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[MUSIC]
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Welcome to the Off the Console podcast,
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the hottest podcast that's all about
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gaming and tech news and anything nerdy.
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This week, we've got
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some big news to cover.
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We've got Nvidia becoming the first,
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what is it, $4 trillion
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company, is that right?
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Yes.
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We've got an update for the
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Stop Killing Games movement
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and a whole bunch more.
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And my name is Gardiner.
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I'm joined by my
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co-host, James, and Hitec.
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And we're joined by our special guest,
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Muda from Somewhere Near Gamers.
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How's it going, Muda?
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Hey, everybody.
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How's it going, guys?
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It's good to be on here.
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I've followed Gardiner here for a bit.
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And I'm meeting two new
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guys here as well, too.
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So it's a fun day today.
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And I like the actual
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topics you guys had,
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because I've been talking about Stop
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Killing Games a fair bit.
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But this Nvidia stuff,
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man, $4 trillion, dude.
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I know.
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God, I hate Nvidia.
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Easy.
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I've been following your
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channel, Muda, as well.
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And I was shocked the first time you left
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a comment on my video.
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And I was like, wow, this
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guy actually knows who I am.
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So that's pretty neat.
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Dude, I used to have like your--
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you had like this
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Linux teach series where--
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when I was like setting
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up my art for a while,
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I used to just be in
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the terminal all day.
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You know what I mean?
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I used to set up my auto
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mounts through the F-staff folder
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until I found one of your
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videos where you're auto
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mounting with a GUI.
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And I was like, oh my
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god, it's that simple.
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You tell me I don't
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have to go through the--
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dude, I have like-- you
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know that Best Buy meme
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where the guy's like, oh my god.
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That was literally me.
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I'm like, I cannot
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believe it was that easy.
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Holy-- my wife was in the room.
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She was like, what are you doing?
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I'm like, honey, I just found out
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how to make my life so much more easy.
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Just how the Linux got me.
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Yeah, I was like, oh
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my god, it's that easy.
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What the heck, dude?
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Because at that point, I was like, man,
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you know what I miss about Windows?
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The goddamn user interface
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sometimes, it makes it so easy.
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And then here it was.
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I was like, yes.
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There's a lot-- I
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should go back to doing that
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because there's a lot of things that
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people don't realize
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you can do like with a GUI that people
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think, oh, on Linux,
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you have to do it with a terminal.
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So I should probably--
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Yeah, like fucking flat pack permissions.
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Everyone-- dude, I've always loved--
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anytime I cover a video regarding Linux,
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I'm like, let me show you
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the easiest way possible.
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I have to show it the
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laziest way possible.
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Because you've got to
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remember, it's like,
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there's somebody in
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the comments who's like,
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why are you showing it the lazy way?
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You know, it's just
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like one terminal command.
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I'm like, all right,
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there, Morpheus from The Matrix.
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I get it.
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You know how to manipulate your system.
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I'm just talking to the guy that's
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scared to death
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loading up the terminal, OK?
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Because it is scary
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to somebody new, right?
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It's like, well, what is
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this 1990s MS DOS prompt
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that I've been given?
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Yeah.
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It all sorts of events.
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A lot of comments of
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people just begging for help.
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Yeah.
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Two.
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Yeah.
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Or if you're doing
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like a Steam Deck video,
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people are going to be like, I don't
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want to type all that
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stuff in with the track pads.
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Right.
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Well, to your point, high tech, flat seal
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is the answer to managing
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permissions on the flat packs
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with a GUI.
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I don't know if you've heard of that.
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Yeah.
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Yeah.
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Yeah.
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I know of that.
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But I think they
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implemented it recently in KDE
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in an update to KDE Plasma.
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You can go into settings and
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change it directly in Plasma
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itself without flat seal.
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Yeah.
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It's baffling to me that
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GNOME hasn't done that.
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Maybe they have, but I haven't seen it.
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I think Bazaar now does it too, actually.
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Like managing permissions.
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Yeah.
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Which is like the new--
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it's like the replacement
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for Discover Store for Bazite.
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I don't know if they've done that yet,
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but I think it might be on the roadmap.
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Anyway, we like to start the show
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with talking about what
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we've done over the week,
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whether it's the games we've
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played or any cool projects
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we've been working on.
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And, Muda, you're the guest.
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So what have you been playing this week?
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I have been trying to platinum
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that "Dead Straining 2" game.
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So I've just been so into it.
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Like I remember when
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the first game came out,
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I was just fully in.
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I probably didn't
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leave my house for a week.
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I had to finish this game.
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Same thing with the second title.
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Absolutely trying to chomp through it.
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It is the best
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package delivery game ever.
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Would you say it's game of the year?
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Honestly, if that new ghost of that
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Tsushima game or whatever
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doesn't hit as hard, probably
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would be my game of the year.
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No, actually, game of the
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year might be System Shock 2.
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I just played that in a sitting.
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I bought the remastered version.
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And I was like, I'm going
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to play this for an hour.
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And then the sun came up.
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And I'm like, well,
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I'm already at the end.
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Might as well.
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Dude, on the topic of
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"Ghost of Yote," I think it was,
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someone was complaining
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about how it looks like it's
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kind of the same.
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I mean, it's a sequel after all.
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But then they also
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mentioned how they want to expand
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Jin Sakai's story.
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I'm pretty sure he-- spoiler alert--
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he dies in the first game, doesn't he?
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I don't think he dies in the first game.
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But the game takes place
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hundreds of years later.
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So technically, yeah, he should be dead.
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I don't think he should be alive.
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That's awesome.
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Not with that attitude.
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No.
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What was the life
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expectancy back in "Edo Japan,"
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like what, 40 years, 50 years?
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Well, you know what they say, man.
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Well, you know what they say, man.
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Japanese people have
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long life expectancies.
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Yeah, but I mean, when you're a samurai
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fighting with swords
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and shit, you're probably going to cut
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that down a little bit.
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Pun intended.
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That's just a skill.
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I think that's just a skill issue.
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He almost dies like
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four times in that game.
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That was such a good game.
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I remember when that dropped on the PS4,
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the one thing that blew my mind was like,
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how did they make the load time so fast?
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I remember fast traveling in it, and I'm
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like, oh, two seconds.
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Wow.
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How did they achieve SSD loading back
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on these mechanical drives?
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I don't think I played that on the PS4.
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Yeah, so funny story.
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Yeah, so funny story.
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The actual island of Tsushima
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named the entirety of Sucker
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Punch Games ambassadors to the island.
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Oh, that's pretty cool.
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Nice.
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Hi, Tech.
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What have you been playing this week?
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That's a good question.
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I've been playing--
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it's a game called Dungeons and
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Degenerate Gamblers.
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It's like Bellott-- all
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right, so it's not like Bellottro
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with gam--
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but it's like Blackjack.
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But you essentially build your own deck,
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and you get cards like--
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you get 21 of hearts and stuff like that,
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but you can also get Pokemon cards,
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quote unquote Pokemon cards.
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And it's like a duel to the--
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it's like a duel to the deck.
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You have to essentially
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reduce your enemy's HP,
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and it's calculated by
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the difference in values
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of Blackjack, of the
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cards you draw and stuff.
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And coincidentally, I did
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go to a casino yesterday,
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and I played some actual Blackjack,
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and I made like 90 bucks.
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OK, I was going to ask
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if you stole the house.
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We have a running joke
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that he is incredibly lucky
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and manages to count
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cards and stuff as well.
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Wait, at the casino?
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Bro, I wish I had you in Vegas, man.
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I really do.
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Dude, you hit me up next time, man.
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You know, my older brother went to Vegas
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to watch the
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Mayweather versus Floyd fight,
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and he said it was a waste of money.
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00:07:41,083 --> 00:07:43,083
But he went to Vegas, so it was worth it.
284
00:07:43,666 --> 00:07:45,333
No, I was at the win.
285
00:07:45,708 --> 00:07:46,833
I went there with the
286
00:07:46,833 --> 00:07:47,958
wife for the first time,
287
00:07:47,958 --> 00:07:48,708
and it was just like--
288
00:07:48,708 --> 00:07:50,375
I cannot believe every casino in Vegas
289
00:07:50,375 --> 00:07:51,916
has just opened 24-7.
290
00:07:52,375 --> 00:07:53,541
They're just ready to have
291
00:07:53,541 --> 00:07:55,000
you siphon your cash out.
292
00:07:55,625 --> 00:07:56,083
So it was like the
293
00:07:56,083 --> 00:07:56,791
first time where I'm like,
294
00:07:56,791 --> 00:07:58,166
I'm going to play some Blackjack on it.
295
00:07:58,166 --> 00:08:00,750
I think I lasted, I want to
296
00:08:00,750 --> 00:08:03,291
say, maximum six, seven minutes
297
00:08:03,500 --> 00:08:04,458
before I was like, well,
298
00:08:04,458 --> 00:08:05,416
the money I just put down
299
00:08:05,416 --> 00:08:06,791
is completely gone.
300
00:08:07,125 --> 00:08:07,708
Like, there's just--
301
00:08:07,750 --> 00:08:08,000
Dang.
302
00:08:08,000 --> 00:08:08,833
There's no waiting here.
303
00:08:09,458 --> 00:08:10,333
Dang, there are some house
304
00:08:10,333 --> 00:08:11,458
rules that you do have to know.
305
00:08:11,666 --> 00:08:15,333
For example, dealers must stay--
306
00:08:15,916 --> 00:08:16,416
they have to
307
00:08:16,416 --> 00:08:19,500
essentially stand at 17 or above.
308
00:08:19,833 --> 00:08:20,666
So if they're at 16,
309
00:08:20,958 --> 00:08:21,833
then they have to hit,
310
00:08:21,833 --> 00:08:22,333
even though they're
311
00:08:22,333 --> 00:08:23,541
most likely going to bust.
312
00:08:24,416 --> 00:08:25,208
It's just a rule.
313
00:08:25,208 --> 00:08:27,083
And also, the strategies for figuring out
314
00:08:27,750 --> 00:08:29,916
what to do when, say, for example, they
315
00:08:29,916 --> 00:08:30,916
have a face card running.
316
00:08:30,916 --> 00:08:32,541
Because if they have a face card up,
317
00:08:33,000 --> 00:08:35,000
then your best option is to try to hit,
318
00:08:35,000 --> 00:08:35,625
because they could have
319
00:08:35,625 --> 00:08:36,625
like a 20 on them there.
320
00:08:37,458 --> 00:08:38,333
See, sometimes you think
321
00:08:38,333 --> 00:08:39,333
you'll win in a Blackjack,
322
00:08:39,416 --> 00:08:40,291
because you feel like
323
00:08:40,291 --> 00:08:41,875
there's a method to it.
324
00:08:42,500 --> 00:08:43,333
Anybody that tells me, it's
325
00:08:43,333 --> 00:08:44,833
like roulette has a strategy.
326
00:08:44,833 --> 00:08:45,375
I'm like, how do you
327
00:08:45,375 --> 00:08:46,666
mind control the ball?
328
00:08:47,333 --> 00:08:48,083
How do you get at the
329
00:08:48,083 --> 00:08:49,041
land where you want?
330
00:08:49,375 --> 00:08:50,166
At least with Blackjack,
331
00:08:50,166 --> 00:08:51,291
you kind of think you can win.
332
00:08:51,875 --> 00:08:53,833
And then, because you're in a casino,
333
00:08:53,833 --> 00:08:55,041
you're always against
334
00:08:55,041 --> 00:08:56,791
the most intense odds.
335
00:08:57,500 --> 00:08:58,083
So it's always just
336
00:08:58,083 --> 00:08:59,500
like, that's the one game
337
00:08:59,500 --> 00:09:00,375
that I jump in thinking
338
00:09:00,375 --> 00:09:01,416
that I'll make money on.
339
00:09:02,000 --> 00:09:04,541
Always end up losing, 99% of the time.
340
00:09:05,208 --> 00:09:05,916
One of my favorite
341
00:09:05,916 --> 00:09:07,583
things is loading up GT online
342
00:09:07,583 --> 00:09:09,208
and playing the casino with my friends,
343
00:09:10,291 --> 00:09:11,458
we'll make millions
344
00:09:11,458 --> 00:09:12,666
in a night doing heist,
345
00:09:12,666 --> 00:09:13,625
and then we'll lose the
346
00:09:13,625 --> 00:09:14,541
millions in the night.
347
00:09:14,791 --> 00:09:16,250
I'm just like, I think I
348
00:09:16,250 --> 00:09:17,208
can make it in Blackjack.
349
00:09:17,458 --> 00:09:18,041
I think I can.
350
00:09:18,041 --> 00:09:20,208
I put these 50 large bets on it.
351
00:09:20,208 --> 00:09:21,583
I'm like, I think I can beat it.
352
00:09:21,833 --> 00:09:23,000
And then I'm like, a
353
00:09:23,000 --> 00:09:24,583
casino already makes you lose
354
00:09:24,875 --> 00:09:25,916
every step of the way.
355
00:09:26,708 --> 00:09:27,708
Imagine if the casino
356
00:09:27,708 --> 00:09:29,333
was run by Rockstar Games.
357
00:09:29,833 --> 00:09:31,625
Then you really don't have a chance.
358
00:09:32,208 --> 00:09:32,750
I don't know, man.
359
00:09:33,500 --> 00:09:34,708
I feel like it'd be a little more fair
360
00:09:34,708 --> 00:09:36,291
if it was run by Rockstar Games.
361
00:09:37,166 --> 00:09:39,125
Oh man, you should see the
362
00:09:39,125 --> 00:09:40,750
Diamond Casino in Los Santos.
363
00:09:40,750 --> 00:09:42,958
It is like, they will ensure,
364
00:09:42,958 --> 00:09:45,250
I think they must have hired experts.
365
00:09:45,250 --> 00:09:47,000
I remember a few months ago, there was a,
366
00:09:47,291 --> 00:09:48,666
or years ago, there was a report
367
00:09:48,666 --> 00:09:50,125
where they hired psychologists
368
00:09:50,125 --> 00:09:52,625
to find dark patterns in games.
369
00:09:53,125 --> 00:09:54,166
I really think Rockstar is
370
00:09:54,166 --> 00:09:55,916
the one that landed it the best
371
00:09:56,250 --> 00:09:57,333
when they were making a casino,
372
00:09:57,333 --> 00:09:58,000
because we're like, how do we
373
00:09:58,000 --> 00:09:59,375
make this addictive gambling
374
00:09:59,791 --> 00:10:00,708
in our video game?
375
00:10:00,708 --> 00:10:01,416
And it really is
376
00:10:01,416 --> 00:10:02,666
super addictive gambling.
377
00:10:03,000 --> 00:10:04,125
It's the only game
378
00:10:04,125 --> 00:10:05,000
that I ever have played
379
00:10:05,125 --> 00:10:06,583
where my buddy who's in Argentina
380
00:10:07,083 --> 00:10:08,708
has to use a VPN all the time,
381
00:10:08,708 --> 00:10:09,416
because they actually
382
00:10:09,416 --> 00:10:10,875
go through gambling laws
383
00:10:11,500 --> 00:10:12,958
in GTA Online, apparently,
384
00:10:12,958 --> 00:10:14,416
if you're in other parts of the world.
385
00:10:14,916 --> 00:10:15,958
So, I don't know. I didn't know that.
386
00:10:16,000 --> 00:10:17,166
It's really intense.
387
00:10:18,208 --> 00:10:19,416
Even the, every single
388
00:10:19,416 --> 00:10:20,625
time you go to a slot machine
389
00:10:20,625 --> 00:10:21,333
in that game, they'll give
390
00:10:21,333 --> 00:10:22,916
you return to player percentage.
391
00:10:22,916 --> 00:10:23,541
I'm like, it really does
392
00:10:23,541 --> 00:10:24,708
feel like a real casino,
393
00:10:25,125 --> 00:10:26,958
except run by the
394
00:10:26,958 --> 00:10:29,958
scummiest life service publisher
395
00:10:29,958 --> 00:10:31,625
that I just can't seem to shake off.
396
00:10:33,666 --> 00:10:34,958
Don't worry, they'll
397
00:10:34,958 --> 00:10:36,166
have you back for GTA 6.
398
00:10:36,791 --> 00:10:38,208
Oh, absolutely, dude.
399
00:10:38,208 --> 00:10:38,458
Come on.
400
00:10:38,458 --> 00:10:39,541
If they, come on now.
401
00:10:40,916 --> 00:10:42,958
I can't say that I won't get GTA 6.
402
00:10:42,958 --> 00:10:44,125
That's just a blatant lie.
403
00:10:44,458 --> 00:10:45,791
That game's gonna be like game of the
404
00:10:45,791 --> 00:10:46,875
year next year, easily.
405
00:10:47,916 --> 00:10:49,625
It's not coming out till 2027, man.
406
00:10:49,875 --> 00:10:51,125
They're gonna keep delaying it.
407
00:10:52,000 --> 00:10:52,791
Dude. Yeah.
408
00:10:54,416 --> 00:10:55,458
Dude, yeah, that's right.
409
00:10:55,708 --> 00:10:56,750
They gotta keep delaying them.
410
00:10:56,750 --> 00:10:57,083
Otherwise, we're not
411
00:10:57,083 --> 00:10:57,875
gonna get any game releases
412
00:10:57,875 --> 00:10:59,666
at 2027. I mean, that game looks,
413
00:11:00,500 --> 00:11:01,166
actually, you know,
414
00:11:01,166 --> 00:11:01,291
like that game looks like
415
00:11:01,333 --> 00:11:03,333
still so good.
416
00:11:03,333 --> 00:11:04,875
Like every time I see a screenshot of it,
417
00:11:04,875 --> 00:11:05,708
I'm surprised that it
418
00:11:05,708 --> 00:11:07,125
is running on a PS5.
419
00:11:07,875 --> 00:11:09,625
Like I'm really genuinely blown away
420
00:11:09,625 --> 00:11:11,416
because I saw like Digital Foundry
421
00:11:11,416 --> 00:11:13,208
like talk about the ray tracing in it.
422
00:11:13,208 --> 00:11:15,291
And it really does look like a screenshot
423
00:11:15,291 --> 00:11:15,750
that I would have
424
00:11:15,750 --> 00:11:17,708
captured with path tracing
425
00:11:17,708 --> 00:11:18,750
on like cyberpunk.
426
00:11:18,750 --> 00:11:20,583
And that alone needs like,
427
00:11:20,583 --> 00:11:22,000
what, a 40, 90 and above?
428
00:11:22,458 --> 00:11:23,125
I'm just like, I don't even
429
00:11:23,125 --> 00:11:24,000
know how they're achieving
430
00:11:24,000 --> 00:11:26,125
that level of fidelity on a PS5.
431
00:11:26,125 --> 00:11:27,375
Like those, the engineers
432
00:11:27,375 --> 00:11:28,541
that work on that engine
433
00:11:28,541 --> 00:11:30,083
at Rockstar, magicians.
434
00:11:32,000 --> 00:11:32,750
I think we'll see
435
00:11:32,750 --> 00:11:34,583
when the game comes out,
436
00:11:34,583 --> 00:11:35,208
assuming it doesn't get
437
00:11:35,208 --> 00:11:36,208
delayed multiple times.
438
00:11:36,666 --> 00:11:36,958
Yeah. Yeah.
439
00:11:37,458 --> 00:11:38,916
And generally like with Rockstar stuff,
440
00:11:39,166 --> 00:11:40,625
like anything they show in trailers
441
00:11:40,791 --> 00:11:41,750
usually just gets
442
00:11:41,750 --> 00:11:43,541
upgraded, at least historically.
443
00:11:43,916 --> 00:11:44,500
So I don't know how
444
00:11:44,500 --> 00:11:45,750
it can change for this,
445
00:11:45,750 --> 00:11:47,250
but I mean, when you're
446
00:11:47,250 --> 00:11:48,583
making a game for like what,
447
00:11:48,583 --> 00:11:50,250
over 10 years in one of
448
00:11:50,250 --> 00:11:51,166
the biggest franchises
449
00:11:51,500 --> 00:11:52,666
in the world, it's like,
450
00:11:53,500 --> 00:11:55,083
thank God we're not Game Freak fans
451
00:11:55,208 --> 00:11:55,916
because if this was a
452
00:11:55,916 --> 00:11:56,750
Game Freak production,
453
00:11:57,000 --> 00:11:58,791
oh boy, this would look like apps.
454
00:11:59,375 --> 00:11:59,708
Oh boy.
455
00:11:59,875 --> 00:12:00,666
They wouldn't have moved
456
00:12:00,666 --> 00:12:02,583
past the PlayStation 2 era
457
00:12:02,750 --> 00:12:03,583
visual fidelity.
458
00:12:04,291 --> 00:12:05,000
I don't know man, have
459
00:12:05,000 --> 00:12:05,708
you seen that trailer
460
00:12:05,875 --> 00:12:07,166
for the Game Freak game
461
00:12:07,166 --> 00:12:08,583
that they're publishing?
462
00:12:09,125 --> 00:12:10,791
Oh yeah, the one they're doing on Xbox,
463
00:12:11,083 --> 00:12:13,583
but not on Nintendo platform, yeah.
464
00:12:14,416 --> 00:12:15,833
Yeah, man, then they do great.
465
00:12:15,833 --> 00:12:17,583
As soon as you leave Nintendo's camp,
466
00:12:17,583 --> 00:12:19,250
it's like, well, now you're able to just
467
00:12:19,250 --> 00:12:20,375
innovate like crazy.
468
00:12:22,041 --> 00:12:22,500
Yeah, man.
469
00:12:22,500 --> 00:12:23,458
Oh yeah, I should mention,
470
00:12:24,208 --> 00:12:26,375
I don't endorse gambling for
471
00:12:26,375 --> 00:12:27,208
all the kids that are watching.
472
00:12:27,375 --> 00:12:28,125
I really doubt there's
473
00:12:28,125 --> 00:12:28,916
any kids watching this,
474
00:12:29,875 --> 00:12:32,333
just in case, don't gamble kids
475
00:12:32,500 --> 00:12:33,500
because you're gonna lose.
476
00:12:34,708 --> 00:12:34,916
Yeah.
477
00:12:35,791 --> 00:12:37,250
James, are you a gambler, James?
478
00:12:38,083 --> 00:12:40,958
No, I go to Vegas and I take advantage
479
00:12:40,958 --> 00:12:42,125
of everyone losing their money
480
00:12:42,125 --> 00:12:43,375
and staying in the nice hotels.
481
00:12:44,166 --> 00:12:45,750
So I just go and eat and
482
00:12:45,750 --> 00:12:46,875
just do everything else.
483
00:12:46,875 --> 00:12:47,958
Oh, so you just, yeah.
484
00:12:49,208 --> 00:12:50,666
So you're like the
485
00:12:50,666 --> 00:12:51,583
leech around the torrent.
486
00:12:51,833 --> 00:12:52,666
I love that shit.
487
00:12:53,000 --> 00:12:53,500
Pretty much.
488
00:12:54,000 --> 00:12:56,125
Never see, never see boys.
489
00:12:56,916 --> 00:12:58,625
Whoa, I've seeded a
490
00:12:58,625 --> 00:12:59,625
few things in my life.
491
00:12:59,625 --> 00:13:00,500
Let's just say that.
492
00:13:00,958 --> 00:13:02,958
I have a rule for seeding, okay?
493
00:13:02,958 --> 00:13:05,125
Like if I've torrented for six hours,
494
00:13:05,125 --> 00:13:07,125
I'll seed for three, why not?
495
00:13:07,750 --> 00:13:09,583
I see Linux distro images.
496
00:13:10,458 --> 00:13:11,458
It depends though.
497
00:13:11,458 --> 00:13:12,458
Like if I go to the peer list
498
00:13:12,458 --> 00:13:13,541
and I see a whole bunch of
499
00:13:13,541 --> 00:13:15,208
like 15 kilobytes a second,
500
00:13:15,208 --> 00:13:16,041
I'm like, yeah, fuck,
501
00:13:16,041 --> 00:13:16,958
I'm out of here, dude.
502
00:13:17,416 --> 00:13:18,541
All these assholes, we
503
00:13:18,541 --> 00:13:19,458
need to get out of here.
504
00:13:21,875 --> 00:13:22,250
That's funny.
505
00:13:22,791 --> 00:13:24,041
Yes, I'm Vegas' leech.
506
00:13:25,166 --> 00:13:25,375
Nice.
507
00:13:26,083 --> 00:13:26,416
So, Chase, what have you
508
00:13:26,416 --> 00:13:27,125
been playing this week?
509
00:13:28,833 --> 00:13:31,083
Well, a certain game
510
00:13:31,083 --> 00:13:32,541
dropped another set of worlds
511
00:13:32,750 --> 00:13:33,791
that I've been talking about.
512
00:13:33,791 --> 00:13:35,125
Astrobots has more
513
00:13:35,125 --> 00:13:36,083
worlds that they dropped.
514
00:13:36,083 --> 00:13:36,833
So I started playing
515
00:13:36,833 --> 00:13:38,375
that again and then--
516
00:13:39,166 --> 00:13:40,458
Wait, they got more free content?
517
00:13:41,000 --> 00:13:41,250
Yeah.
518
00:13:42,000 --> 00:13:43,541
Oh my God, I gotta update it.
519
00:13:43,541 --> 00:13:44,583
They still keep on
520
00:13:44,583 --> 00:13:46,291
dropping updates, like it's crazy.
521
00:13:47,541 --> 00:13:48,541
They said they were going to.
522
00:13:49,458 --> 00:13:50,166
I heard one of the worlds
523
00:13:50,166 --> 00:13:51,875
was a Final Fantasy world.
524
00:13:51,875 --> 00:13:52,750
They finally have Cloud
525
00:13:52,750 --> 00:13:54,083
from Final Fantasy VII
526
00:13:54,250 --> 00:13:55,875
in Astrobot.
527
00:13:56,750 --> 00:13:58,250
Yeah, yep.
528
00:13:58,583 --> 00:14:00,375
Like they really have a
529
00:14:00,375 --> 00:14:01,208
lot of characters in that.
530
00:14:01,208 --> 00:14:01,625
It's really fun.
531
00:14:02,125 --> 00:14:03,416
Honestly, I think you'd like a high tech.
532
00:14:05,291 --> 00:14:05,916
But yeah, been playing
533
00:14:05,916 --> 00:14:07,000
that, playing Domekeeper
534
00:14:07,333 --> 00:14:08,875
while I like program
535
00:14:08,875 --> 00:14:10,375
and do my vibe stuff.
536
00:14:12,125 --> 00:14:13,208
Domekeeper's so awesome.
537
00:14:13,666 --> 00:14:14,208
I love that game.
538
00:14:14,708 --> 00:14:15,958
Thanks for the recommendation, Gardener.
539
00:14:16,500 --> 00:14:17,875
Yeah, that was a good recommendation.
540
00:14:18,583 --> 00:14:19,875
Yeah, I would turn my PS5.
541
00:14:21,291 --> 00:14:21,833
Yeah, Gardener
542
00:14:21,833 --> 00:14:23,125
recommended to us during the,
543
00:14:23,166 --> 00:14:24,916
I think it was not the last episode,
544
00:14:25,166 --> 00:14:26,333
but like the episode before.
545
00:14:27,041 --> 00:14:28,291
Yeah, it is so good.
546
00:14:29,083 --> 00:14:30,000
It's super fun.
547
00:14:30,000 --> 00:14:30,625
It's like a cross
548
00:14:30,625 --> 00:14:32,208
between like missile command
549
00:14:32,875 --> 00:14:35,000
and like a tower defense sort of,
550
00:14:35,000 --> 00:14:37,625
but with like mining and crafting stuff.
551
00:14:38,041 --> 00:14:38,916
Not really crafting,
552
00:14:38,916 --> 00:14:40,083
but like mining resources
553
00:14:40,416 --> 00:14:42,083
and like building out your defenses.
554
00:14:42,125 --> 00:14:43,500
This is one of those games, man.
555
00:14:43,500 --> 00:14:44,041
It's like, I'm just
556
00:14:44,041 --> 00:14:45,041
looking at the screenshot
557
00:14:45,041 --> 00:14:46,166
and it reminds me of like,
558
00:14:46,166 --> 00:14:47,125
my buddy Carson told me
559
00:14:47,125 --> 00:14:48,291
about this game, Factorio.
560
00:14:48,791 --> 00:14:49,541
It's one of those games
561
00:14:49,541 --> 00:14:50,500
where I started playing it
562
00:14:50,500 --> 00:14:51,500
at like 8 p.m.
563
00:14:51,833 --> 00:14:52,833
Sun comes up, I'm like,
564
00:14:52,875 --> 00:14:54,916
"All right, well, that's another nice
565
00:14:54,916 --> 00:14:56,083
spin on a free hack."
566
00:14:56,750 --> 00:14:56,958
Yeah.
567
00:15:00,666 --> 00:15:03,458
I've been playing that too this week
568
00:15:04,375 --> 00:15:07,541
in between doing some other fun things.
569
00:15:08,458 --> 00:15:09,125
I'm working on this
570
00:15:09,125 --> 00:15:10,791
really interesting idea
571
00:15:10,916 --> 00:15:14,333
for a crowdsourced like database website.
572
00:15:15,625 --> 00:15:17,833
And it's all about the DRM free games
573
00:15:17,833 --> 00:15:18,875
you can buy through Steam.
574
00:15:19,666 --> 00:15:21,416
Because I was inspired by the story
575
00:15:21,500 --> 00:15:22,458
that you sent me High Tech.
576
00:15:25,000 --> 00:15:26,250
The guy who does Special K
577
00:15:26,500 --> 00:15:27,208
and he hear how he
578
00:15:27,208 --> 00:15:28,750
deleted his like 20 year old
579
00:15:28,750 --> 00:15:29,291
Steam account.
580
00:15:31,250 --> 00:15:32,375
So I made a video about that.
581
00:15:32,375 --> 00:15:33,458
And then I'm like,
582
00:15:33,708 --> 00:15:35,041
"There are a ton of games
583
00:15:35,041 --> 00:15:36,916
on Steam that are DRM free.
584
00:15:37,375 --> 00:15:38,333
And it seems like people
585
00:15:38,333 --> 00:15:40,250
think you have to have Steam
586
00:15:40,250 --> 00:15:41,625
in order to launch all these games.
587
00:15:42,083 --> 00:15:43,333
But like, you really don't.
588
00:15:43,625 --> 00:15:44,708
Like, there are a lot
589
00:15:44,708 --> 00:15:46,125
of games that were like,
590
00:15:46,166 --> 00:15:47,250
because they rely on
591
00:15:47,250 --> 00:15:48,750
like the achievement system
592
00:15:49,000 --> 00:15:49,916
or any of like the
593
00:15:49,916 --> 00:15:50,916
built in things in Steam,
594
00:15:51,375 --> 00:15:52,750
Steam functionally will
595
00:15:52,750 --> 00:15:54,333
act like DRM for the game.
596
00:15:55,083 --> 00:15:56,208
But there are a lot of
597
00:15:56,208 --> 00:15:57,375
games that go out of their way
598
00:15:57,916 --> 00:16:00,250
to make sure that they can launch
599
00:16:00,375 --> 00:16:02,250
without the Steam client present.
600
00:16:02,541 --> 00:16:03,416
Even if, but, and then
601
00:16:03,416 --> 00:16:05,625
also support like Steam input
602
00:16:05,833 --> 00:16:08,625
and achievements and stuff like that.
603
00:16:08,875 --> 00:16:10,375
They are DRM free.
604
00:16:10,916 --> 00:16:11,833
And there isn't a great
605
00:16:11,833 --> 00:16:13,750
resource that can like tell you
606
00:16:13,833 --> 00:16:16,208
which games on Steam are DRM free.
607
00:16:16,500 --> 00:16:17,625
So I've been working on it.
608
00:16:17,625 --> 00:16:18,333
Yeah, because there's
609
00:16:18,333 --> 00:16:19,416
one game that I think,
610
00:16:19,416 --> 00:16:20,500
I don't know if this is true,
611
00:16:20,541 --> 00:16:22,458
but like Cyberpunk 2077, I
612
00:16:22,458 --> 00:16:24,416
think is also a DRM free game.
613
00:16:25,125 --> 00:16:26,916
Because I did run the,
614
00:16:26,916 --> 00:16:27,666
because usually the
615
00:16:27,666 --> 00:16:28,958
way that I test is like,
616
00:16:28,958 --> 00:16:29,875
you go to the executable
617
00:16:29,875 --> 00:16:31,750
file and you just launch it.
618
00:16:31,750 --> 00:16:32,541
And as long as it doesn't
619
00:16:32,541 --> 00:16:33,833
bring up the connecting Steam
620
00:16:33,833 --> 00:16:35,583
account or fires with the client,
621
00:16:35,583 --> 00:16:37,041
then it should be DRM free, right?
622
00:16:37,416 --> 00:16:38,541
Yeah, yep, exactly.
623
00:16:39,333 --> 00:16:39,958
Yeah, it sounds like
624
00:16:39,958 --> 00:16:41,250
even some AAA stuff, yeah.
625
00:16:41,375 --> 00:16:42,291
Like Cyberpunk worked
626
00:16:42,291 --> 00:16:43,416
without the DRM check
627
00:16:43,416 --> 00:16:44,708
and that was pretty awesome.
628
00:16:45,416 --> 00:16:46,333
Yeah, and they'll still
629
00:16:46,333 --> 00:16:47,208
award like achievements
630
00:16:47,208 --> 00:16:47,833
or whatever.
631
00:16:48,083 --> 00:16:49,000
Like if you're playing the game,
632
00:16:49,125 --> 00:16:51,958
you can still earn like marketplace cards
633
00:16:51,958 --> 00:16:53,958
or whatever from these games,
634
00:16:54,458 --> 00:16:56,791
but it doesn't need Steam.
635
00:16:57,041 --> 00:16:58,083
Like my game, for example,
636
00:16:58,333 --> 00:16:59,958
like you can, if you
637
00:16:59,958 --> 00:17:02,083
buy doodlings on Steam,
638
00:17:03,833 --> 00:17:05,500
then you can like close the client
639
00:17:06,083 --> 00:17:07,083
and launch the
640
00:17:07,083 --> 00:17:08,250
executable and it just works.
641
00:17:08,666 --> 00:17:10,500
You can copy it to a different system
642
00:17:10,583 --> 00:17:11,083
without Steam
643
00:17:11,083 --> 00:17:12,833
installed and you can play it.
644
00:17:13,625 --> 00:17:15,291
Which saves you time as a developer.
645
00:17:16,666 --> 00:17:18,041
Hey, Gardner, I have a video idea.
646
00:17:18,791 --> 00:17:19,541
Having considered going
647
00:17:19,541 --> 00:17:21,375
down your entire Steam library
648
00:17:21,375 --> 00:17:23,416
to see which of these games qualify
649
00:17:24,125 --> 00:17:25,250
and then when you get to doodlings,
650
00:17:25,250 --> 00:17:25,875
you'll be like, oh
651
00:17:25,875 --> 00:17:28,041
shoot, doodlings is DRM free?
652
00:17:29,166 --> 00:17:30,166
Well, I didn't know that.
653
00:17:30,583 --> 00:17:31,375
Thanks, developer.
654
00:17:31,875 --> 00:17:33,458
I have some 1000
655
00:17:33,458 --> 00:17:34,916
something games on Steam.
656
00:17:34,916 --> 00:17:35,375
So I don't know if
657
00:17:35,375 --> 00:17:36,458
I'd do the entire thing,
658
00:17:36,458 --> 00:17:38,833
but yeah, that's a good idea.
659
00:17:39,500 --> 00:17:40,958
I'm gonna add that to my list actually.
660
00:17:42,125 --> 00:17:42,333
Awesome.
661
00:17:42,541 --> 00:17:43,250
Did you guys pick up
662
00:17:43,250 --> 00:17:44,708
anything to Steam sale by the way?
663
00:17:46,125 --> 00:17:46,416
Dumpkeeper.
664
00:17:48,000 --> 00:17:48,375
Dumpkeeper.
665
00:17:48,583 --> 00:17:51,375
Dumpkeeper, some other stuff too.
666
00:17:51,916 --> 00:17:53,416
I recommended 100%
667
00:17:53,666 --> 00:17:54,541
orange juice to Gardner
668
00:17:55,041 --> 00:17:56,166
and James, I don't know if
669
00:17:56,166 --> 00:17:57,041
they've checked it out yet.
670
00:17:57,125 --> 00:17:58,333
I did not pick that up.
671
00:17:59,000 --> 00:18:00,375
I have been super busy.
672
00:18:02,083 --> 00:18:03,333
I did pick up a game on GOG
673
00:18:03,333 --> 00:18:04,958
during the GOG sale though.
674
00:18:05,833 --> 00:18:06,875
And they don't remember what it is.
675
00:18:07,416 --> 00:18:08,625
It's on my wish list, high tech.
676
00:18:08,916 --> 00:18:09,458
I have a lot of stuff
677
00:18:09,458 --> 00:18:10,708
recommended on my wish list.
678
00:18:10,708 --> 00:18:11,416
I'm gonna get eventually.
679
00:18:11,625 --> 00:18:12,125
I just got it.
680
00:18:12,625 --> 00:18:14,750
I mean, I put 80 hours into expedition 33
681
00:18:14,750 --> 00:18:16,333
and I finally got that done.
682
00:18:17,291 --> 00:18:17,500
Nice.
683
00:18:18,125 --> 00:18:19,708
It's like Mario Party, but anime.
684
00:18:19,708 --> 00:18:20,541
So good, dude.
685
00:18:21,375 --> 00:18:22,375
That's my game of the year.
686
00:18:22,791 --> 00:18:23,291
It's so good.
687
00:18:24,791 --> 00:18:25,708
Yeah, if it wasn't
688
00:18:25,708 --> 00:18:26,541
for Death Stranding too,
689
00:18:26,541 --> 00:18:27,250
that would easily be
690
00:18:27,250 --> 00:18:27,958
the game of the year.
691
00:18:30,541 --> 00:18:31,541
Oh dude, so what you're
692
00:18:31,541 --> 00:18:32,625
saying is it's gonna be a fight
693
00:18:32,625 --> 00:18:34,958
between Death Stranding and expedition.
694
00:18:35,291 --> 00:18:38,291
I just love working as a UPS delivery guy
695
00:18:38,291 --> 00:18:39,250
in the post-apocalypse.
696
00:18:39,708 --> 00:18:40,541
That's my favorite.
697
00:18:40,541 --> 00:18:41,541
That's my enjoyment.
698
00:18:42,375 --> 00:18:43,125
I don't know man.
699
00:18:44,500 --> 00:18:45,833
33 is higher than two.
700
00:18:45,875 --> 00:18:47,250
So obviously, expedition 33
701
00:18:47,250 --> 00:18:48,083
is game of the year, right?
702
00:18:48,791 --> 00:18:49,000
Yeah.
703
00:18:49,541 --> 00:18:50,541
But then at that point,
704
00:18:50,541 --> 00:18:51,208
you know, Final Fantasy
705
00:18:51,416 --> 00:18:52,708
should just be a series that keeps
706
00:18:52,708 --> 00:18:54,125
skyrocketing to the top.
707
00:18:54,416 --> 00:18:54,875
But you know.
708
00:18:56,333 --> 00:18:57,416
Man, they said we have
709
00:18:57,416 --> 00:18:59,375
like Final Fantasy 24 by now
710
00:18:59,583 --> 00:19:00,416
or some shit like that.
711
00:19:01,000 --> 00:19:02,583
I don't remember which one it was.
712
00:19:03,500 --> 00:19:05,083
It wasn't like human revolution.
713
00:19:05,333 --> 00:19:05,750
You know that like
714
00:19:05,750 --> 00:19:07,250
little gag from Square.
715
00:19:08,708 --> 00:19:09,208
That's funny.
716
00:19:09,416 --> 00:19:10,041
And now we're at like,
717
00:19:10,208 --> 00:19:11,416
what's the newest Final Fantasy?
718
00:19:11,625 --> 00:19:11,875
Like what?
719
00:19:12,958 --> 00:19:13,208
16. 16.
720
00:19:13,708 --> 00:19:13,916
16.
721
00:19:14,791 --> 00:19:15,916
God, that game had
722
00:19:15,916 --> 00:19:17,333
like, that game was decent
723
00:19:17,458 --> 00:19:18,250
until you got to like the
724
00:19:18,250 --> 00:19:19,208
very end and you're like,
725
00:19:19,208 --> 00:19:21,041
man, I think Hideo Kojima wrote this game
726
00:19:21,041 --> 00:19:22,916
because they just dropped like the
727
00:19:22,916 --> 00:19:24,416
cringiest one-liners
728
00:19:24,625 --> 00:19:26,250
imaginable, like, God damn.
729
00:19:28,500 --> 00:19:29,041
That's funny.
730
00:19:31,375 --> 00:19:33,250
I still gotta try Death Stranding too.
731
00:19:33,583 --> 00:19:34,791
Like I stopped to play the first one.
732
00:19:34,791 --> 00:19:37,125
I have it on like multiple platforms.
733
00:19:37,625 --> 00:19:38,750
I still need to play it.
734
00:19:39,000 --> 00:19:39,416
It's just.
735
00:19:39,416 --> 00:19:39,958
Yeah, I have it.
736
00:19:40,416 --> 00:19:42,333
Like, did you play it at all at all?
737
00:19:42,375 --> 00:19:43,375
Do you know like, have you ever
738
00:19:43,375 --> 00:19:44,291
experienced a bit of it?
739
00:19:44,625 --> 00:19:44,833
Okay.
740
00:19:44,833 --> 00:19:45,750
I've experienced some of it.
741
00:19:45,791 --> 00:19:46,375
If you enjoyed playing it.
742
00:19:46,416 --> 00:19:46,583
Yeah.
743
00:19:47,416 --> 00:19:49,000
If you enjoy it, then you'll enjoy it.
744
00:19:49,208 --> 00:19:50,166
I did enjoy it.
745
00:19:50,166 --> 00:19:52,375
I just need to sit down.
746
00:19:52,375 --> 00:19:54,125
I had so many other games I was playing.
747
00:19:54,666 --> 00:19:54,875
Yeah.
748
00:19:55,291 --> 00:19:57,708
And so I need to sit down.
749
00:19:57,708 --> 00:20:01,458
It also has Half-Life Easter eggs in it.
750
00:20:01,458 --> 00:20:02,791
So that also got me into it.
751
00:20:03,208 --> 00:20:04,375
A huge Half-Life fan, so.
752
00:20:06,041 --> 00:20:07,583
My favorite thing about Death Stranding.
753
00:20:07,916 --> 00:20:08,125
Say what?
754
00:20:08,916 --> 00:20:10,083
I was just like, you think we're asking
755
00:20:10,375 --> 00:20:11,583
three or something anytime soon?
756
00:20:13,000 --> 00:20:13,208
Half-Life.
757
00:20:13,458 --> 00:20:14,541
When GTA 5 drops.
758
00:20:15,958 --> 00:20:16,375
GTA 6.
759
00:20:16,666 --> 00:20:18,250
Or 6, I mean 6, sorry.
760
00:20:18,375 --> 00:20:18,583
Whatever.
761
00:20:18,750 --> 00:20:20,541
GTA 5 is gonna drop multiple times again.
762
00:20:20,541 --> 00:20:21,041
So you never know.
763
00:20:22,333 --> 00:20:22,708
True that.
764
00:20:22,708 --> 00:20:24,625
We're gonna get GTA 5 on the Switch 2
765
00:20:24,666 --> 00:20:25,833
before a 6 drops.
766
00:20:25,833 --> 00:20:26,291
Just watch.
767
00:20:26,791 --> 00:20:27,041
Oh yeah.
768
00:20:27,666 --> 00:20:28,833
Are people still making fun of you
769
00:20:28,833 --> 00:20:29,916
for buying the Switch 2
770
00:20:29,916 --> 00:20:31,583
when you said you wouldn't buy one?
771
00:20:32,708 --> 00:20:33,583
Probably, dude.
772
00:20:33,916 --> 00:20:34,125
You know.
773
00:20:34,833 --> 00:20:36,041
Give the internet what it is.
774
00:20:36,625 --> 00:20:37,333
You know, I'll be real.
775
00:20:37,333 --> 00:20:38,583
Like, I wish I still didn't get it
776
00:20:38,583 --> 00:20:39,208
just because like the
777
00:20:39,208 --> 00:20:39,916
only game I played on
778
00:20:40,000 --> 00:20:41,500
was Cyberpunk 2077.
779
00:20:42,208 --> 00:20:43,791
Which is a great port, by the way.
780
00:20:43,791 --> 00:20:45,875
An absolutely exceptional port of a game.
781
00:20:46,458 --> 00:20:47,916
I'm still surprised it works.
782
00:20:47,916 --> 00:20:49,291
Like I saw the Digital Foundry video.
783
00:20:49,291 --> 00:20:49,791
I'm like, man, they
784
00:20:49,791 --> 00:20:50,458
got it running on like
785
00:20:50,458 --> 00:20:51,916
a nine watt Switch 2.
786
00:20:52,625 --> 00:20:53,875
And it looks that good.
787
00:20:54,458 --> 00:20:55,791
Runs better than the Steam Deck.
788
00:20:56,541 --> 00:20:57,583
Which is still a shock
789
00:20:57,583 --> 00:20:58,750
because the deck is still
790
00:20:58,833 --> 00:21:01,708
such a great like low power device
791
00:21:01,875 --> 00:21:02,458
compared to like
792
00:21:02,458 --> 00:21:03,500
obviously like the rogues
793
00:21:03,500 --> 00:21:06,458
and the Legion goes to the world.
794
00:21:07,500 --> 00:21:07,708
Yep.
795
00:21:08,375 --> 00:21:08,875
I wrote the shaders
796
00:21:08,875 --> 00:21:10,458
for Cyberpunk for Arm.
797
00:21:10,875 --> 00:21:12,000
So it's coming out for Mac.
798
00:21:12,833 --> 00:21:14,000
Which I do all my
799
00:21:14,000 --> 00:21:15,416
professional stuff there.
800
00:21:15,791 --> 00:21:17,500
I'm wondering when that port comes out.
801
00:21:17,500 --> 00:21:19,458
Cause like, man, if it wasn't for how
802
00:21:19,458 --> 00:21:21,083
restrictive Apple was,
803
00:21:21,083 --> 00:21:22,125
I think they'd be a
804
00:21:22,125 --> 00:21:23,583
really good gaming device.
805
00:21:23,833 --> 00:21:24,958
Like this, like the M
806
00:21:24,958 --> 00:21:26,416
series of laptops they have
807
00:21:26,708 --> 00:21:28,708
are super duper powerful, super good.
808
00:21:28,708 --> 00:21:30,500
Like the graphical quality is awesome.
809
00:21:31,166 --> 00:21:31,791
Especially when you're
810
00:21:31,791 --> 00:21:32,583
running things through like
811
00:21:32,625 --> 00:21:33,833
crossover or like through
812
00:21:33,833 --> 00:21:35,000
the game porting toolkit.
