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So what are your
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thoughts on the Game Awards?
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Oh, God, I have so many thoughts.
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Really?
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Oh, yeah, yeah.
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Like, I feel like it
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could be structured and paced
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in a way that is much more interesting.
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More fun.
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I think you need to look in the nuance.
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Like, you gotta look at the
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fetishization of the Muppets,
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you know, once his face
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really loves the Muppets.
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So we also agree that Joff Keighley's
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fucking Miss Piggy, right?
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Oh, yeah.
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She's something, yeah.
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He's porking her.
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She's porking her pun intended.
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We did so well, High Tech.
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We did so well.
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You ruined it.
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Welcome to Off the Console, episode 60.
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And today, I've got my
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co-host, Gardiner Bryant,
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in games revealed.
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And for those who don't
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know, we're the hottest podcast
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where we talk about gaming,
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tech news, and anything nerdy.
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And next week's
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Christmas, that's crazy, isn't it?
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Bananas.
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Oh, man.
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It feels like the
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year's gone on way too fast.
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Maybe it's because we've
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been having too much fun
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with this podcast.
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That's probably it, you know.
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It's that, and I've been
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swimming in slop, so, you know.
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It makes the time go by fast.
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We've all been swimming in
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Webster Merriam's Word of the Year,
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but that's not a topic for today.
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The topics for today, of course,
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are us saying goodbye
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to the LCD Steam Deck.
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Brings a little tear down to
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my, brings a little tear down.
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And we've let the post,
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we've let the Game Awards
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really marinate for about a week.
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And I think it's time for us to really
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talk about that too.
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And also a lot of Steam related news,
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lots of Steam related news,
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lots of RAM news and AI news.
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And do you know rats can play Doom now?
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No.
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Yeah, well, we're gonna
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talk about that later.
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But for now, let's talk about
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what everyone's been doing today.
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Let's start with you, James.
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What have you been doing today?
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Or this past week?
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This week?
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Yes. Today I woke up and I ate.
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That's what I did today.
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But for this week, I played Dispatch.
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I played and beat Dispatch.
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It's about a six to seven hour game.
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It's pretty good.
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It's, to call it a game is interesting.
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It's very much like an interactive comic.
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It's a visual novel.
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Yeah, a visual novel.
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I mean, you do have
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like the dispatching part
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where you have to
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manage sending superheroes
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to go handle crimes and
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issues and stuff like that.
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That part was actually pretty fun
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where you have to strategize
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who has the better strengths.
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You gotta upgrade your
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heroes, then send them.
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It was simple, but I had
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a lot of fun playing it.
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I'll probably play through it again.
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So it was like a management sim, right?
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Yeah, kind of.
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Yeah, but that's only like
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half of the play time is that.
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The other half is cut scenes
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because it's a visual
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novel kind of style thing.
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Lots of choices to be made that
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determines how things go.
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And it is like, it's
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more of an adult comic
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because you see a supervillain's penis
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within 30 seconds of starting it up.
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Oh, do they blow it up or something?
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No, no.
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It's essentially
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like, it's just acid dude
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or sludge or whatever.
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And so it burns all his
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clothes off and he's naked.
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I mean, makes sense.
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It'd be more realistic that way, I guess.
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But yeah, it's a more
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fun adult version of comics
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than some of the other stuff we have.
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The boys. The boys. The boys is fun, but it's nerve wracking
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because, oh jeez.
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Have you read the boys comic?
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It's kind of crazy.
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I can only imagine.
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Yeah.
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What about you, Gardner?
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What have you been
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playing or doing this week?
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This week I have gone
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back to the old staple.
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Oh, N64?
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Domekeeper.
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Domekeeper. It's good. It's a good one. Domekeeper.
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It's a good one.
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That is a good one.
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I can't not play it.
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Also, I've been drinking a lot of coffee.
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Mm, I really like the cup there.
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Too bad our audio listeners can't see it.
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It says I'm a ray of
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effing sunshine on it.
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And then, let's see, what else?
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I don't know, I've just
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been working really hard.
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Just writing and getting
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stuff up on the Bryant review.
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It's been fun.
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I posted an article
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there this week, Hi Tech.
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Yes, I did.
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It's the Steam Seal one.
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Speaking of which, yeah,
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I've been trying to find a,
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because almost everything I want to buy,
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I've already bought at some point.
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So now I'm just trying to
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find some random hidden gems
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that are like a dollar or
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something crap like that.
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Something that no one's ever heard of,
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because that's
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something I'm interested in,
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finding some weird hidden gems
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that no one's ever heard
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of until I play it, that is.
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And that's basically my
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week for this past week,
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just doing that and
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messing around, playing games.
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I mean, I looked at the
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cells too, and I'm like,
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do I need this?
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Do I not?
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I might buy one or two things, we'll see,
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but I'm not buying them
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at like super discounts
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and buying them at like half.
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Like Kingdom Come, I kind
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of want to try that out,
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but I still don't
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know if I want to pay $30
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to try something out.
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If you wait a year,
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you'll pay $20 instead.
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Yeah, but do I want to
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wait a year to play it?
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Probably.
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Do you want to play any new games?
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Any new games?
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Yeah.
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Well, we'll talk about that later, I was
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alluding to a topic.
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So to get the show started,
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we have to mourn the loss of a specific,
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I really do mean
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specific piece of hardware
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that's changed all of our lives.
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This Team Deck LCD.
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For those who don't know, the Steam Deck
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LCD was at one point
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just called the Steam Deck,
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because that was the only model.
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And now, as you can see here,
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it will no longer be in production.
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So if you look at Valve's website,
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if you were to try to
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buy a Steam Deck today,
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an LCD model, it says out of stock.
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And if you look at the
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note down here, it says,
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"Note, we are no longer producing
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the Steam Deck LCD 256 gigabyte model.
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Once sold out, it will
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no longer be available."
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And lo and behold, it's sold out.
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Yeah.
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This is interesting.
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I'm curious your guys' thoughts on this,
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but I wonder if it's
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because of RAM prices
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and it just doesn't make
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sense anymore to produce it,
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or I don't know, what do you guys think?
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It could be demand.
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It could be a mix between demand
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and I'm sure people still buy the 399.
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I'm hoping this preludes
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to a drop in the OLED price,
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but with RAM prices, it might not happen.
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It is not the most
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RAM-heavy device either.
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We gotta remember, it's
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16 gigs all around unified.
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And so it doesn't get hit as hard as
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maybe the Legion Go,
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whereas Double Lap.
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So it's sad, but it's also good
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because the OLED is just
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the better version all around.
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And so I'm hoping that they
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kind of adjust prices down,
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but I think Valve
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would be the only people,
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company to do that,
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because every other company
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is just increasing prices.
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I don't know if Valve can afford
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to lower the prices down.
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I mean, it would be
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nice to get a $400 SKU.
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They could afford it, but yeah.
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But the bigger question is,
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would they lower the
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prices of the existing ones
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or would they make a new
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SKU, like a new OLED model,
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a 256 gigabyte OLED model?
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Because if they don't do anything,
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it's a de facto price increase.
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You know, I mean, we
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get a better piece of kit,
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but like it's still a
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price increase, right?
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I'll see it that way.
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Well, I've always believed that,
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at least with the 64 gigabyte model,
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when they first launched the Steam Deck,
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I think that that was like
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basically at cost, right,
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for Valve.
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And it was kind of like
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there in order to have like that,
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this is the low end,
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and then if you can
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just go up a little bit
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and you get the mid
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tier, and that's really good,
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compared to the low end storage, right,
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it was always kind of
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like a upsell for them
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and not really like what
282
00:09:05,866 --> 00:09:07,066
they intended people to buy.
283
00:09:07,966 --> 00:09:10,333
And I think maybe at this point,
284
00:09:10,933 --> 00:09:13,533
the LCD model has been acting as that,
285
00:09:13,733 --> 00:09:14,899
like this is the low tier,
286
00:09:15,166 --> 00:09:16,033
and for just a little bit
287
00:09:16,033 --> 00:09:17,133
more, you can get this tier,
288
00:09:17,399 --> 00:09:20,633
like the actual good one, but you know.
289
00:09:21,700 --> 00:09:22,833
There's psychology behind
290
00:09:22,833 --> 00:09:24,433
having a three tiered system,
291
00:09:25,033 --> 00:09:25,833
like three options,
292
00:09:25,833 --> 00:09:26,366
there's a lot of
293
00:09:26,366 --> 00:09:27,533
psychology behind that, but yeah.
294
00:09:28,266 --> 00:09:29,666
I would be interested to
295
00:09:29,666 --> 00:09:31,166
see if they end up introducing
296
00:09:31,433 --> 00:09:33,033
a one terabyte, or a two
297
00:09:33,033 --> 00:09:36,066
terabyte model on the high end,
298
00:09:36,299 --> 00:09:38,866
and then having the 549 be the low end.
299
00:09:40,833 --> 00:09:41,066
Yeah.
300
00:09:42,266 --> 00:09:43,766
I mean, am I wrong?
301
00:09:43,766 --> 00:09:45,566
The Steam machine has a two terabyte.
302
00:09:46,366 --> 00:09:47,666
Yes, it does, it has a 512
303
00:09:47,666 --> 00:09:49,233
and a two terabyte model.
304
00:09:49,266 --> 00:09:51,000
And that is also a
305
00:09:51,000 --> 00:09:56,033
2230 form factor, right?
306
00:09:56,033 --> 00:09:57,733
It actually supports up to a 2280,
307
00:09:58,033 --> 00:09:59,233
and that's what the Steam machine does.
308
00:09:59,500 --> 00:10:00,466
Okay, but the two terabyte
309
00:10:00,466 --> 00:10:03,666
is or is not 2230, do we know?
310
00:10:05,166 --> 00:10:08,200
The Steam machine, I don't think we know
311
00:10:08,200 --> 00:10:10,233
what SSD Valve will be using,
312
00:10:10,233 --> 00:10:11,933
especially it's all in flux though,
313
00:10:11,933 --> 00:10:13,266
because like SSD
314
00:10:13,266 --> 00:10:14,333
prices are going up as well.
315
00:10:14,799 --> 00:10:16,633
Right, yeah.
316
00:10:16,633 --> 00:10:17,700
It would be interesting though,
317
00:10:17,933 --> 00:10:21,633
if Valve introduces a two
318
00:10:21,633 --> 00:10:22,766
terabyte high end Steam deck.
319
00:10:26,133 --> 00:10:28,066
Yeah, I could see them doing it,
320
00:10:28,066 --> 00:10:29,533
it's just, I wish they'd
321
00:10:29,533 --> 00:10:30,566
make it easier to upgrade.
322
00:10:31,133 --> 00:10:34,166
Like for us, and I've upgraded my,
323
00:10:34,700 --> 00:10:35,266
so many different
324
00:10:35,266 --> 00:10:36,166
Steam decks at this point,
325
00:10:36,566 --> 00:10:39,066
it's so easy, but if they made it easier,
326
00:10:39,733 --> 00:10:42,966
like, oh, well, there's a
327
00:10:42,966 --> 00:10:43,799
couple of devices out there,
328
00:10:43,799 --> 00:10:45,233
I'm trying to think of one that's easier.
329
00:10:46,866 --> 00:10:47,700
All you need is tend to be
330
00:10:47,700 --> 00:10:48,966
a little easier sometimes,
331
00:10:48,966 --> 00:10:50,633
I don't know, but yeah, it's,
332
00:10:51,933 --> 00:10:53,633
I'm kind of hoping they drop that,
333
00:10:54,766 --> 00:10:57,566
the mid tier OLED down to
334
00:10:57,566 --> 00:11:00,500
399, or 499, sorry, 499.
335
00:11:03,200 --> 00:11:04,833
And then yeah, do the two terabyte,
336
00:11:04,833 --> 00:11:06,033
I'm kind of hoping they do a little drop,
337
00:11:06,233 --> 00:11:08,266
but we'll see, I guess on that.
338
00:11:08,733 --> 00:11:09,933
So as you can see here,
339
00:11:10,633 --> 00:11:12,200
Valve's refurbished
340
00:11:12,200 --> 00:11:14,000
models are sold out entirely.
341
00:11:16,500 --> 00:11:17,766
Look, wow, that's crazy, you
342
00:11:17,766 --> 00:11:19,299
can get a 64 gigabyte Steam deck
343
00:11:19,366 --> 00:11:21,266
for 279, well, I mean, not
344
00:11:21,266 --> 00:11:22,666
anymore, but you could have.
345
00:11:23,100 --> 00:11:23,299
Yeah.
346
00:11:24,166 --> 00:11:26,033
There's, the problem with the 64 is that
347
00:11:26,533 --> 00:11:27,933
a lot of that memory gets eaten up
348
00:11:27,933 --> 00:11:29,433
with either one or two games,
349
00:11:29,766 --> 00:11:30,799
unless you're really into
350
00:11:30,799 --> 00:11:31,866
like the small indie games,
351
00:11:32,633 --> 00:11:35,033
or cash and stuff like that,
352
00:11:35,033 --> 00:11:36,399
like the 64 gigabyte
353
00:11:36,399 --> 00:11:37,533
was kind of a mistake
354
00:11:37,533 --> 00:11:38,633
to release at the time.
355
00:11:39,133 --> 00:11:40,666
To be honest, I agree with you,
356
00:11:40,666 --> 00:11:41,833
because I had a friend that
357
00:11:41,833 --> 00:11:43,433
bought a 64 gigabyte model,
358
00:11:44,066 --> 00:11:45,399
and she, you know, she bought
359
00:11:45,399 --> 00:11:47,866
a big SD card to compensate,
360
00:11:48,966 --> 00:11:49,766
but of course, I guess
361
00:11:49,766 --> 00:11:50,833
no one at the time knew
362
00:11:50,933 --> 00:11:52,066
that shader cache
363
00:11:52,066 --> 00:11:53,466
took up that much space.
364
00:11:54,466 --> 00:11:56,433
Yeah, it was a cluster of,
365
00:11:56,433 --> 00:11:57,733
like it was complete cluster of,
366
00:11:57,733 --> 00:11:59,299
I remember dealing with that too.
367
00:12:01,066 --> 00:12:02,866
Because one of the models I got was a 64,
368
00:12:03,366 --> 00:12:05,500
and yeah, you'd have to use
369
00:12:05,500 --> 00:12:07,633
third party tools to fix that.
370
00:12:08,233 --> 00:12:08,466
And so.
371
00:12:09,166 --> 00:12:09,966
To be fair though, a lot of
372
00:12:09,966 --> 00:12:11,533
people bought the 64 gigabyte
373
00:12:11,633 --> 00:12:12,733
model with the intention
374
00:12:12,733 --> 00:12:16,133
of upgrading the storage
375
00:12:16,633 --> 00:12:17,566
at a much cheaper cost.
376
00:12:18,033 --> 00:12:20,066
Oh, agreed, like I do
377
00:12:20,066 --> 00:12:21,100
that all the time too,
378
00:12:21,100 --> 00:12:23,733
but you know that a good chunk of those
379
00:12:23,733 --> 00:12:24,333
were just people
380
00:12:24,333 --> 00:12:25,200
trying to get the best deal.
381
00:12:25,666 --> 00:12:26,866
Oh yeah, for sure, for sure.
382
00:12:27,966 --> 00:12:28,500
I mean, thankfully
383
00:12:28,500 --> 00:12:29,766
Valve did change things up
384
00:12:29,766 --> 00:12:31,066
and they made the 256
385
00:12:31,066 --> 00:12:33,233
gigabyte model the base model.
386
00:12:34,766 --> 00:12:35,533
And then they, that's
387
00:12:35,533 --> 00:12:36,166
when they also introduced
388
00:12:36,166 --> 00:12:37,200
the Olags too, by the way.
389
00:12:39,133 --> 00:12:40,066
So the value proposition
390
00:12:40,066 --> 00:12:41,333
does change quite a bit,
391
00:12:41,333 --> 00:12:42,466
because everyone says the
392
00:12:42,466 --> 00:12:44,299
Steam Deck is $400 starting,
393
00:12:45,299 --> 00:12:46,966
but now everyone's gonna have to say,
394
00:12:47,200 --> 00:12:48,566
oh, what's 550 starting?
395
00:12:49,600 --> 00:12:52,066
And for like an extra 50 bucks,
396
00:12:52,966 --> 00:12:54,366
you could get an ROG Ally,
397
00:12:55,133 --> 00:12:56,666
the original one with a Z1 Extreme.
398
00:12:57,633 --> 00:12:59,299
Now, I'm not saying that
399
00:12:59,299 --> 00:13:00,533
it's objectively better,
400
00:13:01,766 --> 00:13:03,633
but some people do value performance,
401
00:13:03,866 --> 00:13:05,133
and honestly for $50,
402
00:13:05,433 --> 00:13:07,766
that's not a terrible upgrade.
403
00:13:08,700 --> 00:13:10,666
No Olag though, and
404
00:13:10,666 --> 00:13:11,733
probably worse battery life,
405
00:13:11,733 --> 00:13:12,133
to be honest.
406
00:13:13,066 --> 00:13:13,866
And no Steam OS.
407
00:13:15,166 --> 00:13:16,899
No Steam OS out of the gate.
408
00:13:17,133 --> 00:13:18,366
And that's also another thing too.
409
00:13:19,433 --> 00:13:20,633
Yeah, you'd have to install it,
410
00:13:20,633 --> 00:13:21,966
which definitely is worth it.
411
00:13:22,266 --> 00:13:22,933
Yeah, no, the
412
00:13:22,933 --> 00:13:24,133
performance increase you get
413
00:13:24,833 --> 00:13:27,399
with the Z1 Extreme is noticeable,
414
00:13:28,399 --> 00:13:31,366
but it gets just screwed by Windows.
415
00:13:31,966 --> 00:13:35,033
The notice, you get a huge bump actually,
416
00:13:35,033 --> 00:13:37,466
when you upgrade to Bazight or Steam OS.
417
00:13:38,633 --> 00:13:40,366
Like even with the Z2 Extreme,
418
00:13:40,366 --> 00:13:42,500
I have a video comparing multiple games
419
00:13:42,700 --> 00:13:44,366
that I released a couple of weeks ago.
420
00:13:45,366 --> 00:13:47,466
And it was like a 30% increase
421
00:13:47,666 --> 00:13:48,666
over a lot of the games I
422
00:13:48,666 --> 00:13:50,633
tried, that Bazight gave.
423
00:13:51,000 --> 00:13:52,266
It was crazy how much
424
00:13:52,266 --> 00:13:53,266
Windows slogs it down.
425
00:13:54,566 --> 00:13:55,633
So what's interesting though,
426
00:13:55,633 --> 00:13:56,700
is that in this
427
00:13:56,700 --> 00:13:58,466
Windows Central article by,
428
00:13:58,833 --> 00:14:00,000
I believe it was, no,
429
00:14:00,000 --> 00:14:00,666
it's not Jez Gordon,
430
00:14:00,666 --> 00:14:02,299
it's another guy.
431
00:14:03,433 --> 00:14:04,466
It used to say here,
432
00:14:04,466 --> 00:14:04,966
"We will provide
433
00:14:04,966 --> 00:14:07,000
support for the Steam Deck LCD
434
00:14:07,000 --> 00:14:08,366
"on an ongoing basis."
435
00:14:10,766 --> 00:14:11,966
And it doesn't say that anymore.
436
00:14:11,966 --> 00:14:12,766
When I look at this,
437
00:14:12,766 --> 00:14:13,500
I loaded this like,
438
00:14:13,933 --> 00:14:14,833
I can refresh it again
439
00:14:14,833 --> 00:14:16,100
just to show you guys.
440
00:14:19,100 --> 00:14:20,566
Yeah, let's see, it's not there anymore.
441
00:14:23,233 --> 00:14:24,166
So does this mean Valve
442
00:14:24,166 --> 00:14:25,633
isn't supporting the LCD models
443
00:14:25,633 --> 00:14:26,600
that are currently out there?
444
00:14:27,866 --> 00:14:28,966
No, I mean, no.
445
00:14:29,466 --> 00:14:30,966
I don't see, I mean, I wouldn't imagine
446
00:14:30,966 --> 00:14:32,366
they would just cut support altogether.
447
00:14:33,033 --> 00:14:34,166
Well, if they have a-
448
00:14:34,166 --> 00:14:34,533
Yes, they did.
449
00:14:35,366 --> 00:14:37,066
Yeah, I don't think they can cut support
450
00:14:37,066 --> 00:14:39,133
when they guaranteed support,
451
00:14:39,500 --> 00:14:41,533
but it's just, they
452
00:14:41,533 --> 00:14:42,100
don't need that anymore
453
00:14:42,266 --> 00:14:43,433
if they're discontinuing it.
454
00:14:44,833 --> 00:14:45,666
So anyone that bought
455
00:14:45,666 --> 00:14:46,766
it has that already.
456
00:14:47,766 --> 00:14:48,733
This is a sales page.
457
00:14:50,833 --> 00:14:52,033
I have heard some theories
458
00:14:52,033 --> 00:14:53,233
that people are suggesting
459
00:14:53,233 --> 00:14:55,266
that we might get another mini refresh,
460
00:14:55,600 --> 00:14:58,333
like a slightly upgraded Steam Deck OLED,
461
00:14:58,766 --> 00:14:59,933
or some crap like that.
462
00:15:00,100 --> 00:15:01,966
You know what would make sense
463
00:15:02,266 --> 00:15:05,933
is if a refreshed Steam Deck included
464
00:15:07,066 --> 00:15:09,133
the specific hardware
465
00:15:09,133 --> 00:15:10,966
for gamepad compatibility,
466
00:15:11,366 --> 00:15:12,966
like Steam Controller compatibility.
467
00:15:13,700 --> 00:15:14,933
Oh, you mean like the puck?
468
00:15:15,466 --> 00:15:15,733
Yeah.
469
00:15:16,666 --> 00:15:18,333
Hmm, that is a good point.
470
00:15:19,066 --> 00:15:20,066
I wouldn't mind that,
471
00:15:20,066 --> 00:15:21,533
but what would they put it?
472
00:15:22,966 --> 00:15:25,033
I mean, it would be integrated
473
00:15:25,033 --> 00:15:26,333
like it is in the Steam machine.
474
00:15:27,433 --> 00:15:30,399
Hmm, that is a good point,
475
00:15:30,399 --> 00:15:32,000
but we'd have to wait
476
00:15:32,000 --> 00:15:33,333
until like the Steam Controller
477
00:15:33,500 --> 00:15:34,666
actually releases for
478
00:15:34,666 --> 00:15:35,633
that to make sense, right?
479
00:15:36,833 --> 00:15:37,600
I mean, they could
480
00:15:37,600 --> 00:15:38,866
release it now, but like-
481
00:15:38,933 --> 00:15:41,166
I mean, theoretically, I don't know.
482
00:15:41,166 --> 00:15:42,733
I don't know if this
483
00:15:42,733 --> 00:15:43,666
would even be possible,
484
00:15:43,666 --> 00:15:47,166
but theoretically, it's 2.4 gigahertz,
485
00:15:47,166 --> 00:15:48,366
and there's already a 2.4
486
00:15:48,366 --> 00:15:50,433
gigahertz radio in your Steam Deck.
487
00:15:50,933 --> 00:15:52,733
So they might just be able to roll out
488
00:15:52,733 --> 00:15:53,866
some kind of software update
489
00:15:53,866 --> 00:15:55,766
that lets them bifurcate the WiFi,
490
00:15:56,666 --> 00:15:58,133
or the Bluetooth radio
491
00:15:58,133 --> 00:15:59,933
to add that functionality.
492
00:16:01,066 --> 00:16:02,366
But I don't know how
493
00:16:02,366 --> 00:16:03,466
feasible that would be,
494
00:16:03,466 --> 00:16:04,666
but it could be.
495
00:16:04,666 --> 00:16:07,766
I mean, that's the thing about the valve,
496
00:16:08,033 --> 00:16:10,366
like doing the hardware and the software
497
00:16:10,666 --> 00:16:11,799
all together is like,
498
00:16:12,533 --> 00:16:14,766
they can just kinda screw around with it
499
00:16:14,766 --> 00:16:15,633
and see if they can
500
00:16:15,633 --> 00:16:16,766
add a firmware update,
501
00:16:17,533 --> 00:16:18,966
where they can multiplex a Bluetooth
502
00:16:19,299 --> 00:16:21,000
and a Steam Controller signal.
503
00:16:21,566 --> 00:16:22,333
Who knows, right?
504
00:16:22,866 --> 00:16:23,933
That's just my speculation,
505
00:16:24,166 --> 00:16:25,333
but that's the nice thing
506
00:16:25,333 --> 00:16:26,133
about controlling the
507
00:16:26,133 --> 00:16:26,866
whole hardware stack.
508
00:16:27,433 --> 00:16:28,133
Yeah, that is true.
509
00:16:28,433 --> 00:16:30,833
I mean, I don't know, to be honest.
510
00:16:31,133 --> 00:16:33,500
It's kind of a crazy
511
00:16:33,500 --> 00:16:34,899
thing to think about,
512
00:16:35,299 --> 00:16:36,899
valve doing a refresh for that.
513
00:16:38,333 --> 00:16:40,666
That would be really weird to do a
514
00:16:40,666 --> 00:16:41,899
refresh just for that.
515
00:16:42,133 --> 00:16:46,366
If they're changing the board, then yeah.
516
00:16:46,666 --> 00:16:48,633
I don't think he's insinuating
517
00:16:48,633 --> 00:16:50,200
that valve would only do that.
518
00:16:51,399 --> 00:16:52,000
Just like a...
519
00:16:53,133 --> 00:16:55,566
I'm not saying that either per se.
520
00:16:55,566 --> 00:16:56,333
It's just what else
521
00:16:56,333 --> 00:16:58,200
would the bigger screen
522
00:16:58,433 --> 00:17:00,466
did have to change the whole device,
523
00:17:01,366 --> 00:17:02,066
unless they went with
524
00:17:02,066 --> 00:17:03,033
the more bezel-less.
525
00:17:03,533 --> 00:17:05,833
There's a battery maybe
526
00:17:05,833 --> 00:17:07,233
could be improved a little bit.
527
00:17:07,266 --> 00:17:09,366
I feel like at that point,
528
00:17:09,366 --> 00:17:12,933
if you have to change the casing
529
00:17:13,299 --> 00:17:14,866
and a lot of the process,
530
00:17:14,866 --> 00:17:16,566
because that costs money every time,
531
00:17:16,566 --> 00:17:17,366
because they have moldings,
532
00:17:18,099 --> 00:17:18,733
they might as well just
533
00:17:18,733 --> 00:17:19,766
release the Steam Deck 2
534
00:17:19,766 --> 00:17:20,433
at that point.
535
00:17:21,233 --> 00:17:25,766
Yeah, I mean, some have also said,
536
00:17:26,400 --> 00:17:28,166
oh, this must be a sign that valve's
537
00:17:28,400 --> 00:17:30,233
finally making the Steam Deck 2.
538
00:17:31,533 --> 00:17:32,799
I would love that for
539
00:17:32,799 --> 00:17:34,466
that to be the case,
540
00:17:34,500 --> 00:17:36,533
but valve doesn't play by
541
00:17:36,533 --> 00:17:37,833
standard industry playbook,
542
00:17:40,066 --> 00:17:42,133
because they're privately owned
543
00:17:42,133 --> 00:17:42,966
and they just kind of
544
00:17:42,966 --> 00:17:44,466
do whatever they want.
545
00:17:46,466 --> 00:17:49,066
Well, neither does Xbox,
546
00:17:49,433 --> 00:17:51,966
because everything's in Xbox now and
547
00:17:51,966 --> 00:17:52,666
that's not standard.
548
00:17:53,233 --> 00:17:57,433
But I mean, 2027 is the years
549
00:17:57,633 --> 00:17:59,566
that it's predicted for Steam Deck 2.
550
00:18:01,099 --> 00:18:04,066
And that based on console release cycles,
551
00:18:04,166 --> 00:18:04,866
that's kind of like a
552
00:18:04,866 --> 00:18:06,533
console release cycle right there.
553
00:18:07,666 --> 00:18:10,233
So if they release 2027,
554
00:18:11,633 --> 00:18:13,033
they're going by the playbook, I guess.
555
00:18:13,033 --> 00:18:14,333
Hey man, maybe they'll
556
00:18:14,333 --> 00:18:16,900
announce it this year, 2026.
557
00:18:17,366 --> 00:18:17,866
Valve's gonna make a
558
00:18:17,866 --> 00:18:18,766
new year's resolution,
559
00:18:19,766 --> 00:18:22,366
announce the Steam Deck 2 and show it off
560
00:18:23,299 --> 00:18:24,366
and invite people like
561
00:18:24,366 --> 00:18:25,533
Linus, Tik Tips and Wired
562
00:18:25,966 --> 00:18:27,066
to our headquarters again.
563
00:18:29,833 --> 00:18:32,533
Yeah, no, that would be interesting.
564
00:18:33,200 --> 00:18:34,033
I'd be excited for
565
00:18:34,033 --> 00:18:35,099
something like that, of course.
566
00:18:36,200 --> 00:18:38,266
But I don't know if
567
00:18:38,266 --> 00:18:39,266
they'd replace this tier
568
00:18:39,266 --> 00:18:40,766
with anything in the meantime.
569
00:18:40,766 --> 00:18:41,766
If they're gonna come out with a Steam
570
00:18:41,766 --> 00:18:43,466
Deck 2 in like 2027,
571
00:18:44,233 --> 00:18:44,900
I don't know why they would
572
00:18:44,900 --> 00:18:46,033
do some type of weird refresh
573
00:18:46,033 --> 00:18:47,200
unless it's like the two
574
00:18:47,200 --> 00:18:49,666
terabyte, like Gardner mentioned.
575
00:18:50,133 --> 00:18:51,000
That's the only one that
576
00:18:51,000 --> 00:18:52,200
would make sense to me.
577
00:18:53,133 --> 00:18:55,433
Yeah, bump down the prices
578
00:18:55,433 --> 00:18:58,166
of the 512 and one terabyte,
579
00:18:58,166 --> 00:19:00,033
introduce a new two terabyte at the...
580
00:19:01,033 --> 00:19:01,766
I think some people would
581
00:19:01,766 --> 00:19:02,566
get kind of pissed though,
582
00:19:02,566 --> 00:19:05,000
especially if they were to buy it now
583
00:19:05,299 --> 00:19:06,400
and then like a week later,
584
00:19:06,400 --> 00:19:08,566
the two terabyte for 649 comes out.
585
00:19:09,566 --> 00:19:10,666
I think the two terabyte
586
00:19:10,666 --> 00:19:12,233
would be closer to seven.
587
00:19:13,433 --> 00:19:14,566
I think what would
588
00:19:14,566 --> 00:19:17,033
happen is the existing SKUs
589
00:19:17,533 --> 00:19:18,866
would just move down a slot
590
00:19:19,099 --> 00:19:21,166
and there'd be a higher priced two
591
00:19:21,166 --> 00:19:22,433
terabyte model on the...
592
00:19:22,666 --> 00:19:25,299
So no, so no, $400.
593
00:19:25,933 --> 00:19:26,200
Dan.
594
00:19:29,233 --> 00:19:30,233
I definitely don't, yeah.
595
00:19:30,900 --> 00:19:31,966
Oh, that's not gonna be $400.
596
00:19:32,933 --> 00:19:34,166
I'm hoping, we'd be
597
00:19:34,166 --> 00:19:35,400
lucky if it's like $499,
598
00:19:35,733 --> 00:19:37,700
like essentially $500 even.
