:11:13,208 like talk about the ray tracing in it. 422 00:11:13,208 --> 00:11:15,291 And it really does look like a screenshot 423 00:11:15,291 --> 00:11:15,750 that I would have 424 00:11:15,750 --> 00:11:17,708 captured with path tracing 425 00:11:17,708 --> 00:11:18,750 on like cyberpunk. 426 00:11:18,750 --> 00:11:20,583 And that alone needs like, 427 00:11:20,583 --> 00:11:22,000 what, a 40, 90 and above? 428 00:11:22,458 --> 00:11:23,125 I'm just like, I don't even 429 00:11:23,125 --> 00:11:24,000 know how they're achieving 430 00:11:24,000 --> 00:11:26,125 that level of fidelity on a PS5. 431 00:11:26,125 --> 00:11:27,375 Like those, the engineers 432 00:11:27,375 --> 00:11:28,541 that work on that engine 433 00:11:28,541 --> 00:11:30,083 at Rockstar, magicians. 434 00:11:32,000 --> 00:11:32,750 I think we'll see 435 00:11:32,750 --> 00:11:34,583 when the game comes out, 436 00:11:34,583 --> 00:11:35,208 assuming it doesn't get 437 00:11:35,208 --> 00:11:36,208 delayed multiple times. 438 00:11:36,666 --> 00:11:36,958 Yeah. Yeah. 439 00:11:37,458 --> 00:11:38,916 And generally like with Rockstar stuff, 440 00:11:39,166 --> 00:11:40,625 like anything they show in trailers 441 00:11:40,791 --> 00:11:41,750 usually just gets 442 00:11:41,750 --> 00:11:43,541 upgraded, at least historically. 443 00:11:43,916 --> 00:11:44,500 So I don't know how 444 00:11:44,500 --> 00:11:45,750 it can change for this, 445 00:11:45,750 --> 00:11:47,250 but I mean, when you're 446 00:11:47,250 --> 00:11:48,583 making a game for like what, 447 00:11:48,583 --> 00:11:50,250 over 10 years in one of 448 00:11:50,250 --> 00:11:51,166 the biggest franchises 449 00:11:51,500 --> 00:11:52,666 in the world, it's like, 450 00:11:53,500 --> 00:11:55,083 thank God we're not Game Freak fans 451 00:11:55,208 --> 00:11:55,916 because if this was a 452 00:11:55,916 --> 00:11:56,750 Game Freak production, 453 00:11:57,000 --> 00:11:58,791 oh boy, this would look like apps. 454 00:11:59,375 --> 00:11:59,708 Oh boy. 455 00:11:59,875 --> 00:12:00,666 They wouldn't have moved 456 00:12:00,666 --> 00:12:02,583 past the PlayStation 2 era 457 00:12:02,750 --> 00:12:03,583 visual fidelity. 458 00:12:04,291 --> 00:12:05,000 I don't know man, have 459 00:12:05,000 --> 00:12:05,708 you seen that trailer 460 00:12:05,875 --> 00:12:07,166 for the Game Freak game 461 00:12:07,166 --> 00:12:08,583 that they're publishing? 462 00:12:09,125 --> 00:12:10,791 Oh yeah, the one they're doing on Xbox, 463 00:12:11,083 --> 00:12:13,583 but not on Nintendo platform, yeah. 464 00:12:14,416 --> 00:12:15,833 Yeah, man, then they do great. 465 00:12:15,833 --> 00:12:17,583 As soon as you leave Nintendo's camp, 466 00:12:17,583 --> 00:12:19,250 it's like, well, now you're able to just 467 00:12:19,250 --> 00:12:20,375 innovate like crazy. 468 00:12:22,041 --> 00:12:22,500 Yeah, man. 469 00:12:22,500 --> 00:12:23,458 Oh yeah, I should mention, 470 00:12:24,208 --> 00:12:26,375 I don't endorse gambling for 471 00:12:26,375 --> 00:12:27,208 all the kids that are watching. 472 00:12:27,375 --> 00:12:28,125 I really doubt there's 473 00:12:28,125 --> 00:12:28,916 any kids watching this, 474 00:12:29,875 --> 00:12:32,333 just in case, don't gamble kids 475 00:12:32,500 --> 00:12:33,500 because you're gonna lose. 476 00:12:34,708 --> 00:12:34,916 Yeah. 477 00:12:35,791 --> 00:12:37,250 James, are you a gambler, James? 478 00:12:38,083 --> 00:12:40,958 No, I go to Vegas and I take advantage 479 00:12:40,958 --> 00:12:42,125 of everyone losing their money 480 00:12:42,125 --> 00:12:43,375 and staying in the nice hotels. 481 00:12:44,166 --> 00:12:45,750 So I just go and eat and 482 00:12:45,750 --> 00:12:46,875 just do everything else. 483 00:12:46,875 --> 00:12:47,958 Oh, so you just, yeah. 484 00:12:49,208 --> 00:12:50,666 So you're like the 485 00:12:50,666 --> 00:12:51,583 leech around the torrent. 486 00:12:51,833 --> 00:12:52,666 I love that shit. 487 00:12:53,000 --> 00:12:53,500 Pretty much. 488 00:12:54,000 --> 00:12:56,125 Never see, never see boys. 489 00:12:56,916 --> 00:12:58,625 Whoa, I've seeded a 490 00:12:58,625 --> 00:12:59,625 few things in my life. 491 00:12:59,625 --> 00:13:00,500 Let's just say that. 492 00:13:00,958 --> 00:13:02,958 I have a rule for seeding, okay? 493 00:13:02,958 --> 00:13:05,125 Like if I've torrented for six hours, 494 00:13:05,125 --> 00:13:07,125 I'll seed for three, why not? 495 00:13:07,750 --> 00:13:09,583 I see Linux distro images. 496 00:13:10,458 --> 00:13:11,458 It depends though. 497 00:13:11,458 --> 00:13:12,458 Like if I go to the peer list 498 00:13:12,458 --> 00:13:13,541 and I see a whole bunch of 499 00:13:13,541 --> 00:13:15,208 like 15 kilobytes a second, 500 00:13:15,208 --> 00:13:16,041 I'm like, yeah, fuck, 501 00:13:16,041 --> 00:13:16,958 I'm out of here, dude. 502 00:13:17,416 --> 00:13:18,541 All these assholes, we 503 00:13:18,541 --> 00:13:19,458 need to get out of here. 504 00:13:21,875 --> 00:13:22,250 That's funny. 505 00:13:22,791 --> 00:13:24,041 Yes, I'm Vegas' leech. 506 00:13:25,166 --> 00:13:25,375 Nice. 507 00:13:26,083 --> 00:13:26,416 So, Chase, what have you 508 00:13:26,416 --> 00:13:27,125 been playing this week? 509 00:13:28,833 --> 00:13:31,083 Well, a certain game 510 00:13:31,083 --> 00:13:32,541 dropped another set of worlds 511 00:13:32,750 --> 00:13:33,791 that I've been talking about. 512 00:13:33,791 --> 00:13:35,125 Astrobots has more 513 00:13:35,125 --> 00:13:36,083 worlds that they dropped. 514 00:13:36,083 --> 00:13:36,833 So I started playing 515 00:13:36,833 --> 00:13:38,375 that again and then-- 516 00:13:39,166 --> 00:13:40,458 Wait, they got more free content? 517 00:13:41,000 --> 00:13:41,250 Yeah. 518 00:13:42,000 --> 00:13:43,541 Oh my God, I gotta update it. 519 00:13:43,541 --> 00:13:44,583 They still keep on 520 00:13:44,583 --> 00:13:46,291 dropping updates, like it's crazy. 521 00:13:47,541 --> 00:13:48,541 They said they were going to. 522 00:13:49,458 --> 00:13:50,166 I heard one of the worlds 523 00:13:50,166 --> 00:13:51,875 was a Final Fantasy world. 524 00:13:51,875 --> 00:13:52,750 They finally have Cloud 525 00:13:52,750 --> 00:13:54,083 from Final Fantasy VII 526 00:13:54,250 --> 00:13:55,875 in Astrobot. 527 00:13:56,750 --> 00:13:58,250 Yeah, yep. 528 00:13:58,583 --> 00:14:00,375 Like they really have a 529 00:14:00,375 --> 00:14:01,208 lot of characters in that. 530 00:14:01,208 --> 00:14:01,625 It's really fun. 531 00:14:02,125 --> 00:14:03,416 Honestly, I think you'd like a high tech. 532 00:14:05,291 --> 00:14:05,916 But yeah, been playing 533 00:14:05,916 --> 00:14:07,000 that, playing Domekeeper 534 00:14:07,333 --> 00:14:08,875 while I like program 535 00:14:08,875 --> 00:14:10,375 and do my vibe stuff. 536 00:14:12,125 --> 00:14:13,208 Domekeeper's so awesome. 537 00:14:13,666 --> 00:14:14,208 I love that game. 538 00:14:14,708 --> 00:14:15,958 Thanks for the recommendation, Gardener. 539 00:14:16,500 --> 00:14:17,875 Yeah, that was a good recommendation. 540 00:14:18,583 --> 00:14:19,875 Yeah, I would turn my PS5. 541 00:14:21,291 --> 00:14:21,833 Yeah, Gardener 542 00:14:21,833 --> 00:14:23,125 recommended to us during the, 543 00:14:23,166 --> 00:14:24,916 I think it was not the last episode, 544 00:14:25,166 --> 00:14:26,333 but like the episode before. 545 00:14:27,041 --> 00:14:28,291 Yeah, it is so good. 546 00:14:29,083 --> 00:14:30,000 It's super fun. 547 00:14:30,000 --> 00:14:30,625 It's like a cross 548 00:14:30,625 --> 00:14:32,208 between like missile command 549 00:14:32,875 --> 00:14:35,000 and like a tower defense sort of, 550 00:14:35,000 --> 00:14:37,625 but with like mining and crafting stuff. 551 00:14:38,041 --> 00:14:38,916 Not really crafting, 552 00:14:38,916 --> 00:14:40,083 but like mining resources 553 00:14:40,416 --> 00:14:42,083 and like building out your defenses. 554 00:14:42,125 --> 00:14:43,500 This is one of those games, man. 555 00:14:43,500 --> 00:14:44,041 It's like, I'm just 556 00:14:44,041 --> 00:14:45,041 looking at the screenshot 557 00:14:45,041 --> 00:14:46,166 and it reminds me of like, 558 00:14:46,166 --> 00:14:47,125 my buddy Carson told me 559 00:14:47,125 --> 00:14:48,291 about this game, Factorio. 560 00:14:48,791 --> 00:14:49,541 It's one of those games 561 00:14:49,541 --> 00:14:50,500 where I started playing it 562 00:14:50,500 --> 00:14:51,500 at like 8 p.m. 563 00:14:51,833 --> 00:14:52,833 Sun comes up, I'm like, 564 00:14:52,875 --> 00:14:54,916 "All right, well, that's another nice 565 00:14:54,916 --> 00:14:56,083 spin on a free hack." 566 00:14:56,750 --> 00:14:56,958 Yeah. 567 00:15:00,666 --> 00:15:03,458 I've been playing that too this week 568 00:15:04,375 --> 00:15:07,541 in between doing some other fun things. 569 00:15:08,458 --> 00:15:09,125 I'm working on this 570 00:15:09,125 --> 00:15:10,791 really interesting idea 571 00:15:10,916 --> 00:15:14,333 for a crowdsourced like database website. 572 00:15:15,625 --> 00:15:17,833 And it's all about the DRM free games 573 00:15:17,833 --> 00:15:18,875 you can buy through Steam. 574 00:15:19,666 --> 00:15:21,416 Because I was inspired by the story 575 00:15:21,500 --> 00:15:22,458 that you sent me High Tech. 576 00:15:25,000 --> 00:15:26,250 The guy who does Special K 577 00:15:26,500 --> 00:15:27,208 and he hear how he 578 00:15:27,208 --> 00:15:28,750 deleted his like 20 year old 579 00:15:28,750 --> 00:15:29,291 Steam account. 580 00:15:31,250 --> 00:15:32,375 So I made a video about that. 581 00:15:32,375 --> 00:15:33,458 And then I'm like, 582 00:15:33,708 --> 00:15:35,041 "There are a ton of games 583 00:15:35,041 --> 00:15:36,916 on Steam that are DRM free. 584 00:15:37,375 --> 00:15:38,333 And it seems like people 585 00:15:38,333 --> 00:15:40,250 think you have to have Steam 586 00:15:40,250 --> 00:15:41,625 in order to launch all these games. 587 00:15:42,083 --> 00:15:43,333 But like, you really don't. 588 00:15:43,625 --> 00:15:44,708 Like, there are a lot 589 00:15:44,708 --> 00:15:46,125 of games that were like, 590 00:15:46,166 --> 00:15:47,250 because they rely on 591 00:15:47,250 --> 00:15:48,750 like the achievement system 592 00:15:49,000 --> 00:15:49,916 or any of like the 593 00:15:49,916 --> 00:15:50,916 built in things in Steam, 594 00:15:51,375 --> 00:15:52,750 Steam functionally will 595 00:15:52,750 --> 00:15:54,333 act like DRM for the game. 596 00:15:55,083 --> 00:15:56,208 But there are a lot of 597 00:15:56,208 --> 00:15:57,375 games that go out of their way 598 00:15:57,916 --> 00:16:00,250 to make sure that they can launch 599 00:16:00,375 --> 00:16:02,250 without the Steam client present. 600 00:16:02,541 --> 00:16:03,416 Even if, but, and then 601 00:16:03,416 --> 00:16:05,625 also support like Steam input 602 00:16:05,833 --> 00:16:08,625 and achievements and stuff like that. 603 00:16:08,875 --> 00:16:10,375 They are DRM free. 604 00:16:10,916 --> 00:16:11,833 And there isn't a great 605 00:16:11,833 --> 00:16:13,750 resource that can like tell you 606 00:16:13,833 --> 00:16:16,208 which games on Steam are DRM free. 607 00:16:16,500 --> 00:16:17,625 So I've been working on it. 608 00:16:17,625 --> 00:16:18,333 Yeah, because there's 609 00:16:18,333 --> 00:16:19,416 one game that I think, 610 00:16:19,416 --> 00:16:20,500 I don't know if this is true, 611 00:16:20,541 --> 00:16:22,458 but like Cyberpunk 2077, I 612 00:16:22,458 --> 00:16:24,416 think is also a DRM free game. 613 00:16:25,125 --> 00:16:26,916 Because I did run the, 614 00:16:26,916 --> 00:16:27,666 because usually the 615 00:16:27,666 --> 00:16:28,958 way that I test is like, 616 00:16:28,958 --> 00:16:29,875 you go to the executable 617 00:16:29,875 --> 00:16:31,750 file and you just launch it. 618 00:16:31,750 --> 00:16:32,541 And as long as it doesn't 619 00:16:32,541 --> 00:16:33,833 bring up the connecting Steam 620 00:16:33,833 --> 00:16:35,583 account or fires with the client, 621 00:16:35,583 --> 00:16:37,041 then it should be DRM free, right? 622 00:16:37,416 --> 00:16:38,541 Yeah, yep, exactly. 623 00:16:39,333 --> 00:16:39,958 Yeah, it sounds like 624 00:16:39,958 --> 00:16:41,250 even some AAA stuff, yeah. 625 00:16:41,375 --> 00:16:42,291 Like Cyberpunk worked 626 00:16:42,291 --> 00:16:43,416 without the DRM check 627 00:16:43,416 --> 00:16:44,708 and that was pretty awesome. 628 00:16:45,416 --> 00:16:46,333 Yeah, and they'll still 629 00:16:46,333 --> 00:16:47,208 award like achievements 630 00:16:47,208 --> 00:16:47,833 or whatever. 631 00:16:48,083 --> 00:16:49,000 Like if you're playing the game, 632 00:16:49,125 --> 00:16:51,958 you can still earn like marketplace cards 633 00:16:51,958 --> 00:16:53,958 or whatever from these games, 634 00:16:54,458 --> 00:16:56,791 but it doesn't need Steam. 635 00:16:57,041 --> 00:16:58,083 Like my game, for example, 636 00:16:58,333 --> 00:16:59,958 like you can, if you 637 00:16:59,958 --> 00:17:02,083 buy doodlings on Steam, 638 00:17:03,833 --> 00:17:05,500 then you can like close the client 639 00:17:06,083 --> 00:17:07,083 and launch the 640 00:17:07,083 --> 00:17:08,250 executable and it just works. 641 00:17:08,666 --> 00:17:10,500 You can copy it to a different system 642 00:17:10,583 --> 00:17:11,083 without Steam 643 00:17:11,083 --> 00:17:12,833 installed and you can play it. 644 00:17:13,625 --> 00:17:15,291 Which saves you time as a developer. 645 00:17:16,666 --> 00:17:18,041 Hey, Gardner, I have a video idea. 646 00:17:18,791 --> 00:17:19,541 Having considered going 647 00:17:19,541 --> 00:17:21,375 down your entire Steam library 648 00:17:21,375 --> 00:17:23,416 to see which of these games qualify 649 00:17:24,125 --> 00:17:25,250 and then when you get to doodlings, 650 00:17:25,250 --> 00:17:25,875 you'll be like, oh 651 00:17:25,875 --> 00:17:28,041 shoot, doodlings is DRM free? 652 00:17:29,166 --> 00:17:30,166 Well, I didn't know that. 653 00:17:30,583 --> 00:17:31,375 Thanks, developer. 654 00:17:31,875 --> 00:17:33,458 I have some 1000 655 00:17:33,458 --> 00:17:34,916 something games on Steam. 656 00:17:34,916 --> 00:17:35,375 So I don't know if 657 00:17:35,375 --> 00:17:36,458 I'd do the entire thing, 658 00:17:36,458 --> 00:17:38,833 but yeah, that's a good idea. 659 00:17:39,500 --> 00:17:40,958 I'm gonna add that to my list actually. 660 00:17:42,125 --> 00:17:42,333 Awesome. 661 00:17:42,541 --> 00:17:43,250 Did you guys pick up 662 00:17:43,250 --> 00:17:44,708 anything to Steam sale by the way? 663 00:17:46,125 --> 00:17:46,416 Dumpkeeper. 664 00:17:48,000 --> 00:17:48,375 Dumpkeeper. 665 00:17:48,583 --> 00:17:51,375 Dumpkeeper, some other stuff too. 666 00:17:51,916 --> 00:17:53,416 I recommended 100% 667 00:17:53,666 --> 00:17:54,541 orange juice to Gardner 668 00:17:55,041 --> 00:17:56,166 and James, I don't know if 669 00:17:56,166 --> 00:17:57,041 they've checked it out yet. 670 00:17:57,125 --> 00:17:58,333 I did not pick that up. 671 00:17:59,000 --> 00:18:00,375 I have been super busy. 672 00:18:02,083 --> 00:18:03,333 I did pick up a game on GOG 673 00:18:03,333 --> 00:18:04,958 during the GOG sale though. 674 00:18:05,833 --> 00:18:06,875 And they don't remember what it is. 675 00:18:07,416 --> 00:18:08,625 It's on my wish list, high tech. 676 00:18:08,916 --> 00:18:09,458 I have a lot of stuff 677 00:18:09,458 --> 00:18:10,708 recommended on my wish list. 678 00:18:10,708 --> 00:18:11,416 I'm gonna get eventually. 679 00:18:11,625 --> 00:18:12,125 I just got it. 680 00:18:12,625 --> 00:18:14,750 I mean, I put 80 hours into expedition 33 681 00:18:14,750 --> 00:18:16,333 and I finally got that done. 682 00:18:17,291 --> 00:18:17,500 Nice. 683 00:18:18,125 --> 00:18:19,708 It's like Mario Party, but anime. 684 00:18:19,708 --> 00:18:20,541 So good, dude. 685 00:18:21,375 --> 00:18:22,375 That's my game of the year. 686 00:18:22,791 --> 00:18:23,291 It's so good. 687 00:18:24,791 --> 00:18:25,708 Yeah, if it wasn't 688 00:18:25,708 --> 00:18:26,541 for Death Stranding too, 689 00:18:26,541 --> 00:18:27,250 that would easily be 690 00:18:27,250 --> 00:18:27,958 the game of the year. 691 00:18:30,541 --> 00:18:31,541 Oh dude, so what you're 692 00:18:31,541 --> 00:18:32,625 saying is it's gonna be a fight 693 00:18:32,625 --> 00:18:34,958 between Death Stranding and expedition. 694 00:18:35,291 --> 00:18:38,291 I just love working as a UPS delivery guy 695 00:18:38,291 --> 00:18:39,250 in the post-apocalypse. 696 00:18:39,708 --> 00:18:40,541 That's my favorite. 697 00:18:40,541 --> 00:18:41,541 That's my enjoyment. 698 00:18:42,375 --> 00:18:43,125 I don't know man. 699 00:18:44,500 --> 00:18:45,833 33 is higher than two. 700 00:18:45,875 --> 00:18:47,250 So obviously, expedition 33 701 00:18:47,250 --> 00:18:48,083 is game of the year, right? 702 00:18:48,791 --> 00:18:49,000 Yeah. 703 00:18:49,541 --> 00:18:50,541 But then at that point, 704 00:18:50,541 --> 00:18:51,208 you know, Final Fantasy 705 00:18:51,416 --> 00:18:52,708 should just be a series that keeps 706 00:18:52,708 --> 00:18:54,125 skyrocketing to the top. 707 00:18:54,416 --> 00:18:54,875 But you know. 708 00:18:56,333 --> 00:18:57,416 Man, they said we have 709 00:18:57,416 --> 00:18:59,375 like Final Fantasy 24 by now 710 00:18:59,583 --> 00:19:00,416 or some shit like that. 711 00:19:01,000 --> 00:19:02,583 I don't remember which one it was. 712 00:19:03,500 --> 00:19:05,083 It wasn't like human revolution. 713 00:19:05,333 --> 00:19:05,750 You know that like 714 00:19:05,750 --> 00:19:07,250 little gag from Square. 715 00:19:08,708 --> 00:19:09,208 That's funny. 716 00:19:09,416 --> 00:19:10,041 And now we're at like, 717 00:19:10,208 --> 00:19:11,416 what's the newest Final Fantasy? 718 00:19:11,625 --> 00:19:11,875 Like what? 719 00:19:12,958 --> 00:19:13,208 16. 16. 720 00:19:13,708 --> 00:19:13,916 16. 721 00:19:14,791 --> 00:19:15,916 God, that game had 722 00:19:15,916 --> 00:19:17,333 like, that game was decent 723 00:19:17,458 --> 00:19:18,250 until you got to like the 724 00:19:18,250 --> 00:19:19,208 very end and you're like, 725 00:19:19,208 --> 00:19:21,041 man, I think Hideo Kojima wrote this game 726 00:19:21,041 --> 00:19:22,916 because they just dropped like the 727 00:19:22,916 --> 00:19:24,416 cringiest one-liners 728 00:19:24,625 --> 00:19:26,250 imaginable, like, God damn. 729 00:19:28,500 --> 00:19:29,041 That's funny. 730 00:19:31,375 --> 00:19:33,250 I still gotta try Death Stranding too. 731 00:19:33,583 --> 00:19:34,791 Like I stopped to play the first one. 732 00:19:34,791 --> 00:19:37,125 I have it on like multiple platforms. 733 00:19:37,625 --> 00:19:38,750 I still need to play it. 734 00:19:39,000 --> 00:19:39,416 It's just. 735 00:19:39,416 --> 00:19:39,958 Yeah, I have it. 736 00:19:40,416 --> 00:19:42,333 Like, did you play it at all at all? 737 00:19:42,375 --> 00:19:43,375 Do you know like, have you ever 738 00:19:43,375 --> 00:19:44,291 experienced a bit of it? 739 00:19:44,625 --> 00:19:44,833 Okay. 740 00:19:44,833 --> 00:19:45,750 I've experienced some of it. 741 00:19:45,791 --> 00:19:46,375 If you enjoyed playing it. 742 00:19:46,416 --> 00:19:46,583 Yeah. 743 00:19:47,416 --> 00:19:49,000 If you enjoy it, then you'll enjoy it. 744 00:19:49,208 --> 00:19:50,166 I did enjoy it. 745 00:19:50,166 --> 00:19:52,375 I just need to sit down. 746 00:19:52,375 --> 00:19:54,125 I had so many other games I was playing. 747 00:19:54,666 --> 00:19:54,875 Yeah. 748 00:19:55,291 --> 00:19:57,708 And so I need to sit down. 749 00:19:57,708 --> 00:20:01,458 It also has Half-Life Easter eggs in it. 750 00:20:01,458 --> 00:20:02,791 So that also got me into it. 751 00:20:03,208 --> 00:20:04,375 A huge Half-Life fan, so. 752 00:20:06,041 --> 00:20:07,583 My favorite thing about Death Stranding. 753 00:20:07,916 --> 00:20:08,125 Say what? 754 00:20:08,916 --> 00:20:10,083 I was just like, you think we're asking 755 00:20:10,375 --> 00:20:11,583 three or something anytime soon? 756 00:20:13,000 --> 00:20:13,208 Half-Life. 757 00:20:13,458 --> 00:20:14,541 When GTA 5 drops. 758 00:20:15,958 --> 00:20:16,375 GTA 6. 759 00:20:16,666 --> 00:20:18,250 Or 6, I mean 6, sorry. 760 00:20:18,375 --> 00:20:18,583 Whatever. 761 00:20:18,750 --> 00:20:20,541 GTA 5 is gonna drop multiple times again. 762 00:20:20,541 --> 00:20:21,041 So you never know. 763 00:20:22,333 --> 00:20:22,708 True that. 764 00:20:22,708 --> 00:20:24,625 We're gonna get GTA 5 on the Switch 2 765 00:20:24,666 --> 00:20:25,833 before a 6 drops. 766 00:20:25,833 --> 00:20:26,291 Just watch. 767 00:20:26,791 --> 00:20:27,041 Oh yeah. 768 00:20:27,666 --> 00:20:28,833 Are people still making fun of you 769 00:20:28,833 --> 00:20:29,916 for buying the Switch 2 770 00:20:29,916 --> 00:20:31,583 when you said you wouldn't buy one? 771 00:20:32,708 --> 00:20:33,583 Probably, dude. 772 00:20:33,916 --> 00:20:34,125 You know. 773 00:20:34,833 --> 00:20:36,041 Give the internet what it is. 774 00:20:36,625 --> 00:20:37,333 You know, I'll be real. 775 00:20:37,333 --> 00:20:38,583 Like, I wish I still didn't get it 776 00:20:38,583 --> 00:20:39,208 just because like the 777 00:20:39,208 --> 00:20:39,916 only game I played on 778 00:20:40,000 --> 00:20:41,500 was Cyberpunk 2077. 779 00:20:42,208 --> 00:20:43,791 Which is a great port, by the way. 780 00:20:43,791 --> 00:20:45,875 An absolutely exceptional port of a game. 781 00:20:46,458 --> 00:20:47,916 I'm still surprised it works. 782 00:20:47,916 --> 00:20:49,291 Like I saw the Digital Foundry video. 783 00:20:49,291 --> 00:20:49,791 I'm like, man, they 784 00:20:49,791 --> 00:20:50,458 got it running on like 785 00:20:50,458 --> 00:20:51,916 a nine watt Switch 2. 786 00:20:52,625 --> 00:20:53,875 And it looks that good. 787 00:20:54,458 --> 00:20:55,791 Runs better than the Steam Deck. 788 00:20:56,541 --> 00:20:57,583 Which is still a shock 789 00:20:57,583 --> 00:20:58,750 because the deck is still 790 00:20:58,833 --> 00:21:01,708 such a great like low power device 791 00:21:01,875 --> 00:21:02,458 compared to like 792 00:21:02,458 --> 00:21:03,500 obviously like the rogues 793 00:21:03,500 --> 00:21:06,458 and the Legion goes to the world. 794 00:21:07,500 --> 00:21:07,708 Yep. 795 00:21:08,375 --> 00:21:08,875 I wrote the shaders 796 00:21:08,875 --> 00:21:10,458 for Cyberpunk for Arm. 797 00:21:10,875 --> 00:21:12,000 So it's coming out for Mac. 798 00:21:12,833 --> 00:21:14,000 Which I do all my 799 00:21:14,000 --> 00:21:15,416 professional stuff there. 800 00:21:15,791 --> 00:21:17,500 I'm wondering when that port comes out. 801 00:21:17,500 --> 00:21:19,458 Cause like, man, if it wasn't for how 802 00:21:19,458 --> 00:21:21,083 restrictive Apple was, 803 00:21:21,083 --> 00:21:22,125 I think they'd be a 804 00:21:22,125 --> 00:21:23,583 really good gaming device. 805 00:21:23,833 --> 00:21:24,958 Like this, like the M 806 00:21:24,958 --> 00:21:26,416 series of laptops they have 807 00:21:26,708 --> 00:21:28,708 are super duper powerful, super good. 808 00:21:28,708 --> 00:21:30,500 Like the graphical quality is awesome. 809 00:21:31,166 --> 00:21:31,791 Especially when you're 810 00:21:31,791 --> 00:21:32,583 running things through like 811 00:21:32,625 --> 00:21:33,833 crossover or like through 812 00:21:33,833 --> 00:21:35,000 the game porting toolkit. 813 00:21:35,083 --> 00:21:36,666 It's like, why is it 814 00:21:36,666 --> 00:21:38,208 that they're so restrictive 815 00:21:39,208 --> 00:21:40,000 on like gaming? 816 00:21:40,000 --> 00:21:40,708 Like this thing would be 817 00:21:40,708 --> 00:21:42,041 a decent gaming laptop, 818 00:21:42,208 --> 00:21:43,583 but it's just, you know, 819 00:21:43,791 --> 00:21:44,958 Apple being Apple, I guess. 820 00:21:44,958 --> 00:21:45,166 Right? 821 00:21:45,500 --> 00:21:45,666 Like. 822 00:21:46,625 --> 00:21:47,708 I hope that would change. 823 00:21:48,041 --> 00:21:48,625 I hope it changes. 824 00:21:49,916 --> 00:21:51,000 Steve Jobs, it was 825 00:21:51,000 --> 00:21:52,541 embarrassed that like the way 826 00:21:52,541 --> 00:21:55,166 he made his first like good 827 00:21:55,166 --> 00:21:56,250 amount of money was breakout. 828 00:21:56,500 --> 00:21:56,708 Right? 829 00:21:56,708 --> 00:21:58,416 Like he was embarrassed about that. 830 00:21:58,416 --> 00:21:59,375 And like ever since they 831 00:21:59,375 --> 00:22:00,458 just have held this grudge 832 00:22:00,458 --> 00:22:01,125 against gaming. 833 00:22:01,708 --> 00:22:02,916 That's what it seems to me anyway. 834 00:22:03,625 --> 00:22:04,791 Sounds like a skill issue. 835 00:22:05,583 --> 00:22:06,791 And then it's like, even now it's like, 836 00:22:06,791 --> 00:22:07,500 they'll go out and 837 00:22:07,500 --> 00:22:08,500 they'll like port like, 838 00:22:08,916 --> 00:22:10,000 they had a, I remember 839 00:22:10,000 --> 00:22:10,875 like when the new iPhones 840 00:22:10,875 --> 00:22:11,625 were coming out, they had 841 00:22:11,625 --> 00:22:13,416 like resident evil four remake 842 00:22:13,625 --> 00:22:14,625 running on these things. 843 00:22:15,208 --> 00:22:16,625 And I'm like, I don't understand why 844 00:22:16,625 --> 00:22:17,333 they're so embarrassed. 845 00:22:17,583 --> 00:22:18,666 Like it's kind of a huge 846 00:22:18,666 --> 00:22:19,875 deal when your chipsets 847 00:22:19,875 --> 00:22:23,000 are running PS5 quality games. 848 00:22:23,291 --> 00:22:24,541 Sometimes with ray tracing 849 00:22:24,541 --> 00:22:26,416 even on like mobile hardware. 850 00:22:27,291 --> 00:22:28,833 I mean, even like Mac M1s, 851 00:22:28,833 --> 00:22:30,083 they're like mobile chipsets, 852 00:22:30,083 --> 00:22:31,041 like arm-based chipsets. 853 00:22:31,041 --> 00:22:32,625 If you want to go buy that technicality, 854 00:22:32,708 --> 00:22:33,875 I'm like, if I were 855 00:22:33,875 --> 00:22:35,125 you, I'd be flexing that. 856 00:22:35,125 --> 00:22:36,791 And now you've got like Nvidia with like, 857 00:22:36,791 --> 00:22:38,791 I think it's the N1X and 858 00:22:38,791 --> 00:22:40,291 they're coming into the picture. 859 00:22:40,291 --> 00:22:41,833 It's like, why would you not be able to, 860 00:22:41,833 --> 00:22:42,458 why would you not be 861 00:22:42,458 --> 00:22:43,916 flexing the advantage you have 862 00:22:43,916 --> 00:22:45,208 for as long as you can? 863 00:22:45,541 --> 00:22:46,458 And so of course the other 864 00:22:46,458 --> 00:22:47,708 players start getting involved. 865 00:22:48,083 --> 00:22:49,000 It's so weird. 866 00:22:49,000 --> 00:22:49,750 It's like such a, it's 867 00:22:49,750 --> 00:22:51,000 like a weird Apple thing. 868 00:22:51,000 --> 00:22:52,333 Like they want to be like innovators. 869 00:22:52,333 --> 00:22:53,416 It's like people do a 870 00:22:53,416 --> 00:22:54,666 lot more on their devices 871 00:22:55,208 --> 00:22:56,583 than just like browse the 872 00:22:56,583 --> 00:22:58,625 web or like maybe engage with, 873 00:22:59,208 --> 00:23:00,583 you know, like office tools. 874 00:23:00,583 --> 00:23:02,125 Why not just like flex it? 875 00:23:02,125 --> 00:23:02,958 It's such a huge 876 00:23:02,958 --> 00:23:04,333 thing that you have over. 877 00:23:05,416 --> 00:23:06,458 I think it's market share, man. 878 00:23:06,625 --> 00:23:07,541 I really do. 879 00:23:07,541 --> 00:23:08,625 I think it's because like, if 880 00:23:08,625 --> 00:23:09,833 you go and look at the games, 881 00:23:09,833 --> 00:23:11,125 like the Resident Evils, 882 00:23:11,125 --> 00:23:11,875 there's not that many 883 00:23:11,875 --> 00:23:13,000 reviews and stuff like that. 884 00:23:13,333 --> 00:23:15,625 So they're probably weighing that, 885 00:23:15,625 --> 00:23:16,041 even though they're 886 00:23:16,041 --> 00:23:16,875 going to have to realize 887 00:23:16,875 --> 00:23:20,166 they need to pour a ton of games over 888 00:23:20,208 --> 00:23:21,583 before that starts becoming relevant. 889 00:23:22,208 --> 00:23:23,208 Well, the thing too is 890 00:23:23,208 --> 00:23:24,750 that mobile games are tainted 891 00:23:24,750 --> 00:23:26,125 with a stink of just being 892 00:23:26,125 --> 00:23:28,208 a gacha ridden hellscape. 893 00:23:29,625 --> 00:23:29,875 Yeah. 894 00:23:30,750 --> 00:23:33,416 And like people are used to not paying, 895 00:23:33,416 --> 00:23:36,166 like not paying for video games, right? 896 00:23:36,416 --> 00:23:38,083 Like I remember, what was it? 897 00:23:38,083 --> 00:23:39,458 Super Mario run or 898 00:23:39,458 --> 00:23:40,166 whatever it was called? 899 00:23:40,750 --> 00:23:41,791 That came on mobile. 900 00:23:41,791 --> 00:23:43,208 It was like $10 to like 901 00:23:43,208 --> 00:23:44,125 access the whole game, 902 00:23:45,000 --> 00:23:46,416 but no one bought it. 903 00:23:46,416 --> 00:23:47,291 But then guess what they 904 00:23:47,291 --> 00:23:48,833 released like a few months later, 905 00:23:49,500 --> 00:23:50,291 Fire Emblem Heroes, 906 00:23:50,875 --> 00:23:52,750 gacha game, mega successful. 907 00:23:54,625 --> 00:23:55,750 Yeah, well, Resident 908 00:23:55,750 --> 00:23:58,916 Evils are released on Mac, iOS 909 00:23:59,166 --> 00:24:01,208 and the iPad OS. 910 00:24:01,583 --> 00:24:04,583 So it's probably because they're all ARM. 911 00:24:04,583 --> 00:24:05,750 And so it's a full 912 00:24:05,750 --> 00:24:07,208 release across all three. 913 00:24:07,875 --> 00:24:09,083 And to be honest, they 914 00:24:09,083 --> 00:24:10,833 play really well on the iPad. 915 00:24:10,833 --> 00:24:11,833 You can hook up a PS5 916 00:24:11,833 --> 00:24:14,250 controller, plug it into your TV, 917 00:24:14,458 --> 00:24:18,416 and it's pretty impressive on an M chip. 918 00:24:18,416 --> 00:24:19,916 If I just had to guess, 919 00:24:19,916 --> 00:24:21,791 it's just that like mobile gaming, 920 00:24:23,541 --> 00:24:25,375 I don't know, like the 921 00:24:25,375 --> 00:24:27,416 whole mobile gaming like market 922 00:24:27,625 --> 00:24:28,833 isn't really designed around 923 00:24:28,833 --> 00:24:31,375 paying for $60 video games. 924 00:24:31,791 --> 00:24:33,500 Or I guess, how much was it on iOS? 925 00:24:35,708 --> 00:24:36,500 Oh, it was full price. 926 00:24:37,000 --> 00:24:37,958 The Resident Evil 927 00:24:37,958 --> 00:24:39,208 remakes are all full price. 928 00:24:39,208 --> 00:24:40,125 Like they're the same price 929 00:24:40,125 --> 00:24:40,875 you would pay for on things. 930 00:24:40,958 --> 00:24:41,958 So like $60, $70. 931 00:24:42,666 --> 00:24:43,541 Yeah, around them. 932 00:24:43,541 --> 00:24:44,333 And usually what they would 933 00:24:44,333 --> 00:24:45,958 do is in like the first week 934 00:24:45,958 --> 00:24:46,666 of the release, they 935 00:24:46,666 --> 00:24:48,041 would like slash the price 936 00:24:48,041 --> 00:24:49,041 by like 50, 60%. 937 00:24:50,166 --> 00:24:51,625 So I mean, that's really 938 00:24:51,625 --> 00:24:52,875 when they only made their sales. 939 00:24:53,083 --> 00:24:53,708 I don't think anybody 940 00:24:53,708 --> 00:24:55,208 bought those games after, 941 00:24:55,500 --> 00:24:56,750 like during their full price, 942 00:24:56,875 --> 00:24:58,666 because it's like, as 943 00:24:58,666 --> 00:25:00,250 much as it's a cool novelty, 944 00:25:00,250 --> 00:25:01,458 it's like a party trick almost 945 00:25:01,458 --> 00:25:02,541 that you can run "Resie 946 00:25:02,541 --> 00:25:04,875 4" remake on your iPhone. 947 00:25:04,875 --> 00:25:05,416 But it's like, if you 948 00:25:05,416 --> 00:25:06,333 ever actually went through, 949 00:25:06,333 --> 00:25:07,791 like if you ever actually played the game 950 00:25:07,958 --> 00:25:09,958 without like the attached controller, 951 00:25:11,041 --> 00:25:12,583 it is the most laughable 952 00:25:12,583 --> 00:25:14,000 touchscreen control interface. 953 00:25:14,375 --> 00:25:16,166 Like I have debt straining on my phone 954 00:25:16,166 --> 00:25:18,125 and I bought that just to show my buddy 955 00:25:18,458 --> 00:25:21,333 how insane the onscreen controls were. 956 00:25:21,333 --> 00:25:22,875 Cause it's just like, they have, 957 00:25:23,125 --> 00:25:25,041 I want to say like at least 18 buttons 958 00:25:25,250 --> 00:25:27,750 and you have to somehow have like more 959 00:25:27,750 --> 00:25:29,250 than like five fingers per 960 00:25:29,250 --> 00:25:31,500 hand in order to make it work. 961 00:25:32,333 --> 00:25:33,416 Cause like, yeah, when you 962 00:25:33,416 --> 00:25:34,500 get to the end, like dude, 963 00:25:34,875 --> 00:25:35,833 imagine doing the final 964 00:25:35,833 --> 00:25:36,833 boss fight of that game 965 00:25:36,833 --> 00:25:38,500 with like the touchscreen controls, 966 00:25:38,500 --> 00:25:39,166 anybody that's able 967 00:25:39,166 --> 00:25:41,458 to do it, bro, you are, 968 00:25:41,458 --> 00:25:43,250 you have the utmost super 969 00:25:43,250 --> 00:25:44,750 gamer badge applied to you 970 00:25:44,750 --> 00:25:47,750 if you can beat a video game like that. 971 00:25:48,791 --> 00:25:49,000 Yeah. 972 00:25:49,791 --> 00:25:52,250 I saw my friends, kids 973 00:25:52,250 --> 00:25:53,958 who like only play games 974 00:25:54,125 --> 00:25:55,791 on touch screens and 975 00:25:55,791 --> 00:25:58,041 like, I just worry about like, 976 00:25:58,625 --> 00:25:59,625 cause they won't play a 977 00:25:59,625 --> 00:26:00,291 game with the controller. 978 00:26:00,291 --> 00:26:01,375 They don't understand it. 979 00:26:01,375 --> 00:26:02,500 And they're young still, 980 00:26:02,500 --> 00:26:03,375 but like still they're like, 981 00:26:03,791 --> 00:26:04,791 they have their tablets and 982 00:26:04,791 --> 00:26:06,333 they just play like Minecraft 983 00:26:07,750 --> 00:26:09,333 or whatever with that. 984 00:26:09,333 --> 00:26:10,541 And I'm like, what are we, 985 00:26:10,708 --> 00:26:12,166 what kind of generation are we raising 986 00:26:12,166 --> 00:26:13,208 that don't know how to 987 00:26:13,208 --> 00:26:14,541 use game pads, you know? 988 00:26:15,041 --> 00:26:15,875 Bunch of psychos. 989 00:26:16,166 --> 00:26:17,625 I mean, my kids, I put a 990 00:26:17,625 --> 00:26:18,541 controller or a keyboard 991 00:26:18,916 --> 00:26:20,000 and mouse in their hands. 992 00:26:20,000 --> 00:26:21,791 They, none of this touch, I 993 00:26:21,791 --> 00:26:22,791 mean, they do it a little bit. 994 00:26:23,416 --> 00:26:23,625 Yeah. 995 00:26:23,666 --> 00:26:24,208 Gotta raise them right. 996 00:26:24,208 --> 00:26:24,958 It's crazy though. 997 00:26:24,958 --> 00:26:26,708 Like a lot of the kids and 998 00:26:26,708 --> 00:26:28,250 like my family and stuff, 999 00:26:28,250 --> 00:26:29,666 I don't even think that they even come 1000 00:26:29,666 --> 00:26:31,500 across many games now. 1001 00:26:31,500 --> 00:26:33,166 It's just like all TikTok for them. 1002 00:26:33,166 --> 00:26:34,500 It's all just like social 1003 00:26:34,500 --> 00:26:36,000 media brain rot they're on. 1004 00:26:36,500 --> 00:26:37,125 So, you know. 1005 00:26:37,166 --> 00:26:37,708 That's even worse. 1006 00:26:39,041 --> 00:26:41,583 Like I won, like one time I sat down, 1007 00:26:41,583 --> 00:26:42,416 I'm playing like Deus 1008 00:26:42,416 --> 00:26:43,125 Ex and they're like, 1009 00:26:43,125 --> 00:26:44,708 can you put on like something exciting? 1010 00:26:44,708 --> 00:26:45,541 This is a boring game. 1011 00:26:45,541 --> 00:26:47,875 I'm like, you were, you kids, you just 1012 00:26:47,875 --> 00:26:48,791 don't know how easy, 1013 00:26:49,125 --> 00:26:50,500 you have it these days. 1014 00:26:50,500 --> 00:26:52,291 You just don't know like good quality. 1015 00:26:52,333 --> 00:26:53,000 I feel like an old 1016 00:26:53,000 --> 00:26:54,125 man screaming at a cloud 1017 00:26:54,125 --> 00:26:55,458 when I'm like telling them 1018 00:26:55,458 --> 00:26:57,041 like, these are good games. 1019 00:26:57,291 --> 00:26:58,750 Deus Ex is a good game. 1020 00:26:59,375 --> 00:27:01,333 Metal Gear Solid 2 is a good game. 1021 00:27:01,333 --> 00:27:02,791 Yes, it's 20 years old. 1022 00:27:02,791 --> 00:27:03,583 It's still good. 1023 00:27:04,541 --> 00:27:05,583 Obviously it's rated M not 1024 00:27:05,583 --> 00:27:07,625 because of the blood and gore, 1025 00:27:07,625 --> 00:27:08,583 but because you need to be 1026 00:27:08,583 --> 00:27:09,375 mature enough to sit down. 1027 00:27:09,416 --> 00:27:10,166 Yeah, because you need to 1028 00:27:10,166 --> 00:27:11,500 be mature enough to play. 1029 00:27:11,500 --> 00:27:12,333 Yeah, dude, I was playing 1030 00:27:12,333 --> 00:27:13,833 San Andreas and they're like, 1031 00:27:13,833 --> 00:27:15,250 this game just looks terrible. 