813
00:21:35,083 --> 00:21:36,666
It's like, why is it
814
00:21:36,666 --> 00:21:38,208
that they're so restrictive
815
00:21:39,208 --> 00:21:40,000
on like gaming?
816
00:21:40,000 --> 00:21:40,708
Like this thing would be
817
00:21:40,708 --> 00:21:42,041
a decent gaming laptop,
818
00:21:42,208 --> 00:21:43,583
but it's just, you know,
819
00:21:43,791 --> 00:21:44,958
Apple being Apple, I guess.
820
00:21:44,958 --> 00:21:45,166
Right?
821
00:21:45,500 --> 00:21:45,666
Like.
822
00:21:46,625 --> 00:21:47,708
I hope that would change.
823
00:21:48,041 --> 00:21:48,625
I hope it changes.
824
00:21:49,916 --> 00:21:51,000
Steve Jobs, it was
825
00:21:51,000 --> 00:21:52,541
embarrassed that like the way
826
00:21:52,541 --> 00:21:55,166
he made his first like good
827
00:21:55,166 --> 00:21:56,250
amount of money was breakout.
828
00:21:56,500 --> 00:21:56,708
Right?
829
00:21:56,708 --> 00:21:58,416
Like he was embarrassed about that.
830
00:21:58,416 --> 00:21:59,375
And like ever since they
831
00:21:59,375 --> 00:22:00,458
just have held this grudge
832
00:22:00,458 --> 00:22:01,125
against gaming.
833
00:22:01,708 --> 00:22:02,916
That's what it seems to me anyway.
834
00:22:03,625 --> 00:22:04,791
Sounds like a skill issue.
835
00:22:05,583 --> 00:22:06,791
And then it's like, even now it's like,
836
00:22:06,791 --> 00:22:07,500
they'll go out and
837
00:22:07,500 --> 00:22:08,500
they'll like port like,
838
00:22:08,916 --> 00:22:10,000
they had a, I remember
839
00:22:10,000 --> 00:22:10,875
like when the new iPhones
840
00:22:10,875 --> 00:22:11,625
were coming out, they had
841
00:22:11,625 --> 00:22:13,416
like resident evil four remake
842
00:22:13,625 --> 00:22:14,625
running on these things.
843
00:22:15,208 --> 00:22:16,625
And I'm like, I don't understand why
844
00:22:16,625 --> 00:22:17,333
they're so embarrassed.
845
00:22:17,583 --> 00:22:18,666
Like it's kind of a huge
846
00:22:18,666 --> 00:22:19,875
deal when your chipsets
847
00:22:19,875 --> 00:22:23,000
are running PS5 quality games.
848
00:22:23,291 --> 00:22:24,541
Sometimes with ray tracing
849
00:22:24,541 --> 00:22:26,416
even on like mobile hardware.
850
00:22:27,291 --> 00:22:28,833
I mean, even like Mac M1s,
851
00:22:28,833 --> 00:22:30,083
they're like mobile chipsets,
852
00:22:30,083 --> 00:22:31,041
like arm-based chipsets.
853
00:22:31,041 --> 00:22:32,625
If you want to go buy that technicality,
854
00:22:32,708 --> 00:22:33,875
I'm like, if I were
855
00:22:33,875 --> 00:22:35,125
you, I'd be flexing that.
856
00:22:35,125 --> 00:22:36,791
And now you've got like Nvidia with like,
857
00:22:36,791 --> 00:22:38,791
I think it's the N1X and
858
00:22:38,791 --> 00:22:40,291
they're coming into the picture.
859
00:22:40,291 --> 00:22:41,833
It's like, why would you not be able to,
860
00:22:41,833 --> 00:22:42,458
why would you not be
861
00:22:42,458 --> 00:22:43,916
flexing the advantage you have
862
00:22:43,916 --> 00:22:45,208
for as long as you can?
863
00:22:45,541 --> 00:22:46,458
And so of course the other
864
00:22:46,458 --> 00:22:47,708
players start getting involved.
865
00:22:48,083 --> 00:22:49,000
It's so weird.
866
00:22:49,000 --> 00:22:49,750
It's like such a, it's
867
00:22:49,750 --> 00:22:51,000
like a weird Apple thing.
868
00:22:51,000 --> 00:22:52,333
Like they want to be like innovators.
869
00:22:52,333 --> 00:22:53,416
It's like people do a
870
00:22:53,416 --> 00:22:54,666
lot more on their devices
871
00:22:55,208 --> 00:22:56,583
than just like browse the
872
00:22:56,583 --> 00:22:58,625
web or like maybe engage with,
873
00:22:59,208 --> 00:23:00,583
you know, like office tools.
874
00:23:00,583 --> 00:23:02,125
Why not just like flex it?
875
00:23:02,125 --> 00:23:02,958
It's such a huge
876
00:23:02,958 --> 00:23:04,333
thing that you have over.
877
00:23:05,416 --> 00:23:06,458
I think it's market share, man.
878
00:23:06,625 --> 00:23:07,541
I really do.
879
00:23:07,541 --> 00:23:08,625
I think it's because like, if
880
00:23:08,625 --> 00:23:09,833
you go and look at the games,
881
00:23:09,833 --> 00:23:11,125
like the Resident Evils,
882
00:23:11,125 --> 00:23:11,875
there's not that many
883
00:23:11,875 --> 00:23:13,000
reviews and stuff like that.
884
00:23:13,333 --> 00:23:15,625
So they're probably weighing that,
885
00:23:15,625 --> 00:23:16,041
even though they're
886
00:23:16,041 --> 00:23:16,875
going to have to realize
887
00:23:16,875 --> 00:23:20,166
they need to pour a ton of games over
888
00:23:20,208 --> 00:23:21,583
before that starts becoming relevant.
889
00:23:22,208 --> 00:23:23,208
Well, the thing too is
890
00:23:23,208 --> 00:23:24,750
that mobile games are tainted
891
00:23:24,750 --> 00:23:26,125
with a stink of just being
892
00:23:26,125 --> 00:23:28,208
a gacha ridden hellscape.
893
00:23:29,625 --> 00:23:29,875
Yeah.
894
00:23:30,750 --> 00:23:33,416
And like people are used to not paying,
895
00:23:33,416 --> 00:23:36,166
like not paying for video games, right?
896
00:23:36,416 --> 00:23:38,083
Like I remember, what was it?
897
00:23:38,083 --> 00:23:39,458
Super Mario run or
898
00:23:39,458 --> 00:23:40,166
whatever it was called?
899
00:23:40,750 --> 00:23:41,791
That came on mobile.
900
00:23:41,791 --> 00:23:43,208
It was like $10 to like
901
00:23:43,208 --> 00:23:44,125
access the whole game,
902
00:23:45,000 --> 00:23:46,416
but no one bought it.
903
00:23:46,416 --> 00:23:47,291
But then guess what they
904
00:23:47,291 --> 00:23:48,833
released like a few months later,
905
00:23:49,500 --> 00:23:50,291
Fire Emblem Heroes,
906
00:23:50,875 --> 00:23:52,750
gacha game, mega successful.
907
00:23:54,625 --> 00:23:55,750
Yeah, well, Resident
908
00:23:55,750 --> 00:23:58,916
Evils are released on Mac, iOS
909
00:23:59,166 --> 00:24:01,208
and the iPad OS.
910
00:24:01,583 --> 00:24:04,583
So it's probably because they're all ARM.
911
00:24:04,583 --> 00:24:05,750
And so it's a full
912
00:24:05,750 --> 00:24:07,208
release across all three.
913
00:24:07,875 --> 00:24:09,083
And to be honest, they
914
00:24:09,083 --> 00:24:10,833
play really well on the iPad.
915
00:24:10,833 --> 00:24:11,833
You can hook up a PS5
916
00:24:11,833 --> 00:24:14,250
controller, plug it into your TV,
917
00:24:14,458 --> 00:24:18,416
and it's pretty impressive on an M chip.
918
00:24:18,416 --> 00:24:19,916
If I just had to guess,
919
00:24:19,916 --> 00:24:21,791
it's just that like mobile gaming,
920
00:24:23,541 --> 00:24:25,375
I don't know, like the
921
00:24:25,375 --> 00:24:27,416
whole mobile gaming like market
922
00:24:27,625 --> 00:24:28,833
isn't really designed around
923
00:24:28,833 --> 00:24:31,375
paying for $60 video games.
924
00:24:31,791 --> 00:24:33,500
Or I guess, how much was it on iOS?
925
00:24:35,708 --> 00:24:36,500
Oh, it was full price.
926
00:24:37,000 --> 00:24:37,958
The Resident Evil
927
00:24:37,958 --> 00:24:39,208
remakes are all full price.
928
00:24:39,208 --> 00:24:40,125
Like they're the same price
929
00:24:40,125 --> 00:24:40,875
you would pay for on things.
930
00:24:40,958 --> 00:24:41,958
So like $60, $70.
931
00:24:42,666 --> 00:24:43,541
Yeah, around them.
932
00:24:43,541 --> 00:24:44,333
And usually what they would
933
00:24:44,333 --> 00:24:45,958
do is in like the first week
934
00:24:45,958 --> 00:24:46,666
of the release, they
935
00:24:46,666 --> 00:24:48,041
would like slash the price
936
00:24:48,041 --> 00:24:49,041
by like 50, 60%.
937
00:24:50,166 --> 00:24:51,625
So I mean, that's really
938
00:24:51,625 --> 00:24:52,875
when they only made their sales.
939
00:24:53,083 --> 00:24:53,708
I don't think anybody
940
00:24:53,708 --> 00:24:55,208
bought those games after,
941
00:24:55,500 --> 00:24:56,750
like during their full price,
942
00:24:56,875 --> 00:24:58,666
because it's like, as
943
00:24:58,666 --> 00:25:00,250
much as it's a cool novelty,
944
00:25:00,250 --> 00:25:01,458
it's like a party trick almost
945
00:25:01,458 --> 00:25:02,541
that you can run "Resie
946
00:25:02,541 --> 00:25:04,875
4" remake on your iPhone.
947
00:25:04,875 --> 00:25:05,416
But it's like, if you
948
00:25:05,416 --> 00:25:06,333
ever actually went through,
949
00:25:06,333 --> 00:25:07,791
like if you ever actually played the game
950
00:25:07,958 --> 00:25:09,958
without like the attached controller,
951
00:25:11,041 --> 00:25:12,583
it is the most laughable
952
00:25:12,583 --> 00:25:14,000
touchscreen control interface.
953
00:25:14,375 --> 00:25:16,166
Like I have debt straining on my phone
954
00:25:16,166 --> 00:25:18,125
and I bought that just to show my buddy
955
00:25:18,458 --> 00:25:21,333
how insane the onscreen controls were.
956
00:25:21,333 --> 00:25:22,875
Cause it's just like, they have,
957
00:25:23,125 --> 00:25:25,041
I want to say like at least 18 buttons
958
00:25:25,250 --> 00:25:27,750
and you have to somehow have like more
959
00:25:27,750 --> 00:25:29,250
than like five fingers per
960
00:25:29,250 --> 00:25:31,500
hand in order to make it work.
961
00:25:32,333 --> 00:25:33,416
Cause like, yeah, when you
962
00:25:33,416 --> 00:25:34,500
get to the end, like dude,
963
00:25:34,875 --> 00:25:35,833
imagine doing the final
964
00:25:35,833 --> 00:25:36,833
boss fight of that game
965
00:25:36,833 --> 00:25:38,500
with like the touchscreen controls,
966
00:25:38,500 --> 00:25:39,166
anybody that's able
967
00:25:39,166 --> 00:25:41,458
to do it, bro, you are,
968
00:25:41,458 --> 00:25:43,250
you have the utmost super
969
00:25:43,250 --> 00:25:44,750
gamer badge applied to you
970
00:25:44,750 --> 00:25:47,750
if you can beat a video game like that.
971
00:25:48,791 --> 00:25:49,000
Yeah.
972
00:25:49,791 --> 00:25:52,250
I saw my friends, kids
973
00:25:52,250 --> 00:25:53,958
who like only play games
974
00:25:54,125 --> 00:25:55,791
on touch screens and
975
00:25:55,791 --> 00:25:58,041
like, I just worry about like,
976
00:25:58,625 --> 00:25:59,625
cause they won't play a
977
00:25:59,625 --> 00:26:00,291
game with the controller.
978
00:26:00,291 --> 00:26:01,375
They don't understand it.
979
00:26:01,375 --> 00:26:02,500
And they're young still,
980
00:26:02,500 --> 00:26:03,375
but like still they're like,
981
00:26:03,791 --> 00:26:04,791
they have their tablets and
982
00:26:04,791 --> 00:26:06,333
they just play like Minecraft
983
00:26:07,750 --> 00:26:09,333
or whatever with that.
984
00:26:09,333 --> 00:26:10,541
And I'm like, what are we,
985
00:26:10,708 --> 00:26:12,166
what kind of generation are we raising
986
00:26:12,166 --> 00:26:13,208
that don't know how to
987
00:26:13,208 --> 00:26:14,541
use game pads, you know?
988
00:26:15,041 --> 00:26:15,875
Bunch of psychos.
989
00:26:16,166 --> 00:26:17,625
I mean, my kids, I put a
990
00:26:17,625 --> 00:26:18,541
controller or a keyboard
991
00:26:18,916 --> 00:26:20,000
and mouse in their hands.
992
00:26:20,000 --> 00:26:21,791
They, none of this touch, I
993
00:26:21,791 --> 00:26:22,791
mean, they do it a little bit.
994
00:26:23,416 --> 00:26:23,625
Yeah.
995
00:26:23,666 --> 00:26:24,208
Gotta raise them right.
996
00:26:24,208 --> 00:26:24,958
It's crazy though.
997
00:26:24,958 --> 00:26:26,708
Like a lot of the kids and
998
00:26:26,708 --> 00:26:28,250
like my family and stuff,
999
00:26:28,250 --> 00:26:29,666
I don't even think that they even come
1000
00:26:29,666 --> 00:26:31,500
across many games now.
1001
00:26:31,500 --> 00:26:33,166
It's just like all TikTok for them.
1002
00:26:33,166 --> 00:26:34,500
It's all just like social
1003
00:26:34,500 --> 00:26:36,000
media brain rot they're on.
1004
00:26:36,500 --> 00:26:37,125
So, you know.
1005
00:26:37,166 --> 00:26:37,708
That's even worse.
1006
00:26:39,041 --> 00:26:41,583
Like I won, like one time I sat down,
1007
00:26:41,583 --> 00:26:42,416
I'm playing like Deus
1008
00:26:42,416 --> 00:26:43,125
Ex and they're like,
1009
00:26:43,125 --> 00:26:44,708
can you put on like something exciting?
1010
00:26:44,708 --> 00:26:45,541
This is a boring game.
1011
00:26:45,541 --> 00:26:47,875
I'm like, you were, you kids, you just
1012
00:26:47,875 --> 00:26:48,791
don't know how easy,
1013
00:26:49,125 --> 00:26:50,500
you have it these days.
1014
00:26:50,500 --> 00:26:52,291
You just don't know like good quality.
1015
00:26:52,333 --> 00:26:53,000
I feel like an old
1016
00:26:53,000 --> 00:26:54,125
man screaming at a cloud
1017
00:26:54,125 --> 00:26:55,458
when I'm like telling them
1018
00:26:55,458 --> 00:26:57,041
like, these are good games.
1019
00:26:57,291 --> 00:26:58,750
Deus Ex is a good game.
1020
00:26:59,375 --> 00:27:01,333
Metal Gear Solid 2 is a good game.
1021
00:27:01,333 --> 00:27:02,791
Yes, it's 20 years old.
1022
00:27:02,791 --> 00:27:03,583
It's still good.
1023
00:27:04,541 --> 00:27:05,583
Obviously it's rated M not
1024
00:27:05,583 --> 00:27:07,625
because of the blood and gore,
1025
00:27:07,625 --> 00:27:08,583
but because you need to be
1026
00:27:08,583 --> 00:27:09,375
mature enough to sit down.
1027
00:27:09,416 --> 00:27:10,166
Yeah, because you need to
1028
00:27:10,166 --> 00:27:11,500
be mature enough to play.
1029
00:27:11,500 --> 00:27:12,333
Yeah, dude, I was playing
1030
00:27:12,333 --> 00:27:13,833
San Andreas and they're like,
1031
00:27:13,833 --> 00:27:15,250
this game just looks terrible.
1032
00:27:15,250 --> 00:27:16,250
And I'm like, I don't
1033
00:27:16,250 --> 00:27:17,125
know how to reach you kids.
1034
00:27:17,125 --> 00:27:17,833
Okay, this is one of the
1035
00:27:17,833 --> 00:27:19,875
best open world games ever made.
1036
00:27:20,125 --> 00:27:21,708
Okay, three cities in one.
1037
00:27:21,750 --> 00:27:22,500
And you kids don't
1038
00:27:22,500 --> 00:27:24,083
understand how amazing this is.
1039
00:27:24,083 --> 00:27:25,000
Okay, come on.
1040
00:27:25,541 --> 00:27:27,083
Just throw a reshade shader on there
1041
00:27:27,083 --> 00:27:28,458
and then it will look like an indie game.
1042
00:27:29,666 --> 00:27:32,125
Dude, on the computer, it's even wilder.
1043
00:27:32,125 --> 00:27:33,041
Like I'm on my computer.
1044
00:27:33,041 --> 00:27:33,416
They're like, you have
1045
00:27:33,416 --> 00:27:34,791
like Call of Duty war zone
1046
00:27:34,791 --> 00:27:35,291
or something.
1047
00:27:35,291 --> 00:27:36,458
I'm like, no, I try
1048
00:27:36,458 --> 00:27:38,041
like, I'm like a Linux gamer.
1049
00:27:38,041 --> 00:27:39,500
Okay, all the good multiplayer stuff
1050
00:27:39,500 --> 00:27:40,583
that you kids love to play
1051
00:27:40,583 --> 00:27:41,958
just does not work for me.
1052
00:27:41,958 --> 00:27:44,125
Okay, I just play single player nonsense.
1053
00:27:45,416 --> 00:27:45,583
Same.
1054
00:27:47,708 --> 00:27:47,791
(upbeat music)
1055
00:27:50,916 --> 00:27:51,625
Cool, we're gonna get on
1056
00:27:51,625 --> 00:27:52,833
to the first story here.
1057
00:27:53,833 --> 00:27:56,666
Nvidia has become the first company
1058
00:27:56,666 --> 00:27:59,125
to hit $4 trillion in valuation.
1059
00:28:00,625 --> 00:28:01,291
Hi, Tech, you wanna
1060
00:28:01,291 --> 00:28:02,250
fill us in on this one?
1061
00:28:03,541 --> 00:28:04,458
Yeah, it's exactly
1062
00:28:04,458 --> 00:28:05,291
what it says on the tin.
1063
00:28:05,750 --> 00:28:06,541
Nvidia became the
1064
00:28:06,541 --> 00:28:08,541
first $4 trillion company.
1065
00:28:09,500 --> 00:28:10,958
And it's now the most
1066
00:28:10,958 --> 00:28:13,666
valuable company in the world.
1067
00:28:15,416 --> 00:28:16,833
A huge historical moment
1068
00:28:16,833 --> 00:28:18,250
for the tech sector says,
1069
00:28:18,333 --> 00:28:20,583
so how do they, so
1070
00:28:20,583 --> 00:28:21,833
they're big claim to fame
1071
00:28:21,833 --> 00:28:23,583
is just obviously their AI, right?
1072
00:28:23,583 --> 00:28:24,875
Like that's why
1073
00:28:24,875 --> 00:28:26,041
they're the biggest company.
1074
00:28:26,708 --> 00:28:29,416
So that's man, so great
1075
00:28:29,416 --> 00:28:30,291
when they're like, you know,
1076
00:28:30,291 --> 00:28:31,125
honestly, anybody's like,
1077
00:28:31,125 --> 00:28:32,708
why did Nvidia abandon gamers?
1078
00:28:32,708 --> 00:28:34,208
It's like, well, you don't
1079
00:28:34,208 --> 00:28:37,250
become $4 trillion overnight
1080
00:28:38,500 --> 00:28:39,833
by being for the gamers.
1081
00:28:40,291 --> 00:28:41,333
I was reading the other,
1082
00:28:41,625 --> 00:28:42,583
like, I think it was like
1083
00:28:42,791 --> 00:28:43,541
the other day, the other
1084
00:28:43,541 --> 00:28:45,458
night that apparently they,
1085
00:28:46,375 --> 00:28:47,541
they're selling their AI in
1086
00:28:47,541 --> 00:28:49,083
like military applications now.
1087
00:28:49,375 --> 00:28:50,916
Like, you know, they're just like,
1088
00:28:51,625 --> 00:28:52,541
they're basically almost like
1089
00:28:52,541 --> 00:28:53,958
a defense contractor now too.
1090
00:28:54,708 --> 00:28:56,416
So, you know.
1091
00:28:57,000 --> 00:28:58,791
I have a theory that this,
1092
00:28:59,875 --> 00:29:01,000
like their meteoric
1093
00:29:01,000 --> 00:29:02,166
rise on the stock market
1094
00:29:02,333 --> 00:29:04,000
is literally just a
1095
00:29:04,000 --> 00:29:06,791
pump and dump by Nvidia.
1096
00:29:07,000 --> 00:29:08,166
Like they're taking cues
1097
00:29:08,166 --> 00:29:09,541
from their old customers,
1098
00:29:09,875 --> 00:29:11,708
the cryptocurrency crowd,
1099
00:29:12,375 --> 00:29:13,500
and they're just pumping
1100
00:29:13,500 --> 00:29:17,000
their stock price with AI.
1101
00:29:17,750 --> 00:29:19,041
And then it's just gonna crash,
1102
00:29:19,041 --> 00:29:20,708
but Jensen's gonna get
1103
00:29:20,708 --> 00:29:22,208
out before it crashes.
1104
00:29:22,708 --> 00:29:23,958
That's my take.
1105
00:29:24,041 --> 00:29:25,333
I sure hope it crashes, man.
1106
00:29:25,333 --> 00:29:27,041
I wanna get a 59D on a fire sale.
1107
00:29:28,083 --> 00:29:28,166
(laughing)
1108
00:29:28,291 --> 00:29:30,333
The thing with the AI
1109
00:29:30,333 --> 00:29:31,333
stuff is I feel like
1110
00:29:31,500 --> 00:29:32,375
you're on the money there,
1111
00:29:32,375 --> 00:29:33,500
cause I don't think the AI
1112
00:29:33,500 --> 00:29:35,000
stuff is super duper sustainable.
1113
00:29:35,916 --> 00:29:36,875
And that just goes for like
1114
00:29:36,875 --> 00:29:38,125
every company like Microsoft.
1115
00:29:38,375 --> 00:29:39,916
It goes for like open AI.
1116
00:29:39,916 --> 00:29:42,208
It goes for like, is it Twitter?
1117
00:29:42,458 --> 00:29:43,333
Is it like it's Grok?
1118
00:29:43,375 --> 00:29:44,958
Oh, XAI, that's their own company.
1119
00:29:45,208 --> 00:29:45,916
XAI. Yeah.
1120
00:29:46,500 --> 00:29:47,333
I feel like for a lot,
1121
00:29:47,500 --> 00:29:48,208
like the way that I
1122
00:29:48,208 --> 00:29:49,250
always look at it, right?
1123
00:29:49,250 --> 00:29:51,666
Is that you have to make
1124
00:29:51,666 --> 00:29:52,875
it super duper sustainable.
1125
00:29:53,083 --> 00:29:54,458
And one of the approaches that I like
1126
00:29:54,541 --> 00:29:56,166
from companies like Apple is like,
1127
00:29:56,166 --> 00:29:58,625
they want to move it as much as they can
1128
00:29:58,625 --> 00:30:01,375
to the local like system to process.
1129
00:30:02,041 --> 00:30:03,041
Because I think like Apple
1130
00:30:03,041 --> 00:30:04,125
sees it on the wall, right?
1131
00:30:04,125 --> 00:30:06,291
It's like, we can enable
1132
00:30:06,291 --> 00:30:08,083
AI for millions of users
1133
00:30:08,458 --> 00:30:10,458
to access on our servers.
1134
00:30:10,458 --> 00:30:11,083
But it's like at some
1135
00:30:11,083 --> 00:30:12,750
point, every request they make,
1136
00:30:13,166 --> 00:30:13,833
like I was reading that
1137
00:30:13,833 --> 00:30:15,166
like a chat GPT request
1138
00:30:15,166 --> 00:30:17,750
was like 10 times the power requirement
1139
00:30:17,750 --> 00:30:19,041
of like a standard Google search.
1140
00:30:19,041 --> 00:30:22,041
So it's like, at some point it's got,
1141
00:30:22,875 --> 00:30:23,875
and it already is just
1142
00:30:23,875 --> 00:30:25,750
way too unsustainable
1143
00:30:26,333 --> 00:30:27,666
to have so many users
1144
00:30:27,666 --> 00:30:28,916
on at any given moment.
1145
00:30:29,708 --> 00:30:31,625
And generally speaking, I
1146
00:30:31,625 --> 00:30:32,666
feel like the advancements
1147
00:30:32,875 --> 00:30:34,583
between like all these AI models,
1148
00:30:34,583 --> 00:30:35,833
like Grok 4 and Grok
1149
00:30:35,833 --> 00:30:36,833
4 Heavy just dropped.
1150
00:30:36,875 --> 00:30:38,708
And all I've seen is
1151
00:30:38,708 --> 00:30:40,958
praise just from the AI bros.
1152
00:30:40,958 --> 00:30:42,125
I haven't really seen any praise
1153
00:30:42,125 --> 00:30:43,958
from like the general user, you know?
1154
00:30:44,375 --> 00:30:45,000
And so it's like they
1155
00:30:45,000 --> 00:30:46,541
keep pushing this technology.
1156
00:30:46,541 --> 00:30:47,833
They keep upping the ante,
1157
00:30:48,416 --> 00:30:49,166
but I just don't
1158
00:30:49,166 --> 00:30:52,291
personally see the actual like fruit
1159
00:30:52,291 --> 00:30:54,208
of the labor, so to speak, right?
1160
00:30:54,208 --> 00:30:54,875
Being provided.
1161
00:30:56,000 --> 00:30:56,500
Yeah. Yeah.
1162
00:30:57,625 --> 00:30:58,708
Grok is an interesting one
1163
00:30:58,708 --> 00:31:00,041
because Grok is powered
1164
00:31:00,041 --> 00:31:01,541
by a bunch of diesel motor
1165
00:31:01,541 --> 00:31:02,916
or generators in Texas.
1166
00:31:03,208 --> 00:31:06,500
Like it's crazy what it takes to,
1167
00:31:07,708 --> 00:31:08,208
because well, Texas
1168
00:31:08,208 --> 00:31:09,750
doesn't have a good power grid.
1169
00:31:09,750 --> 00:31:13,041
And so it's yeah, diesel is running Grok.
1170
00:31:13,041 --> 00:31:15,375
It's interesting, but I've
1171
00:31:15,375 --> 00:31:16,916
read good things about it,
1172
00:31:17,291 --> 00:31:18,250
but I don't think it's
1173
00:31:18,250 --> 00:31:19,458
much different than Claude
1174
00:31:19,666 --> 00:31:22,333
or chat GPT or AKA
1175
00:31:22,333 --> 00:31:24,500
open AI, but I like them.
1176
00:31:24,791 --> 00:31:25,791
But I definitely think
1177
00:31:25,791 --> 00:31:28,916
that a company like Nvidia
1178
00:31:29,208 --> 00:31:30,958
is going to, the bubble's gonna pop
1179
00:31:31,041 --> 00:31:33,750
because it's gonna be more accessible
1180
00:31:34,083 --> 00:31:36,333
to lower end systems as
1181
00:31:36,333 --> 00:31:38,583
models become more optimized.
1182
00:31:39,416 --> 00:31:40,375
And we've seen this
1183
00:31:40,375 --> 00:31:41,750
already happen multiple times.
1184
00:31:42,000 --> 00:31:44,250
And I just, I would not put any money
1185
00:31:44,250 --> 00:31:45,708
into Nvidia right now.
1186
00:31:45,708 --> 00:31:46,833
So I think that bubble's gonna pop.
1187
00:31:48,208 --> 00:31:48,916
Yeah. They're talking about like
1188
00:31:48,916 --> 00:31:50,166
stuff like DeepSeek almost,
1189
00:31:50,416 --> 00:31:51,083
where like they were
1190
00:31:51,083 --> 00:31:51,958
able to run their models.
1191
00:31:52,500 --> 00:31:52,875
Exactly.
1192
00:31:53,500 --> 00:31:54,166
I was able to run
1193
00:31:54,166 --> 00:31:55,416
DeepSeek on my Steam Deck.
1194
00:31:55,875 --> 00:31:58,000
Like it's a pretty good model.
1195
00:31:58,875 --> 00:32:00,500
The seven billion, I
1196
00:32:00,500 --> 00:32:01,500
think it was, wasn't it James?
1197
00:32:01,708 --> 00:32:02,500
We did it together.
1198
00:32:03,333 --> 00:32:03,916
Yeah, it was like-- I
1199
00:32:03,916 --> 00:32:04,125
think it was seven billion.
1200
00:32:04,416 --> 00:32:05,375
I think it was like the seven billion.
1201
00:32:05,375 --> 00:32:06,333
It was really impressive
1202
00:32:06,333 --> 00:32:07,416
that I was able to get it done
1203
00:32:07,625 --> 00:32:10,041
in a quick enough manner for what it was.
1204
00:32:10,458 --> 00:32:11,750
I mean, it wasn't as fast as
1205
00:32:11,916 --> 00:32:13,583
or as like good as running it through
1206
00:32:13,583 --> 00:32:14,708
open AI or something,
1207
00:32:14,708 --> 00:32:17,250
but it was still like impressive.
1208
00:32:17,500 --> 00:32:18,916
But it's local. Yeah, it's local.
1209
00:32:18,958 --> 00:32:19,833
Yeah, it's local and it's
1210
00:32:19,833 --> 00:32:21,041
also like lower powered too,
1211
00:32:21,041 --> 00:32:21,250
right?
1212
00:32:21,875 --> 00:32:23,000
Yeah, and the Steam Deck
1213
00:32:23,000 --> 00:32:24,416
doesn't even have like AI
1214
00:32:24,666 --> 00:32:26,833
dedicated like NPUs or whatever,
1215
00:32:26,958 --> 00:32:29,625
where I have a
1216
00:32:29,625 --> 00:32:32,916
Minisforum AI X1 or something
1217
00:32:33,791 --> 00:32:34,750
and it's really, really
1218
00:32:34,750 --> 00:32:36,916
fast at running like even,
1219
00:32:36,916 --> 00:32:40,250
I think it has 64 gigabytes of shared RAM
1220
00:32:40,500 --> 00:32:42,791
and it's like very fast at running
1221
00:32:43,250 --> 00:32:45,166
like the 20 or 30 billion model,
1222
00:32:46,666 --> 00:32:47,875
which is really, really impressive.
1223
00:32:48,666 --> 00:32:49,750
I'm running on a 96
1224
00:32:49,750 --> 00:32:51,958
gigabyte shared Mac Studio
1225
00:32:52,208 --> 00:32:55,916
and it like locally for some stuff.
1226
00:32:56,916 --> 00:32:58,291
I'm really impressed with it.
1227
00:32:58,291 --> 00:32:59,750
That's why I'm like, I really think
1228
00:33:00,708 --> 00:33:02,166
eventually you could just get a Mac.
1229
00:33:02,166 --> 00:33:02,916
I mean, they're expensive,
1230
00:33:02,916 --> 00:33:05,000
but like a $4,000 Mac Studio
1231
00:33:05,000 --> 00:33:07,000
as opposed to what these graphics cards
1232
00:33:07,000 --> 00:33:08,000
that Nvidia sells are,
1233
00:33:08,208 --> 00:33:09,666
like that's huge difference.
1234
00:33:09,666 --> 00:33:11,375
I can do a lot with my Mac Studio.
1235
00:33:11,666 --> 00:33:13,291
Yeah, like in a server downstairs,
1236
00:33:13,500 --> 00:33:14,416
like where I just have
1237
00:33:14,416 --> 00:33:15,833
all my VMs come out of,
1238
00:33:15,833 --> 00:33:16,750
like that's where I put
1239
00:33:16,750 --> 00:33:19,541
like a Gemma model in there,
1240
00:33:20,333 --> 00:33:21,083
probably it's around, I
1241
00:33:21,083 --> 00:33:23,541
wanna say 13 billion parameters
1242
00:33:24,125 --> 00:33:25,416
and it's about like,
1243
00:33:25,708 --> 00:33:27,250
it's not the same as like chat GPT,
1244
00:33:27,250 --> 00:33:28,125
but like connecting it to
1245
00:33:28,125 --> 00:33:29,583
the internet through CRX and G.
1246
00:33:30,333 --> 00:33:31,416
It does a lot of the
1247
00:33:31,416 --> 00:33:32,500
research that I need to.
1248
00:33:33,041 --> 00:33:33,875
I'm even getting deep
1249
00:33:33,875 --> 00:33:35,541
research working on it,
1250
00:33:35,541 --> 00:33:36,458
hopefully later today.
1251
00:33:36,875 --> 00:33:39,875
So I have found that like local models,
1252
00:33:41,000 --> 00:33:41,666
even if they're not as
1253
00:33:41,666 --> 00:33:43,541
shiny as like Grok and chat GPT,
1254
00:33:43,541 --> 00:33:45,916
they run locally and it just feels like
1255
00:33:45,916 --> 00:33:47,166
I'm kind of outside the scope
1256
00:33:47,166 --> 00:33:49,208
of these like crazy subscription models.
1257
00:33:49,208 --> 00:33:50,083
Like even with Grok, it's
1258
00:33:50,083 --> 00:33:51,541
like, I looked at the price,
1259
00:33:51,541 --> 00:33:53,916
it's like 200 a month for 4 Heavy
1260
00:33:54,625 --> 00:33:56,458
and like I think it's 40 bucks for Grok
1261
00:33:56,458 --> 00:33:59,541
or 30 for Grok for if
1262
00:33:59,541 --> 00:34:00,333
you go through the app.
1263
00:34:00,958 --> 00:34:02,208
And they're upping those prices.
1264
00:34:03,000 --> 00:34:04,083
Yeah, they're upping the prices.
1265
00:34:04,541 --> 00:34:04,750
Why?
1266
00:34:05,208 --> 00:34:06,791
Because it's not
1267
00:34:06,791 --> 00:34:08,333
sustainable at the prices they're at.
1268
00:34:08,875 --> 00:34:09,625
Like I think-
1269
00:34:09,625 --> 00:34:11,333
Because every idiot on fucking Twitter
1270
00:34:11,583 --> 00:34:13,166
wants to be like, Grok, is this true?
1271
00:34:13,958 --> 00:34:14,125
Yeah.
1272
00:34:14,791 --> 00:34:15,875
Yeah, Grok is true.
1273
00:34:16,833 --> 00:34:17,625
The thing is though, I
1274
00:34:17,625 --> 00:34:18,875
think Apple's really smart,
1275
00:34:19,041 --> 00:34:22,000
like with their not rolling out of like
1276
00:34:22,000 --> 00:34:23,708
cloud-based AI stuff
1277
00:34:23,916 --> 00:34:28,416
because they know that at some point
1278
00:34:28,500 --> 00:34:29,666
someone has to foot the
1279
00:34:29,666 --> 00:34:32,291
bill and their customers,
1280
00:34:32,666 --> 00:34:36,000
while they are going to be more open
1281
00:34:36,000 --> 00:34:37,125
to paying higher prices
1282
00:34:37,125 --> 00:34:38,625
because of the Apple tax,
1283
00:34:39,041 --> 00:34:39,750
it's just not
1284
00:34:39,750 --> 00:34:41,875
sustainable as a business model.
1285
00:34:41,875 --> 00:34:42,625
And that's why I think
1286
00:34:42,625 --> 00:34:43,875
this is a huge bubble
1287
00:34:44,000 --> 00:34:45,333
and Nvidia's valuation is
1288
00:34:45,333 --> 00:34:46,791
just gonna topple pretty soon.
1289
00:34:48,250 --> 00:34:49,541
And they've pissed off though,
1290
00:34:50,291 --> 00:34:52,500
the segment that got
1291
00:34:52,500 --> 00:34:53,291
them there, the gamers.
1292
00:34:54,000 --> 00:34:55,208
The gamers, I don't
1293
00:34:55,208 --> 00:34:56,208
wanna touch Nvidia stuff,
1294
00:34:56,500 --> 00:34:59,375
like let alone it runs horribly on Linux.
1295
00:34:59,791 --> 00:35:00,041
Yeah.
1296
00:35:00,083 --> 00:35:02,000
They need to fix that.
1297
00:35:02,333 --> 00:35:03,916
Like Baz, I had to go
1298
00:35:03,916 --> 00:35:05,750
back to Windows on my 3090.
1299
00:35:06,500 --> 00:35:08,000
And just-
1300
00:35:08,166 --> 00:35:10,250
I have a video hopefully sometime soon,
1301
00:35:10,250 --> 00:35:10,791
probably like a month
1302
00:35:10,791 --> 00:35:11,875
where I'm just gonna be like,
1303
00:35:11,875 --> 00:35:13,208
I downgraded my system
1304
00:35:13,208 --> 00:35:15,250
because I'm going to an AMD card now.
1305
00:35:16,166 --> 00:35:17,125
And it's like what you said,
1306
00:35:17,125 --> 00:35:18,000
like the Nvidia stuff
1307
00:35:18,000 --> 00:35:19,375
runs like, I have a 4090
1308
00:35:19,375 --> 00:35:21,416
and it's just, you feel like you lose,
1309
00:35:21,458 --> 00:35:22,000
I think it's like what
1310
00:35:22,000 --> 00:35:23,375
20, 30% of your performance
1311
00:35:23,541 --> 00:35:24,291
on like Linux and
1312
00:35:24,291 --> 00:35:25,791
it's just, I like Linux.
1313
00:35:26,333 --> 00:35:28,000
I'd rather just get like
1314
00:35:28,000 --> 00:35:30,041
the 30% slower AMD card
1315
00:35:30,500 --> 00:35:31,208
and get my full
1316
00:35:31,208 --> 00:35:33,583
performance, wouldn't really matter.
1317
00:35:34,250 --> 00:35:37,291
Cause I have an AMD 6800
1318
00:35:37,291 --> 00:35:39,083
XT in my computer downstairs
1319
00:35:39,291 --> 00:35:40,625
where I have like Bazlight installed,
1320
00:35:40,625 --> 00:35:42,125
it's like my home console.
1321
00:35:43,291 --> 00:35:44,333
I just like, I use it
1322
00:35:44,333 --> 00:35:45,333
like a literal PlayStation
1323
00:35:45,958 --> 00:35:47,291
and dude, the
1324
00:35:47,291 --> 00:35:48,666
performance on it is insane.
1325
00:35:48,666 --> 00:35:49,625
I'm playing Cyberpunk, I'm
1326
00:35:49,625 --> 00:35:50,583
playing like Death Stranding,
1327
00:35:50,583 --> 00:35:52,083
I'm playing FF7 Rebirth,
1328
00:35:52,083 --> 00:35:53,250
everything is 60 frames.
1329
00:35:54,375 --> 00:35:55,250
And if I need to get
1330
00:35:55,250 --> 00:35:56,333
like extra GPU power,
1331
00:35:56,333 --> 00:35:58,083
you can just always inject like FSR.
1332
00:35:58,625 --> 00:35:59,458
And at that distance,
1333
00:35:59,750 --> 00:36:01,041
like the FSR
1334
00:36:01,041 --> 00:36:03,125
artifacting is so unnoticeable.
1335
00:36:03,583 --> 00:36:04,791
So it's like, you just get so much life
1336
00:36:04,791 --> 00:36:05,875
out of the AMD stuff
1337
00:36:05,875 --> 00:36:06,916
and Nvidia is kind of
1338
00:36:06,916 --> 00:36:08,791
like dragged their heels
1339
00:36:09,000 --> 00:36:10,291
on patching their driver
1340
00:36:10,291 --> 00:36:11,500
up for like Linux anyways.
1341
00:36:11,791 --> 00:36:12,833
So it's like down the road,
1342
00:36:13,333 --> 00:36:14,125
I think it's just team
1343
00:36:14,125 --> 00:36:16,500
AMD processor and GPU wise.
1344
00:36:17,291 --> 00:36:18,541
If you can get one too, you know,
1345
00:36:18,541 --> 00:36:20,000
like getting Nvidia
1346
00:36:20,000 --> 00:36:22,166
card is near impossible.
1347
00:36:22,958 --> 00:36:23,875
I wonder if I can
1348
00:36:23,875 --> 00:36:26,875
smuggle GPU out of Japan.
1349
00:36:29,375 --> 00:36:30,291
The thing is with the,
1350
00:36:30,291 --> 00:36:31,041
That's some rare stuff.
1351
00:36:31,916 --> 00:36:33,000
The thing is with
1352
00:36:33,000 --> 00:36:34,625
Nvidia cards too on Linux,
1353
00:36:35,875 --> 00:36:38,375
I have never had an Nvidia card on Linux
1354
00:36:38,875 --> 00:36:39,833
that is capable of
1355
00:36:39,833 --> 00:36:42,000
consistently sleeping and waking.
1356
00:36:42,916 --> 00:36:43,083
Really?
1357
00:36:43,583 --> 00:36:44,541
Yeah, never, ever.
1358
00:36:45,500 --> 00:36:49,500
It like just, I can't in good conscience
1359
00:36:49,541 --> 00:36:51,458
have Nvidia cards anymore.
1360
00:36:52,500 --> 00:36:53,458
I remember back in the day.
1361
00:36:53,583 --> 00:36:55,000
Even with Mint, it's better,
1362
00:36:55,250 --> 00:36:57,250
but it's still not close to
1363
00:36:57,250 --> 00:36:58,583
the AMD experience of like-
1364
00:36:58,583 --> 00:36:59,875
I remember back in the day,
1365
00:37:00,458 --> 00:37:02,125
the tables used to be turned.
1366
00:37:02,125 --> 00:37:03,083
It used to be that Nvidia
1367
00:37:03,083 --> 00:37:05,958
was the like Linux friendly GPU
1368
00:37:06,083 --> 00:37:07,833
company and AMD was the opposite.
1369
00:37:08,333 --> 00:37:08,708
And I guess,
1370
00:37:09,625 --> 00:37:10,125
but that was probably
1371
00:37:10,125 --> 00:37:11,125
like two decades ago, right?
1372
00:37:12,375 --> 00:37:13,500
Maybe like a decade and a half.
1373
00:37:13,875 --> 00:37:15,541
I mean, I remember in 2013,
1374
00:37:17,166 --> 00:37:18,333
like when around the time
1375
00:37:18,333 --> 00:37:19,958
where AMD was working on Vulkan
1376
00:37:21,208 --> 00:37:21,791
and they started
1377
00:37:21,791 --> 00:37:23,166
talking about like retiring
1378
00:37:23,416 --> 00:37:25,541
the Radeon drivers for Linux,
1379
00:37:26,583 --> 00:37:27,875
that was when the tides turned
1380
00:37:27,875 --> 00:37:29,333
because at the time they were,
1381
00:37:29,333 --> 00:37:31,625
they were both probably at parody
1382
00:37:31,625 --> 00:37:32,875
in terms of their Linux support.
1383
00:37:33,500 --> 00:37:34,250
Neither was great.
1384
00:37:34,791 --> 00:37:37,666
Nvidia was slightly better, but yeah, no,
1385
00:37:38,541 --> 00:37:40,625
Nvidia like legitimately
1386
00:37:40,625 --> 00:37:42,125
removed useful features
1387
00:37:42,375 --> 00:37:45,000
from the Linux version of their drivers
1388
00:37:45,666 --> 00:37:47,833
because they wanted to quote unquote,
1389
00:37:47,958 --> 00:37:49,375
increase feature parody
1390
00:37:49,375 --> 00:37:50,416
with the Windows drivers.
1391
00:37:51,166 --> 00:37:52,708
And that was when I was like,
1392
00:37:52,750 --> 00:37:54,708
oh, this is not, this doesn't bode well.
1393
00:37:54,708 --> 00:37:56,041
Yeah, they, so I don't
1394
00:37:56,041 --> 00:37:57,208
remember exactly what it was,
1395
00:37:57,208 --> 00:37:59,083
but I think it was like
1396
00:38:00,916 --> 00:38:03,583
display resolutions and refresh rates,
1397
00:38:04,166 --> 00:38:05,500
or maybe no, it was like the
1398
00:38:05,500 --> 00:38:08,333
number of supported displays
1399
00:38:09,083 --> 00:38:10,375
was much higher on Linux
1400
00:38:10,375 --> 00:38:11,333
than it was on Windows.
1401
00:38:12,875 --> 00:38:14,166
And then they removed,
1402
00:38:14,416 --> 00:38:15,458
they pulled that feature out
1403
00:38:15,458 --> 00:38:15,833
and they were like,
1404
00:38:16,041 --> 00:38:17,875
nope, you can only have four,
1405
00:38:18,541 --> 00:38:20,375
a maximum of four displays.
1406
00:38:20,416 --> 00:38:21,041
Do you think they did
1407
00:38:21,041 --> 00:38:21,916
that because it was like
1408
00:38:21,916 --> 00:38:22,916
maybe like an enterprise
1409
00:38:22,916 --> 00:38:24,000
feature or something, right?
1410
00:38:24,458 --> 00:38:25,041
Like, you know, like
1411
00:38:25,041 --> 00:38:25,916
sometimes they have it
1412
00:38:25,916 --> 00:38:27,291
for like an enterprise grade card,
1413
00:38:27,291 --> 00:38:27,833
like the multiple
1414
00:38:27,833 --> 00:38:29,333
displays I think would be,
1415
00:38:30,250 --> 00:38:30,791
you know, like how
1416
00:38:30,791 --> 00:38:31,750
people set up like displays
1417
00:38:31,750 --> 00:38:32,666
and like Times Square,
1418
00:38:32,666 --> 00:38:33,583
like advertising stuff.
1419
00:38:33,916 --> 00:38:34,333
Yeah.
1420
00:38:34,333 --> 00:38:35,791
Just run them off like enterprise GPUs.
1421
00:38:36,541 --> 00:38:36,875
Oh yeah.
1422
00:38:36,875 --> 00:38:39,125
So I'm wondering if they like removed it
1423
00:38:39,125 --> 00:38:39,916
because they were like, wait,
1424
00:38:40,000 --> 00:38:42,541
we're giving this like expensive feature
1425
00:38:42,541 --> 00:38:44,375
to let the plebeians, you know?
1426
00:38:44,791 --> 00:38:45,666
It makes sense.
1427
00:38:45,666 --> 00:38:46,333
Kind of sounds like
1428
00:38:46,333 --> 00:38:47,958
what they did with SLI
1429
00:38:48,166 --> 00:38:50,875
or what would become EnvyLink too.