599
00:19:38,733 --> 00:19:40,566
Yeah, if they do change the price,
600
00:19:40,566 --> 00:19:42,400
I think that's where they would go, $499.
601
00:19:42,433 --> 00:19:43,799
That's the only way they could go.
602
00:19:44,066 --> 00:19:45,733
And we'd be lucky in this
603
00:19:45,733 --> 00:19:47,066
type of market if we got that.
604
00:19:48,066 --> 00:19:48,633
What the heck is
605
00:19:48,633 --> 00:19:50,266
Disney Dreamlight Valley?
606
00:19:50,966 --> 00:19:53,666
It's one of Emily's favorite games.
607
00:19:53,666 --> 00:19:55,966
It's kind of like Stardew Valley,
608
00:19:55,966 --> 00:19:57,166
but with Disney characters.
609
00:19:58,133 --> 00:19:58,566
Is it?
610
00:19:58,966 --> 00:20:01,866
It's a little bit like offline MMO style.
611
00:20:02,200 --> 00:20:03,266
Like you get to wander a world.
612
00:20:04,066 --> 00:20:04,833
Yeah, you do.
613
00:20:05,533 --> 00:20:06,366
But I think it's, I
614
00:20:06,366 --> 00:20:08,133
mean, my understanding,
615
00:20:08,833 --> 00:20:10,433
that's how Emily has described it to me.
616
00:20:11,166 --> 00:20:12,433
Yes, it's just an open world.
617
00:20:14,733 --> 00:20:16,466
Dreamlight Valley, I'm Googling it now.
618
00:20:18,900 --> 00:20:19,633
Because I'm looking at the
619
00:20:19,633 --> 00:20:21,833
top played Steam Deck games.
620
00:20:22,099 --> 00:20:22,933
And as you can see here.
621
00:20:23,533 --> 00:20:23,733
Yeah.
622
00:20:25,066 --> 00:20:27,000
It's a life simulation adventure game
623
00:20:27,233 --> 00:20:28,266
by Gameloft Montreal.
624
00:20:29,700 --> 00:20:32,233
The game has players tend
625
00:20:32,233 --> 00:20:33,733
to a magical valley populated
626
00:20:33,733 --> 00:20:35,466
with various Disney and Pixar characters
627
00:20:35,466 --> 00:20:37,033
who previously underwent a curse
628
00:20:37,366 --> 00:20:38,866
that caused them to lose their memories
629
00:20:39,333 --> 00:20:40,266
of their lives in the Valley.
630
00:20:42,433 --> 00:20:42,633
Yeah.
631
00:20:44,266 --> 00:20:46,266
Some sort of Disney multiverse stuff.
632
00:20:47,766 --> 00:20:48,833
Are there Marvel characters
633
00:20:48,833 --> 00:20:50,233
or Star Wars characters though?
634
00:20:51,133 --> 00:20:51,733
Oh, I don't know.
635
00:20:52,099 --> 00:20:53,366
Can I meet Spider-Man in here?
636
00:20:55,133 --> 00:20:55,933
You should download it
637
00:20:55,933 --> 00:20:56,900
and give it a try later.
638
00:20:57,166 --> 00:20:57,633
Let us know.
639
00:20:58,533 --> 00:21:01,066
Man, it's only 30% off.
640
00:21:01,066 --> 00:21:01,933
Fuck that noise.
641
00:21:04,900 --> 00:21:08,666
Emily plays that game all the time.
642
00:21:09,066 --> 00:21:10,066
Like that is her favorite
643
00:21:10,066 --> 00:21:11,066
game right now, I think.
644
00:21:11,633 --> 00:21:12,566
Maybe we should bring Emily
645
00:21:12,566 --> 00:21:13,766
onto the show at one point
646
00:21:13,766 --> 00:21:15,933
and ask an interrogator about this.
647
00:21:16,466 --> 00:21:17,566
And Terry, get her to this.
648
00:21:17,599 --> 00:21:17,866
Yeah.
649
00:21:19,366 --> 00:21:20,799
Oh look, Ark Raiders.
650
00:21:20,799 --> 00:21:22,666
I didn't know Ark was supported.
651
00:21:22,666 --> 00:21:22,933
Interesting.
652
00:21:24,299 --> 00:21:25,066
It is, yeah.
653
00:21:25,566 --> 00:21:26,766
I didn't know it was verified,
654
00:21:26,766 --> 00:21:27,933
but I knew the
655
00:21:27,933 --> 00:21:29,166
anti-cheat worked on Linux.
656
00:21:30,133 --> 00:21:30,966
Easy anti-cheat.
657
00:21:31,500 --> 00:21:32,133
Wow, that's true.
658
00:21:32,533 --> 00:21:33,733
Wow, Apex, why can't
659
00:21:33,733 --> 00:21:34,733
Apex Legends do that?
660
00:21:35,833 --> 00:21:37,400
Well, it's gonna,
661
00:21:37,566 --> 00:21:38,833
well Apex did support it
662
00:21:38,833 --> 00:21:39,466
then they took it away.
663
00:21:39,733 --> 00:21:40,466
So this will support
664
00:21:40,466 --> 00:21:41,233
it probably for a year
665
00:21:41,233 --> 00:21:41,933
and they'll take it away
666
00:21:41,933 --> 00:21:42,766
once they get their cells.
667
00:21:44,333 --> 00:21:46,666
Unless the steam machine sells enough.
668
00:21:47,666 --> 00:21:48,333
No, yeah.
669
00:21:48,700 --> 00:21:51,733
It, I just, I do think
670
00:21:51,733 --> 00:21:53,500
we'll silently get more support
671
00:21:54,000 --> 00:21:56,833
for multiplayer games on SteamOS.
672
00:21:56,833 --> 00:21:57,733
I really think that's
673
00:21:57,733 --> 00:21:59,000
probably the way they're gonna have
674
00:21:59,000 --> 00:22:00,700
to go so they don't eat too much shit.
675
00:22:01,466 --> 00:22:04,066
Yeah, I think we're
676
00:22:04,066 --> 00:22:05,966
probably gonna see like four
677
00:22:05,966 --> 00:22:09,099
and a half, five, maybe 6% of
678
00:22:09,099 --> 00:22:12,466
like Steam users being Linux,
679
00:22:13,333 --> 00:22:15,299
like Linux SteamOS on the
680
00:22:15,299 --> 00:22:16,733
hardware survey next year.
681
00:22:18,366 --> 00:22:20,133
I think it's gonna start to grow rapidly.
682
00:22:20,133 --> 00:22:21,200
We're gonna hit critical mass.
683
00:22:21,833 --> 00:22:22,933
And like once we get
684
00:22:22,933 --> 00:22:24,766
to like six, seven, 8%,
685
00:22:25,599 --> 00:22:27,966
maybe 10%, stop.
686
00:22:30,033 --> 00:22:32,633
Once we get to around like eight or 9%,
687
00:22:33,533 --> 00:22:36,200
that's when I think like game publishers
688
00:22:36,200 --> 00:22:37,466
are gonna not be able to
689
00:22:37,466 --> 00:22:40,466
justify not supporting Linux.
690
00:22:40,466 --> 00:22:41,099
I agree with that.
691
00:22:41,733 --> 00:22:42,700
I agree too.
692
00:22:43,433 --> 00:22:44,400
The performance and the
693
00:22:44,400 --> 00:22:45,833
experience is so much better
694
00:22:45,833 --> 00:22:47,333
than Windows at this point.
695
00:22:47,900 --> 00:22:48,933
And even with Windows,
696
00:22:48,933 --> 00:22:50,666
Xbox full screen experience
697
00:22:50,933 --> 00:22:52,233
or whatever they call it,
698
00:22:53,066 --> 00:22:55,666
that is an okay experience.
699
00:22:56,433 --> 00:22:57,133
They definitely need a
700
00:22:57,133 --> 00:23:00,933
higher, better UX people though.
701
00:23:01,433 --> 00:23:02,900
Yeah, well, the problem
702
00:23:02,900 --> 00:23:05,366
with the Windows gaming thing
703
00:23:05,366 --> 00:23:06,500
is that it's like one
704
00:23:06,500 --> 00:23:07,866
tiny little team in this,
705
00:23:08,166 --> 00:23:14,166
like the entire Microsoft like machine.
706
00:23:14,666 --> 00:23:16,066
And it is a very,
707
00:23:16,266 --> 00:23:17,566
it's a niche upon a niche
708
00:23:18,900 --> 00:23:21,766
that Microsoft really couldn't give two
709
00:23:21,766 --> 00:23:23,266
fucks about later on.
710
00:23:23,266 --> 00:23:23,733
You know what I'm saying?
711
00:23:23,966 --> 00:23:28,166
Like they're gonna, this is like the tail
712
00:23:28,266 --> 00:23:31,133
on the elephant swatting at flies, right?
713
00:23:31,266 --> 00:23:32,633
Cause right now Linux is
714
00:23:32,633 --> 00:23:33,866
just kind of a fly flying
715
00:23:33,866 --> 00:23:35,666
around this elephant that is Microsoft.
716
00:23:36,633 --> 00:23:37,633
They don't care, man.
717
00:23:37,766 --> 00:23:39,033
Like they're, they make
718
00:23:39,033 --> 00:23:40,933
the vast, vast majority
719
00:23:41,099 --> 00:23:42,266
of their money in cloud.
720
00:23:44,033 --> 00:23:45,866
PC gaming is nothing to them.
721
00:23:46,866 --> 00:23:47,766
And especially on a
722
00:23:47,766 --> 00:23:49,333
handheld, they do not care
723
00:23:50,099 --> 00:23:51,633
except for this little team in Microsoft
724
00:23:51,900 --> 00:23:52,666
who aren't going to be
725
00:23:52,666 --> 00:23:53,900
able to make the kind
726
00:23:53,900 --> 00:23:55,099
of structural changes that
727
00:23:55,099 --> 00:23:58,033
they need to, frankly, Windows
728
00:23:58,033 --> 00:23:59,066
which is a platform that
729
00:23:59,066 --> 00:24:00,033
Microsoft doesn't even care
730
00:24:00,033 --> 00:24:00,566
about anymore.
731
00:24:01,033 --> 00:24:01,966
Like they're, everything
732
00:24:01,966 --> 00:24:04,033
is moving in Microsoft.
733
00:24:04,299 --> 00:24:06,400
The institution is moving away from
734
00:24:06,900 --> 00:24:09,033
like end consumer marketing.
735
00:24:09,266 --> 00:24:12,466
I just don't see the, the
736
00:24:12,466 --> 00:24:13,466
Linux, the Windows gaming mode
737
00:24:13,733 --> 00:24:14,033
being a thing.
738
00:24:14,066 --> 00:24:16,033
I think they greatly care for Windows,
739
00:24:16,333 --> 00:24:17,700
they care for it as a
740
00:24:17,700 --> 00:24:19,033
delivery system for AI
741
00:24:19,033 --> 00:24:21,333
to get people hooked to their AI,
742
00:24:21,666 --> 00:24:23,833
which new reports are
743
00:24:23,833 --> 00:24:26,866
showing that people give no Fs
744
00:24:26,900 --> 00:24:27,866
about co-pilot.
745
00:24:28,433 --> 00:24:30,266
So they're, they're having to,
746
00:24:30,566 --> 00:24:31,566
we'll see what Microsoft
747
00:24:31,566 --> 00:24:32,666
does in the next year or two
748
00:24:32,666 --> 00:24:33,299
cause this might,
749
00:24:33,299 --> 00:24:33,933
what we're talking about
750
00:24:33,933 --> 00:24:34,666
might change greatly.
751
00:24:34,666 --> 00:24:35,366
Cause I think they're
752
00:24:35,366 --> 00:24:36,666
pivoting right now a little bit
753
00:24:36,700 --> 00:24:37,866
because they're pivoting
754
00:24:37,866 --> 00:24:39,900
after investing a crap load
755
00:24:39,900 --> 00:24:43,033
of money in AI sounds not great.
756
00:24:43,766 --> 00:24:44,666
Business wise, I mean.
757
00:24:44,666 --> 00:24:45,433
It's just gonna happen.
758
00:24:45,466 --> 00:24:46,466
I mean, they might pivot
759
00:24:46,466 --> 00:24:47,633
the AI, they might pivot.
760
00:24:48,066 --> 00:24:49,033
There's a lot of things,
761
00:24:49,033 --> 00:24:52,033
but people don't like AI
762
00:24:52,033 --> 00:24:53,099
getting shoved into their
763
00:24:53,099 --> 00:24:55,666
system in such a violent matter.
764
00:24:56,200 --> 00:24:58,733
Not to mention like Windows itself,
765
00:24:59,033 --> 00:25:00,533
not even the AI portions of Windows,
766
00:25:00,766 --> 00:25:01,566
just like the regular
767
00:25:01,566 --> 00:25:03,066
like Windows portions
768
00:25:03,266 --> 00:25:04,933
is extremely messed up too.
769
00:25:05,266 --> 00:25:06,133
Like they have to
770
00:25:06,133 --> 00:25:09,333
preload the file Explorer.
771
00:25:10,066 --> 00:25:10,566
Like what?
772
00:25:11,433 --> 00:25:12,633
They preload the bloat,
773
00:25:12,633 --> 00:25:13,566
they don't fix the bloat.
774
00:25:13,833 --> 00:25:14,766
What kind of nonsense is that?
775
00:25:15,666 --> 00:25:16,866
You'd want to preload it anyways.
776
00:25:17,233 --> 00:25:17,866
Like they should be doing
777
00:25:17,866 --> 00:25:19,466
more preloading if they're, so.
778
00:25:19,966 --> 00:25:21,766
Well, I mean, when,
779
00:25:21,766 --> 00:25:24,033
when Explorer crashes,
780
00:25:24,466 --> 00:25:26,200
it takes down the start
781
00:25:26,200 --> 00:25:28,500
bar, like the task bar.
782
00:25:28,766 --> 00:25:31,099
So like, how is it not preloaded anyway?
783
00:25:31,766 --> 00:25:32,633
Like, but to your
784
00:25:32,633 --> 00:25:33,633
point, high tech, I mean,
785
00:25:34,033 --> 00:25:35,966
the fact that they, you know,
786
00:25:36,266 --> 00:25:37,533
aren't fixing the, the,
787
00:25:37,533 --> 00:25:38,666
the jank and the bloat.
788
00:25:39,000 --> 00:25:40,200
And they're just kind of
789
00:25:40,200 --> 00:25:42,900
doing like the Donkey Kong 64 fix
790
00:25:43,066 --> 00:25:44,733
where they pack the, the,
791
00:25:44,733 --> 00:25:46,266
the, the expansion pack in
792
00:25:46,266 --> 00:25:47,633
instead of fixing the actual issue.
793
00:25:48,133 --> 00:25:49,033
It's like, that's,
794
00:25:49,033 --> 00:25:50,933
that's just Microsoft for you.
795
00:25:51,266 --> 00:25:52,933
I, okay, here's the
796
00:25:52,933 --> 00:25:54,000
thing guys, you don't,
797
00:25:54,000 --> 00:25:56,000
even with a small team, in fact,
798
00:25:56,666 --> 00:25:57,466
arguably with a small
799
00:25:57,466 --> 00:25:58,133
team, you can do more
800
00:25:58,133 --> 00:25:59,200
if you don't have too much handcuffs.
801
00:26:00,433 --> 00:26:02,233
The Xbox full screen mode
802
00:26:02,233 --> 00:26:04,400
with one person could make that
803
00:26:04,500 --> 00:26:07,033
more of a better user experience for
804
00:26:07,033 --> 00:26:08,299
handhelds and TV people
805
00:26:08,700 --> 00:26:09,466
for this type of stuff.
806
00:26:10,033 --> 00:26:11,366
I'm just saying, all they have to do,
807
00:26:11,433 --> 00:26:12,466
all they'd really have to
808
00:26:12,466 --> 00:26:13,799
do is mimic the Steam OS
809
00:26:13,799 --> 00:26:15,433
just a little bit and
810
00:26:15,433 --> 00:26:16,833
they'd be there, but they're not.
811
00:26:17,666 --> 00:26:20,166
So it's not a great experience.
812
00:26:20,633 --> 00:26:22,133
They, they can't.
813
00:26:22,133 --> 00:26:24,766
I, like, I genuinely believe that
814
00:26:24,766 --> 00:26:26,866
Microsoft like structurally
815
00:26:27,433 --> 00:26:31,666
is incapable of the kind of agility that,
816
00:26:33,633 --> 00:26:34,900
that a team would need
817
00:26:34,900 --> 00:26:37,666
to have to compete with
818
00:26:38,700 --> 00:26:40,166
what Valve is doing with Steam OS.
819
00:26:40,866 --> 00:26:42,166
Like Microsoft is just
820
00:26:42,166 --> 00:26:44,066
like, there is no single team
821
00:26:44,066 --> 00:26:45,233
that can make a decision
822
00:26:45,233 --> 00:26:47,166
that can't be countermandered
823
00:26:47,166 --> 00:26:49,333
by C-level corporate executives.
824
00:26:50,400 --> 00:26:52,133
And, you know, and, and to
825
00:26:52,133 --> 00:26:53,133
the point you made earlier,
826
00:26:53,133 --> 00:26:54,200
James, about Microsoft
827
00:26:54,200 --> 00:26:55,133
still cares about Windows
828
00:26:55,266 --> 00:26:56,966
as a delivery system for AI.
829
00:26:57,833 --> 00:26:58,733
That's true, right?
830
00:26:58,733 --> 00:27:00,000
Yeah, you're absolutely right about that.
831
00:27:00,000 --> 00:27:00,700
And it's also a
832
00:27:00,700 --> 00:27:02,333
delivery system for Office 365
833
00:27:03,033 --> 00:27:04,066
and all of these other
834
00:27:04,066 --> 00:27:05,299
like, you know, OneDrive
835
00:27:05,299 --> 00:27:06,133
and all this other bullshit.
836
00:27:06,233 --> 00:27:08,933
OneDrive, OneDrive, that's the thing.
837
00:27:08,933 --> 00:27:09,966
I think I hate it more than AI.
838
00:27:10,833 --> 00:27:12,566
It crashes my explorer.
839
00:27:13,166 --> 00:27:14,333
So doing game
840
00:27:14,333 --> 00:27:15,799
development sucks on Windows.
841
00:27:16,633 --> 00:27:17,366
The thing is though,
842
00:27:17,833 --> 00:27:20,666
it's like Microsoft cannot,
843
00:27:21,533 --> 00:27:24,533
literally cannot build a streamlined
844
00:27:25,233 --> 00:27:27,233
and focused version of Windows
845
00:27:27,633 --> 00:27:29,700
without these other special
846
00:27:29,700 --> 00:27:31,333
interests within Microsoft
847
00:27:32,599 --> 00:27:34,433
foisting all this extra crap
848
00:27:34,433 --> 00:27:36,500
into that gaming experience.
849
00:27:36,799 --> 00:27:37,000
Right?
850
00:27:37,933 --> 00:27:41,233
It's fundamentally opposed to the way
851
00:27:41,233 --> 00:27:42,533
Microsoft makes money,
852
00:27:43,233 --> 00:27:44,733
the interests that all the
853
00:27:44,733 --> 00:27:46,433
other like Windows teams have.
854
00:27:46,766 --> 00:27:48,633
I just don't see it as possible.
855
00:27:51,066 --> 00:27:51,333
Yeah.
856
00:27:51,333 --> 00:27:52,133
That is a good point.
857
00:27:52,633 --> 00:27:54,366
They gotta break up that monopoly.
858
00:27:54,666 --> 00:27:55,333
We should have broken up.
859
00:27:55,333 --> 00:27:56,900
We need to break up all the monopolies.
860
00:27:56,900 --> 00:27:57,900
It would get better products.
861
00:27:58,433 --> 00:27:58,633
Yeah.
862
00:27:58,866 --> 00:28:00,666
But, I mean.
863
00:28:02,166 --> 00:28:03,900
Sorry, I could go on for ages about this.
864
00:28:04,166 --> 00:28:05,433
I could, I could too.
865
00:28:05,433 --> 00:28:06,566
You brought, oh my gosh.
866
00:28:06,633 --> 00:28:09,866
You got me thinking about the OneDrive.
867
00:28:10,266 --> 00:28:10,833
If it's.
868
00:28:11,366 --> 00:28:12,733
But we shouldn't
869
00:28:12,733 --> 00:28:13,533
distract this from the fact
870
00:28:13,533 --> 00:28:16,366
that the LCD is unfortunately dead.
871
00:28:17,566 --> 00:28:18,833
RIP Steam Deck LCD.
872
00:28:19,566 --> 00:28:19,766
Yep.
873
00:28:20,833 --> 00:28:21,033
RIP.
874
00:28:21,700 --> 00:28:22,333
And with that said
875
00:28:22,333 --> 00:28:23,733
though, the game awards.
876
00:28:24,400 --> 00:28:25,433
No one got a free Steam
877
00:28:25,433 --> 00:28:26,033
Deck of the game awards
878
00:28:26,033 --> 00:28:27,033
because they're not doing that anymore,
879
00:28:27,433 --> 00:28:28,166
which is kind of lame.
880
00:28:29,633 --> 00:28:30,333
I guess.
881
00:28:30,933 --> 00:28:31,433
Yeah, so.
882
00:28:31,566 --> 00:28:32,033
They can't.
883
00:28:32,266 --> 00:28:33,866
They sold out of the LCDs
884
00:28:33,866 --> 00:28:34,633
that they would have given away.
885
00:28:35,500 --> 00:28:36,366
So what are your
886
00:28:36,366 --> 00:28:37,733
thoughts on the game awards?
887
00:28:38,133 --> 00:28:39,900
Oh God, I have so many thoughts.
888
00:28:41,266 --> 00:28:41,566
Really?
889
00:28:42,266 --> 00:28:43,633
Oh, yeah, yeah.
890
00:28:44,566 --> 00:28:47,233
I think I'm done with the game awards.
891
00:28:48,766 --> 00:28:49,233
Well, you're not gonna
892
00:28:49,233 --> 00:28:50,333
watch it next year with us?
893
00:28:50,400 --> 00:28:51,866
Well, I'll watch it with you,
894
00:28:51,866 --> 00:28:53,299
but like I was, I had a
895
00:28:53,299 --> 00:28:54,466
little bit of enthusiasm
896
00:28:54,766 --> 00:28:55,366
going into it.
897
00:28:55,766 --> 00:28:56,766
Probably misplaced.
898
00:28:58,033 --> 00:28:58,666
Half-Life 3?
899
00:28:59,566 --> 00:29:00,666
Well, yeah.
900
00:29:01,033 --> 00:29:03,299
That's been almost the entire reason
901
00:29:03,299 --> 00:29:04,766
I've ever watched the game awards.
902
00:29:05,066 --> 00:29:05,966
Half-Life 3, I'll split.
903
00:29:06,666 --> 00:29:08,366
But like I wrote a
904
00:29:08,366 --> 00:29:10,066
post about this on my site
905
00:29:10,366 --> 00:29:12,366
and there were six games
906
00:29:12,366 --> 00:29:14,666
that stood out to me, right?
907
00:29:14,900 --> 00:29:15,366
What were they?
908
00:29:15,666 --> 00:29:19,066
Out of six games, they were Tank Rat,
909
00:29:19,766 --> 00:29:22,366
Bradley the Badger, the Free Shepherd,
910
00:29:23,000 --> 00:29:26,566
Coven of the Chickenfoot, For Loop,
911
00:29:26,833 --> 00:29:28,133
and Order of the Sinking Star.
912
00:29:30,166 --> 00:29:30,766
No Mega Man?
913
00:29:31,266 --> 00:29:33,466
No, I have no, I have literally no
914
00:29:33,466 --> 00:29:34,366
interest in Mega Man.
915
00:29:34,933 --> 00:29:35,799
But Mega Man's so good.
916
00:29:36,033 --> 00:29:36,933
Yeah, I disagree.
917
00:29:37,466 --> 00:29:38,733
But the thing is,
918
00:29:38,966 --> 00:29:39,633
there were like something
919
00:29:39,633 --> 00:29:41,799
like 45 announcements according to IGN,
920
00:29:42,466 --> 00:29:43,933
and like less than 14%
921
00:29:43,933 --> 00:29:45,500
of them had any interest
922
00:29:46,599 --> 00:29:47,299
to me at all.
923
00:29:49,200 --> 00:29:50,500
And I was just, I don't know.
924
00:29:51,200 --> 00:29:53,766
It just, it was to me.
925
00:29:54,000 --> 00:29:55,366
I did read the article
926
00:29:55,366 --> 00:29:57,766
and you had some thoughts
927
00:29:57,766 --> 00:29:59,366
on the Divinity trailer.
928
00:30:00,166 --> 00:30:00,833
Oh, yeah.
929
00:30:01,233 --> 00:30:03,933
That was also, that was horrible.
930
00:30:05,599 --> 00:30:08,666
I genuinely, that was one of the most
931
00:30:08,666 --> 00:30:09,766
uncomfortable moments
932
00:30:10,066 --> 00:30:10,666
for me.
933
00:30:11,866 --> 00:30:13,233
It was so violent.
934
00:30:14,366 --> 00:30:16,366
It was, I just couldn't
935
00:30:16,366 --> 00:30:19,833
get over how violent it was.
936
00:30:20,333 --> 00:30:22,666
And I did not like
937
00:30:22,666 --> 00:30:25,000
watching like a human figure,
938
00:30:25,566 --> 00:30:28,033
even an animated figure suffer like that.
939
00:30:28,866 --> 00:30:29,733
It just, yeah.
940
00:30:30,500 --> 00:30:31,333
I thought it was a Diablo
941
00:30:31,333 --> 00:30:33,000
trailer to be honest at first.
942
00:30:33,666 --> 00:30:34,799
Well, the other thing is
943
00:30:34,799 --> 00:30:37,833
like, okay, did you guys notice,
944
00:30:37,833 --> 00:30:38,866
was there an orgy that was
945
00:30:38,866 --> 00:30:39,966
happening in that trailer?
946
00:30:40,566 --> 00:30:41,066
Oh, yeah.
947
00:30:41,233 --> 00:30:42,000
Yeah, yeah, yeah.
948
00:30:42,433 --> 00:30:45,166
I was so disturbed by the violence
949
00:30:45,166 --> 00:30:46,666
that I didn't even
950
00:30:46,666 --> 00:30:48,266
notice the orgy happening.
951
00:30:49,233 --> 00:30:49,866
Yeah, they were banging.
952
00:30:50,466 --> 00:30:51,666
Oh, I didn't even see it.
953
00:30:52,433 --> 00:30:53,766
Like literally, I was
954
00:30:53,766 --> 00:30:55,233
completely unfazed by that.
955
00:30:55,233 --> 00:30:57,466
It was like, yeah, wild to me.
956
00:30:57,833 --> 00:30:58,533
And then the thing
957
00:30:58,533 --> 00:30:59,533
is, it's like, you know,
958
00:30:59,566 --> 00:31:03,133
back in, what was it like 2021 or
959
00:31:03,133 --> 00:31:04,433
something, Mortal Kombat 11,
960
00:31:04,766 --> 00:31:05,333
there was like that
961
00:31:05,333 --> 00:31:06,766
developer who was saying like,
962
00:31:07,633 --> 00:31:09,033
how the higher ups at
963
00:31:09,033 --> 00:31:10,566
the company were like,
964
00:31:11,066 --> 00:31:13,099
you need to reference real gore and
965
00:31:13,099 --> 00:31:14,700
actual violence and stuff
966
00:31:14,700 --> 00:31:15,833
in order to make the
967
00:31:15,833 --> 00:31:17,533
fatalities more realistic.
968
00:31:18,733 --> 00:31:21,766
And like, that's like a thing that like a
969
00:31:21,766 --> 00:31:22,933
lot of developers now
970
00:31:23,766 --> 00:31:26,299
at these companies have to seek mental
971
00:31:26,299 --> 00:31:27,333
health treatment for.
972
00:31:27,799 --> 00:31:31,033
And I was curious as to like, were the
973
00:31:31,033 --> 00:31:32,266
developers at Larian
974
00:31:33,233 --> 00:31:34,166
being asked to like
975
00:31:34,166 --> 00:31:36,700
use, to reference real gore
976
00:31:37,533 --> 00:31:40,266
when making that violent depiction?
977
00:31:40,266 --> 00:31:41,966
It made me deeply uncomfortable, dude.
978
00:31:42,433 --> 00:31:43,599
I'm sure they'd be using AI,
979
00:31:43,900 --> 00:31:45,166
which we will talk about that.
980
00:31:45,599 --> 00:31:46,466
We will talk about that
981
00:31:46,466 --> 00:31:47,866
because that was a really hot topic.
982
00:31:48,766 --> 00:31:49,633
I don't think they used
983
00:31:49,633 --> 00:31:50,766
AI for that type of thing.
984
00:31:51,366 --> 00:31:52,133
Well, no, they were,
985
00:31:52,333 --> 00:31:53,200
no, they said they were
986
00:31:53,200 --> 00:31:55,166
using it for like concepting,
987
00:31:55,700 --> 00:31:56,566
but we'll talk-
988
00:31:56,666 --> 00:31:58,200
That's not concepting though.
989
00:31:58,233 --> 00:31:59,433
Well, we'll talk more
990
00:31:59,433 --> 00:32:00,666
about that later though,
991
00:32:00,666 --> 00:32:02,133
cause that's a cold can
992
00:32:02,133 --> 00:32:03,233
of worms in and of itself,
993
00:32:03,233 --> 00:32:03,733
to be honest.
994
00:32:04,766 --> 00:32:05,000
Yeah.
995
00:32:06,266 --> 00:32:08,866
I thought, so I grew up
996
00:32:08,866 --> 00:32:09,666
on violent video games
997
00:32:09,666 --> 00:32:12,333
and the problem, I liked the trailer.
998
00:32:13,166 --> 00:32:15,133
I don't like Larian's
999
00:32:15,133 --> 00:32:16,566
style of games that much.
1000
00:32:16,900 --> 00:32:18,133
Like Baldur's Gate 3 is fun,
1001
00:32:18,933 --> 00:32:20,133
too many decisions for me.
1002
00:32:20,566 --> 00:32:25,166
And I don't like the game, the combat.
1003
00:32:25,533 --> 00:32:26,933
It gets a little
1004
00:32:26,933 --> 00:32:28,166
frustrating after a while,
1005
00:32:28,166 --> 00:32:28,900
just the type of
1006
00:32:28,900 --> 00:32:30,633
strategizing you have to do.
1007
00:32:32,333 --> 00:32:33,333
Yeah, I was also
1008
00:32:33,333 --> 00:32:35,733
disappointed that wasn't the end game
1009
00:32:35,866 --> 00:32:37,833
and the big reveal for the night
1010
00:32:37,933 --> 00:32:41,566
was some mid-tier Overwatch clone.
1011
00:32:42,166 --> 00:32:43,700
I was not happy about that.
1012
00:32:43,966 --> 00:32:46,033
But it's releasing in January, dude.
1013
00:32:46,666 --> 00:32:47,766
But it's free to play, dude.
1014
00:32:47,799 --> 00:32:50,633
Because it's a live service game.
1015
00:32:50,933 --> 00:32:52,533
So they can release it quicker.
1016
00:32:52,566 --> 00:32:54,366
It doesn't have a lot
1017
00:32:54,366 --> 00:32:56,133
of depth to it right now.
1018
00:32:57,033 --> 00:32:58,900
People are calling it Concord 3
1019
00:32:59,599 --> 00:33:00,333
after "Man of the Mountain's" amplitude.
