1 00:00:00,000 --> 00:00:00,866 So what are your 2 00:00:00,866 --> 00:00:02,233 thoughts on the Game Awards? 3 00:00:03,133 --> 00:00:04,833 Oh, God, I have so many thoughts. 4 00:00:06,333 --> 00:00:06,533 Really? 5 00:00:07,233 --> 00:00:08,533 Oh, yeah, yeah. 6 00:00:09,266 --> 00:00:10,166 Like, I feel like it 7 00:00:10,166 --> 00:00:11,366 could be structured and paced 8 00:00:12,066 --> 00:00:14,266 in a way that is much more interesting. 9 00:00:15,666 --> 00:00:16,166 More fun. 10 00:00:16,366 --> 00:00:17,533 I think you need to look in the nuance. 11 00:00:17,766 --> 00:00:20,133 Like, you gotta look at the 12 00:00:20,133 --> 00:00:22,366 fetishization of the Muppets, 13 00:00:22,366 --> 00:00:24,100 you know, once his face 14 00:00:24,100 --> 00:00:25,133 really loves the Muppets. 15 00:00:26,433 --> 00:00:29,500 So we also agree that Joff Keighley's 16 00:00:29,500 --> 00:00:30,766 fucking Miss Piggy, right? 17 00:00:31,633 --> 00:00:31,899 Oh, yeah. 18 00:00:31,899 --> 00:00:32,833 She's something, yeah. 19 00:00:32,833 --> 00:00:33,633 He's porking her. 20 00:00:34,166 --> 00:00:36,933 She's porking her pun intended. 21 00:00:36,933 --> 00:00:38,233 We did so well, High Tech. 22 00:00:38,433 --> 00:00:39,266 We did so well. 23 00:00:39,266 --> 00:00:40,633 You ruined it. 24 00:00:45,166 --> 00:00:48,266 Welcome to Off the Console, episode 60. 25 00:00:49,066 --> 00:00:50,833 And today, I've got my 26 00:00:50,833 --> 00:00:51,866 co-host, Gardiner Bryant, 27 00:00:51,866 --> 00:00:52,566 in games revealed. 28 00:00:52,766 --> 00:00:53,366 And for those who don't 29 00:00:53,366 --> 00:00:54,833 know, we're the hottest podcast 30 00:00:55,166 --> 00:00:56,100 where we talk about gaming, 31 00:00:56,600 --> 00:00:58,500 tech news, and anything nerdy. 32 00:00:59,566 --> 00:01:01,166 And next week's 33 00:01:01,166 --> 00:01:03,000 Christmas, that's crazy, isn't it? 34 00:01:03,633 --> 00:01:04,000 Bananas. 35 00:01:04,866 --> 00:01:05,466 Oh, man. 36 00:01:05,733 --> 00:01:06,433 It feels like the 37 00:01:06,433 --> 00:01:08,833 year's gone on way too fast. 38 00:01:08,833 --> 00:01:09,333 Maybe it's because we've 39 00:01:09,333 --> 00:01:10,166 been having too much fun 40 00:01:10,166 --> 00:01:10,833 with this podcast. 41 00:01:11,766 --> 00:01:13,066 That's probably it, you know. 42 00:01:13,533 --> 00:01:14,299 It's that, and I've been 43 00:01:14,299 --> 00:01:16,433 swimming in slop, so, you know. 44 00:01:17,233 --> 00:01:18,500 It makes the time go by fast. 45 00:01:19,033 --> 00:01:20,400 We've all been swimming in 46 00:01:20,766 --> 00:01:22,200 Webster Merriam's Word of the Year, 47 00:01:22,966 --> 00:01:24,366 but that's not a topic for today. 48 00:01:24,933 --> 00:01:26,066 The topics for today, of course, 49 00:01:27,033 --> 00:01:28,466 are us saying goodbye 50 00:01:28,466 --> 00:01:30,133 to the LCD Steam Deck. 51 00:01:31,233 --> 00:01:32,666 Brings a little tear down to 52 00:01:32,666 --> 00:01:34,766 my, brings a little tear down. 53 00:01:35,233 --> 00:01:36,533 And we've let the post, 54 00:01:36,900 --> 00:01:37,766 we've let the Game Awards 55 00:01:37,866 --> 00:01:39,299 really marinate for about a week. 56 00:01:39,299 --> 00:01:40,366 And I think it's time for us to really 57 00:01:40,366 --> 00:01:41,266 talk about that too. 58 00:01:42,366 --> 00:01:44,266 And also a lot of Steam related news, 59 00:01:44,700 --> 00:01:45,900 lots of Steam related news, 60 00:01:46,433 --> 00:01:49,500 lots of RAM news and AI news. 61 00:01:50,133 --> 00:01:51,966 And do you know rats can play Doom now? 62 00:01:53,433 --> 00:01:53,599 No. 63 00:01:54,333 --> 00:01:55,033 Yeah, well, we're gonna 64 00:01:55,033 --> 00:01:56,066 talk about that later. 65 00:01:56,066 --> 00:01:58,066 But for now, let's talk about 66 00:01:58,066 --> 00:01:59,700 what everyone's been doing today. 67 00:02:00,166 --> 00:02:00,966 Let's start with you, James. 68 00:02:01,133 --> 00:02:02,033 What have you been doing today? 69 00:02:02,466 --> 00:02:03,466 Or this past week? 70 00:02:03,466 --> 00:02:03,733 This week? 71 00:02:04,099 --> 00:02:05,900 Yes. Today I woke up and I ate. 72 00:02:06,366 --> 00:02:07,200 That's what I did today. 73 00:02:08,000 --> 00:02:10,566 But for this week, I played Dispatch. 74 00:02:11,166 --> 00:02:12,666 I played and beat Dispatch. 75 00:02:12,666 --> 00:02:15,000 It's about a six to seven hour game. 76 00:02:15,000 --> 00:02:15,866 It's pretty good. 77 00:02:15,866 --> 00:02:20,333 It's, to call it a game is interesting. 78 00:02:20,333 --> 00:02:22,133 It's very much like an interactive comic. 79 00:02:23,733 --> 00:02:24,599 It's a visual novel. 80 00:02:25,133 --> 00:02:26,599 Yeah, a visual novel. 81 00:02:26,866 --> 00:02:27,966 I mean, you do have 82 00:02:27,966 --> 00:02:29,066 like the dispatching part 83 00:02:29,066 --> 00:02:29,599 where you have to 84 00:02:29,599 --> 00:02:32,233 manage sending superheroes 85 00:02:32,233 --> 00:02:35,066 to go handle crimes and 86 00:02:35,066 --> 00:02:36,166 issues and stuff like that. 87 00:02:36,166 --> 00:02:37,433 That part was actually pretty fun 88 00:02:37,433 --> 00:02:38,366 where you have to strategize 89 00:02:38,366 --> 00:02:40,666 who has the better strengths. 90 00:02:40,666 --> 00:02:41,533 You gotta upgrade your 91 00:02:41,533 --> 00:02:43,033 heroes, then send them. 92 00:02:43,233 --> 00:02:45,300 It was simple, but I had 93 00:02:45,300 --> 00:02:46,466 a lot of fun playing it. 94 00:02:46,466 --> 00:02:47,699 I'll probably play through it again. 95 00:02:47,733 --> 00:02:49,133 So it was like a management sim, right? 96 00:02:50,099 --> 00:02:50,766 Yeah, kind of. 97 00:02:51,033 --> 00:02:53,966 Yeah, but that's only like 98 00:02:53,966 --> 00:02:56,666 half of the play time is that. 99 00:02:56,666 --> 00:02:58,766 The other half is cut scenes 100 00:02:59,266 --> 00:03:00,833 because it's a visual 101 00:03:00,833 --> 00:03:01,966 novel kind of style thing. 102 00:03:03,466 --> 00:03:05,133 Lots of choices to be made that 103 00:03:05,133 --> 00:03:06,966 determines how things go. 104 00:03:07,733 --> 00:03:09,933 And it is like, it's 105 00:03:09,933 --> 00:03:11,099 more of an adult comic 106 00:03:11,366 --> 00:03:16,333 because you see a supervillain's penis 107 00:03:16,800 --> 00:03:20,933 within 30 seconds of starting it up. 108 00:03:21,433 --> 00:03:23,566 Oh, do they blow it up or something? 109 00:03:25,433 --> 00:03:26,466 No, no. 110 00:03:27,066 --> 00:03:27,800 It's essentially 111 00:03:27,800 --> 00:03:30,566 like, it's just acid dude 112 00:03:31,266 --> 00:03:32,566 or sludge or whatever. 113 00:03:33,066 --> 00:03:34,266 And so it burns all his 114 00:03:34,266 --> 00:03:35,099 clothes off and he's naked. 115 00:03:35,333 --> 00:03:36,400 I mean, makes sense. 116 00:03:36,400 --> 00:03:38,166 It'd be more realistic that way, I guess. 117 00:03:38,866 --> 00:03:40,900 But yeah, it's a more 118 00:03:40,900 --> 00:03:42,333 fun adult version of comics 119 00:03:42,333 --> 00:03:44,333 than some of the other stuff we have. 120 00:03:44,333 --> 00:03:48,766 The boys. The boys. The boys is fun, but it's nerve wracking 121 00:03:48,766 --> 00:03:49,833 because, oh jeez. 122 00:03:50,166 --> 00:03:51,533 Have you read the boys comic? 123 00:03:51,533 --> 00:03:53,966 It's kind of crazy. 124 00:03:55,233 --> 00:03:56,433 I can only imagine. 125 00:03:57,099 --> 00:03:57,400 Yeah. 126 00:03:58,833 --> 00:03:59,566 What about you, Gardner? 127 00:03:59,633 --> 00:04:00,066 What have you been 128 00:04:00,066 --> 00:04:01,266 playing or doing this week? 129 00:04:03,266 --> 00:04:05,400 This week I have gone 130 00:04:05,400 --> 00:04:07,266 back to the old staple. 131 00:04:08,800 --> 00:04:10,533 Oh, N64? 132 00:04:12,066 --> 00:04:12,466 Domekeeper. 133 00:04:12,833 --> 00:04:14,233 Domekeeper. It's good. It's a good one. Domekeeper. 134 00:04:14,233 --> 00:04:14,566 It's a good one. 135 00:04:15,000 --> 00:04:15,866 That is a good one. 136 00:04:15,933 --> 00:04:17,199 I can't not play it. 137 00:04:17,600 --> 00:04:19,466 Also, I've been drinking a lot of coffee. 138 00:04:21,066 --> 00:04:22,899 Mm, I really like the cup there. 139 00:04:23,433 --> 00:04:25,233 Too bad our audio listeners can't see it. 140 00:04:26,266 --> 00:04:27,133 It says I'm a ray of 141 00:04:27,133 --> 00:04:29,066 effing sunshine on it. 142 00:04:31,800 --> 00:04:33,233 And then, let's see, what else? 143 00:04:33,233 --> 00:04:33,833 I don't know, I've just 144 00:04:33,833 --> 00:04:35,833 been working really hard. 145 00:04:37,899 --> 00:04:39,500 Just writing and getting 146 00:04:39,500 --> 00:04:41,500 stuff up on the Bryant review. 147 00:04:41,800 --> 00:04:42,166 It's been fun. 148 00:04:42,866 --> 00:04:43,199 I posted an article 149 00:04:43,199 --> 00:04:44,433 there this week, Hi Tech. 150 00:04:45,066 --> 00:04:45,766 Yes, I did. 151 00:04:46,766 --> 00:04:48,100 It's the Steam Seal one. 152 00:04:49,033 --> 00:04:50,266 Speaking of which, yeah, 153 00:04:50,266 --> 00:04:51,366 I've been trying to find a, 154 00:04:51,866 --> 00:04:53,366 because almost everything I want to buy, 155 00:04:53,666 --> 00:04:54,966 I've already bought at some point. 156 00:04:55,733 --> 00:04:56,533 So now I'm just trying to 157 00:04:56,533 --> 00:04:58,233 find some random hidden gems 158 00:04:58,233 --> 00:04:59,166 that are like a dollar or 159 00:04:59,166 --> 00:05:00,466 something crap like that. 160 00:05:01,166 --> 00:05:02,566 Something that no one's ever heard of, 161 00:05:02,566 --> 00:05:03,333 because that's 162 00:05:03,333 --> 00:05:04,533 something I'm interested in, 163 00:05:04,566 --> 00:05:06,633 finding some weird hidden gems 164 00:05:06,633 --> 00:05:07,500 that no one's ever heard 165 00:05:07,500 --> 00:05:10,566 of until I play it, that is. 166 00:05:12,233 --> 00:05:13,233 And that's basically my 167 00:05:13,233 --> 00:05:16,133 week for this past week, 168 00:05:16,133 --> 00:05:16,966 just doing that and 169 00:05:16,966 --> 00:05:19,466 messing around, playing games. 170 00:05:20,666 --> 00:05:22,266 I mean, I looked at the 171 00:05:22,266 --> 00:05:23,466 cells too, and I'm like, 172 00:05:24,933 --> 00:05:26,166 do I need this? 173 00:05:26,166 --> 00:05:26,666 Do I not? 174 00:05:26,966 --> 00:05:29,733 I might buy one or two things, we'll see, 175 00:05:29,733 --> 00:05:30,600 but I'm not buying them 176 00:05:30,600 --> 00:05:31,666 at like super discounts 177 00:05:31,666 --> 00:05:32,699 and buying them at like half. 178 00:05:33,199 --> 00:05:34,366 Like Kingdom Come, I kind 179 00:05:34,366 --> 00:05:35,233 of want to try that out, 180 00:05:35,233 --> 00:05:35,833 but I still don't 181 00:05:35,833 --> 00:05:36,699 know if I want to pay $30 182 00:05:36,966 --> 00:05:37,666 to try something out. 183 00:05:38,666 --> 00:05:39,566 If you wait a year, 184 00:05:39,566 --> 00:05:41,433 you'll pay $20 instead. 185 00:05:43,000 --> 00:05:44,133 Yeah, but do I want to 186 00:05:44,133 --> 00:05:45,033 wait a year to play it? 187 00:05:46,466 --> 00:05:46,666 Probably. 188 00:05:46,833 --> 00:05:49,300 Do you want to play any new games? 189 00:05:51,466 --> 00:05:52,199 Any new games? 190 00:05:52,966 --> 00:05:53,300 Yeah. 191 00:05:54,233 --> 00:05:56,000 Well, we'll talk about that later, I was 192 00:05:56,000 --> 00:05:57,166 alluding to a topic. 193 00:05:59,133 --> 00:06:00,366 So to get the show started, 194 00:06:00,366 --> 00:06:03,633 we have to mourn the loss of a specific, 195 00:06:04,699 --> 00:06:05,566 I really do mean 196 00:06:05,566 --> 00:06:07,000 specific piece of hardware 197 00:06:07,166 --> 00:06:09,433 that's changed all of our lives. 198 00:06:10,733 --> 00:06:12,333 This Team Deck LCD. 199 00:06:14,333 --> 00:06:16,000 For those who don't know, the Steam Deck 200 00:06:16,000 --> 00:06:18,133 LCD was at one point 201 00:06:18,133 --> 00:06:19,133 just called the Steam Deck, 202 00:06:19,133 --> 00:06:19,933 because that was the only model. 203 00:06:22,166 --> 00:06:24,433 And now, as you can see here, 204 00:06:25,366 --> 00:06:27,166 it will no longer be in production. 205 00:06:29,366 --> 00:06:31,033 So if you look at Valve's website, 206 00:06:32,133 --> 00:06:33,033 if you were to try to 207 00:06:33,033 --> 00:06:34,566 buy a Steam Deck today, 208 00:06:35,466 --> 00:06:37,800 an LCD model, it says out of stock. 209 00:06:38,833 --> 00:06:39,266 And if you look at the 210 00:06:39,266 --> 00:06:40,399 note down here, it says, 211 00:06:40,399 --> 00:06:41,766 "Note, we are no longer producing 212 00:06:41,966 --> 00:06:44,533 the Steam Deck LCD 256 gigabyte model. 213 00:06:44,933 --> 00:06:45,866 Once sold out, it will 214 00:06:45,866 --> 00:06:46,899 no longer be available." 215 00:06:47,733 --> 00:06:50,300 And lo and behold, it's sold out. 216 00:06:52,466 --> 00:06:52,699 Yeah. 217 00:06:54,300 --> 00:06:56,600 This is interesting. 218 00:06:56,933 --> 00:06:58,833 I'm curious your guys' thoughts on this, 219 00:06:58,833 --> 00:07:01,633 but I wonder if it's 220 00:07:01,633 --> 00:07:03,466 because of RAM prices 221 00:07:03,733 --> 00:07:04,466 and it just doesn't make 222 00:07:04,466 --> 00:07:06,133 sense anymore to produce it, 223 00:07:06,366 --> 00:07:09,033 or I don't know, what do you guys think? 224 00:07:10,833 --> 00:07:12,233 It could be demand. 225 00:07:12,833 --> 00:07:14,066 It could be a mix between demand 226 00:07:14,333 --> 00:07:17,366 and I'm sure people still buy the 399. 227 00:07:18,266 --> 00:07:20,300 I'm hoping this preludes 228 00:07:20,300 --> 00:07:23,133 to a drop in the OLED price, 229 00:07:23,333 --> 00:07:25,566 but with RAM prices, it might not happen. 230 00:07:26,066 --> 00:07:26,966 It is not the most 231 00:07:26,966 --> 00:07:28,966 RAM-heavy device either. 232 00:07:28,966 --> 00:07:29,766 We gotta remember, it's 233 00:07:29,766 --> 00:07:31,466 16 gigs all around unified. 234 00:07:31,800 --> 00:07:34,699 And so it doesn't get hit as hard as 235 00:07:34,699 --> 00:07:36,199 maybe the Legion Go, 236 00:07:36,199 --> 00:07:36,899 whereas Double Lap. 237 00:07:39,666 --> 00:07:44,733 So it's sad, but it's also good 238 00:07:44,833 --> 00:07:46,000 because the OLED is just 239 00:07:46,000 --> 00:07:48,266 the better version all around. 240 00:07:49,066 --> 00:07:50,433 And so I'm hoping that they 241 00:07:50,433 --> 00:07:51,566 kind of adjust prices down, 242 00:07:51,566 --> 00:07:53,433 but I think Valve 243 00:07:53,433 --> 00:07:54,266 would be the only people, 244 00:07:55,100 --> 00:07:56,166 company to do that, 245 00:07:56,166 --> 00:07:56,833 because every other company 246 00:07:56,833 --> 00:07:57,899 is just increasing prices. 247 00:07:59,100 --> 00:08:00,966 I don't know if Valve can afford 248 00:08:01,166 --> 00:08:02,500 to lower the prices down. 249 00:08:02,733 --> 00:08:03,866 I mean, it would be 250 00:08:03,866 --> 00:08:05,366 nice to get a $400 SKU. 251 00:08:05,366 --> 00:08:06,000 They could afford it, but yeah. 252 00:08:08,000 --> 00:08:09,199 But the bigger question is, 253 00:08:09,199 --> 00:08:10,399 would they lower the 254 00:08:10,399 --> 00:08:11,566 prices of the existing ones 255 00:08:11,566 --> 00:08:12,600 or would they make a new 256 00:08:12,600 --> 00:08:14,366 SKU, like a new OLED model, 257 00:08:14,699 --> 00:08:16,333 a 256 gigabyte OLED model? 258 00:08:18,833 --> 00:08:21,233 Because if they don't do anything, 259 00:08:21,233 --> 00:08:22,833 it's a de facto price increase. 260 00:08:23,933 --> 00:08:24,366 You know, I mean, we 261 00:08:24,366 --> 00:08:25,633 get a better piece of kit, 262 00:08:25,633 --> 00:08:27,233 but like it's still a 263 00:08:27,233 --> 00:08:27,899 price increase, right? 264 00:08:29,100 --> 00:08:29,966 I'll see it that way. 265 00:08:30,366 --> 00:08:34,466 Well, I've always believed that, 266 00:08:35,266 --> 00:08:39,033 at least with the 64 gigabyte model, 267 00:08:39,033 --> 00:08:40,566 when they first launched the Steam Deck, 268 00:08:41,299 --> 00:08:42,666 I think that that was like 269 00:08:42,666 --> 00:08:45,033 basically at cost, right, 270 00:08:45,366 --> 00:08:45,833 for Valve. 271 00:08:46,366 --> 00:08:48,166 And it was kind of like 272 00:08:48,166 --> 00:08:52,833 there in order to have like that, 273 00:08:53,666 --> 00:08:54,833 this is the low end, 274 00:08:54,833 --> 00:08:55,666 and then if you can 275 00:08:55,666 --> 00:08:56,466 just go up a little bit 276 00:08:56,466 --> 00:08:57,066 and you get the mid 277 00:08:57,066 --> 00:08:58,466 tier, and that's really good, 278 00:08:58,633 --> 00:09:01,266 compared to the low end storage, right, 279 00:09:01,266 --> 00:09:02,233 it was always kind of 280 00:09:02,233 --> 00:09:04,799 like a upsell for them 281 00:09:04,799 --> 00:09:05,866 and not really like what 282 00:09:05,866 --> 00:09:07,066 they intended people to buy. 283 00:09:07,966 --> 00:09:10,333 And I think maybe at this point, 284 00:09:10,933 --> 00:09:13,533 the LCD model has been acting as that, 285 00:09:13,733 --> 00:09:14,899 like this is the low tier, 286 00:09:15,166 --> 00:09:16,033 and for just a little bit 287 00:09:16,033 --> 00:09:17,133 more, you can get this tier, 288 00:09:17,399 --> 00:09:20,633 like the actual good one, but you know. 289 00:09:21,700 --> 00:09:22,833 There's psychology behind 290 00:09:22,833 --> 00:09:24,433 having a three tiered system, 291 00:09:25,033 --> 00:09:25,833 like three options, 292 00:09:25,833 --> 00:09:26,366 there's a lot of 293 00:09:26,366 --> 00:09:27,533 psychology behind that, but yeah. 294 00:09:28,266 --> 00:09:29,666 I would be interested to 295 00:09:29,666 --> 00:09:31,166 see if they end up introducing 296 00:09:31,433 --> 00:09:33,033 a one terabyte, or a two 297 00:09:33,033 --> 00:09:36,066 terabyte model on the high end, 298 00:09:36,299 --> 00:09:38,866 and then having the 549 be the low end. 299 00:09:40,833 --> 00:09:41,066 Yeah. 300 00:09:42,266 --> 00:09:43,766 I mean, am I wrong? 301 00:09:43,766 --> 00:09:45,566 The Steam machine has a two terabyte. 302 00:09:46,366 --> 00:09:47,666 Yes, it does, it has a 512 303 00:09:47,666 --> 00:09:49,233 and a two terabyte model. 304 00:09:49,266 --> 00:09:51,000 And that is also a 305 00:09:51,000 --> 00:09:56,033 2230 form factor, right? 306 00:09:56,033 --> 00:09:57,733 It actually supports up to a 2280, 307 00:09:58,033 --> 00:09:59,233 and that's what the Steam machine does. 308 00:09:59,500 --> 00:10:00,466 Okay, but the two terabyte 309 00:10:00,466 --> 00:10:03,666 is or is not 2230, do we know? 310 00:10:05,166 --> 00:10:08,200 The Steam machine, I don't think we know 311 00:10:08,200 --> 00:10:10,233 what SSD Valve will be using, 312 00:10:10,233 --> 00:10:11,933 especially it's all in flux though, 313 00:10:11,933 --> 00:10:13,266 because like SSD 314 00:10:13,266 --> 00:10:14,333 prices are going up as well. 315 00:10:14,799 --> 00:10:16,633 Right, yeah. 316 00:10:16,633 --> 00:10:17,700 It would be interesting though, 317 00:10:17,933 --> 00:10:21,633 if Valve introduces a two 318 00:10:21,633 --> 00:10:22,766 terabyte high end Steam deck. 319 00:10:26,133 --> 00:10:28,066 Yeah, I could see them doing it, 320 00:10:28,066 --> 00:10:29,533 it's just, I wish they'd 321 00:10:29,533 --> 00:10:30,566 make it easier to upgrade. 322 00:10:31,133 --> 00:10:34,166 Like for us, and I've upgraded my, 323 00:10:34,700 --> 00:10:35,266 so many different 324 00:10:35,266 --> 00:10:36,166 Steam decks at this point, 325 00:10:36,566 --> 00:10:39,066 it's so easy, but if they made it easier, 326 00:10:39,733 --> 00:10:42,966 like, oh, well, there's a 327 00:10:42,966 --> 00:10:43,799 couple of devices out there, 328 00:10:43,799 --> 00:10:45,233 I'm trying to think of one that's easier. 329 00:10:46,866 --> 00:10:47,700 All you need is tend to be 330 00:10:47,700 --> 00:10:48,966 a little easier sometimes, 331 00:10:48,966 --> 00:10:50,633 I don't know, but yeah, it's, 332 00:10:51,933 --> 00:10:53,633 I'm kind of hoping they drop that, 333 00:10:54,766 --> 00:10:57,566 the mid tier OLED down to 334 00:10:57,566 --> 00:11:00,500 399, or 499, sorry, 499. 335 00:11:03,200 --> 00:11:04,833 And then yeah, do the two terabyte, 336 00:11:04,833 --> 00:11:06,033 I'm kind of hoping they do a little drop, 337 00:11:06,233 --> 00:11:08,266 but we'll see, I guess on that. 338 00:11:08,733 --> 00:11:09,933 So as you can see here, 339 00:11:10,633 --> 00:11:12,200 Valve's refurbished 340 00:11:12,200 --> 00:11:14,000 models are sold out entirely. 341 00:11:16,500 --> 00:11:17,766 Look, wow, that's crazy, you 342 00:11:17,766 --> 00:11:19,299 can get a 64 gigabyte Steam deck 343 00:11:19,366 --> 00:11:21,266 for 279, well, I mean, not 344 00:11:21,266 --> 00:11:22,666 anymore, but you could have. 345 00:11:23,100 --> 00:11:23,299 Yeah. 346 00:11:24,166 --> 00:11:26,033 There's, the problem with the 64 is that 347 00:11:26,533 --> 00:11:27,933 a lot of that memory gets eaten up 348 00:11:27,933 --> 00:11:29,433 with either one or two games, 349 00:11:29,766 --> 00:11:30,799 unless you're really into 350 00:11:30,799 --> 00:11:31,866 like the small indie games, 351 00:11:32,633 --> 00:11:35,033 or cash and stuff like that, 352 00:11:35,033 --> 00:11:36,399 like the 64 gigabyte 353 00:11:36,399 --> 00:11:37,533 was kind of a mistake 354 00:11:37,533 --> 00:11:38,633 to release at the time. 355 00:11:39,133 --> 00:11:40,666 To be honest, I agree with you, 356 00:11:40,666 --> 00:11:41,833 because I had a friend that 357 00:11:41,833 --> 00:11:43,433 bought a 64 gigabyte model, 358 00:11:44,066 --> 00:11:45,399 and she, you know, she bought 359 00:11:45,399 --> 00:11:47,866 a big SD card to compensate, 360 00:11:48,966 --> 00:11:49,766 but of course, I guess 361 00:11:49,766 --> 00:11:50,833 no one at the time knew 362 00:11:50,933 --> 00:11:52,066 that shader cache 363 00:11:52,066 --> 00:11:53,466 took up that much space. 364 00:11:54,466 --> 00:11:56,433 Yeah, it was a cluster of, 365 00:11:56,433 --> 00:11:57,733 like it was complete cluster of, 366 00:11:57,733 --> 00:11:59,299 I remember dealing with that too. 367 00:12:01,066 --> 00:12:02,866 Because one of the models I got was a 64, 368 00:12:03,366 --> 00:12:05,500 and yeah, you'd have to use 369 00:12:05,500 --> 00:12:07,633 third party tools to fix that. 370 00:12:08,233 --> 00:12:08,466 And so. 371 00:12:09,166 --> 00:12:09,966 To be fair though, a lot of 372 00:12:09,966 --> 00:12:11,533 people bought the 64 gigabyte 373 00:12:11,633 --> 00:12:12,733 model with the intention 374 00:12:12,733 --> 00:12:16,133 of upgrading the storage 375 00:12:16,633 --> 00:12:17,566 at a much cheaper cost. 376 00:12:18,033 --> 00:12:20,066 Oh, agreed, like I do 377 00:12:20,066 --> 00:12:21,100 that all the time too, 378 00:12:21,100 --> 00:12:23,733 but you know that a good chunk of those 379 00:12:23,733 --> 00:12:24,333 were just people 380 00:12:24,333 --> 00:12:25,200 trying to get the best deal. 381 00:12:25,666 --> 00:12:26,866 Oh yeah, for sure, for sure. 382 00:12:27,966 --> 00:12:28,500 I mean, thankfully 383 00:12:28,500 --> 00:12:29,766 Valve did change things up 384 00:12:29,766 --> 00:12:31,066 and they made the 256 385 00:12:31,066 --> 00:12:33,233 gigabyte model the base model. 386 00:12:34,766 --> 00:12:35,533 And then they, that's 387 00:12:35,533 --> 00:12:36,166 when they also introduced 388 00:12:36,166 --> 00:12:37,200 the Olags too, by the way. 389 00:12:39,133 --> 00:12:40,066 So the value proposition 390 00:12:40,066 --> 00:12:41,333 does change quite a bit, 391 00:12:41,333 --> 00:12:42,466 because everyone says the 392 00:12:42,466 --> 00:12:44,299 Steam Deck is $400 starting, 393 00:12:45,299 --> 00:12:46,966 but now everyone's gonna have to say, 394 00:12:47,200 --> 00:12:48,566 oh, what's 550 starting? 395 00:12:49,600 --> 00:12:52,066 And for like an extra 50 bucks, 396 00:12:52,966 --> 00:12:54,366 you could get an ROG Ally, 397 00:12:55,133 --> 00:12:56,666 the original one with a Z1 Extreme. 398 00:12:57,633 --> 00:12:59,299 Now, I'm not saying that 399 00:12:59,299 --> 00:13:00,533 it's objectively better, 400 00:13:01,766 --> 00:13:03,633 but some people do value performance, 401 00:13:03,866 --> 00:13:05,133 and honestly for $50, 402 00:13:05,433 --> 00:13:07,766 that's not a terrible upgrade. 403 00:13:08,700 --> 00:13:10,666 No Olag though, and 404 00:13:10,666 --> 00:13:11,733 probably worse battery life, 405 00:13:11,733 --> 00:13:12,133 to be honest. 406 00:13:13,066 --> 00:13:13,866 And no Steam OS. 407 00:13:15,166 --> 00:13:16,899 No Steam OS out of the gate. 408 00:13:17,133 --> 00:13:18,366 And that's also another thing too. 409 00:13:19,433 --> 00:13:20,633 Yeah, you'd have to install it, 410 00:13:20,633 --> 00:13:21,966 which definitely is worth it. 411 00:13:22,266 --> 00:13:22,933 Yeah, no, the 412 00:13:22,933 --> 00:13:24,133 performance increase you get 413 00:13:24,833 --> 00:13:27,399 with the Z1 Extreme is noticeable, 414 00:13:28,399 --> 00:13:31,366 but it gets just screwed by Windows. 415 00:13:31,966 --> 00:13:35,033 The notice, you get a huge bump actually, 416 00:13:35,033 --> 00:13:37,466 when you upgrade to Bazight or Steam OS. 417 00:13:38,633 --> 00:13:40,366 Like even with the Z2 Extreme, 418 00:13:40,366 --> 00:13:42,500 I have a video comparing multiple games 419 00:13:42,700 --> 00:13:44,366 that I released a couple of weeks ago. 420 00:13:45,366 --> 00:13:47,466 And it was like a 30% increase 421 00:13:47,666 --> 00:13:48,666 over a lot of the games I 422 00:13:48,666 --> 00:13:50,633 tried, that Bazight gave. 423 00:13:51,000 --> 00:13:52,266 It was crazy how much 424 00:13:52,266 --> 00:13:53,266 Windows slogs it down. 425 00:13:54,566 --> 00:13:55,633 So what's interesting though, 426 00:13:55,633 --> 00:13:56,700 is that in this 427 00:13:56,700 --> 00:13:58,466 Windows Central article by, 428 00:13:58,833 --> 00:14:00,000 I believe it was, no, 429 00:14:00,000 --> 00:14:00,666 it's not Jez Gordon, 430 00:14:00,666 --> 00:14:02,299 it's another guy. 431 00:14:03,433 --> 00:14:04,466 It used to say here, 432 00:14:04,466 --> 00:14:04,966 "We will provide 433 00:14:04,966 --> 00:14:07,000 support for the Steam Deck LCD 434 00:14:07,000 --> 00:14:08,366 "on an ongoing basis." 435 00:14:10,766 --> 00:14:11,966 And it doesn't say that anymore. 