1430
00:38:51,541 --> 00:38:52,458
Cause you can't use
1431
00:38:52,458 --> 00:38:54,958
EnvyLink on any consumer GPS,
1432
00:38:55,250 --> 00:38:57,083
but for like the, like,
1433
00:38:57,625 --> 00:38:58,833
no, not the Tesla cards,
1434
00:38:58,833 --> 00:39:02,000
but like the Quattros, I think it was.
1435
00:39:02,000 --> 00:39:02,208
Yeah.
1436
00:39:02,875 --> 00:39:04,250
Those can be EnvyLink together.
1437
00:39:06,625 --> 00:39:08,250
No practical game.
1438
00:39:08,291 --> 00:39:10,166
Well, they took away GPU virtualization
1439
00:39:10,416 --> 00:39:11,375
for no real reason, other
1440
00:39:11,375 --> 00:39:12,791
than it was an enterprise feature
1441
00:39:12,791 --> 00:39:13,750
and we couldn't run it on
1442
00:39:13,750 --> 00:39:14,750
like, you know, Linux or,
1443
00:39:15,375 --> 00:39:16,083
I mean, I think the only
1444
00:39:16,083 --> 00:39:17,083
way you can do like GPU
1445
00:39:17,250 --> 00:39:18,916
virtualization on like most
1446
00:39:18,916 --> 00:39:20,333
modern Nvidia cards properly
1447
00:39:20,333 --> 00:39:21,125
is through like that
1448
00:39:21,125 --> 00:39:23,625
Hyper-V GPU P like trick.
1449
00:39:24,041 --> 00:39:25,250
Other than that, like on Linux,
1450
00:39:25,250 --> 00:39:26,750
it's such a nuisance to go through.
1451
00:39:27,500 --> 00:39:29,500
I thought that they had recently,
1452
00:39:29,708 --> 00:39:31,625
like in 3000 series cards, they had
1453
00:39:31,625 --> 00:39:32,875
re-enabled virtualization.
1454
00:39:34,166 --> 00:39:35,000
Am I wrong about that?
1455
00:39:36,166 --> 00:39:37,791
I don't know if it's like for Linux,
1456
00:39:38,625 --> 00:39:40,166
I think you can do it through like,
1457
00:39:40,791 --> 00:39:41,958
like as long as maybe you're
1458
00:39:41,958 --> 00:39:43,000
in their developer program,
1459
00:39:43,000 --> 00:39:43,708
I'm just saying like for
1460
00:39:43,708 --> 00:39:45,125
the consumer aspect of it.
1461
00:39:45,125 --> 00:39:45,333
I see.
1462
00:39:45,916 --> 00:39:46,125
Yeah.
1463
00:39:46,958 --> 00:39:47,333
Yeah.
1464
00:39:47,541 --> 00:39:48,125
Yeah, they suck.
1465
00:39:49,375 --> 00:39:51,125
(laughs) They're like, they're one of
1466
00:39:51,125 --> 00:39:54,000
the final bosses of gaming,
1467
00:39:54,416 --> 00:39:54,625
right?
1468
00:39:56,833 --> 00:39:57,500
Unfortunately, we all
1469
00:39:57,500 --> 00:39:58,916
need that demon for now.
1470
00:39:59,250 --> 00:39:59,916
I know, right?
1471
00:40:00,416 --> 00:40:01,000
You know, the thing that
1472
00:40:01,000 --> 00:40:02,250
I always hate about like
1473
00:40:02,250 --> 00:40:03,416
with Nvidia though, is like,
1474
00:40:03,666 --> 00:40:05,541
I've like recently had this
1475
00:40:05,541 --> 00:40:07,458
and I've said it in our Discord chat too,
1476
00:40:07,500 --> 00:40:08,416
I've had this like
1477
00:40:08,416 --> 00:40:09,375
revelation that I think
1478
00:40:09,375 --> 00:40:10,916
this whole ray tracing craze,
1479
00:40:11,166 --> 00:40:12,208
aside from like one or
1480
00:40:12,208 --> 00:40:13,333
two games that I've played,
1481
00:40:13,583 --> 00:40:17,125
I really hate how much it's pushed
1482
00:40:17,333 --> 00:40:18,708
in an unoptimized
1483
00:40:18,708 --> 00:40:20,000
state by every developer.
1484
00:40:20,833 --> 00:40:22,000
Because, you know, playing
1485
00:40:22,000 --> 00:40:22,750
something like Death Straining
1486
00:40:22,875 --> 00:40:23,375
too, right?
1487
00:40:23,375 --> 00:40:24,916
Like it's a game that has no ray tracing,
1488
00:40:24,916 --> 00:40:26,666
yet the lighting somehow looks better
1489
00:40:26,666 --> 00:40:27,916
than a lot of games with the
1490
00:40:27,916 --> 00:40:29,375
unneeded ray tracing sometimes,
1491
00:40:29,958 --> 00:40:31,000
and it runs better like a
1492
00:40:31,000 --> 00:40:32,208
lock 60 on the PlayStation.
1493
00:40:33,125 --> 00:40:34,000
And I'm just kind of
1494
00:40:34,000 --> 00:40:34,875
sitting there, I'm like, you know,
1495
00:40:34,875 --> 00:40:36,166
I play a lot of games on PC,
1496
00:40:36,250 --> 00:40:37,625
like that Monstrone or Wilds,
1497
00:40:37,625 --> 00:40:38,708
I played a little bit on
1498
00:40:38,708 --> 00:40:40,666
PC, I ran the benchmarking,
1499
00:40:40,666 --> 00:40:41,958
I'm like, this runs like
1500
00:40:41,958 --> 00:40:44,833
absolute dog shit, you know?
1501
00:40:44,833 --> 00:40:46,833
And then like, and then it's funny too,
1502
00:40:46,833 --> 00:40:47,500
because then you look at
1503
00:40:47,500 --> 00:40:48,916
the developers and it's like,
1504
00:40:49,458 --> 00:40:50,750
how do you make it run
1505
00:40:50,750 --> 00:40:51,958
at a consistent frame rate
1506
00:40:51,958 --> 00:40:52,666
and a resolution?
1507
00:40:52,666 --> 00:40:53,166
It's like, well, just
1508
00:40:53,166 --> 00:40:54,833
slap on the frame generation
1509
00:40:54,833 --> 00:40:56,375
and the DLSS upscaler.
1510
00:40:56,375 --> 00:40:58,333
And I'm like, I look at
1511
00:40:58,333 --> 00:40:59,208
the system requirements,
1512
00:40:59,208 --> 00:40:59,791
I'm like, dude, for
1513
00:40:59,791 --> 00:41:02,125
1080p at 30 frames or 60,
1514
00:41:02,125 --> 00:41:03,750
they want me to like generate frames,
1515
00:41:04,375 --> 00:41:04,916
they want me to like
1516
00:41:04,916 --> 00:41:06,375
upscale from like 720,
1517
00:41:06,625 --> 00:41:07,416
I'm like, what happened to
1518
00:41:07,416 --> 00:41:08,500
like basic optimizations?
1519
00:41:09,000 --> 00:41:10,875
Like what happened to like
1520
00:41:10,875 --> 00:41:13,291
having a game run rock solid?
1521
00:41:13,541 --> 00:41:14,125
You know, I can play
1522
00:41:14,125 --> 00:41:15,375
games from like 10 years ago,
1523
00:41:15,375 --> 00:41:17,500
like Phantom Pain that maybe the textures
1524
00:41:17,500 --> 00:41:18,625
are a little muddier, but
1525
00:41:18,625 --> 00:41:19,958
damn, does that thing walk
1526
00:41:19,958 --> 00:41:21,750
on integrated graphic cards even,
1527
00:41:22,208 --> 00:41:23,333
as opposed to like modern
1528
00:41:23,333 --> 00:41:25,041
day GPUs where it's like,
1529
00:41:25,375 --> 00:41:27,208
games look, I would say
1530
00:41:27,208 --> 00:41:28,791
marginally better in some cases,
1531
00:41:28,791 --> 00:41:30,000
but the requirement is
1532
00:41:30,000 --> 00:41:32,000
like, it's like, brother,
1533
00:41:32,166 --> 00:41:32,958
why do I need all the
1534
00:41:32,958 --> 00:41:34,166
upscaling tech in the world?
1535
00:41:34,208 --> 00:41:34,583
This is not
1536
00:41:34,583 --> 00:41:36,208
optimization, this is just Nvidia
1537
00:41:36,791 --> 00:41:38,250
locking every other vendor
1538
00:41:38,250 --> 00:41:41,125
out from basic optimizations.
1539
00:41:41,500 --> 00:41:42,208
Yeah, man, plus they
1540
00:41:42,208 --> 00:41:43,833
deprecated physics support
1541
00:41:43,833 --> 00:41:45,791
for 32-bit games as well, I think.
1542
00:41:46,708 --> 00:41:46,958
Yeah.
1543
00:41:47,500 --> 00:41:48,125
I think Borderlands 2
1544
00:41:48,125 --> 00:41:49,000
has won such a game too.
1545
00:41:49,000 --> 00:41:50,958
I love everybody who's like,
1546
00:41:50,958 --> 00:41:52,500
whoever played old physics games,
1547
00:41:52,500 --> 00:41:54,250
and like the day I got that news,
1548
00:41:54,250 --> 00:41:55,208
I was playing Mirror's
1549
00:41:55,208 --> 00:41:56,541
Edge on my PC, I'm like.
1550
00:41:56,583 --> 00:41:57,208
Oh no.
1551
00:41:58,291 --> 00:42:00,041
Wow, they just removed like, you know,
1552
00:42:00,750 --> 00:42:02,500
pretty like, and it's funny too,
1553
00:42:02,500 --> 00:42:04,000
is like they removed that tech,
1554
00:42:04,000 --> 00:42:05,166
and then I kind of sit there, I'm like,
1555
00:42:05,708 --> 00:42:06,458
you know, if it wasn't for
1556
00:42:06,458 --> 00:42:07,750
the fact that ray tracing,
1557
00:42:08,000 --> 00:42:09,541
like as software,
1558
00:42:09,541 --> 00:42:10,750
wasn't something that was
1559
00:42:11,500 --> 00:42:12,083
kind of a little
1560
00:42:12,083 --> 00:42:13,458
feature agnostic these days,
1561
00:42:14,083 --> 00:42:15,375
imagine if like 10,
1562
00:42:15,375 --> 00:42:16,250
15 years down the road,
1563
00:42:16,250 --> 00:42:17,458
they took away ray tracing,
1564
00:42:17,458 --> 00:42:18,875
like the RTX technologies,
1565
00:42:19,458 --> 00:42:21,416
like would you not complain then?
1566
00:42:21,416 --> 00:42:22,458
Especially now that games
1567
00:42:22,458 --> 00:42:23,833
are built with that technology
1568
00:42:24,041 --> 00:42:25,291
in mind in certain cases,
1569
00:42:26,000 --> 00:42:28,291
like it's so outlandish to me.
1570
00:42:28,833 --> 00:42:30,583
Like some of the defense
1571
00:42:30,583 --> 00:42:32,041
that I hear about Nvidia too.
1572
00:42:32,833 --> 00:42:34,375
The average age of the
1573
00:42:34,375 --> 00:42:35,166
games that I've played
1574
00:42:35,166 --> 00:42:37,791
over the last year, like in my Steam
1575
00:42:37,791 --> 00:42:39,541
account, 17 years old.
1576
00:42:40,333 --> 00:42:42,166
Like I don't play a lot of modern games.
1577
00:42:42,666 --> 00:42:45,041
And so like the idea that like, you know,
1578
00:42:45,041 --> 00:42:47,375
at some point the RTX technology could
1579
00:42:47,375 --> 00:42:48,416
just be pulled away,
1580
00:42:48,750 --> 00:42:49,666
you know, and so
1581
00:42:49,666 --> 00:42:51,500
people my age in the future,
1582
00:42:51,875 --> 00:42:53,416
can't play the games they grew up with,
1583
00:42:53,666 --> 00:42:55,500
that seems like just.
1584
00:42:55,958 --> 00:42:56,166
Yeah.
1585
00:42:57,125 --> 00:42:58,500
Dude, imagine growing up with Fortnite.
1586
00:43:00,541 --> 00:43:02,041
Dude, you'll lose Fortnite.
1587
00:43:02,083 --> 00:43:03,458
You'll lose it at some point.
1588
00:43:03,666 --> 00:43:04,500
That's what'll happen.
1589
00:43:05,250 --> 00:43:07,208
Dude, it's like, you'll lose actually.
1590
00:43:08,583 --> 00:43:09,375
Unless stock killing
1591
00:43:09,375 --> 00:43:11,333
games succeed, that is.
1592
00:43:11,583 --> 00:43:12,625
Yeah, great segue.
1593
00:43:12,625 --> 00:43:13,458
I was trying to find one.
1594
00:43:15,083 --> 00:43:16,666
Yeah, so video game
1595
00:43:16,666 --> 00:43:18,500
Europe has emerged as like
1596
00:43:18,500 --> 00:43:22,458
an opponent of stock killing games.
1597
00:43:24,375 --> 00:43:25,416
Hi, Tech, you wanna hit
1598
00:43:25,416 --> 00:43:27,041
us up with this info here?
1599
00:43:28,333 --> 00:43:30,083
Well, let's see what the
1600
00:43:30,083 --> 00:43:31,875
games industry has to say.
1601
00:43:32,875 --> 00:43:34,000
We appreciate the
1602
00:43:34,000 --> 00:43:35,250
passion of our community.
1603
00:43:35,250 --> 00:43:36,916
However, the decision to
1604
00:43:36,916 --> 00:43:38,500
discontinue online services
1605
00:43:38,625 --> 00:43:41,208
is multifaceted, never taken lightly
1606
00:43:41,375 --> 00:43:43,375
and must be an option for companies
1607
00:43:43,791 --> 00:43:45,625
when an online experience is no longer
1608
00:43:45,666 --> 00:43:46,750
commercially viable.
1609
00:43:47,291 --> 00:43:49,333
We understand that it can be
1610
00:43:49,333 --> 00:43:51,041
disappointing for players,
1611
00:43:51,541 --> 00:43:52,833
but when it does happen,
1612
00:43:53,250 --> 00:43:54,666
the industry ensures that
1613
00:43:54,666 --> 00:43:56,291
players are given fair notice
1614
00:43:56,500 --> 00:43:58,250
of the prospective changes in compliance
1615
00:43:58,416 --> 00:44:00,666
with local consumer protection laws.
1616
00:44:02,041 --> 00:44:02,708
Private servers are not
1617
00:44:02,708 --> 00:44:03,833
always a viable option for players
1618
00:44:03,833 --> 00:44:05,583
as the protections we put in place
1619
00:44:06,125 --> 00:44:07,125
to secure players'
1620
00:44:07,125 --> 00:44:08,916
data, remove illegal content
1621
00:44:09,291 --> 00:44:10,666
and combat unsafe
1622
00:44:10,666 --> 00:44:12,666
community content would not exist
1623
00:44:13,083 --> 00:44:15,541
and would leave rights holders liable.
1624
00:44:16,083 --> 00:44:17,625
In addition, many titles
1625
00:44:17,625 --> 00:44:18,875
are designed from the ground
1626
00:44:18,875 --> 00:44:20,125
not to be online only.
1627
00:44:20,125 --> 00:44:22,166
In effect, these proposals
1628
00:44:22,166 --> 00:44:23,541
would curtail developer choice
1629
00:44:23,708 --> 00:44:25,916
by making these games prohibitively
1630
00:44:25,916 --> 00:44:27,250
expensive to create.
1631
00:44:27,791 --> 00:44:28,333
We welcome the
1632
00:44:28,333 --> 00:44:29,708
opportunity to discuss our position
1633
00:44:29,875 --> 00:44:32,583
with policymakers and those who have led
1634
00:44:32,583 --> 00:44:33,791
the European Citizens
1635
00:44:33,791 --> 00:44:35,916
Initiative in the coming months.
1636
00:44:36,250 --> 00:44:37,791
You know how much it hurts my soul
1637
00:44:37,791 --> 00:44:39,125
that everything they just said there
1638
00:44:39,125 --> 00:44:41,000
was a fucking blatant lie?
1639
00:44:41,250 --> 00:44:42,583
Like nobody is asking
1640
00:44:42,583 --> 00:44:44,166
companies to be responsible
1641
00:44:44,500 --> 00:44:46,041
for the games they take down.
1642
00:44:46,625 --> 00:44:48,166
It's funny to me, like,
1643
00:44:48,208 --> 00:44:50,125
okay, so stop killing games.
1644
00:44:50,500 --> 00:44:51,083
I think as an
1645
00:44:51,083 --> 00:44:52,625
initiative, I think everyone here,
1646
00:44:52,666 --> 00:44:53,666
I think every gamer
1647
00:44:53,666 --> 00:44:55,166
really who plays video games
1648
00:44:55,208 --> 00:44:57,125
supports it because look,
1649
00:44:57,750 --> 00:44:59,000
yes, games are a lot different
1650
00:44:59,125 --> 00:45:00,208
than the games we used
1651
00:45:00,208 --> 00:45:01,208
to play as a kid, right?
1652
00:45:01,208 --> 00:45:02,666
Like I remember back, you know,
1653
00:45:02,666 --> 00:45:03,250
when it came to the
1654
00:45:03,250 --> 00:45:05,166
PlayStation 1, you slap your disc in,
1655
00:45:05,166 --> 00:45:05,750
you could play a game
1656
00:45:05,750 --> 00:45:07,041
from start to finish, done.
1657
00:45:07,791 --> 00:45:08,750
And yes, there are a lot
1658
00:45:08,750 --> 00:45:09,875
of games that have unneeded
1659
00:45:10,125 --> 00:45:12,083
open like services to the internet.
1660
00:45:13,000 --> 00:45:14,166
And I think those are all bullshit.
1661
00:45:14,416 --> 00:45:15,000
I think all that
1662
00:45:15,000 --> 00:45:16,250
stuff is completely wrong.
1663
00:45:16,250 --> 00:45:17,041
Like there was a game that
1664
00:45:17,041 --> 00:45:17,916
I brought up in my videos
1665
00:45:17,916 --> 00:45:19,500
I talked about Need for Speed 2015.
1666
00:45:19,916 --> 00:45:20,583
I know that you just took
1667
00:45:20,583 --> 00:45:21,583
down like Need for Speed Rivals
1668
00:45:21,958 --> 00:45:23,416
or whatever, like that online service,
1669
00:45:23,750 --> 00:45:25,541
but that's not a big deal because at
1670
00:45:25,541 --> 00:45:26,583
least for that game,
1671
00:45:26,583 --> 00:45:27,458
a big majority of the
1672
00:45:27,458 --> 00:45:28,500
game is playable offline,
1673
00:45:28,500 --> 00:45:29,250
like through the single
1674
00:45:29,250 --> 00:45:30,333
player, like, you know,
1675
00:45:31,375 --> 00:45:32,875
functionality, but like a
1676
00:45:32,875 --> 00:45:34,416
game like Need for Speed 2015
1677
00:45:34,416 --> 00:45:35,458
that I really enjoy.
1678
00:45:35,458 --> 00:45:37,208
I think it's a great Need for Speed game.
1679
00:45:38,375 --> 00:45:39,750
The shitty side of it is
1680
00:45:39,750 --> 00:45:40,833
that it needs a permanent
1681
00:45:40,958 --> 00:45:42,000
connection to EA servers.
1682
00:45:42,500 --> 00:45:43,375
And there has been no
1683
00:45:43,375 --> 00:45:44,500
discussion on like, hey,
1684
00:45:44,708 --> 00:45:46,375
down the road, what are we gonna do
1685
00:45:46,791 --> 00:45:48,125
when we have to take these servers down?
1686
00:45:48,125 --> 00:45:49,291
They just took down Anthem,
1687
00:45:49,500 --> 00:45:50,708
a game that could have been,
1688
00:45:51,125 --> 00:45:52,333
you know, processed locally,
1689
00:45:53,125 --> 00:45:53,916
at least when it came to
1690
00:45:53,916 --> 00:45:55,500
that game's logic, I believe.
1691
00:45:56,500 --> 00:45:58,041
Why, you know, gamers are okay.
1692
00:45:58,041 --> 00:45:59,583
Why people are defensive of this.
1693
00:45:59,583 --> 00:46:00,416
It's like this weird
1694
00:46:00,416 --> 00:46:02,083
world we kind of live in.
1695
00:46:02,083 --> 00:46:03,000
And it goes into so many
1696
00:46:03,000 --> 00:46:04,125
other aspects where like,
1697
00:46:04,125 --> 00:46:05,666
even when it comes to physical media,
1698
00:46:06,125 --> 00:46:07,000
I've made so many videos
1699
00:46:07,000 --> 00:46:08,166
where I've talked about like,
1700
00:46:08,166 --> 00:46:09,250
if you buy a PlayStation
1701
00:46:09,250 --> 00:46:12,000
disc, even some Xbox discs, right?
1702
00:46:12,416 --> 00:46:12,791
Provided they're not
1703
00:46:12,791 --> 00:46:13,791
first party Microsoft
1704
00:46:14,333 --> 00:46:15,708
or Switch game cards, you
1705
00:46:15,708 --> 00:46:17,208
can play an entire, like,
1706
00:46:17,208 --> 00:46:18,875
you can play the entire game from the
1707
00:46:18,875 --> 00:46:20,000
beginning title credit
1708
00:46:20,166 --> 00:46:21,416
to the end credit
1709
00:46:21,416 --> 00:46:23,125
sequence without a patch.
1710
00:46:23,833 --> 00:46:24,875
So it's like, we have,
1711
00:46:25,375 --> 00:46:26,750
there's so many aspects
1712
00:46:26,750 --> 00:46:28,750
of game preservation that still exist,
1713
00:46:29,041 --> 00:46:29,958
but a lot of these big
1714
00:46:29,958 --> 00:46:30,833
companies are fighting
1715
00:46:31,000 --> 00:46:31,958
to take that away from
1716
00:46:31,958 --> 00:46:32,875
us and turn everything
1717
00:46:32,875 --> 00:46:33,875
into a live service
1718
00:46:33,875 --> 00:46:36,083
or basically require us
1719
00:46:36,083 --> 00:46:37,708
to constantly be connected to services
1720
00:46:37,708 --> 00:46:39,166
that will go down at some point,
1721
00:46:39,500 --> 00:46:40,500
and then we'll have no
1722
00:46:40,500 --> 00:46:41,500
choice other than to buy
1723
00:46:41,500 --> 00:46:42,541
a sequel of a video game.
1724
00:46:43,125 --> 00:46:44,333
I don't understand the
1725
00:46:44,333 --> 00:46:45,375
weird world we live in
1726
00:46:45,375 --> 00:46:46,875
where like, even certain
1727
00:46:46,875 --> 00:46:48,000
gamers are kind of like,
1728
00:46:48,041 --> 00:46:50,375
eating that bullshit, even
1729
00:46:50,375 --> 00:46:51,791
though it's so provably wrong.
1730
00:46:52,416 --> 00:46:53,750
And so I think stop
1731
00:46:53,750 --> 00:46:54,833
killing games is so great
1732
00:46:54,875 --> 00:46:56,083
because when you got like
1733
00:46:56,083 --> 00:46:57,250
these six figure lobbyists
1734
00:46:57,250 --> 00:46:59,000
who are actually getting off their ass
1735
00:46:59,375 --> 00:47:01,000
and to write a briefs about how evil
1736
00:47:01,000 --> 00:47:02,000
consumer rights are,
1737
00:47:02,291 --> 00:47:02,958
you know, you're doing
1738
00:47:02,958 --> 00:47:04,416
something right in this situation.
1739
00:47:05,083 --> 00:47:07,000
Like, no matter how you slice it.
1740
00:47:07,416 --> 00:47:08,291
You know, we had Ross
1741
00:47:08,291 --> 00:47:10,125
on the channel yesterday,
1742
00:47:10,416 --> 00:47:12,750
not like yesterday, last week, actually.
1743
00:47:13,458 --> 00:47:14,916
And he spoke further, we
1744
00:47:14,916 --> 00:47:17,125
gave some hypotheticals like,
1745
00:47:17,500 --> 00:47:18,541
what about World of Warcraft?
1746
00:47:18,958 --> 00:47:19,458
Because, you know, a
1747
00:47:19,458 --> 00:47:20,416
game like World of Warcraft
1748
00:47:20,791 --> 00:47:23,750
functionally would not be possible
1749
00:47:23,750 --> 00:47:25,208
without like hundreds
1750
00:47:25,208 --> 00:47:26,208
or like thousands of
1751
00:47:26,208 --> 00:47:27,000
players of course, right?
1752
00:47:27,791 --> 00:47:28,000
Yeah.
1753
00:47:28,500 --> 00:47:30,250
Yeah, he's a good guy too.
1754
00:47:30,500 --> 00:47:32,791
And I'm surprised it took
1755
00:47:32,791 --> 00:47:34,416
this long for someone to do this,
1756
00:47:34,416 --> 00:47:36,208
but I guess none of us are European, so.
1757
00:47:38,291 --> 00:47:38,500
Yeah.
1758
00:47:39,125 --> 00:47:39,791
Yeah, their consumer
1759
00:47:39,791 --> 00:47:40,833
rights are a lot better
1760
00:47:40,833 --> 00:47:41,791
than us in North
1761
00:47:41,791 --> 00:47:43,125
America, that's for sure.
1762
00:47:44,666 --> 00:47:45,250
You said it.
1763
00:47:45,583 --> 00:47:47,208
I just relish the fact
1764
00:47:47,208 --> 00:47:50,541
that the video game industry
1765
00:47:50,708 --> 00:47:52,666
feels so threatened, you know?
1766
00:47:53,250 --> 00:47:56,583
Like, they recognize that
1767
00:47:56,583 --> 00:47:58,291
like the way they've been doing
1768
00:47:58,291 --> 00:47:59,541
things is wrong and they
1769
00:47:59,541 --> 00:48:00,708
know that they have to lie
1770
00:48:00,958 --> 00:48:03,250
and spin to make sure that
1771
00:48:03,250 --> 00:48:04,458
they can keep doing things
1772
00:48:04,458 --> 00:48:05,833
the evil way.
1773
00:48:07,166 --> 00:48:08,208
And I love that.
1774
00:48:09,000 --> 00:48:10,416
Yeah, and the crazy part
1775
00:48:10,416 --> 00:48:11,333
is they shot themselves
1776
00:48:11,333 --> 00:48:14,166
in the foot by doing exactly that,
1777
00:48:14,250 --> 00:48:15,625
making these online
1778
00:48:15,625 --> 00:48:17,125
games playable offline.
1779
00:48:17,125 --> 00:48:18,250
Like, let's look at two games.
1780
00:48:18,666 --> 00:48:21,083
Not great games, Redfall, not great game,
1781
00:48:21,708 --> 00:48:22,875
but it's playable offline,
1782
00:48:23,083 --> 00:48:24,166
in the case you ever want to play it.
1783
00:48:24,458 --> 00:48:25,708
I think you can still buy it today
1784
00:48:25,708 --> 00:48:27,208
and play it offline if you want.
1785
00:48:27,958 --> 00:48:29,083
Yeah, it was on Steam sale, yeah.
1786
00:48:29,583 --> 00:48:30,708
Yeah, and Multiverse,
1787
00:48:30,708 --> 00:48:31,375
this is another game
1788
00:48:31,375 --> 00:48:32,541
that's not that great, but
1789
00:48:32,541 --> 00:48:34,583
you can play that offline too,
1790
00:48:34,583 --> 00:48:35,791
with all the characters unlocked,
1791
00:48:36,375 --> 00:48:37,083
something like that,
1792
00:48:37,083 --> 00:48:37,833
from what I understand.
1793
00:48:38,208 --> 00:48:38,416
Yeah.
1794
00:48:39,083 --> 00:48:40,666
And actually there's
1795
00:48:40,666 --> 00:48:41,750
another interesting one too.
1796
00:48:42,750 --> 00:48:43,708
It's a gacha game.
1797
00:48:44,250 --> 00:48:45,708
It's called Mega Man X Dive,
1798
00:48:46,000 --> 00:48:47,666
based on the Mega Man X series.
1799
00:48:48,458 --> 00:48:49,500
It was a gacha game,
1800
00:48:49,500 --> 00:48:51,083
it failed, it shut down,
1801
00:48:51,083 --> 00:48:52,208
but then Capcom decided to
1802
00:48:52,208 --> 00:48:53,416
just take that gacha game
1803
00:48:53,416 --> 00:48:54,291
and just repackage it
1804
00:48:54,291 --> 00:48:55,916
as like a game game,
1805
00:48:56,625 --> 00:48:58,958
for like 30 bucks, and you can play it.
1806
00:48:59,583 --> 00:49:00,458
You know they did the same
1807
00:49:00,458 --> 00:49:01,541
with Animal Crossing gacha
1808
00:49:01,750 --> 00:49:02,833
on an iPhone?
1809
00:49:04,375 --> 00:49:04,875
Did they?
1810
00:49:05,291 --> 00:49:06,541
Yeah, Nintendo, they made
1811
00:49:06,541 --> 00:49:07,875
an Animal Crossing gacha,
1812
00:49:07,875 --> 00:49:09,083
they released the whole thing.
1813
00:49:09,625 --> 00:49:11,125
All of its updates, all of its content,
1814
00:49:11,208 --> 00:49:12,000
I think it's like a $20
1815
00:49:12,000 --> 00:49:14,208
iPhone game, just the whole game.
1816
00:49:15,000 --> 00:49:15,708
And it's funny too,
1817
00:49:15,708 --> 00:49:16,750
because it's like the good parts
1818
00:49:16,750 --> 00:49:18,125
of the game, with all of the
1819
00:49:18,125 --> 00:49:19,750
predatory gacha shit removed,
1820
00:49:20,000 --> 00:49:21,458
because it's not a live service.
1821
00:49:22,208 --> 00:49:23,458
So, unironically, not only
1822
00:49:23,458 --> 00:49:24,958
did they not kill the game,
1823
00:49:24,958 --> 00:49:26,125
but they actually made it better.
1824
00:49:27,875 --> 00:49:29,750
Oh, that's like, I wouldn't
1825
00:49:29,750 --> 00:49:31,000
have seen that from Nintendo.
1826
00:49:31,000 --> 00:49:31,208
Yeah.
1827
00:49:31,666 --> 00:49:31,916
But hey.
1828
00:49:32,583 --> 00:49:32,791
Yeah.
1829
00:49:32,875 --> 00:49:33,666
I think it's just, I
1830
00:49:33,666 --> 00:49:34,500
think it's like, you know,
1831
00:49:34,500 --> 00:49:35,000
like at the end of the
1832
00:49:35,000 --> 00:49:36,375
day, companies like Nintendo,
1833
00:49:36,375 --> 00:49:38,166
as much as I wanna shit on or anybody
1834
00:49:38,166 --> 00:49:39,000
wants to crap on them,
1835
00:49:39,083 --> 00:49:40,083
I think they realize,
1836
00:49:40,083 --> 00:49:41,875
like, when they make a software
1837
00:49:41,958 --> 00:49:43,166
product, you know, you
1838
00:49:43,166 --> 00:49:44,583
might not like like a certain
1839
00:49:44,708 --> 00:49:45,875
Mario Kart game, or like a
1840
00:49:45,875 --> 00:49:47,125
certain like Fire Emblem game,
1841
00:49:47,500 --> 00:49:48,291
but I think when they
1842
00:49:48,291 --> 00:49:49,541
produce a project, like there's
1843
00:49:49,541 --> 00:49:52,375
kind of like that ego where, or at least
1844
00:49:52,375 --> 00:49:52,958
like an understanding
1845
00:49:52,958 --> 00:49:53,666
like, okay, we made
1846
00:49:53,666 --> 00:49:54,875
something good, we might as well keep
1847
00:49:54,875 --> 00:49:55,833
it active or something,
1848
00:49:55,833 --> 00:49:57,250
maybe that kind of is present
1849
00:49:57,250 --> 00:49:58,833
in a company like that, as
1850
00:49:58,833 --> 00:49:59,916
opposed to like, you know,
1851
00:50:00,125 --> 00:50:01,541
an EA or like a Take
1852
00:50:01,541 --> 00:50:03,166
Two, where it's like, shit,
1853
00:50:03,166 --> 00:50:04,166
we just like throw out
1854
00:50:04,166 --> 00:50:05,333
all these sports games
1855
00:50:05,333 --> 00:50:07,041
and all this nonsense every other year.
1856
00:50:07,708 --> 00:50:08,791
Who cares if one goes
1857
00:50:08,791 --> 00:50:09,875
down, they're just gonna buy
1858
00:50:09,875 --> 00:50:10,625
the next, right?
1859
00:50:11,041 --> 00:50:12,125
Like every project is kind
1860
00:50:12,125 --> 00:50:13,291
of treated with like some
1861
00:50:13,833 --> 00:50:15,375
reverence as opposed to,
1862
00:50:15,916 --> 00:50:17,875
this is just coming out of the
1863
00:50:18,583 --> 00:50:20,166
factory for, you know, all
1864
00:50:20,166 --> 00:50:21,708
the little piggies to consume,
1865
00:50:21,708 --> 00:50:22,083
I guess.
1866
00:50:22,625 --> 00:50:22,833
Yeah.
1867
00:50:23,208 --> 00:50:24,000
Well, it's like a level
1868
00:50:24,000 --> 00:50:25,166
of disposability, right?
1869
00:50:25,500 --> 00:50:27,041
Like so many of their,
1870
00:50:27,333 --> 00:50:29,000
like EA's games specifically
1871
00:50:29,208 --> 00:50:30,916
are disposable because they
1872
00:50:30,916 --> 00:50:32,666
want you, like their revenue
1873
00:50:32,666 --> 00:50:33,916
model is you buy the
1874
00:50:33,916 --> 00:50:35,833
yearly iteration of the product.
1875
00:50:37,208 --> 00:50:41,291
And if they are forced to
1876
00:50:41,291 --> 00:50:44,583
have like the, to, in some way,
1877
00:50:44,791 --> 00:50:46,708
like end of life, their product
1878
00:50:46,708 --> 00:50:48,791
gracefully and let people
1879
00:50:48,875 --> 00:50:50,166
preserve those games, it
1880
00:50:50,166 --> 00:50:52,166
threatens their unethical model.
1881
00:50:52,875 --> 00:50:55,791
And you know, so people
1882
00:50:55,791 --> 00:50:56,875
are seeing through it too.
1883
00:50:56,875 --> 00:50:58,083
I mean, like the fact that
1884
00:50:58,083 --> 00:51:01,166
they have hit 81% over their
1885
00:51:01,333 --> 00:51:02,291
target, is that right?
1886
00:51:03,208 --> 00:51:03,416
Yeah.
1887
00:51:04,125 --> 00:51:06,125
81% of the way to like the target.
1888
00:51:06,416 --> 00:51:09,458
Yeah, they want to get the short, like,
1889
00:51:09,458 --> 00:51:10,333
because they know they're
1890
00:51:10,333 --> 00:51:11,375
gonna lose a bunch of signatures
1891
00:51:11,625 --> 00:51:11,833
for.
1892
00:51:12,208 --> 00:51:12,791
I mean, there's a good
1893
00:51:12,791 --> 00:51:15,958
chance that we do have at like
1894
00:51:16,125 --> 00:51:18,166
one million like actual
1895
00:51:18,166 --> 00:51:19,083
signatures at minimum,
1896
00:51:19,083 --> 00:51:20,375
but it's just a safety net.
1897
00:51:20,666 --> 00:51:20,875
Yeah.
1898
00:51:21,291 --> 00:51:22,916
Plus if we were to get to the two
1899
00:51:22,916 --> 00:51:24,833
millions signatures,
1900
00:51:24,833 --> 00:51:25,791
it'll really show them
1901
00:51:25,791 --> 00:51:27,291
just how important this is.
1902
00:51:27,291 --> 00:51:27,500
Yeah.
1903
00:51:28,250 --> 00:51:29,541
So keep signing.
1904
00:51:30,333 --> 00:51:30,583
Yeah.
1905
00:51:30,833 --> 00:51:31,708
If you're in the EU.
1906
00:51:32,583 --> 00:51:33,958
The thing about stop killing games,
1907
00:51:33,958 --> 00:51:34,666
it's super important,
1908
00:51:34,666 --> 00:51:36,166
like as well as that.
1909
00:51:36,166 --> 00:51:38,125
I think it, you know, we,
1910
00:51:39,250 --> 00:51:40,250
games are not the only
1911
00:51:40,250 --> 00:51:41,791
things under threat, right?
1912
00:51:41,791 --> 00:51:42,541
Like obviously it's just
1913
00:51:42,541 --> 00:51:43,833
like general use software.
1914
00:51:43,833 --> 00:51:44,916
It's like software in general.
1915
00:51:45,750 --> 00:51:46,916
So I feel like this can just
1916
00:51:46,916 --> 00:51:48,333
bleed over into other consumer
1917
00:51:48,458 --> 00:51:50,125
protections for, you
1918
00:51:50,125 --> 00:51:51,916
know, software that we use,
1919
00:51:51,916 --> 00:51:52,833
like video editing stuff.
1920
00:51:52,833 --> 00:51:53,583
Like maybe Adobe is
1921
00:51:53,583 --> 00:51:54,541
looking at this and wondering,
1922
00:51:54,833 --> 00:51:58,083
oh shit, maybe, maybe this might kind of,
1923
00:51:58,291 --> 00:51:59,458
maybe the dragnet might
1924
00:51:59,458 --> 00:52:00,541
hit us, so to speak, right?
1925
00:52:01,375 --> 00:52:02,166
Maybe even operating
1926
00:52:02,166 --> 00:52:03,750
systems down the road too, right?
1927
00:52:03,750 --> 00:52:05,541
Like maybe at some point
1928
00:52:05,541 --> 00:52:07,583
companies like Microsoft,
1929
00:52:07,625 --> 00:52:08,583
companies like Apple may
1930
00:52:08,583 --> 00:52:10,625
have to look and revise more end
1931
00:52:10,625 --> 00:52:12,291
of life plans for their software.
1932
00:52:14,166 --> 00:52:15,875
I don't know, maybe, but I
1933
00:52:15,875 --> 00:52:17,708
think this has more of an effect,
1934
00:52:17,708 --> 00:52:19,083
could have an effect on
1935
00:52:19,083 --> 00:52:19,958
the industry and larger,
1936
00:52:20,166 --> 00:52:21,375
and it shouldn't just be games.
1937
00:52:22,291 --> 00:52:22,500
Yeah.
1938
00:52:22,625 --> 00:52:23,500
I mean, a lot of the
1939
00:52:23,500 --> 00:52:25,166
principles here also coincide with
1940
00:52:25,166 --> 00:52:25,875
right to repair.
1941
00:52:26,541 --> 00:52:27,333
Like, I mean, this is,
1942
00:52:27,625 --> 00:52:29,791
you have a right to
1943
00:52:29,791 --> 00:52:30,875
the product that you buy,
1944
00:52:31,458 --> 00:52:32,375
and you have a right to
1945
00:52:32,375 --> 00:52:34,458
maintain that product well after
1946
00:52:35,166 --> 00:52:36,916
the whoever decides
1947
00:52:36,916 --> 00:52:38,625
that's an obsolete product.
1948
00:52:39,833 --> 00:52:40,958
So I think that there's
1949
00:52:40,958 --> 00:52:43,208
more than just even software.
1950
00:52:43,208 --> 00:52:44,041
I think that this applies
1951
00:52:44,041 --> 00:52:45,708
to like anything that has
1952
00:52:45,958 --> 00:52:48,708
digital capability at all.
1953
00:52:49,708 --> 00:52:51,375
I don't know, I love this.
1954
00:52:51,583 --> 00:52:52,500
I'm really glad that we get
1955
00:52:52,500 --> 00:52:54,208
to have Ross on the episode
1956
00:52:54,458 --> 00:52:55,375
last week too.
1957
00:52:57,041 --> 00:52:58,333
Yeah, it was pretty insightful,
1958
00:52:58,333 --> 00:52:59,208
and I got to do the
1959
00:52:59,208 --> 00:53:00,000
whole World of Warcraft.
1960
00:53:01,291 --> 00:53:02,625
Yeah, we can't not work.
1961
00:53:04,166 --> 00:53:06,000
Well, it's such an interesting one,
1962
00:53:06,333 --> 00:53:10,291
because there's like unofficial servers
1963
00:53:10,291 --> 00:53:11,125
and stuff like that.
1964
00:53:11,125 --> 00:53:11,708
And so it's definitely
1965
00:53:11,708 --> 00:53:13,958
one that where I want to see
1966
00:53:13,958 --> 00:53:16,125
game companies have end of life plans of,
1967
00:53:16,541 --> 00:53:17,333
especially like Blizzard,
1968
00:53:17,541 --> 00:53:18,708
like you have enough money,
1969
00:53:18,708 --> 00:53:20,458
you can open source at
1970
00:53:20,458 --> 00:53:21,833
least part of the servers.
1971
00:53:21,833 --> 00:53:23,500
There's no reason, except for they want
1972
00:53:23,500 --> 00:53:24,625
to protect their IP,
1973
00:53:25,083 --> 00:53:25,833
and they don't want to.
1974
00:53:26,791 --> 00:53:28,291
Yeah, so I do want to talk
1975
00:53:28,291 --> 00:53:29,458
about the second paragraph
1976
00:53:29,458 --> 00:53:30,583
of their statement,
1977
00:53:31,125 --> 00:53:32,291
that how private servers
1978
00:53:32,291 --> 00:53:34,208
are not always a viable option.
1979
00:53:35,583 --> 00:53:39,250
So they say that private server operators
1980
00:53:39,375 --> 00:53:41,208
can't secure player data, but really,
1981
00:53:43,583 --> 00:53:44,458
they probably wouldn't
1982
00:53:44,458 --> 00:53:45,500
collect nearly as much data
1983
00:53:45,625 --> 00:53:47,541
as like a major AAA company would,
1984
00:53:47,541 --> 00:53:48,250
because they're not
1985
00:53:48,250 --> 00:53:49,000
trying to sell your data
1986
00:53:49,083 --> 00:53:50,416
to the highest bidder, right?
1987
00:53:51,083 --> 00:53:52,416
Yeah, you know who also
1988
00:53:52,416 --> 00:53:53,500
can't secure your data?
1989
00:53:53,833 --> 00:53:54,375
Publishers.
1990
00:53:55,250 --> 00:53:55,458
Sony.
1991
00:53:55,708 --> 00:53:56,833
Sony, for God's sake.
1992
00:53:57,000 --> 00:53:58,833
Sony has led a leak
1993
00:53:58,833 --> 00:54:00,125
every single year, it seems.
1994
00:54:01,250 --> 00:54:04,416
I don't know, they're so self-important,
1995
00:54:04,625 --> 00:54:06,416
and they think that they love to use
1996
00:54:06,416 --> 00:54:07,833
a grandizing language like this,
1997
00:54:07,833 --> 00:54:09,166
but they are literally
1998
00:54:09,166 --> 00:54:11,166
like complete morons.
1999
00:54:12,166 --> 00:54:12,916
I just want to know--
2000
00:54:12,916 --> 00:54:14,000
But the loot is sometimes pretty cool.
2001
00:54:14,625 --> 00:54:15,750
I want to know what those private servers
2002
00:54:15,750 --> 00:54:16,541
are going to be stealing
2003
00:54:16,541 --> 00:54:18,166
too, like can't protect,
2004
00:54:18,166 --> 00:54:20,000
like what, telemetry even?
2005
00:54:20,250 --> 00:54:22,291
Like, I don't know, like it's so bizarre,
2006
00:54:22,875 --> 00:54:23,875
because don't get me
2007
00:54:23,875 --> 00:54:25,250
wrong, you shouldn't install
2008
00:54:25,500 --> 00:54:27,125
or even play on, I guess,
2009
00:54:27,916 --> 00:54:29,666
servers you don't understand,
2010
00:54:30,708 --> 00:54:32,208
but what are they going to steal?
2011
00:54:32,750 --> 00:54:33,666
I don't know, like it's--
2012
00:54:33,666 --> 00:54:33,958
Let's see.
2013
00:54:34,833 --> 00:54:38,333
Well, if they have to have the anti-cheat
2014
00:54:38,583 --> 00:54:42,000
go along with the graceful endpoint,
2015
00:54:42,500 --> 00:54:43,541
then their games are
2016
00:54:43,541 --> 00:54:45,041
suddenly going to be root kits.
2017
00:54:45,625 --> 00:54:46,583
Yeah, the root kit, yeah.
2018
00:54:46,583 --> 00:54:47,166
So they can't be having
2019
00:54:47,166 --> 00:54:48,541
private servers for root kits.
2020
00:54:49,416 --> 00:54:52,208
I hate the anti-cheat like stuff so much.
2021
00:54:52,250 --> 00:54:53,916
When I made my video, I'm like Valorant,
2022
00:54:54,166 --> 00:54:56,166
I had like every, I think I
2023
00:54:56,166 --> 00:54:58,125
like XQC fucking like react
2024
00:54:58,125 --> 00:54:59,041
to one of those videos
2025
00:54:59,041 --> 00:55:01,125
and he's, I like, look--
2026
00:55:01,666 --> 00:55:02,291
One of your videos?
2027
00:55:03,208 --> 00:55:04,416
Yeah, I don't have a beef with Felix,
2028
00:55:04,708 --> 00:55:06,958
like he's an okay guy, but like, goddamn,
2029
00:55:07,333 --> 00:55:08,875
it's just like any time you
2030
00:55:08,875 --> 00:55:10,041
come across like the gamer
2031
00:55:10,125 --> 00:55:11,750
without like the technical understanding,
2032
00:55:11,750 --> 00:55:12,250
and this is really
2033
00:55:12,250 --> 00:55:13,125
douchey with me to say,
2034
00:55:13,125 --> 00:55:15,166
it's like they will always take the side
2035
00:55:15,166 --> 00:55:16,291
of these corporations for
2036
00:55:16,291 --> 00:55:17,500
no fucking reason, right?
2037
00:55:17,833 --> 00:55:19,291
Like to explain to
2038
00:55:19,291 --> 00:55:20,833
somebody that you shouldn't have
2039
00:55:21,000 --> 00:55:22,250
root kit level software
2040
00:55:22,250 --> 00:55:23,250
running on your system,
2041
00:55:23,250 --> 00:55:25,916
and then you find like these no name,
2042
00:55:26,208 --> 00:55:27,000
like programmer
2043
00:55:27,000 --> 00:55:28,333
wannabes come out and be like,
2044
00:55:28,333 --> 00:55:29,000
well don't you have a
2045
00:55:29,000 --> 00:55:29,916
keyboard or mouse connected?
2046
00:55:30,125 --> 00:55:31,625
You know that you, I'm like, first off,
2047
00:55:31,625 --> 00:55:33,291
there's a big fucking difference between
2048
00:55:34,083 --> 00:55:35,541
having a input method
2049
00:55:35,541 --> 00:55:37,500
and then like a video game
2050
00:55:37,500 --> 00:55:38,708
that I occasionally play
2051
00:55:38,708 --> 00:55:41,000
running its anti-cheat 24 seven
2052
00:55:41,000 --> 00:55:42,500
on my system, right?
