1 01:00:00,291 --> 01:00:01,958 Welcome back to off the 2 01:00:01,958 --> 01:00:05,250 console with me today is 3 01:00:05,625 --> 01:00:08,041 high-tech lowlife gardener and our 4 01:00:08,041 --> 01:00:10,666 special guest today Noah and 5 01:00:10,666 --> 01:00:13,000 This is a podcast where we 6 01:00:13,000 --> 01:00:14,291 talk about everything new 7 01:00:14,625 --> 01:00:16,625 exciting tech games 8 01:00:16,625 --> 01:00:18,250 I don't remember the intro that we 9 01:00:18,250 --> 01:00:19,416 usually do so I'm just 10 01:00:19,416 --> 01:00:21,000 going off on this and 11 01:00:21,541 --> 01:00:23,000 also a 12 01:00:23,083 --> 01:00:24,500 really special 13 01:00:26,000 --> 01:00:26,833 Milestone happened 14 01:00:27,958 --> 01:00:29,916 We had a hundred subs on our YouTube 15 01:00:29,916 --> 01:00:32,416 channel for off the console and we're 16 01:00:32,416 --> 01:00:34,166 really excited. We're 17 01:00:34,666 --> 01:00:37,333 The fetaverse we're on there and we're 18 01:00:37,333 --> 01:00:39,083 hitting a lot of downloads there and so 19 01:00:39,083 --> 01:00:41,083 like it's we're super excited 20 01:00:41,083 --> 01:00:42,166 We're gonna be bringing you lots of good 21 01:00:42,166 --> 01:00:43,333 stuff in the future. So 22 01:00:44,583 --> 01:00:46,333 Yeah, let's go through and introduce I 23 01:00:46,333 --> 01:00:47,916 guess a little bit. Um, we'll 24 01:00:47,916 --> 01:00:49,250 start off with our guest Noah 25 01:00:51,125 --> 01:00:53,916 Well, my name is Noah I started and run 26 01:00:53,916 --> 01:00:55,750 steam deck HQ which is a 27 01:00:56,708 --> 01:00:59,791 Press outlet that specifies in steam deck 28 01:00:59,791 --> 01:01:02,416 where we you know cover the news create 29 01:01:02,416 --> 01:01:04,208 guides and review games 30 01:01:04,750 --> 01:01:07,125 On the steam deck and how they perform on 31 01:01:07,125 --> 01:01:09,541 there with optimized settings so you can 32 01:01:09,541 --> 01:01:11,541 play the way you want to so 33 01:01:11,583 --> 01:01:13,541 We'll sometimes provide settings if you 34 01:01:13,541 --> 01:01:15,500 want the best graphics settings if you 35 01:01:15,500 --> 01:01:17,041 want the highest frame rate 36 01:01:17,041 --> 01:01:19,416 and a balance of all of them 37 01:01:19,416 --> 01:01:22,166 If you so choose and that's what I don't 38 01:01:22,166 --> 01:01:23,916 they go to source for steam deck 39 01:01:24,458 --> 01:01:26,000 Stuff. Well, thank you 40 01:01:26,000 --> 01:01:29,250 If you look up steam deck anything almost 41 01:01:29,250 --> 01:01:29,875 always it's gonna be 42 01:01:29,875 --> 01:01:30,958 in the top Google search 43 01:01:31,375 --> 01:01:34,375 Top I'm so glad Google's being nice to us 44 01:01:35,666 --> 01:01:37,000 You deserve it man you 45 01:01:37,000 --> 01:01:39,375 even kick an ass. Yeah. Yeah 46 01:01:39,375 --> 01:01:42,875 Then it's been it's been a long journey 47 01:01:42,875 --> 01:01:45,458 has been two years to longer than two 48 01:01:45,458 --> 01:01:46,250 years, which isn't that 49 01:01:46,250 --> 01:01:47,416 long but it feels long 50 01:01:48,000 --> 01:01:51,041 It does feel very long that we could I 51 01:01:51,041 --> 01:01:51,958 could do a whole rant on that 52 01:01:52,833 --> 01:01:56,625 Right. Okay. So, um, you know just 53 01:01:56,625 --> 01:01:58,791 whoever's first which is high-tech. What 54 01:01:58,791 --> 01:01:59,750 are you playing this week? 55 01:02:00,958 --> 01:02:01,875 Shit, this is a hard one. I've been 56 01:02:01,875 --> 01:02:02,875 trying to explore my steam 57 01:02:02,875 --> 01:02:04,416 library to see if there's any like 58 01:02:05,375 --> 01:02:06,875 Hidden gems that maybe I've just been 59 01:02:06,875 --> 01:02:08,166 overlooking this entire time 60 01:02:08,166 --> 01:02:10,000 We know how we you know how it is man, 61 01:02:10,000 --> 01:02:11,083 you know steam library 62 01:02:11,083 --> 01:02:12,791 You have hundreds of games that you've 63 01:02:12,791 --> 01:02:14,208 probably never touched in your library 64 01:02:14,958 --> 01:02:17,083 It's really really think about it. It's a 65 01:02:17,083 --> 01:02:19,416 huge waste of money, but that's how valve 66 01:02:19,416 --> 01:02:20,125 makes a ton of money 67 01:02:22,208 --> 01:02:24,916 Yep, I mean I open mine 68 01:02:25,541 --> 01:02:28,000 But I don't play them oftentimes I touch 69 01:02:28,000 --> 01:02:30,333 them but not much. Hey, that's still 70 01:02:30,333 --> 01:02:32,500 something that's more than true 71 01:02:34,000 --> 01:02:35,458 That's more than I do with 72 01:02:35,458 --> 01:02:37,791 about 4,000 of my games so 73 01:02:39,083 --> 01:02:40,416 Well, you got me be 74 01:02:41,250 --> 01:02:43,333 Yeah, I only know I only know one other 75 01:02:43,333 --> 01:02:45,125 content creator that's beaten you and 76 01:02:45,125 --> 01:02:47,916 it's the box at 10,000 games. Oh 77 01:02:47,958 --> 01:02:48,541 I 78 01:02:50,166 --> 01:02:51,958 He's the only person I've met that 79 01:02:51,958 --> 01:02:53,500 actually has more games 80 01:02:53,500 --> 01:02:55,208 than I do on Steam and 81 01:02:55,208 --> 01:02:57,916 Everyone else is a bit below which you 82 01:02:57,916 --> 01:03:00,458 know, I was always proud of but now I 83 01:03:00,458 --> 01:03:03,625 don't feel that pride anymore. I 84 01:03:03,708 --> 01:03:04,833 You know, I thought I 85 01:03:04,833 --> 01:03:06,000 had a lot of games with 86 01:03:07,166 --> 01:03:08,875 933 in my library. So 87 01:03:09,666 --> 01:03:10,708 Well, I would say I 88 01:03:10,708 --> 01:03:11,833 would say that's still a lot 89 01:03:11,833 --> 01:03:14,500 I just went overkill like I would I 90 01:03:14,500 --> 01:03:16,708 before doing all this I was a collector 91 01:03:16,833 --> 01:03:18,583 So I would just buy games to just put 92 01:03:18,583 --> 01:03:19,625 them in my library and be 93 01:03:19,625 --> 01:03:21,666 like, oh, well I can play them now 94 01:03:21,666 --> 01:03:23,333 That since I have them but 95 01:03:23,333 --> 01:03:25,250 yeah, I would never play them 96 01:03:25,708 --> 01:03:27,208 Wow, I get that 97 01:03:28,083 --> 01:03:30,250 I've only met one other person that has 98 01:03:31,041 --> 01:03:33,458 More than you Noah and it 99 01:03:33,458 --> 01:03:35,041 now I know two people that has 100 01:03:35,875 --> 01:03:37,666 More more than like 6,000. That's crazy 101 01:03:38,416 --> 01:03:39,708 I think I have around I'll 102 01:03:39,708 --> 01:03:41,458 get there. I'll get there one 103 01:03:41,958 --> 01:03:44,333 If it's steam I have around a thousand 104 01:03:44,333 --> 01:03:45,541 and if it's everything 105 01:03:45,541 --> 01:03:46,333 together probably like 106 01:03:46,333 --> 01:03:49,666 Oh if we're combining others then I 107 01:03:49,666 --> 01:03:52,000 definitely have more than like 4,500, but 108 01:03:52,000 --> 01:03:54,416 I would just I really only look at Steve 109 01:03:55,958 --> 01:03:58,833 Yeah, I think I have about a little over 110 01:03:58,833 --> 01:04:01,833 700 so I had the smallest library here 111 01:04:03,708 --> 01:04:04,375 You're also the youngest 112 01:04:04,375 --> 01:04:06,500 so that makes sense yeah 113 01:04:07,958 --> 01:04:09,833 That's true, I think 114 01:04:11,875 --> 01:04:13,791 You start reviewing games you can start 115 01:04:13,791 --> 01:04:15,458 getting game review copies and stuff. 116 01:04:15,458 --> 01:04:16,875 That's how you build I 117 01:04:16,875 --> 01:04:18,875 can attest to that. Yeah 118 01:04:19,416 --> 01:04:21,791 I can attest to that. Yeah. Yeah, I think 119 01:04:21,791 --> 01:04:23,500 I had like 500 games 120 01:04:23,500 --> 01:04:24,958 before I started doing YouTube 121 01:04:26,666 --> 01:04:30,375 So, yeah, I need to get my games up so 122 01:04:30,375 --> 01:04:31,666 enough about me that what 123 01:04:31,666 --> 01:04:34,125 have you been doing gardener? Oh 124 01:04:34,125 --> 01:04:36,458 Man, I've been playing half-life 2 125 01:04:37,166 --> 01:04:40,750 Anniversary. Oh my god, it's so good 126 01:04:42,291 --> 01:04:43,791 I've been listening to the developer 127 01:04:43,791 --> 01:04:44,750 commentary. That's really 128 01:04:44,750 --> 01:04:46,250 what I've been doing and and 129 01:04:46,583 --> 01:04:49,916 It is just it's as a game developer 130 01:04:49,958 --> 01:04:52,500 It is something that like I relish 131 01:04:52,500 --> 01:04:53,916 because you know you don't get a lot of 132 01:04:53,916 --> 01:04:56,708 insight into the development process 133 01:04:57,250 --> 01:04:57,791 like 134 01:04:58,333 --> 01:04:59,833 There's a lot of minutia 135 01:04:59,833 --> 01:05:01,166 and there's a lot of like 136 01:05:01,750 --> 01:05:02,333 insider 137 01:05:03,083 --> 01:05:05,416 information that you just don't get in 138 01:05:05,416 --> 01:05:06,750 other places and then it's one of the 139 01:05:06,750 --> 01:05:07,291 things that I really 140 01:05:07,291 --> 01:05:09,208 appreciate about the way valve has 141 01:05:09,208 --> 01:05:12,083 Done their games is that they like to 142 01:05:12,083 --> 01:05:14,250 share that stuff even though they're like 143 01:05:14,250 --> 01:05:15,708 a notoriously closed 144 01:05:16,125 --> 01:05:17,500 company, you know 145 01:05:18,500 --> 01:05:20,458 they like to give that kind of insight 146 01:05:20,458 --> 01:05:21,625 and so the fact that 147 01:05:22,666 --> 01:05:25,125 You know half-life episode one and two 148 01:05:25,125 --> 01:05:27,375 had the developer commentary, but the 149 01:05:27,375 --> 01:05:29,000 original half-life 2 150 01:05:29,000 --> 01:05:30,500 didn't have it. It's like 151 01:05:31,500 --> 01:05:34,291 Now that that's out. I'm all here for it. 152 01:05:34,291 --> 01:05:36,625 I'm off. I'm all for it. Oh 153 01:05:36,625 --> 01:05:37,041 man, I 154 01:05:38,333 --> 01:05:41,000 It's so interesting how valve treats. I 155 01:05:41,000 --> 01:05:42,291 don't know if any other company treats 156 01:05:42,916 --> 01:05:44,791 And I see it as you know, we talked about 157 01:05:44,791 --> 01:05:46,750 preservation of games and stuff like that 158 01:05:47,000 --> 01:05:49,375 Legacies and doing that type of 159 01:05:50,250 --> 01:05:51,125 commentary is 160 01:05:52,000 --> 01:05:54,250 Priceless. Yeah to go back and listen to 161 01:05:54,250 --> 01:05:55,333 see how things were built 162 01:05:55,333 --> 01:05:57,125 especially, you know as we build some of 163 01:05:57,125 --> 01:05:59,208 our own games here and 164 01:05:59,208 --> 01:06:00,916 I haven't got to it yet because I know 165 01:06:00,916 --> 01:06:01,833 it's gonna be a time suck. 166 01:06:01,833 --> 01:06:02,583 I'm gonna sit there and just 167 01:06:03,125 --> 01:06:04,208 All day 168 01:06:04,500 --> 01:06:07,000 So gardener. I'm I'm about to dive into 169 01:06:07,000 --> 01:06:07,583 the hole. I haven't 170 01:06:07,583 --> 01:06:08,625 watched the documentary yet 171 01:06:08,625 --> 01:06:10,333 I'm about to dive into it this weekend. 172 01:06:10,333 --> 01:06:13,041 So do I just watch the documentary this 173 01:06:13,041 --> 01:06:15,875 week. It's so good. It's oh 174 01:06:15,875 --> 01:06:18,000 My god, it's like Hollywood level like I 175 01:06:18,000 --> 01:06:19,083 don't want to it's like 176 01:06:19,333 --> 01:06:20,916 Especially towards the end where they're 177 01:06:20,916 --> 01:06:22,416 talking about the lawsuit like you know 178 01:06:22,416 --> 01:06:23,166 the plot twist, right? 179 01:06:23,166 --> 01:06:23,958 You know what happens 180 01:06:23,958 --> 01:06:25,500 how valve manages to? 181 01:06:26,166 --> 01:06:26,833 be the Vandy 182 01:06:27,708 --> 01:06:28,791 It's crazy 183 01:06:29,416 --> 01:06:31,166 Have you watched the documentary Noah? 184 01:06:33,333 --> 01:06:35,833 No, I really haven't watched anything 185 01:06:35,833 --> 01:06:39,791 I've been so free octopus. Yeah 186 01:06:40,833 --> 01:06:45,333 Yeah, I made a video about like the 20th 187 01:06:45,333 --> 01:06:47,458 anniversary and I talked about the 188 01:06:47,791 --> 01:06:50,000 the documentary at length and 189 01:06:50,000 --> 01:06:52,750 Danny O'Dwyer commented on my video like 190 01:06:53,208 --> 01:06:55,750 Dude, I was like, whoa. Holy crap. Danny. 191 01:06:55,750 --> 01:06:57,000 I can watch this my stuff 192 01:06:57,416 --> 01:07:00,083 But yeah, no, that was it was super cool. 193 01:07:00,333 --> 01:07:02,416 Like the the documentary high-tech like 194 01:07:02,416 --> 01:07:04,500 you said is it's really cool to 195 01:07:05,916 --> 01:07:08,000 To see like that there's that level of 196 01:07:08,000 --> 01:07:10,500 like professional production in the games 197 01:07:10,500 --> 01:07:11,666 industry, you know, like 198 01:07:11,666 --> 01:07:13,833 high-tech or secret tape and 199 01:07:14,333 --> 01:07:16,958 No clip. They're just they're doing God's 200 01:07:16,958 --> 01:07:18,166 work as far as I'm concerned 201 01:07:19,041 --> 01:07:22,166 No clip is definitely let me go watch 202 01:07:22,166 --> 01:07:22,541 more of their 203 01:07:22,541 --> 01:07:23,833 documentaries. They're really good 204 01:07:24,666 --> 01:07:26,958 They have one I think for black Mesa. 205 01:07:27,625 --> 01:07:29,083 Yeah, and that I watched 206 01:07:29,083 --> 01:07:31,416 that was really good, too 207 01:07:31,625 --> 01:07:33,708 Black or half-life because I remember the 208 01:07:33,708 --> 01:07:35,625 half-life one the first 209 01:07:35,625 --> 01:07:36,875 maybe it was half-life 210 01:07:37,250 --> 01:07:38,458 They did a 20th 211 01:07:38,458 --> 01:07:40,916 anniversary half-life and then valve 212 01:07:41,500 --> 01:07:44,166 Commissioned a 25th anniversary half-life 213 01:07:44,916 --> 01:07:45,083 Yes 214 01:07:45,666 --> 01:07:48,541 So yeah, they've done extensive half-life 215 01:07:48,541 --> 01:07:49,625 coverage, but no clips 216 01:07:49,625 --> 01:07:51,375 done other stuff, too. So yeah 217 01:07:52,500 --> 01:07:52,916 And that's what I'm 218 01:07:52,916 --> 01:07:53,791 talking about. They have other 219 01:07:54,416 --> 01:07:55,750 documentaries, so 220 01:07:56,375 --> 01:07:58,791 as far as what I'm playing is that I'm 221 01:07:58,791 --> 01:08:00,000 going to be playing half-life this 222 01:08:00,000 --> 01:08:00,916 weekend and I haven't 223 01:08:00,916 --> 01:08:02,666 played a whole lot and 224 01:08:03,083 --> 01:08:05,041 But I have been looking into stalker 2 a 225 01:08:05,041 --> 01:08:06,000 lot because that's 226 01:08:06,000 --> 01:08:07,333 the game. I want to play 227 01:08:07,958 --> 01:08:10,125 soon and 228 01:08:10,125 --> 01:08:13,375 I don't know if you guys have seen it 229 01:08:13,375 --> 01:08:14,125 does not play on Steam 230 01:08:14,125 --> 01:08:16,166 Deck Noah. I'm assuming 231 01:08:17,083 --> 01:08:17,625 Yeah 232 01:08:19,666 --> 01:08:21,500 Tried I tried many 233 01:08:21,500 --> 01:08:23,625 things none of them worked 234 01:08:23,625 --> 01:08:27,000 Man you've got it. I'm gonna have to pick 235 01:08:27,000 --> 01:08:29,375 your brain sometime on all that. So I've 236 01:08:29,375 --> 01:08:31,000 I've written some utilities for 237 01:08:31,875 --> 01:08:34,000 the steam deck over the years, but 238 01:08:35,166 --> 01:08:36,500 on like some tips and tricks and stuff 239 01:08:36,500 --> 01:08:38,375 like that I can script out but um 240 01:08:39,208 --> 01:08:42,250 Yeah, stalker 2 is one that is buggy. 241 01:08:42,250 --> 01:08:43,875 It's a true stalker. If you don't know 242 01:08:43,875 --> 01:08:45,166 what stalker is like the original one 243 01:08:46,000 --> 01:08:50,208 It came out buggy, but was like raw and 244 01:08:51,250 --> 01:08:53,125 Survival esque 245 01:08:53,125 --> 01:08:55,208 Like it is one of the most survival 246 01:08:55,375 --> 01:08:57,291 Oriented games out there in the is so 247 01:08:57,291 --> 01:08:59,083 hardcore at times where you're dying all 248 01:08:59,083 --> 01:09:00,541 the time and I never 249 01:09:00,541 --> 01:09:01,416 beat it because I ran into 250 01:09:01,416 --> 01:09:03,625 A bug and I went to I got too far 251 01:09:04,000 --> 01:09:05,583 To where I want them go through it again. 252 01:09:05,583 --> 01:09:07,083 So I'm really hesitant to 253 01:09:07,083 --> 01:09:08,333 pick up stalker 2, but I 254 01:09:08,625 --> 01:09:11,291 Do it so it's gonna be worth it 255 01:09:11,375 --> 01:09:13,000 Especially if you enjoy the original 256 01:09:13,000 --> 01:09:14,583 stalker if it really does 257 01:09:14,583 --> 01:09:16,458 feel like a stalker game 258 01:09:17,000 --> 01:09:19,000 Which is probably the best that they 259 01:09:19,000 --> 01:09:21,333 could possibly do especially with how 260 01:09:22,625 --> 01:09:23,875 How difficult their 261 01:09:23,875 --> 01:09:25,208 development process was 262 01:09:25,875 --> 01:09:28,583 So I would say this is probably the best 263 01:09:28,583 --> 01:09:30,000 that they could have done and I think 264 01:09:30,000 --> 01:09:32,000 honestly they succeeded like yeah 265 01:09:32,000 --> 01:09:34,625 It's buggy even I found like tons of 266 01:09:34,625 --> 01:09:35,541 different little bugs 267 01:09:35,541 --> 01:09:36,375 I think 268 01:09:36,791 --> 01:09:38,541 Someone found one I did a little video 269 01:09:38,541 --> 01:09:40,208 about how it's running on the steam deck 270 01:09:40,208 --> 01:09:41,500 and someone found a bug 271 01:09:41,666 --> 01:09:44,000 where it was taking a long time for the 272 01:09:44,333 --> 01:09:47,083 World to load in and right as soon as all 273 01:09:47,083 --> 01:09:48,791 of it loaded in there were trees flying 274 01:09:48,791 --> 01:09:49,750 around in the background 275 01:09:49,750 --> 01:09:53,041 They just popped out and I didn't notice 276 01:09:53,041 --> 01:09:54,416 it before so I saw their comment 277 01:09:54,416 --> 01:09:55,875 I went back and I just saw a tree pop 278 01:09:55,875 --> 01:09:56,541 out. I'm like, oh my 279 01:09:56,541 --> 01:09:57,875 god, I didn't even see that 280 01:09:58,416 --> 01:10:00,833 so yeah it but it that's part of the 281 01:10:00,833 --> 01:10:02,541 charm in a way like I 282 01:10:03,875 --> 01:10:05,708 Wouldn't say it becomes too overwhelming 283 01:10:05,708 --> 01:10:08,791 where you can't enjoy the game and 284 01:10:08,791 --> 01:10:10,375 I think that's the biggest 285 01:10:10,791 --> 01:10:14,083 The biggest thing about it. So I I would 286 01:10:14,083 --> 01:10:16,208 say it's still worth playing for sure 287 01:10:17,625 --> 01:10:18,708 It's definitely what I'm gonna pick up 288 01:10:18,708 --> 01:10:19,958 when it a little less 289 01:10:19,958 --> 01:10:22,000 bugs. I'm not shy of bugs 290 01:10:22,000 --> 01:10:24,708 I think they can be fun, but my first 291 01:10:24,708 --> 01:10:25,833 experience was stalker 292 01:10:25,833 --> 01:10:27,875 I didn't get to finish it because I got 293 01:10:27,875 --> 01:10:29,666 so far and I did not want to replay it, 294 01:10:29,666 --> 01:10:30,625 but it was so fun. So 295 01:10:30,666 --> 01:10:34,708 Well, I think as far as I'm aware the day 296 01:10:34,708 --> 01:10:35,791 one patch that released 297 01:10:35,791 --> 01:10:37,416 did fix a good chunk of them 298 01:10:38,083 --> 01:10:40,000 By like trying trying to review the game 299 01:10:40,000 --> 01:10:41,708 with all those before those bugs were 300 01:10:41,708 --> 01:10:44,083 patched. That was that was hard. Okay 301 01:10:44,458 --> 01:10:46,000 It was really hard 302 01:10:47,208 --> 01:10:49,250 Do you finish all your games that you 303 01:10:49,250 --> 01:10:51,958 review or is this yeah, so okay 304 01:10:52,958 --> 01:10:54,500 it's it's something that I 305 01:10:54,916 --> 01:10:57,250 Do feel very strongly about if I'm going 306 01:10:57,250 --> 01:11:00,000 to review a game the least I can do is to 307 01:11:00,000 --> 01:11:01,250 play from start to finish 308 01:11:01,250 --> 01:11:03,625 I don't unless it's a game where I can 309 01:11:03,625 --> 01:11:06,958 more easily hundred percent. I don't 310 01:11:07,125 --> 01:11:10,916 100% it I just I have to experience the 311 01:11:10,916 --> 01:11:13,166 start of the game in the end of the game 312 01:11:13,541 --> 01:11:17,000 So I just don't feel like personally when 313 01:11:17,000 --> 01:11:18,708 it comes to reviewing. I don't feel like 314 01:11:18,708 --> 01:11:20,208 anyone can give a solid 315 01:11:21,041 --> 01:11:24,000 Review for a game unless they've really 316 01:11:24,000 --> 01:11:26,291 played through it. Yeah 317 01:11:27,333 --> 01:11:28,041 So 318 01:11:29,333 --> 01:11:31,166 On the performance side 319 01:11:31,166 --> 01:11:32,750 of it too like in you know 320 01:11:32,750 --> 01:11:34,875 what if there's one part of a game that 321 01:11:34,875 --> 01:11:37,500 really performed poorly and 322 01:11:37,625 --> 01:11:39,625 It goes on for the rest of the game like 323 01:11:39,625 --> 01:11:41,166 maybe the last 20% like 324 01:11:41,166 --> 01:11:43,333 Baldur's Gate 3, you know 325 01:11:43,333 --> 01:11:45,625 What if I only played act 1 & 2 I might 326 01:11:45,625 --> 01:11:46,416 say that it's pretty 327 01:11:46,416 --> 01:11:47,166 good on the steam deck 328 01:11:47,166 --> 01:11:48,583 But as soon as you hit act 3 329 01:11:49,166 --> 01:11:52,541 No, so I feel strongly about playing 330 01:11:52,541 --> 01:11:53,916 through the games that I review you 331 01:11:54,708 --> 01:11:57,333 No, that's good. That's good. It's that's 332 01:11:57,333 --> 01:11:58,375 Impossible for me. I 333 01:11:58,375 --> 01:12:00,083 can't I can't do that much 334 01:12:00,583 --> 01:12:02,791 It's so honest that I before before 335 01:12:02,791 --> 01:12:05,166 reviewing before SC HQ. I almost never 336 01:12:05,166 --> 01:12:06,958 finished games. This is 337 01:12:07,458 --> 01:12:09,375 This is what kind of pushed me to 338 01:12:09,375 --> 01:12:11,083 actually start playing through the games 339 01:12:11,083 --> 01:12:12,416 that I have and then I 340 01:12:12,416 --> 01:12:13,500 just started getting more 341 01:12:13,500 --> 01:12:14,458 And more and now I don't 342 01:12:14,458 --> 01:12:15,416 play my backlog anymore 343 01:12:16,250 --> 01:12:16,916 Mmm 344 01:12:18,125 --> 01:12:19,000 Need to start doing a 345 01:12:19,000 --> 01:12:20,500 backlog review session 346 01:12:21,458 --> 01:12:24,000 If I if I had the time we're you know, 347 01:12:24,000 --> 01:12:26,583 we're working on expanding like I'm I'm 348 01:12:26,583 --> 01:12:27,250 bringing on more 349 01:12:27,250 --> 01:12:29,125 freelancers to work with us. So 350 01:12:29,916 --> 01:12:30,583 One day 351 01:12:31,125 --> 01:12:34,458 We're gonna get one day. Yeah, no, that's 352 01:12:34,958 --> 01:12:36,583 It's impressive still nonetheless. I 353 01:12:36,583 --> 01:12:38,083 usually do if I do anything like that 354 01:12:38,083 --> 01:12:39,583 It's usually overviews or something. 355 01:12:39,583 --> 01:12:41,875 That's like I played the first few hours 356 01:12:42,375 --> 01:12:44,833 And then I read up on like the ending and 357 01:12:44,833 --> 01:12:46,500 to give recommendations on like 358 01:12:47,458 --> 01:12:48,500 stuff like that, but I 359 01:12:49,875 --> 01:12:51,583 Mad respect. What are you 360 01:12:51,583 --> 01:12:52,500 playing these days Noah? 361 01:12:53,625 --> 01:12:54,333 so 362 01:12:55,458 --> 01:12:58,416 The ones I'm playing currently are still 363 01:12:58,416 --> 01:13:01,583 under embargo, but like recently I did 364 01:13:01,583 --> 01:13:03,166 play this new roguelike 365 01:13:03,166 --> 01:13:05,208 called dungeon clawler and 366 01:13:05,208 --> 01:13:06,166 I love it 367 01:13:06,208 --> 01:13:09,666 so it takes you know takes wrote there's 368 01:13:09,666 --> 01:13:11,083 been a bunch of roguelikes that kind of 369 01:13:11,083 --> 01:13:12,666 take these mundane or 370 01:13:13,458 --> 01:13:14,958 different activities that you wouldn't 371 01:13:14,958 --> 01:13:17,291 think about and turn them into a game 372 01:13:17,291 --> 01:13:18,375 like kind of like what 373 01:13:18,375 --> 01:13:19,791 Bellatro did with where then they 374 01:13:19,791 --> 01:13:21,416 Took poker and turned into a roguelike. 375 01:13:21,833 --> 01:13:23,291 So dungeon clawler takes those like 376 01:13:23,291 --> 01:13:24,458 arcade claw machines 377 01:13:24,458 --> 01:13:26,666 and turns into a roguelike 378 01:13:26,666 --> 01:13:31,958 The really like rigged ones where you 379 01:13:31,958 --> 01:13:34,708 like don't win. Yeah, so you have to like 380 01:13:34,750 --> 01:13:36,958 So it's all it's all in a 2d plane 381 01:13:37,000 --> 01:13:39,500 So you have to move your claw from left 382 01:13:39,500 --> 01:13:41,625 to right and then you choose the spot 383 01:13:41,625 --> 01:13:42,583 where you want to you know 384 01:13:42,583 --> 01:13:44,500 Grab down so it goes down tries to get 385 01:13:44,500 --> 01:13:46,875 everything all the objects in the machine 386 01:13:46,875 --> 01:13:47,875 are all physics based 387 01:13:47,875 --> 01:13:49,333 So they can like, you know 388 01:13:49,333 --> 01:13:51,291 not they can just fly away 389 01:13:51,500 --> 01:13:53,500 sometimes it's really obnoxious but 390 01:13:53,833 --> 01:13:55,625 As you're playing through you'll get new 391 01:13:55,625 --> 01:13:57,583 objects and you can upgrade objects and 392 01:13:57,583 --> 01:13:58,666 they all go into the machine 393 01:13:58,666 --> 01:14:00,750 So the machine can have like 30 to 40 394 01:14:00,750 --> 01:14:02,125 different objects and you choose which 395 01:14:02,125 --> 01:14:02,958 ones you want to get 396 01:14:02,958 --> 01:14:03,916 you want to get ones that? 397 01:14:03,958 --> 01:14:05,541 Actually attack the enemy that give you 398 01:14:05,541 --> 01:14:09,291 more defense that modify the other items 399 01:14:09,291 --> 01:14:10,125 you have give you 400 01:14:10,125 --> 01:14:11,791 buffs that kind of thing 401 01:14:12,333 --> 01:14:15,250 Made by it's made by stray fawn studio 402 01:14:15,250 --> 01:14:17,166 and I'm really sorry if I've butchered 403 01:14:17,166 --> 01:14:18,458 their name, but it's the ones who 404 01:14:19,500 --> 01:14:21,375 Who created the wandering village? 405 01:14:22,458 --> 01:14:24,458 Hmm, and I really hope I'm getting that 406 01:14:24,458 --> 01:14:27,833 name right too. So no, I loved it 407 01:14:28,250 --> 01:14:29,625 And I had that I would 408 01:14:29,625 --> 01:14:31,000 highly recommend checking it out 409 01:14:31,250 --> 01:14:33,583 Just released into early access but 410 01:14:33,583 --> 01:14:36,791 that's I would that's the big one that I 411 01:14:36,791 --> 01:14:38,750 was playing the last week 412 01:14:39,416 --> 01:14:41,541 And I loved it 413 01:14:42,166 --> 01:14:42,291 Wow 414 01:14:43,000 --> 01:14:44,125 You I want to give it 415 01:14:44,125 --> 01:14:45,666 so I want to give a shot 416 01:14:46,208 --> 01:14:48,041 Yeah, there's so many games real good 417 01:14:49,250 --> 01:14:51,291 So many games I want to give a shot. So 418 01:14:51,291 --> 01:14:53,125 yeah, you dive into games a lot more. Do 419 01:14:53,125 --> 01:14:55,083 you dive into a lot of hardware or 420 01:14:55,625 --> 01:14:58,458 Modifications like that. I would say I 421 01:14:58,458 --> 01:15:00,541 would say games more often than hardware 422 01:15:00,666 --> 01:15:02,541 but I do tend to dive into 423 01:15:02,541 --> 01:15:05,458 hardware on top of that like I 424 01:15:05,458 --> 01:15:07,500 Want to say last year I was doing 425 01:15:07,500 --> 01:15:08,416 hardware reviews as 426 01:15:08,416 --> 01:15:09,583 well for other handhelds 427 01:15:09,583 --> 01:15:10,541 So like I worked with I 428 01:15:10,541 --> 01:15:13,250 need one X and you know 429 01:15:13,250 --> 01:15:14,875 I reviewed and I have a solid amount of 430 01:15:14,875 --> 01:15:15,958 their hardware just in my 431 01:15:15,958 --> 01:15:17,250 cabinet over there still 432 01:15:17,875 --> 01:15:20,250 And I have reached out to work with them 433 01:15:20,250 --> 01:15:21,500 on future hardware as well 434 01:15:21,500 --> 01:15:23,958 But I think this year I decided to start 435 01:15:23,958 --> 01:15:26,208 focusing more on games and kind of build 436 01:15:26,208 --> 01:15:27,708 that out a little bit more first 437 01:15:28,000 --> 01:15:29,625 since I 438 01:15:30,458 --> 01:15:33,416 Think we can offer or sthq can offer a 439 01:15:33,416 --> 01:15:34,208 unique perspective 440 01:15:34,208 --> 01:15:35,416 when it comes to hardware 441 01:15:35,708 --> 01:15:38,708 Because we focus so much on games. We can 442 01:15:38,708 --> 01:15:40,333 test the newest games 443 01:15:40,333 --> 01:15:42,000 on this hardware, too 444 01:15:42,708 --> 01:15:44,458 You know and it's great to know like what 445 01:15:44,458 --> 01:15:46,250 like some of the classics are like 446 01:15:46,250 --> 01:15:47,791 cyberpunk or blacksmith 447 01:15:47,791 --> 01:15:50,416 wukong are running on these but there's 448 01:15:50,416 --> 01:15:51,708 also a lot of people that want to know 449 01:15:51,708 --> 01:15:52,458 like how is Indiana 450 01:15:52,458 --> 01:15:54,416 Jones gonna run on them and 451 01:15:54,541 --> 01:15:56,416 You know with us focusing on games 452 01:15:56,416 --> 01:15:58,291 We're in the unique position where we can 453 01:15:58,291 --> 01:16:01,791 you know, we can tell we can say how it's 454 01:16:01,791 --> 01:16:04,375 going to run on like day one 455 01:16:05,458 --> 01:16:05,625 so 456 01:16:06,250 --> 01:16:07,541 I've been building out 457 01:16:07,541 --> 01:16:09,291 the games for the most part 458 01:16:09,750 --> 01:16:11,875 But you know, we still do some hardware 459 01:16:11,875 --> 01:16:14,250 stuff here and there and I'm going to 460 01:16:14,250 --> 01:16:16,250 ramp that up a little bit more 461 01:16:16,583 --> 01:16:18,708 I'm probably probably going to be next 462 01:16:18,708 --> 01:16:20,625 year versus the rest of this year, but 463 01:16:20,625 --> 01:16:22,458 something that I'm open to 464 01:16:22,458 --> 01:16:23,583 and I have done in the past 465 01:16:23,625 --> 01:16:25,750 Okay 466 01:16:26,250 --> 01:16:28,666 Yeah, it's just it's really hard to like 467 01:16:29,333 --> 01:16:32,291 Balance all those things. So it is it 468 01:16:32,291 --> 01:16:34,875 that's part of the reason why I 469 01:16:34,875 --> 01:16:36,458 Focused on games more 470 01:16:36,458 --> 01:16:37,833 because it was hard to balance 471 01:16:37,875 --> 01:16:39,541 Especially with the influx of games 472 01:16:39,541 --> 01:16:41,625 coming in and it hasn't really slowed 473 01:16:41,625 --> 01:16:44,958 down like our our October was a nightmare 474 01:16:45,458 --> 01:16:47,750 It was just trying to balance 475 01:16:48,291 --> 01:16:48,875 metaphor 476 01:16:49,458 --> 01:16:51,875 Sword Art Online East X unknown 9 477 01:16:54,041 --> 01:16:57,083 We got so many other games on top of that 478 01:16:57,083 --> 01:16:59,208 It was just way too much happening all at 479 01:16:59,208 --> 01:17:00,375 once and it's been like that 480 01:17:00,375 --> 01:17:02,916 almost every month this year. So 481 01:17:05,291 --> 01:17:08,291 I've decided to just kind of laser focus 482 01:17:08,291 --> 01:17:10,500 instead of trying to do too much 483 01:17:11,958 --> 01:17:13,416 Yeah, I can't believe you there. Yeah, 484 01:17:13,416 --> 01:17:17,000 it's I mean to be honest I 485 01:17:17,000 --> 01:17:19,083 Couldn't imagine doing six. I in year 486 01:17:19,083 --> 01:17:20,916 views and like this in the span of like 487 01:17:20,916 --> 01:17:22,250 three months. That's crazy 488 01:17:23,000 --> 01:17:25,041 It's it's a lot like I 489 01:17:25,708 --> 01:17:27,083 you know, it's 490 01:17:27,833 --> 01:17:29,416 Well, I think I think it becomes easier 491 01:17:29,416 --> 01:17:30,500 once you have a process 492 01:17:30,666 --> 01:17:33,208 Like if you know exactly what you're 493 01:17:33,208 --> 01:17:34,625 going to test depending on 494 01:17:34,625 --> 01:17:35,916 the type of hardware it is 495 01:17:35,916 --> 01:17:39,333 Like is it, you know a Windows PC or is 496 01:17:39,333 --> 01:17:40,416 it a Windows handheld? 