436 00:14:11,966 --> 00:14:12,766 When I look at this, 437 00:14:12,766 --> 00:14:13,500 I loaded this like, 438 00:14:13,933 --> 00:14:14,833 I can refresh it again 439 00:14:14,833 --> 00:14:16,100 just to show you guys. 440 00:14:19,100 --> 00:14:20,566 Yeah, let's see, it's not there anymore. 441 00:14:23,233 --> 00:14:24,166 So does this mean Valve 442 00:14:24,166 --> 00:14:25,633 isn't supporting the LCD models 443 00:14:25,633 --> 00:14:26,600 that are currently out there? 444 00:14:27,866 --> 00:14:28,966 No, I mean, no. 445 00:14:29,466 --> 00:14:30,966 I don't see, I mean, I wouldn't imagine 446 00:14:30,966 --> 00:14:32,366 they would just cut support altogether. 447 00:14:33,033 --> 00:14:34,166 Well, if they have a- 448 00:14:34,166 --> 00:14:34,533 Yes, they did. 449 00:14:35,366 --> 00:14:37,066 Yeah, I don't think they can cut support 450 00:14:37,066 --> 00:14:39,133 when they guaranteed support, 451 00:14:39,500 --> 00:14:41,533 but it's just, they 452 00:14:41,533 --> 00:14:42,100 don't need that anymore 453 00:14:42,266 --> 00:14:43,433 if they're discontinuing it. 454 00:14:44,833 --> 00:14:45,666 So anyone that bought 455 00:14:45,666 --> 00:14:46,766 it has that already. 456 00:14:47,766 --> 00:14:48,733 This is a sales page. 457 00:14:50,833 --> 00:14:52,033 I have heard some theories 458 00:14:52,033 --> 00:14:53,233 that people are suggesting 459 00:14:53,233 --> 00:14:55,266 that we might get another mini refresh, 460 00:14:55,600 --> 00:14:58,333 like a slightly upgraded Steam Deck OLED, 461 00:14:58,766 --> 00:14:59,933 or some crap like that. 462 00:15:00,100 --> 00:15:01,966 You know what would make sense 463 00:15:02,266 --> 00:15:05,933 is if a refreshed Steam Deck included 464 00:15:07,066 --> 00:15:09,133 the specific hardware 465 00:15:09,133 --> 00:15:10,966 for gamepad compatibility, 466 00:15:11,366 --> 00:15:12,966 like Steam Controller compatibility. 467 00:15:13,700 --> 00:15:14,933 Oh, you mean like the puck? 468 00:15:15,466 --> 00:15:15,733 Yeah. 469 00:15:16,666 --> 00:15:18,333 Hmm, that is a good point. 470 00:15:19,066 --> 00:15:20,066 I wouldn't mind that, 471 00:15:20,066 --> 00:15:21,533 but what would they put it? 472 00:15:22,966 --> 00:15:25,033 I mean, it would be integrated 473 00:15:25,033 --> 00:15:26,333 like it is in the Steam machine. 474 00:15:27,433 --> 00:15:30,399 Hmm, that is a good point, 475 00:15:30,399 --> 00:15:32,000 but we'd have to wait 476 00:15:32,000 --> 00:15:33,333 until like the Steam Controller 477 00:15:33,500 --> 00:15:34,666 actually releases for 478 00:15:34,666 --> 00:15:35,633 that to make sense, right? 479 00:15:36,833 --> 00:15:37,600 I mean, they could 480 00:15:37,600 --> 00:15:38,866 release it now, but like- 481 00:15:38,933 --> 00:15:41,166 I mean, theoretically, I don't know. 482 00:15:41,166 --> 00:15:42,733 I don't know if this 483 00:15:42,733 --> 00:15:43,666 would even be possible, 484 00:15:43,666 --> 00:15:47,166 but theoretically, it's 2.4 gigahertz, 485 00:15:47,166 --> 00:15:48,366 and there's already a 2.4 486 00:15:48,366 --> 00:15:50,433 gigahertz radio in your Steam Deck. 487 00:15:50,933 --> 00:15:52,733 So they might just be able to roll out 488 00:15:52,733 --> 00:15:53,866 some kind of software update 489 00:15:53,866 --> 00:15:55,766 that lets them bifurcate the WiFi, 490 00:15:56,666 --> 00:15:58,133 or the Bluetooth radio 491 00:15:58,133 --> 00:15:59,933 to add that functionality. 492 00:16:01,066 --> 00:16:02,366 But I don't know how 493 00:16:02,366 --> 00:16:03,466 feasible that would be, 494 00:16:03,466 --> 00:16:04,666 but it could be. 495 00:16:04,666 --> 00:16:07,766 I mean, that's the thing about the valve, 496 00:16:08,033 --> 00:16:10,366 like doing the hardware and the software 497 00:16:10,666 --> 00:16:11,799 all together is like, 498 00:16:12,533 --> 00:16:14,766 they can just kinda screw around with it 499 00:16:14,766 --> 00:16:15,633 and see if they can 500 00:16:15,633 --> 00:16:16,766 add a firmware update, 501 00:16:17,533 --> 00:16:18,966 where they can multiplex a Bluetooth 502 00:16:19,299 --> 00:16:21,000 and a Steam Controller signal. 503 00:16:21,566 --> 00:16:22,333 Who knows, right? 504 00:16:22,866 --> 00:16:23,933 That's just my speculation, 505 00:16:24,166 --> 00:16:25,333 but that's the nice thing 506 00:16:25,333 --> 00:16:26,133 about controlling the 507 00:16:26,133 --> 00:16:26,866 whole hardware stack. 508 00:16:27,433 --> 00:16:28,133 Yeah, that is true. 509 00:16:28,433 --> 00:16:30,833 I mean, I don't know, to be honest. 510 00:16:31,133 --> 00:16:33,500 It's kind of a crazy 511 00:16:33,500 --> 00:16:34,899 thing to think about, 512 00:16:35,299 --> 00:16:36,899 valve doing a refresh for that. 513 00:16:38,333 --> 00:16:40,666 That would be really weird to do a 514 00:16:40,666 --> 00:16:41,899 refresh just for that. 515 00:16:42,133 --> 00:16:46,366 If they're changing the board, then yeah. 516 00:16:46,666 --> 00:16:48,633 I don't think he's insinuating 517 00:16:48,633 --> 00:16:50,200 that valve would only do that. 518 00:16:51,399 --> 00:16:52,000 Just like a... 519 00:16:53,133 --> 00:16:55,566 I'm not saying that either per se. 520 00:16:55,566 --> 00:16:56,333 It's just what else 521 00:16:56,333 --> 00:16:58,200 would the bigger screen 522 00:16:58,433 --> 00:17:00,466 did have to change the whole device, 523 00:17:01,366 --> 00:17:02,066 unless they went with 524 00:17:02,066 --> 00:17:03,033 the more bezel-less. 525 00:17:03,533 --> 00:17:05,833 There's a battery maybe 526 00:17:05,833 --> 00:17:07,233 could be improved a little bit. 527 00:17:07,266 --> 00:17:09,366 I feel like at that point, 528 00:17:09,366 --> 00:17:12,933 if you have to change the casing 529 00:17:13,299 --> 00:17:14,866 and a lot of the process, 530 00:17:14,866 --> 00:17:16,566 because that costs money every time, 531 00:17:16,566 --> 00:17:17,366 because they have moldings, 532 00:17:18,099 --> 00:17:18,733 they might as well just 533 00:17:18,733 --> 00:17:19,766 release the Steam Deck 2 534 00:17:19,766 --> 00:17:20,433 at that point. 535 00:17:21,233 --> 00:17:25,766 Yeah, I mean, some have also said, 536 00:17:26,400 --> 00:17:28,166 oh, this must be a sign that valve's 537 00:17:28,400 --> 00:17:30,233 finally making the Steam Deck 2. 538 00:17:31,533 --> 00:17:32,799 I would love that for 539 00:17:32,799 --> 00:17:34,466 that to be the case, 540 00:17:34,500 --> 00:17:36,533 but valve doesn't play by 541 00:17:36,533 --> 00:17:37,833 standard industry playbook, 542 00:17:40,066 --> 00:17:42,133 because they're privately owned 543 00:17:42,133 --> 00:17:42,966 and they just kind of 544 00:17:42,966 --> 00:17:44,466 do whatever they want. 545 00:17:46,466 --> 00:17:49,066 Well, neither does Xbox, 546 00:17:49,433 --> 00:17:51,966 because everything's in Xbox now and 547 00:17:51,966 --> 00:17:52,666 that's not standard. 548 00:17:53,233 --> 00:17:57,433 But I mean, 2027 is the years 549 00:17:57,633 --> 00:17:59,566 that it's predicted for Steam Deck 2. 550 00:18:01,099 --> 00:18:04,066 And that based on console release cycles, 551 00:18:04,166 --> 00:18:04,866 that's kind of like a 552 00:18:04,866 --> 00:18:06,533 console release cycle right there. 553 00:18:07,666 --> 00:18:10,233 So if they release 2027, 554 00:18:11,633 --> 00:18:13,033 they're going by the playbook, I guess. 555 00:18:13,033 --> 00:18:14,333 Hey man, maybe they'll 556 00:18:14,333 --> 00:18:16,900 announce it this year, 2026. 557 00:18:17,366 --> 00:18:17,866 Valve's gonna make a 558 00:18:17,866 --> 00:18:18,766 new year's resolution, 559 00:18:19,766 --> 00:18:22,366 announce the Steam Deck 2 and show it off 560 00:18:23,299 --> 00:18:24,366 and invite people like 561 00:18:24,366 --> 00:18:25,533 Linus, Tik Tips and Wired 562 00:18:25,966 --> 00:18:27,066 to our headquarters again. 563 00:18:29,833 --> 00:18:32,533 Yeah, no, that would be interesting. 564 00:18:33,200 --> 00:18:34,033 I'd be excited for 565 00:18:34,033 --> 00:18:35,099 something like that, of course. 566 00:18:36,200 --> 00:18:38,266 But I don't know if 567 00:18:38,266 --> 00:18:39,266 they'd replace this tier 568 00:18:39,266 --> 00:18:40,766 with anything in the meantime. 569 00:18:40,766 --> 00:18:41,766 If they're gonna come out with a Steam 570 00:18:41,766 --> 00:18:43,466 Deck 2 in like 2027, 571 00:18:44,233 --> 00:18:44,900 I don't know why they would 572 00:18:44,900 --> 00:18:46,033 do some type of weird refresh 573 00:18:46,033 --> 00:18:47,200 unless it's like the two 574 00:18:47,200 --> 00:18:49,666 terabyte, like Gardner mentioned. 575 00:18:50,133 --> 00:18:51,000 That's the only one that 576 00:18:51,000 --> 00:18:52,200 would make sense to me. 577 00:18:53,133 --> 00:18:55,433 Yeah, bump down the prices 578 00:18:55,433 --> 00:18:58,166 of the 512 and one terabyte, 579 00:18:58,166 --> 00:19:00,033 introduce a new two terabyte at the... 580 00:19:01,033 --> 00:19:01,766 I think some people would 581 00:19:01,766 --> 00:19:02,566 get kind of pissed though, 582 00:19:02,566 --> 00:19:05,000 especially if they were to buy it now 583 00:19:05,299 --> 00:19:06,400 and then like a week later, 584 00:19:06,400 --> 00:19:08,566 the two terabyte for 649 comes out. 585 00:19:09,566 --> 00:19:10,666 I think the two terabyte 586 00:19:10,666 --> 00:19:12,233 would be closer to seven. 587 00:19:13,433 --> 00:19:14,566 I think what would 588 00:19:14,566 --> 00:19:17,033 happen is the existing SKUs 589 00:19:17,533 --> 00:19:18,866 would just move down a slot 590 00:19:19,099 --> 00:19:21,166 and there'd be a higher priced two 591 00:19:21,166 --> 00:19:22,433 terabyte model on the... 592 00:19:22,666 --> 00:19:25,299 So no, so no, $400. 593 00:19:25,933 --> 00:19:26,200 Dan. 594 00:19:29,233 --> 00:19:30,233 I definitely don't, yeah. 595 00:19:30,900 --> 00:19:31,966 Oh, that's not gonna be $400. 596 00:19:32,933 --> 00:19:34,166 I'm hoping, we'd be 597 00:19:34,166 --> 00:19:35,400 lucky if it's like $499, 598 00:19:35,733 --> 00:19:37,700 like essentially $500 even. 599 00:19:38,733 --> 00:19:40,566 Yeah, if they do change the price, 600 00:19:40,566 --> 00:19:42,400 I think that's where they would go, $499. 601 00:19:42,433 --> 00:19:43,799 That's the only way they could go. 602 00:19:44,066 --> 00:19:45,733 And we'd be lucky in this 603 00:19:45,733 --> 00:19:47,066 type of market if we got that. 604 00:19:48,066 --> 00:19:48,633 What the heck is 605 00:19:48,633 --> 00:19:50,266 Disney Dreamlight Valley? 606 00:19:50,966 --> 00:19:53,666 It's one of Emily's favorite games. 607 00:19:53,666 --> 00:19:55,966 It's kind of like Stardew Valley, 608 00:19:55,966 --> 00:19:57,166 but with Disney characters. 609 00:19:58,133 --> 00:19:58,566 Is it? 610 00:19:58,966 --> 00:20:01,866 It's a little bit like offline MMO style. 611 00:20:02,200 --> 00:20:03,266 Like you get to wander a world. 612 00:20:04,066 --> 00:20:04,833 Yeah, you do. 613 00:20:05,533 --> 00:20:06,366 But I think it's, I 614 00:20:06,366 --> 00:20:08,133 mean, my understanding, 615 00:20:08,833 --> 00:20:10,433 that's how Emily has described it to me. 616 00:20:11,166 --> 00:20:12,433 Yes, it's just an open world. 617 00:20:14,733 --> 00:20:16,466 Dreamlight Valley, I'm Googling it now. 618 00:20:18,900 --> 00:20:19,633 Because I'm looking at the 619 00:20:19,633 --> 00:20:21,833 top played Steam Deck games. 620 00:20:22,099 --> 00:20:22,933 And as you can see here. 621 00:20:23,533 --> 00:20:23,733 Yeah. 622 00:20:25,066 --> 00:20:27,000 It's a life simulation adventure game 623 00:20:27,233 --> 00:20:28,266 by Gameloft Montreal. 624 00:20:29,700 --> 00:20:32,233 The game has players tend 625 00:20:32,233 --> 00:20:33,733 to a magical valley populated 626 00:20:33,733 --> 00:20:35,466 with various Disney and Pixar characters 627 00:20:35,466 --> 00:20:37,033 who previously underwent a curse 628 00:20:37,366 --> 00:20:38,866 that caused them to lose their memories 629 00:20:39,333 --> 00:20:40,266 of their lives in the Valley. 630 00:20:42,433 --> 00:20:42,633 Yeah. 631 00:20:44,266 --> 00:20:46,266 Some sort of Disney multiverse stuff. 632 00:20:47,766 --> 00:20:48,833 Are there Marvel characters 633 00:20:48,833 --> 00:20:50,233 or Star Wars characters though? 634 00:20:51,133 --> 00:20:51,733 Oh, I don't know. 635 00:20:52,099 --> 00:20:53,366 Can I meet Spider-Man in here? 636 00:20:55,133 --> 00:20:55,933 You should download it 637 00:20:55,933 --> 00:20:56,900 and give it a try later. 638 00:20:57,166 --> 00:20:57,633 Let us know. 639 00:20:58,533 --> 00:21:01,066 Man, it's only 30% off. 640 00:21:01,066 --> 00:21:01,933 Fuck that noise. 641 00:21:04,900 --> 00:21:08,666 Emily plays that game all the time. 642 00:21:09,066 --> 00:21:10,066 Like that is her favorite 643 00:21:10,066 --> 00:21:11,066 game right now, I think. 644 00:21:11,633 --> 00:21:12,566 Maybe we should bring Emily 645 00:21:12,566 --> 00:21:13,766 onto the show at one point 646 00:21:13,766 --> 00:21:15,933 and ask an interrogator about this. 647 00:21:16,466 --> 00:21:17,566 And Terry, get her to this. 648 00:21:17,599 --> 00:21:17,866 Yeah. 649 00:21:19,366 --> 00:21:20,799 Oh look, Ark Raiders. 650 00:21:20,799 --> 00:21:22,666 I didn't know Ark was supported. 651 00:21:22,666 --> 00:21:22,933 Interesting. 652 00:21:24,299 --> 00:21:25,066 It is, yeah. 653 00:21:25,566 --> 00:21:26,766 I didn't know it was verified, 654 00:21:26,766 --> 00:21:27,933 but I knew the 655 00:21:27,933 --> 00:21:29,166 anti-cheat worked on Linux. 656 00:21:30,133 --> 00:21:30,966 Easy anti-cheat. 657 00:21:31,500 --> 00:21:32,133 Wow, that's true. 658 00:21:32,533 --> 00:21:33,733 Wow, Apex, why can't 659 00:21:33,733 --> 00:21:34,733 Apex Legends do that? 660 00:21:35,833 --> 00:21:37,400 Well, it's gonna, 661 00:21:37,566 --> 00:21:38,833 well Apex did support it 662 00:21:38,833 --> 00:21:39,466 then they took it away. 663 00:21:39,733 --> 00:21:40,466 So this will support 664 00:21:40,466 --> 00:21:41,233 it probably for a year 665 00:21:41,233 --> 00:21:41,933 and they'll take it away 666 00:21:41,933 --> 00:21:42,766 once they get their cells. 667 00:21:44,333 --> 00:21:46,666 Unless the steam machine sells enough. 668 00:21:47,666 --> 00:21:48,333 No, yeah. 669 00:21:48,700 --> 00:21:51,733 It, I just, I do think 670 00:21:51,733 --> 00:21:53,500 we'll silently get more support 671 00:21:54,000 --> 00:21:56,833 for multiplayer games on SteamOS. 672 00:21:56,833 --> 00:21:57,733 I really think that's 673 00:21:57,733 --> 00:21:59,000 probably the way they're gonna have 674 00:21:59,000 --> 00:22:00,700 to go so they don't eat too much shit. 675 00:22:01,466 --> 00:22:04,066 Yeah, I think we're 676 00:22:04,066 --> 00:22:05,966 probably gonna see like four 677 00:22:05,966 --> 00:22:09,099 and a half, five, maybe 6% of 678 00:22:09,099 --> 00:22:12,466 like Steam users being Linux, 679 00:22:13,333 --> 00:22:15,299 like Linux SteamOS on the 680 00:22:15,299 --> 00:22:16,733 hardware survey next year. 681 00:22:18,366 --> 00:22:20,133 I think it's gonna start to grow rapidly. 682 00:22:20,133 --> 00:22:21,200 We're gonna hit critical mass. 683 00:22:21,833 --> 00:22:22,933 And like once we get 684 00:22:22,933 --> 00:22:24,766 to like six, seven, 8%, 685 00:22:25,599 --> 00:22:27,966 maybe 10%, stop. 686 00:22:30,033 --> 00:22:32,633 Once we get to around like eight or 9%, 687 00:22:33,533 --> 00:22:36,200 that's when I think like game publishers 688 00:22:36,200 --> 00:22:37,466 are gonna not be able to 689 00:22:37,466 --> 00:22:40,466 justify not supporting Linux. 690 00:22:40,466 --> 00:22:41,099 I agree with that. 691 00:22:41,733 --> 00:22:42,700 I agree too. 692 00:22:43,433 --> 00:22:44,400 The performance and the 693 00:22:44,400 --> 00:22:45,833 experience is so much better 694 00:22:45,833 --> 00:22:47,333 than Windows at this point. 695 00:22:47,900 --> 00:22:48,933 And even with Windows, 696 00:22:48,933 --> 00:22:50,666 Xbox full screen experience 697 00:22:50,933 --> 00:22:52,233 or whatever they call it, 698 00:22:53,066 --> 00:22:55,666 that is an okay experience. 699 00:22:56,433 --> 00:22:57,133 They definitely need a 700 00:22:57,133 --> 00:23:00,933 higher, better UX people though. 701 00:23:01,433 --> 00:23:02,900 Yeah, well, the problem 702 00:23:02,900 --> 00:23:05,366 with the Windows gaming thing 703 00:23:05,366 --> 00:23:06,500 is that it's like one 704 00:23:06,500 --> 00:23:07,866 tiny little team in this, 705 00:23:08,166 --> 00:23:14,166 like the entire Microsoft like machine. 706 00:23:14,666 --> 00:23:16,066 And it is a very, 707 00:23:16,266 --> 00:23:17,566 it's a niche upon a niche 708 00:23:18,900 --> 00:23:21,766 that Microsoft really couldn't give two 709 00:23:21,766 --> 00:23:23,266 fucks about later on. 710 00:23:23,266 --> 00:23:23,733 You know what I'm saying? 711 00:23:23,966 --> 00:23:28,166 Like they're gonna, this is like the tail 712 00:23:28,266 --> 00:23:31,133 on the elephant swatting at flies, right? 713 00:23:31,266 --> 00:23:32,633 Cause right now Linux is 714 00:23:32,633 --> 00:23:33,866 just kind of a fly flying 715 00:23:33,866 --> 00:23:35,666 around this elephant that is Microsoft. 716 00:23:36,633 --> 00:23:37,633 They don't care, man. 717 00:23:37,766 --> 00:23:39,033 Like they're, they make 718 00:23:39,033 --> 00:23:40,933 the vast, vast majority 719 00:23:41,099 --> 00:23:42,266 of their money in cloud. 720 00:23:44,033 --> 00:23:45,866 PC gaming is nothing to them. 721 00:23:46,866 --> 00:23:47,766 And especially on a 722 00:23:47,766 --> 00:23:49,333 handheld, they do not care 723 00:23:50,099 --> 00:23:51,633 except for this little team in Microsoft 724 00:23:51,900 --> 00:23:52,666 who aren't going to be 725 00:23:52,666 --> 00:23:53,900 able to make the kind 726 00:23:53,900 --> 00:23:55,099 of structural changes that 727 00:23:55,099 --> 00:23:58,033 they need to, frankly, Windows 728 00:23:58,033 --> 00:23:59,066 which is a platform that 729 00:23:59,066 --> 00:24:00,033 Microsoft doesn't even care 730 00:24:00,033 --> 00:24:00,566 about anymore. 731 00:24:01,033 --> 00:24:01,966 Like they're, everything 732 00:24:01,966 --> 00:24:04,033 is moving in Microsoft. 733 00:24:04,299 --> 00:24:06,400 The institution is moving away from 734 00:24:06,900 --> 00:24:09,033 like end consumer marketing. 735 00:24:09,266 --> 00:24:12,466 I just don't see the, the 736 00:24:12,466 --> 00:24:13,466 Linux, the Windows gaming mode 737 00:24:13,733 --> 00:24:14,033 being a thing. 738 00:24:14,066 --> 00:24:16,033 I think they greatly care for Windows, 739 00:24:16,333 --> 00:24:17,700 they care for it as a 740 00:24:17,700 --> 00:24:19,033 delivery system for AI 741 00:24:19,033 --> 00:24:21,333 to get people hooked to their AI, 742 00:24:21,666 --> 00:24:23,833 which new reports are 743 00:24:23,833 --> 00:24:26,866 showing that people give no Fs 744 00:24:26,900 --> 00:24:27,866 about co-pilot. 745 00:24:28,433 --> 00:24:30,266 So they're, they're having to, 746 00:24:30,566 --> 00:24:31,566 we'll see what Microsoft 747 00:24:31,566 --> 00:24:32,666 does in the next year or two 748 00:24:32,666 --> 00:24:33,299 cause this might, 749 00:24:33,299 --> 00:24:33,933 what we're talking about 750 00:24:33,933 --> 00:24:34,666 might change greatly. 751 00:24:34,666 --> 00:24:35,366 Cause I think they're 752 00:24:35,366 --> 00:24:36,666 pivoting right now a little bit 753 00:24:36,700 --> 00:24:37,866 because they're pivoting 754 00:24:37,866 --> 00:24:39,900 after investing a crap load 755 00:24:39,900 --> 00:24:43,033 of money in AI sounds not great. 756 00:24:43,766 --> 00:24:44,666 Business wise, I mean. 757 00:24:44,666 --> 00:24:45,433 It's just gonna happen. 758 00:24:45,466 --> 00:24:46,466 I mean, they might pivot 759 00:24:46,466 --> 00:24:47,633 the AI, they might pivot. 760 00:24:48,066 --> 00:24:49,033 There's a lot of things, 761 00:24:49,033 --> 00:24:52,033 but people don't like AI 762 00:24:52,033 --> 00:24:53,099 getting shoved into their 763 00:24:53,099 --> 00:24:55,666 system in such a violent matter. 764 00:24:56,200 --> 00:24:58,733 Not to mention like Windows itself, 765 00:24:59,033 --> 00:25:00,533 not even the AI portions of Windows, 766 00:25:00,766 --> 00:25:01,566 just like the regular 767 00:25:01,566 --> 00:25:03,066 like Windows portions 768 00:25:03,266 --> 00:25:04,933 is extremely messed up too. 769 00:25:05,266 --> 00:25:06,133 Like they have to 770 00:25:06,133 --> 00:25:09,333 preload the file Explorer. 771 00:25:10,066 --> 00:25:10,566 Like what? 772 00:25:11,433 --> 00:25:12,633 They preload the bloat, 773 00:25:12,633 --> 00:25:13,566 they don't fix the bloat. 774 00:25:13,833 --> 00:25:14,766 What kind of nonsense is that? 775 00:25:15,666 --> 00:25:16,866 You'd want to preload it anyways. 776 00:25:17,233 --> 00:25:17,866 Like they should be doing 777 00:25:17,866 --> 00:25:19,466 more preloading if they're, so. 778 00:25:19,966 --> 00:25:21,766 Well, I mean, when, 779 00:25:21,766 --> 00:25:24,033 when Explorer crashes, 780 00:25:24,466 --> 00:25:26,200 it takes down the start 781 00:25:26,200 --> 00:25:28,500 bar, like the task bar. 782 00:25:28,766 --> 00:25:31,099 So like, how is it not preloaded anyway? 783 00:25:31,766 --> 00:25:32,633 Like, but to your 784 00:25:32,633 --> 00:25:33,633 point, high tech, I mean, 785 00:25:34,033 --> 00:25:35,966 the fact that they, you know, 786 00:25:36,266 --> 00:25:37,533 aren't fixing the, the, 787 00:25:37,533 --> 00:25:38,666 the jank and the bloat. 788 00:25:39,000 --> 00:25:40,200 And they're just kind of 789 00:25:40,200 --> 00:25:42,900 doing like the Donkey Kong 64 fix 790 00:25:43,066 --> 00:25:44,733 where they pack the, the, 791 00:25:44,733 --> 00:25:46,266 the, the expansion pack in 792 00:25:46,266 --> 00:25:47,633 instead of fixing the actual issue. 793 00:25:48,133 --> 00:25:49,033 It's like, that's, 794 00:25:49,033 --> 00:25:50,933 that's just Microsoft for you. 795 00:25:51,266 --> 00:25:52,933 I, okay, here's the 796 00:25:52,933 --> 00:25:54,000 thing guys, you don't, 797 00:25:54,000 --> 00:25:56,000 even with a small team, in fact, 798 00:25:56,666 --> 00:25:57,466 arguably with a small 799 00:25:57,466 --> 00:25:58,133 team, you can do more 800 00:25:58,133 --> 00:25:59,200 if you don't have too much handcuffs. 801 00:26:00,433 --> 00:26:02,233 The Xbox full screen mode 802 00:26:02,233 --> 00:26:04,400 with one person could make that 803 00:26:04,500 --> 00:26:07,033 more of a better user experience for 804 00:26:07,033 --> 00:26:08,299 handhelds and TV people 805 00:26:08,700 --> 00:26:09,466 for this type of stuff. 806 00:26:10,033 --> 00:26:11,366 I'm just saying, all they have to do, 807 00:26:11,433 --> 00:26:12,466 all they'd really have to 808 00:26:12,466 --> 00:26:13,799 do is mimic the Steam OS 809 00:26:13,799 --> 00:26:15,433 just a little bit and 810 00:26:15,433 --> 00:26:16,833 they'd be there, but they're not. 811 00:26:17,666 --> 00:26:20,166 So it's not a great experience. 812 00:26:20,633 --> 00:26:22,133 They, they can't. 813 00:26:22,133 --> 00:26:24,766 I, like, I genuinely believe that 814 00:26:24,766 --> 00:26:26,866 Microsoft like structurally 815 00:26:27,433 --> 00:26:31,666 is incapable of the kind of agility that, 816 00:26:33,633 --> 00:26:34,900 that a team would need 817 00:26:34,900 --> 00:26:37,666 to have to compete with 818 00:26:38,700 --> 00:26:40,166 what Valve is doing with Steam OS. 819 00:26:40,866 --> 00:26:42,166 Like Microsoft is just 820 00:26:42,166 --> 00:26:44,066 like, there is no single team 821 00:26:44,066 --> 00:26:45,233 that can make a decision 822 00:26:45,233 --> 00:26:47,166 that can't be countermandered 823 00:26:47,166 --> 00:26:49,333 by C-level corporate executives. 824 00:26:50,400 --> 00:26:52,133 And, you know, and, and to 825 00:26:52,133 --> 00:26:53,133 the point you made earlier, 826 00:26:53,133 --> 00:26:54,200 James, about Microsoft 827 00:26:54,200 --> 00:26:55,133 still cares about Windows 828 00:26:55,266 --> 00:26:56,966 as a delivery system for AI. 829 00:26:57,833 --> 00:26:58,733 That's true, right? 830 00:26:58,733 --> 00:27:00,000 Yeah, you're absolutely right about that. 831 00:27:00,000 --> 00:27:00,700 And it's also a 832 00:27:00,700 --> 00:27:02,333 delivery system for Office 365 833 00:27:03,033 --> 00:27:04,066 and all of these other 834 00:27:04,066 --> 00:27:05,299 like, you know, OneDrive 835 00:27:05,299 --> 00:27:06,133 and all this other bullshit. 836 00:27:06,233 --> 00:27:08,933 OneDrive, OneDrive, that's the thing. 837 00:27:08,933 --> 00:27:09,966 I think I hate it more than AI. 838 00:27:10,833 --> 00:27:12,566 It crashes my explorer. 839 00:27:13,166 --> 00:27:14,333 So doing game 840 00:27:14,333 --> 00:27:15,799 development sucks on Windows. 841 00:27:16,633 --> 00:27:17,366 The thing is though, 842 00:27:17,833 --> 00:27:20,666 it's like Microsoft cannot, 843 00:27:21,533 --> 00:27:24,533 literally cannot build a streamlined 844 00:27:25,233 --> 00:27:27,233 and focused version of Windows 845 00:27:27,633 --> 00:27:29,700 without these other special 846 00:27:29,700 --> 00:27:31,333 interests within Microsoft 847 00:27:32,599 --> 00:27:34,433 foisting all this extra crap 848 00:27:34,433 --> 00:27:36,500 into that gaming experience. 849 00:27:36,799 --> 00:27:37,000 Right? 850 00:27:37,933 --> 00:27:41,233 It's fundamentally opposed to the way 851 00:27:41,233 --> 00:27:42,533 Microsoft makes money, 852 00:27:43,233 --> 00:27:44,733 the interests that all the 853 00:27:44,733 --> 00:27:46,433 other like Windows teams have. 854 00:27:46,766 --> 00:27:48,633 I just don't see it as possible. 855 00:27:51,066 --> 00:27:51,333 Yeah. 856 00:27:51,333 --> 00:27:52,133 That is a good point. 857 00:27:52,633 --> 00:27:54,366 They gotta break up that monopoly. 858 00:27:54,666 --> 00:27:55,333 We should have broken up. 859 00:27:55,333 --> 00:27:56,900 We need to break up all the monopolies. 860 00:27:56,900 --> 00:27:57,900 It would get better products. 861 00:27:58,433 --> 00:27:58,633 Yeah. 862 00:27:58,866 --> 00:28:00,666 But, I mean. 863 00:28:02,166 --> 00:28:03,900 Sorry, I could go on for ages about this. 864 00:28:04,166 --> 00:28:05,433 I could, I could too. 865 00:28:05,433 --> 00:28:06,566 You brought, oh my gosh. 866 00:28:06,633 --> 00:28:09,866 You got me thinking about the OneDrive. 