1032 00:27:15,250 --> 00:27:16,250 And I'm like, I don't 1033 00:27:16,250 --> 00:27:17,125 know how to reach you kids. 1034 00:27:17,125 --> 00:27:17,833 Okay, this is one of the 1035 00:27:17,833 --> 00:27:19,875 best open world games ever made. 1036 00:27:20,125 --> 00:27:21,708 Okay, three cities in one. 1037 00:27:21,750 --> 00:27:22,500 And you kids don't 1038 00:27:22,500 --> 00:27:24,083 understand how amazing this is. 1039 00:27:24,083 --> 00:27:25,000 Okay, come on. 1040 00:27:25,541 --> 00:27:27,083 Just throw a reshade shader on there 1041 00:27:27,083 --> 00:27:28,458 and then it will look like an indie game. 1042 00:27:29,666 --> 00:27:32,125 Dude, on the computer, it's even wilder. 1043 00:27:32,125 --> 00:27:33,041 Like I'm on my computer. 1044 00:27:33,041 --> 00:27:33,416 They're like, you have 1045 00:27:33,416 --> 00:27:34,791 like Call of Duty war zone 1046 00:27:34,791 --> 00:27:35,291 or something. 1047 00:27:35,291 --> 00:27:36,458 I'm like, no, I try 1048 00:27:36,458 --> 00:27:38,041 like, I'm like a Linux gamer. 1049 00:27:38,041 --> 00:27:39,500 Okay, all the good multiplayer stuff 1050 00:27:39,500 --> 00:27:40,583 that you kids love to play 1051 00:27:40,583 --> 00:27:41,958 just does not work for me. 1052 00:27:41,958 --> 00:27:44,125 Okay, I just play single player nonsense. 1053 00:27:45,416 --> 00:27:45,583 Same. 1054 00:27:47,708 --> 00:27:47,791 (upbeat music) 1055 00:27:50,916 --> 00:27:51,625 Cool, we're gonna get on 1056 00:27:51,625 --> 00:27:52,833 to the first story here. 1057 00:27:53,833 --> 00:27:56,666 Nvidia has become the first company 1058 00:27:56,666 --> 00:27:59,125 to hit $4 trillion in valuation. 1059 00:28:00,625 --> 00:28:01,291 Hi, Tech, you wanna 1060 00:28:01,291 --> 00:28:02,250 fill us in on this one? 1061 00:28:03,541 --> 00:28:04,458 Yeah, it's exactly 1062 00:28:04,458 --> 00:28:05,291 what it says on the tin. 1063 00:28:05,750 --> 00:28:06,541 Nvidia became the 1064 00:28:06,541 --> 00:28:08,541 first $4 trillion company. 1065 00:28:09,500 --> 00:28:10,958 And it's now the most 1066 00:28:10,958 --> 00:28:13,666 valuable company in the world. 1067 00:28:15,416 --> 00:28:16,833 A huge historical moment 1068 00:28:16,833 --> 00:28:18,250 for the tech sector says, 1069 00:28:18,333 --> 00:28:20,583 so how do they, so 1070 00:28:20,583 --> 00:28:21,833 they're big claim to fame 1071 00:28:21,833 --> 00:28:23,583 is just obviously their AI, right? 1072 00:28:23,583 --> 00:28:24,875 Like that's why 1073 00:28:24,875 --> 00:28:26,041 they're the biggest company. 1074 00:28:26,708 --> 00:28:29,416 So that's man, so great 1075 00:28:29,416 --> 00:28:30,291 when they're like, you know, 1076 00:28:30,291 --> 00:28:31,125 honestly, anybody's like, 1077 00:28:31,125 --> 00:28:32,708 why did Nvidia abandon gamers? 1078 00:28:32,708 --> 00:28:34,208 It's like, well, you don't 1079 00:28:34,208 --> 00:28:37,250 become $4 trillion overnight 1080 00:28:38,500 --> 00:28:39,833 by being for the gamers. 1081 00:28:40,291 --> 00:28:41,333 I was reading the other, 1082 00:28:41,625 --> 00:28:42,583 like, I think it was like 1083 00:28:42,791 --> 00:28:43,541 the other day, the other 1084 00:28:43,541 --> 00:28:45,458 night that apparently they, 1085 00:28:46,375 --> 00:28:47,541 they're selling their AI in 1086 00:28:47,541 --> 00:28:49,083 like military applications now. 1087 00:28:49,375 --> 00:28:50,916 Like, you know, they're just like, 1088 00:28:51,625 --> 00:28:52,541 they're basically almost like 1089 00:28:52,541 --> 00:28:53,958 a defense contractor now too. 1090 00:28:54,708 --> 00:28:56,416 So, you know. 1091 00:28:57,000 --> 00:28:58,791 I have a theory that this, 1092 00:28:59,875 --> 00:29:01,000 like their meteoric 1093 00:29:01,000 --> 00:29:02,166 rise on the stock market 1094 00:29:02,333 --> 00:29:04,000 is literally just a 1095 00:29:04,000 --> 00:29:06,791 pump and dump by Nvidia. 1096 00:29:07,000 --> 00:29:08,166 Like they're taking cues 1097 00:29:08,166 --> 00:29:09,541 from their old customers, 1098 00:29:09,875 --> 00:29:11,708 the cryptocurrency crowd, 1099 00:29:12,375 --> 00:29:13,500 and they're just pumping 1100 00:29:13,500 --> 00:29:17,000 their stock price with AI. 1101 00:29:17,750 --> 00:29:19,041 And then it's just gonna crash, 1102 00:29:19,041 --> 00:29:20,708 but Jensen's gonna get 1103 00:29:20,708 --> 00:29:22,208 out before it crashes. 1104 00:29:22,708 --> 00:29:23,958 That's my take. 1105 00:29:24,041 --> 00:29:25,333 I sure hope it crashes, man. 1106 00:29:25,333 --> 00:29:27,041 I wanna get a 59D on a fire sale. 1107 00:29:28,083 --> 00:29:28,166 (laughing) 1108 00:29:28,291 --> 00:29:30,333 The thing with the AI 1109 00:29:30,333 --> 00:29:31,333 stuff is I feel like 1110 00:29:31,500 --> 00:29:32,375 you're on the money there, 1111 00:29:32,375 --> 00:29:33,500 cause I don't think the AI 1112 00:29:33,500 --> 00:29:35,000 stuff is super duper sustainable. 1113 00:29:35,916 --> 00:29:36,875 And that just goes for like 1114 00:29:36,875 --> 00:29:38,125 every company like Microsoft. 1115 00:29:38,375 --> 00:29:39,916 It goes for like open AI. 1116 00:29:39,916 --> 00:29:42,208 It goes for like, is it Twitter? 1117 00:29:42,458 --> 00:29:43,333 Is it like it's Grok? 1118 00:29:43,375 --> 00:29:44,958 Oh, XAI, that's their own company. 1119 00:29:45,208 --> 00:29:45,916 XAI. Yeah. 1120 00:29:46,500 --> 00:29:47,333 I feel like for a lot, 1121 00:29:47,500 --> 00:29:48,208 like the way that I 1122 00:29:48,208 --> 00:29:49,250 always look at it, right? 1123 00:29:49,250 --> 00:29:51,666 Is that you have to make 1124 00:29:51,666 --> 00:29:52,875 it super duper sustainable. 1125 00:29:53,083 --> 00:29:54,458 And one of the approaches that I like 1126 00:29:54,541 --> 00:29:56,166 from companies like Apple is like, 1127 00:29:56,166 --> 00:29:58,625 they want to move it as much as they can 1128 00:29:58,625 --> 00:30:01,375 to the local like system to process. 1129 00:30:02,041 --> 00:30:03,041 Because I think like Apple 1130 00:30:03,041 --> 00:30:04,125 sees it on the wall, right? 1131 00:30:04,125 --> 00:30:06,291 It's like, we can enable 1132 00:30:06,291 --> 00:30:08,083 AI for millions of users 1133 00:30:08,458 --> 00:30:10,458 to access on our servers. 1134 00:30:10,458 --> 00:30:11,083 But it's like at some 1135 00:30:11,083 --> 00:30:12,750 point, every request they make, 1136 00:30:13,166 --> 00:30:13,833 like I was reading that 1137 00:30:13,833 --> 00:30:15,166 like a chat GPT request 1138 00:30:15,166 --> 00:30:17,750 was like 10 times the power requirement 1139 00:30:17,750 --> 00:30:19,041 of like a standard Google search. 1140 00:30:19,041 --> 00:30:22,041 So it's like, at some point it's got, 1141 00:30:22,875 --> 00:30:23,875 and it already is just 1142 00:30:23,875 --> 00:30:25,750 way too unsustainable 1143 00:30:26,333 --> 00:30:27,666 to have so many users 1144 00:30:27,666 --> 00:30:28,916 on at any given moment. 1145 00:30:29,708 --> 00:30:31,625 And generally speaking, I 1146 00:30:31,625 --> 00:30:32,666 feel like the advancements 1147 00:30:32,875 --> 00:30:34,583 between like all these AI models, 1148 00:30:34,583 --> 00:30:35,833 like Grok 4 and Grok 1149 00:30:35,833 --> 00:30:36,833 4 Heavy just dropped. 1150 00:30:36,875 --> 00:30:38,708 And all I've seen is 1151 00:30:38,708 --> 00:30:40,958 praise just from the AI bros. 1152 00:30:40,958 --> 00:30:42,125 I haven't really seen any praise 1153 00:30:42,125 --> 00:30:43,958 from like the general user, you know? 1154 00:30:44,375 --> 00:30:45,000 And so it's like they 1155 00:30:45,000 --> 00:30:46,541 keep pushing this technology. 1156 00:30:46,541 --> 00:30:47,833 They keep upping the ante, 1157 00:30:48,416 --> 00:30:49,166 but I just don't 1158 00:30:49,166 --> 00:30:52,291 personally see the actual like fruit 1159 00:30:52,291 --> 00:30:54,208 of the labor, so to speak, right? 1160 00:30:54,208 --> 00:30:54,875 Being provided. 1161 00:30:56,000 --> 00:30:56,500 Yeah. Yeah. 1162 00:30:57,625 --> 00:30:58,708 Grok is an interesting one 1163 00:30:58,708 --> 00:31:00,041 because Grok is powered 1164 00:31:00,041 --> 00:31:01,541 by a bunch of diesel motor 1165 00:31:01,541 --> 00:31:02,916 or generators in Texas. 1166 00:31:03,208 --> 00:31:06,500 Like it's crazy what it takes to, 1167 00:31:07,708 --> 00:31:08,208 because well, Texas 1168 00:31:08,208 --> 00:31:09,750 doesn't have a good power grid. 1169 00:31:09,750 --> 00:31:13,041 And so it's yeah, diesel is running Grok. 1170 00:31:13,041 --> 00:31:15,375 It's interesting, but I've 1171 00:31:15,375 --> 00:31:16,916 read good things about it, 1172 00:31:17,291 --> 00:31:18,250 but I don't think it's 1173 00:31:18,250 --> 00:31:19,458 much different than Claude 1174 00:31:19,666 --> 00:31:22,333 or chat GPT or AKA 1175 00:31:22,333 --> 00:31:24,500 open AI, but I like them. 1176 00:31:24,791 --> 00:31:25,791 But I definitely think 1177 00:31:25,791 --> 00:31:28,916 that a company like Nvidia 1178 00:31:29,208 --> 00:31:30,958 is going to, the bubble's gonna pop 1179 00:31:31,041 --> 00:31:33,750 because it's gonna be more accessible 1180 00:31:34,083 --> 00:31:36,333 to lower end systems as 1181 00:31:36,333 --> 00:31:38,583 models become more optimized. 1182 00:31:39,416 --> 00:31:40,375 And we've seen this 1183 00:31:40,375 --> 00:31:41,750 already happen multiple times. 1184 00:31:42,000 --> 00:31:44,250 And I just, I would not put any money 1185 00:31:44,250 --> 00:31:45,708 into Nvidia right now. 1186 00:31:45,708 --> 00:31:46,833 So I think that bubble's gonna pop. 1187 00:31:48,208 --> 00:31:48,916 Yeah. They're talking about like 1188 00:31:48,916 --> 00:31:50,166 stuff like DeepSeek almost, 1189 00:31:50,416 --> 00:31:51,083 where like they were 1190 00:31:51,083 --> 00:31:51,958 able to run their models. 1191 00:31:52,500 --> 00:31:52,875 Exactly. 1192 00:31:53,500 --> 00:31:54,166 I was able to run 1193 00:31:54,166 --> 00:31:55,416 DeepSeek on my Steam Deck. 1194 00:31:55,875 --> 00:31:58,000 Like it's a pretty good model. 1195 00:31:58,875 --> 00:32:00,500 The seven billion, I 1196 00:32:00,500 --> 00:32:01,500 think it was, wasn't it James? 1197 00:32:01,708 --> 00:32:02,500 We did it together. 1198 00:32:03,333 --> 00:32:03,916 Yeah, it was like-- I 1199 00:32:03,916 --> 00:32:04,125 think it was seven billion. 1200 00:32:04,416 --> 00:32:05,375 I think it was like the seven billion. 1201 00:32:05,375 --> 00:32:06,333 It was really impressive 1202 00:32:06,333 --> 00:32:07,416 that I was able to get it done 1203 00:32:07,625 --> 00:32:10,041 in a quick enough manner for what it was. 1204 00:32:10,458 --> 00:32:11,750 I mean, it wasn't as fast as 1205 00:32:11,916 --> 00:32:13,583 or as like good as running it through 1206 00:32:13,583 --> 00:32:14,708 open AI or something, 1207 00:32:14,708 --> 00:32:17,250 but it was still like impressive. 1208 00:32:17,500 --> 00:32:18,916 But it's local. Yeah, it's local. 1209 00:32:18,958 --> 00:32:19,833 Yeah, it's local and it's 1210 00:32:19,833 --> 00:32:21,041 also like lower powered too, 1211 00:32:21,041 --> 00:32:21,250 right? 1212 00:32:21,875 --> 00:32:23,000 Yeah, and the Steam Deck 1213 00:32:23,000 --> 00:32:24,416 doesn't even have like AI 1214 00:32:24,666 --> 00:32:26,833 dedicated like NPUs or whatever, 1215 00:32:26,958 --> 00:32:29,625 where I have a 1216 00:32:29,625 --> 00:32:32,916 Minisforum AI X1 or something 1217 00:32:33,791 --> 00:32:34,750 and it's really, really 1218 00:32:34,750 --> 00:32:36,916 fast at running like even, 1219 00:32:36,916 --> 00:32:40,250 I think it has 64 gigabytes of shared RAM 1220 00:32:40,500 --> 00:32:42,791 and it's like very fast at running 1221 00:32:43,250 --> 00:32:45,166 like the 20 or 30 billion model, 1222 00:32:46,666 --> 00:32:47,875 which is really, really impressive. 1223 00:32:48,666 --> 00:32:49,750 I'm running on a 96 1224 00:32:49,750 --> 00:32:51,958 gigabyte shared Mac Studio 1225 00:32:52,208 --> 00:32:55,916 and it like locally for some stuff. 1226 00:32:56,916 --> 00:32:58,291 I'm really impressed with it. 1227 00:32:58,291 --> 00:32:59,750 That's why I'm like, I really think 1228 00:33:00,708 --> 00:33:02,166 eventually you could just get a Mac. 1229 00:33:02,166 --> 00:33:02,916 I mean, they're expensive, 1230 00:33:02,916 --> 00:33:05,000 but like a $4,000 Mac Studio 1231 00:33:05,000 --> 00:33:07,000 as opposed to what these graphics cards 1232 00:33:07,000 --> 00:33:08,000 that Nvidia sells are, 1233 00:33:08,208 --> 00:33:09,666 like that's huge difference. 1234 00:33:09,666 --> 00:33:11,375 I can do a lot with my Mac Studio. 1235 00:33:11,666 --> 00:33:13,291 Yeah, like in a server downstairs, 1236 00:33:13,500 --> 00:33:14,416 like where I just have 1237 00:33:14,416 --> 00:33:15,833 all my VMs come out of, 1238 00:33:15,833 --> 00:33:16,750 like that's where I put 1239 00:33:16,750 --> 00:33:19,541 like a Gemma model in there, 1240 00:33:20,333 --> 00:33:21,083 probably it's around, I 1241 00:33:21,083 --> 00:33:23,541 wanna say 13 billion parameters 1242 00:33:24,125 --> 00:33:25,416 and it's about like, 1243 00:33:25,708 --> 00:33:27,250 it's not the same as like chat GPT, 1244 00:33:27,250 --> 00:33:28,125 but like connecting it to 1245 00:33:28,125 --> 00:33:29,583 the internet through CRX and G. 1246 00:33:30,333 --> 00:33:31,416 It does a lot of the 1247 00:33:31,416 --> 00:33:32,500 research that I need to. 1248 00:33:33,041 --> 00:33:33,875 I'm even getting deep 1249 00:33:33,875 --> 00:33:35,541 research working on it, 1250 00:33:35,541 --> 00:33:36,458 hopefully later today. 1251 00:33:36,875 --> 00:33:39,875 So I have found that like local models, 1252 00:33:41,000 --> 00:33:41,666 even if they're not as 1253 00:33:41,666 --> 00:33:43,541 shiny as like Grok and chat GPT, 1254 00:33:43,541 --> 00:33:45,916 they run locally and it just feels like 1255 00:33:45,916 --> 00:33:47,166 I'm kind of outside the scope 1256 00:33:47,166 --> 00:33:49,208 of these like crazy subscription models. 1257 00:33:49,208 --> 00:33:50,083 Like even with Grok, it's 1258 00:33:50,083 --> 00:33:51,541 like, I looked at the price, 1259 00:33:51,541 --> 00:33:53,916 it's like 200 a month for 4 Heavy 1260 00:33:54,625 --> 00:33:56,458 and like I think it's 40 bucks for Grok 1261 00:33:56,458 --> 00:33:59,541 or 30 for Grok for if 1262 00:33:59,541 --> 00:34:00,333 you go through the app. 1263 00:34:00,958 --> 00:34:02,208 And they're upping those prices. 1264 00:34:03,000 --> 00:34:04,083 Yeah, they're upping the prices. 1265 00:34:04,541 --> 00:34:04,750 Why? 1266 00:34:05,208 --> 00:34:06,791 Because it's not 1267 00:34:06,791 --> 00:34:08,333 sustainable at the prices they're at. 1268 00:34:08,875 --> 00:34:09,625 Like I think- 1269 00:34:09,625 --> 00:34:11,333 Because every idiot on fucking Twitter 1270 00:34:11,583 --> 00:34:13,166 wants to be like, Grok, is this true? 1271 00:34:13,958 --> 00:34:14,125 Yeah. 1272 00:34:14,791 --> 00:34:15,875 Yeah, Grok is true. 1273 00:34:16,833 --> 00:34:17,625 The thing is though, I 1274 00:34:17,625 --> 00:34:18,875 think Apple's really smart, 1275 00:34:19,041 --> 00:34:22,000 like with their not rolling out of like 1276 00:34:22,000 --> 00:34:23,708 cloud-based AI stuff 1277 00:34:23,916 --> 00:34:28,416 because they know that at some point 1278 00:34:28,500 --> 00:34:29,666 someone has to foot the 1279 00:34:29,666 --> 00:34:32,291 bill and their customers, 1280 00:34:32,666 --> 00:34:36,000 while they are going to be more open 1281 00:34:36,000 --> 00:34:37,125 to paying higher prices 1282 00:34:37,125 --> 00:34:38,625 because of the Apple tax, 1283 00:34:39,041 --> 00:34:39,750 it's just not 1284 00:34:39,750 --> 00:34:41,875 sustainable as a business model. 1285 00:34:41,875 --> 00:34:42,625 And that's why I think 1286 00:34:42,625 --> 00:34:43,875 this is a huge bubble 1287 00:34:44,000 --> 00:34:45,333 and Nvidia's valuation is 1288 00:34:45,333 --> 00:34:46,791 just gonna topple pretty soon. 1289 00:34:48,250 --> 00:34:49,541 And they've pissed off though, 1290 00:34:50,291 --> 00:34:52,500 the segment that got 1291 00:34:52,500 --> 00:34:53,291 them there, the gamers. 1292 00:34:54,000 --> 00:34:55,208 The gamers, I don't 1293 00:34:55,208 --> 00:34:56,208 wanna touch Nvidia stuff, 1294 00:34:56,500 --> 00:34:59,375 like let alone it runs horribly on Linux. 1295 00:34:59,791 --> 00:35:00,041 Yeah. 1296 00:35:00,083 --> 00:35:02,000 They need to fix that. 1297 00:35:02,333 --> 00:35:03,916 Like Baz, I had to go 1298 00:35:03,916 --> 00:35:05,750 back to Windows on my 3090. 1299 00:35:06,500 --> 00:35:08,000 And just- 1300 00:35:08,166 --> 00:35:10,250 I have a video hopefully sometime soon, 1301 00:35:10,250 --> 00:35:10,791 probably like a month 1302 00:35:10,791 --> 00:35:11,875 where I'm just gonna be like, 1303 00:35:11,875 --> 00:35:13,208 I downgraded my system 1304 00:35:13,208 --> 00:35:15,250 because I'm going to an AMD card now. 1305 00:35:16,166 --> 00:35:17,125 And it's like what you said, 1306 00:35:17,125 --> 00:35:18,000 like the Nvidia stuff 1307 00:35:18,000 --> 00:35:19,375 runs like, I have a 4090 1308 00:35:19,375 --> 00:35:21,416 and it's just, you feel like you lose, 1309 00:35:21,458 --> 00:35:22,000 I think it's like what 1310 00:35:22,000 --> 00:35:23,375 20, 30% of your performance 1311 00:35:23,541 --> 00:35:24,291 on like Linux and 1312 00:35:24,291 --> 00:35:25,791 it's just, I like Linux. 1313 00:35:26,333 --> 00:35:28,000 I'd rather just get like 1314 00:35:28,000 --> 00:35:30,041 the 30% slower AMD card 1315 00:35:30,500 --> 00:35:31,208 and get my full 1316 00:35:31,208 --> 00:35:33,583 performance, wouldn't really matter. 1317 00:35:34,250 --> 00:35:37,291 Cause I have an AMD 6800 1318 00:35:37,291 --> 00:35:39,083 XT in my computer downstairs 1319 00:35:39,291 --> 00:35:40,625 where I have like Bazlight installed, 1320 00:35:40,625 --> 00:35:42,125 it's like my home console. 1321 00:35:43,291 --> 00:35:44,333 I just like, I use it 1322 00:35:44,333 --> 00:35:45,333 like a literal PlayStation 1323 00:35:45,958 --> 00:35:47,291 and dude, the 1324 00:35:47,291 --> 00:35:48,666 performance on it is insane. 1325 00:35:48,666 --> 00:35:49,625 I'm playing Cyberpunk, I'm 1326 00:35:49,625 --> 00:35:50,583 playing like Death Stranding, 1327 00:35:50,583 --> 00:35:52,083 I'm playing FF7 Rebirth, 1328 00:35:52,083 --> 00:35:53,250 everything is 60 frames. 1329 00:35:54,375 --> 00:35:55,250 And if I need to get 1330 00:35:55,250 --> 00:35:56,333 like extra GPU power, 1331 00:35:56,333 --> 00:35:58,083 you can just always inject like FSR. 1332 00:35:58,625 --> 00:35:59,458 And at that distance, 1333 00:35:59,750 --> 00:36:01,041 like the FSR 1334 00:36:01,041 --> 00:36:03,125 artifacting is so unnoticeable. 1335 00:36:03,583 --> 00:36:04,791 So it's like, you just get so much life 1336 00:36:04,791 --> 00:36:05,875 out of the AMD stuff 1337 00:36:05,875 --> 00:36:06,916 and Nvidia is kind of 1338 00:36:06,916 --> 00:36:08,791 like dragged their heels 1339 00:36:09,000 --> 00:36:10,291 on patching their driver 1340 00:36:10,291 --> 00:36:11,500 up for like Linux anyways. 1341 00:36:11,791 --> 00:36:12,833 So it's like down the road, 1342 00:36:13,333 --> 00:36:14,125 I think it's just team 1343 00:36:14,125 --> 00:36:16,500 AMD processor and GPU wise. 1344 00:36:17,291 --> 00:36:18,541 If you can get one too, you know, 1345 00:36:18,541 --> 00:36:20,000 like getting Nvidia 1346 00:36:20,000 --> 00:36:22,166 card is near impossible. 1347 00:36:22,958 --> 00:36:23,875 I wonder if I can 1348 00:36:23,875 --> 00:36:26,875 smuggle GPU out of Japan. 1349 00:36:29,375 --> 00:36:30,291 The thing is with the, 1350 00:36:30,291 --> 00:36:31,041 That's some rare stuff. 1351 00:36:31,916 --> 00:36:33,000 The thing is with 1352 00:36:33,000 --> 00:36:34,625 Nvidia cards too on Linux, 1353 00:36:35,875 --> 00:36:38,375 I have never had an Nvidia card on Linux 1354 00:36:38,875 --> 00:36:39,833 that is capable of 1355 00:36:39,833 --> 00:36:42,000 consistently sleeping and waking. 1356 00:36:42,916 --> 00:36:43,083 Really? 1357 00:36:43,583 --> 00:36:44,541 Yeah, never, ever. 1358 00:36:45,500 --> 00:36:49,500 It like just, I can't in good conscience 1359 00:36:49,541 --> 00:36:51,458 have Nvidia cards anymore. 1360 00:36:52,500 --> 00:36:53,458 I remember back in the day. 1361 00:36:53,583 --> 00:36:55,000 Even with Mint, it's better, 1362 00:36:55,250 --> 00:36:57,250 but it's still not close to 1363 00:36:57,250 --> 00:36:58,583 the AMD experience of like- 1364 00:36:58,583 --> 00:36:59,875 I remember back in the day, 1365 00:37:00,458 --> 00:37:02,125 the tables used to be turned. 1366 00:37:02,125 --> 00:37:03,083 It used to be that Nvidia 1367 00:37:03,083 --> 00:37:05,958 was the like Linux friendly GPU 1368 00:37:06,083 --> 00:37:07,833 company and AMD was the opposite. 1369 00:37:08,333 --> 00:37:08,708 And I guess, 1370 00:37:09,625 --> 00:37:10,125 but that was probably 1371 00:37:10,125 --> 00:37:11,125 like two decades ago, right? 1372 00:37:12,375 --> 00:37:13,500 Maybe like a decade and a half. 1373 00:37:13,875 --> 00:37:15,541 I mean, I remember in 2013, 1374 00:37:17,166 --> 00:37:18,333 like when around the time 1375 00:37:18,333 --> 00:37:19,958 where AMD was working on Vulkan 1376 00:37:21,208 --> 00:37:21,791 and they started 1377 00:37:21,791 --> 00:37:23,166 talking about like retiring 1378 00:37:23,416 --> 00:37:25,541 the Radeon drivers for Linux, 1379 00:37:26,583 --> 00:37:27,875 that was when the tides turned 1380 00:37:27,875 --> 00:37:29,333 because at the time they were, 1381 00:37:29,333 --> 00:37:31,625 they were both probably at parody 1382 00:37:31,625 --> 00:37:32,875 in terms of their Linux support. 1383 00:37:33,500 --> 00:37:34,250 Neither was great. 1384 00:37:34,791 --> 00:37:37,666 Nvidia was slightly better, but yeah, no, 1385 00:37:38,541 --> 00:37:40,625 Nvidia like legitimately 1386 00:37:40,625 --> 00:37:42,125 removed useful features 1387 00:37:42,375 --> 00:37:45,000 from the Linux version of their drivers 1388 00:37:45,666 --> 00:37:47,833 because they wanted to quote unquote, 1389 00:37:47,958 --> 00:37:49,375 increase feature parody 1390 00:37:49,375 --> 00:37:50,416 with the Windows drivers. 1391 00:37:51,166 --> 00:37:52,708 And that was when I was like, 1392 00:37:52,750 --> 00:37:54,708 oh, this is not, this doesn't bode well. 1393 00:37:54,708 --> 00:37:56,041 Yeah, they, so I don't 1394 00:37:56,041 --> 00:37:57,208 remember exactly what it was, 1395 00:37:57,208 --> 00:37:59,083 but I think it was like 1396 00:38:00,916 --> 00:38:03,583 display resolutions and refresh rates, 1397 00:38:04,166 --> 00:38:05,500 or maybe no, it was like the 1398 00:38:05,500 --> 00:38:08,333 number of supported displays 1399 00:38:09,083 --> 00:38:10,375 was much higher on Linux 1400 00:38:10,375 --> 00:38:11,333 than it was on Windows. 1401 00:38:12,875 --> 00:38:14,166 And then they removed, 1402 00:38:14,416 --> 00:38:15,458 they pulled that feature out 1403 00:38:15,458 --> 00:38:15,833 and they were like, 1404 00:38:16,041 --> 00:38:17,875 nope, you can only have four, 1405 00:38:18,541 --> 00:38:20,375 a maximum of four displays. 1406 00:38:20,416 --> 00:38:21,041 Do you think they did 1407 00:38:21,041 --> 00:38:21,916 that because it was like 1408 00:38:21,916 --> 00:38:22,916 maybe like an enterprise 1409 00:38:22,916 --> 00:38:24,000 feature or something, right? 1410 00:38:24,458 --> 00:38:25,041 Like, you know, like 1411 00:38:25,041 --> 00:38:25,916 sometimes they have it 1412 00:38:25,916 --> 00:38:27,291 for like an enterprise grade card, 1413 00:38:27,291 --> 00:38:27,833 like the multiple 1414 00:38:27,833 --> 00:38:29,333 displays I think would be, 1415 00:38:30,250 --> 00:38:30,791 you know, like how 1416 00:38:30,791 --> 00:38:31,750 people set up like displays 1417 00:38:31,750 --> 00:38:32,666 and like Times Square, 1418 00:38:32,666 --> 00:38:33,583 like advertising stuff. 1419 00:38:33,916 --> 00:38:34,333 Yeah. 1420 00:38:34,333 --> 00:38:35,791 Just run them off like enterprise GPUs. 1421 00:38:36,541 --> 00:38:36,875 Oh yeah. 1422 00:38:36,875 --> 00:38:39,125 So I'm wondering if they like removed it 1423 00:38:39,125 --> 00:38:39,916 because they were like, wait, 1424 00:38:40,000 --> 00:38:42,541 we're giving this like expensive feature 1425 00:38:42,541 --> 00:38:44,375 to let the plebeians, you know? 1426 00:38:44,791 --> 00:38:45,666 It makes sense. 1427 00:38:45,666 --> 00:38:46,333 Kind of sounds like 1428 00:38:46,333 --> 00:38:47,958 what they did with SLI 1429 00:38:48,166 --> 00:38:50,875 or what would become EnvyLink too. 1430 00:38:51,541 --> 00:38:52,458 Cause you can't use 1431 00:38:52,458 --> 00:38:54,958 EnvyLink on any consumer GPS, 1432 00:38:55,250 --> 00:38:57,083 but for like the, like, 1433 00:38:57,625 --> 00:38:58,833 no, not the Tesla cards, 1434 00:38:58,833 --> 00:39:02,000 but like the Quattros, I think it was. 1435 00:39:02,000 --> 00:39:02,208 Yeah. 1436 00:39:02,875 --> 00:39:04,250 Those can be EnvyLink together. 1437 00:39:06,625 --> 00:39:08,250 No practical game. 1438 00:39:08,291 --> 00:39:10,166 Well, they took away GPU virtualization 1439 00:39:10,416 --> 00:39:11,375 for no real reason, other 1440 00:39:11,375 --> 00:39:12,791 than it was an enterprise feature 1441 00:39:12,791 --> 00:39:13,750 and we couldn't run it on 1442 00:39:13,750 --> 00:39:14,750 like, you know, Linux or, 1443 00:39:15,375 --> 00:39:16,083 I mean, I think the only 1444 00:39:16,083 --> 00:39:17,083 way you can do like GPU 1445 00:39:17,250 --> 00:39:18,916 virtualization on like most 1446 00:39:18,916 --> 00:39:20,333 modern Nvidia cards properly 1447 00:39:20,333 --> 00:39:21,125 is through like that 1448 00:39:21,125 --> 00:39:23,625 Hyper-V GPU P like trick. 1449 00:39:24,041 --> 00:39:25,250 Other than that, like on Linux, 1450 00:39:25,250 --> 00:39:26,750 it's such a nuisance to go through. 1451 00:39:27,500 --> 00:39:29,500 I thought that they had recently, 1452 00:39:29,708 --> 00:39:31,625 like in 3000 series cards, they had 1453 00:39:31,625 --> 00:39:32,875 re-enabled virtualization. 1454 00:39:34,166 --> 00:39:35,000 Am I wrong about that? 1455 00:39:36,166 --> 00:39:37,791 I don't know if it's like for Linux, 1456 00:39:38,625 --> 00:39:40,166 I think you can do it through like, 1457 00:39:40,791 --> 00:39:41,958 like as long as maybe you're 1458 00:39:41,958 --> 00:39:43,000 in their developer program, 1459 00:39:43,000 --> 00:39:43,708 I'm just saying like for 1460 00:39:43,708 --> 00:39:45,125 the consumer aspect of it. 1461 00:39:45,125 --> 00:39:45,333 I see. 1462 00:39:45,916 --> 00:39:46,125 Yeah. 1463 00:39:46,958 --> 00:39:47,333 Yeah. 1464 00:39:47,541 --> 00:39:48,125 Yeah, they suck. 1465 00:39:49,375 --> 00:39:51,125 (laughs) They're like, they're one of 1466 00:39:51,125 --> 00:39:54,000 the final bosses of gaming, 1467 00:39:54,416 --> 00:39:54,625 right? 1468 00:39:56,833 --> 00:39:57,500 Unfortunately, we all 1469 00:39:57,500 --> 00:39:58,916 need that demon for now. 1470 00:39:59,250 --> 00:39:59,916 I know, right? 1471 00:40:00,416 --> 00:40:01,000 You know, the thing that 1472 00:40:01,000 --> 00:40:02,250 I always hate about like 1473 00:40:02,250 --> 00:40:03,416 with Nvidia though, is like, 1474 00:40:03,666 --> 00:40:05,541 I've like recently had this 1475 00:40:05,541 --> 00:40:07,458 and I've said it in our Discord chat too, 1476 00:40:07,500 --> 00:40:08,416 I've had this like 1477 00:40:08,416 --> 00:40:09,375 revelation that I think 1478 00:40:09,375 --> 00:40:10,916 this whole ray tracing craze, 1479 00:40:11,166 --> 00:40:12,208 aside from like one or 1480 00:40:12,208 --> 00:40:13,333 two games that I've played, 1481 00:40:13,583 --> 00:40:17,125 I really hate how much it's pushed 1482 00:40:17,333 --> 00:40:18,708 in an unoptimized 1483 00:40:18,708 --> 00:40:20,000 state by every developer. 1484 00:40:20,833 --> 00:40:22,000 Because, you know, playing 1485 00:40:22,000 --> 00:40:22,750 something like Death Straining 1486 00:40:22,875 --> 00:40:23,375 too, right? 1487 00:40:23,375 --> 00:40:24,916 Like it's a game that has no ray tracing, 1488 00:40:24,916 --> 00:40:26,666 yet the lighting somehow looks better 1489 00:40:26,666 --> 00:40:27,916 than a lot of games with the 1490 00:40:27,916 --> 00:40:29,375 unneeded ray tracing sometimes, 1491 00:40:29,958 --> 00:40:31,000 and it runs better like a 1492 00:40:31,000 --> 00:40:32,208 lock 60 on the PlayStation. 1493 00:40:33,125 --> 00:40:34,000 And I'm just kind of 1494 00:40:34,000 --> 00:40:34,875 sitting there, I'm like, you know, 1495 00:40:34,875 --> 00:40:36,166 I play a lot of games on PC, 1496 00:40:36,250 --> 00:40:37,625 like that Monstrone or Wilds, 1497 00:40:37,625 --> 00:40:38,708 I played a little bit on 1498 00:40:38,708 --> 00:40:40,666 PC, I ran the benchmarking, 1499 00:40:40,666 --> 00:40:41,958 I'm like, this runs like 1500 00:40:41,958 --> 00:40:44,833 absolute dog shit, you know? 1501 00:40:44,833 --> 00:40:46,833 And then like, and then it's funny too, 1502 00:40:46,833 --> 00:40:47,500 because then you look at 1503 00:40:47,500 --> 00:40:48,916 the developers and it's like, 1504 00:40:49,458 --> 00:40:50,750 how do you make it run 1505 00:40:50,750 --> 00:40:51,958 at a consistent frame rate 1506 00:40:51,958 --> 00:40:52,666 and a resolution? 1507 00:40:52,666 --> 00:40:53,166 It's like, well, just 1508 00:40:53,166 --> 00:40:54,833 slap on the frame generation 1509 00:40:54,833 --> 00:40:56,375 and the DLSS upscaler. 1510 00:40:56,375 --> 00:40:58,333 And I'm like, I look at 1511 00:40:58,333 --> 00:40:59,208 the system requirements, 1512 00:40:59,208 --> 00:40:59,791 I'm like, dude, for 1513 00:40:59,791 --> 00:41:02,125 1080p at 30 frames or 60, 1514 00:41:02,125 --> 00:41:03,750 they want me to like generate frames, 1515 00:41:04,375 --> 00:41:04,916 they want me to like 1516 00:41:04,916 --> 00:41:06,375 upscale from like 720, 1517 00:41:06,625 --> 00:41:07,416 I'm like, what happened to 1518 00:41:07,416 --> 00:41:08,500 like basic optimizations? 1519 00:41:09,000 --> 00:41:10,875 Like what happened to like 1520 00:41:10,875 --> 00:41:13,291 having a game run rock solid? 1521 00:41:13,541 --> 00:41:14,125 You know, I can play 1522 00:41:14,125 --> 00:41:15,375 games from like 10 years ago, 1523 00:41:15,375 --> 00:41:17,500 like Phantom Pain that maybe the textures 1524 00:41:17,500 --> 00:41:18,625 are a little muddier, but 1525 00:41:18,625 --> 00:41:19,958 damn, does that thing walk 1526 00:41:19,958 --> 00:41:21,750 on integrated graphic cards even, 1527 00:41:22,208 --> 00:41:23,333 as opposed to like modern 1528 00:41:23,333 --> 00:41:25,041 day GPUs where it's like, 1529 00:41:25,375 --> 00:41:27,208 games look, I would say 1530 00:41:27,208 --> 00:41:28,791 marginally better in some cases, 1531 00:41:28,791 --> 00:41:30,000 but the requirement is 1532 00:41:30,000 --> 00:41:32,000 like, it's like, brother, 1533 00:41:32,166 --> 00:41:32,958 why do I need all the 1534 00:41:32,958 --> 00:41:34,166 upscaling tech in the world? 1535 00:41:34,208 --> 00:41:34,583 This is not 1536 00:41:34,583 --> 00:41:36,208 optimization, this is just Nvidia 1537 00:41:36,791 --> 00:41:38,250 locking every other vendor 1538 00:41:38,250 --> 00:41:41,125 out from basic optimizations. 1539 00:41:41,500 --> 00:41:42,208 Yeah, man, plus they 1540 00:41:42,208 --> 00:41:43,833 deprecated physics support 1541 00:41:43,833 --> 00:41:45,791 for 32-bit games as well, I think. 1542 00:41:46,708 --> 00:41:46,958 Yeah. 1543 00:41:47,500 --> 00:41:48,125 I think Borderlands 2 1544 00:41:48,125 --> 00:41:49,000 has won such a game too. 1545 00:41:49,000 --> 00:41:50,958 I love everybody who's like, 1546 00:41:50,958 --> 00:41:52,500 whoever played old physics games, 1547 00:41:52,500 --> 00:41:54,250 and like the day I got that news, 1548 00:41:54,250 --> 00:41:55,208 I was playing Mirror's 1549 00:41:55,208 --> 00:41:56,541 Edge on my PC, I'm like. 1550 00:41:56,583 --> 00:41:57,208 Oh no. 1551 00:41:58,291 --> 00:42:00,041 Wow, they just removed like, you know, 1552 00:42:00,750 --> 00:42:02,500 pretty like, and it's funny too, 1553 00:42:02,500 --> 00:42:04,000 is like they removed that tech, 1554 00:42:04,000 --> 00:42:05,166 and then I kind of sit there, I'm like, 1555 00:42:05,708 --> 00:42:06,458 you know, if it wasn't for 1556 00:42:06,458 --> 00:42:07,750 the fact that ray tracing, 1557 00:42:08,000 --> 00:42:09,541 like as software, 1558 00:42:09,541 --> 00:42:10,750 wasn't something that was 1559 00:42:11,500 --> 00:42:12,083 kind of a little 1560 00:42:12,083 --> 00:42:13,458 feature agnostic these days, 1561 00:42:14,083 --> 00:42:15,375 imagine if like 10, 1562 00:42:15,375 --> 00:42:16,250 15 years down the road, 1563 00:42:16,250 --> 00:42:17,458 they took away ray tracing, 1564 00:42:17,458 --> 00:42:18,875 like the RTX technologies, 1565 00:42:19,458 --> 00:42:21,416 like would you not complain then? 1566 00:42:21,416 --> 00:42:22,458 Especially now that games 1567 00:42:22,458 --> 00:42:23,833 are built with that technology 1568 00:42:24,041 --> 00:42:25,291 in mind in certain cases, 1569 00:42:26,000 --> 00:42:28,291 like it's so outlandish to me. 1570 00:42:28,833 --> 00:42:30,583 Like some of the defense 1571 00:42:30,583 --> 00:42:32,041 that I hear about Nvidia too. 1572 00:42:32,833 --> 00:42:34,375 The average age of the 1573 00:42:34,375 --> 00:42:35,166 games that I've played 1574 00:42:35,166 --> 00:42:37,791 over the last year, like in my Steam 1575 00:42:37,791 --> 00:42:39,541 account, 17 years old. 1576 00:42:40,333 --> 00:42:42,166 Like I don't play a lot of modern games. 1577 00:42:42,666 --> 00:42:45,041 And so like the idea that like, you know, 1578 00:42:45,041 --> 00:42:47,375 at some point the RTX technology could 1579 00:42:47,375 --> 00:42:48,416 just be pulled away, 1580 00:42:48,750 --> 00:42:49,666 you know, and so 1581 00:42:49,666 --> 00:42:51,500 people my age in the future, 1582 00:42:51,875 --> 00:42:53,416 can't play the games they grew up with, 1583 00:42:53,666 --> 00:42:55,500 that seems like just. 1584 00:42:55,958 --> 00:42:56,166 Yeah. 1585 00:42:57,125 --> 00:42:58,500 Dude, imagine growing up with Fortnite. 1586 00:43:00,541 --> 00:43:02,041 Dude, you'll lose Fortnite. 1587 00:43:02,083 --> 00:43:03,458 You'll lose it at some point. 1588 00:43:03,666 --> 00:43:04,500 That's what'll happen. 1589 00:43:05,250 --> 00:43:07,208 Dude, it's like, you'll lose actually. 1590 00:43:08,583 --> 00:43:09,375 Unless stock killing 1591 00:43:09,375 --> 00:43:11,333 games succeed, that is. 1592 00:43:11,583 --> 00:43:12,625 Yeah, great segue. 1593 00:43:12,625 --> 00:43:13,458 I was trying to find one. 1594 00:43:15,083 --> 00:43:16,666 Yeah, so video game 1595 00:43:16,666 --> 00:43:18,500 Europe has emerged as like 1596 00:43:18,500 --> 00:43:22,458 an opponent of stock killing games. 1597 00:43:24,375 --> 00:43:25,416 Hi, Tech, you wanna hit 1598 00:43:25,416 --> 00:43:27,041 us up with this info here? 1599 00:43:28,333 --> 00:43:30,083 Well, let's see what the 1600 00:43:30,083 --> 00:43:31,875 games industry has to say. 1601 00:43:32,875 --> 00:43:34,000 We appreciate the 1602 00:43:34,000 --> 00:43:35,250 passion of our community. 1603 00:43:35,250 --> 00:43:36,916 However, the decision to 1604 00:43:36,916 --> 00:43:38,500 discontinue online services 1605 00:43:38,625 --> 00:43:41,208 is multifaceted, never taken lightly 1606 00:43:41,375 --> 00:43:43,375 and must be an option for companies 1607 00:43:43,791 --> 00:43:45,625 when an online experience is no longer 1608 00:43:45,666 --> 00:43:46,750 commercially viable. 1609 00:43:47,291 --> 00:43:49,333 We understand that it can be 1610 00:43:49,333 --> 00:43:51,041 disappointing for players, 1611 00:43:51,541 --> 00:43:52,833 but when it does happen, 1612 00:43:53,250 --> 00:43:54,666 the industry ensures that 1613 00:43:54,666 --> 00:43:56,291 players are given fair notice 1614 00:43:56,500 --> 00:43:58,250 of the prospective changes in compliance 1615 00:43:58,416 --> 00:44:00,666 with local consumer protection laws. 1616 00:44:02,041 --> 00:44:02,708 Private servers are not 1617 00:44:02,708 --> 00:44:03,833 always a viable option for players 1618 00:44:03,833 --> 00:44:05,583 as the protections we put in place 1619 00:44:06,125 --> 00:44:07,125 to secure players' 1620 00:44:07,125 --> 00:44:08,916 data, remove illegal content 1621 00:44:09,291 --> 00:44:10,666 and combat unsafe 1622 00:44:10,666 --> 00:44:12,666 community content would not exist 1623 00:44:13,083 --> 00:44:15,541 and would leave rights holders liable. 