497 01:17:40,416 --> 01:17:43,583 Is it an Android handheld? Is it going to 498 01:17:43,583 --> 01:17:45,333 be Linux based? Like I think 499 01:17:45,833 --> 01:17:48,000 It becomes easier when you know exactly 500 01:17:48,000 --> 01:17:48,958 what you're going to be getting 501 01:17:49,375 --> 01:17:51,875 So that you know exactly how you're going 502 01:17:51,875 --> 01:17:53,375 to test it. I would say 503 01:17:53,375 --> 01:17:54,875 there's different tests for each 504 01:17:55,375 --> 01:17:57,958 Each type of hardware or each type of 505 01:17:57,958 --> 01:17:59,125 handheld in this case 506 01:18:00,125 --> 01:18:02,000 Because like when I did a Android 507 01:18:02,000 --> 01:18:03,166 handhelds, I didn't even 508 01:18:03,166 --> 01:18:05,458 think to try to like, you know 509 01:18:05,958 --> 01:18:07,333 Playing the games that I would play on 510 01:18:07,333 --> 01:18:09,125 like the steam deck, you know 511 01:18:09,125 --> 01:18:11,666 I've I went more into emulation and I you 512 01:18:11,666 --> 01:18:15,000 know pushed to see what emulators or what 513 01:18:15,000 --> 01:18:16,541 types of or which consoles from 514 01:18:16,666 --> 01:18:17,708 Emulators perform the 515 01:18:17,708 --> 01:18:19,625 best how they ran how it felt 516 01:18:20,416 --> 01:18:21,791 Playing Android games on 517 01:18:21,791 --> 01:18:22,791 there that kind of thing 518 01:18:23,333 --> 01:18:26,041 so I think once you have like I'm sure 519 01:18:26,041 --> 01:18:27,250 this is what retro retro 520 01:18:27,250 --> 01:18:28,666 game core does because he's a 521 01:18:30,000 --> 01:18:35,000 He's a nut like he he does so much so he 522 01:18:35,000 --> 01:18:36,666 I'm sure he has like some 523 01:18:37,041 --> 01:18:40,041 Method to his madness like he has he 524 01:18:40,041 --> 01:18:41,875 knows exactly what he's going to do based 525 01:18:41,875 --> 01:18:43,125 on the hardware that he's going to get 526 01:18:44,458 --> 01:18:45,541 Yeah mad props to 527 01:18:45,541 --> 01:18:47,458 retro game core who we also 528 01:18:47,500 --> 01:18:49,583 You know, we're gonna advertise that we 529 01:18:49,583 --> 01:18:51,916 have featured we featured him in the 530 01:18:51,916 --> 01:18:53,333 previous episode of his podcast 531 01:18:53,458 --> 01:18:55,791 Anyways mad props to him though, because 532 01:18:55,791 --> 01:18:57,833 I don't think I could do what he does 533 01:18:57,833 --> 01:19:00,166 like I know he does it as a full-time job 534 01:19:00,583 --> 01:19:02,958 But even if like I were a full-time, I 535 01:19:02,958 --> 01:19:05,083 don't know if I would like go through the 536 01:19:05,083 --> 01:19:07,625 madness that is reviewing like seven 537 01:19:07,625 --> 01:19:09,666 Ambernet can helds 538 01:19:09,666 --> 01:19:10,791 They all have the same specs 539 01:19:12,333 --> 01:19:15,666 Yeah, it's it I mean I'm sure he knows 540 01:19:15,666 --> 01:19:17,250 since they all have the same specs 541 01:19:17,250 --> 01:19:18,250 I'm sure he knows exactly 542 01:19:18,250 --> 01:19:20,208 what to do for each one. But 543 01:19:21,083 --> 01:19:22,458 You know, it's it's got to 544 01:19:22,458 --> 01:19:23,916 be a little bit monotonous 545 01:19:25,500 --> 01:19:27,833 Absolutely, man 546 01:19:28,333 --> 01:19:31,375 So here's the thing 547 01:19:32,833 --> 01:19:35,041 No, you play a lot of games so I think 548 01:19:35,041 --> 01:19:38,500 your insight into our main topic for 549 01:19:38,500 --> 01:19:40,041 today is gonna be pretty interesting 550 01:19:41,958 --> 01:19:43,583 You know, so the 551 01:19:43,583 --> 01:19:45,416 nominees for a game of the year 552 01:19:45,916 --> 01:19:46,666 for 553 01:19:47,333 --> 01:19:51,416 2024 came out earlier this week and 554 01:19:51,416 --> 01:19:53,083 I was shocked by 555 01:19:53,500 --> 01:19:56,333 Some of the choices here now we talked 556 01:19:56,333 --> 01:19:58,541 about it last week how they opened up 557 01:19:58,541 --> 01:20:00,833 DLCs and some other stuff to being 558 01:20:00,916 --> 01:20:02,416 able to be 559 01:20:02,750 --> 01:20:05,208 Awards, right? I think part of the game 560 01:20:05,208 --> 01:20:07,083 of game of the year award that is 561 01:20:07,291 --> 01:20:09,541 So I'm really like you've probably played 562 01:20:09,541 --> 01:20:10,791 all of these or at least played 563 01:20:10,958 --> 01:20:12,708 Most of them and at least in the game of 564 01:20:12,708 --> 01:20:13,916 the year, maybe all of 565 01:20:13,916 --> 01:20:15,333 these in every category 566 01:20:15,375 --> 01:20:17,875 But I am really interested to see your 567 01:20:17,875 --> 01:20:18,833 intake on there your 568 01:20:18,833 --> 01:20:21,416 your your take on this 569 01:20:22,250 --> 01:20:24,750 Yeah, so when it for game of the year, I 570 01:20:24,750 --> 01:20:26,750 think they are all solid options 571 01:20:26,750 --> 01:20:29,250 And if if I think the only one that 572 01:20:29,250 --> 01:20:31,250 really sticks out to me that I don't 573 01:20:31,250 --> 01:20:33,458 think or I think is the most can 574 01:20:33,666 --> 01:20:36,625 Like the one that maybe shouldn't be 575 01:20:36,625 --> 01:20:39,416 there would probably be Erdtree and 576 01:20:39,791 --> 01:20:41,041 It I guess it just 577 01:20:41,041 --> 01:20:42,458 depends how you classify 578 01:20:42,958 --> 01:20:46,041 What a full video game is? 579 01:20:46,416 --> 01:20:49,000 Because shadow the Erdtree is a DLC. You 580 01:20:49,000 --> 01:20:50,333 can't access it immediately 581 01:20:50,750 --> 01:20:52,833 you know, it's something where you need 582 01:20:52,833 --> 01:20:55,875 the base game to play it and 583 01:20:55,875 --> 01:20:58,500 Elden ring already was you know had a 584 01:20:58,500 --> 01:21:00,833 release in the past so it being back in 585 01:21:01,708 --> 01:21:04,041 DLC form where it's it's a 586 01:21:04,041 --> 01:21:05,916 fantastic DLC. Don't get me wrong 587 01:21:05,916 --> 01:21:07,750 like it's I would consider an essential 588 01:21:07,750 --> 01:21:09,791 if you have Elden ring, but 589 01:21:10,416 --> 01:21:14,166 Should it be nominated as its own game as 590 01:21:14,166 --> 01:21:15,500 part of the game of the year? 591 01:21:15,750 --> 01:21:17,500 I feel like there were there could have 592 01:21:17,500 --> 01:21:20,166 been you know better options to put there 593 01:21:21,000 --> 01:21:23,208 But of the ones that we do have 594 01:21:24,083 --> 01:21:27,291 Personally, I think Bellattro should win 595 01:21:28,166 --> 01:21:28,583 like 596 01:21:29,333 --> 01:21:30,500 all those games are 597 01:21:30,500 --> 01:21:32,250 listed there are amazing, but 598 01:21:32,833 --> 01:21:37,208 based on just the sheer amount of I 599 01:21:37,208 --> 01:21:39,833 guess attention that it's that has had 600 01:21:39,833 --> 01:21:42,041 since its release and 601 01:21:42,500 --> 01:21:45,583 Consistently the attention to it. I think 602 01:21:45,583 --> 01:21:47,541 Bellattro takes the cake for me 603 01:21:48,000 --> 01:21:50,708 Interesting. So just to help clarify for 604 01:21:50,708 --> 01:21:52,750 some people that are listening and maybe 605 01:21:52,750 --> 01:21:53,583 I didn't see the list 606 01:21:53,583 --> 01:21:55,041 game of the year nominees are 607 01:21:55,208 --> 01:21:58,166 Astrobot Bellattro black myth Wukong 608 01:21:58,541 --> 01:22:01,333 Elden Elden ring shadow of the Urg tree 609 01:22:01,333 --> 01:22:03,541 final fantasy 7 rebirth 610 01:22:04,041 --> 01:22:05,708 metaphor and I can't even 611 01:22:06,750 --> 01:22:08,208 Refend Tazio and 612 01:22:09,291 --> 01:22:10,541 and 613 01:22:12,125 --> 01:22:13,375 Just to like comment 614 01:22:13,375 --> 01:22:14,500 real quick on that know it 615 01:22:15,333 --> 01:22:18,083 If they packaged Urg tree as let's say 616 01:22:18,083 --> 01:22:20,791 Elden ring Urg tree not a DLC 617 01:22:21,500 --> 01:22:23,125 Would that change your mind on the Bella 618 01:22:23,125 --> 01:22:24,375 outro kind of thing? I? 619 01:22:25,416 --> 01:22:26,958 Don't think it would change my mind on 620 01:22:26,958 --> 01:22:27,833 Bellattro purely 621 01:22:27,833 --> 01:22:29,500 because again Bellattro's 622 01:22:29,708 --> 01:22:32,916 Impact has been monumental ever since its 623 01:22:32,916 --> 01:22:34,291 release. I don't think we 624 01:22:34,291 --> 01:22:35,875 can I can get around that 625 01:22:35,875 --> 01:22:38,500 I think the only game that really has a 626 01:22:38,500 --> 01:22:40,458 chance to unseat it would probably be 627 01:22:40,458 --> 01:22:42,416 black myth Wukong and 628 01:22:42,416 --> 01:22:44,041 You know Wukong is a great game 629 01:22:44,041 --> 01:22:46,458 But personally I didn't feel like it did 630 01:22:46,458 --> 01:22:47,541 anything different 631 01:22:47,541 --> 01:22:49,416 that I haven't seen before 632 01:22:49,958 --> 01:22:51,583 Like I've seen more 633 01:22:51,583 --> 01:22:54,208 faster paced souls like games 634 01:22:54,416 --> 01:22:56,666 and you know black myth Wukong might not 635 01:22:56,666 --> 01:22:57,666 be considered a souls like 636 01:22:57,666 --> 01:22:59,958 game, but I consider it one and 637 01:23:00,458 --> 01:23:02,708 You know they're great and black myth is 638 01:23:02,708 --> 01:23:05,166 a really great game, and it absolutely 639 01:23:05,166 --> 01:23:06,583 deserves to be on that list 640 01:23:06,708 --> 01:23:09,291 No 100% deserves to be there 641 01:23:10,041 --> 01:23:11,833 but it didn't 642 01:23:11,833 --> 01:23:12,500 wow me 643 01:23:13,375 --> 01:23:14,500 with uniqueness 644 01:23:14,958 --> 01:23:17,708 Like Bellattro did and even like Astrobot 645 01:23:17,708 --> 01:23:19,375 Astrobot wowed me a bit more too 646 01:23:19,416 --> 01:23:22,500 And it's you know it's a 3d platformer 647 01:23:22,500 --> 01:23:24,750 But it was the it's the only game outside 648 01:23:24,750 --> 01:23:26,625 of like the Super Mario series that has 649 01:23:26,625 --> 01:23:28,500 given me that holy crap 650 01:23:29,041 --> 01:23:31,125 kind of feeling when playing it 651 01:23:31,666 --> 01:23:35,333 in like 3d platformers, but I 652 01:23:35,333 --> 01:23:37,958 Don't I don't know if I could I don't 653 01:23:37,958 --> 01:23:39,833 think anything will change my mind that 654 01:23:39,833 --> 01:23:40,666 Bellattro should win 655 01:23:40,666 --> 01:23:41,625 game of the year just based 656 01:23:41,625 --> 01:23:44,458 On the sheer impact that it's had I mean 657 01:23:44,458 --> 01:23:45,833 it's been at the top of 658 01:23:45,833 --> 01:23:46,958 the charts and talked about 659 01:23:47,833 --> 01:23:49,916 Everywhere ever since it was released and 660 01:23:49,916 --> 01:23:51,500 even when it released on like mobile 661 01:23:51,500 --> 01:23:53,000 platforms on like phones 662 01:23:53,000 --> 01:23:55,458 It's at the top of the charts there, too 663 01:23:55,833 --> 01:23:58,541 Like I don't think I can ignore 664 01:23:59,208 --> 01:24:00,666 that kind of impact 665 01:24:01,416 --> 01:24:03,333 and 666 01:24:03,333 --> 01:24:06,166 That I think that's why it will always 667 01:24:06,166 --> 01:24:07,291 take the cake for me 668 01:24:07,291 --> 01:24:08,500 at least for this year 669 01:24:09,958 --> 01:24:11,541 For urge tree, I think if 670 01:24:11,541 --> 01:24:12,916 it was packaged like that 671 01:24:13,458 --> 01:24:16,000 It would still I would I would say that 672 01:24:16,416 --> 01:24:18,708 Yeah, it could be on that list if it was 673 01:24:18,708 --> 01:24:20,083 more standalone than yes 674 01:24:20,500 --> 01:24:21,958 I would say I only asked 675 01:24:21,958 --> 01:24:23,166 that because experiences 676 01:24:23,791 --> 01:24:26,875 it's really hard cuz putting DLC on this 677 01:24:26,875 --> 01:24:29,333 is kind of just a little ridiculous, but 678 01:24:29,875 --> 01:24:31,291 at the same time if 679 01:24:31,291 --> 01:24:33,375 it's that amazing like 680 01:24:34,041 --> 01:24:36,833 Which are three their DLCs? I think are 681 01:24:36,833 --> 01:24:38,958 better than the base game in my opinion 682 01:24:39,916 --> 01:24:42,791 If they put that on game of the year, I'd 683 01:24:42,791 --> 01:24:44,875 probably vote for it. I'm just cuz I 684 01:24:45,333 --> 01:24:48,208 Best experience I've had gaming that year 685 01:24:49,583 --> 01:24:50,291 Now 686 01:24:51,500 --> 01:24:53,791 We got your vote on this 687 01:24:54,500 --> 01:24:55,916 Gardener what's your vote and then we can 688 01:24:55,916 --> 01:24:56,708 let's let's see what 689 01:24:56,708 --> 01:24:58,166 high-tech has to say. I'm curious 690 01:24:59,125 --> 01:25:02,500 So besides Bellattro the only game that I 691 01:25:02,500 --> 01:25:04,458 had heard of before this list came out 692 01:25:04,458 --> 01:25:05,583 was black myth Wukong 693 01:25:05,583 --> 01:25:06,833 Does that make me old? 694 01:25:08,458 --> 01:25:09,000 Maybe 695 01:25:09,000 --> 01:25:12,875 You didn't know about metaphor or I 696 01:25:12,875 --> 01:25:14,791 forgot that final, okay, dude 697 01:25:14,833 --> 01:25:16,083 Metaphor refant as you know 698 01:25:16,083 --> 01:25:17,458 The first time I heard about that was I 699 01:25:17,458 --> 01:25:19,416 was watching one of riches videos and he 700 01:25:19,416 --> 01:25:20,500 was talking about that and I was like 701 01:25:20,500 --> 01:25:22,500 What the hell is metaphor refant as you 702 01:25:22,500 --> 01:25:23,333 know, what does that even mean? 703 01:25:24,166 --> 01:25:26,125 so like I legitimately like I 704 01:25:26,916 --> 01:25:28,375 Bellattro is the only game on that list 705 01:25:28,375 --> 01:25:30,208 that I've played and I love it. So 706 01:25:30,791 --> 01:25:32,000 That's gonna be my get 707 01:25:32,000 --> 01:25:33,583 my my vote right there 708 01:25:34,291 --> 01:25:34,500 so 709 01:25:35,375 --> 01:25:37,083 just up I 710 01:25:37,375 --> 01:25:38,916 Have not played any of the games on this 711 01:25:38,916 --> 01:25:40,041 game of the year list this 712 01:25:40,041 --> 01:25:41,833 year. I've played only like 713 01:25:43,000 --> 01:25:44,916 Apparently substandard games. No, I've 714 01:25:44,916 --> 01:25:46,458 only played um off the 715 01:25:46,458 --> 01:25:47,625 cuff games that are like 716 01:25:48,125 --> 01:25:50,708 Not or catching up on my backlog. 717 01:25:50,708 --> 01:25:53,208 Whatever it is. Like I did a lot of 718 01:25:53,208 --> 01:25:55,000 catching up on my backlog with steam deck 719 01:25:55,750 --> 01:25:58,083 But I had not played any of these yet. 720 01:25:58,083 --> 01:26:00,541 They're all games. I want to get to but I 721 01:26:00,541 --> 01:26:01,625 have not played him yet 722 01:26:02,125 --> 01:26:04,250 so that's funny that you 723 01:26:05,125 --> 01:26:06,791 Have only played one so at 724 01:26:06,791 --> 01:26:08,166 least you got one up on me 725 01:26:09,833 --> 01:26:11,708 I mean if you get the chance, do you do 726 01:26:11,708 --> 01:26:13,833 you like the persona series or have you 727 01:26:13,833 --> 01:26:15,958 played the persona series? I 728 01:26:16,083 --> 01:26:16,750 Don't think I've ever 729 01:26:16,750 --> 01:26:17,458 heard of that either 730 01:26:18,250 --> 01:26:20,958 Really personas pretty good is persona 731 01:26:20,958 --> 01:26:21,875 five. I'm still trying 732 01:26:21,875 --> 01:26:22,416 to get through that too 733 01:26:22,416 --> 01:26:23,416 That's why I haven't got to metaphor 734 01:26:23,416 --> 01:26:24,833 because I'm like I'm halfway through 735 01:26:24,833 --> 01:26:26,458 persona five on the steam deck 736 01:26:26,791 --> 01:26:28,458 No, Matt metaphor is a great 737 01:26:28,458 --> 01:26:30,583 I would say it's a step above 738 01:26:31,541 --> 01:26:34,958 Persona five in terms of mechanics for 739 01:26:34,958 --> 01:26:36,125 sure. The story is still 740 01:26:36,125 --> 01:26:38,833 very solid, but I really like 741 01:26:39,291 --> 01:26:40,958 Some of the new mechanics that they 742 01:26:40,958 --> 01:26:43,000 introduced with metaphor with the 743 01:26:43,000 --> 01:26:45,000 archetype system and I do like that 744 01:26:45,166 --> 01:26:48,000 You can attack some of the weaker enemies 745 01:26:48,000 --> 01:26:50,541 really easily outside of combat and just 746 01:26:50,541 --> 01:26:52,250 kill them and you get experience 747 01:26:52,500 --> 01:26:54,750 You know nice little way to grind without 748 01:26:54,750 --> 01:26:55,583 having to go into 749 01:26:55,583 --> 01:26:57,625 turn-based battles the entire time 750 01:26:57,708 --> 01:26:59,583 That sounds a little bit like earthbound 751 01:27:01,541 --> 01:27:02,916 Like once you get to a certain level in 752 01:27:02,916 --> 01:27:03,791 earthbound, you don't have 753 01:27:03,791 --> 01:27:05,125 to fight low-level enemies 754 01:27:05,125 --> 01:27:06,875 You just said essentially yeah 755 01:27:06,875 --> 01:27:09,041 And I think the first time that I started 756 01:27:09,041 --> 01:27:11,750 seeing this like on like a more recent 757 01:27:11,750 --> 01:27:12,875 scale was probably a 758 01:27:12,875 --> 01:27:13,833 trails through daybreak 759 01:27:14,166 --> 01:27:15,375 They they had 760 01:27:15,375 --> 01:27:16,791 something very similar to that 761 01:27:17,416 --> 01:27:20,500 But yeah, no metaphor is an incredible 762 01:27:20,500 --> 01:27:21,916 really incredible game 763 01:27:22,500 --> 01:27:26,041 And I it would be it would probably be my 764 01:27:26,041 --> 01:27:27,625 personal game of the year if Bellatra 765 01:27:27,625 --> 01:27:29,458 wasn't on there because like I 766 01:27:30,083 --> 01:27:31,291 Feel like they really 767 01:27:31,291 --> 01:27:32,458 hit it out of the park 768 01:27:33,458 --> 01:27:34,583 I was gonna say it's not it 769 01:27:34,583 --> 01:27:35,541 I haven't even played it yet, but 770 01:27:35,541 --> 01:27:37,458 metaphors the one that I would almost 771 01:27:37,458 --> 01:27:39,000 vote for even though Astro bot 772 01:27:39,833 --> 01:27:42,041 The demo that I played on ps5 was great 773 01:27:42,041 --> 01:27:43,541 I haven't played that this though, but 774 01:27:43,541 --> 01:27:44,708 the demo that they had was 775 01:27:44,708 --> 01:27:47,166 amazing and my kids love it 776 01:27:47,458 --> 01:27:49,333 Like so it's like a win for me because 777 01:27:49,333 --> 01:27:50,500 everyone enjoys it but 778 01:27:51,500 --> 01:27:53,041 Hi tech, what are you enjoying? 779 01:27:54,416 --> 01:27:56,000 Well out of this list, I guess 780 01:27:56,750 --> 01:27:59,750 Well, you know if Elden Ring shadow of 781 01:27:59,750 --> 01:28:01,000 the earth tree was its own game 782 01:28:01,000 --> 01:28:03,291 I might I would probably vote for that 783 01:28:03,291 --> 01:28:04,958 but you know, I'm not gonna vote for a 784 01:28:04,958 --> 01:28:06,666 DLC based on principle 785 01:28:07,166 --> 01:28:08,833 Regardless of how good the DLC is. I'm 786 01:28:08,833 --> 01:28:10,541 the DLC is really good, but still 787 01:28:11,625 --> 01:28:14,458 I think my vote is gonna go for Bellatro 788 01:28:14,458 --> 01:28:16,625 because it's the only game on this list 789 01:28:16,625 --> 01:28:18,041 that hat that's done that 790 01:28:18,041 --> 01:28:19,500 has done something different 791 01:28:20,458 --> 01:28:22,666 And it's carried almost entirely through 792 01:28:22,666 --> 01:28:24,458 the strength of the gameplay alone 793 01:28:24,791 --> 01:28:26,125 There's no characters 794 01:28:26,125 --> 01:28:28,666 no voice acting no story 795 01:28:29,166 --> 01:28:29,916 no 796 01:28:30,458 --> 01:28:32,916 It doesn't have like super detailed 797 01:28:32,916 --> 01:28:35,291 graphics in terms of like super high 798 01:28:35,291 --> 01:28:37,833 fidelity graphics either and 799 01:28:37,833 --> 01:28:40,625 I'm like Astro bot. It doesn't rely on 800 01:28:41,041 --> 01:28:42,041 cameos from 801 01:28:42,666 --> 01:28:46,125 PlayStation's history like, you know, I 802 01:28:46,125 --> 01:28:48,000 Don't think that's a knock. That's that's 803 01:28:48,000 --> 01:28:49,000 not fair to knock that 804 01:28:49,625 --> 01:28:51,041 To be honest, that's probably 805 01:28:51,041 --> 01:28:52,416 one of the highlights for me 806 01:28:52,416 --> 01:28:54,166 I love seeing some of those characters 807 01:28:54,166 --> 01:28:55,166 return and makes me 808 01:28:55,166 --> 01:28:57,291 actually more upset that 809 01:28:57,583 --> 01:29:00,375 PlayStation or Sony doesn't go back to 810 01:29:00,375 --> 01:29:02,666 those series and like I would give 811 01:29:02,666 --> 01:29:03,625 anything for a new ape 812 01:29:03,625 --> 01:29:05,541 escape game. Come on, please 813 01:29:07,875 --> 01:29:10,291 I'm not saying as a knock against Sony or 814 01:29:10,291 --> 01:29:11,458 Astro, but what I'm saying is that 815 01:29:11,458 --> 01:29:13,208 Bellatro make making it 816 01:29:13,208 --> 01:29:14,541 this far without relying on 817 01:29:15,500 --> 01:29:17,125 Everything else that makes 818 01:29:17,125 --> 01:29:19,125 a game besides I don't know 819 01:29:19,666 --> 01:29:21,833 Graphics like, you know cards 820 01:29:22,583 --> 01:29:24,083 The gameplay the strength of the gameplay 821 01:29:24,083 --> 01:29:26,375 alone carrying it is something you don't 822 01:29:26,375 --> 01:29:28,250 really see from game of the year from 823 01:29:28,250 --> 01:29:29,250 like a game of the year 824 01:29:29,250 --> 01:29:29,833 category 825 01:29:30,750 --> 01:29:32,333 Because usually, you know game of the 826 01:29:32,333 --> 01:29:33,958 year categories, you know 827 01:29:34,375 --> 01:29:36,083 The candidates are generally speaking 828 01:29:36,625 --> 01:29:39,125 Games that have either, you know, really 829 01:29:39,125 --> 01:29:40,291 good graphics or like a 830 01:29:40,291 --> 01:29:41,916 really compelling story 831 01:29:42,708 --> 01:29:44,916 Or you know in the case of from software 832 01:29:44,916 --> 01:29:47,416 is a Souls like I guess 833 01:29:47,416 --> 01:29:48,625 I'm not sure I'm not sure 834 01:29:49,000 --> 01:29:51,291 Dark Souls does a lot of creative games 835 01:29:51,291 --> 01:29:54,083 I tend to be like this and creative games 836 01:29:54,083 --> 01:29:55,625 can be from a bunch of 837 01:29:55,625 --> 01:29:56,666 different elements, right? 838 01:29:57,000 --> 01:29:58,708 and Bellatro would be an interesting one 839 01:29:58,708 --> 01:30:02,500 because it's card based and it's 840 01:30:02,791 --> 01:30:05,291 so if this wins it 841 01:30:05,291 --> 01:30:07,291 will be probably the the I 842 01:30:08,583 --> 01:30:10,541 Don't want to set that weirdest game of 843 01:30:10,541 --> 01:30:13,541 the year because it's so different 844 01:30:14,083 --> 01:30:15,750 Then all the other game 845 01:30:15,750 --> 01:30:18,000 of year winners in the past 846 01:30:18,208 --> 01:30:19,166 I think the one you're 847 01:30:19,166 --> 01:30:21,833 looking for is controversial. I 848 01:30:21,833 --> 01:30:22,458 Don't even know if I'd 849 01:30:22,458 --> 01:30:23,375 say it's controversial 850 01:30:23,958 --> 01:30:26,500 Just you know, I just say unique a weird 851 01:30:26,500 --> 01:30:28,000 is just a fun way to put up a unique 852 01:30:28,708 --> 01:30:29,625 I think I agree with 853 01:30:29,625 --> 01:30:30,791 that. I think it would be 854 01:30:30,791 --> 01:30:32,916 Probably the most unique 855 01:30:32,916 --> 01:30:34,708 game that's one game of the year 856 01:30:34,750 --> 01:30:37,458 like I feel like all game of the years do 857 01:30:37,458 --> 01:30:40,750 follow a similar trend and 858 01:30:40,750 --> 01:30:42,458 Like and personally as 859 01:30:42,458 --> 01:30:43,750 much as I want Bellatro to win 860 01:30:43,750 --> 01:30:45,958 I do I have an inkling that 861 01:30:45,958 --> 01:30:47,250 black myth will probably win 862 01:30:47,375 --> 01:30:49,583 You know because it did it did hit really 863 01:30:49,583 --> 01:30:52,625 hard when it did come out and it was a 864 01:30:52,625 --> 01:30:54,708 massive success and it's 865 01:30:54,916 --> 01:30:57,000 very heavily influenced by a very 866 01:30:57,000 --> 01:30:59,791 interesting mythology and I think I 867 01:31:00,500 --> 01:31:02,041 Think it fits the 868 01:31:02,041 --> 01:31:04,583 category of game of the year more 869 01:31:05,208 --> 01:31:07,208 but I 870 01:31:07,250 --> 01:31:08,625 Still personally 871 01:31:08,625 --> 01:31:10,458 believe Bellatros impact was 872 01:31:11,000 --> 01:31:13,416 Significant not just in terms of the game 873 01:31:13,416 --> 01:31:15,500 itself. Like you said, they didn't rely 874 01:31:15,500 --> 01:31:18,000 on anything really other than a very 875 01:31:18,083 --> 01:31:20,208 Addicting gameplay loop which succeeds 876 01:31:21,583 --> 01:31:22,333 phenomenally 877 01:31:23,333 --> 01:31:25,250 But this would be this is an indie game 878 01:31:25,250 --> 01:31:26,875 as well. This is a solo developer 879 01:31:27,833 --> 01:31:31,416 So on top of on top of it not having 880 01:31:31,416 --> 01:31:33,208 those elements. It's also an 881 01:31:33,208 --> 01:31:34,666 independently developed 882 01:31:35,250 --> 01:31:38,041 Game made by one person and I don't think 883 01:31:38,041 --> 01:31:40,416 any game that's been game 884 01:31:40,416 --> 01:31:42,250 of the year has had had has 885 01:31:42,583 --> 01:31:45,333 You know been developed like that. So I 886 01:31:45,333 --> 01:31:46,291 think it would be massive 887 01:31:46,291 --> 01:31:47,791 for the indie scene as well 888 01:31:47,791 --> 01:31:49,583 I think it would be a great way of 889 01:31:49,583 --> 01:31:50,791 showing like, you know 890 01:31:50,833 --> 01:31:53,583 Indies are just as good if not better 891 01:31:53,583 --> 01:31:55,583 than a lot of bigger productions 892 01:31:56,666 --> 01:31:58,458 Yeah, I mean that's most that that's 893 01:31:58,458 --> 01:32:00,375 pretty much only this stuff that I play 894 01:32:00,375 --> 01:32:02,041 is indie games like and 895 01:32:02,041 --> 01:32:03,375 then you know half-life 896 01:32:04,125 --> 01:32:05,916 Like valve games, you know 897 01:32:05,958 --> 01:32:07,833 Yeah, so the size of their teams like 898 01:32:07,833 --> 01:32:09,666 indie, right? Yeah, they're pretty small 899 01:32:09,666 --> 01:32:11,166 They're less than 300 people at valve 900 01:32:11,166 --> 01:32:13,208 which and that's that's including like 901 01:32:13,208 --> 01:32:14,416 this support staff and 902 01:32:14,416 --> 01:32:15,541 that's like everyone not 903 01:32:15,541 --> 01:32:17,333 Yeah people that like they have multiple 904 01:32:17,333 --> 01:32:18,958 projects going on all the time and like 905 01:32:18,958 --> 01:32:20,791 the way that they do stuff is fascinating 906 01:32:20,958 --> 01:32:22,625 But another topic another time 907 01:32:23,416 --> 01:32:25,666 So I will say one more thing too 908 01:32:25,666 --> 01:32:28,000 I will say I've noticed a lot of trends 909 01:32:28,000 --> 01:32:28,958 surrounding blotchos 910 01:32:28,958 --> 01:32:30,041 You know the biggest trend on the 911 01:32:30,041 --> 01:32:31,375 internet is like people 912 01:32:31,375 --> 01:32:33,333 saying what the hell is blotchow? 913 01:32:33,333 --> 01:32:34,750 How did a card game get over? 914 01:32:35,333 --> 01:32:37,458 I don't know persona 3 or stellar blade 915 01:32:37,458 --> 01:32:39,000 or whatever and then later 916 01:32:39,000 --> 01:32:40,625 they someone buys them the game 917 01:32:40,625 --> 01:32:42,875 They play and they're like, oh my bad 918 01:32:42,875 --> 01:32:44,291 I didn't know how good it was and then 919 01:32:44,291 --> 01:32:47,000 they completely changed their mind and 920 01:32:47,000 --> 01:32:48,583 it's crazy also another thing 921 01:32:48,916 --> 01:32:50,583 This isn't a topic that's listed 922 01:32:51,458 --> 01:32:54,000 But blotchows mobile release managed to 923 01:32:54,000 --> 01:32:56,333 knock minecraft off of the top chart 924 01:32:57,041 --> 01:33:00,416 topic page games chart, yeah 925 01:33:00,666 --> 01:33:03,291 Again, that's the in balatros impact 926 01:33:03,291 --> 01:33:05,750 across the board ever since its release 927 01:33:05,750 --> 01:33:06,833 has been astronomical 928 01:33:07,041 --> 01:33:09,500 I I don't think any game has come close 929 01:33:09,500 --> 01:33:11,041 to it this year. Hmm 930 01:33:12,375 --> 01:33:13,958 Yeah, I'd love to see more indie games 931 01:33:13,958 --> 01:33:15,666 get this kind of recognition because 932 01:33:15,666 --> 01:33:17,625 there's so many great innovative titles 933 01:33:17,791 --> 01:33:19,875 And they never get the kind of 934 01:33:19,875 --> 01:33:20,958 recognition that they deserve 935 01:33:21,666 --> 01:33:22,875 I feel like 936 01:33:23,833 --> 01:33:25,458 Haven't they usually in the game the year 937 01:33:25,458 --> 01:33:27,541 like have one indie game seems like in 938 01:33:27,541 --> 01:33:28,416 the past or maybe I'm 939 01:33:28,416 --> 01:33:29,291 just thinking of double 940 01:33:29,291 --> 01:33:32,291 A I mean, it's more double a stuff that I 941 01:33:32,291 --> 01:33:33,791 as far as I can recall 942 01:33:33,791 --> 01:33:36,500 like some indie games 943 01:33:37,041 --> 01:33:37,666 Yeah 944 01:33:38,958 --> 01:33:41,000 Yeah, I mean something the worst part 945 01:33:41,000 --> 01:33:42,500 about it is I feel like I 946 01:33:43,416 --> 01:33:45,083 Feel like Indies are really the only 947 01:33:45,083 --> 01:33:49,083 games that can and do take a lot of risks 948 01:33:49,083 --> 01:33:50,333 and try to do something 949 01:33:50,875 --> 01:33:53,416 Different and I think Bellatros a great 950 01:33:53,416 --> 01:33:55,375 example of that. I don't know any double 951 01:33:55,375 --> 01:33:57,166 a or triple a studio that would think hey 952 01:33:57,208 --> 01:33:59,416 Let's make a poker roguelite game 953 01:34:00,083 --> 01:34:02,250 I don't think anyone anyone would really 954 01:34:02,250 --> 01:34:04,541 attempt doing that other than you know an 955 01:34:04,541 --> 01:34:05,916 independent studio or 956 01:34:05,916 --> 01:34:07,875 a solo developer and 957 01:34:07,875 --> 01:34:10,083 I think that yeah that 958 01:34:10,083 --> 01:34:11,750 kind of motive it goes across 959 01:34:12,791 --> 01:34:15,041 You know through all kinds of indie 960 01:34:15,041 --> 01:34:17,041 games. I mean the game I just talked 961 01:34:17,041 --> 01:34:18,250 about dungeon clawler is 962 01:34:18,250 --> 01:34:19,791 a claw machine roguelike 963 01:34:19,791 --> 01:34:22,208 I don't think any double a or triple a 964 01:34:22,208 --> 01:34:23,708 studio would try making something like 965 01:34:23,708 --> 01:34:24,541 that because they don't 966 01:34:24,541 --> 01:34:25,750 know how it's going to perform 967 01:34:27,583 --> 01:34:30,625 Yeah, interesting, yeah, I 968 01:34:31,500 --> 01:34:33,000 I 969 01:34:33,166 --> 01:34:36,000 I'm curious like what will win black I 970 01:34:36,416 --> 01:34:39,166 As much as black myth that I saw all the 971 01:34:39,166 --> 01:34:40,666 trailers. I've seen all the stuff on 972 01:34:40,666 --> 01:34:41,375 this. I've read the stuff 973 01:34:41,375 --> 01:34:44,500 I haven't I just haven't played him. I 974 01:34:44,500 --> 01:34:44,750 just 975 01:34:45,625 --> 01:34:47,583 Black myth didn't seem very interesting 976 01:34:47,583 --> 01:34:49,458 to me even though the the 977 01:34:49,458 --> 01:34:51,000 mythology behind it's awesome 978 01:34:51,000 --> 01:34:52,791 I love that part. It's just I always saw 979 01:34:52,791 --> 01:34:54,625 the gameplay and I don't know what it is 980 01:34:54,625 --> 01:34:56,958 It just didn't but then again. I haven't 981 01:34:56,958 --> 01:34:58,958 beaten Elden ring either. I play Elden 982 01:34:58,958 --> 01:35:00,791 ring every once in a while 983 01:35:01,125 --> 01:35:01,916 we're um 984 01:35:02,541 --> 01:35:05,375 The souls likes are not my my jam 985 01:35:05,375 --> 01:35:07,708 Even though I do understand like Elden 986 01:35:07,708 --> 01:35:09,291 ring is like a classic and I 987 01:35:09,291 --> 01:35:10,250 need to go through and play it 988 01:35:10,291 --> 01:35:12,000 I 989 01:35:12,000 --> 01:35:14,416 Ballotro is like I like hard games, but I 990 01:35:14,416 --> 01:35:15,833 have I don't know what it is 991 01:35:15,833 --> 01:35:17,166 I knew that it was gonna be addictive and 992 01:35:17,166 --> 01:35:19,125 I haven't touched it, but I'm going to I 993 01:35:19,125 --> 01:35:20,666 promise by the time we do the last 994 01:35:20,833 --> 01:35:22,916 Dangerous, it's really dangerous as soon 995 01:35:22,916 --> 01:35:24,083 as soon as you play it's 996 01:35:24,083 --> 01:35:25,333 gonna be very hard to put it down 997 01:35:25,458 --> 01:35:28,000 like that's my I've almost fallen back 998 01:35:28,000 --> 01:35:29,625 into that trap a couple of times lately 999 01:35:29,625 --> 01:35:30,458 where I would play one 1000 01:35:30,458 --> 01:35:32,333 round and I just I just 1001 01:35:32,375 --> 01:35:34,083 Couldn't stop playing and I just had to 1002 01:35:34,083 --> 01:35:35,416 force myself to stop because 1003 01:35:35,416 --> 01:35:37,500 I needed to play other games 1004 01:35:37,833 --> 01:35:41,166 It's really hard to stay away from it 1005 01:35:41,708 --> 01:35:43,125 But black myth itself 1006 01:35:43,125 --> 01:35:44,750 is a really solid game 1007 01:35:44,750 --> 01:35:46,958 It's just like you said it just doesn't 1008 01:35:46,958 --> 01:35:48,291 it didn't feel like it did 1009 01:35:48,291 --> 01:35:50,166 anything. I haven't seen before 1010 01:35:51,750 --> 01:35:52,000 Yeah 1011 01:35:53,000 --> 01:35:55,125 Yeah, no, I'll have to I had to give all 1012 01:35:55,125 --> 01:35:56,541 these a try obviously but 1013 01:35:57,250 --> 01:35:58,666 Other categories like 1014 01:35:58,666 --> 01:35:59,791 so many other categories 1015 01:36:00,875 --> 01:36:03,375 Curious I was scrolling through the list 1016 01:36:03,375 --> 01:36:05,333 and I came on came upon 1017 01:36:05,333 --> 01:36:07,041 best performance and I was like 1018 01:36:07,041 --> 01:36:08,958 Oh, they're appreciating games that are 1019 01:36:08,958 --> 01:36:10,625 well optimized and then I was like, what 1020 01:36:10,625 --> 01:36:12,000 the hell is Humberley Gonzalez? 