867 00:28:10,266 --> 00:28:10,833 If it's. 868 00:28:11,366 --> 00:28:12,733 But we shouldn't 869 00:28:12,733 --> 00:28:13,533 distract this from the fact 870 00:28:13,533 --> 00:28:16,366 that the LCD is unfortunately dead. 871 00:28:17,566 --> 00:28:18,833 RIP Steam Deck LCD. 872 00:28:19,566 --> 00:28:19,766 Yep. 873 00:28:20,833 --> 00:28:21,033 RIP. 874 00:28:21,700 --> 00:28:22,333 And with that said 875 00:28:22,333 --> 00:28:23,733 though, the game awards. 876 00:28:24,400 --> 00:28:25,433 No one got a free Steam 877 00:28:25,433 --> 00:28:26,033 Deck of the game awards 878 00:28:26,033 --> 00:28:27,033 because they're not doing that anymore, 879 00:28:27,433 --> 00:28:28,166 which is kind of lame. 880 00:28:29,633 --> 00:28:30,333 I guess. 881 00:28:30,933 --> 00:28:31,433 Yeah, so. 882 00:28:31,566 --> 00:28:32,033 They can't. 883 00:28:32,266 --> 00:28:33,866 They sold out of the LCDs 884 00:28:33,866 --> 00:28:34,633 that they would have given away. 885 00:28:35,500 --> 00:28:36,366 So what are your 886 00:28:36,366 --> 00:28:37,733 thoughts on the game awards? 887 00:28:38,133 --> 00:28:39,900 Oh God, I have so many thoughts. 888 00:28:41,266 --> 00:28:41,566 Really? 889 00:28:42,266 --> 00:28:43,633 Oh, yeah, yeah. 890 00:28:44,566 --> 00:28:47,233 I think I'm done with the game awards. 891 00:28:48,766 --> 00:28:49,233 Well, you're not gonna 892 00:28:49,233 --> 00:28:50,333 watch it next year with us? 893 00:28:50,400 --> 00:28:51,866 Well, I'll watch it with you, 894 00:28:51,866 --> 00:28:53,299 but like I was, I had a 895 00:28:53,299 --> 00:28:54,466 little bit of enthusiasm 896 00:28:54,766 --> 00:28:55,366 going into it. 897 00:28:55,766 --> 00:28:56,766 Probably misplaced. 898 00:28:58,033 --> 00:28:58,666 Half-Life 3? 899 00:28:59,566 --> 00:29:00,666 Well, yeah. 900 00:29:01,033 --> 00:29:03,299 That's been almost the entire reason 901 00:29:03,299 --> 00:29:04,766 I've ever watched the game awards. 902 00:29:05,066 --> 00:29:05,966 Half-Life 3, I'll split. 903 00:29:06,666 --> 00:29:08,366 But like I wrote a 904 00:29:08,366 --> 00:29:10,066 post about this on my site 905 00:29:10,366 --> 00:29:12,366 and there were six games 906 00:29:12,366 --> 00:29:14,666 that stood out to me, right? 907 00:29:14,900 --> 00:29:15,366 What were they? 908 00:29:15,666 --> 00:29:19,066 Out of six games, they were Tank Rat, 909 00:29:19,766 --> 00:29:22,366 Bradley the Badger, the Free Shepherd, 910 00:29:23,000 --> 00:29:26,566 Coven of the Chickenfoot, For Loop, 911 00:29:26,833 --> 00:29:28,133 and Order of the Sinking Star. 912 00:29:30,166 --> 00:29:30,766 No Mega Man? 913 00:29:31,266 --> 00:29:33,466 No, I have no, I have literally no 914 00:29:33,466 --> 00:29:34,366 interest in Mega Man. 915 00:29:34,933 --> 00:29:35,799 But Mega Man's so good. 916 00:29:36,033 --> 00:29:36,933 Yeah, I disagree. 917 00:29:37,466 --> 00:29:38,733 But the thing is, 918 00:29:38,966 --> 00:29:39,633 there were like something 919 00:29:39,633 --> 00:29:41,799 like 45 announcements according to IGN, 920 00:29:42,466 --> 00:29:43,933 and like less than 14% 921 00:29:43,933 --> 00:29:45,500 of them had any interest 922 00:29:46,599 --> 00:29:47,299 to me at all. 923 00:29:49,200 --> 00:29:50,500 And I was just, I don't know. 924 00:29:51,200 --> 00:29:53,766 It just, it was to me. 925 00:29:54,000 --> 00:29:55,366 I did read the article 926 00:29:55,366 --> 00:29:57,766 and you had some thoughts 927 00:29:57,766 --> 00:29:59,366 on the Divinity trailer. 928 00:30:00,166 --> 00:30:00,833 Oh, yeah. 929 00:30:01,233 --> 00:30:03,933 That was also, that was horrible. 930 00:30:05,599 --> 00:30:08,666 I genuinely, that was one of the most 931 00:30:08,666 --> 00:30:09,766 uncomfortable moments 932 00:30:10,066 --> 00:30:10,666 for me. 933 00:30:11,866 --> 00:30:13,233 It was so violent. 934 00:30:14,366 --> 00:30:16,366 It was, I just couldn't 935 00:30:16,366 --> 00:30:19,833 get over how violent it was. 936 00:30:20,333 --> 00:30:22,666 And I did not like 937 00:30:22,666 --> 00:30:25,000 watching like a human figure, 938 00:30:25,566 --> 00:30:28,033 even an animated figure suffer like that. 939 00:30:28,866 --> 00:30:29,733 It just, yeah. 940 00:30:30,500 --> 00:30:31,333 I thought it was a Diablo 941 00:30:31,333 --> 00:30:33,000 trailer to be honest at first. 942 00:30:33,666 --> 00:30:34,799 Well, the other thing is 943 00:30:34,799 --> 00:30:37,833 like, okay, did you guys notice, 944 00:30:37,833 --> 00:30:38,866 was there an orgy that was 945 00:30:38,866 --> 00:30:39,966 happening in that trailer? 946 00:30:40,566 --> 00:30:41,066 Oh, yeah. 947 00:30:41,233 --> 00:30:42,000 Yeah, yeah, yeah. 948 00:30:42,433 --> 00:30:45,166 I was so disturbed by the violence 949 00:30:45,166 --> 00:30:46,666 that I didn't even 950 00:30:46,666 --> 00:30:48,266 notice the orgy happening. 951 00:30:49,233 --> 00:30:49,866 Yeah, they were banging. 952 00:30:50,466 --> 00:30:51,666 Oh, I didn't even see it. 953 00:30:52,433 --> 00:30:53,766 Like literally, I was 954 00:30:53,766 --> 00:30:55,233 completely unfazed by that. 955 00:30:55,233 --> 00:30:57,466 It was like, yeah, wild to me. 956 00:30:57,833 --> 00:30:58,533 And then the thing 957 00:30:58,533 --> 00:30:59,533 is, it's like, you know, 958 00:30:59,566 --> 00:31:03,133 back in, what was it like 2021 or 959 00:31:03,133 --> 00:31:04,433 something, Mortal Kombat 11, 960 00:31:04,766 --> 00:31:05,333 there was like that 961 00:31:05,333 --> 00:31:06,766 developer who was saying like, 962 00:31:07,633 --> 00:31:09,033 how the higher ups at 963 00:31:09,033 --> 00:31:10,566 the company were like, 964 00:31:11,066 --> 00:31:13,099 you need to reference real gore and 965 00:31:13,099 --> 00:31:14,700 actual violence and stuff 966 00:31:14,700 --> 00:31:15,833 in order to make the 967 00:31:15,833 --> 00:31:17,533 fatalities more realistic. 968 00:31:18,733 --> 00:31:21,766 And like, that's like a thing that like a 969 00:31:21,766 --> 00:31:22,933 lot of developers now 970 00:31:23,766 --> 00:31:26,299 at these companies have to seek mental 971 00:31:26,299 --> 00:31:27,333 health treatment for. 972 00:31:27,799 --> 00:31:31,033 And I was curious as to like, were the 973 00:31:31,033 --> 00:31:32,266 developers at Larian 974 00:31:33,233 --> 00:31:34,166 being asked to like 975 00:31:34,166 --> 00:31:36,700 use, to reference real gore 976 00:31:37,533 --> 00:31:40,266 when making that violent depiction? 977 00:31:40,266 --> 00:31:41,966 It made me deeply uncomfortable, dude. 978 00:31:42,433 --> 00:31:43,599 I'm sure they'd be using AI, 979 00:31:43,900 --> 00:31:45,166 which we will talk about that. 980 00:31:45,599 --> 00:31:46,466 We will talk about that 981 00:31:46,466 --> 00:31:47,866 because that was a really hot topic. 982 00:31:48,766 --> 00:31:49,633 I don't think they used 983 00:31:49,633 --> 00:31:50,766 AI for that type of thing. 984 00:31:51,366 --> 00:31:52,133 Well, no, they were, 985 00:31:52,333 --> 00:31:53,200 no, they said they were 986 00:31:53,200 --> 00:31:55,166 using it for like concepting, 987 00:31:55,700 --> 00:31:56,566 but we'll talk- 988 00:31:56,666 --> 00:31:58,200 That's not concepting though. 989 00:31:58,233 --> 00:31:59,433 Well, we'll talk more 990 00:31:59,433 --> 00:32:00,666 about that later though, 991 00:32:00,666 --> 00:32:02,133 cause that's a cold can 992 00:32:02,133 --> 00:32:03,233 of worms in and of itself, 993 00:32:03,233 --> 00:32:03,733 to be honest. 994 00:32:04,766 --> 00:32:05,000 Yeah. 995 00:32:06,266 --> 00:32:08,866 I thought, so I grew up 996 00:32:08,866 --> 00:32:09,666 on violent video games 997 00:32:09,666 --> 00:32:12,333 and the problem, I liked the trailer. 998 00:32:13,166 --> 00:32:15,133 I don't like Larian's 999 00:32:15,133 --> 00:32:16,566 style of games that much. 1000 00:32:16,900 --> 00:32:18,133 Like Baldur's Gate 3 is fun, 1001 00:32:18,933 --> 00:32:20,133 too many decisions for me. 1002 00:32:20,566 --> 00:32:25,166 And I don't like the game, the combat. 1003 00:32:25,533 --> 00:32:26,933 It gets a little 1004 00:32:26,933 --> 00:32:28,166 frustrating after a while, 1005 00:32:28,166 --> 00:32:28,900 just the type of 1006 00:32:28,900 --> 00:32:30,633 strategizing you have to do. 1007 00:32:32,333 --> 00:32:33,333 Yeah, I was also 1008 00:32:33,333 --> 00:32:35,733 disappointed that wasn't the end game 1009 00:32:35,866 --> 00:32:37,833 and the big reveal for the night 1010 00:32:37,933 --> 00:32:41,566 was some mid-tier Overwatch clone. 1011 00:32:42,166 --> 00:32:43,700 I was not happy about that. 1012 00:32:43,966 --> 00:32:46,033 But it's releasing in January, dude. 1013 00:32:46,666 --> 00:32:47,766 But it's free to play, dude. 1014 00:32:47,799 --> 00:32:50,633 Because it's a live service game. 1015 00:32:50,933 --> 00:32:52,533 So they can release it quicker. 1016 00:32:52,566 --> 00:32:54,366 It doesn't have a lot 1017 00:32:54,366 --> 00:32:56,133 of depth to it right now. 1018 00:32:57,033 --> 00:32:58,900 People are calling it Concord 3 1019 00:32:59,599 --> 00:33:00,333 after "Man of the Mountain's" amplitude. 1020 00:33:01,566 --> 00:33:02,666 That's crazy, cause it 1021 00:33:02,666 --> 00:33:04,400 does look better than that, 1022 00:33:04,633 --> 00:33:06,299 but it doesn't offer like, 1023 00:33:06,566 --> 00:33:07,566 Overwatch has what I want. 1024 00:33:07,833 --> 00:33:08,833 It has sci-fi 1025 00:33:08,833 --> 00:33:11,166 goofiness, that's perfect for me. 1026 00:33:11,566 --> 00:33:14,633 That one had like fantasy slash sci-fi 1027 00:33:14,833 --> 00:33:15,766 slash maybe some 1028 00:33:15,766 --> 00:33:16,833 goofiness to it, I don't know. 1029 00:33:17,599 --> 00:33:19,700 I will say though, as 1030 00:33:19,700 --> 00:33:21,333 far as the game awards go, 1031 00:33:22,433 --> 00:33:23,599 I was eating pretty good. 1032 00:33:24,000 --> 00:33:26,000 I mean, anything more would 1033 00:33:26,000 --> 00:33:27,299 have been like "Half-Life 3" 1034 00:33:27,299 --> 00:33:29,466 or like a "Dead Space Revival" obviously, 1035 00:33:29,766 --> 00:33:32,266 but I will say my top 1036 00:33:32,266 --> 00:33:33,566 picks from that were 1037 00:33:33,866 --> 00:33:35,166 Control Resonance, I'm a 1038 00:33:35,166 --> 00:33:38,400 huge Control and like Alan Wake 1039 00:33:39,799 --> 00:33:41,066 person, I love the games, 1040 00:33:41,066 --> 00:33:42,299 I love the stories in them. 1041 00:33:42,700 --> 00:33:43,400 I thought Tankrat 1042 00:33:43,400 --> 00:33:44,866 looked really interesting, 1043 00:33:45,333 --> 00:33:47,299 no law, very gory, but I'm 1044 00:33:47,299 --> 00:33:48,599 a big Cyberpunk fan also, 1045 00:33:48,599 --> 00:33:50,366 and it looked like it might actually be 1046 00:33:50,866 --> 00:33:55,066 a more action-packed Cyberpunk than 2077. 1047 00:33:56,433 --> 00:33:57,066 Resident Evil looked 1048 00:33:57,066 --> 00:34:00,033 great, and then on to Antos. 1049 00:34:02,366 --> 00:34:04,033 It is from one of the games 1050 00:34:04,033 --> 00:34:07,200 that I just found fascinating 1051 00:34:07,200 --> 00:34:08,266 a few years ago to play, 1052 00:34:08,266 --> 00:34:09,566 and so having them come back 1053 00:34:09,566 --> 00:34:10,266 and make something 1054 00:34:10,266 --> 00:34:12,933 like Antos, like I, yeah, 1055 00:34:13,466 --> 00:34:14,933 I'm really excited for this one. 1056 00:34:15,533 --> 00:34:17,199 I really like the thought provoking 1057 00:34:17,533 --> 00:34:19,233 that their previous games had. 1058 00:34:19,300 --> 00:34:20,066 So like how much 1059 00:34:20,066 --> 00:34:21,833 thought they put into it, 1060 00:34:21,833 --> 00:34:23,733 it gets you thinking, and honestly, 1061 00:34:23,733 --> 00:34:25,233 it's influenced someone that my game, 1062 00:34:26,066 --> 00:34:27,966 game that I'm working on too, so yeah. 1063 00:34:28,666 --> 00:34:30,099 So I got to see a couple of 1064 00:34:30,099 --> 00:34:31,433 games that I'm interested in. 1065 00:34:32,199 --> 00:34:34,666 First on this list is Phantom Blade Zero. 1066 00:34:35,266 --> 00:34:36,766 It's not a new game announcement. 1067 00:34:37,500 --> 00:34:37,966 They've announced it 1068 00:34:37,966 --> 00:34:39,000 and showed up a few times, 1069 00:34:39,000 --> 00:34:40,000 but it looks pretty sick. 1070 00:34:43,433 --> 00:34:45,766 I'll also point out, I think Badger, 1071 00:34:45,766 --> 00:34:47,233 or the Bradley the Badger one, just to 1072 00:34:47,233 --> 00:34:47,800 point out real quick, 1073 00:34:48,366 --> 00:34:49,433 was the surprise one 1074 00:34:49,433 --> 00:34:50,500 where I started watching, 1075 00:34:50,500 --> 00:34:51,166 I'm like, "Ugh, this, 1076 00:34:51,166 --> 00:34:51,699 I don't know about," 1077 00:34:51,699 --> 00:34:52,766 and then I watched more, I'm like, 1078 00:34:52,766 --> 00:34:53,966 "This is actually gonna be really fun." 1079 00:34:53,966 --> 00:34:55,366 I'm really excited for that one too. 1080 00:34:55,500 --> 00:34:56,900 Yeah, that was the first one 1081 00:34:56,900 --> 00:34:58,533 that really piqued my interest, I think. 1082 00:34:59,466 --> 00:35:00,933 Apparently it stars Evan Peters, 1083 00:35:01,599 --> 00:35:02,400 best known as 1084 00:35:02,400 --> 00:35:04,300 Quicksilver in the fairly recent 1085 00:35:04,400 --> 00:35:05,000 X-Men movies. 1086 00:35:05,866 --> 00:35:06,366 Interesting. 1087 00:35:06,366 --> 00:35:07,266 And a Megahorse story. 1088 00:35:08,300 --> 00:35:09,400 He didn't last very long, 1089 00:35:10,166 --> 00:35:11,500 right, that Quicksilver? 1090 00:35:13,333 --> 00:35:14,033 Is that the one that died? 1091 00:35:14,333 --> 00:35:14,533 No. 1092 00:35:14,733 --> 00:35:16,099 No, no, no, no, the 1093 00:35:16,099 --> 00:35:17,933 X-Men one, the Marvel one. 1094 00:35:18,833 --> 00:35:20,300 The Fox one. 1095 00:35:20,966 --> 00:35:21,166 Yeah. 1096 00:35:21,566 --> 00:35:22,233 See, Game of Dragons 1097 00:35:22,233 --> 00:35:23,166 looks pretty good too. 1098 00:35:23,733 --> 00:35:24,766 They released some screenshots. 1099 00:35:25,166 --> 00:35:27,466 Oh, they got Madon Suk. 1100 00:35:28,266 --> 00:35:30,533 I was wondering about that. 1101 00:35:32,566 --> 00:35:34,066 And I mean, we got a new Mega Man. 1102 00:35:34,633 --> 00:35:35,099 Apparently, Gardner 1103 00:35:35,099 --> 00:35:36,033 doesn't like Mega Man. 1104 00:35:36,800 --> 00:35:37,000 No. 1105 00:35:37,633 --> 00:35:38,166 I'll be honest. 1106 00:35:38,166 --> 00:35:39,566 But I kinda wish it was Mega Man X. 1107 00:35:40,833 --> 00:35:41,066 What? 1108 00:35:41,633 --> 00:35:42,566 You don't like Mega Man either? 1109 00:35:44,400 --> 00:35:46,266 I'm not a side-scrolling kind of person. 1110 00:35:47,099 --> 00:35:48,166 I much prefer Duck Tales. 1111 00:35:49,900 --> 00:35:51,000 I actually agree with that. 1112 00:35:51,000 --> 00:35:52,233 If they released a new Duck Tales, 1113 00:35:52,766 --> 00:35:53,933 I played that a lot as a kid. 1114 00:35:54,433 --> 00:35:54,633 Yeah. 1115 00:35:54,766 --> 00:35:55,733 Ma, no, Mega Man. 1116 00:35:55,733 --> 00:35:56,733 Mega Man's a Mega Man here. 1117 00:35:57,366 --> 00:35:57,833 That's crazy. 1118 00:35:58,533 --> 00:35:59,366 Mega Man's good. 1119 00:35:59,366 --> 00:36:01,866 I respect that it's a good game. 1120 00:36:02,666 --> 00:36:03,433 It just doesn't 1121 00:36:03,433 --> 00:36:04,766 captivate me after I played. 1122 00:36:04,966 --> 00:36:06,500 I've never beat one, but I 1123 00:36:06,500 --> 00:36:07,300 used to play it as a kid. 1124 00:36:07,666 --> 00:36:08,699 I played it as a kid. 1125 00:36:09,233 --> 00:36:09,533 X though. 1126 00:36:10,433 --> 00:36:10,633 No. 1127 00:36:11,266 --> 00:36:13,333 See, I played the original Mega Man, 1128 00:36:14,633 --> 00:36:16,866 and it was like, I 1129 00:36:16,866 --> 00:36:18,433 didn't really care for it. 1130 00:36:18,433 --> 00:36:19,333 It was too frustrating. 1131 00:36:20,233 --> 00:36:21,000 I prefer Mario. 1132 00:36:22,133 --> 00:36:22,333 Okay. 1133 00:36:22,866 --> 00:36:24,433 But have you played Mega Man X though? 1134 00:36:24,699 --> 00:36:25,300 It's way better. 1135 00:36:26,199 --> 00:36:28,133 I think a better comparison was you 1136 00:36:28,133 --> 00:36:29,566 prefer Metroid, right? 1137 00:36:30,833 --> 00:36:32,133 Oh yeah, I like Metroid a lot. 1138 00:36:32,933 --> 00:36:33,066 Yeah. 1139 00:36:33,099 --> 00:36:33,366 Yeah. 1140 00:36:35,366 --> 00:36:36,500 I mean, yeah. 1141 00:36:37,333 --> 00:36:38,566 Shovel Knight's fun too. 1142 00:36:38,666 --> 00:36:39,400 Shovel Knight's kinda 1143 00:36:39,400 --> 00:36:40,433 in that vein, right? 1144 00:36:41,233 --> 00:36:41,533 Yeah. 1145 00:36:42,000 --> 00:36:42,833 It's like Duck Tales. 1146 00:36:43,500 --> 00:36:44,500 If it were also Mega Man. 1147 00:36:45,166 --> 00:36:45,366 Yeah. 1148 00:36:46,533 --> 00:36:47,066 But does that have a 1149 00:36:47,066 --> 00:36:48,400 cartoon to go along with it 1150 00:36:49,066 --> 00:36:49,533 that you can watch 1151 00:36:49,533 --> 00:36:50,333 every Saturday morning? 1152 00:36:50,866 --> 00:36:51,333 Duck Tales. 1153 00:36:51,666 --> 00:36:52,000 Ooh. 1154 00:36:54,133 --> 00:36:54,466 Yeah. 1155 00:36:55,433 --> 00:36:56,099 Street Fighter movie. 1156 00:36:56,099 --> 00:36:56,633 I love Duck Tales. 1157 00:36:57,066 --> 00:36:58,366 Like unironically, I 1158 00:36:58,366 --> 00:36:59,433 watch that shit sometimes. 1159 00:36:59,966 --> 00:37:00,766 Street Fighter movie 1160 00:37:00,766 --> 00:37:03,233 looks like delicious garbage. 1161 00:37:03,900 --> 00:37:04,766 I'll probably be watching it. 1162 00:37:05,300 --> 00:37:06,366 Oh, it's definitely 1163 00:37:06,366 --> 00:37:08,033 slot, but I'm gonna enjoy it. 1164 00:37:08,733 --> 00:37:10,166 I like this one, but it's Switch 1165 00:37:10,166 --> 00:37:11,466 exclusive, which is sad. 1166 00:37:12,966 --> 00:37:14,933 I guess campy is the better word for it. 1167 00:37:14,933 --> 00:37:15,633 It's campy. 1168 00:37:15,633 --> 00:37:16,566 Yeah, orbitals actually 1169 00:37:16,566 --> 00:37:17,533 look kinda cool to me, 1170 00:37:17,533 --> 00:37:18,466 but if it's a Switch 1171 00:37:18,466 --> 00:37:20,733 exclusive, I am not going to play it. 1172 00:37:21,566 --> 00:37:23,566 It might come out on Steam later. 1173 00:37:24,033 --> 00:37:24,466 I don't think there's 1174 00:37:24,466 --> 00:37:27,666 any financial incentive. 1175 00:37:28,833 --> 00:37:29,666 There's not like a 1176 00:37:29,666 --> 00:37:31,766 Nintendo funded game or anything. 1177 00:37:32,666 --> 00:37:34,633 But if it doesn't have a 1178 00:37:34,633 --> 00:37:36,333 Steam page for me to wishlist, 1179 00:37:36,333 --> 00:37:37,500 I'm going to forget about it. 1180 00:37:38,300 --> 00:37:39,833 No, I'll remind you one day. 1181 00:37:40,933 --> 00:37:43,133 And of course, everyone's favorite game, 1182 00:37:43,866 --> 00:37:45,233 Concord 2, I mean 3. 1183 00:37:45,833 --> 00:37:46,066 High. 1184 00:37:46,133 --> 00:37:46,633 Oh my gosh. 1185 00:37:46,933 --> 00:37:47,166 High chord. 1186 00:37:48,199 --> 00:37:48,766 High chord. 1187 00:37:49,866 --> 00:37:50,833 You know High Guard 1188 00:37:50,833 --> 00:37:52,966 basically just sounds like Overwatch. 1189 00:37:53,766 --> 00:37:54,966 High, Over, Guard, Watch. 1190 00:37:55,033 --> 00:37:56,566 If you replace it, it's Overwatch. 1191 00:37:57,000 --> 00:37:57,866 Yeah, there's synonyms. 1192 00:37:58,533 --> 00:37:58,966 It's funny. 1193 00:37:59,433 --> 00:37:59,933 That is funny. 1194 00:38:00,566 --> 00:38:01,033 It's funny. 1195 00:38:01,900 --> 00:38:02,633 Comes out on one. 1196 00:38:02,866 --> 00:38:04,166 With horses, Overwatch with horses. 1197 00:38:05,033 --> 00:38:06,033 You know, Paladins is 1198 00:38:06,033 --> 00:38:06,900 Overwatch with horses. 1199 00:38:08,766 --> 00:38:09,366 It's true. 1200 00:38:10,033 --> 00:38:10,933 I played a little bit. 1201 00:38:10,933 --> 00:38:12,500 Does it have horses and paladin? 1202 00:38:13,233 --> 00:38:13,733 Yeah, you do. 1203 00:38:13,933 --> 00:38:14,633 Yeah, I'll show you. 1204 00:38:15,300 --> 00:38:15,866 I played it. 1205 00:38:15,866 --> 00:38:16,566 I don't remember. 1206 00:38:16,566 --> 00:38:16,933 I've played. 1207 00:38:19,066 --> 00:38:20,066 I will say that High 1208 00:38:20,066 --> 00:38:21,599 Guard, the art style, 1209 00:38:22,533 --> 00:38:25,366 is like not offensive to me 1210 00:38:25,366 --> 00:38:27,033 where the art style and most, 1211 00:38:28,266 --> 00:38:30,533 like, you know, are those characters 1212 00:38:31,433 --> 00:38:34,300 so like boring and uninspired. 1213 00:38:35,133 --> 00:38:35,566 But not Overwatch. 1214 00:38:35,966 --> 00:38:36,900 Dude, Overwatch is so 1215 00:38:36,900 --> 00:38:37,866 interesting in my opinion, 1216 00:38:37,866 --> 00:38:38,633 but it's Blizzard and 1217 00:38:38,633 --> 00:38:39,966 they had the remnants 1218 00:38:40,233 --> 00:38:41,000 of the Blizzard art 1219 00:38:41,000 --> 00:38:42,133 style, which I love so much. 1220 00:38:42,666 --> 00:38:44,566 Oh man, I am the exact opposite. 1221 00:38:44,900 --> 00:38:48,733 Like Blizzard's art style pisses me off. 1222 00:38:49,133 --> 00:38:50,500 It makes me so angry. 1223 00:38:51,300 --> 00:38:52,266 Which one, the cartoonish 1224 00:38:52,266 --> 00:38:53,466 one or like the Diablo one? 1225 00:38:55,166 --> 00:38:57,699 Like the Warhammer ripoff bullshit. 1226 00:38:59,533 --> 00:39:00,000 I agree. 1227 00:39:00,533 --> 00:39:02,133 Diablo three looked like Warcraft. 1228 00:39:03,400 --> 00:39:04,433 I love it so much. 1229 00:39:05,033 --> 00:39:06,433 That's one of my favorite art styles. 1230 00:39:06,466 --> 00:39:09,833 I prefer the Diablo, like Gothic style. 1231 00:39:10,166 --> 00:39:10,699 Might be a little too 1232 00:39:10,699 --> 00:39:11,766 violent for Gardiner, but. 1233 00:39:12,866 --> 00:39:14,733 Well, look, I know I was 1234 00:39:14,733 --> 00:39:15,833 like harping on violence. 1235 00:39:15,833 --> 00:39:17,766 Like I grew up playing violent games too, 1236 00:39:18,166 --> 00:39:20,733 but like violent games when we were kids 1237 00:39:21,000 --> 00:39:24,599 were like not in any way that realistic. 1238 00:39:24,833 --> 00:39:26,033 That's the problem that I had. 1239 00:39:26,033 --> 00:39:28,233 It was just like, it was, if 1240 00:39:28,233 --> 00:39:29,500 you paused it at any moment, 1241 00:39:29,500 --> 00:39:30,566 it was like photo real. 1242 00:39:31,033 --> 00:39:31,800 The only thing that like 1243 00:39:31,800 --> 00:39:32,633 doesn't look photo real 1244 00:39:32,633 --> 00:39:33,433 is the animation. 1245 00:39:34,233 --> 00:39:35,199 Like, I don't know. 1246 00:39:35,566 --> 00:39:38,233 It just, it bothered me like deeply. 1247 00:39:39,199 --> 00:39:39,599 That's fair enough. 1248 00:39:39,633 --> 00:39:40,833 I'm sorry I'm such a wuss guys. 1249 00:39:41,266 --> 00:39:42,066 No, no, no, no. 1250 00:39:42,066 --> 00:39:43,166 We're all different play styles. 1251 00:39:43,166 --> 00:39:44,066 It's totally fine. 1252 00:39:44,133 --> 00:39:45,333 I'm more offended by the fact that you 1253 00:39:45,333 --> 00:39:46,033 don't like Mega Man. 1254 00:39:46,366 --> 00:39:46,633 Yeah. 1255 00:39:48,333 --> 00:39:50,400 I don't think Hitex is 1256 00:39:50,400 --> 00:39:51,333 handling this very well. 1257 00:39:51,566 --> 00:39:53,033 I like the music in Mega Man. 1258 00:39:53,599 --> 00:39:54,433 All right, fair enough. 1259 00:39:54,433 --> 00:39:55,666 Fair enough, the music is pretty good. 1260 00:39:56,833 --> 00:39:57,500 So yeah, the game 1261 00:39:57,500 --> 00:39:59,099 awards was controversial. 1262 00:39:59,966 --> 00:40:00,833 A lot of people had an 1263 00:40:00,833 --> 00:40:01,866 issue with the fact that 1264 00:40:02,066 --> 00:40:04,300 Expedition won all the awards almost. 1265 00:40:04,866 --> 00:40:05,033 Yeah. 1266 00:40:05,266 --> 00:40:06,833 Especially the indie awards too. 1267 00:40:08,300 --> 00:40:09,699 Yeah, I mean, here's the thing. 1268 00:40:10,566 --> 00:40:12,233 Like clearly it was a 1269 00:40:12,233 --> 00:40:13,966 very like great game 1270 00:40:13,966 --> 00:40:15,866 and it deserved to win, right? 1271 00:40:16,400 --> 00:40:19,066 But like the fact that it was nominated 1272 00:40:19,233 --> 00:40:22,033 for so many categories, 1273 00:40:23,500 --> 00:40:25,266 and it won almost every 1274 00:40:25,266 --> 00:40:26,800 category it was nominated for, 1275 00:40:27,233 --> 00:40:30,133 it really robbed the show of any 1276 00:40:30,133 --> 00:40:32,633 semblance of stakes, right? 1277 00:40:32,633 --> 00:40:33,099 It's like- 1278 00:40:33,233 --> 00:40:33,833 Like no tension. 1279 00:40:34,300 --> 00:40:35,466 Yeah, there was no tension. 1280 00:40:35,466 --> 00:40:39,500 It was like, why am I watching this show? 1281 00:40:40,333 --> 00:40:42,066 If I already know who's 1282 00:40:42,066 --> 00:40:43,733 going to win each category, 1283 00:40:45,000 --> 00:40:45,900 like why am I watching? 1284 00:40:46,466 --> 00:40:47,666 How do you solve that? 1285 00:40:47,933 --> 00:40:48,800 I mean, I'm just saying- 1286 00:40:48,800 --> 00:40:49,266 Yeah, I don't think you can- 1287 00:40:49,733 --> 00:40:51,400 Expedition was all the 1288 00:40:51,400 --> 00:40:52,933 categories it got nominated for. 1289 00:40:53,733 --> 00:40:55,333 It, I think there was 1290 00:40:55,333 --> 00:40:56,266 like one or two games 1291 00:40:56,366 --> 00:40:57,966 that deserved it over it, 1292 00:40:57,966 --> 00:41:00,433 but it was so close that it 1293 00:41:00,433 --> 00:41:01,733 was so, it was subjective. 1294 00:41:02,066 --> 00:41:04,500 Like it's the role of the judges. 1295 00:41:04,733 --> 00:41:06,033 I think that's an issue 1296 00:41:06,033 --> 00:41:08,233 with the greater games industry 1297 00:41:08,233 --> 00:41:10,066 as opposed to the award show itself. 1298 00:41:10,066 --> 00:41:10,533 They should have just 1299 00:41:10,533 --> 00:41:12,133 made games that were 1300 00:41:12,266 --> 00:41:13,433 as good as Expedition. 1301 00:41:14,099 --> 00:41:14,766 Am I right, Fos? 1302 00:41:15,433 --> 00:41:16,066 Partially. 1303 00:41:16,199 --> 00:41:17,333 Yeah, that's easy to say. 1304 00:41:17,966 --> 00:41:19,433 But it's also, it's one of those, 1305 00:41:19,533 --> 00:41:20,833 I'll say this right now. 1306 00:41:21,633 --> 00:41:23,433 It was not a AAA title. 1307 00:41:23,866 --> 00:41:24,933 So it was kind of a 1308 00:41:24,933 --> 00:41:25,833 spit in the face of like, 1309 00:41:26,333 --> 00:41:27,000 Ubisoft was over 1310 00:41:27,000 --> 00:41:27,766 there sitting there like, 1311 00:41:28,099 --> 00:41:29,733 what the fuck do we just do? 1312 00:41:29,733 --> 00:41:31,599 We let these guys go and they make this. 1313 00:41:32,833 --> 00:41:34,300 You know that they're a little bitter. 