1020
00:33:01,566 --> 00:33:02,666
That's crazy, cause it
1021
00:33:02,666 --> 00:33:04,400
does look better than that,
1022
00:33:04,633 --> 00:33:06,299
but it doesn't offer like,
1023
00:33:06,566 --> 00:33:07,566
Overwatch has what I want.
1024
00:33:07,833 --> 00:33:08,833
It has sci-fi
1025
00:33:08,833 --> 00:33:11,166
goofiness, that's perfect for me.
1026
00:33:11,566 --> 00:33:14,633
That one had like fantasy slash sci-fi
1027
00:33:14,833 --> 00:33:15,766
slash maybe some
1028
00:33:15,766 --> 00:33:16,833
goofiness to it, I don't know.
1029
00:33:17,599 --> 00:33:19,700
I will say though, as
1030
00:33:19,700 --> 00:33:21,333
far as the game awards go,
1031
00:33:22,433 --> 00:33:23,599
I was eating pretty good.
1032
00:33:24,000 --> 00:33:26,000
I mean, anything more would
1033
00:33:26,000 --> 00:33:27,299
have been like "Half-Life 3"
1034
00:33:27,299 --> 00:33:29,466
or like a "Dead Space Revival" obviously,
1035
00:33:29,766 --> 00:33:32,266
but I will say my top
1036
00:33:32,266 --> 00:33:33,566
picks from that were
1037
00:33:33,866 --> 00:33:35,166
Control Resonance, I'm a
1038
00:33:35,166 --> 00:33:38,400
huge Control and like Alan Wake
1039
00:33:39,799 --> 00:33:41,066
person, I love the games,
1040
00:33:41,066 --> 00:33:42,299
I love the stories in them.
1041
00:33:42,700 --> 00:33:43,400
I thought Tankrat
1042
00:33:43,400 --> 00:33:44,866
looked really interesting,
1043
00:33:45,333 --> 00:33:47,299
no law, very gory, but I'm
1044
00:33:47,299 --> 00:33:48,599
a big Cyberpunk fan also,
1045
00:33:48,599 --> 00:33:50,366
and it looked like it might actually be
1046
00:33:50,866 --> 00:33:55,066
a more action-packed Cyberpunk than 2077.
1047
00:33:56,433 --> 00:33:57,066
Resident Evil looked
1048
00:33:57,066 --> 00:34:00,033
great, and then on to Antos.
1049
00:34:02,366 --> 00:34:04,033
It is from one of the games
1050
00:34:04,033 --> 00:34:07,200
that I just found fascinating
1051
00:34:07,200 --> 00:34:08,266
a few years ago to play,
1052
00:34:08,266 --> 00:34:09,566
and so having them come back
1053
00:34:09,566 --> 00:34:10,266
and make something
1054
00:34:10,266 --> 00:34:12,933
like Antos, like I, yeah,
1055
00:34:13,466 --> 00:34:14,933
I'm really excited for this one.
1056
00:34:15,533 --> 00:34:17,199
I really like the thought provoking
1057
00:34:17,533 --> 00:34:19,233
that their previous games had.
1058
00:34:19,300 --> 00:34:20,066
So like how much
1059
00:34:20,066 --> 00:34:21,833
thought they put into it,
1060
00:34:21,833 --> 00:34:23,733
it gets you thinking, and honestly,
1061
00:34:23,733 --> 00:34:25,233
it's influenced someone that my game,
1062
00:34:26,066 --> 00:34:27,966
game that I'm working on too, so yeah.
1063
00:34:28,666 --> 00:34:30,099
So I got to see a couple of
1064
00:34:30,099 --> 00:34:31,433
games that I'm interested in.
1065
00:34:32,199 --> 00:34:34,666
First on this list is Phantom Blade Zero.
1066
00:34:35,266 --> 00:34:36,766
It's not a new game announcement.
1067
00:34:37,500 --> 00:34:37,966
They've announced it
1068
00:34:37,966 --> 00:34:39,000
and showed up a few times,
1069
00:34:39,000 --> 00:34:40,000
but it looks pretty sick.
1070
00:34:43,433 --> 00:34:45,766
I'll also point out, I think Badger,
1071
00:34:45,766 --> 00:34:47,233
or the Bradley the Badger one, just to
1072
00:34:47,233 --> 00:34:47,800
point out real quick,
1073
00:34:48,366 --> 00:34:49,433
was the surprise one
1074
00:34:49,433 --> 00:34:50,500
where I started watching,
1075
00:34:50,500 --> 00:34:51,166
I'm like, "Ugh, this,
1076
00:34:51,166 --> 00:34:51,699
I don't know about,"
1077
00:34:51,699 --> 00:34:52,766
and then I watched more, I'm like,
1078
00:34:52,766 --> 00:34:53,966
"This is actually gonna be really fun."
1079
00:34:53,966 --> 00:34:55,366
I'm really excited for that one too.
1080
00:34:55,500 --> 00:34:56,900
Yeah, that was the first one
1081
00:34:56,900 --> 00:34:58,533
that really piqued my interest, I think.
1082
00:34:59,466 --> 00:35:00,933
Apparently it stars Evan Peters,
1083
00:35:01,599 --> 00:35:02,400
best known as
1084
00:35:02,400 --> 00:35:04,300
Quicksilver in the fairly recent
1085
00:35:04,400 --> 00:35:05,000
X-Men movies.
1086
00:35:05,866 --> 00:35:06,366
Interesting.
1087
00:35:06,366 --> 00:35:07,266
And a Megahorse story.
1088
00:35:08,300 --> 00:35:09,400
He didn't last very long,
1089
00:35:10,166 --> 00:35:11,500
right, that Quicksilver?
1090
00:35:13,333 --> 00:35:14,033
Is that the one that died?
1091
00:35:14,333 --> 00:35:14,533
No.
1092
00:35:14,733 --> 00:35:16,099
No, no, no, no, the
1093
00:35:16,099 --> 00:35:17,933
X-Men one, the Marvel one.
1094
00:35:18,833 --> 00:35:20,300
The Fox one.
1095
00:35:20,966 --> 00:35:21,166
Yeah.
1096
00:35:21,566 --> 00:35:22,233
See, Game of Dragons
1097
00:35:22,233 --> 00:35:23,166
looks pretty good too.
1098
00:35:23,733 --> 00:35:24,766
They released some screenshots.
1099
00:35:25,166 --> 00:35:27,466
Oh, they got Madon Suk.
1100
00:35:28,266 --> 00:35:30,533
I was wondering about that.
1101
00:35:32,566 --> 00:35:34,066
And I mean, we got a new Mega Man.
1102
00:35:34,633 --> 00:35:35,099
Apparently, Gardner
1103
00:35:35,099 --> 00:35:36,033
doesn't like Mega Man.
1104
00:35:36,800 --> 00:35:37,000
No.
1105
00:35:37,633 --> 00:35:38,166
I'll be honest.
1106
00:35:38,166 --> 00:35:39,566
But I kinda wish it was Mega Man X.
1107
00:35:40,833 --> 00:35:41,066
What?
1108
00:35:41,633 --> 00:35:42,566
You don't like Mega Man either?
1109
00:35:44,400 --> 00:35:46,266
I'm not a side-scrolling kind of person.
1110
00:35:47,099 --> 00:35:48,166
I much prefer Duck Tales.
1111
00:35:49,900 --> 00:35:51,000
I actually agree with that.
1112
00:35:51,000 --> 00:35:52,233
If they released a new Duck Tales,
1113
00:35:52,766 --> 00:35:53,933
I played that a lot as a kid.
1114
00:35:54,433 --> 00:35:54,633
Yeah.
1115
00:35:54,766 --> 00:35:55,733
Ma, no, Mega Man.
1116
00:35:55,733 --> 00:35:56,733
Mega Man's a Mega Man here.
1117
00:35:57,366 --> 00:35:57,833
That's crazy.
1118
00:35:58,533 --> 00:35:59,366
Mega Man's good.
1119
00:35:59,366 --> 00:36:01,866
I respect that it's a good game.
1120
00:36:02,666 --> 00:36:03,433
It just doesn't
1121
00:36:03,433 --> 00:36:04,766
captivate me after I played.
1122
00:36:04,966 --> 00:36:06,500
I've never beat one, but I
1123
00:36:06,500 --> 00:36:07,300
used to play it as a kid.
1124
00:36:07,666 --> 00:36:08,699
I played it as a kid.
1125
00:36:09,233 --> 00:36:09,533
X though.
1126
00:36:10,433 --> 00:36:10,633
No.
1127
00:36:11,266 --> 00:36:13,333
See, I played the original Mega Man,
1128
00:36:14,633 --> 00:36:16,866
and it was like, I
1129
00:36:16,866 --> 00:36:18,433
didn't really care for it.
1130
00:36:18,433 --> 00:36:19,333
It was too frustrating.
1131
00:36:20,233 --> 00:36:21,000
I prefer Mario.
1132
00:36:22,133 --> 00:36:22,333
Okay.
1133
00:36:22,866 --> 00:36:24,433
But have you played Mega Man X though?
1134
00:36:24,699 --> 00:36:25,300
It's way better.
1135
00:36:26,199 --> 00:36:28,133
I think a better comparison was you
1136
00:36:28,133 --> 00:36:29,566
prefer Metroid, right?
1137
00:36:30,833 --> 00:36:32,133
Oh yeah, I like Metroid a lot.
1138
00:36:32,933 --> 00:36:33,066
Yeah.
1139
00:36:33,099 --> 00:36:33,366
Yeah.
1140
00:36:35,366 --> 00:36:36,500
I mean, yeah.
1141
00:36:37,333 --> 00:36:38,566
Shovel Knight's fun too.
1142
00:36:38,666 --> 00:36:39,400
Shovel Knight's kinda
1143
00:36:39,400 --> 00:36:40,433
in that vein, right?
1144
00:36:41,233 --> 00:36:41,533
Yeah.
1145
00:36:42,000 --> 00:36:42,833
It's like Duck Tales.
1146
00:36:43,500 --> 00:36:44,500
If it were also Mega Man.
1147
00:36:45,166 --> 00:36:45,366
Yeah.
1148
00:36:46,533 --> 00:36:47,066
But does that have a
1149
00:36:47,066 --> 00:36:48,400
cartoon to go along with it
1150
00:36:49,066 --> 00:36:49,533
that you can watch
1151
00:36:49,533 --> 00:36:50,333
every Saturday morning?
1152
00:36:50,866 --> 00:36:51,333
Duck Tales.
1153
00:36:51,666 --> 00:36:52,000
Ooh.
1154
00:36:54,133 --> 00:36:54,466
Yeah.
1155
00:36:55,433 --> 00:36:56,099
Street Fighter movie.
1156
00:36:56,099 --> 00:36:56,633
I love Duck Tales.
1157
00:36:57,066 --> 00:36:58,366
Like unironically, I
1158
00:36:58,366 --> 00:36:59,433
watch that shit sometimes.
1159
00:36:59,966 --> 00:37:00,766
Street Fighter movie
1160
00:37:00,766 --> 00:37:03,233
looks like delicious garbage.
1161
00:37:03,900 --> 00:37:04,766
I'll probably be watching it.
1162
00:37:05,300 --> 00:37:06,366
Oh, it's definitely
1163
00:37:06,366 --> 00:37:08,033
slot, but I'm gonna enjoy it.
1164
00:37:08,733 --> 00:37:10,166
I like this one, but it's Switch
1165
00:37:10,166 --> 00:37:11,466
exclusive, which is sad.
1166
00:37:12,966 --> 00:37:14,933
I guess campy is the better word for it.
1167
00:37:14,933 --> 00:37:15,633
It's campy.
1168
00:37:15,633 --> 00:37:16,566
Yeah, orbitals actually
1169
00:37:16,566 --> 00:37:17,533
look kinda cool to me,
1170
00:37:17,533 --> 00:37:18,466
but if it's a Switch
1171
00:37:18,466 --> 00:37:20,733
exclusive, I am not going to play it.
1172
00:37:21,566 --> 00:37:23,566
It might come out on Steam later.
1173
00:37:24,033 --> 00:37:24,466
I don't think there's
1174
00:37:24,466 --> 00:37:27,666
any financial incentive.
1175
00:37:28,833 --> 00:37:29,666
There's not like a
1176
00:37:29,666 --> 00:37:31,766
Nintendo funded game or anything.
1177
00:37:32,666 --> 00:37:34,633
But if it doesn't have a
1178
00:37:34,633 --> 00:37:36,333
Steam page for me to wishlist,
1179
00:37:36,333 --> 00:37:37,500
I'm going to forget about it.
1180
00:37:38,300 --> 00:37:39,833
No, I'll remind you one day.
1181
00:37:40,933 --> 00:37:43,133
And of course, everyone's favorite game,
1182
00:37:43,866 --> 00:37:45,233
Concord 2, I mean 3.
1183
00:37:45,833 --> 00:37:46,066
High.
1184
00:37:46,133 --> 00:37:46,633
Oh my gosh.
1185
00:37:46,933 --> 00:37:47,166
High chord.
1186
00:37:48,199 --> 00:37:48,766
High chord.
1187
00:37:49,866 --> 00:37:50,833
You know High Guard
1188
00:37:50,833 --> 00:37:52,966
basically just sounds like Overwatch.
1189
00:37:53,766 --> 00:37:54,966
High, Over, Guard, Watch.
1190
00:37:55,033 --> 00:37:56,566
If you replace it, it's Overwatch.
1191
00:37:57,000 --> 00:37:57,866
Yeah, there's synonyms.
1192
00:37:58,533 --> 00:37:58,966
It's funny.
1193
00:37:59,433 --> 00:37:59,933
That is funny.
1194
00:38:00,566 --> 00:38:01,033
It's funny.
1195
00:38:01,900 --> 00:38:02,633
Comes out on one.
1196
00:38:02,866 --> 00:38:04,166
With horses, Overwatch with horses.
1197
00:38:05,033 --> 00:38:06,033
You know, Paladins is
1198
00:38:06,033 --> 00:38:06,900
Overwatch with horses.
1199
00:38:08,766 --> 00:38:09,366
It's true.
1200
00:38:10,033 --> 00:38:10,933
I played a little bit.
1201
00:38:10,933 --> 00:38:12,500
Does it have horses and paladin?
1202
00:38:13,233 --> 00:38:13,733
Yeah, you do.
1203
00:38:13,933 --> 00:38:14,633
Yeah, I'll show you.
1204
00:38:15,300 --> 00:38:15,866
I played it.
1205
00:38:15,866 --> 00:38:16,566
I don't remember.
1206
00:38:16,566 --> 00:38:16,933
I've played.
1207
00:38:19,066 --> 00:38:20,066
I will say that High
1208
00:38:20,066 --> 00:38:21,599
Guard, the art style,
1209
00:38:22,533 --> 00:38:25,366
is like not offensive to me
1210
00:38:25,366 --> 00:38:27,033
where the art style and most,
1211
00:38:28,266 --> 00:38:30,533
like, you know, are those characters
1212
00:38:31,433 --> 00:38:34,300
so like boring and uninspired.
1213
00:38:35,133 --> 00:38:35,566
But not Overwatch.
1214
00:38:35,966 --> 00:38:36,900
Dude, Overwatch is so
1215
00:38:36,900 --> 00:38:37,866
interesting in my opinion,
1216
00:38:37,866 --> 00:38:38,633
but it's Blizzard and
1217
00:38:38,633 --> 00:38:39,966
they had the remnants
1218
00:38:40,233 --> 00:38:41,000
of the Blizzard art
1219
00:38:41,000 --> 00:38:42,133
style, which I love so much.
1220
00:38:42,666 --> 00:38:44,566
Oh man, I am the exact opposite.
1221
00:38:44,900 --> 00:38:48,733
Like Blizzard's art style pisses me off.
1222
00:38:49,133 --> 00:38:50,500
It makes me so angry.
1223
00:38:51,300 --> 00:38:52,266
Which one, the cartoonish
1224
00:38:52,266 --> 00:38:53,466
one or like the Diablo one?
1225
00:38:55,166 --> 00:38:57,699
Like the Warhammer ripoff bullshit.
1226
00:38:59,533 --> 00:39:00,000
I agree.
1227
00:39:00,533 --> 00:39:02,133
Diablo three looked like Warcraft.
1228
00:39:03,400 --> 00:39:04,433
I love it so much.
1229
00:39:05,033 --> 00:39:06,433
That's one of my favorite art styles.
1230
00:39:06,466 --> 00:39:09,833
I prefer the Diablo, like Gothic style.
1231
00:39:10,166 --> 00:39:10,699
Might be a little too
1232
00:39:10,699 --> 00:39:11,766
violent for Gardiner, but.
1233
00:39:12,866 --> 00:39:14,733
Well, look, I know I was
1234
00:39:14,733 --> 00:39:15,833
like harping on violence.
1235
00:39:15,833 --> 00:39:17,766
Like I grew up playing violent games too,
1236
00:39:18,166 --> 00:39:20,733
but like violent games when we were kids
1237
00:39:21,000 --> 00:39:24,599
were like not in any way that realistic.
1238
00:39:24,833 --> 00:39:26,033
That's the problem that I had.
1239
00:39:26,033 --> 00:39:28,233
It was just like, it was, if
1240
00:39:28,233 --> 00:39:29,500
you paused it at any moment,
1241
00:39:29,500 --> 00:39:30,566
it was like photo real.
1242
00:39:31,033 --> 00:39:31,800
The only thing that like
1243
00:39:31,800 --> 00:39:32,633
doesn't look photo real
1244
00:39:32,633 --> 00:39:33,433
is the animation.
1245
00:39:34,233 --> 00:39:35,199
Like, I don't know.
1246
00:39:35,566 --> 00:39:38,233
It just, it bothered me like deeply.
1247
00:39:39,199 --> 00:39:39,599
That's fair enough.
1248
00:39:39,633 --> 00:39:40,833
I'm sorry I'm such a wuss guys.
1249
00:39:41,266 --> 00:39:42,066
No, no, no, no.
1250
00:39:42,066 --> 00:39:43,166
We're all different play styles.
1251
00:39:43,166 --> 00:39:44,066
It's totally fine.
1252
00:39:44,133 --> 00:39:45,333
I'm more offended by the fact that you
1253
00:39:45,333 --> 00:39:46,033
don't like Mega Man.
1254
00:39:46,366 --> 00:39:46,633
Yeah.
1255
00:39:48,333 --> 00:39:50,400
I don't think Hitex is
1256
00:39:50,400 --> 00:39:51,333
handling this very well.
1257
00:39:51,566 --> 00:39:53,033
I like the music in Mega Man.
1258
00:39:53,599 --> 00:39:54,433
All right, fair enough.
1259
00:39:54,433 --> 00:39:55,666
Fair enough, the music is pretty good.
1260
00:39:56,833 --> 00:39:57,500
So yeah, the game
1261
00:39:57,500 --> 00:39:59,099
awards was controversial.
1262
00:39:59,966 --> 00:40:00,833
A lot of people had an
1263
00:40:00,833 --> 00:40:01,866
issue with the fact that
1264
00:40:02,066 --> 00:40:04,300
Expedition won all the awards almost.
1265
00:40:04,866 --> 00:40:05,033
Yeah.
1266
00:40:05,266 --> 00:40:06,833
Especially the indie awards too.
1267
00:40:08,300 --> 00:40:09,699
Yeah, I mean, here's the thing.
1268
00:40:10,566 --> 00:40:12,233
Like clearly it was a
1269
00:40:12,233 --> 00:40:13,966
very like great game
1270
00:40:13,966 --> 00:40:15,866
and it deserved to win, right?
1271
00:40:16,400 --> 00:40:19,066
But like the fact that it was nominated
1272
00:40:19,233 --> 00:40:22,033
for so many categories,
1273
00:40:23,500 --> 00:40:25,266
and it won almost every
1274
00:40:25,266 --> 00:40:26,800
category it was nominated for,
1275
00:40:27,233 --> 00:40:30,133
it really robbed the show of any
1276
00:40:30,133 --> 00:40:32,633
semblance of stakes, right?
1277
00:40:32,633 --> 00:40:33,099
It's like-
1278
00:40:33,233 --> 00:40:33,833
Like no tension.
1279
00:40:34,300 --> 00:40:35,466
Yeah, there was no tension.
1280
00:40:35,466 --> 00:40:39,500
It was like, why am I watching this show?
1281
00:40:40,333 --> 00:40:42,066
If I already know who's
1282
00:40:42,066 --> 00:40:43,733
going to win each category,
1283
00:40:45,000 --> 00:40:45,900
like why am I watching?
1284
00:40:46,466 --> 00:40:47,666
How do you solve that?
1285
00:40:47,933 --> 00:40:48,800
I mean, I'm just saying-
1286
00:40:48,800 --> 00:40:49,266
Yeah, I don't think you can-
1287
00:40:49,733 --> 00:40:51,400
Expedition was all the
1288
00:40:51,400 --> 00:40:52,933
categories it got nominated for.
1289
00:40:53,733 --> 00:40:55,333
It, I think there was
1290
00:40:55,333 --> 00:40:56,266
like one or two games
1291
00:40:56,366 --> 00:40:57,966
that deserved it over it,
1292
00:40:57,966 --> 00:41:00,433
but it was so close that it
1293
00:41:00,433 --> 00:41:01,733
was so, it was subjective.
1294
00:41:02,066 --> 00:41:04,500
Like it's the role of the judges.
1295
00:41:04,733 --> 00:41:06,033
I think that's an issue
1296
00:41:06,033 --> 00:41:08,233
with the greater games industry
1297
00:41:08,233 --> 00:41:10,066
as opposed to the award show itself.
1298
00:41:10,066 --> 00:41:10,533
They should have just
1299
00:41:10,533 --> 00:41:12,133
made games that were
1300
00:41:12,266 --> 00:41:13,433
as good as Expedition.
1301
00:41:14,099 --> 00:41:14,766
Am I right, Fos?
1302
00:41:15,433 --> 00:41:16,066
Partially.
1303
00:41:16,199 --> 00:41:17,333
Yeah, that's easy to say.
1304
00:41:17,966 --> 00:41:19,433
But it's also, it's one of those,
1305
00:41:19,533 --> 00:41:20,833
I'll say this right now.
1306
00:41:21,633 --> 00:41:23,433
It was not a AAA title.
1307
00:41:23,866 --> 00:41:24,933
So it was kind of a
1308
00:41:24,933 --> 00:41:25,833
spit in the face of like,
1309
00:41:26,333 --> 00:41:27,000
Ubisoft was over
1310
00:41:27,000 --> 00:41:27,766
there sitting there like,
1311
00:41:28,099 --> 00:41:29,733
what the fuck do we just do?
1312
00:41:29,733 --> 00:41:31,599
We let these guys go and they make this.
1313
00:41:32,833 --> 00:41:34,300
You know that they're a little bitter.
1314
00:41:34,733 --> 00:41:35,533
So for me, it was kind of a
1315
00:41:35,533 --> 00:41:36,733
spit in the face of the AAA,
1316
00:41:36,733 --> 00:41:38,966
which was kind of nice in some ways,
1317
00:41:38,966 --> 00:41:40,566
because maybe we'll wake them up maybe,
1318
00:41:40,566 --> 00:41:41,966
or just at the bare minimum,
1319
00:41:42,400 --> 00:41:46,133
kind of just get them a little bit, but
1320
00:41:46,133 --> 00:41:48,800
that's how I saw it.
1321
00:41:49,599 --> 00:41:52,166
I mean, hey man, they got
1322
00:41:52,166 --> 00:41:53,233
the flowers and deserve.
1323
00:41:53,233 --> 00:41:54,733
Maybe next year we'll have a better show.
1324
00:41:55,933 --> 00:41:58,966
Maybe we'll have a show where we have
1325
00:41:58,966 --> 00:42:00,033
more than one viable
1326
00:42:00,033 --> 00:42:01,166
game for every category,
1327
00:42:01,166 --> 00:42:01,666
you know what I'm saying?
1328
00:42:02,366 --> 00:42:02,633
Mm-hmm.
1329
00:42:03,833 --> 00:42:04,566
Yeah, and I'll have
1330
00:42:04,566 --> 00:42:05,733
to say the best do bit,
1331
00:42:06,900 --> 00:42:08,333
the best indie game one that they had,
1332
00:42:09,566 --> 00:42:10,733
is they didn't have a lot
1333
00:42:10,733 --> 00:42:11,933
of choices to go up against
1334
00:42:12,266 --> 00:42:14,333
Claire obscure, like Blue Prince is good,
1335
00:42:14,400 --> 00:42:16,666
but I don't know, I'm
1336
00:42:16,666 --> 00:42:17,466
having a hard time thinking
1337
00:42:17,866 --> 00:42:19,099
of a different indie game
1338
00:42:19,099 --> 00:42:19,666
that could have been placed
1339
00:42:19,666 --> 00:42:20,333
in this, but.
1340
00:42:22,333 --> 00:42:23,933
Well, the big question is whether or not
1341
00:42:24,033 --> 00:42:25,166
they should count as
1342
00:42:25,166 --> 00:42:26,866
indie, because, you know,
1343
00:42:27,133 --> 00:42:28,466
they had quite a bit of a budget,
1344
00:42:28,466 --> 00:42:29,033
and they also had a
1345
00:42:29,033 --> 00:42:30,066
Hollywood actor in there too,
1346
00:42:30,366 --> 00:42:32,066
Charlie Cox, Daredevil.
1347
00:42:33,133 --> 00:42:34,633
Was that early on though?
1348
00:42:34,866 --> 00:42:35,866
Like, I think there was a
1349
00:42:35,866 --> 00:42:37,133
lot of stakes going into it
1350
00:42:37,133 --> 00:42:38,366
for them early on, and
1351
00:42:38,366 --> 00:42:39,366
then they polished it off
1352
00:42:39,366 --> 00:42:41,066
at the end, so.
1353
00:42:41,133 --> 00:42:41,966
Well, the fact that their
1354
00:42:41,966 --> 00:42:44,233
publisher had enough money
1355
00:42:44,666 --> 00:42:48,033
to like put like half
1356
00:42:48,033 --> 00:42:49,300
of the game announcements
1357
00:42:49,733 --> 00:42:50,933
on screen at the Game Awards,
1358
00:42:51,833 --> 00:42:53,633
kind of robs them of
1359
00:42:53,633 --> 00:42:56,000
the indie cred in my book.
1360
00:42:56,033 --> 00:42:57,266
Well, they got that money from,
1361
00:42:58,300 --> 00:43:00,366
they probably spent the
1362
00:43:00,366 --> 00:43:01,866
money that they earned this year
1363
00:43:02,000 --> 00:43:03,733
from Expedition, because it made so much.
1364
00:43:04,666 --> 00:43:06,533
Yeah, but like, I mean, if
1365
00:43:06,533 --> 00:43:08,133
the publisher like went to them
1366
00:43:08,133 --> 00:43:09,666
and funded even half
1367
00:43:09,666 --> 00:43:11,366
of the development time,
1368
00:43:12,666 --> 00:43:14,366
I just feel like that is
1369
00:43:14,366 --> 00:43:16,400
not the spirit of indie games.
1370
00:43:17,033 --> 00:43:19,566
Yeah, it's a really hard one for me, but.
1371
00:43:19,566 --> 00:43:19,766
It's tough.
1372
00:43:20,199 --> 00:43:21,633
I mean, dude, it's
1373
00:43:21,633 --> 00:43:22,533
like, dudelings, right?
1374
00:43:22,633 --> 00:43:24,300
Like I financed that myself.
1375
00:43:25,033 --> 00:43:26,333
That's an indie game, right?
1376
00:43:26,699 --> 00:43:28,866
And it's like, you know, if I,
1377
00:43:29,433 --> 00:43:30,566
but if I made a bunch
1378
00:43:30,566 --> 00:43:31,533
of money from dudelings,
1379
00:43:31,533 --> 00:43:32,966
and then I turned around and started
1380
00:43:32,966 --> 00:43:35,433
paying other developers
1381
00:43:35,433 --> 00:43:38,066
to make games, that, I
1382
00:43:38,066 --> 00:43:40,233
don't, I feel like those other
1383
00:43:40,333 --> 00:43:41,466
developers wouldn't have
1384
00:43:41,466 --> 00:43:43,533
the same indie cred that I had
1385
00:43:43,533 --> 00:43:44,633
when I made dudelings.
1386
00:43:45,533 --> 00:43:47,233
Like, I just, like, I
1387
00:43:47,233 --> 00:43:47,833
don't know, it's just,
1388
00:43:49,666 --> 00:43:51,533
indie to me means independent.
1389
00:43:52,266 --> 00:43:52,866
And if you have a
1390
00:43:52,866 --> 00:43:56,966
publisher that is like going to A,
1391
00:43:57,599 --> 00:43:59,766
like front the cost of developing a game,
1392
00:44:00,366 --> 00:44:01,933
and B, make a bunch
1393
00:44:01,933 --> 00:44:03,300
of money from the game
1394
00:44:03,300 --> 00:44:04,433
that they are publishing,
1395
00:44:05,033 --> 00:44:06,366
then that's not independent.
1396
00:44:10,066 --> 00:44:10,266
Yeah.
1397
00:44:10,933 --> 00:44:11,966
But then we'd have to
1398
00:44:11,966 --> 00:44:12,900
take into account the fact
1399
00:44:12,900 --> 00:44:13,800
that other companies
1400
00:44:13,800 --> 00:44:15,633
like Valve are, you know,
1401
00:44:15,633 --> 00:44:17,066
technically independent too, so.
1402
00:44:17,566 --> 00:44:18,766
And, you know, no one in
1403
00:44:18,766 --> 00:44:19,966
the right mind would argue
1404
00:44:20,000 --> 00:44:22,033
that Dota or Counter
1405
00:44:22,033 --> 00:44:24,133
Strike or Half-Life 3.
1406
00:44:24,133 --> 00:44:25,533
Half-Life 3 would not be like,
1407
00:44:25,900 --> 00:44:27,133
if it was just like an indie
1408
00:44:27,133 --> 00:44:29,800
game slot, I wouldn't, yeah.
1409
00:44:29,966 --> 00:44:33,166
But Valve started out being
1410
00:44:33,166 --> 00:44:34,633
published by Sierra, right?
1411
00:44:35,033 --> 00:44:35,266
Right.
1412
00:44:35,966 --> 00:44:37,633
And, you know, and
1413
00:44:37,633 --> 00:44:39,033
when you're at that level
1414
00:44:39,266 --> 00:44:40,266
where you can self
1415
00:44:40,266 --> 00:44:41,866
publish and it's not a risk,
1416
00:44:41,866 --> 00:44:42,966
that's not indie either.
1417
00:44:44,033 --> 00:44:45,233
Yeah, so there needs to
1418
00:44:45,233 --> 00:44:46,066
be a better definition
1419
00:44:46,266 --> 00:44:47,533
of what indie is
1420
00:44:47,533 --> 00:44:48,633
because I mean, we've seen,
1421
00:44:49,266 --> 00:44:51,166
we've seen a lot of contention points
1422
00:44:51,166 --> 00:44:52,666
with this indie category too.
1423
00:44:52,666 --> 00:44:54,033
Cause like, remember a few years ago,
1424
00:44:54,500 --> 00:44:55,433
David Diver was
1425
00:44:55,433 --> 00:44:56,533
nominated for indie despite
1426
00:44:57,233 --> 00:45:00,566
literally not being, not even like being
1427
00:45:00,566 --> 00:45:02,566
an indie studio published by Nexon,
1428
00:45:02,566 --> 00:45:03,666
but literally the studio
1429
00:45:03,666 --> 00:45:05,366
is a subsidiary of Nexon.