1021 01:36:13,083 --> 01:36:14,458 That's my favorite game 1022 01:36:14,458 --> 01:36:19,708 My favorite game Humberley Gonzalez 1023 01:36:20,250 --> 01:36:22,875 Do I realize it was like a category is 1024 01:36:22,875 --> 01:36:25,416 most optimized and yeah buggy like they 1025 01:36:25,416 --> 01:36:26,333 need to write like that 1026 01:36:26,375 --> 01:36:28,291 Well imagine what the industry would be 1027 01:36:28,291 --> 01:36:30,333 like if they actually appreciated that 1028 01:36:30,333 --> 01:36:31,416 kind of stuff, you know, 1029 01:36:31,416 --> 01:36:32,666 I think quality software 1030 01:36:32,750 --> 01:36:35,000 That means all these are doing that 1031 01:36:35,500 --> 01:36:36,958 I think they really need to start doing 1032 01:36:36,958 --> 01:36:38,458 that because there's so many releases 1033 01:36:38,458 --> 01:36:41,000 especially on PC so many releases where 1034 01:36:41,041 --> 01:36:43,250 It's just so buggy and they need this 1035 01:36:43,250 --> 01:36:44,416 like day one patch, 1036 01:36:44,416 --> 01:36:46,416 which I feel like it's such a 1037 01:36:47,166 --> 01:36:47,666 ridiculous 1038 01:36:48,583 --> 01:36:50,750 norm that we've settled into where we 1039 01:36:50,750 --> 01:36:52,000 just expect games that 1040 01:36:52,000 --> 01:36:53,291 have a day one patch and 1041 01:36:54,291 --> 01:36:55,291 It's just kind of 1042 01:36:55,291 --> 01:36:58,125 ridiculous to me. Yeah games. So 1043 01:36:58,708 --> 01:37:01,000 Here's the thing games have gotten 1044 01:37:01,000 --> 01:37:02,208 ridiculously more 1045 01:37:02,208 --> 01:37:04,083 complicated over the decades people 1046 01:37:04,083 --> 01:37:06,750 I I've had to talk about 1047 01:37:06,750 --> 01:37:08,041 this topic so many times 1048 01:37:08,750 --> 01:37:10,375 Because people are like well, they used 1049 01:37:10,375 --> 01:37:12,416 to make games flawlessly, you know 20 30 1050 01:37:12,416 --> 01:37:13,500 years ago. I'm like, yeah 1051 01:37:13,500 --> 01:37:15,250 Well first off they had a ship it that 1052 01:37:15,250 --> 01:37:16,875 way they couldn't update it 1053 01:37:17,291 --> 01:37:18,333 second, they were 1054 01:37:19,333 --> 01:37:21,750 Frastically simpler there is not the 1055 01:37:21,750 --> 01:37:22,666 complexities like once 1056 01:37:22,666 --> 01:37:24,250 you put physics in alone 1057 01:37:24,291 --> 01:37:26,208 That's when you saw a lot of bugs start 1058 01:37:26,208 --> 01:37:27,958 to go into games once you start adding 1059 01:37:27,958 --> 01:37:30,500 physics then things become crazy 1060 01:37:30,500 --> 01:37:34,250 and so I 1061 01:37:34,250 --> 01:37:37,000 Give a little leeway to that but some of 1062 01:37:37,000 --> 01:37:39,041 these day one patches you're right like 1063 01:37:39,041 --> 01:37:41,208 are just ridiculous and 1064 01:37:41,208 --> 01:37:43,625 and it really shows it's more or less I 1065 01:37:43,625 --> 01:37:45,666 think the publisher and the 1066 01:37:46,208 --> 01:37:49,000 The top, you know brass saying hey, it 1067 01:37:49,000 --> 01:37:50,291 has to be released at this time 1068 01:37:50,458 --> 01:37:52,000 Doesn't matter if it's ready or not. 1069 01:37:52,000 --> 01:37:52,791 We'll make it ready 1070 01:37:52,791 --> 01:37:54,500 and then on top of that 1071 01:37:55,000 --> 01:37:56,708 Steam it's not as bad. But on the 1072 01:37:56,708 --> 01:37:58,458 consoles they have to start printing or 1073 01:37:58,833 --> 01:38:00,541 If it's a disc they have to start 1074 01:38:00,541 --> 01:38:03,458 creating those discs early. So yeah 1075 01:38:04,125 --> 01:38:06,416 Yeah, going gold is not as much of a 1076 01:38:06,416 --> 01:38:08,208 thing anymore going day one 1077 01:38:08,208 --> 01:38:10,333 patches something now. Yeah 1078 01:38:10,541 --> 01:38:12,791 It's just the way the industry is they 1079 01:38:12,791 --> 01:38:15,500 would put best day one patch category in 1080 01:38:15,500 --> 01:38:17,750 before they put in best optimized 1081 01:38:18,375 --> 01:38:20,500 You know what? I'm here for it at this 1082 01:38:20,500 --> 01:38:23,625 point. I'm here for it. I 1083 01:38:23,625 --> 01:38:25,708 Actually, I would love that 1084 01:38:26,291 --> 01:38:28,708 So I think I'd more than more than that 1085 01:38:28,708 --> 01:38:30,208 the thing that really gets me when it 1086 01:38:30,208 --> 01:38:31,833 comes to like games and how they release 1087 01:38:31,833 --> 01:38:33,333 Is how much some 1088 01:38:33,333 --> 01:38:35,500 titles rely on upscaling? 1089 01:38:35,916 --> 01:38:39,458 Over more optimization going into it like 1090 01:38:39,458 --> 01:38:41,458 I understand that for some games are so 1091 01:38:41,458 --> 01:38:43,000 advanced that they really need 1092 01:38:43,125 --> 01:38:44,625 upscaling but I don't feel 1093 01:38:44,625 --> 01:38:46,041 like I've seen a game that like 1094 01:38:47,208 --> 01:38:49,291 That has been so advanced where the only 1095 01:38:49,291 --> 01:38:50,541 thing I could think of is yet 1096 01:38:50,791 --> 01:38:52,875 Upscaling needs to be in there because 1097 01:38:52,875 --> 01:38:54,750 like there are some games where they ask 1098 01:38:54,750 --> 01:38:57,291 for upscaling just to play a 1080p 1099 01:38:57,291 --> 01:38:59,750 Which I don't think yeah, I 1100 01:38:59,750 --> 01:39:00,875 don't think should be a thing 1101 01:39:01,833 --> 01:39:03,791 Is that with what hardware though? 1102 01:39:04,791 --> 01:39:07,000 Well, it's a new hardware when they're 1103 01:39:07,000 --> 01:39:08,500 with the recommended specs 1104 01:39:08,500 --> 01:39:11,291 They'll always put what kind of upscaling 1105 01:39:11,291 --> 01:39:13,000 that that they recommend 1106 01:39:13,000 --> 01:39:14,666 the one that comes to my mind 1107 01:39:14,666 --> 01:39:16,500 It might have changed from later patches 1108 01:39:16,500 --> 01:39:18,416 But if I remember correctly Alan wake 2 1109 01:39:18,416 --> 01:39:20,000 was one of those games where they 1110 01:39:20,000 --> 01:39:22,750 recommended upscaling for almost all of 1111 01:39:22,750 --> 01:39:23,791 their recommended specs 1112 01:39:25,375 --> 01:39:27,541 Yeah, that's a hard one cuz Alan wake 2 1113 01:39:27,541 --> 01:39:28,583 is so good and the way that 1114 01:39:28,583 --> 01:39:30,541 they do their fantastic filters 1115 01:39:30,958 --> 01:39:32,750 It doesn't matter to me 1116 01:39:33,791 --> 01:39:36,166 Upscaling is one of those weird things. I 1117 01:39:36,166 --> 01:39:38,333 think it's a huge win for the industry 1118 01:39:38,875 --> 01:39:39,458 but 1119 01:39:40,500 --> 01:39:42,750 It's for the mobile market. I think more 1120 01:39:42,750 --> 01:39:43,875 for handhelds that is 1121 01:39:43,875 --> 01:39:45,875 so for steam deck awesome 1122 01:39:46,083 --> 01:39:49,500 Do it so we can play any game. Let's 1123 01:39:49,500 --> 01:39:51,041 upscale. Let's optimize it for that. 1124 01:39:51,041 --> 01:39:53,041 Okay, I understand that 1125 01:39:53,375 --> 01:39:55,958 For yeah beefy games 1126 01:39:56,791 --> 01:39:57,833 That's bizarre 1127 01:39:59,375 --> 01:40:01,666 And I don't know 1128 01:40:04,791 --> 01:40:05,000 I 1129 01:40:05,000 --> 01:40:07,708 Doing Unreal engine and optimizing it can 1130 01:40:07,708 --> 01:40:09,041 definitely be done and if they actually 1131 01:40:09,041 --> 01:40:10,708 hired people to opt like they could hire 1132 01:40:10,708 --> 01:40:12,208 teams that are specialized in 1133 01:40:12,208 --> 01:40:13,541 Optimizing and optimize a lot of these 1134 01:40:13,541 --> 01:40:15,166 games. They don't I don't know why 1135 01:40:15,750 --> 01:40:16,875 but money 1136 01:40:17,541 --> 01:40:19,083 No, I 1137 01:40:20,291 --> 01:40:22,708 Yes, but technically if it was money if 1138 01:40:22,708 --> 01:40:24,500 they had good auditors like they would 1139 01:40:24,500 --> 01:40:25,500 see like no it would 1140 01:40:25,500 --> 01:40:26,375 be worth the money to 1141 01:40:26,375 --> 01:40:26,791 do that 1142 01:40:27,583 --> 01:40:28,708 it's 1143 01:40:29,291 --> 01:40:30,625 They're just crazy. We already know like 1144 01:40:30,625 --> 01:40:31,625 the down. I did it. I 1145 01:40:31,625 --> 01:40:32,625 did a poll on my channel 1146 01:40:33,250 --> 01:40:35,500 Early this week like what are you here 1147 01:40:35,500 --> 01:40:36,708 for with the game industry right now? 1148 01:40:36,708 --> 01:40:37,833 Like what it's you're more most 1149 01:40:37,833 --> 01:40:39,000 interested in people are like the 1150 01:40:39,000 --> 01:40:40,333 downside the downfall of 1151 01:40:40,333 --> 01:40:41,958 triple-a. That's what they put 1152 01:40:41,958 --> 01:40:48,375 There is some legitimacy to that though 1153 01:40:48,375 --> 01:40:50,500 I think some triple-a games are truly 1154 01:40:50,500 --> 01:40:51,791 amazing and I don't want to 1155 01:40:51,791 --> 01:40:53,333 see like all of them go down 1156 01:40:53,333 --> 01:40:56,666 But I think some of the bigger studios or 1157 01:40:56,666 --> 01:40:59,000 bigger publishers have gotten very 1158 01:40:59,916 --> 01:41:01,791 Comfortable being a little 1159 01:41:01,791 --> 01:41:03,208 bit more on the greedy side 1160 01:41:03,541 --> 01:41:06,291 You know and and and I think the the one 1161 01:41:06,291 --> 01:41:07,250 that comes to my mind the 1162 01:41:07,250 --> 01:41:08,750 most is probably Ubisoft 1163 01:41:08,791 --> 01:41:10,166 Oh God 1164 01:41:10,166 --> 01:41:13,416 You know with their reliance on the you 1165 01:41:13,416 --> 01:41:14,416 know Ubisoft connect 1166 01:41:14,416 --> 01:41:16,666 And then the way they started going into 1167 01:41:16,666 --> 01:41:18,291 epic games, and they just refused to come 1168 01:41:18,291 --> 01:41:19,916 back to steam and that's changed recently 1169 01:41:19,916 --> 01:41:21,708 I mean they just released Star Wars 1170 01:41:21,708 --> 01:41:23,166 outlaws on steam and they're releasing 1171 01:41:23,166 --> 01:41:25,333 Assassin's Creed shadows on Steam day one 1172 01:41:25,875 --> 01:41:27,958 So it looks like they're starting to turn 1173 01:41:27,958 --> 01:41:28,833 over and be like okay 1174 01:41:28,833 --> 01:41:31,708 Maybe we should not keep doing this, but 1175 01:41:31,708 --> 01:41:33,250 they were very pushy 1176 01:41:33,250 --> 01:41:34,833 about going into their own 1177 01:41:36,125 --> 01:41:38,333 Going through their own DRM and you still 1178 01:41:38,333 --> 01:41:39,500 do have to it's just now 1179 01:41:39,500 --> 01:41:40,458 you can do it through steam 1180 01:41:40,458 --> 01:41:42,958 And then there's like PlayStation when 1181 01:41:42,958 --> 01:41:44,791 they started injecting the PlayStation 1182 01:41:44,791 --> 01:41:46,083 overlay into their games 1183 01:41:46,083 --> 01:41:47,708 And you know that locks out 1184 01:41:47,708 --> 01:41:49,166 the the entire multiplayer 1185 01:41:49,916 --> 01:41:52,583 Section of go susushima like we can't 1186 01:41:52,583 --> 01:41:53,958 play that and even 1187 01:41:53,958 --> 01:41:55,333 though it's not around anymore 1188 01:41:55,500 --> 01:41:57,500 Concord we can't we wouldn't be able to 1189 01:41:57,500 --> 01:41:58,166 play that because 1190 01:41:58,166 --> 01:41:59,666 there's no support for Linux 1191 01:41:59,958 --> 01:42:02,000 So and then we have 1192 01:42:02,000 --> 01:42:03,791 companies like rockstar with GTA 1193 01:42:03,791 --> 01:42:06,458 I and they implemented battle eye into 1194 01:42:06,458 --> 01:42:07,958 GTA online, but refused 1195 01:42:07,958 --> 01:42:09,625 to enable it for Linux 1196 01:42:09,625 --> 01:42:10,333 So you can't play it 1197 01:42:10,333 --> 01:42:11,166 on Steam Deck anymore 1198 01:42:11,833 --> 01:42:13,916 like I 1199 01:42:13,916 --> 01:42:15,833 Can see why a lot of people would want 1200 01:42:15,833 --> 01:42:17,750 the downfall of triple-a games, but then 1201 01:42:17,750 --> 01:42:19,000 you still have games like 1202 01:42:19,500 --> 01:42:20,791 That are on the game of the year list 1203 01:42:20,791 --> 01:42:23,166 like metaphor refuntazio like that's a 1204 01:42:23,166 --> 01:42:25,333 that's a triple-a game, but it's amazing 1205 01:42:25,333 --> 01:42:29,000 but but their studio and their and 1206 01:42:29,000 --> 01:42:32,333 Is that just Atlas? Yes? 1207 01:42:33,083 --> 01:42:33,583 Yeah 1208 01:42:35,000 --> 01:42:36,833 They have a very strong 1209 01:42:37,166 --> 01:42:39,541 Directed or like direction like they're 1210 01:42:39,541 --> 01:42:41,375 they make very similar games 1211 01:42:41,375 --> 01:42:44,000 they're very thought-provoking and I'd be 1212 01:42:44,000 --> 01:42:45,000 really shocked if 1213 01:42:45,000 --> 01:42:46,250 they deviated a lot of I 1214 01:42:47,083 --> 01:42:49,541 Feel like I believe it's a Japanese 1215 01:42:49,541 --> 01:42:51,625 studio right? Yeah, 1216 01:42:51,625 --> 01:42:53,916 they're under Sega yeah 1217 01:42:53,916 --> 01:43:01,041 So my thing is like I I 1218 01:43:01,041 --> 01:43:03,625 would really like the downfall of 1219 01:43:03,791 --> 01:43:05,333 Publishers, I don't 1220 01:43:05,333 --> 01:43:07,083 want a triple-a developers 1221 01:43:07,500 --> 01:43:09,916 Like studios to go away because what I 1222 01:43:09,916 --> 01:43:12,125 would like to see is triple-a studios 1223 01:43:13,125 --> 01:43:16,125 Making indie style games and taking risks 1224 01:43:16,125 --> 01:43:17,750 and doing things and I 1225 01:43:17,750 --> 01:43:18,916 feel like it's the publishers 1226 01:43:19,041 --> 01:43:21,458 Who have like all of the financial 1227 01:43:21,458 --> 01:43:23,333 incentive to like give these 1228 01:43:23,333 --> 01:43:25,166 studios tons and tons of money? 1229 01:43:25,791 --> 01:43:27,750 So that they're in debt to them 1230 01:43:27,750 --> 01:43:30,166 essentially. It's it's it's 1231 01:43:30,166 --> 01:43:32,250 a totally inverted wave of 1232 01:43:32,250 --> 01:43:34,500 Like being creative. It doesn't make any 1233 01:43:34,500 --> 01:43:36,958 sense. It's predatory. It's pretty sorry 1234 01:43:36,958 --> 01:43:37,916 exactly. It's very predatory 1235 01:43:38,041 --> 01:43:40,458 It's very it what what it is is that what 1236 01:43:40,458 --> 01:43:41,708 happened is a lot of money 1237 01:43:41,708 --> 01:43:43,375 came into games which helped 1238 01:43:43,750 --> 01:43:44,541 drive like 1239 01:43:45,041 --> 01:43:46,750 We can make a living off of it 1240 01:43:47,291 --> 01:43:49,041 but with it came investors and when you 1241 01:43:49,041 --> 01:43:50,666 get investment companies and 1242 01:43:51,083 --> 01:43:53,083 You're gonna get predatory investment 1243 01:43:53,083 --> 01:43:54,833 companies come in and what they'll do is 1244 01:43:54,833 --> 01:43:57,166 they'll buy up companies for their IP and 1245 01:43:57,166 --> 01:43:58,416 stuff like that start harvesting 1246 01:43:58,791 --> 01:43:59,333 embrace it 1247 01:44:00,708 --> 01:44:03,416 Yeah, my first thought and so 1248 01:44:04,291 --> 01:44:06,500 Exactly you're gonna run 1249 01:44:06,500 --> 01:44:08,000 into that type of thing which is 1250 01:44:08,541 --> 01:44:09,500 It's hard because if 1251 01:44:09,500 --> 01:44:11,333 it that if triple-a dies 1252 01:44:11,916 --> 01:44:14,041 Those developers are gonna be hurting 1253 01:44:14,041 --> 01:44:15,250 really hard for a while 1254 01:44:15,500 --> 01:44:19,208 and so what needs to happen either is a 1255 01:44:19,208 --> 01:44:21,500 huge restructuring of triple-a like 1256 01:44:21,500 --> 01:44:22,291 leadership at the top 1257 01:44:22,291 --> 01:44:24,583 that actually cares or 1258 01:44:26,500 --> 01:44:28,583 Monopoly breaking up monopolies or 1259 01:44:28,583 --> 01:44:30,250 something like that, but I don't know if 1260 01:44:30,250 --> 01:44:30,666 that would ever happen 1261 01:44:30,916 --> 01:44:32,000 I 1262 01:44:32,916 --> 01:44:35,208 Monopoly breakup would happen. I think a 1263 01:44:35,208 --> 01:44:36,208 restructuring is a 1264 01:44:36,208 --> 01:44:37,333 really good idea though 1265 01:44:37,333 --> 01:44:39,875 Like at least for the the companies that 1266 01:44:39,875 --> 01:44:41,208 are pushing it too much. 1267 01:44:41,208 --> 01:44:42,208 I would say PlayStation 1268 01:44:42,833 --> 01:44:44,250 Xbox is absolutely 1269 01:44:44,250 --> 01:44:46,625 pushing it way too much 1270 01:44:48,166 --> 01:44:51,000 EA definitely does to some degree as well 1271 01:44:51,000 --> 01:44:53,875 Rockstar has been but there you know, I 1272 01:44:53,875 --> 01:44:55,541 think a restructuring for for 1273 01:44:56,375 --> 01:44:58,458 These companies with you know leadership 1274 01:44:58,458 --> 01:45:00,125 that actually cares about the games and 1275 01:45:00,125 --> 01:45:01,708 cares about the gamers themselves 1276 01:45:02,041 --> 01:45:03,541 Would be really beneficial 1277 01:45:03,541 --> 01:45:05,041 to the industry as a whole 1278 01:45:06,208 --> 01:45:09,250 So I do want to say that. Sorry. I just 1279 01:45:09,250 --> 01:45:10,333 want to say that uh, 1280 01:45:10,333 --> 01:45:11,791 yeah the games industry 1281 01:45:12,708 --> 01:45:14,000 That's part of the reason why I want 1282 01:45:14,000 --> 01:45:15,041 blotch to win because I want 1283 01:45:15,041 --> 01:45:17,333 the major triple-a developers 1284 01:45:17,333 --> 01:45:20,125 I mean publishers so to speak I just want 1285 01:45:20,125 --> 01:45:21,333 them to see this game 1286 01:45:21,333 --> 01:45:22,708 that one game of the year and 1287 01:45:23,041 --> 01:45:25,333 it's almost entirely gameplay focused and 1288 01:45:25,750 --> 01:45:27,375 it's very unlikely that 1289 01:45:27,375 --> 01:45:28,166 this will happen, but I 1290 01:45:28,750 --> 01:45:29,833 Ideally would want them to 1291 01:45:29,833 --> 01:45:31,333 look at this game and then just 1292 01:45:32,000 --> 01:45:33,791 recalibrate the entire triple-a games 1293 01:45:33,791 --> 01:45:34,791 industry to focus 1294 01:45:34,791 --> 01:45:36,458 more on video and like on 1295 01:45:37,666 --> 01:45:39,541 Gameplay cuz let's look at metaphor. 1296 01:45:39,541 --> 01:45:41,458 Refantasia. That's a triple you would 1297 01:45:41,458 --> 01:45:42,791 consider that a triple-a game, right? 1298 01:45:43,958 --> 01:45:44,666 Yeah, no, it's triple-a 1299 01:45:44,666 --> 01:45:46,208 But I would also probably consider to be 1300 01:45:46,208 --> 01:45:48,125 a lot cheaper than something like Suicide 1301 01:45:48,125 --> 01:45:50,291 Squad kill the Justice League, right? 1302 01:45:53,458 --> 01:45:55,791 Maybe maybe not a lot cheaper but 1303 01:45:55,791 --> 01:45:59,583 Probably because there's no license a 1304 01:45:59,583 --> 01:46:02,166 medical is probably cheaper to make but I 1305 01:46:02,166 --> 01:46:03,500 don't know how much cheaper 1306 01:46:04,291 --> 01:46:06,375 But I think another thing too is that 1307 01:46:06,375 --> 01:46:07,250 life service games 1308 01:46:07,250 --> 01:46:08,875 are infamously expensive 1309 01:46:09,333 --> 01:46:11,541 Like think about I remember many many 1310 01:46:11,541 --> 01:46:13,375 years ago people were trying to launch 1311 01:46:13,375 --> 01:46:15,708 their own like MMORPGs to strike compete 1312 01:46:15,708 --> 01:46:16,416 with World of Warcraft 1313 01:46:17,458 --> 01:46:20,333 But people but developers oftentimes they 1314 01:46:20,333 --> 01:46:22,083 didn't realize how expensive run an MMO 1315 01:46:22,083 --> 01:46:23,916 really was and I mean 1316 01:46:24,375 --> 01:46:26,166 not to say that live service games are as 1317 01:46:26,166 --> 01:46:28,791 expensive as MMS, but I 1318 01:46:28,791 --> 01:46:31,583 Kind of see it that way. No, but the way 1319 01:46:31,583 --> 01:46:32,958 the data flows they can get 1320 01:46:32,958 --> 01:46:34,916 about this very similar now 1321 01:46:34,916 --> 01:46:37,041 The difference is back when World of 1322 01:46:37,041 --> 01:46:38,083 Warcraft first came out. I 1323 01:46:38,083 --> 01:46:39,041 know people didn't like their 1324 01:46:39,875 --> 01:46:42,166 Monthly fees but for back then running 1325 01:46:42,166 --> 01:46:43,500 those types of servers. Yeah, that's 1326 01:46:44,166 --> 01:46:45,291 Made a lot of sense 1327 01:46:45,958 --> 01:46:47,583 nowadays, it's 1328 01:46:47,791 --> 01:46:50,125 fraction fraction of the price to run 1329 01:46:50,125 --> 01:46:51,375 those same servers and so 1330 01:46:51,375 --> 01:46:54,916 live action could be pricey I 1331 01:46:55,041 --> 01:46:57,750 Wouldn't run a live action unless I was 1332 01:46:57,750 --> 01:46:59,500 making a monthly income personally 1333 01:46:59,750 --> 01:47:01,875 Like I just wouldn't because you gotta 1334 01:47:01,875 --> 01:47:03,083 have to rely on that 1335 01:47:03,666 --> 01:47:06,000 Income over time to make sure like if 1336 01:47:06,000 --> 01:47:07,958 someone buys it once and 1337 01:47:07,958 --> 01:47:08,916 plays it for five years 1338 01:47:08,916 --> 01:47:10,458 It might not end up 1339 01:47:10,458 --> 01:47:11,416 being a win on that. I 1340 01:47:12,833 --> 01:47:15,458 Think when it comes to live service, it 1341 01:47:15,458 --> 01:47:16,208 can be extremely 1342 01:47:16,208 --> 01:47:17,958 profitable overall though 1343 01:47:18,416 --> 01:47:20,750 Yeah, especially if they do I think I 1344 01:47:20,750 --> 01:47:21,750 think the monthly thing would 1345 01:47:21,750 --> 01:47:24,375 be would be probably the most 1346 01:47:25,458 --> 01:47:28,208 Most appealing to like publishers, but I 1347 01:47:28,208 --> 01:47:30,750 think to really make the most money the 1348 01:47:30,750 --> 01:47:33,500 whole season and battle pass style is 1349 01:47:33,583 --> 01:47:35,958 Doing the best. Let me just add a 1350 01:47:35,958 --> 01:47:37,000 correction when I say 1351 01:47:37,000 --> 01:47:38,333 monthly I meant like buying skins 1352 01:47:39,416 --> 01:47:40,791 Okay, all that like 1353 01:47:41,958 --> 01:47:44,458 Battle pass I battle passes whatever it 1354 01:47:44,458 --> 01:47:45,125 is. That's what I kind 1355 01:47:45,125 --> 01:47:45,916 of mean by monthly income 1356 01:47:45,916 --> 01:47:48,291 They hide a monthly payment behind 1357 01:47:48,666 --> 01:47:50,708 Loot boxes and everything else is kind of 1358 01:47:50,708 --> 01:47:53,000 got it. I was thinking I was thinking 1359 01:47:53,000 --> 01:47:55,500 something like Final Fantasy 14 or no 1360 01:47:55,875 --> 01:47:58,083 You know World War craft found fancy 14 1361 01:47:58,083 --> 01:48:00,041 is probably I would consider the most one 1362 01:48:00,041 --> 01:48:02,458 of the most successful like MMOs 1363 01:48:02,458 --> 01:48:03,875 You know I or like 1364 01:48:03,875 --> 01:48:05,125 quote-unquote life service 1365 01:48:05,625 --> 01:48:06,750 that exists 1366 01:48:07,708 --> 01:48:10,416 But I think of all the games I've seen 1367 01:48:10,416 --> 01:48:12,250 that do live service. I 1368 01:48:12,250 --> 01:48:14,000 think fortnight has the best 1369 01:48:14,416 --> 01:48:17,041 Structure right now, and I think is the 1370 01:48:17,041 --> 01:48:19,458 most appealing overall for me 1371 01:48:20,458 --> 01:48:23,166 But everyone's trying to just chase it 1372 01:48:26,583 --> 01:48:28,666 It's not a games industry without coat 1373 01:48:28,666 --> 01:48:30,541 without chasing the coattails of a 1374 01:48:30,541 --> 01:48:31,875 successful game, right? 1375 01:48:32,541 --> 01:48:34,916 Yes, sure. No, if only they would they 1376 01:48:34,916 --> 01:48:35,750 would chase Bellatro 1377 01:48:36,458 --> 01:48:38,500 They might I've seen a bunch of indie 1378 01:48:38,500 --> 01:48:40,750 games try to make like casino like games 1379 01:48:41,875 --> 01:48:44,375 They think Bellatro, but like instead of 1380 01:48:44,375 --> 01:48:45,958 poker. It's like rule it or 1381 01:48:45,958 --> 01:48:47,166 some or something like that 1382 01:48:47,500 --> 01:48:50,250 Speaking of which I want to see I want to 1383 01:48:50,250 --> 01:48:51,291 see the bigger studios 1384 01:48:51,291 --> 01:48:53,083 chase it not not just Indies 1385 01:48:53,083 --> 01:48:55,541 Yeah, so it also says best game direct 1386 01:48:55,541 --> 01:48:56,625 and I see that best game 1387 01:48:56,625 --> 01:48:58,000 direction is just the same 1388 01:48:58,250 --> 01:49:00,416 Nominees as game of the year. What is 1389 01:49:00,416 --> 01:49:02,125 game direction really in this case? 1390 01:49:02,875 --> 01:49:08,625 Directors directing the game like right 1391 01:49:08,833 --> 01:49:12,833 That's probably the best way to explain 1392 01:49:12,833 --> 01:49:13,958 it so like game of the year 1393 01:49:13,958 --> 01:49:16,000 I guess looks at the overall game whereas 1394 01:49:16,000 --> 01:49:18,125 the best game direction is like how is 1395 01:49:18,125 --> 01:49:19,125 the game structured? 1396 01:49:19,125 --> 01:49:21,583 Like how what choices did they make to 1397 01:49:21,583 --> 01:49:23,541 create the game and you know how well 1398 01:49:23,541 --> 01:49:25,750 does it all you know work together to get 1399 01:49:25,750 --> 01:49:27,833 From one to the other that that's my 1400 01:49:27,833 --> 01:49:28,750 interpretation. I don't actually know the specific 1401 01:49:29,000 --> 01:49:34,250 Description behind best game direction, 1402 01:49:34,250 --> 01:49:36,833 but I assume it's you know closer to like 1403 01:49:36,833 --> 01:49:39,125 best director when it comes to 1404 01:49:39,291 --> 01:49:41,541 Movies. Yeah, it's piecing the whole 1405 01:49:41,541 --> 01:49:43,041 thing together the whole game and 1406 01:49:43,041 --> 01:49:43,541 everything. It's an 1407 01:49:43,541 --> 01:49:44,875 interesting category though 1408 01:49:45,541 --> 01:49:46,791 And it's interesting that they chose the 1409 01:49:46,791 --> 01:49:49,291 same games exactly as game of the year 1410 01:49:50,416 --> 01:49:53,083 Yeah, that's that's true. I don't know I 1411 01:49:53,083 --> 01:49:54,583 like I like Bellatro, but 1412 01:49:54,583 --> 01:49:56,041 going based off of my definition 1413 01:49:56,041 --> 01:49:56,625 I don't know if they would be there. I 1414 01:49:56,625 --> 01:49:59,625 Would not be there I would not like 1415 01:49:59,750 --> 01:50:01,875 Last of us would be a good example of 1416 01:50:01,875 --> 01:50:04,625 like how the direction 1417 01:50:04,625 --> 01:50:06,208 goes in that game and how 1418 01:50:06,208 --> 01:50:09,458 The story goes and everything like they 1419 01:50:09,458 --> 01:50:11,833 pieced it together really well, but 1420 01:50:11,833 --> 01:50:13,541 Yeah, like some of these 1421 01:50:13,541 --> 01:50:15,291 other ones. It's interesting 1422 01:50:15,291 --> 01:50:18,291 Maybe this game direction is something 1423 01:50:18,291 --> 01:50:19,583 more akin to like the best 1424 01:50:19,583 --> 01:50:21,916 Gameplay itself like instead of saying 1425 01:50:21,916 --> 01:50:22,875 best gameplay at the best gameplay 1426 01:50:23,208 --> 01:50:27,916 You know I could maybe see that because I 1427 01:50:27,916 --> 01:50:29,708 would say Bellatro has some of the best 1428 01:50:29,708 --> 01:50:31,000 gameplay elements that 1429 01:50:31,000 --> 01:50:32,375 I've seen in most games 1430 01:50:32,375 --> 01:50:33,666 but 1431 01:50:35,083 --> 01:50:35,333 It's not 1432 01:50:36,333 --> 01:50:39,208 Direction it's yeah, it's interesting 1433 01:50:39,208 --> 01:50:44,250 just just an idea. Yeah, I'm not I'm not 1434 01:50:44,250 --> 01:50:46,125 a hundred percent sure I 1435 01:50:46,125 --> 01:50:47,166 I'm really curious 1436 01:50:48,000 --> 01:50:49,250 I'm really curious 1437 01:50:50,291 --> 01:50:52,166 Best adaptation like did 1438 01:50:52,166 --> 01:50:53,750 you guys watch anything? 1439 01:50:54,541 --> 01:50:56,416 This year that was based on any of these 1440 01:50:56,416 --> 01:50:58,708 no, it's probably our cane 1441 01:50:58,708 --> 01:51:00,208 our canes probably gonna win 1442 01:51:00,208 --> 01:51:01,708 Let's be honest. Yeah, our cane is a 1443 01:51:01,708 --> 01:51:03,500 hundred percent gonna win even though. 1444 01:51:03,500 --> 01:51:04,500 I've really liked Fallout 1445 01:51:05,875 --> 01:51:08,083 The only two I did see 1446 01:51:08,083 --> 01:51:09,125 was arcane and fallout 1447 01:51:09,750 --> 01:51:12,708 But arcane is amazing everyone should 1448 01:51:12,708 --> 01:51:13,458 watch it even if you don't 1449 01:51:13,458 --> 01:51:14,750 like League of Legends it 1450 01:51:15,333 --> 01:51:17,083 Season one and two is just amazing 1451 01:51:17,625 --> 01:51:20,875 When when did Amazon buy MGM Studios? 