2053
00:55:42,875 --> 00:55:44,041
From boot time, from the
2054
00:55:44,041 --> 00:55:45,416
initial like startup phase,
2055
00:55:46,041 --> 00:55:47,500
and then it's always like,
2056
00:55:47,500 --> 00:55:48,416
well, you need some level
2057
00:55:48,416 --> 00:55:49,833
of anti-cheat to protect yourself,
2058
00:55:49,875 --> 00:55:51,666
and it's just even with all
2059
00:55:51,666 --> 00:55:52,833
of these measures in place,
2060
00:55:53,083 --> 00:55:54,583
every single game that I play with
2061
00:55:54,583 --> 00:55:55,541
anti-cheat and shit,
2062
00:55:55,958 --> 00:55:57,375
it's still filled with
2063
00:55:57,375 --> 00:55:58,583
the most insane hackers.
2064
00:55:59,208 --> 00:56:00,708
Like I always find it funny every time
2065
00:56:00,708 --> 00:56:02,666
when like a Linux game gets rejected,
2066
00:56:03,000 --> 00:56:04,750
like some developer like kicks off,
2067
00:56:04,750 --> 00:56:05,791
like they remove Linux
2068
00:56:05,791 --> 00:56:07,583
games from like, you know,
2069
00:56:07,583 --> 00:56:07,791
Apex legends.
2070
00:56:08,333 --> 00:56:09,416
Yeah, like Apex exactly.
2071
00:56:09,666 --> 00:56:12,125
I'm like, how stupid is it, right?
2072
00:56:12,125 --> 00:56:13,375
That like you're blaming us.
2073
00:56:13,916 --> 00:56:15,416
Like, first off, it's funny,
2074
00:56:15,416 --> 00:56:16,250
because these guys are like,
2075
00:56:16,250 --> 00:56:17,041
well Linux users are just
2076
00:56:17,041 --> 00:56:18,666
like a tiny like fraction
2077
00:56:19,000 --> 00:56:20,833
of a fraction, but suddenly
2078
00:56:20,833 --> 00:56:21,833
they're significant enough
2079
00:56:21,833 --> 00:56:22,416
to be like the
2080
00:56:22,416 --> 00:56:23,875
craziest hackers in your game.
2081
00:56:24,416 --> 00:56:26,333
Just admit that your games aren't,
2082
00:56:26,500 --> 00:56:27,875
just admit that your anti-cheat engines
2083
00:56:27,875 --> 00:56:29,250
aren't protecting you.
2084
00:56:30,416 --> 00:56:33,166
Actually, it's all scapegoat.
2085
00:56:33,833 --> 00:56:35,375
They use it as a scapegoat.
2086
00:56:35,833 --> 00:56:37,791
Yeah, so like the crazy
2087
00:56:37,791 --> 00:56:38,625
part is that, you know,
2088
00:56:38,833 --> 00:56:41,416
companies like Blizzard, you know,
2089
00:56:41,416 --> 00:56:42,500
Pirates of the Childs of Pirate Software,
2090
00:56:42,500 --> 00:56:43,750
who used to work at Blizzard by the way,
2091
00:56:44,625 --> 00:56:47,708
but like, okay, but like Blizzard,
2092
00:56:48,958 --> 00:56:50,458
does secure their games, like,
2093
00:56:51,041 --> 00:56:54,625
like better than say, Battle Eye or like,
2094
00:56:55,750 --> 00:56:56,708
easy anti-cheat, like,
2095
00:56:56,708 --> 00:56:58,083
like they don't use those.
2096
00:56:58,333 --> 00:56:59,333
And those games, like
2097
00:56:59,333 --> 00:57:00,916
Blizzard games work on Linux, right?
2098
00:57:00,916 --> 00:57:01,333
Like you can play
2099
00:57:01,333 --> 00:57:03,000
Diablo 4 on Linux, just fine.
2100
00:57:03,000 --> 00:57:04,833
You can play D4, you can play Overwatch,
2101
00:57:04,833 --> 00:57:07,083
you can play like, wow, yeah.
2102
00:57:07,125 --> 00:57:07,708
Yeah, you can play wow.
2103
00:57:08,083 --> 00:57:10,000
Overwatch was the first game I remember,
2104
00:57:10,000 --> 00:57:10,625
I was like, oh, this
2105
00:57:10,625 --> 00:57:11,875
one's great under proton.
2106
00:57:12,291 --> 00:57:13,500
And I was like, wow, at least,
2107
00:57:13,791 --> 00:57:15,500
as much as I don't care about Overwatch,
2108
00:57:15,500 --> 00:57:16,125
I'm like, congratulations,
2109
00:57:16,583 --> 00:57:18,083
it's the one game that I can play, right?
2110
00:57:18,416 --> 00:57:19,708
You know, as it's released.
2111
00:57:20,166 --> 00:57:21,333
You can play Hearthstone on Linux,
2112
00:57:21,541 --> 00:57:22,791
but like, that's a card game, so.
2113
00:57:23,916 --> 00:57:24,708
And it's funny, like the
2114
00:57:24,708 --> 00:57:25,958
Activision side of Blizzard,
2115
00:57:26,250 --> 00:57:27,125
definitely does not
2116
00:57:27,125 --> 00:57:28,041
want to support Linux,
2117
00:57:28,375 --> 00:57:30,083
you got all the, God hatred,
2118
00:57:30,333 --> 00:57:31,750
it's like Blizzard side
2119
00:57:31,750 --> 00:57:33,416
cares, Activision side,
2120
00:57:33,916 --> 00:57:34,958
bottoming Activision cares
2121
00:57:34,958 --> 00:57:36,000
about anybody in general,
2122
00:57:36,250 --> 00:57:38,208
but you know, certainly not about those.
2123
00:57:39,000 --> 00:57:39,875
See, and--
2124
00:57:39,916 --> 00:57:40,875
You just have higher ups
2125
00:57:40,875 --> 00:57:42,875
looking at the market share,
2126
00:57:42,875 --> 00:57:44,208
they're like, nah, it's not worth it,
2127
00:57:44,208 --> 00:57:45,458
let's just say that they're hackers,
2128
00:57:45,916 --> 00:57:47,166
and then we don't have to worry about it.
2129
00:57:47,875 --> 00:57:49,041
And spend money on it.
2130
00:57:49,541 --> 00:57:51,833
But Valorant, you brought up Valorant,
2131
00:57:51,833 --> 00:57:53,500
I have to mention this, like,
2132
00:57:53,541 --> 00:57:54,291
I installed it on
2133
00:57:54,291 --> 00:57:56,250
Windows like a year or two ago,
2134
00:57:56,250 --> 00:58:00,000
and it wouldn't let me use DaVinci,
2135
00:58:00,000 --> 00:58:00,625
I think it was DaVinci
2136
00:58:00,625 --> 00:58:02,583
Resolve or some editor,
2137
00:58:02,583 --> 00:58:04,166
it said it was like a virus or something,
2138
00:58:04,166 --> 00:58:05,000
or like, not a virus,
2139
00:58:05,000 --> 00:58:06,625
obviously, it's not anti-virus,
2140
00:58:06,625 --> 00:58:08,541
but like, it said it was not allowed.
2141
00:58:09,125 --> 00:58:10,125
I had multiple
2142
00:58:10,125 --> 00:58:11,541
programs that would always,
2143
00:58:12,125 --> 00:58:13,208
I could not have them
2144
00:58:13,208 --> 00:58:14,083
running with Valorant,
2145
00:58:14,083 --> 00:58:15,458
and so I'm like, well, fuck this,
2146
00:58:16,500 --> 00:58:17,833
I'm done, I'm out.
2147
00:58:18,750 --> 00:58:19,083
Yeah.
2148
00:58:20,083 --> 00:58:21,000
You should make a little better.
2149
00:58:21,666 --> 00:58:23,625
You should make a video about that,
2150
00:58:24,000 --> 00:58:25,833
all the list of legit programs
2151
00:58:25,833 --> 00:58:27,458
you can't run while playing Valorant.
2152
00:58:28,500 --> 00:58:29,250
Just having it running,
2153
00:58:29,750 --> 00:58:31,250
because it's rooted in your system.
2154
00:58:32,291 --> 00:58:34,166
And it's insane too, like, even then,
2155
00:58:34,166 --> 00:58:35,583
you'll still find people that defend
2156
00:58:35,583 --> 00:58:36,833
this kind of a practice, it's like,
2157
00:58:36,833 --> 00:58:39,458
you should never be okay with having any,
2158
00:58:39,750 --> 00:58:41,416
like, that's what, when I make videos
2159
00:58:41,416 --> 00:58:42,541
on even anti-viruses
2160
00:58:42,541 --> 00:58:43,166
throughout my career,
2161
00:58:43,166 --> 00:58:43,916
I've always said, like,
2162
00:58:44,000 --> 00:58:45,583
I don't really even trust anti-virus
2163
00:58:45,583 --> 00:58:46,583
software too, right?
2164
00:58:46,583 --> 00:58:48,250
Like, I just use the common sense model,
2165
00:58:48,750 --> 00:58:49,500
because you know, like, certain
2166
00:58:49,500 --> 00:58:50,666
anti-virus softwares,
2167
00:58:50,666 --> 00:58:52,708
it's like, you're still giving them
2168
00:58:52,875 --> 00:58:54,875
an unprecedented amount
2169
00:58:54,875 --> 00:58:56,083
of access to your system.
2170
00:58:56,083 --> 00:58:57,750
As you do a lot of this, like,
2171
00:58:58,750 --> 00:59:00,875
anything software related
2172
00:59:00,875 --> 00:59:02,250
that has to run at that level,
2173
00:59:02,250 --> 00:59:02,916
like that permission
2174
00:59:02,916 --> 00:59:03,666
level on your system,
2175
00:59:03,666 --> 00:59:06,083
it's like, you should trust it 100%.
2176
00:59:06,416 --> 00:59:07,583
And I'm like, do you really trust,
2177
00:59:08,541 --> 00:59:10,250
do you really wanna open up the door
2178
00:59:10,250 --> 00:59:12,166
for a video game software even, right?
2179
00:59:12,166 --> 00:59:13,208
Like, if I'm not willing to do that
2180
00:59:13,291 --> 00:59:14,500
for anti-virus
2181
00:59:14,500 --> 00:59:15,708
softwares, I'm sure as hell
2182
00:59:15,708 --> 00:59:16,875
not doing that for a
2183
00:59:16,875 --> 00:59:17,791
fucking video game, right?
2184
00:59:18,166 --> 00:59:20,000
Like, that computer back there,
2185
00:59:20,000 --> 00:59:21,416
that's the only computer in my house
2186
00:59:21,416 --> 00:59:22,708
that runs Windows natively,
2187
00:59:22,708 --> 00:59:23,958
and it runs it for one
2188
00:59:23,958 --> 00:59:25,750
game, Rainbow Six Siege,
2189
00:59:26,333 --> 00:59:28,125
and that game has been shit
2190
00:59:28,125 --> 00:59:29,708
on so hard in the last month
2191
00:59:29,958 --> 00:59:31,000
that I don't even think this computer
2192
00:59:31,000 --> 00:59:32,375
is a necessary thing anymore.
2193
00:59:32,958 --> 00:59:33,458
Like, they have
2194
00:59:33,458 --> 00:59:34,750
completely ruined that game.
2195
00:59:35,291 --> 00:59:36,625
I don't know if you guys have seen,
2196
00:59:36,625 --> 00:59:37,500
like, they made that game
2197
00:59:37,500 --> 00:59:39,958
free to play this new season,
2198
00:59:39,958 --> 00:59:40,791
they released Sea Jacks.
2199
00:59:40,875 --> 00:59:41,125
Oh.
2200
00:59:41,958 --> 00:59:43,208
So they make it free to play, right?
2201
00:59:43,250 --> 00:59:44,875
And then like all the reward earning,
2202
00:59:44,875 --> 00:59:46,000
so all the money you
2203
00:59:46,000 --> 00:59:47,125
earn after every match
2204
00:59:47,416 --> 00:59:48,583
has been like diminished.
2205
00:59:48,875 --> 00:59:50,458
Like we're talking like
2206
00:59:50,458 --> 00:59:52,666
South Korean MMO levels
2207
00:59:52,666 --> 00:59:53,333
of grinding.
2208
00:59:54,208 --> 00:59:54,416
Classics.
2209
00:59:54,666 --> 00:59:54,875
Oh man.
2210
00:59:55,083 --> 00:59:56,666
I'm just like, I don't even give a shit
2211
00:59:56,666 --> 00:59:57,958
about this game anymore.
2212
00:59:58,666 --> 01:00:00,333
Cause it's like, and then not only that,
2213
01:00:00,333 --> 01:00:01,833
but because it's free to play,
2214
01:00:01,833 --> 01:00:03,208
and I guess because of their new
2215
01:00:03,208 --> 01:00:04,541
anti-cheat technology,
2216
01:00:04,750 --> 01:00:05,541
so whatever the fuck
2217
01:00:05,541 --> 01:00:06,916
Ubisoft has been working on
2218
01:00:06,916 --> 01:00:08,875
or not working on, that game is
2219
01:00:08,875 --> 01:00:10,208
completely unplayable
2220
01:00:10,208 --> 01:00:11,208
with the new player base
2221
01:00:11,208 --> 01:00:12,000
that you have in there.
2222
01:00:13,500 --> 01:00:15,291
So yeah, that might be a
2223
01:00:15,291 --> 01:00:16,458
completely retired system.
2224
01:00:16,458 --> 01:00:17,291
There's no need for me to
2225
01:00:17,291 --> 01:00:18,625
have a Windows system at all.
2226
01:00:18,916 --> 01:00:19,541
Now that the primary
2227
01:00:19,541 --> 01:00:21,166
software is completely useless.
2228
01:00:23,791 --> 01:00:24,083
Yeah.
2229
01:00:25,875 --> 01:00:26,416
I don't know.
2230
01:00:27,250 --> 01:00:29,916
In terms of like,
2231
01:00:31,500 --> 01:00:32,125
in terms of like
2232
01:00:32,125 --> 01:00:34,041
studios that support Linux,
2233
01:00:35,166 --> 01:00:37,833
like it feels like AAA
2234
01:00:37,833 --> 01:00:39,791
publishers don't give a shit
2235
01:00:39,875 --> 01:00:41,583
about like Linux users, right?
2236
01:00:42,458 --> 01:00:43,166
Because it's such an
2237
01:00:43,166 --> 01:00:45,000
infinitesimally small as they say,
2238
01:00:45,333 --> 01:00:45,958
like user base.
2239
01:00:46,583 --> 01:00:47,791
And yet like, there are
2240
01:00:47,791 --> 01:00:49,458
more Linux native games now
2241
01:00:49,458 --> 01:00:50,541
than there ever have been.
2242
01:00:51,000 --> 01:00:51,708
And most of them are
2243
01:00:51,708 --> 01:00:53,666
coming from like indie studios
2244
01:00:53,666 --> 01:00:54,666
or double A studios.
2245
01:00:56,375 --> 01:00:58,000
And apparently half of them,
2246
01:00:58,791 --> 01:01:00,125
half of this year's top
2247
01:01:00,125 --> 01:01:01,000
performing steam games
2248
01:01:01,000 --> 01:01:03,458
have come from double A or indie studios.
2249
01:01:04,083 --> 01:01:05,375
How was that for a segue?
2250
01:01:06,458 --> 01:01:07,250
That was a pretty good segue.
2251
01:01:07,500 --> 01:01:08,250
You know, honestly, like
2252
01:01:08,250 --> 01:01:10,000
I'm so glad you guys bring up
2253
01:01:10,000 --> 01:01:12,125
like the double A, like indie market,
2254
01:01:12,375 --> 01:01:13,708
because like I said earlier,
2255
01:01:14,291 --> 01:01:15,500
aside from Death Straining 2,
2256
01:01:15,500 --> 01:01:16,125
it's like my only other
2257
01:01:16,125 --> 01:01:17,583
game was like System Shock 2.
2258
01:01:18,625 --> 01:01:20,250
Schedule 1 was a great game as well.
2259
01:01:21,166 --> 01:01:23,833
Just in general, like I think for me,
2260
01:01:26,000 --> 01:01:27,291
I am not a passionate gamer
2261
01:01:27,291 --> 01:01:28,875
when it comes to the triple A space.
2262
01:01:28,875 --> 01:01:30,125
Like I don't give a shit anymore
2263
01:01:30,291 --> 01:01:31,166
about like most of the
2264
01:01:31,166 --> 01:01:32,458
mainstream stuff that releases,
2265
01:01:33,125 --> 01:01:33,958
other than maybe like
2266
01:01:33,958 --> 01:01:35,166
the Sony movie game.
2267
01:01:35,666 --> 01:01:37,500
But even that like interest is like
2268
01:01:37,500 --> 01:01:38,708
waning pretty heavily.
2269
01:01:39,875 --> 01:01:40,625
But when it comes to
2270
01:01:40,625 --> 01:01:41,583
like the hours I spend,
2271
01:01:41,625 --> 01:01:43,000
like I mentioned with Factorio,
2272
01:01:43,000 --> 01:01:43,833
like all these indies
2273
01:01:43,833 --> 01:01:45,041
titles that release for,
2274
01:01:45,041 --> 01:01:46,541
by the way, a fraction of the cost.
2275
01:01:46,541 --> 01:01:48,083
Now games are like 70, 80 bucks.
2276
01:01:48,791 --> 01:01:49,541
You know, I buy like
2277
01:01:49,541 --> 01:01:51,291
Schedule 1 for like 20 bucks, man.
2278
01:01:51,708 --> 01:01:53,041
And I'm already putting
2279
01:01:53,041 --> 01:01:54,083
like hundreds of hours
2280
01:01:54,083 --> 01:01:55,375
into a game like that
2281
01:01:55,375 --> 01:01:57,458
for a fraction of the cost.
2282
01:01:57,875 --> 01:01:58,625
And it's funny too,
2283
01:01:58,625 --> 01:01:59,500
because like a lot of
2284
01:01:59,500 --> 01:02:00,708
the indie double A stuff,
2285
01:02:01,291 --> 01:02:03,625
it feels like early PS4 generation,
2286
01:02:04,625 --> 01:02:05,375
where you guys remember
2287
01:02:05,375 --> 01:02:06,416
when games like Watch Dogs,
2288
01:02:06,666 --> 01:02:08,875
like MGS4 kind of dropped,
2289
01:02:09,375 --> 01:02:10,875
or Rainbow Succeeds great example,
2290
01:02:11,000 --> 01:02:11,583
where it's like, okay,
2291
01:02:11,583 --> 01:02:12,958
we have updated hardware.
2292
01:02:12,958 --> 01:02:13,625
Let's kind of like,
2293
01:02:14,166 --> 01:02:14,916
the graphics are
2294
01:02:14,916 --> 01:02:16,000
gonna be better obviously,
2295
01:02:16,250 --> 01:02:17,500
but can we push the open
2296
01:02:17,500 --> 01:02:18,833
worlds a little bit more?
2297
01:02:18,833 --> 01:02:20,500
Can we make these worlds livelier?
2298
01:02:20,500 --> 01:02:23,083
Can we add more gameplay features to them
2299
01:02:23,083 --> 01:02:23,583
that wouldn't have
2300
01:02:23,583 --> 01:02:25,041
been possible on the PS3?
2301
01:02:25,041 --> 01:02:26,500
Yeah, I feel like with triple
2302
01:02:26,500 --> 01:02:28,125
A now in the PS5 generation,
2303
01:02:28,125 --> 01:02:29,791
it feels like only the
2304
01:02:29,791 --> 01:02:30,916
graphics have gotten better,
2305
01:02:31,166 --> 01:02:32,291
but not the actual like
2306
01:02:32,291 --> 01:02:33,666
gameplay systems, right?
2307
01:02:34,375 --> 01:02:36,000
One game that I was playing on Steam,
2308
01:02:36,250 --> 01:02:36,583
I don't know if you
2309
01:02:36,583 --> 01:02:37,333
guys have heard of it,
2310
01:02:37,333 --> 01:02:38,291
Shadows of Doubt,
2311
01:02:38,625 --> 01:02:40,208
super duper awesome game.
2312
01:02:40,208 --> 01:02:41,500
It's a detective game, right?
2313
01:02:42,125 --> 01:02:43,375
Oh yeah, it's a detective game.
2314
01:02:43,375 --> 01:02:45,291
It runs like shit on any computer.
2315
01:02:46,291 --> 01:02:47,250
Guys, I'm telling you,
2316
01:02:47,250 --> 01:02:48,208
any computer you have,
2317
01:02:49,125 --> 01:02:50,666
if you wanna humble your system,
2318
01:02:50,958 --> 01:02:51,458
even if you have the
2319
01:02:51,458 --> 01:02:52,208
best thing available,
2320
01:02:52,500 --> 01:02:54,208
like 59Ds, the greatest
2321
01:02:54,208 --> 01:02:55,416
processors in the market,
2322
01:02:55,416 --> 01:02:57,000
the fastest RAM, this game
2323
01:02:57,000 --> 01:02:58,333
will run at like 15 frames,
2324
01:02:58,833 --> 01:03:00,041
because it's like the
2325
01:03:00,041 --> 01:03:01,000
developer behind it,
2326
01:03:01,000 --> 01:03:03,291
the indie guy did the Oblivion approach,
2327
01:03:03,500 --> 01:03:06,083
where he made every NPC a living
2328
01:03:06,083 --> 01:03:06,958
breathing character.
2329
01:03:07,250 --> 01:03:08,666
Like everything is like constantly
2330
01:03:08,666 --> 01:03:09,541
running in this world.
2331
01:03:09,958 --> 01:03:10,375
So there's like a
2332
01:03:10,375 --> 01:03:11,750
murder that's running around,
2333
01:03:11,750 --> 01:03:13,291
and you're like, your job is
2334
01:03:13,291 --> 01:03:14,791
to basically stop the murder.
2335
01:03:15,000 --> 01:03:16,166
So the murder keeps murdering,
2336
01:03:16,458 --> 01:03:17,000
or they're just
2337
01:03:17,000 --> 01:03:18,125
murderers that keep happening.
2338
01:03:18,125 --> 01:03:18,833
So you go-- Little bird keep.
2339
01:03:19,708 --> 01:03:22,083
Yeah, so you go to the crime scenes,
2340
01:03:22,458 --> 01:03:23,125
and you're actually
2341
01:03:23,125 --> 01:03:25,208
investigating like a real immersive sim,
2342
01:03:25,208 --> 01:03:26,416
like you're getting fingerprints,
2343
01:03:26,416 --> 01:03:27,458
you're like checking
2344
01:03:27,458 --> 01:03:28,666
for security cameras.
2345
01:03:28,666 --> 01:03:29,583
There's multiple ways
2346
01:03:29,583 --> 01:03:30,541
to solve these cases,
2347
01:03:30,541 --> 01:03:32,041
and it's all happening in real time.
2348
01:03:32,541 --> 01:03:34,125
And I'm like, how is it that like a
2349
01:03:34,125 --> 01:03:35,083
double A indie developer
2350
01:03:35,208 --> 01:03:36,833
makes something that's super duper cool,
2351
01:03:36,833 --> 01:03:38,375
like LA noir, but on crack?
2352
01:03:39,041 --> 01:03:40,500
And the triple A industry is like,
2353
01:03:40,500 --> 01:03:43,625
they're still just making PS4 era games
2354
01:03:44,000 --> 01:03:45,083
with ray tracing and like
2355
01:03:45,083 --> 01:03:46,208
slightly higher resolutions.
2356
01:03:47,875 --> 01:03:49,500
This goes to afraid.
2357
01:03:50,500 --> 01:03:51,541
Games are so expensive
2358
01:03:51,541 --> 01:03:52,916
that if one game bombs,
2359
01:03:53,166 --> 01:03:54,750
then it could be the death of the studio.
2360
01:03:55,208 --> 01:03:56,125
But whose fault is it
2361
01:03:56,125 --> 01:03:57,375
that the game is expensive?
2362
01:03:57,791 --> 01:03:59,250
Whose fault is it then that the game
2363
01:03:59,250 --> 01:04:01,000
just suddenly jumped up in price, right?
2364
01:04:01,000 --> 01:04:02,000
Like is it our fault?
2365
01:04:02,291 --> 01:04:02,958
No, I think it's just
2366
01:04:02,958 --> 01:04:04,083
the crazy development
2367
01:04:04,166 --> 01:04:06,750
like processes they have over here.
2368
01:04:06,750 --> 01:04:07,750
They want every game.
2369
01:04:08,333 --> 01:04:09,500
First off, like every game
2370
01:04:09,500 --> 01:04:10,666
needs to be a live service
2371
01:04:10,666 --> 01:04:12,416
in their eyes, like technically speaking,
2372
01:04:13,000 --> 01:04:14,625
because they want you to be able,
2373
01:04:14,625 --> 01:04:16,625
they want you to be like giving them a
2374
01:04:16,625 --> 01:04:17,583
billion bucks a year.
2375
01:04:17,833 --> 01:04:18,666
They want every game, they
2376
01:04:18,666 --> 01:04:19,875
want every online experience
2377
01:04:19,875 --> 01:04:21,333
to be like Grand Theft Auto Online,
2378
01:04:21,333 --> 01:04:22,416
where like it makes a
2379
01:04:22,416 --> 01:04:23,541
crazy chunk of cash.
2380
01:04:24,250 --> 01:04:25,875
When they forget the fact that a game
2381
01:04:25,875 --> 01:04:27,750
like Grand Theft Auto Online only works
2382
01:04:27,958 --> 01:04:29,500
because the core game is good,
2383
01:04:30,041 --> 01:04:31,875
like the core actual game is amazing.
2384
01:04:32,416 --> 01:04:33,166
You know, we bought it for
2385
01:04:33,166 --> 01:04:34,583
the single player, we love it.
2386
01:04:35,125 --> 01:04:36,041
The online is just an
2387
01:04:36,041 --> 01:04:37,166
extension of that technology
2388
01:04:37,583 --> 01:04:38,375
and that gameplay loop.
2389
01:04:39,458 --> 01:04:40,625
Not every game can be a
2390
01:04:40,625 --> 01:04:41,583
successful live service,
2391
01:04:41,583 --> 01:04:41,916
but they want
2392
01:04:41,916 --> 01:04:43,166
everything to be a billion dollar
2393
01:04:43,166 --> 01:04:43,916
like generator.
2394
01:04:44,750 --> 01:04:45,583
And if it doesn't, you
2395
01:04:45,583 --> 01:04:46,625
know, if it's like a Concorde
2396
01:04:46,625 --> 01:04:47,791
where it comes out and it
2397
01:04:47,791 --> 01:04:49,083
doesn't make that money back
2398
01:04:49,083 --> 01:04:50,166
in like four days,
2399
01:04:50,541 --> 01:04:52,041
just destroy the entire
2400
01:04:52,041 --> 01:04:53,375
project you've worked on.
2401
01:04:53,708 --> 01:04:54,958
But then whose fault is that?
2402
01:04:54,958 --> 01:04:56,000
Is that the gamer's fault?
2403
01:04:56,291 --> 01:04:59,000
Or is that the company's fault
2404
01:04:59,416 --> 01:05:00,500
for making something so
2405
01:05:00,500 --> 01:05:01,958
unnecessarily expensive?
2406
01:05:02,541 --> 01:05:03,333
I blame Sega.
2407
01:05:03,750 --> 01:05:05,666
(laughing)
2408
01:05:06,458 --> 01:05:07,500
When they're at their best.
2409
01:05:08,583 --> 01:05:11,416
Go back to like the
2410
01:05:11,416 --> 01:05:13,916
marketing that Sega was using
2411
01:05:14,166 --> 01:05:15,875
in the 90s against Nintendo.
2412
01:05:16,208 --> 01:05:17,500
It's like Sega does what
2413
01:05:17,500 --> 01:05:18,583
Nintendo don't, you know,
2414
01:05:18,583 --> 01:05:21,250
like we have blast processing.
2415
01:05:21,875 --> 01:05:22,958
That's really what I
2416
01:05:22,958 --> 01:05:24,166
think has pushed the industry
2417
01:05:24,166 --> 01:05:26,083
to this unhealthy position is it's like,
2418
01:05:26,291 --> 01:05:28,125
we have the best graphics.
2419
01:05:28,375 --> 01:05:30,708
We have, we're like a billion, you know,
2420
01:05:30,708 --> 01:05:31,500
we have billions of
2421
01:05:31,500 --> 01:05:33,041
polygons, you know, X, Y and Z.
2422
01:05:33,625 --> 01:05:35,250
I think that the marketing has like
2423
01:05:35,250 --> 01:05:36,250
pushed it to a point
2424
01:05:36,250 --> 01:05:36,833
where it's just
2425
01:05:36,833 --> 01:05:38,500
fundamentally unsustainable now.
2426
01:05:39,000 --> 01:05:39,833
And they're there, they
2427
01:05:39,833 --> 01:05:41,041
have to make the game look
2428
01:05:41,500 --> 01:05:43,375
as beautiful as they can
2429
01:05:43,666 --> 01:05:46,375
and sacrifice literally everything else.
2430
01:05:46,625 --> 01:05:48,333
Like the games, you know,
2431
01:05:48,541 --> 01:05:50,375
like, oh, we have, you know,
2432
01:05:50,666 --> 01:05:51,666
80 million square
2433
01:05:51,666 --> 01:05:53,041
kilometers that you can explore
2434
01:05:53,833 --> 01:05:55,583
with hundreds of thousands of NPCs
2435
01:05:55,583 --> 01:05:56,916
that are dynamically generated.
2436
01:05:56,916 --> 01:05:58,541
And it's like, cool,
2437
01:05:58,541 --> 01:05:59,333
but none of that matters
2438
01:05:59,333 --> 01:06:00,833
if the game isn't fun, you know?
2439
01:06:01,916 --> 01:06:02,666
Yeah, but the
2440
01:06:02,666 --> 01:06:04,416
difference was that the games
2441
01:06:04,416 --> 01:06:05,666
on the Sega Genesis were fun
2442
01:06:06,125 --> 01:06:07,083
and the games
2443
01:06:07,083 --> 01:06:08,500
themselves were evolving too.
2444
01:06:08,500 --> 01:06:09,250
Like you couldn't see a
2445
01:06:09,250 --> 01:06:11,458
game like Sonic the Hedgehog
2446
01:06:11,458 --> 01:06:12,916
on the NES now, could you?
2447
01:06:13,000 --> 01:06:14,458
I was being facetious when
2448
01:06:14,458 --> 01:06:15,708
I said I blame Sega, but--
2449
01:06:16,208 --> 01:06:16,916
But yeah, yeah, yeah, yeah.
2450
01:06:16,916 --> 01:06:18,083
I get what you're saying though, yeah.
2451
01:06:18,125 --> 01:06:19,625
Yeah, I mean, you know, it goes back to
2452
01:06:19,625 --> 01:06:20,541
the Bit Wars, right?
2453
01:06:20,666 --> 01:06:22,583
Like, you know, 1816 bit, like, you know,
2454
01:06:22,583 --> 01:06:23,250
PlayStation one has
2455
01:06:23,250 --> 01:06:24,333
like FMV's everything.
2456
01:06:25,125 --> 01:06:25,916
I mean, I kind of look at
2457
01:06:25,916 --> 01:06:27,458
that as like a logical extension
2458
01:06:27,458 --> 01:06:28,666
of like what games should
2459
01:06:28,666 --> 01:06:29,958
look like or like, you know,
2460
01:06:30,000 --> 01:06:31,041
like good, like that was
2461
01:06:31,041 --> 01:06:32,333
when like, I think video games
2462
01:06:32,333 --> 01:06:33,958
had like their biggest obvious jump
2463
01:06:33,958 --> 01:06:35,416
in graphical technologies.
2464
01:06:36,041 --> 01:06:36,833
Like, yeah, it's a,
2465
01:06:37,000 --> 01:06:38,500
when you go from the PS1
2466
01:06:38,500 --> 01:06:39,166
all the way to the
2467
01:06:39,166 --> 01:06:40,750
PS2, I remember as a kid,
2468
01:06:40,750 --> 01:06:42,541
the thing that blew my mind was like,
2469
01:06:42,541 --> 01:06:43,625
bro, the mouths are moving.
2470
01:06:44,291 --> 01:06:45,708
Oh my God, they actually have fingers.
2471
01:06:46,416 --> 01:06:48,291
Oh my God, it goes from day to night?
2472
01:06:48,791 --> 01:06:49,583
Wow, that's great.
2473
01:06:50,083 --> 01:06:50,916
I was blown away. Oh my God,
2474
01:06:50,916 --> 01:06:51,750
the dialogue is voiced?
2475
01:06:53,125 --> 01:06:55,083
Yeah, well, voiced good now
2476
01:06:55,291 --> 01:06:56,833
from the PlayStation one to
2477
01:06:56,833 --> 01:06:58,041
the two, it's voiced better.
2478
01:06:59,000 --> 01:07:00,166
And then PlayStation one
2479
01:07:00,166 --> 01:07:01,833
dubs are like a classic though.
2480
01:07:02,166 --> 01:07:04,125
Yeah, but then you go from like the two
2481
01:07:04,125 --> 01:07:04,708
to the PlayStation
2482
01:07:04,708 --> 01:07:06,208
three and you're like, okay,
2483
01:07:06,208 --> 01:07:08,125
when we jumped from Metal Gear Solid 3
2484
01:07:08,125 --> 01:07:08,791
all the way to like,
2485
01:07:08,791 --> 01:07:10,500
oh, MGS4 is, God,
2486
01:07:10,708 --> 01:07:12,083
it's a good looking game.
2487
01:07:12,666 --> 01:07:14,125
And then the online
2488
01:07:14,125 --> 01:07:15,625
functionality for the video game,
2489
01:07:15,625 --> 01:07:17,208
like that was really the generation
2490
01:07:17,208 --> 01:07:18,125
where like online
2491
01:07:18,125 --> 01:07:19,791
gaming kind of became a norm
2492
01:07:19,791 --> 01:07:21,500
and then like they kind of centered,
2493
01:07:21,791 --> 01:07:22,583
like they made some good
2494
01:07:22,583 --> 01:07:24,500
gameplay changes for online stuff.
2495
01:07:24,500 --> 01:07:25,208
Like I remember when the
2496
01:07:25,208 --> 01:07:26,625
Dark Soul games came out,
2497
01:07:27,250 --> 01:07:29,333
you could play them single player,
2498
01:07:29,333 --> 01:07:30,125
but man, there's a
2499
01:07:30,125 --> 01:07:32,041
whole ecosystem you built
2500
01:07:32,041 --> 01:07:33,916
around that like asynchronous multiplayer
2501
01:07:33,916 --> 01:07:34,875
that was super awesome.
2502
01:07:35,541 --> 01:07:36,500
But then yeah, as soon
2503
01:07:36,500 --> 01:07:38,083
as you go to like the PS4
2504
01:07:38,083 --> 01:07:40,208
and then that PS5 generation now,
2505
01:07:41,208 --> 01:07:42,166
yeah, games are just
2506
01:07:42,166 --> 01:07:44,125
pretty looking and you're right,
2507
01:07:44,125 --> 01:07:45,625
they just wanna put money towards it.
2508
01:07:45,958 --> 01:07:47,666
Like the only good Xbox
2509
01:07:47,666 --> 01:07:49,458
first party game that I played
2510
01:07:50,541 --> 01:07:51,666
was Indiana Jones.
2511
01:07:52,000 --> 01:07:52,791
That's the only one that
2512
01:07:52,791 --> 01:07:54,458
like kind of screamed to me
2513
01:07:54,458 --> 01:07:55,916
in the last like couple of years.
2514
01:07:56,791 --> 01:07:57,666
And it really felt that
2515
01:07:57,666 --> 01:07:58,625
way because, you know,
2516
01:07:58,625 --> 01:07:59,583
they focused on the
2517
01:07:59,583 --> 01:08:00,958
gameplay first and yeah, sure,
2518
01:08:01,208 --> 01:08:03,083
the visuals were great for that game.
2519
01:08:03,083 --> 01:08:04,583
Nobody's denying it, but it's like,
2520
01:08:06,083 --> 01:08:07,125
when a game is successful,
2521
01:08:07,125 --> 01:08:08,708
it's because it's just fun to play.
2522
01:08:08,708 --> 01:08:09,208
You know, it's just like
2523
01:08:09,208 --> 01:08:10,250
a game that's engaging.
2524
01:08:10,458 --> 01:08:11,958
It's fun, you wanna get back to it.
2525
01:08:12,250 --> 01:08:14,666
I've never played a game more than once,
2526
01:08:14,875 --> 01:08:16,541
just because it looked good, you know,
2527
01:08:16,541 --> 01:08:17,666
just because like, you know,
2528
01:08:17,666 --> 01:08:19,458
it had like pretty features.
2529
01:08:19,750 --> 01:08:20,541
So who gives a shit?
2530
01:08:20,541 --> 01:08:23,041
Yeah, like, honestly, man. Far Cry.
2531
01:08:23,041 --> 01:08:23,291
Far Cry.
2532
01:08:23,583 --> 01:08:24,833
I played Far Cry a ton
2533
01:08:24,833 --> 01:08:25,291
because it was
2534
01:08:25,291 --> 01:08:26,583
beautiful when I tried it out.
2535
01:08:26,625 --> 01:08:31,166
But like with Dead Space, one of my
2536
01:08:31,166 --> 01:08:31,750
favorite franchises,
2537
01:08:32,208 --> 01:08:33,416
the third one had, I
2538
01:08:33,416 --> 01:08:34,583
think a third of its budget
2539
01:08:34,583 --> 01:08:35,958
in marketing, like--
2540
01:08:36,083 --> 01:08:38,416
Wait, James, you said Far Cry.
2541
01:08:38,625 --> 01:08:39,916
You mean, do you mean Far Cry 1?
2542
01:08:40,791 --> 01:08:41,708
Yeah. Yeah.
2543
01:08:43,083 --> 01:08:45,416
To be fair, that was a benchmarking game,
2544
01:08:45,416 --> 01:08:45,958
kind of like what
2545
01:08:45,958 --> 01:08:47,375
Crisis was back in the day.
2546
01:08:48,291 --> 01:08:49,208
But that was also a good
2547
01:08:49,208 --> 01:08:50,458
game though, back in the day.
2548
01:08:50,541 --> 01:08:52,583
Like Far Cry 1 was like a solid release.
2549
01:08:53,083 --> 01:08:55,583
I remember like going prone in Far Cry
2550
01:08:55,750 --> 01:08:56,750
and seeing like the
2551
01:08:56,750 --> 01:08:58,458
blades of grass casting shadows
2552
01:08:58,458 --> 01:09:00,041
on the gun model.
2553
01:09:00,041 --> 01:09:01,708
And I was like, oh my God,
2554
01:09:01,708 --> 01:09:02,500
this is the best
2555
01:09:02,500 --> 01:09:03,833
graphics we'll ever look.
2556
01:09:05,250 --> 01:09:07,291
I remember when I was young
2557
01:09:07,291 --> 01:09:09,000
and I saw like the Crisis 1,
2558
01:09:09,000 --> 01:09:09,791
remember that dropped?
2559
01:09:10,958 --> 01:09:11,833
There was like one guy
2560
01:09:11,833 --> 01:09:12,916
showing like screenshots
2561
01:09:12,916 --> 01:09:14,666
and I remember the thumbnail for Crisis.
2562
01:09:14,958 --> 01:09:15,625
I was like, oh my God,
2563
01:09:15,625 --> 01:09:16,500
is that a real forest?
2564
01:09:16,500 --> 01:09:17,833
And I click on it, I'm like, oh my God,
2565
01:09:17,833 --> 01:09:18,625
it is a real forest.
2566
01:09:19,166 --> 01:09:19,833
10 seconds into the
2567
01:09:19,833 --> 01:09:20,500
video, I'm like, no, no,
2568
01:09:20,500 --> 01:09:21,000
it's just Crisis.
2569
01:09:21,583 --> 01:09:22,416
It's just that good looking.
2570
01:09:23,208 --> 01:09:23,875
That's so good.
2571
01:09:24,166 --> 01:09:25,125
That makes me think of
2572
01:09:25,125 --> 01:09:27,916
like the PC Gamer like cover
2573
01:09:28,041 --> 01:09:29,208
when Unreal Tournament 99
2574
01:09:29,208 --> 01:09:30,291
came out and it was like,
2575
01:09:30,333 --> 01:09:32,583
yes, this is a real in-game screenshot.
2576
01:09:33,000 --> 01:09:33,666
And it was like, and
2577
01:09:33,666 --> 01:09:35,125
it looks like crap now,
2578
01:09:35,250 --> 01:09:36,291
but it was impressive.
2579
01:09:37,000 --> 01:09:37,583
Back then you're
2580
01:09:37,583 --> 01:09:39,500
like, whoa, lighting, wow.
2581
01:09:39,875 --> 01:09:40,083
Yeah.
2582
01:09:41,750 --> 01:09:45,125
Whoa, man, it's crazy
2583
01:09:45,125 --> 01:09:48,083
just how we're plateauing
2584
01:09:48,083 --> 01:09:49,125
in terms of graphics.
2585
01:09:49,375 --> 01:09:52,500
Because honestly, I'm not sure if the PS6
2586
01:09:53,000 --> 01:09:54,083
will look much better than
2587
01:09:54,083 --> 01:09:56,458
the PS5 Pro is right now.
2588
01:09:56,458 --> 01:09:57,333
I don't think it will.
2589
01:09:57,583 --> 01:09:59,166
Like the last like really
2590
01:09:59,166 --> 01:10:00,583
jaw-dropping good game was,
2591
01:10:01,416 --> 01:10:03,166
I'll say it again, Death Straining 2,
2592
01:10:03,166 --> 01:10:03,791
like if you've seen the
2593
01:10:03,791 --> 01:10:05,083
visual features for like,
2594
01:10:05,291 --> 01:10:06,791
how Norman Reedus looks in that game,
2595
01:10:06,791 --> 01:10:08,458
it's like, damn, it is a really,
2596
01:10:09,375 --> 01:10:10,500
like they really pushed
2597
01:10:10,500 --> 01:10:12,000
the visuals out on that game.
2598
01:10:13,000 --> 01:10:15,916
But even then it's like,
2599
01:10:17,916 --> 01:10:18,875
I've never kept playing a
2600
01:10:18,875 --> 01:10:19,875
game because it looks nice.
2601
01:10:20,083 --> 01:10:21,458
I just play it because it plays okay.
2602
01:10:22,041 --> 01:10:23,125
So when it comes to the visuals,
2603
01:10:23,375 --> 01:10:25,375
like I'm okay with plateauing visuals.
2604
01:10:25,583 --> 01:10:27,000
If it means like the focus is
2605
01:10:27,000 --> 01:10:29,166
just the gameplay, you know?
2606
01:10:29,166 --> 01:10:30,625
Like as long as you can make
2607
01:10:30,625 --> 01:10:32,666
a 60 hour gaming experience,
2608
01:10:32,666 --> 01:10:33,791
super duper fun to play,
2609
01:10:34,041 --> 01:10:34,916
that's all I give a shit
2610
01:10:34,916 --> 01:10:36,291
about, you know, other than that.
2611
01:10:36,291 --> 01:10:36,500
Yeah.
2612
01:10:37,375 --> 01:10:37,875
Because nobody wants
2613
01:10:37,875 --> 01:10:39,708
to play a 60 hour game
2614
01:10:39,708 --> 01:10:40,708
that plays like us.
2615
01:10:41,375 --> 01:10:42,750
Nobody does that.
2616
01:10:42,750 --> 01:10:44,166
Like we all just stop playing it.
2617
01:10:44,458 --> 01:10:45,125
You know, it just goes
2618
01:10:45,125 --> 01:10:46,250
into the backlog forever.
2619
01:10:46,750 --> 01:10:49,041
Well, I have one question for you.
2620
01:10:49,375 --> 01:10:50,541
Since you're playing Death Straining 2,
2621
01:10:51,208 --> 01:10:53,500
is Joff Keeley in there in the game too?
2622
01:10:54,125 --> 01:10:56,125
I have not seen him yet.
2623
01:10:56,125 --> 01:10:57,083
I know he was in the first game,
2624
01:10:57,083 --> 01:10:58,083
but I haven't seen him in this one.
2625
01:10:58,416 --> 01:10:59,583
I wouldn't be surprised if he was like
2626
01:10:59,583 --> 01:11:00,583
the biggest Kojima guy.
2627
01:11:01,375 --> 01:11:02,833
Yeah, for sure, man.
2628
01:11:03,125 --> 01:11:04,500
I know he also put a
2629
01:11:04,500 --> 01:11:06,000
Usada Picora in the game too.
2630
01:11:07,250 --> 01:11:09,208
He put like a VTuber in one of these.
2631
01:11:09,458 --> 01:11:11,041
Yeah, he put like, he put a lot of,
2632
01:11:11,875 --> 01:11:12,958
I want to say, they weren't like
2633
01:11:12,958 --> 01:11:14,333
influencers immediately,
2634
01:11:15,000 --> 01:11:16,083
but they were just like,
2635
01:11:16,541 --> 01:11:18,041
he's like a weird guy, man.
2636
01:11:18,083 --> 01:11:19,333
Hideo Kojima is this weird dude.
2637
01:11:19,500 --> 01:11:22,875
He'll manifest, he just manifests himself
2638
01:11:22,875 --> 01:11:24,375
into any situation he wants.
2639
01:11:24,583 --> 01:11:25,833
He could just think to himself,
2640
01:11:26,250 --> 01:11:27,375
I want to hang out with Keanu Reeves
2641
01:11:27,375 --> 01:11:28,958
and like a week later,
2642
01:11:28,958 --> 01:11:30,041
Keanu Reeves will be announcing
2643
01:11:30,500 --> 01:11:31,583
a new Silent Hill game
2644
01:11:31,583 --> 01:11:32,791
or like Death Straining 3.
2645
01:11:33,708 --> 01:11:34,416
Fucking insane
2646
01:11:34,416 --> 01:11:36,083
developer that guy is, dude.
2647
01:11:36,166 --> 01:11:36,833
Unhinged guy.
2648
01:11:38,500 --> 01:11:40,041
This game is definitely the products of a
2649
01:11:40,041 --> 01:11:41,041
lot of drugs though.
2650
01:11:41,041 --> 01:11:43,125
Like if you play this game once, I swear.
2651
01:11:44,166 --> 01:11:45,458
Like I felt like I was high
2652
01:11:45,458 --> 01:11:46,625
playing this at some point.
2653
01:11:46,625 --> 01:11:47,166
Like when you get to
2654
01:11:47,166 --> 01:11:48,125
the ending of the game,
2655
01:11:48,625 --> 01:11:51,458
I feel like it's a contact tie.
2656
01:11:51,458 --> 01:11:53,208
Like I experience his drug
2657
01:11:53,208 --> 01:11:55,416
usage through this experience.
2658
01:11:55,416 --> 01:11:56,250
It's just so outlay.