1314 00:41:34,733 --> 00:41:35,533 So for me, it was kind of a 1315 00:41:35,533 --> 00:41:36,733 spit in the face of the AAA, 1316 00:41:36,733 --> 00:41:38,966 which was kind of nice in some ways, 1317 00:41:38,966 --> 00:41:40,566 because maybe we'll wake them up maybe, 1318 00:41:40,566 --> 00:41:41,966 or just at the bare minimum, 1319 00:41:42,400 --> 00:41:46,133 kind of just get them a little bit, but 1320 00:41:46,133 --> 00:41:48,800 that's how I saw it. 1321 00:41:49,599 --> 00:41:52,166 I mean, hey man, they got 1322 00:41:52,166 --> 00:41:53,233 the flowers and deserve. 1323 00:41:53,233 --> 00:41:54,733 Maybe next year we'll have a better show. 1324 00:41:55,933 --> 00:41:58,966 Maybe we'll have a show where we have 1325 00:41:58,966 --> 00:42:00,033 more than one viable 1326 00:42:00,033 --> 00:42:01,166 game for every category, 1327 00:42:01,166 --> 00:42:01,666 you know what I'm saying? 1328 00:42:02,366 --> 00:42:02,633 Mm-hmm. 1329 00:42:03,833 --> 00:42:04,566 Yeah, and I'll have 1330 00:42:04,566 --> 00:42:05,733 to say the best do bit, 1331 00:42:06,900 --> 00:42:08,333 the best indie game one that they had, 1332 00:42:09,566 --> 00:42:10,733 is they didn't have a lot 1333 00:42:10,733 --> 00:42:11,933 of choices to go up against 1334 00:42:12,266 --> 00:42:14,333 Claire obscure, like Blue Prince is good, 1335 00:42:14,400 --> 00:42:16,666 but I don't know, I'm 1336 00:42:16,666 --> 00:42:17,466 having a hard time thinking 1337 00:42:17,866 --> 00:42:19,099 of a different indie game 1338 00:42:19,099 --> 00:42:19,666 that could have been placed 1339 00:42:19,666 --> 00:42:20,333 in this, but. 1340 00:42:22,333 --> 00:42:23,933 Well, the big question is whether or not 1341 00:42:24,033 --> 00:42:25,166 they should count as 1342 00:42:25,166 --> 00:42:26,866 indie, because, you know, 1343 00:42:27,133 --> 00:42:28,466 they had quite a bit of a budget, 1344 00:42:28,466 --> 00:42:29,033 and they also had a 1345 00:42:29,033 --> 00:42:30,066 Hollywood actor in there too, 1346 00:42:30,366 --> 00:42:32,066 Charlie Cox, Daredevil. 1347 00:42:33,133 --> 00:42:34,633 Was that early on though? 1348 00:42:34,866 --> 00:42:35,866 Like, I think there was a 1349 00:42:35,866 --> 00:42:37,133 lot of stakes going into it 1350 00:42:37,133 --> 00:42:38,366 for them early on, and 1351 00:42:38,366 --> 00:42:39,366 then they polished it off 1352 00:42:39,366 --> 00:42:41,066 at the end, so. 1353 00:42:41,133 --> 00:42:41,966 Well, the fact that their 1354 00:42:41,966 --> 00:42:44,233 publisher had enough money 1355 00:42:44,666 --> 00:42:48,033 to like put like half 1356 00:42:48,033 --> 00:42:49,300 of the game announcements 1357 00:42:49,733 --> 00:42:50,933 on screen at the Game Awards, 1358 00:42:51,833 --> 00:42:53,633 kind of robs them of 1359 00:42:53,633 --> 00:42:56,000 the indie cred in my book. 1360 00:42:56,033 --> 00:42:57,266 Well, they got that money from, 1361 00:42:58,300 --> 00:43:00,366 they probably spent the 1362 00:43:00,366 --> 00:43:01,866 money that they earned this year 1363 00:43:02,000 --> 00:43:03,733 from Expedition, because it made so much. 1364 00:43:04,666 --> 00:43:06,533 Yeah, but like, I mean, if 1365 00:43:06,533 --> 00:43:08,133 the publisher like went to them 1366 00:43:08,133 --> 00:43:09,666 and funded even half 1367 00:43:09,666 --> 00:43:11,366 of the development time, 1368 00:43:12,666 --> 00:43:14,366 I just feel like that is 1369 00:43:14,366 --> 00:43:16,400 not the spirit of indie games. 1370 00:43:17,033 --> 00:43:19,566 Yeah, it's a really hard one for me, but. 1371 00:43:19,566 --> 00:43:19,766 It's tough. 1372 00:43:20,199 --> 00:43:21,633 I mean, dude, it's 1373 00:43:21,633 --> 00:43:22,533 like, dudelings, right? 1374 00:43:22,633 --> 00:43:24,300 Like I financed that myself. 1375 00:43:25,033 --> 00:43:26,333 That's an indie game, right? 1376 00:43:26,699 --> 00:43:28,866 And it's like, you know, if I, 1377 00:43:29,433 --> 00:43:30,566 but if I made a bunch 1378 00:43:30,566 --> 00:43:31,533 of money from dudelings, 1379 00:43:31,533 --> 00:43:32,966 and then I turned around and started 1380 00:43:32,966 --> 00:43:35,433 paying other developers 1381 00:43:35,433 --> 00:43:38,066 to make games, that, I 1382 00:43:38,066 --> 00:43:40,233 don't, I feel like those other 1383 00:43:40,333 --> 00:43:41,466 developers wouldn't have 1384 00:43:41,466 --> 00:43:43,533 the same indie cred that I had 1385 00:43:43,533 --> 00:43:44,633 when I made dudelings. 1386 00:43:45,533 --> 00:43:47,233 Like, I just, like, I 1387 00:43:47,233 --> 00:43:47,833 don't know, it's just, 1388 00:43:49,666 --> 00:43:51,533 indie to me means independent. 1389 00:43:52,266 --> 00:43:52,866 And if you have a 1390 00:43:52,866 --> 00:43:56,966 publisher that is like going to A, 1391 00:43:57,599 --> 00:43:59,766 like front the cost of developing a game, 1392 00:44:00,366 --> 00:44:01,933 and B, make a bunch 1393 00:44:01,933 --> 00:44:03,300 of money from the game 1394 00:44:03,300 --> 00:44:04,433 that they are publishing, 1395 00:44:05,033 --> 00:44:06,366 then that's not independent. 1396 00:44:10,066 --> 00:44:10,266 Yeah. 1397 00:44:10,933 --> 00:44:11,966 But then we'd have to 1398 00:44:11,966 --> 00:44:12,900 take into account the fact 1399 00:44:12,900 --> 00:44:13,800 that other companies 1400 00:44:13,800 --> 00:44:15,633 like Valve are, you know, 1401 00:44:15,633 --> 00:44:17,066 technically independent too, so. 1402 00:44:17,566 --> 00:44:18,766 And, you know, no one in 1403 00:44:18,766 --> 00:44:19,966 the right mind would argue 1404 00:44:20,000 --> 00:44:22,033 that Dota or Counter 1405 00:44:22,033 --> 00:44:24,133 Strike or Half-Life 3. 1406 00:44:24,133 --> 00:44:25,533 Half-Life 3 would not be like, 1407 00:44:25,900 --> 00:44:27,133 if it was just like an indie 1408 00:44:27,133 --> 00:44:29,800 game slot, I wouldn't, yeah. 1409 00:44:29,966 --> 00:44:33,166 But Valve started out being 1410 00:44:33,166 --> 00:44:34,633 published by Sierra, right? 1411 00:44:35,033 --> 00:44:35,266 Right. 1412 00:44:35,966 --> 00:44:37,633 And, you know, and 1413 00:44:37,633 --> 00:44:39,033 when you're at that level 1414 00:44:39,266 --> 00:44:40,266 where you can self 1415 00:44:40,266 --> 00:44:41,866 publish and it's not a risk, 1416 00:44:41,866 --> 00:44:42,966 that's not indie either. 1417 00:44:44,033 --> 00:44:45,233 Yeah, so there needs to 1418 00:44:45,233 --> 00:44:46,066 be a better definition 1419 00:44:46,266 --> 00:44:47,533 of what indie is 1420 00:44:47,533 --> 00:44:48,633 because I mean, we've seen, 1421 00:44:49,266 --> 00:44:51,166 we've seen a lot of contention points 1422 00:44:51,166 --> 00:44:52,666 with this indie category too. 1423 00:44:52,666 --> 00:44:54,033 Cause like, remember a few years ago, 1424 00:44:54,500 --> 00:44:55,433 David Diver was 1425 00:44:55,433 --> 00:44:56,533 nominated for indie despite 1426 00:44:57,233 --> 00:45:00,566 literally not being, not even like being 1427 00:45:00,566 --> 00:45:02,566 an indie studio published by Nexon, 1428 00:45:02,566 --> 00:45:03,666 but literally the studio 1429 00:45:03,666 --> 00:45:05,366 is a subsidiary of Nexon. 1430 00:45:06,466 --> 00:45:07,833 And they're a very big company. 1431 00:45:09,000 --> 00:45:10,433 I think I'm just in the 1432 00:45:10,433 --> 00:45:11,633 opinion that they need to rework 1433 00:45:11,800 --> 00:45:13,333 the whole like tier system 1434 00:45:13,333 --> 00:45:16,866 of A, double A, triple A, 1435 00:45:16,866 --> 00:45:18,966 just rework it, make a 1436 00:45:18,966 --> 00:45:21,000 game awards for each one 1437 00:45:21,233 --> 00:45:24,766 and have better, it's one of those ones. 1438 00:45:25,033 --> 00:45:26,099 I wish they would have had a 1439 00:45:26,099 --> 00:45:29,666 better indie game selection. 1440 00:45:29,933 --> 00:45:30,900 I just like, dispatch is 1441 00:45:30,900 --> 00:45:32,800 good, but it's barely a game. 1442 00:45:34,099 --> 00:45:35,199 I mean, here's the other thing too, 1443 00:45:35,199 --> 00:45:37,433 is that double A games 1444 00:45:37,433 --> 00:45:39,133 don't really get the attention 1445 00:45:39,233 --> 00:45:39,966 because like, let's 1446 00:45:39,966 --> 00:45:40,699 look at the game awards. 1447 00:45:41,366 --> 00:45:42,900 We have awards for game of 1448 00:45:42,900 --> 00:45:43,866 the year and all that stuff. 1449 00:45:43,866 --> 00:45:44,833 They usually get taken up by 1450 00:45:44,833 --> 00:45:45,966 a bunch of triple A's, right? 1451 00:45:46,466 --> 00:45:47,166 And then you have 1452 00:45:47,166 --> 00:45:48,966 specific awards for indie games. 1453 00:45:49,666 --> 00:45:50,533 But what happens to the 1454 00:45:50,533 --> 00:45:52,133 double A games that aren't indie, 1455 00:45:52,133 --> 00:45:54,266 but also aren't like big enough to be 1456 00:45:54,266 --> 00:45:55,133 those triple A games 1457 00:45:55,133 --> 00:45:56,233 that get all the attention. 1458 00:45:57,133 --> 00:45:58,633 80's two is a double A, isn't it? 1459 00:45:59,533 --> 00:46:00,766 No, technically it's considered indie. 1460 00:46:00,800 --> 00:46:02,533 Technically itself, but 1461 00:46:02,533 --> 00:46:03,900 it makes so much money. 1462 00:46:04,599 --> 00:46:05,866 I mean, I would say that, 1463 00:46:05,866 --> 00:46:07,333 that 80's two would be 1464 00:46:07,333 --> 00:46:08,833 a double A game, right? 1465 00:46:09,833 --> 00:46:10,833 It's on that. 1466 00:46:10,833 --> 00:46:12,833 Bastion was an indie game, right? 1467 00:46:13,466 --> 00:46:14,866 Probably, I don't remember. 1468 00:46:14,866 --> 00:46:16,133 I feel like it was published by somebody, 1469 00:46:17,033 --> 00:46:18,366 but like, Bastion would 1470 00:46:18,366 --> 00:46:19,666 be closer to an indie game, 1471 00:46:19,666 --> 00:46:20,966 but they've made so much money 1472 00:46:21,133 --> 00:46:22,466 and they've been so successful 1473 00:46:23,033 --> 00:46:25,433 that now their self publishing efforts, 1474 00:46:25,433 --> 00:46:27,000 I would say are double A. 1475 00:46:27,900 --> 00:46:28,966 So Bastion was apparently 1476 00:46:28,966 --> 00:46:30,266 published by Warner Bros. 1477 00:46:31,266 --> 00:46:32,533 Oh, that's right, yep. 1478 00:46:32,566 --> 00:46:33,866 Was that in the beginning, 1479 00:46:33,866 --> 00:46:35,000 like when they first released 1480 00:46:35,000 --> 00:46:36,233 or was that eventually? 1481 00:46:37,233 --> 00:46:37,966 Because a lot of these 1482 00:46:37,966 --> 00:46:39,633 indie games will release 1483 00:46:39,633 --> 00:46:41,133 and do really well and then they get 1484 00:46:41,133 --> 00:46:41,900 picked up by publishers 1485 00:46:42,066 --> 00:46:42,866 to publish onto like 1486 00:46:42,866 --> 00:46:43,966 Nintendo Switch and stuff. 1487 00:46:44,633 --> 00:46:46,333 Let's check the Steam page. 1488 00:46:47,133 --> 00:46:47,433 Interesting. 1489 00:46:48,966 --> 00:46:50,900 So it says now that it's 1490 00:46:50,900 --> 00:46:51,866 published by Supergiant, 1491 00:46:51,866 --> 00:46:53,066 so maybe they bought the publishing 1492 00:46:53,066 --> 00:46:56,833 rights from Warner Bros. 1493 00:46:56,833 --> 00:46:59,333 Warner Bros is so stupid with their IPs, 1494 00:46:59,599 --> 00:47:01,800 or with their like, what's this? 1495 00:47:01,833 --> 00:47:03,433 Yeah, I'm not worried, yeah, 1496 00:47:03,566 --> 00:47:04,766 Warner Bros is another like 1497 00:47:05,033 --> 00:47:06,133 can of worms in love itself. 1498 00:47:07,199 --> 00:47:08,466 But then Supergiant 1499 00:47:08,466 --> 00:47:09,833 Games did start publishing 1500 00:47:10,566 --> 00:47:12,633 their own games with 1501 00:47:12,633 --> 00:47:13,900 their next game, Transitor. 1502 00:47:15,466 --> 00:47:15,733 Yeah. 1503 00:47:17,400 --> 00:47:18,366 And then Hades is one of two. 1504 00:47:19,333 --> 00:47:21,566 I think part of the problem too is that 1505 00:47:21,833 --> 00:47:22,633 some people will say 1506 00:47:22,633 --> 00:47:23,933 they only play indie games 1507 00:47:23,933 --> 00:47:27,833 and so if you have a game like Hades 2 1508 00:47:27,866 --> 00:47:29,699 where it's heart is in 1509 00:47:29,699 --> 00:47:31,166 the indie space per se, 1510 00:47:31,433 --> 00:47:33,599 like it doesn't go too complicated, 1511 00:47:33,866 --> 00:47:36,066 it doesn't go too massive, 1512 00:47:36,333 --> 00:47:38,333 but it would still play a lot like a lot 1513 00:47:38,333 --> 00:47:39,433 of the other indie games. 1514 00:47:40,733 --> 00:47:41,733 Would someone that only 1515 00:47:41,733 --> 00:47:42,766 plays indie games play it 1516 00:47:42,766 --> 00:47:43,666 even if they knew that 1517 00:47:43,666 --> 00:47:45,199 it was like a double A? 1518 00:47:46,466 --> 00:47:46,933 I don't know. 1519 00:47:46,966 --> 00:47:49,900 Well, I mean at one point 1520 00:47:49,900 --> 00:47:51,566 does an indie game developer 1521 00:47:51,733 --> 00:47:52,633 become double A? 1522 00:47:53,166 --> 00:47:54,199 That's the other thing too. 1523 00:47:54,466 --> 00:47:56,666 At what point does it matter I guess too? 1524 00:47:57,233 --> 00:47:57,833 It's another thing. 1525 00:47:58,166 --> 00:47:59,933 Yeah, that's also a thing too is that 1526 00:48:01,199 --> 00:48:02,099 when people say they 1527 00:48:02,099 --> 00:48:03,166 only play indie games, 1528 00:48:03,266 --> 00:48:04,233 what they're really saying is they don't 1529 00:48:04,233 --> 00:48:05,166 play triple A games. 1530 00:48:05,733 --> 00:48:06,900 And I mean, that's totally fine too. 1531 00:48:08,166 --> 00:48:09,333 I mean, they'll play some, I mean, 1532 00:48:09,666 --> 00:48:11,433 I like a lot of double A games too. 1533 00:48:12,333 --> 00:48:12,866 Double A games that 1534 00:48:12,866 --> 00:48:14,566 aren't necessarily indie, 1535 00:48:14,566 --> 00:48:15,833 but also definitely 1536 00:48:15,833 --> 00:48:18,266 are not triple A games. 1537 00:48:18,266 --> 00:48:20,400 Like Mega Man would be a 1538 00:48:20,400 --> 00:48:21,633 double A game, truth be told. 1539 00:48:22,900 --> 00:48:24,066 Even though Capcom is 1540 00:48:24,066 --> 00:48:25,633 a big triple A studio, 1541 00:48:25,633 --> 00:48:26,666 it's clearly not a triple 1542 00:48:26,666 --> 00:48:28,099 A game, so to speak, right? 1543 00:48:28,733 --> 00:48:28,966 Right. 1544 00:48:31,033 --> 00:48:32,099 I'm sorry, high tech. 1545 00:48:33,000 --> 00:48:34,633 It's Capcom, but yeah, 1546 00:48:34,633 --> 00:48:36,966 it's a, you're not wrong. 1547 00:48:37,233 --> 00:48:39,833 It plays like a double A, 1548 00:48:40,166 --> 00:48:41,166 and it looks like it's 1549 00:48:41,166 --> 00:48:42,466 funded like a double A, but yeah. 1550 00:48:43,066 --> 00:48:44,766 I mean, that distinction of 1551 00:48:44,766 --> 00:48:46,833 like A, double A, triple A, 1552 00:48:47,166 --> 00:48:48,966 all has to do with the budget, right? 1553 00:48:48,966 --> 00:48:51,733 It's like, so I would 1554 00:48:51,733 --> 00:48:53,900 say Mega Man, it depends. 1555 00:48:53,900 --> 00:48:55,566 It really depends, but like. 1556 00:48:55,766 --> 00:48:56,733 I mean, clearly they're not 1557 00:48:56,733 --> 00:48:58,333 putting Resident Evil money 1558 00:48:58,366 --> 00:48:59,966 into the Mega Man, right? 1559 00:49:00,199 --> 00:49:00,800 Or Street Fighter 1560 00:49:00,800 --> 00:49:03,633 money into Mega Man, right? 1561 00:49:03,633 --> 00:49:04,666 That'd be ludicrous. 1562 00:49:06,000 --> 00:49:06,633 Maybe they did that 1563 00:49:06,633 --> 00:49:07,800 like once upon a time ago 1564 00:49:07,800 --> 00:49:10,366 with Mega Man on the PS2, but like, 1565 00:49:10,833 --> 00:49:12,800 Mega Man X on the PS2, but like, 1566 00:49:13,366 --> 00:49:16,766 they certainly aren't doing it today. 1567 00:49:17,633 --> 00:49:17,833 Yeah. 1568 00:49:20,400 --> 00:49:21,300 Yeah, I don't know. 1569 00:49:21,766 --> 00:49:22,266 I think the game 1570 00:49:22,266 --> 00:49:23,333 awards and with a lot of, 1571 00:49:23,466 --> 00:49:25,000 this is, Gardner, I'm not 1572 00:49:25,000 --> 00:49:26,266 trying to target you on this. 1573 00:49:26,266 --> 00:49:27,433 I just, a lot of people 1574 00:49:27,433 --> 00:49:28,400 complain about the game awards 1575 00:49:28,533 --> 00:49:30,300 and I just, I don't know. 1576 00:49:30,866 --> 00:49:32,933 I think just, it was good enough. 1577 00:49:33,466 --> 00:49:34,433 It could have been better next year, 1578 00:49:34,433 --> 00:49:35,733 like it'll hopefully be better next year, 1579 00:49:35,733 --> 00:49:39,533 but it's a commercial 1580 00:49:39,533 --> 00:49:43,033 kind of awards show. 1581 00:49:43,266 --> 00:49:44,000 It was fine. 1582 00:49:44,566 --> 00:49:45,666 It felt like, I mean, 1583 00:49:46,366 --> 00:49:47,533 I watch the Super Bowl 1584 00:49:47,666 --> 00:49:49,366 because I enjoy football, 1585 00:49:49,766 --> 00:49:51,033 but that's not why 1586 00:49:51,033 --> 00:49:52,366 people watch the Super Bowl. 1587 00:49:52,366 --> 00:49:55,466 They watch it for the ads, which is fine. 1588 00:49:55,866 --> 00:49:57,466 Most people watch it for the ads, right? 1589 00:49:57,733 --> 00:49:58,766 For the halftime show, 1590 00:49:59,500 --> 00:50:01,933 but it felt like the 1591 00:50:01,933 --> 00:50:05,233 game awards was just the ads 1592 00:50:05,233 --> 00:50:07,633 and it was just like 1593 00:50:07,633 --> 00:50:09,500 the worst Super Bowl game 1594 00:50:09,500 --> 00:50:10,300 you've ever seen. 1595 00:50:10,599 --> 00:50:11,900 Like that's how it felt to me. 1596 00:50:11,900 --> 00:50:14,466 It was just ads with a 1597 00:50:14,466 --> 00:50:15,533 bit of the halftime show 1598 00:50:15,533 --> 00:50:16,800 with featuring 1599 00:50:16,800 --> 00:50:19,066 Evanescence and that it was like, 1600 00:50:20,366 --> 00:50:21,066 it was just ads. 1601 00:50:21,766 --> 00:50:22,733 And the trailers, 1602 00:50:23,066 --> 00:50:24,733 make no mistake, are ads. 1603 00:50:25,133 --> 00:50:26,000 Like they pay a 1604 00:50:26,000 --> 00:50:26,733 quarter of a million dollars 1605 00:50:26,966 --> 00:50:29,533 for tickets featured there. 1606 00:50:29,533 --> 00:50:29,966 So it's like- 1607 00:50:29,966 --> 00:50:30,466 I don't think it's a 1608 00:50:30,466 --> 00:50:31,199 quarter of a million anymore. 1609 00:50:31,199 --> 00:50:32,733 I think it's straight up a million now. 1610 00:50:32,766 --> 00:50:33,300 Is it a million? 1611 00:50:33,766 --> 00:50:33,900 Yeah. 1612 00:50:33,933 --> 00:50:35,533 Well, I think it was, yeah, okay, yeah. 1613 00:50:36,066 --> 00:50:36,833 But I agree. 1614 00:50:36,900 --> 00:50:37,966 I come for that though. 1615 00:50:37,966 --> 00:50:38,766 I come for the trailer 1616 00:50:38,766 --> 00:50:39,966 reveals and stuff like that. 1617 00:50:40,000 --> 00:50:40,833 I think that's the thing 1618 00:50:40,833 --> 00:50:42,233 with the game awards though. 1619 00:50:42,233 --> 00:50:42,900 It's trying to be, 1620 00:50:42,900 --> 00:50:45,099 it's trying to be both E3 1621 00:50:45,266 --> 00:50:46,333 and the Oscars. 1622 00:50:46,633 --> 00:50:47,966 Cause like, if we look at the Oscars, 1623 00:50:49,166 --> 00:50:50,199 I don't believe they make 1624 00:50:50,199 --> 00:50:51,300 announcements at the Oscars 1625 00:50:51,433 --> 00:50:52,933 besides who wins, right? 1626 00:50:53,333 --> 00:50:53,533 Right. 1627 00:50:54,566 --> 00:50:55,033 So boring. 1628 00:50:55,366 --> 00:50:56,666 The Oscars is boring, right? 1629 00:50:57,033 --> 00:50:58,466 And so I like the fact 1630 00:50:58,466 --> 00:51:00,066 that like an award show 1631 00:51:00,133 --> 00:51:00,666 that's like 1632 00:51:00,666 --> 00:51:02,500 celebrating the games industry 1633 00:51:02,699 --> 00:51:04,066 is trying to be fun. 1634 00:51:05,266 --> 00:51:06,866 Even if it's like the 1635 00:51:06,866 --> 00:51:08,033 same, it's falling victim 1636 00:51:08,033 --> 00:51:08,633 to the same like 1637 00:51:08,633 --> 00:51:10,699 hype, hype train bullshit 1638 00:51:10,699 --> 00:51:12,966 that the games industry thrives on. 1639 00:51:13,933 --> 00:51:14,266 I don't know. 1640 00:51:14,266 --> 00:51:16,366 I thought Will Smith smacking Chris Rock 1641 00:51:16,366 --> 00:51:17,099 was pretty entertaining. 1642 00:51:17,699 --> 00:51:20,099 You only get that once a century. 1643 00:51:20,666 --> 00:51:20,866 Yeah. 1644 00:51:21,733 --> 00:51:22,233 I don't know. 1645 00:51:22,233 --> 00:51:24,466 I just, it could be like, 1646 00:51:24,633 --> 00:51:25,166 I feel like it could 1647 00:51:25,166 --> 00:51:26,266 be structured and paced 1648 00:51:27,066 --> 00:51:29,166 in a way that is much more interesting. 1649 00:51:30,733 --> 00:51:31,233 More fun. 1650 00:51:31,233 --> 00:51:32,666 I think you need to look in the nuance. 1651 00:51:32,666 --> 00:51:33,533 Like you get, you gotta 1652 00:51:33,533 --> 00:51:35,900 look at the fetishization 1653 00:51:36,099 --> 00:51:37,566 of the Muppets, you know. 1654 00:51:38,733 --> 00:51:40,699 So we also agree that Joff 1655 00:51:40,699 --> 00:51:42,333 Keeley's fucking Miss Piggy, 1656 00:51:42,333 --> 00:51:42,533 right? 1657 00:51:42,833 --> 00:51:43,066 Oh yeah. 1658 00:51:43,066 --> 00:51:44,033 She's something, yeah. 1659 00:51:44,066 --> 00:51:44,866 She's porking her. 1660 00:51:46,833 --> 00:51:48,166 Porking her pun intended. 1661 00:51:48,233 --> 00:51:49,699 We did so well, high tech. 1662 00:51:49,699 --> 00:51:51,199 We did so well, you ruined it. 1663 00:51:52,233 --> 00:51:54,866 But yeah, game awards. 1664 00:51:55,733 --> 00:51:57,366 Hopefully we'll have less Miss Piggy 1665 00:51:57,366 --> 00:51:58,500 and more Kermit the Frog. 1666 00:51:59,633 --> 00:52:00,066 Or Big Bird. 1667 00:52:00,766 --> 00:52:02,466 Kermit's gonna come up and slap him. 1668 00:52:02,466 --> 00:52:03,333 That'd be hilarious. 1669 00:52:04,300 --> 00:52:06,366 Maybe we can have some 1670 00:52:06,366 --> 00:52:07,466 Sesame Street characters. 1671 00:52:07,466 --> 00:52:09,033 Remember when Sesame Street collabed 1672 00:52:09,033 --> 00:52:10,566 with Game of Thrones of all things? 1673 00:52:12,566 --> 00:52:13,466 I did not know that. 1674 00:52:13,933 --> 00:52:14,266 Yeah, they did. 1675 00:52:14,266 --> 00:52:14,866 I did not know they did that. 1676 00:52:14,866 --> 00:52:15,333 That's crazy. 1677 00:52:15,633 --> 00:52:16,266 Yeah, yeah, yeah. 1678 00:52:18,099 --> 00:52:19,733 Like Tyrion and Cersei 1679 00:52:19,733 --> 00:52:20,699 Lannister are arguing. 1680 00:52:21,533 --> 00:52:23,433 Cause you know, and then Elmo comes up 1681 00:52:23,433 --> 00:52:24,666 and teaches them about respect. 1682 00:52:25,933 --> 00:52:27,233 And then the tagline 1683 00:52:27,233 --> 00:52:30,233 ends with respect is coming. 1684 00:52:32,233 --> 00:52:33,400 It's the funniest thing ever. 1685 00:52:33,400 --> 00:52:33,966 You guys got it. 1686 00:52:34,033 --> 00:52:35,699 I love that a show 1687 00:52:35,699 --> 00:52:37,833 about incest and murder 1688 00:52:38,133 --> 00:52:40,099 is being featured on Sesame Street. 1689 00:52:40,099 --> 00:52:40,666 It's pretty cool. 1690 00:52:41,766 --> 00:52:42,733 I've never watched Game of 1691 00:52:42,733 --> 00:52:43,533 Thrones, so I don't know. 1692 00:52:43,733 --> 00:52:44,266 That's a lot of hurt. 1693 00:52:44,300 --> 00:52:45,233 But you have watched 1694 00:52:45,233 --> 00:52:46,366 Sesame Street, right? 1695 00:52:46,466 --> 00:52:47,566 Oh hell yeah, dude. 1696 00:52:47,566 --> 00:52:47,966 I love that. 1697 00:52:48,033 --> 00:52:50,733 Look, there's a Game of Thrones parody. 1698 00:52:51,533 --> 00:52:52,300 And here's Elmo 1699 00:52:52,300 --> 00:52:55,766 talking to Tyrion and Cersei. 1700 00:52:55,866 --> 00:52:57,699 Oh, it's the guy from the moon, right? 1701 00:53:00,733 --> 00:53:01,800 Look at this shit. 1702 00:53:02,099 --> 00:53:02,633 It's real. 1703 00:53:03,366 --> 00:53:03,633 Wow. 1704 00:53:05,699 --> 00:53:09,099 That's what you get with all the... 1705 00:53:10,633 --> 00:53:11,599 Oh shit, now my 1706 00:53:11,599 --> 00:53:12,766 recommended is being filled up 1707 00:53:12,766 --> 00:53:13,933 with Sesame Street stuff. 1708 00:53:13,933 --> 00:53:14,933 I can't keep looking at this. 1709 00:53:16,599 --> 00:53:17,300 Okay, I mean... 1710 00:53:17,833 --> 00:53:18,133 All right. 1711 00:53:18,433 --> 00:53:19,166 You could do worse 1712 00:53:19,166 --> 00:53:20,300 than having Sesame Street 1713 00:53:20,466 --> 00:53:21,766 recommended to you on Sesame Street. 1714 00:53:21,766 --> 00:53:22,300 Yeah, I could. 1715 00:53:22,966 --> 00:53:25,466 But let's talk about the steam sale. 1716 00:53:27,000 --> 00:53:27,866 Have you guys bought anything? 1717 00:53:28,766 --> 00:53:28,966 No. 1718 00:53:30,766 --> 00:53:31,833 Neither have I. 1719 00:53:32,833 --> 00:53:34,199 The steam sale is the same. 1720 00:53:34,500 --> 00:53:35,599 So once you've like, 1721 00:53:37,033 --> 00:53:39,466 padded your library pretty well 1722 00:53:39,966 --> 00:53:41,433 over the years with steam sales, 1723 00:53:41,433 --> 00:53:43,000 it gets harder and harder to find a deal 1724 00:53:43,099 --> 00:53:44,166 because you've already 1725 00:53:44,166 --> 00:53:45,300 eaten up all the good deals. 1726 00:53:46,733 --> 00:53:48,766 And some of the games that come out now, 1727 00:53:48,766 --> 00:53:50,333 you'll get like a good deal, 1728 00:53:50,333 --> 00:53:52,766 but they do what, four sales a year? 1729 00:53:53,300 --> 00:53:54,533 So every sale, I 1730 00:53:54,533 --> 00:53:55,866 probably buy one or two games. 1731 00:53:56,333 --> 00:53:57,433 I don't look that hard anymore. 1732 00:53:57,699 --> 00:53:58,466 I just look for the games 1733 00:53:58,466 --> 00:53:59,366 I'm kind of excited for, 1734 00:53:59,366 --> 00:54:00,066 my wish list. 1735 00:54:00,066 --> 00:54:01,433 I have my wish list, watch list. 1736 00:54:01,866 --> 00:54:03,166 And that's what I kind of go after. 1737 00:54:03,833 --> 00:54:06,066 Also, they've also done two new events 1738 00:54:06,233 --> 00:54:08,000 with the steam sale, the 1739 00:54:08,000 --> 00:54:09,366 winter one more specifically. 1740 00:54:10,433 --> 00:54:12,866 First is the steam awards. 1741 00:54:15,099 --> 00:54:17,199 Oh boy, another award ceremony. 