1452 01:51:22,958 --> 01:51:24,083 Mmm, that's a good 1453 01:51:24,083 --> 01:51:25,250 question. Let me find out 1454 01:51:25,250 --> 01:51:26,458 I'll do some research for us 1455 01:51:26,458 --> 01:51:28,458 right here live in the flesh 1456 01:51:28,791 --> 01:51:30,666 And I didn't know that there was a 1457 01:51:30,666 --> 01:51:32,333 knuckles show or is that a movie? 1458 01:51:32,541 --> 01:51:34,666 Paramount it's a show. It's a I think 1459 01:51:34,666 --> 01:51:37,083 it's a limited show. Yeah, it's like six 1460 01:51:37,083 --> 01:51:38,958 episodes or something like that. Wow 1461 01:51:39,541 --> 01:51:39,791 Okay 1462 01:51:40,208 --> 01:51:41,000 It was 1463 01:51:41,833 --> 01:51:45,750 2023 May 2023 was when Amazon bought MGM 1464 01:51:45,750 --> 01:51:48,333 which is crazy. I've had a part of this 1465 01:51:48,375 --> 01:51:49,666 They bought it from Disney 1466 01:51:49,666 --> 01:51:51,208 right because Disney owned MGM 1467 01:51:54,208 --> 01:51:56,541 They must have I mean I can see Amazon 1468 01:51:56,541 --> 01:51:59,041 buying and they they have Amazon money 1469 01:51:59,041 --> 01:52:00,750 Disney has Disney money 1470 01:52:00,750 --> 01:52:04,750 Amazon money. I think that money is a 1471 01:52:04,750 --> 01:52:05,708 little more valuable than 1472 01:52:05,708 --> 01:52:06,708 Disney money at this point 1473 01:52:07,625 --> 01:52:09,333 Maybe I don't know 1474 01:52:09,416 --> 01:52:11,916 Disney's kind of going up and down, but 1475 01:52:11,916 --> 01:52:13,041 they've still they're 1476 01:52:13,041 --> 01:52:14,500 still one of the most iconic 1477 01:52:15,625 --> 01:52:17,541 Studios in existence. I 1478 01:52:17,541 --> 01:52:19,000 don't think that's gonna change 1479 01:52:19,541 --> 01:52:21,708 well, and their holdings 1480 01:52:21,708 --> 01:52:23,791 is where you want to look so 1481 01:52:24,458 --> 01:52:24,916 Amazon 1482 01:52:25,500 --> 01:52:26,458 Burns their money 1483 01:52:26,458 --> 01:52:27,416 because they're always growing 1484 01:52:28,541 --> 01:52:29,375 growing the beast, but 1485 01:52:29,708 --> 01:52:32,583 so anyone else like see any of you like I 1486 01:52:33,250 --> 01:52:35,750 We already like established like Arkane's 1487 01:52:35,750 --> 01:52:38,833 gonna win but yeah, I 1488 01:52:38,833 --> 01:52:40,541 Haven't seen I haven't seen any of them. 1489 01:52:40,541 --> 01:52:41,625 I've heard how amazing 1490 01:52:41,625 --> 01:52:44,916 Arkane is and on my list and 1491 01:52:44,916 --> 01:52:47,250 Like a dragon Yakuza was also on my list, 1492 01:52:47,250 --> 01:52:50,250 but I don't know it. I've I've 1493 01:52:50,250 --> 01:52:52,250 heard some some info about it 1494 01:52:52,250 --> 01:52:54,791 I love the series. It's my fate one of my 1495 01:52:55,208 --> 01:52:58,125 three favorite jrpg series is the whole 1496 01:52:58,125 --> 01:52:59,708 like a dragon Yakuza series and 1497 01:53:00,375 --> 01:53:04,000 I don't know. I've heard mixed feelings 1498 01:53:04,000 --> 01:53:05,625 about about the show 1499 01:53:05,625 --> 01:53:07,208 I don't know if I'm like really is 1500 01:53:07,208 --> 01:53:09,208 interested in it anymore, especially 1501 01:53:09,208 --> 01:53:11,708 since the series is so well made 1502 01:53:12,375 --> 01:53:13,958 like it's 1503 01:53:14,166 --> 01:53:14,625 incredible 1504 01:53:15,583 --> 01:53:17,916 I've heard it wasn't a great adaptation, 1505 01:53:17,916 --> 01:53:19,375 but I also haven't seen 1506 01:53:19,916 --> 01:53:22,541 Like a dragon Yakuza yet, so perhaps 1507 01:53:22,541 --> 01:53:23,583 maybe I'll watch that 1508 01:53:23,583 --> 01:53:25,958 later in the meantime though 1509 01:53:26,000 --> 01:53:28,583 There's also best narrative and I'm 1510 01:53:28,583 --> 01:53:30,583 inclined to believe that metaphor is 1511 01:53:30,583 --> 01:53:32,000 gonna win that one. I don't know buddy 1512 01:53:32,000 --> 01:53:33,208 I don't know what you guys think 1513 01:53:34,333 --> 01:53:35,291 To me. It's it's 1514 01:53:35,291 --> 01:53:36,833 between the top three. It's 1515 01:53:37,166 --> 01:53:40,416 Rebirth infinite wealth or metaphor. I 1516 01:53:40,416 --> 01:53:42,000 really liked infinite wealth 1517 01:53:42,000 --> 01:53:44,583 I really really liked it, especially if 1518 01:53:44,583 --> 01:53:45,625 you follow along with the 1519 01:53:45,625 --> 01:53:47,250 series. There were so many 1520 01:53:47,666 --> 01:53:48,916 moments and callbacks and 1521 01:53:48,916 --> 01:53:50,833 just seeing how Kiryu is 1522 01:53:51,416 --> 01:53:54,083 Sent off like it's beautiful 1523 01:53:56,625 --> 01:53:58,500 But it's really it's going to be really 1524 01:53:58,500 --> 01:53:59,958 hard for infinite wealth to 1525 01:53:59,958 --> 01:54:01,708 topple rebirth or metaphor 1526 01:54:01,958 --> 01:54:05,875 so it's one of those three for me and 1527 01:54:07,500 --> 01:54:09,125 Honestly, I think I think 1528 01:54:09,125 --> 01:54:10,333 it's going to be rebirth 1529 01:54:12,166 --> 01:54:13,750 As much as I would rather it be metaphor. 1530 01:54:13,750 --> 01:54:15,708 I think rebirth is gonna take it 1531 01:54:16,208 --> 01:54:16,833 It'll be interesting 1532 01:54:17,375 --> 01:54:20,250 See it. Yeah, it will be it sound held to 1533 01:54:20,250 --> 01:54:20,875 is a little bit of an 1534 01:54:20,875 --> 01:54:21,708 interesting one there, too 1535 01:54:22,541 --> 01:54:24,958 Mm-hmm. It sounded two's fantastic. It's 1536 01:54:24,958 --> 01:54:26,916 just I don't think it holds a candle 1537 01:54:26,916 --> 01:54:29,333 narratively narratively 1538 01:54:29,333 --> 01:54:31,333 To those top three that's kind of like my 1539 01:54:31,333 --> 01:54:32,250 point is that it's an 1540 01:54:32,250 --> 01:54:33,375 it's an interesting one 1541 01:54:33,916 --> 01:54:36,125 What other because we I don't think we're 1542 01:54:36,125 --> 01:54:36,833 gonna have time to cover 1543 01:54:36,833 --> 01:54:39,000 every single one of these but no 1544 01:54:40,208 --> 01:54:41,416 What what 1545 01:54:42,083 --> 01:54:43,291 Gardener which one are you most 1546 01:54:43,291 --> 01:54:46,166 interested in? I'm curious in terms of 1547 01:54:46,166 --> 01:54:47,583 category. Yeah, like 1548 01:54:47,583 --> 01:54:48,458 there's the independent games 1549 01:54:48,500 --> 01:54:49,708 I'm assuming maybe you've played some of 1550 01:54:49,708 --> 01:54:51,375 those. Oh, yeah, dude 1551 01:54:51,375 --> 01:54:53,291 independent games animal well 1552 01:54:53,500 --> 01:54:56,333 That's my clear winner animal. Well has 1553 01:54:56,333 --> 01:54:58,291 like consumed so much 1554 01:54:58,291 --> 01:54:59,791 of my time this year 1555 01:55:00,708 --> 01:55:02,666 God damn animal is so 1556 01:55:02,666 --> 01:55:03,916 good. It's a Metroidvania 1557 01:55:04,750 --> 01:55:06,333 with like a very 1558 01:55:07,166 --> 01:55:10,083 distinct pixel art aesthetic but like 1559 01:55:10,083 --> 01:55:11,500 everything's like covered 1560 01:55:11,500 --> 01:55:13,333 in like beautiful shaders 1561 01:55:13,333 --> 01:55:15,708 I don't know and the gameplay 1562 01:55:16,375 --> 01:55:17,208 tells you 1563 01:55:18,000 --> 01:55:20,208 Absolutely. Nothing. You have to figure 1564 01:55:20,208 --> 01:55:23,541 everything out like it's 1986 dude. Like 1565 01:55:23,541 --> 01:55:25,375 it's freaking awesome 1566 01:55:25,416 --> 01:55:28,875 I love animal well so much that is my 1567 01:55:28,875 --> 01:55:31,291 personal game of the year. Probably I I 1568 01:55:31,291 --> 01:55:33,458 absolutely love animal well 1569 01:55:33,458 --> 01:55:35,833 Well amazing 1570 01:55:36,458 --> 01:55:37,833 absolutely phenomenal I 1571 01:55:37,833 --> 01:55:40,291 I've had the the pleasure of 1572 01:55:40,375 --> 01:55:42,583 at some of the events actually talking to 1573 01:55:43,166 --> 01:55:45,083 The developer behind it. His name is 1574 01:55:45,083 --> 01:55:48,666 Billy and I I worked with him doing some 1575 01:55:49,083 --> 01:55:50,708 Some optimization and 1576 01:55:50,708 --> 01:55:51,833 testing before release 1577 01:55:52,708 --> 01:55:56,291 It's it's so phenomenal. Like it I think 1578 01:55:56,291 --> 01:55:58,208 the two the best independent game and 1579 01:55:58,208 --> 01:56:00,000 best debut indie game are 1580 01:56:00,000 --> 01:56:01,500 probably my two favorite 1581 01:56:02,041 --> 01:56:04,083 Categories right now just because every 1582 01:56:04,083 --> 01:56:05,500 single game there is just 1583 01:56:06,291 --> 01:56:06,500 fantastic 1584 01:56:07,500 --> 01:56:10,083 Like and they all feel very unique in 1585 01:56:10,083 --> 01:56:11,625 what they do on top of that. So 1586 01:56:12,000 --> 01:56:14,291 You know, yeah, I've given mannerlords a 1587 01:56:14,291 --> 01:56:16,125 try. I haven't played a lot of it, but 1588 01:56:16,125 --> 01:56:17,958 it's exactly my kind of game 1589 01:56:18,416 --> 01:56:21,416 And it's fantastic. Oh, man, it's so good 1590 01:56:22,708 --> 01:56:23,708 So there is one 1591 01:56:23,708 --> 01:56:25,083 category I want to rant about 1592 01:56:25,416 --> 01:56:27,041 best fighting game 1593 01:56:27,791 --> 01:56:29,916 Multiverses is on there again 1594 01:56:30,333 --> 01:56:32,250 despite multiverses 1595 01:56:32,583 --> 01:56:35,333 winning like two or three years ago and 1596 01:56:36,208 --> 01:56:37,625 They shut the game down 1597 01:56:37,625 --> 01:56:38,750 for like a year and a half 1598 01:56:39,625 --> 01:56:42,791 Only to bring it back even slower and 1599 01:56:42,791 --> 01:56:44,083 there's just a lot of baffling 1600 01:56:44,416 --> 01:56:46,125 Decisions on like a character balancing 1601 01:56:46,125 --> 01:56:47,500 and whatnot because I understand it's 1602 01:56:47,500 --> 01:56:48,708 supposed to be like a TV 2 game 1603 01:56:50,250 --> 01:56:52,125 But I don't think it's 1604 01:56:52,125 --> 01:56:54,166 deserving of being even on the list 1605 01:56:54,458 --> 01:56:57,000 No, I mean didn't we talk about that last 1606 01:56:57,000 --> 01:56:58,625 week like multiverses had 1607 01:56:58,625 --> 01:57:01,000 some issue again last week. Ah 1608 01:57:01,000 --> 01:57:02,000 Yeah, we talked about 1609 01:57:02,000 --> 01:57:02,750 it in the past episode 1610 01:57:02,791 --> 01:57:05,375 I and I think it was WB as a whole but 1611 01:57:05,375 --> 01:57:07,208 yes multiverses was included too 1612 01:57:07,208 --> 01:57:08,916 They were like talking about how much of 1613 01:57:08,916 --> 01:57:10,500 a disappointment it was or whatever 1614 01:57:11,708 --> 01:57:15,208 In terms of revenue, I think the two the 1615 01:57:15,208 --> 01:57:16,916 two on the fighting game that like made 1616 01:57:16,916 --> 01:57:18,750 me kind of do a double take was probably 1617 01:57:18,958 --> 01:57:20,416 multiverses and then the 1618 01:57:20,750 --> 01:57:22,666 Marvel versus Capcom fighting collection 1619 01:57:22,708 --> 01:57:25,375 I but I was thinking about a little bit 1620 01:57:25,375 --> 01:57:26,958 more just Marvel versus Capcom 1621 01:57:27,250 --> 01:57:30,708 Does have some new elements to it that 1622 01:57:30,708 --> 01:57:32,125 were never in the original 1623 01:57:32,125 --> 01:57:33,958 games like online multiplayer 1624 01:57:34,125 --> 01:57:38,000 So I would say that it it deserves a spot 1625 01:57:38,000 --> 01:57:39,583 there more than multiverses does 1626 01:57:39,958 --> 01:57:41,958 But if I'm looking at who will actually 1627 01:57:41,958 --> 01:57:43,458 win, I think it's going to be between 1628 01:57:43,458 --> 01:57:44,500 Dragon Ball and Tekken 1629 01:57:45,250 --> 01:57:47,000 Now I think the one of those two are 1630 01:57:47,000 --> 01:57:47,916 going to take the cake 1631 01:57:47,916 --> 01:57:50,291 I think it's going to end up being Tekken 1632 01:57:50,291 --> 01:57:51,125 because it's a much 1633 01:57:51,125 --> 01:57:52,541 better technical fighter 1634 01:57:52,708 --> 01:57:55,875 But personally Dragon Ball is my favorite 1635 01:57:55,875 --> 01:57:56,833 fighting game this year 1636 01:57:57,416 --> 01:57:58,750 Really? I do like the 1637 01:57:58,750 --> 01:58:00,250 Dragon Balls off to give it a try 1638 01:58:01,000 --> 01:58:04,791 I'm a I'm a big Budokai Tenkaichi fan and 1639 01:58:04,791 --> 01:58:05,541 I've loved it ever 1640 01:58:05,541 --> 01:58:07,250 since ever since the release 1641 01:58:07,250 --> 01:58:09,416 So when they you know announced the next 1642 01:58:09,416 --> 01:58:11,875 entry in the series, I was already hooked 1643 01:58:11,875 --> 01:58:14,541 like I absolutely loved it 1644 01:58:15,625 --> 01:58:16,958 Yeah, and there's a 1645 01:58:16,958 --> 01:58:18,208 lot of other categories 1646 01:58:18,250 --> 01:58:20,625 I honestly don't care about like best 1647 01:58:20,625 --> 01:58:22,166 eSport or best eSport 1648 01:58:22,166 --> 01:58:24,125 athlete or best eSport team and 1649 01:58:24,791 --> 01:58:27,458 Usually content of the content creator of 1650 01:58:27,458 --> 01:58:29,125 the year doesn't matter that much but 1651 01:58:29,125 --> 01:58:29,666 it's gonna be an 1652 01:58:29,666 --> 01:58:30,708 interesting fight between 1653 01:58:31,000 --> 01:58:32,833 It's realistically just a fight between 1654 01:58:32,833 --> 01:58:34,791 K. So who I don't I 1655 01:58:34,791 --> 01:58:36,666 don't watch his streams and 1656 01:58:36,666 --> 01:58:39,500 Usada Picora a VTuber from holo life who 1657 01:58:39,500 --> 01:58:41,000 I also don't watch her streams either 1658 01:58:43,416 --> 01:58:43,916 Interesting 1659 01:58:44,625 --> 01:58:46,375 Interesting what I'm actually curious 1660 01:58:46,375 --> 01:58:47,875 about and I'd like to get your guys take 1661 01:58:47,875 --> 01:58:48,666 on it is the most 1662 01:58:48,666 --> 01:58:50,000 anticipated game category 1663 01:58:50,500 --> 01:58:53,291 Because I think whenever someone sees it 1664 01:58:53,291 --> 01:58:54,625 they I think everyone's going to 1665 01:58:54,625 --> 01:58:56,000 immediately go to GTA 6 1666 01:58:56,000 --> 01:58:58,166 But I'm curious where you guys stand on 1667 01:58:58,166 --> 01:58:59,041 like what your most 1668 01:58:59,041 --> 01:59:00,833 anticipated game next year is 1669 01:59:01,083 --> 01:59:03,791 I'm for for me, but I'm not gonna buy it 1670 01:59:03,791 --> 01:59:06,583 because I hate it. I know oh 1671 01:59:06,583 --> 01:59:09,291 Shit lately. I don't know 1672 01:59:09,291 --> 01:59:11,000 man out of this entire list 1673 01:59:12,666 --> 01:59:15,041 Yeah, I'm gonna I'm not sure I mean 1674 01:59:15,666 --> 01:59:18,208 GTA 6 is probably gonna be when I buy for 1675 01:59:18,208 --> 01:59:19,708 sure. I don't know they're 1676 01:59:19,708 --> 01:59:22,000 all games. I want to try out 1677 01:59:22,000 --> 01:59:26,458 Probably yeah, I think I'm curious to see 1678 01:59:26,458 --> 01:59:27,375 what Kojima will do with 1679 01:59:27,375 --> 01:59:28,833 death stranding too though 1680 01:59:29,708 --> 01:59:31,208 if if Kojima really is 1681 01:59:31,208 --> 01:59:32,791 a genius or if he's a 1682 01:59:33,458 --> 01:59:36,583 Runny's a genius. Yeah, he's there's no 1683 01:59:36,583 --> 01:59:39,166 geniuses can have flops. Come on. Yeah 1684 01:59:39,250 --> 01:59:41,791 No, I even with its flaws 1685 01:59:41,791 --> 01:59:44,125 I really like death stranding and it's 1686 01:59:44,125 --> 01:59:46,083 it's hard it's hard to look at Kojima's 1687 01:59:46,083 --> 01:59:47,541 work and and say that 1688 01:59:47,541 --> 01:59:49,041 he doesn't have a very 1689 01:59:50,208 --> 01:59:51,708 Intricate genius to him 1690 01:59:51,708 --> 01:59:53,125 with what he tries to do 1691 01:59:53,125 --> 01:59:56,166 I really like that he he really tries to 1692 01:59:56,166 --> 01:59:58,541 mold and while it I don't 1693 01:59:58,541 --> 01:59:59,583 think it's always successful 1694 02:00:00,000 --> 02:00:02,708 He tries to mold movies and video games 1695 02:00:02,708 --> 02:00:05,750 into one media and I think the way he 1696 02:00:05,750 --> 02:00:06,833 does it is very interesting 1697 02:00:07,416 --> 02:00:09,500 It's just not always successful 1698 02:00:11,166 --> 02:00:12,500 Creativity as 1699 02:00:13,333 --> 02:00:15,875 Problems right like you have you always 1700 02:00:15,875 --> 02:00:17,416 have duds when doing 1701 02:00:17,416 --> 02:00:19,000 creative work. It's just really hard 1702 02:00:20,291 --> 02:00:23,166 Yeah, but I think I think even even in 1703 02:00:23,166 --> 02:00:24,166 those flaws there is 1704 02:00:24,166 --> 02:00:26,500 still genius there and 1705 02:00:26,500 --> 02:00:28,500 It's it's hard to not look at like the 1706 02:00:28,500 --> 02:00:30,583 Metal Gear series and and say 1707 02:00:30,583 --> 02:00:32,708 yeah, no, it's just beautiful 1708 02:00:33,416 --> 02:00:37,250 The way he the way Kojima tell stories 1709 02:00:37,250 --> 02:00:38,958 can be very convoluted though 1710 02:00:38,958 --> 02:00:41,291 I think that's I think that's the biggest 1711 02:00:41,291 --> 02:00:43,500 thing for me. I I'm a huge 1712 02:00:43,500 --> 02:00:44,750 fan of convoluted stories 1713 02:00:44,791 --> 02:00:46,500 Like I love Kingdom Hearts. That's 1714 02:00:46,500 --> 02:00:47,791 probably one of the most convoluted 1715 02:00:47,791 --> 02:00:50,041 stories in video game history 1716 02:00:50,166 --> 02:00:52,625 because you you still don't understand 1717 02:00:52,625 --> 02:00:54,958 after eight games in like what something 1718 02:00:54,958 --> 02:00:57,250 in the first game was like but I 1719 02:00:58,541 --> 02:01:00,916 Think and Kojima does something very 1720 02:01:00,916 --> 02:01:02,416 similar where it's very convoluted. 1721 02:01:02,416 --> 02:01:05,000 There's a lot of information and 1722 02:01:05,375 --> 02:01:06,583 Sometimes not all of 1723 02:01:06,583 --> 02:01:08,000 it's explained, you know 1724 02:01:08,250 --> 02:01:10,958 Well, but I would say there's still a lot 1725 02:01:10,958 --> 02:01:12,166 of beauty to the stuff 1726 02:01:12,166 --> 02:01:14,666 that he creates. Oh, oh, yeah 1727 02:01:15,166 --> 02:01:17,166 I love Metal Gear. Yeah, I didn't I 1728 02:01:17,166 --> 02:01:19,000 didn't play Death Stranding, but I really 1729 02:01:19,000 --> 02:01:21,125 like watching video game. Donkeys like 1730 02:01:22,166 --> 02:01:23,000 repeated mockery 1731 02:01:24,250 --> 02:01:26,166 I think it's an 1732 02:01:26,166 --> 02:01:27,625 interesting experiment on what 1733 02:01:28,750 --> 02:01:29,916 I'm not really sure what 1734 02:01:29,916 --> 02:01:30,875 Kojima was trying to do 1735 02:01:30,875 --> 02:01:31,833 But I do think it's an interesting 1736 02:01:31,833 --> 02:01:32,791 experiment to be honest 1737 02:01:32,791 --> 02:01:35,208 I I am curious as to what Death Stranding 1738 02:01:35,208 --> 02:01:37,208 2 will be like as I'm not 1739 02:01:37,208 --> 02:01:39,000 gonna debate Kojima's genius 1740 02:01:39,541 --> 02:01:42,000 But one has to wonder how many but one 1741 02:01:42,000 --> 02:01:43,208 has to wonder what his plans 1742 02:01:43,208 --> 02:01:45,250 are if maybe his plans are so 1743 02:01:45,666 --> 02:01:47,000 genius or incomprehensible 1744 02:01:47,000 --> 02:01:49,375 to the mere mortal such as I I 1745 02:01:51,333 --> 02:01:54,041 Think I I feel like 1746 02:01:54,458 --> 02:01:56,625 Death Stranding was more experimental 1747 02:01:56,625 --> 02:01:58,166 with what he was trying to 1748 02:01:58,166 --> 02:02:00,291 do. He was trying to see how 1749 02:02:00,708 --> 02:02:03,000 The type of gameplay he wanted to do 1750 02:02:03,000 --> 02:02:05,291 would work in his style 1751 02:02:05,291 --> 02:02:07,083 So I think Death Stranding 2 is gonna be 1752 02:02:07,083 --> 02:02:08,833 more refinement on that 1753 02:02:08,833 --> 02:02:10,958 I think it's gonna be very similar, but 1754 02:02:10,958 --> 02:02:13,750 it's going to be much more refined and 1755 02:02:14,458 --> 02:02:16,291 Hopefully more enjoyable to play overall 1756 02:02:16,791 --> 02:02:20,541 Yeah, yes, I 1757 02:02:21,500 --> 02:02:24,208 Well, okay one last little thing on the 1758 02:02:26,750 --> 02:02:29,000 Anticipated game of next year. Do you 1759 02:02:29,000 --> 02:02:30,583 think GTs GTA 6 is 1760 02:02:30,583 --> 02:02:34,000 actually come out? I don't know I 1761 02:02:34,000 --> 02:02:36,708 Do I I think I think it is I think 1762 02:02:36,708 --> 02:02:38,625 they've hyped it up too much at this 1763 02:02:38,625 --> 02:02:40,250 point where if they keep delaying it 1764 02:02:40,250 --> 02:02:42,583 It's just going actually no, I think they 1765 02:02:42,583 --> 02:02:44,000 could keep delaying and it's GTA 1766 02:02:44,125 --> 02:02:45,500 I think rockstar can get away with 1767 02:02:45,500 --> 02:02:47,000 anything GTA online. I 1768 02:02:47,000 --> 02:02:48,125 don't think it's Prince money 1769 02:02:48,125 --> 02:02:50,500 I don't think it's going to be I I think 1770 02:02:50,500 --> 02:02:51,916 it's going to come out next year 1771 02:02:52,208 --> 02:02:54,458 I think it probably will it'll be their 1772 02:02:54,458 --> 02:02:57,208 very own half-life 3 where it's just 1773 02:02:59,416 --> 02:03:00,500 Endlessly and then they 1774 02:03:00,500 --> 02:03:01,958 stopped talking about it 1775 02:03:02,750 --> 02:03:06,041 Is coming out next year now. We will be 1776 02:03:06,041 --> 02:03:07,583 out next year now. Here's a question 1777 02:03:07,583 --> 02:03:09,250 That's what I was gonna say. That's what 1778 02:03:09,250 --> 02:03:11,375 I was saying earlier if valve had an if 1779 02:03:11,375 --> 02:03:13,125 valve announced half-life 3 or 1780 02:03:14,125 --> 02:03:15,083 HLX 1781 02:03:15,458 --> 02:03:17,458 Half-life X will just call it if 1782 02:03:17,458 --> 02:03:18,666 half-life X was announced 1783 02:03:18,666 --> 02:03:21,500 and was in the list with GTA 6 1784 02:03:21,500 --> 02:03:22,750 Who do you think would win still? 1785 02:03:23,666 --> 02:03:26,166 GTA 6 would win, but yeah 1786 02:03:26,416 --> 02:03:29,375 Just because half-life such a phenomena 1787 02:03:29,375 --> 02:03:32,250 at this point. I think GTA eclipses 1788 02:03:32,250 --> 02:03:34,125 I would say probably 1789 02:03:34,125 --> 02:03:36,375 eclipses every single game in 1790 02:03:36,416 --> 02:03:37,916 Existence just yeah 1791 02:03:37,916 --> 02:03:39,500 based on how popular it is 1792 02:03:39,541 --> 02:03:42,291 I think it's a it is the most popular 1793 02:03:42,291 --> 02:03:43,958 video game of all time. I disagree 1794 02:03:43,958 --> 02:03:45,166 You have to think about the audience 1795 02:03:45,166 --> 02:03:47,916 really I mean for us James. 1796 02:03:47,916 --> 02:03:49,791 It would be the most popular 1797 02:03:49,791 --> 02:03:52,916 I would make it half-life. I'd find a way 1798 02:03:52,916 --> 02:03:54,250 to bribe all those 1799 02:03:54,250 --> 02:03:56,500 judges. It's gonna be half-life 1800 02:04:00,416 --> 02:04:03,083 Influence I will influence it I will take 1801 02:04:03,083 --> 02:04:06,083 the influencer part of what a this all is 1802 02:04:06,083 --> 02:04:07,416 and influence it no I 1803 02:04:08,208 --> 02:04:09,250 You're probably right 1804 02:04:09,250 --> 02:04:10,666 though like a hundred percent GT 1805 02:04:11,166 --> 02:04:13,083 Even I've seen like with the 1806 02:04:13,083 --> 02:04:15,916 way valve does innovation I 1807 02:04:15,916 --> 02:04:17,625 Think would be really hard because I 1808 02:04:17,625 --> 02:04:19,833 think if half-life 3 does come out doubt 1809 02:04:19,833 --> 02:04:22,333 it, but if it does it would be 1810 02:04:23,041 --> 02:04:26,958 so amazing, but you're like like a lot of 1811 02:04:26,958 --> 02:04:28,458 people still won't play it because people 1812 02:04:28,458 --> 02:04:31,291 like the GTA style and 1813 02:04:33,000 --> 02:04:34,708 It just yeah, everyone's 1814 02:04:34,708 --> 02:04:35,833 played GTA at this point I 1815 02:04:36,958 --> 02:04:39,083 Think I think half-life if we're looking 1816 02:04:39,083 --> 02:04:41,250 at just PC games half-life might stand a 1817 02:04:41,250 --> 02:04:42,625 chance just against 1818 02:04:42,625 --> 02:04:44,875 GTA 6 on PC specifically 1819 02:04:45,375 --> 02:04:48,541 But on an overall basis GTA 6 is gonna 1820 02:04:48,541 --> 02:04:50,541 win out even even if half-life released 1821 02:04:50,541 --> 02:04:53,083 on consoles GTA 6 would still win out 1822 02:04:54,083 --> 02:04:54,416 Agree 1823 02:04:55,833 --> 02:04:59,750 So speaking of game awards steam deck HQ. 1824 02:04:59,750 --> 02:05:01,416 I mean steamed egg gaming sorry 1825 02:05:01,458 --> 02:05:06,041 Is running ran a poll say asking people 1826 02:05:07,333 --> 02:05:09,708 Asking people if they want to run their 1827 02:05:09,708 --> 02:05:11,666 own game awards show for 1828 02:05:11,666 --> 02:05:13,250 like the steam deck and 1829 02:05:13,541 --> 02:05:16,208 85.7% of people voted yes 1830 02:05:17,208 --> 02:05:18,875 So what are you guys thoughts on this? 1831 02:05:19,833 --> 02:05:22,791 Neat, I like it. I 1832 02:05:22,791 --> 02:05:24,333 Think I think it can be done 1833 02:05:24,333 --> 02:05:27,000 and it just needs to be very I 1834 02:05:27,875 --> 02:05:29,791 Think you need to be careful with it 1835 02:05:29,791 --> 02:05:30,916 because I think you do 1836 02:05:30,916 --> 02:05:32,166 have to stay on topic 1837 02:05:32,250 --> 02:05:34,333 You know you do I think if you're gonna 1838 02:05:34,333 --> 02:05:36,000 do a steam deck game award show 1839 02:05:36,500 --> 02:05:38,000 you do have to 1840 02:05:38,541 --> 02:05:40,750 Really make sure the games 1841 02:05:40,750 --> 02:05:42,541 that you're bringing up are 1842 02:05:43,125 --> 02:05:44,791 Compatible with the steam deck. That's 1843 02:05:44,791 --> 02:05:45,583 you know, probably one 1844 02:05:45,583 --> 02:05:46,500 of the biggest things 1845 02:05:47,333 --> 02:05:47,583 but 1846 02:05:48,333 --> 02:05:49,458 If you're just gonna 1847 02:05:49,458 --> 02:05:51,000 do like the game awards 1848 02:05:51,375 --> 02:05:53,250 And you're gonna take those categories 1849 02:05:53,250 --> 02:05:55,416 and put them into a steam deck award show 1850 02:05:55,416 --> 02:05:56,666 and it's just gonna be steam that games 1851 02:05:56,666 --> 02:05:58,541 I don't think that's really great either 1852 02:05:58,791 --> 02:06:00,750 Like I think they're I think it would be 1853 02:06:00,750 --> 02:06:03,125 really interesting to see a game award 1854 02:06:03,125 --> 02:06:05,791 show that kind of goes into some more 1855 02:06:06,083 --> 02:06:07,125 steam deck specific 1856 02:06:07,125 --> 02:06:08,916 awards or steam deck specific 1857 02:06:09,750 --> 02:06:11,625 categories and 1858 02:06:11,791 --> 02:06:14,125 You know, I think I think if you can do 1859 02:06:14,125 --> 02:06:16,125 that and there's a solid production to 1860 02:06:16,125 --> 02:06:17,833 it. That would be pretty good 1861 02:06:18,208 --> 02:06:19,750 I would say it'd be awesome to see 1862 02:06:20,291 --> 02:06:23,791 Yeah, so I have heard that OTK. I'm the 1863 02:06:23,791 --> 02:06:26,000 group that a streamer group essentially 1864 02:06:26,125 --> 02:06:26,666 essentially 1865 02:06:28,041 --> 02:06:30,333 Consulted Joff Keighley for advice on how 1866 02:06:30,333 --> 02:06:32,583 to run their own award show. I don't 1867 02:06:32,583 --> 02:06:33,083 think it's for games 1868 02:06:33,083 --> 02:06:34,750 I think it's for like streamers and stuff 1869 02:06:34,750 --> 02:06:37,208 But like yeah, if you could get Joff 1870 02:06:37,208 --> 02:06:39,333 Keighley's advice on how to run your own 1871 02:06:39,333 --> 02:06:41,208 award show it might be a success 1872 02:06:41,708 --> 02:06:43,541 Whoever wants to run their own award show 1873 02:06:44,833 --> 02:06:45,500 But you know you 1874 02:06:45,500 --> 02:06:47,625 hard-pressed a note. Yeah 1875 02:06:47,625 --> 02:06:50,000 It just depends on what you're expecting 1876 02:06:50,000 --> 02:06:51,166 if you're you're probably 1877 02:06:51,166 --> 02:06:52,041 gonna need to lie in the middle 1878 02:06:52,125 --> 02:06:54,125 You can't probably make it too cheap, but 1879 02:06:54,125 --> 02:06:55,291 you can't make it too expensive because 1880 02:06:55,291 --> 02:06:58,083 the steam deck community is not massive 1881 02:06:58,583 --> 02:06:59,250 It's big but not 1882 02:06:59,250 --> 02:07:01,333 massive. It's not Nintendo 1883 02:07:01,333 --> 02:07:02,291 It's not you know 1884 02:07:02,291 --> 02:07:05,708 It's growing and so as long as you keep 1885 02:07:05,708 --> 02:07:07,708 that in mind and do like three maybe 1886 02:07:07,916 --> 02:07:10,583 Three to five awards and just keep it to 1887 02:07:10,583 --> 02:07:11,875 a half hour or something like that and 1888 02:07:11,875 --> 02:07:13,500 not really do anything too flashy 1889 02:07:13,500 --> 02:07:15,458 But still really good production. I think 1890 02:07:15,458 --> 02:07:16,250 it'd be successful. I 1891 02:07:16,250 --> 02:07:18,041 think anything else is gonna be 1892 02:07:18,625 --> 02:07:19,125 oftentimes 1893 02:07:20,291 --> 02:07:21,750 Just a huge spend on money unless you 1894 02:07:21,750 --> 02:07:25,708 have really good sponsors. I 1895 02:07:25,708 --> 02:07:28,583 Think I think my I think it could be 1896 02:07:28,583 --> 02:07:29,833 successful if they do more 1897 02:07:29,833 --> 02:07:31,416 like if it is a little bit longer 1898 02:07:31,416 --> 02:07:33,666 I think the biggest thing was will the 1899 02:07:33,666 --> 02:07:35,541 the amount of viewers that you would get 1900 02:07:35,541 --> 02:07:38,041 justify the time spent on it 1901 02:07:38,666 --> 02:07:40,958 like I'm I think that would be my only 1902 02:07:40,958 --> 02:07:42,541 thing because you're you're right, it's 1903 02:07:42,541 --> 02:07:44,375 this is a niche category and 1904 02:07:45,000 --> 02:07:47,833 There is you don't have the same audience 1905 02:07:47,833 --> 02:07:49,500 that like general game awards do or 1906 02:07:49,500 --> 02:07:50,833 Nintendo would do or 1907 02:07:51,541 --> 02:07:54,291 You know, it's it's it's much more 1908 02:07:55,500 --> 02:07:57,666 There really isn't as many 1909 02:07:58,416 --> 02:07:59,583 People that are as 1910 02:07:59,583 --> 02:08:01,000 interested in this kind of thing 1911 02:08:01,541 --> 02:08:04,500 I do think it can it can break out if 1912 02:08:04,500 --> 02:08:05,750 it's done correctly though 1913 02:08:06,083 --> 02:08:08,083 I I do think it could expand to just 1914 02:08:08,083 --> 02:08:10,208 people who are curious like oh, there's a 1915 02:08:10,208 --> 02:08:11,333 steam deck game awards 1916 02:08:11,500 --> 02:08:13,958 What's that about and I think it could 1917 02:08:13,958 --> 02:08:16,166 get people more interested in it that 1918 02:08:16,166 --> 02:08:17,041 could expand past 1919 02:08:17,041 --> 02:08:18,750 like the the steam deck? 1920 02:08:19,416 --> 02:08:21,291 space I 1921 02:08:21,291 --> 02:08:23,333 Think how I'd want to see it maybe is 1922 02:08:23,333 --> 02:08:25,791 valve actually being the curators of it 1923 02:08:25,791 --> 02:08:27,333 and actually working with 1924 02:08:27,708 --> 02:08:29,541 content creators a 1925 02:08:30,166 --> 02:08:31,250 Lot of content creators. So that'd be a 1926 02:08:31,250 --> 02:08:32,875 fun one, too. It'd be fun 1927 02:08:32,875 --> 02:08:34,375 Let's just see it done differently. I 1928 02:08:34,375 --> 02:08:35,500 think then a very flashy 1929 02:08:35,500 --> 02:08:37,583 expensive game of the year because 1930 02:08:37,875 --> 02:08:39,250 Let's leave let's be honest 1931 02:08:39,250 --> 02:08:42,083 like e3 game of the game awards 1932 02:08:42,125 --> 02:08:43,791 You know the game of the year