1430
00:45:06,466 --> 00:45:07,833
And they're a very big company.
1431
00:45:09,000 --> 00:45:10,433
I think I'm just in the
1432
00:45:10,433 --> 00:45:11,633
opinion that they need to rework
1433
00:45:11,800 --> 00:45:13,333
the whole like tier system
1434
00:45:13,333 --> 00:45:16,866
of A, double A, triple A,
1435
00:45:16,866 --> 00:45:18,966
just rework it, make a
1436
00:45:18,966 --> 00:45:21,000
game awards for each one
1437
00:45:21,233 --> 00:45:24,766
and have better, it's one of those ones.
1438
00:45:25,033 --> 00:45:26,099
I wish they would have had a
1439
00:45:26,099 --> 00:45:29,666
better indie game selection.
1440
00:45:29,933 --> 00:45:30,900
I just like, dispatch is
1441
00:45:30,900 --> 00:45:32,800
good, but it's barely a game.
1442
00:45:34,099 --> 00:45:35,199
I mean, here's the other thing too,
1443
00:45:35,199 --> 00:45:37,433
is that double A games
1444
00:45:37,433 --> 00:45:39,133
don't really get the attention
1445
00:45:39,233 --> 00:45:39,966
because like, let's
1446
00:45:39,966 --> 00:45:40,699
look at the game awards.
1447
00:45:41,366 --> 00:45:42,900
We have awards for game of
1448
00:45:42,900 --> 00:45:43,866
the year and all that stuff.
1449
00:45:43,866 --> 00:45:44,833
They usually get taken up by
1450
00:45:44,833 --> 00:45:45,966
a bunch of triple A's, right?
1451
00:45:46,466 --> 00:45:47,166
And then you have
1452
00:45:47,166 --> 00:45:48,966
specific awards for indie games.
1453
00:45:49,666 --> 00:45:50,533
But what happens to the
1454
00:45:50,533 --> 00:45:52,133
double A games that aren't indie,
1455
00:45:52,133 --> 00:45:54,266
but also aren't like big enough to be
1456
00:45:54,266 --> 00:45:55,133
those triple A games
1457
00:45:55,133 --> 00:45:56,233
that get all the attention.
1458
00:45:57,133 --> 00:45:58,633
80's two is a double A, isn't it?
1459
00:45:59,533 --> 00:46:00,766
No, technically it's considered indie.
1460
00:46:00,800 --> 00:46:02,533
Technically itself, but
1461
00:46:02,533 --> 00:46:03,900
it makes so much money.
1462
00:46:04,599 --> 00:46:05,866
I mean, I would say that,
1463
00:46:05,866 --> 00:46:07,333
that 80's two would be
1464
00:46:07,333 --> 00:46:08,833
a double A game, right?
1465
00:46:09,833 --> 00:46:10,833
It's on that.
1466
00:46:10,833 --> 00:46:12,833
Bastion was an indie game, right?
1467
00:46:13,466 --> 00:46:14,866
Probably, I don't remember.
1468
00:46:14,866 --> 00:46:16,133
I feel like it was published by somebody,
1469
00:46:17,033 --> 00:46:18,366
but like, Bastion would
1470
00:46:18,366 --> 00:46:19,666
be closer to an indie game,
1471
00:46:19,666 --> 00:46:20,966
but they've made so much money
1472
00:46:21,133 --> 00:46:22,466
and they've been so successful
1473
00:46:23,033 --> 00:46:25,433
that now their self publishing efforts,
1474
00:46:25,433 --> 00:46:27,000
I would say are double A.
1475
00:46:27,900 --> 00:46:28,966
So Bastion was apparently
1476
00:46:28,966 --> 00:46:30,266
published by Warner Bros.
1477
00:46:31,266 --> 00:46:32,533
Oh, that's right, yep.
1478
00:46:32,566 --> 00:46:33,866
Was that in the beginning,
1479
00:46:33,866 --> 00:46:35,000
like when they first released
1480
00:46:35,000 --> 00:46:36,233
or was that eventually?
1481
00:46:37,233 --> 00:46:37,966
Because a lot of these
1482
00:46:37,966 --> 00:46:39,633
indie games will release
1483
00:46:39,633 --> 00:46:41,133
and do really well and then they get
1484
00:46:41,133 --> 00:46:41,900
picked up by publishers
1485
00:46:42,066 --> 00:46:42,866
to publish onto like
1486
00:46:42,866 --> 00:46:43,966
Nintendo Switch and stuff.
1487
00:46:44,633 --> 00:46:46,333
Let's check the Steam page.
1488
00:46:47,133 --> 00:46:47,433
Interesting.
1489
00:46:48,966 --> 00:46:50,900
So it says now that it's
1490
00:46:50,900 --> 00:46:51,866
published by Supergiant,
1491
00:46:51,866 --> 00:46:53,066
so maybe they bought the publishing
1492
00:46:53,066 --> 00:46:56,833
rights from Warner Bros.
1493
00:46:56,833 --> 00:46:59,333
Warner Bros is so stupid with their IPs,
1494
00:46:59,599 --> 00:47:01,800
or with their like, what's this?
1495
00:47:01,833 --> 00:47:03,433
Yeah, I'm not worried, yeah,
1496
00:47:03,566 --> 00:47:04,766
Warner Bros is another like
1497
00:47:05,033 --> 00:47:06,133
can of worms in love itself.
1498
00:47:07,199 --> 00:47:08,466
But then Supergiant
1499
00:47:08,466 --> 00:47:09,833
Games did start publishing
1500
00:47:10,566 --> 00:47:12,633
their own games with
1501
00:47:12,633 --> 00:47:13,900
their next game, Transitor.
1502
00:47:15,466 --> 00:47:15,733
Yeah.
1503
00:47:17,400 --> 00:47:18,366
And then Hades is one of two.
1504
00:47:19,333 --> 00:47:21,566
I think part of the problem too is that
1505
00:47:21,833 --> 00:47:22,633
some people will say
1506
00:47:22,633 --> 00:47:23,933
they only play indie games
1507
00:47:23,933 --> 00:47:27,833
and so if you have a game like Hades 2
1508
00:47:27,866 --> 00:47:29,699
where it's heart is in
1509
00:47:29,699 --> 00:47:31,166
the indie space per se,
1510
00:47:31,433 --> 00:47:33,599
like it doesn't go too complicated,
1511
00:47:33,866 --> 00:47:36,066
it doesn't go too massive,
1512
00:47:36,333 --> 00:47:38,333
but it would still play a lot like a lot
1513
00:47:38,333 --> 00:47:39,433
of the other indie games.
1514
00:47:40,733 --> 00:47:41,733
Would someone that only
1515
00:47:41,733 --> 00:47:42,766
plays indie games play it
1516
00:47:42,766 --> 00:47:43,666
even if they knew that
1517
00:47:43,666 --> 00:47:45,199
it was like a double A?
1518
00:47:46,466 --> 00:47:46,933
I don't know.
1519
00:47:46,966 --> 00:47:49,900
Well, I mean at one point
1520
00:47:49,900 --> 00:47:51,566
does an indie game developer
1521
00:47:51,733 --> 00:47:52,633
become double A?
1522
00:47:53,166 --> 00:47:54,199
That's the other thing too.
1523
00:47:54,466 --> 00:47:56,666
At what point does it matter I guess too?
1524
00:47:57,233 --> 00:47:57,833
It's another thing.
1525
00:47:58,166 --> 00:47:59,933
Yeah, that's also a thing too is that
1526
00:48:01,199 --> 00:48:02,099
when people say they
1527
00:48:02,099 --> 00:48:03,166
only play indie games,
1528
00:48:03,266 --> 00:48:04,233
what they're really saying is they don't
1529
00:48:04,233 --> 00:48:05,166
play triple A games.
1530
00:48:05,733 --> 00:48:06,900
And I mean, that's totally fine too.
1531
00:48:08,166 --> 00:48:09,333
I mean, they'll play some, I mean,
1532
00:48:09,666 --> 00:48:11,433
I like a lot of double A games too.
1533
00:48:12,333 --> 00:48:12,866
Double A games that
1534
00:48:12,866 --> 00:48:14,566
aren't necessarily indie,
1535
00:48:14,566 --> 00:48:15,833
but also definitely
1536
00:48:15,833 --> 00:48:18,266
are not triple A games.
1537
00:48:18,266 --> 00:48:20,400
Like Mega Man would be a
1538
00:48:20,400 --> 00:48:21,633
double A game, truth be told.
1539
00:48:22,900 --> 00:48:24,066
Even though Capcom is
1540
00:48:24,066 --> 00:48:25,633
a big triple A studio,
1541
00:48:25,633 --> 00:48:26,666
it's clearly not a triple
1542
00:48:26,666 --> 00:48:28,099
A game, so to speak, right?
1543
00:48:28,733 --> 00:48:28,966
Right.
1544
00:48:31,033 --> 00:48:32,099
I'm sorry, high tech.
1545
00:48:33,000 --> 00:48:34,633
It's Capcom, but yeah,
1546
00:48:34,633 --> 00:48:36,966
it's a, you're not wrong.
1547
00:48:37,233 --> 00:48:39,833
It plays like a double A,
1548
00:48:40,166 --> 00:48:41,166
and it looks like it's
1549
00:48:41,166 --> 00:48:42,466
funded like a double A, but yeah.
1550
00:48:43,066 --> 00:48:44,766
I mean, that distinction of
1551
00:48:44,766 --> 00:48:46,833
like A, double A, triple A,
1552
00:48:47,166 --> 00:48:48,966
all has to do with the budget, right?
1553
00:48:48,966 --> 00:48:51,733
It's like, so I would
1554
00:48:51,733 --> 00:48:53,900
say Mega Man, it depends.
1555
00:48:53,900 --> 00:48:55,566
It really depends, but like.
1556
00:48:55,766 --> 00:48:56,733
I mean, clearly they're not
1557
00:48:56,733 --> 00:48:58,333
putting Resident Evil money
1558
00:48:58,366 --> 00:48:59,966
into the Mega Man, right?
1559
00:49:00,199 --> 00:49:00,800
Or Street Fighter
1560
00:49:00,800 --> 00:49:03,633
money into Mega Man, right?
1561
00:49:03,633 --> 00:49:04,666
That'd be ludicrous.
1562
00:49:06,000 --> 00:49:06,633
Maybe they did that
1563
00:49:06,633 --> 00:49:07,800
like once upon a time ago
1564
00:49:07,800 --> 00:49:10,366
with Mega Man on the PS2, but like,
1565
00:49:10,833 --> 00:49:12,800
Mega Man X on the PS2, but like,
1566
00:49:13,366 --> 00:49:16,766
they certainly aren't doing it today.
1567
00:49:17,633 --> 00:49:17,833
Yeah.
1568
00:49:20,400 --> 00:49:21,300
Yeah, I don't know.
1569
00:49:21,766 --> 00:49:22,266
I think the game
1570
00:49:22,266 --> 00:49:23,333
awards and with a lot of,
1571
00:49:23,466 --> 00:49:25,000
this is, Gardner, I'm not
1572
00:49:25,000 --> 00:49:26,266
trying to target you on this.
1573
00:49:26,266 --> 00:49:27,433
I just, a lot of people
1574
00:49:27,433 --> 00:49:28,400
complain about the game awards
1575
00:49:28,533 --> 00:49:30,300
and I just, I don't know.
1576
00:49:30,866 --> 00:49:32,933
I think just, it was good enough.
1577
00:49:33,466 --> 00:49:34,433
It could have been better next year,
1578
00:49:34,433 --> 00:49:35,733
like it'll hopefully be better next year,
1579
00:49:35,733 --> 00:49:39,533
but it's a commercial
1580
00:49:39,533 --> 00:49:43,033
kind of awards show.
1581
00:49:43,266 --> 00:49:44,000
It was fine.
1582
00:49:44,566 --> 00:49:45,666
It felt like, I mean,
1583
00:49:46,366 --> 00:49:47,533
I watch the Super Bowl
1584
00:49:47,666 --> 00:49:49,366
because I enjoy football,
1585
00:49:49,766 --> 00:49:51,033
but that's not why
1586
00:49:51,033 --> 00:49:52,366
people watch the Super Bowl.
1587
00:49:52,366 --> 00:49:55,466
They watch it for the ads, which is fine.
1588
00:49:55,866 --> 00:49:57,466
Most people watch it for the ads, right?
1589
00:49:57,733 --> 00:49:58,766
For the halftime show,
1590
00:49:59,500 --> 00:50:01,933
but it felt like the
1591
00:50:01,933 --> 00:50:05,233
game awards was just the ads
1592
00:50:05,233 --> 00:50:07,633
and it was just like
1593
00:50:07,633 --> 00:50:09,500
the worst Super Bowl game
1594
00:50:09,500 --> 00:50:10,300
you've ever seen.
1595
00:50:10,599 --> 00:50:11,900
Like that's how it felt to me.
1596
00:50:11,900 --> 00:50:14,466
It was just ads with a
1597
00:50:14,466 --> 00:50:15,533
bit of the halftime show
1598
00:50:15,533 --> 00:50:16,800
with featuring
1599
00:50:16,800 --> 00:50:19,066
Evanescence and that it was like,
1600
00:50:20,366 --> 00:50:21,066
it was just ads.
1601
00:50:21,766 --> 00:50:22,733
And the trailers,
1602
00:50:23,066 --> 00:50:24,733
make no mistake, are ads.
1603
00:50:25,133 --> 00:50:26,000
Like they pay a
1604
00:50:26,000 --> 00:50:26,733
quarter of a million dollars
1605
00:50:26,966 --> 00:50:29,533
for tickets featured there.
1606
00:50:29,533 --> 00:50:29,966
So it's like-
1607
00:50:29,966 --> 00:50:30,466
I don't think it's a
1608
00:50:30,466 --> 00:50:31,199
quarter of a million anymore.
1609
00:50:31,199 --> 00:50:32,733
I think it's straight up a million now.
1610
00:50:32,766 --> 00:50:33,300
Is it a million?
1611
00:50:33,766 --> 00:50:33,900
Yeah.
1612
00:50:33,933 --> 00:50:35,533
Well, I think it was, yeah, okay, yeah.
1613
00:50:36,066 --> 00:50:36,833
But I agree.
1614
00:50:36,900 --> 00:50:37,966
I come for that though.
1615
00:50:37,966 --> 00:50:38,766
I come for the trailer
1616
00:50:38,766 --> 00:50:39,966
reveals and stuff like that.
1617
00:50:40,000 --> 00:50:40,833
I think that's the thing
1618
00:50:40,833 --> 00:50:42,233
with the game awards though.
1619
00:50:42,233 --> 00:50:42,900
It's trying to be,
1620
00:50:42,900 --> 00:50:45,099
it's trying to be both E3
1621
00:50:45,266 --> 00:50:46,333
and the Oscars.
1622
00:50:46,633 --> 00:50:47,966
Cause like, if we look at the Oscars,
1623
00:50:49,166 --> 00:50:50,199
I don't believe they make
1624
00:50:50,199 --> 00:50:51,300
announcements at the Oscars
1625
00:50:51,433 --> 00:50:52,933
besides who wins, right?
1626
00:50:53,333 --> 00:50:53,533
Right.
1627
00:50:54,566 --> 00:50:55,033
So boring.
1628
00:50:55,366 --> 00:50:56,666
The Oscars is boring, right?
1629
00:50:57,033 --> 00:50:58,466
And so I like the fact
1630
00:50:58,466 --> 00:51:00,066
that like an award show
1631
00:51:00,133 --> 00:51:00,666
that's like
1632
00:51:00,666 --> 00:51:02,500
celebrating the games industry
1633
00:51:02,699 --> 00:51:04,066
is trying to be fun.
1634
00:51:05,266 --> 00:51:06,866
Even if it's like the
1635
00:51:06,866 --> 00:51:08,033
same, it's falling victim
1636
00:51:08,033 --> 00:51:08,633
to the same like
1637
00:51:08,633 --> 00:51:10,699
hype, hype train bullshit
1638
00:51:10,699 --> 00:51:12,966
that the games industry thrives on.
1639
00:51:13,933 --> 00:51:14,266
I don't know.
1640
00:51:14,266 --> 00:51:16,366
I thought Will Smith smacking Chris Rock
1641
00:51:16,366 --> 00:51:17,099
was pretty entertaining.
1642
00:51:17,699 --> 00:51:20,099
You only get that once a century.
1643
00:51:20,666 --> 00:51:20,866
Yeah.
1644
00:51:21,733 --> 00:51:22,233
I don't know.
1645
00:51:22,233 --> 00:51:24,466
I just, it could be like,
1646
00:51:24,633 --> 00:51:25,166
I feel like it could
1647
00:51:25,166 --> 00:51:26,266
be structured and paced
1648
00:51:27,066 --> 00:51:29,166
in a way that is much more interesting.
1649
00:51:30,733 --> 00:51:31,233
More fun.
1650
00:51:31,233 --> 00:51:32,666
I think you need to look in the nuance.
1651
00:51:32,666 --> 00:51:33,533
Like you get, you gotta
1652
00:51:33,533 --> 00:51:35,900
look at the fetishization
1653
00:51:36,099 --> 00:51:37,566
of the Muppets, you know.
1654
00:51:38,733 --> 00:51:40,699
So we also agree that Joff
1655
00:51:40,699 --> 00:51:42,333
Keeley's fucking Miss Piggy,
1656
00:51:42,333 --> 00:51:42,533
right?
1657
00:51:42,833 --> 00:51:43,066
Oh yeah.
1658
00:51:43,066 --> 00:51:44,033
She's something, yeah.
1659
00:51:44,066 --> 00:51:44,866
She's porking her.
1660
00:51:46,833 --> 00:51:48,166
Porking her pun intended.
1661
00:51:48,233 --> 00:51:49,699
We did so well, high tech.
1662
00:51:49,699 --> 00:51:51,199
We did so well, you ruined it.
1663
00:51:52,233 --> 00:51:54,866
But yeah, game awards.
1664
00:51:55,733 --> 00:51:57,366
Hopefully we'll have less Miss Piggy
1665
00:51:57,366 --> 00:51:58,500
and more Kermit the Frog.
1666
00:51:59,633 --> 00:52:00,066
Or Big Bird.
1667
00:52:00,766 --> 00:52:02,466
Kermit's gonna come up and slap him.
1668
00:52:02,466 --> 00:52:03,333
That'd be hilarious.
1669
00:52:04,300 --> 00:52:06,366
Maybe we can have some
1670
00:52:06,366 --> 00:52:07,466
Sesame Street characters.
1671
00:52:07,466 --> 00:52:09,033
Remember when Sesame Street collabed
1672
00:52:09,033 --> 00:52:10,566
with Game of Thrones of all things?
1673
00:52:12,566 --> 00:52:13,466
I did not know that.
1674
00:52:13,933 --> 00:52:14,266
Yeah, they did.
1675
00:52:14,266 --> 00:52:14,866
I did not know they did that.
1676
00:52:14,866 --> 00:52:15,333
That's crazy.
1677
00:52:15,633 --> 00:52:16,266
Yeah, yeah, yeah.
1678
00:52:18,099 --> 00:52:19,733
Like Tyrion and Cersei
1679
00:52:19,733 --> 00:52:20,699
Lannister are arguing.
1680
00:52:21,533 --> 00:52:23,433
Cause you know, and then Elmo comes up
1681
00:52:23,433 --> 00:52:24,666
and teaches them about respect.
1682
00:52:25,933 --> 00:52:27,233
And then the tagline
1683
00:52:27,233 --> 00:52:30,233
ends with respect is coming.
1684
00:52:32,233 --> 00:52:33,400
It's the funniest thing ever.
1685
00:52:33,400 --> 00:52:33,966
You guys got it.
1686
00:52:34,033 --> 00:52:35,699
I love that a show
1687
00:52:35,699 --> 00:52:37,833
about incest and murder
1688
00:52:38,133 --> 00:52:40,099
is being featured on Sesame Street.
1689
00:52:40,099 --> 00:52:40,666
It's pretty cool.
1690
00:52:41,766 --> 00:52:42,733
I've never watched Game of
1691
00:52:42,733 --> 00:52:43,533
Thrones, so I don't know.
1692
00:52:43,733 --> 00:52:44,266
That's a lot of hurt.
1693
00:52:44,300 --> 00:52:45,233
But you have watched
1694
00:52:45,233 --> 00:52:46,366
Sesame Street, right?
1695
00:52:46,466 --> 00:52:47,566
Oh hell yeah, dude.
1696
00:52:47,566 --> 00:52:47,966
I love that.
1697
00:52:48,033 --> 00:52:50,733
Look, there's a Game of Thrones parody.
1698
00:52:51,533 --> 00:52:52,300
And here's Elmo
1699
00:52:52,300 --> 00:52:55,766
talking to Tyrion and Cersei.
1700
00:52:55,866 --> 00:52:57,699
Oh, it's the guy from the moon, right?
1701
00:53:00,733 --> 00:53:01,800
Look at this shit.
1702
00:53:02,099 --> 00:53:02,633
It's real.
1703
00:53:03,366 --> 00:53:03,633
Wow.
1704
00:53:05,699 --> 00:53:09,099
That's what you get with all the...
1705
00:53:10,633 --> 00:53:11,599
Oh shit, now my
1706
00:53:11,599 --> 00:53:12,766
recommended is being filled up
1707
00:53:12,766 --> 00:53:13,933
with Sesame Street stuff.
1708
00:53:13,933 --> 00:53:14,933
I can't keep looking at this.
1709
00:53:16,599 --> 00:53:17,300
Okay, I mean...
1710
00:53:17,833 --> 00:53:18,133
All right.
1711
00:53:18,433 --> 00:53:19,166
You could do worse
1712
00:53:19,166 --> 00:53:20,300
than having Sesame Street
1713
00:53:20,466 --> 00:53:21,766
recommended to you on Sesame Street.
1714
00:53:21,766 --> 00:53:22,300
Yeah, I could.
1715
00:53:22,966 --> 00:53:25,466
But let's talk about the steam sale.
1716
00:53:27,000 --> 00:53:27,866
Have you guys bought anything?
1717
00:53:28,766 --> 00:53:28,966
No.
1718
00:53:30,766 --> 00:53:31,833
Neither have I.
1719
00:53:32,833 --> 00:53:34,199
The steam sale is the same.
1720
00:53:34,500 --> 00:53:35,599
So once you've like,
1721
00:53:37,033 --> 00:53:39,466
padded your library pretty well
1722
00:53:39,966 --> 00:53:41,433
over the years with steam sales,
1723
00:53:41,433 --> 00:53:43,000
it gets harder and harder to find a deal
1724
00:53:43,099 --> 00:53:44,166
because you've already
1725
00:53:44,166 --> 00:53:45,300
eaten up all the good deals.
1726
00:53:46,733 --> 00:53:48,766
And some of the games that come out now,
1727
00:53:48,766 --> 00:53:50,333
you'll get like a good deal,
1728
00:53:50,333 --> 00:53:52,766
but they do what, four sales a year?
1729
00:53:53,300 --> 00:53:54,533
So every sale, I
1730
00:53:54,533 --> 00:53:55,866
probably buy one or two games.
1731
00:53:56,333 --> 00:53:57,433
I don't look that hard anymore.
1732
00:53:57,699 --> 00:53:58,466
I just look for the games
1733
00:53:58,466 --> 00:53:59,366
I'm kind of excited for,
1734
00:53:59,366 --> 00:54:00,066
my wish list.
1735
00:54:00,066 --> 00:54:01,433
I have my wish list, watch list.
1736
00:54:01,866 --> 00:54:03,166
And that's what I kind of go after.
1737
00:54:03,833 --> 00:54:06,066
Also, they've also done two new events
1738
00:54:06,233 --> 00:54:08,000
with the steam sale, the
1739
00:54:08,000 --> 00:54:09,366
winter one more specifically.
1740
00:54:10,433 --> 00:54:12,866
First is the steam awards.
1741
00:54:15,099 --> 00:54:17,199
Oh boy, another award ceremony.
1742
00:54:17,633 --> 00:54:19,133
I can't wait to argue about how,
1743
00:54:19,533 --> 00:54:21,133
so this one, unlike the game awards,
1744
00:54:21,133 --> 00:54:23,300
is 100% community voted,
1745
00:54:23,300 --> 00:54:26,066
which means it's gonna be some bull crap.
1746
00:54:27,533 --> 00:54:28,099
Truth be told.
1747
00:54:28,833 --> 00:54:30,366
Let's be honest, most games are not.
1748
00:54:30,666 --> 00:54:31,866
Democracy, it was a mistake.
1749
00:54:33,433 --> 00:54:34,633
All right, so what do we got here?
1750
00:54:34,633 --> 00:54:36,333
We got dispatch, King and Com,
1751
00:54:36,733 --> 00:54:38,500
expedition, silk song, arc graders.
1752
00:54:39,099 --> 00:54:40,633
Look, Shroud got his,
1753
00:54:40,633 --> 00:54:42,433
Shroud got his wish.
1754
00:54:42,633 --> 00:54:43,933
Arc graders is nominated for
1755
00:54:43,933 --> 00:54:44,933
Game of the Year somewhere.
1756
00:54:46,599 --> 00:54:49,866
I mean, it's really big multiplayer game,
1757
00:54:49,866 --> 00:54:50,433
so I'm not shocked.
1758
00:54:50,833 --> 00:54:52,900
Yeah, let's see, VR Game of the Year.
1759
00:54:54,199 --> 00:54:55,033
I don't know much about
1760
00:54:55,033 --> 00:54:56,166
VR games, to be honest.
1761
00:54:57,500 --> 00:54:59,466
Labor of Love, really?
1762
00:55:00,933 --> 00:55:03,133
Well, actually that's true.
1763
00:55:03,133 --> 00:55:04,466
They're all Labors of Love.
1764
00:55:05,533 --> 00:55:07,033
Maybe even Dota 2, I don't know.
1765
00:55:07,033 --> 00:55:07,966
I've never played Dota 2. Twisted Love.
1766
00:55:08,966 --> 00:55:09,433
Twisted Love.
1767
00:55:09,900 --> 00:55:11,333
Game of Love's Dota 2, so
1768
00:55:11,333 --> 00:55:12,766
maybe that's his labor of love.
1769
00:55:14,933 --> 00:55:15,966
Oh yeah, of course.
1770
00:55:16,366 --> 00:55:19,266
Yeah, best game on Steam Deck.
1771
00:55:20,300 --> 00:55:22,933
Ooh, Deep Rock Galactic Survivor.
1772
00:55:24,033 --> 00:55:24,833
I'd probably vote for
1773
00:55:24,833 --> 00:55:25,966
Deep Rock Galactic Survivor.
1774
00:55:26,133 --> 00:55:27,433
You know I gotta vote for Digimon.
1775
00:55:28,533 --> 00:55:32,733
Let's see, Hades, Bull X-Pit, Clover Pit,
1776
00:55:34,333 --> 00:55:35,466
Better with Friends Awards.
1777
00:55:35,833 --> 00:55:37,300
Oh, this is the friend
1778
00:55:37,300 --> 00:55:38,666
slot game that people were,
1779
00:55:38,699 --> 00:55:39,466
complaining about.
1780
00:55:40,066 --> 00:55:41,199
Friend slot, oh my God, okay.
1781
00:55:41,866 --> 00:55:42,833
They're good games.
1782
00:55:43,066 --> 00:55:44,400
These are indie games.
1783
00:55:44,400 --> 00:55:45,333
These are true indie games
1784
00:55:45,333 --> 00:55:47,099
made by just one or two people.
1785
00:55:48,066 --> 00:55:51,633
The only true friend
1786
00:55:51,633 --> 00:55:54,033
slot things are games
1787
00:55:54,033 --> 00:55:56,733
that are exclusively multiplayer,
1788
00:55:57,433 --> 00:55:59,599
free to play bullshit, like Fortnite.
1789
00:55:59,599 --> 00:56:00,333
That's friend slot.
1790
00:56:01,333 --> 00:56:02,133
I could see that.
1791
00:56:02,166 --> 00:56:02,933
I could see that.
1792
00:56:03,033 --> 00:56:03,933
Repo and Peak are
1793
00:56:03,933 --> 00:56:07,366
good, and they're very fun.
1794
00:56:08,933 --> 00:56:11,900
But yeah, so have you
1795
00:56:11,900 --> 00:56:13,133
played Peak then, Hitec?
1796
00:56:13,500 --> 00:56:14,533
No, I'm just voting,
1797
00:56:14,766 --> 00:56:15,733
because I haven't played any of those.
1798
00:56:16,333 --> 00:56:16,933
Peak's really fun.
1799
00:56:17,400 --> 00:56:19,466
I think Gardiner would like it.
1800
00:56:19,466 --> 00:56:19,933
He might.
1801
00:56:20,166 --> 00:56:21,033
He might de-stress them too.
1802
00:56:21,033 --> 00:56:21,900
There you go, voted for
1803
00:56:21,900 --> 00:56:23,333
Silksong, doing my part.
1804
00:56:24,933 --> 00:56:25,733
You should show the
1805
00:56:25,733 --> 00:56:27,733
Gardiner the Peak trailer.
1806
00:56:29,766 --> 00:56:30,233
Can you just hover
1807
00:56:30,233 --> 00:56:31,000
over it while it plays?
1808
00:56:31,233 --> 00:56:31,933
Sometimes it does.
1809
00:56:31,933 --> 00:56:32,833
Oh, here we go.
1810
00:56:36,333 --> 00:56:37,466
You guys can hear it, can you?
1811
00:56:38,266 --> 00:56:38,800
I mean, just a bunch of
1812
00:56:38,800 --> 00:56:40,433
guys talking on their mics,
1813
00:56:40,866 --> 00:56:41,766
like they're playing multiplayer.
1814
00:56:42,666 --> 00:56:43,866
So you just, you have to
1815
00:56:43,866 --> 00:56:45,033
climb up these mountains,
1816
00:56:45,033 --> 00:56:45,966
these trees, whatever, and
1817
00:56:45,966 --> 00:56:47,266
sometimes you have to work
1818
00:56:47,266 --> 00:56:48,266
with each other, like
1819
00:56:48,266 --> 00:56:52,833
with, to get up to places.
1820
00:56:53,199 --> 00:56:56,566
And you find items to use, like these
1821
00:56:56,566 --> 00:56:57,500
mushrooms and stuff,
1822
00:56:57,666 --> 00:57:00,566
but yeah, you're just
1823
00:57:00,566 --> 00:57:01,933
trying to get to the peak
1824
00:57:01,933 --> 00:57:04,733
of these mountains, these areas,
1825
00:57:05,266 --> 00:57:06,833
to then continue climbing
1826
00:57:06,833 --> 00:57:10,599
up the progressive ladder.
1827
00:57:10,633 --> 00:57:13,233
Wow, that guy fouled that, oh my God.
1828
00:57:15,166 --> 00:57:15,933
It's intense, because
1829
00:57:15,933 --> 00:57:16,666
once you get to the top
1830
00:57:16,666 --> 00:57:17,866
and you slip, you're just
1831
00:57:17,866 --> 00:57:19,533
like, no, as you fall down.
1832
00:57:20,433 --> 00:57:22,766
So it's getting over it with friends.
1833
00:57:24,533 --> 00:57:26,166
Yeah, so we're all in
1834
00:57:26,166 --> 00:57:27,533
this together, Gardiner,
1835
00:57:27,533 --> 00:57:28,566
we're gonna get over it together.