1624 00:44:16,083 --> 00:44:17,625 In addition, many titles 1625 00:44:17,625 --> 00:44:18,875 are designed from the ground 1626 00:44:18,875 --> 00:44:20,125 not to be online only. 1627 00:44:20,125 --> 00:44:22,166 In effect, these proposals 1628 00:44:22,166 --> 00:44:23,541 would curtail developer choice 1629 00:44:23,708 --> 00:44:25,916 by making these games prohibitively 1630 00:44:25,916 --> 00:44:27,250 expensive to create. 1631 00:44:27,791 --> 00:44:28,333 We welcome the 1632 00:44:28,333 --> 00:44:29,708 opportunity to discuss our position 1633 00:44:29,875 --> 00:44:32,583 with policymakers and those who have led 1634 00:44:32,583 --> 00:44:33,791 the European Citizens 1635 00:44:33,791 --> 00:44:35,916 Initiative in the coming months. 1636 00:44:36,250 --> 00:44:37,791 You know how much it hurts my soul 1637 00:44:37,791 --> 00:44:39,125 that everything they just said there 1638 00:44:39,125 --> 00:44:41,000 was a fucking blatant lie? 1639 00:44:41,250 --> 00:44:42,583 Like nobody is asking 1640 00:44:42,583 --> 00:44:44,166 companies to be responsible 1641 00:44:44,500 --> 00:44:46,041 for the games they take down. 1642 00:44:46,625 --> 00:44:48,166 It's funny to me, like, 1643 00:44:48,208 --> 00:44:50,125 okay, so stop killing games. 1644 00:44:50,500 --> 00:44:51,083 I think as an 1645 00:44:51,083 --> 00:44:52,625 initiative, I think everyone here, 1646 00:44:52,666 --> 00:44:53,666 I think every gamer 1647 00:44:53,666 --> 00:44:55,166 really who plays video games 1648 00:44:55,208 --> 00:44:57,125 supports it because look, 1649 00:44:57,750 --> 00:44:59,000 yes, games are a lot different 1650 00:44:59,125 --> 00:45:00,208 than the games we used 1651 00:45:00,208 --> 00:45:01,208 to play as a kid, right? 1652 00:45:01,208 --> 00:45:02,666 Like I remember back, you know, 1653 00:45:02,666 --> 00:45:03,250 when it came to the 1654 00:45:03,250 --> 00:45:05,166 PlayStation 1, you slap your disc in, 1655 00:45:05,166 --> 00:45:05,750 you could play a game 1656 00:45:05,750 --> 00:45:07,041 from start to finish, done. 1657 00:45:07,791 --> 00:45:08,750 And yes, there are a lot 1658 00:45:08,750 --> 00:45:09,875 of games that have unneeded 1659 00:45:10,125 --> 00:45:12,083 open like services to the internet. 1660 00:45:13,000 --> 00:45:14,166 And I think those are all bullshit. 1661 00:45:14,416 --> 00:45:15,000 I think all that 1662 00:45:15,000 --> 00:45:16,250 stuff is completely wrong. 1663 00:45:16,250 --> 00:45:17,041 Like there was a game that 1664 00:45:17,041 --> 00:45:17,916 I brought up in my videos 1665 00:45:17,916 --> 00:45:19,500 I talked about Need for Speed 2015. 1666 00:45:19,916 --> 00:45:20,583 I know that you just took 1667 00:45:20,583 --> 00:45:21,583 down like Need for Speed Rivals 1668 00:45:21,958 --> 00:45:23,416 or whatever, like that online service, 1669 00:45:23,750 --> 00:45:25,541 but that's not a big deal because at 1670 00:45:25,541 --> 00:45:26,583 least for that game, 1671 00:45:26,583 --> 00:45:27,458 a big majority of the 1672 00:45:27,458 --> 00:45:28,500 game is playable offline, 1673 00:45:28,500 --> 00:45:29,250 like through the single 1674 00:45:29,250 --> 00:45:30,333 player, like, you know, 1675 00:45:31,375 --> 00:45:32,875 functionality, but like a 1676 00:45:32,875 --> 00:45:34,416 game like Need for Speed 2015 1677 00:45:34,416 --> 00:45:35,458 that I really enjoy. 1678 00:45:35,458 --> 00:45:37,208 I think it's a great Need for Speed game. 1679 00:45:38,375 --> 00:45:39,750 The shitty side of it is 1680 00:45:39,750 --> 00:45:40,833 that it needs a permanent 1681 00:45:40,958 --> 00:45:42,000 connection to EA servers. 1682 00:45:42,500 --> 00:45:43,375 And there has been no 1683 00:45:43,375 --> 00:45:44,500 discussion on like, hey, 1684 00:45:44,708 --> 00:45:46,375 down the road, what are we gonna do 1685 00:45:46,791 --> 00:45:48,125 when we have to take these servers down? 1686 00:45:48,125 --> 00:45:49,291 They just took down Anthem, 1687 00:45:49,500 --> 00:45:50,708 a game that could have been, 1688 00:45:51,125 --> 00:45:52,333 you know, processed locally, 1689 00:45:53,125 --> 00:45:53,916 at least when it came to 1690 00:45:53,916 --> 00:45:55,500 that game's logic, I believe. 1691 00:45:56,500 --> 00:45:58,041 Why, you know, gamers are okay. 1692 00:45:58,041 --> 00:45:59,583 Why people are defensive of this. 1693 00:45:59,583 --> 00:46:00,416 It's like this weird 1694 00:46:00,416 --> 00:46:02,083 world we kind of live in. 1695 00:46:02,083 --> 00:46:03,000 And it goes into so many 1696 00:46:03,000 --> 00:46:04,125 other aspects where like, 1697 00:46:04,125 --> 00:46:05,666 even when it comes to physical media, 1698 00:46:06,125 --> 00:46:07,000 I've made so many videos 1699 00:46:07,000 --> 00:46:08,166 where I've talked about like, 1700 00:46:08,166 --> 00:46:09,250 if you buy a PlayStation 1701 00:46:09,250 --> 00:46:12,000 disc, even some Xbox discs, right? 1702 00:46:12,416 --> 00:46:12,791 Provided they're not 1703 00:46:12,791 --> 00:46:13,791 first party Microsoft 1704 00:46:14,333 --> 00:46:15,708 or Switch game cards, you 1705 00:46:15,708 --> 00:46:17,208 can play an entire, like, 1706 00:46:17,208 --> 00:46:18,875 you can play the entire game from the 1707 00:46:18,875 --> 00:46:20,000 beginning title credit 1708 00:46:20,166 --> 00:46:21,416 to the end credit 1709 00:46:21,416 --> 00:46:23,125 sequence without a patch. 1710 00:46:23,833 --> 00:46:24,875 So it's like, we have, 1711 00:46:25,375 --> 00:46:26,750 there's so many aspects 1712 00:46:26,750 --> 00:46:28,750 of game preservation that still exist, 1713 00:46:29,041 --> 00:46:29,958 but a lot of these big 1714 00:46:29,958 --> 00:46:30,833 companies are fighting 1715 00:46:31,000 --> 00:46:31,958 to take that away from 1716 00:46:31,958 --> 00:46:32,875 us and turn everything 1717 00:46:32,875 --> 00:46:33,875 into a live service 1718 00:46:33,875 --> 00:46:36,083 or basically require us 1719 00:46:36,083 --> 00:46:37,708 to constantly be connected to services 1720 00:46:37,708 --> 00:46:39,166 that will go down at some point, 1721 00:46:39,500 --> 00:46:40,500 and then we'll have no 1722 00:46:40,500 --> 00:46:41,500 choice other than to buy 1723 00:46:41,500 --> 00:46:42,541 a sequel of a video game. 1724 00:46:43,125 --> 00:46:44,333 I don't understand the 1725 00:46:44,333 --> 00:46:45,375 weird world we live in 1726 00:46:45,375 --> 00:46:46,875 where like, even certain 1727 00:46:46,875 --> 00:46:48,000 gamers are kind of like, 1728 00:46:48,041 --> 00:46:50,375 eating that bullshit, even 1729 00:46:50,375 --> 00:46:51,791 though it's so provably wrong. 1730 00:46:52,416 --> 00:46:53,750 And so I think stop 1731 00:46:53,750 --> 00:46:54,833 killing games is so great 1732 00:46:54,875 --> 00:46:56,083 because when you got like 1733 00:46:56,083 --> 00:46:57,250 these six figure lobbyists 1734 00:46:57,250 --> 00:46:59,000 who are actually getting off their ass 1735 00:46:59,375 --> 00:47:01,000 and to write a briefs about how evil 1736 00:47:01,000 --> 00:47:02,000 consumer rights are, 1737 00:47:02,291 --> 00:47:02,958 you know, you're doing 1738 00:47:02,958 --> 00:47:04,416 something right in this situation. 1739 00:47:05,083 --> 00:47:07,000 Like, no matter how you slice it. 1740 00:47:07,416 --> 00:47:08,291 You know, we had Ross 1741 00:47:08,291 --> 00:47:10,125 on the channel yesterday, 1742 00:47:10,416 --> 00:47:12,750 not like yesterday, last week, actually. 1743 00:47:13,458 --> 00:47:14,916 And he spoke further, we 1744 00:47:14,916 --> 00:47:17,125 gave some hypotheticals like, 1745 00:47:17,500 --> 00:47:18,541 what about World of Warcraft? 1746 00:47:18,958 --> 00:47:19,458 Because, you know, a 1747 00:47:19,458 --> 00:47:20,416 game like World of Warcraft 1748 00:47:20,791 --> 00:47:23,750 functionally would not be possible 1749 00:47:23,750 --> 00:47:25,208 without like hundreds 1750 00:47:25,208 --> 00:47:26,208 or like thousands of 1751 00:47:26,208 --> 00:47:27,000 players of course, right? 1752 00:47:27,791 --> 00:47:28,000 Yeah. 1753 00:47:28,500 --> 00:47:30,250 Yeah, he's a good guy too. 1754 00:47:30,500 --> 00:47:32,791 And I'm surprised it took 1755 00:47:32,791 --> 00:47:34,416 this long for someone to do this, 1756 00:47:34,416 --> 00:47:36,208 but I guess none of us are European, so. 1757 00:47:38,291 --> 00:47:38,500 Yeah. 1758 00:47:39,125 --> 00:47:39,791 Yeah, their consumer 1759 00:47:39,791 --> 00:47:40,833 rights are a lot better 1760 00:47:40,833 --> 00:47:41,791 than us in North 1761 00:47:41,791 --> 00:47:43,125 America, that's for sure. 1762 00:47:44,666 --> 00:47:45,250 You said it. 1763 00:47:45,583 --> 00:47:47,208 I just relish the fact 1764 00:47:47,208 --> 00:47:50,541 that the video game industry 1765 00:47:50,708 --> 00:47:52,666 feels so threatened, you know? 1766 00:47:53,250 --> 00:47:56,583 Like, they recognize that 1767 00:47:56,583 --> 00:47:58,291 like the way they've been doing 1768 00:47:58,291 --> 00:47:59,541 things is wrong and they 1769 00:47:59,541 --> 00:48:00,708 know that they have to lie 1770 00:48:00,958 --> 00:48:03,250 and spin to make sure that 1771 00:48:03,250 --> 00:48:04,458 they can keep doing things 1772 00:48:04,458 --> 00:48:05,833 the evil way. 1773 00:48:07,166 --> 00:48:08,208 And I love that. 1774 00:48:09,000 --> 00:48:10,416 Yeah, and the crazy part 1775 00:48:10,416 --> 00:48:11,333 is they shot themselves 1776 00:48:11,333 --> 00:48:14,166 in the foot by doing exactly that, 1777 00:48:14,250 --> 00:48:15,625 making these online 1778 00:48:15,625 --> 00:48:17,125 games playable offline. 1779 00:48:17,125 --> 00:48:18,250 Like, let's look at two games. 1780 00:48:18,666 --> 00:48:21,083 Not great games, Redfall, not great game, 1781 00:48:21,708 --> 00:48:22,875 but it's playable offline, 1782 00:48:23,083 --> 00:48:24,166 in the case you ever want to play it. 1783 00:48:24,458 --> 00:48:25,708 I think you can still buy it today 1784 00:48:25,708 --> 00:48:27,208 and play it offline if you want. 1785 00:48:27,958 --> 00:48:29,083 Yeah, it was on Steam sale, yeah. 1786 00:48:29,583 --> 00:48:30,708 Yeah, and Multiverse, 1787 00:48:30,708 --> 00:48:31,375 this is another game 1788 00:48:31,375 --> 00:48:32,541 that's not that great, but 1789 00:48:32,541 --> 00:48:34,583 you can play that offline too, 1790 00:48:34,583 --> 00:48:35,791 with all the characters unlocked, 1791 00:48:36,375 --> 00:48:37,083 something like that, 1792 00:48:37,083 --> 00:48:37,833 from what I understand. 1793 00:48:38,208 --> 00:48:38,416 Yeah. 1794 00:48:39,083 --> 00:48:40,666 And actually there's 1795 00:48:40,666 --> 00:48:41,750 another interesting one too. 1796 00:48:42,750 --> 00:48:43,708 It's a gacha game. 1797 00:48:44,250 --> 00:48:45,708 It's called Mega Man X Dive, 1798 00:48:46,000 --> 00:48:47,666 based on the Mega Man X series. 1799 00:48:48,458 --> 00:48:49,500 It was a gacha game, 1800 00:48:49,500 --> 00:48:51,083 it failed, it shut down, 1801 00:48:51,083 --> 00:48:52,208 but then Capcom decided to 1802 00:48:52,208 --> 00:48:53,416 just take that gacha game 1803 00:48:53,416 --> 00:48:54,291 and just repackage it 1804 00:48:54,291 --> 00:48:55,916 as like a game game, 1805 00:48:56,625 --> 00:48:58,958 for like 30 bucks, and you can play it. 1806 00:48:59,583 --> 00:49:00,458 You know they did the same 1807 00:49:00,458 --> 00:49:01,541 with Animal Crossing gacha 1808 00:49:01,750 --> 00:49:02,833 on an iPhone? 1809 00:49:04,375 --> 00:49:04,875 Did they? 1810 00:49:05,291 --> 00:49:06,541 Yeah, Nintendo, they made 1811 00:49:06,541 --> 00:49:07,875 an Animal Crossing gacha, 1812 00:49:07,875 --> 00:49:09,083 they released the whole thing. 1813 00:49:09,625 --> 00:49:11,125 All of its updates, all of its content, 1814 00:49:11,208 --> 00:49:12,000 I think it's like a $20 1815 00:49:12,000 --> 00:49:14,208 iPhone game, just the whole game. 1816 00:49:15,000 --> 00:49:15,708 And it's funny too, 1817 00:49:15,708 --> 00:49:16,750 because it's like the good parts 1818 00:49:16,750 --> 00:49:18,125 of the game, with all of the 1819 00:49:18,125 --> 00:49:19,750 predatory gacha shit removed, 1820 00:49:20,000 --> 00:49:21,458 because it's not a live service. 1821 00:49:22,208 --> 00:49:23,458 So, unironically, not only 1822 00:49:23,458 --> 00:49:24,958 did they not kill the game, 1823 00:49:24,958 --> 00:49:26,125 but they actually made it better. 1824 00:49:27,875 --> 00:49:29,750 Oh, that's like, I wouldn't 1825 00:49:29,750 --> 00:49:31,000 have seen that from Nintendo. 1826 00:49:31,000 --> 00:49:31,208 Yeah. 1827 00:49:31,666 --> 00:49:31,916 But hey. 1828 00:49:32,583 --> 00:49:32,791 Yeah. 1829 00:49:32,875 --> 00:49:33,666 I think it's just, I 1830 00:49:33,666 --> 00:49:34,500 think it's like, you know, 1831 00:49:34,500 --> 00:49:35,000 like at the end of the 1832 00:49:35,000 --> 00:49:36,375 day, companies like Nintendo, 1833 00:49:36,375 --> 00:49:38,166 as much as I wanna shit on or anybody 1834 00:49:38,166 --> 00:49:39,000 wants to crap on them, 1835 00:49:39,083 --> 00:49:40,083 I think they realize, 1836 00:49:40,083 --> 00:49:41,875 like, when they make a software 1837 00:49:41,958 --> 00:49:43,166 product, you know, you 1838 00:49:43,166 --> 00:49:44,583 might not like like a certain 1839 00:49:44,708 --> 00:49:45,875 Mario Kart game, or like a 1840 00:49:45,875 --> 00:49:47,125 certain like Fire Emblem game, 1841 00:49:47,500 --> 00:49:48,291 but I think when they 1842 00:49:48,291 --> 00:49:49,541 produce a project, like there's 1843 00:49:49,541 --> 00:49:52,375 kind of like that ego where, or at least 1844 00:49:52,375 --> 00:49:52,958 like an understanding 1845 00:49:52,958 --> 00:49:53,666 like, okay, we made 1846 00:49:53,666 --> 00:49:54,875 something good, we might as well keep 1847 00:49:54,875 --> 00:49:55,833 it active or something, 1848 00:49:55,833 --> 00:49:57,250 maybe that kind of is present 1849 00:49:57,250 --> 00:49:58,833 in a company like that, as 1850 00:49:58,833 --> 00:49:59,916 opposed to like, you know, 1851 00:50:00,125 --> 00:50:01,541 an EA or like a Take 1852 00:50:01,541 --> 00:50:03,166 Two, where it's like, shit, 1853 00:50:03,166 --> 00:50:04,166 we just like throw out 1854 00:50:04,166 --> 00:50:05,333 all these sports games 1855 00:50:05,333 --> 00:50:07,041 and all this nonsense every other year. 1856 00:50:07,708 --> 00:50:08,791 Who cares if one goes 1857 00:50:08,791 --> 00:50:09,875 down, they're just gonna buy 1858 00:50:09,875 --> 00:50:10,625 the next, right? 1859 00:50:11,041 --> 00:50:12,125 Like every project is kind 1860 00:50:12,125 --> 00:50:13,291 of treated with like some 1861 00:50:13,833 --> 00:50:15,375 reverence as opposed to, 1862 00:50:15,916 --> 00:50:17,875 this is just coming out of the 1863 00:50:18,583 --> 00:50:20,166 factory for, you know, all 1864 00:50:20,166 --> 00:50:21,708 the little piggies to consume, 1865 00:50:21,708 --> 00:50:22,083 I guess. 1866 00:50:22,625 --> 00:50:22,833 Yeah. 1867 00:50:23,208 --> 00:50:24,000 Well, it's like a level 1868 00:50:24,000 --> 00:50:25,166 of disposability, right? 1869 00:50:25,500 --> 00:50:27,041 Like so many of their, 1870 00:50:27,333 --> 00:50:29,000 like EA's games specifically 1871 00:50:29,208 --> 00:50:30,916 are disposable because they 1872 00:50:30,916 --> 00:50:32,666 want you, like their revenue 1873 00:50:32,666 --> 00:50:33,916 model is you buy the 1874 00:50:33,916 --> 00:50:35,833 yearly iteration of the product. 1875 00:50:37,208 --> 00:50:41,291 And if they are forced to 1876 00:50:41,291 --> 00:50:44,583 have like the, to, in some way, 1877 00:50:44,791 --> 00:50:46,708 like end of life, their product 1878 00:50:46,708 --> 00:50:48,791 gracefully and let people 1879 00:50:48,875 --> 00:50:50,166 preserve those games, it 1880 00:50:50,166 --> 00:50:52,166 threatens their unethical model. 1881 00:50:52,875 --> 00:50:55,791 And you know, so people 1882 00:50:55,791 --> 00:50:56,875 are seeing through it too. 1883 00:50:56,875 --> 00:50:58,083 I mean, like the fact that 1884 00:50:58,083 --> 00:51:01,166 they have hit 81% over their 1885 00:51:01,333 --> 00:51:02,291 target, is that right? 1886 00:51:03,208 --> 00:51:03,416 Yeah. 1887 00:51:04,125 --> 00:51:06,125 81% of the way to like the target. 1888 00:51:06,416 --> 00:51:09,458 Yeah, they want to get the short, like, 1889 00:51:09,458 --> 00:51:10,333 because they know they're 1890 00:51:10,333 --> 00:51:11,375 gonna lose a bunch of signatures 1891 00:51:11,625 --> 00:51:11,833 for. 1892 00:51:12,208 --> 00:51:12,791 I mean, there's a good 1893 00:51:12,791 --> 00:51:15,958 chance that we do have at like 1894 00:51:16,125 --> 00:51:18,166 one million like actual 1895 00:51:18,166 --> 00:51:19,083 signatures at minimum, 1896 00:51:19,083 --> 00:51:20,375 but it's just a safety net. 1897 00:51:20,666 --> 00:51:20,875 Yeah. 1898 00:51:21,291 --> 00:51:22,916 Plus if we were to get to the two 1899 00:51:22,916 --> 00:51:24,833 millions signatures, 1900 00:51:24,833 --> 00:51:25,791 it'll really show them 1901 00:51:25,791 --> 00:51:27,291 just how important this is. 1902 00:51:27,291 --> 00:51:27,500 Yeah. 1903 00:51:28,250 --> 00:51:29,541 So keep signing. 1904 00:51:30,333 --> 00:51:30,583 Yeah. 1905 00:51:30,833 --> 00:51:31,708 If you're in the EU. 1906 00:51:32,583 --> 00:51:33,958 The thing about stop killing games, 1907 00:51:33,958 --> 00:51:34,666 it's super important, 1908 00:51:34,666 --> 00:51:36,166 like as well as that. 1909 00:51:36,166 --> 00:51:38,125 I think it, you know, we, 1910 00:51:39,250 --> 00:51:40,250 games are not the only 1911 00:51:40,250 --> 00:51:41,791 things under threat, right? 1912 00:51:41,791 --> 00:51:42,541 Like obviously it's just 1913 00:51:42,541 --> 00:51:43,833 like general use software. 1914 00:51:43,833 --> 00:51:44,916 It's like software in general. 1915 00:51:45,750 --> 00:51:46,916 So I feel like this can just 1916 00:51:46,916 --> 00:51:48,333 bleed over into other consumer 1917 00:51:48,458 --> 00:51:50,125 protections for, you 1918 00:51:50,125 --> 00:51:51,916 know, software that we use, 1919 00:51:51,916 --> 00:51:52,833 like video editing stuff. 1920 00:51:52,833 --> 00:51:53,583 Like maybe Adobe is 1921 00:51:53,583 --> 00:51:54,541 looking at this and wondering, 1922 00:51:54,833 --> 00:51:58,083 oh shit, maybe, maybe this might kind of, 1923 00:51:58,291 --> 00:51:59,458 maybe the dragnet might 1924 00:51:59,458 --> 00:52:00,541 hit us, so to speak, right? 1925 00:52:01,375 --> 00:52:02,166 Maybe even operating 1926 00:52:02,166 --> 00:52:03,750 systems down the road too, right? 1927 00:52:03,750 --> 00:52:05,541 Like maybe at some point 1928 00:52:05,541 --> 00:52:07,583 companies like Microsoft, 1929 00:52:07,625 --> 00:52:08,583 companies like Apple may 1930 00:52:08,583 --> 00:52:10,625 have to look and revise more end 1931 00:52:10,625 --> 00:52:12,291 of life plans for their software. 1932 00:52:14,166 --> 00:52:15,875 I don't know, maybe, but I 1933 00:52:15,875 --> 00:52:17,708 think this has more of an effect, 1934 00:52:17,708 --> 00:52:19,083 could have an effect on 1935 00:52:19,083 --> 00:52:19,958 the industry and larger, 1936 00:52:20,166 --> 00:52:21,375 and it shouldn't just be games. 1937 00:52:22,291 --> 00:52:22,500 Yeah. 1938 00:52:22,625 --> 00:52:23,500 I mean, a lot of the 1939 00:52:23,500 --> 00:52:25,166 principles here also coincide with 1940 00:52:25,166 --> 00:52:25,875 right to repair. 1941 00:52:26,541 --> 00:52:27,333 Like, I mean, this is, 1942 00:52:27,625 --> 00:52:29,791 you have a right to 1943 00:52:29,791 --> 00:52:30,875 the product that you buy, 1944 00:52:31,458 --> 00:52:32,375 and you have a right to 1945 00:52:32,375 --> 00:52:34,458 maintain that product well after 1946 00:52:35,166 --> 00:52:36,916 the whoever decides 1947 00:52:36,916 --> 00:52:38,625 that's an obsolete product. 1948 00:52:39,833 --> 00:52:40,958 So I think that there's 1949 00:52:40,958 --> 00:52:43,208 more than just even software. 1950 00:52:43,208 --> 00:52:44,041 I think that this applies 1951 00:52:44,041 --> 00:52:45,708 to like anything that has 1952 00:52:45,958 --> 00:52:48,708 digital capability at all. 1953 00:52:49,708 --> 00:52:51,375 I don't know, I love this. 1954 00:52:51,583 --> 00:52:52,500 I'm really glad that we get 1955 00:52:52,500 --> 00:52:54,208 to have Ross on the episode 1956 00:52:54,458 --> 00:52:55,375 last week too. 1957 00:52:57,041 --> 00:52:58,333 Yeah, it was pretty insightful, 1958 00:52:58,333 --> 00:52:59,208 and I got to do the 1959 00:52:59,208 --> 00:53:00,000 whole World of Warcraft. 1960 00:53:01,291 --> 00:53:02,625 Yeah, we can't not work. 1961 00:53:04,166 --> 00:53:06,000 Well, it's such an interesting one, 1962 00:53:06,333 --> 00:53:10,291 because there's like unofficial servers 1963 00:53:10,291 --> 00:53:11,125 and stuff like that. 1964 00:53:11,125 --> 00:53:11,708 And so it's definitely 1965 00:53:11,708 --> 00:53:13,958 one that where I want to see 1966 00:53:13,958 --> 00:53:16,125 game companies have end of life plans of, 1967 00:53:16,541 --> 00:53:17,333 especially like Blizzard, 1968 00:53:17,541 --> 00:53:18,708 like you have enough money, 1969 00:53:18,708 --> 00:53:20,458 you can open source at 1970 00:53:20,458 --> 00:53:21,833 least part of the servers. 1971 00:53:21,833 --> 00:53:23,500 There's no reason, except for they want 1972 00:53:23,500 --> 00:53:24,625 to protect their IP, 1973 00:53:25,083 --> 00:53:25,833 and they don't want to. 1974 00:53:26,791 --> 00:53:28,291 Yeah, so I do want to talk 1975 00:53:28,291 --> 00:53:29,458 about the second paragraph 1976 00:53:29,458 --> 00:53:30,583 of their statement, 1977 00:53:31,125 --> 00:53:32,291 that how private servers 1978 00:53:32,291 --> 00:53:34,208 are not always a viable option. 1979 00:53:35,583 --> 00:53:39,250 So they say that private server operators 1980 00:53:39,375 --> 00:53:41,208 can't secure player data, but really, 1981 00:53:43,583 --> 00:53:44,458 they probably wouldn't 1982 00:53:44,458 --> 00:53:45,500 collect nearly as much data 1983 00:53:45,625 --> 00:53:47,541 as like a major AAA company would, 1984 00:53:47,541 --> 00:53:48,250 because they're not 1985 00:53:48,250 --> 00:53:49,000 trying to sell your data 1986 00:53:49,083 --> 00:53:50,416 to the highest bidder, right? 1987 00:53:51,083 --> 00:53:52,416 Yeah, you know who also 1988 00:53:52,416 --> 00:53:53,500 can't secure your data? 1989 00:53:53,833 --> 00:53:54,375 Publishers. 1990 00:53:55,250 --> 00:53:55,458 Sony. 1991 00:53:55,708 --> 00:53:56,833 Sony, for God's sake. 1992 00:53:57,000 --> 00:53:58,833 Sony has led a leak 1993 00:53:58,833 --> 00:54:00,125 every single year, it seems. 1994 00:54:01,250 --> 00:54:04,416 I don't know, they're so self-important, 1995 00:54:04,625 --> 00:54:06,416 and they think that they love to use 1996 00:54:06,416 --> 00:54:07,833 a grandizing language like this, 1997 00:54:07,833 --> 00:54:09,166 but they are literally 1998 00:54:09,166 --> 00:54:11,166 like complete morons. 1999 00:54:12,166 --> 00:54:12,916 I just want to know-- 2000 00:54:12,916 --> 00:54:14,000 But the loot is sometimes pretty cool. 2001 00:54:14,625 --> 00:54:15,750 I want to know what those private servers 2002 00:54:15,750 --> 00:54:16,541 are going to be stealing 2003 00:54:16,541 --> 00:54:18,166 too, like can't protect, 2004 00:54:18,166 --> 00:54:20,000 like what, telemetry even? 2005 00:54:20,250 --> 00:54:22,291 Like, I don't know, like it's so bizarre, 2006 00:54:22,875 --> 00:54:23,875 because don't get me 2007 00:54:23,875 --> 00:54:25,250 wrong, you shouldn't install 2008 00:54:25,500 --> 00:54:27,125 or even play on, I guess, 2009 00:54:27,916 --> 00:54:29,666 servers you don't understand, 2010 00:54:30,708 --> 00:54:32,208 but what are they going to steal? 2011 00:54:32,750 --> 00:54:33,666 I don't know, like it's-- 2012 00:54:33,666 --> 00:54:33,958 Let's see. 2013 00:54:34,833 --> 00:54:38,333 Well, if they have to have the anti-cheat 2014 00:54:38,583 --> 00:54:42,000 go along with the graceful endpoint, 2015 00:54:42,500 --> 00:54:43,541 then their games are 2016 00:54:43,541 --> 00:54:45,041 suddenly going to be root kits. 2017 00:54:45,625 --> 00:54:46,583 Yeah, the root kit, yeah. 2018 00:54:46,583 --> 00:54:47,166 So they can't be having 2019 00:54:47,166 --> 00:54:48,541 private servers for root kits. 2020 00:54:49,416 --> 00:54:52,208 I hate the anti-cheat like stuff so much. 2021 00:54:52,250 --> 00:54:53,916 When I made my video, I'm like Valorant, 2022 00:54:54,166 --> 00:54:56,166 I had like every, I think I 2023 00:54:56,166 --> 00:54:58,125 like XQC fucking like react 2024 00:54:58,125 --> 00:54:59,041 to one of those videos 2025 00:54:59,041 --> 00:55:01,125 and he's, I like, look-- 2026 00:55:01,666 --> 00:55:02,291 One of your videos? 2027 00:55:03,208 --> 00:55:04,416 Yeah, I don't have a beef with Felix, 2028 00:55:04,708 --> 00:55:06,958 like he's an okay guy, but like, goddamn, 2029 00:55:07,333 --> 00:55:08,875 it's just like any time you 2030 00:55:08,875 --> 00:55:10,041 come across like the gamer 2031 00:55:10,125 --> 00:55:11,750 without like the technical understanding, 2032 00:55:11,750 --> 00:55:12,250 and this is really 2033 00:55:12,250 --> 00:55:13,125 douchey with me to say, 2034 00:55:13,125 --> 00:55:15,166 it's like they will always take the side 2035 00:55:15,166 --> 00:55:16,291 of these corporations for 2036 00:55:16,291 --> 00:55:17,500 no fucking reason, right? 2037 00:55:17,833 --> 00:55:19,291 Like to explain to 2038 00:55:19,291 --> 00:55:20,833 somebody that you shouldn't have 2039 00:55:21,000 --> 00:55:22,250 root kit level software 2040 00:55:22,250 --> 00:55:23,250 running on your system, 2041 00:55:23,250 --> 00:55:25,916 and then you find like these no name, 2042 00:55:26,208 --> 00:55:27,000 like programmer 2043 00:55:27,000 --> 00:55:28,333 wannabes come out and be like, 2044 00:55:28,333 --> 00:55:29,000 well don't you have a 2045 00:55:29,000 --> 00:55:29,916 keyboard or mouse connected? 2046 00:55:30,125 --> 00:55:31,625 You know that you, I'm like, first off, 2047 00:55:31,625 --> 00:55:33,291 there's a big fucking difference between 2048 00:55:34,083 --> 00:55:35,541 having a input method 2049 00:55:35,541 --> 00:55:37,500 and then like a video game 2050 00:55:37,500 --> 00:55:38,708 that I occasionally play 2051 00:55:38,708 --> 00:55:41,000 running its anti-cheat 24 seven 2052 00:55:41,000 --> 00:55:42,500 on my system, right? 2053 00:55:42,875 --> 00:55:44,041 From boot time, from the 2054 00:55:44,041 --> 00:55:45,416 initial like startup phase, 2055 00:55:46,041 --> 00:55:47,500 and then it's always like, 2056 00:55:47,500 --> 00:55:48,416 well, you need some level 2057 00:55:48,416 --> 00:55:49,833 of anti-cheat to protect yourself, 2058 00:55:49,875 --> 00:55:51,666 and it's just even with all 2059 00:55:51,666 --> 00:55:52,833 of these measures in place, 2060 00:55:53,083 --> 00:55:54,583 every single game that I play with 2061 00:55:54,583 --> 00:55:55,541 anti-cheat and shit, 2062 00:55:55,958 --> 00:55:57,375 it's still filled with 2063 00:55:57,375 --> 00:55:58,583 the most insane hackers. 2064 00:55:59,208 --> 00:56:00,708 Like I always find it funny every time 2065 00:56:00,708 --> 00:56:02,666 when like a Linux game gets rejected, 2066 00:56:03,000 --> 00:56:04,750 like some developer like kicks off, 2067 00:56:04,750 --> 00:56:05,791 like they remove Linux 2068 00:56:05,791 --> 00:56:07,583 games from like, you know, 2069 00:56:07,583 --> 00:56:07,791 Apex legends. 2070 00:56:08,333 --> 00:56:09,416 Yeah, like Apex exactly. 2071 00:56:09,666 --> 00:56:12,125 I'm like, how stupid is it, right? 2072 00:56:12,125 --> 00:56:13,375 That like you're blaming us. 2073 00:56:13,916 --> 00:56:15,416 Like, first off, it's funny, 2074 00:56:15,416 --> 00:56:16,250 because these guys are like, 2075 00:56:16,250 --> 00:56:17,041 well Linux users are just 2076 00:56:17,041 --> 00:56:18,666 like a tiny like fraction 2077 00:56:19,000 --> 00:56:20,833 of a fraction, but suddenly 2078 00:56:20,833 --> 00:56:21,833 they're significant enough 2079 00:56:21,833 --> 00:56:22,416 to be like the 2080 00:56:22,416 --> 00:56:23,875 craziest hackers in your game. 2081 00:56:24,416 --> 00:56:26,333 Just admit that your games aren't, 2082 00:56:26,500 --> 00:56:27,875 just admit that your anti-cheat engines 2083 00:56:27,875 --> 00:56:29,250 aren't protecting you. 2084 00:56:30,416 --> 00:56:33,166 Actually, it's all scapegoat. 2085 00:56:33,833 --> 00:56:35,375 They use it as a scapegoat. 2086 00:56:35,833 --> 00:56:37,791 Yeah, so like the crazy 2087 00:56:37,791 --> 00:56:38,625 part is that, you know, 2088 00:56:38,833 --> 00:56:41,416 companies like Blizzard, you know, 2089 00:56:41,416 --> 00:56:42,500 Pirates of the Childs of Pirate Software, 2090 00:56:42,500 --> 00:56:43,750 who used to work at Blizzard by the way, 2091 00:56:44,625 --> 00:56:47,708 but like, okay, but like Blizzard, 2092 00:56:48,958 --> 00:56:50,458 does secure their games, like, 2093 00:56:51,041 --> 00:56:54,625 like better than say, Battle Eye or like, 2094 00:56:55,750 --> 00:56:56,708 easy anti-cheat, like, 2095 00:56:56,708 --> 00:56:58,083 like they don't use those. 2096 00:56:58,333 --> 00:56:59,333 And those games, like 2097 00:56:59,333 --> 00:57:00,916 Blizzard games work on Linux, right? 2098 00:57:00,916 --> 00:57:01,333 Like you can play 2099 00:57:01,333 --> 00:57:03,000 Diablo 4 on Linux, just fine. 2100 00:57:03,000 --> 00:57:04,833 You can play D4, you can play Overwatch, 2101 00:57:04,833 --> 00:57:07,083 you can play like, wow, yeah. 2102 00:57:07,125 --> 00:57:07,708 Yeah, you can play wow. 2103 00:57:08,083 --> 00:57:10,000 Overwatch was the first game I remember, 2104 00:57:10,000 --> 00:57:10,625 I was like, oh, this 2105 00:57:10,625 --> 00:57:11,875 one's great under proton. 2106 00:57:12,291 --> 00:57:13,500 And I was like, wow, at least, 2107 00:57:13,791 --> 00:57:15,500 as much as I don't care about Overwatch, 2108 00:57:15,500 --> 00:57:16,125 I'm like, congratulations, 2109 00:57:16,583 --> 00:57:18,083 it's the one game that I can play, right? 2110 00:57:18,416 --> 00:57:19,708 You know, as it's released. 2111 00:57:20,166 --> 00:57:21,333 You can play Hearthstone on Linux, 2112 00:57:21,541 --> 00:57:22,791 but like, that's a card game, so. 2113 00:57:23,916 --> 00:57:24,708 And it's funny, like the 2114 00:57:24,708 --> 00:57:25,958 Activision side of Blizzard, 2115 00:57:26,250 --> 00:57:27,125 definitely does not 2116 00:57:27,125 --> 00:57:28,041 want to support Linux, 2117 00:57:28,375 --> 00:57:30,083 you got all the, God hatred, 2118 00:57:30,333 --> 00:57:31,750 it's like Blizzard side 2119 00:57:31,750 --> 00:57:33,416 cares, Activision side, 2120 00:57:33,916 --> 00:57:34,958 bottoming Activision cares 2121 00:57:34,958 --> 00:57:36,000 about anybody in general, 2122 00:57:36,250 --> 00:57:38,208 but you know, certainly not about those. 2123 00:57:39,000 --> 00:57:39,875 See, and-- 2124 00:57:39,916 --> 00:57:40,875 You just have higher ups 2125 00:57:40,875 --> 00:57:42,875 looking at the market share, 2126 00:57:42,875 --> 00:57:44,208 they're like, nah, it's not worth it, 2127 00:57:44,208 --> 00:57:45,458 let's just say that they're hackers, 2128 00:57:45,916 --> 00:57:47,166 and then we don't have to worry about it. 2129 00:57:47,875 --> 00:57:49,041 And spend money on it. 2130 00:57:49,541 --> 00:57:51,833 But Valorant, you brought up Valorant, 2131 00:57:51,833 --> 00:57:53,500 I have to mention this, like, 2132 00:57:53,541 --> 00:57:54,291 I installed it on 2133 00:57:54,291 --> 00:57:56,250 Windows like a year or two ago, 2134 00:57:56,250 --> 00:58:00,000 and it wouldn't let me use DaVinci, 2135 00:58:00,000 --> 00:58:00,625 I think it was DaVinci 2136 00:58:00,625 --> 00:58:02,583 Resolve or some editor, 2137 00:58:02,583 --> 00:58:04,166 it said it was like a virus or something, 2138 00:58:04,166 --> 00:58:05,000 or like, not a virus, 2139 00:58:05,000 --> 00:58:06,625 obviously, it's not anti-virus, 2140 00:58:06,625 --> 00:58:08,541 but like, it said it was not allowed. 2141 00:58:09,125 --> 00:58:10,125 I had multiple 2142 00:58:10,125 --> 00:58:11,541 programs that would always, 2143 00:58:12,125 --> 00:58:13,208 I could not have them 2144 00:58:13,208 --> 00:58:14,083 running with Valorant, 2145 00:58:14,083 --> 00:58:15,458 and so I'm like, well, fuck this, 2146 00:58:16,500 --> 00:58:17,833 I'm done, I'm out. 2147 00:58:18,750 --> 00:58:19,083 Yeah. 2148 00:58:20,083 --> 00:58:21,000 You should make a little better. 2149 00:58:21,666 --> 00:58:23,625 You should make a video about that, 2150 00:58:24,000 --> 00:58:25,833 all the list of legit programs 2151 00:58:25,833 --> 00:58:27,458 you can't run while playing Valorant. 2152 00:58:28,500 --> 00:58:29,250 Just having it running, 2153 00:58:29,750 --> 00:58:31,250 because it's rooted in your system. 2154 00:58:32,291 --> 00:58:34,166 And it's insane too, like, even then, 2155 00:58:34,166 --> 00:58:35,583 you'll still find people that defend 2156 00:58:35,583 --> 00:58:36,833 this kind of a practice, it's like, 2157 00:58:36,833 --> 00:58:39,458 you should never be okay with having any, 2158 00:58:39,750 --> 00:58:41,416 like, that's what, when I make videos 2159 00:58:41,416 --> 00:58:42,541 on even anti-viruses 2160 00:58:42,541 --> 00:58:43,166 throughout my career, 2161 00:58:43,166 --> 00:58:43,916 I've always said, like, 2162 00:58:44,000 --> 00:58:45,583 I don't really even trust anti-virus 2163 00:58:45,583 --> 00:58:46,583 software too, right? 2164 00:58:46,583 --> 00:58:48,250 Like, I just use the common sense model, 2165 00:58:48,750 --> 00:58:49,500 because you know, like, certain 2166 00:58:49,500 --> 00:58:50,666 anti-virus softwares, 2167 00:58:50,666 --> 00:58:52,708 it's like, you're still giving them 2168 00:58:52,875 --> 00:58:54,875 an unprecedented amount 2169 00:58:54,875 --> 00:58:56,083 of access to your system. 2170 00:58:56,083 --> 00:58:57,750 As you do a lot of this, like, 2171 00:58:58,750 --> 00:59:00,875 anything software related 2172 00:59:00,875 --> 00:59:02,250 that has to run at that level, 2173 00:59:02,250 --> 00:59:02,916 like that permission 2174 00:59:02,916 --> 00:59:03,666 level on your system, 2175 00:59:03,666 --> 00:59:06,083 it's like, you should trust it 100%. 2176 00:59:06,416 --> 00:59:07,583 And I'm like, do you really trust, 2177 00:59:08,541 --> 00:59:10,250 do you really wanna open up the door 2178 00:59:10,250 --> 00:59:12,166 for a video game software even, right? 2179 00:59:12,166 --> 00:59:13,208 Like, if I'm not willing to do that 2180 00:59:13,291 --> 00:59:14,500 for anti-virus 2181 00:59:14,500 --> 00:59:15,708 softwares, I'm sure as hell 2182 00:59:15,708 --> 00:59:16,875 not doing that for a 2183 00:59:16,875 --> 00:59:17,791 fucking video game, right? 2184 00:59:18,166 --> 00:59:20,000 Like, that computer back there, 2185 00:59:20,000 --> 00:59:21,416 that's the only computer in my house 2186 00:59:21,416 --> 00:59:22,708 that runs Windows natively, 2187 00:59:22,708 --> 00:59:23,958 and it runs it for one 2188 00:59:23,958 --> 00:59:25,750 game, Rainbow Six Siege, 2189 00:59:26,333 --> 00:59:28,125 and that game has been shit 2190 00:59:28,125 --> 00:59:29,708 on so hard in the last month 2191 00:59:29,958 --> 00:59:31,000 that I don't even think this computer 2192 00:59:31,000 --> 00:59:32,375 is a necessary thing anymore. 2193 00:59:32,958 --> 00:59:33,458 Like, they have 2194 00:59:33,458 --> 00:59:34,750 completely ruined that game. 2195 00:59:35,291 --> 00:59:36,625 I don't know if you guys have seen, 2196 00:59:36,625 --> 00:59:37,500 like, they made that game 2197 00:59:37,500 --> 00:59:39,958 free to play this new season, 2198 00:59:39,958 --> 00:59:40,791 they released Sea Jacks. 2199 00:59:40,875 --> 00:59:41,125 Oh. 2200 00:59:41,958 --> 00:59:43,208 So they make it free to play, right? 2201 00:59:43,250 --> 00:59:44,875 And then like all the reward earning, 2202 00:59:44,875 --> 00:59:46,000 so all the money you 2203 00:59:46,000 --> 00:59:47,125 earn after every match 2204 00:59:47,416 --> 00:59:48,583 has been like diminished. 