awards 1933 02:08:43,791 --> 02:08:46,375 whatever is a little flashy and there's 1934 02:08:46,375 --> 02:08:48,166 it's if you read the chat 1935 02:08:48,166 --> 02:08:49,791 It's so negative all the time 1936 02:08:50,250 --> 02:08:53,000 It is really difficult because no one's 1937 02:08:53,000 --> 02:08:54,458 gonna agree on it and no one can under 1938 02:08:54,458 --> 02:08:55,083 like and a lot of 1939 02:08:55,083 --> 02:08:55,958 people can't understand the 1940 02:08:55,958 --> 02:08:57,750 Like hey, you might love your game 1941 02:08:58,041 --> 02:09:00,750 But this is just a fun thing where people 1942 02:09:00,750 --> 02:09:02,291 are gonna say hey, this is a good one 1943 02:09:02,666 --> 02:09:04,500 this we like this and sometimes it's 1944 02:09:04,500 --> 02:09:06,000 maybe influenced with a little bit of a 1945 02:09:06,625 --> 02:09:09,458 money or power but that's the part that's 1946 02:09:09,458 --> 02:09:12,166 a little frustrating but I 1947 02:09:12,333 --> 02:09:13,958 Think it'd just be fun to 1948 02:09:13,958 --> 02:09:15,416 see a really fun community 1949 02:09:15,708 --> 02:09:17,916 content creator steam deck awards more 1950 02:09:17,916 --> 02:09:21,458 than just like maybe an individual or 1951 02:09:21,500 --> 02:09:23,791 One group, but that's hard 1952 02:09:25,333 --> 02:09:27,541 Like a community run like award that 1953 02:09:27,541 --> 02:09:28,666 would be that would 1954 02:09:28,666 --> 02:09:30,250 be the standard though 1955 02:09:30,291 --> 02:09:32,833 The big question now is how can you 1956 02:09:32,833 --> 02:09:33,833 organize such thing 1957 02:09:33,833 --> 02:09:35,916 because valve award shoes are? 1958 02:09:36,833 --> 02:09:37,791 Yeah, you'd have to have valve 1959 02:09:38,958 --> 02:09:41,000 Man having valve as once as a sponsor 1960 02:09:41,000 --> 02:09:42,958 would be one hell of a sponsor. Let's be 1961 02:09:42,958 --> 02:09:44,541 fair not even spots, but just like 1962 02:09:45,333 --> 02:09:47,750 Coordinating it it would be the best way 1963 02:09:47,750 --> 02:09:49,916 because then they you know, but once 1964 02:09:49,916 --> 02:09:51,875 again, they're not a big company 1965 02:09:51,875 --> 02:09:53,750 And so they'd have to 1966 02:09:53,750 --> 02:09:55,041 decide on something like that 1967 02:09:56,083 --> 02:09:57,166 or have someone that's 1968 02:09:58,625 --> 02:10:00,708 You usually have to have 1969 02:10:00,708 --> 02:10:04,000 a director or some type of 1970 02:10:05,000 --> 02:10:06,458 Person that's gonna be 1971 02:10:07,208 --> 02:10:09,041 Setting the whole thing up and yeah 1972 02:10:09,250 --> 02:10:09,833 so 1973 02:10:10,625 --> 02:10:12,208 SDG if they want to do that like that's 1974 02:10:12,208 --> 02:10:13,458 awesome and then include a bunch of 1975 02:10:13,458 --> 02:10:14,416 people that make it a lot easier 1976 02:10:14,583 --> 02:10:16,625 And you don't have to pay as many people 1977 02:10:17,250 --> 02:10:17,833 Yeah 1978 02:10:19,583 --> 02:10:22,000 No, I I can see I can see the entire 1979 02:10:22,000 --> 02:10:24,041 premise being a popular honor. It just it 1980 02:10:24,041 --> 02:10:25,375 really does depend on how 1981 02:10:25,416 --> 02:10:29,833 How it's I guess how how it comes out 1982 02:10:29,833 --> 02:10:31,625 like what kind of effort 1983 02:10:31,625 --> 02:10:33,916 that's put into it and and how 1984 02:10:33,958 --> 02:10:36,458 And if people are involved who are the 1985 02:10:36,458 --> 02:10:38,166 people involved in how is 1986 02:10:38,166 --> 02:10:39,958 it? How is it going to be? 1987 02:10:40,500 --> 02:10:40,583 portrayed 1988 02:10:42,458 --> 02:10:43,166 Yes 1989 02:10:43,750 --> 02:10:46,875 So speaking of the steam deck Oh 1990 02:10:46,875 --> 02:10:48,125 James you're the MC you 1991 02:10:48,125 --> 02:10:49,958 should introduce the next topic 1992 02:10:50,500 --> 02:10:52,250 Yeah, I'm the main character here 1993 02:10:52,875 --> 02:10:55,083 I 1994 02:10:55,083 --> 02:10:56,500 Really thought it was me this whole time. 1995 02:10:56,500 --> 02:10:58,000 I'm so sorry. No, you're 1996 02:10:58,000 --> 02:11:01,291 MVP but like okay or MVC main 1997 02:11:01,708 --> 02:11:03,250 Yeah, most valuable 1998 02:11:04,833 --> 02:11:06,375 Character character. Yeah, 1999 02:11:06,375 --> 02:11:09,125 I've always known I'm an NPC so 2000 02:11:09,125 --> 02:11:15,125 That would be so sad, okay, so 2001 02:11:15,458 --> 02:11:17,250 The 2002 02:11:17,250 --> 02:11:20,458 steam autumn sell is coming up and I have 2003 02:11:20,458 --> 02:11:21,875 a I have a big list of 2004 02:11:21,875 --> 02:11:24,208 stuff I want to be buying and 2005 02:11:24,208 --> 02:11:24,708 I'm actually 2006 02:11:25,791 --> 02:11:27,958 For the whole sells next week. I'm hoping 2007 02:11:27,958 --> 02:11:29,458 to get a video out for it because I 2008 02:11:29,458 --> 02:11:30,750 usually like doing a sales video 2009 02:11:32,750 --> 02:11:35,500 Every once in a while and so I'm curious 2010 02:11:35,500 --> 02:11:36,916 though what you guys are 2011 02:11:37,291 --> 02:11:39,000 Is there anything you're gonna be? 2012 02:11:40,166 --> 02:11:41,625 No, you might own everything because 2013 02:11:41,625 --> 02:11:43,000 you're getting it firsthand 2014 02:11:43,958 --> 02:11:44,250 I 2015 02:11:45,958 --> 02:11:48,541 Yeah, it's but there's still some games 2016 02:11:48,541 --> 02:11:49,750 that you might not be able to get ahead 2017 02:11:49,750 --> 02:11:52,041 You know getting just curious what you 2018 02:11:52,041 --> 02:11:53,166 guys are gonna be buying 2019 02:11:53,666 --> 02:11:55,583 anything I 2020 02:11:55,583 --> 02:11:57,166 Think a year you're right 2021 02:11:57,166 --> 02:11:58,750 I think a lot of the big games that I 2022 02:11:58,750 --> 02:12:00,500 would probably get are the ones I am 2023 02:12:00,500 --> 02:12:03,791 getting to review so I 2024 02:12:03,958 --> 02:12:06,041 When I look at games, I'm going to buy I 2025 02:12:06,041 --> 02:12:07,833 usually look at the smaller indie titles 2026 02:12:07,833 --> 02:12:09,166 where I could request it 2027 02:12:09,166 --> 02:12:10,833 But I'd much rather support the indie 2028 02:12:11,375 --> 02:12:13,416 I think the game that's at the top of my 2029 02:12:13,416 --> 02:12:14,750 list right now. I remember playing the 2030 02:12:14,750 --> 02:12:17,750 demo is this game called Nimrods and 2031 02:12:17,750 --> 02:12:20,125 it's it's a I have I have a thing for 2032 02:12:20,125 --> 02:12:22,291 roguelikes in my free time and 2033 02:12:22,333 --> 02:12:23,791 This is another roguelike 2034 02:12:23,791 --> 02:12:25,166 where you're going around 2035 02:12:26,500 --> 02:12:28,583 You're going around an area and you have 2036 02:12:28,583 --> 02:12:30,500 a gun and you're shooting and as you 2037 02:12:30,500 --> 02:12:32,916 level up you get new gun parts 2038 02:12:33,041 --> 02:12:34,541 to put on your gun, so 2039 02:12:34,541 --> 02:12:36,708 you're creating a gun of 2040 02:12:36,833 --> 02:12:38,708 like a unique gun as you're playing and 2041 02:12:39,166 --> 02:12:42,958 You know you keep going if you die you 2042 02:12:42,958 --> 02:12:45,208 can actually find that gun again and use 2043 02:12:45,208 --> 02:12:47,416 that custom-made gun in 2044 02:12:47,416 --> 02:12:49,916 Another round I'm pretty sure you can 2045 02:12:49,916 --> 02:12:52,291 also equip it to like a little robot that 2046 02:12:52,291 --> 02:12:53,041 goes around with you 2047 02:12:53,041 --> 02:12:54,833 And they'll be shooting that gun while 2048 02:12:54,833 --> 02:12:57,208 you're building a new gun. I think it's a 2049 02:12:57,208 --> 02:12:58,208 really interesting take 2050 02:12:58,208 --> 02:13:01,125 So that's that's on my list to check out 2051 02:13:01,541 --> 02:13:03,791 I don't really have a big list 2052 02:13:04,375 --> 02:13:06,708 Because I do get a lot of games 2053 02:13:06,708 --> 02:13:09,291 And I think I I'm playing so many of them 2054 02:13:09,291 --> 02:13:12,250 that I don't look at new games as much 2055 02:13:12,583 --> 02:13:14,083 But that one is right 2056 02:13:14,083 --> 02:13:15,291 now at the top of my list 2057 02:13:16,750 --> 02:13:18,000 It looks interesting 2058 02:13:18,000 --> 02:13:19,500 I'll have to check that out 2059 02:13:21,125 --> 02:13:22,875 Okay anyone else like gonna 2060 02:13:22,875 --> 02:13:24,625 be buying anything like me I 2061 02:13:25,416 --> 02:13:26,541 Honestly like half the stuff 2062 02:13:26,541 --> 02:13:28,000 we talked about on here. I am 2063 02:13:28,500 --> 02:13:29,708 Gearing up to probably buy 2064 02:13:29,708 --> 02:13:31,125 some of it for my backlog 2065 02:13:31,875 --> 02:13:34,166 I still have a bunch of backlog items 2066 02:13:34,166 --> 02:13:35,500 from last year's sell 2067 02:13:35,958 --> 02:13:37,833 Around this time that I still haven't 2068 02:13:37,833 --> 02:13:39,000 gotten to that's why I haven't played as 2069 02:13:39,000 --> 02:13:39,958 many games this year 2070 02:13:40,375 --> 02:13:41,458 It's because I'm getting 2071 02:13:41,458 --> 02:13:42,458 through some of my backlog 2072 02:13:43,541 --> 02:13:44,208 but um 2073 02:13:45,666 --> 02:13:46,291 Yeah, I 2074 02:13:47,833 --> 02:13:48,416 What 2075 02:13:50,333 --> 02:13:52,833 What games anyone looking for any games 2076 02:13:53,416 --> 02:13:56,166 I'm looking at my like wish list yeah, 2077 02:13:56,166 --> 02:13:58,291 and I don't really 2078 02:13:58,291 --> 02:13:59,666 have my I mean Pizza Tower 2079 02:13:59,666 --> 02:14:01,500 I haven't played that but I've heard so 2080 02:14:01,500 --> 02:14:02,875 much good things about it 2081 02:14:03,666 --> 02:14:05,875 That's a game. I want to give a give a 2082 02:14:05,875 --> 02:14:07,958 good spin to I always really appreciate 2083 02:14:07,958 --> 02:14:10,375 the Wario land games, so 2084 02:14:11,625 --> 02:14:12,500 Yeah, I'm gonna probably 2085 02:14:12,500 --> 02:14:16,083 gonna pick that up. I do like I 2086 02:14:16,083 --> 02:14:17,791 like getting a good deal, but I also like 2087 02:14:18,500 --> 02:14:20,291 Paying full price for some especially 2088 02:14:20,291 --> 02:14:22,541 indie games because then you get like you 2089 02:14:22,541 --> 02:14:24,291 give them more money because they need it 2090 02:14:25,083 --> 02:14:26,333 But the animal well one does look 2091 02:14:26,333 --> 02:14:27,666 interesting and I am tempted to 2092 02:14:28,333 --> 02:14:30,250 You guys have sold me on it. I might get 2093 02:14:30,250 --> 02:14:31,166 it during the sell, but 2094 02:14:31,166 --> 02:14:32,958 no animal well is amazing 2095 02:14:33,000 --> 02:14:36,125 I did it so yeah, or I just give ya on so 2096 02:14:36,125 --> 02:14:37,666 I'm gonna look I'm gonna look into 2097 02:14:37,666 --> 02:14:38,958 picking it up during the sale 2098 02:14:39,125 --> 02:14:41,250 Animal well also one more thing to you 2099 02:14:41,250 --> 02:14:41,875 Do you guys think the 2100 02:14:41,875 --> 02:14:43,125 steam deck is gonna go on sale? 2101 02:14:43,791 --> 02:14:45,208 Or the steam the coal in particularly 2102 02:14:45,208 --> 02:14:46,375 because I don't think the 2103 02:14:46,375 --> 02:14:47,958 olives been on sale before has it 2104 02:14:49,291 --> 02:14:50,000 I 2105 02:14:51,625 --> 02:14:55,166 I believe didn't I didn't go on sale. I 2106 02:14:55,166 --> 02:14:55,708 thought I went on 2107 02:14:55,708 --> 02:14:56,666 sale during the summer no 2108 02:14:58,416 --> 02:15:00,166 I think it has been on sale once 2109 02:15:00,708 --> 02:15:02,666 I need to look into it on sale for 2110 02:15:02,666 --> 02:15:04,375 autumn, but it'll probably go on sale for 2111 02:15:04,375 --> 02:15:06,500 winter. Yeah, that's true 2112 02:15:07,291 --> 02:15:10,375 Also, we got another steam catgirl 2113 02:15:10,833 --> 02:15:13,208 Steam sale catgirl illustration from 2114 02:15:13,208 --> 02:15:14,666 Nemupan the artist that 2115 02:15:14,666 --> 02:15:16,083 did all does all of that 2116 02:15:16,583 --> 02:15:18,166 It seems like Val was gearing towards 2117 02:15:18,166 --> 02:15:19,416 making her a new main 2118 02:15:19,416 --> 02:15:21,833 character a new main valve 2119 02:15:28,583 --> 02:15:31,041 I'm for a mouth or anything game, and 2120 02:15:31,041 --> 02:15:33,416 it's time to make a new game. It's time 2121 02:15:33,416 --> 02:15:38,083 to give her a game. Oh 2122 02:15:38,083 --> 02:15:40,000 My gosh, I don't have a loud throw I'm 2123 02:15:40,000 --> 02:15:40,875 gonna have to buy that 2124 02:15:42,333 --> 02:15:42,875 Wait 2125 02:15:42,875 --> 02:15:47,333 Game of the year games or game of the 2126 02:15:47,333 --> 02:15:50,250 year yeah, but I I'm pretty sure I've 2127 02:15:50,250 --> 02:15:51,125 downloaded it somewhere 2128 02:15:51,125 --> 02:15:52,500 I just don't think it's on my steam. I 2129 02:15:52,500 --> 02:15:54,291 have it somewhere else something else 2130 02:15:54,291 --> 02:15:56,541 mm-hmm your phone. That's interesting. Oh 2131 02:15:57,708 --> 02:16:00,708 Who knows you know what I want. I want 2132 02:16:01,291 --> 02:16:02,416 commandos origins 2133 02:16:03,333 --> 02:16:05,333 Like this is this is like a 2134 02:16:05,333 --> 02:16:07,541 remake. Yeah of like the classic 2135 02:16:08,458 --> 02:16:11,375 commandos game, and I think on our first 2136 02:16:11,375 --> 02:16:14,750 podcast we talked about the 2137 02:16:15,208 --> 02:16:17,375 The what is it the indie? 2138 02:16:19,500 --> 02:16:21,000 Next fest that's what it is yeah 2139 02:16:21,000 --> 02:16:23,416 And that was that I tried the demo and 2140 02:16:23,416 --> 02:16:25,500 man that took me right back to when I was 2141 02:16:25,500 --> 02:16:26,666 a kid playing commandos 2142 02:16:27,041 --> 02:16:29,750 So I'd like to get that it's not 2143 02:16:29,750 --> 02:16:31,000 available yet. It says 2144 02:16:31,000 --> 02:16:32,875 is releasing in 2024 which 2145 02:16:33,583 --> 02:16:36,166 You only got a couple weeks left in that 2146 02:16:36,166 --> 02:16:40,541 Yeah, but I'd love to get commandos 2147 02:16:40,541 --> 02:16:41,625 origins because that 2148 02:16:41,625 --> 02:16:44,500 look that's just super fun I 2149 02:16:45,125 --> 02:16:47,958 Yeah, I added that to my wish list no 2150 02:16:47,958 --> 02:16:49,125 there's a lot of good stuff 2151 02:16:49,583 --> 02:16:51,041 Yeah, I 2152 02:16:51,041 --> 02:16:52,333 Think the only other game that I'm 2153 02:16:52,333 --> 02:16:53,291 looking at my list the only 2154 02:16:53,291 --> 02:16:54,250 other game that I'll probably 2155 02:16:54,500 --> 02:16:56,750 Pick up during the sale is tactical 2156 02:16:56,750 --> 02:16:57,791 breach wizards. I still 2157 02:16:57,791 --> 02:17:00,166 haven't played it yet. I 2158 02:17:00,166 --> 02:17:02,583 Have even heard of that I 2159 02:17:02,583 --> 02:17:03,958 I've heard I've heard from a couple 2160 02:17:03,958 --> 02:17:05,458 people. It's it's fantastic 2161 02:17:05,625 --> 02:17:07,916 It's one of the one of one of the games 2162 02:17:07,916 --> 02:17:09,708 that I was planning to get 2163 02:17:09,708 --> 02:17:11,458 and then just again way too busy 2164 02:17:11,583 --> 02:17:15,541 But it's on on the list for me. Oh 2165 02:17:15,541 --> 02:17:15,791 Yeah 2166 02:17:17,750 --> 02:17:20,250 Interesting hmm makes me 2167 02:17:20,250 --> 02:17:21,083 think of you're a little 2168 02:17:21,166 --> 02:17:24,458 Honestly, I'm gonna use this as an excuse 2169 02:17:24,458 --> 02:17:26,333 to find me a really like 2170 02:17:26,333 --> 02:17:27,791 a new game cuz honestly 2171 02:17:27,791 --> 02:17:29,750 There's so many speaking of which have 2172 02:17:29,750 --> 02:17:30,500 you guys played a game 2173 02:17:30,500 --> 02:17:31,791 called a one-way heroics? 2174 02:17:35,833 --> 02:17:37,458 So basically it's a 2175 02:17:37,875 --> 02:17:39,125 traditional roguelike 2176 02:17:39,416 --> 02:17:40,375 that's a 2177 02:17:40,500 --> 02:17:42,666 It's a traditional roguelike, you know 2178 02:17:42,666 --> 02:17:44,041 top-down turn-based, but it 2179 02:17:44,041 --> 02:17:45,583 has a it has a mechanic where 2180 02:17:46,041 --> 02:17:48,000 the screen automatically scrolls 2181 02:17:48,666 --> 02:17:51,041 to like you're going essentially 2182 02:17:51,041 --> 02:17:52,750 traveling to the right constantly to 2183 02:17:53,208 --> 02:17:56,250 you know not be caught by a massive wall 2184 02:17:56,250 --> 02:17:58,708 of death basically and 2185 02:17:58,833 --> 02:18:01,208 That game goes on sale frequently for 2186 02:18:01,208 --> 02:18:03,375 about a dollar. It's cheaper than vampire 2187 02:18:03,375 --> 02:18:05,375 survivors and it's been out for like 2188 02:18:06,291 --> 02:18:07,208 almost ten years at this 2189 02:18:07,208 --> 02:18:09,375 point over ten years like 2190 02:18:10,041 --> 02:18:11,083 It's all right 2191 02:18:12,416 --> 02:18:15,333 Yeah, I like get so game all the time 2192 02:18:16,000 --> 02:18:18,666 It reminds me like Final Fantasy 2193 02:18:18,666 --> 02:18:21,083 old-school Final Fantasy in like 2194 02:18:21,791 --> 02:18:23,458 Vampire survivors, I guess that's 2195 02:18:23,458 --> 02:18:25,250 interesting like mashed together 2196 02:18:27,166 --> 02:18:30,083 Huh I 2197 02:18:30,083 --> 02:18:32,125 Won't be against trying that is it damn 2198 02:18:32,125 --> 02:18:35,291 play it's playable on the deck. Yeah, 2199 02:18:35,291 --> 02:18:36,541 that's control support. Um, 2200 02:18:37,750 --> 02:18:39,791 It's like an older it's like an older 2201 02:18:39,791 --> 02:18:42,458 Japanese game. So like that explains why 2202 02:18:42,958 --> 02:18:44,916 Why slow janky on the steam deck 2203 02:18:44,916 --> 02:18:47,000 sometimes? I think it works pretty well 2204 02:18:47,000 --> 02:18:47,791 on the deck personally 2205 02:18:47,833 --> 02:18:49,708 But you should give it a shot. It goes on 2206 02:18:49,708 --> 02:18:50,583 sale for like a dollar 2207 02:18:51,916 --> 02:18:53,500 Usually goes on so for like a dollar. I 2208 02:18:53,500 --> 02:18:55,791 mean DLC also goes in 2209 02:18:55,791 --> 02:18:58,125 sale to you sometimes I 2210 02:18:58,125 --> 02:19:00,250 Think I can spend 350 on this 2211 02:19:00,958 --> 02:19:03,041 But all yeah, I think I 2212 02:19:03,041 --> 02:19:05,041 could swing it. I think yeah 2213 02:19:05,166 --> 02:19:06,958 Um 2214 02:19:08,833 --> 02:19:11,000 Yeah, there's a lot there's so many good 2215 02:19:11,000 --> 02:19:12,958 games coming out or the games they've 2216 02:19:12,958 --> 02:19:14,291 come out this year really hard 2217 02:19:14,291 --> 02:19:16,041 Yeah, it's really hard to prioritize and 2218 02:19:16,041 --> 02:19:17,833 that's why sometimes I'll wait until the 2219 02:19:17,833 --> 02:19:18,666 cells to get certain 2220 02:19:18,666 --> 02:19:21,291 games. I'm just like I 2221 02:19:21,375 --> 02:19:22,666 Don't know if I'm gonna play this anytime 2222 02:19:22,666 --> 02:19:24,833 soon, but I want to try to think I'm 2223 02:19:24,833 --> 02:19:25,916 going to and so I buy him 2224 02:19:26,708 --> 02:19:29,125 I'm hoping Silent Hill 2 but I doubt it 2225 02:19:29,125 --> 02:19:29,708 cuz it came out like 2226 02:19:29,708 --> 02:19:31,041 a week or a month ago 2227 02:19:31,916 --> 02:19:35,000 But I have a small cell that's how valve 2228 02:19:35,000 --> 02:19:37,875 makes money. I'm gonna get there's no I 2229 02:19:38,041 --> 02:19:39,166 Want to get nine souls? 2230 02:19:40,833 --> 02:19:42,875 It's like a metroidvania. I've heard it's 2231 02:19:42,875 --> 02:19:44,458 so good. It's made by the guys that made 2232 02:19:44,875 --> 02:19:46,708 It's my red candle games. They made 2233 02:19:46,708 --> 02:19:48,583 detention in that one 2234 02:19:48,583 --> 02:19:49,541 game that got banned 2235 02:19:50,583 --> 02:19:52,416 You guys remember what game that was they 2236 02:19:52,416 --> 02:19:53,750 would got banned because of like China 2237 02:19:56,250 --> 02:19:56,875 I 2238 02:19:58,458 --> 02:20:01,083 Don't remember which game that was it's 2239 02:20:01,083 --> 02:20:01,958 ringing a bell, but I 2240 02:20:01,958 --> 02:20:02,916 don't remember the name of it 2241 02:20:05,458 --> 02:20:08,708 So I think it was devotion yeah that that 2242 02:20:08,708 --> 02:20:11,166 game got banned in China because there 2243 02:20:11,166 --> 02:20:12,416 was an easter egg featuring 2244 02:20:13,250 --> 02:20:15,166 Xi Jinping and it didn't just get banned 2245 02:20:15,166 --> 02:20:16,500 in China. It got banned off 2246 02:20:16,500 --> 02:20:19,083 of steam entirely and also 2247 02:20:19,958 --> 02:20:22,125 GOG was trying to bring it back but due 2248 02:20:22,125 --> 02:20:23,958 to quote-unquote complaints from their 2249 02:20:23,958 --> 02:20:25,791 gamers. They didn't bring it back. I 2250 02:20:27,291 --> 02:20:31,166 Don't want to get into this cuz I don't 2251 02:20:31,166 --> 02:20:33,541 Do this the gamers complaining about 2252 02:20:33,541 --> 02:20:34,416 everything so I might 2253 02:20:34,416 --> 02:20:36,500 believe it, but yeah 2254 02:20:36,666 --> 02:20:37,000 Yeah 2255 02:20:37,708 --> 02:20:39,041 There's always something to complain 2256 02:20:39,041 --> 02:20:40,208 about there's always something to 2257 02:20:40,208 --> 02:20:40,791 complain about but it's 2258 02:20:40,791 --> 02:20:41,791 usually like minorities 2259 02:20:42,000 --> 02:20:44,375 Like voices in the sense of there's not a 2260 02:20:44,375 --> 02:20:47,208 whole lot so yeah, I think it's just it's 2261 02:20:47,208 --> 02:20:48,916 just elevated on social media 2262 02:20:49,041 --> 02:20:51,833 Yeah, but in reality they're very small 2263 02:20:52,750 --> 02:20:55,291 Some things I'm glad companies cave to 2264 02:20:55,291 --> 02:20:55,625 and then there's 2265 02:20:55,625 --> 02:20:56,541 other times where I'm like 2266 02:20:56,583 --> 02:20:58,458 This is a very small amount of people 2267 02:20:58,458 --> 02:20:59,125 complaining about this 2268 02:20:59,125 --> 02:21:01,375 why worry about it, but yeah 2269 02:21:01,500 --> 02:21:03,333 Well, I do want to worry about more 2270 02:21:03,333 --> 02:21:05,708 though than this is like what a steam 2271 02:21:05,708 --> 02:21:08,000 controller is gonna be I? 2272 02:21:08,000 --> 02:21:10,458 did really curious to see what that steam 2273 02:21:10,458 --> 02:21:13,166 controller is gonna look like because I 2274 02:21:13,166 --> 02:21:14,625 Don't know I have my steam 2275 02:21:14,625 --> 02:21:15,916 controller over here somewhere 2276 02:21:15,916 --> 02:21:19,083 I like it, but I don't use it enough, and 2277 02:21:19,083 --> 02:21:20,458 I just use my ps5 controller 2278 02:21:21,750 --> 02:21:24,666 Yeah, I think I personally I really like 2279 02:21:24,666 --> 02:21:27,083 the steam deck gamepad if they basically 2280 02:21:27,083 --> 02:21:28,791 took that and made it into a controller 2281 02:21:28,791 --> 02:21:30,541 I would be very happy with it 2282 02:21:31,041 --> 02:21:33,458 I think the the Hori controller that they 2283 02:21:33,458 --> 02:21:35,166 release is like very close to it 2284 02:21:35,166 --> 02:21:36,833 so like I do like some of the dedicated 2285 02:21:36,833 --> 02:21:38,958 buttons that they have like I 2286 02:21:38,958 --> 02:21:40,875 was I was a fan of like having the 2287 02:21:40,875 --> 02:21:43,833 dedicated quick access menu button and 2288 02:21:43,833 --> 02:21:45,833 There is four buttons 2289 02:21:45,833 --> 02:21:46,875 on here that you can 2290 02:21:47,875 --> 02:21:50,333 Custom program to whatever you want kind 2291 02:21:50,333 --> 02:21:52,916 of like the two back buttons on each side 2292 02:21:52,916 --> 02:21:54,125 of the steam deck controller 2293 02:21:54,500 --> 02:21:57,625 Or the steam deck gamepad, so I think it 2294 02:21:57,625 --> 02:21:58,583 this the Hori 2295 02:21:58,583 --> 02:22:00,083 controller is like halfway there 2296 02:22:00,083 --> 02:22:03,041 I think the biggest thing for me is the 2297 02:22:03,041 --> 02:22:05,208 trackpads. I need those trackpads 2298 02:22:05,208 --> 02:22:06,916 I don't think I could I could 2299 02:22:06,916 --> 02:22:09,333 go without it the symmetrical 2300 02:22:10,166 --> 02:22:11,416 Symmetrical joysticks 2301 02:22:11,416 --> 02:22:13,083 I've fallen in love with it 2302 02:22:13,166 --> 02:22:16,916 I I hate using asymmetrical now. It just 2303 02:22:16,916 --> 02:22:18,416 doesn't feel as comfortable 2304 02:22:19,000 --> 02:22:21,333 I think the biggest 2305 02:22:22,000 --> 02:22:24,416 issue that valve would had trying to just 2306 02:22:24,416 --> 02:22:26,041 take the steam deck gamepad and turning 2307 02:22:26,041 --> 02:22:27,375 it into a controller is 2308 02:22:27,625 --> 02:22:29,333 Just how big it's going to be 2309 02:22:29,833 --> 02:22:31,416 Like the steam deck is designed to have 2310 02:22:31,416 --> 02:22:33,250 like a screen smack in the middle and 2311 02:22:33,250 --> 02:22:35,083 your hands on two very different sides 2312 02:22:35,083 --> 02:22:36,750 like I don't know how 2313 02:22:37,375 --> 02:22:39,500 Big a controller would be if they're 2314 02:22:39,500 --> 02:22:40,958 going to turn like the steam decks 2315 02:22:40,958 --> 02:22:42,458 gamepad into a controller 2316 02:22:43,208 --> 02:22:45,541 But I think honestly it would have all 2317 02:22:45,541 --> 02:22:48,291 the features. I would like to see if they 2318 02:22:48,291 --> 02:22:50,166 just turned the steam decks 2319 02:22:50,416 --> 02:22:52,458 You know gamepad into a controller 2320 02:22:52,458 --> 02:22:55,333 essentially so the Xbox Duke 2321 02:22:56,291 --> 02:22:57,166 massive controller 2322 02:22:57,708 --> 02:23:00,458 Popular people love it not everyone like 2323 02:23:00,458 --> 02:23:01,833 loves it because it's you know it's not 2324 02:23:01,833 --> 02:23:03,291 bigger hands enjoy it 2325 02:23:03,291 --> 02:23:06,166 I I liked it a lot. It wasn't like I had 2326 02:23:06,166 --> 02:23:07,208 to have it kind of thing, but 2327 02:23:07,791 --> 02:23:10,458 They could get away with doing a steam 2328 02:23:10,458 --> 02:23:12,166 controller based off of 2329 02:23:12,166 --> 02:23:14,833 but the steam deck is I 2330 02:23:14,833 --> 02:23:16,000 Could I can see it? 2331 02:23:16,000 --> 02:23:19,083 I think the biggest issue is just the I 2332 02:23:19,083 --> 02:23:20,625 think the biggest issue is the trackpads 2333 02:23:20,833 --> 02:23:22,250 I think just how they're going to fit the 2334 02:23:22,250 --> 02:23:23,833 trackpads on there and make everything 2335 02:23:24,083 --> 02:23:26,166 Comfortable and they did it with the with 2336 02:23:26,166 --> 02:23:27,958 the steam deck, but it's I 2337 02:23:27,958 --> 02:23:30,375 think I think it's going to be 2338 02:23:31,000 --> 02:23:31,958 difficult and 2339 02:23:32,375 --> 02:23:34,125 What is it I? 2340 02:23:34,916 --> 02:23:37,291 Would say like you just sent over 2341 02:23:38,291 --> 02:23:41,291 Hi, Doug you just sent over a proof of or 2342 02:23:41,291 --> 02:23:43,791 a concept. Yeah, I don't like it 2343 02:23:44,416 --> 02:23:46,500 I don't like that it's not that easy. 2344 02:23:46,500 --> 02:23:47,583 That's a community-made. 2345 02:23:47,583 --> 02:23:49,666 Yeah, that's not valve no 2346 02:23:49,958 --> 02:23:52,166 It's not pretty honestly it looks like it 2347 02:23:52,166 --> 02:23:54,583 might be AI generated, but yeah, it's uh 2348 02:23:54,583 --> 02:23:56,291 no it's a it's a mock-up 2349 02:23:56,291 --> 02:23:57,083 It's a it's a 2350 02:23:57,083 --> 02:23:58,791 community mock-up, but I just I 2351 02:24:00,083 --> 02:24:02,625 Don't like how it's designed. I don't 2352 02:24:02,625 --> 02:24:04,250 like the position of the trackpad 2353 02:24:04,250 --> 02:24:06,875 specifically. I think they're I 2354 02:24:07,000 --> 02:24:09,750 don't I 2355 02:24:09,750 --> 02:24:11,458 Don't know what it is about it. I don't 2356 02:24:11,458 --> 02:24:13,125 like it that much. I don't feel like it 2357 02:24:13,125 --> 02:24:15,958 would be comfortable for me. Yeah 2358 02:24:15,958 --> 02:24:19,833 So what we do know about it as for sadly 2359 02:24:19,833 --> 02:24:21,666 as Bradley is that the controller? 