1836
00:57:30,266 --> 00:57:31,466
No, it looks cool, I like that.
1837
00:57:31,833 --> 00:57:32,233
It's fun.
1838
00:57:32,433 --> 00:57:33,033
Outstanding visual
1839
00:57:33,033 --> 00:57:34,966
style, we got My Little Puppy,
1840
00:57:36,300 --> 00:57:37,900
Doom the Dark Ages,
1841
00:57:37,900 --> 00:57:43,000
Final Fantasy 7 Remake,
1842
00:57:43,000 --> 00:57:46,400
the second one, Silent Hill F, and,
1843
00:57:46,633 --> 00:57:48,266
ah dude, it's this game,
1844
00:57:49,133 --> 00:57:50,266
and it's Dream Barbecue.
1845
00:57:53,733 --> 00:57:54,833
Dream Barbecue.
1846
00:57:55,733 --> 00:57:56,666
I haven't played it yet,
1847
00:57:56,666 --> 00:57:59,166
but I do like the art style
1848
00:57:59,166 --> 00:58:01,066
of that series, I'm gonna go for it.
1849
00:58:02,099 --> 00:58:03,099
It's also on YouTube,
1850
00:58:03,099 --> 00:58:05,366
like, I don't know, I see.
1851
00:58:06,033 --> 00:58:09,166
Most innovative gameplay award, dude.
1852
00:58:10,433 --> 00:58:10,866
Blueprints.
1853
00:58:11,099 --> 00:58:11,766
Blueprints is
1854
00:58:11,766 --> 00:58:14,133
objectively, what's Majorina though,
1855
00:58:14,133 --> 00:58:17,300
I'm curious, co-op PvP
1856
00:58:17,300 --> 00:58:19,566
experience, it's three bucks,
1857
00:58:19,566 --> 00:58:20,333
what is this?
1858
00:58:23,433 --> 00:58:25,166
It's Majorina, your mage is an arena.
1859
00:58:27,466 --> 00:58:29,133
Dude, I can do that in
1860
00:58:29,133 --> 00:58:30,466
a lot of other games.
1861
00:58:31,066 --> 00:58:32,766
Oh look, best game you suck at award.
1862
00:58:37,233 --> 00:58:37,633
Silksong.
1863
00:58:38,266 --> 00:58:39,433
They put rivals in there.
1864
00:58:40,033 --> 00:58:40,766
Dude, that's because most
1865
00:58:40,766 --> 00:58:41,800
people suck, let's be honest.
1866
00:58:43,366 --> 00:58:45,833
I guess, it's a hero shooter, so.
1867
00:58:46,733 --> 00:58:48,333
Wait, Deltarune came out this year.
1868
00:58:50,400 --> 00:58:52,366
Officially, I think so, but there's still
1869
00:58:52,566 --> 00:58:53,233
two chapters that
1870
00:58:53,233 --> 00:58:54,966
are, yo wait, why is this
1871
00:58:54,966 --> 00:58:55,866
a Japanese trailer?
1872
00:58:58,133 --> 00:58:59,300
Look, it says chapter
1873
00:58:59,300 --> 00:59:00,033
one and two are waiting,
1874
00:59:00,599 --> 00:59:02,133
and then Sans is speaking Japanese.
1875
00:59:03,433 --> 00:59:04,966
What is it, why would they do that?
1876
00:59:05,800 --> 00:59:07,066
Why would Tilby Fox do this?
1877
00:59:09,000 --> 00:59:09,566
This is the first time
1878
00:59:09,566 --> 00:59:10,766
we're seeing Expedition 33,
1879
00:59:11,133 --> 00:59:12,666
our PC game versus Beta, right?
1880
00:59:13,066 --> 00:59:15,233
No, we've seen Expedition 33
1881
00:59:15,233 --> 00:59:16,233
in a few of these categories.
1882
00:59:16,266 --> 00:59:17,366
I just haven't been paying attention.
1883
00:59:18,066 --> 00:59:19,133
It wasn't Game of the Year,
1884
00:59:19,466 --> 00:59:20,666
I voted for Silksong though.
1885
00:59:23,166 --> 00:59:26,166
Let's see, oh shit, this is a hard one.
1886
00:59:31,466 --> 00:59:32,533
Might have to go Deltarune.
1887
00:59:33,766 --> 00:59:35,400
Tilby Fox is like an amazing musician.
1888
00:59:35,866 --> 00:59:36,866
Tilby Fox is good.
1889
00:59:38,533 --> 00:59:41,400
It's the story rich story game.
1890
00:59:42,166 --> 00:59:43,000
Yo, where's Expedition?
1891
00:59:43,199 --> 00:59:45,733
I thought I won story of the year.
1892
00:59:48,633 --> 00:59:49,566
See, no, I'm not human. I just don't know
1893
00:59:49,566 --> 00:59:50,233
what they won.
1894
00:59:50,699 --> 00:59:52,599
Expedition should be on there, but.
1895
00:59:52,633 --> 00:59:53,266
I'll vote dispatch.
1896
00:59:55,133 --> 00:59:57,066
Dispatch was all stories, so that's safe.
1897
00:59:57,699 --> 00:59:58,266
Did you play dispatch?
1898
00:59:59,099 --> 00:59:59,433
No.
1899
01:00:00,133 --> 01:00:01,866
Have you watched any of it?
1900
01:00:02,633 --> 01:00:03,766
Some of it, but not.
1901
01:00:04,933 --> 01:00:07,300
See, what are these cozy games?
1902
01:00:07,766 --> 01:00:08,900
Oh man, they have a whole
1903
01:00:08,900 --> 01:00:10,300
category for cozy games.
1904
01:00:10,300 --> 01:00:11,066
You're kidding me.
1905
01:00:11,566 --> 01:00:12,366
Haven't they always?
1906
01:00:14,166 --> 01:00:14,933
Must've forgotten.
1907
01:00:15,033 --> 01:00:16,333
Cozy games are so cozy.
1908
01:00:17,266 --> 01:00:17,966
Slam around for two.
1909
01:00:17,966 --> 01:00:19,166
What do you have against being cozy, Hyten?
1910
01:00:19,199 --> 01:00:21,333
Yeah, man, I'm stressed all the time.
1911
01:00:21,633 --> 01:00:24,333
If a game isn't a
1912
01:00:24,333 --> 01:00:25,666
constant struggle for survival,
1913
01:00:26,233 --> 01:00:27,133
I don't want it.
1914
01:00:27,166 --> 01:00:28,266
(laughing)
1915
01:00:28,766 --> 01:00:30,166
You need more stress in your real life.
1916
01:00:30,166 --> 01:00:30,633
Oh, that explains Mega Man.
1917
01:00:31,533 --> 01:00:31,733
No.
1918
01:00:33,133 --> 01:00:33,733
(laughing)
1919
01:00:33,966 --> 01:00:34,733
Slam around for two on
1920
01:00:34,733 --> 01:00:35,933
there is really good.
1921
01:00:36,666 --> 01:00:36,800
Mega Bomb right here?
1922
01:00:36,833 --> 01:00:38,166
But it's so similar.
1923
01:00:38,666 --> 01:00:40,033
It's like the opposite of stress.
1924
01:00:41,166 --> 01:00:41,766
It's like the opposite
1925
01:00:41,766 --> 01:00:42,699
of sit back and relax.
1926
01:00:44,199 --> 01:00:45,866
Unless you get a really good run.
1927
01:00:46,766 --> 01:00:48,033
That Mega Bomb guy I have played,
1928
01:00:49,633 --> 01:00:51,566
a low-fi, is this even a game?
1929
01:00:52,366 --> 01:00:52,933
What is this?
1930
01:00:53,733 --> 01:00:54,666
It looks like a calculator.
1931
01:00:55,900 --> 01:00:56,866
It looks like a bunch of
1932
01:00:56,866 --> 01:00:59,900
random shit to-do lists.
1933
01:01:00,966 --> 01:01:02,433
Is this like your actual to-do list?
1934
01:01:02,900 --> 01:01:04,233
It's a waifu simulator.
1935
01:01:04,233 --> 01:01:05,266
It's a waifu simulator?
1936
01:01:05,833 --> 01:01:06,333
I don't know.
1937
01:01:07,266 --> 01:01:08,866
You got as, you picked as interested,
1938
01:01:08,866 --> 01:01:09,533
like, "Man, maybe I
1939
01:01:09,533 --> 01:01:11,833
will play a cozy game."
1940
01:01:13,766 --> 01:01:14,933
I gotta go with Mega Bonk though.
1941
01:01:15,633 --> 01:01:16,833
Actually, can I change my vote yet?
1942
01:01:17,500 --> 01:01:18,833
Yeah, I can change my vote.
1943
01:01:18,866 --> 01:01:19,300
Have you played,
1944
01:01:19,666 --> 01:01:20,766
have any of you guys
1945
01:01:20,766 --> 01:01:21,933
played Slam Rancher before?
1946
01:01:21,933 --> 01:01:22,866
It's pretty fun.
1947
01:01:23,099 --> 01:01:24,433
I played the first Slam Rancher.
1948
01:01:24,933 --> 01:01:25,233
No.
1949
01:01:25,500 --> 01:01:26,133
I really liked it.
1950
01:01:26,400 --> 01:01:26,866
That was good.
1951
01:01:28,733 --> 01:01:29,933
All right, so, there, I
1952
01:01:29,933 --> 01:01:32,066
voted for my Steam Awards.
1953
01:01:33,933 --> 01:01:35,166
Oh, this game looks interesting though.
1954
01:01:35,500 --> 01:01:38,566
I've seen, it's like Resident Evil,
1955
01:01:38,866 --> 01:01:41,033
but like, as a traditional rogue,
1956
01:01:41,366 --> 01:01:42,766
like more like, you know, rogue,
1957
01:01:43,366 --> 01:01:45,000
term-based, grid-based.
1958
01:01:46,366 --> 01:01:48,099
You see what's going on, right?
1959
01:01:50,466 --> 01:01:52,099
Yeah, this looks interesting.
1960
01:01:52,099 --> 01:01:52,966
I might try it out.
1961
01:01:53,433 --> 01:01:55,666
In fact, it's on sale.
1962
01:01:56,966 --> 01:01:57,800
Shit. It's of necrosis.
1963
01:01:58,633 --> 01:01:59,666
It's 10 bucks, why not?
1964
01:01:59,666 --> 01:02:00,566
AK House of the Dead.
1965
01:02:02,933 --> 01:02:04,633
On Rata 10's on sale too.
1966
01:02:05,433 --> 01:02:06,966
It's made by the guys that made Patapon.
1967
01:02:07,199 --> 01:02:07,966
You guys ever played that?
1968
01:02:09,333 --> 01:02:10,033
I love Patapon.
1969
01:02:10,933 --> 01:02:12,233
It's made by the same guys,
1970
01:02:14,033 --> 01:02:14,766
which is funny because
1971
01:02:14,766 --> 01:02:16,233
they also released Patapon
1972
01:02:17,300 --> 01:02:19,666
on Steam at some point.
1973
01:02:19,966 --> 01:02:21,166
One and two remastered.
1974
01:02:23,533 --> 01:02:24,566
Mm-hmm.
1975
01:02:25,366 --> 01:02:26,400
Oh, I didn't know Patapon
1976
01:02:26,400 --> 01:02:27,533
was on Steam, that's awesome.
1977
01:02:28,133 --> 01:02:29,733
Yeah, Bandai Namco apparently is
1978
01:02:29,733 --> 01:02:30,633
publishing this now.
1979
01:02:32,866 --> 01:02:33,366
I don't know when it
1980
01:02:33,366 --> 01:02:34,633
came out of Sony's hands,
1981
01:02:34,633 --> 01:02:37,533
but I sure hope they
1982
01:02:37,533 --> 01:02:40,300
released Gravity Rush on Steam.
1983
01:02:42,066 --> 01:02:43,466
Yeah, that's one that
1984
01:02:43,466 --> 01:02:44,166
they should release.
1985
01:02:44,566 --> 01:02:45,566
Yeah. On Steam for sure.
1986
01:02:46,433 --> 01:02:48,466
I'm gonna look for more games.
1987
01:02:50,433 --> 01:02:51,800
Oh, Void Wars out?
1988
01:02:51,833 --> 01:02:53,266
No, you need to stop.
1989
01:02:54,099 --> 01:02:55,666
We've got the most
1990
01:02:55,666 --> 01:02:57,866
exciting portion up next,
1991
01:02:57,866 --> 01:03:00,099
our next, for me, topic.
1992
01:03:00,966 --> 01:03:01,666
All right, so let me
1993
01:03:01,666 --> 01:03:02,566
add this to the card.
1994
01:03:02,599 --> 01:03:03,966
What the Steam machine's launching with.
1995
01:03:04,933 --> 01:03:06,933
It doesn't need-- Half-Life 3.
1996
01:03:08,199 --> 01:03:09,266
Oh my goodness.
1997
01:03:10,033 --> 01:03:11,033
I apologize, high tech.
1998
01:03:11,333 --> 01:03:12,966
I'm just too excited for this.
1999
01:03:12,966 --> 01:03:13,400
I know.
2000
01:03:14,033 --> 01:03:16,199
Half-Life 3 as a Steam
2001
01:03:16,199 --> 01:03:18,099
machine launch title.
2002
01:03:19,233 --> 01:03:20,233
I'm here for it. Exclusive?
2003
01:03:20,866 --> 01:03:21,466
No, I'm not.
2004
01:03:23,133 --> 01:03:24,066
Exclusive would piss
2005
01:03:24,066 --> 01:03:25,099
off the entire internet.
2006
01:03:25,433 --> 01:03:26,433
They'd love to be honest. Dude, you joke,
2007
01:03:26,433 --> 01:03:27,666
but that would be awesome.
2008
01:03:28,166 --> 01:03:29,833
If they did a Steam machine
2009
01:03:29,833 --> 01:03:31,666
exclusive for one month alone,
2010
01:03:31,966 --> 01:03:32,933
you know how, like--
2011
01:03:34,933 --> 01:03:35,466
That'd be funny.
2012
01:03:36,033 --> 01:03:37,066
There's no way they could do it
2013
01:03:37,066 --> 01:03:38,599
as a Steam machine exclusive,
2014
01:03:38,599 --> 01:03:40,166
but if it was a Linux exclusive,
2015
01:03:40,500 --> 01:03:42,966
that would just make me laugh.
2016
01:03:43,133 --> 01:03:44,266
I'm down for that.
2017
01:03:44,599 --> 01:03:45,566
Kind of a little bit of justice.
2018
01:03:45,933 --> 01:03:46,300
People would piss off
2019
01:03:46,300 --> 01:03:47,366
the entire internet too.
2020
01:03:48,866 --> 01:03:51,733
Imagine waiting 20 years for Half-Life,
2021
01:03:51,966 --> 01:03:54,166
and then, oh, you have to install Linux
2022
01:03:54,366 --> 01:03:55,400
to play Half-Life 3.
2023
01:03:55,633 --> 01:03:56,366
Like, me all-- They come out,
2024
01:03:56,566 --> 01:03:57,366
and like, don't you have a
2025
01:03:57,366 --> 01:03:58,433
Steam Deck to play it on?
2026
01:03:59,233 --> 01:04:00,500
You do the whole mobile phone thing.
2027
01:04:01,266 --> 01:04:02,866
Yeah, you wanna see 40%
2028
01:04:03,233 --> 01:04:05,033
Linux adoption overnight.
2029
01:04:05,300 --> 01:04:06,800
That's how you do it right there.
2030
01:04:08,199 --> 01:04:09,966
You probably would get a huge spike.
2031
01:04:10,733 --> 01:04:11,766
I need to clarify that I
2032
01:04:11,766 --> 01:04:13,800
am fucking joking, okay?
2033
01:04:14,433 --> 01:04:14,766
Like, I don't
2034
01:04:14,766 --> 01:04:16,099
actually want that to happen.
2035
01:04:16,633 --> 01:04:17,766
Dude, if you go,
2036
01:04:18,166 --> 01:04:19,900
like, man, I got notified,
2037
01:04:20,933 --> 01:04:21,566
because I have like a
2038
01:04:21,566 --> 01:04:23,766
Google Alert on my name, right?
2039
01:04:24,500 --> 01:04:25,933
And I got a Google
2040
01:04:25,933 --> 01:04:27,566
Alert on a Reddit thread
2041
01:04:28,266 --> 01:04:29,599
a couple of months ago,
2042
01:04:29,599 --> 01:04:31,066
and it was like someone
2043
01:04:31,066 --> 01:04:32,699
shared one of my videos on Reddit,
2044
01:04:33,333 --> 01:04:34,333
and one of the comments
2045
01:04:34,333 --> 01:04:35,599
underneath it was like,
2046
01:04:35,733 --> 01:04:37,533
"Gardner Bryant, oh, you mean that guy
2047
01:04:37,533 --> 01:04:38,666
who just wants Linux
2048
01:04:38,666 --> 01:04:41,066
exclusives and hates PC gaming?"
2049
01:04:41,333 --> 01:04:43,166
And I was like, "What
2050
01:04:43,166 --> 01:04:44,066
are you talking about?"
2051
01:04:44,099 --> 01:04:45,199
Anyway, sorry, that's a whole--
2052
01:04:45,466 --> 01:04:46,099
That's hilarious.
2053
01:04:46,133 --> 01:04:47,166
He hates PC gaming,
2054
01:04:47,400 --> 01:04:48,433
but isn't Linux part
2055
01:04:48,433 --> 01:04:49,333
of the PC gaming world?
2056
01:04:49,833 --> 01:04:51,233
Obviously not, dude.
2057
01:04:51,966 --> 01:04:53,866
PC equals Windows, duh.
2058
01:04:54,566 --> 01:04:55,699
I'll say this right now, Internet.
2059
01:04:56,366 --> 01:04:57,566
Gardner convinced me I do
2060
01:04:57,566 --> 01:04:59,233
want Linux exclusives, so.
2061
01:04:59,866 --> 01:05:00,633
Yeah, Linux
2062
01:05:00,633 --> 01:05:02,466
exclusives are the future, man.
2063
01:05:02,966 --> 01:05:04,533
Windows is going the
2064
01:05:04,533 --> 01:05:06,300
way of the dinosaur, bro.
2065
01:05:07,500 --> 01:05:08,000
Dude, you're welcome,
2066
01:05:08,333 --> 01:05:09,566
and welcome to the party.
2067
01:05:10,166 --> 01:05:11,533
But real talk, though.
2068
01:05:12,633 --> 01:05:13,433
Rising RAM prices
2069
01:05:13,433 --> 01:05:14,933
could affect Half-Life 3.
2070
01:05:15,900 --> 01:05:16,766
Yeah. Your thoughts?
2071
01:05:17,833 --> 01:05:18,833
This is what happens when
2072
01:05:18,833 --> 01:05:20,766
you sleep on a hit, Valve.
2073
01:05:23,266 --> 01:05:23,466
So.
2074
01:05:24,833 --> 01:05:25,966
I mean, is it going to,
2075
01:05:25,966 --> 01:05:27,966
just release the damn game.
2076
01:05:28,533 --> 01:05:29,933
Release it, release the game.
2077
01:05:30,566 --> 01:05:31,900
You might wanna tie it to the hardware,
2078
01:05:32,166 --> 01:05:33,300
but you can release it.
2079
01:05:33,566 --> 01:05:34,699
Half-Life 3 is not gonna get
2080
01:05:34,699 --> 01:05:36,366
affected by RAM prices at all
2081
01:05:36,366 --> 01:05:38,133
if you wanna choose to
2082
01:05:38,133 --> 01:05:39,033
go that route, you can.
2083
01:05:39,833 --> 01:05:41,433
No, it has to be,
2084
01:05:42,833 --> 01:05:45,000
it has to release with the Steam machine.
2085
01:05:45,933 --> 01:05:48,033
That way you can maximize sales.
2086
01:05:48,766 --> 01:05:49,599
I don't even know if the
2087
01:05:49,599 --> 01:05:50,633
Steam machine's gonna get hit
2088
01:05:50,633 --> 01:05:52,099
by RAM prices in the first year.
2089
01:05:52,099 --> 01:05:53,866
They probably have such a big allotment,
2090
01:05:54,400 --> 01:05:55,266
and they've already, if
2091
01:05:55,266 --> 01:05:56,366
they're releasing in Q1,
2092
01:05:56,366 --> 01:05:59,433
they already have the devices made.
2093
01:06:01,000 --> 01:06:01,766
Depending on how much
2094
01:06:01,766 --> 01:06:04,233
they're gonna make for Q2, Q3, Q4,
2095
01:06:04,666 --> 01:06:05,966
I think it might depend on cells,
2096
01:06:05,966 --> 01:06:06,433
and they might still,
2097
01:06:06,699 --> 01:06:08,099
like, that might be affected,
2098
01:06:08,233 --> 01:06:11,133
but the launch should not be affected.
2099
01:06:12,366 --> 01:06:14,333
Mm, I don't know, man.
2100
01:06:15,466 --> 01:06:17,566
I don't, I mean, I don't, I agree.
2101
01:06:17,833 --> 01:06:18,866
I don't think it's gonna be affected
2102
01:06:18,866 --> 01:06:20,000
by RAM during the first
2103
01:06:20,000 --> 01:06:24,099
year, but I don't know.
2104
01:06:24,233 --> 01:06:25,833
I think people are
2105
01:06:25,833 --> 01:06:27,133
freaking out about the RAM thing
2106
01:06:27,133 --> 01:06:28,433
maybe a little too much.
2107
01:06:28,666 --> 01:06:29,333
I think it's a big
2108
01:06:29,333 --> 01:06:33,333
deal, but we already have,
2109
01:06:33,433 --> 01:06:35,599
every, everyone that PC games right now
2110
01:06:35,699 --> 01:06:38,066
already has a PC that they can game on,
2111
01:06:39,066 --> 01:06:39,500
and I don't think
2112
01:06:39,500 --> 01:06:41,733
Half-Life 3 is going to be a very,
2113
01:06:41,966 --> 01:06:43,066
like, they're usually highly
2114
01:06:43,066 --> 01:06:44,433
optimized, the Half-Lives are,
2115
01:06:44,866 --> 01:06:46,900
so I don't, I think
2116
01:06:46,900 --> 01:06:47,866
it's gonna play out anyway.
2117
01:06:47,866 --> 01:06:50,199
I also, I mean, also not to mention,
2118
01:06:50,566 --> 01:06:51,466
Valve doesn't pay the
2119
01:06:51,466 --> 01:06:53,133
same price as we do for RAM.
2120
01:06:54,033 --> 01:06:55,933
Like, we, like, they have,
2121
01:06:57,433 --> 01:07:00,333
they pay business-to-business rates,
2122
01:07:00,733 --> 01:07:01,633
and while, yeah, I'm sure
2123
01:07:01,633 --> 01:07:02,733
those are going up in price
2124
01:07:02,733 --> 01:07:03,833
as well, it's still,
2125
01:07:04,466 --> 01:07:05,666
they're really going up a price.
2126
01:07:05,866 --> 01:07:07,366
Samsung can't even get their own RAM
2127
01:07:07,566 --> 01:07:10,866
from their own facilities, so, yeah.
2128
01:07:10,866 --> 01:07:11,266
Yeah, I mean, they're
2129
01:07:11,266 --> 01:07:11,833
gonna go up in price,
2130
01:07:12,333 --> 01:07:13,766
but it's still gonna be cheaper
2131
01:07:13,900 --> 01:07:16,033
than buying them individually, right?
2132
01:07:16,533 --> 01:07:18,699
Like, B2B is just a bulk discount,
2133
01:07:18,699 --> 01:07:20,199
it's going to be better no matter what.
2134
01:07:21,066 --> 01:07:21,699
It's a bulk.
2135
01:07:22,066 --> 01:07:22,833
Yeah, it's a bulk discount.
2136
01:07:23,133 --> 01:07:23,566
I mean, it's like
2137
01:07:23,566 --> 01:07:24,733
buying stuff off of Costco.
2138
01:07:25,500 --> 01:07:26,833
It's more expensive upfront,
2139
01:07:27,433 --> 01:07:29,233
but per unit it ends up being cheaper.
2140
01:07:30,766 --> 01:07:33,033
Yeah, and it's 16 gigs for the,
2141
01:07:33,133 --> 01:07:35,666
that's coming into the Steam machine,
2142
01:07:35,800 --> 01:07:38,066
and then eight gigs as the VRAM, so.
2143
01:07:38,633 --> 01:07:38,766
Yeah.
2144
01:07:38,766 --> 01:07:39,433
It's not even like
2145
01:07:39,433 --> 01:07:42,066
crazy high, but we'll see.
2146
01:07:42,133 --> 01:07:43,366
I mean, a lot of
2147
01:07:43,366 --> 01:07:44,133
people are more concerned
2148
01:07:44,133 --> 01:07:45,933
about the VRAM though, you
2149
01:07:45,933 --> 01:07:47,233
know, the eight gigs of VRAM,
2150
01:07:47,233 --> 01:07:48,733
especially since a lot of, you know,
2151
01:07:48,966 --> 01:07:50,433
a lot of conventional
2152
01:07:50,433 --> 01:07:51,599
wisdom seems to be pointing
2153
01:07:51,766 --> 01:07:53,466
towards VRAM being the current
2154
01:07:53,466 --> 01:07:55,433
issue with modern video games.
2155
01:07:56,966 --> 01:07:57,833
Yes and no.
2156
01:07:59,833 --> 01:08:01,599
I'm a big proponent of using,
2157
01:08:02,066 --> 01:08:03,833
especially with these mid-range devices,
2158
01:08:04,000 --> 01:08:06,533
using some type of FSR.
2159
01:08:06,966 --> 01:08:08,833
If so, if they get, and it's rumored,
2160
01:08:09,333 --> 01:08:10,366
I think strongly rumored
2161
01:08:10,366 --> 01:08:11,033
that they're going to have
2162
01:08:11,233 --> 01:08:13,333
like a version of FSR4 on
2163
01:08:13,333 --> 01:08:14,933
it, it will, it won't matter.
2164
01:08:15,566 --> 01:08:16,766
The eight gigs doesn't matter as much.
2165
01:08:17,133 --> 01:08:18,333
My preference would be to
2166
01:08:18,333 --> 01:08:21,266
have 12 gigs of course, but.
2167
01:08:22,800 --> 01:08:23,166
Fair enough.
2168
01:08:24,066 --> 01:08:25,066
And you know, speaking
2169
01:08:25,066 --> 01:08:26,133
of the Steam machine,
2170
01:08:27,333 --> 01:08:28,733
it's rumored that
2171
01:08:28,733 --> 01:08:30,266
Lenovo is going to be making
2172
01:08:30,333 --> 01:08:32,933
a Steam OS version of the Legion Go 2.
2173
01:08:34,833 --> 01:08:36,066
Now it's going to have the same specs
2174
01:08:36,066 --> 01:08:37,633
as the currently existing one,
2175
01:08:38,533 --> 01:08:40,933
but it's going to run
2176
01:08:40,933 --> 01:08:42,266
Steam OS out of the gate.
2177
01:08:43,266 --> 01:08:44,566
And it's rumored to show up at CES.
2178
01:08:45,033 --> 01:08:46,466
So if anyone's going to see us this year
2179
01:08:47,133 --> 01:08:48,466
and you do find Lenovo,
2180
01:08:50,000 --> 01:08:51,800
you should see if they have one in there.
2181
01:08:52,500 --> 01:08:52,733
I mean.
2182
01:08:53,366 --> 01:08:54,866
I can already put Steam OS on mine.
2183
01:08:55,266 --> 01:08:56,066
Like I have Bazlight,
2184
01:08:56,066 --> 01:08:57,533
maybe I'll install Steam OS
2185
01:08:57,533 --> 01:08:58,133
because I'll do a
2186
01:08:58,133 --> 01:08:59,166
Bazlight Steam OS comparison.
2187
01:09:00,133 --> 01:09:01,366
Do it, do it for the content man.
2188
01:09:01,666 --> 01:09:02,766
So the biggest thing
2189
01:09:02,766 --> 01:09:04,033
with this is that it means
2190
01:09:04,033 --> 01:09:05,933
that Steam OS is like
2191
01:09:05,933 --> 01:09:08,066
making their drivers even better
2192
01:09:08,233 --> 01:09:10,133
for the color
2193
01:09:10,133 --> 01:09:11,666
management and some other things
2194
01:09:11,666 --> 01:09:13,166
that are on the Legion Go 2.
2195
01:09:13,166 --> 01:09:14,033
Legion Go 2 has some,
2196
01:09:14,600 --> 01:09:15,333
from my understanding,
2197
01:09:15,333 --> 01:09:15,899
I haven't installed it
2198
01:09:15,899 --> 01:09:17,166
yet, but I've read up on this
2199
01:09:17,466 --> 01:09:18,666
that Legion Go 2 has
2200
01:09:18,666 --> 01:09:20,733
some issues with Steam OS
2201
01:09:20,899 --> 01:09:22,300
where Bazlight has all the drivers.
2202
01:09:22,699 --> 01:09:24,000
So that just means
2203
01:09:24,000 --> 01:09:24,866
that we're going to have
2204
01:09:24,866 --> 01:09:26,333
a more flushed out
2205
01:09:26,333 --> 01:09:28,866
handheld version of Steam OS
2206
01:09:29,833 --> 01:09:30,933
this next year, which is good.
2207
01:09:32,433 --> 01:09:33,766
I mean, it's going to be
2208
01:09:33,766 --> 01:09:34,966
essentially desktop ready too,
2209
01:09:34,966 --> 01:09:35,766
right, with the Steam
2210
01:09:35,766 --> 01:09:36,866
machine in some way.
2211
01:09:37,600 --> 01:09:38,566
I mean, yeah, I mean,
2212
01:09:38,566 --> 01:09:39,833
they explicitly add,
2213
01:09:40,233 --> 01:09:41,333
they show some footage
2214
01:09:41,333 --> 01:09:42,566
of people using it for,
2215
01:09:42,866 --> 01:09:43,733
you know, non-gaming
2216
01:09:43,733 --> 01:09:46,633
purposes like 3D modeling or coding.
2217
01:09:46,666 --> 01:09:46,866
Through.
2218
01:09:47,566 --> 01:09:48,000
So, yeah.
2219
01:09:48,433 --> 01:09:49,866
So, 2026 is the year like
2220
01:09:49,866 --> 01:09:52,633
Steam OS like officially
2221
01:09:52,800 --> 01:09:55,633
really becomes released in my opinion,
2222
01:09:55,633 --> 01:09:56,333
like from mainstream.
2223
01:09:57,433 --> 01:09:59,666
Now, I do have one
2224
01:09:59,666 --> 01:10:01,366
question about the Steam machine
2225
01:10:01,533 --> 01:10:03,966
that inspects the microSD card slot.
2226
01:10:04,166 --> 01:10:04,966
Is it the same one
2227
01:10:04,966 --> 01:10:05,566
that we're going to have
2228
01:10:05,566 --> 01:10:06,399
with the Steam Deck?
2229
01:10:07,733 --> 01:10:08,166
I think so.
2230
01:10:08,399 --> 01:10:11,666
Oh, I wish, I really wish Valve
2231
01:10:11,666 --> 01:10:12,733
supported, you know,
2232
01:10:12,899 --> 01:10:14,866
faster implementations like
2233
01:10:14,866 --> 01:10:16,899
SD Express, microSD Express,
2234
01:10:17,600 --> 01:10:18,600
like we have with the Switch 2.