2205 00:59:48,875 --> 00:59:50,458 Like we're talking like 2206 00:59:50,458 --> 00:59:52,666 South Korean MMO levels 2207 00:59:52,666 --> 00:59:53,333 of grinding. 2208 00:59:54,208 --> 00:59:54,416 Classics. 2209 00:59:54,666 --> 00:59:54,875 Oh man. 2210 00:59:55,083 --> 00:59:56,666 I'm just like, I don't even give a shit 2211 00:59:56,666 --> 00:59:57,958 about this game anymore. 2212 00:59:58,666 --> 01:00:00,333 Cause it's like, and then not only that, 2213 01:00:00,333 --> 01:00:01,833 but because it's free to play, 2214 01:00:01,833 --> 01:00:03,208 and I guess because of their new 2215 01:00:03,208 --> 01:00:04,541 anti-cheat technology, 2216 01:00:04,750 --> 01:00:05,541 so whatever the fuck 2217 01:00:05,541 --> 01:00:06,916 Ubisoft has been working on 2218 01:00:06,916 --> 01:00:08,875 or not working on, that game is 2219 01:00:08,875 --> 01:00:10,208 completely unplayable 2220 01:00:10,208 --> 01:00:11,208 with the new player base 2221 01:00:11,208 --> 01:00:12,000 that you have in there. 2222 01:00:13,500 --> 01:00:15,291 So yeah, that might be a 2223 01:00:15,291 --> 01:00:16,458 completely retired system. 2224 01:00:16,458 --> 01:00:17,291 There's no need for me to 2225 01:00:17,291 --> 01:00:18,625 have a Windows system at all. 2226 01:00:18,916 --> 01:00:19,541 Now that the primary 2227 01:00:19,541 --> 01:00:21,166 software is completely useless. 2228 01:00:23,791 --> 01:00:24,083 Yeah. 2229 01:00:25,875 --> 01:00:26,416 I don't know. 2230 01:00:27,250 --> 01:00:29,916 In terms of like, 2231 01:00:31,500 --> 01:00:32,125 in terms of like 2232 01:00:32,125 --> 01:00:34,041 studios that support Linux, 2233 01:00:35,166 --> 01:00:37,833 like it feels like AAA 2234 01:00:37,833 --> 01:00:39,791 publishers don't give a shit 2235 01:00:39,875 --> 01:00:41,583 about like Linux users, right? 2236 01:00:42,458 --> 01:00:43,166 Because it's such an 2237 01:00:43,166 --> 01:00:45,000 infinitesimally small as they say, 2238 01:00:45,333 --> 01:00:45,958 like user base. 2239 01:00:46,583 --> 01:00:47,791 And yet like, there are 2240 01:00:47,791 --> 01:00:49,458 more Linux native games now 2241 01:00:49,458 --> 01:00:50,541 than there ever have been. 2242 01:00:51,000 --> 01:00:51,708 And most of them are 2243 01:00:51,708 --> 01:00:53,666 coming from like indie studios 2244 01:00:53,666 --> 01:00:54,666 or double A studios. 2245 01:00:56,375 --> 01:00:58,000 And apparently half of them, 2246 01:00:58,791 --> 01:01:00,125 half of this year's top 2247 01:01:00,125 --> 01:01:01,000 performing steam games 2248 01:01:01,000 --> 01:01:03,458 have come from double A or indie studios. 2249 01:01:04,083 --> 01:01:05,375 How was that for a segue? 2250 01:01:06,458 --> 01:01:07,250 That was a pretty good segue. 2251 01:01:07,500 --> 01:01:08,250 You know, honestly, like 2252 01:01:08,250 --> 01:01:10,000 I'm so glad you guys bring up 2253 01:01:10,000 --> 01:01:12,125 like the double A, like indie market, 2254 01:01:12,375 --> 01:01:13,708 because like I said earlier, 2255 01:01:14,291 --> 01:01:15,500 aside from Death Straining 2, 2256 01:01:15,500 --> 01:01:16,125 it's like my only other 2257 01:01:16,125 --> 01:01:17,583 game was like System Shock 2. 2258 01:01:18,625 --> 01:01:20,250 Schedule 1 was a great game as well. 2259 01:01:21,166 --> 01:01:23,833 Just in general, like I think for me, 2260 01:01:26,000 --> 01:01:27,291 I am not a passionate gamer 2261 01:01:27,291 --> 01:01:28,875 when it comes to the triple A space. 2262 01:01:28,875 --> 01:01:30,125 Like I don't give a shit anymore 2263 01:01:30,291 --> 01:01:31,166 about like most of the 2264 01:01:31,166 --> 01:01:32,458 mainstream stuff that releases, 2265 01:01:33,125 --> 01:01:33,958 other than maybe like 2266 01:01:33,958 --> 01:01:35,166 the Sony movie game. 2267 01:01:35,666 --> 01:01:37,500 But even that like interest is like 2268 01:01:37,500 --> 01:01:38,708 waning pretty heavily. 2269 01:01:39,875 --> 01:01:40,625 But when it comes to 2270 01:01:40,625 --> 01:01:41,583 like the hours I spend, 2271 01:01:41,625 --> 01:01:43,000 like I mentioned with Factorio, 2272 01:01:43,000 --> 01:01:43,833 like all these indies 2273 01:01:43,833 --> 01:01:45,041 titles that release for, 2274 01:01:45,041 --> 01:01:46,541 by the way, a fraction of the cost. 2275 01:01:46,541 --> 01:01:48,083 Now games are like 70, 80 bucks. 2276 01:01:48,791 --> 01:01:49,541 You know, I buy like 2277 01:01:49,541 --> 01:01:51,291 Schedule 1 for like 20 bucks, man. 2278 01:01:51,708 --> 01:01:53,041 And I'm already putting 2279 01:01:53,041 --> 01:01:54,083 like hundreds of hours 2280 01:01:54,083 --> 01:01:55,375 into a game like that 2281 01:01:55,375 --> 01:01:57,458 for a fraction of the cost. 2282 01:01:57,875 --> 01:01:58,625 And it's funny too, 2283 01:01:58,625 --> 01:01:59,500 because like a lot of 2284 01:01:59,500 --> 01:02:00,708 the indie double A stuff, 2285 01:02:01,291 --> 01:02:03,625 it feels like early PS4 generation, 2286 01:02:04,625 --> 01:02:05,375 where you guys remember 2287 01:02:05,375 --> 01:02:06,416 when games like Watch Dogs, 2288 01:02:06,666 --> 01:02:08,875 like MGS4 kind of dropped, 2289 01:02:09,375 --> 01:02:10,875 or Rainbow Succeeds great example, 2290 01:02:11,000 --> 01:02:11,583 where it's like, okay, 2291 01:02:11,583 --> 01:02:12,958 we have updated hardware. 2292 01:02:12,958 --> 01:02:13,625 Let's kind of like, 2293 01:02:14,166 --> 01:02:14,916 the graphics are 2294 01:02:14,916 --> 01:02:16,000 gonna be better obviously, 2295 01:02:16,250 --> 01:02:17,500 but can we push the open 2296 01:02:17,500 --> 01:02:18,833 worlds a little bit more? 2297 01:02:18,833 --> 01:02:20,500 Can we make these worlds livelier? 2298 01:02:20,500 --> 01:02:23,083 Can we add more gameplay features to them 2299 01:02:23,083 --> 01:02:23,583 that wouldn't have 2300 01:02:23,583 --> 01:02:25,041 been possible on the PS3? 2301 01:02:25,041 --> 01:02:26,500 Yeah, I feel like with triple 2302 01:02:26,500 --> 01:02:28,125 A now in the PS5 generation, 2303 01:02:28,125 --> 01:02:29,791 it feels like only the 2304 01:02:29,791 --> 01:02:30,916 graphics have gotten better, 2305 01:02:31,166 --> 01:02:32,291 but not the actual like 2306 01:02:32,291 --> 01:02:33,666 gameplay systems, right? 2307 01:02:34,375 --> 01:02:36,000 One game that I was playing on Steam, 2308 01:02:36,250 --> 01:02:36,583 I don't know if you 2309 01:02:36,583 --> 01:02:37,333 guys have heard of it, 2310 01:02:37,333 --> 01:02:38,291 Shadows of Doubt, 2311 01:02:38,625 --> 01:02:40,208 super duper awesome game. 2312 01:02:40,208 --> 01:02:41,500 It's a detective game, right? 2313 01:02:42,125 --> 01:02:43,375 Oh yeah, it's a detective game. 2314 01:02:43,375 --> 01:02:45,291 It runs like shit on any computer. 2315 01:02:46,291 --> 01:02:47,250 Guys, I'm telling you, 2316 01:02:47,250 --> 01:02:48,208 any computer you have, 2317 01:02:49,125 --> 01:02:50,666 if you wanna humble your system, 2318 01:02:50,958 --> 01:02:51,458 even if you have the 2319 01:02:51,458 --> 01:02:52,208 best thing available, 2320 01:02:52,500 --> 01:02:54,208 like 59Ds, the greatest 2321 01:02:54,208 --> 01:02:55,416 processors in the market, 2322 01:02:55,416 --> 01:02:57,000 the fastest RAM, this game 2323 01:02:57,000 --> 01:02:58,333 will run at like 15 frames, 2324 01:02:58,833 --> 01:03:00,041 because it's like the 2325 01:03:00,041 --> 01:03:01,000 developer behind it, 2326 01:03:01,000 --> 01:03:03,291 the indie guy did the Oblivion approach, 2327 01:03:03,500 --> 01:03:06,083 where he made every NPC a living 2328 01:03:06,083 --> 01:03:06,958 breathing character. 2329 01:03:07,250 --> 01:03:08,666 Like everything is like constantly 2330 01:03:08,666 --> 01:03:09,541 running in this world. 2331 01:03:09,958 --> 01:03:10,375 So there's like a 2332 01:03:10,375 --> 01:03:11,750 murder that's running around, 2333 01:03:11,750 --> 01:03:13,291 and you're like, your job is 2334 01:03:13,291 --> 01:03:14,791 to basically stop the murder. 2335 01:03:15,000 --> 01:03:16,166 So the murder keeps murdering, 2336 01:03:16,458 --> 01:03:17,000 or they're just 2337 01:03:17,000 --> 01:03:18,125 murderers that keep happening. 2338 01:03:18,125 --> 01:03:18,833 So you go-- Little bird keep. 2339 01:03:19,708 --> 01:03:22,083 Yeah, so you go to the crime scenes, 2340 01:03:22,458 --> 01:03:23,125 and you're actually 2341 01:03:23,125 --> 01:03:25,208 investigating like a real immersive sim, 2342 01:03:25,208 --> 01:03:26,416 like you're getting fingerprints, 2343 01:03:26,416 --> 01:03:27,458 you're like checking 2344 01:03:27,458 --> 01:03:28,666 for security cameras. 2345 01:03:28,666 --> 01:03:29,583 There's multiple ways 2346 01:03:29,583 --> 01:03:30,541 to solve these cases, 2347 01:03:30,541 --> 01:03:32,041 and it's all happening in real time. 2348 01:03:32,541 --> 01:03:34,125 And I'm like, how is it that like a 2349 01:03:34,125 --> 01:03:35,083 double A indie developer 2350 01:03:35,208 --> 01:03:36,833 makes something that's super duper cool, 2351 01:03:36,833 --> 01:03:38,375 like LA noir, but on crack? 2352 01:03:39,041 --> 01:03:40,500 And the triple A industry is like, 2353 01:03:40,500 --> 01:03:43,625 they're still just making PS4 era games 2354 01:03:44,000 --> 01:03:45,083 with ray tracing and like 2355 01:03:45,083 --> 01:03:46,208 slightly higher resolutions. 2356 01:03:47,875 --> 01:03:49,500 This goes to afraid. 2357 01:03:50,500 --> 01:03:51,541 Games are so expensive 2358 01:03:51,541 --> 01:03:52,916 that if one game bombs, 2359 01:03:53,166 --> 01:03:54,750 then it could be the death of the studio. 2360 01:03:55,208 --> 01:03:56,125 But whose fault is it 2361 01:03:56,125 --> 01:03:57,375 that the game is expensive? 2362 01:03:57,791 --> 01:03:59,250 Whose fault is it then that the game 2363 01:03:59,250 --> 01:04:01,000 just suddenly jumped up in price, right? 2364 01:04:01,000 --> 01:04:02,000 Like is it our fault? 2365 01:04:02,291 --> 01:04:02,958 No, I think it's just 2366 01:04:02,958 --> 01:04:04,083 the crazy development 2367 01:04:04,166 --> 01:04:06,750 like processes they have over here. 2368 01:04:06,750 --> 01:04:07,750 They want every game. 2369 01:04:08,333 --> 01:04:09,500 First off, like every game 2370 01:04:09,500 --> 01:04:10,666 needs to be a live service 2371 01:04:10,666 --> 01:04:12,416 in their eyes, like technically speaking, 2372 01:04:13,000 --> 01:04:14,625 because they want you to be able, 2373 01:04:14,625 --> 01:04:16,625 they want you to be like giving them a 2374 01:04:16,625 --> 01:04:17,583 billion bucks a year. 2375 01:04:17,833 --> 01:04:18,666 They want every game, they 2376 01:04:18,666 --> 01:04:19,875 want every online experience 2377 01:04:19,875 --> 01:04:21,333 to be like Grand Theft Auto Online, 2378 01:04:21,333 --> 01:04:22,416 where like it makes a 2379 01:04:22,416 --> 01:04:23,541 crazy chunk of cash. 2380 01:04:24,250 --> 01:04:25,875 When they forget the fact that a game 2381 01:04:25,875 --> 01:04:27,750 like Grand Theft Auto Online only works 2382 01:04:27,958 --> 01:04:29,500 because the core game is good, 2383 01:04:30,041 --> 01:04:31,875 like the core actual game is amazing. 2384 01:04:32,416 --> 01:04:33,166 You know, we bought it for 2385 01:04:33,166 --> 01:04:34,583 the single player, we love it. 2386 01:04:35,125 --> 01:04:36,041 The online is just an 2387 01:04:36,041 --> 01:04:37,166 extension of that technology 2388 01:04:37,583 --> 01:04:38,375 and that gameplay loop. 2389 01:04:39,458 --> 01:04:40,625 Not every game can be a 2390 01:04:40,625 --> 01:04:41,583 successful live service, 2391 01:04:41,583 --> 01:04:41,916 but they want 2392 01:04:41,916 --> 01:04:43,166 everything to be a billion dollar 2393 01:04:43,166 --> 01:04:43,916 like generator. 2394 01:04:44,750 --> 01:04:45,583 And if it doesn't, you 2395 01:04:45,583 --> 01:04:46,625 know, if it's like a Concorde 2396 01:04:46,625 --> 01:04:47,791 where it comes out and it 2397 01:04:47,791 --> 01:04:49,083 doesn't make that money back 2398 01:04:49,083 --> 01:04:50,166 in like four days, 2399 01:04:50,541 --> 01:04:52,041 just destroy the entire 2400 01:04:52,041 --> 01:04:53,375 project you've worked on. 2401 01:04:53,708 --> 01:04:54,958 But then whose fault is that? 2402 01:04:54,958 --> 01:04:56,000 Is that the gamer's fault? 2403 01:04:56,291 --> 01:04:59,000 Or is that the company's fault 2404 01:04:59,416 --> 01:05:00,500 for making something so 2405 01:05:00,500 --> 01:05:01,958 unnecessarily expensive? 2406 01:05:02,541 --> 01:05:03,333 I blame Sega. 2407 01:05:03,750 --> 01:05:05,666 (laughing) 2408 01:05:06,458 --> 01:05:07,500 When they're at their best. 2409 01:05:08,583 --> 01:05:11,416 Go back to like the 2410 01:05:11,416 --> 01:05:13,916 marketing that Sega was using 2411 01:05:14,166 --> 01:05:15,875 in the 90s against Nintendo. 2412 01:05:16,208 --> 01:05:17,500 It's like Sega does what 2413 01:05:17,500 --> 01:05:18,583 Nintendo don't, you know, 2414 01:05:18,583 --> 01:05:21,250 like we have blast processing. 2415 01:05:21,875 --> 01:05:22,958 That's really what I 2416 01:05:22,958 --> 01:05:24,166 think has pushed the industry 2417 01:05:24,166 --> 01:05:26,083 to this unhealthy position is it's like, 2418 01:05:26,291 --> 01:05:28,125 we have the best graphics. 2419 01:05:28,375 --> 01:05:30,708 We have, we're like a billion, you know, 2420 01:05:30,708 --> 01:05:31,500 we have billions of 2421 01:05:31,500 --> 01:05:33,041 polygons, you know, X, Y and Z. 2422 01:05:33,625 --> 01:05:35,250 I think that the marketing has like 2423 01:05:35,250 --> 01:05:36,250 pushed it to a point 2424 01:05:36,250 --> 01:05:36,833 where it's just 2425 01:05:36,833 --> 01:05:38,500 fundamentally unsustainable now. 2426 01:05:39,000 --> 01:05:39,833 And they're there, they 2427 01:05:39,833 --> 01:05:41,041 have to make the game look 2428 01:05:41,500 --> 01:05:43,375 as beautiful as they can 2429 01:05:43,666 --> 01:05:46,375 and sacrifice literally everything else. 2430 01:05:46,625 --> 01:05:48,333 Like the games, you know, 2431 01:05:48,541 --> 01:05:50,375 like, oh, we have, you know, 2432 01:05:50,666 --> 01:05:51,666 80 million square 2433 01:05:51,666 --> 01:05:53,041 kilometers that you can explore 2434 01:05:53,833 --> 01:05:55,583 with hundreds of thousands of NPCs 2435 01:05:55,583 --> 01:05:56,916 that are dynamically generated. 2436 01:05:56,916 --> 01:05:58,541 And it's like, cool, 2437 01:05:58,541 --> 01:05:59,333 but none of that matters 2438 01:05:59,333 --> 01:06:00,833 if the game isn't fun, you know? 2439 01:06:01,916 --> 01:06:02,666 Yeah, but the 2440 01:06:02,666 --> 01:06:04,416 difference was that the games 2441 01:06:04,416 --> 01:06:05,666 on the Sega Genesis were fun 2442 01:06:06,125 --> 01:06:07,083 and the games 2443 01:06:07,083 --> 01:06:08,500 themselves were evolving too. 2444 01:06:08,500 --> 01:06:09,250 Like you couldn't see a 2445 01:06:09,250 --> 01:06:11,458 game like Sonic the Hedgehog 2446 01:06:11,458 --> 01:06:12,916 on the NES now, could you? 2447 01:06:13,000 --> 01:06:14,458 I was being facetious when 2448 01:06:14,458 --> 01:06:15,708 I said I blame Sega, but-- 2449 01:06:16,208 --> 01:06:16,916 But yeah, yeah, yeah, yeah. 2450 01:06:16,916 --> 01:06:18,083 I get what you're saying though, yeah. 2451 01:06:18,125 --> 01:06:19,625 Yeah, I mean, you know, it goes back to 2452 01:06:19,625 --> 01:06:20,541 the Bit Wars, right? 2453 01:06:20,666 --> 01:06:22,583 Like, you know, 1816 bit, like, you know, 2454 01:06:22,583 --> 01:06:23,250 PlayStation one has 2455 01:06:23,250 --> 01:06:24,333 like FMV's everything. 2456 01:06:25,125 --> 01:06:25,916 I mean, I kind of look at 2457 01:06:25,916 --> 01:06:27,458 that as like a logical extension 2458 01:06:27,458 --> 01:06:28,666 of like what games should 2459 01:06:28,666 --> 01:06:29,958 look like or like, you know, 2460 01:06:30,000 --> 01:06:31,041 like good, like that was 2461 01:06:31,041 --> 01:06:32,333 when like, I think video games 2462 01:06:32,333 --> 01:06:33,958 had like their biggest obvious jump 2463 01:06:33,958 --> 01:06:35,416 in graphical technologies. 2464 01:06:36,041 --> 01:06:36,833 Like, yeah, it's a, 2465 01:06:37,000 --> 01:06:38,500 when you go from the PS1 2466 01:06:38,500 --> 01:06:39,166 all the way to the 2467 01:06:39,166 --> 01:06:40,750 PS2, I remember as a kid, 2468 01:06:40,750 --> 01:06:42,541 the thing that blew my mind was like, 2469 01:06:42,541 --> 01:06:43,625 bro, the mouths are moving. 2470 01:06:44,291 --> 01:06:45,708 Oh my God, they actually have fingers. 2471 01:06:46,416 --> 01:06:48,291 Oh my God, it goes from day to night? 2472 01:06:48,791 --> 01:06:49,583 Wow, that's great. 2473 01:06:50,083 --> 01:06:50,916 I was blown away. Oh my God, 2474 01:06:50,916 --> 01:06:51,750 the dialogue is voiced? 2475 01:06:53,125 --> 01:06:55,083 Yeah, well, voiced good now 2476 01:06:55,291 --> 01:06:56,833 from the PlayStation one to 2477 01:06:56,833 --> 01:06:58,041 the two, it's voiced better. 2478 01:06:59,000 --> 01:07:00,166 And then PlayStation one 2479 01:07:00,166 --> 01:07:01,833 dubs are like a classic though. 2480 01:07:02,166 --> 01:07:04,125 Yeah, but then you go from like the two 2481 01:07:04,125 --> 01:07:04,708 to the PlayStation 2482 01:07:04,708 --> 01:07:06,208 three and you're like, okay, 2483 01:07:06,208 --> 01:07:08,125 when we jumped from Metal Gear Solid 3 2484 01:07:08,125 --> 01:07:08,791 all the way to like, 2485 01:07:08,791 --> 01:07:10,500 oh, MGS4 is, God, 2486 01:07:10,708 --> 01:07:12,083 it's a good looking game. 2487 01:07:12,666 --> 01:07:14,125 And then the online 2488 01:07:14,125 --> 01:07:15,625 functionality for the video game, 2489 01:07:15,625 --> 01:07:17,208 like that was really the generation 2490 01:07:17,208 --> 01:07:18,125 where like online 2491 01:07:18,125 --> 01:07:19,791 gaming kind of became a norm 2492 01:07:19,791 --> 01:07:21,500 and then like they kind of centered, 2493 01:07:21,791 --> 01:07:22,583 like they made some good 2494 01:07:22,583 --> 01:07:24,500 gameplay changes for online stuff. 2495 01:07:24,500 --> 01:07:25,208 Like I remember when the 2496 01:07:25,208 --> 01:07:26,625 Dark Soul games came out, 2497 01:07:27,250 --> 01:07:29,333 you could play them single player, 2498 01:07:29,333 --> 01:07:30,125 but man, there's a 2499 01:07:30,125 --> 01:07:32,041 whole ecosystem you built 2500 01:07:32,041 --> 01:07:33,916 around that like asynchronous multiplayer 2501 01:07:33,916 --> 01:07:34,875 that was super awesome. 2502 01:07:35,541 --> 01:07:36,500 But then yeah, as soon 2503 01:07:36,500 --> 01:07:38,083 as you go to like the PS4 2504 01:07:38,083 --> 01:07:40,208 and then that PS5 generation now, 2505 01:07:41,208 --> 01:07:42,166 yeah, games are just 2506 01:07:42,166 --> 01:07:44,125 pretty looking and you're right, 2507 01:07:44,125 --> 01:07:45,625 they just wanna put money towards it. 2508 01:07:45,958 --> 01:07:47,666 Like the only good Xbox 2509 01:07:47,666 --> 01:07:49,458 first party game that I played 2510 01:07:50,541 --> 01:07:51,666 was Indiana Jones. 2511 01:07:52,000 --> 01:07:52,791 That's the only one that 2512 01:07:52,791 --> 01:07:54,458 like kind of screamed to me 2513 01:07:54,458 --> 01:07:55,916 in the last like couple of years. 2514 01:07:56,791 --> 01:07:57,666 And it really felt that 2515 01:07:57,666 --> 01:07:58,625 way because, you know, 2516 01:07:58,625 --> 01:07:59,583 they focused on the 2517 01:07:59,583 --> 01:08:00,958 gameplay first and yeah, sure, 2518 01:08:01,208 --> 01:08:03,083 the visuals were great for that game. 2519 01:08:03,083 --> 01:08:04,583 Nobody's denying it, but it's like, 2520 01:08:06,083 --> 01:08:07,125 when a game is successful, 2521 01:08:07,125 --> 01:08:08,708 it's because it's just fun to play. 2522 01:08:08,708 --> 01:08:09,208 You know, it's just like 2523 01:08:09,208 --> 01:08:10,250 a game that's engaging. 2524 01:08:10,458 --> 01:08:11,958 It's fun, you wanna get back to it. 2525 01:08:12,250 --> 01:08:14,666 I've never played a game more than once, 2526 01:08:14,875 --> 01:08:16,541 just because it looked good, you know, 2527 01:08:16,541 --> 01:08:17,666 just because like, you know, 2528 01:08:17,666 --> 01:08:19,458 it had like pretty features. 2529 01:08:19,750 --> 01:08:20,541 So who gives a shit? 2530 01:08:20,541 --> 01:08:23,041 Yeah, like, honestly, man. Far Cry. 2531 01:08:23,041 --> 01:08:23,291 Far Cry. 2532 01:08:23,583 --> 01:08:24,833 I played Far Cry a ton 2533 01:08:24,833 --> 01:08:25,291 because it was 2534 01:08:25,291 --> 01:08:26,583 beautiful when I tried it out. 2535 01:08:26,625 --> 01:08:31,166 But like with Dead Space, one of my 2536 01:08:31,166 --> 01:08:31,750 favorite franchises, 2537 01:08:32,208 --> 01:08:33,416 the third one had, I 2538 01:08:33,416 --> 01:08:34,583 think a third of its budget 2539 01:08:34,583 --> 01:08:35,958 in marketing, like-- 2540 01:08:36,083 --> 01:08:38,416 Wait, James, you said Far Cry. 2541 01:08:38,625 --> 01:08:39,916 You mean, do you mean Far Cry 1? 2542 01:08:40,791 --> 01:08:41,708 Yeah. Yeah. 2543 01:08:43,083 --> 01:08:45,416 To be fair, that was a benchmarking game, 2544 01:08:45,416 --> 01:08:45,958 kind of like what 2545 01:08:45,958 --> 01:08:47,375 Crisis was back in the day. 2546 01:08:48,291 --> 01:08:49,208 But that was also a good 2547 01:08:49,208 --> 01:08:50,458 game though, back in the day. 2548 01:08:50,541 --> 01:08:52,583 Like Far Cry 1 was like a solid release. 2549 01:08:53,083 --> 01:08:55,583 I remember like going prone in Far Cry 2550 01:08:55,750 --> 01:08:56,750 and seeing like the 2551 01:08:56,750 --> 01:08:58,458 blades of grass casting shadows 2552 01:08:58,458 --> 01:09:00,041 on the gun model. 2553 01:09:00,041 --> 01:09:01,708 And I was like, oh my God, 2554 01:09:01,708 --> 01:09:02,500 this is the best 2555 01:09:02,500 --> 01:09:03,833 graphics we'll ever look. 2556 01:09:05,250 --> 01:09:07,291 I remember when I was young 2557 01:09:07,291 --> 01:09:09,000 and I saw like the Crisis 1, 2558 01:09:09,000 --> 01:09:09,791 remember that dropped? 2559 01:09:10,958 --> 01:09:11,833 There was like one guy 2560 01:09:11,833 --> 01:09:12,916 showing like screenshots 2561 01:09:12,916 --> 01:09:14,666 and I remember the thumbnail for Crisis. 2562 01:09:14,958 --> 01:09:15,625 I was like, oh my God, 2563 01:09:15,625 --> 01:09:16,500 is that a real forest? 2564 01:09:16,500 --> 01:09:17,833 And I click on it, I'm like, oh my God, 2565 01:09:17,833 --> 01:09:18,625 it is a real forest. 2566 01:09:19,166 --> 01:09:19,833 10 seconds into the 2567 01:09:19,833 --> 01:09:20,500 video, I'm like, no, no, 2568 01:09:20,500 --> 01:09:21,000 it's just Crisis. 2569 01:09:21,583 --> 01:09:22,416 It's just that good looking. 2570 01:09:23,208 --> 01:09:23,875 That's so good. 2571 01:09:24,166 --> 01:09:25,125 That makes me think of 2572 01:09:25,125 --> 01:09:27,916 like the PC Gamer like cover 2573 01:09:28,041 --> 01:09:29,208 when Unreal Tournament 99 2574 01:09:29,208 --> 01:09:30,291 came out and it was like, 2575 01:09:30,333 --> 01:09:32,583 yes, this is a real in-game screenshot. 2576 01:09:33,000 --> 01:09:33,666 And it was like, and 2577 01:09:33,666 --> 01:09:35,125 it looks like crap now, 2578 01:09:35,250 --> 01:09:36,291 but it was impressive. 2579 01:09:37,000 --> 01:09:37,583 Back then you're 2580 01:09:37,583 --> 01:09:39,500 like, whoa, lighting, wow. 2581 01:09:39,875 --> 01:09:40,083 Yeah. 2582 01:09:41,750 --> 01:09:45,125 Whoa, man, it's crazy 2583 01:09:45,125 --> 01:09:48,083 just how we're plateauing 2584 01:09:48,083 --> 01:09:49,125 in terms of graphics. 2585 01:09:49,375 --> 01:09:52,500 Because honestly, I'm not sure if the PS6 2586 01:09:53,000 --> 01:09:54,083 will look much better than 2587 01:09:54,083 --> 01:09:56,458 the PS5 Pro is right now. 2588 01:09:56,458 --> 01:09:57,333 I don't think it will. 2589 01:09:57,583 --> 01:09:59,166 Like the last like really 2590 01:09:59,166 --> 01:10:00,583 jaw-dropping good game was, 2591 01:10:01,416 --> 01:10:03,166 I'll say it again, Death Straining 2, 2592 01:10:03,166 --> 01:10:03,791 like if you've seen the 2593 01:10:03,791 --> 01:10:05,083 visual features for like, 2594 01:10:05,291 --> 01:10:06,791 how Norman Reedus looks in that game, 2595 01:10:06,791 --> 01:10:08,458 it's like, damn, it is a really, 2596 01:10:09,375 --> 01:10:10,500 like they really pushed 2597 01:10:10,500 --> 01:10:12,000 the visuals out on that game. 2598 01:10:13,000 --> 01:10:15,916 But even then it's like, 2599 01:10:17,916 --> 01:10:18,875 I've never kept playing a 2600 01:10:18,875 --> 01:10:19,875 game because it looks nice. 2601 01:10:20,083 --> 01:10:21,458 I just play it because it plays okay. 2602 01:10:22,041 --> 01:10:23,125 So when it comes to the visuals, 2603 01:10:23,375 --> 01:10:25,375 like I'm okay with plateauing visuals. 2604 01:10:25,583 --> 01:10:27,000 If it means like the focus is 2605 01:10:27,000 --> 01:10:29,166 just the gameplay, you know? 2606 01:10:29,166 --> 01:10:30,625 Like as long as you can make 2607 01:10:30,625 --> 01:10:32,666 a 60 hour gaming experience, 2608 01:10:32,666 --> 01:10:33,791 super duper fun to play, 2609 01:10:34,041 --> 01:10:34,916 that's all I give a shit 2610 01:10:34,916 --> 01:10:36,291 about, you know, other than that. 2611 01:10:36,291 --> 01:10:36,500 Yeah. 2612 01:10:37,375 --> 01:10:37,875 Because nobody wants 2613 01:10:37,875 --> 01:10:39,708 to play a 60 hour game 2614 01:10:39,708 --> 01:10:40,708 that plays like us. 2615 01:10:41,375 --> 01:10:42,750 Nobody does that. 2616 01:10:42,750 --> 01:10:44,166 Like we all just stop playing it. 2617 01:10:44,458 --> 01:10:45,125 You know, it just goes 2618 01:10:45,125 --> 01:10:46,250 into the backlog forever. 2619 01:10:46,750 --> 01:10:49,041 Well, I have one question for you. 2620 01:10:49,375 --> 01:10:50,541 Since you're playing Death Straining 2, 2621 01:10:51,208 --> 01:10:53,500 is Joff Keeley in there in the game too? 2622 01:10:54,125 --> 01:10:56,125 I have not seen him yet. 2623 01:10:56,125 --> 01:10:57,083 I know he was in the first game, 2624 01:10:57,083 --> 01:10:58,083 but I haven't seen him in this one. 2625 01:10:58,416 --> 01:10:59,583 I wouldn't be surprised if he was like 2626 01:10:59,583 --> 01:11:00,583 the biggest Kojima guy. 2627 01:11:01,375 --> 01:11:02,833 Yeah, for sure, man. 2628 01:11:03,125 --> 01:11:04,500 I know he also put a 2629 01:11:04,500 --> 01:11:06,000 Usada Picora in the game too. 2630 01:11:07,250 --> 01:11:09,208 He put like a VTuber in one of these. 2631 01:11:09,458 --> 01:11:11,041 Yeah, he put like, he put a lot of, 2632 01:11:11,875 --> 01:11:12,958 I want to say, they weren't like 2633 01:11:12,958 --> 01:11:14,333 influencers immediately, 2634 01:11:15,000 --> 01:11:16,083 but they were just like, 2635 01:11:16,541 --> 01:11:18,041 he's like a weird guy, man. 2636 01:11:18,083 --> 01:11:19,333 Hideo Kojima is this weird dude. 2637 01:11:19,500 --> 01:11:22,875 He'll manifest, he just manifests himself 2638 01:11:22,875 --> 01:11:24,375 into any situation he wants. 2639 01:11:24,583 --> 01:11:25,833 He could just think to himself, 2640 01:11:26,250 --> 01:11:27,375 I want to hang out with Keanu Reeves 2641 01:11:27,375 --> 01:11:28,958 and like a week later, 2642 01:11:28,958 --> 01:11:30,041 Keanu Reeves will be announcing 2643 01:11:30,500 --> 01:11:31,583 a new Silent Hill game 2644 01:11:31,583 --> 01:11:32,791 or like Death Straining 3. 2645 01:11:33,708 --> 01:11:34,416 Fucking insane 2646 01:11:34,416 --> 01:11:36,083 developer that guy is, dude. 2647 01:11:36,166 --> 01:11:36,833 Unhinged guy. 2648 01:11:38,500 --> 01:11:40,041 This game is definitely the products of a 2649 01:11:40,041 --> 01:11:41,041 lot of drugs though. 2650 01:11:41,041 --> 01:11:43,125 Like if you play this game once, I swear. 2651 01:11:44,166 --> 01:11:45,458 Like I felt like I was high 2652 01:11:45,458 --> 01:11:46,625 playing this at some point. 2653 01:11:46,625 --> 01:11:47,166 Like when you get to 2654 01:11:47,166 --> 01:11:48,125 the ending of the game, 2655 01:11:48,625 --> 01:11:51,458 I feel like it's a contact tie. 2656 01:11:51,458 --> 01:11:53,208 Like I experience his drug 2657 01:11:53,208 --> 01:11:55,416 usage through this experience. 2658 01:11:55,416 --> 01:11:56,250 It's just so outlay. 2659 01:11:56,500 --> 01:11:57,208 That's one of the reasons 2660 01:11:57,208 --> 01:11:58,375 why I actually liked the game. 2661 01:11:58,375 --> 01:11:59,583 Like I like playing a video game 2662 01:11:59,583 --> 01:12:01,541 that's so detached from reality. 2663 01:12:03,333 --> 01:12:04,541 It's like, I remember 2664 01:12:04,541 --> 01:12:05,791 like my dad was like, 2665 01:12:05,791 --> 01:12:06,958 why do you play Grand Theft Auto? 2666 01:12:06,958 --> 01:12:07,791 I'm like, well, dad, would 2667 01:12:07,791 --> 01:12:10,458 you like me to be a heister 2668 01:12:10,458 --> 01:12:12,375 in real life or in a video game? 2669 01:12:12,375 --> 01:12:13,916 Because that's what I like to do. 2670 01:12:13,916 --> 01:12:15,125 I like to live vicariously 2671 01:12:15,125 --> 01:12:16,958 as a criminal in a video game. 2672 01:12:17,791 --> 01:12:19,250 Not in reality land. 2673 01:12:19,708 --> 01:12:20,416 It's one of the reasons 2674 01:12:20,416 --> 01:12:21,541 why I don't play, you know, 2675 01:12:21,541 --> 01:12:22,625 like a sports game or 2676 01:12:22,625 --> 01:12:23,583 something really boring. 2677 01:12:24,083 --> 01:12:25,083 You know, I don't do tax 2678 01:12:25,083 --> 01:12:26,791 filing simulator for fun. 2679 01:12:27,458 --> 01:12:29,500 You know, that's not a joy to me. 2680 01:12:29,500 --> 01:12:30,500 I play System Shock 2681 01:12:30,541 --> 01:12:31,875 because I like to see 2682 01:12:31,875 --> 01:12:33,541 what it's like to be trapped 2683 01:12:33,750 --> 01:12:35,916 in a space 2684 01:12:35,916 --> 01:12:37,708 environment against a rogue AI. 2685 01:12:37,708 --> 01:12:39,250 I wouldn't like to actually see it. 2686 01:12:39,250 --> 01:12:40,833 That's the only reason I 2687 01:12:40,833 --> 01:12:42,250 play the most outlandish games 2688 01:12:42,250 --> 01:12:43,291 out there. 2689 01:12:43,333 --> 01:12:44,333 Not without that, dude. 2690 01:12:44,833 --> 01:12:46,166 (laughing) 2691 01:12:47,791 --> 01:12:48,708 It's like, would you want to be in the 2692 01:12:48,708 --> 01:12:49,750 debt space universe? 2693 01:12:49,750 --> 01:12:50,541 Probably not. 2694 01:12:50,541 --> 01:12:51,291 Cause I would die, 2695 01:12:51,500 --> 01:12:52,791 I would die probably in 2696 01:12:52,791 --> 01:12:53,625 the first five minutes 2697 01:12:53,625 --> 01:12:54,541 of that universe. 2698 01:12:55,375 --> 01:12:55,833 (laughing) But you know. 2699 01:12:56,666 --> 01:12:57,000 True that. 2700 01:12:58,166 --> 01:12:58,375 Yeah. 2701 01:12:58,875 --> 01:12:59,500 So I wonder if any of 2702 01:12:59,500 --> 01:13:00,375 these games are on Game Pass. 2703 01:13:01,583 --> 01:13:02,250 Any of these games? 2704 01:13:02,708 --> 01:13:04,041 Any of these games are listed. 2705 01:13:04,541 --> 01:13:04,750 Yeah. 2706 01:13:04,958 --> 01:13:05,125 Yes. 2707 01:13:05,500 --> 01:13:06,458 Well, I know Indiana 2708 01:13:06,458 --> 01:13:07,958 Jones is on Game Pass. 2709 01:13:08,333 --> 01:13:10,166 I know Expeditions on Game Pass. 2710 01:13:11,291 --> 01:13:13,291 But I also know that Game Pass 2711 01:13:13,916 --> 01:13:15,875 shouldn't be sustainable boys. 2712 01:13:16,333 --> 01:13:16,708 Hmm. 2713 01:13:17,583 --> 01:13:19,541 That is, yeah. 2714 01:13:19,541 --> 01:13:20,375 That's our next story. 2715 01:13:21,250 --> 01:13:22,000 It's not just me. 2716 01:13:22,000 --> 01:13:23,250 I think it's the arcane boss 2717 01:13:23,250 --> 01:13:24,916 that also said the same thing. 2718 01:13:25,291 --> 01:13:25,708 Yeah. 2719 01:13:26,375 --> 01:13:26,750 Hi tech. 2720 01:13:27,375 --> 01:13:28,375 What's this story all about? 2721 01:13:29,875 --> 01:13:30,833 Well, essentially, 2722 01:13:31,833 --> 01:13:37,291 arcane founder Rafael Colantio? 2723 01:13:38,500 --> 01:13:39,375 Colantonia, yeah. 2724 01:13:40,333 --> 01:13:42,041 Has publicly stated that. 2725 01:13:42,250 --> 01:13:43,791 He basically believes that 2726 01:13:43,791 --> 01:13:45,125 Game Pass is unsustainable. 2727 01:13:46,125 --> 01:13:47,041 It's been found to have 2728 01:13:47,041 --> 01:13:49,833 lost up to 80% premium sales 2729 01:13:50,291 --> 01:13:51,875 for games that are on the service. 2730 01:13:52,875 --> 01:13:55,500 And Game Pass' main selling point 2731 01:13:55,583 --> 01:13:57,166 is that first party Xbox 2732 01:13:57,166 --> 01:13:59,291 games go to Game Pass day one. 2733 01:13:59,291 --> 01:13:59,833 So you don't have to 2734 01:13:59,833 --> 01:14:00,875 wait like a year or so. 2735 01:14:02,041 --> 01:14:04,458 But other people suggest 2736 01:14:04,458 --> 01:14:07,000 that Game Pass is sustainable. 2737 01:14:08,375 --> 01:14:09,875 If I had to guess who those people were. 2738 01:14:10,583 --> 01:14:10,708 Microsoft. 2739 01:14:10,833 --> 01:14:12,375 I would imagine Microsoft leadership. 2740 01:14:13,833 --> 01:14:15,291 All I'm gonna say is 2741 01:14:15,708 --> 01:14:16,583 I've been saying this 2742 01:14:16,583 --> 01:14:18,083 for five or six years. 2743 01:14:19,041 --> 01:14:19,916 That's all I'm gonna say. 2744 01:14:20,416 --> 01:14:21,500 Like it's just does not 2745 01:14:21,500 --> 01:14:23,208 make sense as a business model. 2746 01:14:23,583 --> 01:14:25,625 I just don't see how it's sustainable. 2747 01:14:27,666 --> 01:14:28,458 I mean, it's sustainable 2748 01:14:28,458 --> 01:14:29,208 if you have just 2749 01:14:29,208 --> 01:14:31,000 Microsoft dumping money into it. 2750 01:14:31,000 --> 01:14:33,208 That's the only sustainable aspect of it. 2751 01:14:34,041 --> 01:14:36,208 I mean, but when are they gonna recoup 2752 01:14:36,208 --> 01:14:37,625 the money they're investing in it? 2753 01:14:37,833 --> 01:14:39,375 Like that's why it's not sustainable. 2754 01:14:40,541 --> 01:14:41,750 Like you can be Microsoft 2755 01:14:41,958 --> 01:14:43,125 and you can dump hundreds of 2756 01:14:43,125 --> 01:14:44,458 billions of dollars into this. 2757 01:14:44,875 --> 01:14:45,791 But like at some point they 2758 01:14:45,791 --> 01:14:46,916 have to make their money back. 2759 01:14:47,125 --> 01:14:47,875 And I just don't see 2760 01:14:47,875 --> 01:14:48,958 how they're going to. 2761 01:14:49,500 --> 01:14:50,500 By selling your data, of course, 2762 01:14:51,000 --> 01:14:52,291 that's where all the money really is. 2763 01:14:52,625 --> 01:14:52,833 Yeah. 2764 01:14:54,166 --> 01:14:54,708 But what data? 2765 01:14:55,000 --> 01:14:56,000 I mean, there's some data. 2766 01:14:56,458 --> 01:14:57,458 They're also probably 2767 01:14:57,458 --> 01:14:58,708 doing tax write offs for now. 2768 01:14:59,000 --> 01:15:00,250 So they're like, well, we 2769 01:15:00,250 --> 01:15:01,125 don't wanna pay more tax 2770 01:15:01,125 --> 01:15:02,000 like any taxes. 2771 01:15:02,000 --> 01:15:02,541 So we're gonna write 2772 01:15:02,541 --> 01:15:03,791 this off with this service. 2773 01:15:04,583 --> 01:15:05,416 Yeah, I mean, Game Pass 2774 01:15:05,416 --> 01:15:06,541 would be a great model 2775 01:15:06,708 --> 01:15:08,500 just so you can write losses of. 2776 01:15:08,500 --> 01:15:09,000 Well, the thing with 2777 01:15:09,000 --> 01:15:09,833 these subscription models 2778 01:15:09,833 --> 01:15:10,541 is like you have to go 2779 01:15:10,541 --> 01:15:11,750 back to like Netflix, right? 2780 01:15:11,791 --> 01:15:12,708 Like what was 2781 01:15:12,708 --> 01:15:14,125 Netflix's model for 10 years? 2782 01:15:14,500 --> 01:15:15,625 But spend like billions of 2783 01:15:15,625 --> 01:15:17,208 bucks on like original content. 2784 01:15:18,125 --> 01:15:19,458 Especially when you have no competitors, 2785 01:15:19,666 --> 01:15:20,666 raise a user base and 2786 01:15:20,666 --> 01:15:21,791 then like jack up the prices. 2787 01:15:22,291 --> 01:15:23,416 Yeah, sure you can do that. 2788 01:15:23,666 --> 01:15:25,333 And they kind of have been doing that. 2789 01:15:25,750 --> 01:15:26,791 But then when you have like 2790 01:15:26,791 --> 01:15:28,083 Disney and like, you know, 2791 01:15:28,083 --> 01:15:28,958 all these like HBO 2792 01:15:28,958 --> 01:15:29,958 Max, all these other guys 2793 01:15:29,958 --> 01:15:31,000 in your in your pond. 2794 01:15:31,750 --> 01:15:33,875 And they're not willing to start 2795 01:15:33,875 --> 01:15:35,291 with that level of investment. 