2360 02:24:22,333 --> 02:24:24,375 Essentially will fit an entire steam that 2361 02:24:24,375 --> 02:24:26,083 control scheme onto a 2362 02:24:26,083 --> 02:24:27,208 standard gamepad shape 2363 02:24:27,208 --> 02:24:28,583 So it's not gonna be like a square 2364 02:24:28,583 --> 02:24:29,625 controller like you know 2365 02:24:29,625 --> 02:24:31,750 what we've seen some steam 2366 02:24:32,166 --> 02:24:33,583 deck controller mock-ups 2367 02:24:34,500 --> 02:24:36,791 It is an interesting logistical nightmare 2368 02:24:36,791 --> 02:24:38,333 to fit this trackpads on a standard 2369 02:24:38,333 --> 02:24:40,166 controller because you know what the 2370 02:24:40,166 --> 02:24:41,000 steam controller did 2371 02:24:41,000 --> 02:24:42,041 They just didn't have a 2372 02:24:42,041 --> 02:24:43,750 right analog stick or a d-pad 2373 02:24:44,250 --> 02:24:47,583 and it's I mean oh 2374 02:24:47,583 --> 02:24:49,916 It looks like he's yeah, so basically 2375 02:24:49,916 --> 02:24:52,458 it's an interesting. It's an interesting 2376 02:24:52,666 --> 02:24:54,750 Honestly, I think they could do it. I 2377 02:24:54,750 --> 02:24:56,166 think it's gonna be a bigger controller, 2378 02:24:56,166 --> 02:24:57,916 and I'm here for it. It could be square 2379 02:24:57,916 --> 02:24:58,541 I don't care 2380 02:24:59,583 --> 02:25:01,375 they could even go with the new design of 2381 02:25:01,375 --> 02:25:03,458 it making it detachable so steam back to 2382 02:25:03,458 --> 02:25:06,333 could have it attached, but I 2383 02:25:06,333 --> 02:25:08,000 Mean I'm now I'm looking at this like 2384 02:25:08,000 --> 02:25:08,791 yeah, you can get rid 2385 02:25:08,791 --> 02:25:10,750 of the speakers, but 2386 02:25:11,500 --> 02:25:12,833 Linus tech tips might 2387 02:25:12,833 --> 02:25:13,916 not be able to play it 2388 02:25:13,916 --> 02:25:16,416 but because you know he talked about how 2389 02:25:16,416 --> 02:25:17,708 the steam deck just was a little too big 2390 02:25:17,708 --> 02:25:19,666 for his hands, but I 2391 02:25:19,666 --> 02:25:20,375 I 2392 02:25:20,791 --> 02:25:22,166 Want a little bit bigger of a controller 2393 02:25:22,166 --> 02:25:23,958 sometimes the smaller controllers just 2394 02:25:23,958 --> 02:25:26,291 cramp my hands so my my 2395 02:25:26,291 --> 02:25:27,833 girlfriend has very small hands 2396 02:25:27,833 --> 02:25:29,375 and she plays a steam deck 2397 02:25:29,375 --> 02:25:31,791 no problem she loves it and 2398 02:25:31,791 --> 02:25:32,583 You know it's funny 2399 02:25:32,583 --> 02:25:34,958 I like people I see in my comments all 2400 02:25:34,958 --> 02:25:36,000 the time and I have a 2401 02:25:36,000 --> 02:25:37,083 few friends at steam decks 2402 02:25:37,083 --> 02:25:38,333 And they're like why 2403 02:25:38,333 --> 02:25:39,166 do we need track pads? 2404 02:25:39,166 --> 02:25:40,166 We don't need track pads 2405 02:25:40,291 --> 02:25:41,791 but like I then I 2406 02:25:41,791 --> 02:25:43,666 watch them actually use the 2407 02:25:44,375 --> 02:25:46,250 Controller and they don't even realize 2408 02:25:46,250 --> 02:25:47,916 that like if they drop into desktop mode 2409 02:25:48,041 --> 02:25:50,708 They just naturally without even thinking 2410 02:25:50,708 --> 02:25:52,625 about it switch to the trackpad 2411 02:25:53,083 --> 02:25:55,958 It's like dude you if you're adapting a 2412 02:25:55,958 --> 02:25:58,000 PC for gamepad use you 2413 02:25:58,000 --> 02:25:59,958 really need at least one 2414 02:26:00,083 --> 02:26:03,250 Trackpad and having to enables so many 2415 02:26:03,250 --> 02:26:04,625 interesting things that I don't think 2416 02:26:04,625 --> 02:26:06,375 studios are taking advantage of yet 2417 02:26:07,250 --> 02:26:09,208 I'd really like to see 2418 02:26:09,750 --> 02:26:10,125 valve 2419 02:26:10,833 --> 02:26:12,833 Push the industry like 2420 02:26:12,833 --> 02:26:14,750 forward with Half-Life 3 2421 02:26:15,750 --> 02:26:18,750 Having specific things that can be done 2422 02:26:18,750 --> 02:26:22,125 with both trackpads on a steam controller 2423 02:26:22,125 --> 02:26:23,583 I'm here for it half-life. 2424 02:26:23,583 --> 02:26:24,583 I'm done. I don't see that 2425 02:26:24,583 --> 02:26:26,500 I think I don't I don't think they're 2426 02:26:26,500 --> 02:26:27,458 gonna do anything like 2427 02:26:27,458 --> 02:26:29,041 exclusive just to Half-Life 3 2428 02:26:29,041 --> 02:26:30,250 I would love to see them 2429 02:26:30,250 --> 02:26:32,666 really dive into steam input 2430 02:26:33,041 --> 02:26:35,541 I think steam input works perfectly with 2431 02:26:35,541 --> 02:26:38,000 the steam decks gamepad and just the way 2432 02:26:38,000 --> 02:26:39,791 you can utilize like virtual menus 2433 02:26:40,083 --> 02:26:43,375 Just using the the trackpads. I think I 2434 02:26:43,375 --> 02:26:44,666 think steam input is probably 2435 02:26:44,666 --> 02:26:46,208 one of the most revolutionary 2436 02:26:48,083 --> 02:26:49,833 Revolutionary advances in 2437 02:26:49,833 --> 02:26:52,250 gaming that I've seen recently 2438 02:26:52,708 --> 02:26:55,625 Like just the sheer amount that you can 2439 02:26:55,625 --> 02:26:57,416 do with it turning games that have no 2440 02:26:57,416 --> 02:26:59,083 controller support into 2441 02:26:59,625 --> 02:27:02,458 gamepad supported games is 2442 02:27:02,833 --> 02:27:03,750 is 2443 02:27:03,833 --> 02:27:05,291 insane and 2444 02:27:05,375 --> 02:27:09,000 I think I think I would like to see them 2445 02:27:09,000 --> 02:27:10,833 use the steam deck like 2446 02:27:10,833 --> 02:27:12,791 a steam controller and 2447 02:27:13,000 --> 02:27:16,375 really dive deep into steam input and 2448 02:27:16,375 --> 02:27:19,208 Like show what you can actually do with 2449 02:27:19,208 --> 02:27:21,125 that controller and how deep you can 2450 02:27:21,125 --> 02:27:23,166 really customize it because you can go 2451 02:27:23,916 --> 02:27:25,500 really deep into 2452 02:27:25,500 --> 02:27:27,375 customizing with steam input you can 2453 02:27:27,583 --> 02:27:30,083 With with all the menus that you can nest 2454 02:27:30,083 --> 02:27:32,708 and all the commands you can add like, 2455 02:27:32,708 --> 02:27:34,541 you know sub commands and all this stuff 2456 02:27:34,583 --> 02:27:36,291 So if you hit a button it actually will 2457 02:27:37,375 --> 02:27:39,875 It can use two different 2458 02:27:40,250 --> 02:27:42,166 Commands like you can have like one where 2459 02:27:42,166 --> 02:27:43,833 it simulates the a button and then right 2460 02:27:43,833 --> 02:27:46,208 afterwards. It'll simulate the D button 2461 02:27:46,708 --> 02:27:48,250 You know and you can set 2462 02:27:48,250 --> 02:27:50,500 it all to go with one one 2463 02:27:50,958 --> 02:27:52,125 button on the controller 2464 02:27:52,125 --> 02:27:54,208 I think it's I think it's 2465 02:27:54,208 --> 02:27:55,583 revolutionary what they've done 2466 02:27:55,833 --> 02:27:58,375 And I would really love to see them push 2467 02:27:58,375 --> 02:28:00,041 that with a steam controller to and 2468 02:28:00,041 --> 02:28:01,416 really intertwine it 2469 02:28:01,833 --> 02:28:04,458 with steam input for and if they did that 2470 02:28:04,458 --> 02:28:05,291 with like Half-Life 3, 2471 02:28:05,291 --> 02:28:06,083 I think that would just 2472 02:28:06,958 --> 02:28:09,166 It would really show off 2473 02:28:09,541 --> 02:28:11,916 What that controller is capable of? 2474 02:28:12,000 --> 02:28:15,208 Yeah, I think it would be cool if to kind 2475 02:28:15,208 --> 02:28:16,333 of take your idea and 2476 02:28:16,333 --> 02:28:17,291 flip it on its head Noah 2477 02:28:17,708 --> 02:28:20,041 if they did something that was like 2478 02:28:20,875 --> 02:28:24,125 You could do very well to the like with 2479 02:28:24,125 --> 02:28:25,041 the steam controller 2480 02:28:25,333 --> 02:28:27,916 That then you could then like if you're 2481 02:28:27,916 --> 02:28:28,875 using a mouse and keyboard 2482 02:28:28,875 --> 02:28:29,791 or a different controller 2483 02:28:29,875 --> 02:28:30,958 You could then set it 2484 02:28:30,958 --> 02:28:32,708 up in steam input, right? 2485 02:28:33,208 --> 02:28:35,791 because it's like valve has always said 2486 02:28:35,791 --> 02:28:37,291 and I've heard Gabe Newell say this like 2487 02:28:37,291 --> 02:28:39,958 many times he's like he's envious of 2488 02:28:40,083 --> 02:28:42,291 Nintendo because they make the hardware 2489 02:28:42,291 --> 02:28:44,291 and the software so they make the 2490 02:28:44,291 --> 02:28:45,791 software specifically for 2491 02:28:45,791 --> 02:28:47,458 that hardware and it's like 2492 02:28:47,958 --> 02:28:50,833 And and vice versa so it's like if they 2493 02:28:50,833 --> 02:28:52,083 have if they have the 2494 02:28:52,083 --> 02:28:54,416 opportunity to release a game 2495 02:28:54,833 --> 02:28:56,375 That is custom tailored 2496 02:28:56,375 --> 02:28:57,541 for a piece of hardware 2497 02:28:58,333 --> 02:29:00,583 Then you know, I would think that they 2498 02:29:00,583 --> 02:29:02,000 should jump on that right? 2499 02:29:02,000 --> 02:29:03,875 Like it's I feel like it's kind of a 2500 02:29:03,875 --> 02:29:05,291 wasted opportunity for 2501 02:29:05,291 --> 02:29:06,750 them to not be releasing 2502 02:29:07,958 --> 02:29:10,916 Half-Life 3 for the steam deck right I 2503 02:29:10,916 --> 02:29:13,208 was like I agree. I think 2504 02:29:13,708 --> 02:29:15,708 They won't make it exclusive to the steam 2505 02:29:15,708 --> 02:29:17,708 deck too, but I think a good lineup would 2506 02:29:17,708 --> 02:29:19,375 be because like with 2507 02:29:19,375 --> 02:29:20,458 Half-Life Alex, right? 2508 02:29:21,416 --> 02:29:23,333 We've talked about a gardener one of the 2509 02:29:23,333 --> 02:29:25,125 best games probably ever. Yeah 2510 02:29:25,333 --> 02:29:26,708 It's just if you've ever 2511 02:29:26,708 --> 02:29:28,250 played it on VR like it is 2512 02:29:28,666 --> 02:29:30,583 Just next level you've 2513 02:29:30,583 --> 02:29:31,791 never played a game like this 2514 02:29:32,625 --> 02:29:34,833 If they release something and and that we 2515 02:29:34,833 --> 02:29:35,458 already have proof of 2516 02:29:35,458 --> 02:29:37,041 concept like they did a portal 2517 02:29:38,458 --> 02:29:41,083 Game a short portal game on the steam 2518 02:29:41,083 --> 02:29:42,291 deck it did really well 2519 02:29:42,291 --> 02:29:44,250 like it was free. It was great 2520 02:29:44,250 --> 02:29:44,708 That's one 2521 02:29:44,708 --> 02:29:46,333 I usually recommend people to get into 2522 02:29:46,333 --> 02:29:48,791 the steam deck and get used to the 2523 02:29:48,791 --> 02:29:50,000 controls and how things 2524 02:29:50,000 --> 02:29:51,166 work even with the trackpads 2525 02:29:51,416 --> 02:29:52,791 but I 2526 02:29:53,083 --> 02:29:55,125 think a Half-Life 3 released that 2527 02:29:55,125 --> 02:29:57,041 supports steam deck 2 and 2528 02:29:57,041 --> 02:29:58,083 is 2529 02:29:58,458 --> 02:30:00,333 Heavily optimized to work 2530 02:30:00,333 --> 02:30:01,708 great with the steam deck 2531 02:30:02,375 --> 02:30:03,875 To's inputs and everything would be 2532 02:30:03,875 --> 02:30:05,958 amazing launch and it's not something 2533 02:30:05,958 --> 02:30:07,541 that they would that they've done stuff 2534 02:30:07,541 --> 02:30:08,916 like that before they launched their last 2535 02:30:08,916 --> 02:30:09,291 VR 2536 02:30:09,875 --> 02:30:12,416 Headset with Half-Life Alex, so it's not 2537 02:30:12,416 --> 02:30:14,000 far-fetched to say that they could do 2538 02:30:14,000 --> 02:30:15,083 something like that or like Half-Life 2539 02:30:15,750 --> 02:30:18,791 X like HLX right I could do something 2540 02:30:18,791 --> 02:30:20,166 that's not quite Half-Life 3 2541 02:30:20,791 --> 02:30:21,375 but 2542 02:30:22,666 --> 02:30:23,791 They definitely could 2543 02:30:24,708 --> 02:30:25,333 release 2544 02:30:25,916 --> 02:30:28,416 The two side-by-side and but instead of 2545 02:30:28,416 --> 02:30:29,958 VR where it's really hard to like 2546 02:30:29,958 --> 02:30:31,125 backfill that to make it 2547 02:30:31,125 --> 02:30:34,083 playable on a non VR setup 2548 02:30:34,791 --> 02:30:36,791 You could still play Half-Life 3 if they 2549 02:30:36,791 --> 02:30:38,666 said because like the inputs on the steam 2550 02:30:38,666 --> 02:30:40,250 deck yet you they could 2551 02:30:41,125 --> 02:30:43,958 It wouldn't be as fun, but I don't think 2552 02:30:43,958 --> 02:30:44,791 they should limit themselves 2553 02:30:44,791 --> 02:30:45,875 They should make it so that's playable 2554 02:30:45,875 --> 02:30:47,416 for mouse and keyboard and everything 2555 02:30:47,416 --> 02:30:48,833 else, but I think it'd be really fun 2556 02:30:49,250 --> 02:30:52,250 To see it be like top dog on the steam 2557 02:30:52,250 --> 02:30:54,666 deck 2 and like a flagship title 2558 02:30:55,083 --> 02:30:56,875 hmm, I 2559 02:30:56,875 --> 02:31:00,083 Think it would absolutely help sales for 2560 02:31:00,083 --> 02:31:01,416 for the steam deck 2 for 2561 02:31:01,416 --> 02:31:03,958 sure especially for like I think 2562 02:31:04,541 --> 02:31:07,083 Obviously, I think we're all I think if 2563 02:31:07,083 --> 02:31:08,583 they when they do a steam deck 2 2564 02:31:08,583 --> 02:31:10,708 I don't think there's any any question 2565 02:31:10,708 --> 02:31:12,208 that all of us are going to be getting it 2566 02:31:12,208 --> 02:31:13,916 no matter what they bundle it with 2567 02:31:14,375 --> 02:31:16,083 oh, yeah, but I 2568 02:31:16,083 --> 02:31:17,291 Think it would be a big 2569 02:31:18,000 --> 02:31:19,750 boost for people that are on the fence 2570 02:31:19,750 --> 02:31:21,375 about it right now or thinking about 2571 02:31:21,916 --> 02:31:24,875 possibly going to like the Ally X or 2572 02:31:24,875 --> 02:31:27,458 The Legion go or you know a different 2573 02:31:27,458 --> 02:31:30,000 windows handheld, you know, I think I 2574 02:31:30,000 --> 02:31:31,833 think it would give them a leg up 2575 02:31:32,833 --> 02:31:33,041 You know 2576 02:31:33,041 --> 02:31:34,958 I and I really do think a lot of the 2577 02:31:34,958 --> 02:31:37,041 features that the that the steam client 2578 02:31:37,041 --> 02:31:37,791 has that are 2579 02:31:37,791 --> 02:31:39,291 intertwined with the steam deck 2580 02:31:39,333 --> 02:31:41,541 Are not being highlighted as much as they 2581 02:31:41,541 --> 02:31:44,000 should like I really do think it it keeps 2582 02:31:44,000 --> 02:31:45,833 it a step above like with how intertwined 2583 02:31:46,041 --> 02:31:48,416 like steam input is you know, how even 2584 02:31:48,416 --> 02:31:50,125 just the game recording feature and how 2585 02:31:50,125 --> 02:31:51,625 easy it is to use on 2586 02:31:51,625 --> 02:31:52,666 the steam deck and how 2587 02:31:53,000 --> 02:31:54,416 You know well optimized 2588 02:31:54,416 --> 02:31:57,208 it is. I mean, it's just I 2589 02:31:57,208 --> 02:31:59,166 Wish valve pushed 2590 02:31:59,791 --> 02:32:01,791 Showing those off a little bit more and 2591 02:32:01,791 --> 02:32:03,916 how they worked on the steam deck 2592 02:32:03,916 --> 02:32:05,208 I think it would sell a lot of people 2593 02:32:05,208 --> 02:32:07,000 just based on what you 2594 02:32:07,000 --> 02:32:08,583 can do with the steam client 2595 02:32:09,791 --> 02:32:11,625 yeah, I I 2596 02:32:12,541 --> 02:32:12,958 Think 2597 02:32:13,583 --> 02:32:15,916 Windows unless they actually step up the 2598 02:32:15,916 --> 02:32:16,958 game, which I don't believe in 2599 02:32:16,958 --> 02:32:20,583 them doing like a game I had a 2600 02:32:20,583 --> 02:32:23,500 handheld game mode for Windows I 2601 02:32:24,583 --> 02:32:26,916 Just I think valve isn't a very good 2602 02:32:26,916 --> 02:32:28,708 market and I think they're gonna like it 2603 02:32:28,708 --> 02:32:29,458 the more that they 2604 02:32:29,458 --> 02:32:30,750 can make themselves more 2605 02:32:31,541 --> 02:32:33,041 Attractive we'll get 2606 02:32:33,041 --> 02:32:35,000 more more games that are 2607 02:32:35,541 --> 02:32:36,958 DRM and also 2608 02:32:37,541 --> 02:32:40,000 anti-cheat protected over onto Linux, 2609 02:32:40,000 --> 02:32:42,166 which is a big win, right like it's 2610 02:32:42,625 --> 02:32:44,416 Windows is about to lose the gaming 2611 02:32:44,416 --> 02:32:46,625 battle really like they're really close 2612 02:32:46,625 --> 02:32:48,125 to doing it and there I don't feel like 2613 02:32:48,125 --> 02:32:48,958 they're doing anything 2614 02:32:48,958 --> 02:32:51,000 Except for adding new AI 2615 02:32:51,333 --> 02:32:53,458 Icons to my Windows desktop. I'm kind of 2616 02:32:53,458 --> 02:32:54,958 been done with Windows for a little bit 2617 02:32:54,958 --> 02:32:56,541 and the reason I bringing this all up 2618 02:32:56,541 --> 02:32:57,041 is that 2619 02:32:58,625 --> 02:32:59,875 Like you said know it like it 2620 02:33:00,916 --> 02:33:02,791 The the Ally X and everything is great 2621 02:33:02,791 --> 02:33:05,125 But once when Windows on is like a big 2622 02:33:05,125 --> 02:33:05,875 downgrade even though 2623 02:33:05,875 --> 02:33:06,958 they have good software 2624 02:33:07,541 --> 02:33:08,708 like I think the 2625 02:33:09,916 --> 02:33:13,083 Armory is decent. I 2626 02:33:13,083 --> 02:33:15,375 Still threw on a steam 2627 02:33:15,375 --> 02:33:17,666 OS oriented distro on it 2628 02:33:18,583 --> 02:33:20,041 What's it? I can't remember what it's 2629 02:33:20,041 --> 02:33:22,916 called and as I as I I did bezel 2630 02:33:23,000 --> 02:33:26,375 Yeah, and I I like it quite a bit more 2631 02:33:26,375 --> 02:33:27,291 even though I can't play 2632 02:33:27,291 --> 02:33:28,250 all the games. I want on it 2633 02:33:28,250 --> 02:33:29,458 I like it more. It's 2634 02:33:29,458 --> 02:33:30,250 just a better experience 2635 02:33:31,458 --> 02:33:34,208 No, and I I think I think valve is in a 2636 02:33:34,208 --> 02:33:35,166 very good very good 2637 02:33:35,166 --> 02:33:36,166 position right now. I agree 2638 02:33:36,833 --> 02:33:39,375 I've made I've made this claim before 2639 02:33:39,375 --> 02:33:40,750 it's it's very unpopular 2640 02:33:40,750 --> 02:33:43,958 I think of all the DRMs that exist on 2641 02:33:43,958 --> 02:33:45,208 like for video games 2642 02:33:45,208 --> 02:33:46,708 I think valve is the only one that can 2643 02:33:46,708 --> 02:33:49,791 actually justify taking 30% I 2644 02:33:49,791 --> 02:33:53,166 think a lot of people have gone upset 2645 02:33:53,166 --> 02:33:55,458 with me about that but I feel like 2646 02:33:55,458 --> 02:33:57,541 they're really the only ones who can 2647 02:33:57,541 --> 02:33:59,125 justify with all the work that they're 2648 02:33:59,125 --> 02:34:01,000 doing both in the client and outside the 2649 02:34:01,000 --> 02:34:02,250 client with making Linux a 2650 02:34:02,375 --> 02:34:05,208 Viable operating system to play games on 2651 02:34:05,208 --> 02:34:07,833 yeah, like I think they are the only 2652 02:34:07,833 --> 02:34:09,333 company that could say 2653 02:34:09,666 --> 02:34:12,208 That they take that they want to take 30% 2654 02:34:12,458 --> 02:34:14,416 and actually justify that 2655 02:34:14,416 --> 02:34:15,958 30% based on all the work 2656 02:34:15,958 --> 02:34:18,708 They're doing I would the only change I 2657 02:34:18,708 --> 02:34:19,875 would say is that right now 2658 02:34:19,875 --> 02:34:20,541 I think they're 2659 02:34:20,875 --> 02:34:23,416 Reducing that percentage for like games 2660 02:34:23,416 --> 02:34:25,166 that reach a certain sales point and 2661 02:34:25,166 --> 02:34:26,041 really only triple-a 2662 02:34:26,041 --> 02:34:27,625 games reach that sales point 2663 02:34:28,541 --> 02:34:30,541 Where they'll reduce it down to like 2664 02:34:30,541 --> 02:34:34,166 either 20 or 25% that they take I would 2665 02:34:34,166 --> 02:34:35,541 rather them turn it on its head 2666 02:34:35,541 --> 02:34:37,500 and these are these and like 2667 02:34:37,875 --> 02:34:40,916 That that the Indies get like 20 to 25 2668 02:34:40,916 --> 02:34:41,916 percent and then maybe if 2669 02:34:41,916 --> 02:34:44,000 they sell more that gets to 30% 2670 02:34:44,416 --> 02:34:45,875 This is where I think that that's what 2671 02:34:45,875 --> 02:34:46,875 they should do. This is 2672 02:34:46,875 --> 02:34:48,291 where epic just destroys them 2673 02:34:48,583 --> 02:34:50,083 their pricing model and their 2674 02:34:50,250 --> 02:34:52,166 Friendliness to Indies like both are 2675 02:34:52,166 --> 02:34:54,625 friendly Indies and I don't like it that 2676 02:34:54,625 --> 02:34:56,250 epic doesn't get enough call out for this 2677 02:34:56,250 --> 02:34:58,000 I'm not saying I'm a I 2678 02:34:58,000 --> 02:34:58,916 like the Unreal Engine 2679 02:34:58,958 --> 02:35:00,916 So I'm a little bit of a if valve would 2680 02:35:00,916 --> 02:35:02,416 get their crap together and do source to 2681 02:35:02,416 --> 02:35:04,125 properly I'd use that but 2682 02:35:05,708 --> 02:35:07,750 They're they're very kind to 2683 02:35:07,750 --> 02:35:10,000 Indies both in grants and also 2684 02:35:11,833 --> 02:35:14,625 Just with their percentages up to like 2685 02:35:14,625 --> 02:35:16,041 what a million you get to keep 2686 02:35:16,958 --> 02:35:18,666 That's like 5% or something like that. Or 2687 02:35:18,666 --> 02:35:19,500 is it just a million you 2688 02:35:19,500 --> 02:35:20,375 get to keep I can't remember 2689 02:35:20,375 --> 02:35:22,791 But it's I think I think their split is 2690 02:35:22,791 --> 02:35:24,208 88 12 overall though 2691 02:35:25,083 --> 02:35:26,791 88 well if it's on their marketplace 2692 02:35:27,208 --> 02:35:29,791 No, it's actually low where I know I'm 2693 02:35:29,791 --> 02:35:32,000 talking about marketplace and with unreal 2694 02:35:32,000 --> 02:35:33,125 engine. They're extremely 2695 02:35:34,375 --> 02:35:39,166 Extremely kind yes, and so it's I would 2696 02:35:39,166 --> 02:35:40,416 like to see steam do that 2697 02:35:40,416 --> 02:35:41,333 I think they could reduce 2698 02:35:41,333 --> 02:35:44,166 theirs to 15% for Indies and then 2699 02:35:44,666 --> 02:35:46,833 Once you hit a million, maybe bump it up 2700 02:35:46,833 --> 02:35:48,416 to like 20. I don't I 2701 02:35:49,083 --> 02:35:50,875 They're ungodly amounts 2702 02:35:50,875 --> 02:35:52,708 of money. They set on yeah 2703 02:35:52,750 --> 02:35:55,916 No, I I think I think it'd be more 2704 02:35:55,916 --> 02:35:58,333 achievable or more likely that valve 2705 02:35:58,333 --> 02:35:59,833 would do a blanket like 2706 02:36:00,166 --> 02:36:02,541 Reducing down to 20% for everybody and 2707 02:36:02,541 --> 02:36:03,708 then as it gets to a 2708 02:36:03,708 --> 02:36:05,666 specific number it goes up to 30 2709 02:36:06,208 --> 02:36:09,583 I think that is more likely than doing it 2710 02:36:09,583 --> 02:36:10,750 specifically for Indies 2711 02:36:10,750 --> 02:36:12,875 getting 15% I'm saying 2712 02:36:14,000 --> 02:36:15,916 I'm just saying well, I'm just saying 2713 02:36:15,916 --> 02:36:18,041 studios that make that money on Steam 2714 02:36:18,625 --> 02:36:20,333 Anyone mm-hmm. I would say anyone 2715 02:36:21,333 --> 02:36:22,875 That makes up to a million. I'm not I 2716 02:36:22,875 --> 02:36:25,000 only said Indies because Indies don't 2717 02:36:25,000 --> 02:36:26,333 oftentimes break a million 2718 02:36:27,166 --> 02:36:29,375 Yeah, but I meant just more like 2719 02:36:29,708 --> 02:36:32,000 The just like do it how epic does it? 2720 02:36:32,625 --> 02:36:34,708 No, and I do agree with that. I agree 2721 02:36:34,708 --> 02:36:36,333 when they hit a certain benchmark 2722 02:36:36,375 --> 02:36:38,500 That's when it goes up a little bit more 2723 02:36:38,500 --> 02:36:41,041 and I and I do agree that the benchmark 2724 02:36:41,041 --> 02:36:42,708 should be upwards of like a million 2725 02:36:42,875 --> 02:36:45,041 You know maybe a million net profit 2726 02:36:45,041 --> 02:36:46,125 something along those lines 2727 02:36:47,125 --> 02:36:49,791 But I think I think of all 2728 02:36:49,791 --> 02:36:52,500 the drms that exist there is no 2729 02:36:53,041 --> 02:36:56,083 No client that is so feature-rich 2730 02:36:56,791 --> 02:36:59,500 Like steam is like there none none can 2731 02:36:59,500 --> 02:37:00,833 compare like I don't 2732 02:37:00,833 --> 02:37:02,500 know any any client that has 2733 02:37:02,500 --> 02:37:05,875 Mods baked into it or has a whole guide 2734 02:37:05,875 --> 02:37:07,500 section where people where a community 2735 02:37:07,500 --> 02:37:09,083 can continuously write guides 2736 02:37:09,375 --> 02:37:11,500 And then you have you know those features 2737 02:37:11,500 --> 02:37:13,833 like steam input, which again, I think is 2738 02:37:14,625 --> 02:37:15,833 extremely revolutionary 2739 02:37:16,708 --> 02:37:20,500 and that's all that's all free to use and 2740 02:37:20,500 --> 02:37:21,541 and there are those 2741 02:37:21,541 --> 02:37:22,833 other little features that 2742 02:37:22,833 --> 02:37:24,958 Developers can do like you know steam 2743 02:37:24,958 --> 02:37:27,625 emoticons trading cards other ways to 2744 02:37:27,625 --> 02:37:29,291 engage with the community that they give 2745 02:37:29,291 --> 02:37:30,375 and it's just all tools 2746 02:37:30,375 --> 02:37:32,791 That they can use if they choose to yeah 2747 02:37:32,791 --> 02:37:34,791 But they make money off the like even if 2748 02:37:34,791 --> 02:37:35,541 they were making 15% 2749 02:37:36,000 --> 02:37:37,125 that still be making a lot 2750 02:37:37,875 --> 02:37:39,333 It makes sense 2751 02:37:39,500 --> 02:37:41,458 20 years ago because once again 2752 02:37:42,125 --> 02:37:43,916 Computing and all that costs a lot, but 2753 02:37:43,916 --> 02:37:45,708 nowadays it's it's reduced a lot 2754 02:37:45,708 --> 02:37:47,333 And I think they could be a 2755 02:37:47,333 --> 02:37:48,916 little bit more generous um 2756 02:37:48,916 --> 02:37:51,375 And I agree with that entirely like I 2757 02:37:51,375 --> 02:37:53,166 said I do think that they could reduce it 2758 02:37:53,166 --> 02:37:55,500 I just don't think it's likely no and I 2759 02:37:55,500 --> 02:37:56,875 think that anyone pushing 2760 02:37:57,333 --> 02:37:59,666 For for them to reduce it should be 2761 02:37:59,666 --> 02:38:01,541 pushing for the entire industry to reduce 2762 02:38:01,541 --> 02:38:03,583 it like get into Xbox 2763 02:38:04,166 --> 02:38:06,208 PlayStation Nintendo get everyone to 2764 02:38:06,208 --> 02:38:07,333 reduce it because it's the same thing 2765 02:38:07,833 --> 02:38:10,083 You know but I got a I 2766 02:38:10,083 --> 02:38:12,041 got a jump in here because I 2767 02:38:12,041 --> 02:38:13,666 Like I think Noah you 2768 02:38:13,666 --> 02:38:14,458 called it out earlier 2769 02:38:14,458 --> 02:38:16,500 They they do stuff inside steam, but they 2770 02:38:16,500 --> 02:38:18,458 also do stuff outside of steam with their 2771 02:38:18,458 --> 02:38:21,583 war chest right like valve is 2772 02:38:21,958 --> 02:38:24,250 Investing lots of money. We don't have 2773 02:38:24,250 --> 02:38:25,458 actual numbers, but 2774 02:38:25,458 --> 02:38:26,791 they're investing lots of money 2775 02:38:27,500 --> 02:38:30,500 Into developing the Linux ecosystem into 2776 02:38:30,500 --> 02:38:31,791 developing libraries 2777 02:38:31,791 --> 02:38:33,750 that benefit not just 2778 02:38:34,791 --> 02:38:37,708 Not just valve, but the entire Linux 2779 02:38:37,708 --> 02:38:40,791 world and even even the Unix world. I 2780 02:38:40,791 --> 02:38:43,000 mean it benefits Mac OS and a bunch and 2781 02:38:43,750 --> 02:38:45,375 free BSD and all these other 2782 02:38:45,916 --> 02:38:47,458 Unix like 2783 02:38:47,666 --> 02:38:49,583 operating systems, and it's like 2784 02:38:50,458 --> 02:38:53,250 They are doing this because they see the 2785 02:38:53,250 --> 02:38:55,458 benefit of open source so 2786 02:38:55,791 --> 02:38:58,833 From my perspective. I think that it's 2787 02:38:58,833 --> 02:39:00,416 justified like I post buying. 2788 02:39:00,416 --> 02:39:01,458 I published my game on Steam 2789 02:39:02,000 --> 02:39:04,666 30% I'm okay with that like I don't 2790 02:39:04,666 --> 02:39:07,833 really I find that the debate about like 2791 02:39:07,833 --> 02:39:10,458 the revenue split is 2792 02:39:10,458 --> 02:39:14,291 Is a little misleading it's like I? 2793 02:39:14,291 --> 02:39:17,375 Worry that it's mostly like these big 2794 02:39:17,916 --> 02:39:20,166 industry players who are 2795 02:39:20,458 --> 02:39:24,083 Like saying oh geez it's really unfair 2796 02:39:24,083 --> 02:39:25,125 that the most dominant 2797 02:39:25,125 --> 02:39:27,708 platform takes 30% guys 2798 02:39:28,166 --> 02:39:30,625 And then and then they're and then you 2799 02:39:30,625 --> 02:39:31,916 know once valve is like okay 2800 02:39:31,916 --> 02:39:33,791 We'll reduce it down to 15 or whatever 2801 02:39:33,791 --> 02:39:36,166 then epic is gonna go yeah, okay now 2802 02:39:36,166 --> 02:39:37,541 We're starting to win so we're gonna 2803 02:39:37,541 --> 02:39:39,666 raise it to 20% like that's 2804 02:39:39,666 --> 02:39:41,541 just how these players work 2805 02:39:41,541 --> 02:39:43,708 And yeah, I'm kind of you that I don't 2806 02:39:43,708 --> 02:39:44,708 trust them. Yeah, that 2807 02:39:44,708 --> 02:39:45,625 is my concern with epic 2808 02:39:45,625 --> 02:39:48,416 But at least they're doing that I and 2809 02:39:48,416 --> 02:39:49,958 they're making it they make they could 2810 02:39:49,958 --> 02:39:51,083 invest in their platforms better 2811 02:39:51,083 --> 02:39:53,791 Let's just say I definitely think I would 2812 02:39:53,791 --> 02:39:55,625 like this client is a little half-baked 2813 02:39:56,041 --> 02:39:57,041 I would I would like to 2814 02:39:57,041 --> 02:39:58,625 consult with them and help them 2815 02:39:59,416 --> 02:40:00,458 develop their platform 2816 02:40:00,458 --> 02:40:01,833 out a little bit better, but 2817 02:40:03,208 --> 02:40:03,791 Steam 2818 02:40:05,041 --> 02:40:06,875 It's hard because the only 2819 02:40:06,875 --> 02:40:10,250 reason I do this because I I am 2820 02:40:11,166 --> 02:40:13,708 Brainbroken and I'm on reddit and I read 2821 02:40:13,708 --> 02:40:15,666 the indie reddit a lot and a lot of indie 2822 02:40:15,666 --> 02:40:17,083 developers tend to struggle 2823 02:40:17,083 --> 02:40:18,958 They're like well. I made like a 2824 02:40:19,875 --> 02:40:21,625 100,000 but after all the everything and 2825 02:40:21,625 --> 02:40:23,250 they take home like yeah, that sucks 2826 02:40:24,166 --> 02:40:27,041 Yeah, I think that valve could be a 2827 02:40:27,041 --> 02:40:28,791 little bit more generous to Indies I 2828 02:40:28,791 --> 02:40:30,500 definitely don't think they need to I 2829 02:40:30,500 --> 02:40:31,166 definitely don't think 2830 02:40:31,166 --> 02:40:31,791 They need to 2831 02:40:32,500 --> 02:40:34,041 Decrease it for triple-a. I think 2832 02:40:34,041 --> 02:40:35,541 triple-a waste their money 2833 02:40:35,541 --> 02:40:37,416 They kind of deserved it maybe even have 2834 02:40:37,416 --> 02:40:39,250 it increased is in my opinion and 2835 02:40:39,250 --> 02:40:40,666 especially with them jumping all the time 2836 02:40:41,166 --> 02:40:43,958 There's just no way, but you do realize 2837 02:40:43,958 --> 02:40:46,500 like almost guaranteed the triple-a 2838 02:40:46,750 --> 02:40:48,000 Publishers out there probably have 2839 02:40:48,000 --> 02:40:49,833 special deals with valve so once you make 2840 02:40:49,833 --> 02:40:50,416 a certain amount of money 2841 02:40:50,458 --> 02:40:53,250 You almost always have deal it's possible 2842 02:40:53,250 --> 02:40:55,333 But I think I think if valve pushes it 2843 02:40:55,333 --> 02:40:57,625 too much like increasing the percentage 2844 02:40:57,625 --> 02:40:59,708 I think triple-a publishers are going to 2845 02:40:59,708 --> 02:41:02,041 move away. I really do I mean I'm being 2846 02:41:02,041 --> 02:41:05,750 They tried like I think I think if they 2847 02:41:05,750 --> 02:41:07,333 if valve made it harder for them 2848 02:41:07,333 --> 02:41:09,375 I think they would just they would keep 2849 02:41:09,375 --> 02:41:10,666 on trying that like I 2850 02:41:10,666 --> 02:41:11,708 think it would just not 2851 02:41:12,333 --> 02:41:13,916 Justify it unfortunate. I'm being 2852 02:41:13,916 --> 02:41:14,833 bombastic. I'm not being 2853 02:41:14,833 --> 02:41:16,000 serious that they increase it I 2854 02:41:16,041 --> 02:41:20,458 Yeah, so I I have an interest so part of 2855 02:41:20,458 --> 02:41:21,500 me thinks that the reason 2856 02:41:21,500 --> 02:41:22,958 why they aren't increasing it 2857 02:41:23,250 --> 02:41:24,958 It's because of that cuz you know 2858 02:41:24,958 --> 02:41:28,000 companies as big as like capcom they can 2859 02:41:28,208 --> 02:41:30,333 They could totally like jump over to like 2860 02:41:30,333 --> 02:41:31,416 epic or whatever doesn't 2861 02:41:31,416 --> 02:41:32,250 guarantee their success 2862 02:41:32,250 --> 02:41:34,708 No, no, no like let's look at you like if 2863 02:41:34,708 --> 02:41:36,625 companies as big as Ubisoft and EA 2864 02:41:37,000 --> 02:41:39,291 Couldn't successfully make the jump or at 2865 02:41:39,291 --> 02:41:39,875 least try to make their 2866 02:41:39,875 --> 02:41:40,833 own platform successful 2867 02:41:41,708 --> 02:41:44,375 Then there's probably little chance that 2868 02:41:44,375 --> 02:41:46,541 any other company could easily do so 2869 02:41:46,541 --> 02:41:48,541 unless it's a bad strategy though 2870 02:41:48,791 --> 02:41:49,625 Unless you have a game 2871 02:41:49,625 --> 02:41:50,625 like Fortnite or Minecraft 2872 02:41:51,083 --> 02:41:52,916 No, I don't think it's gonna happen 2873 02:41:53,291 --> 02:41:55,875 That's the point Ubisoft jumped and it's 2874 02:41:55,875 --> 02:41:57,208 like okay. You have to have a good plan 2875 02:41:57,208 --> 02:41:58,333 you get to have good games 2876 02:41:58,875 --> 02:42:01,750 EA all those launchers they all tried to 2877 02:42:01,750 --> 02:42:04,791 do stuff like that and they jumped and it 2878 02:42:05,458 --> 02:42:05,958 honestly 2879 02:42:07,125 --> 02:42:08,000 is just 2880 02:42:09,000 --> 02:42:11,000 It's gonna it's hurt them a lot like it's 2881 02:42:11,000 --> 02:42:12,083 kind of funny that they're crawling their 2882 02:42:12,083 --> 02:42:13,291 way back, but they've 2883 02:42:13,291 --> 02:42:15,208 lost so much in cells 2884 02:42:16,291 --> 02:42:19,583 I there's a quote that I remember reading 2885 02:42:19,583 --> 02:42:21,875 from I'm pretty sure it 2886 02:42:21,875 --> 02:42:24,166 was Tim Sweeney and he said 2887 02:42:24,958 --> 02:42:27,833 That the 12% revenue split that they take 2888 02:42:27,833 --> 02:42:30,541 is not sustainable to run the epic game 2889 