2235
01:10:19,966 --> 01:10:21,199
Is it necessary though?
2236
01:10:21,199 --> 01:10:21,600
Like honestly?
2237
01:10:22,433 --> 01:10:25,066
I mean, probably not, but
2238
01:10:25,066 --> 01:10:26,266
it would help out a lot.
2239
01:10:27,366 --> 01:10:29,233
I think it would be, in my opinion,
2240
01:10:29,233 --> 01:10:30,266
it should be necessary.
2241
01:10:30,333 --> 01:10:31,166
And with the next Steam
2242
01:10:31,166 --> 01:10:32,866
Deck, they should refresh that.
2243
01:10:33,233 --> 01:10:35,066
Because for a lot of games
2244
01:10:35,066 --> 01:10:37,433
that require faster speeds
2245
01:10:37,633 --> 01:10:40,666
for loading, you have to have it.
2246
01:10:40,666 --> 01:10:42,866
Some games will break the
2247
01:10:42,866 --> 01:10:43,833
loading screens and stuff
2248
01:10:43,833 --> 01:10:44,833
if you don't have it.
2249
01:10:44,833 --> 01:10:46,833
And so while the SD card's nice,
2250
01:10:47,699 --> 01:10:48,600
it's one of the reasons I actually
2251
01:10:48,600 --> 01:10:49,733
stopped using the SD card
2252
01:10:49,899 --> 01:10:50,666
for a lot of gaming.
2253
01:10:50,666 --> 01:10:51,633
And I went to just like
2254
01:10:51,633 --> 01:10:52,966
a two terabyte drive is,
2255
01:10:53,566 --> 01:10:54,333
I didn't want to worry
2256
01:10:54,333 --> 01:10:55,533
about if the game supported
2257
01:10:56,866 --> 01:10:58,366
the SD card speeds or not.
2258
01:10:59,333 --> 01:11:02,866
Another thing too is that Shader Cache,
2259
01:11:04,433 --> 01:11:06,133
if you put your Shader Cache on your
2260
01:11:06,133 --> 01:11:07,300
existing microSD card
2261
01:11:07,300 --> 01:11:08,433
in your Steam Deck, it
2262
01:11:08,433 --> 01:11:10,833
becomes a huge stuttering mess.
2263
01:11:11,033 --> 01:11:11,433
Yeah.
2264
01:11:11,433 --> 01:11:12,433
But for a faster,
2265
01:11:12,666 --> 01:11:14,966
like, for a faster standard
2266
01:11:14,966 --> 01:11:16,233
like microSD Express,
2267
01:11:17,166 --> 01:11:17,966
Valve could in theory
2268
01:11:18,466 --> 01:11:20,899
put the Shader Cache on the SD card
2269
01:11:21,800 --> 01:11:23,199
for whatever games are on your SD card.
2270
01:11:23,199 --> 01:11:24,199
And it would be a lot faster.
2271
01:11:25,366 --> 01:11:27,199
It potentially could
2272
01:11:27,199 --> 01:11:28,800
go with those speeds.
2273
01:11:29,699 --> 01:11:31,866
Still not gonna be SSD speeds.
2274
01:11:32,333 --> 01:11:34,433
But I'm wondering if
2275
01:11:34,433 --> 01:11:35,333
they maybe they did try it
2276
01:11:35,333 --> 01:11:36,166
and it didn't work out.
2277
01:11:36,166 --> 01:11:37,766
Like it just wasn't working for what,
2278
01:11:37,966 --> 01:11:39,766
so it didn't make a big difference for...
2279
01:11:41,033 --> 01:11:42,633
I wish I had
2280
01:11:42,633 --> 01:11:44,033
information like that from Valve
2281
01:11:44,899 --> 01:11:46,966
because otherwise I think it's a big mess
2282
01:11:46,966 --> 01:11:51,199
to not include the Express SD card slot.
2283
01:11:53,033 --> 01:11:54,233
I mean, like
2284
01:11:54,233 --> 01:11:57,533
realistically, the games that I know,
2285
01:11:58,366 --> 01:12:00,433
like if it's a 3D game and
2286
01:12:00,433 --> 01:12:01,433
it's like within the last
2287
01:12:01,433 --> 01:12:02,666
three or four years, I'm
2288
01:12:02,666 --> 01:12:03,666
gonna put it on the internal
2289
01:12:03,766 --> 01:12:06,366
storage and if it's anything else,
2290
01:12:06,566 --> 01:12:07,833
I'll put it on my SD card.
2291
01:12:08,333 --> 01:12:10,333
And that's, I think that's only,
2292
01:12:11,800 --> 01:12:13,233
that's really the only distinction I make
2293
01:12:13,566 --> 01:12:15,800
because, you know, I don't know,
2294
01:12:15,966 --> 01:12:18,166
if it's a modern-ish 3D
2295
01:12:18,166 --> 01:12:19,066
game, then it's probably,
2296
01:12:19,633 --> 01:12:21,366
it's possible that it will
2297
01:12:21,366 --> 01:12:25,433
use the speeds of the SSD.
2298
01:12:25,833 --> 01:12:26,800
But otherwise, I just
2299
01:12:26,800 --> 01:12:28,033
don't see, I don't know.
2300
01:12:28,633 --> 01:12:29,766
I mean, get to a point
2301
01:12:29,766 --> 01:12:30,966
where I don't like to manage it,
2302
01:12:30,966 --> 01:12:32,000
but I agree with you.
2303
01:12:32,000 --> 01:12:33,000
Like I kind of do that too,
2304
01:12:33,000 --> 01:12:34,566
but I have like an SD card
2305
01:12:34,566 --> 01:12:36,166
that has all the Resident Evils on it.
2306
01:12:36,500 --> 01:12:37,066
And some of the newer
2307
01:12:37,066 --> 01:12:38,433
ones don't run as well
2308
01:12:38,466 --> 01:12:39,533
because of that speed.
2309
01:12:39,533 --> 01:12:40,366
And I just prefer to
2310
01:12:40,366 --> 01:12:42,233
have like my labeled SD card
2311
01:12:42,233 --> 01:12:45,133
that I can switch between my Steam deck
2312
01:12:45,133 --> 01:12:47,333
and my Steam machine, like they promote,
2313
01:12:48,033 --> 01:12:49,266
to be able to just have
2314
01:12:49,266 --> 01:12:50,800
it be categorized for me.
2315
01:12:50,800 --> 01:12:51,333
So I don't have to
2316
01:12:51,333 --> 01:12:52,466
keep on downloading it.
2317
01:12:52,633 --> 01:12:53,966
Okay, I can see that.
2318
01:12:54,000 --> 01:12:55,399
Yeah, I mean, as long as
2319
01:12:55,399 --> 01:12:56,699
it doesn't cost way too much
2320
01:12:56,866 --> 01:12:57,866
for them to implement this,
2321
01:12:57,866 --> 01:12:58,633
I think Valve should
2322
01:12:58,633 --> 01:13:00,199
implement this at least with the--
2323
01:13:00,233 --> 01:13:01,800
It was probably a cost thing.
2324
01:13:01,933 --> 01:13:02,966
Yeah, it probably wasn't cost thing.
2325
01:13:02,966 --> 01:13:03,633
They really tried to slim
2326
01:13:03,633 --> 01:13:04,633
down the costs on all these.
2327
01:13:05,466 --> 01:13:06,466
I hope that in the future,
2328
01:13:06,466 --> 01:13:07,566
we're like a Steam Deck 2,
2329
01:13:07,566 --> 01:13:09,733
we get a microSD Express.
2330
01:13:11,233 --> 01:13:11,500
Read.
2331
01:13:12,133 --> 01:13:12,866
Yeah, the theoretical
2332
01:13:12,866 --> 01:13:14,033
speeds can go up to,
2333
01:13:14,800 --> 01:13:15,699
from what I understand,
2334
01:13:16,333 --> 01:13:18,533
956 megabytes per second.
2335
01:13:18,800 --> 01:13:19,199
Oh really?
2336
01:13:20,033 --> 01:13:21,466
Yeah, that's a theoretical speed.
2337
01:13:21,833 --> 01:13:22,466
I thought it was-- But that's not
2338
01:13:22,466 --> 01:13:23,333
what they go at right now.
2339
01:13:23,466 --> 01:13:23,899
I thought it was like
2340
01:13:23,899 --> 01:13:26,333
SS, like SATA SSD speeds.
2341
01:13:26,933 --> 01:13:29,566
No, it's faster than SATA SSDs for sure.
2342
01:13:30,033 --> 01:13:34,133
It uses PCIe and NVMe protocols.
2343
01:13:35,033 --> 01:13:35,433
Neat.
2344
01:13:36,666 --> 01:13:38,466
Yeah, so I mean, hopefully in the future,
2345
01:13:38,833 --> 01:13:40,733
with a Steam machine or Steam Deck 2,
2346
01:13:40,733 --> 01:13:42,366
we get microSD Express support.
2347
01:13:43,766 --> 01:13:43,833
Yeah.
2348
01:13:44,133 --> 01:13:44,899
Now I'm not saying they
2349
01:13:44,899 --> 01:13:46,300
should make it a requirement.
2350
01:13:47,699 --> 01:13:48,766
Like Nintendo makes it a
2351
01:13:48,766 --> 01:13:50,000
requirement for the Switch 2.
2352
01:13:50,000 --> 01:13:50,933
Like you cannot use
2353
01:13:50,933 --> 01:13:52,699
regular microSDs in them anymore.
2354
01:13:53,566 --> 01:13:54,933
Yeah, that's silly.
2355
01:13:55,066 --> 01:13:56,233
But I do think they
2356
01:13:56,233 --> 01:13:58,133
should at least enable support
2357
01:13:58,133 --> 01:13:59,166
for those that want the
2358
01:13:59,166 --> 01:14:01,399
faster speeds on their microSDs.
2359
01:14:01,866 --> 01:14:03,733
And it might not even be necessary to buy
2360
01:14:03,866 --> 01:14:05,366
like the highest end
2361
01:14:05,366 --> 01:14:07,233
internal storage anymore
2362
01:14:07,466 --> 01:14:08,533
or even update it if
2363
01:14:08,533 --> 01:14:09,833
they do support that, right?
2364
01:14:11,333 --> 01:14:11,399
Yeah.
2365
01:14:12,733 --> 01:14:13,933
Well, you guys have convinced me.
2366
01:14:14,366 --> 01:14:15,633
They want to sell that
2367
01:14:15,633 --> 01:14:16,733
two terabyte version.
2368
01:14:16,733 --> 01:14:17,866
It's all about the money with the valve.
2369
01:14:18,233 --> 01:14:18,433
Yeah.
2370
01:14:18,833 --> 01:14:19,300
I'm just kidding.
2371
01:14:19,800 --> 01:14:22,966
All right, so also the Legion Go 2
2372
01:14:23,033 --> 01:14:24,966
doesn't support microSD Express either.
2373
01:14:25,833 --> 01:14:26,066
No.
2374
01:14:26,500 --> 01:14:27,933
Do we know of any PCs
2375
01:14:27,933 --> 01:14:31,066
that support microSD Express?
2376
01:14:32,766 --> 01:14:35,366
No, truth be told, I didn't even know
2377
01:14:35,366 --> 01:14:36,100
about the technology
2378
01:14:36,199 --> 01:14:38,066
until Nintendo made us think about it.
2379
01:14:38,699 --> 01:14:39,699
I think there's another computing
2380
01:14:39,699 --> 01:14:40,833
technology, isn't there?
2381
01:14:41,533 --> 01:14:42,399
Yeah, there's that weird
2382
01:14:42,399 --> 01:14:46,033
little SSD in the GPD Win.
2383
01:14:46,033 --> 01:14:47,233
That's a Chinese version, yeah.
2384
01:14:47,833 --> 01:14:48,633
You guys remember that?
2385
01:14:49,166 --> 01:14:49,366
Yeah.
2386
01:14:50,066 --> 01:14:50,433
Yeah, it kind of looks
2387
01:14:50,433 --> 01:14:53,133
like a SIM card holder,
2388
01:14:53,133 --> 01:14:53,666
to be honest.
2389
01:14:55,199 --> 01:14:56,866
You know, speaking of Nintendo though,
2390
01:14:58,300 --> 01:15:00,633
41% price jumped in DRAM.
2391
01:15:01,800 --> 01:15:03,500
D in NAND up 8%.
2392
01:15:04,866 --> 01:15:06,133
The build of materials is going up.
2393
01:15:08,399 --> 01:15:08,600
Hmm.
2394
01:15:10,466 --> 01:15:11,666
I mean, capitalism is
2395
01:15:11,666 --> 01:15:12,899
essentially failed us at this point.
2396
01:15:13,233 --> 01:15:14,266
I'll just say it.
2397
01:15:14,899 --> 01:15:15,933
Markets adjust when there's
2398
01:15:15,933 --> 01:15:17,266
demand, they'll make more.
2399
01:15:17,566 --> 01:15:18,333
Samsung doesn't want
2400
01:15:18,333 --> 01:15:20,899
to make more RAM modules
2401
01:15:21,300 --> 01:15:23,066
because they're afraid that,
2402
01:15:23,433 --> 01:15:24,033
they're probably even
2403
01:15:24,033 --> 01:15:25,333
afraid of like a bubble burst
2404
01:15:25,333 --> 01:15:27,233
kind of thing where they want to,
2405
01:15:27,666 --> 01:15:30,833
if we make it now, if we invest now in
2406
01:15:30,833 --> 01:15:31,600
like a couple years,
2407
01:15:31,600 --> 01:15:33,033
that actually is going to go down
2408
01:15:33,033 --> 01:15:33,766
and we'll have a
2409
01:15:33,766 --> 01:15:34,633
facility that is worthless.
2410
01:15:35,866 --> 01:15:36,666
Right, well, I mean,
2411
01:15:36,666 --> 01:15:37,933
I would imagine that they're running
2412
01:15:38,066 --> 01:15:40,033
their manufacturing plants
2413
01:15:40,033 --> 01:15:43,033
probably close to 80 or 90%
2414
01:15:43,366 --> 01:15:44,866
at capacity, right?
2415
01:15:45,899 --> 01:15:46,833
I mean, in order to
2416
01:15:46,833 --> 01:15:47,899
adjust to this demand,
2417
01:15:47,899 --> 01:15:51,300
it would take a decade of investment
2418
01:15:51,766 --> 01:15:54,533
to reach the demand here.
2419
01:15:55,533 --> 01:15:57,199
I would imagine, like to build out
2420
01:15:57,199 --> 01:15:57,933
like the actual
2421
01:15:57,933 --> 01:15:59,766
production scale infrastructure,
2422
01:16:00,466 --> 01:16:01,966
it would be inherently
2423
01:16:01,966 --> 01:16:03,166
deflationary for them
2424
01:16:03,866 --> 01:16:06,433
to create more when this
2425
01:16:06,433 --> 01:16:08,266
demand is very clearly a bubble
2426
01:16:08,733 --> 01:16:09,833
and is going to pop.
2427
01:16:10,633 --> 01:16:11,633
I just don't, yeah.
2428
01:16:13,300 --> 01:16:13,966
Also, also.
2429
01:16:14,366 --> 01:16:16,666
It is a bubble, but like the demand,
2430
01:16:17,000 --> 01:16:18,433
like the demand could
2431
01:16:18,433 --> 01:16:20,000
still go up over years
2432
01:16:20,000 --> 01:16:21,433
because people buy more and more
2433
01:16:21,433 --> 01:16:23,300
and we need more RAM in our devices
2434
01:16:23,300 --> 01:16:24,333
and we're not getting more
2435
01:16:24,333 --> 01:16:25,666
RAM in our devices like VRAM.
2436
01:16:26,433 --> 01:16:27,166
Like, and it would be,
2437
01:16:27,500 --> 01:16:28,100
Samsung mentioned
2438
01:16:28,100 --> 01:16:29,066
about two or three years,
2439
01:16:29,066 --> 01:16:30,199
I think, to get there.
2440
01:16:30,433 --> 01:16:31,300
And that's when this is
2441
01:16:31,300 --> 01:16:32,566
all expected to go down.
2442
01:16:34,466 --> 01:16:35,933
If AI doesn't burst in
2443
01:16:35,933 --> 01:16:36,666
the next two or three years,
2444
01:16:36,666 --> 01:16:37,433
it won't go down.
2445
01:16:37,733 --> 01:16:39,966
So it's a gamble and the only people
2446
01:16:39,966 --> 01:16:41,866
that really get hurt are us.
2447
01:16:44,933 --> 01:16:47,533
Yeah, speaking of RAM shenanigans,
2448
01:16:48,033 --> 01:16:48,866
this is also affecting
2449
01:16:48,866 --> 01:16:50,233
the smartphone industry.
2450
01:16:51,699 --> 01:16:53,366
So four gigabyte RAM
2451
01:16:53,366 --> 01:16:54,500
phones are coming back
2452
01:16:55,333 --> 01:16:56,933
and where it has it,
2453
01:16:57,333 --> 01:16:58,933
microSD slots may make a return
2454
01:16:59,300 --> 01:17:00,566
to Android devices too,
2455
01:17:00,800 --> 01:17:02,166
thanks to all this bull crap.
2456
01:17:04,166 --> 01:17:04,899
That would be good actually.
2457
01:17:05,366 --> 01:17:08,133
Yeah, there's nothing wrong with having
2458
01:17:10,500 --> 01:17:12,133
microSD card slots in your phone.
2459
01:17:12,133 --> 01:17:12,966
I think it's great.
2460
01:17:12,966 --> 01:17:13,633
I think it's bullshit
2461
01:17:13,633 --> 01:17:14,666
that it took them this long
2462
01:17:14,666 --> 01:17:15,466
to bring them back.
2463
01:17:15,833 --> 01:17:17,766
It took a little RAM
2464
01:17:17,766 --> 01:17:19,533
crisis to bring this back.
2465
01:17:20,366 --> 01:17:22,100
The other thing is like,
2466
01:17:23,233 --> 01:17:23,833
I don't think it's
2467
01:17:23,833 --> 01:17:26,199
necessarily a bad thing that,
2468
01:17:27,533 --> 01:17:29,033
I mean, it is a bad thing obviously
2469
01:17:29,233 --> 01:17:30,366
that like RAM prices are
2470
01:17:30,366 --> 01:17:32,000
ridiculous and all this shit,
2471
01:17:32,033 --> 01:17:35,066
but like it's not a bad
2472
01:17:35,066 --> 01:17:36,633
thing to have developers
2473
01:17:36,633 --> 01:17:37,866
have to be like, oh, we
2474
01:17:37,866 --> 01:17:38,866
should tighten our belts
2475
01:17:38,866 --> 01:17:40,233
and actually like make
2476
01:17:40,233 --> 01:17:41,600
software that's optimized
2477
01:17:42,466 --> 01:17:45,233
and concerned with like software,
2478
01:17:45,666 --> 01:17:48,233
with hardware that is
2479
01:17:48,233 --> 01:17:49,500
considered dated now
2480
01:17:49,500 --> 01:17:50,433
because it's like four
2481
01:17:50,433 --> 01:17:51,500
gigabytes instead of eight
2482
01:17:51,500 --> 01:17:53,766
or 12 or whatever is like being shipped
2483
01:17:53,766 --> 01:17:55,766
in modern flagship phones.
2484
01:17:56,333 --> 01:17:58,399
It's like, dude, just, you know,
2485
01:17:58,399 --> 01:17:59,566
how about we stop with
2486
01:17:59,566 --> 01:18:00,833
this like bull crap cycle
2487
01:18:01,033 --> 01:18:03,066
of planned obsolescence and
2488
01:18:03,066 --> 01:18:04,600
just be happy with what we have.
2489
01:18:05,866 --> 01:18:06,733
Am I wrong?
2490
01:18:06,933 --> 01:18:07,633
Am I crazy?
2491
01:18:08,566 --> 01:18:09,066
You're not wrong.
2492
01:18:09,100 --> 01:18:10,566
You're 100% correct.
2493
01:18:11,500 --> 01:18:15,633
If a lot of the workers were getting,
2494
01:18:16,266 --> 01:18:17,566
it was too slow down to
2495
01:18:17,566 --> 01:18:19,933
make sure that proper pay
2496
01:18:19,933 --> 01:18:21,033
was going to everyone.
2497
01:18:21,266 --> 01:18:22,466
Like if it was a balancing
2498
01:18:22,466 --> 01:18:25,899
thing for like middle class,
2499
01:18:26,066 --> 01:18:27,433
lower, I'd be for it,
2500
01:18:27,433 --> 01:18:29,866
but it's not, it's very.
2501
01:18:31,100 --> 01:18:32,433
Kind of squeeze every
2502
01:18:32,433 --> 01:18:34,166
piece out of what we have.
2503
01:18:34,333 --> 01:18:35,366
I really wish they went
2504
01:18:35,366 --> 01:18:36,733
through and optimize things,
2505
01:18:36,733 --> 01:18:37,399
but you know, that's
2506
01:18:37,399 --> 01:18:39,399
why Nvidia created DLSS.
2507
01:18:40,033 --> 01:18:41,633
It optimizes for us by
2508
01:18:41,633 --> 01:18:42,666
lowering the resolution.
2509
01:18:43,733 --> 01:18:45,699
It's really hard to
2510
01:18:45,699 --> 01:18:47,433
optimize like open world games.
2511
01:18:47,633 --> 01:18:49,266
Certain games are really, like they're
2512
01:18:49,266 --> 01:18:51,300
not fun to optimize.
2513
01:18:51,633 --> 01:18:53,466
It doesn't mean that they can't.
2514
01:18:53,933 --> 01:18:54,666
And it doesn't mean, and
2515
01:18:54,666 --> 01:18:57,033
like even the Unreal Engine 5,
2516
01:18:57,600 --> 01:18:59,866
like this 5.7 has some
2517
01:18:59,866 --> 01:19:01,600
good optimization tools in it.
2518
01:19:01,933 --> 01:19:03,766
It takes time for the like
2519
01:19:03,766 --> 01:19:05,166
tech to catch up sometimes,
2520
01:19:05,433 --> 01:19:08,233
but yeah, I think we'll be fine.
2521
01:19:08,766 --> 01:19:09,699
Like people will just
2522
01:19:09,699 --> 01:19:10,899
hold onto their hardware now.
2523
01:19:10,899 --> 01:19:13,933
I don't think the engine world,
2524
01:19:13,933 --> 01:19:15,033
like games are going to be getting
2525
01:19:15,033 --> 01:19:16,433
crazier anytime soon.
2526
01:19:16,766 --> 01:19:17,600
So I know some
2527
01:19:17,600 --> 01:19:19,066
companies are saying, well,
2528
01:19:19,066 --> 01:19:20,433
it means we're going to like, Laureans,
2529
01:19:20,433 --> 01:19:21,133
like we're going to have to
2530
01:19:21,133 --> 01:19:24,066
optimize now for our next game
2531
01:19:24,066 --> 01:19:25,399
to make sure it runs on older hardware.
2532
01:19:25,433 --> 01:19:29,066
It's like, that was a stupid comment.
2533
01:19:29,066 --> 01:19:29,666
Cause I'm like, you should
2534
01:19:29,666 --> 01:19:30,866
have been doing that anyways,
2535
01:19:31,533 --> 01:19:32,933
especially for a company like them.
2536
01:19:33,666 --> 01:19:34,866
So I don't know.
2537
01:19:35,133 --> 01:19:35,866
It's interesting.
2538
01:19:36,733 --> 01:19:38,600
The thing too is like, you know,
2539
01:19:40,033 --> 01:19:41,166
the hardware survey, like
2540
01:19:41,166 --> 01:19:42,233
the Steam hardware survey,
2541
01:19:42,966 --> 01:19:45,533
eight gigabytes of RAM has been the
2542
01:19:45,533 --> 01:19:47,000
average for how long now?
2543
01:19:47,866 --> 01:19:49,300
Like quite some time.
2544
01:19:49,699 --> 01:19:51,466
For like the VRAM or for?
2545
01:19:51,533 --> 01:19:53,466
For the VRAM. Yeah, okay.
2546
01:19:53,899 --> 01:19:54,166
Yeah.
2547
01:19:55,266 --> 01:19:56,533
Like for almost a decade.
2548
01:19:56,533 --> 01:19:58,066
I mean, I remember like I
2549
01:19:58,066 --> 01:20:01,733
bought a 970, a GTX 970 with,
2550
01:20:02,133 --> 01:20:03,566
I think it was 12 gigs of RAM.
2551
01:20:05,800 --> 01:20:07,500
And that was when the 970 came out.
2552
01:20:07,500 --> 01:20:08,766
That was over like almost,
2553
01:20:09,166 --> 01:20:10,866
that was probably 10 years ago or more.
2554
01:20:11,233 --> 01:20:14,233
And it's like, that's just
2555
01:20:14,233 --> 01:20:16,666
been the way it is for 10 years.
2556
01:20:16,899 --> 01:20:18,833
So I just don't see the,
2557
01:20:18,833 --> 01:20:19,433
like there's
2558
01:20:19,433 --> 01:20:23,233
diminishing return on investment
2559
01:20:23,533 --> 01:20:24,166
and diminishing
2560
01:20:24,166 --> 01:20:25,666
performance with all this,
2561
01:20:26,233 --> 01:20:28,166
like all of these upgrades.
2562
01:20:29,066 --> 01:20:30,133
And what we're getting in
2563
01:20:30,133 --> 01:20:31,766
exchange with these upgrades is
2564
01:20:32,100 --> 01:20:34,866
higher costs in terms of like actually
2565
01:20:34,866 --> 01:20:35,533
buying the hardware,
2566
01:20:35,533 --> 01:20:38,033
but also in like the electricity costs
2567
01:20:38,033 --> 01:20:39,133
of actually running these
2568
01:20:39,133 --> 01:20:41,433
things with the better graphics.
2569
01:20:41,833 --> 01:20:43,266
Who cares about graphics anymore?
2570
01:20:43,266 --> 01:20:45,266
Like I want games that look
2571
01:20:45,266 --> 01:20:46,933
like, you know, Lego Batman.
2572
01:20:47,133 --> 01:20:48,866
I don't want games that are like,
2573
01:20:48,866 --> 01:20:49,833
that look like whatever
2574
01:20:49,833 --> 01:20:50,933
Larian's crapping out.
2575
01:20:51,433 --> 01:20:54,766
The nice thing, they have good games.
2576
01:20:54,766 --> 01:20:55,466
They have good games.
2577
01:20:56,433 --> 01:20:57,133
I've never played a
2578
01:20:57,133 --> 01:20:58,133
Larian game that I've liked.
2579
01:20:58,333 --> 01:20:58,966
I'm just saying that.
2580
01:20:59,266 --> 01:20:59,833
Well, okay.
2581
01:21:00,133 --> 01:21:02,100
I mean, they're not games for me,
2582
01:21:02,100 --> 01:21:02,866
but I recognize that
2583
01:21:02,866 --> 01:21:03,800
they're really good games.
2584
01:21:04,333 --> 01:21:06,666
I'm a huge fan of like
2585
01:21:06,666 --> 01:21:08,033
bridging that realism.
2586
01:21:08,033 --> 01:21:09,633
I like to see great graphics
2587
01:21:09,633 --> 01:21:10,933
upgrades and stuff like that.
2588
01:21:10,933 --> 01:21:12,433
I don't chase it as much these days,
2589
01:21:12,566 --> 01:21:15,666
but I do see that VRAM has
2590
01:21:15,666 --> 01:21:17,566
been stalled artificially
2591
01:21:18,066 --> 01:21:22,166
by G4 or by Nvidia to fund the AI.
2592
01:21:22,666 --> 01:21:23,800
It really, we should be
2593
01:21:23,800 --> 01:21:25,833
having a little bit higher VRAM.
2594
01:21:25,833 --> 01:21:27,366
So it does make sense with textures,
2595
01:21:28,066 --> 01:21:30,733
but with that they could
2596
01:21:30,733 --> 01:21:31,933
also optimize and have us
2597
01:21:31,933 --> 01:21:33,533
have like two or three different versions
2598
01:21:33,533 --> 01:21:36,000
of a texture render prepared in the games
2599
01:21:36,133 --> 01:21:38,033
to handle different sizes.
2600
01:21:38,333 --> 01:21:39,033
Like, I don't know, like
2601
01:21:39,033 --> 01:21:41,766
this should be a non-issue.
2602
01:21:42,166 --> 01:21:44,699
If Nvidia wanted to keep
2603
01:21:44,699 --> 01:21:47,566
the game sheeple involved,
2604
01:21:47,899 --> 01:21:48,733
all they would have to do
2605
01:21:48,733 --> 01:21:50,766
is release the RTX 6000,
2606
01:21:51,266 --> 01:21:52,633
make it less than $500
2607
01:21:52,633 --> 01:21:55,466
for like the top end model,
2608
01:21:55,833 --> 01:21:57,533
cause they make a shitload on AI anyways,
2609
01:21:58,133 --> 01:21:58,866
and then that'll keep
2610
01:21:58,866 --> 01:21:59,933
the gaming masses happy.
2611
01:22:00,199 --> 01:22:03,433
Oh no, a $500 60 90.
2612
01:22:04,699 --> 01:22:05,800
That would make headliner.
2613
01:22:06,000 --> 01:22:08,566
That would make all the gamers happy,
2614
01:22:08,866 --> 01:22:09,733
all of that stuff, right?
2615
01:22:10,833 --> 01:22:11,899
But of course, Yeah, but all the C-level
2616
01:22:12,066 --> 01:22:13,733
execs at Nvidia get it and fired.
2617
01:22:14,933 --> 01:22:15,966
Yeah, Adam Jensen
2618
01:22:15,966 --> 01:22:17,000
wouldn't like that either.
2619
01:22:18,066 --> 01:22:18,466
Adam Jensen?
2620
01:22:19,866 --> 01:22:20,333
Jensen.
2621
01:22:20,433 --> 01:22:20,966
Jensen Wong.
2622
01:22:22,633 --> 01:22:23,199
Adam Jensen.
2623
01:22:25,033 --> 01:22:26,066
What's going on in here?
2624
01:22:26,833 --> 01:22:29,666
I need a 500 gigabyte graphics card.
2625
01:22:29,699 --> 01:22:30,300
I never asked for this.
2626
01:22:30,300 --> 01:22:31,633
That's my Adam Jensen impression.
2627
01:22:32,166 --> 01:22:35,333
Man, I've got Deus Ex on the brain.
2628
01:22:37,300 --> 01:22:38,566
Speaking of Deus Ex though,
2629
01:22:40,166 --> 01:22:42,699
actually this is a terrible transition.
2630
01:22:43,133 --> 01:22:44,466
(laughing)
2631
01:22:44,899 --> 01:22:46,933
Baldur's Gate 3 AI.
2632
01:22:48,600 --> 01:22:50,600
So there's been a lot,
2633
01:22:51,000 --> 01:22:52,766
and I really do mean a lot,
2634
01:22:54,633 --> 01:22:56,733
of heads turning because of this.
2635
01:22:58,033 --> 01:22:59,233
And let me just say, Matt,
2636
01:22:59,233 --> 01:23:01,733
it was a mad house out there
2637
01:23:01,966 --> 01:23:03,833
reading all the responses to this.
2638
01:23:04,366 --> 01:23:04,800
I did not.
2639
01:23:05,000 --> 01:23:06,333
We should show some of the responses.
2640
01:23:06,600 --> 01:23:08,166
I'll react to them
2641
01:23:08,166 --> 01:23:10,399
because this is interesting.