2659
01:11:56,500 --> 01:11:57,208
That's one of the reasons
2660
01:11:57,208 --> 01:11:58,375
why I actually liked the game.
2661
01:11:58,375 --> 01:11:59,583
Like I like playing a video game
2662
01:11:59,583 --> 01:12:01,541
that's so detached from reality.
2663
01:12:03,333 --> 01:12:04,541
It's like, I remember
2664
01:12:04,541 --> 01:12:05,791
like my dad was like,
2665
01:12:05,791 --> 01:12:06,958
why do you play Grand Theft Auto?
2666
01:12:06,958 --> 01:12:07,791
I'm like, well, dad, would
2667
01:12:07,791 --> 01:12:10,458
you like me to be a heister
2668
01:12:10,458 --> 01:12:12,375
in real life or in a video game?
2669
01:12:12,375 --> 01:12:13,916
Because that's what I like to do.
2670
01:12:13,916 --> 01:12:15,125
I like to live vicariously
2671
01:12:15,125 --> 01:12:16,958
as a criminal in a video game.
2672
01:12:17,791 --> 01:12:19,250
Not in reality land.
2673
01:12:19,708 --> 01:12:20,416
It's one of the reasons
2674
01:12:20,416 --> 01:12:21,541
why I don't play, you know,
2675
01:12:21,541 --> 01:12:22,625
like a sports game or
2676
01:12:22,625 --> 01:12:23,583
something really boring.
2677
01:12:24,083 --> 01:12:25,083
You know, I don't do tax
2678
01:12:25,083 --> 01:12:26,791
filing simulator for fun.
2679
01:12:27,458 --> 01:12:29,500
You know, that's not a joy to me.
2680
01:12:29,500 --> 01:12:30,500
I play System Shock
2681
01:12:30,541 --> 01:12:31,875
because I like to see
2682
01:12:31,875 --> 01:12:33,541
what it's like to be trapped
2683
01:12:33,750 --> 01:12:35,916
in a space
2684
01:12:35,916 --> 01:12:37,708
environment against a rogue AI.
2685
01:12:37,708 --> 01:12:39,250
I wouldn't like to actually see it.
2686
01:12:39,250 --> 01:12:40,833
That's the only reason I
2687
01:12:40,833 --> 01:12:42,250
play the most outlandish games
2688
01:12:42,250 --> 01:12:43,291
out there.
2689
01:12:43,333 --> 01:12:44,333
Not without that, dude.
2690
01:12:44,833 --> 01:12:46,166
(laughing)
2691
01:12:47,791 --> 01:12:48,708
It's like, would you want to be in the
2692
01:12:48,708 --> 01:12:49,750
debt space universe?
2693
01:12:49,750 --> 01:12:50,541
Probably not.
2694
01:12:50,541 --> 01:12:51,291
Cause I would die,
2695
01:12:51,500 --> 01:12:52,791
I would die probably in
2696
01:12:52,791 --> 01:12:53,625
the first five minutes
2697
01:12:53,625 --> 01:12:54,541
of that universe.
2698
01:12:55,375 --> 01:12:55,833
(laughing) But you know.
2699
01:12:56,666 --> 01:12:57,000
True that.
2700
01:12:58,166 --> 01:12:58,375
Yeah.
2701
01:12:58,875 --> 01:12:59,500
So I wonder if any of
2702
01:12:59,500 --> 01:13:00,375
these games are on Game Pass.
2703
01:13:01,583 --> 01:13:02,250
Any of these games?
2704
01:13:02,708 --> 01:13:04,041
Any of these games are listed.
2705
01:13:04,541 --> 01:13:04,750
Yeah.
2706
01:13:04,958 --> 01:13:05,125
Yes.
2707
01:13:05,500 --> 01:13:06,458
Well, I know Indiana
2708
01:13:06,458 --> 01:13:07,958
Jones is on Game Pass.
2709
01:13:08,333 --> 01:13:10,166
I know Expeditions on Game Pass.
2710
01:13:11,291 --> 01:13:13,291
But I also know that Game Pass
2711
01:13:13,916 --> 01:13:15,875
shouldn't be sustainable boys.
2712
01:13:16,333 --> 01:13:16,708
Hmm.
2713
01:13:17,583 --> 01:13:19,541
That is, yeah.
2714
01:13:19,541 --> 01:13:20,375
That's our next story.
2715
01:13:21,250 --> 01:13:22,000
It's not just me.
2716
01:13:22,000 --> 01:13:23,250
I think it's the arcane boss
2717
01:13:23,250 --> 01:13:24,916
that also said the same thing.
2718
01:13:25,291 --> 01:13:25,708
Yeah.
2719
01:13:26,375 --> 01:13:26,750
Hi tech.
2720
01:13:27,375 --> 01:13:28,375
What's this story all about?
2721
01:13:29,875 --> 01:13:30,833
Well, essentially,
2722
01:13:31,833 --> 01:13:37,291
arcane founder Rafael Colantio?
2723
01:13:38,500 --> 01:13:39,375
Colantonia, yeah.
2724
01:13:40,333 --> 01:13:42,041
Has publicly stated that.
2725
01:13:42,250 --> 01:13:43,791
He basically believes that
2726
01:13:43,791 --> 01:13:45,125
Game Pass is unsustainable.
2727
01:13:46,125 --> 01:13:47,041
It's been found to have
2728
01:13:47,041 --> 01:13:49,833
lost up to 80% premium sales
2729
01:13:50,291 --> 01:13:51,875
for games that are on the service.
2730
01:13:52,875 --> 01:13:55,500
And Game Pass' main selling point
2731
01:13:55,583 --> 01:13:57,166
is that first party Xbox
2732
01:13:57,166 --> 01:13:59,291
games go to Game Pass day one.
2733
01:13:59,291 --> 01:13:59,833
So you don't have to
2734
01:13:59,833 --> 01:14:00,875
wait like a year or so.
2735
01:14:02,041 --> 01:14:04,458
But other people suggest
2736
01:14:04,458 --> 01:14:07,000
that Game Pass is sustainable.
2737
01:14:08,375 --> 01:14:09,875
If I had to guess who those people were.
2738
01:14:10,583 --> 01:14:10,708
Microsoft.
2739
01:14:10,833 --> 01:14:12,375
I would imagine Microsoft leadership.
2740
01:14:13,833 --> 01:14:15,291
All I'm gonna say is
2741
01:14:15,708 --> 01:14:16,583
I've been saying this
2742
01:14:16,583 --> 01:14:18,083
for five or six years.
2743
01:14:19,041 --> 01:14:19,916
That's all I'm gonna say.
2744
01:14:20,416 --> 01:14:21,500
Like it's just does not
2745
01:14:21,500 --> 01:14:23,208
make sense as a business model.
2746
01:14:23,583 --> 01:14:25,625
I just don't see how it's sustainable.
2747
01:14:27,666 --> 01:14:28,458
I mean, it's sustainable
2748
01:14:28,458 --> 01:14:29,208
if you have just
2749
01:14:29,208 --> 01:14:31,000
Microsoft dumping money into it.
2750
01:14:31,000 --> 01:14:33,208
That's the only sustainable aspect of it.
2751
01:14:34,041 --> 01:14:36,208
I mean, but when are they gonna recoup
2752
01:14:36,208 --> 01:14:37,625
the money they're investing in it?
2753
01:14:37,833 --> 01:14:39,375
Like that's why it's not sustainable.
2754
01:14:40,541 --> 01:14:41,750
Like you can be Microsoft
2755
01:14:41,958 --> 01:14:43,125
and you can dump hundreds of
2756
01:14:43,125 --> 01:14:44,458
billions of dollars into this.
2757
01:14:44,875 --> 01:14:45,791
But like at some point they
2758
01:14:45,791 --> 01:14:46,916
have to make their money back.
2759
01:14:47,125 --> 01:14:47,875
And I just don't see
2760
01:14:47,875 --> 01:14:48,958
how they're going to.
2761
01:14:49,500 --> 01:14:50,500
By selling your data, of course,
2762
01:14:51,000 --> 01:14:52,291
that's where all the money really is.
2763
01:14:52,625 --> 01:14:52,833
Yeah.
2764
01:14:54,166 --> 01:14:54,708
But what data?
2765
01:14:55,000 --> 01:14:56,000
I mean, there's some data.
2766
01:14:56,458 --> 01:14:57,458
They're also probably
2767
01:14:57,458 --> 01:14:58,708
doing tax write offs for now.
2768
01:14:59,000 --> 01:15:00,250
So they're like, well, we
2769
01:15:00,250 --> 01:15:01,125
don't wanna pay more tax
2770
01:15:01,125 --> 01:15:02,000
like any taxes.
2771
01:15:02,000 --> 01:15:02,541
So we're gonna write
2772
01:15:02,541 --> 01:15:03,791
this off with this service.
2773
01:15:04,583 --> 01:15:05,416
Yeah, I mean, Game Pass
2774
01:15:05,416 --> 01:15:06,541
would be a great model
2775
01:15:06,708 --> 01:15:08,500
just so you can write losses of.
2776
01:15:08,500 --> 01:15:09,000
Well, the thing with
2777
01:15:09,000 --> 01:15:09,833
these subscription models
2778
01:15:09,833 --> 01:15:10,541
is like you have to go
2779
01:15:10,541 --> 01:15:11,750
back to like Netflix, right?
2780
01:15:11,791 --> 01:15:12,708
Like what was
2781
01:15:12,708 --> 01:15:14,125
Netflix's model for 10 years?
2782
01:15:14,500 --> 01:15:15,625
But spend like billions of
2783
01:15:15,625 --> 01:15:17,208
bucks on like original content.
2784
01:15:18,125 --> 01:15:19,458
Especially when you have no competitors,
2785
01:15:19,666 --> 01:15:20,666
raise a user base and
2786
01:15:20,666 --> 01:15:21,791
then like jack up the prices.
2787
01:15:22,291 --> 01:15:23,416
Yeah, sure you can do that.
2788
01:15:23,666 --> 01:15:25,333
And they kind of have been doing that.
2789
01:15:25,750 --> 01:15:26,791
But then when you have like
2790
01:15:26,791 --> 01:15:28,083
Disney and like, you know,
2791
01:15:28,083 --> 01:15:28,958
all these like HBO
2792
01:15:28,958 --> 01:15:29,958
Max, all these other guys
2793
01:15:29,958 --> 01:15:31,000
in your in your pond.
2794
01:15:31,750 --> 01:15:33,875
And they're not willing to start
2795
01:15:33,875 --> 01:15:35,291
with that level of investment.
2796
01:15:36,250 --> 01:15:36,833
And you know, you kind of see
2797
01:15:36,833 --> 01:15:37,875
where this is streaming model
2798
01:15:37,875 --> 01:15:39,333
at least for video and TV shows.
2799
01:15:39,708 --> 01:15:41,041
Keep jacking up the prices,
2800
01:15:41,125 --> 01:15:42,541
take away all the features you can
2801
01:15:43,125 --> 01:15:44,458
and hope that people are
2802
01:15:44,458 --> 01:15:45,708
buying and they are buying.
2803
01:15:45,708 --> 01:15:47,625
And that's just how they have it going.
2804
01:15:48,375 --> 01:15:49,791
But the thing with like gaming is like,
2805
01:15:50,416 --> 01:15:52,916
I think Game Pass would be a great model
2806
01:15:53,000 --> 01:15:56,291
if it was like you could get your AA
2807
01:15:56,625 --> 01:15:58,583
or you know, indie game on there, right?
2808
01:15:58,583 --> 01:16:00,000
Like we give a bunch of
2809
01:16:00,000 --> 01:16:00,958
money to like the schedule
2810
01:16:00,958 --> 01:16:03,041
one developer to get like, you know,
2811
01:16:03,041 --> 01:16:04,666
their game on our front
2812
01:16:04,666 --> 01:16:06,875
system shock remake or remaster
2813
01:16:06,875 --> 01:16:08,541
or whatever shows up like, you know,
2814
01:16:08,583 --> 01:16:09,750
the double eight standard
2815
01:16:09,750 --> 01:16:11,416
game, the game that doesn't cost,
2816
01:16:11,833 --> 01:16:12,583
you know, hundreds of
2817
01:16:12,583 --> 01:16:13,958
millions of dollars to produce.
2818
01:16:14,583 --> 01:16:15,416
But yeah, when you put
2819
01:16:15,416 --> 01:16:16,416
a game like Starfield
2820
01:16:16,416 --> 01:16:18,041
or you put a game like Indiana Jones,
2821
01:16:18,625 --> 01:16:19,458
these are games that I
2822
01:16:19,458 --> 01:16:20,916
would have bought like $60,
2823
01:16:21,333 --> 01:16:22,500
you know, prices for.
2824
01:16:22,500 --> 01:16:24,083
And I'm actually glad for Game Pass
2825
01:16:24,083 --> 01:16:26,458
that I didn't get Starfield.
2826
01:16:27,125 --> 01:16:27,666
You know what I mean?
2827
01:16:28,291 --> 01:16:31,708
(laughing) Definitely saved the punch there.
2828
01:16:31,708 --> 01:16:32,083
Okay, great.
2829
01:16:32,833 --> 01:16:34,833
But you know, for like Indiana Jones,
2830
01:16:34,833 --> 01:16:36,208
like what I like to buy it, sure.
2831
01:16:37,458 --> 01:16:38,708
But no, they put it on Game Pass.
2832
01:16:38,875 --> 01:16:39,500
So it's like, you know,
2833
01:16:39,500 --> 01:16:40,500
why would I ever even think
2834
01:16:40,500 --> 01:16:41,625
of ever buying a first
2835
01:16:41,625 --> 01:16:42,791
party Microsoft game?
2836
01:16:42,791 --> 01:16:43,791
Like, why would I buy a new hit?
2837
01:16:43,791 --> 01:16:44,625
Why would I buy Oblivion
2838
01:16:44,625 --> 01:16:46,375
remaster or Halo or anything
2839
01:16:46,791 --> 01:16:48,208
if I know that that's just given to me
2840
01:16:48,208 --> 01:16:49,875
for a pretty low price?
2841
01:16:50,500 --> 01:16:51,500
So on that front, it's
2842
01:16:51,500 --> 01:16:52,791
great for a developer,
2843
01:16:52,791 --> 01:16:55,125
for a public, for the, you know,
2844
01:16:55,125 --> 01:16:56,583
firms that are taking these deals.
2845
01:16:57,250 --> 01:16:58,250
I used to think these
2846
01:16:58,250 --> 01:16:59,125
deals were pretty good,
2847
01:16:59,125 --> 01:17:00,500
but it seems like they're not
2848
01:17:00,500 --> 01:17:02,541
given what the Arcane Boss has said too.
2849
01:17:03,375 --> 01:17:04,083
And I think honestly, I
2850
01:17:04,083 --> 01:17:04,958
think like with Game Pass,
2851
01:17:05,000 --> 01:17:05,500
it's like, it's a
2852
01:17:05,500 --> 01:17:06,750
great excuse for Microsoft
2853
01:17:06,916 --> 01:17:08,500
to like release shoddy
2854
01:17:08,500 --> 01:17:10,083
games and put them on Game Pass
2855
01:17:10,083 --> 01:17:12,208
and just say, "Hey, you're not paying a
2856
01:17:12,208 --> 01:17:13,291
full 60 bucks for it.
2857
01:17:13,291 --> 01:17:14,375
What do you give a shit about?
2858
01:17:14,375 --> 01:17:15,250
We can release janky
2859
01:17:15,250 --> 01:17:16,333
releases here and there."
2860
01:17:16,791 --> 01:17:17,833
You know, and I guess that's kind of like
2861
01:17:17,833 --> 01:17:18,833
a weird justification.
2862
01:17:19,458 --> 01:17:20,583
But Microsoft's also that
2863
01:17:20,583 --> 01:17:21,958
company where it's like,
2864
01:17:22,333 --> 01:17:23,458
even if you wanted to buy
2865
01:17:23,458 --> 01:17:24,750
their game for 60 bucks,
2866
01:17:24,750 --> 01:17:25,625
like if I wanted to buy a
2867
01:17:25,625 --> 01:17:26,958
disc copy of Indiana Jones,
2868
01:17:27,750 --> 01:17:28,416
they don't even have the
2869
01:17:28,416 --> 01:17:29,583
whole game on disc anymore.
2870
01:17:29,583 --> 01:17:30,541
What's the point of getting it?
2871
01:17:30,541 --> 01:17:31,583
It's just, they are
2872
01:17:31,583 --> 01:17:32,958
treating their entire games
2873
01:17:34,125 --> 01:17:35,541
in this, like their
2874
01:17:35,541 --> 01:17:36,708
side of the games division,
2875
01:17:37,208 --> 01:17:38,125
like crap, like they're
2876
01:17:38,125 --> 01:17:39,750
making all the terrible decisions
2877
01:17:40,166 --> 01:17:41,625
that are just burning all the goodwill
2878
01:17:42,250 --> 01:17:43,750
from actual like people in
2879
01:17:43,750 --> 01:17:44,916
their space, like actual gamers.
2880
01:17:45,583 --> 01:17:47,541
So maybe they hope that everyone just
2881
01:17:47,541 --> 01:17:48,708
gets a Game Pass sub,
2882
01:17:49,750 --> 01:17:50,291
but I don't know.
2883
01:17:50,916 --> 01:17:51,500
Well, they're also
2884
01:17:51,500 --> 01:17:52,708
not just burning gamers,
2885
01:17:52,708 --> 01:17:53,708
they're burning studios.
2886
01:17:54,250 --> 01:17:56,250
Like all the closures that have happened,
2887
01:17:56,541 --> 01:17:57,750
was it, I don't
2888
01:17:57,750 --> 01:17:58,833
remember the exact number,
2889
01:17:58,833 --> 01:17:59,500
but it was like the
2890
01:17:59,500 --> 01:18:00,875
10th closing of studios
2891
01:18:01,333 --> 01:18:02,833
and last like however long.
2892
01:18:03,625 --> 01:18:04,375
Yeah, they had like what,
2893
01:18:04,583 --> 01:18:05,791
half of playground games
2894
01:18:05,791 --> 01:18:07,416
gutted or not playground, sorry,
2895
01:18:07,833 --> 01:18:08,958
the Turn 10, which was
2896
01:18:08,958 --> 01:18:10,708
the Forza Motorsport guys.
2897
01:18:10,708 --> 01:18:10,958
Yeah.
2898
01:18:12,083 --> 01:18:13,500
You had, what was that?
2899
01:18:13,791 --> 01:18:15,208
Hi-Fi Rush Tango Game Works.
2900
01:18:15,625 --> 01:18:16,958
That was like last year.
2901
01:18:17,500 --> 01:18:19,125
Dude, imagine being a developer.
2902
01:18:20,083 --> 01:18:21,333
But like, imagine being
2903
01:18:21,333 --> 01:18:22,458
like a game developer,
2904
01:18:22,458 --> 01:18:25,500
you make Xbox's most like marquee game,
2905
01:18:25,500 --> 01:18:26,125
like you make the game
2906
01:18:26,125 --> 01:18:27,166
that everyone talks about,
2907
01:18:27,166 --> 01:18:28,000
like they share in all
2908
01:18:28,000 --> 01:18:28,916
their press releases,
2909
01:18:29,000 --> 01:18:31,291
like look at how great of a game we made.
2910
01:18:31,875 --> 01:18:32,416
And then you shut
2911
01:18:32,416 --> 01:18:33,833
down that studio, right?
2912
01:18:33,833 --> 01:18:35,958
Like what's the, like it is
2913
01:18:35,958 --> 01:18:37,291
such a black pilling thing
2914
01:18:37,291 --> 01:18:39,208
for a game publisher or game developer
2915
01:18:39,208 --> 01:18:40,583
to work for an
2916
01:18:40,583 --> 01:18:42,625
organization as large as Microsoft,
2917
01:18:42,791 --> 01:18:44,166
what like the second or third largest
2918
01:18:44,166 --> 01:18:45,000
company in the world,
2919
01:18:45,416 --> 01:18:46,958
and still face financial closure
2920
01:18:47,083 --> 01:18:48,500
because the bean counters
2921
01:18:48,500 --> 01:18:50,041
obviously don't consider you
2922
01:18:50,041 --> 01:18:52,375
as valuable as like, you know,
2923
01:18:53,041 --> 01:18:54,291
Microsoft Windows or like 365
2924
01:18:54,625 --> 01:18:56,333
or another set of subscriptions.
2925
01:18:57,291 --> 01:18:59,000
Yeah, it's totally crazy to me that
2926
01:18:59,625 --> 01:19:01,041
you can make a good game
2927
01:19:01,041 --> 01:19:03,291
that Microsoft claims sold well
2928
01:19:03,625 --> 01:19:05,208
and still get shut down.
2929
01:19:05,208 --> 01:19:06,625
Like it's one thing if like the studio
2930
01:19:06,625 --> 01:19:08,708
behind Redfall shut down,
2931
01:19:09,166 --> 01:19:10,750
was Arkane Austin I think it was.
2932
01:19:11,541 --> 01:19:12,541
Like they got shut down,
2933
01:19:12,541 --> 01:19:13,708
but they also made Redfall.
2934
01:19:14,000 --> 01:19:16,375
So it's not entirely unexpected,
2935
01:19:17,541 --> 01:19:19,458
but like when Tango Game
2936
01:19:19,458 --> 01:19:20,958
Works makes Hi-Fi Rush,
2937
01:19:21,500 --> 01:19:22,250
critically acclaimed,
2938
01:19:22,583 --> 01:19:23,958
supposedly sells really well,
2939
01:19:24,375 --> 01:19:25,166
and they get shut down
2940
01:19:25,166 --> 01:19:26,041
at the same time too.
2941
01:19:26,750 --> 01:19:29,125
Like what even, why even bother?
2942
01:19:29,375 --> 01:19:30,291
What like, what is the point
2943
01:19:30,291 --> 01:19:31,791
in making a good video game
2944
01:19:32,333 --> 01:19:33,791
if you can't even secure your job?
2945
01:19:34,416 --> 01:19:34,791
Yeah. Well,
2946
01:19:35,208 --> 01:19:36,291
it hurts morale too.
2947
01:19:36,541 --> 01:19:37,208
So you're gonna cause
2948
01:19:37,208 --> 01:19:38,750
other studios to not do as well
2949
01:19:38,750 --> 01:19:39,166
cause they're not
2950
01:19:39,166 --> 01:19:39,958
sure what's gonna happen
2951
01:19:39,958 --> 01:19:42,166
and fall into, fall in
2952
01:19:42,166 --> 01:19:43,625
under what, you know,
2953
01:19:43,625 --> 01:19:44,500
the higher ups really
2954
01:19:44,500 --> 01:19:45,583
want and push for like
2955
01:19:45,583 --> 01:19:47,083
the live services, which then ends up
2956
01:19:47,083 --> 01:19:48,625
just taking them anyways, it's just.
2957
01:19:51,000 --> 01:19:51,916
Yeah, because it's like,
2958
01:19:51,916 --> 01:19:53,500
think about a game like Redfall, right?
2959
01:19:53,500 --> 01:19:55,250
Like Arkane, they make
2960
01:19:55,250 --> 01:19:56,875
really good games, right?
2961
01:19:56,875 --> 01:19:58,666
Like even when I like shat on Redfall,
2962
01:19:58,666 --> 01:19:59,541
I shat on Redfall for
2963
01:19:59,541 --> 01:20:00,833
what it was as a product.
2964
01:20:00,833 --> 01:20:02,333
As a game, I think
2965
01:20:02,333 --> 01:20:03,916
Redfall was the perfect example
2966
01:20:03,916 --> 01:20:05,166
of like a live service
2967
01:20:05,166 --> 01:20:07,125
release, or not live service,
2968
01:20:07,125 --> 01:20:09,333
it was like this online tide release
2969
01:20:09,333 --> 01:20:10,458
that probably started
2970
01:20:10,458 --> 01:20:12,125
off as like a really fun
2971
01:20:12,125 --> 01:20:13,125
like single player game
2972
01:20:13,125 --> 01:20:14,375
in the same vein as like,
2973
01:20:14,833 --> 01:20:16,000
one of my favorite games
2974
01:20:16,000 --> 01:20:16,791
that they made is like,
2975
01:20:16,791 --> 01:20:18,666
if you guys ever played Prey,
2976
01:20:18,708 --> 01:20:19,458
Yeah. At all.
2977
01:20:19,625 --> 01:20:20,375
Yes. Yeah.
2978
01:20:20,500 --> 01:20:22,041
Prey is an amazing Arkane game.
2979
01:20:22,083 --> 01:20:24,500
It's like, oh man, System Shock 3 is not,
2980
01:20:24,500 --> 01:20:26,000
but at least we get it in Prey, right?
2981
01:20:26,000 --> 01:20:27,291
Prey, awesome title. Yeah.
2982
01:20:27,458 --> 01:20:28,500
You know, they made, I
2983
01:20:28,500 --> 01:20:29,791
played their worst game,
2984
01:20:29,791 --> 01:20:30,750
technically, Deathloop,
2985
01:20:30,750 --> 01:20:31,958
which I still really enjoyed
2986
01:20:32,125 --> 01:20:33,125
a few days ago.
2987
01:20:34,041 --> 01:20:35,875
So Arkane makes good stuff, Dishonored.
2988
01:20:36,250 --> 01:20:37,416
It's just that this one game,
2989
01:20:37,416 --> 01:20:38,166
I'm pretty sure at
2990
01:20:38,166 --> 01:20:39,083
some point in development,
2991
01:20:39,333 --> 01:20:41,166
they were probably nudged to
2992
01:20:41,166 --> 01:20:43,500
make it more co-op friendly,
2993
01:20:43,708 --> 01:20:45,916
like, hey, make a game that, you know,
2994
01:20:46,625 --> 01:20:47,250
people just wanna
2995
01:20:47,250 --> 01:20:48,500
keep playing repetitively
2996
01:20:48,500 --> 01:20:49,208
because it's a game you
2997
01:20:49,208 --> 01:20:50,125
play with your friends, right?
2998
01:20:50,250 --> 01:20:52,208
Which is not the Arkane Wheelhouse game.
2999
01:20:52,458 --> 01:20:55,166
They're more like the last developer
3000
01:20:55,416 --> 01:20:56,583
that kept the immersive sim
3001
01:20:56,583 --> 01:20:57,833
kind of alive and functioning.
3002
01:20:59,041 --> 01:21:01,166
So, you know, all these big companies
3003
01:21:01,166 --> 01:21:02,583
that wanna make live service stuff,
3004
01:21:02,583 --> 01:21:03,208
whether it be Sony,
3005
01:21:03,208 --> 01:21:04,000
whether it be Microsoft,
3006
01:21:04,458 --> 01:21:05,125
I don't know if Nintendo
3007
01:21:05,125 --> 01:21:06,666
has many live services,
3008
01:21:07,291 --> 01:21:08,583
but they just wanna, again,
3009
01:21:08,791 --> 01:21:09,416
create a game that makes
3010
01:21:09,416 --> 01:21:10,416
a billion bucks a year.
3011
01:21:10,625 --> 01:21:11,958
Yeah. They wanna create something
3012
01:21:11,958 --> 01:21:13,375
that like you subscribe into,
3013
01:21:13,958 --> 01:21:15,416
and then you also spend money
3014
01:21:15,416 --> 01:21:18,291
in the game storefront, right?
3015
01:21:18,666 --> 01:21:19,916
Like, I've always kind of said,
3016
01:21:19,958 --> 01:21:21,500
I'm like, load up any big live service,
3017
01:21:21,500 --> 01:21:22,500
or load up any of these live
3018
01:21:22,500 --> 01:21:23,875
services that get shut down,
3019
01:21:24,041 --> 01:21:26,375
or like, you know, these companies,
3020
01:21:26,375 --> 01:21:27,416
like they put hundreds of
3021
01:21:27,416 --> 01:21:28,583
millions of dollars into,
3022
01:21:29,250 --> 01:21:31,000
go into their main menu and just see
3023
01:21:31,583 --> 01:21:32,416
how much of a
3024
01:21:32,416 --> 01:21:34,083
monetization scheme they have.
3025
01:21:34,083 --> 01:21:35,583
Like Call of Duty, you know,
3026
01:21:35,958 --> 01:21:37,708
we played Black Ops 2 when we were
3027
01:21:37,708 --> 01:21:39,500
younger, game was nice.
3028
01:21:39,791 --> 01:21:41,166
Game was a single player, multiplayer,
3029
01:21:41,375 --> 01:21:42,458
zombie filled experience.
3030
01:21:42,916 --> 01:21:43,791
Load up Call of Duty,
3031
01:21:44,166 --> 01:21:45,291
now just Call of Duty.
3032
01:21:45,291 --> 01:21:45,833
I mean, that's all it
3033
01:21:45,833 --> 01:21:46,833
is, it's just like a hub.
3034
01:21:47,333 --> 01:21:48,166
And then it's just a
3035
01:21:48,166 --> 01:21:49,291
hub that's filled with,
3036
01:21:50,333 --> 01:21:51,958
what skin to buy, what
3037
01:21:51,958 --> 01:21:53,958
$40 skin to get for your,
3038
01:21:54,250 --> 01:21:55,958
you know, Call of Duty Warzone,
3039
01:21:55,958 --> 01:21:58,666
like, or the flavor game of that year.
3040
01:21:59,250 --> 01:22:01,083
It's like, you load up these video games,
3041
01:22:01,083 --> 01:22:02,083
they don't even feel like video games,
3042
01:22:02,083 --> 01:22:02,958
they just feel like other
3043
01:22:02,958 --> 01:22:04,250
stores for you to log into.
3044
01:22:04,666 --> 01:22:05,333
Like I went from the
3045
01:22:05,333 --> 01:22:06,916
Xbox store to the COD store.
3046
01:22:07,416 --> 01:22:08,333
I went from the Xbox
3047
01:22:08,333 --> 01:22:10,541
store to the GTA Online store.
3048
01:22:11,083 --> 01:22:13,041
You know, it's like less of a game.
3049
01:22:13,416 --> 01:22:13,833
And then when the
3050
01:22:13,833 --> 01:22:15,166
gamers don't attach to it,
3051
01:22:15,541 --> 01:22:16,291
you know, can you
3052
01:22:16,291 --> 01:22:17,416
really be that surprised?
3053
01:22:18,000 --> 01:22:19,041
I think we have just a whole
3054
01:22:19,041 --> 01:22:20,541
bunch of business graduates
3055
01:22:20,541 --> 01:22:21,625
who like look at video,
3056
01:22:21,625 --> 01:22:22,916
they probably saw the success
3057
01:22:22,916 --> 01:22:24,208
of mobile gaming, obviously.
3058
01:22:24,875 --> 01:22:26,125
You know, like how do you translate that
3059
01:22:26,125 --> 01:22:27,666
to like console PC gaming?
3060
01:22:27,666 --> 01:22:28,875
And it's not a good transfer.
3061
01:22:29,166 --> 01:22:29,875
Because fundamentally
3062
01:22:29,875 --> 01:22:31,500
the market that plays the,
3063
01:22:31,791 --> 01:22:34,083
the gotcha, like the micro transaction
3064
01:22:34,333 --> 01:22:35,958
written free to play stuff on phones,
3065
01:22:36,375 --> 01:22:38,083
almost never touches the
3066
01:22:38,083 --> 01:22:39,583
actual like console gaming
3067
01:22:39,583 --> 01:22:41,208
or PC gaming side of things, right?
3068
01:22:42,333 --> 01:22:43,333
But they're trying to
3069
01:22:43,333 --> 01:22:44,666
fuse that in some weird way.
3070
01:22:45,000 --> 01:22:46,625
And the whole industry suffering for it
3071
01:22:46,666 --> 01:22:48,041
because you have a whole bunch of
3072
01:22:48,041 --> 01:22:49,375
unattached business experts
3073
01:22:49,375 --> 01:22:51,333
that don't really get what gaming is
3074
01:22:51,541 --> 01:22:53,166
or don't understand why
3075
01:22:53,166 --> 01:22:54,875
people or the type of gamers
3076
01:22:55,083 --> 01:22:56,583
that are on the PC or consoles.
3077
01:22:57,625 --> 01:22:57,833
Yeah.
3078
01:22:58,833 --> 01:23:01,000
I mean, it's, yeah, go ahead James.
3079
01:23:01,583 --> 01:23:03,000
It's about milking them really.
3080
01:23:03,291 --> 01:23:04,291
Like it's, you get
3081
01:23:04,291 --> 01:23:06,000
these like business guys,
3082
01:23:06,250 --> 01:23:08,000
C-level execs that get in
3083
01:23:08,000 --> 01:23:08,833
and then they just wanna
3084
01:23:10,500 --> 01:23:12,041
from other areas too.
3085
01:23:12,041 --> 01:23:13,583
Like look at Unity, Unity
3086
01:23:13,583 --> 01:23:16,083
tanked hard, the, you know.
3087
01:23:16,500 --> 01:23:17,916
John Risatello from EA
3088
01:23:17,916 --> 01:23:20,666
coming in clutch to ruin it.
3089
01:23:21,000 --> 01:23:21,333
Yeah. Man.
3090
01:23:23,041 --> 01:23:24,000
It's just gonna keep on happening.
3091
01:23:25,000 --> 01:23:26,291
Do they ever recover from that?
3092
01:23:26,875 --> 01:23:27,083
Yeah.
3093
01:23:27,458 --> 01:23:29,166
I, yeah, I think they've
3094
01:23:29,166 --> 01:23:30,125
recovered, but you know,
3095
01:23:30,125 --> 01:23:30,875
this point it's like,
3096
01:23:30,875 --> 01:23:32,083
you know, you got Godot
3097
01:23:32,208 --> 01:23:33,208
that siphoned as much
3098
01:23:33,208 --> 01:23:34,125
as they can out of it.
3099
01:23:34,125 --> 01:23:34,916
And then like Unreal
3100
01:23:34,916 --> 01:23:36,208
will always be Unreal.
3101
01:23:36,625 --> 01:23:38,416
So, you know, there's still
3102
01:23:38,416 --> 01:23:40,125
not much of a competitive front
3103
01:23:41,083 --> 01:23:42,000
or at least too many
3104
01:23:42,000 --> 01:23:43,166
players in that game.
3105
01:23:43,375 --> 01:23:45,291
They killed their progress
3106
01:23:45,750 --> 01:23:47,916
because they were really good for
3107
01:23:47,916 --> 01:23:49,291
especially indie studios.
3108
01:23:49,291 --> 01:23:50,041
And I really think they
3109
01:23:50,041 --> 01:23:52,458
killed a lot of ill will with them.
3110
01:23:52,458 --> 01:23:54,333
And so they're gaining some back,
3111
01:23:54,833 --> 01:23:56,041
but I think they lost
3112
01:23:56,041 --> 01:23:57,666
so much that I will see.
3113
01:23:58,041 --> 01:23:59,291
Yeah. Yeah, yeah.
3114
01:23:59,291 --> 01:23:59,791
Like a lot of
3115
01:23:59,791 --> 01:24:00,916
companies that used to like,
3116
01:24:01,500 --> 01:24:02,166
well a lot of indie
3117
01:24:02,166 --> 01:24:03,250
studios that used to use Unity
3118
01:24:03,250 --> 01:24:04,208
for their games have
3119
01:24:04,208 --> 01:24:05,291
like switched to Godot.
3120
01:24:05,291 --> 01:24:06,041
Like a Slay the Spire
3121
01:24:06,041 --> 01:24:08,125
2 is gonna be in Godot.
3122
01:24:08,625 --> 01:24:10,041
And they're promising
3123
01:24:10,041 --> 01:24:10,791
it's gonna be way better
3124
01:24:10,791 --> 01:24:11,708
than Slay the Spire 1.
3125
01:24:13,500 --> 01:24:14,500
Which is already a good game.
3126
01:24:14,958 --> 01:24:16,000
Which is already, yeah.
3127
01:24:16,333 --> 01:24:19,166
Yeah, it's like one of the like giant,
3128
01:24:19,166 --> 01:24:21,333
giant defining games of like this,
3129
01:24:21,750 --> 01:24:23,125
like last generation, I think.
3130
01:24:24,416 --> 01:24:24,708
Yeah.
3131
01:24:25,208 --> 01:24:26,000
And everyone wants to be
3132
01:24:26,000 --> 01:24:27,666
Slay the Spire, but anyways.
3133
01:24:28,708 --> 01:24:29,750
Yeah, I think it's
3134
01:24:29,750 --> 01:24:30,750
important to actually highlight
3135
01:24:30,916 --> 01:24:32,750
what Rafael here says.
3136
01:24:33,000 --> 01:24:33,958
He says, "I think Game
3137
01:24:33,958 --> 01:24:35,708
Pass is an unsustainable model
3138
01:24:35,916 --> 01:24:36,375
that has been
3139
01:24:36,375 --> 01:24:38,208
increasingly damaging the industry
3140
01:24:38,208 --> 01:24:40,250
for a decade, subsidized by
3141
01:24:40,250 --> 01:24:41,666
Microsoft's infinite money.
3142
01:24:41,916 --> 01:24:43,791
But at some point reality has to hit.
3143
01:24:44,333 --> 01:24:46,000
I don't think Game Pass can
3144
01:24:46,000 --> 01:24:47,333
coexist with other models.
3145
01:24:47,666 --> 01:24:48,375
They'll either kill
3146
01:24:48,375 --> 01:24:50,125
everyone else or give up."
3147
01:24:50,708 --> 01:24:51,750
And like, I think that
3148
01:24:51,750 --> 01:24:53,791
that is very prescient
3149
01:24:53,916 --> 01:24:57,375
because I think that you can only have
3150
01:24:57,833 --> 01:25:00,916
one Game Pass style thing where every
3151
01:25:00,916 --> 01:25:02,333
person is subscribed,
3152
01:25:02,333 --> 01:25:04,541
every gamer is subscribed to Game Pass.
3153
01:25:04,875 --> 01:25:05,833
And that's the only way
3154
01:25:05,833 --> 01:25:06,916
that this is sustainable.
3155
01:25:07,750 --> 01:25:10,041
And Microsoft's infinite money,
3156
01:25:10,041 --> 01:25:11,958
I feel like the writing is on the wall.
3157
01:25:12,208 --> 01:25:13,458
There is no infinite money
3158
01:25:13,458 --> 01:25:14,833
pit for Game Pass anymore.
3159
01:25:15,083 --> 01:25:16,916
Like the fact that
3160
01:25:16,916 --> 01:25:18,500
they're closing so many studios
3161
01:25:19,333 --> 01:25:21,875
just tells me that their bean counters
3162
01:25:21,875 --> 01:25:23,041
are done with this, right?
3163
01:25:23,458 --> 01:25:24,958
It just doesn't seem sustainable.
3164
01:25:25,708 --> 01:25:27,208
And I think Microsoft knows it.
3165
01:25:27,791 --> 01:25:28,958
I mean, I think there were just like,
3166
01:25:29,375 --> 01:25:30,250
when you buy a company
3167
01:25:30,250 --> 01:25:31,208
like Activision Blizzard
3168
01:25:31,375 --> 01:25:32,041
for how much was that
3169
01:25:32,041 --> 01:25:33,125
acquisition, like 10 billion?
3170
01:25:34,875 --> 01:25:36,000
I thought it was like 70 billion.
3171
01:25:36,416 --> 01:25:37,208
No, fuck, it was way
3172
01:25:37,208 --> 01:25:38,125
more, yeah, 70 billion.
3173
01:25:38,125 --> 01:25:39,416
I'm thinking of like another acquisition.
3174
01:25:39,625 --> 01:25:41,000
But when you buy like
3175
01:25:41,000 --> 01:25:42,750
something for $70 billion,
3176
01:25:43,166 --> 01:25:44,166
so largest acquisition
3177
01:25:44,166 --> 01:25:45,458
that Microsoft's ever made,
3178
01:25:45,958 --> 01:25:46,791
and arguably it's
3179
01:25:46,791 --> 01:25:48,541
probably not the most value
3180
01:25:48,708 --> 01:25:50,416
adding acquisition because you have
3181
01:25:50,416 --> 01:25:51,416
companies like Skype
3182
01:25:51,416 --> 01:25:53,208
that probably mattered a whole lot more
3183
01:25:53,750 --> 01:25:55,250
for Microsoft at the time.
3184
01:25:56,958 --> 01:25:57,916
When you have like all
3185
01:25:57,916 --> 01:25:59,166
these acquisitions going off,
3186
01:25:59,166 --> 01:25:59,500
yeah, the bean
3187
01:25:59,500 --> 01:26:00,500
counters are gonna come harder
3188
01:26:00,500 --> 01:26:02,000
because now you're the division with the
3189
01:26:02,000 --> 01:26:05,833
largest expenditure.
3190
01:26:06,458 --> 01:26:06,958
So it's like, how do
3191
01:26:06,958 --> 01:26:08,000
you justify it, right?
3192
01:26:09,250 --> 01:26:10,875
And one of the things that I thought
3193
01:26:10,875 --> 01:26:11,916
that they were gonna do,
3194
01:26:11,916 --> 01:26:12,791
and I'm pretty sure they
3195
01:26:12,791 --> 01:26:13,791
legally fought for this,
3196
01:26:13,791 --> 01:26:14,708
is to have like Call of
3197
01:26:14,708 --> 01:26:16,416
Duty be a full Xbox exclusive
3198
01:26:17,125 --> 01:26:18,500
or lock things down to the
3199
01:26:18,500 --> 01:26:19,875
console exclusivity side,
3200
01:26:19,875 --> 01:26:20,583
but they didn't do it.
3201
01:26:20,583 --> 01:26:21,541
They just were like, all right,
3202
01:26:21,541 --> 01:26:22,791
we'll make everything super open.
3203
01:26:23,500 --> 01:26:24,958
Everything will be the status quo.
3204
01:26:24,958 --> 01:26:25,666
We're just the company
3205
01:26:25,666 --> 01:26:27,041
that I guess owns this IP.
3206
01:26:27,708 --> 01:26:29,333
You know, we're just a
3207
01:26:29,333 --> 01:26:30,833
company that owns Call of Duty,
3208
01:26:31,750 --> 01:26:33,708
but we're not gonna make it in any way
3209
01:26:33,708 --> 01:26:35,041
where it's like actually exclusive
3210
01:26:35,375 --> 01:26:36,833
or we won't actually provide anything.
3211
01:26:36,875 --> 01:26:38,250
In fact, if anything, for
3212
01:26:38,250 --> 01:26:39,583
the Xbox side of people,
3213
01:26:39,583 --> 01:26:40,500
which probably weren't a
3214
01:26:40,500 --> 01:26:41,291
heck of a lot of buyers,
3215
01:26:41,750 --> 01:26:42,833
we'll just make the whole
3216
01:26:42,833 --> 01:26:43,958
game subsidized for them
3217
01:26:43,958 --> 01:26:45,458
or we'll release it completely for free.
3218
01:26:46,000 --> 01:26:46,875
There's people that I know
3219
01:26:46,875 --> 01:26:48,000
that would buy Call of Duty
3220
01:26:48,125 --> 01:26:49,583
every year as if it was Madden.
3221
01:26:50,250 --> 01:26:51,083
And hey, for a while, I
3222
01:26:51,083 --> 01:26:52,125
was one of those guys too.
3223
01:26:52,125 --> 01:26:53,375
I had friends that were just playing God.
3224
01:26:54,041 --> 01:26:54,666
Haven't bought my
3225
01:26:54,666 --> 01:26:56,041
Call of Duty games since,
3226
01:26:56,833 --> 01:27:00,625
fuck was it, modern warfare one?
3227
01:27:01,416 --> 01:27:02,958
Yeah, 2019, no, Call of
3228
01:27:02,958 --> 01:27:04,083
Duty Black Ops Cold War,
3229
01:27:04,375 --> 01:27:05,666
the one that came right after it.
3230
01:27:05,791 --> 01:27:07,208
And there's just never been a reason to.
3231
01:27:07,208 --> 01:27:09,625
It's like now it's all on Microsoft.
3232
01:27:09,875 --> 01:27:10,541
When they announced that,
3233
01:27:10,541 --> 01:27:13,041
what, Black Ops seven or six?
3234
01:27:13,291 --> 01:27:13,875
Which one was it?
3235
01:27:13,875 --> 01:27:14,458
Seven, I think.
3236
01:27:15,458 --> 01:27:16,041
Who cares?
3237
01:27:16,041 --> 01:27:16,750
It's on Game Pass.
3238
01:27:16,750 --> 01:27:17,375
You'll play the single
3239
01:27:17,375 --> 01:27:18,333
player and be done with it.
3240
01:27:18,333 --> 01:27:19,750
It's all the multiplayer is worth
3241
01:27:20,333 --> 01:27:21,750
wasting your time on these days.
3242
01:27:23,000 --> 01:27:24,458
So yeah, it's a model
3243
01:27:24,458 --> 01:27:25,541
that just doesn't really
3244
01:27:25,541 --> 01:27:26,666
make a lot of sense.
3245
01:27:27,125 --> 01:27:29,333
Release your high marquee profile games,
3246
01:27:29,875 --> 01:27:31,166
like these hundreds of millions of
3247
01:27:31,166 --> 01:27:31,875
dollars of investment
3248
01:27:31,875 --> 01:27:33,541
and just sell them for like, what, 20
3249
01:27:33,541 --> 01:27:34,625
bucks at best a pop?
3250
01:27:35,083 --> 01:27:36,666
What's the cheapest sub on a Game Pass?
3251
01:27:36,666 --> 01:27:38,208
Like, I think it's 13 a month?
3252
01:27:40,041 --> 01:27:41,833
Not like Game Pass Ultimate or something.
3253
01:27:41,833 --> 01:27:42,750
I'm thinking, I think Game
3254
01:27:42,750 --> 01:27:44,916
Pass Basic is probably less,
3255
01:27:44,916 --> 01:27:46,416
but yeah, just doesn't
3256
01:27:46,416 --> 01:27:47,416
make really any sense.
3257
01:27:47,875 --> 01:27:49,625
Like even with like Sony, Sony has a
3258
01:27:49,625 --> 01:27:50,708
subscription model too,
3259
01:27:50,708 --> 01:27:51,083
but they're not
3260
01:27:51,083 --> 01:27:52,375
releasing Death Straining 2
3261
01:27:52,375 --> 01:27:54,125
or like Ghosts of Yotai
3262
01:27:54,125 --> 01:27:55,416
or anything in their like
3263
01:27:55,791 --> 01:27:57,958
current year subscription on that model.
3264
01:27:57,958 --> 01:27:58,458
I don't even think you
3265
01:27:58,458 --> 01:28:00,375
can get like Spiderman 2
3266
01:28:00,625 --> 01:28:03,208
on the Sony subscription model as of now.
3267
01:28:03,750 --> 01:28:04,791
And for Nintendo, it's
3268
01:28:04,791 --> 01:28:05,833
just online multiplayer
3269
01:28:05,833 --> 01:28:06,791
and like old games.
3270
01:28:07,625 --> 01:28:08,458
So I don't know why
3271
01:28:08,458 --> 01:28:10,000
Microsoft went this route.