2796 01:15:36,250 --> 01:15:36,833 And you know, you kind of see 2797 01:15:36,833 --> 01:15:37,875 where this is streaming model 2798 01:15:37,875 --> 01:15:39,333 at least for video and TV shows. 2799 01:15:39,708 --> 01:15:41,041 Keep jacking up the prices, 2800 01:15:41,125 --> 01:15:42,541 take away all the features you can 2801 01:15:43,125 --> 01:15:44,458 and hope that people are 2802 01:15:44,458 --> 01:15:45,708 buying and they are buying. 2803 01:15:45,708 --> 01:15:47,625 And that's just how they have it going. 2804 01:15:48,375 --> 01:15:49,791 But the thing with like gaming is like, 2805 01:15:50,416 --> 01:15:52,916 I think Game Pass would be a great model 2806 01:15:53,000 --> 01:15:56,291 if it was like you could get your AA 2807 01:15:56,625 --> 01:15:58,583 or you know, indie game on there, right? 2808 01:15:58,583 --> 01:16:00,000 Like we give a bunch of 2809 01:16:00,000 --> 01:16:00,958 money to like the schedule 2810 01:16:00,958 --> 01:16:03,041 one developer to get like, you know, 2811 01:16:03,041 --> 01:16:04,666 their game on our front 2812 01:16:04,666 --> 01:16:06,875 system shock remake or remaster 2813 01:16:06,875 --> 01:16:08,541 or whatever shows up like, you know, 2814 01:16:08,583 --> 01:16:09,750 the double eight standard 2815 01:16:09,750 --> 01:16:11,416 game, the game that doesn't cost, 2816 01:16:11,833 --> 01:16:12,583 you know, hundreds of 2817 01:16:12,583 --> 01:16:13,958 millions of dollars to produce. 2818 01:16:14,583 --> 01:16:15,416 But yeah, when you put 2819 01:16:15,416 --> 01:16:16,416 a game like Starfield 2820 01:16:16,416 --> 01:16:18,041 or you put a game like Indiana Jones, 2821 01:16:18,625 --> 01:16:19,458 these are games that I 2822 01:16:19,458 --> 01:16:20,916 would have bought like $60, 2823 01:16:21,333 --> 01:16:22,500 you know, prices for. 2824 01:16:22,500 --> 01:16:24,083 And I'm actually glad for Game Pass 2825 01:16:24,083 --> 01:16:26,458 that I didn't get Starfield. 2826 01:16:27,125 --> 01:16:27,666 You know what I mean? 2827 01:16:28,291 --> 01:16:31,708 (laughing) Definitely saved the punch there. 2828 01:16:31,708 --> 01:16:32,083 Okay, great. 2829 01:16:32,833 --> 01:16:34,833 But you know, for like Indiana Jones, 2830 01:16:34,833 --> 01:16:36,208 like what I like to buy it, sure. 2831 01:16:37,458 --> 01:16:38,708 But no, they put it on Game Pass. 2832 01:16:38,875 --> 01:16:39,500 So it's like, you know, 2833 01:16:39,500 --> 01:16:40,500 why would I ever even think 2834 01:16:40,500 --> 01:16:41,625 of ever buying a first 2835 01:16:41,625 --> 01:16:42,791 party Microsoft game? 2836 01:16:42,791 --> 01:16:43,791 Like, why would I buy a new hit? 2837 01:16:43,791 --> 01:16:44,625 Why would I buy Oblivion 2838 01:16:44,625 --> 01:16:46,375 remaster or Halo or anything 2839 01:16:46,791 --> 01:16:48,208 if I know that that's just given to me 2840 01:16:48,208 --> 01:16:49,875 for a pretty low price? 2841 01:16:50,500 --> 01:16:51,500 So on that front, it's 2842 01:16:51,500 --> 01:16:52,791 great for a developer, 2843 01:16:52,791 --> 01:16:55,125 for a public, for the, you know, 2844 01:16:55,125 --> 01:16:56,583 firms that are taking these deals. 2845 01:16:57,250 --> 01:16:58,250 I used to think these 2846 01:16:58,250 --> 01:16:59,125 deals were pretty good, 2847 01:16:59,125 --> 01:17:00,500 but it seems like they're not 2848 01:17:00,500 --> 01:17:02,541 given what the Arcane Boss has said too. 2849 01:17:03,375 --> 01:17:04,083 And I think honestly, I 2850 01:17:04,083 --> 01:17:04,958 think like with Game Pass, 2851 01:17:05,000 --> 01:17:05,500 it's like, it's a 2852 01:17:05,500 --> 01:17:06,750 great excuse for Microsoft 2853 01:17:06,916 --> 01:17:08,500 to like release shoddy 2854 01:17:08,500 --> 01:17:10,083 games and put them on Game Pass 2855 01:17:10,083 --> 01:17:12,208 and just say, "Hey, you're not paying a 2856 01:17:12,208 --> 01:17:13,291 full 60 bucks for it. 2857 01:17:13,291 --> 01:17:14,375 What do you give a shit about? 2858 01:17:14,375 --> 01:17:15,250 We can release janky 2859 01:17:15,250 --> 01:17:16,333 releases here and there." 2860 01:17:16,791 --> 01:17:17,833 You know, and I guess that's kind of like 2861 01:17:17,833 --> 01:17:18,833 a weird justification. 2862 01:17:19,458 --> 01:17:20,583 But Microsoft's also that 2863 01:17:20,583 --> 01:17:21,958 company where it's like, 2864 01:17:22,333 --> 01:17:23,458 even if you wanted to buy 2865 01:17:23,458 --> 01:17:24,750 their game for 60 bucks, 2866 01:17:24,750 --> 01:17:25,625 like if I wanted to buy a 2867 01:17:25,625 --> 01:17:26,958 disc copy of Indiana Jones, 2868 01:17:27,750 --> 01:17:28,416 they don't even have the 2869 01:17:28,416 --> 01:17:29,583 whole game on disc anymore. 2870 01:17:29,583 --> 01:17:30,541 What's the point of getting it? 2871 01:17:30,541 --> 01:17:31,583 It's just, they are 2872 01:17:31,583 --> 01:17:32,958 treating their entire games 2873 01:17:34,125 --> 01:17:35,541 in this, like their 2874 01:17:35,541 --> 01:17:36,708 side of the games division, 2875 01:17:37,208 --> 01:17:38,125 like crap, like they're 2876 01:17:38,125 --> 01:17:39,750 making all the terrible decisions 2877 01:17:40,166 --> 01:17:41,625 that are just burning all the goodwill 2878 01:17:42,250 --> 01:17:43,750 from actual like people in 2879 01:17:43,750 --> 01:17:44,916 their space, like actual gamers. 2880 01:17:45,583 --> 01:17:47,541 So maybe they hope that everyone just 2881 01:17:47,541 --> 01:17:48,708 gets a Game Pass sub, 2882 01:17:49,750 --> 01:17:50,291 but I don't know. 2883 01:17:50,916 --> 01:17:51,500 Well, they're also 2884 01:17:51,500 --> 01:17:52,708 not just burning gamers, 2885 01:17:52,708 --> 01:17:53,708 they're burning studios. 2886 01:17:54,250 --> 01:17:56,250 Like all the closures that have happened, 2887 01:17:56,541 --> 01:17:57,750 was it, I don't 2888 01:17:57,750 --> 01:17:58,833 remember the exact number, 2889 01:17:58,833 --> 01:17:59,500 but it was like the 2890 01:17:59,500 --> 01:18:00,875 10th closing of studios 2891 01:18:01,333 --> 01:18:02,833 and last like however long. 2892 01:18:03,625 --> 01:18:04,375 Yeah, they had like what, 2893 01:18:04,583 --> 01:18:05,791 half of playground games 2894 01:18:05,791 --> 01:18:07,416 gutted or not playground, sorry, 2895 01:18:07,833 --> 01:18:08,958 the Turn 10, which was 2896 01:18:08,958 --> 01:18:10,708 the Forza Motorsport guys. 2897 01:18:10,708 --> 01:18:10,958 Yeah. 2898 01:18:12,083 --> 01:18:13,500 You had, what was that? 2899 01:18:13,791 --> 01:18:15,208 Hi-Fi Rush Tango Game Works. 2900 01:18:15,625 --> 01:18:16,958 That was like last year. 2901 01:18:17,500 --> 01:18:19,125 Dude, imagine being a developer. 2902 01:18:20,083 --> 01:18:21,333 But like, imagine being 2903 01:18:21,333 --> 01:18:22,458 like a game developer, 2904 01:18:22,458 --> 01:18:25,500 you make Xbox's most like marquee game, 2905 01:18:25,500 --> 01:18:26,125 like you make the game 2906 01:18:26,125 --> 01:18:27,166 that everyone talks about, 2907 01:18:27,166 --> 01:18:28,000 like they share in all 2908 01:18:28,000 --> 01:18:28,916 their press releases, 2909 01:18:29,000 --> 01:18:31,291 like look at how great of a game we made. 2910 01:18:31,875 --> 01:18:32,416 And then you shut 2911 01:18:32,416 --> 01:18:33,833 down that studio, right? 2912 01:18:33,833 --> 01:18:35,958 Like what's the, like it is 2913 01:18:35,958 --> 01:18:37,291 such a black pilling thing 2914 01:18:37,291 --> 01:18:39,208 for a game publisher or game developer 2915 01:18:39,208 --> 01:18:40,583 to work for an 2916 01:18:40,583 --> 01:18:42,625 organization as large as Microsoft, 2917 01:18:42,791 --> 01:18:44,166 what like the second or third largest 2918 01:18:44,166 --> 01:18:45,000 company in the world, 2919 01:18:45,416 --> 01:18:46,958 and still face financial closure 2920 01:18:47,083 --> 01:18:48,500 because the bean counters 2921 01:18:48,500 --> 01:18:50,041 obviously don't consider you 2922 01:18:50,041 --> 01:18:52,375 as valuable as like, you know, 2923 01:18:53,041 --> 01:18:54,291 Microsoft Windows or like 365 2924 01:18:54,625 --> 01:18:56,333 or another set of subscriptions. 2925 01:18:57,291 --> 01:18:59,000 Yeah, it's totally crazy to me that 2926 01:18:59,625 --> 01:19:01,041 you can make a good game 2927 01:19:01,041 --> 01:19:03,291 that Microsoft claims sold well 2928 01:19:03,625 --> 01:19:05,208 and still get shut down. 2929 01:19:05,208 --> 01:19:06,625 Like it's one thing if like the studio 2930 01:19:06,625 --> 01:19:08,708 behind Redfall shut down, 2931 01:19:09,166 --> 01:19:10,750 was Arkane Austin I think it was. 2932 01:19:11,541 --> 01:19:12,541 Like they got shut down, 2933 01:19:12,541 --> 01:19:13,708 but they also made Redfall. 2934 01:19:14,000 --> 01:19:16,375 So it's not entirely unexpected, 2935 01:19:17,541 --> 01:19:19,458 but like when Tango Game 2936 01:19:19,458 --> 01:19:20,958 Works makes Hi-Fi Rush, 2937 01:19:21,500 --> 01:19:22,250 critically acclaimed, 2938 01:19:22,583 --> 01:19:23,958 supposedly sells really well, 2939 01:19:24,375 --> 01:19:25,166 and they get shut down 2940 01:19:25,166 --> 01:19:26,041 at the same time too. 2941 01:19:26,750 --> 01:19:29,125 Like what even, why even bother? 2942 01:19:29,375 --> 01:19:30,291 What like, what is the point 2943 01:19:30,291 --> 01:19:31,791 in making a good video game 2944 01:19:32,333 --> 01:19:33,791 if you can't even secure your job? 2945 01:19:34,416 --> 01:19:34,791 Yeah. Well, 2946 01:19:35,208 --> 01:19:36,291 it hurts morale too. 2947 01:19:36,541 --> 01:19:37,208 So you're gonna cause 2948 01:19:37,208 --> 01:19:38,750 other studios to not do as well 2949 01:19:38,750 --> 01:19:39,166 cause they're not 2950 01:19:39,166 --> 01:19:39,958 sure what's gonna happen 2951 01:19:39,958 --> 01:19:42,166 and fall into, fall in 2952 01:19:42,166 --> 01:19:43,625 under what, you know, 2953 01:19:43,625 --> 01:19:44,500 the higher ups really 2954 01:19:44,500 --> 01:19:45,583 want and push for like 2955 01:19:45,583 --> 01:19:47,083 the live services, which then ends up 2956 01:19:47,083 --> 01:19:48,625 just taking them anyways, it's just. 2957 01:19:51,000 --> 01:19:51,916 Yeah, because it's like, 2958 01:19:51,916 --> 01:19:53,500 think about a game like Redfall, right? 2959 01:19:53,500 --> 01:19:55,250 Like Arkane, they make 2960 01:19:55,250 --> 01:19:56,875 really good games, right? 2961 01:19:56,875 --> 01:19:58,666 Like even when I like shat on Redfall, 2962 01:19:58,666 --> 01:19:59,541 I shat on Redfall for 2963 01:19:59,541 --> 01:20:00,833 what it was as a product. 2964 01:20:00,833 --> 01:20:02,333 As a game, I think 2965 01:20:02,333 --> 01:20:03,916 Redfall was the perfect example 2966 01:20:03,916 --> 01:20:05,166 of like a live service 2967 01:20:05,166 --> 01:20:07,125 release, or not live service, 2968 01:20:07,125 --> 01:20:09,333 it was like this online tide release 2969 01:20:09,333 --> 01:20:10,458 that probably started 2970 01:20:10,458 --> 01:20:12,125 off as like a really fun 2971 01:20:12,125 --> 01:20:13,125 like single player game 2972 01:20:13,125 --> 01:20:14,375 in the same vein as like, 2973 01:20:14,833 --> 01:20:16,000 one of my favorite games 2974 01:20:16,000 --> 01:20:16,791 that they made is like, 2975 01:20:16,791 --> 01:20:18,666 if you guys ever played Prey, 2976 01:20:18,708 --> 01:20:19,458 Yeah. At all. 2977 01:20:19,625 --> 01:20:20,375 Yes. Yeah. 2978 01:20:20,500 --> 01:20:22,041 Prey is an amazing Arkane game. 2979 01:20:22,083 --> 01:20:24,500 It's like, oh man, System Shock 3 is not, 2980 01:20:24,500 --> 01:20:26,000 but at least we get it in Prey, right? 2981 01:20:26,000 --> 01:20:27,291 Prey, awesome title. Yeah. 2982 01:20:27,458 --> 01:20:28,500 You know, they made, I 2983 01:20:28,500 --> 01:20:29,791 played their worst game, 2984 01:20:29,791 --> 01:20:30,750 technically, Deathloop, 2985 01:20:30,750 --> 01:20:31,958 which I still really enjoyed 2986 01:20:32,125 --> 01:20:33,125 a few days ago. 2987 01:20:34,041 --> 01:20:35,875 So Arkane makes good stuff, Dishonored. 2988 01:20:36,250 --> 01:20:37,416 It's just that this one game, 2989 01:20:37,416 --> 01:20:38,166 I'm pretty sure at 2990 01:20:38,166 --> 01:20:39,083 some point in development, 2991 01:20:39,333 --> 01:20:41,166 they were probably nudged to 2992 01:20:41,166 --> 01:20:43,500 make it more co-op friendly, 2993 01:20:43,708 --> 01:20:45,916 like, hey, make a game that, you know, 2994 01:20:46,625 --> 01:20:47,250 people just wanna 2995 01:20:47,250 --> 01:20:48,500 keep playing repetitively 2996 01:20:48,500 --> 01:20:49,208 because it's a game you 2997 01:20:49,208 --> 01:20:50,125 play with your friends, right? 2998 01:20:50,250 --> 01:20:52,208 Which is not the Arkane Wheelhouse game. 2999 01:20:52,458 --> 01:20:55,166 They're more like the last developer 3000 01:20:55,416 --> 01:20:56,583 that kept the immersive sim 3001 01:20:56,583 --> 01:20:57,833 kind of alive and functioning. 3002 01:20:59,041 --> 01:21:01,166 So, you know, all these big companies 3003 01:21:01,166 --> 01:21:02,583 that wanna make live service stuff, 3004 01:21:02,583 --> 01:21:03,208 whether it be Sony, 3005 01:21:03,208 --> 01:21:04,000 whether it be Microsoft, 3006 01:21:04,458 --> 01:21:05,125 I don't know if Nintendo 3007 01:21:05,125 --> 01:21:06,666 has many live services, 3008 01:21:07,291 --> 01:21:08,583 but they just wanna, again, 3009 01:21:08,791 --> 01:21:09,416 create a game that makes 3010 01:21:09,416 --> 01:21:10,416 a billion bucks a year. 3011 01:21:10,625 --> 01:21:11,958 Yeah. They wanna create something 3012 01:21:11,958 --> 01:21:13,375 that like you subscribe into, 3013 01:21:13,958 --> 01:21:15,416 and then you also spend money 3014 01:21:15,416 --> 01:21:18,291 in the game storefront, right? 3015 01:21:18,666 --> 01:21:19,916 Like, I've always kind of said, 3016 01:21:19,958 --> 01:21:21,500 I'm like, load up any big live service, 3017 01:21:21,500 --> 01:21:22,500 or load up any of these live 3018 01:21:22,500 --> 01:21:23,875 services that get shut down, 3019 01:21:24,041 --> 01:21:26,375 or like, you know, these companies, 3020 01:21:26,375 --> 01:21:27,416 like they put hundreds of 3021 01:21:27,416 --> 01:21:28,583 millions of dollars into, 3022 01:21:29,250 --> 01:21:31,000 go into their main menu and just see 3023 01:21:31,583 --> 01:21:32,416 how much of a 3024 01:21:32,416 --> 01:21:34,083 monetization scheme they have. 3025 01:21:34,083 --> 01:21:35,583 Like Call of Duty, you know, 3026 01:21:35,958 --> 01:21:37,708 we played Black Ops 2 when we were 3027 01:21:37,708 --> 01:21:39,500 younger, game was nice. 3028 01:21:39,791 --> 01:21:41,166 Game was a single player, multiplayer, 3029 01:21:41,375 --> 01:21:42,458 zombie filled experience. 3030 01:21:42,916 --> 01:21:43,791 Load up Call of Duty, 3031 01:21:44,166 --> 01:21:45,291 now just Call of Duty. 3032 01:21:45,291 --> 01:21:45,833 I mean, that's all it 3033 01:21:45,833 --> 01:21:46,833 is, it's just like a hub. 3034 01:21:47,333 --> 01:21:48,166 And then it's just a 3035 01:21:48,166 --> 01:21:49,291 hub that's filled with, 3036 01:21:50,333 --> 01:21:51,958 what skin to buy, what 3037 01:21:51,958 --> 01:21:53,958 $40 skin to get for your, 3038 01:21:54,250 --> 01:21:55,958 you know, Call of Duty Warzone, 3039 01:21:55,958 --> 01:21:58,666 like, or the flavor game of that year. 3040 01:21:59,250 --> 01:22:01,083 It's like, you load up these video games, 3041 01:22:01,083 --> 01:22:02,083 they don't even feel like video games, 3042 01:22:02,083 --> 01:22:02,958 they just feel like other 3043 01:22:02,958 --> 01:22:04,250 stores for you to log into. 3044 01:22:04,666 --> 01:22:05,333 Like I went from the 3045 01:22:05,333 --> 01:22:06,916 Xbox store to the COD store. 3046 01:22:07,416 --> 01:22:08,333 I went from the Xbox 3047 01:22:08,333 --> 01:22:10,541 store to the GTA Online store. 3048 01:22:11,083 --> 01:22:13,041 You know, it's like less of a game. 3049 01:22:13,416 --> 01:22:13,833 And then when the 3050 01:22:13,833 --> 01:22:15,166 gamers don't attach to it, 3051 01:22:15,541 --> 01:22:16,291 you know, can you 3052 01:22:16,291 --> 01:22:17,416 really be that surprised? 3053 01:22:18,000 --> 01:22:19,041 I think we have just a whole 3054 01:22:19,041 --> 01:22:20,541 bunch of business graduates 3055 01:22:20,541 --> 01:22:21,625 who like look at video, 3056 01:22:21,625 --> 01:22:22,916 they probably saw the success 3057 01:22:22,916 --> 01:22:24,208 of mobile gaming, obviously. 3058 01:22:24,875 --> 01:22:26,125 You know, like how do you translate that 3059 01:22:26,125 --> 01:22:27,666 to like console PC gaming? 3060 01:22:27,666 --> 01:22:28,875 And it's not a good transfer. 3061 01:22:29,166 --> 01:22:29,875 Because fundamentally 3062 01:22:29,875 --> 01:22:31,500 the market that plays the, 3063 01:22:31,791 --> 01:22:34,083 the gotcha, like the micro transaction 3064 01:22:34,333 --> 01:22:35,958 written free to play stuff on phones, 3065 01:22:36,375 --> 01:22:38,083 almost never touches the 3066 01:22:38,083 --> 01:22:39,583 actual like console gaming 3067 01:22:39,583 --> 01:22:41,208 or PC gaming side of things, right? 3068 01:22:42,333 --> 01:22:43,333 But they're trying to 3069 01:22:43,333 --> 01:22:44,666 fuse that in some weird way. 3070 01:22:45,000 --> 01:22:46,625 And the whole industry suffering for it 3071 01:22:46,666 --> 01:22:48,041 because you have a whole bunch of 3072 01:22:48,041 --> 01:22:49,375 unattached business experts 3073 01:22:49,375 --> 01:22:51,333 that don't really get what gaming is 3074 01:22:51,541 --> 01:22:53,166 or don't understand why 3075 01:22:53,166 --> 01:22:54,875 people or the type of gamers 3076 01:22:55,083 --> 01:22:56,583 that are on the PC or consoles. 3077 01:22:57,625 --> 01:22:57,833 Yeah. 3078 01:22:58,833 --> 01:23:01,000 I mean, it's, yeah, go ahead James. 3079 01:23:01,583 --> 01:23:03,000 It's about milking them really. 3080 01:23:03,291 --> 01:23:04,291 Like it's, you get 3081 01:23:04,291 --> 01:23:06,000 these like business guys, 3082 01:23:06,250 --> 01:23:08,000 C-level execs that get in 3083 01:23:08,000 --> 01:23:08,833 and then they just wanna 3084 01:23:10,500 --> 01:23:12,041 from other areas too. 3085 01:23:12,041 --> 01:23:13,583 Like look at Unity, Unity 3086 01:23:13,583 --> 01:23:16,083 tanked hard, the, you know. 3087 01:23:16,500 --> 01:23:17,916 John Risatello from EA 3088 01:23:17,916 --> 01:23:20,666 coming in clutch to ruin it. 3089 01:23:21,000 --> 01:23:21,333 Yeah. Man. 3090 01:23:23,041 --> 01:23:24,000 It's just gonna keep on happening. 3091 01:23:25,000 --> 01:23:26,291 Do they ever recover from that? 3092 01:23:26,875 --> 01:23:27,083 Yeah. 3093 01:23:27,458 --> 01:23:29,166 I, yeah, I think they've 3094 01:23:29,166 --> 01:23:30,125 recovered, but you know, 3095 01:23:30,125 --> 01:23:30,875 this point it's like, 3096 01:23:30,875 --> 01:23:32,083 you know, you got Godot 3097 01:23:32,208 --> 01:23:33,208 that siphoned as much 3098 01:23:33,208 --> 01:23:34,125 as they can out of it. 3099 01:23:34,125 --> 01:23:34,916 And then like Unreal 3100 01:23:34,916 --> 01:23:36,208 will always be Unreal. 3101 01:23:36,625 --> 01:23:38,416 So, you know, there's still 3102 01:23:38,416 --> 01:23:40,125 not much of a competitive front 3103 01:23:41,083 --> 01:23:42,000 or at least too many 3104 01:23:42,000 --> 01:23:43,166 players in that game. 3105 01:23:43,375 --> 01:23:45,291 They killed their progress 3106 01:23:45,750 --> 01:23:47,916 because they were really good for 3107 01:23:47,916 --> 01:23:49,291 especially indie studios. 3108 01:23:49,291 --> 01:23:50,041 And I really think they 3109 01:23:50,041 --> 01:23:52,458 killed a lot of ill will with them. 3110 01:23:52,458 --> 01:23:54,333 And so they're gaining some back, 3111 01:23:54,833 --> 01:23:56,041 but I think they lost 3112 01:23:56,041 --> 01:23:57,666 so much that I will see. 3113 01:23:58,041 --> 01:23:59,291 Yeah. Yeah, yeah. 3114 01:23:59,291 --> 01:23:59,791 Like a lot of 3115 01:23:59,791 --> 01:24:00,916 companies that used to like, 3116 01:24:01,500 --> 01:24:02,166 well a lot of indie 3117 01:24:02,166 --> 01:24:03,250 studios that used to use Unity 3118 01:24:03,250 --> 01:24:04,208 for their games have 3119 01:24:04,208 --> 01:24:05,291 like switched to Godot. 3120 01:24:05,291 --> 01:24:06,041 Like a Slay the Spire 3121 01:24:06,041 --> 01:24:08,125 2 is gonna be in Godot. 3122 01:24:08,625 --> 01:24:10,041 And they're promising 3123 01:24:10,041 --> 01:24:10,791 it's gonna be way better 3124 01:24:10,791 --> 01:24:11,708 than Slay the Spire 1. 3125 01:24:13,500 --> 01:24:14,500 Which is already a good game. 3126 01:24:14,958 --> 01:24:16,000 Which is already, yeah. 3127 01:24:16,333 --> 01:24:19,166 Yeah, it's like one of the like giant, 3128 01:24:19,166 --> 01:24:21,333 giant defining games of like this, 3129 01:24:21,750 --> 01:24:23,125 like last generation, I think. 3130 01:24:24,416 --> 01:24:24,708 Yeah. 3131 01:24:25,208 --> 01:24:26,000 And everyone wants to be 3132 01:24:26,000 --> 01:24:27,666 Slay the Spire, but anyways. 3133 01:24:28,708 --> 01:24:29,750 Yeah, I think it's 3134 01:24:29,750 --> 01:24:30,750 important to actually highlight 3135 01:24:30,916 --> 01:24:32,750 what Rafael here says. 3136 01:24:33,000 --> 01:24:33,958 He says, "I think Game 3137 01:24:33,958 --> 01:24:35,708 Pass is an unsustainable model 3138 01:24:35,916 --> 01:24:36,375 that has been 3139 01:24:36,375 --> 01:24:38,208 increasingly damaging the industry 3140 01:24:38,208 --> 01:24:40,250 for a decade, subsidized by 3141 01:24:40,250 --> 01:24:41,666 Microsoft's infinite money. 3142 01:24:41,916 --> 01:24:43,791 But at some point reality has to hit. 3143 01:24:44,333 --> 01:24:46,000 I don't think Game Pass can 3144 01:24:46,000 --> 01:24:47,333 coexist with other models. 3145 01:24:47,666 --> 01:24:48,375 They'll either kill 3146 01:24:48,375 --> 01:24:50,125 everyone else or give up." 3147 01:24:50,708 --> 01:24:51,750 And like, I think that 3148 01:24:51,750 --> 01:24:53,791 that is very prescient 3149 01:24:53,916 --> 01:24:57,375 because I think that you can only have 3150 01:24:57,833 --> 01:25:00,916 one Game Pass style thing where every 3151 01:25:00,916 --> 01:25:02,333 person is subscribed, 3152 01:25:02,333 --> 01:25:04,541 every gamer is subscribed to Game Pass. 3153 01:25:04,875 --> 01:25:05,833 And that's the only way 3154 01:25:05,833 --> 01:25:06,916 that this is sustainable. 3155 01:25:07,750 --> 01:25:10,041 And Microsoft's infinite money, 3156 01:25:10,041 --> 01:25:11,958 I feel like the writing is on the wall. 3157 01:25:12,208 --> 01:25:13,458 There is no infinite money 3158 01:25:13,458 --> 01:25:14,833 pit for Game Pass anymore. 3159 01:25:15,083 --> 01:25:16,916 Like the fact that 3160 01:25:16,916 --> 01:25:18,500 they're closing so many studios 3161 01:25:19,333 --> 01:25:21,875 just tells me that their bean counters 3162 01:25:21,875 --> 01:25:23,041 are done with this, right? 3163 01:25:23,458 --> 01:25:24,958 It just doesn't seem sustainable. 3164 01:25:25,708 --> 01:25:27,208 And I think Microsoft knows it. 3165 01:25:27,791 --> 01:25:28,958 I mean, I think there were just like, 3166 01:25:29,375 --> 01:25:30,250 when you buy a company 3167 01:25:30,250 --> 01:25:31,208 like Activision Blizzard 3168 01:25:31,375 --> 01:25:32,041 for how much was that 3169 01:25:32,041 --> 01:25:33,125 acquisition, like 10 billion? 3170 01:25:34,875 --> 01:25:36,000 I thought it was like 70 billion. 3171 01:25:36,416 --> 01:25:37,208 No, fuck, it was way 3172 01:25:37,208 --> 01:25:38,125 more, yeah, 70 billion. 3173 01:25:38,125 --> 01:25:39,416 I'm thinking of like another acquisition. 3174 01:25:39,625 --> 01:25:41,000 But when you buy like 3175 01:25:41,000 --> 01:25:42,750 something for $70 billion, 3176 01:25:43,166 --> 01:25:44,166 so largest acquisition 3177 01:25:44,166 --> 01:25:45,458 that Microsoft's ever made, 3178 01:25:45,958 --> 01:25:46,791 and arguably it's 3179 01:25:46,791 --> 01:25:48,541 probably not the most value 3180 01:25:48,708 --> 01:25:50,416 adding acquisition because you have 3181 01:25:50,416 --> 01:25:51,416 companies like Skype 3182 01:25:51,416 --> 01:25:53,208 that probably mattered a whole lot more 3183 01:25:53,750 --> 01:25:55,250 for Microsoft at the time. 3184 01:25:56,958 --> 01:25:57,916 When you have like all 3185 01:25:57,916 --> 01:25:59,166 these acquisitions going off, 3186 01:25:59,166 --> 01:25:59,500 yeah, the bean 3187 01:25:59,500 --> 01:26:00,500 counters are gonna come harder 3188 01:26:00,500 --> 01:26:02,000 because now you're the division with the 3189 01:26:02,000 --> 01:26:05,833 largest expenditure. 3190 01:26:06,458 --> 01:26:06,958 So it's like, how do 3191 01:26:06,958 --> 01:26:08,000 you justify it, right? 3192 01:26:09,250 --> 01:26:10,875 And one of the things that I thought 3193 01:26:10,875 --> 01:26:11,916 that they were gonna do, 3194 01:26:11,916 --> 01:26:12,791 and I'm pretty sure they 3195 01:26:12,791 --> 01:26:13,791 legally fought for this, 3196 01:26:13,791 --> 01:26:14,708 is to have like Call of 3197 01:26:14,708 --> 01:26:16,416 Duty be a full Xbox exclusive 3198 01:26:17,125 --> 01:26:18,500 or lock things down to the 3199 01:26:18,500 --> 01:26:19,875 console exclusivity side, 3200 01:26:19,875 --> 01:26:20,583 but they didn't do it. 3201 01:26:20,583 --> 01:26:21,541 They just were like, all right, 3202 01:26:21,541 --> 01:26:22,791 we'll make everything super open. 3203 01:26:23,500 --> 01:26:24,958 Everything will be the status quo. 3204 01:26:24,958 --> 01:26:25,666 We're just the company 3205 01:26:25,666 --> 01:26:27,041 that I guess owns this IP. 3206 01:26:27,708 --> 01:26:29,333 You know, we're just a 3207 01:26:29,333 --> 01:26:30,833 company that owns Call of Duty, 3208 01:26:31,750 --> 01:26:33,708 but we're not gonna make it in any way 3209 01:26:33,708 --> 01:26:35,041 where it's like actually exclusive 3210 01:26:35,375 --> 01:26:36,833 or we won't actually provide anything. 3211 01:26:36,875 --> 01:26:38,250 In fact, if anything, for 3212 01:26:38,250 --> 01:26:39,583 the Xbox side of people, 3213 01:26:39,583 --> 01:26:40,500 which probably weren't a 3214 01:26:40,500 --> 01:26:41,291 heck of a lot of buyers, 3215 01:26:41,750 --> 01:26:42,833 we'll just make the whole 3216 01:26:42,833 --> 01:26:43,958 game subsidized for them 3217 01:26:43,958 --> 01:26:45,458 or we'll release it completely for free. 3218 01:26:46,000 --> 01:26:46,875 There's people that I know 3219 01:26:46,875 --> 01:26:48,000 that would buy Call of Duty 3220 01:26:48,125 --> 01:26:49,583 every year as if it was Madden. 3221 01:26:50,250 --> 01:26:51,083 And hey, for a while, I 3222 01:26:51,083 --> 01:26:52,125 was one of those guys too. 3223 01:26:52,125 --> 01:26:53,375 I had friends that were just playing God. 3224 01:26:54,041 --> 01:26:54,666 Haven't bought my 3225 01:26:54,666 --> 01:26:56,041 Call of Duty games since, 3226 01:26:56,833 --> 01:27:00,625 fuck was it, modern warfare one? 3227 01:27:01,416 --> 01:27:02,958 Yeah, 2019, no, Call of 3228 01:27:02,958 --> 01:27:04,083 Duty Black Ops Cold War, 3229 01:27:04,375 --> 01:27:05,666 the one that came right after it. 3230 01:27:05,791 --> 01:27:07,208 And there's just never been a reason to. 3231 01:27:07,208 --> 01:27:09,625 It's like now it's all on Microsoft. 3232 01:27:09,875 --> 01:27:10,541 When they announced that, 3233 01:27:10,541 --> 01:27:13,041 what, Black Ops seven or six? 3234 01:27:13,291 --> 01:27:13,875 Which one was it? 3235 01:27:13,875 --> 01:27:14,458 Seven, I think. 3236 01:27:15,458 --> 01:27:16,041 Who cares? 3237 01:27:16,041 --> 01:27:16,750 It's on Game Pass. 3238 01:27:16,750 --> 01:27:17,375 You'll play the single 3239 01:27:17,375 --> 01:27:18,333 player and be done with it. 3240 01:27:18,333 --> 01:27:19,750 It's all the multiplayer is worth 3241 01:27:20,333 --> 01:27:21,750 wasting your time on these days. 3242 01:27:23,000 --> 01:27:24,458 So yeah, it's a model 3243 01:27:24,458 --> 01:27:25,541 that just doesn't really 3244 01:27:25,541 --> 01:27:26,666 make a lot of sense. 3245 01:27:27,125 --> 01:27:29,333 Release your high marquee profile games, 3246 01:27:29,875 --> 01:27:31,166 like these hundreds of millions of 3247 01:27:31,166 --> 01:27:31,875 dollars of investment 3248 01:27:31,875 --> 01:27:33,541 and just sell them for like, what, 20 3249 01:27:33,541 --> 01:27:34,625 bucks at best a pop? 3250 01:27:35,083 --> 01:27:36,666 What's the cheapest sub on a Game Pass? 3251 01:27:36,666 --> 01:27:38,208 Like, I think it's 13 a month? 3252 01:27:40,041 --> 01:27:41,833 Not like Game Pass Ultimate or something. 3253 01:27:41,833 --> 01:27:42,750 I'm thinking, I think Game 3254 01:27:42,750 --> 01:27:44,916 Pass Basic is probably less, 3255 01:27:44,916 --> 01:27:46,416 but yeah, just doesn't 3256 01:27:46,416 --> 01:27:47,416 make really any sense. 3257 01:27:47,875 --> 01:27:49,625 Like even with like Sony, Sony has a 3258 01:27:49,625 --> 01:27:50,708 subscription model too, 3259 01:27:50,708 --> 01:27:51,083 but they're not 3260 01:27:51,083 --> 01:27:52,375 releasing Death Straining 2 3261 01:27:52,375 --> 01:27:54,125 or like Ghosts of Yotai 3262 01:27:54,125 --> 01:27:55,416 or anything in their like 3263 01:27:55,791 --> 01:27:57,958 current year subscription on that model. 3264 01:27:57,958 --> 01:27:58,458 I don't even think you 3265 01:27:58,458 --> 01:28:00,375 can get like Spiderman 2 3266 01:28:00,625 --> 01:28:03,208 on the Sony subscription model as of now. 3267 01:28:03,750 --> 01:28:04,791 And for Nintendo, it's 3268 01:28:04,791 --> 01:28:05,833 just online multiplayer 3269 01:28:05,833 --> 01:28:06,791 and like old games. 3270 01:28:07,625 --> 01:28:08,458 So I don't know why 3271 01:28:08,458 --> 01:28:10,000 Microsoft went this route. 3272 01:28:11,916 --> 01:28:13,291 To be fair, like it's 3273 01:28:13,291 --> 01:28:14,583 the best bang for your buck 3274 01:28:14,583 --> 01:28:15,625 if you wanna go with one 3275 01:28:15,625 --> 01:28:16,958 of the services, it's just. 3276 01:28:17,833 --> 01:28:18,750 Oh, it's great for consumers. 3277 01:28:19,916 --> 01:28:21,375 They're gonna have to up that price 3278 01:28:21,666 --> 01:28:22,916 and hopefully they don't 3279 01:28:22,916 --> 01:28:24,500 do some really weird shit 3280 01:28:24,500 --> 01:28:26,750 where they just only do a 3281 01:28:26,750 --> 01:28:28,291 Netflix styles, you know, 3282 01:28:28,916 --> 01:28:29,916 service where you can only 3283 01:28:29,916 --> 01:28:31,416 get it through a subscription 3284 01:28:31,916 --> 01:28:33,166 for some of these games for a while. 3285 01:28:33,416 --> 01:28:35,250 Hopefully we don't see some exclusives. 3286 01:28:35,250 --> 01:28:36,375 That's what I have worked out. 3287 01:28:36,875 --> 01:28:38,291 I think that's what's gonna happen 3288 01:28:38,416 --> 01:28:39,291 because look at how they've 3289 01:28:39,291 --> 01:28:40,458 been treating physical media. 3290 01:28:41,250 --> 01:28:41,791 I think we're gonna 3291 01:28:41,791 --> 01:28:42,916 get to a point where like 3292 01:28:42,916 --> 01:28:43,583 they'll be locking 3293 01:28:43,583 --> 01:28:44,833 games behind Game Pass. 3294 01:28:45,750 --> 01:28:46,708 Like ironically, you 3295 01:28:46,708 --> 01:28:47,583 will not have the option 3296 01:28:47,583 --> 01:28:50,000 to buy these things on maybe on, I don't 3297 01:28:50,000 --> 01:28:50,666 know, even on Steam. 3298 01:28:50,916 --> 01:28:52,500 I think if that, like, 3299 01:28:52,625 --> 01:28:53,458 cause you gotta think about like 3300 01:28:53,458 --> 01:28:54,000 the bean counters 3301 01:28:54,000 --> 01:28:54,833 probably would find that 3302 01:28:54,833 --> 01:28:55,833 to be an amazing thing. 3303 01:28:55,833 --> 01:28:56,958 Like imagine, right? 3304 01:28:56,958 --> 01:28:58,208 Like all of a sudden like Call of Duty 3305 01:28:58,375 --> 01:28:59,625 isn't available to be bought 3306 01:29:00,375 --> 01:29:01,750 except through a Game Pass subscription, 3307 01:29:02,166 --> 01:29:04,083 even on like PlayStation or like, you 3308 01:29:04,083 --> 01:29:05,250 know, Nintendo or PC. 3309 01:29:05,875 --> 01:29:07,250 Yeah, those numbers are gonna go up 3310 01:29:07,583 --> 01:29:09,333 and people will be paying a premium price 3311 01:29:09,333 --> 01:29:10,500 just to get access to, I 3312 01:29:10,500 --> 01:29:13,000 guess, COD each year, you know? 3313 01:29:14,166 --> 01:29:14,250 Yeah. 3314 01:29:14,250 --> 01:29:15,958 Or any other big popular game. 3315 01:29:16,166 --> 01:29:16,833 Big turn off that 3316 01:29:16,833 --> 01:29:17,791 you're gonna have to get, 3317 01:29:18,000 --> 01:29:19,875 like Starcraft 3 is gonna have to be 3318 01:29:19,875 --> 01:29:20,750 what gets me onto 3319 01:29:20,750 --> 01:29:22,666 something like Game Pass like that. 3320 01:29:22,708 --> 01:29:24,000 Dude, just imagine if they did that. 3321 01:29:24,000 --> 01:29:25,083 Imagine if that was an effect 3322 01:29:25,500 --> 01:29:26,458 and you have like Elder 3323 01:29:26,458 --> 01:29:28,916 Scrolls 6 by that time. 3324 01:29:29,291 --> 01:29:29,708 I'd have. 3325 01:29:31,041 --> 01:29:33,541 That would be like, that's a shit storm 3326 01:29:33,750 --> 01:29:34,750 that happened to be honest. 3327 01:29:35,750 --> 01:29:36,500 But it's a shit storm 3328 01:29:36,500 --> 01:29:37,583 that like, you know, 3329 01:29:37,583 --> 01:29:38,750 gamers will just buy it 3330 01:29:38,750 --> 01:29:39,500 cause it's Elder Scrolls. 3331 01:29:39,750 --> 01:29:41,041 How can you not buy Elder Scrolls? 3332 01:29:41,291 --> 01:29:42,416 How can you not get into it? 3333 01:29:43,333 --> 01:29:45,041 It'll be good content, but Dave, 3334 01:29:45,041 --> 01:29:45,666 you're gonna be buying 3335 01:29:45,666 --> 01:29:46,958 it. Unless the game sucks, 3336 01:29:46,958 --> 01:29:47,500 unless the game sucks 3337 01:29:47,500 --> 01:29:48,583 like Starfield that is. 3338 01:29:50,041 --> 01:29:51,708 Oh, people still buy. 3339 01:29:52,041 --> 01:29:52,666 You know, I saw the 3340 01:29:52,666 --> 01:29:54,166 dumbest defense of Starfield. 3341 01:29:54,166 --> 01:29:55,291 It's like, you know, Starfield was the 3342 01:29:55,291 --> 01:29:56,958 most over hated game. 3343 01:29:56,958 --> 01:29:57,875 I'm like, buddy, you 3344 01:29:57,875 --> 01:29:59,583 clearly were not playing it 3345 01:29:59,583 --> 01:30:00,916 when it came out. 3346 01:30:02,541 --> 01:30:03,333 Sounds like a sweater post. 3347 01:30:04,833 --> 01:30:05,625 It was probably me. 3348 01:30:05,625 --> 01:30:06,583 I like Starfield. 3349 01:30:06,583 --> 01:30:08,000 Okay, I had to never beat it though. 3350 01:30:09,458 --> 01:30:10,375 You see, that's the thing. 3351 01:30:10,375 --> 01:30:11,000 It's like, I never 3352 01:30:11,000 --> 01:30:12,625 fucking went through the whole 3353 01:30:12,625 --> 01:30:14,208 like beating it either. 3354 01:30:14,208 --> 01:30:16,083 I've been like, I got like all the way 3355 01:30:16,083 --> 01:30:16,708 through all the side 3356 01:30:16,708 --> 01:30:18,000 content, got like all the way 3357 01:30:18,000 --> 01:30:19,500 to the end, just didn't do it. 3358 01:30:19,875 --> 01:30:20,750 And then I played like 3359 01:30:20,750 --> 01:30:21,958 the expansion material 3360 01:30:21,958 --> 01:30:22,833 and I'm like, man, they 3361 01:30:22,833 --> 01:30:24,250 could have just done this 3362 01:30:24,875 --> 01:30:26,250 in such a better way. 3363 01:30:26,916 --> 01:30:27,375 Well, what's the 3364 01:30:27,375 --> 01:30:27,916 expansion? It's just a shame. 3365 01:30:27,916 --> 01:30:28,791 Cause I really had a lot 3366 01:30:28,791 --> 01:30:29,708 of high hopes for that. 3367 01:30:29,708 --> 01:30:30,625 I was like, man, a new 3368 01:30:30,625 --> 01:30:32,958 IP from Bethesda, come on. 3369 01:30:33,333 --> 01:30:34,458 It had so much potential too. 3370 01:30:34,458 --> 01:30:35,083 The side missions are 3371 01:30:35,083 --> 01:30:36,291 so boring after all. 3372 01:30:36,625 --> 01:30:37,666 They're so repetitive. 3373 01:30:38,375 --> 01:30:38,750 They're like 3374 01:30:38,750 --> 01:30:40,208 definitely generative to where 3375 01:30:40,375 --> 01:30:41,833 there's no soul to them. 3376 01:30:42,083 --> 01:30:44,375 I just, I got so bored. 