1742 00:54:17,633 --> 00:54:19,133 I can't wait to argue about how, 1743 00:54:19,533 --> 00:54:21,133 so this one, unlike the game awards, 1744 00:54:21,133 --> 00:54:23,300 is 100% community voted, 1745 00:54:23,300 --> 00:54:26,066 which means it's gonna be some bull crap. 1746 00:54:27,533 --> 00:54:28,099 Truth be told. 1747 00:54:28,833 --> 00:54:30,366 Let's be honest, most games are not. 1748 00:54:30,666 --> 00:54:31,866 Democracy, it was a mistake. 1749 00:54:33,433 --> 00:54:34,633 All right, so what do we got here? 1750 00:54:34,633 --> 00:54:36,333 We got dispatch, King and Com, 1751 00:54:36,733 --> 00:54:38,500 expedition, silk song, arc graders. 1752 00:54:39,099 --> 00:54:40,633 Look, Shroud got his, 1753 00:54:40,633 --> 00:54:42,433 Shroud got his wish. 1754 00:54:42,633 --> 00:54:43,933 Arc graders is nominated for 1755 00:54:43,933 --> 00:54:44,933 Game of the Year somewhere. 1756 00:54:46,599 --> 00:54:49,866 I mean, it's really big multiplayer game, 1757 00:54:49,866 --> 00:54:50,433 so I'm not shocked. 1758 00:54:50,833 --> 00:54:52,900 Yeah, let's see, VR Game of the Year. 1759 00:54:54,199 --> 00:54:55,033 I don't know much about 1760 00:54:55,033 --> 00:54:56,166 VR games, to be honest. 1761 00:54:57,500 --> 00:54:59,466 Labor of Love, really? 1762 00:55:00,933 --> 00:55:03,133 Well, actually that's true. 1763 00:55:03,133 --> 00:55:04,466 They're all Labors of Love. 1764 00:55:05,533 --> 00:55:07,033 Maybe even Dota 2, I don't know. 1765 00:55:07,033 --> 00:55:07,966 I've never played Dota 2. Twisted Love. 1766 00:55:08,966 --> 00:55:09,433 Twisted Love. 1767 00:55:09,900 --> 00:55:11,333 Game of Love's Dota 2, so 1768 00:55:11,333 --> 00:55:12,766 maybe that's his labor of love. 1769 00:55:14,933 --> 00:55:15,966 Oh yeah, of course. 1770 00:55:16,366 --> 00:55:19,266 Yeah, best game on Steam Deck. 1771 00:55:20,300 --> 00:55:22,933 Ooh, Deep Rock Galactic Survivor. 1772 00:55:24,033 --> 00:55:24,833 I'd probably vote for 1773 00:55:24,833 --> 00:55:25,966 Deep Rock Galactic Survivor. 1774 00:55:26,133 --> 00:55:27,433 You know I gotta vote for Digimon. 1775 00:55:28,533 --> 00:55:32,733 Let's see, Hades, Bull X-Pit, Clover Pit, 1776 00:55:34,333 --> 00:55:35,466 Better with Friends Awards. 1777 00:55:35,833 --> 00:55:37,300 Oh, this is the friend 1778 00:55:37,300 --> 00:55:38,666 slot game that people were, 1779 00:55:38,699 --> 00:55:39,466 complaining about. 1780 00:55:40,066 --> 00:55:41,199 Friend slot, oh my God, okay. 1781 00:55:41,866 --> 00:55:42,833 They're good games. 1782 00:55:43,066 --> 00:55:44,400 These are indie games. 1783 00:55:44,400 --> 00:55:45,333 These are true indie games 1784 00:55:45,333 --> 00:55:47,099 made by just one or two people. 1785 00:55:48,066 --> 00:55:51,633 The only true friend 1786 00:55:51,633 --> 00:55:54,033 slot things are games 1787 00:55:54,033 --> 00:55:56,733 that are exclusively multiplayer, 1788 00:55:57,433 --> 00:55:59,599 free to play bullshit, like Fortnite. 1789 00:55:59,599 --> 00:56:00,333 That's friend slot. 1790 00:56:01,333 --> 00:56:02,133 I could see that. 1791 00:56:02,166 --> 00:56:02,933 I could see that. 1792 00:56:03,033 --> 00:56:03,933 Repo and Peak are 1793 00:56:03,933 --> 00:56:07,366 good, and they're very fun. 1794 00:56:08,933 --> 00:56:11,900 But yeah, so have you 1795 00:56:11,900 --> 00:56:13,133 played Peak then, Hitec? 1796 00:56:13,500 --> 00:56:14,533 No, I'm just voting, 1797 00:56:14,766 --> 00:56:15,733 because I haven't played any of those. 1798 00:56:16,333 --> 00:56:16,933 Peak's really fun. 1799 00:56:17,400 --> 00:56:19,466 I think Gardiner would like it. 1800 00:56:19,466 --> 00:56:19,933 He might. 1801 00:56:20,166 --> 00:56:21,033 He might de-stress them too. 1802 00:56:21,033 --> 00:56:21,900 There you go, voted for 1803 00:56:21,900 --> 00:56:23,333 Silksong, doing my part. 1804 00:56:24,933 --> 00:56:25,733 You should show the 1805 00:56:25,733 --> 00:56:27,733 Gardiner the Peak trailer. 1806 00:56:29,766 --> 00:56:30,233 Can you just hover 1807 00:56:30,233 --> 00:56:31,000 over it while it plays? 1808 00:56:31,233 --> 00:56:31,933 Sometimes it does. 1809 00:56:31,933 --> 00:56:32,833 Oh, here we go. 1810 00:56:36,333 --> 00:56:37,466 You guys can hear it, can you? 1811 00:56:38,266 --> 00:56:38,800 I mean, just a bunch of 1812 00:56:38,800 --> 00:56:40,433 guys talking on their mics, 1813 00:56:40,866 --> 00:56:41,766 like they're playing multiplayer. 1814 00:56:42,666 --> 00:56:43,866 So you just, you have to 1815 00:56:43,866 --> 00:56:45,033 climb up these mountains, 1816 00:56:45,033 --> 00:56:45,966 these trees, whatever, and 1817 00:56:45,966 --> 00:56:47,266 sometimes you have to work 1818 00:56:47,266 --> 00:56:48,266 with each other, like 1819 00:56:48,266 --> 00:56:52,833 with, to get up to places. 1820 00:56:53,199 --> 00:56:56,566 And you find items to use, like these 1821 00:56:56,566 --> 00:56:57,500 mushrooms and stuff, 1822 00:56:57,666 --> 00:57:00,566 but yeah, you're just 1823 00:57:00,566 --> 00:57:01,933 trying to get to the peak 1824 00:57:01,933 --> 00:57:04,733 of these mountains, these areas, 1825 00:57:05,266 --> 00:57:06,833 to then continue climbing 1826 00:57:06,833 --> 00:57:10,599 up the progressive ladder. 1827 00:57:10,633 --> 00:57:13,233 Wow, that guy fouled that, oh my God. 1828 00:57:15,166 --> 00:57:15,933 It's intense, because 1829 00:57:15,933 --> 00:57:16,666 once you get to the top 1830 00:57:16,666 --> 00:57:17,866 and you slip, you're just 1831 00:57:17,866 --> 00:57:19,533 like, no, as you fall down. 1832 00:57:20,433 --> 00:57:22,766 So it's getting over it with friends. 1833 00:57:24,533 --> 00:57:26,166 Yeah, so we're all in 1834 00:57:26,166 --> 00:57:27,533 this together, Gardiner, 1835 00:57:27,533 --> 00:57:28,566 we're gonna get over it together. 1836 00:57:30,266 --> 00:57:31,466 No, it looks cool, I like that. 1837 00:57:31,833 --> 00:57:32,233 It's fun. 1838 00:57:32,433 --> 00:57:33,033 Outstanding visual 1839 00:57:33,033 --> 00:57:34,966 style, we got My Little Puppy, 1840 00:57:36,300 --> 00:57:37,900 Doom the Dark Ages, 1841 00:57:37,900 --> 00:57:43,000 Final Fantasy 7 Remake, 1842 00:57:43,000 --> 00:57:46,400 the second one, Silent Hill F, and, 1843 00:57:46,633 --> 00:57:48,266 ah dude, it's this game, 1844 00:57:49,133 --> 00:57:50,266 and it's Dream Barbecue. 1845 00:57:53,733 --> 00:57:54,833 Dream Barbecue. 1846 00:57:55,733 --> 00:57:56,666 I haven't played it yet, 1847 00:57:56,666 --> 00:57:59,166 but I do like the art style 1848 00:57:59,166 --> 00:58:01,066 of that series, I'm gonna go for it. 1849 00:58:02,099 --> 00:58:03,099 It's also on YouTube, 1850 00:58:03,099 --> 00:58:05,366 like, I don't know, I see. 1851 00:58:06,033 --> 00:58:09,166 Most innovative gameplay award, dude. 1852 00:58:10,433 --> 00:58:10,866 Blueprints. 1853 00:58:11,099 --> 00:58:11,766 Blueprints is 1854 00:58:11,766 --> 00:58:14,133 objectively, what's Majorina though, 1855 00:58:14,133 --> 00:58:17,300 I'm curious, co-op PvP 1856 00:58:17,300 --> 00:58:19,566 experience, it's three bucks, 1857 00:58:19,566 --> 00:58:20,333 what is this? 1858 00:58:23,433 --> 00:58:25,166 It's Majorina, your mage is an arena. 1859 00:58:27,466 --> 00:58:29,133 Dude, I can do that in 1860 00:58:29,133 --> 00:58:30,466 a lot of other games. 1861 00:58:31,066 --> 00:58:32,766 Oh look, best game you suck at award. 1862 00:58:37,233 --> 00:58:37,633 Silksong. 1863 00:58:38,266 --> 00:58:39,433 They put rivals in there. 1864 00:58:40,033 --> 00:58:40,766 Dude, that's because most 1865 00:58:40,766 --> 00:58:41,800 people suck, let's be honest. 1866 00:58:43,366 --> 00:58:45,833 I guess, it's a hero shooter, so. 1867 00:58:46,733 --> 00:58:48,333 Wait, Deltarune came out this year. 1868 00:58:50,400 --> 00:58:52,366 Officially, I think so, but there's still 1869 00:58:52,566 --> 00:58:53,233 two chapters that 1870 00:58:53,233 --> 00:58:54,966 are, yo wait, why is this 1871 00:58:54,966 --> 00:58:55,866 a Japanese trailer? 1872 00:58:58,133 --> 00:58:59,300 Look, it says chapter 1873 00:58:59,300 --> 00:59:00,033 one and two are waiting, 1874 00:59:00,599 --> 00:59:02,133 and then Sans is speaking Japanese. 1875 00:59:03,433 --> 00:59:04,966 What is it, why would they do that? 1876 00:59:05,800 --> 00:59:07,066 Why would Tilby Fox do this? 1877 00:59:09,000 --> 00:59:09,566 This is the first time 1878 00:59:09,566 --> 00:59:10,766 we're seeing Expedition 33, 1879 00:59:11,133 --> 00:59:12,666 our PC game versus Beta, right? 1880 00:59:13,066 --> 00:59:15,233 No, we've seen Expedition 33 1881 00:59:15,233 --> 00:59:16,233 in a few of these categories. 1882 00:59:16,266 --> 00:59:17,366 I just haven't been paying attention. 1883 00:59:18,066 --> 00:59:19,133 It wasn't Game of the Year, 1884 00:59:19,466 --> 00:59:20,666 I voted for Silksong though. 1885 00:59:23,166 --> 00:59:26,166 Let's see, oh shit, this is a hard one. 1886 00:59:31,466 --> 00:59:32,533 Might have to go Deltarune. 1887 00:59:33,766 --> 00:59:35,400 Tilby Fox is like an amazing musician. 1888 00:59:35,866 --> 00:59:36,866 Tilby Fox is good. 1889 00:59:38,533 --> 00:59:41,400 It's the story rich story game. 1890 00:59:42,166 --> 00:59:43,000 Yo, where's Expedition? 1891 00:59:43,199 --> 00:59:45,733 I thought I won story of the year. 1892 00:59:48,633 --> 00:59:49,566 See, no, I'm not human. I just don't know 1893 00:59:49,566 --> 00:59:50,233 what they won. 1894 00:59:50,699 --> 00:59:52,599 Expedition should be on there, but. 1895 00:59:52,633 --> 00:59:53,266 I'll vote dispatch. 1896 00:59:55,133 --> 00:59:57,066 Dispatch was all stories, so that's safe. 1897 00:59:57,699 --> 00:59:58,266 Did you play dispatch? 1898 00:59:59,099 --> 00:59:59,433 No. 1899 01:00:00,133 --> 01:00:01,866 Have you watched any of it? 1900 01:00:02,633 --> 01:00:03,766 Some of it, but not. 1901 01:00:04,933 --> 01:00:07,300 See, what are these cozy games? 1902 01:00:07,766 --> 01:00:08,900 Oh man, they have a whole 1903 01:00:08,900 --> 01:00:10,300 category for cozy games. 1904 01:00:10,300 --> 01:00:11,066 You're kidding me. 1905 01:00:11,566 --> 01:00:12,366 Haven't they always? 1906 01:00:14,166 --> 01:00:14,933 Must've forgotten. 1907 01:00:15,033 --> 01:00:16,333 Cozy games are so cozy. 1908 01:00:17,266 --> 01:00:17,966 Slam around for two. 1909 01:00:17,966 --> 01:00:19,166 What do you have against being cozy, Hyten? 1910 01:00:19,199 --> 01:00:21,333 Yeah, man, I'm stressed all the time. 1911 01:00:21,633 --> 01:00:24,333 If a game isn't a 1912 01:00:24,333 --> 01:00:25,666 constant struggle for survival, 1913 01:00:26,233 --> 01:00:27,133 I don't want it. 1914 01:00:27,166 --> 01:00:28,266 (laughing) 1915 01:00:28,766 --> 01:00:30,166 You need more stress in your real life. 1916 01:00:30,166 --> 01:00:30,633 Oh, that explains Mega Man. 1917 01:00:31,533 --> 01:00:31,733 No. 1918 01:00:33,133 --> 01:00:33,733 (laughing) 1919 01:00:33,966 --> 01:00:34,733 Slam around for two on 1920 01:00:34,733 --> 01:00:35,933 there is really good. 1921 01:00:36,666 --> 01:00:36,800 Mega Bomb right here? 1922 01:00:36,833 --> 01:00:38,166 But it's so similar. 1923 01:00:38,666 --> 01:00:40,033 It's like the opposite of stress. 1924 01:00:41,166 --> 01:00:41,766 It's like the opposite 1925 01:00:41,766 --> 01:00:42,699 of sit back and relax. 1926 01:00:44,199 --> 01:00:45,866 Unless you get a really good run. 1927 01:00:46,766 --> 01:00:48,033 That Mega Bomb guy I have played, 1928 01:00:49,633 --> 01:00:51,566 a low-fi, is this even a game? 1929 01:00:52,366 --> 01:00:52,933 What is this? 1930 01:00:53,733 --> 01:00:54,666 It looks like a calculator. 1931 01:00:55,900 --> 01:00:56,866 It looks like a bunch of 1932 01:00:56,866 --> 01:00:59,900 random shit to-do lists. 1933 01:01:00,966 --> 01:01:02,433 Is this like your actual to-do list? 1934 01:01:02,900 --> 01:01:04,233 It's a waifu simulator. 1935 01:01:04,233 --> 01:01:05,266 It's a waifu simulator? 1936 01:01:05,833 --> 01:01:06,333 I don't know. 1937 01:01:07,266 --> 01:01:08,866 You got as, you picked as interested, 1938 01:01:08,866 --> 01:01:09,533 like, "Man, maybe I 1939 01:01:09,533 --> 01:01:11,833 will play a cozy game." 1940 01:01:13,766 --> 01:01:14,933 I gotta go with Mega Bonk though. 1941 01:01:15,633 --> 01:01:16,833 Actually, can I change my vote yet? 1942 01:01:17,500 --> 01:01:18,833 Yeah, I can change my vote. 1943 01:01:18,866 --> 01:01:19,300 Have you played, 1944 01:01:19,666 --> 01:01:20,766 have any of you guys 1945 01:01:20,766 --> 01:01:21,933 played Slam Rancher before? 1946 01:01:21,933 --> 01:01:22,866 It's pretty fun. 1947 01:01:23,099 --> 01:01:24,433 I played the first Slam Rancher. 1948 01:01:24,933 --> 01:01:25,233 No. 1949 01:01:25,500 --> 01:01:26,133 I really liked it. 1950 01:01:26,400 --> 01:01:26,866 That was good. 1951 01:01:28,733 --> 01:01:29,933 All right, so, there, I 1952 01:01:29,933 --> 01:01:32,066 voted for my Steam Awards. 1953 01:01:33,933 --> 01:01:35,166 Oh, this game looks interesting though. 1954 01:01:35,500 --> 01:01:38,566 I've seen, it's like Resident Evil, 1955 01:01:38,866 --> 01:01:41,033 but like, as a traditional rogue, 1956 01:01:41,366 --> 01:01:42,766 like more like, you know, rogue, 1957 01:01:43,366 --> 01:01:45,000 term-based, grid-based. 1958 01:01:46,366 --> 01:01:48,099 You see what's going on, right? 1959 01:01:50,466 --> 01:01:52,099 Yeah, this looks interesting. 1960 01:01:52,099 --> 01:01:52,966 I might try it out. 1961 01:01:53,433 --> 01:01:55,666 In fact, it's on sale. 1962 01:01:56,966 --> 01:01:57,800 Shit. It's of necrosis. 1963 01:01:58,633 --> 01:01:59,666 It's 10 bucks, why not? 1964 01:01:59,666 --> 01:02:00,566 AK House of the Dead. 1965 01:02:02,933 --> 01:02:04,633 On Rata 10's on sale too. 1966 01:02:05,433 --> 01:02:06,966 It's made by the guys that made Patapon. 1967 01:02:07,199 --> 01:02:07,966 You guys ever played that? 1968 01:02:09,333 --> 01:02:10,033 I love Patapon. 1969 01:02:10,933 --> 01:02:12,233 It's made by the same guys, 1970 01:02:14,033 --> 01:02:14,766 which is funny because 1971 01:02:14,766 --> 01:02:16,233 they also released Patapon 1972 01:02:17,300 --> 01:02:19,666 on Steam at some point. 1973 01:02:19,966 --> 01:02:21,166 One and two remastered. 1974 01:02:23,533 --> 01:02:24,566 Mm-hmm. 1975 01:02:25,366 --> 01:02:26,400 Oh, I didn't know Patapon 1976 01:02:26,400 --> 01:02:27,533 was on Steam, that's awesome. 1977 01:02:28,133 --> 01:02:29,733 Yeah, Bandai Namco apparently is 1978 01:02:29,733 --> 01:02:30,633 publishing this now. 1979 01:02:32,866 --> 01:02:33,366 I don't know when it 1980 01:02:33,366 --> 01:02:34,633 came out of Sony's hands, 1981 01:02:34,633 --> 01:02:37,533 but I sure hope they 1982 01:02:37,533 --> 01:02:40,300 released Gravity Rush on Steam. 1983 01:02:42,066 --> 01:02:43,466 Yeah, that's one that 1984 01:02:43,466 --> 01:02:44,166 they should release. 1985 01:02:44,566 --> 01:02:45,566 Yeah. On Steam for sure. 1986 01:02:46,433 --> 01:02:48,466 I'm gonna look for more games. 1987 01:02:50,433 --> 01:02:51,800 Oh, Void Wars out? 1988 01:02:51,833 --> 01:02:53,266 No, you need to stop. 1989 01:02:54,099 --> 01:02:55,666 We've got the most 1990 01:02:55,666 --> 01:02:57,866 exciting portion up next, 1991 01:02:57,866 --> 01:03:00,099 our next, for me, topic. 1992 01:03:00,966 --> 01:03:01,666 All right, so let me 1993 01:03:01,666 --> 01:03:02,566 add this to the card. 1994 01:03:02,599 --> 01:03:03,966 What the Steam machine's launching with. 1995 01:03:04,933 --> 01:03:06,933 It doesn't need-- Half-Life 3. 1996 01:03:08,199 --> 01:03:09,266 Oh my goodness. 1997 01:03:10,033 --> 01:03:11,033 I apologize, high tech. 1998 01:03:11,333 --> 01:03:12,966 I'm just too excited for this. 1999 01:03:12,966 --> 01:03:13,400 I know. 2000 01:03:14,033 --> 01:03:16,199 Half-Life 3 as a Steam 2001 01:03:16,199 --> 01:03:18,099 machine launch title. 2002 01:03:19,233 --> 01:03:20,233 I'm here for it. Exclusive? 2003 01:03:20,866 --> 01:03:21,466 No, I'm not. 2004 01:03:23,133 --> 01:03:24,066 Exclusive would piss 2005 01:03:24,066 --> 01:03:25,099 off the entire internet. 2006 01:03:25,433 --> 01:03:26,433 They'd love to be honest. Dude, you joke, 2007 01:03:26,433 --> 01:03:27,666 but that would be awesome. 2008 01:03:28,166 --> 01:03:29,833 If they did a Steam machine 2009 01:03:29,833 --> 01:03:31,666 exclusive for one month alone, 2010 01:03:31,966 --> 01:03:32,933 you know how, like-- 2011 01:03:34,933 --> 01:03:35,466 That'd be funny. 2012 01:03:36,033 --> 01:03:37,066 There's no way they could do it 2013 01:03:37,066 --> 01:03:38,599 as a Steam machine exclusive, 2014 01:03:38,599 --> 01:03:40,166 but if it was a Linux exclusive, 2015 01:03:40,500 --> 01:03:42,966 that would just make me laugh. 2016 01:03:43,133 --> 01:03:44,266 I'm down for that. 2017 01:03:44,599 --> 01:03:45,566 Kind of a little bit of justice. 2018 01:03:45,933 --> 01:03:46,300 People would piss off 2019 01:03:46,300 --> 01:03:47,366 the entire internet too. 2020 01:03:48,866 --> 01:03:51,733 Imagine waiting 20 years for Half-Life, 2021 01:03:51,966 --> 01:03:54,166 and then, oh, you have to install Linux 2022 01:03:54,366 --> 01:03:55,400 to play Half-Life 3. 2023 01:03:55,633 --> 01:03:56,366 Like, me all-- They come out, 2024 01:03:56,566 --> 01:03:57,366 and like, don't you have a 2025 01:03:57,366 --> 01:03:58,433 Steam Deck to play it on? 2026 01:03:59,233 --> 01:04:00,500 You do the whole mobile phone thing. 2027 01:04:01,266 --> 01:04:02,866 Yeah, you wanna see 40% 2028 01:04:03,233 --> 01:04:05,033 Linux adoption overnight. 2029 01:04:05,300 --> 01:04:06,800 That's how you do it right there. 2030 01:04:08,199 --> 01:04:09,966 You probably would get a huge spike. 2031 01:04:10,733 --> 01:04:11,766 I need to clarify that I 2032 01:04:11,766 --> 01:04:13,800 am fucking joking, okay? 2033 01:04:14,433 --> 01:04:14,766 Like, I don't 2034 01:04:14,766 --> 01:04:16,099 actually want that to happen. 2035 01:04:16,633 --> 01:04:17,766 Dude, if you go, 2036 01:04:18,166 --> 01:04:19,900 like, man, I got notified, 2037 01:04:20,933 --> 01:04:21,566 because I have like a 2038 01:04:21,566 --> 01:04:23,766 Google Alert on my name, right? 2039 01:04:24,500 --> 01:04:25,933 And I got a Google 2040 01:04:25,933 --> 01:04:27,566 Alert on a Reddit thread 2041 01:04:28,266 --> 01:04:29,599 a couple of months ago, 2042 01:04:29,599 --> 01:04:31,066 and it was like someone 2043 01:04:31,066 --> 01:04:32,699 shared one of my videos on Reddit, 2044 01:04:33,333 --> 01:04:34,333 and one of the comments 2045 01:04:34,333 --> 01:04:35,599 underneath it was like, 2046 01:04:35,733 --> 01:04:37,533 "Gardner Bryant, oh, you mean that guy 2047 01:04:37,533 --> 01:04:38,666 who just wants Linux 2048 01:04:38,666 --> 01:04:41,066 exclusives and hates PC gaming?" 2049 01:04:41,333 --> 01:04:43,166 And I was like, "What 2050 01:04:43,166 --> 01:04:44,066 are you talking about?" 2051 01:04:44,099 --> 01:04:45,199 Anyway, sorry, that's a whole-- 2052 01:04:45,466 --> 01:04:46,099 That's hilarious. 2053 01:04:46,133 --> 01:04:47,166 He hates PC gaming, 2054 01:04:47,400 --> 01:04:48,433 but isn't Linux part 2055 01:04:48,433 --> 01:04:49,333 of the PC gaming world? 2056 01:04:49,833 --> 01:04:51,233 Obviously not, dude. 2057 01:04:51,966 --> 01:04:53,866 PC equals Windows, duh. 2058 01:04:54,566 --> 01:04:55,699 I'll say this right now, Internet. 2059 01:04:56,366 --> 01:04:57,566 Gardner convinced me I do 2060 01:04:57,566 --> 01:04:59,233 want Linux exclusives, so. 2061 01:04:59,866 --> 01:05:00,633 Yeah, Linux 2062 01:05:00,633 --> 01:05:02,466 exclusives are the future, man. 2063 01:05:02,966 --> 01:05:04,533 Windows is going the 2064 01:05:04,533 --> 01:05:06,300 way of the dinosaur, bro. 2065 01:05:07,500 --> 01:05:08,000 Dude, you're welcome, 2066 01:05:08,333 --> 01:05:09,566 and welcome to the party. 2067 01:05:10,166 --> 01:05:11,533 But real talk, though. 2068 01:05:12,633 --> 01:05:13,433 Rising RAM prices 2069 01:05:13,433 --> 01:05:14,933 could affect Half-Life 3. 2070 01:05:15,900 --> 01:05:16,766 Yeah. Your thoughts? 2071 01:05:17,833 --> 01:05:18,833 This is what happens when 2072 01:05:18,833 --> 01:05:20,766 you sleep on a hit, Valve. 2073 01:05:23,266 --> 01:05:23,466 So. 2074 01:05:24,833 --> 01:05:25,966 I mean, is it going to, 2075 01:05:25,966 --> 01:05:27,966 just release the damn game. 2076 01:05:28,533 --> 01:05:29,933 Release it, release the game. 2077 01:05:30,566 --> 01:05:31,900 You might wanna tie it to the hardware, 2078 01:05:32,166 --> 01:05:33,300 but you can release it. 2079 01:05:33,566 --> 01:05:34,699 Half-Life 3 is not gonna get 2080 01:05:34,699 --> 01:05:36,366 affected by RAM prices at all 2081 01:05:36,366 --> 01:05:38,133 if you wanna choose to 2082 01:05:38,133 --> 01:05:39,033 go that route, you can. 2083 01:05:39,833 --> 01:05:41,433 No, it has to be, 2084 01:05:42,833 --> 01:05:45,000 it has to release with the Steam machine. 2085 01:05:45,933 --> 01:05:48,033 That way you can maximize sales. 2086 01:05:48,766 --> 01:05:49,599 I don't even know if the 2087 01:05:49,599 --> 01:05:50,633 Steam machine's gonna get hit 2088 01:05:50,633 --> 01:05:52,099 by RAM prices in the first year. 2089 01:05:52,099 --> 01:05:53,866 They probably have such a big allotment, 2090 01:05:54,400 --> 01:05:55,266 and they've already, if 2091 01:05:55,266 --> 01:05:56,366 they're releasing in Q1, 2092 01:05:56,366 --> 01:05:59,433 they already have the devices made. 2093 01:06:01,000 --> 01:06:01,766 Depending on how much 2094 01:06:01,766 --> 01:06:04,233 they're gonna make for Q2, Q3, Q4, 2095 01:06:04,666 --> 01:06:05,966 I think it might depend on cells, 2096 01:06:05,966 --> 01:06:06,433 and they might still, 2097 01:06:06,699 --> 01:06:08,099 like, that might be affected, 2098 01:06:08,233 --> 01:06:11,133 but the launch should not be affected. 2099 01:06:12,366 --> 01:06:14,333 Mm, I don't know, man. 2100 01:06:15,466 --> 01:06:17,566 I don't, I mean, I don't, I agree. 2101 01:06:17,833 --> 01:06:18,866 I don't think it's gonna be affected 2102 01:06:18,866 --> 01:06:20,000 by RAM during the first 2103 01:06:20,000 --> 01:06:24,099 year, but I don't know. 2104 01:06:24,233 --> 01:06:25,833 I think people are 2105 01:06:25,833 --> 01:06:27,133 freaking out about the RAM thing 2106 01:06:27,133 --> 01:06:28,433 maybe a little too much. 2107 01:06:28,666 --> 01:06:29,333 I think it's a big 2108 01:06:29,333 --> 01:06:33,333 deal, but we already have, 2109 01:06:33,433 --> 01:06:35,599 every, everyone that PC games right now 2110 01:06:35,699 --> 01:06:38,066 already has a PC that they can game on, 2111 01:06:39,066 --> 01:06:39,500 and I don't think 2112 01:06:39,500 --> 01:06:41,733 Half-Life 3 is going to be a very, 2113 01:06:41,966 --> 01:06:43,066 like, they're usually highly 2114 01:06:43,066 --> 01:06:44,433 optimized, the Half-Lives are, 2115 01:06:44,866 --> 01:06:46,900 so I don't, I think 2116 01:06:46,900 --> 01:06:47,866 it's gonna play out anyway. 2117 01:06:47,866 --> 01:06:50,199 I also, I mean, also not to mention, 2118 01:06:50,566 --> 01:06:51,466 Valve doesn't pay the 2119 01:06:51,466 --> 01:06:53,133 same price as we do for RAM. 2120 01:06:54,033 --> 01:06:55,933 Like, we, like, they have, 2121 01:06:57,433 --> 01:07:00,333 they pay business-to-business rates, 2122 01:07:00,733 --> 01:07:01,633 and while, yeah, I'm sure 2123 01:07:01,633 --> 01:07:02,733 those are going up in price 2124 01:07:02,733 --> 01:07:03,833 as well, it's still, 2125 01:07:04,466 --> 01:07:05,666 they're really going up a price. 2126 01:07:05,866 --> 01:07:07,366 Samsung can't even get their own RAM 2127 01:07:07,566 --> 01:07:10,866 from their own facilities, so, yeah. 2128 01:07:10,866 --> 01:07:11,266 Yeah, I mean, they're 2129 01:07:11,266 --> 01:07:11,833 gonna go up in price, 2130 01:07:12,333 --> 01:07:13,766 but it's still gonna be cheaper 2131 01:07:13,900 --> 01:07:16,033 than buying them individually, right? 2132 01:07:16,533 --> 01:07:18,699 Like, B2B is just a bulk discount, 2133 01:07:18,699 --> 01:07:20,199 it's going to be better no matter what. 2134 01:07:21,066 --> 01:07:21,699 It's a bulk. 2135 01:07:22,066 --> 01:07:22,833 Yeah, it's a bulk discount. 2136 01:07:23,133 --> 01:07:23,566 I mean, it's like 2137 01:07:23,566 --> 01:07:24,733 buying stuff off of Costco. 2138 01:07:25,500 --> 01:07:26,833 It's more expensive upfront, 2139 01:07:27,433 --> 01:07:29,233 but per unit it ends up being cheaper. 2140 01:07:30,766 --> 01:07:33,033 Yeah, and it's 16 gigs for the, 2141 01:07:33,133 --> 01:07:35,666 that's coming into the Steam machine, 2142 01:07:35,800 --> 01:07:38,066 and then eight gigs as the VRAM, so. 2143 01:07:38,633 --> 01:07:38,766 Yeah. 2144 01:07:38,766 --> 01:07:39,433 It's not even like 2145 01:07:39,433 --> 01:07:42,066 crazy high, but we'll see. 2146 01:07:42,133 --> 01:07:43,366 I mean, a lot of 2147 01:07:43,366 --> 01:07:44,133 people are more concerned 2148 01:07:44,133 --> 01:07:45,933 about the VRAM though, you 2149 01:07:45,933 --> 01:07:47,233 know, the eight gigs of VRAM, 2150 01:07:47,233 --> 01:07:48,733 especially since a lot of, you know, 2151 01:07:48,966 --> 01:07:50,433 a lot of conventional 2152 01:07:50,433 --> 01:07:51,599 wisdom seems to be pointing 2153 01:07:51,766 --> 01:07:53,466 towards VRAM being the current 2154 01:07:53,466 --> 01:07:55,433 issue with modern video games. 2155 01:07:56,966 --> 01:07:57,833 Yes and no. 2156 01:07:59,833 --> 01:08:01,599 I'm a big proponent of using, 2157 01:08:02,066 --> 01:08:03,833 especially with these mid-range devices, 2158 01:08:04,000 --> 01:08:06,533 using some type of FSR. 2159 01:08:06,966 --> 01:08:08,833 If so, if they get, and it's rumored, 2160 01:08:09,333 --> 01:08:10,366 I think strongly rumored 2161 01:08:10,366 --> 01:08:11,033 that they're going to have 2162 01:08:11,233 --> 01:08:13,333 like a version of FSR4 on 2163 01:08:13,333 --> 01:08:14,933 it, it will, it won't matter. 2164 01:08:15,566 --> 01:08:16,766 The eight gigs doesn't matter as much. 2165 01:08:17,133 --> 01:08:18,333 My preference would be to 2166 01:08:18,333 --> 01:08:21,266 have 12 gigs of course, but. 2167 01:08:22,800 --> 01:08:23,166 Fair enough. 2168 01:08:24,066 --> 01:08:25,066 And you know, speaking 2169 01:08:25,066 --> 01:08:26,133 of the Steam machine, 2170 01:08:27,333 --> 01:08:28,733 it's rumored that 2171 01:08:28,733 --> 01:08:30,266 Lenovo is going to be making 2172 01:08:30,333 --> 01:08:32,933 a Steam OS version of the Legion Go 2. 