3272
01:28:11,916 --> 01:28:13,291
To be fair, like it's
3273
01:28:13,291 --> 01:28:14,583
the best bang for your buck
3274
01:28:14,583 --> 01:28:15,625
if you wanna go with one
3275
01:28:15,625 --> 01:28:16,958
of the services, it's just.
3276
01:28:17,833 --> 01:28:18,750
Oh, it's great for consumers.
3277
01:28:19,916 --> 01:28:21,375
They're gonna have to up that price
3278
01:28:21,666 --> 01:28:22,916
and hopefully they don't
3279
01:28:22,916 --> 01:28:24,500
do some really weird shit
3280
01:28:24,500 --> 01:28:26,750
where they just only do a
3281
01:28:26,750 --> 01:28:28,291
Netflix styles, you know,
3282
01:28:28,916 --> 01:28:29,916
service where you can only
3283
01:28:29,916 --> 01:28:31,416
get it through a subscription
3284
01:28:31,916 --> 01:28:33,166
for some of these games for a while.
3285
01:28:33,416 --> 01:28:35,250
Hopefully we don't see some exclusives.
3286
01:28:35,250 --> 01:28:36,375
That's what I have worked out.
3287
01:28:36,875 --> 01:28:38,291
I think that's what's gonna happen
3288
01:28:38,416 --> 01:28:39,291
because look at how they've
3289
01:28:39,291 --> 01:28:40,458
been treating physical media.
3290
01:28:41,250 --> 01:28:41,791
I think we're gonna
3291
01:28:41,791 --> 01:28:42,916
get to a point where like
3292
01:28:42,916 --> 01:28:43,583
they'll be locking
3293
01:28:43,583 --> 01:28:44,833
games behind Game Pass.
3294
01:28:45,750 --> 01:28:46,708
Like ironically, you
3295
01:28:46,708 --> 01:28:47,583
will not have the option
3296
01:28:47,583 --> 01:28:50,000
to buy these things on maybe on, I don't
3297
01:28:50,000 --> 01:28:50,666
know, even on Steam.
3298
01:28:50,916 --> 01:28:52,500
I think if that, like,
3299
01:28:52,625 --> 01:28:53,458
cause you gotta think about like
3300
01:28:53,458 --> 01:28:54,000
the bean counters
3301
01:28:54,000 --> 01:28:54,833
probably would find that
3302
01:28:54,833 --> 01:28:55,833
to be an amazing thing.
3303
01:28:55,833 --> 01:28:56,958
Like imagine, right?
3304
01:28:56,958 --> 01:28:58,208
Like all of a sudden like Call of Duty
3305
01:28:58,375 --> 01:28:59,625
isn't available to be bought
3306
01:29:00,375 --> 01:29:01,750
except through a Game Pass subscription,
3307
01:29:02,166 --> 01:29:04,083
even on like PlayStation or like, you
3308
01:29:04,083 --> 01:29:05,250
know, Nintendo or PC.
3309
01:29:05,875 --> 01:29:07,250
Yeah, those numbers are gonna go up
3310
01:29:07,583 --> 01:29:09,333
and people will be paying a premium price
3311
01:29:09,333 --> 01:29:10,500
just to get access to, I
3312
01:29:10,500 --> 01:29:13,000
guess, COD each year, you know?
3313
01:29:14,166 --> 01:29:14,250
Yeah.
3314
01:29:14,250 --> 01:29:15,958
Or any other big popular game.
3315
01:29:16,166 --> 01:29:16,833
Big turn off that
3316
01:29:16,833 --> 01:29:17,791
you're gonna have to get,
3317
01:29:18,000 --> 01:29:19,875
like Starcraft 3 is gonna have to be
3318
01:29:19,875 --> 01:29:20,750
what gets me onto
3319
01:29:20,750 --> 01:29:22,666
something like Game Pass like that.
3320
01:29:22,708 --> 01:29:24,000
Dude, just imagine if they did that.
3321
01:29:24,000 --> 01:29:25,083
Imagine if that was an effect
3322
01:29:25,500 --> 01:29:26,458
and you have like Elder
3323
01:29:26,458 --> 01:29:28,916
Scrolls 6 by that time.
3324
01:29:29,291 --> 01:29:29,708
I'd have.
3325
01:29:31,041 --> 01:29:33,541
That would be like, that's a shit storm
3326
01:29:33,750 --> 01:29:34,750
that happened to be honest.
3327
01:29:35,750 --> 01:29:36,500
But it's a shit storm
3328
01:29:36,500 --> 01:29:37,583
that like, you know,
3329
01:29:37,583 --> 01:29:38,750
gamers will just buy it
3330
01:29:38,750 --> 01:29:39,500
cause it's Elder Scrolls.
3331
01:29:39,750 --> 01:29:41,041
How can you not buy Elder Scrolls?
3332
01:29:41,291 --> 01:29:42,416
How can you not get into it?
3333
01:29:43,333 --> 01:29:45,041
It'll be good content, but Dave,
3334
01:29:45,041 --> 01:29:45,666
you're gonna be buying
3335
01:29:45,666 --> 01:29:46,958
it. Unless the game sucks,
3336
01:29:46,958 --> 01:29:47,500
unless the game sucks
3337
01:29:47,500 --> 01:29:48,583
like Starfield that is.
3338
01:29:50,041 --> 01:29:51,708
Oh, people still buy.
3339
01:29:52,041 --> 01:29:52,666
You know, I saw the
3340
01:29:52,666 --> 01:29:54,166
dumbest defense of Starfield.
3341
01:29:54,166 --> 01:29:55,291
It's like, you know, Starfield was the
3342
01:29:55,291 --> 01:29:56,958
most over hated game.
3343
01:29:56,958 --> 01:29:57,875
I'm like, buddy, you
3344
01:29:57,875 --> 01:29:59,583
clearly were not playing it
3345
01:29:59,583 --> 01:30:00,916
when it came out.
3346
01:30:02,541 --> 01:30:03,333
Sounds like a sweater post.
3347
01:30:04,833 --> 01:30:05,625
It was probably me.
3348
01:30:05,625 --> 01:30:06,583
I like Starfield.
3349
01:30:06,583 --> 01:30:08,000
Okay, I had to never beat it though.
3350
01:30:09,458 --> 01:30:10,375
You see, that's the thing.
3351
01:30:10,375 --> 01:30:11,000
It's like, I never
3352
01:30:11,000 --> 01:30:12,625
fucking went through the whole
3353
01:30:12,625 --> 01:30:14,208
like beating it either.
3354
01:30:14,208 --> 01:30:16,083
I've been like, I got like all the way
3355
01:30:16,083 --> 01:30:16,708
through all the side
3356
01:30:16,708 --> 01:30:18,000
content, got like all the way
3357
01:30:18,000 --> 01:30:19,500
to the end, just didn't do it.
3358
01:30:19,875 --> 01:30:20,750
And then I played like
3359
01:30:20,750 --> 01:30:21,958
the expansion material
3360
01:30:21,958 --> 01:30:22,833
and I'm like, man, they
3361
01:30:22,833 --> 01:30:24,250
could have just done this
3362
01:30:24,875 --> 01:30:26,250
in such a better way.
3363
01:30:26,916 --> 01:30:27,375
Well, what's the
3364
01:30:27,375 --> 01:30:27,916
expansion? It's just a shame.
3365
01:30:27,916 --> 01:30:28,791
Cause I really had a lot
3366
01:30:28,791 --> 01:30:29,708
of high hopes for that.
3367
01:30:29,708 --> 01:30:30,625
I was like, man, a new
3368
01:30:30,625 --> 01:30:32,958
IP from Bethesda, come on.
3369
01:30:33,333 --> 01:30:34,458
It had so much potential too.
3370
01:30:34,458 --> 01:30:35,083
The side missions are
3371
01:30:35,083 --> 01:30:36,291
so boring after all.
3372
01:30:36,625 --> 01:30:37,666
They're so repetitive.
3373
01:30:38,375 --> 01:30:38,750
They're like
3374
01:30:38,750 --> 01:30:40,208
definitely generative to where
3375
01:30:40,375 --> 01:30:41,833
there's no soul to them.
3376
01:30:42,083 --> 01:30:44,375
I just, I got so bored.
3377
01:30:44,375 --> 01:30:45,166
And you know, with all the money they're putting
3378
01:30:45,166 --> 01:30:46,666
into like co-pilot and shit,
3379
01:30:46,666 --> 01:30:47,375
like how much money do
3380
01:30:47,375 --> 01:30:49,041
they put into like 80 billion
3381
01:30:49,041 --> 01:30:49,541
into that?
3382
01:30:49,916 --> 01:30:50,791
Bro, you're gonna see a lot
3383
01:30:50,791 --> 01:30:52,708
more of the AI generated shit
3384
01:30:52,875 --> 01:30:54,916
in the upcoming Xbox
3385
01:30:54,916 --> 01:30:55,416
like first party stuff.
3386
01:30:55,500 --> 01:30:57,166
To be fair, it would have been better
3387
01:30:57,166 --> 01:30:59,291
than what we got with the side quests.
3388
01:31:01,208 --> 01:31:02,416
There's only one side quest
3389
01:31:02,416 --> 01:31:03,625
in that game that I enjoyed.
3390
01:31:03,625 --> 01:31:04,250
It was like the Crimson,
3391
01:31:04,500 --> 01:31:06,666
the Crimson Pirate one.
3392
01:31:07,166 --> 01:31:08,291
Oh yeah, this is kind of cool.
3393
01:31:08,291 --> 01:31:09,166
That was interesting.
3394
01:31:09,166 --> 01:31:11,041
And then even then, I remember like,
3395
01:31:11,041 --> 01:31:11,833
I don't want to spoil
3396
01:31:11,833 --> 01:31:13,208
anything for the audience member
3397
01:31:13,333 --> 01:31:14,125
watching, but like there
3398
01:31:14,125 --> 01:31:16,291
was a, the heist on the ship.
3399
01:31:16,291 --> 01:31:16,916
And I was like, I thought
3400
01:31:16,916 --> 01:31:17,833
that would have been way cooler
3401
01:31:17,833 --> 01:31:19,041
than it actually was.
3402
01:31:19,708 --> 01:31:21,916
And I'm just, now that I keep remembering
3403
01:31:22,000 --> 01:31:23,000
every single aspect of
3404
01:31:23,000 --> 01:31:23,958
that game, I'm like, man.
3405
01:31:24,833 --> 01:31:25,791
It just makes me more mad.
3406
01:31:26,333 --> 01:31:27,458
It just, it drives me
3407
01:31:27,458 --> 01:31:29,333
insane how they ruined it.
3408
01:31:30,833 --> 01:31:33,583
I guarantee you that game
3409
01:31:33,583 --> 01:31:35,041
probably was like a ZeniMax
3410
01:31:35,166 --> 01:31:37,000
online game at some point.
3411
01:31:38,500 --> 01:31:40,583
How barren the content is, you know?
3412
01:31:40,583 --> 01:31:42,375
Like how like MMO like
3413
01:31:42,375 --> 01:31:43,541
the side quests feel.
3414
01:31:44,750 --> 01:31:46,375
Yeah, yeah, no, like
3415
01:31:46,375 --> 01:31:47,500
it would be much better
3416
01:31:47,500 --> 01:31:49,958
if it was like co-op in some weird way.
3417
01:31:49,958 --> 01:31:51,458
At least you'd be talking with someone.
3418
01:31:52,291 --> 01:31:53,333
Well, speaking of game paths,
3419
01:31:53,375 --> 01:31:54,333
have you guys played the
3420
01:31:54,333 --> 01:31:56,083
newest malware drop on it?
3421
01:31:58,083 --> 01:31:59,666
Call of Duty World War II.
3422
01:31:59,875 --> 01:32:02,583
Oh boy, I love that dude, that story.
3423
01:32:03,333 --> 01:32:04,750
I wish I could make
3424
01:32:04,750 --> 01:32:06,041
the video on it at time,
3425
01:32:06,041 --> 01:32:07,000
but they shut down
3426
01:32:07,000 --> 01:32:08,333
the servers long before
3427
01:32:08,333 --> 01:32:09,750
I could ever talk on it.
3428
01:32:10,958 --> 01:32:14,000
So for anybody that doesn't know dude,
3429
01:32:14,000 --> 01:32:15,208
this World War II stuff,
3430
01:32:15,208 --> 01:32:15,833
you guys have obviously
3431
01:32:15,833 --> 01:32:17,666
been following it, but like, man, they,
3432
01:32:18,083 --> 01:32:19,375
this is a story that's
3433
01:32:19,375 --> 01:32:21,541
been brewing for so long
3434
01:32:22,208 --> 01:32:25,208
because I did talk about this problem
3435
01:32:26,625 --> 01:32:27,208
when it came to the
3436
01:32:27,208 --> 01:32:28,291
older Call of Duty games.
3437
01:32:28,500 --> 01:32:30,583
So this has been an issue with COD
3438
01:32:30,708 --> 01:32:32,375
since I wanna say
3439
01:32:32,375 --> 01:32:34,083
Modern Warfare II on PC.
3440
01:32:34,958 --> 01:32:36,041
So RCE attacks have
3441
01:32:36,041 --> 01:32:37,750
been a thing since then.
3442
01:32:38,875 --> 01:32:39,875
And what's funny too
3443
01:32:39,875 --> 01:32:41,041
is like when this story
3444
01:32:41,041 --> 01:32:42,625
was kicking off, I
3445
01:32:42,625 --> 01:32:43,958
went over to my brother's
3446
01:32:43,958 --> 01:32:44,750
and he was playing
3447
01:32:44,750 --> 01:32:47,125
Black Ops III on his PC
3448
01:32:47,500 --> 01:32:49,375
and he had to use like a fan-made,
3449
01:32:49,416 --> 01:32:50,166
community-made
3450
01:32:50,166 --> 01:32:52,500
patching tool to get the game
3451
01:32:52,500 --> 01:32:53,291
to function in a way
3452
01:32:53,291 --> 01:32:54,291
where he wasn't exposed
3453
01:32:54,291 --> 01:32:55,458
to an RCE attack.
3454
01:32:55,833 --> 01:32:56,416
Oh my god.
3455
01:32:57,250 --> 01:32:58,291
I'm like, when the
3456
01:32:58,291 --> 01:32:59,375
biggest company in the world,
3457
01:32:59,375 --> 01:33:02,041
Microsoft, like the biggest publisher,
3458
01:33:02,500 --> 01:33:03,250
lets this shit
3459
01:33:03,250 --> 01:33:05,791
constantly fly and it really
3460
01:33:05,833 --> 01:33:06,750
requires the game
3461
01:33:06,750 --> 01:33:08,375
developer, when it requires
3462
01:33:08,375 --> 01:33:10,000
the community to put like patches
3463
01:33:10,000 --> 01:33:12,458
together for it, why?
3464
01:33:13,250 --> 01:33:13,916
You know, like how do
3465
01:33:13,916 --> 01:33:15,458
they, and it's crazy
3466
01:33:15,458 --> 01:33:16,083
because they took it
3467
01:33:16,083 --> 01:33:17,541
down and like they were
3468
01:33:17,541 --> 01:33:18,333
just straight up saying
3469
01:33:18,333 --> 01:33:19,333
like, oh, this is like
3470
01:33:19,375 --> 01:33:20,541
a minor technical issue.
3471
01:33:20,541 --> 01:33:21,166
I'm like a minor
3472
01:33:21,166 --> 01:33:22,666
technical issue where people
3473
01:33:22,666 --> 01:33:24,541
can run like remote code on your system.
3474
01:33:25,041 --> 01:33:27,000
Like get the fuck out of here.
3475
01:33:28,208 --> 01:33:31,375
Dude, like even from software,
3476
01:33:31,958 --> 01:33:33,958
Dark Souls 3 had an RCE exploit too,
3477
01:33:33,958 --> 01:33:36,083
but even from software who's notoriously
3478
01:33:36,375 --> 01:33:37,541
not great at PC ports,
3479
01:33:38,166 --> 01:33:39,250
they took their game down
3480
01:33:39,250 --> 01:33:40,458
for a while, they fixed it
3481
01:33:40,458 --> 01:33:42,500
up and then they patched that
3482
01:33:42,500 --> 01:33:43,666
and they brought it back.
3483
01:33:43,916 --> 01:33:47,000
But like Activision has
3484
01:33:47,000 --> 01:33:48,541
experience with PC ports.
3485
01:33:49,791 --> 01:33:50,625
Like Call of Duty is not
3486
01:33:50,625 --> 01:33:52,750
a PC, like Call of Duty 1.
3487
01:33:54,083 --> 01:33:55,041
And you'd tell me that
3488
01:33:55,041 --> 01:33:56,625
they couldn't fix this
3489
01:33:56,625 --> 01:33:59,875
or like go back and like fix it.
3490
01:34:00,375 --> 01:34:01,208
You know, it's funny
3491
01:34:01,208 --> 01:34:01,958
too, because it's like,
3492
01:34:01,958 --> 01:34:03,083
remember like what video
3493
01:34:03,083 --> 01:34:04,458
games Europe has said too?
3494
01:34:04,458 --> 01:34:05,125
It's like, it's just
3495
01:34:05,125 --> 01:34:07,750
unfeasible for a big AAA like company,
3496
01:34:07,750 --> 01:34:08,666
for big companies to
3497
01:34:08,666 --> 01:34:10,416
like, you know, like imagine
3498
01:34:10,750 --> 01:34:12,083
having private servers and
3499
01:34:12,083 --> 01:34:13,833
exposing people to malware
3500
01:34:13,833 --> 01:34:15,500
and exposing people to like,
3501
01:34:15,500 --> 01:34:17,458
you know, failures like this.
3502
01:34:17,791 --> 01:34:18,208
Dude, this is
3503
01:34:18,208 --> 01:34:20,000
happening underneath Microsoft.
3504
01:34:20,500 --> 01:34:21,583
This was happening and
3505
01:34:21,583 --> 01:34:22,750
like the example I brought up
3506
01:34:22,750 --> 01:34:23,916
with Black Ops 3, when
3507
01:34:23,916 --> 01:34:24,750
it took the community
3508
01:34:24,750 --> 01:34:25,708
to put together a
3509
01:34:25,708 --> 01:34:28,875
community patch to fix your game
3510
01:34:29,166 --> 01:34:29,916
while it's still
3511
01:34:29,916 --> 01:34:31,958
accessible and live, bro,
3512
01:34:32,416 --> 01:34:33,125
these companies don't
3513
01:34:33,125 --> 01:34:34,875
care, they don't give a shit.
3514
01:34:35,875 --> 01:34:37,291
This, the game was recently
3515
01:34:37,291 --> 01:34:39,250
added to PC Game Path, right?
3516
01:34:39,458 --> 01:34:42,833
And it like, and that's the version
3517
01:34:42,833 --> 01:34:44,416
that is currently vulnerable.
3518
01:34:44,791 --> 01:34:46,291
Is there vulnerable ones in the Steam
3519
01:34:46,291 --> 01:34:47,083
version of the game?
3520
01:34:47,666 --> 01:34:48,416
I believe the Steam
3521
01:34:48,416 --> 01:34:49,750
versions were also vulnerable.
3522
01:34:50,083 --> 01:34:51,416
I may have to check that
3523
01:34:51,416 --> 01:34:53,583
again, because the RCE stuff
3524
01:34:53,583 --> 01:34:55,000
was existing again in like
3525
01:34:55,000 --> 01:34:57,583
MW2, like old MW2, Black Ops.
3526
01:34:57,583 --> 01:34:58,125
Like a lot of those
3527
01:34:58,125 --> 01:35:00,583
games were like kind of,
3528
01:35:00,583 --> 01:35:02,291
you would not, you should
3529
01:35:02,291 --> 01:35:03,500
not have played those games
3530
01:35:03,500 --> 01:35:05,666
at any given moment without fan patches
3531
01:35:06,125 --> 01:35:08,625
or through like private servers like,
3532
01:35:10,041 --> 01:35:10,750
forgetting the name of it,
3533
01:35:10,750 --> 01:35:12,041
but Activision took them down.
3534
01:35:12,541 --> 01:35:13,083
Who's zooming?
3535
01:35:13,083 --> 01:35:14,000
I wanna see what that guy said.
3536
01:35:15,750 --> 01:35:16,791
I forget the name of it,
3537
01:35:16,791 --> 01:35:17,250
but there were like
3538
01:35:17,250 --> 01:35:18,541
private server solutions,
3539
01:35:20,375 --> 01:35:21,625
Plutonium or something like that,
3540
01:35:22,000 --> 01:35:23,250
where you could just go
3541
01:35:23,250 --> 01:35:24,750
and like play Modern Warfare,
3542
01:35:25,041 --> 01:35:26,875
fan patched with all the stuff removed
3543
01:35:26,875 --> 01:35:28,500
and upgrades added down the road.
3544
01:35:29,250 --> 01:35:30,833
But yeah, you should never have played
3545
01:35:30,833 --> 01:35:31,708
the original versions
3546
01:35:31,708 --> 01:35:33,833
of these games for years
3547
01:35:33,875 --> 01:35:35,125
because these exploits were
3548
01:35:35,125 --> 01:35:36,333
never patched by Activision.
3549
01:35:37,583 --> 01:35:39,916
Marky Mayor, just RCE'd your ass.
3550
01:35:40,125 --> 01:35:40,958
Please contact
3551
01:35:40,958 --> 01:35:44,458
Mitchell Silbergen, not LLP.
3552
01:35:45,791 --> 01:35:46,000
Wow.
3553
01:35:46,916 --> 01:35:47,166
Man.
3554
01:35:47,791 --> 01:35:48,416
That's wild.
3555
01:35:50,375 --> 01:35:51,833
Dude, and so these
3556
01:35:51,833 --> 01:35:52,791
were known vulnerabilities
3557
01:35:53,375 --> 01:35:54,750
and they added it to Game Pass anyway?
3558
01:35:55,875 --> 01:35:56,125
Yeah.
3559
01:35:56,666 --> 01:35:57,333
Oh my God.
3560
01:35:58,291 --> 01:35:59,125
Talk about, dude,
3561
01:35:59,625 --> 01:36:01,458
yeah, like the absolute,
3562
01:36:01,958 --> 01:36:04,375
like grandiose bullshit
3563
01:36:04,375 --> 01:36:05,541
of the gaming industry
3564
01:36:05,541 --> 01:36:07,083
where it's like, you
3565
01:36:07,083 --> 01:36:08,666
can't trust private servers
3566
01:36:08,833 --> 01:36:10,000
like you were saying, Munnar,
3567
01:36:10,000 --> 01:36:13,125
like that's just insanely stupid.
3568
01:36:13,416 --> 01:36:14,291
Like they're so--
3569
01:36:14,291 --> 01:36:14,583
And they were the
3570
01:36:14,583 --> 01:36:16,000
only ways to preserve it.
3571
01:36:16,250 --> 01:36:17,208
Oh my God.
3572
01:36:17,791 --> 01:36:20,416
Like I would trust a fan made patch
3573
01:36:20,500 --> 01:36:22,500
from like known people
3574
01:36:22,500 --> 01:36:24,500
in a community of gamers
3575
01:36:24,625 --> 01:36:25,333
more than I would trust
3576
01:36:25,333 --> 01:36:26,083
any of these companies.
3577
01:36:27,000 --> 01:36:28,666
Like, oh man.
3578
01:36:28,666 --> 01:36:29,875
I watched, you know what's funny?
3579
01:36:29,875 --> 01:36:31,333
I actually, before I got on the show,
3580
01:36:31,333 --> 01:36:37,333
I watched a code review of the Thor,
3581
01:36:37,541 --> 01:36:38,083
what's his name?
3582
01:36:38,875 --> 01:36:39,166
Pirate Software.
3583
01:36:39,416 --> 01:36:39,958
Pirate Software.
3584
01:36:40,416 --> 01:36:42,541
Like I watched someone review his code
3585
01:36:43,041 --> 01:36:44,000
and he's like, oh yeah,
3586
01:36:44,000 --> 01:36:46,166
this is an unbreakable DRM
3587
01:36:46,750 --> 01:36:48,250
and the guy that was
3588
01:36:48,250 --> 01:36:48,916
reviewing it was like,
3589
01:36:49,125 --> 01:36:50,750
here are eight ways I can
3590
01:36:50,750 --> 01:36:52,583
break this DRM in three minutes.
3591
01:36:53,125 --> 01:36:55,333
And it was like, like some of the,
3592
01:36:55,333 --> 01:36:57,083
and he, at least he says
3593
01:36:57,083 --> 01:36:58,583
he's like a 20 year veteran
3594
01:36:58,583 --> 01:36:59,666
of the games industry
3595
01:36:59,666 --> 01:37:01,583
and his code doesn't pass
3596
01:37:01,583 --> 01:37:04,458
like junior dev muster, you know?
3597
01:37:04,458 --> 01:37:07,083
It's like, how can we trust,
3598
01:37:08,125 --> 01:37:08,625
like the gaming
3599
01:37:08,625 --> 01:37:10,416
industry, like they cut corners
3600
01:37:10,708 --> 01:37:12,125
and the budgets are
3601
01:37:12,125 --> 01:37:13,500
so low and the people,
3602
01:37:14,458 --> 01:37:15,041
I'm not gonna say
3603
01:37:15,041 --> 01:37:17,250
everyone, but like 20 year veterans
3604
01:37:17,250 --> 01:37:18,375
don't know how to pass like
3605
01:37:18,375 --> 01:37:20,583
junior grade tests for coding.
3606
01:37:20,583 --> 01:37:21,583
It's like, what are we
3607
01:37:21,583 --> 01:37:22,583
doing with this industry?
3608
01:37:22,583 --> 01:37:22,833
Well, yeah, I mean,
3609
01:37:22,833 --> 01:37:23,875
like I think with like
3610
01:37:23,875 --> 01:37:24,416
the whole Pirate
3611
01:37:24,416 --> 01:37:25,666
Software stuff, it's like,
3612
01:37:25,666 --> 01:37:26,666
and I just hate to like
3613
01:37:26,666 --> 01:37:28,500
constantly like twist a knife in
3614
01:37:28,500 --> 01:37:29,416
or like, you know, get into
3615
01:37:29,416 --> 01:37:31,583
like the code drama for it.
3616
01:37:31,833 --> 01:37:33,875
But to be fair, it's like, you know,
3617
01:37:33,875 --> 01:37:35,333
this is a guy that like, I
3618
01:37:35,333 --> 01:37:36,291
remember the first thing I heard
3619
01:37:36,416 --> 01:37:37,416
that kind of rubbed me a
3620
01:37:37,416 --> 01:37:38,500
little bit weird was like,
3621
01:37:38,916 --> 01:37:40,000
when he said that he was at
3622
01:37:40,000 --> 01:37:42,125
like Blizzard and like he wrote
3623
01:37:42,500 --> 01:37:43,958
the like, they worked on
3624
01:37:43,958 --> 01:37:45,500
solutions to get rid of like
3625
01:37:45,916 --> 01:37:47,125
all the bots or something.
3626
01:37:47,666 --> 01:37:49,333
And I'm like, bro, what
3627
01:37:49,333 --> 01:37:51,333
universe are we talking here?
3628
01:37:51,333 --> 01:37:53,125
Cause last I checked still to this day,
3629
01:37:53,833 --> 01:37:55,291
all the Blizzard games
3630
01:37:55,291 --> 01:37:56,333
are filled with bots.
3631
01:37:56,708 --> 01:38:00,208
So evidently this was never pulled into
3632
01:38:00,208 --> 01:38:01,708
the actual like chain.
3633
01:38:02,458 --> 01:38:03,541
But yeah, when I was
3634
01:38:03,541 --> 01:38:04,708
looking at his code, it's like,
3635
01:38:05,958 --> 01:38:08,500
to an extent, like I'm not a game
3636
01:38:08,500 --> 01:38:09,625
developer or anything.
3637
01:38:09,625 --> 01:38:13,750
So I wouldn't know like the logic around,
3638
01:38:13,750 --> 01:38:15,625
cause coders in different fields have
3639
01:38:15,625 --> 01:38:16,583
different aspects of
3640
01:38:16,583 --> 01:38:17,625
or different ways of
3641
01:38:17,625 --> 01:38:18,666
how they like write stuff.
3642
01:38:19,125 --> 01:38:20,416
But when I saw like his
3643
01:38:20,416 --> 01:38:21,791
stuff, like somebody posted it
3644
01:38:21,791 --> 01:38:22,541
to our Reddit and like
3645
01:38:22,541 --> 01:38:23,875
somebody like brought it up.
3646
01:38:23,875 --> 01:38:24,541
Like I saw the coding
3647
01:38:24,541 --> 01:38:25,875
Jesus video about it too.
3648
01:38:26,291 --> 01:38:27,500
And even the DRM stuff.
3649
01:38:28,291 --> 01:38:29,666
And to me, it's just like,
3650
01:38:30,166 --> 01:38:32,458
there's a lot of ego and bravado
3651
01:38:32,583 --> 01:38:33,791
to be like publicly coding
3652
01:38:33,791 --> 01:38:36,041
and having all of these like
3653
01:38:36,166 --> 01:38:40,083
insanely long arrays and switches and
3654
01:38:40,083 --> 01:38:40,958
thinking that it was
3655
01:38:41,000 --> 01:38:42,083
good. Cause yeah, once
3656
01:38:42,083 --> 01:38:43,541
like a real like programmer,
3657
01:38:43,541 --> 01:38:45,208
like once a real like developer looks at,
3658
01:38:45,208 --> 01:38:45,958
even if you're like a,
3659
01:38:45,958 --> 01:38:48,375
like a first year, like a,
3660
01:38:48,375 --> 01:38:49,750
what CS1 student, like a
3661
01:38:49,750 --> 01:38:50,625
computer science students,
3662
01:38:50,625 --> 01:38:52,041
like you'll look at that and be like,
3663
01:38:52,666 --> 01:38:54,541
there's so many better ways to handle it.
3664
01:38:54,541 --> 01:38:56,250
It's like that one game
3665
01:38:56,250 --> 01:38:57,750
Yandere simulator, right?
3666
01:38:57,750 --> 01:39:00,083
Like take all the X, take all the,
3667
01:39:00,166 --> 01:39:01,500
take all the exterior drama
3668
01:39:01,500 --> 01:39:03,375
out of it and just look at the
3669
01:39:03,416 --> 01:39:04,833
coding and like
3670
01:39:04,833 --> 01:39:06,500
you'll realize, oh my God,
3671
01:39:06,500 --> 01:39:08,375
this is why the game runs like shit.
3672
01:39:08,625 --> 01:39:12,625
It's because it's programmed so weird.
3673
01:39:13,333 --> 01:39:15,250
You know, there's no, go ahead.
3674
01:39:16,000 --> 01:39:17,000
Just the nested switch
3675
01:39:17,000 --> 01:39:18,916
statement is wrong to me.
3676
01:39:18,916 --> 01:39:20,500
Like if you have two switch statements
3677
01:39:20,500 --> 01:39:21,708
inside of each other
3678
01:39:22,041 --> 01:39:23,166
or one switch statement
3679
01:39:23,166 --> 01:39:24,791
inside another, that's just wrong.
3680
01:39:24,791 --> 01:39:25,416
You're doing it wrong.
3681
01:39:26,291 --> 01:39:27,250
I don't know about you James.
3682
01:39:27,500 --> 01:39:28,208
I think that that just
3683
01:39:28,208 --> 01:39:30,375
seems wacky beyond belief.
3684
01:39:31,291 --> 01:39:33,000
Yeah, no, technically wrong.
3685
01:39:33,000 --> 01:39:34,708
You'd probably set it into
3686
01:39:34,708 --> 01:39:36,250
another function, but yeah,
3687
01:39:36,500 --> 01:39:37,666
these are stuff that you
3688
01:39:37,666 --> 01:39:40,041
learn in college or boot camp or
3689
01:39:40,041 --> 01:39:40,291
whatever.
3690
01:39:40,500 --> 01:39:41,041
Like that's where you
3691
01:39:41,041 --> 01:39:41,916
make the mistake of those,
3692
01:39:41,916 --> 01:39:43,958
those types of mistakes, not
3693
01:39:43,958 --> 01:39:47,458
20 years in or 15 years or even
3694
01:39:47,458 --> 01:39:48,375
one year in.
3695
01:39:48,916 --> 01:39:50,916
And the reason I bring this up, right?
3696
01:39:51,333 --> 01:39:53,125
Like he's a 20 year veteran
3697
01:39:53,125 --> 01:39:54,791
of the games industry, right?
3698
01:39:55,291 --> 01:39:57,333
So it's like, is this the
3699
01:39:57,333 --> 01:40:00,125
kind of like code smell that we
3700
01:40:00,125 --> 01:40:01,708
want running in our,
3701
01:40:02,125 --> 01:40:03,708
you know, running game?
3702
01:40:04,250 --> 01:40:04,458
What?
3703
01:40:05,083 --> 01:40:06,041
You said 20, are you
3704
01:40:06,041 --> 01:40:07,500
talking about Thor being a 20 year
3705
01:40:07,541 --> 01:40:07,916
developer?
3706
01:40:08,166 --> 01:40:10,083
That's what he says.
3707
01:40:10,250 --> 01:40:10,833
Oh, I thought you were
3708
01:40:10,833 --> 01:40:12,458
saying the other guy was a 20 year
3709
01:40:12,583 --> 01:40:13,083
game developer.
3710
01:40:13,875 --> 01:40:14,833
No, no, Thor. Yeah.
3711
01:40:15,250 --> 01:40:17,791
So, but like, do we want like
3712
01:40:17,791 --> 01:40:20,250
that level of like what seems
3713
01:40:20,250 --> 01:40:21,583
to me amateurish coding?
3714
01:40:21,583 --> 01:40:22,458
I'm not saying all game
3715
01:40:22,458 --> 01:40:23,625
developers are like that, but
3716
01:40:24,250 --> 01:40:24,458
Yeah.
3717
01:40:25,333 --> 01:40:26,500
Do we want them running our,
3718
01:40:26,500 --> 01:40:28,500
you know, our games that are
3719
01:40:28,541 --> 01:40:29,500
connecting to the internet?
3720
01:40:29,958 --> 01:40:30,791
Do we want them having
3721
01:40:30,791 --> 01:40:32,375
the code in our kernels?
3722
01:40:32,791 --> 01:40:33,708
You know, like, I don't,
3723
01:40:33,708 --> 01:40:34,791
I don't trust that shit.
3724
01:40:35,916 --> 01:40:36,500
I don't know.
3725
01:40:36,541 --> 01:40:36,750
Yeah.
3726
01:40:37,791 --> 01:40:39,083
I mean, that's like the,
3727
01:40:39,083 --> 01:40:40,333
that's like the most logical way
3728
01:40:40,333 --> 01:40:42,500
to kind of look at it too, because you
3729
01:40:42,500 --> 01:40:43,291
know, a guy like Thor
3730
01:40:43,291 --> 01:40:47,666
or whatever that's, and the brief talks
3731
01:40:47,666 --> 01:40:48,500
that I ever had with
3732
01:40:48,500 --> 01:40:49,958
them were just talks about like, you
3733
01:40:49,958 --> 01:40:50,750
know, cybersecurity,
3734
01:40:50,750 --> 01:40:51,791
very brief conversations.
3735
01:40:52,541 --> 01:40:53,708
Cause I remember one time I
3736
01:40:53,708 --> 01:40:54,708
hit him up about like kernel
3737
01:40:54,708 --> 01:40:56,125
level anti-cheat and it was
3738
01:40:56,125 --> 01:40:57,416
just like a one or two message
3739
01:40:57,500 --> 01:40:57,916
thing.
3740
01:40:59,000 --> 01:40:59,916
Kernel level anti-cheat,
3741
01:41:00,291 --> 01:41:01,958
a lot of people dislike,
3742
01:41:02,166 --> 01:41:03,458
I know that Thor dislikes it.
3743
01:41:04,041 --> 01:41:05,583
And I know that like most
3744
01:41:05,583 --> 01:41:07,083
people that understand computer
3745
01:41:07,125 --> 01:41:10,000
security, like dislike it 100%.
3746
01:41:11,208 --> 01:41:12,708
But it's just one of those
3747
01:41:12,708 --> 01:41:13,833
things that were overall the
3748
01:41:13,833 --> 01:41:15,166
gaming industry, when you're
3749
01:41:15,166 --> 01:41:16,500
trying to communicate to like
3750
01:41:16,500 --> 01:41:17,291
a group of people that
3751
01:41:17,291 --> 01:41:19,375
have no idea what, you know,
3752
01:41:19,375 --> 01:41:21,000
ring levels are, have no idea what
3753
01:41:21,000 --> 01:41:22,000
kernels are in general.
3754
01:41:22,458 --> 01:41:23,333
It's like the easiest way
3755
01:41:23,333 --> 01:41:24,583
to like gaslight them into
3756
01:41:24,583 --> 01:41:25,500
thinking that, no, this
3757
01:41:25,500 --> 01:41:26,500
isn't that big of a deal and you
3758
01:41:26,500 --> 01:41:27,208
need this to make your
3759
01:41:27,208 --> 01:41:28,416
gaming experience super duper
3760
01:41:28,500 --> 01:41:28,791
awesome.
3761
01:41:29,375 --> 01:41:30,958
And then down the road, cause
3762
01:41:30,958 --> 01:41:31,958
I've always said when one of
3763
01:41:31,958 --> 01:41:32,750
these things gets
3764
01:41:32,750 --> 01:41:34,625
compromised and we saw this happening,
3765
01:41:34,625 --> 01:41:35,250
like, I don't know if you
3766
01:41:35,250 --> 01:41:36,250
guys remember what happened with
3767
01:41:36,250 --> 01:41:37,375
Genshin Impact, but one
3768
01:41:37,375 --> 01:41:38,416
of their drivers, right?
3769
01:41:39,041 --> 01:41:39,791
You know, they were able to
3770
01:41:39,791 --> 01:41:41,791
take them, they were able to
3771
01:41:41,791 --> 01:41:42,916
take them, I think it was a
3772
01:41:42,916 --> 01:41:44,125
my prop too, they were able to
3773
01:41:44,125 --> 01:41:45,125
take their driver, didn't
3774
01:41:45,125 --> 01:41:46,333
even need to have like Genshin
3775
01:41:46,375 --> 01:41:47,750
Impact, they took their signed kernel
3776
01:41:47,750 --> 01:41:49,041
driver and were able
3777
01:41:49,125 --> 01:41:52,166
to do like the nastiest things with them.
3778
01:41:52,750 --> 01:41:54,041
So, you know, you should,
3779
01:41:54,666 --> 01:41:56,458
these are people that I'm not
3780
01:41:56,458 --> 01:41:57,291
going to like judge
3781
01:41:57,291 --> 01:41:58,333
their coding or whatever.
3782
01:41:58,541 --> 01:41:59,833
Like, you know, I'm sure if
3783
01:41:59,833 --> 01:42:00,750
you look through some of my
3784
01:42:00,750 --> 01:42:02,416
projects, we would all be able to like
3785
01:42:02,416 --> 01:42:03,208
criticize each other
3786
01:42:03,208 --> 01:42:04,291
and roast one another.
3787
01:42:05,208 --> 01:42:05,416
Boys.
3788
01:42:05,500 --> 01:42:06,791
But these are people
3789
01:42:06,791 --> 01:42:08,000
that are writing the most
3790
01:42:08,083 --> 01:42:09,250
commercial grade software.
3791
01:42:09,833 --> 01:42:10,791
And if you're, yeah, if
3792
01:42:10,791 --> 01:42:11,875
you're making that level of a
3793
01:42:11,875 --> 01:42:14,000
mistake, you know, do I
3794
01:42:14,000 --> 01:42:16,166
really want your code on my
3795
01:42:16,208 --> 01:42:17,791
computer running, knowing
3796
01:42:17,791 --> 01:42:19,500
now how bad things can get with
3797
01:42:19,500 --> 01:42:22,750
things like World War II, Call of Duty,
3798
01:42:22,750 --> 01:42:23,416
where like you still
3799
01:42:23,416 --> 01:42:25,875
have these unmitigated RC exploits
3800
01:42:25,875 --> 01:42:26,916
running around, right?
3801
01:42:27,666 --> 01:42:28,833
Or sometimes you have a DRM
3802
01:42:28,833 --> 01:42:31,125
solution that just completely
3803
01:42:31,333 --> 01:42:34,000
opens a pathway for exploitation at some
3804
01:42:34,000 --> 01:42:34,833
point down the road.
3805
01:42:36,125 --> 01:42:38,958
I mean, they should at least hire an
3806
01:42:38,958 --> 01:42:41,333
external like company
3807
01:42:41,541 --> 01:42:43,750
to do some validation on security.
3808
01:42:43,750 --> 01:42:44,750
There's a lot of them that do this.
3809
01:42:45,458 --> 01:42:46,541
And when it comes to the
3810
01:42:46,541 --> 01:42:49,583
security level, you don't really
3811
01:42:49,583 --> 01:42:50,583
want a game developer.
3812
01:42:50,583 --> 01:42:51,958
You don't need a game developer.
3813
01:42:51,958 --> 01:42:53,625
You need a security developer, someone
3814
01:42:53,625 --> 01:42:55,583
that that's their job
3815
01:42:55,791 --> 01:42:57,416
that understands the
3816
01:42:57,416 --> 01:42:58,708
security level of stuff.
3817
01:42:58,708 --> 01:42:59,666
You don't need to understand
3818
01:42:59,666 --> 01:43:03,541
how to write a C++ game code
3819
01:43:03,541 --> 01:43:05,750
on, you know, whatever it is.
3820
01:43:05,958 --> 01:43:08,083
Like you gotta, there's
3821
01:43:08,083 --> 01:43:10,958
different levels and I don't know.
3822
01:43:10,958 --> 01:43:12,000
I just don't trust them.
3823
01:43:12,000 --> 01:43:12,916
I don't trust that they know
3824
01:43:12,916 --> 01:43:13,833
what they're doing to get the
3825
01:43:13,875 --> 01:43:15,041
right people to create
3826
01:43:15,041 --> 01:43:17,208
these low level stuff.
3827
01:43:17,333 --> 01:43:18,833
The problem is too, is like
3828
01:43:18,833 --> 01:43:20,250
you're also asking them to
3829
01:43:20,250 --> 01:43:21,791
hire people that charge
3830
01:43:21,791 --> 01:43:23,333
dramatically more than game
3831
01:43:23,458 --> 01:43:24,208
developers, right?
3832
01:43:24,541 --> 01:43:26,666
Like the moment you start going like,
3833
01:43:26,666 --> 01:43:27,375
okay, you go from like
3834
01:43:27,375 --> 01:43:28,666
a game development team, right?
3835
01:43:28,666 --> 01:43:29,291
And these people are
3836
01:43:29,291 --> 01:43:31,000
severely underpaid for the level of
3837
01:43:31,000 --> 01:43:32,458
effort they put into, you
3838
01:43:32,458 --> 01:43:34,250
know, the stuff that they write.
3839
01:43:34,625 --> 01:43:35,750
But then you go to like, you know, the
3840
01:43:35,750 --> 01:43:36,708
cybersecurity analyst,
3841
01:43:36,708 --> 01:43:37,500
you're like a cybersecurity
3842
01:43:37,500 --> 01:43:39,250
team, all of a sudden your costs
3843
01:43:39,250 --> 01:43:41,625
have just jumped up astronomically.
3844
01:43:41,625 --> 01:43:43,541
So now in the game development industry
3845
01:43:43,541 --> 01:43:44,291
where your costs are
3846
01:43:44,291 --> 01:43:46,666
already so high, are you willing to have
3847
01:43:46,666 --> 01:43:47,958
a dedicated security
3848
01:43:48,125 --> 01:43:50,000
team and are you willing to see that
3849
01:43:50,000 --> 01:43:51,500
like, do you think that
3850
01:43:51,500 --> 01:43:53,208
that's justifying your cost, right?
3851
01:43:53,500 --> 01:43:54,708
Like that's the question
3852
01:43:54,708 --> 01:43:56,125
that a lot of these C-suite guys
3853
01:43:56,125 --> 01:43:56,666
will ask.
3854
01:43:57,125 --> 01:43:58,208
So really then like you're
3855
01:43:58,208 --> 01:43:59,541
asking these people to out of,
3856
01:43:59,541 --> 01:44:00,500
out of the kindness of their
3857
01:44:00,500 --> 01:44:02,750
own hearts, think that maybe we
3858
01:44:02,750 --> 01:44:03,916
should find a way to like
3859
01:44:03,916 --> 01:44:05,083
think of the security of our
3860
01:44:05,083 --> 01:44:06,875
user base, bro, they don't
3861
01:44:06,875 --> 01:44:08,208
care about the user base.
3862
01:44:08,791 --> 01:44:10,083
We're fucking little piggies.
3863
01:44:10,083 --> 01:44:11,125
That's all that matters.
3864
01:44:11,166 --> 01:44:12,458
If a company like Microsoft
3865
01:44:12,458 --> 01:44:15,083
gives no shit towards protecting
3866
01:44:15,625 --> 01:44:18,791
the user from like these RC
3867
01:44:18,791 --> 01:44:20,500
exploits, I could not imagine a
3868
01:44:20,500 --> 01:44:21,791
company like EA or Ubisoft
3869
01:44:21,791 --> 01:44:23,208
to even think twice about this
3870
01:44:23,208 --> 01:44:23,500
stuff.
3871
01:44:23,875 --> 01:44:25,375
Well, that's one of the reasons that I
3872
01:44:25,375 --> 01:44:27,208
think like so many of the
3873
01:44:27,208 --> 01:44:28,625
big like publishers don't
3874
01:44:28,625 --> 01:44:30,458
support Linux is because you
3875
01:44:30,625 --> 01:44:31,708
want to pay someone who has
3876
01:44:31,708 --> 01:44:34,250
the expertise to optimize a Linux
3877
01:44:34,375 --> 01:44:34,750
client.
3878
01:44:35,625 --> 01:44:37,000
That's going to be twice or
3879
01:44:37,000 --> 01:44:38,708
three times the salary of your
3880
01:44:39,208 --> 01:44:40,958
standard run in the mill game developer,
3881
01:44:40,958 --> 01:44:45,000
you know, like James,
3882
01:44:45,000 --> 01:44:45,500
what are you going to say?
3883
01:44:45,791 --> 01:44:47,375
Even with like, even like Linux, one
3884
01:44:47,375 --> 01:44:48,291
thing that I want to say is
3885
01:44:48,291 --> 01:44:50,500
like one of the things that I keep talk,
3886
01:44:50,500 --> 01:44:51,458
like the things that
3887
01:44:51,458 --> 01:44:52,458
I keep seeing mentioned,
3888
01:44:53,041 --> 01:44:54,166
and I feel it's a bit of a
3889
01:44:54,166 --> 01:44:55,458
misinformation is like, why
3890
01:44:55,458 --> 01:44:56,833
don't we just tell developers to
3891
01:44:56,833 --> 01:44:58,541
enable anti-cheat for Linux, right?