02:42:30,541 --> 02:42:32,458 story interesting. You're probably 2890 02:42:33,666 --> 02:42:36,583 Dude I have looked for that quote. I've 2891 02:42:36,583 --> 02:42:37,333 looked for that quote 2892 02:42:37,333 --> 02:42:38,541 and I cannot find it 2893 02:42:38,541 --> 02:42:40,000 I feel like he said it on Twitter, and I 2894 02:42:40,000 --> 02:42:42,583 think he probably deleted it because like 2895 02:42:42,583 --> 02:42:43,791 I can't find it anywhere 2896 02:42:43,791 --> 02:42:44,958 But I remember distinctly 2897 02:42:44,958 --> 02:42:46,500 reading that from Tim Sweeney 2898 02:42:46,791 --> 02:42:48,666 Interesting and it's like dude, and it's 2899 02:42:48,666 --> 02:42:50,375 like you know why are they 2900 02:42:50,375 --> 02:42:52,583 taking 12% if they can't? 2901 02:42:52,708 --> 02:42:56,041 Run this the store with 12% definitely 2902 02:42:56,041 --> 02:42:58,166 don't think Steam needs to go that low 2903 02:42:58,333 --> 02:43:00,541 I'm just more I wanted to be more 2904 02:43:00,541 --> 02:43:01,625 competitive for 2905 02:43:01,625 --> 02:43:03,083 Indies and that's about it 2906 02:43:03,625 --> 02:43:06,166 I mean it would it would be nice if I had 2907 02:43:06,166 --> 02:43:07,041 an additional you 2908 02:43:07,041 --> 02:43:08,833 know 10 15% in my pocket 2909 02:43:08,875 --> 02:43:12,250 But at the same time you know that the 2910 02:43:12,250 --> 02:43:14,416 the platforms that we use 2911 02:43:14,791 --> 02:43:16,333 Cost money to run. Oh 2912 02:43:16,333 --> 02:43:19,000 yeah bandwidth isn't free and 2913 02:43:19,666 --> 02:43:22,375 When you have games that are hundreds of 2914 02:43:22,375 --> 02:43:24,458 gigabytes that you can install and 2915 02:43:24,458 --> 02:43:26,500 uninstall as many times as you want 2916 02:43:26,958 --> 02:43:30,208 You're using tons and tons of gigabyte of 2917 02:43:30,208 --> 02:43:32,500 bandwidth for free and valve doesn't 2918 02:43:32,500 --> 02:43:33,666 charge the developer for that 2919 02:43:33,958 --> 02:43:34,541 And they don't charge 2920 02:43:34,541 --> 02:43:36,458 you for that so it's like 2921 02:43:37,041 --> 02:43:39,666 There that 30% is actually going towards 2922 02:43:39,666 --> 02:43:41,791 things that make a difference and make 2923 02:43:41,791 --> 02:43:42,708 you know your 2924 02:43:42,708 --> 02:43:44,416 experience better as a gamer 2925 02:43:44,458 --> 02:43:47,000 And as a developer to God I found that 2926 02:43:47,000 --> 02:43:49,000 quote you did yeah, I 2927 02:43:49,000 --> 02:43:50,708 think so check check the DMS 2928 02:43:51,166 --> 02:43:52,875 Okay, I will quickly 2929 02:43:52,875 --> 02:43:54,125 say that like my whole 2930 02:43:54,750 --> 02:43:57,666 Brandt about the 30% being justified is 2931 02:43:57,666 --> 02:43:58,791 not me saying that 2932 02:43:58,791 --> 02:44:00,333 they shouldn't go lower 2933 02:44:00,416 --> 02:44:02,250 It's just that if everyone's gonna be at 2934 02:44:02,250 --> 02:44:04,125 30% I think valve is the only one that 2935 02:44:04,125 --> 02:44:05,500 can make a case for it 2936 02:44:05,833 --> 02:44:07,625 Oh agreed like epic 2937 02:44:08,250 --> 02:44:10,375 Doesn't do a well okay their engine is 2938 02:44:10,375 --> 02:44:11,500 great their engine is 2939 02:44:11,500 --> 02:44:12,833 amazing in my opinion. Yeah 2940 02:44:13,416 --> 02:44:15,208 Ignoring their engine just looking at the 2941 02:44:15,208 --> 02:44:17,166 DRM, but yeah the 2942 02:44:17,166 --> 02:44:19,458 store itself is not great 2943 02:44:19,625 --> 02:44:21,000 It's getting better, but 2944 02:44:21,000 --> 02:44:22,125 they just launched a new 2945 02:44:23,125 --> 02:44:25,083 Store and doesn't even have like 2946 02:44:25,333 --> 02:44:29,041 The fab.com for so if you do if you buy 2947 02:44:29,041 --> 02:44:30,666 models or anything like that 3d models 2948 02:44:30,666 --> 02:44:32,041 and all that stuff for game development 2949 02:44:32,041 --> 02:44:33,375 They launched a new store, and it doesn't 2950 02:44:33,375 --> 02:44:34,583 even have what they 2951 02:44:34,583 --> 02:44:36,208 replaced it with a wish list 2952 02:44:36,208 --> 02:44:37,291 You can't even wish list which 2953 02:44:37,958 --> 02:44:39,333 It's not hard to add in 2954 02:44:39,333 --> 02:44:40,916 guys. It's not hard um 2955 02:44:41,333 --> 02:44:43,791 that I don't have a lot of faith in that 2956 02:44:43,791 --> 02:44:45,791 team on epic side, but 2957 02:44:46,666 --> 02:44:48,416 The getting back to the bandwidth thing 2958 02:44:48,416 --> 02:44:49,791 though. I wanted to bring this up 2959 02:44:50,875 --> 02:44:51,875 Baldur's Gate 3 has got 2960 02:44:51,875 --> 02:44:53,083 to be so expensive for 2961 02:44:53,083 --> 02:44:58,833 That and call of duties right the call 2962 02:44:58,833 --> 02:44:59,458 duties have got to be 2963 02:44:59,458 --> 02:45:01,166 like the most expensive thing 2964 02:45:02,250 --> 02:45:04,125 So maybe they need to charge more for 2965 02:45:04,125 --> 02:45:05,291 that for those types of games 2966 02:45:05,916 --> 02:45:07,916 Just to put that in perspective. We have 2967 02:45:07,916 --> 02:45:10,458 the audio version of this show on 2968 02:45:10,583 --> 02:45:13,833 I'm distributing on my server right and 2969 02:45:13,833 --> 02:45:16,541 we've distributed over one terabyte of 2970 02:45:17,583 --> 02:45:20,416 Episode downloads and we've only had like 2971 02:45:20,416 --> 02:45:22,416 300 downloads over there 2972 02:45:22,875 --> 02:45:24,250 And it's like these episodes 2973 02:45:24,250 --> 02:45:25,541 are like 40 megabytes apiece 2974 02:45:25,541 --> 02:45:28,583 But that really really adds up like very 2975 02:45:28,583 --> 02:45:30,875 quickly and that's 40 megabytes per 2976 02:45:30,875 --> 02:45:31,875 episode right it's like 2977 02:45:33,041 --> 02:45:34,333 You don't people don't understand the 2978 02:45:34,333 --> 02:45:37,000 absolutely massive scale that steam 2979 02:45:37,000 --> 02:45:38,708 operates at and it and 2980 02:45:38,708 --> 02:45:40,000 even epic and not the other 2981 02:45:40,166 --> 02:45:42,375 Store fronts they all do it you wonder 2982 02:45:42,375 --> 02:45:45,458 why PSN downloads are so slow. It's like 2983 02:45:46,166 --> 02:45:48,583 You wonder why it's because bandwidth is 2984 02:45:48,583 --> 02:45:50,125 so expensive and you pay for the premium 2985 02:45:50,125 --> 02:45:51,916 when you have fast servers that are 2986 02:45:51,916 --> 02:45:53,583 delivering content really quickly 2987 02:45:54,875 --> 02:45:56,125 Yeah, I wonder if they really do save 2988 02:45:56,125 --> 02:45:57,416 money by going to download 2989 02:45:57,416 --> 02:45:59,208 only like on a say PlayStation 2990 02:45:59,416 --> 02:46:01,500 Over shipping a disk where they just have 2991 02:46:01,500 --> 02:46:02,541 to ship the disk, but 2992 02:46:02,541 --> 02:46:03,625 they do have patches 2993 02:46:03,666 --> 02:46:06,208 So that there was a study that was done 2994 02:46:06,208 --> 02:46:08,666 back in 2015 or 2016 2995 02:46:08,791 --> 02:46:10,041 I don't remember who did 2996 02:46:10,041 --> 02:46:11,500 it, but I we can look this up 2997 02:46:11,833 --> 02:46:14,083 But there was a study done that says that 2998 02:46:14,083 --> 02:46:16,166 downloading games like digital 2999 02:46:16,166 --> 02:46:17,958 distribution of games is as 3000 02:46:17,958 --> 02:46:19,208 bad for the environment as 3001 02:46:19,208 --> 02:46:22,541 physical distribution if not worse and 3002 02:46:22,541 --> 02:46:24,416 That was in 2013 like 3003 02:46:24,416 --> 02:46:27,041 yeah, that can be offset though 3004 02:46:27,166 --> 02:46:29,708 It can but it's probably being offset 3005 02:46:29,708 --> 02:46:32,166 more nowadays, but I hear you on that 3006 02:46:32,958 --> 02:46:35,541 Yeah, it could be offset more now, but it 3007 02:46:35,541 --> 02:46:36,500 could also be more 3008 02:46:36,500 --> 02:46:38,166 expensive in other ways 3009 02:46:38,208 --> 02:46:40,916 Like you know if you integrate AI into 3010 02:46:40,916 --> 02:46:43,166 your operation suddenly things are gonna 3011 02:46:43,166 --> 02:46:44,375 be a lot more expensive 3012 02:46:44,375 --> 02:46:45,291 and worse in the environment 3013 02:46:45,500 --> 02:46:49,333 So it's like I don't know dude. I it's 3014 02:46:50,000 --> 02:46:51,625 You know there's people give lots of 3015 02:46:51,625 --> 02:46:54,041 reasons for all their different for all 3016 02:46:54,041 --> 02:46:55,083 the different things that they're 3017 02:46:55,083 --> 02:46:56,208 complaining about it's like 3018 02:46:56,666 --> 02:46:57,666 They don't understand 3019 02:46:58,666 --> 02:46:59,875 Things actually work 3020 02:46:59,875 --> 02:47:01,166 a lot of the time yeah 3021 02:47:01,666 --> 02:47:02,916 Yeah, no, it's 3022 02:47:04,083 --> 02:47:07,208 Yeah, like the cost of I couldn't imagine 3023 02:47:07,208 --> 02:47:08,958 like a dollar let's say 3024 02:47:09,583 --> 02:47:10,666 Half-life alone them 3025 02:47:10,666 --> 02:47:11,583 selling it for a dollar 3026 02:47:11,583 --> 02:47:13,208 Let's say half-life like they've got to 3027 02:47:13,208 --> 02:47:15,458 be losing money over a few years of 3028 02:47:15,458 --> 02:47:16,666 people just download it a few times 3029 02:47:16,916 --> 02:47:17,750 but then again 3030 02:47:18,375 --> 02:47:20,083 They have to have some pretty amazing 3031 02:47:20,083 --> 02:47:21,541 deals and servers and stuff 3032 02:47:21,541 --> 02:47:22,791 like that with all this so 3033 02:47:23,583 --> 02:47:25,583 It's it's that's a hard part in Costco 3034 02:47:25,583 --> 02:47:26,541 buy in bulk deals. 3035 02:47:26,541 --> 02:47:28,333 Well. They're there's deals 3036 02:47:28,333 --> 02:47:29,500 There's stuff that they 3037 02:47:29,500 --> 02:47:31,083 can work with the problem 3038 02:47:32,208 --> 02:47:34,416 Oh to me comes down to I 3039 02:47:34,416 --> 02:47:35,791 don't know if I'd like a 3040 02:47:36,708 --> 02:47:39,125 An underdog game 3041 02:47:40,125 --> 02:47:41,291 Store could come out 3042 02:47:41,291 --> 02:47:43,333 actually and actually succeed 3043 02:47:44,291 --> 02:47:45,791 With this type of stuff. 3044 02:47:45,791 --> 02:47:47,208 It's just really hard. I've 3045 02:47:47,666 --> 02:47:48,583 like you said Gardner like 3046 02:47:49,583 --> 02:47:51,958 Being able to even if I did on AWS like 3047 02:47:51,958 --> 02:47:53,375 the cost would be so high 3048 02:47:54,041 --> 02:47:54,625 try to do my own 3049 02:47:54,625 --> 02:47:57,250 store even taking 30% but 3050 02:47:58,333 --> 02:47:59,833 Yeah, I 3051 02:48:01,250 --> 02:48:02,458 We could beat this topic up 3052 02:48:02,458 --> 02:48:04,125 all day because this is fun 3053 02:48:04,125 --> 02:48:05,708 And we're gonna hit it a 3054 02:48:05,708 --> 02:48:07,375 lot but blockbuster game 3055 02:48:07,375 --> 02:48:08,958 I don't know how much more time we have 3056 02:48:08,958 --> 02:48:10,750 left but blockbuster game the bubble has 3057 02:48:10,750 --> 02:48:12,791 burst is a very interesting topic 3058 02:48:12,791 --> 02:48:16,166 I'd love to get to um yeah, I 3059 02:48:17,125 --> 02:48:19,291 Is definitely happening it's been 3060 02:48:19,291 --> 02:48:20,333 happening for a little bit. I think it's 3061 02:48:20,333 --> 02:48:21,541 been happening since 3062 02:48:23,500 --> 02:48:25,500 Blizzard is a great indicator. I think of 3063 02:48:25,500 --> 02:48:27,208 like how bad games have be 3064 02:48:27,958 --> 02:48:30,458 Been going down trending for triple-a. 3065 02:48:30,458 --> 02:48:35,333 What are your guys's thoughts on this? I 3066 02:48:35,375 --> 02:48:38,166 Completely agree. I mean if it hasn't 3067 02:48:38,166 --> 02:48:41,000 burst yet, it's about to write like I 3068 02:48:41,000 --> 02:48:44,250 mean we have all the hallmarks of like a 3069 02:48:45,083 --> 02:48:48,625 What's the word like a 3070 02:48:48,625 --> 02:48:50,333 Fat cat right it's like the 3071 02:48:50,333 --> 02:48:51,833 the industry is just full of 3072 02:48:51,875 --> 02:48:52,958 I 3073 02:48:53,875 --> 02:48:55,916 Ticoons that are about to like lose their 3074 02:48:55,916 --> 02:48:57,083 shirts, you know, yeah, 3075 02:48:57,083 --> 02:48:58,375 they're cash cowing this thing 3076 02:48:58,375 --> 02:49:00,000 But they're with cash cows 3077 02:49:00,000 --> 02:49:01,916 There's becomes a point where it has to 3078 02:49:01,916 --> 02:49:03,208 dip off and they don't have anything 3079 02:49:03,208 --> 02:49:04,625 after it dips off and so 3080 02:49:05,083 --> 02:49:06,500 It's really bizarre 3081 02:49:07,083 --> 02:49:08,833 The trends that they chase and everything 3082 02:49:08,833 --> 02:49:10,583 and there's already a tech bubble 3083 02:49:11,125 --> 02:49:12,583 About to pop like our tech 3084 02:49:12,583 --> 02:49:13,916 bubble period is about to pop 3085 02:49:14,750 --> 02:49:16,208 which is scary, but 3086 02:49:17,125 --> 02:49:19,291 The game industry on top of that even 3087 02:49:19,291 --> 02:49:21,291 like they have an element of tech 3088 02:49:22,750 --> 02:49:23,916 They also on top of 3089 02:49:23,916 --> 02:49:26,333 that have really really bad 3090 02:49:27,458 --> 02:49:29,541 Leadership going on with most triple-a's 3091 02:49:29,541 --> 02:49:30,291 and so there's also 3092 02:49:30,291 --> 02:49:31,166 gonna be like a leadership 3093 02:49:31,583 --> 02:49:32,875 Bubble-pop I think is 3094 02:49:32,875 --> 02:49:34,125 what the problem is and so 3095 02:49:34,916 --> 02:49:36,708 Yeah, I mean most of the leadership in 3096 02:49:36,708 --> 02:49:37,500 the games industry 3097 02:49:37,500 --> 02:49:38,583 and of the tech industry 3098 02:49:38,750 --> 02:49:42,083 Treat the industry as if it's a casino 3099 02:49:42,083 --> 02:49:44,916 and they make these massive bets about 3100 02:49:44,916 --> 02:49:46,416 like what's going to be 3101 02:49:46,666 --> 02:49:49,000 What's gonna make them the most money and 3102 02:49:49,000 --> 02:49:49,750 a lot of them rely on? 3103 02:49:50,708 --> 02:49:52,500 Live services, you know like 3104 02:49:52,500 --> 02:49:54,750 Concord was a huge was a huge 3105 02:49:55,166 --> 02:49:58,000 investment of time and money and 3106 02:49:58,000 --> 02:49:59,583 Then they pulled it from the market 3107 02:49:59,583 --> 02:50:01,708 because it did so poorly and it's like 3108 02:50:02,625 --> 02:50:04,583 They just it's just 3109 02:50:05,000 --> 02:50:06,250 huge gambles 3110 02:50:06,791 --> 02:50:09,000 Because when they they have gambled in 3111 02:50:09,000 --> 02:50:09,791 the past and it's paid 3112 02:50:09,791 --> 02:50:11,291 off and it's like dude 3113 02:50:11,458 --> 02:50:13,791 Let's be responsible for once 3114 02:50:13,791 --> 02:50:16,208 our lives gamble responsibly 3115 02:50:16,916 --> 02:50:17,875 No, no 3116 02:50:20,041 --> 02:50:21,916 You 3117 02:50:22,166 --> 02:50:25,208 Can it's called you take out $100 and 3118 02:50:25,208 --> 02:50:26,083 that's what you're spending 3119 02:50:26,500 --> 02:50:28,166 That's actually a thing 3120 02:50:28,166 --> 02:50:30,791 but it does sound silly with 3121 02:50:31,250 --> 02:50:33,541 the game and it like they 3122 02:50:34,083 --> 02:50:35,500 Diversify it is what they do 3123 02:50:35,500 --> 02:50:36,833 But the problem is that they used to 3124 02:50:36,833 --> 02:50:38,750 diversify and do more 3125 02:50:38,750 --> 02:50:40,416 creative projects a little bit more 3126 02:50:40,416 --> 02:50:42,500 I feel like like we had a whole era for 3127 02:50:42,500 --> 02:50:44,708 that lately. It's been they're chasing 3128 02:50:44,708 --> 02:50:46,750 Oh, look how much fornite's making look 3129 02:50:46,750 --> 02:50:48,750 at all these live-action or live service 3130 02:50:49,000 --> 02:50:51,666 They're chasing too much. They're not 3131 02:50:51,666 --> 02:50:53,916 diversifying. They're yeah putting all 3132 02:50:53,916 --> 02:50:55,833 their money down on one or two things 3133 02:50:55,833 --> 02:50:57,333 And they're not pulling out just 3134 02:50:57,333 --> 02:50:58,416 hundreds, you know 3135 02:50:58,416 --> 02:50:59,500 every once in a while for 3136 02:51:01,000 --> 02:51:03,208 Different projects they're just taking it 3137 02:51:03,208 --> 02:51:05,375 all out and putting it on one and that's 3138 02:51:05,375 --> 02:51:06,833 why you're seeing a huge 3139 02:51:07,208 --> 02:51:08,833 Huge problem with the games 3140 02:51:08,833 --> 02:51:10,458 being good. I think these days 3141 02:51:11,000 --> 02:51:13,250 Yeah, well, it's like the the movie 3142 02:51:13,250 --> 02:51:15,208 industries in a similar state, right 3143 02:51:15,208 --> 02:51:16,083 where it's like, yeah 3144 02:51:16,291 --> 02:51:18,833 They're making these huge tentpole movies 3145 02:51:18,833 --> 02:51:20,875 and not doing any of the any of the other 3146 02:51:20,875 --> 02:51:23,041 smaller films that would support 3147 02:51:23,250 --> 02:51:25,000 those tentpole movies and then those 3148 02:51:25,000 --> 02:51:27,666 tentpole movies don't perform well and 3149 02:51:27,666 --> 02:51:29,875 So what do they do after that? Well now 3150 02:51:29,875 --> 02:51:31,625 they're they're out like a billion 3151 02:51:31,625 --> 02:51:33,541 dollars and it's not doing well 3152 02:51:33,541 --> 02:51:35,708 so they're just kind of screwed and the 3153 02:51:35,708 --> 02:51:38,125 studio closes or whatever and 3154 02:51:38,500 --> 02:51:40,833 You know it used like do you remember 3155 02:51:40,833 --> 02:51:42,791 like EA's good old days? 3156 02:51:42,833 --> 02:51:45,375 I'm sure James you remember like now in 3157 02:51:45,375 --> 02:51:47,041 their late 2000s early 3158 02:51:47,041 --> 02:51:49,041 2010s when EA was actually doing 3159 02:51:49,208 --> 02:51:51,291 The hard work and they were doing a 3160 02:51:51,291 --> 02:51:52,500 decent job of it. Yeah, 3161 02:51:52,500 --> 02:51:54,708 they were still EA but like 3162 02:51:54,791 --> 02:51:56,375 they put money into 3163 02:51:56,833 --> 02:51:58,541 smaller projects that 3164 02:51:58,875 --> 02:52:01,250 Did decently, you know and those are the 3165 02:52:01,250 --> 02:52:02,750 kind of things that we need like dead 3166 02:52:02,750 --> 02:52:04,666 smears edge and dead space 3167 02:52:04,666 --> 02:52:06,375 It's a big one and then 3168 02:52:06,375 --> 02:52:07,833 they became my enemy after that 3169 02:52:09,208 --> 02:52:09,416 No 3170 02:52:11,541 --> 02:52:14,041 Cuz dead space 3 they they influenced it 3171 02:52:14,041 --> 02:52:14,750 too much and then they 3172 02:52:14,750 --> 02:52:16,500 killed the franchise. Yep 3173 02:52:17,416 --> 02:52:19,708 Yeah, I mean you one of my favorite 3174 02:52:19,708 --> 02:52:22,000 horror games at the time yeah 3175 02:52:22,000 --> 02:52:25,041 EA also didn't they publish? 3176 02:52:25,541 --> 02:52:29,041 Mass Effect. Yes. Yeah. Yeah, they it's 3177 02:52:29,041 --> 02:52:30,791 like they had yeah, I wasn't a 3178 02:52:30,791 --> 02:52:32,083 self-published from Bioware 3179 02:52:32,083 --> 02:52:34,416 It wasn't right. No Bioware was just up 3180 02:52:34,416 --> 02:52:35,958 and coming right or not. They were up and 3181 02:52:35,958 --> 02:52:36,750 coming obviously, but like 3182 02:52:37,208 --> 02:52:39,208 They had had like cotor into their dead 3183 02:52:39,208 --> 02:52:41,166 cuz stuff but they were still a smaller 3184 02:52:41,666 --> 02:52:43,541 Studio cuz like Star 3185 02:52:43,541 --> 02:52:44,875 Wars was it was a pretty 3186 02:52:45,458 --> 02:52:47,375 Open license like pretty much anyone 3187 02:52:47,375 --> 02:52:49,083 could get a Star Wars license if you were 3188 02:52:49,083 --> 02:52:51,041 in the industry, you know, true 3189 02:52:51,041 --> 02:52:52,666 That's much more controlled now 3190 02:52:53,166 --> 02:52:53,708 Yeah 3191 02:52:54,166 --> 02:52:55,916 But I mean that's kind of the problem too 3192 02:52:55,916 --> 02:52:57,916 It's like it's all centralized and like 3193 02:52:57,916 --> 02:52:59,666 the IP is owned by like one 3194 02:52:59,666 --> 02:53:01,125 of eight companies, you know 3195 02:53:01,291 --> 02:53:03,833 it's like or one of five companies or 3196 02:53:03,833 --> 02:53:04,791 whatever it is now and 3197 02:53:05,375 --> 02:53:07,333 so all of this is just 3198 02:53:09,916 --> 02:53:13,250 It's all just colluding into a burst of 3199 02:53:13,250 --> 02:53:15,250 the bubble isn't as far as I can tell 3200 02:53:16,958 --> 02:53:19,583 No, the I I feel like this was bound to 3201 02:53:19,583 --> 02:53:22,166 happen I think I think covid 3202 02:53:22,333 --> 02:53:24,708 Kind of accelerated it to some degree as 3203 02:53:24,708 --> 02:53:26,666 well with a lot of companies hiring a 3204 02:53:26,666 --> 02:53:28,791 bunch of people where outside of covid 3205 02:53:28,791 --> 02:53:29,958 They wouldn't have been able to afford 3206 02:53:29,958 --> 02:53:31,041 it. It's something that 3207 02:53:31,041 --> 02:53:32,958 we've been seeing in like the the 3208 02:53:33,541 --> 02:53:36,083 Journalist space as well been watching a 3209 02:53:36,083 --> 02:53:39,208 lot of big outlets have like these really 3210 02:53:39,208 --> 02:53:41,500 massive layoffs like I 3211 02:53:41,500 --> 02:53:44,916 Know GameSpot had one Dex Erto had one 3212 02:53:44,916 --> 02:53:47,958 the gamers group had multiple 3213 02:53:49,875 --> 02:53:51,625 I'm trying to think if there are any 3214 02:53:51,625 --> 02:53:54,208 others that come to my mind and I and and 3215 02:53:54,208 --> 02:53:56,791 I think it's just oh 3216 02:53:56,791 --> 02:53:58,375 Yeah, and then there's like Kotaku had 3217 02:53:58,375 --> 02:53:59,250 one and then Game 3218 02:53:59,250 --> 02:54:00,541 Informer shut down entirely 3219 02:54:01,208 --> 02:54:03,625 Like I think it's just I 3220 02:54:03,625 --> 02:54:05,666 think the entire industry 3221 02:54:06,458 --> 02:54:09,458 Tried to it went too hard during Covin 3222 02:54:09,458 --> 02:54:11,333 took on a lot and I think that 3223 02:54:11,333 --> 02:54:13,958 accelerated this and we were seeing it 3224 02:54:13,958 --> 02:54:16,125 Pop in real time just 3225 02:54:16,125 --> 02:54:18,458 with so many companies 3226 02:54:19,541 --> 02:54:22,958 Laying off some amazing writers. I know I 3227 02:54:22,958 --> 02:54:24,916 know in at least in the journalist space 3228 02:54:24,958 --> 02:54:28,166 I know like at least like 50 to 60 3229 02:54:28,166 --> 02:54:30,000 writers that I would love to work with 3230 02:54:30,000 --> 02:54:32,250 and they just can't can't find work 3231 02:54:32,500 --> 02:54:35,041 I mean because no company is able to 3232 02:54:36,208 --> 02:54:38,500 To hire and I think and then there's at 3233 02:54:38,500 --> 02:54:39,458 least for the journalist space 3234 02:54:39,458 --> 02:54:41,166 There are external factors as well making 3235 02:54:41,166 --> 02:54:42,333 it much harder like Google 3236 02:54:42,416 --> 02:54:43,583 Which is why like when 3237 02:54:43,583 --> 02:54:44,791 you said that we pop up 3238 02:54:44,791 --> 02:54:47,541 I was like actually kind of surprised 3239 02:54:47,541 --> 02:54:49,083 because Google has been very 3240 02:54:49,083 --> 02:54:51,375 unhelpful for a lot of sites 3241 02:54:52,041 --> 02:54:53,666 Especially the smaller Google's on its 3242 02:54:53,666 --> 02:54:55,958 downward trend there. I'm also it's 3243 02:54:55,958 --> 02:54:57,833 another one of my enemies in Google 3244 02:54:58,666 --> 02:55:01,125 Mmm, and EA if you want to give me a game 3245 02:55:01,125 --> 02:55:02,750 done then just just I 3246 02:55:02,750 --> 02:55:03,750 love you guys, but no 3247 02:55:03,750 --> 02:55:10,833 There I know I saved myself it's okay 3248 02:55:11,000 --> 02:55:12,958 I'm sure Gardner's not gonna edit these 3249 02:55:12,958 --> 02:55:15,041 all out and then like post them 3250 02:55:16,250 --> 02:55:18,250 So the entire episode is just gonna be 3251 02:55:18,250 --> 02:55:20,166 you simping for EA. That's 3252 02:55:22,041 --> 02:55:24,208 Replaying it at this point in my life. 3253 02:55:24,208 --> 02:55:26,375 It's what it is. Um, as long as I get 3254 02:55:26,375 --> 02:55:29,208 enjoy half-life later on. Uh, yeah 3255 02:55:30,500 --> 02:55:31,041 so 3256 02:55:32,208 --> 02:55:33,500 it's 3257 02:55:34,041 --> 02:55:36,000 It will be interesting and I think 3258 02:55:36,000 --> 02:55:37,791 honestly, I really want gamers to 3259 02:55:37,791 --> 02:55:39,750 understand how some of their 3260 02:55:41,041 --> 02:55:43,750 Things affect the industry too because it 3261 02:55:43,750 --> 02:55:45,166 really sucks to lose your job. It really 3262 02:55:45,166 --> 02:55:47,208 sucks to be laid off. It really oh, yeah 3263 02:55:47,750 --> 02:55:50,666 Really sucks hard until you've gone 3264 02:55:50,666 --> 02:55:51,291 through something like 3265 02:55:51,291 --> 02:55:52,583 that about what you do 3266 02:55:52,583 --> 02:55:54,500 Yeah, and it's a really hard industry 3267 02:55:54,500 --> 02:55:56,416 already devastating to kind 3268 02:55:56,416 --> 02:55:58,375 of break into and you're yeah 3269 02:55:58,375 --> 02:56:00,041 it's devastating it and 3270 02:56:00,333 --> 02:56:02,458 And it's also one that's very manipulated 3271 02:56:02,458 --> 02:56:04,500 because we are so passionate about it 3272 02:56:04,500 --> 02:56:05,583 companies understand that 3273 02:56:05,583 --> 02:56:07,250 they can pay less oftentimes 3274 02:56:07,250 --> 02:56:10,125 They can really manipulate. Yeah, and 3275 02:56:10,125 --> 02:56:13,208 So who's gonna hurt the most for from the 3276 02:56:13,208 --> 02:56:14,875 triple-a title or the 3277 02:56:14,875 --> 02:56:16,791 triple-a game industry bursting? 3278 02:56:16,916 --> 02:56:19,458 it's gonna be unfortunately the 3279 02:56:19,666 --> 02:56:22,958 Developers the journalists everyone who 3280 02:56:22,958 --> 02:56:24,791 needs to rely on us for a daily job is 3281 02:56:24,791 --> 02:56:25,791 gonna hurt the most and 3282 02:56:25,791 --> 02:56:26,916 the top dogs are just gonna 3283 02:56:26,916 --> 02:56:29,583 Retire with probably some type of bonus 3284 02:56:29,583 --> 02:56:31,375 just to get them out golden parachute. 3285 02:56:31,375 --> 02:56:32,166 That's what's happening 3286 02:56:32,166 --> 02:56:33,875 to like Blizzard, right? 3287 02:56:34,083 --> 02:56:36,833 Yeah, I'm out of money that EA CEO makes 3288 02:56:36,833 --> 02:56:39,333 is insane and I just I 3289 02:56:39,333 --> 02:56:41,541 can't I can't understand it 3290 02:56:42,416 --> 02:56:44,375 so he might not be EOC a for 3291 02:56:45,000 --> 02:56:47,166 EA CEO for long if we talked 3292 02:56:47,166 --> 02:56:48,458 about this last episode how 3293 02:56:49,208 --> 02:56:51,875 Disney of all companies was looking to 3294 02:56:51,875 --> 02:56:53,583 have him replace Bob Iger. 3295 02:56:53,583 --> 02:56:56,291 That's right. I remember that 3296 02:56:56,291 --> 02:57:00,750 Which that's that that's scary to think 3297 02:57:00,750 --> 02:57:02,000 about too, but maybe 3298 02:57:03,208 --> 02:57:06,166 Maybe this debt CEO would be better 3299 02:57:06,166 --> 02:57:08,333 geared towards a company like Disney 3300 02:57:08,333 --> 02:57:10,125 versus a video game publisher 3301 02:57:10,791 --> 02:57:11,791 Because they are two 3302 02:57:11,791 --> 02:57:14,416 different beasts. So I'm there I'm not 3303 02:57:15,125 --> 02:57:18,541 I'm not going to say that I dislike the 3304 02:57:18,541 --> 02:57:21,500 idea immediately because what if what if 3305 02:57:21,500 --> 02:57:22,125 some of the ideas 3306 02:57:22,125 --> 02:57:23,416 they has would be better 3307 02:57:23,416 --> 02:57:26,208 geared towards a media company like 3308 02:57:26,208 --> 02:57:28,791 Disney versus a video game publisher loot 3309 02:57:28,791 --> 02:57:29,791 boxes for kids when 3310 02:57:29,791 --> 02:57:30,416 they're watching Disney 3311 02:57:30,416 --> 02:57:32,791 I agree. I agree. I agree with your your 3312 02:57:32,791 --> 02:57:34,708 statement and what you're proposing 3313 02:57:34,875 --> 02:57:36,791 I don't know 3314 02:57:37,500 --> 02:57:40,708 Get away with that. No, but that's the 3315 02:57:40,708 --> 02:57:43,416 fun as I'm in a joke. So don't don't mind 3316 02:57:45,541 --> 02:57:47,208 Don't be hilarious to 3317 02:57:47,208 --> 02:57:48,625 see I'd love to see like 3318 02:57:48,958 --> 02:57:51,500 Like Mickey's Playhouse and just like 3319 02:57:51,500 --> 02:57:53,500 right smack in the middle a pop-up comes 3320 02:57:53,500 --> 02:57:55,625 up and for loot boxes for kids 3321 02:57:56,583 --> 02:57:59,250 Yeah, they're so close to doing stuff 3322 02:57:59,250 --> 02:58:00,416 like that already with I 3323 02:58:00,541 --> 02:58:01,458 Do like it 3324 02:58:02,083 --> 02:58:02,875 AR glasses 3325 02:58:03,416 --> 02:58:06,416 You go to Disney with AR glasses on and 3326 02:58:06,416 --> 02:58:08,416 you have to submit your glasses to their 3327 02:58:08,416 --> 02:58:09,333 network and they can 3328 02:58:09,333 --> 02:58:10,250 put whatever they want 3329 02:58:10,250 --> 02:58:12,125 On your screen. Oh, dude 3330 02:58:13,166 --> 02:58:15,458 Got me sold but now ads. No 3331 02:58:16,166 --> 02:58:19,916 yeah, I am concerned about the post game 3332 02:58:19,916 --> 02:58:22,416 ministry post triple-a burst because 3333 02:58:23,750 --> 02:58:25,666 Honestly, I don't think we've ever seen a 3334 02:58:26,000 --> 02:58:27,000 game ministry 3335 02:58:27,750 --> 02:58:29,416 Without the triple-a scene aside from 3336 02:58:29,416 --> 02:58:30,625 like I don't know the 3337 02:58:30,625 --> 02:58:32,666 dark ages after Atari burst 3338 02:58:34,083 --> 02:58:37,791 Yeah, it's been up. Yeah, it's flowed a 3339 02:58:37,791 --> 02:58:38,375 little bit, but I 3340 02:58:38,375 --> 02:58:39,500 think this is gonna be the 3341 02:58:40,125 --> 02:58:41,250 unfortunately, most likely 3342 02:58:41,250 --> 02:58:44,916 the biggest one and without a 3343 02:58:44,916 --> 02:58:47,750 Decent bailout for the underdogs. It's 3344 02:58:47,750 --> 02:58:49,500 gonna be I really hope people are saving 3345 02:58:49,500 --> 02:58:51,041 up for this one because it's gonna suck 3346 02:58:51,666 --> 02:58:53,416 Yeah, like red songs 3347 02:58:53,416 --> 02:58:54,208 will come from it though 3348 02:58:54,250 --> 02:58:57,666 Yeah, like I think it's easier for us to 3349 02:58:57,666 --> 02:59:00,000 say that like the indie developers shall 3350 02:59:00,000 --> 02:59:02,166 inherit the earth or I guess in this case 3351 02:59:02,541 --> 02:59:04,208 games industry, but 3352 02:59:04,666 --> 02:59:07,375 Will they though like the think like what 3353 02:59:07,375 --> 02:59:08,583 would happen if like EA 3354 02:59:08,583 --> 02:59:09,666 went away all of a sudden? 3355 02:59:09,666 --> 02:59:10,333 what would happen to all 3356 02:59:10,333 --> 02:59:11,500 the people that just buy 3357 02:59:12,291 --> 02:59:15,583 Playstations and Xboxes for FIFA or and 3358 02:59:15,583 --> 02:59:18,458 for Madden would they actually buy other 3359 02:59:18,458 --> 02:59:19,666 games or would they just stop playing 3360 02:59:19,666 --> 02:59:20,208 video games altogether? 