2173 01:08:34,833 --> 01:08:36,066 Now it's going to have the same specs 2174 01:08:36,066 --> 01:08:37,633 as the currently existing one, 2175 01:08:38,533 --> 01:08:40,933 but it's going to run 2176 01:08:40,933 --> 01:08:42,266 Steam OS out of the gate. 2177 01:08:43,266 --> 01:08:44,566 And it's rumored to show up at CES. 2178 01:08:45,033 --> 01:08:46,466 So if anyone's going to see us this year 2179 01:08:47,133 --> 01:08:48,466 and you do find Lenovo, 2180 01:08:50,000 --> 01:08:51,800 you should see if they have one in there. 2181 01:08:52,500 --> 01:08:52,733 I mean. 2182 01:08:53,366 --> 01:08:54,866 I can already put Steam OS on mine. 2183 01:08:55,266 --> 01:08:56,066 Like I have Bazlight, 2184 01:08:56,066 --> 01:08:57,533 maybe I'll install Steam OS 2185 01:08:57,533 --> 01:08:58,133 because I'll do a 2186 01:08:58,133 --> 01:08:59,166 Bazlight Steam OS comparison. 2187 01:09:00,133 --> 01:09:01,366 Do it, do it for the content man. 2188 01:09:01,666 --> 01:09:02,766 So the biggest thing 2189 01:09:02,766 --> 01:09:04,033 with this is that it means 2190 01:09:04,033 --> 01:09:05,933 that Steam OS is like 2191 01:09:05,933 --> 01:09:08,066 making their drivers even better 2192 01:09:08,233 --> 01:09:10,133 for the color 2193 01:09:10,133 --> 01:09:11,666 management and some other things 2194 01:09:11,666 --> 01:09:13,166 that are on the Legion Go 2. 2195 01:09:13,166 --> 01:09:14,033 Legion Go 2 has some, 2196 01:09:14,600 --> 01:09:15,333 from my understanding, 2197 01:09:15,333 --> 01:09:15,899 I haven't installed it 2198 01:09:15,899 --> 01:09:17,166 yet, but I've read up on this 2199 01:09:17,466 --> 01:09:18,666 that Legion Go 2 has 2200 01:09:18,666 --> 01:09:20,733 some issues with Steam OS 2201 01:09:20,899 --> 01:09:22,300 where Bazlight has all the drivers. 2202 01:09:22,699 --> 01:09:24,000 So that just means 2203 01:09:24,000 --> 01:09:24,866 that we're going to have 2204 01:09:24,866 --> 01:09:26,333 a more flushed out 2205 01:09:26,333 --> 01:09:28,866 handheld version of Steam OS 2206 01:09:29,833 --> 01:09:30,933 this next year, which is good. 2207 01:09:32,433 --> 01:09:33,766 I mean, it's going to be 2208 01:09:33,766 --> 01:09:34,966 essentially desktop ready too, 2209 01:09:34,966 --> 01:09:35,766 right, with the Steam 2210 01:09:35,766 --> 01:09:36,866 machine in some way. 2211 01:09:37,600 --> 01:09:38,566 I mean, yeah, I mean, 2212 01:09:38,566 --> 01:09:39,833 they explicitly add, 2213 01:09:40,233 --> 01:09:41,333 they show some footage 2214 01:09:41,333 --> 01:09:42,566 of people using it for, 2215 01:09:42,866 --> 01:09:43,733 you know, non-gaming 2216 01:09:43,733 --> 01:09:46,633 purposes like 3D modeling or coding. 2217 01:09:46,666 --> 01:09:46,866 Through. 2218 01:09:47,566 --> 01:09:48,000 So, yeah. 2219 01:09:48,433 --> 01:09:49,866 So, 2026 is the year like 2220 01:09:49,866 --> 01:09:52,633 Steam OS like officially 2221 01:09:52,800 --> 01:09:55,633 really becomes released in my opinion, 2222 01:09:55,633 --> 01:09:56,333 like from mainstream. 2223 01:09:57,433 --> 01:09:59,666 Now, I do have one 2224 01:09:59,666 --> 01:10:01,366 question about the Steam machine 2225 01:10:01,533 --> 01:10:03,966 that inspects the microSD card slot. 2226 01:10:04,166 --> 01:10:04,966 Is it the same one 2227 01:10:04,966 --> 01:10:05,566 that we're going to have 2228 01:10:05,566 --> 01:10:06,399 with the Steam Deck? 2229 01:10:07,733 --> 01:10:08,166 I think so. 2230 01:10:08,399 --> 01:10:11,666 Oh, I wish, I really wish Valve 2231 01:10:11,666 --> 01:10:12,733 supported, you know, 2232 01:10:12,899 --> 01:10:14,866 faster implementations like 2233 01:10:14,866 --> 01:10:16,899 SD Express, microSD Express, 2234 01:10:17,600 --> 01:10:18,600 like we have with the Switch 2. 2235 01:10:19,966 --> 01:10:21,199 Is it necessary though? 2236 01:10:21,199 --> 01:10:21,600 Like honestly? 2237 01:10:22,433 --> 01:10:25,066 I mean, probably not, but 2238 01:10:25,066 --> 01:10:26,266 it would help out a lot. 2239 01:10:27,366 --> 01:10:29,233 I think it would be, in my opinion, 2240 01:10:29,233 --> 01:10:30,266 it should be necessary. 2241 01:10:30,333 --> 01:10:31,166 And with the next Steam 2242 01:10:31,166 --> 01:10:32,866 Deck, they should refresh that. 2243 01:10:33,233 --> 01:10:35,066 Because for a lot of games 2244 01:10:35,066 --> 01:10:37,433 that require faster speeds 2245 01:10:37,633 --> 01:10:40,666 for loading, you have to have it. 2246 01:10:40,666 --> 01:10:42,866 Some games will break the 2247 01:10:42,866 --> 01:10:43,833 loading screens and stuff 2248 01:10:43,833 --> 01:10:44,833 if you don't have it. 2249 01:10:44,833 --> 01:10:46,833 And so while the SD card's nice, 2250 01:10:47,699 --> 01:10:48,600 it's one of the reasons I actually 2251 01:10:48,600 --> 01:10:49,733 stopped using the SD card 2252 01:10:49,899 --> 01:10:50,666 for a lot of gaming. 2253 01:10:50,666 --> 01:10:51,633 And I went to just like 2254 01:10:51,633 --> 01:10:52,966 a two terabyte drive is, 2255 01:10:53,566 --> 01:10:54,333 I didn't want to worry 2256 01:10:54,333 --> 01:10:55,533 about if the game supported 2257 01:10:56,866 --> 01:10:58,366 the SD card speeds or not. 2258 01:10:59,333 --> 01:11:02,866 Another thing too is that Shader Cache, 2259 01:11:04,433 --> 01:11:06,133 if you put your Shader Cache on your 2260 01:11:06,133 --> 01:11:07,300 existing microSD card 2261 01:11:07,300 --> 01:11:08,433 in your Steam Deck, it 2262 01:11:08,433 --> 01:11:10,833 becomes a huge stuttering mess. 2263 01:11:11,033 --> 01:11:11,433 Yeah. 2264 01:11:11,433 --> 01:11:12,433 But for a faster, 2265 01:11:12,666 --> 01:11:14,966 like, for a faster standard 2266 01:11:14,966 --> 01:11:16,233 like microSD Express, 2267 01:11:17,166 --> 01:11:17,966 Valve could in theory 2268 01:11:18,466 --> 01:11:20,899 put the Shader Cache on the SD card 2269 01:11:21,800 --> 01:11:23,199 for whatever games are on your SD card. 2270 01:11:23,199 --> 01:11:24,199 And it would be a lot faster. 2271 01:11:25,366 --> 01:11:27,199 It potentially could 2272 01:11:27,199 --> 01:11:28,800 go with those speeds. 2273 01:11:29,699 --> 01:11:31,866 Still not gonna be SSD speeds. 2274 01:11:32,333 --> 01:11:34,433 But I'm wondering if 2275 01:11:34,433 --> 01:11:35,333 they maybe they did try it 2276 01:11:35,333 --> 01:11:36,166 and it didn't work out. 2277 01:11:36,166 --> 01:11:37,766 Like it just wasn't working for what, 2278 01:11:37,966 --> 01:11:39,766 so it didn't make a big difference for... 2279 01:11:41,033 --> 01:11:42,633 I wish I had 2280 01:11:42,633 --> 01:11:44,033 information like that from Valve 2281 01:11:44,899 --> 01:11:46,966 because otherwise I think it's a big mess 2282 01:11:46,966 --> 01:11:51,199 to not include the Express SD card slot. 2283 01:11:53,033 --> 01:11:54,233 I mean, like 2284 01:11:54,233 --> 01:11:57,533 realistically, the games that I know, 2285 01:11:58,366 --> 01:12:00,433 like if it's a 3D game and 2286 01:12:00,433 --> 01:12:01,433 it's like within the last 2287 01:12:01,433 --> 01:12:02,666 three or four years, I'm 2288 01:12:02,666 --> 01:12:03,666 gonna put it on the internal 2289 01:12:03,766 --> 01:12:06,366 storage and if it's anything else, 2290 01:12:06,566 --> 01:12:07,833 I'll put it on my SD card. 2291 01:12:08,333 --> 01:12:10,333 And that's, I think that's only, 2292 01:12:11,800 --> 01:12:13,233 that's really the only distinction I make 2293 01:12:13,566 --> 01:12:15,800 because, you know, I don't know, 2294 01:12:15,966 --> 01:12:18,166 if it's a modern-ish 3D 2295 01:12:18,166 --> 01:12:19,066 game, then it's probably, 2296 01:12:19,633 --> 01:12:21,366 it's possible that it will 2297 01:12:21,366 --> 01:12:25,433 use the speeds of the SSD. 2298 01:12:25,833 --> 01:12:26,800 But otherwise, I just 2299 01:12:26,800 --> 01:12:28,033 don't see, I don't know. 2300 01:12:28,633 --> 01:12:29,766 I mean, get to a point 2301 01:12:29,766 --> 01:12:30,966 where I don't like to manage it, 2302 01:12:30,966 --> 01:12:32,000 but I agree with you. 2303 01:12:32,000 --> 01:12:33,000 Like I kind of do that too, 2304 01:12:33,000 --> 01:12:34,566 but I have like an SD card 2305 01:12:34,566 --> 01:12:36,166 that has all the Resident Evils on it. 2306 01:12:36,500 --> 01:12:37,066 And some of the newer 2307 01:12:37,066 --> 01:12:38,433 ones don't run as well 2308 01:12:38,466 --> 01:12:39,533 because of that speed. 2309 01:12:39,533 --> 01:12:40,366 And I just prefer to 2310 01:12:40,366 --> 01:12:42,233 have like my labeled SD card 2311 01:12:42,233 --> 01:12:45,133 that I can switch between my Steam deck 2312 01:12:45,133 --> 01:12:47,333 and my Steam machine, like they promote, 2313 01:12:48,033 --> 01:12:49,266 to be able to just have 2314 01:12:49,266 --> 01:12:50,800 it be categorized for me. 2315 01:12:50,800 --> 01:12:51,333 So I don't have to 2316 01:12:51,333 --> 01:12:52,466 keep on downloading it. 2317 01:12:52,633 --> 01:12:53,966 Okay, I can see that. 2318 01:12:54,000 --> 01:12:55,399 Yeah, I mean, as long as 2319 01:12:55,399 --> 01:12:56,699 it doesn't cost way too much 2320 01:12:56,866 --> 01:12:57,866 for them to implement this, 2321 01:12:57,866 --> 01:12:58,633 I think Valve should 2322 01:12:58,633 --> 01:13:00,199 implement this at least with the-- 2323 01:13:00,233 --> 01:13:01,800 It was probably a cost thing. 2324 01:13:01,933 --> 01:13:02,966 Yeah, it probably wasn't cost thing. 2325 01:13:02,966 --> 01:13:03,633 They really tried to slim 2326 01:13:03,633 --> 01:13:04,633 down the costs on all these. 2327 01:13:05,466 --> 01:13:06,466 I hope that in the future, 2328 01:13:06,466 --> 01:13:07,566 we're like a Steam Deck 2, 2329 01:13:07,566 --> 01:13:09,733 we get a microSD Express. 2330 01:13:11,233 --> 01:13:11,500 Read. 2331 01:13:12,133 --> 01:13:12,866 Yeah, the theoretical 2332 01:13:12,866 --> 01:13:14,033 speeds can go up to, 2333 01:13:14,800 --> 01:13:15,699 from what I understand, 2334 01:13:16,333 --> 01:13:18,533 956 megabytes per second. 2335 01:13:18,800 --> 01:13:19,199 Oh really? 2336 01:13:20,033 --> 01:13:21,466 Yeah, that's a theoretical speed. 2337 01:13:21,833 --> 01:13:22,466 I thought it was-- But that's not 2338 01:13:22,466 --> 01:13:23,333 what they go at right now. 2339 01:13:23,466 --> 01:13:23,899 I thought it was like 2340 01:13:23,899 --> 01:13:26,333 SS, like SATA SSD speeds. 2341 01:13:26,933 --> 01:13:29,566 No, it's faster than SATA SSDs for sure. 2342 01:13:30,033 --> 01:13:34,133 It uses PCIe and NVMe protocols. 2343 01:13:35,033 --> 01:13:35,433 Neat. 2344 01:13:36,666 --> 01:13:38,466 Yeah, so I mean, hopefully in the future, 2345 01:13:38,833 --> 01:13:40,733 with a Steam machine or Steam Deck 2, 2346 01:13:40,733 --> 01:13:42,366 we get microSD Express support. 2347 01:13:43,766 --> 01:13:43,833 Yeah. 2348 01:13:44,133 --> 01:13:44,899 Now I'm not saying they 2349 01:13:44,899 --> 01:13:46,300 should make it a requirement. 2350 01:13:47,699 --> 01:13:48,766 Like Nintendo makes it a 2351 01:13:48,766 --> 01:13:50,000 requirement for the Switch 2. 2352 01:13:50,000 --> 01:13:50,933 Like you cannot use 2353 01:13:50,933 --> 01:13:52,699 regular microSDs in them anymore. 2354 01:13:53,566 --> 01:13:54,933 Yeah, that's silly. 2355 01:13:55,066 --> 01:13:56,233 But I do think they 2356 01:13:56,233 --> 01:13:58,133 should at least enable support 2357 01:13:58,133 --> 01:13:59,166 for those that want the 2358 01:13:59,166 --> 01:14:01,399 faster speeds on their microSDs. 2359 01:14:01,866 --> 01:14:03,733 And it might not even be necessary to buy 2360 01:14:03,866 --> 01:14:05,366 like the highest end 2361 01:14:05,366 --> 01:14:07,233 internal storage anymore 2362 01:14:07,466 --> 01:14:08,533 or even update it if 2363 01:14:08,533 --> 01:14:09,833 they do support that, right? 2364 01:14:11,333 --> 01:14:11,399 Yeah. 2365 01:14:12,733 --> 01:14:13,933 Well, you guys have convinced me. 2366 01:14:14,366 --> 01:14:15,633 They want to sell that 2367 01:14:15,633 --> 01:14:16,733 two terabyte version. 2368 01:14:16,733 --> 01:14:17,866 It's all about the money with the valve. 2369 01:14:18,233 --> 01:14:18,433 Yeah. 2370 01:14:18,833 --> 01:14:19,300 I'm just kidding. 2371 01:14:19,800 --> 01:14:22,966 All right, so also the Legion Go 2 2372 01:14:23,033 --> 01:14:24,966 doesn't support microSD Express either. 2373 01:14:25,833 --> 01:14:26,066 No. 2374 01:14:26,500 --> 01:14:27,933 Do we know of any PCs 2375 01:14:27,933 --> 01:14:31,066 that support microSD Express? 2376 01:14:32,766 --> 01:14:35,366 No, truth be told, I didn't even know 2377 01:14:35,366 --> 01:14:36,100 about the technology 2378 01:14:36,199 --> 01:14:38,066 until Nintendo made us think about it. 2379 01:14:38,699 --> 01:14:39,699 I think there's another computing 2380 01:14:39,699 --> 01:14:40,833 technology, isn't there? 2381 01:14:41,533 --> 01:14:42,399 Yeah, there's that weird 2382 01:14:42,399 --> 01:14:46,033 little SSD in the GPD Win. 2383 01:14:46,033 --> 01:14:47,233 That's a Chinese version, yeah. 2384 01:14:47,833 --> 01:14:48,633 You guys remember that? 2385 01:14:49,166 --> 01:14:49,366 Yeah. 2386 01:14:50,066 --> 01:14:50,433 Yeah, it kind of looks 2387 01:14:50,433 --> 01:14:53,133 like a SIM card holder, 2388 01:14:53,133 --> 01:14:53,666 to be honest. 2389 01:14:55,199 --> 01:14:56,866 You know, speaking of Nintendo though, 2390 01:14:58,300 --> 01:15:00,633 41% price jumped in DRAM. 2391 01:15:01,800 --> 01:15:03,500 D in NAND up 8%. 2392 01:15:04,866 --> 01:15:06,133 The build of materials is going up. 2393 01:15:08,399 --> 01:15:08,600 Hmm. 2394 01:15:10,466 --> 01:15:11,666 I mean, capitalism is 2395 01:15:11,666 --> 01:15:12,899 essentially failed us at this point. 2396 01:15:13,233 --> 01:15:14,266 I'll just say it. 2397 01:15:14,899 --> 01:15:15,933 Markets adjust when there's 2398 01:15:15,933 --> 01:15:17,266 demand, they'll make more. 2399 01:15:17,566 --> 01:15:18,333 Samsung doesn't want 2400 01:15:18,333 --> 01:15:20,899 to make more RAM modules 2401 01:15:21,300 --> 01:15:23,066 because they're afraid that, 2402 01:15:23,433 --> 01:15:24,033 they're probably even 2403 01:15:24,033 --> 01:15:25,333 afraid of like a bubble burst 2404 01:15:25,333 --> 01:15:27,233 kind of thing where they want to, 2405 01:15:27,666 --> 01:15:30,833 if we make it now, if we invest now in 2406 01:15:30,833 --> 01:15:31,600 like a couple years, 2407 01:15:31,600 --> 01:15:33,033 that actually is going to go down 2408 01:15:33,033 --> 01:15:33,766 and we'll have a 2409 01:15:33,766 --> 01:15:34,633 facility that is worthless. 2410 01:15:35,866 --> 01:15:36,666 Right, well, I mean, 2411 01:15:36,666 --> 01:15:37,933 I would imagine that they're running 2412 01:15:38,066 --> 01:15:40,033 their manufacturing plants 2413 01:15:40,033 --> 01:15:43,033 probably close to 80 or 90% 2414 01:15:43,366 --> 01:15:44,866 at capacity, right? 2415 01:15:45,899 --> 01:15:46,833 I mean, in order to 2416 01:15:46,833 --> 01:15:47,899 adjust to this demand, 2417 01:15:47,899 --> 01:15:51,300 it would take a decade of investment 2418 01:15:51,766 --> 01:15:54,533 to reach the demand here. 2419 01:15:55,533 --> 01:15:57,199 I would imagine, like to build out 2420 01:15:57,199 --> 01:15:57,933 like the actual 2421 01:15:57,933 --> 01:15:59,766 production scale infrastructure, 2422 01:16:00,466 --> 01:16:01,966 it would be inherently 2423 01:16:01,966 --> 01:16:03,166 deflationary for them 2424 01:16:03,866 --> 01:16:06,433 to create more when this 2425 01:16:06,433 --> 01:16:08,266 demand is very clearly a bubble 2426 01:16:08,733 --> 01:16:09,833 and is going to pop. 2427 01:16:10,633 --> 01:16:11,633 I just don't, yeah. 2428 01:16:13,300 --> 01:16:13,966 Also, also. 2429 01:16:14,366 --> 01:16:16,666 It is a bubble, but like the demand, 2430 01:16:17,000 --> 01:16:18,433 like the demand could 2431 01:16:18,433 --> 01:16:20,000 still go up over years 2432 01:16:20,000 --> 01:16:21,433 because people buy more and more 2433 01:16:21,433 --> 01:16:23,300 and we need more RAM in our devices 2434 01:16:23,300 --> 01:16:24,333 and we're not getting more 2435 01:16:24,333 --> 01:16:25,666 RAM in our devices like VRAM. 2436 01:16:26,433 --> 01:16:27,166 Like, and it would be, 2437 01:16:27,500 --> 01:16:28,100 Samsung mentioned 2438 01:16:28,100 --> 01:16:29,066 about two or three years, 2439 01:16:29,066 --> 01:16:30,199 I think, to get there. 2440 01:16:30,433 --> 01:16:31,300 And that's when this is 2441 01:16:31,300 --> 01:16:32,566 all expected to go down. 2442 01:16:34,466 --> 01:16:35,933 If AI doesn't burst in 2443 01:16:35,933 --> 01:16:36,666 the next two or three years, 2444 01:16:36,666 --> 01:16:37,433 it won't go down. 2445 01:16:37,733 --> 01:16:39,966 So it's a gamble and the only people 2446 01:16:39,966 --> 01:16:41,866 that really get hurt are us. 2447 01:16:44,933 --> 01:16:47,533 Yeah, speaking of RAM shenanigans, 2448 01:16:48,033 --> 01:16:48,866 this is also affecting 2449 01:16:48,866 --> 01:16:50,233 the smartphone industry. 2450 01:16:51,699 --> 01:16:53,366 So four gigabyte RAM 2451 01:16:53,366 --> 01:16:54,500 phones are coming back 2452 01:16:55,333 --> 01:16:56,933 and where it has it, 2453 01:16:57,333 --> 01:16:58,933 microSD slots may make a return 2454 01:16:59,300 --> 01:17:00,566 to Android devices too, 2455 01:17:00,800 --> 01:17:02,166 thanks to all this bull crap. 2456 01:17:04,166 --> 01:17:04,899 That would be good actually. 2457 01:17:05,366 --> 01:17:08,133 Yeah, there's nothing wrong with having 2458 01:17:10,500 --> 01:17:12,133 microSD card slots in your phone. 2459 01:17:12,133 --> 01:17:12,966 I think it's great. 2460 01:17:12,966 --> 01:17:13,633 I think it's bullshit 2461 01:17:13,633 --> 01:17:14,666 that it took them this long 2462 01:17:14,666 --> 01:17:15,466 to bring them back. 2463 01:17:15,833 --> 01:17:17,766 It took a little RAM 2464 01:17:17,766 --> 01:17:19,533 crisis to bring this back. 2465 01:17:20,366 --> 01:17:22,100 The other thing is like, 2466 01:17:23,233 --> 01:17:23,833 I don't think it's 2467 01:17:23,833 --> 01:17:26,199 necessarily a bad thing that, 2468 01:17:27,533 --> 01:17:29,033 I mean, it is a bad thing obviously 2469 01:17:29,233 --> 01:17:30,366 that like RAM prices are 2470 01:17:30,366 --> 01:17:32,000 ridiculous and all this shit, 2471 01:17:32,033 --> 01:17:35,066 but like it's not a bad 2472 01:17:35,066 --> 01:17:36,633 thing to have developers 2473 01:17:36,633 --> 01:17:37,866 have to be like, oh, we 2474 01:17:37,866 --> 01:17:38,866 should tighten our belts 2475 01:17:38,866 --> 01:17:40,233 and actually like make 2476 01:17:40,233 --> 01:17:41,600 software that's optimized 2477 01:17:42,466 --> 01:17:45,233 and concerned with like software, 2478 01:17:45,666 --> 01:17:48,233 with hardware that is 2479 01:17:48,233 --> 01:17:49,500 considered dated now 2480 01:17:49,500 --> 01:17:50,433 because it's like four 2481 01:17:50,433 --> 01:17:51,500 gigabytes instead of eight 2482 01:17:51,500 --> 01:17:53,766 or 12 or whatever is like being shipped 2483 01:17:53,766 --> 01:17:55,766 in modern flagship phones. 2484 01:17:56,333 --> 01:17:58,399 It's like, dude, just, you know, 2485 01:17:58,399 --> 01:17:59,566 how about we stop with 2486 01:17:59,566 --> 01:18:00,833 this like bull crap cycle 2487 01:18:01,033 --> 01:18:03,066 of planned obsolescence and 2488 01:18:03,066 --> 01:18:04,600 just be happy with what we have. 2489 01:18:05,866 --> 01:18:06,733 Am I wrong? 2490 01:18:06,933 --> 01:18:07,633 Am I crazy? 2491 01:18:08,566 --> 01:18:09,066 You're not wrong. 2492 01:18:09,100 --> 01:18:10,566 You're 100% correct. 2493 01:18:11,500 --> 01:18:15,633 If a lot of the workers were getting, 2494 01:18:16,266 --> 01:18:17,566 it was too slow down to 2495 01:18:17,566 --> 01:18:19,933 make sure that proper pay 2496 01:18:19,933 --> 01:18:21,033 was going to everyone. 2497 01:18:21,266 --> 01:18:22,466 Like if it was a balancing 2498 01:18:22,466 --> 01:18:25,899 thing for like middle class, 2499 01:18:26,066 --> 01:18:27,433 lower, I'd be for it, 2500 01:18:27,433 --> 01:18:29,866 but it's not, it's very. 2501 01:18:31,100 --> 01:18:32,433 Kind of squeeze every 2502 01:18:32,433 --> 01:18:34,166 piece out of what we have. 2503 01:18:34,333 --> 01:18:35,366 I really wish they went 2504 01:18:35,366 --> 01:18:36,733 through and optimize things, 2505 01:18:36,733 --> 01:18:37,399 but you know, that's 2506 01:18:37,399 --> 01:18:39,399 why Nvidia created DLSS. 2507 01:18:40,033 --> 01:18:41,633 It optimizes for us by 2508 01:18:41,633 --> 01:18:42,666 lowering the resolution. 2509 01:18:43,733 --> 01:18:45,699 It's really hard to 2510 01:18:45,699 --> 01:18:47,433 optimize like open world games. 2511 01:18:47,633 --> 01:18:49,266 Certain games are really, like they're 2512 01:18:49,266 --> 01:18:51,300 not fun to optimize. 2513 01:18:51,633 --> 01:18:53,466 It doesn't mean that they can't. 2514 01:18:53,933 --> 01:18:54,666 And it doesn't mean, and 2515 01:18:54,666 --> 01:18:57,033 like even the Unreal Engine 5, 2516 01:18:57,600 --> 01:18:59,866 like this 5.7 has some 2517 01:18:59,866 --> 01:19:01,600 good optimization tools in it. 2518 01:19:01,933 --> 01:19:03,766 It takes time for the like 2519 01:19:03,766 --> 01:19:05,166 tech to catch up sometimes, 2520 01:19:05,433 --> 01:19:08,233 but yeah, I think we'll be fine. 2521 01:19:08,766 --> 01:19:09,699 Like people will just 2522 01:19:09,699 --> 01:19:10,899 hold onto their hardware now. 2523 01:19:10,899 --> 01:19:13,933 I don't think the engine world, 2524 01:19:13,933 --> 01:19:15,033 like games are going to be getting 2525 01:19:15,033 --> 01:19:16,433 crazier anytime soon. 2526 01:19:16,766 --> 01:19:17,600 So I know some 2527 01:19:17,600 --> 01:19:19,066 companies are saying, well, 2528 01:19:19,066 --> 01:19:20,433 it means we're going to like, Laureans, 2529 01:19:20,433 --> 01:19:21,133 like we're going to have to 2530 01:19:21,133 --> 01:19:24,066 optimize now for our next game 2531 01:19:24,066 --> 01:19:25,399 to make sure it runs on older hardware. 2532 01:19:25,433 --> 01:19:29,066 It's like, that was a stupid comment. 2533 01:19:29,066 --> 01:19:29,666 Cause I'm like, you should 2534 01:19:29,666 --> 01:19:30,866 have been doing that anyways, 2535 01:19:31,533 --> 01:19:32,933 especially for a company like them. 2536 01:19:33,666 --> 01:19:34,866 So I don't know. 2537 01:19:35,133 --> 01:19:35,866 It's interesting. 2538 01:19:36,733 --> 01:19:38,600 The thing too is like, you know, 2539 01:19:40,033 --> 01:19:41,166 the hardware survey, like 2540 01:19:41,166 --> 01:19:42,233 the Steam hardware survey, 2541 01:19:42,966 --> 01:19:45,533 eight gigabytes of RAM has been the 2542 01:19:45,533 --> 01:19:47,000 average for how long now? 2543 01:19:47,866 --> 01:19:49,300 Like quite some time. 2544 01:19:49,699 --> 01:19:51,466 For like the VRAM or for? 2545 01:19:51,533 --> 01:19:53,466 For the VRAM. Yeah, okay. 2546 01:19:53,899 --> 01:19:54,166 Yeah. 2547 01:19:55,266 --> 01:19:56,533 Like for almost a decade. 2548 01:19:56,533 --> 01:19:58,066 I mean, I remember like I 2549 01:19:58,066 --> 01:20:01,733 bought a 970, a GTX 970 with, 2550 01:20:02,133 --> 01:20:03,566 I think it was 12 gigs of RAM. 2551 01:20:05,800 --> 01:20:07,500 And that was when the 970 came out. 2552 01:20:07,500 --> 01:20:08,766 That was over like almost, 2553 01:20:09,166 --> 01:20:10,866 that was probably 10 years ago or more. 2554 01:20:11,233 --> 01:20:14,233 And it's like, that's just 2555 01:20:14,233 --> 01:20:16,666 been the way it is for 10 years. 2556 01:20:16,899 --> 01:20:18,833 So I just don't see the, 2557 01:20:18,833 --> 01:20:19,433 like there's 2558 01:20:19,433 --> 01:20:23,233 diminishing return on investment 2559 01:20:23,533 --> 01:20:24,166 and diminishing 2560 01:20:24,166 --> 01:20:25,666 performance with all this, 2561 01:20:26,233 --> 01:20:28,166 like all of these upgrades. 2562 01:20:29,066 --> 01:20:30,133 And what we're getting in 2563 01:20:30,133 --> 01:20:31,766 exchange with these upgrades is 2564 01:20:32,100 --> 01:20:34,866 higher costs in terms of like actually 2565 01:20:34,866 --> 01:20:35,533 buying the hardware, 2566 01:20:35,533 --> 01:20:38,033 but also in like the electricity costs 2567 01:20:38,033 --> 01:20:39,133 of actually running these 2568 01:20:39,133 --> 01:20:41,433 things with the better graphics. 2569 01:20:41,833 --> 01:20:43,266 Who cares about graphics anymore? 2570 01:20:43,266 --> 01:20:45,266 Like I want games that look 2571 01:20:45,266 --> 01:20:46,933 like, you know, Lego Batman. 2572 01:20:47,133 --> 01:20:48,866 I don't want games that are like, 2573 01:20:48,866 --> 01:20:49,833 that look like whatever 2574 01:20:49,833 --> 01:20:50,933 Larian's crapping out. 2575 01:20:51,433 --> 01:20:54,766 The nice thing, they have good games. 2576 01:20:54,766 --> 01:20:55,466 They have good games. 2577 01:20:56,433 --> 01:20:57,133 I've never played a 2578 01:20:57,133 --> 01:20:58,133 Larian game that I've liked. 2579 01:20:58,333 --> 01:20:58,966 I'm just saying that. 2580 01:20:59,266 --> 01:20:59,833 Well, okay. 2581 01:21:00,133 --> 01:21:02,100 I mean, they're not games for me, 2582 01:21:02,100 --> 01:21:02,866 but I recognize that 2583 01:21:02,866 --> 01:21:03,800 they're really good games. 2584 01:21:04,333 --> 01:21:06,666 I'm a huge fan of like 2585 01:21:06,666 --> 01:21:08,033 bridging that realism. 2586 01:21:08,033 --> 01:21:09,633 I like to see great graphics 2587 01:21:09,633 --> 01:21:10,933 upgrades and stuff like that. 2588 01:21:10,933 --> 01:21:12,433 I don't chase it as much these days, 2589 01:21:12,566 --> 01:21:15,666 but I do see that VRAM has 2590 01:21:15,666 --> 01:21:17,566 been stalled artificially 2591 01:21:18,066 --> 01:21:22,166 by G4 or by Nvidia to fund the AI. 2592 01:21:22,666 --> 01:21:23,800 It really, we should be 2593 01:21:23,800 --> 01:21:25,833 having a little bit higher VRAM. 2594 01:21:25,833 --> 01:21:27,366 So it does make sense with textures, 2595 01:21:28,066 --> 01:21:30,733 but with that they could 2596 01:21:30,733 --> 01:21:31,933 also optimize and have us 2597 01:21:31,933 --> 01:21:33,533 have like two or three different versions 2598 01:21:33,533 --> 01:21:36,000 of a texture render prepared in the games 2599 01:21:36,133 --> 01:21:38,033 to handle different sizes. 2600 01:21:38,333 --> 01:21:39,033 Like, I don't know, like 2601 01:21:39,033 --> 01:21:41,766 this should be a non-issue. 