3892
01:44:59,166 --> 01:45:00,000
And the reason why I always
3893
01:45:00,000 --> 01:45:01,833
found it to be like a bit like
3894
01:45:02,333 --> 01:45:04,625
misinformation is that let's say that
3895
01:45:04,625 --> 01:45:05,750
you're battle eye, right?
3896
01:45:05,750 --> 01:45:07,708
Like battle eye, you can email to them
3897
01:45:07,708 --> 01:45:08,416
and just tell them to
3898
01:45:08,458 --> 01:45:09,750
enable battle eye for Linux.
3899
01:45:10,333 --> 01:45:12,041
But then conveniently, I always find that
3900
01:45:12,041 --> 01:45:12,958
people leave out that
3901
01:45:12,958 --> 01:45:16,500
battle eye for Linux isn't as deep as
3902
01:45:16,500 --> 01:45:17,500
battle eye on Windows,
3903
01:45:17,500 --> 01:45:17,916
right?
3904
01:45:17,916 --> 01:45:19,208
Yeah, so that level of
3905
01:45:19,208 --> 01:45:20,458
protection people want like kernel
3906
01:45:20,458 --> 01:45:22,083
level anti-cheat, the thing that you
3907
01:45:22,083 --> 01:45:22,916
know, the thing they're
3908
01:45:22,916 --> 01:45:24,125
going for isn't available on
3909
01:45:24,125 --> 01:45:25,416
the Linux versions of these
3910
01:45:25,833 --> 01:45:26,750
anti-cheat engines.
3911
01:45:27,125 --> 01:45:29,333
So just asking a company like Ubisoft or
3912
01:45:29,333 --> 01:45:30,541
Rockstar to enable it
3913
01:45:30,541 --> 01:45:32,208
wouldn't be the end all be all.
3914
01:45:32,500 --> 01:45:33,750
It would be hiring somebody
3915
01:45:33,750 --> 01:45:35,333
that can find a way for Linux
3916
01:45:35,750 --> 01:45:37,458
anti-cheat to be as effective
3917
01:45:37,458 --> 01:45:39,458
as kernel level, while still,
3918
01:45:40,166 --> 01:45:42,333
you know, working in the Linux ecosystem.
3919
01:45:42,333 --> 01:45:43,708
And I kind of have thoughts about this.
3920
01:45:43,708 --> 01:45:45,500
I was like, what if we had, you know,
3921
01:45:45,500 --> 01:45:46,750
valve steam OS and one of
3922
01:45:46,750 --> 01:45:48,416
the things that I'm thinking of is maybe
3923
01:45:48,416 --> 01:45:49,416
they're finding ways
3924
01:45:49,958 --> 01:45:54,000
to make steam OS a sign sort of kernel in
3925
01:45:54,000 --> 01:45:54,875
a way where it can be
3926
01:45:54,875 --> 01:45:56,708
validated by some of these big companies
3927
01:45:56,708 --> 01:45:57,958
like, hey, as long as
3928
01:45:57,958 --> 01:45:59,375
you're running the signed steam OS
3929
01:45:59,375 --> 01:46:01,041
kernel, you should be safe
3930
01:46:01,041 --> 01:46:02,541
from anti-cheat or like you
3931
01:46:02,541 --> 01:46:03,875
should, you should be able to
3932
01:46:03,875 --> 01:46:05,666
run like a Linux compliant anti-cheat,
3933
01:46:06,041 --> 01:46:06,583
you know, as opposed
3934
01:46:06,583 --> 01:46:07,416
to somebody that's running
3935
01:46:07,416 --> 01:46:09,416
like a kernel from like Hannah
3936
01:46:09,416 --> 01:46:10,916
Montana OS where things have been
3937
01:46:10,916 --> 01:46:12,375
obviously modified to like
3938
01:46:12,500 --> 01:46:13,541
some insane degrees.
3939
01:46:14,166 --> 01:46:15,583
Maybe that's what it'll take.
3940
01:46:16,125 --> 01:46:17,625
But yeah, you know, it's like you're
3941
01:46:17,625 --> 01:46:18,708
going to up the cost and
3942
01:46:18,708 --> 01:46:21,625
like bring more people on to do like a
3943
01:46:21,625 --> 01:46:23,041
crazy job that yeah,
3944
01:46:23,416 --> 01:46:24,625
probably wouldn't justify
3945
01:46:24,625 --> 01:46:26,416
the cost of like all the Linux,
3946
01:46:26,416 --> 01:46:27,541
like the handful of Linux
3947
01:46:27,541 --> 01:46:28,791
users that you're going to.
3948
01:46:29,166 --> 01:46:30,458
I mean, it's, it's complicated.
3949
01:46:30,458 --> 01:46:31,416
I'm looking at it all from a
3950
01:46:31,416 --> 01:46:32,625
business and technical sense.
3951
01:46:33,000 --> 01:46:34,000
So I'm trying to be really
3952
01:46:34,000 --> 01:46:35,125
charitable to these companies,
3953
01:46:35,500 --> 01:46:37,083
even though I probably shouldn't be
3954
01:46:37,083 --> 01:46:39,166
really, I just want a solution
3955
01:46:39,166 --> 01:46:39,875
to go forward.
3956
01:46:39,875 --> 01:46:41,500
Like I want Linux to be a
3957
01:46:41,500 --> 01:46:42,625
place where I can play Rainbow
3958
01:46:42,625 --> 01:46:44,375
Six Siege and Granthathotl online.
3959
01:46:44,916 --> 01:46:47,791
But I just know that it's not as simple
3960
01:46:47,791 --> 01:46:49,000
as screaming at these
3961
01:46:49,000 --> 01:46:51,458
developers to like or publishers to open
3962
01:46:51,458 --> 01:46:52,916
up support when I know
3963
01:46:52,916 --> 01:46:54,083
at a technical sense that
3964
01:46:54,083 --> 01:46:55,458
there's a lot of under the hood
3965
01:46:55,458 --> 01:46:56,625
changes that still need to
3966
01:46:56,625 --> 01:46:58,583
be done from the penguins end
3967
01:46:58,833 --> 01:47:00,750
before these game companies can overall
3968
01:47:00,750 --> 01:47:01,625
support it, you know.
3969
01:47:01,958 --> 01:47:02,208
Yeah.
3970
01:47:02,583 --> 01:47:04,166
I think a lot of this, I think a lot of
3971
01:47:04,166 --> 01:47:05,208
this misinformation came
3972
01:47:05,291 --> 01:47:06,416
from when Valve initially
3973
01:47:06,416 --> 01:47:08,416
made the blog post on Steam.
3974
01:47:09,291 --> 01:47:11,500
They said, well, something to the effect
3975
01:47:11,500 --> 01:47:13,083
of you can like easy
3976
01:47:13,125 --> 01:47:14,458
entity has a little slider
3977
01:47:14,458 --> 01:47:15,583
where you can just be able to
3978
01:47:15,583 --> 01:47:16,541
export and that's that and it
3979
01:47:16,541 --> 01:47:17,708
just works magically in Linux.
3980
01:47:18,291 --> 01:47:18,500
Yeah.
3981
01:47:19,208 --> 01:47:20,875
Now, like it's kind of a minor
3982
01:47:20,875 --> 01:47:22,333
thing, but I do think Valve is
3983
01:47:22,333 --> 01:47:23,625
partly to blame for that.
3984
01:47:25,125 --> 01:47:26,625
Yeah, because like in the same board,
3985
01:47:26,625 --> 01:47:27,083
they should have just
3986
01:47:27,083 --> 01:47:29,500
been like, yeah, you can enable it, but
3987
01:47:29,500 --> 01:47:30,000
you're going to get a
3988
01:47:30,000 --> 01:47:31,291
weekend anti-cheat.
3989
01:47:31,291 --> 01:47:32,166
And of course, no developers
3990
01:47:32,166 --> 01:47:33,041
like, yeah, of course, we don't
3991
01:47:33,041 --> 01:47:34,166
want to weekend anti-cheat.
3992
01:47:34,166 --> 01:47:35,625
The whole point of this kernel level
3993
01:47:35,625 --> 01:47:37,291
anti-cheat was to fight
3994
01:47:37,291 --> 01:47:39,000
off a lot of the cheats that are sitting
3995
01:47:39,000 --> 01:47:39,708
at the kernel level.
3996
01:47:40,208 --> 01:47:42,125
And I'm going to just throw a little
3997
01:47:42,125 --> 01:47:43,208
black pill to the people
3998
01:47:43,208 --> 01:47:43,583
out there.
3999
01:47:43,875 --> 01:47:44,541
Kernel and anti-cheat is
4000
01:47:44,541 --> 01:47:45,500
not going to do anything to
4001
01:47:45,500 --> 01:47:47,166
somebody that is using
4002
01:47:47,166 --> 01:47:50,958
obviously DMA based cheats, like,
4003
01:47:51,375 --> 01:47:52,375
you know, like a lot of those
4004
01:47:52,375 --> 01:47:54,000
DMA based cars that plug into
4005
01:47:54,000 --> 01:47:55,375
different systems, like those guys are
4006
01:47:55,375 --> 01:47:56,333
always still going to
4007
01:47:56,333 --> 01:47:58,000
be completely outside
4008
01:47:58,000 --> 01:47:59,000
the matrix, you know.
4009
01:47:59,416 --> 01:48:00,791
So really all this stuff
4010
01:48:00,791 --> 01:48:02,875
does, I think, is just affect the
4011
01:48:02,875 --> 01:48:04,083
average common gamer.
4012
01:48:04,375 --> 01:48:04,791
I don't know.
4013
01:48:04,791 --> 01:48:07,166
It's so weird to deal with the
4014
01:48:07,166 --> 01:48:08,583
anti-cheat solutions because I
4015
01:48:08,583 --> 01:48:10,041
feel like a lot of them really don't
4016
01:48:10,041 --> 01:48:11,083
target the real cheaters
4017
01:48:11,083 --> 01:48:12,333
that I see in these spaces.
4018
01:48:13,333 --> 01:48:14,625
Now, the big question
4019
01:48:14,625 --> 01:48:17,583
though is, could AI be used as an
4020
01:48:17,583 --> 01:48:19,708
effective anti-cheat solution?
4021
01:48:22,000 --> 01:48:23,000
That would have to be on
4022
01:48:23,000 --> 01:48:24,750
the server side, though.
4023
01:48:25,000 --> 01:48:25,208
Yeah.
4024
01:48:26,000 --> 01:48:27,000
And that would probably cost
4025
01:48:27,000 --> 01:48:28,125
more than it would be worth it,
4026
01:48:28,125 --> 01:48:28,333
yeah.
4027
01:48:29,375 --> 01:48:30,541
They're probably already using
4028
01:48:30,541 --> 01:48:31,666
some type of machine learning
4029
01:48:31,791 --> 01:48:35,166
and some side of it,
4030
01:48:35,166 --> 01:48:37,666
but it is a little pricey.
4031
01:48:38,458 --> 01:48:39,416
But I think that is--
4032
01:48:40,666 --> 01:48:42,416
you could get some-- as long as they have
4033
01:48:42,416 --> 01:48:45,000
people reviewing the
4034
01:48:45,000 --> 01:48:45,875
telemetry and some of the
4035
01:48:45,875 --> 01:48:48,041
stuff that the AI catches and not
4036
01:48:48,041 --> 01:48:49,666
just an auto ban, I think
4037
01:48:49,666 --> 01:48:51,125
that's the best way to go without
4038
01:48:51,125 --> 01:48:51,958
doing kernel level.
4039
01:48:51,958 --> 01:48:53,583
But it's going to cost more.
4040
01:48:54,250 --> 01:48:54,791
Well, they're one thing--
4041
01:48:54,791 --> 01:48:55,583
And the thing is it's like--
4042
01:48:55,583 --> 01:48:56,000
Oh, sorry.
4043
01:48:56,000 --> 01:48:56,333
Go ahead.
4044
01:48:56,750 --> 01:48:58,166
The thing is it's like, can it also be
4045
01:48:58,166 --> 01:48:59,166
done effectively and
4046
01:48:59,208 --> 01:49:00,166
in real time, right?
4047
01:49:00,625 --> 01:49:02,166
It doesn't matter if you ban the guy
4048
01:49:02,166 --> 01:49:03,458
after they've cheated.
4049
01:49:03,833 --> 01:49:05,125
If they've already ruined the experience
4050
01:49:05,125 --> 01:49:06,041
for somebody in real
4051
01:49:06,083 --> 01:49:08,750
time, that's a lost client, right?
4052
01:49:09,083 --> 01:49:10,500
Somebody's probably not going to play the
4053
01:49:10,500 --> 01:49:11,208
game again if they're
4054
01:49:11,208 --> 01:49:11,875
just dealing with
4055
01:49:11,875 --> 01:49:12,916
cheaters all day, right?
4056
01:49:13,541 --> 01:49:13,750
Right.
4057
01:49:14,208 --> 01:49:15,833
They could, because there's a lot of
4058
01:49:15,833 --> 01:49:16,916
predictive movements
4059
01:49:17,041 --> 01:49:17,791
at bots.
4060
01:49:17,791 --> 01:49:19,875
And even with certain bots
4061
01:49:19,875 --> 01:49:20,916
that have come out that are--
4062
01:49:21,250 --> 01:49:23,375
they'll try to mimic real human.
4063
01:49:23,375 --> 01:49:23,916
And then you're going to have
4064
01:49:23,916 --> 01:49:25,250
AI against AI, but whatever.
4065
01:49:25,500 --> 01:49:26,833
At least the AI is not against us.
4066
01:49:27,208 --> 01:49:31,541
But AI against AI, whoever has the most,
4067
01:49:31,916 --> 01:49:34,125
I guess, the best AI
4068
01:49:34,125 --> 01:49:35,083
and the most money is
4069
01:49:35,083 --> 01:49:35,916
going to win that battle.
4070
01:49:36,333 --> 01:49:37,708
But I don't know.
4071
01:49:38,000 --> 01:49:38,583
It's hard to--
4072
01:49:38,583 --> 01:49:39,583
We're just giving Nvidia
4073
01:49:39,583 --> 01:49:41,500
more reasons to become the $5
4074
01:49:41,500 --> 01:49:43,000
trillion company, boys.
4075
01:49:44,083 --> 01:49:44,291
Yeah.
4076
01:49:45,791 --> 01:49:48,000
Well, speaking of companies
4077
01:49:48,000 --> 01:49:49,000
that are-- or people that are
4078
01:49:49,000 --> 01:49:50,291
breaking the rules, there are some
4079
01:49:50,291 --> 01:49:51,916
companies on Steam that
4080
01:49:51,916 --> 01:49:52,791
are breaking the rules.
4081
01:49:54,791 --> 01:49:55,208
Hi, Tech.
4082
01:49:55,875 --> 01:49:57,500
Tell me about this story here.
4083
01:49:58,625 --> 01:50:00,708
So Blue Archive is a gacha
4084
01:50:00,708 --> 01:50:02,666
game that just released on PC.
4085
01:50:02,916 --> 01:50:04,625
There's been this very
4086
01:50:04,625 --> 01:50:06,375
interesting trend of gacha games
4087
01:50:06,625 --> 01:50:09,125
releasing on PC, on Steam, no less.
4088
01:50:09,875 --> 01:50:11,583
And they had a little event
4089
01:50:11,583 --> 01:50:14,583
where they'd give Sensei's,
4090
01:50:14,958 --> 01:50:16,666
the in-game name for your character,
4091
01:50:18,041 --> 01:50:19,125
they would give you rewards
4092
01:50:19,125 --> 01:50:20,625
if it reached a certain number
4093
01:50:20,625 --> 01:50:21,583
of Steam reviews.
4094
01:50:24,041 --> 01:50:26,500
So while it's kind of a minor thing,
4095
01:50:26,791 --> 01:50:30,583
it also is textbook review manipulation.
4096
01:50:31,750 --> 01:50:31,916
Yeah.
4097
01:50:33,250 --> 01:50:34,416
Yeah, because we're giving people an
4098
01:50:34,416 --> 01:50:35,666
incentive to just go in
4099
01:50:35,666 --> 01:50:37,666
and like, hey, drop those five stars.
4100
01:50:38,125 --> 01:50:39,416
Tell us how great the game is.
4101
01:50:39,708 --> 01:50:40,958
Yeah, so Blue Archive
4102
01:50:40,958 --> 01:50:42,291
is kind of controversial
4103
01:50:42,500 --> 01:50:43,458
because of the community.
4104
01:50:44,500 --> 01:50:46,500
It's a very-- how should I say it--
4105
01:50:46,666 --> 01:50:48,083
Nux-taku-coded game.
4106
01:50:49,166 --> 01:50:49,833
What does that mean?
4107
01:50:51,833 --> 01:50:53,500
Muda-heart.
4108
01:50:53,791 --> 01:50:54,166
Muda-heart.
4109
01:50:54,166 --> 01:50:54,208
Muda-heart. Muda-heart. Muda-heart. Muda-heart. Muda-heart.
4110
01:50:54,208 --> 01:50:54,541
Muda-heart.
4111
01:50:54,958 --> 01:50:56,000
Muda-heart.
4112
01:50:56,000 --> 01:50:59,375
Every time I've ever talked to Nux,
4113
01:50:59,375 --> 01:51:00,583
it's like he's an anti
4114
01:51:00,583 --> 01:51:02,250
one of those kind of guys.
4115
01:51:02,250 --> 01:51:02,833
But if you're talking about
4116
01:51:02,833 --> 01:51:04,291
the styling of the characters,
4117
01:51:05,375 --> 01:51:07,250
yeah, I've never played Blue Archive.
4118
01:51:07,250 --> 01:51:08,083
But it wouldn't be surprising.
4119
01:51:08,083 --> 01:51:09,291
It's like a gacha thing, though.
4120
01:51:09,666 --> 01:51:10,791
That's a pretty big trope.
4121
01:51:12,208 --> 01:51:13,458
So despite the fact that all the
4122
01:51:13,458 --> 01:51:14,708
character names are Japanese,
4123
01:51:15,125 --> 01:51:17,208
it's a Korean game, which has
4124
01:51:17,208 --> 01:51:18,208
some people a little confused.
4125
01:51:18,500 --> 01:51:19,916
But anyways, that's besides the point.
4126
01:51:20,333 --> 01:51:22,041
Point is, it's review manipulation.
4127
01:51:22,375 --> 01:51:23,833
They have since deleted the post.
4128
01:51:25,375 --> 01:51:27,166
But it still--
4129
01:51:27,416 --> 01:51:28,708
I mean, it still happens.
4130
01:51:30,291 --> 01:51:32,041
But the other major-- but there was also
4131
01:51:32,041 --> 01:51:33,500
another game that was mentioned, too,
4132
01:51:34,000 --> 01:51:35,500
that was breaking the rules, not because
4133
01:51:35,500 --> 01:51:36,500
of review manipulation,
4134
01:51:36,666 --> 01:51:38,041
but for straight up
4135
01:51:38,041 --> 01:51:38,875
not disclosing the fact
4136
01:51:38,875 --> 01:51:40,458
that there was AI-generated content.
4137
01:51:42,541 --> 01:51:44,041
Oh, was that that altars game?
4138
01:51:44,041 --> 01:51:44,750
Man, I heard that game
4139
01:51:44,750 --> 01:51:45,583
was really good, though.
4140
01:51:47,125 --> 01:51:48,083
I don't know much about
4141
01:51:48,083 --> 01:51:48,916
the game, to be honest.
4142
01:51:49,708 --> 01:51:50,583
So from what I understand,
4143
01:51:51,083 --> 01:51:53,125
one asset was a placeholder.
4144
01:51:53,625 --> 01:51:55,791
So they are changing that.
4145
01:51:56,541 --> 01:51:58,750
But I believe the other thing they did
4146
01:51:58,833 --> 01:52:01,666
was they mentioned that
4147
01:52:01,666 --> 01:52:03,750
some aspects of the game
4148
01:52:03,750 --> 01:52:05,250
were localized using AI.
4149
01:52:05,583 --> 01:52:07,750
And if I'm not mistaken, that should also
4150
01:52:07,750 --> 01:52:09,250
warrant just being listed
4151
01:52:09,250 --> 01:52:10,583
in the AI disclosure, no?
4152
01:52:11,583 --> 01:52:12,708
Yeah, I mean, Call of
4153
01:52:12,708 --> 01:52:13,625
Duty did the same thing
4154
01:52:13,708 --> 01:52:16,166
with Black Ops 6, where they had
4155
01:52:16,166 --> 01:52:17,833
AI-generated calling
4156
01:52:17,916 --> 01:52:19,375
cards, or they used AI to
4157
01:52:19,375 --> 01:52:22,250
make some of the art materials.
4158
01:52:22,625 --> 01:52:24,375
But they later had to disclose it.
4159
01:52:24,916 --> 01:52:25,958
I don't know how steam--
4160
01:52:26,000 --> 01:52:27,166
how seriously do they
4161
01:52:27,166 --> 01:52:28,166
even take that, though?
4162
01:52:28,166 --> 01:52:28,791
Because I feel like they
4163
01:52:28,791 --> 01:52:30,541
see so much AI shit on Steam,
4164
01:52:31,083 --> 01:52:32,208
and it's not disclosed.
4165
01:52:33,791 --> 01:52:35,541
I doubt-- I mean, if they
4166
01:52:35,541 --> 01:52:36,666
wanted to make an example out
4167
01:52:36,666 --> 01:52:38,166
of someone, this is the
4168
01:52:38,166 --> 01:52:39,000
game to do it, probably.
4169
01:52:39,500 --> 01:52:41,125
But yeah, I doubt it's
4170
01:52:41,125 --> 01:52:41,916
going to happen at this point.
4171
01:52:43,125 --> 01:52:44,875
I think the way the
4172
01:52:44,875 --> 01:52:46,416
altars did the AI was like,
4173
01:52:46,416 --> 01:52:47,250
they just had the
4174
01:52:47,250 --> 01:52:48,666
text in the game, right?
4175
01:52:48,708 --> 01:52:50,250
The little flavor text
4176
01:52:50,250 --> 01:52:51,875
and the computer screens.
4177
01:52:52,250 --> 01:52:54,208
That was all completely AI-generated.
4178
01:52:55,458 --> 01:52:56,750
I think that's where the
4179
01:52:56,750 --> 01:52:58,166
whole moniker came into.
4180
01:52:58,750 --> 01:53:00,083
Sometimes I even wonder, do
4181
01:53:00,083 --> 01:53:01,083
you think even the company,
4182
01:53:01,083 --> 01:53:02,333
like when they were released in the game,
4183
01:53:02,333 --> 01:53:03,375
knew that AI was used?
4184
01:53:03,541 --> 01:53:05,500
Some artist they've outsourced to
4185
01:53:05,500 --> 01:53:07,000
probably put it together,
4186
01:53:07,000 --> 01:53:08,166
inject it into the game?
4187
01:53:09,291 --> 01:53:10,375
That's really the
4188
01:53:10,375 --> 01:53:11,833
difficult thing with AI these days,
4189
01:53:11,916 --> 01:53:13,458
is that you don't know--
4190
01:53:13,666 --> 01:53:14,625
whether it's software
4191
01:53:14,625 --> 01:53:15,958
development, game development,
4192
01:53:16,916 --> 01:53:17,916
some people could be using--
4193
01:53:17,916 --> 01:53:20,041
I mean, I use AI in my
4194
01:53:20,041 --> 01:53:20,791
software development.
4195
01:53:21,250 --> 01:53:26,625
But it's-- I think I'd like to see a
4196
01:53:26,625 --> 01:53:27,791
public solution on this,
4197
01:53:27,791 --> 01:53:29,750
where the public can just like--
4198
01:53:30,458 --> 01:53:31,250
kind of detect it.
4199
01:53:31,416 --> 01:53:32,416
And enough people
4200
01:53:32,416 --> 01:53:34,500
reported as, hey, there's
4201
01:53:34,500 --> 01:53:36,125
AI for this portion, and
4202
01:53:36,125 --> 01:53:37,458
then it's just flagged as AI.
4203
01:53:38,125 --> 01:53:40,708
I don't care if people use AI, but it
4204
01:53:40,791 --> 01:53:41,791
would be nice to know
4205
01:53:41,791 --> 01:53:43,416
certain games that they're using AI
4206
01:53:43,416 --> 01:53:44,291
and how much.
4207
01:53:45,000 --> 01:53:46,625
Well, you could just do
4208
01:53:46,625 --> 01:53:47,500
it the old fashioned way,
4209
01:53:47,500 --> 01:53:48,583
like Bungie does, and just
4210
01:53:48,583 --> 01:53:50,166
steal the art assets directly.
4211
01:53:51,791 --> 01:53:54,791
Dude, I love me, Bungie, man.
4212
01:53:55,041 --> 01:53:55,708
That shit was--
4213
01:53:56,791 --> 01:53:58,208
that marathon stuff
4214
01:53:58,208 --> 01:53:59,666
is a fever dream, dude.
4215
01:53:59,833 --> 01:54:01,083
What I saw, like--
4216
01:54:01,500 --> 01:54:02,875
normally, I was like, man, there's
4217
01:54:02,875 --> 01:54:03,875
got to be a bigger story.
4218
01:54:03,875 --> 01:54:05,041
There's got to be one asset.
4219
01:54:05,041 --> 01:54:06,541
When I saw how much was
4220
01:54:06,541 --> 01:54:07,791
copied that day, I was like,
4221
01:54:08,333 --> 01:54:09,708
there's no shot.
4222
01:54:09,750 --> 01:54:10,958
They ended up thinking they
4223
01:54:10,958 --> 01:54:12,625
were going to get away with this.
4224
01:54:13,083 --> 01:54:13,666
And they did.
4225
01:54:14,083 --> 01:54:15,458
Bungie, of all companies, man.
4226
01:54:15,583 --> 01:54:15,791
Fuck.
4227
01:54:16,041 --> 01:54:16,291
Man.
4228
01:54:16,791 --> 01:54:17,000
Yeah.
4229
01:54:18,125 --> 01:54:19,416
That's crazy, too, man.
4230
01:54:19,416 --> 01:54:20,750
Because that was like the
4231
01:54:20,750 --> 01:54:22,000
one thing that was universally
4232
01:54:22,166 --> 01:54:23,000
praised about marathon.
4233
01:54:23,791 --> 01:54:25,250
It looked like teenage
4234
01:54:25,250 --> 01:54:26,541
engineering is the game.
4235
01:54:27,083 --> 01:54:30,041
But then it turns out that
4236
01:54:30,041 --> 01:54:32,750
not only were specific assets
4237
01:54:32,833 --> 01:54:34,833
stolen, but there's a theory,
4238
01:54:35,041 --> 01:54:35,916
there's a prevailing theory,
4239
01:54:35,916 --> 01:54:37,125
that potentially the whole
4240
01:54:37,125 --> 01:54:39,666
art style was just straight up.
4241
01:54:39,708 --> 01:54:40,041
And it was just copied
4242
01:54:40,041 --> 01:54:41,125
and plagiarized, too.
4243
01:54:41,208 --> 01:54:42,416
And it led to the
4244
01:54:42,416 --> 01:54:44,000
little nickname, Art Raiders,
4245
01:54:45,458 --> 01:54:46,791
reference to another--
4246
01:54:47,000 --> 01:54:47,750
Yeah, Art Korea.
4247
01:54:48,375 --> 01:54:51,000
That's just crazy, man.
4248
01:54:51,791 --> 01:54:53,250
It just-- it makes me
4249
01:54:53,250 --> 01:54:53,916
wonder, because it's like,
4250
01:54:53,916 --> 01:54:56,208
how do you not expect to get caught?
4251
01:54:57,500 --> 01:54:58,166
Like, how do you--
4252
01:54:59,041 --> 01:55:01,000
I remember back in the early YouTube--
4253
01:55:01,000 --> 01:55:02,416
this was like super early YouTube.
4254
01:55:02,416 --> 01:55:03,208
There was these Call of
4255
01:55:03,208 --> 01:55:04,166
Duty guys, these channels.
4256
01:55:04,416 --> 01:55:04,958
And they were like, got
4257
01:55:04,958 --> 01:55:06,208
into this beef with each other.
4258
01:55:08,458 --> 01:55:08,750
And I don't know.
4259
01:55:08,750 --> 01:55:09,625
And I don't know. But I remember in an ad, it was all copied video ideas.
4260
01:55:10,000 --> 01:55:12,166
And we're talking some CSI
4261
01:55:12,166 --> 01:55:14,083
forensic intelligence levels
4262
01:55:14,083 --> 01:55:16,000
of looking at each other's videos
4263
01:55:16,000 --> 01:55:17,666
and determining what
4264
01:55:17,666 --> 01:55:19,875
aspect of the video was copied.
4265
01:55:19,875 --> 01:55:20,541
yada yada yada.
4266
01:55:20,541 --> 01:55:21,583
And this is a huge thing.
4267
01:55:22,208 --> 01:55:24,916
And mind you, plagiarism is one of those
4268
01:55:24,916 --> 01:55:25,541
things that eventually
4269
01:55:25,541 --> 01:55:26,625
just gets caught.
4270
01:55:27,208 --> 01:55:28,166
Like, it doesn't matter.
4271
01:55:28,166 --> 01:55:29,500
I think it was like H Bummer guy made
4272
01:55:29,500 --> 01:55:30,833
that video on plagiarism.
4273
01:55:30,833 --> 01:55:32,583
And he just went after a
4274
01:55:32,583 --> 01:55:34,041
whole bouquet of creators.
4275
01:55:38,708 --> 01:55:40,291
Yeah, you got away with it for a while,
4276
01:55:40,291 --> 01:55:42,375
but like how long did you expect people
4277
01:55:42,375 --> 01:55:43,791
to not eventually go
4278
01:55:43,791 --> 01:55:45,375
through and look through the
4279
01:55:45,375 --> 01:55:47,750
Script or be called out and then to see
4280
01:55:47,750 --> 01:55:49,708
like a big triple-a company do it so
4281
01:55:49,708 --> 01:55:50,958
blatantly to an artist that they
4282
01:55:50,958 --> 01:55:52,250
interacted with apparently
4283
01:55:53,041 --> 01:55:53,708
just
4284
01:55:54,833 --> 01:55:57,375
Now here's also the other thing too is
4285
01:55:57,375 --> 01:55:58,500
they said they were gonna go
4286
01:55:58,500 --> 01:56:00,125
through and scrub the game out
4287
01:56:00,541 --> 01:56:02,291
They were gonna scrub like any assets
4288
01:56:02,291 --> 01:56:04,333
that might have been stolen, you know,
4289
01:56:04,333 --> 01:56:05,458
they're gonna look over everything
4290
01:56:05,916 --> 01:56:08,083
But then one has the whole game. Yeah,
4291
01:56:08,083 --> 01:56:09,416
would it not just be
4292
01:56:09,416 --> 01:56:10,958
cheaper just to hire the person?
4293
01:56:12,333 --> 01:56:13,291
Have them be art director
4294
01:56:13,291 --> 01:56:23,375
That that would be the smart way to go
4295
01:56:23,375 --> 01:56:24,583
another what they're gonna do is they're
4296
01:56:24,583 --> 01:56:25,916
gonna use that they're
4297
01:56:25,916 --> 01:56:27,041
gonna just just on a downward
4298
01:56:27,041 --> 01:56:27,916
trend of just
4299
01:56:28,708 --> 01:56:29,875
Stupidity they're gonna use
4300
01:56:29,875 --> 01:56:31,250
AI they're just like hey AI
4301
01:56:31,625 --> 01:56:34,458
Can you replace all the assets and then
4302
01:56:34,458 --> 01:56:35,125
the AI is gonna
4303
01:56:35,125 --> 01:56:37,125
plagiarize something else so
4304
01:56:38,000 --> 01:56:39,500
They're gonna plagiarize teenage
4305
01:56:39,500 --> 01:56:40,958
engineering directly
4306
01:56:40,958 --> 01:56:42,833
I mean, yeah, it's funny like when I saw
4307
01:56:42,833 --> 01:56:43,875
like marathon and it's like
4308
01:56:43,875 --> 01:56:45,041
all the people who are like
4309
01:56:45,041 --> 01:56:46,750
This is such a unique game from Bungie
4310
01:56:46,750 --> 01:56:48,916
and I'm like guys I can see the exact
4311
01:56:48,916 --> 01:56:51,291
animation from Destiny 2 inside marathon
4312
01:56:51,291 --> 01:56:52,791
I don't understand what you guys are
4313
01:56:52,791 --> 01:56:53,791
seeing that's like so
4314
01:56:53,791 --> 01:56:55,083
mind-bogglingly awesome
4315
01:56:55,291 --> 01:56:57,333
Like when I when I said cuz sometimes I
4316
01:56:57,333 --> 01:56:58,250
feel like I'm too cynical
4317
01:56:58,250 --> 01:56:59,500
about gaming and it's like man
4318
01:56:59,541 --> 01:57:01,000
I just I guess I hate everything and I'm
4319
01:57:01,000 --> 01:57:01,875
like no, no, no, no, no, no
4320
01:57:01,875 --> 01:57:03,291
I'm gonna stick to my guns here
4321
01:57:03,291 --> 01:57:05,958
Okay, that is a reskin of destiny to PvP
4322
01:57:05,958 --> 01:57:07,541
that I just saw and I
4323
01:57:07,541 --> 01:57:09,208
don't even enjoy destiny to PvP
4324
01:57:09,208 --> 01:57:10,125
So why the fuck would you
4325
01:57:10,125 --> 01:57:11,208
think that I would enjoy?
4326
01:57:13,375 --> 01:57:15,625
Capacity dude marathon like I was excited
4327
01:57:15,625 --> 01:57:17,000
cuz I'm like I played the original
4328
01:57:17,000 --> 01:57:18,125
marathon games again
4329
01:57:18,125 --> 01:57:19,875
I was like, all right, let me go and
4330
01:57:19,875 --> 01:57:20,666
could I played them back
4331
01:57:20,666 --> 01:57:22,166
on the 360 a little bit?
4332
01:57:22,458 --> 01:57:24,166
But then I went through like the left one
4333
01:57:24,166 --> 01:57:25,500
like source ports and I was like these
4334
01:57:25,500 --> 01:57:26,500
are really awesome games
4335
01:57:26,500 --> 01:57:28,750
Are fun titles for their time and then I
4336
01:57:28,750 --> 01:57:30,500
and then immediately when like, you know
4337
01:57:30,500 --> 01:57:31,541
marathon is more of
4338
01:57:31,541 --> 01:57:32,541
that live service shit
4339
01:57:33,000 --> 01:57:35,000
I'm just like, okay. Well all the
4340
01:57:35,000 --> 01:57:36,791
interests just died like the art style is
4341
01:57:36,791 --> 01:57:38,458
the only thing that made it look cool
4342
01:57:38,541 --> 01:57:41,208
But this is just like marathon and name
4343
01:57:41,208 --> 01:57:42,791
only like bastardized this
4344
01:57:43,583 --> 01:57:46,541
25 year old game franchise just to
4345
01:57:46,541 --> 01:57:47,208
release another
4346
01:57:47,208 --> 01:57:49,083
nonsense extraction shooter
4347
01:57:49,916 --> 01:57:51,083
imagine a timeline where
4348
01:57:51,083 --> 01:57:53,333
Microsoft didn't buy Bungie and
4349
01:57:54,250 --> 01:57:57,166
Bungie remain an Apple only studio could
4350
01:57:57,166 --> 01:57:58,125
have been the rock could have been the
4351
01:57:58,125 --> 01:57:59,291
birth of Apple gaming
4352
01:58:00,083 --> 01:58:02,958
Hmm. No, no Apple arcades a thing, buddy
4353
01:58:02,958 --> 01:58:09,291
Yeah, Bungie would have
4354
01:58:09,291 --> 01:58:10,291
been their premiere developer
4355
01:58:12,041 --> 01:58:17,083
Apple buying
4356
01:58:17,083 --> 01:58:21,000
Apple is gathering some studios, but
4357
01:58:21,000 --> 01:58:22,666
they're like, I think the last one was
4358
01:58:22,666 --> 01:58:24,375
just some indie studio with two
4359
01:58:24,375 --> 01:58:25,375
developers, but they've been
4360
01:58:28,583 --> 01:58:32,208
Don't either but I know that I
4361
01:58:33,000 --> 01:58:34,625
Pay for the Apple arcade. I
4362
01:58:34,625 --> 01:58:35,833
paid for the whole package and
4363
01:58:36,708 --> 01:58:38,333
That's how I played Resident Evil I guess
4364
01:58:38,333 --> 01:58:39,875
on Apple, but it's okay
4365
01:58:39,875 --> 01:58:42,416
Yeah, I've heard I mean Apple arcade has
4366
01:58:42,416 --> 01:58:44,083
some pretty good games like it has a
4367
01:58:44,083 --> 01:58:46,000
Fantasian which uh, I
4368
01:58:46,000 --> 01:58:46,833
heard Linus tech tips
4369
01:58:46,833 --> 01:58:47,708
Talk about a lot
4370
01:58:49,250 --> 01:58:52,625
I honestly Linus never like if you watch
4371
01:58:52,625 --> 01:58:53,666
Linus's videos, he never
4372
01:58:53,666 --> 01:58:55,375
strikes you as a jrpg kind of guy
4373
01:58:55,875 --> 01:58:59,208
But then he just is hmm. Oh
4374
01:58:59,208 --> 01:59:01,041
Linus has to be a jr anybody that's
4375
01:59:01,041 --> 01:59:02,875
played video games as long as any of us
4376
01:59:02,875 --> 01:59:03,875
has you probably fucked
4377
01:59:03,875 --> 01:59:05,333
with the jrpg at some point
4378
01:59:05,500 --> 01:59:05,958
career
4379
01:59:06,833 --> 01:59:09,208
My favorite is definitely earthbound
4380
01:59:10,041 --> 01:59:12,750
Earthbound so good. Yeah, Linus had some
4381
01:59:12,750 --> 01:59:14,416
pretty spicy takes about sea of thieves
4382
01:59:14,625 --> 01:59:16,500
I'm not see if you sight sea of stars
4383
01:59:17,541 --> 01:59:19,250
What did he say about sea of stars?
4384
01:59:20,833 --> 01:59:22,125
well, all I remember is that he didn't
4385
01:59:22,125 --> 01:59:23,333
really like it because
4386
01:59:24,500 --> 01:59:26,750
Of the game the gameplay just wasn't
4387
01:59:26,750 --> 01:59:29,500
super interesting to him. I guess I have
4388
01:59:29,500 --> 01:59:30,958
a different experience with sea of stars
4389
01:59:30,958 --> 01:59:32,625
I got ruined because of an investigation
4390
01:59:32,625 --> 01:59:34,416
I did on that completionist guy
4391
01:59:35,375 --> 01:59:37,458
Oh no, wait, wait, wait,
4392
01:59:37,458 --> 01:59:39,666
wait, what was he involved with?
4393
01:59:39,666 --> 01:59:40,291
Well, it was like the
4394
01:59:40,291 --> 01:59:41,625
charity case situation
4395
01:59:41,791 --> 01:59:43,916
He's like he had the Alzheimer's charity
4396
01:59:43,916 --> 01:59:45,916
that just you know, can haha forgot how
4397
01:59:45,916 --> 01:59:48,416
to donate right? Yeah
4398
01:59:48,500 --> 01:59:51,791
So when I see a star as I'm like, dude, I
4399
01:59:51,791 --> 01:59:53,250
remember that story just kind of happened
4400
01:59:53,250 --> 01:59:54,916
I was like when I looked through the
4401
01:59:54,916 --> 01:59:57,500
filings I sent that to my accountant and
4402
01:59:57,500 --> 01:59:58,958
it's like my account is never
4403
01:59:59,375 --> 02:00:00,000
like
4404
02:00:00,750 --> 02:00:02,958
CFO of her company like she's never like
4405
02:00:03,833 --> 02:00:06,000
Written anything like she's very frank of
4406
02:00:06,000 --> 02:00:07,625
the matter when she's texting right? Like
4407
02:00:07,625 --> 02:00:09,333
it's almost like chat GPT is
4408
02:00:09,333 --> 02:00:10,791
writing to you perfect like
4409
02:00:11,125 --> 02:00:11,500
vocabulary
4410
02:00:12,333 --> 02:00:14,875
First time in my life. I've ever heard
4411
02:00:14,875 --> 02:00:16,791
her text. Oh, well, I didn't know this
4412
02:00:16,791 --> 02:00:17,625
I didn't he wasn't they
4413
02:00:17,625 --> 02:00:18,708
patched him out they patched
4414
02:00:18,708 --> 02:00:23,125
You know the first time when I sent all
4415
02:00:23,125 --> 02:00:25,166
that stuff to my account like I sent the
4416
02:00:25,458 --> 02:00:27,458
IRS forms from from there like
4417
02:00:27,458 --> 02:00:30,041
Alzheimer's charity only time she's ever
4418
02:00:30,041 --> 02:00:31,500
written the words lol to me
4419
02:00:31,666 --> 02:00:34,500
I was like, bro. She unironically laughed
4420
02:00:34,500 --> 02:00:36,416
out loud. Dude. What the fuck?
4421
02:00:37,625 --> 02:00:40,250
Did you make these up? I'm like no
4422
02:00:40,250 --> 02:00:44,208
S link and she's like no way
4423
02:00:44,208 --> 02:00:48,000
The rule number one of making video games
4424
02:00:48,000 --> 02:00:50,500
don't add real people to video games.
4425
02:00:50,500 --> 02:00:51,916
Remember Jesse McCree
4426
02:00:52,500 --> 02:00:54,500
He was a real guy Blizzard. I think he
4427
02:00:54,500 --> 02:00:55,500
was like a Diablo
4428
02:00:55,500 --> 02:00:56,541
director or something like that
4429
02:00:56,583 --> 02:01:00,333
They had to because of what he did they
4430
02:01:00,333 --> 02:01:03,250
had to rename the character and
4431
02:01:03,416 --> 02:01:05,375
Jesse McCree was such a perfect fucking
4432
02:01:05,375 --> 02:01:07,375
cowboy name now. I
4433
02:01:07,375 --> 02:01:08,375
don't even know his new name
4434
02:01:08,375 --> 02:01:10,416
What was like cast like
4435
02:01:10,416 --> 02:01:11,333
butch Cassidy or something?
4436
02:01:12,083 --> 02:01:18,458
Capcom cancels
4437
02:01:18,458 --> 02:01:19,125
lecture on
4438
02:01:19,458 --> 02:01:21,833
Monster Hunter wilds optimization amid
4439
02:01:21,833 --> 02:01:24,541
harassment concerns. All right. I gotta
4440
02:01:24,541 --> 02:01:26,125
hear the gist of this one here
4441
02:01:26,291 --> 02:01:27,708
I think so
4442
02:01:27,916 --> 02:01:29,916
Would you so when you think of monster or
4443
02:01:29,916 --> 02:01:31,875
wilds, do you think of words like
4444
02:01:31,875 --> 02:01:34,416
optimized runs? Well on PC?
4445
02:01:35,291 --> 02:01:37,083
Anything that oh not a
4446
02:01:37,083 --> 02:01:39,041
Capcom game. Absolutely not
4447
02:01:39,708 --> 02:01:42,541
so I found it super interesting that
4448
02:01:42,541 --> 02:01:45,041
Capcom had a lecture on optimizing
4449
02:01:45,041 --> 02:01:47,000
monster hunter wilds cuz like
4450
02:01:48,166 --> 02:01:49,000
What would the lecture be?
4451
02:01:50,333 --> 02:01:53,000
Dude I made a video just like about the
4452
02:01:53,000 --> 02:01:54,708
monster hunter world stuff because it's
4453
02:01:54,708 --> 02:01:56,166
like when I when I saw
4454
02:01:56,458 --> 02:01:58,375
how bad because it's overwhelming the
4455
02:01:58,375 --> 02:01:59,875
negative on steam for
4456
02:01:59,875 --> 02:02:00,875
a good reason because
4457
02:02:00,958 --> 02:02:02,083
This is a game that just
4458
02:02:02,083 --> 02:02:03,458
runs like shit on everything
4459
02:02:03,583 --> 02:02:05,500
So I remember like when I benchmarked it
4460
02:02:05,500 --> 02:02:08,583
on PC guys with the 4090 with everything
4461
02:02:08,583 --> 02:02:09,958
in place frame generation
4462
02:02:10,125 --> 02:02:12,541
I wasn't even hitting a consistent 60 FPS
4463
02:02:12,541 --> 02:02:15,083
and this is on like DLSS balanced
4464
02:02:15,958 --> 02:02:17,916
Like maybe maybe if I went to performance
4465
02:02:17,916 --> 02:02:19,125
and totally destroyed
4466
02:02:19,125 --> 02:02:21,458
the image quality sure but
4467
02:02:21,958 --> 02:02:24,458
It was not a good PC game. It was not a
4468
02:02:24,458 --> 02:02:25,916
good experience and like one of the
4469
02:02:25,916 --> 02:02:27,375
things you have to know about like
4470
02:02:28,416 --> 02:02:31,166
Capcom is that this re engine and
4471
02:02:31,166 --> 02:02:32,750
Somehow it feels like anytime when you
4472
02:02:32,750 --> 02:02:34,208
make a Resident Evil game like an
4473
02:02:34,208 --> 02:02:36,666
enclosed environment not open world
4474
02:02:37,541 --> 02:02:39,541
Nothing with more than four NPCs on
4475
02:02:39,541 --> 02:02:40,875
screen at any given moment. It runs
4476
02:02:40,875 --> 02:02:41,833
great. Absolutely
4477
02:02:41,833 --> 02:02:43,208
amazing engine brilliant
4478
02:02:43,833 --> 02:02:46,125
Even raytraces great the moment you make
4479
02:02:46,125 --> 02:02:48,083
an environment slightly larger than a
4480
02:02:48,083 --> 02:02:49,833
small room and you have
4481
02:02:49,833 --> 02:02:51,375
like open world things to keep
4482
02:02:51,375 --> 02:02:52,125
track of
4483
02:02:52,416 --> 02:02:54,583
Yeah, whole this thing ships itself
4484
02:02:54,583 --> 02:02:57,500
pretty hard like this thing is
4485
02:02:58,833 --> 02:03:01,208
Dragging is like he was like
4486
02:03:03,125 --> 02:03:04,000
Dragons dogma
4487
02:03:04,916 --> 02:03:07,458
That was the best that you know
4488
02:03:07,458 --> 02:03:09,291
That was my first locked at
4489
02:03:09,291 --> 02:03:11,625
30 FPS game on PC for a while
4490
02:03:11,875 --> 02:03:14,500
Because I was like it was so erratic as
4491
02:03:14,500 --> 02:03:15,666
soon as I went to the town. I'm like,
4492
02:03:15,666 --> 02:03:18,000
alright FPS locked v-sync 30 FPS
4493
02:03:18,458 --> 02:03:20,500
It's not ideal, but
4494
02:03:20,500 --> 02:03:21,666
it's better than nothing
4495
02:03:22,416 --> 02:03:24,541
That's that's what I knew not to get
4496
02:03:24,541 --> 02:03:26,416
monster under like wilds on PC
4497
02:03:26,416 --> 02:03:29,000
My brother stupid stupidly buys it on PC
4498
02:03:29,000 --> 02:03:30,875
complains about it and I'm like home
4499
02:03:30,875 --> 02:03:32,500
This is running this
4500
02:03:32,500 --> 02:03:33,750
is running it like what?