3377 01:30:44,375 --> 01:30:45,166 And you know, with all the money they're putting 3378 01:30:45,166 --> 01:30:46,666 into like co-pilot and shit, 3379 01:30:46,666 --> 01:30:47,375 like how much money do 3380 01:30:47,375 --> 01:30:49,041 they put into like 80 billion 3381 01:30:49,041 --> 01:30:49,541 into that? 3382 01:30:49,916 --> 01:30:50,791 Bro, you're gonna see a lot 3383 01:30:50,791 --> 01:30:52,708 more of the AI generated shit 3384 01:30:52,875 --> 01:30:54,916 in the upcoming Xbox 3385 01:30:54,916 --> 01:30:55,416 like first party stuff. 3386 01:30:55,500 --> 01:30:57,166 To be fair, it would have been better 3387 01:30:57,166 --> 01:30:59,291 than what we got with the side quests. 3388 01:31:01,208 --> 01:31:02,416 There's only one side quest 3389 01:31:02,416 --> 01:31:03,625 in that game that I enjoyed. 3390 01:31:03,625 --> 01:31:04,250 It was like the Crimson, 3391 01:31:04,500 --> 01:31:06,666 the Crimson Pirate one. 3392 01:31:07,166 --> 01:31:08,291 Oh yeah, this is kind of cool. 3393 01:31:08,291 --> 01:31:09,166 That was interesting. 3394 01:31:09,166 --> 01:31:11,041 And then even then, I remember like, 3395 01:31:11,041 --> 01:31:11,833 I don't want to spoil 3396 01:31:11,833 --> 01:31:13,208 anything for the audience member 3397 01:31:13,333 --> 01:31:14,125 watching, but like there 3398 01:31:14,125 --> 01:31:16,291 was a, the heist on the ship. 3399 01:31:16,291 --> 01:31:16,916 And I was like, I thought 3400 01:31:16,916 --> 01:31:17,833 that would have been way cooler 3401 01:31:17,833 --> 01:31:19,041 than it actually was. 3402 01:31:19,708 --> 01:31:21,916 And I'm just, now that I keep remembering 3403 01:31:22,000 --> 01:31:23,000 every single aspect of 3404 01:31:23,000 --> 01:31:23,958 that game, I'm like, man. 3405 01:31:24,833 --> 01:31:25,791 It just makes me more mad. 3406 01:31:26,333 --> 01:31:27,458 It just, it drives me 3407 01:31:27,458 --> 01:31:29,333 insane how they ruined it. 3408 01:31:30,833 --> 01:31:33,583 I guarantee you that game 3409 01:31:33,583 --> 01:31:35,041 probably was like a ZeniMax 3410 01:31:35,166 --> 01:31:37,000 online game at some point. 3411 01:31:38,500 --> 01:31:40,583 How barren the content is, you know? 3412 01:31:40,583 --> 01:31:42,375 Like how like MMO like 3413 01:31:42,375 --> 01:31:43,541 the side quests feel. 3414 01:31:44,750 --> 01:31:46,375 Yeah, yeah, no, like 3415 01:31:46,375 --> 01:31:47,500 it would be much better 3416 01:31:47,500 --> 01:31:49,958 if it was like co-op in some weird way. 3417 01:31:49,958 --> 01:31:51,458 At least you'd be talking with someone. 3418 01:31:52,291 --> 01:31:53,333 Well, speaking of game paths, 3419 01:31:53,375 --> 01:31:54,333 have you guys played the 3420 01:31:54,333 --> 01:31:56,083 newest malware drop on it? 3421 01:31:58,083 --> 01:31:59,666 Call of Duty World War II. 3422 01:31:59,875 --> 01:32:02,583 Oh boy, I love that dude, that story. 3423 01:32:03,333 --> 01:32:04,750 I wish I could make 3424 01:32:04,750 --> 01:32:06,041 the video on it at time, 3425 01:32:06,041 --> 01:32:07,000 but they shut down 3426 01:32:07,000 --> 01:32:08,333 the servers long before 3427 01:32:08,333 --> 01:32:09,750 I could ever talk on it. 3428 01:32:10,958 --> 01:32:14,000 So for anybody that doesn't know dude, 3429 01:32:14,000 --> 01:32:15,208 this World War II stuff, 3430 01:32:15,208 --> 01:32:15,833 you guys have obviously 3431 01:32:15,833 --> 01:32:17,666 been following it, but like, man, they, 3432 01:32:18,083 --> 01:32:19,375 this is a story that's 3433 01:32:19,375 --> 01:32:21,541 been brewing for so long 3434 01:32:22,208 --> 01:32:25,208 because I did talk about this problem 3435 01:32:26,625 --> 01:32:27,208 when it came to the 3436 01:32:27,208 --> 01:32:28,291 older Call of Duty games. 3437 01:32:28,500 --> 01:32:30,583 So this has been an issue with COD 3438 01:32:30,708 --> 01:32:32,375 since I wanna say 3439 01:32:32,375 --> 01:32:34,083 Modern Warfare II on PC. 3440 01:32:34,958 --> 01:32:36,041 So RCE attacks have 3441 01:32:36,041 --> 01:32:37,750 been a thing since then. 3442 01:32:38,875 --> 01:32:39,875 And what's funny too 3443 01:32:39,875 --> 01:32:41,041 is like when this story 3444 01:32:41,041 --> 01:32:42,625 was kicking off, I 3445 01:32:42,625 --> 01:32:43,958 went over to my brother's 3446 01:32:43,958 --> 01:32:44,750 and he was playing 3447 01:32:44,750 --> 01:32:47,125 Black Ops III on his PC 3448 01:32:47,500 --> 01:32:49,375 and he had to use like a fan-made, 3449 01:32:49,416 --> 01:32:50,166 community-made 3450 01:32:50,166 --> 01:32:52,500 patching tool to get the game 3451 01:32:52,500 --> 01:32:53,291 to function in a way 3452 01:32:53,291 --> 01:32:54,291 where he wasn't exposed 3453 01:32:54,291 --> 01:32:55,458 to an RCE attack. 3454 01:32:55,833 --> 01:32:56,416 Oh my god. 3455 01:32:57,250 --> 01:32:58,291 I'm like, when the 3456 01:32:58,291 --> 01:32:59,375 biggest company in the world, 3457 01:32:59,375 --> 01:33:02,041 Microsoft, like the biggest publisher, 3458 01:33:02,500 --> 01:33:03,250 lets this shit 3459 01:33:03,250 --> 01:33:05,791 constantly fly and it really 3460 01:33:05,833 --> 01:33:06,750 requires the game 3461 01:33:06,750 --> 01:33:08,375 developer, when it requires 3462 01:33:08,375 --> 01:33:10,000 the community to put like patches 3463 01:33:10,000 --> 01:33:12,458 together for it, why? 3464 01:33:13,250 --> 01:33:13,916 You know, like how do 3465 01:33:13,916 --> 01:33:15,458 they, and it's crazy 3466 01:33:15,458 --> 01:33:16,083 because they took it 3467 01:33:16,083 --> 01:33:17,541 down and like they were 3468 01:33:17,541 --> 01:33:18,333 just straight up saying 3469 01:33:18,333 --> 01:33:19,333 like, oh, this is like 3470 01:33:19,375 --> 01:33:20,541 a minor technical issue. 3471 01:33:20,541 --> 01:33:21,166 I'm like a minor 3472 01:33:21,166 --> 01:33:22,666 technical issue where people 3473 01:33:22,666 --> 01:33:24,541 can run like remote code on your system. 3474 01:33:25,041 --> 01:33:27,000 Like get the fuck out of here. 3475 01:33:28,208 --> 01:33:31,375 Dude, like even from software, 3476 01:33:31,958 --> 01:33:33,958 Dark Souls 3 had an RCE exploit too, 3477 01:33:33,958 --> 01:33:36,083 but even from software who's notoriously 3478 01:33:36,375 --> 01:33:37,541 not great at PC ports, 3479 01:33:38,166 --> 01:33:39,250 they took their game down 3480 01:33:39,250 --> 01:33:40,458 for a while, they fixed it 3481 01:33:40,458 --> 01:33:42,500 up and then they patched that 3482 01:33:42,500 --> 01:33:43,666 and they brought it back. 3483 01:33:43,916 --> 01:33:47,000 But like Activision has 3484 01:33:47,000 --> 01:33:48,541 experience with PC ports. 3485 01:33:49,791 --> 01:33:50,625 Like Call of Duty is not 3486 01:33:50,625 --> 01:33:52,750 a PC, like Call of Duty 1. 3487 01:33:54,083 --> 01:33:55,041 And you'd tell me that 3488 01:33:55,041 --> 01:33:56,625 they couldn't fix this 3489 01:33:56,625 --> 01:33:59,875 or like go back and like fix it. 3490 01:34:00,375 --> 01:34:01,208 You know, it's funny 3491 01:34:01,208 --> 01:34:01,958 too, because it's like, 3492 01:34:01,958 --> 01:34:03,083 remember like what video 3493 01:34:03,083 --> 01:34:04,458 games Europe has said too? 3494 01:34:04,458 --> 01:34:05,125 It's like, it's just 3495 01:34:05,125 --> 01:34:07,750 unfeasible for a big AAA like company, 3496 01:34:07,750 --> 01:34:08,666 for big companies to 3497 01:34:08,666 --> 01:34:10,416 like, you know, like imagine 3498 01:34:10,750 --> 01:34:12,083 having private servers and 3499 01:34:12,083 --> 01:34:13,833 exposing people to malware 3500 01:34:13,833 --> 01:34:15,500 and exposing people to like, 3501 01:34:15,500 --> 01:34:17,458 you know, failures like this. 3502 01:34:17,791 --> 01:34:18,208 Dude, this is 3503 01:34:18,208 --> 01:34:20,000 happening underneath Microsoft. 3504 01:34:20,500 --> 01:34:21,583 This was happening and 3505 01:34:21,583 --> 01:34:22,750 like the example I brought up 3506 01:34:22,750 --> 01:34:23,916 with Black Ops 3, when 3507 01:34:23,916 --> 01:34:24,750 it took the community 3508 01:34:24,750 --> 01:34:25,708 to put together a 3509 01:34:25,708 --> 01:34:28,875 community patch to fix your game 3510 01:34:29,166 --> 01:34:29,916 while it's still 3511 01:34:29,916 --> 01:34:31,958 accessible and live, bro, 3512 01:34:32,416 --> 01:34:33,125 these companies don't 3513 01:34:33,125 --> 01:34:34,875 care, they don't give a shit. 3514 01:34:35,875 --> 01:34:37,291 This, the game was recently 3515 01:34:37,291 --> 01:34:39,250 added to PC Game Path, right? 3516 01:34:39,458 --> 01:34:42,833 And it like, and that's the version 3517 01:34:42,833 --> 01:34:44,416 that is currently vulnerable. 3518 01:34:44,791 --> 01:34:46,291 Is there vulnerable ones in the Steam 3519 01:34:46,291 --> 01:34:47,083 version of the game? 3520 01:34:47,666 --> 01:34:48,416 I believe the Steam 3521 01:34:48,416 --> 01:34:49,750 versions were also vulnerable. 3522 01:34:50,083 --> 01:34:51,416 I may have to check that 3523 01:34:51,416 --> 01:34:53,583 again, because the RCE stuff 3524 01:34:53,583 --> 01:34:55,000 was existing again in like 3525 01:34:55,000 --> 01:34:57,583 MW2, like old MW2, Black Ops. 3526 01:34:57,583 --> 01:34:58,125 Like a lot of those 3527 01:34:58,125 --> 01:35:00,583 games were like kind of, 3528 01:35:00,583 --> 01:35:02,291 you would not, you should 3529 01:35:02,291 --> 01:35:03,500 not have played those games 3530 01:35:03,500 --> 01:35:05,666 at any given moment without fan patches 3531 01:35:06,125 --> 01:35:08,625 or through like private servers like, 3532 01:35:10,041 --> 01:35:10,750 forgetting the name of it, 3533 01:35:10,750 --> 01:35:12,041 but Activision took them down. 3534 01:35:12,541 --> 01:35:13,083 Who's zooming? 3535 01:35:13,083 --> 01:35:14,000 I wanna see what that guy said. 3536 01:35:15,750 --> 01:35:16,791 I forget the name of it, 3537 01:35:16,791 --> 01:35:17,250 but there were like 3538 01:35:17,250 --> 01:35:18,541 private server solutions, 3539 01:35:20,375 --> 01:35:21,625 Plutonium or something like that, 3540 01:35:22,000 --> 01:35:23,250 where you could just go 3541 01:35:23,250 --> 01:35:24,750 and like play Modern Warfare, 3542 01:35:25,041 --> 01:35:26,875 fan patched with all the stuff removed 3543 01:35:26,875 --> 01:35:28,500 and upgrades added down the road. 3544 01:35:29,250 --> 01:35:30,833 But yeah, you should never have played 3545 01:35:30,833 --> 01:35:31,708 the original versions 3546 01:35:31,708 --> 01:35:33,833 of these games for years 3547 01:35:33,875 --> 01:35:35,125 because these exploits were 3548 01:35:35,125 --> 01:35:36,333 never patched by Activision. 3549 01:35:37,583 --> 01:35:39,916 Marky Mayor, just RCE'd your ass. 3550 01:35:40,125 --> 01:35:40,958 Please contact 3551 01:35:40,958 --> 01:35:44,458 Mitchell Silbergen, not LLP. 3552 01:35:45,791 --> 01:35:46,000 Wow. 3553 01:35:46,916 --> 01:35:47,166 Man. 3554 01:35:47,791 --> 01:35:48,416 That's wild. 3555 01:35:50,375 --> 01:35:51,833 Dude, and so these 3556 01:35:51,833 --> 01:35:52,791 were known vulnerabilities 3557 01:35:53,375 --> 01:35:54,750 and they added it to Game Pass anyway? 3558 01:35:55,875 --> 01:35:56,125 Yeah. 3559 01:35:56,666 --> 01:35:57,333 Oh my God. 3560 01:35:58,291 --> 01:35:59,125 Talk about, dude, 3561 01:35:59,625 --> 01:36:01,458 yeah, like the absolute, 3562 01:36:01,958 --> 01:36:04,375 like grandiose bullshit 3563 01:36:04,375 --> 01:36:05,541 of the gaming industry 3564 01:36:05,541 --> 01:36:07,083 where it's like, you 3565 01:36:07,083 --> 01:36:08,666 can't trust private servers 3566 01:36:08,833 --> 01:36:10,000 like you were saying, Munnar, 3567 01:36:10,000 --> 01:36:13,125 like that's just insanely stupid. 3568 01:36:13,416 --> 01:36:14,291 Like they're so-- 3569 01:36:14,291 --> 01:36:14,583 And they were the 3570 01:36:14,583 --> 01:36:16,000 only ways to preserve it. 3571 01:36:16,250 --> 01:36:17,208 Oh my God. 3572 01:36:17,791 --> 01:36:20,416 Like I would trust a fan made patch 3573 01:36:20,500 --> 01:36:22,500 from like known people 3574 01:36:22,500 --> 01:36:24,500 in a community of gamers 3575 01:36:24,625 --> 01:36:25,333 more than I would trust 3576 01:36:25,333 --> 01:36:26,083 any of these companies. 3577 01:36:27,000 --> 01:36:28,666 Like, oh man. 3578 01:36:28,666 --> 01:36:29,875 I watched, you know what's funny? 3579 01:36:29,875 --> 01:36:31,333 I actually, before I got on the show, 3580 01:36:31,333 --> 01:36:37,333 I watched a code review of the Thor, 3581 01:36:37,541 --> 01:36:38,083 what's his name? 3582 01:36:38,875 --> 01:36:39,166 Pirate Software. 3583 01:36:39,416 --> 01:36:39,958 Pirate Software. 3584 01:36:40,416 --> 01:36:42,541 Like I watched someone review his code 3585 01:36:43,041 --> 01:36:44,000 and he's like, oh yeah, 3586 01:36:44,000 --> 01:36:46,166 this is an unbreakable DRM 3587 01:36:46,750 --> 01:36:48,250 and the guy that was 3588 01:36:48,250 --> 01:36:48,916 reviewing it was like, 3589 01:36:49,125 --> 01:36:50,750 here are eight ways I can 3590 01:36:50,750 --> 01:36:52,583 break this DRM in three minutes. 3591 01:36:53,125 --> 01:36:55,333 And it was like, like some of the, 3592 01:36:55,333 --> 01:36:57,083 and he, at least he says 3593 01:36:57,083 --> 01:36:58,583 he's like a 20 year veteran 3594 01:36:58,583 --> 01:36:59,666 of the games industry 3595 01:36:59,666 --> 01:37:01,583 and his code doesn't pass 3596 01:37:01,583 --> 01:37:04,458 like junior dev muster, you know? 3597 01:37:04,458 --> 01:37:07,083 It's like, how can we trust, 3598 01:37:08,125 --> 01:37:08,625 like the gaming 3599 01:37:08,625 --> 01:37:10,416 industry, like they cut corners 3600 01:37:10,708 --> 01:37:12,125 and the budgets are 3601 01:37:12,125 --> 01:37:13,500 so low and the people, 3602 01:37:14,458 --> 01:37:15,041 I'm not gonna say 3603 01:37:15,041 --> 01:37:17,250 everyone, but like 20 year veterans 3604 01:37:17,250 --> 01:37:18,375 don't know how to pass like 3605 01:37:18,375 --> 01:37:20,583 junior grade tests for coding. 3606 01:37:20,583 --> 01:37:21,583 It's like, what are we 3607 01:37:21,583 --> 01:37:22,583 doing with this industry? 3608 01:37:22,583 --> 01:37:22,833 Well, yeah, I mean, 3609 01:37:22,833 --> 01:37:23,875 like I think with like 3610 01:37:23,875 --> 01:37:24,416 the whole Pirate 3611 01:37:24,416 --> 01:37:25,666 Software stuff, it's like, 3612 01:37:25,666 --> 01:37:26,666 and I just hate to like 3613 01:37:26,666 --> 01:37:28,500 constantly like twist a knife in 3614 01:37:28,500 --> 01:37:29,416 or like, you know, get into 3615 01:37:29,416 --> 01:37:31,583 like the code drama for it. 3616 01:37:31,833 --> 01:37:33,875 But to be fair, it's like, you know, 3617 01:37:33,875 --> 01:37:35,333 this is a guy that like, I 3618 01:37:35,333 --> 01:37:36,291 remember the first thing I heard 3619 01:37:36,416 --> 01:37:37,416 that kind of rubbed me a 3620 01:37:37,416 --> 01:37:38,500 little bit weird was like, 3621 01:37:38,916 --> 01:37:40,000 when he said that he was at 3622 01:37:40,000 --> 01:37:42,125 like Blizzard and like he wrote 3623 01:37:42,500 --> 01:37:43,958 the like, they worked on 3624 01:37:43,958 --> 01:37:45,500 solutions to get rid of like 3625 01:37:45,916 --> 01:37:47,125 all the bots or something. 3626 01:37:47,666 --> 01:37:49,333 And I'm like, bro, what 3627 01:37:49,333 --> 01:37:51,333 universe are we talking here? 3628 01:37:51,333 --> 01:37:53,125 Cause last I checked still to this day, 3629 01:37:53,833 --> 01:37:55,291 all the Blizzard games 3630 01:37:55,291 --> 01:37:56,333 are filled with bots. 3631 01:37:56,708 --> 01:38:00,208 So evidently this was never pulled into 3632 01:38:00,208 --> 01:38:01,708 the actual like chain. 3633 01:38:02,458 --> 01:38:03,541 But yeah, when I was 3634 01:38:03,541 --> 01:38:04,708 looking at his code, it's like, 3635 01:38:05,958 --> 01:38:08,500 to an extent, like I'm not a game 3636 01:38:08,500 --> 01:38:09,625 developer or anything. 3637 01:38:09,625 --> 01:38:13,750 So I wouldn't know like the logic around, 3638 01:38:13,750 --> 01:38:15,625 cause coders in different fields have 3639 01:38:15,625 --> 01:38:16,583 different aspects of 3640 01:38:16,583 --> 01:38:17,625 or different ways of 3641 01:38:17,625 --> 01:38:18,666 how they like write stuff. 3642 01:38:19,125 --> 01:38:20,416 But when I saw like his 3643 01:38:20,416 --> 01:38:21,791 stuff, like somebody posted it 3644 01:38:21,791 --> 01:38:22,541 to our Reddit and like 3645 01:38:22,541 --> 01:38:23,875 somebody like brought it up. 3646 01:38:23,875 --> 01:38:24,541 Like I saw the coding 3647 01:38:24,541 --> 01:38:25,875 Jesus video about it too. 3648 01:38:26,291 --> 01:38:27,500 And even the DRM stuff. 3649 01:38:28,291 --> 01:38:29,666 And to me, it's just like, 3650 01:38:30,166 --> 01:38:32,458 there's a lot of ego and bravado 3651 01:38:32,583 --> 01:38:33,791 to be like publicly coding 3652 01:38:33,791 --> 01:38:36,041 and having all of these like 3653 01:38:36,166 --> 01:38:40,083 insanely long arrays and switches and 3654 01:38:40,083 --> 01:38:40,958 thinking that it was 3655 01:38:41,000 --> 01:38:42,083 good. Cause yeah, once 3656 01:38:42,083 --> 01:38:43,541 like a real like programmer, 3657 01:38:43,541 --> 01:38:45,208 like once a real like developer looks at, 3658 01:38:45,208 --> 01:38:45,958 even if you're like a, 3659 01:38:45,958 --> 01:38:48,375 like a first year, like a, 3660 01:38:48,375 --> 01:38:49,750 what CS1 student, like a 3661 01:38:49,750 --> 01:38:50,625 computer science students, 3662 01:38:50,625 --> 01:38:52,041 like you'll look at that and be like, 3663 01:38:52,666 --> 01:38:54,541 there's so many better ways to handle it. 3664 01:38:54,541 --> 01:38:56,250 It's like that one game 3665 01:38:56,250 --> 01:38:57,750 Yandere simulator, right? 3666 01:38:57,750 --> 01:39:00,083 Like take all the X, take all the, 3667 01:39:00,166 --> 01:39:01,500 take all the exterior drama 3668 01:39:01,500 --> 01:39:03,375 out of it and just look at the 3669 01:39:03,416 --> 01:39:04,833 coding and like 3670 01:39:04,833 --> 01:39:06,500 you'll realize, oh my God, 3671 01:39:06,500 --> 01:39:08,375 this is why the game runs like shit. 3672 01:39:08,625 --> 01:39:12,625 It's because it's programmed so weird. 3673 01:39:13,333 --> 01:39:15,250 You know, there's no, go ahead. 3674 01:39:16,000 --> 01:39:17,000 Just the nested switch 3675 01:39:17,000 --> 01:39:18,916 statement is wrong to me. 3676 01:39:18,916 --> 01:39:20,500 Like if you have two switch statements 3677 01:39:20,500 --> 01:39:21,708 inside of each other 3678 01:39:22,041 --> 01:39:23,166 or one switch statement 3679 01:39:23,166 --> 01:39:24,791 inside another, that's just wrong. 3680 01:39:24,791 --> 01:39:25,416 You're doing it wrong. 3681 01:39:26,291 --> 01:39:27,250 I don't know about you James. 3682 01:39:27,500 --> 01:39:28,208 I think that that just 3683 01:39:28,208 --> 01:39:30,375 seems wacky beyond belief. 3684 01:39:31,291 --> 01:39:33,000 Yeah, no, technically wrong. 3685 01:39:33,000 --> 01:39:34,708 You'd probably set it into 3686 01:39:34,708 --> 01:39:36,250 another function, but yeah, 3687 01:39:36,500 --> 01:39:37,666 these are stuff that you 3688 01:39:37,666 --> 01:39:40,041 learn in college or boot camp or 3689 01:39:40,041 --> 01:39:40,291 whatever. 3690 01:39:40,500 --> 01:39:41,041 Like that's where you 3691 01:39:41,041 --> 01:39:41,916 make the mistake of those, 3692 01:39:41,916 --> 01:39:43,958 those types of mistakes, not 3693 01:39:43,958 --> 01:39:47,458 20 years in or 15 years or even 3694 01:39:47,458 --> 01:39:48,375 one year in. 3695 01:39:48,916 --> 01:39:50,916 And the reason I bring this up, right? 3696 01:39:51,333 --> 01:39:53,125 Like he's a 20 year veteran 3697 01:39:53,125 --> 01:39:54,791 of the games industry, right? 3698 01:39:55,291 --> 01:39:57,333 So it's like, is this the 3699 01:39:57,333 --> 01:40:00,125 kind of like code smell that we 3700 01:40:00,125 --> 01:40:01,708 want running in our, 3701 01:40:02,125 --> 01:40:03,708 you know, running game? 3702 01:40:04,250 --> 01:40:04,458 What? 3703 01:40:05,083 --> 01:40:06,041 You said 20, are you 3704 01:40:06,041 --> 01:40:07,500 talking about Thor being a 20 year 3705 01:40:07,541 --> 01:40:07,916 developer? 3706 01:40:08,166 --> 01:40:10,083 That's what he says. 3707 01:40:10,250 --> 01:40:10,833 Oh, I thought you were 3708 01:40:10,833 --> 01:40:12,458 saying the other guy was a 20 year 3709 01:40:12,583 --> 01:40:13,083 game developer. 3710 01:40:13,875 --> 01:40:14,833 No, no, Thor. Yeah. 3711 01:40:15,250 --> 01:40:17,791 So, but like, do we want like 3712 01:40:17,791 --> 01:40:20,250 that level of like what seems 3713 01:40:20,250 --> 01:40:21,583 to me amateurish coding? 3714 01:40:21,583 --> 01:40:22,458 I'm not saying all game 3715 01:40:22,458 --> 01:40:23,625 developers are like that, but 3716 01:40:24,250 --> 01:40:24,458 Yeah. 3717 01:40:25,333 --> 01:40:26,500 Do we want them running our, 3718 01:40:26,500 --> 01:40:28,500 you know, our games that are 3719 01:40:28,541 --> 01:40:29,500 connecting to the internet? 3720 01:40:29,958 --> 01:40:30,791 Do we want them having 3721 01:40:30,791 --> 01:40:32,375 the code in our kernels? 3722 01:40:32,791 --> 01:40:33,708 You know, like, I don't, 3723 01:40:33,708 --> 01:40:34,791 I don't trust that shit. 3724 01:40:35,916 --> 01:40:36,500 I don't know. 3725 01:40:36,541 --> 01:40:36,750 Yeah. 3726 01:40:37,791 --> 01:40:39,083 I mean, that's like the, 3727 01:40:39,083 --> 01:40:40,333 that's like the most logical way 3728 01:40:40,333 --> 01:40:42,500 to kind of look at it too, because you 3729 01:40:42,500 --> 01:40:43,291 know, a guy like Thor 3730 01:40:43,291 --> 01:40:47,666 or whatever that's, and the brief talks 3731 01:40:47,666 --> 01:40:48,500 that I ever had with 3732 01:40:48,500 --> 01:40:49,958 them were just talks about like, you 3733 01:40:49,958 --> 01:40:50,750 know, cybersecurity, 3734 01:40:50,750 --> 01:40:51,791 very brief conversations. 3735 01:40:52,541 --> 01:40:53,708 Cause I remember one time I 3736 01:40:53,708 --> 01:40:54,708 hit him up about like kernel 3737 01:40:54,708 --> 01:40:56,125 level anti-cheat and it was 3738 01:40:56,125 --> 01:40:57,416 just like a one or two message 3739 01:40:57,500 --> 01:40:57,916 thing. 3740 01:40:59,000 --> 01:40:59,916 Kernel level anti-cheat, 3741 01:41:00,291 --> 01:41:01,958 a lot of people dislike, 3742 01:41:02,166 --> 01:41:03,458 I know that Thor dislikes it. 3743 01:41:04,041 --> 01:41:05,583 And I know that like most 3744 01:41:05,583 --> 01:41:07,083 people that understand computer 3745 01:41:07,125 --> 01:41:10,000 security, like dislike it 100%. 3746 01:41:11,208 --> 01:41:12,708 But it's just one of those 3747 01:41:12,708 --> 01:41:13,833 things that were overall the 3748 01:41:13,833 --> 01:41:15,166 gaming industry, when you're 3749 01:41:15,166 --> 01:41:16,500 trying to communicate to like 3750 01:41:16,500 --> 01:41:17,291 a group of people that 3751 01:41:17,291 --> 01:41:19,375 have no idea what, you know, 3752 01:41:19,375 --> 01:41:21,000 ring levels are, have no idea what 3753 01:41:21,000 --> 01:41:22,000 kernels are in general. 3754 01:41:22,458 --> 01:41:23,333 It's like the easiest way 3755 01:41:23,333 --> 01:41:24,583 to like gaslight them into 3756 01:41:24,583 --> 01:41:25,500 thinking that, no, this 3757 01:41:25,500 --> 01:41:26,500 isn't that big of a deal and you 3758 01:41:26,500 --> 01:41:27,208 need this to make your 3759 01:41:27,208 --> 01:41:28,416 gaming experience super duper 3760 01:41:28,500 --> 01:41:28,791 awesome. 3761 01:41:29,375 --> 01:41:30,958 And then down the road, cause 3762 01:41:30,958 --> 01:41:31,958 I've always said when one of 3763 01:41:31,958 --> 01:41:32,750 these things gets 3764 01:41:32,750 --> 01:41:34,625 compromised and we saw this happening, 3765 01:41:34,625 --> 01:41:35,250 like, I don't know if you 3766 01:41:35,250 --> 01:41:36,250 guys remember what happened with 3767 01:41:36,250 --> 01:41:37,375 Genshin Impact, but one 3768 01:41:37,375 --> 01:41:38,416 of their drivers, right? 3769 01:41:39,041 --> 01:41:39,791 You know, they were able to 3770 01:41:39,791 --> 01:41:41,791 take them, they were able to 3771 01:41:41,791 --> 01:41:42,916 take them, I think it was a 3772 01:41:42,916 --> 01:41:44,125 my prop too, they were able to 3773 01:41:44,125 --> 01:41:45,125 take their driver, didn't 3774 01:41:45,125 --> 01:41:46,333 even need to have like Genshin 3775 01:41:46,375 --> 01:41:47,750 Impact, they took their signed kernel 3776 01:41:47,750 --> 01:41:49,041 driver and were able 3777 01:41:49,125 --> 01:41:52,166 to do like the nastiest things with them. 3778 01:41:52,750 --> 01:41:54,041 So, you know, you should, 3779 01:41:54,666 --> 01:41:56,458 these are people that I'm not 3780 01:41:56,458 --> 01:41:57,291 going to like judge 3781 01:41:57,291 --> 01:41:58,333 their coding or whatever. 3782 01:41:58,541 --> 01:41:59,833 Like, you know, I'm sure if 3783 01:41:59,833 --> 01:42:00,750 you look through some of my 3784 01:42:00,750 --> 01:42:02,416 projects, we would all be able to like 3785 01:42:02,416 --> 01:42:03,208 criticize each other 3786 01:42:03,208 --> 01:42:04,291 and roast one another. 3787 01:42:05,208 --> 01:42:05,416 Boys. 3788 01:42:05,500 --> 01:42:06,791 But these are people 3789 01:42:06,791 --> 01:42:08,000 that are writing the most 3790 01:42:08,083 --> 01:42:09,250 commercial grade software. 3791 01:42:09,833 --> 01:42:10,791 And if you're, yeah, if 3792 01:42:10,791 --> 01:42:11,875 you're making that level of a 3793 01:42:11,875 --> 01:42:14,000 mistake, you know, do I 3794 01:42:14,000 --> 01:42:16,166 really want your code on my 3795 01:42:16,208 --> 01:42:17,791 computer running, knowing 3796 01:42:17,791 --> 01:42:19,500 now how bad things can get with 3797 01:42:19,500 --> 01:42:22,750 things like World War II, Call of Duty, 3798 01:42:22,750 --> 01:42:23,416 where like you still 3799 01:42:23,416 --> 01:42:25,875 have these unmitigated RC exploits 3800 01:42:25,875 --> 01:42:26,916 running around, right? 3801 01:42:27,666 --> 01:42:28,833 Or sometimes you have a DRM 3802 01:42:28,833 --> 01:42:31,125 solution that just completely 3803 01:42:31,333 --> 01:42:34,000 opens a pathway for exploitation at some 3804 01:42:34,000 --> 01:42:34,833 point down the road. 3805 01:42:36,125 --> 01:42:38,958 I mean, they should at least hire an 3806 01:42:38,958 --> 01:42:41,333 external like company 3807 01:42:41,541 --> 01:42:43,750 to do some validation on security. 3808 01:42:43,750 --> 01:42:44,750 There's a lot of them that do this. 3809 01:42:45,458 --> 01:42:46,541 And when it comes to the 3810 01:42:46,541 --> 01:42:49,583 security level, you don't really 3811 01:42:49,583 --> 01:42:50,583 want a game developer. 3812 01:42:50,583 --> 01:42:51,958 You don't need a game developer. 3813 01:42:51,958 --> 01:42:53,625 You need a security developer, someone 3814 01:42:53,625 --> 01:42:55,583 that that's their job 3815 01:42:55,791 --> 01:42:57,416 that understands the 3816 01:42:57,416 --> 01:42:58,708 security level of stuff. 3817 01:42:58,708 --> 01:42:59,666 You don't need to understand 3818 01:42:59,666 --> 01:43:03,541 how to write a C++ game code 3819 01:43:03,541 --> 01:43:05,750 on, you know, whatever it is. 3820 01:43:05,958 --> 01:43:08,083 Like you gotta, there's 3821 01:43:08,083 --> 01:43:10,958 different levels and I don't know. 3822 01:43:10,958 --> 01:43:12,000 I just don't trust them. 3823 01:43:12,000 --> 01:43:12,916 I don't trust that they know 3824 01:43:12,916 --> 01:43:13,833 what they're doing to get the 3825 01:43:13,875 --> 01:43:15,041 right people to create 3826 01:43:15,041 --> 01:43:17,208 these low level stuff. 3827 01:43:17,333 --> 01:43:18,833 The problem is too, is like 3828 01:43:18,833 --> 01:43:20,250 you're also asking them to 3829 01:43:20,250 --> 01:43:21,791 hire people that charge 3830 01:43:21,791 --> 01:43:23,333 dramatically more than game 3831 01:43:23,458 --> 01:43:24,208 developers, right? 3832 01:43:24,541 --> 01:43:26,666 Like the moment you start going like, 3833 01:43:26,666 --> 01:43:27,375 okay, you go from like 3834 01:43:27,375 --> 01:43:28,666 a game development team, right? 3835 01:43:28,666 --> 01:43:29,291 And these people are 3836 01:43:29,291 --> 01:43:31,000 severely underpaid for the level of 3837 01:43:31,000 --> 01:43:32,458 effort they put into, you 3838 01:43:32,458 --> 01:43:34,250 know, the stuff that they write. 3839 01:43:34,625 --> 01:43:35,750 But then you go to like, you know, the 3840 01:43:35,750 --> 01:43:36,708 cybersecurity analyst, 3841 01:43:36,708 --> 01:43:37,500 you're like a cybersecurity 3842 01:43:37,500 --> 01:43:39,250 team, all of a sudden your costs 3843 01:43:39,250 --> 01:43:41,625 have just jumped up astronomically. 3844 01:43:41,625 --> 01:43:43,541 So now in the game development industry 3845 01:43:43,541 --> 01:43:44,291 where your costs are 3846 01:43:44,291 --> 01:43:46,666 already so high, are you willing to have 3847 01:43:46,666 --> 01:43:47,958 a dedicated security 3848 01:43:48,125 --> 01:43:50,000 team and are you willing to see that 3849 01:43:50,000 --> 01:43:51,500 like, do you think that 3850 01:43:51,500 --> 01:43:53,208 that's justifying your cost, right? 3851 01:43:53,500 --> 01:43:54,708 Like that's the question 3852 01:43:54,708 --> 01:43:56,125 that a lot of these C-suite guys 3853 01:43:56,125 --> 01:43:56,666 will ask. 3854 01:43:57,125 --> 01:43:58,208 So really then like you're 3855 01:43:58,208 --> 01:43:59,541 asking these people to out of, 3856 01:43:59,541 --> 01:44:00,500 out of the kindness of their 3857 01:44:00,500 --> 01:44:02,750 own hearts, think that maybe we 3858 01:44:02,750 --> 01:44:03,916 should find a way to like 3859 01:44:03,916 --> 01:44:05,083 think of the security of our 3860 01:44:05,083 --> 01:44:06,875 user base, bro, they don't 3861 01:44:06,875 --> 01:44:08,208 care about the user base. 3862 01:44:08,791 --> 01:44:10,083 We're fucking little piggies. 3863 01:44:10,083 --> 01:44:11,125 That's all that matters. 3864 01:44:11,166 --> 01:44:12,458 If a company like Microsoft 3865 01:44:12,458 --> 01:44:15,083 gives no shit towards protecting 3866 01:44:15,625 --> 01:44:18,791 the user from like these RC 3867 01:44:18,791 --> 01:44:20,500 exploits, I could not imagine a 3868 01:44:20,500 --> 01:44:21,791 company like EA or Ubisoft 3869 01:44:21,791 --> 01:44:23,208 to even think twice about this 3870 01:44:23,208 --> 01:44:23,500 stuff. 3871 01:44:23,875 --> 01:44:25,375 Well, that's one of the reasons that I 3872 01:44:25,375 --> 01:44:27,208 think like so many of the 3873 01:44:27,208 --> 01:44:28,625 big like publishers don't 3874 01:44:28,625 --> 01:44:30,458 support Linux is because you 3875 01:44:30,625 --> 01:44:31,708 want to pay someone who has 3876 01:44:31,708 --> 01:44:34,250 the expertise to optimize a Linux 3877 01:44:34,375 --> 01:44:34,750 client. 3878 01:44:35,625 --> 01:44:37,000 That's going to be twice or 3879 01:44:37,000 --> 01:44:38,708 three times the salary of your 3880 01:44:39,208 --> 01:44:40,958 standard run in the mill game developer, 3881 01:44:40,958 --> 01:44:45,000 you know, like James, 3882 01:44:45,000 --> 01:44:45,500 what are you going to say? 3883 01:44:45,791 --> 01:44:47,375 Even with like, even like Linux, one 3884 01:44:47,375 --> 01:44:48,291 thing that I want to say is 3885 01:44:48,291 --> 01:44:50,500 like one of the things that I keep talk, 3886 01:44:50,500 --> 01:44:51,458 like the things that 3887 01:44:51,458 --> 01:44:52,458 I keep seeing mentioned, 3888 01:44:53,041 --> 01:44:54,166 and I feel it's a bit of a 3889 01:44:54,166 --> 01:44:55,458 misinformation is like, why 3890 01:44:55,458 --> 01:44:56,833 don't we just tell developers to 3891 01:44:56,833 --> 01:44:58,541 enable anti-cheat for Linux, right? 3892 01:44:59,166 --> 01:45:00,000 And the reason why I always 3893 01:45:00,000 --> 01:45:01,833 found it to be like a bit like 3894 01:45:02,333 --> 01:45:04,625 misinformation is that let's say that 3895 01:45:04,625 --> 01:45:05,750 you're battle eye, right? 3896 01:45:05,750 --> 01:45:07,708 Like battle eye, you can email to them 3897 01:45:07,708 --> 01:45:08,416 and just tell them to 3898 01:45:08,458 --> 01:45:09,750 enable battle eye for Linux. 3899 01:45:10,333 --> 01:45:12,041 But then conveniently, I always find that 3900 01:45:12,041 --> 01:45:12,958 people leave out that 3901 01:45:12,958 --> 01:45:16,500 battle eye for Linux isn't as deep as 3902 01:45:16,500 --> 01:45:17,500 battle eye on Windows, 3903 01:45:17,500 --> 01:45:17,916 right? 3904 01:45:17,916 --> 01:45:19,208 Yeah, so that level of 3905 01:45:19,208 --> 01:45:20,458 protection people want like kernel 3906 01:45:20,458 --> 01:45:22,083 level anti-cheat, the thing that you 3907 01:45:22,083 --> 01:45:22,916 know, the thing they're 3908 01:45:22,916 --> 01:45:24,125 going for isn't available on 3909 01:45:24,125 --> 01:45:25,416 the Linux versions of these 3910 01:45:25,833 --> 01:45:26,750 anti-cheat engines. 3911 01:45:27,125 --> 01:45:29,333 So just asking a company like Ubisoft or 3912 01:45:29,333 --> 01:45:30,541 Rockstar to enable it 3913 01:45:30,541 --> 01:45:32,208 wouldn't be the end all be all. 3914 01:45:32,500 --> 01:45:33,750 It would be hiring somebody 3915 01:45:33,750 --> 01:45:35,333 that can find a way for Linux 3916 01:45:35,750 --> 01:45:37,458 anti-cheat to be as effective 3917 01:45:37,458 --> 01:45:39,458 as kernel level, while still, 3918 01:45:40,166 --> 01:45:42,333 you know, working in the Linux ecosystem. 3919 01:45:42,333 --> 01:45:43,708 And I kind of have thoughts about this. 3920 01:45:43,708 --> 01:45:45,500 I was like, what if we had, you know, 3921 01:45:45,500 --> 01:45:46,750 valve steam OS and one of 3922 01:45:46,750 --> 01:45:48,416 the things that I'm thinking of is maybe 3923 01:45:48,416 --> 01:45:49,416 they're finding ways 3924 01:45:49,958 --> 01:45:54,000 to make steam OS a sign sort of kernel in 3925 01:45:54,000 --> 01:45:54,875 a way where it can be 3926 01:45:54,875 --> 01:45:56,708 validated by some of these big companies 3927 01:45:56,708 --> 01:45:57,958 like, hey, as long as 3928 01:45:57,958 --> 01:45:59,375 you're running the signed steam OS 3929 01:45:59,375 --> 01:46:01,041 kernel, you should be safe 3930 01:46:01,041 --> 01:46:02,541 from anti-cheat or like you 3931 01:46:02,541 --> 01:46:03,875 should, you should be able to 3932 01:46:03,875 --> 01:46:05,666 run like a Linux compliant anti-cheat, 3933 01:46:06,041 --> 01:46:06,583 you know, as opposed 3934 01:46:06,583 --> 01:46:07,416 to somebody that's running 3935 01:46:07,416 --> 01:46:09,416 like a kernel from like Hannah 3936 01:46:09,416 --> 01:46:10,916 Montana OS where things have been 3937 01:46:10,916 --> 01:46:12,375 obviously modified to like 3938 01:46:12,500 --> 01:46:13,541 some insane degrees. 3939 01:46:14,166 --> 01:46:15,583 Maybe that's what it'll take. 3940 01:46:16,125 --> 01:46:17,625 But yeah, you know, it's like you're 3941 01:46:17,625 --> 01:46:18,708 going to up the cost and 3942 01:46:18,708 --> 01:46:21,625 like bring more people on to do like a 3943 01:46:21,625 --> 01:46:23,041 crazy job that yeah, 3944 01:46:23,416 --> 01:46:24,625 probably wouldn't justify 3945 01:46:24,625 --> 01:46:26,416 the cost of like all the Linux, 3946 01:46:26,416 --> 01:46:27,541 like the handful of Linux 3947 01:46:27,541 --> 01:46:28,791 users that you're going to. 3948 01:46:29,166 --> 01:46:30,458 I mean, it's, it's complicated. 3949 01:46:30,458 --> 01:46:31,416 I'm looking at it all from a 3950 01:46:31,416 --> 01:46:32,625 business and technical sense. 3951 01:46:33,000 --> 01:46:34,000 So I'm trying to be really 3952 01:46:34,000 --> 01:46:35,125 charitable to these companies, 3953 01:46:35,500 --> 01:46:37,083 even though I probably shouldn't be 3954 01:46:37,083 --> 01:46:39,166 really, I just want a solution 3955 01:46:39,166 --> 01:46:39,875 to go forward. 3956 01:46:39,875 --> 01:46:41,500 Like I want Linux to be a 3957 01:46:41,500 --> 01:46:42,625 place where I can play Rainbow 3958 01:46:42,625 --> 01:46:44,375 Six Siege and Granthathotl online. 