2602 01:21:42,166 --> 01:21:44,699 If Nvidia wanted to keep 2603 01:21:44,699 --> 01:21:47,566 the game sheeple involved, 2604 01:21:47,899 --> 01:21:48,733 all they would have to do 2605 01:21:48,733 --> 01:21:50,766 is release the RTX 6000, 2606 01:21:51,266 --> 01:21:52,633 make it less than $500 2607 01:21:52,633 --> 01:21:55,466 for like the top end model, 2608 01:21:55,833 --> 01:21:57,533 cause they make a shitload on AI anyways, 2609 01:21:58,133 --> 01:21:58,866 and then that'll keep 2610 01:21:58,866 --> 01:21:59,933 the gaming masses happy. 2611 01:22:00,199 --> 01:22:03,433 Oh no, a $500 60 90. 2612 01:22:04,699 --> 01:22:05,800 That would make headliner. 2613 01:22:06,000 --> 01:22:08,566 That would make all the gamers happy, 2614 01:22:08,866 --> 01:22:09,733 all of that stuff, right? 2615 01:22:10,833 --> 01:22:11,899 But of course, Yeah, but all the C-level 2616 01:22:12,066 --> 01:22:13,733 execs at Nvidia get it and fired. 2617 01:22:14,933 --> 01:22:15,966 Yeah, Adam Jensen 2618 01:22:15,966 --> 01:22:17,000 wouldn't like that either. 2619 01:22:18,066 --> 01:22:18,466 Adam Jensen? 2620 01:22:19,866 --> 01:22:20,333 Jensen. 2621 01:22:20,433 --> 01:22:20,966 Jensen Wong. 2622 01:22:22,633 --> 01:22:23,199 Adam Jensen. 2623 01:22:25,033 --> 01:22:26,066 What's going on in here? 2624 01:22:26,833 --> 01:22:29,666 I need a 500 gigabyte graphics card. 2625 01:22:29,699 --> 01:22:30,300 I never asked for this. 2626 01:22:30,300 --> 01:22:31,633 That's my Adam Jensen impression. 2627 01:22:32,166 --> 01:22:35,333 Man, I've got Deus Ex on the brain. 2628 01:22:37,300 --> 01:22:38,566 Speaking of Deus Ex though, 2629 01:22:40,166 --> 01:22:42,699 actually this is a terrible transition. 2630 01:22:43,133 --> 01:22:44,466 (laughing) 2631 01:22:44,899 --> 01:22:46,933 Baldur's Gate 3 AI. 2632 01:22:48,600 --> 01:22:50,600 So there's been a lot, 2633 01:22:51,000 --> 01:22:52,766 and I really do mean a lot, 2634 01:22:54,633 --> 01:22:56,733 of heads turning because of this. 2635 01:22:58,033 --> 01:22:59,233 And let me just say, Matt, 2636 01:22:59,233 --> 01:23:01,733 it was a mad house out there 2637 01:23:01,966 --> 01:23:03,833 reading all the responses to this. 2638 01:23:04,366 --> 01:23:04,800 I did not. 2639 01:23:05,000 --> 01:23:06,333 We should show some of the responses. 2640 01:23:06,600 --> 01:23:08,166 I'll react to them 2641 01:23:08,166 --> 01:23:10,399 because this is interesting. 2642 01:23:11,766 --> 01:23:12,800 Can you zoom in? 2643 01:23:13,366 --> 01:23:14,166 Oh yeah, yeah, yeah. 2644 01:23:14,866 --> 01:23:16,233 Can you see it better? 2645 01:23:16,933 --> 01:23:17,133 Yeah. 2646 01:23:19,933 --> 01:23:21,566 All right, here we go. 2647 01:23:21,866 --> 01:23:22,133 All right. 2648 01:23:24,366 --> 01:23:25,466 In here is Play Dead Making, 2649 01:23:25,866 --> 01:23:27,766 what does Play Dead Make again? 2650 01:23:28,899 --> 01:23:29,866 Limbo and-- 2651 01:23:29,866 --> 01:23:30,333 Oh. 2652 01:23:31,433 --> 01:23:33,333 You can go every self layer in. 2653 01:23:33,333 --> 01:23:34,533 All right, here we go. 2654 01:23:36,100 --> 01:23:38,266 Oh, Expeditions catching some strays too. 2655 01:23:40,866 --> 01:23:41,266 Let's see. 2656 01:23:42,366 --> 01:23:44,133 When you find out your goat is washed. 2657 01:23:46,266 --> 01:23:47,633 (laughing) 2658 01:23:47,733 --> 01:23:48,833 Wait, so what even happened? 2659 01:23:48,833 --> 01:23:49,733 I don't know what happened. 2660 01:23:50,033 --> 01:23:50,966 All right, so essentially 2661 01:23:50,966 --> 01:23:52,333 in this interview, Larian, 2662 01:23:54,133 --> 01:23:55,233 here, let me pull up. 2663 01:23:55,633 --> 01:23:56,000 Let's see. 2664 01:23:57,133 --> 01:23:59,233 Larian is pushing hard on generative AI. 2665 01:24:00,133 --> 01:24:00,733 Let's see. 2666 01:24:02,899 --> 01:24:03,533 She says, "There 2667 01:24:03,533 --> 01:24:04,433 won't be any AI generating 2668 01:24:04,433 --> 01:24:05,699 content in divinity, but 2669 01:24:05,699 --> 01:24:07,166 the creators do use AI tools 2670 01:24:07,166 --> 01:24:08,600 to explore ideas, flesh 2671 01:24:08,600 --> 01:24:09,566 out PowerPoint presentations, 2672 01:24:10,033 --> 01:24:11,000 develop concept art, 2673 01:24:11,399 --> 01:24:13,033 write placeholder text." 2674 01:24:14,633 --> 01:24:16,600 And he says that, "Some 2675 01:24:16,600 --> 01:24:17,800 use of intergenerative AI 2676 01:24:18,100 --> 01:24:20,166 led to some pushback on Larian, but I 2677 01:24:20,166 --> 01:24:20,766 think at this point, 2678 01:24:20,766 --> 01:24:21,166 everyone at the 2679 01:24:21,166 --> 01:24:22,066 company is more or less okay 2680 01:24:22,066 --> 01:24:23,666 with the way we're using it." 2681 01:24:24,766 --> 01:24:26,866 And people were not happy about it, 2682 01:24:27,466 --> 01:24:28,966 which actually pushed 2683 01:24:28,966 --> 01:24:31,233 this response from Sven. 2684 01:24:35,233 --> 01:24:36,966 And people did not like the response 2685 01:24:36,966 --> 01:24:37,766 because it started with, 2686 01:24:38,033 --> 01:24:39,266 "Holy, but we're not pushing hard 2687 01:24:39,433 --> 01:24:41,133 for replacing or, and 2688 01:24:41,133 --> 01:24:42,666 people were not happy about it. 2689 01:24:42,666 --> 01:24:43,233 Let's just say." 2690 01:24:45,633 --> 01:24:48,066 I have zero problems with this as long 2691 01:24:48,066 --> 01:24:49,933 as they're not replacing jobs. 2692 01:24:52,266 --> 01:24:53,600 Concept artists isn't the weird one too. 2693 01:24:53,933 --> 01:24:55,066 Yeah, it is weird. 2694 01:24:55,066 --> 01:24:56,833 It takes so much time to get caught. 2695 01:24:57,533 --> 01:24:59,233 Like conceptualizing 2696 01:24:59,233 --> 01:25:00,233 things and storyboarding 2697 01:25:00,233 --> 01:25:02,166 is so important and it can take so long. 2698 01:25:02,533 --> 01:25:03,600 I get it, but. 2699 01:25:05,266 --> 01:25:06,833 So in the response here, 2700 01:25:07,866 --> 01:25:11,066 Sven says here, "We use AI 2701 01:25:11,066 --> 01:25:12,466 tools to explore references, 2702 01:25:12,866 --> 01:25:14,933 just like we do Google and art books. 2703 01:25:15,566 --> 01:25:16,933 At the very ideation stage, 2704 01:25:16,933 --> 01:25:18,366 we use it for a rough outline 2705 01:25:18,366 --> 01:25:19,766 for composition, which we replaced 2706 01:25:19,766 --> 01:25:20,933 with original concept art." 2707 01:25:22,966 --> 01:25:23,666 It sounds like they're 2708 01:25:23,666 --> 01:25:25,833 using it for making concept art, 2709 01:25:25,833 --> 01:25:27,766 even if it's a, quote, rough outline. 2710 01:25:28,966 --> 01:25:29,866 I mean, that's what they were saying. 2711 01:25:30,133 --> 01:25:30,866 They're not replacing 2712 01:25:30,866 --> 01:25:32,266 their concept artists. 2713 01:25:32,266 --> 01:25:32,833 They're just, they're 2714 01:25:32,833 --> 01:25:35,366 trying to get, it's interesting 2715 01:25:35,633 --> 01:25:36,800 because I've used it a little bit for 2716 01:25:36,800 --> 01:25:37,966 conceptualizing too, 2717 01:25:37,966 --> 01:25:39,666 but it does not replace a concept artist. 2718 01:25:39,899 --> 01:25:41,166 Like it's nice to just visualize 2719 01:25:41,466 --> 01:25:42,466 what you're trying to think about, 2720 01:25:43,333 --> 01:25:44,266 but it doesn't, like it 2721 01:25:44,266 --> 01:25:45,566 will do a good enough job 2722 01:25:45,566 --> 01:25:46,366 to replace them. 2723 01:25:46,566 --> 01:25:49,166 That's the, getting mad at this point 2724 01:25:49,366 --> 01:25:52,233 is I think just worthless in my opinion. 2725 01:25:52,433 --> 01:25:54,866 I think what in a couple of years 2726 01:25:54,866 --> 01:25:55,966 if they're replacing 2727 01:25:55,966 --> 01:25:57,233 all the concept artists, 2728 01:25:57,233 --> 01:25:57,866 so if they don't hire 2729 01:25:57,866 --> 01:25:59,166 anymore and they replace them all, 2730 01:25:59,166 --> 01:26:00,533 then that's a different story. 2731 01:26:01,333 --> 01:26:02,333 That's when you start 2732 01:26:02,333 --> 01:26:03,199 getting upset, I think, 2733 01:26:03,199 --> 01:26:04,266 is a little premature. 2734 01:26:04,899 --> 01:26:05,633 The responses have 2735 01:26:05,633 --> 01:26:06,800 been kind of crazy though. 2736 01:26:07,966 --> 01:26:09,699 Let's just say, some of 2737 01:26:09,699 --> 01:26:10,766 them are hilarious though. 2738 01:26:11,466 --> 01:26:12,233 But it's the internet. 2739 01:26:12,233 --> 01:26:12,866 You're gonna have someone 2740 01:26:12,866 --> 01:26:14,566 angry at every single thing 2741 01:26:14,566 --> 01:26:15,433 that someone does. 2742 01:26:15,433 --> 01:26:16,966 That's why I hate X sometimes, 2743 01:26:17,233 --> 01:26:17,899 where you just can't 2744 01:26:17,899 --> 01:26:18,866 go there and enjoy life. 2745 01:26:19,233 --> 01:26:20,533 Same studio, BT Dubs. 2746 01:26:20,899 --> 01:26:22,199 The worst person you've ever met. 2747 01:26:22,866 --> 01:26:24,633 Here's how AI can improve this. 2748 01:26:26,600 --> 01:26:28,600 I don't know, he's just pointing out that 2749 01:26:30,533 --> 01:26:33,366 this other guy, Alarian, is saying, 2750 01:26:33,366 --> 01:26:35,333 it doesn't seem, I don't know. 2751 01:26:35,733 --> 01:26:36,366 Doesn't agree with him. 2752 01:26:36,366 --> 01:26:37,933 Use AI tools to explore references. 2753 01:26:38,766 --> 01:26:39,399 How the hell am I 2754 01:26:39,399 --> 01:26:40,366 gonna go through research 2755 01:26:40,366 --> 01:26:42,333 for my Yowie fan art with Alarian? 2756 01:26:43,733 --> 01:26:43,933 What? 2757 01:26:46,466 --> 01:26:47,766 Oh, whatever. 2758 01:26:48,766 --> 01:26:49,933 Let's see, here's my two cents. 2759 01:26:51,133 --> 01:26:51,766 I've said before that 2760 01:26:51,766 --> 01:26:52,833 people need to give off Pinterest 2761 01:26:52,833 --> 01:26:54,233 and art station when collected reference. 2762 01:26:54,433 --> 01:26:56,066 So many games look, quote, generic 2763 01:26:56,300 --> 01:26:57,933 because concept art has become 2764 01:26:57,933 --> 01:26:59,500 self-referencing and inbred. 2765 01:27:00,266 --> 01:27:00,966 That's a good point. 2766 01:27:02,066 --> 01:27:02,266 Yeah. 2767 01:27:02,800 --> 01:27:03,533 I always advocate for 2768 01:27:03,533 --> 01:27:04,633 finding your own primary source. 2769 01:27:04,899 --> 01:27:05,766 So back to AI, I hate 2770 01:27:05,766 --> 01:27:07,233 seeing AI in mood boards. 2771 01:27:07,233 --> 01:27:08,266 There's no value to me. 2772 01:27:08,866 --> 01:27:10,433 There's no culture, no consideration, 2773 01:27:10,666 --> 01:27:13,133 no material reference, yada, yada, yada. 2774 01:27:14,800 --> 01:27:16,333 I disagree with like half of the stuff. 2775 01:27:17,133 --> 01:27:20,699 I mean, to me, like, to me, 2776 01:27:22,600 --> 01:27:26,199 I just don't see the value personally 2777 01:27:26,466 --> 01:27:29,899 in using something like Med Journey 2778 01:27:30,366 --> 01:27:31,666 or Stable Diffusion 2779 01:27:31,666 --> 01:27:32,733 or anything like that. 2780 01:27:32,733 --> 01:27:33,533 I just don't see it 2781 01:27:33,533 --> 01:27:35,533 because it always ends up 2782 01:27:35,533 --> 01:27:36,833 looking like that soft, 2783 01:27:36,833 --> 01:27:41,800 weird, boring AI look. 2784 01:27:42,933 --> 01:27:44,866 And I don't know, I just, 2785 01:27:45,333 --> 01:27:46,500 I'm not an artist either. 2786 01:27:46,733 --> 01:27:48,533 Like I'm not a good 2787 01:27:48,533 --> 01:27:50,933 like concept artist, right? 2788 01:27:51,333 --> 01:27:53,000 But I just don't see the point of it. 2789 01:27:53,533 --> 01:27:54,199 I don't know. 2790 01:27:54,766 --> 01:27:55,266 And visualizing 2791 01:27:55,266 --> 01:27:56,433 something you're trying to build 2792 01:27:56,433 --> 01:27:58,466 is very useful, using it 2793 01:27:58,466 --> 01:28:00,000 as like the final product 2794 01:28:00,166 --> 01:28:01,833 or final concept is a little crazy. 2795 01:28:04,033 --> 01:28:06,066 There's a new AI image 2796 01:28:06,066 --> 01:28:07,466 generator out there or newer. 2797 01:28:08,266 --> 01:28:09,899 Is it the, what is it, something banana? 2798 01:28:11,533 --> 01:28:12,033 Oh, what? 2799 01:28:12,933 --> 01:28:13,266 Nano banana? 2800 01:28:14,100 --> 01:28:16,800 Nano banana is crazy good. 2801 01:28:16,866 --> 01:28:17,733 What is nano banana? 2802 01:28:18,600 --> 01:28:19,966 I don't know, I've heard the name. 2803 01:28:20,533 --> 01:28:21,333 You need to see some 2804 01:28:21,333 --> 01:28:22,899 comparisons on like X and stuff 2805 01:28:22,899 --> 01:28:23,266 where you're just 2806 01:28:23,266 --> 01:28:23,966 like, you see it compared 2807 01:28:23,966 --> 01:28:25,333 to the other AI generators 2808 01:28:25,333 --> 01:28:26,166 and you're like, oh gosh. 2809 01:28:27,199 --> 01:28:28,766 Oh, but we're gonna get canceled for it. 2810 01:28:31,133 --> 01:28:32,766 I'm not fully against AI. 2811 01:28:33,466 --> 01:28:34,333 I feel like I've 2812 01:28:34,333 --> 01:28:35,800 stated this since day one. 2813 01:28:35,800 --> 01:28:36,666 I have issues with 2814 01:28:36,666 --> 01:28:38,399 the ethical parts of it, 2815 01:28:39,533 --> 01:28:42,166 but I'm not against it 2816 01:28:42,166 --> 01:28:45,266 from what I do with work. 2817 01:28:45,933 --> 01:28:47,433 See, I guess where it 2818 01:28:47,433 --> 01:28:48,399 comes down to for me 2819 01:28:48,500 --> 01:28:50,466 is there are two real considerations. 2820 01:28:50,766 --> 01:28:54,199 One, AI needs to be run locally. 2821 01:28:54,199 --> 01:28:54,966 If it's not being run 2822 01:28:54,966 --> 01:28:56,766 locally, I don't think it's ethical. 2823 01:28:57,833 --> 01:28:59,733 And number two, if it's 2824 01:28:59,733 --> 01:29:03,766 adding to the creative process, 2825 01:29:04,466 --> 01:29:05,133 that's great. 2826 01:29:05,133 --> 01:29:05,833 If it's detracting 2827 01:29:05,833 --> 01:29:07,033 from the creative process, 2828 01:29:07,366 --> 01:29:08,333 that's not, that's where 2829 01:29:08,333 --> 01:29:09,399 it like crosses a line. 2830 01:29:09,966 --> 01:29:11,500 And I mean, incorporating 2831 01:29:11,500 --> 01:29:13,133 it in like the early stages 2832 01:29:13,333 --> 01:29:17,566 of whatever, what's the word they use? 2833 01:29:18,033 --> 01:29:18,966 Incorporating it in like the 2834 01:29:18,966 --> 01:29:20,199 early stages of that is like. 2835 01:29:20,533 --> 01:29:21,533 Like conceptualizing, 2836 01:29:21,533 --> 01:29:23,833 storyboards, concept art. 2837 01:29:24,500 --> 01:29:25,566 That's where discovery 2838 01:29:25,566 --> 01:29:27,533 really comes from, I feel like. 2839 01:29:27,566 --> 01:29:30,133 So if you're replacing the early stages 2840 01:29:30,333 --> 01:29:33,500 of concept art with AI, 2841 01:29:33,899 --> 01:29:34,766 I feel like you're robbing 2842 01:29:34,766 --> 01:29:36,066 yourself of the opportunity 2843 01:29:36,266 --> 01:29:37,800 for weird things to happen. 2844 01:29:38,533 --> 01:29:41,833 So I, yeah, I don't know in 2845 01:29:41,833 --> 01:29:43,533 a big company for me though. 2846 01:29:43,533 --> 01:29:44,300 It's not, yeah. 2847 01:29:44,866 --> 01:29:47,199 That's crazy how accurate this is. 2848 01:29:47,199 --> 01:29:48,333 Like I, so I told it to draw 2849 01:29:48,333 --> 01:29:51,166 Naruto with a golden AK-47. 2850 01:29:52,066 --> 01:29:54,366 It made like a photo realistic version, 2851 01:29:54,666 --> 01:29:55,666 which is not what I wanted. 2852 01:29:55,933 --> 01:29:56,533 It's getting better 2853 01:29:56,533 --> 01:29:57,766 because it also gets those, 2854 01:29:58,600 --> 01:29:59,866 like the mistakes that 2855 01:29:59,866 --> 01:30:01,933 regular cameras get in there. 2856 01:30:02,500 --> 01:30:03,866 And then I also said, 2857 01:30:04,233 --> 01:30:05,766 draw that more like Kishimoto style. 2858 01:30:05,766 --> 01:30:07,366 He's the author of Naruto. 2859 01:30:10,033 --> 01:30:10,966 Dude, what the fuck? 2860 01:30:11,000 --> 01:30:12,166 With a realistic background. 2861 01:30:15,000 --> 01:30:15,466 Yeah. 2862 01:30:15,800 --> 01:30:16,633 He didn't, he didn't. 2863 01:30:17,866 --> 01:30:20,166 AI is crazy, but that's terrible though. 2864 01:30:20,866 --> 01:30:22,399 It literally, basically is, yeah. 2865 01:30:23,066 --> 01:30:23,699 Obviously it's trading 2866 01:30:23,699 --> 01:30:25,366 off of a Kishimoto stuff. 2867 01:30:25,433 --> 01:30:26,166 So that's why you can draw 2868 01:30:26,166 --> 01:30:27,366 it as accurate as it does. 2869 01:30:27,366 --> 01:30:27,833 That's terrible. 2870 01:30:28,766 --> 01:30:28,966 Yeah. 2871 01:30:29,066 --> 01:30:31,600 I mean, it's that, like, you know. 2872 01:30:31,933 --> 01:30:33,533 But at the same time though, I think, 2873 01:30:36,433 --> 01:30:37,366 I'm not sure if you 2874 01:30:37,366 --> 01:30:39,666 really need to do like AI 2875 01:30:39,800 --> 01:30:40,833 for mood boarding. 2876 01:30:41,566 --> 01:30:43,333 You could just take a bunch of references 2877 01:30:43,466 --> 01:30:44,333 from a bunch of different 2878 01:30:44,333 --> 01:30:45,666 places like you could in the past 2879 01:30:47,066 --> 01:30:47,800 and then just do it, or 2880 01:30:47,800 --> 01:30:49,666 maybe have AI find it for you, 2881 01:30:49,666 --> 01:30:51,833 but not necessarily generate it for you. 2882 01:30:51,833 --> 01:30:52,466 That'd be a better 2883 01:30:52,466 --> 01:30:53,566 use for AI to be honest. 2884 01:30:55,600 --> 01:30:56,833 Yeah, but like, what's the difference 2885 01:30:56,933 --> 01:30:59,699 between using just a search engine 2886 01:31:01,033 --> 01:31:03,133 and using AI to search for you? 2887 01:31:03,133 --> 01:31:04,766 It's like, just use the search engine, 2888 01:31:04,766 --> 01:31:05,533 cut out the middleman. 2889 01:31:06,366 --> 01:31:08,466 Well, the difference is that you get a 2890 01:31:08,466 --> 01:31:09,233 lot more investments 2891 01:31:09,233 --> 01:31:10,133 because you're using AI 2892 01:31:10,133 --> 01:31:11,066 instead of just Google, 2893 01:31:12,433 --> 01:31:13,566 because a bunch of 2894 01:31:13,566 --> 01:31:15,166 investors are a bunch of dumb fucks 2895 01:31:15,166 --> 01:31:15,966 that don't know the difference. 2896 01:31:16,366 --> 01:31:17,066 Right, right. 2897 01:31:17,866 --> 01:31:18,233 Oh, sorry. 2898 01:31:18,466 --> 01:31:19,433 We're not allowed to talk too much. 2899 01:31:19,800 --> 01:31:20,000 I forgot. 2900 01:31:20,199 --> 01:31:21,266 I've said that for 2901 01:31:21,266 --> 01:31:22,766 multiple times this episode. 2902 01:31:23,933 --> 01:31:24,166 Sorry. 2903 01:31:25,100 --> 01:31:26,733 I've done these processes. 2904 01:31:27,000 --> 01:31:28,266 They work better than 2905 01:31:28,266 --> 01:31:29,933 Google, Googling things, 2906 01:31:30,399 --> 01:31:31,100 partially because you also 2907 01:31:31,100 --> 01:31:33,133 get Gemini thrown in there. 2908 01:31:33,399 --> 01:31:35,800 But yeah, I mean. 2909 01:31:36,500 --> 01:31:38,133 I just don't want it to replace jobs. 2910 01:31:38,133 --> 01:31:39,133 I don't want it to be like, 2911 01:31:40,333 --> 01:31:41,100 it to be like, okay, 2912 01:31:41,100 --> 01:31:41,833 well, this is the art, 2913 01:31:41,833 --> 01:31:43,033 like this is the concept art we have. 2914 01:31:43,033 --> 01:31:45,800 Well, no, you should be using it to like, 2915 01:31:48,399 --> 01:31:49,766 not even, maybe not even storyboard, 2916 01:31:49,800 --> 01:31:54,000 but to as like, what is that called? 2917 01:31:54,000 --> 01:31:54,666 Like the thought cloud. 2918 01:31:55,666 --> 01:31:56,733 Oh, here's an interesting 2919 01:31:56,733 --> 01:31:57,933 article from Rock Paper Shop. 2920 01:31:58,800 --> 01:32:00,433 Gen AI users, Larian, 2921 01:32:00,433 --> 01:32:01,600 forced to build divinity 2922 01:32:01,666 --> 01:32:03,933 around RAM shortage caused by Gen AI. 2923 01:32:05,266 --> 01:32:07,833 Oh, I love it, dude. 2924 01:32:08,100 --> 01:32:08,633 That's awesome. 2925 01:32:10,133 --> 01:32:10,733 So I think we were 2926 01:32:10,733 --> 01:32:11,600 talking about this earlier, 2927 01:32:12,033 --> 01:32:13,433 that divinity, that they 2928 01:32:13,433 --> 01:32:14,633 have to optimize around the fact 2929 01:32:14,633 --> 01:32:15,533 that people can't 2930 01:32:15,533 --> 01:32:16,466 afford RAM anymore, right? 2931 01:32:17,600 --> 01:32:18,633 Or were we talking about different games? 2932 01:32:20,466 --> 01:32:22,633 No, I mean, I did mention this 2933 01:32:22,633 --> 01:32:23,766 specifically earlier 2934 01:32:23,866 --> 01:32:26,266 that Larian's gonna have to optimize for 2935 01:32:27,199 --> 01:32:29,266 what there already is, which is fine. 2936 01:32:30,166 --> 01:32:31,333 I think they probably wanted to go a 2937 01:32:31,333 --> 01:32:32,566 little crazier, but. 2938 01:32:33,566 --> 01:32:34,600 I mean, here's the thing though. 2939 01:32:34,600 --> 01:32:35,800 What does optimization 2940 01:32:35,800 --> 01:32:37,199 actually entail though? 2941 01:32:37,199 --> 01:32:37,866 Because I mean, a lot 2942 01:32:37,866 --> 01:32:38,766 of people just think it's 2943 01:32:39,033 --> 01:32:41,333 some sort of magical feature where the 2944 01:32:41,333 --> 01:32:42,366 code just runs better 2945 01:32:42,366 --> 01:32:43,766 because you run a little better, 2946 01:32:44,066 --> 01:32:46,166 but like, it would also entail 2947 01:32:46,166 --> 01:32:48,500 having to remove things too, sometimes. 2948 01:32:49,666 --> 01:32:51,633 It's not usually, it's 2949 01:32:51,633 --> 01:32:53,399 not the code typically, 2950 01:32:53,733 --> 01:32:55,866 unless you have really bad code. 2951 01:32:56,199 --> 01:32:57,666 That's like, you can 2952 01:32:57,666 --> 01:32:58,566 optimize, I guess, okay. 2953 01:32:58,933 --> 01:33:01,766 But it is either pipelines of like 2954 01:33:01,766 --> 01:33:02,733 loading in textures, 2955 01:33:03,066 --> 01:33:03,933 it can be event 2956 01:33:03,933 --> 01:33:05,533 systems, like dead spaces, 2957 01:33:05,533 --> 01:33:06,333 event system doesn't work 2958 01:33:06,333 --> 01:33:07,399 well with unified memory 2959 01:33:08,133 --> 01:33:09,633 inside of, 2960 01:33:10,466 --> 01:33:10,666 Really? 2961 01:33:11,033 --> 01:33:11,899 Like, but textures are 2962 01:33:11,899 --> 01:33:13,199 like one of the biggest ones, 2963 01:33:13,199 --> 01:33:13,899 or end assets. 2964 01:33:14,466 --> 01:33:16,366 So, okay, textures isn't the biggest one. 2965 01:33:16,533 --> 01:33:17,233 Textures is the biggest one 2966 01:33:17,233 --> 01:33:18,600 for like VRAM optimizations. 2967 01:33:19,266 --> 01:33:20,033 But like meshes, 2968 01:33:20,666 --> 01:33:22,500 objects, in the game world, 2969 01:33:22,866 --> 01:33:24,033 if you load them all like 2970 01:33:24,033 --> 01:33:25,466 in a big open world game, 2971 01:33:25,733 --> 01:33:28,600 it's gonna destroy all your memory 2972 01:33:28,833 --> 01:33:29,466 because it just, 2973 01:33:29,766 --> 01:33:30,733 that's too many references. 2974 01:33:31,233 --> 01:33:32,433 So you have to be 2975 01:33:32,433 --> 01:33:34,500 selective when you render. 2976 01:33:34,833 --> 01:33:35,500 So you have to have 2977 01:33:35,500 --> 01:33:36,433 like selective rendering. 2978 01:33:37,233 --> 01:33:39,933 And those types of things can 2979 01:33:39,933 --> 01:33:42,233 get out of control very fast 2980 01:33:42,233 --> 01:33:43,866 depending on how big your game is. 2981 01:33:44,433 --> 01:33:45,166 Yeah, I mean. 2982 01:33:46,199 --> 01:33:48,333 I think it's a little 2983 01:33:48,333 --> 01:33:51,399 unfair to say this game is bad 2984 01:33:51,399 --> 01:33:54,266 because it's not highly optimized, 2985 01:33:55,133 --> 01:33:57,566 but it is also fair to say, hey, 2986 01:33:58,466 --> 01:34:01,633 you better make sure you market your game 2987 01:34:01,633 --> 01:34:04,333 for high-end computers only if you're 2988 01:34:04,333 --> 01:34:04,933 gonna go that route. 2989 01:34:05,533 --> 01:34:07,833 I mean, to be honest, I'm so glad, y'all. 2990 01:34:08,399 --> 01:34:10,166 Well, the thing is, it's like, 2991 01:34:12,333 --> 01:34:13,866 I feel like it's kind of 2992 01:34:13,866 --> 01:34:15,366 misleading to say like, 2993 01:34:15,399 --> 01:34:17,433 games need to be more optimized, right? 2994 01:34:17,766 --> 01:34:20,566 Because there are a few types of software 2995 01:34:21,166 --> 01:34:22,666 that have to be, like 2996 01:34:22,666 --> 01:34:25,500 necessarily have to be optimized 2997 01:34:25,766 --> 01:34:26,533 than games, right? 2998 01:34:26,533 --> 01:34:27,666 Because games have to be 2999 01:34:27,666 --> 01:34:30,133 able to generate all this stuff 3000 01:34:30,433 --> 01:34:32,466 right within that tiny 3001 01:34:32,466 --> 01:34:34,366 little microsecond window 3002 01:34:34,766 --> 01:34:36,566 of when, you know, between input 3003 01:34:36,566 --> 01:34:37,566 and seeing it on the screen. 3004 01:34:38,166 --> 01:34:41,733 So like software, I don't know. 3005 01:34:41,733 --> 01:34:44,800 It just, I think when people say games 3006 01:34:44,933 --> 01:34:46,000 need to be more optimized, 3007 01:34:46,266 --> 01:34:48,966 it's about like targeting 3008 01:34:48,966 --> 01:34:50,966 lower-end hardware, right? 3009 01:34:50,966 --> 01:34:52,933 That's really what most people mean 3010 01:34:52,933 --> 01:34:53,833 when they say games 3011 01:34:53,833 --> 01:34:54,866 need to be more optimized 3012 01:34:55,333 --> 01:34:57,133 because a lot of games 3013 01:34:57,133 --> 01:34:58,433 are very well optimized, 3014 01:34:58,733 --> 01:34:59,766 being able to generate 3015 01:34:59,766 --> 01:35:01,433 like beautiful frames 3016 01:35:01,600 --> 01:35:04,266 on high-end hardware in microseconds. 3017 01:35:04,666 --> 01:35:06,766 It's just how frequently. 3018 01:35:07,333 --> 01:35:07,800 Yeah, I mean, it 3019 01:35:07,800 --> 01:35:09,133 would be nice considering 3020 01:35:09,566 --> 01:35:11,166 that a lot of people, 3021 01:35:11,366 --> 01:35:12,066 like we've looked at 3022 01:35:12,066 --> 01:35:13,399 the Steam hardware survey 3023 01:35:14,366 --> 01:35:16,066 and a lot of people don't have those 3024 01:35:16,066 --> 01:35:17,866 crazy high-end rigs. 3025 01:35:18,133 --> 01:35:19,766 Like I think the most common 3026 01:35:19,766 --> 01:35:22,266 GP right now is still the 3060. 3027 01:35:23,233 --> 01:35:25,500 Now, I also did find this weird 3028 01:35:25,500 --> 01:35:26,866 because the 3060 doesn't 3029 01:35:26,866 --> 01:35:28,399 have an eight gigabyte model, 3030 01:35:28,399 --> 01:35:31,500 yet the most popular VRAM size is the 3031 01:35:31,500 --> 01:35:32,333 eight gigabyte model. 