4501
02:03:34,500 --> 02:03:37,333
Minimum 720p maybe 1080p on my
4502
02:03:37,333 --> 02:03:39,041
PlayStation 5 if it's
4503
02:03:39,041 --> 02:03:41,291
running that bad on my console
4504
02:03:41,875 --> 02:03:43,708
You know like we're cuz I told him I'm
4505
02:03:43,708 --> 02:03:46,041
like homie we are talking like ps3 era
4506
02:03:46,041 --> 02:03:47,666
resolutions were hitting okay
4507
02:03:47,791 --> 02:03:50,208
Why would you even think of buying it on
4508
02:03:50,208 --> 02:03:52,291
PC? What is what is wrong with you?
4509
02:03:52,583 --> 02:03:54,666
You're asking for a bad time
4510
02:03:55,125 --> 02:03:55,625
Has your brother
4511
02:03:55,625 --> 02:03:57,500
considered buying a 59 D?
4512
02:03:58,416 --> 02:03:59,791
Dude, he you know, he
4513
02:03:59,791 --> 02:04:01,375
he has like he has a
4514
02:04:02,416 --> 02:04:05,791
4070 and it's like that. He literally did
4515
02:04:05,791 --> 02:04:07,083
say that by the way, he's like, maybe if
4516
02:04:07,083 --> 02:04:08,416
I upgraded my GP. I'm like stop
4517
02:04:08,458 --> 02:04:09,375
stop
4518
02:04:10,458 --> 02:04:11,625
Okay, no
4519
02:04:14,833 --> 02:04:16,875
You're fine with your car.
4520
02:04:16,875 --> 02:04:19,250
Why would you even think of it?
4521
02:04:21,166 --> 02:04:23,375
My god, if I had the 50s here maybe this
4522
02:04:23,375 --> 02:04:24,791
I'm like no remember cuz
4523
02:04:24,791 --> 02:04:26,125
I'm like dude back in the day
4524
02:04:26,250 --> 02:04:28,041
When you when you went to somebody's
4525
02:04:28,041 --> 02:04:30,750
house and they had like a 90 600 GT
4526
02:04:30,833 --> 02:04:31,666
It's like bro
4527
02:04:31,666 --> 02:04:34,166
You were going to like some kid whose dad
4528
02:04:34,166 --> 02:04:35,791
worked for NASA or something, you know
4529
02:04:35,833 --> 02:04:37,666
We have like the system that could run
4530
02:04:37,666 --> 02:04:39,333
Assassin's Creed wanted a high
4531
02:04:39,625 --> 02:04:43,000
Okay. Now you should not need a flagship
4532
02:04:43,000 --> 02:04:46,833
AI crunching GPU to run a video game, man
4533
02:04:46,833 --> 02:04:48,666
It shouldn't even be a requirement
4534
02:04:49,208 --> 02:04:50,458
even be a thought
4535
02:04:51,208 --> 02:04:53,833
They need to spend more money on the if
4536
02:04:53,833 --> 02:04:54,708
they're gonna run engines
4537
02:04:54,708 --> 02:04:55,708
They need to and they
4538
02:04:55,708 --> 02:04:56,666
want to use the re engine
4539
02:04:56,666 --> 02:04:58,375
let's say like in monster hunter like
4540
02:04:58,375 --> 02:05:00,041
they've got to start spending more money
4541
02:05:00,041 --> 02:05:01,250
on optimizing it because it's like
4542
02:05:01,708 --> 02:05:02,416
Streaming the
4543
02:05:02,416 --> 02:05:03,750
textures is a big part of it
4544
02:05:03,750 --> 02:05:05,208
They probably don't do that and there's
4545
02:05:05,208 --> 02:05:06,041
just so much stuff
4546
02:05:06,041 --> 02:05:07,791
that they could do that's
4547
02:05:07,791 --> 02:05:09,000
Industry standard that they could
4548
02:05:09,000 --> 02:05:10,666
probably hire some mid-range
4549
02:05:10,666 --> 02:05:13,416
engineer to fix but you know
4550
02:05:13,416 --> 02:05:18,083
Come yeah, yeah, you know, you know
4551
02:05:18,416 --> 02:05:19,875
dragons dogma 2 has a
4552
02:05:19,875 --> 02:05:21,083
mechanic where if your
4553
02:05:21,541 --> 02:05:25,000
pawn gets infected with something like I
4554
02:05:25,000 --> 02:05:25,916
guess pawn aids or
4555
02:05:25,916 --> 02:05:26,708
some shit like that and
4556
02:05:27,250 --> 02:05:30,083
You gotta you gotta sleep at some point
4557
02:05:30,083 --> 02:05:33,625
they kill all the residents in a town and
4558
02:05:33,625 --> 02:05:34,541
your frame rate goes up
4559
02:05:34,791 --> 02:05:36,125
dramatically because of that
4560
02:05:36,916 --> 02:05:39,875
Why would killing the NPCs and reducing
4561
02:05:39,875 --> 02:05:42,125
their logic increase the frame rate?
4562
02:05:42,125 --> 02:05:44,000
Like this is the kind of stuff that you
4563
02:05:44,000 --> 02:05:46,125
sit in cover if you write like, you know
4564
02:05:46,125 --> 02:05:47,291
when you're debugging your shit
4565
02:05:47,291 --> 02:05:48,875
You're like sitting in the boardroom and
4566
02:05:48,875 --> 02:05:51,291
it's like how is it that the frame rate
4567
02:05:51,291 --> 02:05:52,208
dropped when you
4568
02:05:52,208 --> 02:05:54,000
removed the logical NPCs?
4569
02:05:54,125 --> 02:05:56,000
Wait, does it make sense?
4570
02:05:56,750 --> 02:06:00,041
They've got to be doing like single
4571
02:06:00,041 --> 02:06:01,166
threaded and it's
4572
02:06:01,166 --> 02:06:02,541
their event loops really
4573
02:06:03,708 --> 02:06:05,250
Yeah, it's like you just sit there and
4574
02:06:05,250 --> 02:06:05,875
it's like it's like
4575
02:06:05,875 --> 02:06:07,208
dude do we it's like, okay
4576
02:06:07,208 --> 02:06:09,125
Well, let's crack open the codebook for a
4577
02:06:09,125 --> 02:06:10,083
minute boys. Let's see
4578
02:06:10,083 --> 02:06:11,875
Let's see how we designed this town
4579
02:06:11,875 --> 02:06:13,916
because at that point it's like you what
4580
02:06:13,916 --> 02:06:15,750
you've done is not bad optimization
4581
02:06:16,083 --> 02:06:18,833
You've done something that should belong
4582
02:06:18,833 --> 02:06:21,000
in an alternate universe of bad design
4583
02:06:21,041 --> 02:06:27,500
Right
4584
02:06:28,791 --> 02:06:30,750
Optimizing for Nvidia to
4585
02:06:30,750 --> 02:06:32,333
have a four trillion dollar
4586
02:06:32,833 --> 02:06:33,875
Valuation there's a
4587
02:06:33,875 --> 02:06:35,125
shame to you because dragons
4588
02:06:35,166 --> 02:06:37,625
I actually like the like gameplay like
4589
02:06:37,625 --> 02:06:38,791
the combat, you know
4590
02:06:38,791 --> 02:06:41,541
The game the moment of a gameplay and
4591
02:06:41,541 --> 02:06:43,666
dragons don't want one dark arisen is
4592
02:06:43,666 --> 02:06:44,416
actually really good
4593
02:06:44,416 --> 02:06:45,208
But I probably should have recommended
4594
02:06:45,208 --> 02:06:46,875
that their sale but it's too late now
4595
02:06:48,458 --> 02:06:49,458
It's a it's a really good
4596
02:06:49,458 --> 02:06:51,791
like 360 era open world game
4597
02:06:52,416 --> 02:06:54,458
Yeah, so it's a fine steam
4598
02:06:54,458 --> 02:06:55,541
deck game that I've been playing
4599
02:06:55,541 --> 02:06:57,500
I really like dragons dogman one and I
4600
02:06:57,500 --> 02:06:59,458
wish dragons dogma to ran
4601
02:06:59,458 --> 02:07:01,333
just as good on my steam deck as
4602
02:07:01,708 --> 02:07:03,833
Resident Evil 2 does but new
4603
02:07:04,375 --> 02:07:06,541
You know, it's funny they also have games
4604
02:07:06,541 --> 02:07:07,958
that run on cell phones. How is it that
4605
02:07:07,958 --> 02:07:08,916
they're optimizing for
4606
02:07:08,916 --> 02:07:10,250
fucking Apple Silicon?
4607
02:07:11,250 --> 02:07:14,416
Like the standard x86 shit that they've
4608
02:07:14,416 --> 02:07:16,791
been hitting man wake me up when they put
4609
02:07:16,791 --> 02:07:19,500
fucking Moss owner wilds on your iPhone
4610
02:07:21,500 --> 02:07:24,750
Solely for the joy of playing the worst
4611
02:07:26,041 --> 02:07:28,416
Experience that came in the worst way
4612
02:07:28,416 --> 02:07:30,666
possible. Yeah, it was like
4613
02:07:30,666 --> 02:07:32,375
with like 20 minute battery life
4614
02:07:33,666 --> 02:07:35,541
It's crazy when I saw like Ubisoft
4615
02:07:35,541 --> 02:07:36,916
announced like Assassin's
4616
02:07:36,916 --> 02:07:38,083
Creed for the fucking iPhone
4617
02:07:38,250 --> 02:07:40,625
I'm like who would Ubisoft here
4618
02:07:40,625 --> 02:07:42,958
optimization? This is definitely a buy
4619
02:07:42,958 --> 02:07:45,458
that I have to go for. Absolutely
4620
02:07:46,250 --> 02:07:47,916
Did mood a hard sees red
4621
02:07:47,916 --> 02:07:49,541
flags and you go straight at them
4622
02:07:49,541 --> 02:07:52,291
Really like anytime I see
4623
02:07:52,291 --> 02:07:54,041
the worst way to play a game
4624
02:07:54,041 --> 02:07:56,875
I get excited like it really is a joy in
4625
02:07:56,875 --> 02:07:58,833
my heart like there are times where
4626
02:07:58,833 --> 02:08:00,000
there's this game store near me
4627
02:08:00,000 --> 02:08:01,458
It's like this local game store
4628
02:08:01,458 --> 02:08:03,416
they buy all these games from Asia for
4629
02:08:03,416 --> 02:08:05,250
the switch and it's like
4630
02:08:05,250 --> 02:08:06,625
like I go in and I'm like
4631
02:08:06,666 --> 02:08:09,416
Oh, what is that? Like it's this ps5 game
4632
02:08:09,416 --> 02:08:10,875
that they back poured it to the switch
4633
02:08:10,875 --> 02:08:12,875
somehow. Is it all on cart?
4634
02:08:12,875 --> 02:08:14,625
Okay, I have to pick it up and try it cuz
4635
02:08:14,625 --> 02:08:17,000
it's just there's a joy. It's like
4636
02:08:17,458 --> 02:08:19,000
It's like, you know back in the day when
4637
02:08:19,000 --> 02:08:20,625
the GameCube and the ps2 had like
4638
02:08:20,625 --> 02:08:21,916
different versions of like
4639
02:08:21,916 --> 02:08:23,208
the games release cuz they
4640
02:08:23,208 --> 02:08:25,125
Were fundamentally different systems when
4641
02:08:25,125 --> 02:08:26,833
you played splinter cell chaos theory
4642
02:08:26,833 --> 02:08:27,708
back in the three six
4643
02:08:27,708 --> 02:08:29,166
or the Xbox the original
4644
02:08:29,166 --> 02:08:29,875
It's like whoa
4645
02:08:29,875 --> 02:08:32,041
This is a glorious such a good-looking
4646
02:08:32,041 --> 02:08:34,041
game and then you fucking go to the
4647
02:08:34,041 --> 02:08:36,208
GameCube and ps2 and it's like whoa
4648
02:08:36,250 --> 02:08:38,666
They really cut this game down
4649
02:08:38,666 --> 02:08:44,500
I literally have I literally have both of
4650
02:08:44,500 --> 02:08:46,750
the the first two Xbox versions of
4651
02:08:47,791 --> 02:08:49,208
I've been I've been
4652
02:08:49,208 --> 02:08:51,166
playing them on my Xbox
4653
02:08:51,166 --> 02:08:56,125
Yeah, well no I literally have
4654
02:08:57,125 --> 02:09:00,500
Like a stack of my original Xbox games
4655
02:09:00,500 --> 02:09:01,750
here. I've been ripping
4656
02:09:01,750 --> 02:09:03,083
them onto my retro nass
4657
02:09:03,458 --> 02:09:06,208
man, if there's any doubt that Gardner
4658
02:09:06,208 --> 02:09:08,208
secretly hates Xbox or
4659
02:09:08,541 --> 02:09:10,625
We've gotten so many comments about our
4660
02:09:10,625 --> 02:09:13,375
like anti Xbox bias is crazy like
4661
02:09:14,166 --> 02:09:15,541
But like it comes from a place of love.
4662
02:09:15,541 --> 02:09:17,291
Yeah, cuz although it has
4663
02:09:17,291 --> 02:09:19,208
look one of my favorite games
4664
02:09:19,208 --> 02:09:20,833
I have it right here. No,
4665
02:09:20,833 --> 02:09:22,750
man sky on the Nintendo switch
4666
02:09:22,750 --> 02:09:23,208
Okay
4667
02:09:23,375 --> 02:09:26,583
this is a game that used to run like dog
4668
02:09:26,583 --> 02:09:28,666
shit on the PlayStation 4 and
4669
02:09:29,166 --> 02:09:31,416
Somehow down the road after so much
4670
02:09:31,416 --> 02:09:32,791
bullying, you know, if anybody said that
4671
02:09:32,791 --> 02:09:33,875
bullying doesn't work
4672
02:09:33,875 --> 02:09:35,583
bullying. Hello games
4673
02:09:35,583 --> 02:09:40,166
10 years for them to make a fucking
4674
02:09:40,166 --> 02:09:43,083
version of this game run on the weakest
4675
02:09:43,083 --> 02:09:45,291
arm hardware at the time
4676
02:09:45,291 --> 02:09:47,458
I mean that that's just glories to me
4677
02:09:47,458 --> 02:09:49,125
That's always the most impressive stuff
4678
02:09:49,125 --> 02:09:51,125
like I don't care so much when you get
4679
02:09:51,125 --> 02:09:52,041
your game running on
4680
02:09:52,041 --> 02:09:53,666
like a 40 90 like a 59
4681
02:09:53,916 --> 02:09:56,166
Congrats, man, you you managed to make it
4682
02:09:56,166 --> 02:09:58,583
work on a GPU that costs more
4683
02:09:59,041 --> 02:10:01,208
Than anything you could imagine right
4684
02:10:01,208 --> 02:10:02,958
like just a super
4685
02:10:02,958 --> 02:10:04,000
expensive piece of hardware
4686
02:10:04,000 --> 02:10:06,375
But when you get it running on like an
4687
02:10:06,375 --> 02:10:08,833
Apple watch or something, right? That's
4688
02:10:08,833 --> 02:10:11,375
when I'm interested. That's what I'm down
4689
02:10:12,833 --> 02:10:14,833
Cyberpunks that way that's exactly
4690
02:10:14,833 --> 02:10:17,458
cyberpunk right? I like cyberpunk when it
4691
02:10:17,458 --> 02:10:19,416
released when it first released but
4692
02:10:19,958 --> 02:10:21,625
Now they're getting it to where it's
4693
02:10:21,625 --> 02:10:23,000
they're running it on, you know
4694
02:10:23,833 --> 02:10:26,416
I mean switch to is impressive. I I'm
4695
02:10:26,416 --> 02:10:27,833
really curious to see where's gonna go
4696
02:10:27,833 --> 02:10:29,000
with the the Apple Silicon
4697
02:10:30,041 --> 02:10:31,500
Yeah, I mean if they can get a running
4698
02:10:31,500 --> 02:10:34,166
like butter on that I am super duper
4699
02:10:34,166 --> 02:10:35,416
ready to I mean that
4700
02:10:35,416 --> 02:10:36,291
that's that's the one
4701
02:10:36,291 --> 02:10:37,666
Port that I thought was gonna come out
4702
02:10:37,666 --> 02:10:39,541
pretty soon actually, but it's in a
4703
02:10:39,541 --> 02:10:40,458
couple months. They
4704
02:10:40,458 --> 02:10:42,833
really at the end of Apple's uh
4705
02:10:43,000 --> 02:10:45,958
little conference they little footnote on
4706
02:10:45,958 --> 02:10:47,750
the last slide that is coming out in like
4707
02:10:47,750 --> 02:10:48,583
a couple more months so
4708
02:10:48,916 --> 02:10:51,375
Wait, you have to do we have to buy it
4709
02:10:51,375 --> 02:10:52,458
again? Or is it gonna be
4710
02:10:52,458 --> 02:10:54,041
like a steam version that'll be?
4711
02:10:54,375 --> 02:10:56,083
Mac port they say it's
4712
02:10:56,083 --> 02:10:57,833
gonna be on steam and
4713
02:10:57,916 --> 02:11:00,458
GOG and and also Apple Store, so I don't
4714
02:11:00,458 --> 02:11:01,416
think you're gonna have to buy it again
4715
02:11:02,000 --> 02:11:02,625
I think you're gonna be
4716
02:11:02,625 --> 02:11:04,083
able to play just like yep
4717
02:11:04,416 --> 02:11:05,666
That's the thing that I think sucks about
4718
02:11:05,666 --> 02:11:07,500
Mac gaming the most is like generally
4719
02:11:07,500 --> 02:11:09,041
when they release like a Mac port
4720
02:11:09,041 --> 02:11:11,833
It's never like also on steam or like
4721
02:11:11,833 --> 02:11:13,125
just because you own the game on Steam
4722
02:11:13,125 --> 02:11:14,791
You don't get access to that port like
4723
02:11:14,791 --> 02:11:16,208
some Mac games used to do that
4724
02:11:16,208 --> 02:11:18,875
But now it's like I saw Assassin's Creed
4725
02:11:18,875 --> 02:11:20,333
shadow had like a Mac version
4726
02:11:20,333 --> 02:11:22,250
I'm like dude as much as I'm
4727
02:11:22,250 --> 02:11:24,125
interested a it's a Ubisoft game
4728
02:11:24,125 --> 02:11:26,458
So I'm not a that excited to play it now
4729
02:11:26,458 --> 02:11:29,083
and be I doubt that that game is gonna
4730
02:11:29,083 --> 02:11:30,458
run that great on em
4731
02:11:30,458 --> 02:11:31,458
Silicon I saw like
4732
02:11:31,458 --> 02:11:33,166
Andrew sigh made a video on it
4733
02:11:33,791 --> 02:11:34,916
And it was like he was just like it's a
4734
02:11:34,916 --> 02:11:36,708
real bad port like it's really bad
4735
02:11:36,708 --> 02:11:39,166
And I'm like his his tolerance was for
4736
02:11:39,166 --> 02:11:42,208
shit gameplay is way higher than mine
4737
02:11:42,250 --> 02:11:43,500
And if he's saying
4738
02:11:43,500 --> 02:11:46,000
that's bad. It's gotta be bad
4739
02:11:47,208 --> 02:11:49,750
But imagine being able Spartan kick like
4740
02:11:49,750 --> 02:11:51,708
samurai's out like dude
4741
02:11:52,000 --> 02:11:53,916
There was there was this one clip we saw
4742
02:11:53,916 --> 02:11:56,375
it was it was like I don't know why dude
4743
02:11:56,375 --> 02:11:58,500
It was like Yasuke. I think it was name
4744
02:11:58,500 --> 02:12:01,125
was it was like oh, yeah, like these two
4745
02:12:01,125 --> 02:12:02,166
walls. It was awesome
4746
02:12:03,166 --> 02:12:04,875
Yeah, I saw that like that
4747
02:12:04,875 --> 02:12:06,750
It's funny because the controversy around
4748
02:12:06,750 --> 02:12:08,833
that game like and I always hate jumping
4749
02:12:08,833 --> 02:12:09,541
into like the whole
4750
02:12:09,541 --> 02:12:10,750
culture war side of stuff
4751
02:12:10,791 --> 02:12:13,041
Cuz it's so irrelevant to like the
4752
02:12:13,041 --> 02:12:14,750
gameplay that we talked
4753
02:12:14,750 --> 02:12:16,541
about when I saw like Yasuke
4754
02:12:16,541 --> 02:12:18,291
Just like the seven foot tall like
4755
02:12:18,291 --> 02:12:20,750
fucking black samurai dude walking inside
4756
02:12:20,750 --> 02:12:22,458
and kicking dudes off of cliffs
4757
02:12:22,458 --> 02:12:24,791
I'm like, I don't even care how late it's
4758
02:12:24,791 --> 02:12:25,833
an Assassin's Creed game.
4759
02:12:25,833 --> 02:12:27,083
Okay, it's already outlandish
4760
02:12:27,125 --> 02:12:29,125
It's been outlandish since Assassin's
4761
02:12:29,125 --> 02:12:31,833
Creed goddamn war. I'm playing this just
4762
02:12:31,833 --> 02:12:33,250
for that like goofy shit
4763
02:12:33,291 --> 02:12:36,875
Yeah
4764
02:12:39,000 --> 02:12:40,875
It's definitely a sale game
4765
02:12:40,875 --> 02:12:42,583
It's definitely a sale game because you
4766
02:12:42,583 --> 02:12:44,458
know that without the DLC that game story
4767
02:12:44,458 --> 02:12:46,958
just like ends on the dumbest cliffhanger
4768
02:12:48,541 --> 02:12:49,541
Yeah, I haven't played
4769
02:12:49,541 --> 02:12:51,375
it so no spoiler-renos
4770
02:12:52,083 --> 02:12:55,000
It's got a lot of DRF. So but yeah
4771
02:12:55,000 --> 02:12:58,750
Ubisoft DRM isn't really it for me. Yeah.
4772
02:12:58,750 --> 02:13:00,041
Well, there is that one
4773
02:13:01,000 --> 02:13:02,458
Sega Genesis game that
4774
02:13:02,458 --> 02:13:04,875
has like homebrew DRM in it
4775
02:13:05,583 --> 02:13:06,625
What's it called?
4776
02:13:07,000 --> 02:13:09,333
Papeer on papprium papprium?
4777
02:13:10,875 --> 02:13:12,833
So it's a beat em up and
4778
02:13:12,833 --> 02:13:15,375
so there's this developer of
4779
02:13:16,666 --> 02:13:19,291
Making essentially just Sega Genesis
4780
02:13:19,291 --> 02:13:21,333
games like brand new Sega Genesis games.
4781
02:13:21,333 --> 02:13:23,083
It's a community of like people
4782
02:13:23,625 --> 02:13:24,208
It's a company that's
4783
02:13:24,208 --> 02:13:25,000
making like homebrew games
4784
02:13:26,166 --> 02:13:30,250
So they made a Sega Genesis game with DRM
4785
02:13:30,250 --> 02:13:35,541
Man there's got to be a
4786
02:13:35,541 --> 02:13:40,333
special place in hell for you
4787
02:13:44,541 --> 02:13:49,000
It came out in like came out in 2020 and
4788
02:13:49,000 --> 02:13:50,250
there's DRM and it's crazy
4789
02:13:50,750 --> 02:13:53,750
That's it's a is it like a 2020 like
4790
02:13:53,750 --> 02:13:55,750
steam game they ended up porting or is it
4791
02:13:55,750 --> 02:13:57,958
just like fully on the mega drive
4792
02:13:58,083 --> 02:14:00,125
No, it's no it's fully for the mega
4793
02:14:00,125 --> 02:14:02,458
drive. I mean they they made a game prior
4794
02:14:02,458 --> 02:14:03,458
they released out in steam
4795
02:14:03,458 --> 02:14:04,708
I think that's called pure solar
4796
02:14:05,291 --> 02:14:07,416
But this is not on Steam
4797
02:14:08,333 --> 02:14:10,125
yet, and
4798
02:14:10,125 --> 02:14:11,583
apparently some backers have even
4799
02:14:11,583 --> 02:14:12,500
received their copies
4800
02:14:12,500 --> 02:14:14,500
like physical copies and
4801
02:14:14,500 --> 02:14:17,000
Some physical copies don't run on certain
4802
02:14:17,000 --> 02:14:18,333
Sega Genesis revisions.
4803
02:14:18,333 --> 02:14:19,750
There's been like a bunch of those
4804
02:14:20,708 --> 02:14:23,541
And it's sometimes it doesn't and
4805
02:14:23,541 --> 02:14:25,375
sometimes it requires a 32x
4806
02:14:25,375 --> 02:14:28,291
despite not being a 32x game
4807
02:14:29,666 --> 02:14:31,250
So it has like copy
4808
02:14:31,250 --> 02:14:33,250
production hardware in the cartridge
4809
02:14:34,166 --> 02:14:37,541
Yes, wow. I'm not I haven't read too much
4810
02:14:37,541 --> 02:14:38,708
into it. But all I know
4811
02:14:38,708 --> 02:14:40,041
is that that's basically it
4812
02:14:40,041 --> 02:14:40,500
Yes
4813
02:14:40,666 --> 02:14:43,416
And do they just spend more money to like
4814
02:14:43,416 --> 02:14:45,666
protect their copyright then the game was
4815
02:14:45,666 --> 02:14:47,541
ever really gonna sell like it's a
4816
02:14:47,958 --> 02:14:50,458
fucking mega drive game man
4817
02:14:52,500 --> 02:14:52,666
But
4818
02:14:53,791 --> 02:14:56,666
Thanks to the magic of emulation. You can
4819
02:14:56,666 --> 02:14:58,416
now emulate it with some glitches
4820
02:14:58,500 --> 02:14:59,958
It's not perfect yet, but
4821
02:14:59,958 --> 02:15:01,208
it'll get there eventually
4822
02:15:03,041 --> 02:15:04,708
Yeah, cuz I was about to say I'm like
4823
02:15:04,708 --> 02:15:07,291
isn't most of the emulation so mature for
4824
02:15:07,291 --> 02:15:08,166
Sega that like you
4825
02:15:08,166 --> 02:15:09,500
could just rip this disk and
4826
02:15:09,958 --> 02:15:11,791
Probably patch whatever nonsense. It's
4827
02:15:11,791 --> 02:15:13,625
kind of like DS emulation, right? Like
4828
02:15:13,625 --> 02:15:14,916
remember the days where DS
4829
02:15:15,833 --> 02:15:17,125
ROMs had to have like
4830
02:15:17,125 --> 02:15:18,666
crazy anti piracy methods
4831
02:15:18,666 --> 02:15:19,708
But like they were
4832
02:15:19,708 --> 02:15:21,000
always patched out in a day
4833
02:15:21,000 --> 02:15:22,375
You could always patch them out through
4834
02:15:22,375 --> 02:15:24,000
like action replay or like
4835
02:15:24,000 --> 02:15:25,500
game shark or whatever, right?
4836
02:15:25,500 --> 02:15:27,000
Just so it would be like a memory fix
4837
02:15:27,000 --> 02:15:29,583
most of the time. So it's like I don't
4838
02:15:29,583 --> 02:15:30,583
know what they were expecting
4839
02:15:31,500 --> 02:15:33,041
Well, the problem is if you
4840
02:15:33,041 --> 02:15:34,875
have if you have an emulated
4841
02:15:35,291 --> 02:15:38,041
If you have like a piece of hardware that
4842
02:15:38,041 --> 02:15:41,208
isn't emulated and the game like requires
4843
02:15:41,958 --> 02:15:44,208
That chip to do something and the
4844
02:15:44,208 --> 02:15:47,500
emulator doesn't function with that chip
4845
02:15:47,750 --> 02:15:48,875
Then the game is not
4846
02:15:48,875 --> 02:15:49,708
gonna run an emulator
4847
02:15:49,791 --> 02:15:52,000
So I think that's what's going on here,
4848
02:15:52,000 --> 02:15:54,125
right like that. They've started to
4849
02:15:54,125 --> 02:15:55,916
emulate the actual the
4850
02:15:55,916 --> 02:15:57,583
hardware that's in the cartridge
4851
02:15:58,750 --> 02:15:59,791
Yeah, it is super
4852
02:15:59,791 --> 02:16:01,291
interesting though because like
4853
02:16:02,208 --> 02:16:04,375
Yeah, it does have it does have add-on
4854
02:16:04,375 --> 02:16:05,583
like hardware that would
4855
02:16:05,583 --> 02:16:07,083
make the game like, you know
4856
02:16:07,083 --> 02:16:07,750
Like kind of what's super
4857
02:16:07,750 --> 02:16:09,000
Nintendo did as well? Oh
4858
02:16:09,750 --> 02:16:12,041
So it's like it's like the what is it the
4859
02:16:12,041 --> 02:16:14,583
super effect stuff? Yeah, yeah, yeah like
4860
02:16:14,583 --> 02:16:15,083
sort of I'm not
4861
02:16:15,083 --> 02:16:16,041
entirely sure cuz I haven't
4862
02:16:16,041 --> 02:16:18,750
Played this game yet. But what I do know
4863
02:16:18,750 --> 02:16:20,500
is that in addition that that they do
4864
02:16:20,500 --> 02:16:22,208
have like it's causing issues
4865
02:16:22,208 --> 02:16:23,708
with actual Genesis hardware
4866
02:16:24,041 --> 02:16:26,291
So like that has to be some sort of copy
4867
02:16:26,291 --> 02:16:30,083
protection issue. Oh
4868
02:16:30,708 --> 02:16:32,541
It seems like it seems like they might
4869
02:16:32,541 --> 02:16:34,083
have tested it on like their hardware
4870
02:16:34,083 --> 02:16:36,291
But yeah with the revision might be the
4871
02:16:36,291 --> 02:16:37,375
way that it reads a cartridge
4872
02:16:37,375 --> 02:16:39,000
differently that causes their
4873
02:16:39,583 --> 02:16:41,708
That the hardware component they have on
4874
02:16:41,708 --> 02:16:44,125
the cartridge to not function or like not
4875
02:16:44,125 --> 02:16:45,208
even be able to like
4876
02:16:45,208 --> 02:16:46,166
picked up or something
4877
02:16:46,166 --> 02:16:49,083
I would imagine I'm the game looks like
4878
02:16:49,083 --> 02:16:51,041
it's up my alley to be honest, but like
4879
02:16:51,041 --> 02:16:52,416
yeah, the game looks nice
4880
02:16:52,416 --> 02:16:53,250
It's just a your
4881
02:16:53,250 --> 02:16:54,708
standard arcade beat them up
4882
02:16:55,958 --> 02:16:56,791
Yeah, I mean
4883
02:16:57,500 --> 02:16:59,250
This one of the links in
4884
02:16:59,250 --> 02:17:00,625
here says that the chip
4885
02:17:00,625 --> 02:17:02,333
I don't know if it's saying that the chip
4886
02:17:02,333 --> 02:17:05,750
requires is required to stream mp3 files.
4887
02:17:05,750 --> 02:17:07,625
That's what it says in this
4888
02:17:07,666 --> 02:17:12,000
Reddit post here
4889
02:17:13,500 --> 02:17:15,583
Which I don't know if that's like that.
4890
02:17:15,583 --> 02:17:16,625
The emulator has to
4891
02:17:16,625 --> 02:17:19,000
stream the mp3 files or if
4892
02:17:19,666 --> 02:17:21,333
The chip is providing
4893
02:17:21,333 --> 02:17:23,416
mp3 playback on the Genesis
4894
02:17:23,791 --> 02:17:26,500
Which wouldn't be impossible like if you
4895
02:17:26,500 --> 02:17:29,041
had a dedicated decoder chip on the thing
4896
02:17:29,666 --> 02:17:32,250
Oh to give the functionality of mp3s
4897
02:17:32,250 --> 02:17:33,541
because that doesn't even seem like a
4898
02:17:33,541 --> 02:17:35,041
thing that the Genesis would have
4899
02:17:35,416 --> 02:17:38,375
Yeah, no, I mean the Genesis would is way
4900
02:17:38,375 --> 02:17:39,750
underpowered but if you have like a
4901
02:17:39,750 --> 02:17:40,791
special chip on there
4902
02:17:40,791 --> 02:17:42,958
I mean you could put like a risk five
4903
02:17:42,958 --> 02:17:45,291
processor on a on a board and plug it
4904
02:17:45,291 --> 02:17:46,500
into your thing if you've got the
4905
02:17:46,500 --> 02:17:49,000
Right code for it, you know, they've made
4906
02:17:49,000 --> 02:17:50,666
a Super Nintendo games with
4907
02:17:50,666 --> 02:17:52,750
what they call the MSU one
4908
02:17:52,750 --> 02:17:54,791
I think it was that gives you access to
4909
02:17:54,791 --> 02:17:56,875
like full FMV videos and like
4910
02:17:56,875 --> 02:17:58,958
CD quality are what CD color
4911
02:17:59,250 --> 02:18:01,416
There's a one cool project. I don't know
4912
02:18:01,416 --> 02:18:02,375
if you guys ever saw it for
4913
02:18:02,916 --> 02:18:04,666
Super Nintendo, but remember when the guy
4914
02:18:04,666 --> 02:18:06,375
put ray tracing into
4915
02:18:06,375 --> 02:18:07,500
the actual Super Nintendo
4916
02:18:08,500 --> 02:18:10,916
Racing on a Super Nintendo. Yeah. Yeah
4917
02:18:10,916 --> 02:18:12,666
Look at there's like actual ray tracing
4918
02:18:12,666 --> 02:18:15,083
on like Super Nintendo like some guy made
4919
02:18:15,083 --> 02:18:17,333
a hardware like a cartridge that allowed
4920
02:18:17,333 --> 02:18:18,291
Super Nintendo to do
4921
02:18:18,291 --> 02:18:20,750
Like actual hardware based ray tracing,
4922
02:18:20,750 --> 02:18:22,541
but it was surely a super duper
4923
02:18:22,541 --> 02:18:24,041
expensive, but surely
4924
02:18:24,041 --> 02:18:25,208
it runs like crap, right?
4925
02:18:25,208 --> 02:18:26,750
I mean, it's right. No, no, it runs
4926
02:18:26,750 --> 02:18:29,250
proper real-time here. I should throw it
4927
02:18:29,250 --> 02:18:31,333
into like the Riverside chat for you guys
4928
02:18:32,833 --> 02:18:35,250
Is this it? Oh
4929
02:18:35,250 --> 02:18:37,625
Yeah, super RT. Yeah. Oh wait, I have
4930
02:18:37,625 --> 02:18:39,000
seen this I've seen this
4931
02:18:39,250 --> 02:18:42,000
There was another guy who like did Super
4932
02:18:42,000 --> 02:18:44,000
Nintendo emulation on the NES
4933
02:18:44,500 --> 02:18:45,708
Did you see that?
4934
02:18:46,541 --> 02:18:47,541
What no?
4935
02:18:48,541 --> 02:18:51,375
Wait, no, how's that? What so is that
4936
02:18:51,375 --> 02:18:53,583
possible? I'll pull up the video super
4937
02:18:53,583 --> 02:18:55,833
that's forward compatibility, too
4938
02:18:55,875 --> 02:18:58,250
I
4939
02:18:59,375 --> 02:19:01,458
Gotta see that that's sick
4940
02:19:01,875 --> 02:19:04,333
That would have been cool like maybe 30
4941
02:19:04,333 --> 02:19:06,416
years ago when the Super Nintendo when
4942
02:19:06,416 --> 02:19:07,458
the Super Nintendo was new
4943
02:19:08,291 --> 02:19:09,791
And people didn't want to replace their
4944
02:19:09,791 --> 02:19:11,625
NES's. Oh, I don't know if I
4945
02:19:11,625 --> 02:19:12,666
know that's cool. That's cool
4946
02:19:12,666 --> 02:19:14,250
Now I want to get our super I want to get
4947
02:19:14,250 --> 02:19:15,375
a Nintendo just to run
4948
02:19:15,375 --> 02:19:16,583
the Super Nintendo on there
4949
02:19:16,958 --> 02:19:20,041
I I can't find the video but like the guy
4950
02:19:20,041 --> 02:19:21,291
he basically put a raspberry
4951
02:19:21,291 --> 02:19:23,000
He cheated essentially, but he put a
4952
02:19:23,000 --> 02:19:25,541
raspberry pie on on a board though
4953
02:19:25,541 --> 02:19:27,500
Plugged into the NES and
4954
02:19:27,500 --> 02:19:29,416
then it was streaming pie
4955
02:19:29,416 --> 02:19:30,750
But what it was doing was it
4956
02:19:30,750 --> 02:19:33,041
was like it was in real time
4957
02:19:33,333 --> 02:19:36,208
emulating the Super Nintendo and then
4958
02:19:36,583 --> 02:19:39,458
Taking the video output turning that into
4959
02:19:39,458 --> 02:19:42,375
tie into tile sets that the NES could
4960
02:19:42,375 --> 02:19:43,458
then display because
4961
02:19:43,458 --> 02:19:44,583
it can't do real-time
4962
02:19:45,250 --> 02:19:47,583
video, but it was pretty neat like the
4963
02:19:47,583 --> 02:19:48,458
fact that they were like
4964
02:19:48,458 --> 02:19:50,208
rendering that in real time and
4965
02:19:50,875 --> 02:19:52,541
And then converting it to the tile set
4966
02:19:52,541 --> 02:19:53,708
format for this. That's
4967
02:19:53,708 --> 02:19:55,000
that's pretty sick. Yeah
4968
02:19:56,083 --> 02:19:57,000
That is that does sound
4969
02:19:57,000 --> 02:19:58,583
pretty sick. I'm curious though
4970
02:19:59,625 --> 02:20:01,541
How would you play a Super Nintendo game
4971
02:20:01,541 --> 02:20:03,416
on an NES? I mean, there's
4972
02:20:03,416 --> 02:20:04,833
six buttons on a Super Nintendo
4973
02:20:04,833 --> 02:20:07,000
There's like two buttons on an NES. Yeah
4974
02:20:08,166 --> 02:20:10,416
Yeah, cuz Nintendo didn't have the L.
4975
02:20:10,708 --> 02:20:13,333
Yeah, I guess maybe like if you had like
4976
02:20:13,333 --> 02:20:14,250
combinations or
4977
02:20:14,250 --> 02:20:16,583
something here it is sucker pinch
4978
02:20:18,833 --> 02:20:21,208
He's reversed maybe he wasn't doing Super
4979
02:20:21,208 --> 02:20:22,708
Nintendo I might have get
4980
02:20:22,708 --> 02:20:23,875
that a little bit wrong but
4981
02:20:25,083 --> 02:20:26,833
He's reverse emulating the
4982
02:20:26,833 --> 02:20:29,375
NES to give it superpowers
4983
02:20:29,916 --> 02:20:31,791
Reverse emulating. What does that what
4984
02:20:31,791 --> 02:20:35,666
does that mean? So I I
4985
02:20:35,666 --> 02:20:37,041
Must have remembered this kind of wrong,
4986
02:20:37,041 --> 02:20:38,791
but but I said all these graphical
4987
02:20:38,791 --> 02:20:40,416
glitches. He's like emulating
4988
02:20:42,333 --> 02:20:45,416
Stuff and then generating the tile set
4989
02:20:45,416 --> 02:20:46,916
and outputting it on the NES
4990
02:20:47,541 --> 02:20:49,625
Yeah, cuz you just went 3d and one of the
4991
02:20:49,625 --> 02:20:51,416
stages for Zelda. Yeah
4992
02:20:51,458 --> 02:20:54,583
Yeah, that actually looked really cool
4993
02:20:55,541 --> 02:20:56,208
You know what? There's some minds you
4994
02:20:56,208 --> 02:20:58,000
have it. There was this there was this
4995
02:20:58,000 --> 02:20:59,125
video by talking on
4996
02:20:59,125 --> 02:21:00,250
who's another content creator
4997
02:21:00,250 --> 02:21:03,583
yeah, and he was running Linux and
4998
02:21:03,583 --> 02:21:04,708
He was running. I think
4999
02:21:04,708 --> 02:21:07,666
it was you zoo on Linux on
5000
02:21:07,666 --> 02:21:11,166
The switch and then it ran Pokemon better
5001
02:21:11,166 --> 02:21:12,500
than the actual switch hardware
5002
02:21:13,625 --> 02:21:14,125
somehow
5003
02:21:15,666 --> 02:21:19,125
Wait, wait, so he he put Android onto the
5004
02:21:19,125 --> 02:21:20,500
switch through homebrew
5005
02:21:20,958 --> 02:21:22,875
Well, it was a little Linux
5006
02:21:22,875 --> 02:21:24,583
not Android, but yeah, okay
5007
02:21:25,375 --> 02:21:27,333
But yeah, he ran you he ran
5008
02:21:27,833 --> 02:21:30,250
Pokemon through you even be emulating
5009
02:21:30,250 --> 02:21:31,500
though considering it's just
5010
02:21:31,500 --> 02:21:33,250
like how would this oh dude
5011
02:21:33,250 --> 02:21:35,166
It's just like you have all the hardware
5012
02:21:35,166 --> 02:21:37,041
present buddy. How can you end you like
5013
02:21:37,041 --> 02:21:38,250
the hardware while you're
5014
02:21:38,250 --> 02:21:39,250
running it on the hardware?
5015
02:21:39,958 --> 02:21:42,166
I want to see that's fucking sick
5016
02:21:43,625 --> 02:21:45,166
So let me let me find a
5017
02:21:45,166 --> 02:21:47,000
Super Nintendo running on it
5018
02:21:48,041 --> 02:21:52,541
See that's so in right and I imagine like
5019
02:21:52,541 --> 02:21:54,291
all the visual glitches are just like
5020
02:21:54,958 --> 02:21:56,541
The tiles have format not 100%
5021
02:21:56,875 --> 02:21:57,791
appropriating to the
5022
02:21:57,791 --> 02:22:03,291
video. Yeah being translated. Oh
5023
02:22:03,291 --> 02:22:05,458
My god, you know wild
5024
02:22:07,166 --> 02:22:08,708
That's just like that's
5025
02:22:10,458 --> 02:22:12,000
That is I
5026
02:22:13,500 --> 02:22:15,500
Mean like it plays it play it obviously
5027
02:22:15,500 --> 02:22:17,291
plays well cuz a raspberry pie is like
5028
02:22:17,291 --> 02:22:18,166
you shouldn't have an issue
5029
02:22:18,166 --> 02:22:19,000
I'm glitting super
5030
02:22:19,000 --> 02:22:20,916
Nintendo, but damn. Yeah
5031
02:22:21,833 --> 02:22:23,458
The visual the visual glitches are kind
5032
02:22:23,458 --> 02:22:26,000
of like a vibe. I know it. Yeah, I would
5033
02:22:26,000 --> 02:22:27,458
actually fuck with this
5034
02:22:27,916 --> 02:22:29,166
I wonder how much this board probably
5035
02:22:29,166 --> 02:22:30,750
cost right like well, he's
5036
02:22:30,750 --> 02:22:32,916
probably not selling it but I
5037
02:22:32,916 --> 02:22:34,375
Found the video. It's a it's
5038
02:22:34,375 --> 02:22:35,916
technically a mix switch video
5039
02:22:37,041 --> 02:22:37,750
but
5040
02:22:38,791 --> 02:22:40,333
It shows him playing.
5041
02:22:40,333 --> 02:22:41,291
I think what's Pokemon
5042
02:22:42,958 --> 02:22:46,000
From his cart on you zoo on the switch
5043
02:22:47,541 --> 02:22:50,041
Yeah, where the mix switch can you can
5044
02:22:50,041 --> 02:22:53,083
still run that on the switch right? I
5045
02:22:53,083 --> 02:22:54,541
Think technically you can with an update
5046
02:22:54,541 --> 02:22:55,750
but you'll get instantly banned
5047
02:22:55,875 --> 02:22:57,166
So you can you can you can
5048
02:22:57,166 --> 02:22:58,416
run you can run a backup?
5049
02:22:58,541 --> 02:22:59,833
So if your switch one stuff
5050
02:22:59,833 --> 02:23:02,958
on the on the switch I think so
5051
02:23:03,250 --> 02:23:05,000
Okay. Well, that's good to know
5052
02:23:05,541 --> 02:23:07,708
Yeah, that's good. All
5053
02:23:07,708 --> 02:23:10,416
right. Well on that note
5054
02:23:10,916 --> 02:23:12,458
We've gone off the rails
5055
02:23:14,208 --> 02:23:16,333
We're looking at Ray-tray Super Nintendo
5056
02:23:16,458 --> 02:23:19,000
Yeah, all the best episodes go off the
5057
02:23:19,000 --> 02:23:21,500
rails. Absolutely. I think
5058
02:23:21,500 --> 02:23:23,041
this is our best episode so far
5059
02:23:23,041 --> 02:23:24,458
Thank you mood or her for being here.
5060
02:23:24,458 --> 02:23:26,500
Yeah. Thank you guys. It
5061
02:23:26,500 --> 02:23:27,416
was great to be on here
5062
02:23:27,500 --> 02:23:29,291
Yeah, it was great to finally meet you
5063
02:23:29,458 --> 02:23:31,500
we've been kind of like interacting in
5064
02:23:31,500 --> 02:23:33,000
passing for a couple years
5065
02:23:33,750 --> 02:23:35,458
Yeah, no, it's it's it's
5066
02:23:35,458 --> 02:23:36,000
good to just be on here
5067
02:23:36,041 --> 02:23:37,333
Like I love talking tech and I love
5068
02:23:37,333 --> 02:23:38,333
talking all the nerdy stuff
5069
02:23:38,333 --> 02:23:39,958
with you guys and you know
5070
02:23:39,958 --> 02:23:41,583
Anytime we get to talk Linux and shop,
5071
02:23:41,583 --> 02:23:42,708
it's always a it's
5072
02:23:42,708 --> 02:23:43,666
always it's always good
5073
02:23:44,500 --> 02:23:44,916
absolutely
5074
02:23:46,125 --> 02:23:48,208
With that said thank you to everybody for
5075
02:23:48,208 --> 02:23:49,708
watching if you haven't already get
5076
02:23:49,708 --> 02:23:50,708
subscribed on YouTube
5077
02:23:51,208 --> 02:23:52,916
We're trying to hit a thousand
5078
02:23:52,916 --> 02:23:54,625
subscribers on the on the dedicated
5079
02:23:54,625 --> 02:23:57,208
episode channel for the podcast here
5080
02:23:57,500 --> 02:23:59,291
So I think we can do
5081
02:23:59,291 --> 02:24:00,333
it with your guys's help
5082
02:24:00,375 --> 02:24:04,708
Um, excellent, I think I think that's it.
5083
02:24:05,000 --> 02:24:07,333
Goodbye everybody. Take care guys. Bye