3959 01:46:44,916 --> 01:46:47,791 But I just know that it's not as simple 3960 01:46:47,791 --> 01:46:49,000 as screaming at these 3961 01:46:49,000 --> 01:46:51,458 developers to like or publishers to open 3962 01:46:51,458 --> 01:46:52,916 up support when I know 3963 01:46:52,916 --> 01:46:54,083 at a technical sense that 3964 01:46:54,083 --> 01:46:55,458 there's a lot of under the hood 3965 01:46:55,458 --> 01:46:56,625 changes that still need to 3966 01:46:56,625 --> 01:46:58,583 be done from the penguins end 3967 01:46:58,833 --> 01:47:00,750 before these game companies can overall 3968 01:47:00,750 --> 01:47:01,625 support it, you know. 3969 01:47:01,958 --> 01:47:02,208 Yeah. 3970 01:47:02,583 --> 01:47:04,166 I think a lot of this, I think a lot of 3971 01:47:04,166 --> 01:47:05,208 this misinformation came 3972 01:47:05,291 --> 01:47:06,416 from when Valve initially 3973 01:47:06,416 --> 01:47:08,416 made the blog post on Steam. 3974 01:47:09,291 --> 01:47:11,500 They said, well, something to the effect 3975 01:47:11,500 --> 01:47:13,083 of you can like easy 3976 01:47:13,125 --> 01:47:14,458 entity has a little slider 3977 01:47:14,458 --> 01:47:15,583 where you can just be able to 3978 01:47:15,583 --> 01:47:16,541 export and that's that and it 3979 01:47:16,541 --> 01:47:17,708 just works magically in Linux. 3980 01:47:18,291 --> 01:47:18,500 Yeah. 3981 01:47:19,208 --> 01:47:20,875 Now, like it's kind of a minor 3982 01:47:20,875 --> 01:47:22,333 thing, but I do think Valve is 3983 01:47:22,333 --> 01:47:23,625 partly to blame for that. 3984 01:47:25,125 --> 01:47:26,625 Yeah, because like in the same board, 3985 01:47:26,625 --> 01:47:27,083 they should have just 3986 01:47:27,083 --> 01:47:29,500 been like, yeah, you can enable it, but 3987 01:47:29,500 --> 01:47:30,000 you're going to get a 3988 01:47:30,000 --> 01:47:31,291 weekend anti-cheat. 3989 01:47:31,291 --> 01:47:32,166 And of course, no developers 3990 01:47:32,166 --> 01:47:33,041 like, yeah, of course, we don't 3991 01:47:33,041 --> 01:47:34,166 want to weekend anti-cheat. 3992 01:47:34,166 --> 01:47:35,625 The whole point of this kernel level 3993 01:47:35,625 --> 01:47:37,291 anti-cheat was to fight 3994 01:47:37,291 --> 01:47:39,000 off a lot of the cheats that are sitting 3995 01:47:39,000 --> 01:47:39,708 at the kernel level. 3996 01:47:40,208 --> 01:47:42,125 And I'm going to just throw a little 3997 01:47:42,125 --> 01:47:43,208 black pill to the people 3998 01:47:43,208 --> 01:47:43,583 out there. 3999 01:47:43,875 --> 01:47:44,541 Kernel and anti-cheat is 4000 01:47:44,541 --> 01:47:45,500 not going to do anything to 4001 01:47:45,500 --> 01:47:47,166 somebody that is using 4002 01:47:47,166 --> 01:47:50,958 obviously DMA based cheats, like, 4003 01:47:51,375 --> 01:47:52,375 you know, like a lot of those 4004 01:47:52,375 --> 01:47:54,000 DMA based cars that plug into 4005 01:47:54,000 --> 01:47:55,375 different systems, like those guys are 4006 01:47:55,375 --> 01:47:56,333 always still going to 4007 01:47:56,333 --> 01:47:58,000 be completely outside 4008 01:47:58,000 --> 01:47:59,000 the matrix, you know. 4009 01:47:59,416 --> 01:48:00,791 So really all this stuff 4010 01:48:00,791 --> 01:48:02,875 does, I think, is just affect the 4011 01:48:02,875 --> 01:48:04,083 average common gamer. 4012 01:48:04,375 --> 01:48:04,791 I don't know. 4013 01:48:04,791 --> 01:48:07,166 It's so weird to deal with the 4014 01:48:07,166 --> 01:48:08,583 anti-cheat solutions because I 4015 01:48:08,583 --> 01:48:10,041 feel like a lot of them really don't 4016 01:48:10,041 --> 01:48:11,083 target the real cheaters 4017 01:48:11,083 --> 01:48:12,333 that I see in these spaces. 4018 01:48:13,333 --> 01:48:14,625 Now, the big question 4019 01:48:14,625 --> 01:48:17,583 though is, could AI be used as an 4020 01:48:17,583 --> 01:48:19,708 effective anti-cheat solution? 4021 01:48:22,000 --> 01:48:23,000 That would have to be on 4022 01:48:23,000 --> 01:48:24,750 the server side, though. 4023 01:48:25,000 --> 01:48:25,208 Yeah. 4024 01:48:26,000 --> 01:48:27,000 And that would probably cost 4025 01:48:27,000 --> 01:48:28,125 more than it would be worth it, 4026 01:48:28,125 --> 01:48:28,333 yeah. 4027 01:48:29,375 --> 01:48:30,541 They're probably already using 4028 01:48:30,541 --> 01:48:31,666 some type of machine learning 4029 01:48:31,791 --> 01:48:35,166 and some side of it, 4030 01:48:35,166 --> 01:48:37,666 but it is a little pricey. 4031 01:48:38,458 --> 01:48:39,416 But I think that is-- 4032 01:48:40,666 --> 01:48:42,416 you could get some-- as long as they have 4033 01:48:42,416 --> 01:48:45,000 people reviewing the 4034 01:48:45,000 --> 01:48:45,875 telemetry and some of the 4035 01:48:45,875 --> 01:48:48,041 stuff that the AI catches and not 4036 01:48:48,041 --> 01:48:49,666 just an auto ban, I think 4037 01:48:49,666 --> 01:48:51,125 that's the best way to go without 4038 01:48:51,125 --> 01:48:51,958 doing kernel level. 4039 01:48:51,958 --> 01:48:53,583 But it's going to cost more. 4040 01:48:54,250 --> 01:48:54,791 Well, they're one thing-- 4041 01:48:54,791 --> 01:48:55,583 And the thing is it's like-- 4042 01:48:55,583 --> 01:48:56,000 Oh, sorry. 4043 01:48:56,000 --> 01:48:56,333 Go ahead. 4044 01:48:56,750 --> 01:48:58,166 The thing is it's like, can it also be 4045 01:48:58,166 --> 01:48:59,166 done effectively and 4046 01:48:59,208 --> 01:49:00,166 in real time, right? 4047 01:49:00,625 --> 01:49:02,166 It doesn't matter if you ban the guy 4048 01:49:02,166 --> 01:49:03,458 after they've cheated. 4049 01:49:03,833 --> 01:49:05,125 If they've already ruined the experience 4050 01:49:05,125 --> 01:49:06,041 for somebody in real 4051 01:49:06,083 --> 01:49:08,750 time, that's a lost client, right? 4052 01:49:09,083 --> 01:49:10,500 Somebody's probably not going to play the 4053 01:49:10,500 --> 01:49:11,208 game again if they're 4054 01:49:11,208 --> 01:49:11,875 just dealing with 4055 01:49:11,875 --> 01:49:12,916 cheaters all day, right? 4056 01:49:13,541 --> 01:49:13,750 Right. 4057 01:49:14,208 --> 01:49:15,833 They could, because there's a lot of 4058 01:49:15,833 --> 01:49:16,916 predictive movements 4059 01:49:17,041 --> 01:49:17,791 at bots. 4060 01:49:17,791 --> 01:49:19,875 And even with certain bots 4061 01:49:19,875 --> 01:49:20,916 that have come out that are-- 4062 01:49:21,250 --> 01:49:23,375 they'll try to mimic real human. 4063 01:49:23,375 --> 01:49:23,916 And then you're going to have 4064 01:49:23,916 --> 01:49:25,250 AI against AI, but whatever. 4065 01:49:25,500 --> 01:49:26,833 At least the AI is not against us. 4066 01:49:27,208 --> 01:49:31,541 But AI against AI, whoever has the most, 4067 01:49:31,916 --> 01:49:34,125 I guess, the best AI 4068 01:49:34,125 --> 01:49:35,083 and the most money is 4069 01:49:35,083 --> 01:49:35,916 going to win that battle. 4070 01:49:36,333 --> 01:49:37,708 But I don't know. 4071 01:49:38,000 --> 01:49:38,583 It's hard to-- 4072 01:49:38,583 --> 01:49:39,583 We're just giving Nvidia 4073 01:49:39,583 --> 01:49:41,500 more reasons to become the $5 4074 01:49:41,500 --> 01:49:43,000 trillion company, boys. 4075 01:49:44,083 --> 01:49:44,291 Yeah. 4076 01:49:45,791 --> 01:49:48,000 Well, speaking of companies 4077 01:49:48,000 --> 01:49:49,000 that are-- or people that are 4078 01:49:49,000 --> 01:49:50,291 breaking the rules, there are some 4079 01:49:50,291 --> 01:49:51,916 companies on Steam that 4080 01:49:51,916 --> 01:49:52,791 are breaking the rules. 4081 01:49:54,791 --> 01:49:55,208 Hi, Tech. 4082 01:49:55,875 --> 01:49:57,500 Tell me about this story here. 4083 01:49:58,625 --> 01:50:00,708 So Blue Archive is a gacha 4084 01:50:00,708 --> 01:50:02,666 game that just released on PC. 4085 01:50:02,916 --> 01:50:04,625 There's been this very 4086 01:50:04,625 --> 01:50:06,375 interesting trend of gacha games 4087 01:50:06,625 --> 01:50:09,125 releasing on PC, on Steam, no less. 4088 01:50:09,875 --> 01:50:11,583 And they had a little event 4089 01:50:11,583 --> 01:50:14,583 where they'd give Sensei's, 4090 01:50:14,958 --> 01:50:16,666 the in-game name for your character, 4091 01:50:18,041 --> 01:50:19,125 they would give you rewards 4092 01:50:19,125 --> 01:50:20,625 if it reached a certain number 4093 01:50:20,625 --> 01:50:21,583 of Steam reviews. 4094 01:50:24,041 --> 01:50:26,500 So while it's kind of a minor thing, 4095 01:50:26,791 --> 01:50:30,583 it also is textbook review manipulation. 4096 01:50:31,750 --> 01:50:31,916 Yeah. 4097 01:50:33,250 --> 01:50:34,416 Yeah, because we're giving people an 4098 01:50:34,416 --> 01:50:35,666 incentive to just go in 4099 01:50:35,666 --> 01:50:37,666 and like, hey, drop those five stars. 4100 01:50:38,125 --> 01:50:39,416 Tell us how great the game is. 4101 01:50:39,708 --> 01:50:40,958 Yeah, so Blue Archive 4102 01:50:40,958 --> 01:50:42,291 is kind of controversial 4103 01:50:42,500 --> 01:50:43,458 because of the community. 4104 01:50:44,500 --> 01:50:46,500 It's a very-- how should I say it-- 4105 01:50:46,666 --> 01:50:48,083 Nux-taku-coded game. 4106 01:50:49,166 --> 01:50:49,833 What does that mean? 4107 01:50:51,833 --> 01:50:53,500 Muda-heart. 4108 01:50:53,791 --> 01:50:54,166 Muda-heart. 4109 01:50:54,166 --> 01:50:54,208 Muda-heart. Muda-heart. Muda-heart. Muda-heart. Muda-heart. 4110 01:50:54,208 --> 01:50:54,541 Muda-heart. 4111 01:50:54,958 --> 01:50:56,000 Muda-heart. 4112 01:50:56,000 --> 01:50:59,375 Every time I've ever talked to Nux, 4113 01:50:59,375 --> 01:51:00,583 it's like he's an anti 4114 01:51:00,583 --> 01:51:02,250 one of those kind of guys. 4115 01:51:02,250 --> 01:51:02,833 But if you're talking about 4116 01:51:02,833 --> 01:51:04,291 the styling of the characters, 4117 01:51:05,375 --> 01:51:07,250 yeah, I've never played Blue Archive. 4118 01:51:07,250 --> 01:51:08,083 But it wouldn't be surprising. 4119 01:51:08,083 --> 01:51:09,291 It's like a gacha thing, though. 4120 01:51:09,666 --> 01:51:10,791 That's a pretty big trope. 4121 01:51:12,208 --> 01:51:13,458 So despite the fact that all the 4122 01:51:13,458 --> 01:51:14,708 character names are Japanese, 4123 01:51:15,125 --> 01:51:17,208 it's a Korean game, which has 4124 01:51:17,208 --> 01:51:18,208 some people a little confused. 4125 01:51:18,500 --> 01:51:19,916 But anyways, that's besides the point. 4126 01:51:20,333 --> 01:51:22,041 Point is, it's review manipulation. 4127 01:51:22,375 --> 01:51:23,833 They have since deleted the post. 4128 01:51:25,375 --> 01:51:27,166 But it still-- 4129 01:51:27,416 --> 01:51:28,708 I mean, it still happens. 4130 01:51:30,291 --> 01:51:32,041 But the other major-- but there was also 4131 01:51:32,041 --> 01:51:33,500 another game that was mentioned, too, 4132 01:51:34,000 --> 01:51:35,500 that was breaking the rules, not because 4133 01:51:35,500 --> 01:51:36,500 of review manipulation, 4134 01:51:36,666 --> 01:51:38,041 but for straight up 4135 01:51:38,041 --> 01:51:38,875 not disclosing the fact 4136 01:51:38,875 --> 01:51:40,458 that there was AI-generated content. 4137 01:51:42,541 --> 01:51:44,041 Oh, was that that altars game? 4138 01:51:44,041 --> 01:51:44,750 Man, I heard that game 4139 01:51:44,750 --> 01:51:45,583 was really good, though. 4140 01:51:47,125 --> 01:51:48,083 I don't know much about 4141 01:51:48,083 --> 01:51:48,916 the game, to be honest. 4142 01:51:49,708 --> 01:51:50,583 So from what I understand, 4143 01:51:51,083 --> 01:51:53,125 one asset was a placeholder. 4144 01:51:53,625 --> 01:51:55,791 So they are changing that. 4145 01:51:56,541 --> 01:51:58,750 But I believe the other thing they did 4146 01:51:58,833 --> 01:52:01,666 was they mentioned that 4147 01:52:01,666 --> 01:52:03,750 some aspects of the game 4148 01:52:03,750 --> 01:52:05,250 were localized using AI. 4149 01:52:05,583 --> 01:52:07,750 And if I'm not mistaken, that should also 4150 01:52:07,750 --> 01:52:09,250 warrant just being listed 4151 01:52:09,250 --> 01:52:10,583 in the AI disclosure, no? 4152 01:52:11,583 --> 01:52:12,708 Yeah, I mean, Call of 4153 01:52:12,708 --> 01:52:13,625 Duty did the same thing 4154 01:52:13,708 --> 01:52:16,166 with Black Ops 6, where they had 4155 01:52:16,166 --> 01:52:17,833 AI-generated calling 4156 01:52:17,916 --> 01:52:19,375 cards, or they used AI to 4157 01:52:19,375 --> 01:52:22,250 make some of the art materials. 4158 01:52:22,625 --> 01:52:24,375 But they later had to disclose it. 4159 01:52:24,916 --> 01:52:25,958 I don't know how steam-- 4160 01:52:26,000 --> 01:52:27,166 how seriously do they 4161 01:52:27,166 --> 01:52:28,166 even take that, though? 4162 01:52:28,166 --> 01:52:28,791 Because I feel like they 4163 01:52:28,791 --> 01:52:30,541 see so much AI shit on Steam, 4164 01:52:31,083 --> 01:52:32,208 and it's not disclosed. 4165 01:52:33,791 --> 01:52:35,541 I doubt-- I mean, if they 4166 01:52:35,541 --> 01:52:36,666 wanted to make an example out 4167 01:52:36,666 --> 01:52:38,166 of someone, this is the 4168 01:52:38,166 --> 01:52:39,000 game to do it, probably. 4169 01:52:39,500 --> 01:52:41,125 But yeah, I doubt it's 4170 01:52:41,125 --> 01:52:41,916 going to happen at this point. 4171 01:52:43,125 --> 01:52:44,875 I think the way the 4172 01:52:44,875 --> 01:52:46,416 altars did the AI was like, 4173 01:52:46,416 --> 01:52:47,250 they just had the 4174 01:52:47,250 --> 01:52:48,666 text in the game, right? 4175 01:52:48,708 --> 01:52:50,250 The little flavor text 4176 01:52:50,250 --> 01:52:51,875 and the computer screens. 4177 01:52:52,250 --> 01:52:54,208 That was all completely AI-generated. 4178 01:52:55,458 --> 01:52:56,750 I think that's where the 4179 01:52:56,750 --> 01:52:58,166 whole moniker came into. 4180 01:52:58,750 --> 01:53:00,083 Sometimes I even wonder, do 4181 01:53:00,083 --> 01:53:01,083 you think even the company, 4182 01:53:01,083 --> 01:53:02,333 like when they were released in the game, 4183 01:53:02,333 --> 01:53:03,375 knew that AI was used? 4184 01:53:03,541 --> 01:53:05,500 Some artist they've outsourced to 4185 01:53:05,500 --> 01:53:07,000 probably put it together, 4186 01:53:07,000 --> 01:53:08,166 inject it into the game? 4187 01:53:09,291 --> 01:53:10,375 That's really the 4188 01:53:10,375 --> 01:53:11,833 difficult thing with AI these days, 4189 01:53:11,916 --> 01:53:13,458 is that you don't know-- 4190 01:53:13,666 --> 01:53:14,625 whether it's software 4191 01:53:14,625 --> 01:53:15,958 development, game development, 4192 01:53:16,916 --> 01:53:17,916 some people could be using-- 4193 01:53:17,916 --> 01:53:20,041 I mean, I use AI in my 4194 01:53:20,041 --> 01:53:20,791 software development. 4195 01:53:21,250 --> 01:53:26,625 But it's-- I think I'd like to see a 4196 01:53:26,625 --> 01:53:27,791 public solution on this, 4197 01:53:27,791 --> 01:53:29,750 where the public can just like-- 4198 01:53:30,458 --> 01:53:31,250 kind of detect it. 4199 01:53:31,416 --> 01:53:32,416 And enough people 4200 01:53:32,416 --> 01:53:34,500 reported as, hey, there's 4201 01:53:34,500 --> 01:53:36,125 AI for this portion, and 4202 01:53:36,125 --> 01:53:37,458 then it's just flagged as AI. 4203 01:53:38,125 --> 01:53:40,708 I don't care if people use AI, but it 4204 01:53:40,791 --> 01:53:41,791 would be nice to know 4205 01:53:41,791 --> 01:53:43,416 certain games that they're using AI 4206 01:53:43,416 --> 01:53:44,291 and how much. 4207 01:53:45,000 --> 01:53:46,625 Well, you could just do 4208 01:53:46,625 --> 01:53:47,500 it the old fashioned way, 4209 01:53:47,500 --> 01:53:48,583 like Bungie does, and just 4210 01:53:48,583 --> 01:53:50,166 steal the art assets directly. 4211 01:53:51,791 --> 01:53:54,791 Dude, I love me, Bungie, man. 4212 01:53:55,041 --> 01:53:55,708 That shit was-- 4213 01:53:56,791 --> 01:53:58,208 that marathon stuff 4214 01:53:58,208 --> 01:53:59,666 is a fever dream, dude. 4215 01:53:59,833 --> 01:54:01,083 What I saw, like-- 4216 01:54:01,500 --> 01:54:02,875 normally, I was like, man, there's 4217 01:54:02,875 --> 01:54:03,875 got to be a bigger story. 4218 01:54:03,875 --> 01:54:05,041 There's got to be one asset. 4219 01:54:05,041 --> 01:54:06,541 When I saw how much was 4220 01:54:06,541 --> 01:54:07,791 copied that day, I was like, 4221 01:54:08,333 --> 01:54:09,708 there's no shot. 4222 01:54:09,750 --> 01:54:10,958 They ended up thinking they 4223 01:54:10,958 --> 01:54:12,625 were going to get away with this. 4224 01:54:13,083 --> 01:54:13,666 And they did. 4225 01:54:14,083 --> 01:54:15,458 Bungie, of all companies, man. 4226 01:54:15,583 --> 01:54:15,791 Fuck. 4227 01:54:16,041 --> 01:54:16,291 Man. 4228 01:54:16,791 --> 01:54:17,000 Yeah. 4229 01:54:18,125 --> 01:54:19,416 That's crazy, too, man. 4230 01:54:19,416 --> 01:54:20,750 Because that was like the 4231 01:54:20,750 --> 01:54:22,000 one thing that was universally 4232 01:54:22,166 --> 01:54:23,000 praised about marathon. 4233 01:54:23,791 --> 01:54:25,250 It looked like teenage 4234 01:54:25,250 --> 01:54:26,541 engineering is the game. 4235 01:54:27,083 --> 01:54:30,041 But then it turns out that 4236 01:54:30,041 --> 01:54:32,750 not only were specific assets 4237 01:54:32,833 --> 01:54:34,833 stolen, but there's a theory, 4238 01:54:35,041 --> 01:54:35,916 there's a prevailing theory, 4239 01:54:35,916 --> 01:54:37,125 that potentially the whole 4240 01:54:37,125 --> 01:54:39,666 art style was just straight up. 4241 01:54:39,708 --> 01:54:40,041 And it was just copied 4242 01:54:40,041 --> 01:54:41,125 and plagiarized, too. 4243 01:54:41,208 --> 01:54:42,416 And it led to the 4244 01:54:42,416 --> 01:54:44,000 little nickname, Art Raiders, 4245 01:54:45,458 --> 01:54:46,791 reference to another-- 4246 01:54:47,000 --> 01:54:47,750 Yeah, Art Korea. 4247 01:54:48,375 --> 01:54:51,000 That's just crazy, man. 4248 01:54:51,791 --> 01:54:53,250 It just-- it makes me 4249 01:54:53,250 --> 01:54:53,916 wonder, because it's like, 4250 01:54:53,916 --> 01:54:56,208 how do you not expect to get caught? 4251 01:54:57,500 --> 01:54:58,166 Like, how do you-- 4252 01:54:59,041 --> 01:55:01,000 I remember back in the early YouTube-- 4253 01:55:01,000 --> 01:55:02,416 this was like super early YouTube. 4254 01:55:02,416 --> 01:55:03,208 There was these Call of 4255 01:55:03,208 --> 01:55:04,166 Duty guys, these channels. 4256 01:55:04,416 --> 01:55:04,958 And they were like, got 4257 01:55:04,958 --> 01:55:06,208 into this beef with each other. 4258 01:55:08,458 --> 01:55:08,750 And I don't know. 4259 01:55:08,750 --> 01:55:09,625 And I don't know. But I remember in an ad, it was all copied video ideas. 4260 01:55:10,000 --> 01:55:12,166 And we're talking some CSI 4261 01:55:12,166 --> 01:55:14,083 forensic intelligence levels 4262 01:55:14,083 --> 01:55:16,000 of looking at each other's videos 4263 01:55:16,000 --> 01:55:17,666 and determining what 4264 01:55:17,666 --> 01:55:19,875 aspect of the video was copied. 4265 01:55:19,875 --> 01:55:20,541 yada yada yada. 4266 01:55:20,541 --> 01:55:21,583 And this is a huge thing. 4267 01:55:22,208 --> 01:55:24,916 And mind you, plagiarism is one of those 4268 01:55:24,916 --> 01:55:25,541 things that eventually 4269 01:55:25,541 --> 01:55:26,625 just gets caught. 4270 01:55:27,208 --> 01:55:28,166 Like, it doesn't matter. 4271 01:55:28,166 --> 01:55:29,500 I think it was like H Bummer guy made 4272 01:55:29,500 --> 01:55:30,833 that video on plagiarism. 4273 01:55:30,833 --> 01:55:32,583 And he just went after a 4274 01:55:32,583 --> 01:55:34,041 whole bouquet of creators. 4275 01:55:38,708 --> 01:55:40,291 Yeah, you got away with it for a while, 4276 01:55:40,291 --> 01:55:42,375 but like how long did you expect people 4277 01:55:42,375 --> 01:55:43,791 to not eventually go 4278 01:55:43,791 --> 01:55:45,375 through and look through the 4279 01:55:45,375 --> 01:55:47,750 Script or be called out and then to see 4280 01:55:47,750 --> 01:55:49,708 like a big triple-a company do it so 4281 01:55:49,708 --> 01:55:50,958 blatantly to an artist that they 4282 01:55:50,958 --> 01:55:52,250 interacted with apparently 4283 01:55:53,041 --> 01:55:53,708 just 4284 01:55:54,833 --> 01:55:57,375 Now here's also the other thing too is 4285 01:55:57,375 --> 01:55:58,500 they said they were gonna go 4286 01:55:58,500 --> 01:56:00,125 through and scrub the game out 4287 01:56:00,541 --> 01:56:02,291 They were gonna scrub like any assets 4288 01:56:02,291 --> 01:56:04,333 that might have been stolen, you know, 4289 01:56:04,333 --> 01:56:05,458 they're gonna look over everything 4290 01:56:05,916 --> 01:56:08,083 But then one has the whole game. Yeah, 4291 01:56:08,083 --> 01:56:09,416 would it not just be 4292 01:56:09,416 --> 01:56:10,958 cheaper just to hire the person? 4293 01:56:12,333 --> 01:56:13,291 Have them be art director 4294 01:56:13,291 --> 01:56:23,375 That that would be the smart way to go 4295 01:56:23,375 --> 01:56:24,583 another what they're gonna do is they're 4296 01:56:24,583 --> 01:56:25,916 gonna use that they're 4297 01:56:25,916 --> 01:56:27,041 gonna just just on a downward 4298 01:56:27,041 --> 01:56:27,916 trend of just 4299 01:56:28,708 --> 01:56:29,875 Stupidity they're gonna use 4300 01:56:29,875 --> 01:56:31,250 AI they're just like hey AI 4301 01:56:31,625 --> 01:56:34,458 Can you replace all the assets and then 4302 01:56:34,458 --> 01:56:35,125 the AI is gonna 4303 01:56:35,125 --> 01:56:37,125 plagiarize something else so 4304 01:56:38,000 --> 01:56:39,500 They're gonna plagiarize teenage 4305 01:56:39,500 --> 01:56:40,958 engineering directly 4306 01:56:40,958 --> 01:56:42,833 I mean, yeah, it's funny like when I saw 4307 01:56:42,833 --> 01:56:43,875 like marathon and it's like 4308 01:56:43,875 --> 01:56:45,041 all the people who are like 4309 01:56:45,041 --> 01:56:46,750 This is such a unique game from Bungie 4310 01:56:46,750 --> 01:56:48,916 and I'm like guys I can see the exact 4311 01:56:48,916 --> 01:56:51,291 animation from Destiny 2 inside marathon 4312 01:56:51,291 --> 01:56:52,791 I don't understand what you guys are 4313 01:56:52,791 --> 01:56:53,791 seeing that's like so 4314 01:56:53,791 --> 01:56:55,083 mind-bogglingly awesome 4315 01:56:55,291 --> 01:56:57,333 Like when I when I said cuz sometimes I 4316 01:56:57,333 --> 01:56:58,250 feel like I'm too cynical 4317 01:56:58,250 --> 01:56:59,500 about gaming and it's like man 4318 01:56:59,541 --> 01:57:01,000 I just I guess I hate everything and I'm 4319 01:57:01,000 --> 01:57:01,875 like no, no, no, no, no, no 4320 01:57:01,875 --> 01:57:03,291 I'm gonna stick to my guns here 4321 01:57:03,291 --> 01:57:05,958 Okay, that is a reskin of destiny to PvP 4322 01:57:05,958 --> 01:57:07,541 that I just saw and I 4323 01:57:07,541 --> 01:57:09,208 don't even enjoy destiny to PvP 4324 01:57:09,208 --> 01:57:10,125 So why the fuck would you 4325 01:57:10,125 --> 01:57:11,208 think that I would enjoy? 4326 01:57:13,375 --> 01:57:15,625 Capacity dude marathon like I was excited 4327 01:57:15,625 --> 01:57:17,000 cuz I'm like I played the original 4328 01:57:17,000 --> 01:57:18,125 marathon games again 4329 01:57:18,125 --> 01:57:19,875 I was like, all right, let me go and 4330 01:57:19,875 --> 01:57:20,666 could I played them back 4331 01:57:20,666 --> 01:57:22,166 on the 360 a little bit? 4332 01:57:22,458 --> 01:57:24,166 But then I went through like the left one 4333 01:57:24,166 --> 01:57:25,500 like source ports and I was like these 4334 01:57:25,500 --> 01:57:26,500 are really awesome games 4335 01:57:26,500 --> 01:57:28,750 Are fun titles for their time and then I 4336 01:57:28,750 --> 01:57:30,500 and then immediately when like, you know 4337 01:57:30,500 --> 01:57:31,541 marathon is more of 4338 01:57:31,541 --> 01:57:32,541 that live service shit 4339 01:57:33,000 --> 01:57:35,000 I'm just like, okay. Well all the 4340 01:57:35,000 --> 01:57:36,791 interests just died like the art style is 4341 01:57:36,791 --> 01:57:38,458 the only thing that made it look cool 4342 01:57:38,541 --> 01:57:41,208 But this is just like marathon and name 4343 01:57:41,208 --> 01:57:42,791 only like bastardized this 4344 01:57:43,583 --> 01:57:46,541 25 year old game franchise just to 4345 01:57:46,541 --> 01:57:47,208 release another 4346 01:57:47,208 --> 01:57:49,083 nonsense extraction shooter 4347 01:57:49,916 --> 01:57:51,083 imagine a timeline where 4348 01:57:51,083 --> 01:57:53,333 Microsoft didn't buy Bungie and 4349 01:57:54,250 --> 01:57:57,166 Bungie remain an Apple only studio could 4350 01:57:57,166 --> 01:57:58,125 have been the rock could have been the 4351 01:57:58,125 --> 01:57:59,291 birth of Apple gaming 4352 01:58:00,083 --> 01:58:02,958 Hmm. No, no Apple arcades a thing, buddy 4353 01:58:02,958 --> 01:58:09,291 Yeah, Bungie would have 4354 01:58:09,291 --> 01:58:10,291 been their premiere developer 4355 01:58:12,041 --> 01:58:17,083 Apple buying 4356 01:58:17,083 --> 01:58:21,000 Apple is gathering some studios, but 4357 01:58:21,000 --> 01:58:22,666 they're like, I think the last one was 4358 01:58:22,666 --> 01:58:24,375 just some indie studio with two 4359 01:58:24,375 --> 01:58:25,375 developers, but they've been 4360 01:58:28,583 --> 01:58:32,208 Don't either but I know that I 4361 01:58:33,000 --> 01:58:34,625 Pay for the Apple arcade. I 4362 01:58:34,625 --> 01:58:35,833 paid for the whole package and 4363 01:58:36,708 --> 01:58:38,333 That's how I played Resident Evil I guess 4364 01:58:38,333 --> 01:58:39,875 on Apple, but it's okay 4365 01:58:39,875 --> 01:58:42,416 Yeah, I've heard I mean Apple arcade has 4366 01:58:42,416 --> 01:58:44,083 some pretty good games like it has a 4367 01:58:44,083 --> 01:58:46,000 Fantasian which uh, I 4368 01:58:46,000 --> 01:58:46,833 heard Linus tech tips 4369 01:58:46,833 --> 01:58:47,708 Talk about a lot 4370 01:58:49,250 --> 01:58:52,625 I honestly Linus never like if you watch 4371 01:58:52,625 --> 01:58:53,666 Linus's videos, he never 4372 01:58:53,666 --> 01:58:55,375 strikes you as a jrpg kind of guy 4373 01:58:55,875 --> 01:58:59,208 But then he just is hmm. Oh 4374 01:58:59,208 --> 01:59:01,041 Linus has to be a jr anybody that's 4375 01:59:01,041 --> 01:59:02,875 played video games as long as any of us 4376 01:59:02,875 --> 01:59:03,875 has you probably fucked 4377 01:59:03,875 --> 01:59:05,333 with the jrpg at some point 4378 01:59:05,500 --> 01:59:05,958 career 4379 01:59:06,833 --> 01:59:09,208 My favorite is definitely earthbound 4380 01:59:10,041 --> 01:59:12,750 Earthbound so good. Yeah, Linus had some 4381 01:59:12,750 --> 01:59:14,416 pretty spicy takes about sea of thieves 4382 01:59:14,625 --> 01:59:16,500 I'm not see if you sight sea of stars 4383 01:59:17,541 --> 01:59:19,250 What did he say about sea of stars? 4384 01:59:20,833 --> 01:59:22,125 well, all I remember is that he didn't 4385 01:59:22,125 --> 01:59:23,333 really like it because 4386 01:59:24,500 --> 01:59:26,750 Of the game the gameplay just wasn't 4387 01:59:26,750 --> 01:59:29,500 super interesting to him. I guess I have 4388 01:59:29,500 --> 01:59:30,958 a different experience with sea of stars 4389 01:59:30,958 --> 01:59:32,625 I got ruined because of an investigation 4390 01:59:32,625 --> 01:59:34,416 I did on that completionist guy 4391 01:59:35,375 --> 01:59:37,458 Oh no, wait, wait, wait, 4392 01:59:37,458 --> 01:59:39,666 wait, what was he involved with? 4393 01:59:39,666 --> 01:59:40,291 Well, it was like the 4394 01:59:40,291 --> 01:59:41,625 charity case situation 4395 01:59:41,791 --> 01:59:43,916 He's like he had the Alzheimer's charity 4396 01:59:43,916 --> 01:59:45,916 that just you know, can haha forgot how 4397 01:59:45,916 --> 01:59:48,416 to donate right? Yeah 4398 01:59:48,500 --> 01:59:51,791 So when I see a star as I'm like, dude, I 4399 01:59:51,791 --> 01:59:53,250 remember that story just kind of happened 4400 01:59:53,250 --> 01:59:54,916 I was like when I looked through the 4401 01:59:54,916 --> 01:59:57,500 filings I sent that to my accountant and 4402 01:59:57,500 --> 01:59:58,958 it's like my account is never 4403 01:59:59,375 --> 02:00:00,000 like 4404 02:00:00,750 --> 02:00:02,958 CFO of her company like she's never like 4405 02:00:03,833 --> 02:00:06,000 Written anything like she's very frank of 4406 02:00:06,000 --> 02:00:07,625 the matter when she's texting right? Like 4407 02:00:07,625 --> 02:00:09,333 it's almost like chat GPT is 4408 02:00:09,333 --> 02:00:10,791 writing to you perfect like 4409 02:00:11,125 --> 02:00:11,500 vocabulary 4410 02:00:12,333 --> 02:00:14,875 First time in my life. I've ever heard 4411 02:00:14,875 --> 02:00:16,791 her text. Oh, well, I didn't know this 4412 02:00:16,791 --> 02:00:17,625 I didn't he wasn't they 4413 02:00:17,625 --> 02:00:18,708 patched him out they patched 4414 02:00:18,708 --> 02:00:23,125 You know the first time when I sent all 4415 02:00:23,125 --> 02:00:25,166 that stuff to my account like I sent the 4416 02:00:25,458 --> 02:00:27,458 IRS forms from from there like 4417 02:00:27,458 --> 02:00:30,041 Alzheimer's charity only time she's ever 4418 02:00:30,041 --> 02:00:31,500 written the words lol to me 4419 02:00:31,666 --> 02:00:34,500 I was like, bro. She unironically laughed 4420 02:00:34,500 --> 02:00:36,416 out loud. Dude. What the fuck? 4421 02:00:37,625 --> 02:00:40,250 Did you make these up? I'm like no 4422 02:00:40,250 --> 02:00:44,208 S link and she's like no way 4423 02:00:44,208 --> 02:00:48,000 The rule number one of making video games 4424 02:00:48,000 --> 02:00:50,500 don't add real people to video games. 4425 02:00:50,500 --> 02:00:51,916 Remember Jesse McCree 4426 02:00:52,500 --> 02:00:54,500 He was a real guy Blizzard. I think he 4427 02:00:54,500 --> 02:00:55,500 was like a Diablo 4428 02:00:55,500 --> 02:00:56,541 director or something like that 4429 02:00:56,583 --> 02:01:00,333 They had to because of what he did they 4430 02:01:00,333 --> 02:01:03,250 had to rename the character and 4431 02:01:03,416 --> 02:01:05,375 Jesse McCree was such a perfect fucking 4432 02:01:05,375 --> 02:01:07,375 cowboy name now. I 4433 02:01:07,375 --> 02:01:08,375 don't even know his new name 4434 02:01:08,375 --> 02:01:10,416 What was like cast like 4435 02:01:10,416 --> 02:01:11,333 butch Cassidy or something? 4436 02:01:12,083 --> 02:01:18,458 Capcom cancels 4437 02:01:18,458 --> 02:01:19,125 lecture on 4438 02:01:19,458 --> 02:01:21,833 Monster Hunter wilds optimization amid 4439 02:01:21,833 --> 02:01:24,541 harassment concerns. All right. I gotta 4440 02:01:24,541 --> 02:01:26,125 hear the gist of this one here 4441 02:01:26,291 --> 02:01:27,708 I think so 4442 02:01:27,916 --> 02:01:29,916 Would you so when you think of monster or 4443 02:01:29,916 --> 02:01:31,875 wilds, do you think of words like 4444 02:01:31,875 --> 02:01:34,416 optimized runs? Well on PC? 4445 02:01:35,291 --> 02:01:37,083 Anything that oh not a 4446 02:01:37,083 --> 02:01:39,041 Capcom game. Absolutely not 4447 02:01:39,708 --> 02:01:42,541 so I found it super interesting that 4448 02:01:42,541 --> 02:01:45,041 Capcom had a lecture on optimizing 4449 02:01:45,041 --> 02:01:47,000 monster hunter wilds cuz like 4450 02:01:48,166 --> 02:01:49,000 What would the lecture be? 4451 02:01:50,333 --> 02:01:53,000 Dude I made a video just like about the 4452 02:01:53,000 --> 02:01:54,708 monster hunter world stuff because it's 4453 02:01:54,708 --> 02:01:56,166 like when I when I saw 4454 02:01:56,458 --> 02:01:58,375 how bad because it's overwhelming the 4455 02:01:58,375 --> 02:01:59,875 negative on steam for 4456 02:01:59,875 --> 02:02:00,875 a good reason because 4457 02:02:00,958 --> 02:02:02,083 This is a game that just 4458 02:02:02,083 --> 02:02:03,458 runs like shit on everything 4459 02:02:03,583 --> 02:02:05,500 So I remember like when I benchmarked it 4460 02:02:05,500 --> 02:02:08,583 on PC guys with the 4090 with everything 4461 02:02:08,583 --> 02:02:09,958 in place frame generation 4462 02:02:10,125 --> 02:02:12,541 I wasn't even hitting a consistent 60 FPS 4463 02:02:12,541 --> 02:02:15,083 and this is on like DLSS balanced 4464 02:02:15,958 --> 02:02:17,916 Like maybe maybe if I went to performance 4465 02:02:17,916 --> 02:02:19,125 and totally destroyed 4466 02:02:19,125 --> 02:02:21,458 the image quality sure but 4467 02:02:21,958 --> 02:02:24,458 It was not a good PC game. It was not a 4468 02:02:24,458 --> 02:02:25,916 good experience and like one of the 4469 02:02:25,916 --> 02:02:27,375 things you have to know about like 4470 02:02:28,416 --> 02:02:31,166 Capcom is that this re engine and 4471 02:02:31,166 --> 02:02:32,750 Somehow it feels like anytime when you 4472 02:02:32,750 --> 02:02:34,208 make a Resident Evil game like an 4473 02:02:34,208 --> 02:02:36,666 enclosed environment not open world 4474 02:02:37,541 --> 02:02:39,541 Nothing with more than four NPCs on 4475 02:02:39,541 --> 02:02:40,875 screen at any given moment. It runs 4476 02:02:40,875 --> 02:02:41,833 great. Absolutely 4477 02:02:41,833 --> 02:02:43,208 amazing engine brilliant 4478 02:02:43,833 --> 02:02:46,125 Even raytraces great the moment you make 4479 02:02:46,125 --> 02:02:48,083 an environment slightly larger than a 4480 02:02:48,083 --> 02:02:49,833 small room and you have 4481 02:02:49,833 --> 02:02:51,375 like open world things to keep 4482 02:02:51,375 --> 02:02:52,125 track of 4483 02:02:52,416 --> 02:02:54,583 Yeah, whole this thing ships itself 4484 02:02:54,583 --> 02:02:57,500 pretty hard like this thing is 4485 02:02:58,833 --> 02:03:01,208 Dragging is like he was like 4486 02:03:03,125 --> 02:03:04,000 Dragons dogma 4487 02:03:04,916 --> 02:03:07,458 That was the best that you know 4488 02:03:07,458 --> 02:03:09,291 That was my first locked at 4489 02:03:09,291 --> 02:03:11,625 30 FPS game on PC for a while 4490 02:03:11,875 --> 02:03:14,500 Because I was like it was so erratic as 4491 02:03:14,500 --> 02:03:15,666 soon as I went to the town. I'm like, 4492 02:03:15,666 --> 02:03:18,000 alright FPS locked v-sync 30 FPS 4493 02:03:18,458 --> 02:03:20,500 It's not ideal, but 4494 02:03:20,500 --> 02:03:21,666 it's better than nothing 4495 02:03:22,416 --> 02:03:24,541 That's that's what I knew not to get 4496 02:03:24,541 --> 02:03:26,416 monster under like wilds on PC 4497 02:03:26,416 --> 02:03:29,000 My brother stupid stupidly buys it on PC 4498 02:03:29,000 --> 02:03:30,875 complains about it and I'm like home 4499 02:03:30,875 --> 02:03:32,500 This is running this 4500 02:03:32,500 --> 02:03:33,750 is running it like what? 4501 02:03:34,500 --> 02:03:37,333 Minimum 720p maybe 1080p on my 4502 02:03:37,333 --> 02:03:39,041 PlayStation 5 if it's 4503 02:03:39,041 --> 02:03:41,291 running that bad on my console 4504 02:03:41,875 --> 02:03:43,708 You know like we're cuz I told him I'm 4505 02:03:43,708 --> 02:03:46,041 like homie we are talking like ps3 era 4506 02:03:46,041 --> 02:03:47,666 resolutions were hitting okay 4507 02:03:47,791 --> 02:03:50,208 Why would you even think of buying it on 4508 02:03:50,208 --> 02:03:52,291 PC? What is what is wrong with you? 4509 02:03:52,583 --> 02:03:54,666 You're asking for a bad time 4510 02:03:55,125 --> 02:03:55,625 Has your brother 4511 02:03:55,625 --> 02:03:57,500 considered buying a 59 D? 4512 02:03:58,416 --> 02:03:59,791 Dude, he you know, he 4513 02:03:59,791 --> 02:04:01,375 he has like he has a 4514 02:04:02,416 --> 02:04:05,791 4070 and it's like that. He literally did 4515 02:04:05,791 --> 02:04:07,083 say that by the way, he's like, maybe if 4516 02:04:07,083 --> 02:04:08,416 I upgraded my GP. I'm like stop 4517 02:04:08,458 --> 02:04:09,375 stop 4518 02:04:10,458 --> 02:04:11,625 Okay, no 4519 02:04:14,833 --> 02:04:16,875 You're fine with your car. 4520 02:04:16,875 --> 02:04:19,250 Why would you even think of it? 4521 02:04:21,166 --> 02:04:23,375 My god, if I had the 50s here maybe this 4522 02:04:23,375 --> 02:04:24,791 I'm like no remember cuz 4523 02:04:24,791 --> 02:04:26,125 I'm like dude back in the day 4524 02:04:26,250 --> 02:04:28,041 When you when you went to somebody's 4525 02:04:28,041 --> 02:04:30,750 house and they had like a 90 600 GT 4526 02:04:30,833 --> 02:04:31,666 It's like bro 4527 02:04:31,666 --> 02:04:34,166 You were going to like some kid whose dad 4528 02:04:34,166 --> 02:04:35,791 worked for NASA or something, you know 4529 02:04:35,833 --> 02:04:37,666 We have like the system that could run 4530 02:04:37,666 --> 02:04:39,333 Assassin's Creed wanted a high 4531 02:04:39,625 --> 02:04:43,000 Okay. Now you should not need a flagship 4532 02:04:43,000 --> 02:04:46,833 AI crunching GPU to run a video game, man 4533 02:04:46,833 --> 02:04:48,666 It shouldn't even be a requirement 4534 02:04:49,208 --> 02:04:50,458 even be a thought 4535 02:04:51,208 --> 02:04:53,833 They need to spend more money on the if 4536 02:04:53,833 --> 02:04:54,708 they're gonna run engines 4537 02:04:54,708 --> 02:04:55,708 They need to and they 4538 02:04:55,708 --> 02:04:56,666 want to use the re engine 4539 02:04:56,666 --> 02:04:58,375 let's say like in monster hunter like 4540 02:04:58,375 --> 02:05:00,041 they've got to start spending more money 4541 02:05:00,041 --> 02:05:01,250 on optimizing it because it's like 4542 02:05:01,708 --> 02:05:02,416 Streaming the 4543 02:05:02,416 --> 02:05:03,750 textures is a big part of it 4544 02:05:03,750 --> 02:05:05,208 They probably don't do that and there's 4545 02:05:05,208 --> 02:05:06,041 just so much stuff 4546 02:05:06,041 --> 02:05:07,791 that they could do that's 4547 02:05:07,791 --> 02:05:09,000 Industry standard that they could 4548 02:05:09,000 --> 02:05:10,666 probably hire some mid-range 4549 02:05:10,666 --> 02:05:13,416 engineer to fix but you know 4550 02:05:13,416 --> 02:05:18,083 Come yeah, yeah, you know, you know 4551 02:05:18,416 --> 02:05:19,875 dragons dogma 2 has a 4552 02:05:19,875 --> 02:05:21,083 mechanic where if your 4553 02:05:21,541 --> 02:05:25,000 pawn gets infected with something like I 4554 02:05:25,000 --> 02:05:25,916 guess pawn aids or 4555 02:05:25,916 --> 02:05:26,708 some shit like that and 4556 02:05:27,250 --> 02:05:30,083 You gotta you gotta sleep at some point 4557 02:05:30,083 --> 02:05:33,625 they kill all the residents in a town and 4558 02:05:33,625 --> 02:05:34,541 your frame rate goes up 4559 02:05:34,791 --> 02:05:36,125 dramatically because of that 4560 02:05:36,916 --> 02:05:39,875 Why would killing the NPCs and reducing 4561 02:05:39,875 --> 02:05:42,125 their logic increase the frame rate? 4562 02:05:42,125 --> 02:05:44,000 Like this is the kind of stuff that you 4563 02:05:44,000 --> 02:05:46,125 sit in cover if you write like, you know 4564 02:05:46,125 --> 02:05:47,291 when you're debugging your shit 4565 02:05:47,291 --> 02:05:48,875 You're like sitting in the boardroom and 4566 02:05:48,875 --> 02:05:51,291 it's like how is it that the frame rate 4567 02:05:51,291 --> 02:05:52,208 dropped when you 4568 02:05:52,208 --> 02:05:54,000 removed the logical NPCs? 4569 02:05:54,125 --> 02:05:56,000 Wait, does it make sense? 