3032 01:35:33,633 --> 01:35:35,366 Is, you know, eight gigs of VRAM, 3033 01:35:35,666 --> 01:35:36,899 despite the 3060 not 3034 01:35:36,899 --> 01:35:39,566 having an eight gigabyte model. 3035 01:35:40,433 --> 01:35:41,233 Yeah, but that's because-- 3036 01:35:41,533 --> 01:35:42,366 The 3060. Not right. 3037 01:35:43,033 --> 01:35:45,733 All the various like GPUs only 3038 01:35:45,733 --> 01:35:47,366 fall into one or two buckets. 3039 01:35:47,733 --> 01:35:48,466 You know, three or four buckets. 3040 01:35:48,466 --> 01:35:50,300 That is fair, but I don't know. 3041 01:35:50,500 --> 01:35:53,966 Anyways, I mean, yeah, I mean, 3042 01:35:54,533 --> 01:35:56,466 I'm not sure what more we can do. 3043 01:35:56,899 --> 01:35:57,833 I think every developer 3044 01:35:57,833 --> 01:36:00,533 should target a lower baseline. 3045 01:36:00,733 --> 01:36:01,933 Like I hope the Steam machine, 3046 01:36:02,966 --> 01:36:04,066 I was hoping the Steam Deck 3047 01:36:04,066 --> 01:36:05,933 would be that, but you know. 3048 01:36:06,199 --> 01:36:08,233 Well, it still could be. It was a little bit easier. 3049 01:36:08,233 --> 01:36:08,966 I think realistically 3050 01:36:08,966 --> 01:36:10,399 the Steam Deck has been 3051 01:36:11,066 --> 01:36:12,266 like a good benchmark 3052 01:36:12,266 --> 01:36:14,133 for companies to target, 3053 01:36:14,333 --> 01:36:16,500 like especially bigger triple A studios. 3054 01:36:17,166 --> 01:36:18,899 It hasn't had the amount, 3055 01:36:19,333 --> 01:36:20,233 like the big impact 3056 01:36:20,233 --> 01:36:21,233 that I hoped it would, 3057 01:36:21,233 --> 01:36:22,733 but it has made a 3058 01:36:22,733 --> 01:36:26,199 significant impact where games, 3059 01:36:26,933 --> 01:36:28,166 what was the one that 3060 01:36:28,166 --> 01:36:28,933 came out where they, 3061 01:36:29,233 --> 01:36:30,966 was it Larian where they like actually 3062 01:36:30,966 --> 01:36:32,333 made a specific build 3063 01:36:32,333 --> 01:36:35,966 of Baldur's Gate 3 for the Steam Deck? 3064 01:36:36,699 --> 01:36:37,366 Yeah, well the native 3065 01:36:37,366 --> 01:36:38,300 Linux-- Pronos did one. 3066 01:36:39,033 --> 01:36:40,133 For sure, Pronos did a 3067 01:36:40,133 --> 01:36:41,233 Linux build specifically 3068 01:36:41,233 --> 01:36:42,300 to target the Steam Deck. 3069 01:36:42,666 --> 01:36:43,933 Yeah, and when you have 3070 01:36:43,933 --> 01:36:45,133 studios that are publishing 3071 01:36:45,399 --> 01:36:46,100 like specific 3072 01:36:46,100 --> 01:36:47,266 versions for the Steam Deck, 3073 01:36:47,266 --> 01:36:48,366 and they're not saying 3074 01:36:48,366 --> 01:36:49,566 like, this is a Linux build, 3075 01:36:49,933 --> 01:36:50,833 they're saying this 3076 01:36:50,833 --> 01:36:52,166 is a Steam Deck build, 3077 01:36:52,633 --> 01:36:53,966 that's progress, honestly. 3078 01:36:55,600 --> 01:36:56,166 I agree. 3079 01:36:57,233 --> 01:36:59,699 Yes and no, I wish it 3080 01:36:59,699 --> 01:37:00,833 was more like Steam OS, 3081 01:37:00,833 --> 01:37:02,300 but they're targeting the VRAM probably. 3082 01:37:02,533 --> 01:37:03,600 So they probably what they did, 3083 01:37:03,600 --> 01:37:06,133 because if they truly optimize it 3084 01:37:06,133 --> 01:37:07,633 for different levels of VRAM, 3085 01:37:07,666 --> 01:37:08,733 I think they'd have to cut 3086 01:37:08,733 --> 01:37:10,199 their textures a lot more. 3087 01:37:11,800 --> 01:37:13,433 Maybe, I don't know, there's, 3088 01:37:13,866 --> 01:37:14,600 I'd like to see what 3089 01:37:14,600 --> 01:37:15,766 some new tech comes out with 3090 01:37:15,766 --> 01:37:16,533 in the next few years, 3091 01:37:16,533 --> 01:37:18,433 because I think like, 3092 01:37:18,766 --> 01:37:20,866 Unreal and Unity is gonna have to do some 3093 01:37:21,866 --> 01:37:23,233 more optimizations on their side, 3094 01:37:23,233 --> 01:37:24,833 which just takes a lot more research, 3095 01:37:25,066 --> 01:37:26,433 doesn't mean they can't do it. 3096 01:37:26,433 --> 01:37:28,033 We'll get more optimized, which is good, 3097 01:37:28,533 --> 01:37:31,466 but I think when people say 3098 01:37:31,466 --> 01:37:33,466 a game's not well optimized 3099 01:37:33,466 --> 01:37:34,666 is when it's really buggy, 3100 01:37:34,866 --> 01:37:35,866 and I do think those 3101 01:37:35,866 --> 01:37:36,766 are two different things. 3102 01:37:37,766 --> 01:37:38,933 We've lived with buggy games 3103 01:37:39,566 --> 01:37:43,366 ever since Bethesda was a thing, so yeah. 3104 01:37:44,166 --> 01:37:44,899 I think people get 3105 01:37:44,899 --> 01:37:46,133 confused with that too, 3106 01:37:46,133 --> 01:37:47,100 where it might be buggy, 3107 01:37:47,699 --> 01:37:49,399 it might be a little glitchy at times, 3108 01:37:50,699 --> 01:37:52,333 and that's not as much 3109 01:37:52,333 --> 01:37:53,566 an optimization thing. 3110 01:37:55,166 --> 01:37:55,833 That's fair enough. 3111 01:37:56,333 --> 01:37:56,966 That's just bugs. 3112 01:37:58,166 --> 01:37:59,000 Sorry, can't be in this today. 3113 01:37:59,133 --> 01:38:00,433 I mean, we're still in the early stages 3114 01:38:00,433 --> 01:38:03,600 of this insane VRAM crisis, 3115 01:38:04,633 --> 01:38:06,233 so only time will tell if developers 3116 01:38:06,600 --> 01:38:07,666 actually take this to 3117 01:38:07,666 --> 01:38:08,966 heart and actually optimize. 3118 01:38:10,066 --> 01:38:12,033 My money's on no, but we'll see. 3119 01:38:14,000 --> 01:38:15,133 But speaking of developers, 3120 01:38:16,633 --> 01:38:17,266 did you guys know that 3121 01:38:17,266 --> 01:38:19,933 19,000 games released on Steam? 3122 01:38:21,033 --> 01:38:21,766 That's crazy. 3123 01:38:22,966 --> 01:38:23,766 Bunch was it last year? 3124 01:38:23,766 --> 01:38:24,533 I thought it was fairly 3125 01:38:24,533 --> 01:38:25,766 close last year, wasn't it? 3126 01:38:27,033 --> 01:38:31,000 According to Liam, it was 18,558, 3127 01:38:31,766 --> 01:38:33,800 so 500 more games. 3128 01:38:35,100 --> 01:38:36,166 And then the year 3129 01:38:36,166 --> 01:38:37,833 before that, it was 14,000. 3130 01:38:38,399 --> 01:38:41,166 So yeah, it's been going up. 3131 01:38:41,500 --> 01:38:44,233 But we dug into this last year, 3132 01:38:44,233 --> 01:38:45,166 and a lot of it was 3133 01:38:45,166 --> 01:38:47,066 games that were being copied, 3134 01:38:47,866 --> 01:38:51,233 meaning they were being copied from sites 3135 01:38:51,233 --> 01:38:52,466 that have them for free, 3136 01:38:53,133 --> 01:38:54,366 and then being repackaged to pay. 3137 01:38:54,633 --> 01:38:56,366 So they were stealing and 3138 01:38:56,366 --> 01:38:58,833 selling, so theft-based. 3139 01:38:59,233 --> 01:39:00,633 Then there's also some AI slop 3140 01:39:00,633 --> 01:39:02,166 that gets mixed into there. 3141 01:39:02,500 --> 01:39:03,899 Yeah, and there's a 3142 01:39:03,899 --> 01:39:05,133 reason why slop's a big thing 3143 01:39:05,133 --> 01:39:06,966 this year in this kind of-- 3144 01:39:06,966 --> 01:39:08,233 It looks like in Liam's article, 3145 01:39:08,233 --> 01:39:11,433 he mentions that he got a press release 3146 01:39:12,100 --> 01:39:14,233 for a game that was, quote, 100% AI. 3147 01:39:16,366 --> 01:39:17,566 Proudly 100% AI. 3148 01:39:18,666 --> 01:39:18,933 Wow. 3149 01:39:20,033 --> 01:39:21,433 Of course, he doesn't 3150 01:39:21,433 --> 01:39:22,966 like that, so he tossed it. 3151 01:39:25,333 --> 01:39:27,766 But yeah, I mean, games don't really, 3152 01:39:28,000 --> 01:39:29,666 I mean, a lot of these games 3153 01:39:29,666 --> 01:39:30,766 don't really get the attention. 3154 01:39:30,833 --> 01:39:32,666 There are so many games on Steam, 3155 01:39:32,666 --> 01:39:34,433 but only a few really do win. 3156 01:39:35,366 --> 01:39:36,133 And being an indie 3157 01:39:36,133 --> 01:39:39,000 dev is like a crucible. 3158 01:39:39,000 --> 01:39:40,266 It's like a battle royale. 3159 01:39:41,133 --> 01:39:44,699 And most people will not succeed, sadly. 3160 01:39:44,966 --> 01:39:45,666 Most games, 3161 01:39:46,199 --> 01:39:47,866 unfortunately, will not succeed. 3162 01:39:48,766 --> 01:39:51,733 Yeah, my game only had 18 reviews. 3163 01:39:53,466 --> 01:39:54,033 Which is crazy. 3164 01:39:54,699 --> 01:39:55,833 I'm in that upper echelon 3165 01:39:55,833 --> 01:39:57,733 of people over 10 reviews. 3166 01:39:59,100 --> 01:40:00,166 That's good. 3167 01:40:01,300 --> 01:40:02,199 And it's all positive. 3168 01:40:02,633 --> 01:40:03,333 Every one of them is 3169 01:40:03,333 --> 01:40:05,166 positive, which is cool. 3170 01:40:07,233 --> 01:40:09,133 I wish Valve would push games more 3171 01:40:09,133 --> 01:40:10,966 when they get more positive reviews. 3172 01:40:11,233 --> 01:40:12,566 I feel like the algorithm 3173 01:40:12,566 --> 01:40:14,533 might need to be tweaked 3174 01:40:14,533 --> 01:40:15,133 a little bit more. 3175 01:40:15,533 --> 01:40:15,933 Oh, weird. 3176 01:40:16,366 --> 01:40:17,666 If you look at the store 3177 01:40:17,666 --> 01:40:19,766 page, it says all reviews, 18. 3178 01:40:19,766 --> 01:40:20,733 And if you scroll down, it 3179 01:40:20,733 --> 01:40:22,533 says browse all 21 reviews, 3180 01:40:22,733 --> 01:40:23,766 which is strange, but-- 3181 01:40:24,500 --> 01:40:25,366 Maybe-- I don't know. 3182 01:40:26,633 --> 01:40:26,899 It could be a syncing issue. 3183 01:40:26,933 --> 01:40:29,733 Maybe they got rid of some due to-- 3184 01:40:29,866 --> 01:40:30,866 Or maybe something got banned. 3185 01:40:32,533 --> 01:40:33,066 Possibly, yeah. 3186 01:40:33,233 --> 01:40:33,566 And they just... 3187 01:40:34,833 --> 01:40:37,566 So, with... 3188 01:40:38,166 --> 01:40:40,766 I follow on Reddit, some of 3189 01:40:40,766 --> 01:40:42,133 the indie game subreddits, 3190 01:40:42,833 --> 01:40:44,766 and indie gamers that release stuff, 3191 01:40:44,766 --> 01:40:48,566 and I see it all the time where one game, 3192 01:40:48,566 --> 01:40:49,533 we just want to release 3193 01:40:49,533 --> 01:40:50,933 it, get our first one done. 3194 01:40:50,933 --> 01:40:53,033 It didn't really sell well or at all. 3195 01:40:53,433 --> 01:40:54,466 And it's just people 3196 01:40:54,466 --> 01:40:56,566 trying to wet their feet 3197 01:40:56,699 --> 01:40:57,800 or whatever the term is. 3198 01:40:57,800 --> 01:40:59,033 They're trying to just get into the game. 3199 01:40:59,666 --> 01:41:00,933 And so, and it's easier 3200 01:41:00,933 --> 01:41:02,500 than ever to produce a game, 3201 01:41:03,166 --> 01:41:04,966 which puts more strain, I think, 3202 01:41:04,966 --> 01:41:07,066 on a lot of indie gamers to make sure 3203 01:41:07,066 --> 01:41:09,666 that their game looks good, 3204 01:41:09,966 --> 01:41:11,266 because some of the 3205 01:41:11,266 --> 01:41:12,966 slop can as good marketing, 3206 01:41:13,133 --> 01:41:14,533 and then the game itself is garbage. 3207 01:41:14,866 --> 01:41:15,333 But, yeah. 3208 01:41:16,566 --> 01:41:17,500 You could describe a lot 3209 01:41:17,500 --> 01:41:18,766 of AAA games with that too. 3210 01:41:19,566 --> 01:41:20,766 Lots of great marketing, 3211 01:41:20,766 --> 01:41:21,866 but with terrible gameplay. 3212 01:41:22,666 --> 01:41:23,733 But I agree. 3213 01:41:24,399 --> 01:41:25,566 If you want to stand out in 3214 01:41:25,566 --> 01:41:28,833 the games industry crucible, 3215 01:41:29,033 --> 01:41:31,266 you're going to have to stand out. 3216 01:41:31,266 --> 01:41:32,166 Like, looks like a Bellatro. 3217 01:41:33,133 --> 01:41:34,733 I believe that was his first game. 3218 01:41:36,133 --> 01:41:38,733 And he fucking nailed it out. 3219 01:41:40,433 --> 01:41:41,133 Let me see if it was 3220 01:41:41,133 --> 01:41:42,233 his first game, actually. 3221 01:41:43,133 --> 01:41:43,433 Local sound. 3222 01:41:43,633 --> 01:41:44,166 We're gonna get so 3223 01:41:44,166 --> 01:41:45,133 much trouble in Discord. 3224 01:41:46,533 --> 01:41:46,966 You guys. 3225 01:41:47,866 --> 01:41:48,933 We're gonna get yelled at again. 3226 01:41:49,433 --> 01:41:50,500 Oh, no. About what? 3227 01:41:51,199 --> 01:41:51,699 Sweary. 3228 01:41:51,966 --> 01:41:53,233 They shouldn't, I'm wobbly enough. 3229 01:41:54,166 --> 01:41:55,433 We'll try. 3230 01:41:55,833 --> 01:41:56,699 Yeah. I'm sorry. 3231 01:41:57,333 --> 01:41:58,166 Here's the thing. 3232 01:41:58,166 --> 01:42:00,333 He nailed out of the park, dude. 3233 01:42:00,399 --> 01:42:01,699 I mean, it was his first game, 3234 01:42:01,899 --> 01:42:02,899 at least from what I can tell. 3235 01:42:03,866 --> 01:42:05,699 His first published game, and it was... 3236 01:42:07,000 --> 01:42:09,766 He made a lot of money. 3237 01:42:10,533 --> 01:42:11,800 He had a lot of positive reviews. 3238 01:42:12,466 --> 01:42:13,600 People love Bellatro. 3239 01:42:14,800 --> 01:42:16,266 Mr. John Bellatro himself. 3240 01:42:18,000 --> 01:42:19,266 It's happy. Everybody copied him 3241 01:42:19,266 --> 01:42:20,733 to try and get on that success. 3242 01:42:21,433 --> 01:42:21,800 Yes. 3243 01:42:23,233 --> 01:42:23,866 That's how you know you 3244 01:42:23,866 --> 01:42:24,766 made a successful game. 3245 01:42:26,033 --> 01:42:26,733 Let's look at Hades. 3246 01:42:27,800 --> 01:42:28,833 Hades is another game that 3247 01:42:28,833 --> 01:42:30,100 was extremely successful. 3248 01:42:30,966 --> 01:42:31,733 And now every other 3249 01:42:31,733 --> 01:42:33,133 roguelike is just like Hades. 3250 01:42:33,766 --> 01:42:33,966 Yeah. 3251 01:42:34,533 --> 01:42:39,699 Yeah, I mean, so people forget sometimes 3252 01:42:39,800 --> 01:42:41,800 that games, especially new games, 3253 01:42:41,800 --> 01:42:43,433 have inspiration from older games. 3254 01:42:44,266 --> 01:42:45,899 Every game has some type of inspiration, 3255 01:42:46,100 --> 01:42:48,033 whether it's even essentially 3256 01:42:48,033 --> 01:42:49,533 copying a little part of it. 3257 01:42:49,533 --> 01:42:50,500 The problem is distinguishing. 3258 01:42:50,766 --> 01:42:52,033 What's your biggest 3259 01:42:52,033 --> 01:42:53,066 distinguishing factor? 3260 01:42:53,066 --> 01:42:54,000 What's your gameplay loop 3261 01:42:54,000 --> 01:42:55,666 that makes people wanna 3262 01:42:55,666 --> 01:42:57,233 buy yours over theirs? 3263 01:42:57,733 --> 01:42:59,066 So a lot of people are 3264 01:42:59,066 --> 01:42:59,966 just trying to get into it, 3265 01:42:59,966 --> 01:43:01,066 maybe to make money quick. 3266 01:43:01,066 --> 01:43:02,033 Maybe they're just trying to learn. 3267 01:43:02,399 --> 01:43:04,533 I will say some of these people just... 3268 01:43:05,266 --> 01:43:06,466 I feel bad that they spent $100 3269 01:43:06,866 --> 01:43:07,966 and didn't get any traction, 3270 01:43:07,966 --> 01:43:08,600 but at the same time, 3271 01:43:08,600 --> 01:43:09,733 if they feel good about, 3272 01:43:09,966 --> 01:43:11,566 hey, I at least released something 3273 01:43:11,766 --> 01:43:13,966 and I'm on my journey, go for it. 3274 01:43:15,533 --> 01:43:17,266 But some of those games do end up 3275 01:43:17,300 --> 01:43:18,066 being foundational 3276 01:43:18,066 --> 01:43:20,433 pieces for brand new genres, 3277 01:43:21,366 --> 01:43:23,300 as is the case with Doom. 3278 01:43:25,166 --> 01:43:30,033 So this is the little rat apparatus 3279 01:43:30,033 --> 01:43:32,033 they used to teach you how to play Doom. 3280 01:43:33,166 --> 01:43:34,833 So the Heat did this experiment before, 3281 01:43:35,666 --> 01:43:38,566 but now they taught the rat how to 3282 01:43:38,566 --> 01:43:39,699 actually fire the gun. 3283 01:43:42,533 --> 01:43:43,433 So this is the real 3284 01:43:43,433 --> 01:43:44,933 existential threat to humanity. 3285 01:43:46,433 --> 01:43:48,133 Teaching rats how to play Doom. 3286 01:43:48,433 --> 01:43:49,399 How to shoot things. 3287 01:43:50,000 --> 01:43:51,733 Doom 2 specifically. 3288 01:43:53,466 --> 01:43:55,266 I will say this doesn't worry me 3289 01:43:55,266 --> 01:43:57,366 as much as if a cat gets ahold of this. 3290 01:43:58,199 --> 01:43:59,233 Right, yep. 3291 01:44:01,466 --> 01:44:03,300 So the prior version of 3292 01:44:03,300 --> 01:44:04,566 this experiment back in 2021 3293 01:44:05,066 --> 01:44:06,666 only had the rats move around, 3294 01:44:08,066 --> 01:44:10,866 but now the rats know how to move around 3295 01:44:11,433 --> 01:44:12,233 and they also know when 3296 01:44:12,233 --> 01:44:13,533 they collide into walls too. 3297 01:44:14,500 --> 01:44:15,266 It's not something that's 3298 01:44:15,266 --> 01:44:16,266 always easy to comprehend 3299 01:44:16,600 --> 01:44:17,833 in your life for the first time. 3300 01:44:19,800 --> 01:44:21,199 And then they have them on 3301 01:44:21,199 --> 01:44:22,366 a spherical treadmill too. 3302 01:44:22,566 --> 01:44:24,033 That's another thing too. 3303 01:44:24,833 --> 01:44:25,033 Interesting. 3304 01:44:26,166 --> 01:44:27,033 And they have a little 3305 01:44:27,033 --> 01:44:29,433 lever that shoots your gun. 3306 01:44:31,300 --> 01:44:31,633 What lever? 3307 01:44:32,333 --> 01:44:34,066 Yeah, like a little lever for the, 3308 01:44:35,033 --> 01:44:36,066 that's what it says. 3309 01:44:36,933 --> 01:44:37,966 They probably use their mouth. 3310 01:44:38,199 --> 01:44:39,833 But yeah, when can I get 3311 01:44:39,833 --> 01:44:40,600 one of these for my dog? 3312 01:44:40,833 --> 01:44:41,166 When are they gonna 3313 01:44:41,166 --> 01:44:42,166 build a big one for my dog? 3314 01:45:06,633 --> 01:45:09,966 What, are you gonna teach your dog how to play Doom 2? Dude, it'd be like a, He was a Z And they hints that game 3315 01:45:09,966 --> 01:45:11,566 engines being a standardized 3316 01:45:11,833 --> 01:45:13,600 and low cost virtual test bed. 3317 01:45:15,199 --> 01:45:15,399 Yeah. 3318 01:45:15,433 --> 01:45:15,633 Yeah. 3319 01:45:16,199 --> 01:45:17,133 That's interesting. 3320 01:45:17,133 --> 01:45:20,433 You can make a virtual rat race, rat maze 3321 01:45:21,966 --> 01:45:23,266 without having to actually build one, 3322 01:45:23,266 --> 01:45:24,500 even though they kind 3323 01:45:24,500 --> 01:45:25,533 of are already there. 3324 01:45:26,533 --> 01:45:28,199 And now they just need to integrate a, 3325 01:45:28,533 --> 01:45:30,033 like a smell projector so 3326 01:45:30,033 --> 01:45:32,566 they can get rats to solve mazes 3327 01:45:33,333 --> 01:45:34,033 and smell the cheese 3328 01:45:34,033 --> 01:45:34,833 at the end of the maze. 3329 01:45:35,399 --> 01:45:38,333 That's actually how this guy managed 3330 01:45:38,466 --> 01:45:39,733 to program collision 3331 01:45:39,733 --> 01:45:41,566 detection for the rat. 3332 01:45:42,366 --> 01:45:43,466 It sounds like an odor 3333 01:45:43,466 --> 01:45:45,233 when the rat collides 3334 01:45:45,233 --> 01:45:46,166 or something and yeah. 3335 01:45:47,766 --> 01:45:48,133 That's neat. 3336 01:45:48,466 --> 01:45:49,966 I don't think they can build a treadmill 3337 01:45:50,133 --> 01:45:52,066 where it just like stops all of a sudden 3338 01:45:52,066 --> 01:45:53,899 when you collide into a wall. 3339 01:45:55,100 --> 01:45:56,166 It'd be dangerous for the rat. 3340 01:45:56,166 --> 01:45:57,233 It could, why wouldn't it be 3341 01:45:57,233 --> 01:45:58,266 dangerous for the rat though? 3342 01:45:58,466 --> 01:46:00,000 It's on a harness, it's on a harness. 3343 01:46:00,000 --> 01:46:00,899 You can see it's on a harness. 3344 01:46:01,100 --> 01:46:03,566 So it wouldn't, but it might, 3345 01:46:03,766 --> 01:46:05,233 maybe it doesn't fare well with the rat. 3346 01:46:05,233 --> 01:46:06,166 No, this is interesting. 3347 01:46:06,733 --> 01:46:07,566 Yeah, it's not using 3348 01:46:07,566 --> 01:46:08,666 like electrodes, right? 3349 01:46:08,666 --> 01:46:09,166 It's like, it's 3350 01:46:09,166 --> 01:46:10,666 literally just the omni treadmill 3351 01:46:10,933 --> 01:46:11,800 and harness. 3352 01:46:12,366 --> 01:46:12,833 They're trying to be 3353 01:46:12,833 --> 01:46:13,866 more humane it looks like. 3354 01:46:14,199 --> 01:46:15,333 Yeah, it's a ball. 3355 01:46:15,733 --> 01:46:18,000 They're on a ball, a spherical treadmill. 3356 01:46:21,066 --> 01:46:21,366 Interesting. 3357 01:46:21,633 --> 01:46:23,100 Wow, look at that. 3358 01:46:23,100 --> 01:46:25,533 He's got an ultra wide monitor for rats. 3359 01:46:25,566 --> 01:46:27,366 He's got a better setup than me. 3360 01:46:27,766 --> 01:46:28,100 Yeah. 3361 01:46:30,033 --> 01:46:31,633 I had an ultra wide monitor till it died. 3362 01:46:32,166 --> 01:46:32,866 And this rat's got a 3363 01:46:32,866 --> 01:46:33,666 better monitor than me. 3364 01:46:34,033 --> 01:46:34,800 It's OLED too. 3365 01:46:35,333 --> 01:46:36,766 It's an AMOLED display. 3366 01:46:38,933 --> 01:46:39,933 I mean, they wanted to 3367 01:46:39,933 --> 01:46:40,666 make it look more organic. 3368 01:46:40,866 --> 01:46:41,966 It probably helps with the rat. 3369 01:46:43,133 --> 01:46:44,500 Interesting though. 3370 01:46:46,066 --> 01:46:48,033 The MOV though in Doom, holy shit. 3371 01:46:48,766 --> 01:46:50,033 Now everyone's just like, wow, 3372 01:46:50,233 --> 01:46:51,933 a rat has a better setup than I do. 3373 01:46:53,633 --> 01:46:55,066 Just going to depress everyone more. 3374 01:46:55,366 --> 01:46:55,666 Yeah, it's so more messy. 3375 01:46:55,699 --> 01:46:56,199 Probably has more RAM 3376 01:46:56,199 --> 01:46:57,066 on the computer too. 3377 01:46:59,966 --> 01:47:01,666 It's Doom though, come on dude. 3378 01:47:02,333 --> 01:47:03,133 You could get away with 3379 01:47:03,133 --> 01:47:04,533 Doom on like one gig of RAM. 3380 01:47:04,566 --> 01:47:06,333 You can, but that's the thing. 3381 01:47:06,533 --> 01:47:07,833 It probably, I mean, if it has an OLED, 3382 01:47:07,833 --> 01:47:09,366 why do you need an OLED for Doom? 3383 01:47:10,333 --> 01:47:11,133 Now they need to teach 3384 01:47:11,133 --> 01:47:12,433 the rat to play Doom RPG. 3385 01:47:13,666 --> 01:47:15,266 Or teach the play Doom The Dark Ages. 3386 01:47:17,800 --> 01:47:19,699 It made the rat feel 3387 01:47:19,699 --> 01:47:20,699 too much like a bad-ass 3388 01:47:20,699 --> 01:47:21,466 to get out and start 3389 01:47:21,466 --> 01:47:22,566 just murdering everyone. 3390 01:47:25,833 --> 01:47:26,733 Wow, look at this guy. 3391 01:47:27,566 --> 01:47:30,000 He's a negative Nancy right here. 3392 01:47:30,000 --> 01:47:30,633 What a waste. 3393 01:47:30,633 --> 01:47:31,666 What's the point, what 3394 01:47:31,666 --> 01:47:32,533 is the point or benefit 3395 01:47:32,533 --> 01:47:33,500 we get from training an 3396 01:47:33,500 --> 01:47:34,566 animal how to play Doom? 3397 01:47:36,033 --> 01:47:36,666 I mean, there's always 3398 01:47:36,666 --> 01:47:37,266 going to be that person. 3399 01:47:37,266 --> 01:47:37,966 This is science. 3400 01:47:38,300 --> 01:47:39,300 I was thinking about that too, 3401 01:47:39,333 --> 01:47:40,333 like someone's going to be, 3402 01:47:40,633 --> 01:47:41,433 we do these 3403 01:47:41,433 --> 01:47:43,199 experiments for a lot of reasons. 3404 01:47:45,133 --> 01:47:46,333 I mean, it would be nice if they 3405 01:47:46,333 --> 01:47:47,366 mentioned the reason here, 3406 01:47:47,366 --> 01:47:50,366 but you'd be shocked at what information 3407 01:47:50,366 --> 01:47:51,600 we gather from all this. 3408 01:47:51,933 --> 01:47:54,199 Just knowing that we can train a rat 3409 01:47:54,466 --> 01:47:57,066 to walk in a digital world in some way 3410 01:47:57,466 --> 01:48:00,833 is I think very useful 3411 01:48:00,833 --> 01:48:04,066 for future experiments 3412 01:48:04,066 --> 01:48:06,766 on virtual reality and other stuff. 3413 01:48:07,300 --> 01:48:11,166 Well, he is a neural engineer, 3414 01:48:11,166 --> 01:48:13,566 so he's probably studying how rats learn, 3415 01:48:14,133 --> 01:48:17,833 how rats learn in a virtual environment. 3416 01:48:20,433 --> 01:48:22,766 I don't know, it's a crazy time. 3417 01:48:25,366 --> 01:48:26,399 Speaking of a crazy time, 3418 01:48:26,399 --> 01:48:26,899 we should head on 3419 01:48:26,899 --> 01:48:29,333 over to the bonus episode 3420 01:48:29,566 --> 01:48:31,333 to have an even more crazier time. 3421 01:48:31,766 --> 01:48:32,399 Yeah. Yes. 3422 01:48:33,333 --> 01:48:33,866 You guys should join us 3423 01:48:33,866 --> 01:48:35,066 over there on Patreon. 3424 01:48:36,500 --> 01:48:39,199 I won't say what I said last time. 3425 01:48:39,433 --> 01:48:40,766 I feel like I offended a few people. 3426 01:48:41,500 --> 01:48:42,066 Uh oh. But-- 3427 01:48:42,100 --> 01:48:43,233 Well, what did you say last time? 3428 01:48:43,233 --> 01:48:43,600 I don't remember. 3429 01:48:44,800 --> 01:48:46,233 Normies or something like that. 3430 01:48:46,333 --> 01:48:46,866 Normies? 3431 01:48:47,733 --> 01:48:48,800 Oh yeah, we were calling, 3432 01:48:48,800 --> 01:48:50,133 that's what we're calling our patrons. 3433 01:48:50,333 --> 01:48:51,600 We're calling them normies, right? 3434 01:48:52,266 --> 01:48:53,133 Fucking normies. 3435 01:48:53,133 --> 01:48:54,399 We changed it to that, yeah. 3436 01:48:54,766 --> 01:48:55,466 Because I was like, 3437 01:48:55,766 --> 01:48:56,833 well, all you normies, 3438 01:48:56,833 --> 01:48:57,399 we're going to go over 3439 01:48:57,399 --> 01:48:58,633 to the bonus episode. 3440 01:48:58,866 --> 01:49:01,133 And then, I mean, it was all in Jess. 3441 01:49:01,133 --> 01:49:01,399 People were 3442 01:49:01,399 --> 01:49:02,466 commenting in Jess, but still. 3443 01:49:04,066 --> 01:49:04,933 But it's time to talk 3444 01:49:04,933 --> 01:49:06,366 about the most interesting 3445 01:49:07,199 --> 01:49:08,566 gaming center in the world, 3446 01:49:09,300 --> 01:49:10,566 North Korea's gaming center. 3447 01:49:10,800 --> 01:49:12,133 Well, let's head up. 3448 01:49:12,333 --> 01:49:12,866 Let's say goodbye. 3449 01:49:13,699 --> 01:49:15,466 All right, goodbye, everyone. 3450 01:49:16,300 --> 01:49:17,033 Thank you for watching. 3451 01:49:17,366 --> 01:49:18,500 We'll see you guys next week. 3452 01:49:19,233 --> 01:49:19,833 Thank you guys. 3453 01:49:20,333 --> 01:49:22,266 It was great to talk about 3454 01:49:22,266 --> 01:49:25,133 all this doom and gloom of RAM. 3455 01:49:26,533 --> 01:49:27,666 Yeah, especially the doom. 3456 01:49:28,533 --> 01:49:29,199 Doom, pun intended. 3457 01:49:29,966 --> 01:49:30,866 Yeah, doom. 3458 01:49:31,333 --> 01:49:31,800 Where's the gloom?