2642
01:23:11,766 --> 01:23:12,800
Can you zoom in?
2643
01:23:13,366 --> 01:23:14,166
Oh yeah, yeah, yeah.
2644
01:23:14,866 --> 01:23:16,233
Can you see it better?
2645
01:23:16,933 --> 01:23:17,133
Yeah.
2646
01:23:19,933 --> 01:23:21,566
All right, here we go.
2647
01:23:21,866 --> 01:23:22,133
All right.
2648
01:23:24,366 --> 01:23:25,466
In here is Play Dead Making,
2649
01:23:25,866 --> 01:23:27,766
what does Play Dead Make again?
2650
01:23:28,899 --> 01:23:29,866
Limbo and--
2651
01:23:29,866 --> 01:23:30,333
Oh.
2652
01:23:31,433 --> 01:23:33,333
You can go every self layer in.
2653
01:23:33,333 --> 01:23:34,533
All right, here we go.
2654
01:23:36,100 --> 01:23:38,266
Oh, Expeditions catching some strays too.
2655
01:23:40,866 --> 01:23:41,266
Let's see.
2656
01:23:42,366 --> 01:23:44,133
When you find out your goat is washed.
2657
01:23:46,266 --> 01:23:47,633
(laughing)
2658
01:23:47,733 --> 01:23:48,833
Wait, so what even happened?
2659
01:23:48,833 --> 01:23:49,733
I don't know what happened.
2660
01:23:50,033 --> 01:23:50,966
All right, so essentially
2661
01:23:50,966 --> 01:23:52,333
in this interview, Larian,
2662
01:23:54,133 --> 01:23:55,233
here, let me pull up.
2663
01:23:55,633 --> 01:23:56,000
Let's see.
2664
01:23:57,133 --> 01:23:59,233
Larian is pushing hard on generative AI.
2665
01:24:00,133 --> 01:24:00,733
Let's see.
2666
01:24:02,899 --> 01:24:03,533
She says, "There
2667
01:24:03,533 --> 01:24:04,433
won't be any AI generating
2668
01:24:04,433 --> 01:24:05,699
content in divinity, but
2669
01:24:05,699 --> 01:24:07,166
the creators do use AI tools
2670
01:24:07,166 --> 01:24:08,600
to explore ideas, flesh
2671
01:24:08,600 --> 01:24:09,566
out PowerPoint presentations,
2672
01:24:10,033 --> 01:24:11,000
develop concept art,
2673
01:24:11,399 --> 01:24:13,033
write placeholder text."
2674
01:24:14,633 --> 01:24:16,600
And he says that, "Some
2675
01:24:16,600 --> 01:24:17,800
use of intergenerative AI
2676
01:24:18,100 --> 01:24:20,166
led to some pushback on Larian, but I
2677
01:24:20,166 --> 01:24:20,766
think at this point,
2678
01:24:20,766 --> 01:24:21,166
everyone at the
2679
01:24:21,166 --> 01:24:22,066
company is more or less okay
2680
01:24:22,066 --> 01:24:23,666
with the way we're using it."
2681
01:24:24,766 --> 01:24:26,866
And people were not happy about it,
2682
01:24:27,466 --> 01:24:28,966
which actually pushed
2683
01:24:28,966 --> 01:24:31,233
this response from Sven.
2684
01:24:35,233 --> 01:24:36,966
And people did not like the response
2685
01:24:36,966 --> 01:24:37,766
because it started with,
2686
01:24:38,033 --> 01:24:39,266
"Holy, but we're not pushing hard
2687
01:24:39,433 --> 01:24:41,133
for replacing or, and
2688
01:24:41,133 --> 01:24:42,666
people were not happy about it.
2689
01:24:42,666 --> 01:24:43,233
Let's just say."
2690
01:24:45,633 --> 01:24:48,066
I have zero problems with this as long
2691
01:24:48,066 --> 01:24:49,933
as they're not replacing jobs.
2692
01:24:52,266 --> 01:24:53,600
Concept artists isn't the weird one too.
2693
01:24:53,933 --> 01:24:55,066
Yeah, it is weird.
2694
01:24:55,066 --> 01:24:56,833
It takes so much time to get caught.
2695
01:24:57,533 --> 01:24:59,233
Like conceptualizing
2696
01:24:59,233 --> 01:25:00,233
things and storyboarding
2697
01:25:00,233 --> 01:25:02,166
is so important and it can take so long.
2698
01:25:02,533 --> 01:25:03,600
I get it, but.
2699
01:25:05,266 --> 01:25:06,833
So in the response here,
2700
01:25:07,866 --> 01:25:11,066
Sven says here, "We use AI
2701
01:25:11,066 --> 01:25:12,466
tools to explore references,
2702
01:25:12,866 --> 01:25:14,933
just like we do Google and art books.
2703
01:25:15,566 --> 01:25:16,933
At the very ideation stage,
2704
01:25:16,933 --> 01:25:18,366
we use it for a rough outline
2705
01:25:18,366 --> 01:25:19,766
for composition, which we replaced
2706
01:25:19,766 --> 01:25:20,933
with original concept art."
2707
01:25:22,966 --> 01:25:23,666
It sounds like they're
2708
01:25:23,666 --> 01:25:25,833
using it for making concept art,
2709
01:25:25,833 --> 01:25:27,766
even if it's a, quote, rough outline.
2710
01:25:28,966 --> 01:25:29,866
I mean, that's what they were saying.
2711
01:25:30,133 --> 01:25:30,866
They're not replacing
2712
01:25:30,866 --> 01:25:32,266
their concept artists.
2713
01:25:32,266 --> 01:25:32,833
They're just, they're
2714
01:25:32,833 --> 01:25:35,366
trying to get, it's interesting
2715
01:25:35,633 --> 01:25:36,800
because I've used it a little bit for
2716
01:25:36,800 --> 01:25:37,966
conceptualizing too,
2717
01:25:37,966 --> 01:25:39,666
but it does not replace a concept artist.
2718
01:25:39,899 --> 01:25:41,166
Like it's nice to just visualize
2719
01:25:41,466 --> 01:25:42,466
what you're trying to think about,
2720
01:25:43,333 --> 01:25:44,266
but it doesn't, like it
2721
01:25:44,266 --> 01:25:45,566
will do a good enough job
2722
01:25:45,566 --> 01:25:46,366
to replace them.
2723
01:25:46,566 --> 01:25:49,166
That's the, getting mad at this point
2724
01:25:49,366 --> 01:25:52,233
is I think just worthless in my opinion.
2725
01:25:52,433 --> 01:25:54,866
I think what in a couple of years
2726
01:25:54,866 --> 01:25:55,966
if they're replacing
2727
01:25:55,966 --> 01:25:57,233
all the concept artists,
2728
01:25:57,233 --> 01:25:57,866
so if they don't hire
2729
01:25:57,866 --> 01:25:59,166
anymore and they replace them all,
2730
01:25:59,166 --> 01:26:00,533
then that's a different story.
2731
01:26:01,333 --> 01:26:02,333
That's when you start
2732
01:26:02,333 --> 01:26:03,199
getting upset, I think,
2733
01:26:03,199 --> 01:26:04,266
is a little premature.
2734
01:26:04,899 --> 01:26:05,633
The responses have
2735
01:26:05,633 --> 01:26:06,800
been kind of crazy though.
2736
01:26:07,966 --> 01:26:09,699
Let's just say, some of
2737
01:26:09,699 --> 01:26:10,766
them are hilarious though.
2738
01:26:11,466 --> 01:26:12,233
But it's the internet.
2739
01:26:12,233 --> 01:26:12,866
You're gonna have someone
2740
01:26:12,866 --> 01:26:14,566
angry at every single thing
2741
01:26:14,566 --> 01:26:15,433
that someone does.
2742
01:26:15,433 --> 01:26:16,966
That's why I hate X sometimes,
2743
01:26:17,233 --> 01:26:17,899
where you just can't
2744
01:26:17,899 --> 01:26:18,866
go there and enjoy life.
2745
01:26:19,233 --> 01:26:20,533
Same studio, BT Dubs.
2746
01:26:20,899 --> 01:26:22,199
The worst person you've ever met.
2747
01:26:22,866 --> 01:26:24,633
Here's how AI can improve this.
2748
01:26:26,600 --> 01:26:28,600
I don't know, he's just pointing out that
2749
01:26:30,533 --> 01:26:33,366
this other guy, Alarian, is saying,
2750
01:26:33,366 --> 01:26:35,333
it doesn't seem, I don't know.
2751
01:26:35,733 --> 01:26:36,366
Doesn't agree with him.
2752
01:26:36,366 --> 01:26:37,933
Use AI tools to explore references.
2753
01:26:38,766 --> 01:26:39,399
How the hell am I
2754
01:26:39,399 --> 01:26:40,366
gonna go through research
2755
01:26:40,366 --> 01:26:42,333
for my Yowie fan art with Alarian?
2756
01:26:43,733 --> 01:26:43,933
What?
2757
01:26:46,466 --> 01:26:47,766
Oh, whatever.
2758
01:26:48,766 --> 01:26:49,933
Let's see, here's my two cents.
2759
01:26:51,133 --> 01:26:51,766
I've said before that
2760
01:26:51,766 --> 01:26:52,833
people need to give off Pinterest
2761
01:26:52,833 --> 01:26:54,233
and art station when collected reference.
2762
01:26:54,433 --> 01:26:56,066
So many games look, quote, generic
2763
01:26:56,300 --> 01:26:57,933
because concept art has become
2764
01:26:57,933 --> 01:26:59,500
self-referencing and inbred.
2765
01:27:00,266 --> 01:27:00,966
That's a good point.
2766
01:27:02,066 --> 01:27:02,266
Yeah.
2767
01:27:02,800 --> 01:27:03,533
I always advocate for
2768
01:27:03,533 --> 01:27:04,633
finding your own primary source.
2769
01:27:04,899 --> 01:27:05,766
So back to AI, I hate
2770
01:27:05,766 --> 01:27:07,233
seeing AI in mood boards.
2771
01:27:07,233 --> 01:27:08,266
There's no value to me.
2772
01:27:08,866 --> 01:27:10,433
There's no culture, no consideration,
2773
01:27:10,666 --> 01:27:13,133
no material reference, yada, yada, yada.
2774
01:27:14,800 --> 01:27:16,333
I disagree with like half of the stuff.
2775
01:27:17,133 --> 01:27:20,699
I mean, to me, like, to me,
2776
01:27:22,600 --> 01:27:26,199
I just don't see the value personally
2777
01:27:26,466 --> 01:27:29,899
in using something like Med Journey
2778
01:27:30,366 --> 01:27:31,666
or Stable Diffusion
2779
01:27:31,666 --> 01:27:32,733
or anything like that.
2780
01:27:32,733 --> 01:27:33,533
I just don't see it
2781
01:27:33,533 --> 01:27:35,533
because it always ends up
2782
01:27:35,533 --> 01:27:36,833
looking like that soft,
2783
01:27:36,833 --> 01:27:41,800
weird, boring AI look.
2784
01:27:42,933 --> 01:27:44,866
And I don't know, I just,
2785
01:27:45,333 --> 01:27:46,500
I'm not an artist either.
2786
01:27:46,733 --> 01:27:48,533
Like I'm not a good
2787
01:27:48,533 --> 01:27:50,933
like concept artist, right?
2788
01:27:51,333 --> 01:27:53,000
But I just don't see the point of it.
2789
01:27:53,533 --> 01:27:54,199
I don't know.
2790
01:27:54,766 --> 01:27:55,266
And visualizing
2791
01:27:55,266 --> 01:27:56,433
something you're trying to build
2792
01:27:56,433 --> 01:27:58,466
is very useful, using it
2793
01:27:58,466 --> 01:28:00,000
as like the final product
2794
01:28:00,166 --> 01:28:01,833
or final concept is a little crazy.
2795
01:28:04,033 --> 01:28:06,066
There's a new AI image
2796
01:28:06,066 --> 01:28:07,466
generator out there or newer.
2797
01:28:08,266 --> 01:28:09,899
Is it the, what is it, something banana?
2798
01:28:11,533 --> 01:28:12,033
Oh, what?
2799
01:28:12,933 --> 01:28:13,266
Nano banana?
2800
01:28:14,100 --> 01:28:16,800
Nano banana is crazy good.
2801
01:28:16,866 --> 01:28:17,733
What is nano banana?
2802
01:28:18,600 --> 01:28:19,966
I don't know, I've heard the name.
2803
01:28:20,533 --> 01:28:21,333
You need to see some
2804
01:28:21,333 --> 01:28:22,899
comparisons on like X and stuff
2805
01:28:22,899 --> 01:28:23,266
where you're just
2806
01:28:23,266 --> 01:28:23,966
like, you see it compared
2807
01:28:23,966 --> 01:28:25,333
to the other AI generators
2808
01:28:25,333 --> 01:28:26,166
and you're like, oh gosh.
2809
01:28:27,199 --> 01:28:28,766
Oh, but we're gonna get canceled for it.
2810
01:28:31,133 --> 01:28:32,766
I'm not fully against AI.
2811
01:28:33,466 --> 01:28:34,333
I feel like I've
2812
01:28:34,333 --> 01:28:35,800
stated this since day one.
2813
01:28:35,800 --> 01:28:36,666
I have issues with
2814
01:28:36,666 --> 01:28:38,399
the ethical parts of it,
2815
01:28:39,533 --> 01:28:42,166
but I'm not against it
2816
01:28:42,166 --> 01:28:45,266
from what I do with work.
2817
01:28:45,933 --> 01:28:47,433
See, I guess where it
2818
01:28:47,433 --> 01:28:48,399
comes down to for me
2819
01:28:48,500 --> 01:28:50,466
is there are two real considerations.
2820
01:28:50,766 --> 01:28:54,199
One, AI needs to be run locally.
2821
01:28:54,199 --> 01:28:54,966
If it's not being run
2822
01:28:54,966 --> 01:28:56,766
locally, I don't think it's ethical.
2823
01:28:57,833 --> 01:28:59,733
And number two, if it's
2824
01:28:59,733 --> 01:29:03,766
adding to the creative process,
2825
01:29:04,466 --> 01:29:05,133
that's great.
2826
01:29:05,133 --> 01:29:05,833
If it's detracting
2827
01:29:05,833 --> 01:29:07,033
from the creative process,
2828
01:29:07,366 --> 01:29:08,333
that's not, that's where
2829
01:29:08,333 --> 01:29:09,399
it like crosses a line.
2830
01:29:09,966 --> 01:29:11,500
And I mean, incorporating
2831
01:29:11,500 --> 01:29:13,133
it in like the early stages
2832
01:29:13,333 --> 01:29:17,566
of whatever, what's the word they use?
2833
01:29:18,033 --> 01:29:18,966
Incorporating it in like the
2834
01:29:18,966 --> 01:29:20,199
early stages of that is like.
2835
01:29:20,533 --> 01:29:21,533
Like conceptualizing,
2836
01:29:21,533 --> 01:29:23,833
storyboards, concept art.
2837
01:29:24,500 --> 01:29:25,566
That's where discovery
2838
01:29:25,566 --> 01:29:27,533
really comes from, I feel like.
2839
01:29:27,566 --> 01:29:30,133
So if you're replacing the early stages
2840
01:29:30,333 --> 01:29:33,500
of concept art with AI,
2841
01:29:33,899 --> 01:29:34,766
I feel like you're robbing
2842
01:29:34,766 --> 01:29:36,066
yourself of the opportunity
2843
01:29:36,266 --> 01:29:37,800
for weird things to happen.
2844
01:29:38,533 --> 01:29:41,833
So I, yeah, I don't know in
2845
01:29:41,833 --> 01:29:43,533
a big company for me though.
2846
01:29:43,533 --> 01:29:44,300
It's not, yeah.
2847
01:29:44,866 --> 01:29:47,199
That's crazy how accurate this is.
2848
01:29:47,199 --> 01:29:48,333
Like I, so I told it to draw
2849
01:29:48,333 --> 01:29:51,166
Naruto with a golden AK-47.
2850
01:29:52,066 --> 01:29:54,366
It made like a photo realistic version,
2851
01:29:54,666 --> 01:29:55,666
which is not what I wanted.
2852
01:29:55,933 --> 01:29:56,533
It's getting better
2853
01:29:56,533 --> 01:29:57,766
because it also gets those,
2854
01:29:58,600 --> 01:29:59,866
like the mistakes that
2855
01:29:59,866 --> 01:30:01,933
regular cameras get in there.
2856
01:30:02,500 --> 01:30:03,866
And then I also said,
2857
01:30:04,233 --> 01:30:05,766
draw that more like Kishimoto style.
2858
01:30:05,766 --> 01:30:07,366
He's the author of Naruto.
2859
01:30:10,033 --> 01:30:10,966
Dude, what the fuck?
2860
01:30:11,000 --> 01:30:12,166
With a realistic background.
2861
01:30:15,000 --> 01:30:15,466
Yeah.
2862
01:30:15,800 --> 01:30:16,633
He didn't, he didn't.
2863
01:30:17,866 --> 01:30:20,166
AI is crazy, but that's terrible though.
2864
01:30:20,866 --> 01:30:22,399
It literally, basically is, yeah.
2865
01:30:23,066 --> 01:30:23,699
Obviously it's trading
2866
01:30:23,699 --> 01:30:25,366
off of a Kishimoto stuff.
2867
01:30:25,433 --> 01:30:26,166
So that's why you can draw
2868
01:30:26,166 --> 01:30:27,366
it as accurate as it does.
2869
01:30:27,366 --> 01:30:27,833
That's terrible.
2870
01:30:28,766 --> 01:30:28,966
Yeah.
2871
01:30:29,066 --> 01:30:31,600
I mean, it's that, like, you know.
2872
01:30:31,933 --> 01:30:33,533
But at the same time though, I think,
2873
01:30:36,433 --> 01:30:37,366
I'm not sure if you
2874
01:30:37,366 --> 01:30:39,666
really need to do like AI
2875
01:30:39,800 --> 01:30:40,833
for mood boarding.
2876
01:30:41,566 --> 01:30:43,333
You could just take a bunch of references
2877
01:30:43,466 --> 01:30:44,333
from a bunch of different
2878
01:30:44,333 --> 01:30:45,666
places like you could in the past
2879
01:30:47,066 --> 01:30:47,800
and then just do it, or
2880
01:30:47,800 --> 01:30:49,666
maybe have AI find it for you,
2881
01:30:49,666 --> 01:30:51,833
but not necessarily generate it for you.
2882
01:30:51,833 --> 01:30:52,466
That'd be a better
2883
01:30:52,466 --> 01:30:53,566
use for AI to be honest.
2884
01:30:55,600 --> 01:30:56,833
Yeah, but like, what's the difference
2885
01:30:56,933 --> 01:30:59,699
between using just a search engine
2886
01:31:01,033 --> 01:31:03,133
and using AI to search for you?
2887
01:31:03,133 --> 01:31:04,766
It's like, just use the search engine,
2888
01:31:04,766 --> 01:31:05,533
cut out the middleman.
2889
01:31:06,366 --> 01:31:08,466
Well, the difference is that you get a
2890
01:31:08,466 --> 01:31:09,233
lot more investments
2891
01:31:09,233 --> 01:31:10,133
because you're using AI
2892
01:31:10,133 --> 01:31:11,066
instead of just Google,
2893
01:31:12,433 --> 01:31:13,566
because a bunch of
2894
01:31:13,566 --> 01:31:15,166
investors are a bunch of dumb fucks
2895
01:31:15,166 --> 01:31:15,966
that don't know the difference.
2896
01:31:16,366 --> 01:31:17,066
Right, right.
2897
01:31:17,866 --> 01:31:18,233
Oh, sorry.
2898
01:31:18,466 --> 01:31:19,433
We're not allowed to talk too much.
2899
01:31:19,800 --> 01:31:20,000
I forgot.
2900
01:31:20,199 --> 01:31:21,266
I've said that for
2901
01:31:21,266 --> 01:31:22,766
multiple times this episode.
2902
01:31:23,933 --> 01:31:24,166
Sorry.
2903
01:31:25,100 --> 01:31:26,733
I've done these processes.
2904
01:31:27,000 --> 01:31:28,266
They work better than
2905
01:31:28,266 --> 01:31:29,933
Google, Googling things,
2906
01:31:30,399 --> 01:31:31,100
partially because you also
2907
01:31:31,100 --> 01:31:33,133
get Gemini thrown in there.
2908
01:31:33,399 --> 01:31:35,800
But yeah, I mean.
2909
01:31:36,500 --> 01:31:38,133
I just don't want it to replace jobs.
2910
01:31:38,133 --> 01:31:39,133
I don't want it to be like,
2911
01:31:40,333 --> 01:31:41,100
it to be like, okay,
2912
01:31:41,100 --> 01:31:41,833
well, this is the art,
2913
01:31:41,833 --> 01:31:43,033
like this is the concept art we have.
2914
01:31:43,033 --> 01:31:45,800
Well, no, you should be using it to like,
2915
01:31:48,399 --> 01:31:49,766
not even, maybe not even storyboard,
2916
01:31:49,800 --> 01:31:54,000
but to as like, what is that called?
2917
01:31:54,000 --> 01:31:54,666
Like the thought cloud.
2918
01:31:55,666 --> 01:31:56,733
Oh, here's an interesting
2919
01:31:56,733 --> 01:31:57,933
article from Rock Paper Shop.
2920
01:31:58,800 --> 01:32:00,433
Gen AI users, Larian,
2921
01:32:00,433 --> 01:32:01,600
forced to build divinity
2922
01:32:01,666 --> 01:32:03,933
around RAM shortage caused by Gen AI.
2923
01:32:05,266 --> 01:32:07,833
Oh, I love it, dude.
2924
01:32:08,100 --> 01:32:08,633
That's awesome.
2925
01:32:10,133 --> 01:32:10,733
So I think we were
2926
01:32:10,733 --> 01:32:11,600
talking about this earlier,
2927
01:32:12,033 --> 01:32:13,433
that divinity, that they
2928
01:32:13,433 --> 01:32:14,633
have to optimize around the fact
2929
01:32:14,633 --> 01:32:15,533
that people can't
2930
01:32:15,533 --> 01:32:16,466
afford RAM anymore, right?
2931
01:32:17,600 --> 01:32:18,633
Or were we talking about different games?
2932
01:32:20,466 --> 01:32:22,633
No, I mean, I did mention this
2933
01:32:22,633 --> 01:32:23,766
specifically earlier
2934
01:32:23,866 --> 01:32:26,266
that Larian's gonna have to optimize for
2935
01:32:27,199 --> 01:32:29,266
what there already is, which is fine.
2936
01:32:30,166 --> 01:32:31,333
I think they probably wanted to go a
2937
01:32:31,333 --> 01:32:32,566
little crazier, but.
2938
01:32:33,566 --> 01:32:34,600
I mean, here's the thing though.
2939
01:32:34,600 --> 01:32:35,800
What does optimization
2940
01:32:35,800 --> 01:32:37,199
actually entail though?
2941
01:32:37,199 --> 01:32:37,866
Because I mean, a lot
2942
01:32:37,866 --> 01:32:38,766
of people just think it's
2943
01:32:39,033 --> 01:32:41,333
some sort of magical feature where the
2944
01:32:41,333 --> 01:32:42,366
code just runs better
2945
01:32:42,366 --> 01:32:43,766
because you run a little better,
2946
01:32:44,066 --> 01:32:46,166
but like, it would also entail
2947
01:32:46,166 --> 01:32:48,500
having to remove things too, sometimes.
2948
01:32:49,666 --> 01:32:51,633
It's not usually, it's
2949
01:32:51,633 --> 01:32:53,399
not the code typically,
2950
01:32:53,733 --> 01:32:55,866
unless you have really bad code.
2951
01:32:56,199 --> 01:32:57,666
That's like, you can
2952
01:32:57,666 --> 01:32:58,566
optimize, I guess, okay.
2953
01:32:58,933 --> 01:33:01,766
But it is either pipelines of like
2954
01:33:01,766 --> 01:33:02,733
loading in textures,
2955
01:33:03,066 --> 01:33:03,933
it can be event
2956
01:33:03,933 --> 01:33:05,533
systems, like dead spaces,
2957
01:33:05,533 --> 01:33:06,333
event system doesn't work
2958
01:33:06,333 --> 01:33:07,399
well with unified memory
2959
01:33:08,133 --> 01:33:09,633
inside of,
2960
01:33:10,466 --> 01:33:10,666
Really?
2961
01:33:11,033 --> 01:33:11,899
Like, but textures are
2962
01:33:11,899 --> 01:33:13,199
like one of the biggest ones,
2963
01:33:13,199 --> 01:33:13,899
or end assets.
2964
01:33:14,466 --> 01:33:16,366
So, okay, textures isn't the biggest one.
2965
01:33:16,533 --> 01:33:17,233
Textures is the biggest one
2966
01:33:17,233 --> 01:33:18,600
for like VRAM optimizations.
2967
01:33:19,266 --> 01:33:20,033
But like meshes,
2968
01:33:20,666 --> 01:33:22,500
objects, in the game world,
2969
01:33:22,866 --> 01:33:24,033
if you load them all like
2970
01:33:24,033 --> 01:33:25,466
in a big open world game,
2971
01:33:25,733 --> 01:33:28,600
it's gonna destroy all your memory
2972
01:33:28,833 --> 01:33:29,466
because it just,
2973
01:33:29,766 --> 01:33:30,733
that's too many references.
2974
01:33:31,233 --> 01:33:32,433
So you have to be
2975
01:33:32,433 --> 01:33:34,500
selective when you render.
2976
01:33:34,833 --> 01:33:35,500
So you have to have
2977
01:33:35,500 --> 01:33:36,433
like selective rendering.
2978
01:33:37,233 --> 01:33:39,933
And those types of things can
2979
01:33:39,933 --> 01:33:42,233
get out of control very fast
2980
01:33:42,233 --> 01:33:43,866
depending on how big your game is.
2981
01:33:44,433 --> 01:33:45,166
Yeah, I mean.
2982
01:33:46,199 --> 01:33:48,333
I think it's a little
2983
01:33:48,333 --> 01:33:51,399
unfair to say this game is bad
2984
01:33:51,399 --> 01:33:54,266
because it's not highly optimized,
2985
01:33:55,133 --> 01:33:57,566
but it is also fair to say, hey,
2986
01:33:58,466 --> 01:34:01,633
you better make sure you market your game
2987
01:34:01,633 --> 01:34:04,333
for high-end computers only if you're
2988
01:34:04,333 --> 01:34:04,933
gonna go that route.
2989
01:34:05,533 --> 01:34:07,833
I mean, to be honest, I'm so glad, y'all.
2990
01:34:08,399 --> 01:34:10,166
Well, the thing is, it's like,
2991
01:34:12,333 --> 01:34:13,866
I feel like it's kind of
2992
01:34:13,866 --> 01:34:15,366
misleading to say like,
2993
01:34:15,399 --> 01:34:17,433
games need to be more optimized, right?
2994
01:34:17,766 --> 01:34:20,566
Because there are a few types of software
2995
01:34:21,166 --> 01:34:22,666
that have to be, like
2996
01:34:22,666 --> 01:34:25,500
necessarily have to be optimized
2997
01:34:25,766 --> 01:34:26,533
than games, right?
2998
01:34:26,533 --> 01:34:27,666
Because games have to be
2999
01:34:27,666 --> 01:34:30,133
able to generate all this stuff
3000
01:34:30,433 --> 01:34:32,466
right within that tiny
3001
01:34:32,466 --> 01:34:34,366
little microsecond window
3002
01:34:34,766 --> 01:34:36,566
of when, you know, between input
3003
01:34:36,566 --> 01:34:37,566
and seeing it on the screen.
3004
01:34:38,166 --> 01:34:41,733
So like software, I don't know.
3005
01:34:41,733 --> 01:34:44,800
It just, I think when people say games
3006
01:34:44,933 --> 01:34:46,000
need to be more optimized,
3007
01:34:46,266 --> 01:34:48,966
it's about like targeting
3008
01:34:48,966 --> 01:34:50,966
lower-end hardware, right?
3009
01:34:50,966 --> 01:34:52,933
That's really what most people mean
3010
01:34:52,933 --> 01:34:53,833
when they say games
3011
01:34:53,833 --> 01:34:54,866
need to be more optimized
3012
01:34:55,333 --> 01:34:57,133
because a lot of games
3013
01:34:57,133 --> 01:34:58,433
are very well optimized,
3014
01:34:58,733 --> 01:34:59,766
being able to generate
3015
01:34:59,766 --> 01:35:01,433
like beautiful frames
3016
01:35:01,600 --> 01:35:04,266
on high-end hardware in microseconds.
3017
01:35:04,666 --> 01:35:06,766
It's just how frequently.
3018
01:35:07,333 --> 01:35:07,800
Yeah, I mean, it
3019
01:35:07,800 --> 01:35:09,133
would be nice considering
3020
01:35:09,566 --> 01:35:11,166
that a lot of people,
3021
01:35:11,366 --> 01:35:12,066
like we've looked at
3022
01:35:12,066 --> 01:35:13,399
the Steam hardware survey
3023
01:35:14,366 --> 01:35:16,066
and a lot of people don't have those
3024
01:35:16,066 --> 01:35:17,866
crazy high-end rigs.
3025
01:35:18,133 --> 01:35:19,766
Like I think the most common
3026
01:35:19,766 --> 01:35:22,266
GP right now is still the 3060.
3027
01:35:23,233 --> 01:35:25,500
Now, I also did find this weird
3028
01:35:25,500 --> 01:35:26,866
because the 3060 doesn't
3029
01:35:26,866 --> 01:35:28,399
have an eight gigabyte model,
3030
01:35:28,399 --> 01:35:31,500
yet the most popular VRAM size is the
3031
01:35:31,500 --> 01:35:32,333
eight gigabyte model.
3032
01:35:33,633 --> 01:35:35,366
Is, you know, eight gigs of VRAM,
3033
01:35:35,666 --> 01:35:36,899
despite the 3060 not
3034
01:35:36,899 --> 01:35:39,566
having an eight gigabyte model.
3035
01:35:40,433 --> 01:35:41,233
Yeah, but that's because--
3036
01:35:41,533 --> 01:35:42,366
The 3060. Not right.
3037
01:35:43,033 --> 01:35:45,733
All the various like GPUs only
3038
01:35:45,733 --> 01:35:47,366
fall into one or two buckets.
3039
01:35:47,733 --> 01:35:48,466
You know, three or four buckets.
3040
01:35:48,466 --> 01:35:50,300
That is fair, but I don't know.
3041
01:35:50,500 --> 01:35:53,966
Anyways, I mean, yeah, I mean,
3042
01:35:54,533 --> 01:35:56,466
I'm not sure what more we can do.
3043
01:35:56,899 --> 01:35:57,833
I think every developer
3044
01:35:57,833 --> 01:36:00,533
should target a lower baseline.
3045
01:36:00,733 --> 01:36:01,933
Like I hope the Steam machine,
3046
01:36:02,966 --> 01:36:04,066
I was hoping the Steam Deck
3047
01:36:04,066 --> 01:36:05,933
would be that, but you know.
3048
01:36:06,199 --> 01:36:08,233
Well, it still could be. It was a little bit easier.
3049
01:36:08,233 --> 01:36:08,966
I think realistically
3050
01:36:08,966 --> 01:36:10,399
the Steam Deck has been
3051
01:36:11,066 --> 01:36:12,266
like a good benchmark
3052
01:36:12,266 --> 01:36:14,133
for companies to target,
3053
01:36:14,333 --> 01:36:16,500
like especially bigger triple A studios.