4570 02:05:56,750 --> 02:06:00,041 They've got to be doing like single 4571 02:06:00,041 --> 02:06:01,166 threaded and it's 4572 02:06:01,166 --> 02:06:02,541 their event loops really 4573 02:06:03,708 --> 02:06:05,250 Yeah, it's like you just sit there and 4574 02:06:05,250 --> 02:06:05,875 it's like it's like 4575 02:06:05,875 --> 02:06:07,208 dude do we it's like, okay 4576 02:06:07,208 --> 02:06:09,125 Well, let's crack open the codebook for a 4577 02:06:09,125 --> 02:06:10,083 minute boys. Let's see 4578 02:06:10,083 --> 02:06:11,875 Let's see how we designed this town 4579 02:06:11,875 --> 02:06:13,916 because at that point it's like you what 4580 02:06:13,916 --> 02:06:15,750 you've done is not bad optimization 4581 02:06:16,083 --> 02:06:18,833 You've done something that should belong 4582 02:06:18,833 --> 02:06:21,000 in an alternate universe of bad design 4583 02:06:21,041 --> 02:06:27,500 Right 4584 02:06:28,791 --> 02:06:30,750 Optimizing for Nvidia to 4585 02:06:30,750 --> 02:06:32,333 have a four trillion dollar 4586 02:06:32,833 --> 02:06:33,875 Valuation there's a 4587 02:06:33,875 --> 02:06:35,125 shame to you because dragons 4588 02:06:35,166 --> 02:06:37,625 I actually like the like gameplay like 4589 02:06:37,625 --> 02:06:38,791 the combat, you know 4590 02:06:38,791 --> 02:06:41,541 The game the moment of a gameplay and 4591 02:06:41,541 --> 02:06:43,666 dragons don't want one dark arisen is 4592 02:06:43,666 --> 02:06:44,416 actually really good 4593 02:06:44,416 --> 02:06:45,208 But I probably should have recommended 4594 02:06:45,208 --> 02:06:46,875 that their sale but it's too late now 4595 02:06:48,458 --> 02:06:49,458 It's a it's a really good 4596 02:06:49,458 --> 02:06:51,791 like 360 era open world game 4597 02:06:52,416 --> 02:06:54,458 Yeah, so it's a fine steam 4598 02:06:54,458 --> 02:06:55,541 deck game that I've been playing 4599 02:06:55,541 --> 02:06:57,500 I really like dragons dogman one and I 4600 02:06:57,500 --> 02:06:59,458 wish dragons dogma to ran 4601 02:06:59,458 --> 02:07:01,333 just as good on my steam deck as 4602 02:07:01,708 --> 02:07:03,833 Resident Evil 2 does but new 4603 02:07:04,375 --> 02:07:06,541 You know, it's funny they also have games 4604 02:07:06,541 --> 02:07:07,958 that run on cell phones. How is it that 4605 02:07:07,958 --> 02:07:08,916 they're optimizing for 4606 02:07:08,916 --> 02:07:10,250 fucking Apple Silicon? 4607 02:07:11,250 --> 02:07:14,416 Like the standard x86 shit that they've 4608 02:07:14,416 --> 02:07:16,791 been hitting man wake me up when they put 4609 02:07:16,791 --> 02:07:19,500 fucking Moss owner wilds on your iPhone 4610 02:07:21,500 --> 02:07:24,750 Solely for the joy of playing the worst 4611 02:07:26,041 --> 02:07:28,416 Experience that came in the worst way 4612 02:07:28,416 --> 02:07:30,666 possible. Yeah, it was like 4613 02:07:30,666 --> 02:07:32,375 with like 20 minute battery life 4614 02:07:33,666 --> 02:07:35,541 It's crazy when I saw like Ubisoft 4615 02:07:35,541 --> 02:07:36,916 announced like Assassin's 4616 02:07:36,916 --> 02:07:38,083 Creed for the fucking iPhone 4617 02:07:38,250 --> 02:07:40,625 I'm like who would Ubisoft here 4618 02:07:40,625 --> 02:07:42,958 optimization? This is definitely a buy 4619 02:07:42,958 --> 02:07:45,458 that I have to go for. Absolutely 4620 02:07:46,250 --> 02:07:47,916 Did mood a hard sees red 4621 02:07:47,916 --> 02:07:49,541 flags and you go straight at them 4622 02:07:49,541 --> 02:07:52,291 Really like anytime I see 4623 02:07:52,291 --> 02:07:54,041 the worst way to play a game 4624 02:07:54,041 --> 02:07:56,875 I get excited like it really is a joy in 4625 02:07:56,875 --> 02:07:58,833 my heart like there are times where 4626 02:07:58,833 --> 02:08:00,000 there's this game store near me 4627 02:08:00,000 --> 02:08:01,458 It's like this local game store 4628 02:08:01,458 --> 02:08:03,416 they buy all these games from Asia for 4629 02:08:03,416 --> 02:08:05,250 the switch and it's like 4630 02:08:05,250 --> 02:08:06,625 like I go in and I'm like 4631 02:08:06,666 --> 02:08:09,416 Oh, what is that? Like it's this ps5 game 4632 02:08:09,416 --> 02:08:10,875 that they back poured it to the switch 4633 02:08:10,875 --> 02:08:12,875 somehow. Is it all on cart? 4634 02:08:12,875 --> 02:08:14,625 Okay, I have to pick it up and try it cuz 4635 02:08:14,625 --> 02:08:17,000 it's just there's a joy. It's like 4636 02:08:17,458 --> 02:08:19,000 It's like, you know back in the day when 4637 02:08:19,000 --> 02:08:20,625 the GameCube and the ps2 had like 4638 02:08:20,625 --> 02:08:21,916 different versions of like 4639 02:08:21,916 --> 02:08:23,208 the games release cuz they 4640 02:08:23,208 --> 02:08:25,125 Were fundamentally different systems when 4641 02:08:25,125 --> 02:08:26,833 you played splinter cell chaos theory 4642 02:08:26,833 --> 02:08:27,708 back in the three six 4643 02:08:27,708 --> 02:08:29,166 or the Xbox the original 4644 02:08:29,166 --> 02:08:29,875 It's like whoa 4645 02:08:29,875 --> 02:08:32,041 This is a glorious such a good-looking 4646 02:08:32,041 --> 02:08:34,041 game and then you fucking go to the 4647 02:08:34,041 --> 02:08:36,208 GameCube and ps2 and it's like whoa 4648 02:08:36,250 --> 02:08:38,666 They really cut this game down 4649 02:08:38,666 --> 02:08:44,500 I literally have I literally have both of 4650 02:08:44,500 --> 02:08:46,750 the the first two Xbox versions of 4651 02:08:47,791 --> 02:08:49,208 I've been I've been 4652 02:08:49,208 --> 02:08:51,166 playing them on my Xbox 4653 02:08:51,166 --> 02:08:56,125 Yeah, well no I literally have 4654 02:08:57,125 --> 02:09:00,500 Like a stack of my original Xbox games 4655 02:09:00,500 --> 02:09:01,750 here. I've been ripping 4656 02:09:01,750 --> 02:09:03,083 them onto my retro nass 4657 02:09:03,458 --> 02:09:06,208 man, if there's any doubt that Gardner 4658 02:09:06,208 --> 02:09:08,208 secretly hates Xbox or 4659 02:09:08,541 --> 02:09:10,625 We've gotten so many comments about our 4660 02:09:10,625 --> 02:09:13,375 like anti Xbox bias is crazy like 4661 02:09:14,166 --> 02:09:15,541 But like it comes from a place of love. 4662 02:09:15,541 --> 02:09:17,291 Yeah, cuz although it has 4663 02:09:17,291 --> 02:09:19,208 look one of my favorite games 4664 02:09:19,208 --> 02:09:20,833 I have it right here. No, 4665 02:09:20,833 --> 02:09:22,750 man sky on the Nintendo switch 4666 02:09:22,750 --> 02:09:23,208 Okay 4667 02:09:23,375 --> 02:09:26,583 this is a game that used to run like dog 4668 02:09:26,583 --> 02:09:28,666 shit on the PlayStation 4 and 4669 02:09:29,166 --> 02:09:31,416 Somehow down the road after so much 4670 02:09:31,416 --> 02:09:32,791 bullying, you know, if anybody said that 4671 02:09:32,791 --> 02:09:33,875 bullying doesn't work 4672 02:09:33,875 --> 02:09:35,583 bullying. Hello games 4673 02:09:35,583 --> 02:09:40,166 10 years for them to make a fucking 4674 02:09:40,166 --> 02:09:43,083 version of this game run on the weakest 4675 02:09:43,083 --> 02:09:45,291 arm hardware at the time 4676 02:09:45,291 --> 02:09:47,458 I mean that that's just glories to me 4677 02:09:47,458 --> 02:09:49,125 That's always the most impressive stuff 4678 02:09:49,125 --> 02:09:51,125 like I don't care so much when you get 4679 02:09:51,125 --> 02:09:52,041 your game running on 4680 02:09:52,041 --> 02:09:53,666 like a 40 90 like a 59 4681 02:09:53,916 --> 02:09:56,166 Congrats, man, you you managed to make it 4682 02:09:56,166 --> 02:09:58,583 work on a GPU that costs more 4683 02:09:59,041 --> 02:10:01,208 Than anything you could imagine right 4684 02:10:01,208 --> 02:10:02,958 like just a super 4685 02:10:02,958 --> 02:10:04,000 expensive piece of hardware 4686 02:10:04,000 --> 02:10:06,375 But when you get it running on like an 4687 02:10:06,375 --> 02:10:08,833 Apple watch or something, right? That's 4688 02:10:08,833 --> 02:10:11,375 when I'm interested. That's what I'm down 4689 02:10:12,833 --> 02:10:14,833 Cyberpunks that way that's exactly 4690 02:10:14,833 --> 02:10:17,458 cyberpunk right? I like cyberpunk when it 4691 02:10:17,458 --> 02:10:19,416 released when it first released but 4692 02:10:19,958 --> 02:10:21,625 Now they're getting it to where it's 4693 02:10:21,625 --> 02:10:23,000 they're running it on, you know 4694 02:10:23,833 --> 02:10:26,416 I mean switch to is impressive. I I'm 4695 02:10:26,416 --> 02:10:27,833 really curious to see where's gonna go 4696 02:10:27,833 --> 02:10:29,000 with the the Apple Silicon 4697 02:10:30,041 --> 02:10:31,500 Yeah, I mean if they can get a running 4698 02:10:31,500 --> 02:10:34,166 like butter on that I am super duper 4699 02:10:34,166 --> 02:10:35,416 ready to I mean that 4700 02:10:35,416 --> 02:10:36,291 that's that's the one 4701 02:10:36,291 --> 02:10:37,666 Port that I thought was gonna come out 4702 02:10:37,666 --> 02:10:39,541 pretty soon actually, but it's in a 4703 02:10:39,541 --> 02:10:40,458 couple months. They 4704 02:10:40,458 --> 02:10:42,833 really at the end of Apple's uh 4705 02:10:43,000 --> 02:10:45,958 little conference they little footnote on 4706 02:10:45,958 --> 02:10:47,750 the last slide that is coming out in like 4707 02:10:47,750 --> 02:10:48,583 a couple more months so 4708 02:10:48,916 --> 02:10:51,375 Wait, you have to do we have to buy it 4709 02:10:51,375 --> 02:10:52,458 again? Or is it gonna be 4710 02:10:52,458 --> 02:10:54,041 like a steam version that'll be? 4711 02:10:54,375 --> 02:10:56,083 Mac port they say it's 4712 02:10:56,083 --> 02:10:57,833 gonna be on steam and 4713 02:10:57,916 --> 02:11:00,458 GOG and and also Apple Store, so I don't 4714 02:11:00,458 --> 02:11:01,416 think you're gonna have to buy it again 4715 02:11:02,000 --> 02:11:02,625 I think you're gonna be 4716 02:11:02,625 --> 02:11:04,083 able to play just like yep 4717 02:11:04,416 --> 02:11:05,666 That's the thing that I think sucks about 4718 02:11:05,666 --> 02:11:07,500 Mac gaming the most is like generally 4719 02:11:07,500 --> 02:11:09,041 when they release like a Mac port 4720 02:11:09,041 --> 02:11:11,833 It's never like also on steam or like 4721 02:11:11,833 --> 02:11:13,125 just because you own the game on Steam 4722 02:11:13,125 --> 02:11:14,791 You don't get access to that port like 4723 02:11:14,791 --> 02:11:16,208 some Mac games used to do that 4724 02:11:16,208 --> 02:11:18,875 But now it's like I saw Assassin's Creed 4725 02:11:18,875 --> 02:11:20,333 shadow had like a Mac version 4726 02:11:20,333 --> 02:11:22,250 I'm like dude as much as I'm 4727 02:11:22,250 --> 02:11:24,125 interested a it's a Ubisoft game 4728 02:11:24,125 --> 02:11:26,458 So I'm not a that excited to play it now 4729 02:11:26,458 --> 02:11:29,083 and be I doubt that that game is gonna 4730 02:11:29,083 --> 02:11:30,458 run that great on em 4731 02:11:30,458 --> 02:11:31,458 Silicon I saw like 4732 02:11:31,458 --> 02:11:33,166 Andrew sigh made a video on it 4733 02:11:33,791 --> 02:11:34,916 And it was like he was just like it's a 4734 02:11:34,916 --> 02:11:36,708 real bad port like it's really bad 4735 02:11:36,708 --> 02:11:39,166 And I'm like his his tolerance was for 4736 02:11:39,166 --> 02:11:42,208 shit gameplay is way higher than mine 4737 02:11:42,250 --> 02:11:43,500 And if he's saying 4738 02:11:43,500 --> 02:11:46,000 that's bad. It's gotta be bad 4739 02:11:47,208 --> 02:11:49,750 But imagine being able Spartan kick like 4740 02:11:49,750 --> 02:11:51,708 samurai's out like dude 4741 02:11:52,000 --> 02:11:53,916 There was there was this one clip we saw 4742 02:11:53,916 --> 02:11:56,375 it was it was like I don't know why dude 4743 02:11:56,375 --> 02:11:58,500 It was like Yasuke. I think it was name 4744 02:11:58,500 --> 02:12:01,125 was it was like oh, yeah, like these two 4745 02:12:01,125 --> 02:12:02,166 walls. It was awesome 4746 02:12:03,166 --> 02:12:04,875 Yeah, I saw that like that 4747 02:12:04,875 --> 02:12:06,750 It's funny because the controversy around 4748 02:12:06,750 --> 02:12:08,833 that game like and I always hate jumping 4749 02:12:08,833 --> 02:12:09,541 into like the whole 4750 02:12:09,541 --> 02:12:10,750 culture war side of stuff 4751 02:12:10,791 --> 02:12:13,041 Cuz it's so irrelevant to like the 4752 02:12:13,041 --> 02:12:14,750 gameplay that we talked 4753 02:12:14,750 --> 02:12:16,541 about when I saw like Yasuke 4754 02:12:16,541 --> 02:12:18,291 Just like the seven foot tall like 4755 02:12:18,291 --> 02:12:20,750 fucking black samurai dude walking inside 4756 02:12:20,750 --> 02:12:22,458 and kicking dudes off of cliffs 4757 02:12:22,458 --> 02:12:24,791 I'm like, I don't even care how late it's 4758 02:12:24,791 --> 02:12:25,833 an Assassin's Creed game. 4759 02:12:25,833 --> 02:12:27,083 Okay, it's already outlandish 4760 02:12:27,125 --> 02:12:29,125 It's been outlandish since Assassin's 4761 02:12:29,125 --> 02:12:31,833 Creed goddamn war. I'm playing this just 4762 02:12:31,833 --> 02:12:33,250 for that like goofy shit 4763 02:12:33,291 --> 02:12:36,875 Yeah 4764 02:12:39,000 --> 02:12:40,875 It's definitely a sale game 4765 02:12:40,875 --> 02:12:42,583 It's definitely a sale game because you 4766 02:12:42,583 --> 02:12:44,458 know that without the DLC that game story 4767 02:12:44,458 --> 02:12:46,958 just like ends on the dumbest cliffhanger 4768 02:12:48,541 --> 02:12:49,541 Yeah, I haven't played 4769 02:12:49,541 --> 02:12:51,375 it so no spoiler-renos 4770 02:12:52,083 --> 02:12:55,000 It's got a lot of DRF. So but yeah 4771 02:12:55,000 --> 02:12:58,750 Ubisoft DRM isn't really it for me. Yeah. 4772 02:12:58,750 --> 02:13:00,041 Well, there is that one 4773 02:13:01,000 --> 02:13:02,458 Sega Genesis game that 4774 02:13:02,458 --> 02:13:04,875 has like homebrew DRM in it 4775 02:13:05,583 --> 02:13:06,625 What's it called? 4776 02:13:07,000 --> 02:13:09,333 Papeer on papprium papprium? 4777 02:13:10,875 --> 02:13:12,833 So it's a beat em up and 4778 02:13:12,833 --> 02:13:15,375 so there's this developer of 4779 02:13:16,666 --> 02:13:19,291 Making essentially just Sega Genesis 4780 02:13:19,291 --> 02:13:21,333 games like brand new Sega Genesis games. 4781 02:13:21,333 --> 02:13:23,083 It's a community of like people 4782 02:13:23,625 --> 02:13:24,208 It's a company that's 4783 02:13:24,208 --> 02:13:25,000 making like homebrew games 4784 02:13:26,166 --> 02:13:30,250 So they made a Sega Genesis game with DRM 4785 02:13:30,250 --> 02:13:35,541 Man there's got to be a 4786 02:13:35,541 --> 02:13:40,333 special place in hell for you 4787 02:13:44,541 --> 02:13:49,000 It came out in like came out in 2020 and 4788 02:13:49,000 --> 02:13:50,250 there's DRM and it's crazy 4789 02:13:50,750 --> 02:13:53,750 That's it's a is it like a 2020 like 4790 02:13:53,750 --> 02:13:55,750 steam game they ended up porting or is it 4791 02:13:55,750 --> 02:13:57,958 just like fully on the mega drive 4792 02:13:58,083 --> 02:14:00,125 No, it's no it's fully for the mega 4793 02:14:00,125 --> 02:14:02,458 drive. I mean they they made a game prior 4794 02:14:02,458 --> 02:14:03,458 they released out in steam 4795 02:14:03,458 --> 02:14:04,708 I think that's called pure solar 4796 02:14:05,291 --> 02:14:07,416 But this is not on Steam 4797 02:14:08,333 --> 02:14:10,125 yet, and 4798 02:14:10,125 --> 02:14:11,583 apparently some backers have even 4799 02:14:11,583 --> 02:14:12,500 received their copies 4800 02:14:12,500 --> 02:14:14,500 like physical copies and 4801 02:14:14,500 --> 02:14:17,000 Some physical copies don't run on certain 4802 02:14:17,000 --> 02:14:18,333 Sega Genesis revisions. 4803 02:14:18,333 --> 02:14:19,750 There's been like a bunch of those 4804 02:14:20,708 --> 02:14:23,541 And it's sometimes it doesn't and 4805 02:14:23,541 --> 02:14:25,375 sometimes it requires a 32x 4806 02:14:25,375 --> 02:14:28,291 despite not being a 32x game 4807 02:14:29,666 --> 02:14:31,250 So it has like copy 4808 02:14:31,250 --> 02:14:33,250 production hardware in the cartridge 4809 02:14:34,166 --> 02:14:37,541 Yes, wow. I'm not I haven't read too much 4810 02:14:37,541 --> 02:14:38,708 into it. But all I know 4811 02:14:38,708 --> 02:14:40,041 is that that's basically it 4812 02:14:40,041 --> 02:14:40,500 Yes 4813 02:14:40,666 --> 02:14:43,416 And do they just spend more money to like 4814 02:14:43,416 --> 02:14:45,666 protect their copyright then the game was 4815 02:14:45,666 --> 02:14:47,541 ever really gonna sell like it's a 4816 02:14:47,958 --> 02:14:50,458 fucking mega drive game man 4817 02:14:52,500 --> 02:14:52,666 But 4818 02:14:53,791 --> 02:14:56,666 Thanks to the magic of emulation. You can 4819 02:14:56,666 --> 02:14:58,416 now emulate it with some glitches 4820 02:14:58,500 --> 02:14:59,958 It's not perfect yet, but 4821 02:14:59,958 --> 02:15:01,208 it'll get there eventually 4822 02:15:03,041 --> 02:15:04,708 Yeah, cuz I was about to say I'm like 4823 02:15:04,708 --> 02:15:07,291 isn't most of the emulation so mature for 4824 02:15:07,291 --> 02:15:08,166 Sega that like you 4825 02:15:08,166 --> 02:15:09,500 could just rip this disk and 4826 02:15:09,958 --> 02:15:11,791 Probably patch whatever nonsense. It's 4827 02:15:11,791 --> 02:15:13,625 kind of like DS emulation, right? Like 4828 02:15:13,625 --> 02:15:14,916 remember the days where DS 4829 02:15:15,833 --> 02:15:17,125 ROMs had to have like 4830 02:15:17,125 --> 02:15:18,666 crazy anti piracy methods 4831 02:15:18,666 --> 02:15:19,708 But like they were 4832 02:15:19,708 --> 02:15:21,000 always patched out in a day 4833 02:15:21,000 --> 02:15:22,375 You could always patch them out through 4834 02:15:22,375 --> 02:15:24,000 like action replay or like 4835 02:15:24,000 --> 02:15:25,500 game shark or whatever, right? 4836 02:15:25,500 --> 02:15:27,000 Just so it would be like a memory fix 4837 02:15:27,000 --> 02:15:29,583 most of the time. So it's like I don't 4838 02:15:29,583 --> 02:15:30,583 know what they were expecting 4839 02:15:31,500 --> 02:15:33,041 Well, the problem is if you 4840 02:15:33,041 --> 02:15:34,875 have if you have an emulated 4841 02:15:35,291 --> 02:15:38,041 If you have like a piece of hardware that 4842 02:15:38,041 --> 02:15:41,208 isn't emulated and the game like requires 4843 02:15:41,958 --> 02:15:44,208 That chip to do something and the 4844 02:15:44,208 --> 02:15:47,500 emulator doesn't function with that chip 4845 02:15:47,750 --> 02:15:48,875 Then the game is not 4846 02:15:48,875 --> 02:15:49,708 gonna run an emulator 4847 02:15:49,791 --> 02:15:52,000 So I think that's what's going on here, 4848 02:15:52,000 --> 02:15:54,125 right like that. They've started to 4849 02:15:54,125 --> 02:15:55,916 emulate the actual the 4850 02:15:55,916 --> 02:15:57,583 hardware that's in the cartridge 4851 02:15:58,750 --> 02:15:59,791 Yeah, it is super 4852 02:15:59,791 --> 02:16:01,291 interesting though because like 4853 02:16:02,208 --> 02:16:04,375 Yeah, it does have it does have add-on 4854 02:16:04,375 --> 02:16:05,583 like hardware that would 4855 02:16:05,583 --> 02:16:07,083 make the game like, you know 4856 02:16:07,083 --> 02:16:07,750 Like kind of what's super 4857 02:16:07,750 --> 02:16:09,000 Nintendo did as well? Oh 4858 02:16:09,750 --> 02:16:12,041 So it's like it's like the what is it the 4859 02:16:12,041 --> 02:16:14,583 super effect stuff? Yeah, yeah, yeah like 4860 02:16:14,583 --> 02:16:15,083 sort of I'm not 4861 02:16:15,083 --> 02:16:16,041 entirely sure cuz I haven't 4862 02:16:16,041 --> 02:16:18,750 Played this game yet. But what I do know 4863 02:16:18,750 --> 02:16:20,500 is that in addition that that they do 4864 02:16:20,500 --> 02:16:22,208 have like it's causing issues 4865 02:16:22,208 --> 02:16:23,708 with actual Genesis hardware 4866 02:16:24,041 --> 02:16:26,291 So like that has to be some sort of copy 4867 02:16:26,291 --> 02:16:30,083 protection issue. Oh 4868 02:16:30,708 --> 02:16:32,541 It seems like it seems like they might 4869 02:16:32,541 --> 02:16:34,083 have tested it on like their hardware 4870 02:16:34,083 --> 02:16:36,291 But yeah with the revision might be the 4871 02:16:36,291 --> 02:16:37,375 way that it reads a cartridge 4872 02:16:37,375 --> 02:16:39,000 differently that causes their 4873 02:16:39,583 --> 02:16:41,708 That the hardware component they have on 4874 02:16:41,708 --> 02:16:44,125 the cartridge to not function or like not 4875 02:16:44,125 --> 02:16:45,208 even be able to like 4876 02:16:45,208 --> 02:16:46,166 picked up or something 4877 02:16:46,166 --> 02:16:49,083 I would imagine I'm the game looks like 4878 02:16:49,083 --> 02:16:51,041 it's up my alley to be honest, but like 4879 02:16:51,041 --> 02:16:52,416 yeah, the game looks nice 4880 02:16:52,416 --> 02:16:53,250 It's just a your 4881 02:16:53,250 --> 02:16:54,708 standard arcade beat them up 4882 02:16:55,958 --> 02:16:56,791 Yeah, I mean 4883 02:16:57,500 --> 02:16:59,250 This one of the links in 4884 02:16:59,250 --> 02:17:00,625 here says that the chip 4885 02:17:00,625 --> 02:17:02,333 I don't know if it's saying that the chip 4886 02:17:02,333 --> 02:17:05,750 requires is required to stream mp3 files. 4887 02:17:05,750 --> 02:17:07,625 That's what it says in this 4888 02:17:07,666 --> 02:17:12,000 Reddit post here 4889 02:17:13,500 --> 02:17:15,583 Which I don't know if that's like that. 4890 02:17:15,583 --> 02:17:16,625 The emulator has to 4891 02:17:16,625 --> 02:17:19,000 stream the mp3 files or if 4892 02:17:19,666 --> 02:17:21,333 The chip is providing 4893 02:17:21,333 --> 02:17:23,416 mp3 playback on the Genesis 4894 02:17:23,791 --> 02:17:26,500 Which wouldn't be impossible like if you 4895 02:17:26,500 --> 02:17:29,041 had a dedicated decoder chip on the thing 4896 02:17:29,666 --> 02:17:32,250 Oh to give the functionality of mp3s 4897 02:17:32,250 --> 02:17:33,541 because that doesn't even seem like a 4898 02:17:33,541 --> 02:17:35,041 thing that the Genesis would have 4899 02:17:35,416 --> 02:17:38,375 Yeah, no, I mean the Genesis would is way 4900 02:17:38,375 --> 02:17:39,750 underpowered but if you have like a 4901 02:17:39,750 --> 02:17:40,791 special chip on there 4902 02:17:40,791 --> 02:17:42,958 I mean you could put like a risk five 4903 02:17:42,958 --> 02:17:45,291 processor on a on a board and plug it 4904 02:17:45,291 --> 02:17:46,500 into your thing if you've got the 4905 02:17:46,500 --> 02:17:49,000 Right code for it, you know, they've made 4906 02:17:49,000 --> 02:17:50,666 a Super Nintendo games with 4907 02:17:50,666 --> 02:17:52,750 what they call the MSU one 4908 02:17:52,750 --> 02:17:54,791 I think it was that gives you access to 4909 02:17:54,791 --> 02:17:56,875 like full FMV videos and like 4910 02:17:56,875 --> 02:17:58,958 CD quality are what CD color 4911 02:17:59,250 --> 02:18:01,416 There's a one cool project. I don't know 4912 02:18:01,416 --> 02:18:02,375 if you guys ever saw it for 4913 02:18:02,916 --> 02:18:04,666 Super Nintendo, but remember when the guy 4914 02:18:04,666 --> 02:18:06,375 put ray tracing into 4915 02:18:06,375 --> 02:18:07,500 the actual Super Nintendo 4916 02:18:08,500 --> 02:18:10,916 Racing on a Super Nintendo. Yeah. Yeah 4917 02:18:10,916 --> 02:18:12,666 Look at there's like actual ray tracing 4918 02:18:12,666 --> 02:18:15,083 on like Super Nintendo like some guy made 4919 02:18:15,083 --> 02:18:17,333 a hardware like a cartridge that allowed 4920 02:18:17,333 --> 02:18:18,291 Super Nintendo to do 4921 02:18:18,291 --> 02:18:20,750 Like actual hardware based ray tracing, 4922 02:18:20,750 --> 02:18:22,541 but it was surely a super duper 4923 02:18:22,541 --> 02:18:24,041 expensive, but surely 4924 02:18:24,041 --> 02:18:25,208 it runs like crap, right? 4925 02:18:25,208 --> 02:18:26,750 I mean, it's right. No, no, it runs 4926 02:18:26,750 --> 02:18:29,250 proper real-time here. I should throw it 4927 02:18:29,250 --> 02:18:31,333 into like the Riverside chat for you guys 4928 02:18:32,833 --> 02:18:35,250 Is this it? Oh 4929 02:18:35,250 --> 02:18:37,625 Yeah, super RT. Yeah. Oh wait, I have 4930 02:18:37,625 --> 02:18:39,000 seen this I've seen this 4931 02:18:39,250 --> 02:18:42,000 There was another guy who like did Super 4932 02:18:42,000 --> 02:18:44,000 Nintendo emulation on the NES 4933 02:18:44,500 --> 02:18:45,708 Did you see that? 4934 02:18:46,541 --> 02:18:47,541 What no? 4935 02:18:48,541 --> 02:18:51,375 Wait, no, how's that? What so is that 4936 02:18:51,375 --> 02:18:53,583 possible? I'll pull up the video super 4937 02:18:53,583 --> 02:18:55,833 that's forward compatibility, too 4938 02:18:55,875 --> 02:18:58,250 I 4939 02:18:59,375 --> 02:19:01,458 Gotta see that that's sick 4940 02:19:01,875 --> 02:19:04,333 That would have been cool like maybe 30 4941 02:19:04,333 --> 02:19:06,416 years ago when the Super Nintendo when 4942 02:19:06,416 --> 02:19:07,458 the Super Nintendo was new 4943 02:19:08,291 --> 02:19:09,791 And people didn't want to replace their 4944 02:19:09,791 --> 02:19:11,625 NES's. Oh, I don't know if I 4945 02:19:11,625 --> 02:19:12,666 know that's cool. That's cool 4946 02:19:12,666 --> 02:19:14,250 Now I want to get our super I want to get 4947 02:19:14,250 --> 02:19:15,375 a Nintendo just to run 4948 02:19:15,375 --> 02:19:16,583 the Super Nintendo on there 4949 02:19:16,958 --> 02:19:20,041 I I can't find the video but like the guy 4950 02:19:20,041 --> 02:19:21,291 he basically put a raspberry 4951 02:19:21,291 --> 02:19:23,000 He cheated essentially, but he put a 4952 02:19:23,000 --> 02:19:25,541 raspberry pie on on a board though 4953 02:19:25,541 --> 02:19:27,500 Plugged into the NES and 4954 02:19:27,500 --> 02:19:29,416 then it was streaming pie 4955 02:19:29,416 --> 02:19:30,750 But what it was doing was it 4956 02:19:30,750 --> 02:19:33,041 was like it was in real time 4957 02:19:33,333 --> 02:19:36,208 emulating the Super Nintendo and then 4958 02:19:36,583 --> 02:19:39,458 Taking the video output turning that into 4959 02:19:39,458 --> 02:19:42,375 tie into tile sets that the NES could 4960 02:19:42,375 --> 02:19:43,458 then display because 4961 02:19:43,458 --> 02:19:44,583 it can't do real-time 4962 02:19:45,250 --> 02:19:47,583 video, but it was pretty neat like the 4963 02:19:47,583 --> 02:19:48,458 fact that they were like 4964 02:19:48,458 --> 02:19:50,208 rendering that in real time and 4965 02:19:50,875 --> 02:19:52,541 And then converting it to the tile set 4966 02:19:52,541 --> 02:19:53,708 format for this. That's 4967 02:19:53,708 --> 02:19:55,000 that's pretty sick. Yeah 4968 02:19:56,083 --> 02:19:57,000 That is that does sound 4969 02:19:57,000 --> 02:19:58,583 pretty sick. I'm curious though 4970 02:19:59,625 --> 02:20:01,541 How would you play a Super Nintendo game 4971 02:20:01,541 --> 02:20:03,416 on an NES? I mean, there's 4972 02:20:03,416 --> 02:20:04,833 six buttons on a Super Nintendo 4973 02:20:04,833 --> 02:20:07,000 There's like two buttons on an NES. Yeah 4974 02:20:08,166 --> 02:20:10,416 Yeah, cuz Nintendo didn't have the L. 4975 02:20:10,708 --> 02:20:13,333 Yeah, I guess maybe like if you had like 4976 02:20:13,333 --> 02:20:14,250 combinations or 4977 02:20:14,250 --> 02:20:16,583 something here it is sucker pinch 4978 02:20:18,833 --> 02:20:21,208 He's reversed maybe he wasn't doing Super 4979 02:20:21,208 --> 02:20:22,708 Nintendo I might have get 4980 02:20:22,708 --> 02:20:23,875 that a little bit wrong but 4981 02:20:25,083 --> 02:20:26,833 He's reverse emulating the 4982 02:20:26,833 --> 02:20:29,375 NES to give it superpowers 4983 02:20:29,916 --> 02:20:31,791 Reverse emulating. What does that what 4984 02:20:31,791 --> 02:20:35,666 does that mean? So I I 4985 02:20:35,666 --> 02:20:37,041 Must have remembered this kind of wrong, 4986 02:20:37,041 --> 02:20:38,791 but but I said all these graphical 4987 02:20:38,791 --> 02:20:40,416 glitches. He's like emulating 4988 02:20:42,333 --> 02:20:45,416 Stuff and then generating the tile set 4989 02:20:45,416 --> 02:20:46,916 and outputting it on the NES 4990 02:20:47,541 --> 02:20:49,625 Yeah, cuz you just went 3d and one of the 4991 02:20:49,625 --> 02:20:51,416 stages for Zelda. Yeah 4992 02:20:51,458 --> 02:20:54,583 Yeah, that actually looked really cool 4993 02:20:55,541 --> 02:20:56,208 You know what? There's some minds you 4994 02:20:56,208 --> 02:20:58,000 have it. There was this there was this 4995 02:20:58,000 --> 02:20:59,125 video by talking on 4996 02:20:59,125 --> 02:21:00,250 who's another content creator 4997 02:21:00,250 --> 02:21:03,583 yeah, and he was running Linux and 4998 02:21:03,583 --> 02:21:04,708 He was running. I think 4999 02:21:04,708 --> 02:21:07,666 it was you zoo on Linux on 5000 02:21:07,666 --> 02:21:11,166 The switch and then it ran Pokemon better 5001 02:21:11,166 --> 02:21:12,500 than the actual switch hardware 5002 02:21:13,625 --> 02:21:14,125 somehow 5003 02:21:15,666 --> 02:21:19,125 Wait, wait, so he he put Android onto the 5004 02:21:19,125 --> 02:21:20,500 switch through homebrew 5005 02:21:20,958 --> 02:21:22,875 Well, it was a little Linux 5006 02:21:22,875 --> 02:21:24,583 not Android, but yeah, okay 5007 02:21:25,375 --> 02:21:27,333 But yeah, he ran you he ran 5008 02:21:27,833 --> 02:21:30,250 Pokemon through you even be emulating 5009 02:21:30,250 --> 02:21:31,500 though considering it's just 5010 02:21:31,500 --> 02:21:33,250 like how would this oh dude 5011 02:21:33,250 --> 02:21:35,166 It's just like you have all the hardware 5012 02:21:35,166 --> 02:21:37,041 present buddy. How can you end you like 5013 02:21:37,041 --> 02:21:38,250 the hardware while you're 5014 02:21:38,250 --> 02:21:39,250 running it on the hardware? 5015 02:21:39,958 --> 02:21:42,166 I want to see that's fucking sick 5016 02:21:43,625 --> 02:21:45,166 So let me let me find a 5017 02:21:45,166 --> 02:21:47,000 Super Nintendo running on it 5018 02:21:48,041 --> 02:21:52,541 See that's so in right and I imagine like 5019 02:21:52,541 --> 02:21:54,291 all the visual glitches are just like 5020 02:21:54,958 --> 02:21:56,541 The tiles have format not 100% 5021 02:21:56,875 --> 02:21:57,791 appropriating to the 5022 02:21:57,791 --> 02:22:03,291 video. Yeah being translated. Oh 5023 02:22:03,291 --> 02:22:05,458 My god, you know wild 5024 02:22:07,166 --> 02:22:08,708 That's just like that's 5025 02:22:10,458 --> 02:22:12,000 That is I 5026 02:22:13,500 --> 02:22:15,500 Mean like it plays it play it obviously 5027 02:22:15,500 --> 02:22:17,291 plays well cuz a raspberry pie is like 5028 02:22:17,291 --> 02:22:18,166 you shouldn't have an issue 5029 02:22:18,166 --> 02:22:19,000 I'm glitting super 5030 02:22:19,000 --> 02:22:20,916 Nintendo, but damn. Yeah 5031 02:22:21,833 --> 02:22:23,458 The visual the visual glitches are kind 5032 02:22:23,458 --> 02:22:26,000 of like a vibe. I know it. Yeah, I would 5033 02:22:26,000 --> 02:22:27,458 actually fuck with this 5034 02:22:27,916 --> 02:22:29,166 I wonder how much this board probably 5035 02:22:29,166 --> 02:22:30,750 cost right like well, he's 5036 02:22:30,750 --> 02:22:32,916 probably not selling it but I 5037 02:22:32,916 --> 02:22:34,375 Found the video. It's a it's 5038 02:22:34,375 --> 02:22:35,916 technically a mix switch video 5039 02:22:37,041 --> 02:22:37,750 but 5040 02:22:38,791 --> 02:22:40,333 It shows him playing. 5041 02:22:40,333 --> 02:22:41,291 I think what's Pokemon 5042 02:22:42,958 --> 02:22:46,000 From his cart on you zoo on the switch 5043 02:22:47,541 --> 02:22:50,041 Yeah, where the mix switch can you can 5044 02:22:50,041 --> 02:22:53,083 still run that on the switch right? I 5045 02:22:53,083 --> 02:22:54,541 Think technically you can with an update 5046 02:22:54,541 --> 02:22:55,750 but you'll get instantly banned 5047 02:22:55,875 --> 02:22:57,166 So you can you can you can 5048 02:22:57,166 --> 02:22:58,416 run you can run a backup? 5049 02:22:58,541 --> 02:22:59,833 So if your switch one stuff 5050 02:22:59,833 --> 02:23:02,958 on the on the switch I think so 5051 02:23:03,250 --> 02:23:05,000 Okay. Well, that's good to know 5052 02:23:05,541 --> 02:23:07,708 Yeah, that's good. All 5053 02:23:07,708 --> 02:23:10,416 right. Well on that note 5054 02:23:10,916 --> 02:23:12,458 We've gone off the rails 5055 02:23:14,208 --> 02:23:16,333 We're looking at Ray-tray Super Nintendo 5056 02:23:16,458 --> 02:23:19,000 Yeah, all the best episodes go off the 5057 02:23:19,000 --> 02:23:21,500 rails. Absolutely. I think 5058 02:23:21,500 --> 02:23:23,041 this is our best episode so far 5059 02:23:23,041 --> 02:23:24,458 Thank you mood or her for being here. 5060 02:23:24,458 --> 02:23:26,500 Yeah. Thank you guys. It 5061 02:23:26,500 --> 02:23:27,416 was great to be on here 5062 02:23:27,500 --> 02:23:29,291 Yeah, it was great to finally meet you 5063 02:23:29,458 --> 02:23:31,500 we've been kind of like interacting in 5064 02:23:31,500 --> 02:23:33,000 passing for a couple years 5065 02:23:33,750 --> 02:23:35,458 Yeah, no, it's it's it's 5066 02:23:35,458 --> 02:23:36,000 good to just be on here 5067 02:23:36,041 --> 02:23:37,333 Like I love talking tech and I love 5068 02:23:37,333 --> 02:23:38,333 talking all the nerdy stuff 5069 02:23:38,333 --> 02:23:39,958 with you guys and you know 5070 02:23:39,958 --> 02:23:41,583 Anytime we get to talk Linux and shop, 5071 02:23:41,583 --> 02:23:42,708 it's always a it's 5072 02:23:42,708 --> 02:23:43,666 always it's always good 5073 02:23:44,500 --> 02:23:44,916 absolutely 5074 02:23:46,125 --> 02:23:48,208 With that said thank you to everybody for 5075 02:23:48,208 --> 02:23:49,708 watching if you haven't already get 5076 02:23:49,708 --> 02:23:50,708 subscribed on YouTube 5077 02:23:51,208 --> 02:23:52,916 We're trying to hit a thousand 5078 02:23:52,916 --> 02:23:54,625 subscribers on the on the dedicated 5079 02:23:54,625 --> 02:23:57,208 episode channel for the podcast here 5080 02:23:57,500 --> 02:23:59,291 So I think we can do 5081 02:23:59,291 --> 02:24:00,333 it with your guys's help 5082 02:24:00,375 --> 02:24:04,708 Um, excellent, I think I think that's it. 5083 02:24:05,000 --> 02:24:07,333 Goodbye everybody. Take care guys. Bye