3054
01:36:17,166 --> 01:36:18,899
It hasn't had the amount,
3055
01:36:19,333 --> 01:36:20,233
like the big impact
3056
01:36:20,233 --> 01:36:21,233
that I hoped it would,
3057
01:36:21,233 --> 01:36:22,733
but it has made a
3058
01:36:22,733 --> 01:36:26,199
significant impact where games,
3059
01:36:26,933 --> 01:36:28,166
what was the one that
3060
01:36:28,166 --> 01:36:28,933
came out where they,
3061
01:36:29,233 --> 01:36:30,966
was it Larian where they like actually
3062
01:36:30,966 --> 01:36:32,333
made a specific build
3063
01:36:32,333 --> 01:36:35,966
of Baldur's Gate 3 for the Steam Deck?
3064
01:36:36,699 --> 01:36:37,366
Yeah, well the native
3065
01:36:37,366 --> 01:36:38,300
Linux-- Pronos did one.
3066
01:36:39,033 --> 01:36:40,133
For sure, Pronos did a
3067
01:36:40,133 --> 01:36:41,233
Linux build specifically
3068
01:36:41,233 --> 01:36:42,300
to target the Steam Deck.
3069
01:36:42,666 --> 01:36:43,933
Yeah, and when you have
3070
01:36:43,933 --> 01:36:45,133
studios that are publishing
3071
01:36:45,399 --> 01:36:46,100
like specific
3072
01:36:46,100 --> 01:36:47,266
versions for the Steam Deck,
3073
01:36:47,266 --> 01:36:48,366
and they're not saying
3074
01:36:48,366 --> 01:36:49,566
like, this is a Linux build,
3075
01:36:49,933 --> 01:36:50,833
they're saying this
3076
01:36:50,833 --> 01:36:52,166
is a Steam Deck build,
3077
01:36:52,633 --> 01:36:53,966
that's progress, honestly.
3078
01:36:55,600 --> 01:36:56,166
I agree.
3079
01:36:57,233 --> 01:36:59,699
Yes and no, I wish it
3080
01:36:59,699 --> 01:37:00,833
was more like Steam OS,
3081
01:37:00,833 --> 01:37:02,300
but they're targeting the VRAM probably.
3082
01:37:02,533 --> 01:37:03,600
So they probably what they did,
3083
01:37:03,600 --> 01:37:06,133
because if they truly optimize it
3084
01:37:06,133 --> 01:37:07,633
for different levels of VRAM,
3085
01:37:07,666 --> 01:37:08,733
I think they'd have to cut
3086
01:37:08,733 --> 01:37:10,199
their textures a lot more.
3087
01:37:11,800 --> 01:37:13,433
Maybe, I don't know, there's,
3088
01:37:13,866 --> 01:37:14,600
I'd like to see what
3089
01:37:14,600 --> 01:37:15,766
some new tech comes out with
3090
01:37:15,766 --> 01:37:16,533
in the next few years,
3091
01:37:16,533 --> 01:37:18,433
because I think like,
3092
01:37:18,766 --> 01:37:20,866
Unreal and Unity is gonna have to do some
3093
01:37:21,866 --> 01:37:23,233
more optimizations on their side,
3094
01:37:23,233 --> 01:37:24,833
which just takes a lot more research,
3095
01:37:25,066 --> 01:37:26,433
doesn't mean they can't do it.
3096
01:37:26,433 --> 01:37:28,033
We'll get more optimized, which is good,
3097
01:37:28,533 --> 01:37:31,466
but I think when people say
3098
01:37:31,466 --> 01:37:33,466
a game's not well optimized
3099
01:37:33,466 --> 01:37:34,666
is when it's really buggy,
3100
01:37:34,866 --> 01:37:35,866
and I do think those
3101
01:37:35,866 --> 01:37:36,766
are two different things.
3102
01:37:37,766 --> 01:37:38,933
We've lived with buggy games
3103
01:37:39,566 --> 01:37:43,366
ever since Bethesda was a thing, so yeah.
3104
01:37:44,166 --> 01:37:44,899
I think people get
3105
01:37:44,899 --> 01:37:46,133
confused with that too,
3106
01:37:46,133 --> 01:37:47,100
where it might be buggy,
3107
01:37:47,699 --> 01:37:49,399
it might be a little glitchy at times,
3108
01:37:50,699 --> 01:37:52,333
and that's not as much
3109
01:37:52,333 --> 01:37:53,566
an optimization thing.
3110
01:37:55,166 --> 01:37:55,833
That's fair enough.
3111
01:37:56,333 --> 01:37:56,966
That's just bugs.
3112
01:37:58,166 --> 01:37:59,000
Sorry, can't be in this today.
3113
01:37:59,133 --> 01:38:00,433
I mean, we're still in the early stages
3114
01:38:00,433 --> 01:38:03,600
of this insane VRAM crisis,
3115
01:38:04,633 --> 01:38:06,233
so only time will tell if developers
3116
01:38:06,600 --> 01:38:07,666
actually take this to
3117
01:38:07,666 --> 01:38:08,966
heart and actually optimize.
3118
01:38:10,066 --> 01:38:12,033
My money's on no, but we'll see.
3119
01:38:14,000 --> 01:38:15,133
But speaking of developers,
3120
01:38:16,633 --> 01:38:17,266
did you guys know that
3121
01:38:17,266 --> 01:38:19,933
19,000 games released on Steam?
3122
01:38:21,033 --> 01:38:21,766
That's crazy.
3123
01:38:22,966 --> 01:38:23,766
Bunch was it last year?
3124
01:38:23,766 --> 01:38:24,533
I thought it was fairly
3125
01:38:24,533 --> 01:38:25,766
close last year, wasn't it?
3126
01:38:27,033 --> 01:38:31,000
According to Liam, it was 18,558,
3127
01:38:31,766 --> 01:38:33,800
so 500 more games.
3128
01:38:35,100 --> 01:38:36,166
And then the year
3129
01:38:36,166 --> 01:38:37,833
before that, it was 14,000.
3130
01:38:38,399 --> 01:38:41,166
So yeah, it's been going up.
3131
01:38:41,500 --> 01:38:44,233
But we dug into this last year,
3132
01:38:44,233 --> 01:38:45,166
and a lot of it was
3133
01:38:45,166 --> 01:38:47,066
games that were being copied,
3134
01:38:47,866 --> 01:38:51,233
meaning they were being copied from sites
3135
01:38:51,233 --> 01:38:52,466
that have them for free,
3136
01:38:53,133 --> 01:38:54,366
and then being repackaged to pay.
3137
01:38:54,633 --> 01:38:56,366
So they were stealing and
3138
01:38:56,366 --> 01:38:58,833
selling, so theft-based.
3139
01:38:59,233 --> 01:39:00,633
Then there's also some AI slop
3140
01:39:00,633 --> 01:39:02,166
that gets mixed into there.
3141
01:39:02,500 --> 01:39:03,899
Yeah, and there's a
3142
01:39:03,899 --> 01:39:05,133
reason why slop's a big thing
3143
01:39:05,133 --> 01:39:06,966
this year in this kind of--
3144
01:39:06,966 --> 01:39:08,233
It looks like in Liam's article,
3145
01:39:08,233 --> 01:39:11,433
he mentions that he got a press release
3146
01:39:12,100 --> 01:39:14,233
for a game that was, quote, 100% AI.
3147
01:39:16,366 --> 01:39:17,566
Proudly 100% AI.
3148
01:39:18,666 --> 01:39:18,933
Wow.
3149
01:39:20,033 --> 01:39:21,433
Of course, he doesn't
3150
01:39:21,433 --> 01:39:22,966
like that, so he tossed it.
3151
01:39:25,333 --> 01:39:27,766
But yeah, I mean, games don't really,
3152
01:39:28,000 --> 01:39:29,666
I mean, a lot of these games
3153
01:39:29,666 --> 01:39:30,766
don't really get the attention.
3154
01:39:30,833 --> 01:39:32,666
There are so many games on Steam,
3155
01:39:32,666 --> 01:39:34,433
but only a few really do win.
3156
01:39:35,366 --> 01:39:36,133
And being an indie
3157
01:39:36,133 --> 01:39:39,000
dev is like a crucible.
3158
01:39:39,000 --> 01:39:40,266
It's like a battle royale.
3159
01:39:41,133 --> 01:39:44,699
And most people will not succeed, sadly.
3160
01:39:44,966 --> 01:39:45,666
Most games,
3161
01:39:46,199 --> 01:39:47,866
unfortunately, will not succeed.
3162
01:39:48,766 --> 01:39:51,733
Yeah, my game only had 18 reviews.
3163
01:39:53,466 --> 01:39:54,033
Which is crazy.
3164
01:39:54,699 --> 01:39:55,833
I'm in that upper echelon
3165
01:39:55,833 --> 01:39:57,733
of people over 10 reviews.
3166
01:39:59,100 --> 01:40:00,166
That's good.
3167
01:40:01,300 --> 01:40:02,199
And it's all positive.
3168
01:40:02,633 --> 01:40:03,333
Every one of them is
3169
01:40:03,333 --> 01:40:05,166
positive, which is cool.
3170
01:40:07,233 --> 01:40:09,133
I wish Valve would push games more
3171
01:40:09,133 --> 01:40:10,966
when they get more positive reviews.
3172
01:40:11,233 --> 01:40:12,566
I feel like the algorithm
3173
01:40:12,566 --> 01:40:14,533
might need to be tweaked
3174
01:40:14,533 --> 01:40:15,133
a little bit more.
3175
01:40:15,533 --> 01:40:15,933
Oh, weird.
3176
01:40:16,366 --> 01:40:17,666
If you look at the store
3177
01:40:17,666 --> 01:40:19,766
page, it says all reviews, 18.
3178
01:40:19,766 --> 01:40:20,733
And if you scroll down, it
3179
01:40:20,733 --> 01:40:22,533
says browse all 21 reviews,
3180
01:40:22,733 --> 01:40:23,766
which is strange, but--
3181
01:40:24,500 --> 01:40:25,366
Maybe-- I don't know.
3182
01:40:26,633 --> 01:40:26,899
It could be a syncing issue.
3183
01:40:26,933 --> 01:40:29,733
Maybe they got rid of some due to--
3184
01:40:29,866 --> 01:40:30,866
Or maybe something got banned.
3185
01:40:32,533 --> 01:40:33,066
Possibly, yeah.
3186
01:40:33,233 --> 01:40:33,566
And they just...
3187
01:40:34,833 --> 01:40:37,566
So, with...
3188
01:40:38,166 --> 01:40:40,766
I follow on Reddit, some of
3189
01:40:40,766 --> 01:40:42,133
the indie game subreddits,
3190
01:40:42,833 --> 01:40:44,766
and indie gamers that release stuff,
3191
01:40:44,766 --> 01:40:48,566
and I see it all the time where one game,
3192
01:40:48,566 --> 01:40:49,533
we just want to release
3193
01:40:49,533 --> 01:40:50,933
it, get our first one done.
3194
01:40:50,933 --> 01:40:53,033
It didn't really sell well or at all.
3195
01:40:53,433 --> 01:40:54,466
And it's just people
3196
01:40:54,466 --> 01:40:56,566
trying to wet their feet
3197
01:40:56,699 --> 01:40:57,800
or whatever the term is.
3198
01:40:57,800 --> 01:40:59,033
They're trying to just get into the game.
3199
01:40:59,666 --> 01:41:00,933
And so, and it's easier
3200
01:41:00,933 --> 01:41:02,500
than ever to produce a game,
3201
01:41:03,166 --> 01:41:04,966
which puts more strain, I think,
3202
01:41:04,966 --> 01:41:07,066
on a lot of indie gamers to make sure
3203
01:41:07,066 --> 01:41:09,666
that their game looks good,
3204
01:41:09,966 --> 01:41:11,266
because some of the
3205
01:41:11,266 --> 01:41:12,966
slop can as good marketing,
3206
01:41:13,133 --> 01:41:14,533
and then the game itself is garbage.
3207
01:41:14,866 --> 01:41:15,333
But, yeah.
3208
01:41:16,566 --> 01:41:17,500
You could describe a lot
3209
01:41:17,500 --> 01:41:18,766
of AAA games with that too.
3210
01:41:19,566 --> 01:41:20,766
Lots of great marketing,
3211
01:41:20,766 --> 01:41:21,866
but with terrible gameplay.
3212
01:41:22,666 --> 01:41:23,733
But I agree.
3213
01:41:24,399 --> 01:41:25,566
If you want to stand out in
3214
01:41:25,566 --> 01:41:28,833
the games industry crucible,
3215
01:41:29,033 --> 01:41:31,266
you're going to have to stand out.
3216
01:41:31,266 --> 01:41:32,166
Like, looks like a Bellatro.
3217
01:41:33,133 --> 01:41:34,733
I believe that was his first game.
3218
01:41:36,133 --> 01:41:38,733
And he fucking nailed it out.
3219
01:41:40,433 --> 01:41:41,133
Let me see if it was
3220
01:41:41,133 --> 01:41:42,233
his first game, actually.
3221
01:41:43,133 --> 01:41:43,433
Local sound.
3222
01:41:43,633 --> 01:41:44,166
We're gonna get so
3223
01:41:44,166 --> 01:41:45,133
much trouble in Discord.
3224
01:41:46,533 --> 01:41:46,966
You guys.
3225
01:41:47,866 --> 01:41:48,933
We're gonna get yelled at again.
3226
01:41:49,433 --> 01:41:50,500
Oh, no. About what?
3227
01:41:51,199 --> 01:41:51,699
Sweary.
3228
01:41:51,966 --> 01:41:53,233
They shouldn't, I'm wobbly enough.
3229
01:41:54,166 --> 01:41:55,433
We'll try.
3230
01:41:55,833 --> 01:41:56,699
Yeah. I'm sorry.
3231
01:41:57,333 --> 01:41:58,166
Here's the thing.
3232
01:41:58,166 --> 01:42:00,333
He nailed out of the park, dude.
3233
01:42:00,399 --> 01:42:01,699
I mean, it was his first game,
3234
01:42:01,899 --> 01:42:02,899
at least from what I can tell.
3235
01:42:03,866 --> 01:42:05,699
His first published game, and it was...
3236
01:42:07,000 --> 01:42:09,766
He made a lot of money.
3237
01:42:10,533 --> 01:42:11,800
He had a lot of positive reviews.
3238
01:42:12,466 --> 01:42:13,600
People love Bellatro.
3239
01:42:14,800 --> 01:42:16,266
Mr. John Bellatro himself.
3240
01:42:18,000 --> 01:42:19,266
It's happy. Everybody copied him
3241
01:42:19,266 --> 01:42:20,733
to try and get on that success.
3242
01:42:21,433 --> 01:42:21,800
Yes.
3243
01:42:23,233 --> 01:42:23,866
That's how you know you
3244
01:42:23,866 --> 01:42:24,766
made a successful game.
3245
01:42:26,033 --> 01:42:26,733
Let's look at Hades.
3246
01:42:27,800 --> 01:42:28,833
Hades is another game that
3247
01:42:28,833 --> 01:42:30,100
was extremely successful.
3248
01:42:30,966 --> 01:42:31,733
And now every other
3249
01:42:31,733 --> 01:42:33,133
roguelike is just like Hades.
3250
01:42:33,766 --> 01:42:33,966
Yeah.
3251
01:42:34,533 --> 01:42:39,699
Yeah, I mean, so people forget sometimes
3252
01:42:39,800 --> 01:42:41,800
that games, especially new games,
3253
01:42:41,800 --> 01:42:43,433
have inspiration from older games.
3254
01:42:44,266 --> 01:42:45,899
Every game has some type of inspiration,
3255
01:42:46,100 --> 01:42:48,033
whether it's even essentially
3256
01:42:48,033 --> 01:42:49,533
copying a little part of it.
3257
01:42:49,533 --> 01:42:50,500
The problem is distinguishing.
3258
01:42:50,766 --> 01:42:52,033
What's your biggest
3259
01:42:52,033 --> 01:42:53,066
distinguishing factor?
3260
01:42:53,066 --> 01:42:54,000
What's your gameplay loop
3261
01:42:54,000 --> 01:42:55,666
that makes people wanna
3262
01:42:55,666 --> 01:42:57,233
buy yours over theirs?
3263
01:42:57,733 --> 01:42:59,066
So a lot of people are
3264
01:42:59,066 --> 01:42:59,966
just trying to get into it,
3265
01:42:59,966 --> 01:43:01,066
maybe to make money quick.
3266
01:43:01,066 --> 01:43:02,033
Maybe they're just trying to learn.
3267
01:43:02,399 --> 01:43:04,533
I will say some of these people just...
3268
01:43:05,266 --> 01:43:06,466
I feel bad that they spent $100
3269
01:43:06,866 --> 01:43:07,966
and didn't get any traction,
3270
01:43:07,966 --> 01:43:08,600
but at the same time,
3271
01:43:08,600 --> 01:43:09,733
if they feel good about,
3272
01:43:09,966 --> 01:43:11,566
hey, I at least released something
3273
01:43:11,766 --> 01:43:13,966
and I'm on my journey, go for it.
3274
01:43:15,533 --> 01:43:17,266
But some of those games do end up
3275
01:43:17,300 --> 01:43:18,066
being foundational
3276
01:43:18,066 --> 01:43:20,433
pieces for brand new genres,
3277
01:43:21,366 --> 01:43:23,300
as is the case with Doom.
3278
01:43:25,166 --> 01:43:30,033
So this is the little rat apparatus
3279
01:43:30,033 --> 01:43:32,033
they used to teach you how to play Doom.
3280
01:43:33,166 --> 01:43:34,833
So the Heat did this experiment before,
3281
01:43:35,666 --> 01:43:38,566
but now they taught the rat how to
3282
01:43:38,566 --> 01:43:39,699
actually fire the gun.
3283
01:43:42,533 --> 01:43:43,433
So this is the real
3284
01:43:43,433 --> 01:43:44,933
existential threat to humanity.
3285
01:43:46,433 --> 01:43:48,133
Teaching rats how to play Doom.
3286
01:43:48,433 --> 01:43:49,399
How to shoot things.
3287
01:43:50,000 --> 01:43:51,733
Doom 2 specifically.
3288
01:43:53,466 --> 01:43:55,266
I will say this doesn't worry me
3289
01:43:55,266 --> 01:43:57,366
as much as if a cat gets ahold of this.
3290
01:43:58,199 --> 01:43:59,233
Right, yep.
3291
01:44:01,466 --> 01:44:03,300
So the prior version of
3292
01:44:03,300 --> 01:44:04,566
this experiment back in 2021
3293
01:44:05,066 --> 01:44:06,666
only had the rats move around,
3294
01:44:08,066 --> 01:44:10,866
but now the rats know how to move around
3295
01:44:11,433 --> 01:44:12,233
and they also know when
3296
01:44:12,233 --> 01:44:13,533
they collide into walls too.
3297
01:44:14,500 --> 01:44:15,266
It's not something that's
3298
01:44:15,266 --> 01:44:16,266
always easy to comprehend
3299
01:44:16,600 --> 01:44:17,833
in your life for the first time.
3300
01:44:19,800 --> 01:44:21,199
And then they have them on
3301
01:44:21,199 --> 01:44:22,366
a spherical treadmill too.
3302
01:44:22,566 --> 01:44:24,033
That's another thing too.
3303
01:44:24,833 --> 01:44:25,033
Interesting.
3304
01:44:26,166 --> 01:44:27,033
And they have a little
3305
01:44:27,033 --> 01:44:29,433
lever that shoots your gun.
3306
01:44:31,300 --> 01:44:31,633
What lever?
3307
01:44:32,333 --> 01:44:34,066
Yeah, like a little lever for the,
3308
01:44:35,033 --> 01:44:36,066
that's what it says.
3309
01:44:36,933 --> 01:44:37,966
They probably use their mouth.
3310
01:44:38,199 --> 01:44:39,833
But yeah, when can I get
3311
01:44:39,833 --> 01:44:40,600
one of these for my dog?
3312
01:44:40,833 --> 01:44:41,166
When are they gonna
3313
01:44:41,166 --> 01:44:42,166
build a big one for my dog?
3314
01:45:06,633 --> 01:45:09,966
What, are you gonna teach your dog how to play Doom 2? Dude, it'd be like a, He was a Z And they hints that game
3315
01:45:09,966 --> 01:45:11,566
engines being a standardized
3316
01:45:11,833 --> 01:45:13,600
and low cost virtual test bed.
3317
01:45:15,199 --> 01:45:15,399
Yeah.
3318
01:45:15,433 --> 01:45:15,633
Yeah.
3319
01:45:16,199 --> 01:45:17,133
That's interesting.
3320
01:45:17,133 --> 01:45:20,433
You can make a virtual rat race, rat maze
3321
01:45:21,966 --> 01:45:23,266
without having to actually build one,
3322
01:45:23,266 --> 01:45:24,500
even though they kind
3323
01:45:24,500 --> 01:45:25,533
of are already there.
3324
01:45:26,533 --> 01:45:28,199
And now they just need to integrate a,
3325
01:45:28,533 --> 01:45:30,033
like a smell projector so
3326
01:45:30,033 --> 01:45:32,566
they can get rats to solve mazes
3327
01:45:33,333 --> 01:45:34,033
and smell the cheese
3328
01:45:34,033 --> 01:45:34,833
at the end of the maze.
3329
01:45:35,399 --> 01:45:38,333
That's actually how this guy managed
3330
01:45:38,466 --> 01:45:39,733
to program collision
3331
01:45:39,733 --> 01:45:41,566
detection for the rat.
3332
01:45:42,366 --> 01:45:43,466
It sounds like an odor
3333
01:45:43,466 --> 01:45:45,233
when the rat collides
3334
01:45:45,233 --> 01:45:46,166
or something and yeah.
3335
01:45:47,766 --> 01:45:48,133
That's neat.
3336
01:45:48,466 --> 01:45:49,966
I don't think they can build a treadmill
3337
01:45:50,133 --> 01:45:52,066
where it just like stops all of a sudden
3338
01:45:52,066 --> 01:45:53,899
when you collide into a wall.
3339
01:45:55,100 --> 01:45:56,166
It'd be dangerous for the rat.
3340
01:45:56,166 --> 01:45:57,233
It could, why wouldn't it be
3341
01:45:57,233 --> 01:45:58,266
dangerous for the rat though?
3342
01:45:58,466 --> 01:46:00,000
It's on a harness, it's on a harness.
3343
01:46:00,000 --> 01:46:00,899
You can see it's on a harness.
3344
01:46:01,100 --> 01:46:03,566
So it wouldn't, but it might,
3345
01:46:03,766 --> 01:46:05,233
maybe it doesn't fare well with the rat.
3346
01:46:05,233 --> 01:46:06,166
No, this is interesting.
3347
01:46:06,733 --> 01:46:07,566
Yeah, it's not using
3348
01:46:07,566 --> 01:46:08,666
like electrodes, right?
3349
01:46:08,666 --> 01:46:09,166
It's like, it's
3350
01:46:09,166 --> 01:46:10,666
literally just the omni treadmill
3351
01:46:10,933 --> 01:46:11,800
and harness.
3352
01:46:12,366 --> 01:46:12,833
They're trying to be
3353
01:46:12,833 --> 01:46:13,866
more humane it looks like.
3354
01:46:14,199 --> 01:46:15,333
Yeah, it's a ball.
3355
01:46:15,733 --> 01:46:18,000
They're on a ball, a spherical treadmill.
3356
01:46:21,066 --> 01:46:21,366
Interesting.
3357
01:46:21,633 --> 01:46:23,100
Wow, look at that.
3358
01:46:23,100 --> 01:46:25,533
He's got an ultra wide monitor for rats.
3359
01:46:25,566 --> 01:46:27,366
He's got a better setup than me.
3360
01:46:27,766 --> 01:46:28,100
Yeah.
3361
01:46:30,033 --> 01:46:31,633
I had an ultra wide monitor till it died.
3362
01:46:32,166 --> 01:46:32,866
And this rat's got a
3363
01:46:32,866 --> 01:46:33,666
better monitor than me.
3364
01:46:34,033 --> 01:46:34,800
It's OLED too.
3365
01:46:35,333 --> 01:46:36,766
It's an AMOLED display.
3366
01:46:38,933 --> 01:46:39,933
I mean, they wanted to
3367
01:46:39,933 --> 01:46:40,666
make it look more organic.
3368
01:46:40,866 --> 01:46:41,966
It probably helps with the rat.
3369
01:46:43,133 --> 01:46:44,500
Interesting though.
3370
01:46:46,066 --> 01:46:48,033
The MOV though in Doom, holy shit.
3371
01:46:48,766 --> 01:46:50,033
Now everyone's just like, wow,
3372
01:46:50,233 --> 01:46:51,933
a rat has a better setup than I do.
3373
01:46:53,633 --> 01:46:55,066
Just going to depress everyone more.
3374
01:46:55,366 --> 01:46:55,666
Yeah, it's so more messy.
3375
01:46:55,699 --> 01:46:56,199
Probably has more RAM
3376
01:46:56,199 --> 01:46:57,066
on the computer too.
3377
01:46:59,966 --> 01:47:01,666
It's Doom though, come on dude.
3378
01:47:02,333 --> 01:47:03,133
You could get away with
3379
01:47:03,133 --> 01:47:04,533
Doom on like one gig of RAM.
3380
01:47:04,566 --> 01:47:06,333
You can, but that's the thing.
3381
01:47:06,533 --> 01:47:07,833
It probably, I mean, if it has an OLED,
3382
01:47:07,833 --> 01:47:09,366
why do you need an OLED for Doom?
3383
01:47:10,333 --> 01:47:11,133
Now they need to teach
3384
01:47:11,133 --> 01:47:12,433
the rat to play Doom RPG.
3385
01:47:13,666 --> 01:47:15,266
Or teach the play Doom The Dark Ages.
3386
01:47:17,800 --> 01:47:19,699
It made the rat feel
3387
01:47:19,699 --> 01:47:20,699
too much like a bad-ass
3388
01:47:20,699 --> 01:47:21,466
to get out and start
3389
01:47:21,466 --> 01:47:22,566
just murdering everyone.
3390
01:47:25,833 --> 01:47:26,733
Wow, look at this guy.
3391
01:47:27,566 --> 01:47:30,000
He's a negative Nancy right here.
3392
01:47:30,000 --> 01:47:30,633
What a waste.
3393
01:47:30,633 --> 01:47:31,666
What's the point, what
3394
01:47:31,666 --> 01:47:32,533
is the point or benefit
3395
01:47:32,533 --> 01:47:33,500
we get from training an
3396
01:47:33,500 --> 01:47:34,566
animal how to play Doom?
3397
01:47:36,033 --> 01:47:36,666
I mean, there's always
3398
01:47:36,666 --> 01:47:37,266
going to be that person.
3399
01:47:37,266 --> 01:47:37,966
This is science.
3400
01:47:38,300 --> 01:47:39,300
I was thinking about that too,
3401
01:47:39,333 --> 01:47:40,333
like someone's going to be,
3402
01:47:40,633 --> 01:47:41,433
we do these
3403
01:47:41,433 --> 01:47:43,199
experiments for a lot of reasons.
3404
01:47:45,133 --> 01:47:46,333
I mean, it would be nice if they
3405
01:47:46,333 --> 01:47:47,366
mentioned the reason here,
3406
01:47:47,366 --> 01:47:50,366
but you'd be shocked at what information
3407
01:47:50,366 --> 01:47:51,600
we gather from all this.
3408
01:47:51,933 --> 01:47:54,199
Just knowing that we can train a rat
3409
01:47:54,466 --> 01:47:57,066
to walk in a digital world in some way
3410
01:47:57,466 --> 01:48:00,833
is I think very useful
3411
01:48:00,833 --> 01:48:04,066
for future experiments
3412
01:48:04,066 --> 01:48:06,766
on virtual reality and other stuff.
3413
01:48:07,300 --> 01:48:11,166
Well, he is a neural engineer,
3414
01:48:11,166 --> 01:48:13,566
so he's probably studying how rats learn,
3415
01:48:14,133 --> 01:48:17,833
how rats learn in a virtual environment.
3416
01:48:20,433 --> 01:48:22,766
I don't know, it's a crazy time.
3417
01:48:25,366 --> 01:48:26,399
Speaking of a crazy time,
3418
01:48:26,399 --> 01:48:26,899
we should head on
3419
01:48:26,899 --> 01:48:29,333
over to the bonus episode
3420
01:48:29,566 --> 01:48:31,333
to have an even more crazier time.
3421
01:48:31,766 --> 01:48:32,399
Yeah. Yes.
3422
01:48:33,333 --> 01:48:33,866
You guys should join us
3423
01:48:33,866 --> 01:48:35,066
over there on Patreon.
3424
01:48:36,500 --> 01:48:39,199
I won't say what I said last time.
3425
01:48:39,433 --> 01:48:40,766
I feel like I offended a few people.
3426
01:48:41,500 --> 01:48:42,066
Uh oh. But--
3427
01:48:42,100 --> 01:48:43,233
Well, what did you say last time?
3428
01:48:43,233 --> 01:48:43,600
I don't remember.
3429
01:48:44,800 --> 01:48:46,233
Normies or something like that.
3430
01:48:46,333 --> 01:48:46,866
Normies?
3431
01:48:47,733 --> 01:48:48,800
Oh yeah, we were calling,
3432
01:48:48,800 --> 01:48:50,133
that's what we're calling our patrons.
3433
01:48:50,333 --> 01:48:51,600
We're calling them normies, right?
3434
01:48:52,266 --> 01:48:53,133
Fucking normies.
3435
01:48:53,133 --> 01:48:54,399
We changed it to that, yeah.
3436
01:48:54,766 --> 01:48:55,466
Because I was like,
3437
01:48:55,766 --> 01:48:56,833
well, all you normies,
3438
01:48:56,833 --> 01:48:57,399
we're going to go over
3439
01:48:57,399 --> 01:48:58,633
to the bonus episode.
3440
01:48:58,866 --> 01:49:01,133
And then, I mean, it was all in Jess.
3441
01:49:01,133 --> 01:49:01,399
People were
3442
01:49:01,399 --> 01:49:02,466
commenting in Jess, but still.
3443
01:49:04,066 --> 01:49:04,933
But it's time to talk
3444
01:49:04,933 --> 01:49:06,366
about the most interesting
3445
01:49:07,199 --> 01:49:08,566
gaming center in the world,
3446
01:49:09,300 --> 01:49:10,566
North Korea's gaming center.
3447
01:49:10,800 --> 01:49:12,133
Well, let's head up.
3448
01:49:12,333 --> 01:49:12,866
Let's say goodbye.
3449
01:49:13,699 --> 01:49:15,466
All right, goodbye, everyone.
3450
01:49:16,300 --> 01:49:17,033
Thank you for watching.
3451
01:49:17,366 --> 01:49:18,500
We'll see you guys next week.
3452
01:49:19,233 --> 01:49:19,833
Thank you guys.
3453
01:49:20,333 --> 01:49:22,266
It was great to talk about
3454
01:49:22,266 --> 01:49:25,133
all this doom and gloom of RAM.
3455
01:49:26,533 --> 01:49:27,666
Yeah, especially the doom.
3456
01:49:28,533 --> 01:49:29,199
Doom, pun intended.
3457
01:49:29,966 --> 01:49:30,866
Yeah, doom.
3458
01:49:31,333 --> 01:49:31,800
Where's the gloom?