3361 02:59:20,541 --> 02:59:22,291 No, they keep playing the same game. 3362 02:59:22,291 --> 02:59:23,791 That's already what they do already. Like 3363 02:59:23,791 --> 02:59:24,666 every time they get a new 3364 02:59:24,666 --> 02:59:26,166 FIFA game. It's the same thing 3365 02:59:27,916 --> 02:59:30,750 I'm brutal truth here, but no 3366 02:59:31,791 --> 02:59:34,000 It's basically Call of Duty just same 3367 02:59:34,000 --> 02:59:35,208 thing over and over. Yeah 3368 02:59:36,916 --> 02:59:40,625 No, I don't I think the only way to save 3369 02:59:40,625 --> 02:59:43,583 this without if anything bursting would 3370 02:59:43,583 --> 02:59:46,000 be to really change up 3371 02:59:46,750 --> 02:59:49,583 Especially pricing like how much it costs 3372 02:59:49,583 --> 02:59:51,750 to develop games. They need 3373 02:59:51,750 --> 02:59:53,333 to change that up immediately 3374 02:59:53,916 --> 02:59:56,500 Then they need to stop taking in so much 3375 02:59:56,500 --> 02:59:57,541 money and giving it to 3376 02:59:57,541 --> 02:59:58,958 themselves and instead 3377 03:00:00,041 --> 03:00:02,375 trickle it down a little bit more to the 3378 03:00:02,375 --> 03:00:04,333 people making the games and 3379 03:00:04,500 --> 03:00:07,791 You know, maybe making it so games don't 3380 03:00:07,791 --> 03:00:08,750 cost upwards of 3381 03:00:08,750 --> 03:00:10,000 hundreds of millions of dollars 3382 03:00:10,958 --> 03:00:12,583 Like I know that's harder to do nowadays 3383 03:00:12,625 --> 03:00:14,625 But there's got to be 3384 03:00:14,625 --> 03:00:16,000 ways that they could do that 3385 03:00:16,208 --> 03:00:18,541 Even if it's just downscaling the quality 3386 03:00:18,541 --> 03:00:20,000 of the game instead of trying to make 3387 03:00:20,000 --> 03:00:22,250 like photo realistic graphics 3388 03:00:22,250 --> 03:00:23,875 They do something more unique like what 3389 03:00:23,875 --> 03:00:25,666 Nintendo does, you know, 3390 03:00:25,666 --> 03:00:28,000 Nintendo doesn't rely on the biggest 3391 03:00:28,500 --> 03:00:31,416 Like the biggest the most realistic 3392 03:00:31,416 --> 03:00:32,375 graphics. I mean look 3393 03:00:32,375 --> 03:00:33,166 at Breath of the Wild 3394 03:00:33,666 --> 03:00:35,916 Yet Breath of the Wild is an incredible 3395 03:00:35,916 --> 03:00:38,000 game and is regarded as like one of the 3396 03:00:38,000 --> 03:00:39,541 best Zelda games that have ever been made 3397 03:00:39,583 --> 03:00:42,708 I think that if these triple-a developers 3398 03:00:42,708 --> 03:00:44,166 were able to do something along those 3399 03:00:44,166 --> 03:00:45,041 lines where they could 3400 03:00:45,500 --> 03:00:47,833 You know downscale a little bit to cut 3401 03:00:47,833 --> 03:00:51,041 costs. I think I think they could really 3402 03:00:51,333 --> 03:00:53,000 Really make it so that this bubble 3403 03:00:53,000 --> 03:00:55,750 doesn't completely burst. Yeah, I think 3404 03:00:55,750 --> 03:00:56,833 they put too much into marketing 3405 03:00:56,833 --> 03:00:58,208 I think if they were smarter with a 3406 03:00:58,208 --> 03:00:59,916 marketing budget and relied on content 3407 03:00:59,916 --> 03:01:00,875 creators a little bit more 3408 03:01:01,000 --> 03:01:03,208 even given that like there's a lot of 3409 03:01:03,208 --> 03:01:05,416 marketing that needs to change and they 3410 03:01:05,416 --> 03:01:07,500 tend to blow a lot on marketing and 3411 03:01:08,041 --> 03:01:09,875 then they also tend to 3412 03:01:12,291 --> 03:01:13,416 Disproportionately 3413 03:01:14,500 --> 03:01:16,541 Executives have just way too much in the 3414 03:01:16,541 --> 03:01:18,250 sense of like bonuses and all that 3415 03:01:18,833 --> 03:01:20,000 Something like that couldn't 3416 03:01:20,000 --> 03:01:21,708 get affected unless there was 3417 03:01:22,625 --> 03:01:24,416 Regulation just people don't do that type 3418 03:01:24,416 --> 03:01:26,083 of thing unless there's regular regulated 3419 03:01:26,083 --> 03:01:28,583 to do it regulation or you know 3420 03:01:29,416 --> 03:01:31,875 Community action community action is such 3421 03:01:31,875 --> 03:01:33,958 a hard one because I don't feel like 3422 03:01:33,958 --> 03:01:34,750 they've listened to us yet 3423 03:01:35,000 --> 03:01:37,166 And even if the bubble bursts, they'll 3424 03:01:37,166 --> 03:01:39,833 just walk away and there'll be a new 3425 03:01:39,875 --> 03:01:41,458 Triple-a's that come up and then they'll 3426 03:01:41,458 --> 03:01:43,916 make the same mistakes. I feel like I 3427 03:01:43,916 --> 03:01:46,000 Said community. I meant like Union 3428 03:01:46,000 --> 03:01:47,541 action. Oh unions 3429 03:01:47,541 --> 03:01:49,583 unions are becoming a thing 3430 03:01:50,041 --> 03:01:52,208 And they really like if there's one 3431 03:01:52,208 --> 03:01:54,250 industry that needs it now, it's gaming. 3432 03:01:54,250 --> 03:01:56,208 Yeah, hundred percent 3433 03:01:56,541 --> 03:01:59,166 And and and hopefully the trend will 3434 03:01:59,166 --> 03:02:00,833 continue and there will be more 3435 03:02:01,291 --> 03:02:04,166 unions popping up to support the 3436 03:02:05,166 --> 03:02:07,333 developers the different developers in 3437 03:02:07,333 --> 03:02:09,291 the industry because they a hundred 3438 03:02:09,291 --> 03:02:10,125 percent they needed they're 3439 03:02:10,125 --> 03:02:11,958 being taken advantage of and 3440 03:02:11,958 --> 03:02:13,958 It's the same with same with journalists. 3441 03:02:13,958 --> 03:02:14,875 I mean, I'm really glad 3442 03:02:14,875 --> 03:02:16,541 that IGN has their own 3443 03:02:16,958 --> 03:02:19,500 Union like the writers union within IGN. 3444 03:02:19,500 --> 03:02:21,125 I did not know that I've 3445 03:02:21,375 --> 03:02:23,458 I've heard like good and bad things I've 3446 03:02:23,458 --> 03:02:24,458 heard for the most part good 3447 03:02:24,458 --> 03:02:26,750 But I think in the beginning there was 3448 03:02:26,750 --> 03:02:27,833 some pushback even 3449 03:02:27,833 --> 03:02:29,333 though IGN agreed to the union 3450 03:02:29,375 --> 03:02:31,583 There was some pushback about it and I 3451 03:02:31,583 --> 03:02:32,916 believe they fired people 3452 03:02:33,500 --> 03:02:36,541 Which circumvented the union which people 3453 03:02:36,541 --> 03:02:38,041 were did they get fined like that? 3454 03:02:38,333 --> 03:02:41,958 Union busting is a thing but there's not 3455 03:02:41,958 --> 03:02:43,500 a hundred percent sure this was this 3456 03:02:43,500 --> 03:02:45,208 early on I think it was last year 3457 03:02:45,208 --> 03:02:47,125 This was early on when the union first 3458 03:02:47,125 --> 03:02:49,125 created. I haven't heard anything else 3459 03:02:49,125 --> 03:02:50,291 negative about it yet. 3460 03:02:50,291 --> 03:02:52,041 So I think I think it's 3461 03:02:52,250 --> 03:02:53,041 solid now 3462 03:02:53,416 --> 03:02:54,000 but 3463 03:02:54,333 --> 03:02:54,958 You know 3464 03:02:54,958 --> 03:02:57,375 I do think unions would really be helpful 3465 03:02:57,375 --> 03:02:59,708 and in the industry to protect the actual 3466 03:02:59,708 --> 03:03:00,833 developers making the game 3467 03:03:00,875 --> 03:03:02,666 So they're not making scraps and same 3468 03:03:02,666 --> 03:03:04,416 with writers. So they're not making 3469 03:03:04,416 --> 03:03:06,791 scraps. Well, it's also hard 3470 03:03:06,791 --> 03:03:08,041 think about it this way, too 3471 03:03:08,375 --> 03:03:09,708 It's really hard to be creative. You 3472 03:03:09,708 --> 03:03:10,375 don't know if you're gonna 3473 03:03:10,375 --> 03:03:11,750 have a job after that project 3474 03:03:11,791 --> 03:03:13,041 You're working on a project you're 3475 03:03:13,041 --> 03:03:15,583 working on it stress alone can really be 3476 03:03:15,583 --> 03:03:17,500 a deterrent or it could help 3477 03:03:17,500 --> 03:03:18,916 sometimes increase creativity 3478 03:03:18,916 --> 03:03:22,375 but at the end of the day, um 3479 03:03:22,375 --> 03:03:26,458 They really I I just don't know I I I do 3480 03:03:26,458 --> 03:03:27,166 my own game development 3481 03:03:27,166 --> 03:03:28,166 for my own indie stuff 3482 03:03:28,166 --> 03:03:29,791 But like I could never 3483 03:03:30,833 --> 03:03:32,875 Work for triple-a title because I just 3484 03:03:32,875 --> 03:03:34,958 could not under I could 3485 03:03:34,958 --> 03:03:35,875 not work for a company 3486 03:03:35,875 --> 03:03:37,000 That's gonna probably lay me 3487 03:03:37,000 --> 03:03:38,208 off once the project's done 3488 03:03:39,083 --> 03:03:40,750 No, no, I think the vault the volatility 3489 03:03:40,750 --> 03:03:43,000 needs to cool down and I 3490 03:03:43,000 --> 03:03:45,000 think the restructuring and 3491 03:03:45,875 --> 03:03:47,750 Downscaling would help decrease the 3492 03:03:47,750 --> 03:03:50,541 volatility, you know, I really like is it 3493 03:03:50,541 --> 03:03:51,875 Nintendo has their issues 3494 03:03:51,875 --> 03:03:53,750 but I really like how they approach game 3495 03:03:53,750 --> 03:03:56,250 development and I think that more 3496 03:03:56,250 --> 03:03:57,500 triple-a companies should 3497 03:03:57,500 --> 03:03:59,000 approach it similarly and 3498 03:03:59,500 --> 03:04:00,208 it's 3499 03:04:00,833 --> 03:04:04,708 Yeah, I think I think that would be I 3500 03:04:04,708 --> 03:04:06,333 Think I think that would help a lot too 3501 03:04:06,333 --> 03:04:06,875 because I don't see 3502 03:04:06,875 --> 03:04:07,958 Nintendo going anywhere 3503 03:04:08,000 --> 03:04:10,208 Especially now with how successful the 3504 03:04:10,208 --> 03:04:11,291 switch was I know they were 3505 03:04:11,291 --> 03:04:12,416 in trouble after the Wii U 3506 03:04:12,416 --> 03:04:15,541 But you know even even in the Wii U era, 3507 03:04:15,541 --> 03:04:18,291 you know, their games were top-notch 3508 03:04:18,583 --> 03:04:20,208 Yeah, like they they 3509 03:04:20,208 --> 03:04:22,416 they know how to create 3510 03:04:23,541 --> 03:04:24,666 some of the best 3511 03:04:25,458 --> 03:04:28,541 Games in the industry and I think their 3512 03:04:28,541 --> 03:04:30,000 approach really helps with that 3513 03:04:30,000 --> 03:04:32,250 they treat their employees their 3514 03:04:32,250 --> 03:04:33,541 developers really well 3515 03:04:33,541 --> 03:04:36,250 and they they focus on 3516 03:04:36,708 --> 03:04:38,041 creativity over trying 3517 03:04:38,041 --> 03:04:40,541 to push boundaries and 3518 03:04:40,541 --> 03:04:41,958 I it just leads them 3519 03:04:41,958 --> 03:04:43,250 to success after success 3520 03:04:43,250 --> 03:04:45,166 Like I don't think breath of the wild did 3521 03:04:45,166 --> 03:04:47,291 anything new that I 3522 03:04:47,291 --> 03:04:48,541 haven't seen other games do 3523 03:04:48,708 --> 03:04:50,750 But they combine different gameplay 3524 03:04:50,750 --> 03:04:53,708 elements so well that it feels new 3525 03:04:54,000 --> 03:04:56,125 And it feels and the way that they 3526 03:04:56,125 --> 03:04:56,875 interact with each 3527 03:04:56,875 --> 03:04:59,541 other is very very unique 3528 03:05:00,916 --> 03:05:01,708 But can you play it on 3529 03:05:01,708 --> 03:05:04,083 Steam Deck without getting sued? 3530 03:05:05,875 --> 03:05:06,791 Okay, well look 3531 03:05:10,000 --> 03:05:10,583 Well 3532 03:05:10,583 --> 03:05:12,958 You don't expect so much 3533 03:05:12,958 --> 03:05:14,458 for him a perfect for yeah 3534 03:05:14,625 --> 03:05:17,250 But my point is is that 3535 03:05:17,250 --> 03:05:19,916 that way of developing games 3536 03:05:19,916 --> 03:05:21,208 I think should be more 3537 03:05:21,208 --> 03:05:23,791 widely adopted by other triple-a 3538 03:05:24,333 --> 03:05:26,666 Publishers. Yeah, I think that would lead 3539 03:05:26,666 --> 03:05:28,416 them to much more success 3540 03:05:28,416 --> 03:05:32,250 I think it would turn down the cost of 3541 03:05:32,250 --> 03:05:33,875 developing games and 3542 03:05:34,000 --> 03:05:36,500 Increase the profits because it would be 3543 03:05:36,500 --> 03:05:37,541 more unique where more 3544 03:05:37,541 --> 03:05:39,625 people will invest into it 3545 03:05:40,166 --> 03:05:42,250 So topics wise we have a bunch more 3546 03:05:42,250 --> 03:05:43,583 topics. Do we want to hit 3547 03:05:43,583 --> 03:05:46,250 those or do we want to skip some? 3548 03:05:47,291 --> 03:05:49,541 Cuz I know we can skip. Yeah a few. Yeah, 3549 03:05:49,541 --> 03:05:50,458 we can skip a few of them 3550 03:05:51,041 --> 03:05:52,958 You guys want to talk about Microsoft's 3551 03:05:52,958 --> 03:05:56,166 Windows 365 link or well, I guess we'll 3552 03:05:56,166 --> 03:05:57,041 gloss over a little bit 3553 03:05:57,041 --> 03:05:58,333 I have it's a stupid 3554 03:05:59,583 --> 03:06:01,041 It's a stupid thin 3555 03:06:01,041 --> 03:06:03,000 client that connects to a 3556 03:06:03,958 --> 03:06:04,250 Windows 3557 03:06:05,541 --> 03:06:08,458 Instance that's in the cloud and yet on 3558 03:06:08,458 --> 03:06:09,500 top of paying like three hundred and 3559 03:06:09,500 --> 03:06:10,583 fifty dollars for the box 3560 03:06:10,583 --> 03:06:12,166 You also have to pay a monthly fee for 3561 03:06:12,166 --> 03:06:15,458 Windows 365. It's stupid. No one buy it. 3562 03:06:15,458 --> 03:06:16,291 I'm not gonna buy it 3563 03:06:16,291 --> 03:06:18,250 I don't think anyone here is gonna buy it 3564 03:06:18,250 --> 03:06:20,208 if you want a computer. That's that then 3565 03:06:20,833 --> 03:06:23,708 Probably just get a m4 Mac mini 3566 03:06:25,125 --> 03:06:28,041 Yeah, it's it's a dumb it's an m4 Mac 3567 03:06:28,041 --> 03:06:29,708 mini for three hundred and fifty dollars 3568 03:06:29,708 --> 03:06:31,541 though. Okay not for 350 3569 03:06:32,416 --> 03:06:34,791 No, that's there's no monthly 3570 03:06:35,541 --> 03:06:37,041 There's no monthly payment. 3571 03:06:37,041 --> 03:06:38,916 So like that's worth a lot 3572 03:06:39,750 --> 03:06:41,333 Who wants it? Yeah monthly payment 3573 03:06:41,333 --> 03:06:41,500 Yeah 3574 03:06:41,500 --> 03:06:43,000 But how much is the monthly payment like 3575 03:06:43,000 --> 03:06:45,125 how much would you be paying for like an 3576 03:06:45,125 --> 03:06:46,583 m4 Mac mini that would 3577 03:06:46,583 --> 03:06:47,791 just that would add up? 3578 03:06:48,041 --> 03:06:49,375 To like was it 3579 03:06:49,375 --> 03:06:52,541 Windows 365 first how long? 3580 03:06:53,750 --> 03:06:54,333 Because it depends what 3581 03:06:54,333 --> 03:06:56,333 you're doing with it, too 3582 03:06:56,500 --> 03:06:58,958 But there's no way that I think clients 3583 03:06:58,958 --> 03:07:00,958 gonna be better than a Mac mini. It's 3584 03:07:01,375 --> 03:07:04,041 999 a year. I mean it's 90. 3585 03:07:04,041 --> 03:07:06,333 It's 99 99 year. Sorry forgot 3586 03:07:06,500 --> 03:07:08,666 So a hundred dollars hundred dollars for 3587 03:07:08,666 --> 03:07:10,875 a year 349 for the unit 3588 03:07:13,000 --> 03:07:14,250 Yeah, so probably like 3589 03:07:14,250 --> 03:07:17,375 three years before the year yeah 3590 03:07:18,250 --> 03:07:20,416 before it hit the I 3591 03:07:20,416 --> 03:07:21,708 Don't like the idea of being I don't like 3592 03:07:21,708 --> 03:07:23,541 hostage stuff with my hardware. I have a 3593 03:07:23,541 --> 03:07:25,625 printer over there that I am being 3594 03:07:26,625 --> 03:07:28,583 HP's just essentially breaking my 3595 03:07:29,416 --> 03:07:31,666 Frickin kneecaps on even though it's not 3596 03:07:31,666 --> 03:07:33,041 expensive. It's annoying because I'm like 3597 03:07:33,041 --> 03:07:33,958 I'll forget about the 3598 03:07:33,958 --> 03:07:35,125 subscription want to print something 3599 03:07:35,125 --> 03:07:36,916 I'm like, oh crap. I switched credit 3600 03:07:36,916 --> 03:07:38,166 cards or something like that like 3601 03:07:39,458 --> 03:07:41,583 Yeah, I hate it there's also assuming 3602 03:07:41,583 --> 03:07:43,041 that's assuming that you can 3603 03:07:43,041 --> 03:07:45,625 even use what my windows 365 3604 03:07:46,458 --> 03:07:49,041 At all times and in all places. Yeah, 3605 03:07:49,041 --> 03:07:51,500 like no, hey, it could happen a time and 3606 03:07:51,500 --> 03:07:53,666 place but it's definitely I don't know 3607 03:07:53,916 --> 03:07:55,166 It's for business. It has to be for 3608 03:07:55,166 --> 03:07:57,916 business and that's see there's also Sony 3609 03:07:58,833 --> 03:08:01,000 Wanted to acquire katakawa corporation 3610 03:08:01,000 --> 03:08:03,708 who most gamers know them as the parent 3611 03:08:03,708 --> 03:08:05,416 company that owns like 3612 03:08:05,916 --> 03:08:07,666 Majority of from software, but they're 3613 03:08:07,666 --> 03:08:10,125 also known for their light 3614 03:08:10,125 --> 03:08:12,333 novels visual novels manga anime 3615 03:08:12,500 --> 03:08:14,791 Basically all that stuff and there's a 3616 03:08:14,791 --> 03:08:17,458 lot of concerns that you know a Sony 3617 03:08:17,458 --> 03:08:20,083 would own from software and force from 3618 03:08:20,083 --> 03:08:21,833 software to publish games 3619 03:08:23,166 --> 03:08:23,791 Exclusively for 3620 03:08:23,791 --> 03:08:26,083 PlayStation that would suck 3621 03:08:26,125 --> 03:08:28,708 I 3622 03:08:28,708 --> 03:08:29,041 Mean 3623 03:08:31,125 --> 03:08:33,833 Really my main concern with with 3624 03:08:35,208 --> 03:08:37,541 Kata kawa like I like yeah, they would 3625 03:08:37,541 --> 03:08:39,291 own from soft and they make some of the 3626 03:08:39,291 --> 03:08:41,166 biggest games now like with you know 3627 03:08:41,166 --> 03:08:43,541 The whole souls like genre, but there are 3628 03:08:43,541 --> 03:08:45,083 so many people that don't care about the 3629 03:08:45,083 --> 03:08:46,500 souls like genre and I'm 3630 03:08:46,500 --> 03:08:48,000 not one that cares about it 3631 03:08:48,000 --> 03:08:49,625 I'm not really concerned 3632 03:08:49,625 --> 03:08:51,291 with them owning from software 3633 03:08:51,708 --> 03:08:54,000 Especially with Xbox basically buying up 3634 03:08:54,000 --> 03:08:54,666 some of the biggest 3635 03:08:54,666 --> 03:08:55,875 companies on top of that 3636 03:08:55,875 --> 03:08:57,791 I feel like if they just bought from 3637 03:08:57,791 --> 03:08:58,791 software, it would be fair 3638 03:08:58,791 --> 03:09:00,500 game with what Xbox is doing 3639 03:09:00,500 --> 03:09:03,625 I would say the monopolization of the 3640 03:09:03,625 --> 03:09:06,666 anime industry is much bigger. I 3641 03:09:06,666 --> 03:09:08,208 Agree that that's something I would like 3642 03:09:08,208 --> 03:09:09,875 to avoid if you want to talk about the 3643 03:09:09,875 --> 03:09:11,083 fastest way to burst 3644 03:09:11,083 --> 03:09:12,625 the bubble is monopolies 3645 03:09:13,625 --> 03:09:16,125 Yeah, it would not it would not be good. 3646 03:09:16,833 --> 03:09:18,250 So there's been a plot twist recently 3647 03:09:18,250 --> 03:09:19,958 suggesting that kara kawa 3648 03:09:20,458 --> 03:09:22,500 Actually approached Sony because they 3649 03:09:22,500 --> 03:09:23,125 wanted to block a 3650 03:09:23,125 --> 03:09:25,375 hostile takeover from Kakao 3651 03:09:25,541 --> 03:09:27,000 Corporation a Korean 3652 03:09:27,000 --> 03:09:30,458 Mega conglomerate that does a lot of 3653 03:09:30,458 --> 03:09:32,500 things but they're also mostly known for 3654 03:09:32,500 --> 03:09:34,250 like their webtoons which are like 3655 03:09:34,791 --> 03:09:38,041 Korean verticals comic strips and also 3656 03:09:38,500 --> 03:09:39,750 kpop of course 3657 03:09:40,916 --> 03:09:43,666 See I would actually rather rather Kakao 3658 03:09:43,666 --> 03:09:45,833 take it over just based on my limited 3659 03:09:45,833 --> 03:09:47,416 knowledge of all of this 3660 03:09:47,416 --> 03:09:50,125 I would I think I would feel better about 3661 03:09:50,125 --> 03:09:51,541 Kakao taking it over Sony 3662 03:09:51,541 --> 03:09:54,250 like yeah, Sony Sony would 3663 03:09:55,333 --> 03:09:57,791 Sony is more integrated into that 3664 03:09:57,791 --> 03:09:59,750 industry, but I think that's actually 3665 03:10:00,500 --> 03:10:01,958 More scary because it would 3666 03:10:01,958 --> 03:10:03,750 be more of a monopolization 3667 03:10:04,083 --> 03:10:06,041 Since Sony's already in the industry 3668 03:10:06,041 --> 03:10:07,083 whereas Kakao it doesn't 3669 03:10:07,083 --> 03:10:08,541 sound like they would be 3670 03:10:09,000 --> 03:10:11,375 Monopolizing on really any of it 3671 03:10:11,583 --> 03:10:14,083 Like it doesn't from from what what you 3672 03:10:14,083 --> 03:10:15,625 said. It doesn't sound like they do much 3673 03:10:15,625 --> 03:10:18,208 with video games or with anime. So 3674 03:10:18,833 --> 03:10:21,583 It's it sounds like it would still be 3675 03:10:21,583 --> 03:10:23,833 pretty separate from like, you know a 3676 03:10:23,833 --> 03:10:24,958 bigger company that's 3677 03:10:24,958 --> 03:10:26,375 already doing it holding them 3678 03:10:27,000 --> 03:10:28,541 And in terms of video games 3679 03:10:28,958 --> 03:10:32,000 Katakawa also owns spike chun soft 3680 03:10:32,583 --> 03:10:34,583 They were not their best known for making 3681 03:10:35,333 --> 03:10:37,750 Danganronpa they've also developed the 3682 03:10:37,750 --> 03:10:39,708 first few Dragon Quest games alongside 3683 03:10:39,708 --> 03:10:41,250 enix back in the day 3684 03:10:41,250 --> 03:10:43,500 and also very recently 3685 03:10:44,083 --> 03:10:45,958 Dragon Ball sparking zero 3686 03:10:49,000 --> 03:10:51,000 So there's a lot so there's 3687 03:10:51,000 --> 03:10:52,666 a lot Sony there's a lot Sony 3688 03:10:53,416 --> 03:10:56,500 Games if they were to buy katakawa, of 3689 03:10:56,500 --> 03:10:57,916 course, yes from software 3690 03:10:58,708 --> 03:11:01,208 Spike Chun soft another means of 3691 03:11:01,208 --> 03:11:02,791 distributing anime because 3692 03:11:02,791 --> 03:11:04,708 I think they own crunchyroll 3693 03:11:05,083 --> 03:11:07,625 Which is like the biggest service and my 3694 03:11:07,625 --> 03:11:08,833 role is already a 3695 03:11:08,833 --> 03:11:11,500 monopoly now in the West. Yes 3696 03:11:12,625 --> 03:11:14,541 Yeah, I guess in the West but you know, 3697 03:11:14,541 --> 03:11:15,291 that's the only way I 3698 03:11:15,291 --> 03:11:16,041 can I that's the only 3699 03:11:16,875 --> 03:11:18,791 lens I can view it from 3700 03:11:19,458 --> 03:11:22,500 Bloodborne is already a Sony exclusive to 3701 03:11:22,500 --> 03:11:25,666 so them going to Sony makes some sense 3702 03:11:26,666 --> 03:11:31,166 With Sony though, they've done some bad 3703 03:11:31,166 --> 03:11:32,458 decisions in the past year 3704 03:11:32,458 --> 03:11:35,000 So I'm a little worried about Sony if it 3705 03:11:35,000 --> 03:11:35,666 would have been like two 3706 03:11:35,666 --> 03:11:36,583 years ago three years ago 3707 03:11:36,583 --> 03:11:38,041 Maybe a couple more years ago, like I 3708 03:11:38,041 --> 03:11:39,541 would would be saying 3709 03:11:39,541 --> 03:11:40,875 Sony but it's a hard one 3710 03:11:42,000 --> 03:11:43,208 See, I think I think 3711 03:11:43,916 --> 03:11:45,375 Unfortunately when it comes to like the 3712 03:11:45,375 --> 03:11:46,875 video game sections of it, 3713 03:11:46,875 --> 03:11:49,250 I can't really say, you know 3714 03:11:49,250 --> 03:11:51,583 That's Sony's not Sony shouldn't be doing 3715 03:11:51,583 --> 03:11:52,708 this because Xbox has 3716 03:11:52,708 --> 03:11:53,500 been doing it themselves 3717 03:11:53,500 --> 03:11:55,958 I mean they bought Bethesda and 3718 03:11:55,958 --> 03:11:57,625 Activision. It's really hard 3719 03:11:57,875 --> 03:11:58,958 It's really hard to 3720 03:11:58,958 --> 03:12:00,250 look at that and say okay 3721 03:12:00,250 --> 03:12:02,166 Well, then Sony shouldn't do this because 3722 03:12:02,166 --> 03:12:03,958 you know Xbox has done 3723 03:12:03,958 --> 03:12:05,416 it to a much bigger degree 3724 03:12:05,583 --> 03:12:07,916 Xbox I do exclusives as much though 3725 03:12:07,916 --> 03:12:09,875 Sony's a big no, that's that's the only 3726 03:12:09,875 --> 03:12:10,333 other thing 3727 03:12:10,333 --> 03:12:12,458 PlayStation would do exclusives 3728 03:12:12,625 --> 03:12:15,000 But you know that that was one of the 3729 03:12:15,000 --> 03:12:17,416 biggest concerns with with Xbox taking 3730 03:12:17,416 --> 03:12:18,416 over Activision that 3731 03:12:18,416 --> 03:12:19,583 Sony kept trying to raise 3732 03:12:19,583 --> 03:12:22,333 Is that some of the biggest series like 3733 03:12:22,333 --> 03:12:23,416 Call of Duty would 3734 03:12:23,416 --> 03:12:25,291 become Xbox exclusives? 3735 03:12:26,041 --> 03:12:28,916 and you know, I I think that would been X 3736 03:12:28,916 --> 03:12:31,833 I think Xbox would have done that if 3737 03:12:32,125 --> 03:12:34,375 You know, so if Sony didn't challenge 3738 03:12:34,375 --> 03:12:35,750 them, I think they would have pushed for 3739 03:12:35,750 --> 03:12:37,291 more like exclusives 3740 03:12:38,041 --> 03:12:39,833 At least in the beginning. I think 3741 03:12:39,833 --> 03:12:41,208 they're gonna do that. I think they're 3742 03:12:41,208 --> 03:12:42,333 gonna do more exclusives 3743 03:12:42,333 --> 03:12:44,208 but the problem is it's not very like 3744 03:12:44,250 --> 03:12:47,958 It's not very lucrative if the more 3745 03:12:47,958 --> 03:12:49,583 platforms you can be on it's typically 3746 03:12:49,583 --> 03:12:50,541 well, what's your drive? 3747 03:12:50,541 --> 03:12:52,458 What's your future thing with with 3748 03:12:52,458 --> 03:12:55,958 Microsoft and Xbox like I'm a I'm 3749 03:12:55,958 --> 03:12:56,875 thinking they want to be on more 3750 03:12:56,875 --> 03:12:57,916 platforms than possible 3751 03:12:57,916 --> 03:12:59,416 That's why they're doing. Yeah, their 3752 03:12:59,416 --> 03:13:00,500 whole game pass thing 3753 03:13:01,708 --> 03:13:03,625 We'll see how that turns out obviously, 3754 03:13:03,625 --> 03:13:05,958 but it's not like Xbox is doing great 3755 03:13:05,958 --> 03:13:08,000 right now the Xbox system itself 3756 03:13:08,916 --> 03:13:10,791 No, but they but they haven't been for a 3757 03:13:10,791 --> 03:13:12,250 while when it comes to the console race 3758 03:13:12,375 --> 03:13:13,500 PlayStation has been beating 3759 03:13:13,500 --> 03:13:15,166 them ever since the 360 era 3760 03:13:15,666 --> 03:13:18,333 So I don't I don't think Xbox is under 3761 03:13:18,333 --> 03:13:20,500 the illusion that they can bring their 3762 03:13:20,958 --> 03:13:22,875 Hardware or like their console scene 3763 03:13:22,875 --> 03:13:24,833 back. I think that's why but 3764 03:13:24,833 --> 03:13:26,541 that's why they're so open to 3765 03:13:27,083 --> 03:13:29,833 Doing you know putting their games on 3766 03:13:29,833 --> 03:13:31,583 every single console so that they can 3767 03:13:31,583 --> 03:13:33,416 recoup the cost as much as possible 3768 03:13:33,416 --> 03:13:35,875 I don't see Sony doing 3769 03:13:35,875 --> 03:13:37,541 that in any way whatsoever 3770 03:13:37,958 --> 03:13:39,208 Regardless because their 3771 03:13:39,208 --> 03:13:40,916 consoles are still doing so well 3772 03:13:41,791 --> 03:13:44,500 Like and and then we have like even with 3773 03:13:44,500 --> 03:13:47,833 like a lot of Xbox games, you know, I 3774 03:13:47,833 --> 03:13:49,708 don't see much invasive 3775 03:13:51,125 --> 03:13:53,583 Invasive parts of it like what Sony's 3776 03:13:53,583 --> 03:13:55,083 trying to do with like games that are 3777 03:13:55,083 --> 03:13:56,166 coming to PC with like 3778 03:13:56,166 --> 03:13:57,333 the PlayStation overlay 3779 03:13:57,333 --> 03:13:58,375 and it not being 3780 03:13:59,791 --> 03:14:03,833 Not being supported on Linux for instance 3781 03:14:05,166 --> 03:14:05,458 Um 3782 03:14:06,166 --> 03:14:06,750 Yeah 3783 03:14:07,916 --> 03:14:08,625 Yeah 3784 03:14:11,250 --> 03:14:11,416 I 3785 03:14:11,416 --> 03:14:15,625 I but in the end I don't care that from 3786 03:14:15,625 --> 03:14:16,958 software or even spike 3787 03:14:16,958 --> 03:14:19,375 Chunsoft would go to Sony I 3788 03:14:19,791 --> 03:14:22,166 Think it's all fair game at this point, 3789 03:14:22,166 --> 03:14:25,166 especially between the two companies. I 3790 03:14:25,166 --> 03:14:26,333 Think the biggest thing 3791 03:14:26,333 --> 03:14:28,625 is the the anime industry 3792 03:14:29,750 --> 03:14:31,333 Yeah, and I agree with that 3793 03:14:31,333 --> 03:14:32,208 I think from software 3794 03:14:32,208 --> 03:14:33,375 would make sense to go to 3795 03:14:33,583 --> 03:14:34,833 Maybe if they even broke it 3796 03:14:34,833 --> 03:14:36,791 off and sold parts of it to both 3797 03:14:36,791 --> 03:14:39,000 They always be a thing that could happen 3798 03:14:39,000 --> 03:14:39,958 depending on who wants what 3799 03:14:40,416 --> 03:14:40,583 but 3800 03:14:42,458 --> 03:14:44,875 Yeah, I mean I'm hoping from software 3801 03:14:44,875 --> 03:14:47,750 just stays from software but 3802 03:14:47,750 --> 03:14:52,708 No, they're their own by category 3803 03:14:52,708 --> 03:14:54,375 nevermind so yeah, they 3804 03:14:54,375 --> 03:14:56,166 they are publicly traded their 3805 03:14:57,208 --> 03:14:59,500 Majority owned by kara kara. So they 3806 03:14:59,500 --> 03:15:01,333 already owns a part of from soft and I 3807 03:15:01,333 --> 03:15:05,291 think yeah 10 cent owns the rest of it 3808 03:15:05,916 --> 03:15:07,583 Kara kara owns like 80% of it 3809 03:15:09,083 --> 03:15:09,833 Yeah, so 3810 03:15:10,833 --> 03:15:13,708 Because Sony owns some of it. There's 3811 03:15:13,708 --> 03:15:15,000 even more drive that they'll probably end 3812 03:15:15,000 --> 03:15:15,916 up with it. Honestly 3813 03:15:17,041 --> 03:15:19,208 They'll have yeah, they'll have a lot of 3814 03:15:19,208 --> 03:15:20,333 say because they have 3815 03:15:20,333 --> 03:15:22,458 ownership with that type of thing 3816 03:15:24,166 --> 03:15:24,833 So 3817 03:15:25,791 --> 03:15:28,500 As far as other topics, I mean I'm down 3818 03:15:28,500 --> 03:15:30,250 for just going to the last one if you 3819 03:15:30,250 --> 03:15:32,333 guys are yeah me too. Yeah, so 3820 03:15:32,416 --> 03:15:34,916 What 3821 03:15:34,916 --> 03:15:36,208 Is this all about James this is your 3822 03:15:36,208 --> 03:15:38,041 topic I threw this in here 3823 03:15:38,041 --> 03:15:39,791 because it's fascinating now 3824 03:15:39,791 --> 03:15:41,375 It's a little deceiving a little bit. So 3825 03:15:41,375 --> 03:15:44,416 it's this article from tweaktown.com 3826 03:15:44,708 --> 03:15:47,166 Valve paves the way for a steam deck to 3827 03:15:47,166 --> 03:15:49,875 gaming handheld with g4 RTX graphics 3828 03:15:49,958 --> 03:15:52,166 Oh, wow, so are they are they gonna make 3829 03:15:52,166 --> 03:15:53,708 a is Nvidia actually 3830 03:15:53,708 --> 03:15:55,125 making a play for steam deck to? 3831 03:15:55,875 --> 03:15:56,875 No 3832 03:15:57,875 --> 03:16:00,666 No, it's not so it's really fun to read 3833 03:16:00,666 --> 03:16:02,750 like you read the thing. It's obviously a 3834 03:16:02,750 --> 03:16:03,541 little bit of gotcha 3835 03:16:04,458 --> 03:16:07,125 What it is though is still really good 3836 03:16:07,125 --> 03:16:08,666 for steam OS, right? 3837 03:16:08,666 --> 03:16:10,875 And I'm sure Noah you probably know a 3838 03:16:10,875 --> 03:16:13,375 bunch about this and so I 3839 03:16:13,375 --> 03:16:14,958 know a little bit here and there 3840 03:16:14,958 --> 03:16:18,500 A little here and there that that 3841 03:16:18,500 --> 03:16:19,333 So 3842 03:16:22,083 --> 03:16:24,291 Valve's latest proton experimental update 3843 03:16:24,291 --> 03:16:27,833 for steam OS and Linux adds a DLSS 3 3844 03:16:27,833 --> 03:16:28,916 frame generation support 3845 03:16:29,958 --> 03:16:30,666 so 3846 03:16:31,875 --> 03:16:34,125 With this and the reason why this is 3847 03:16:34,125 --> 03:16:35,250 brought up in the steam deck to kind of 3848 03:16:35,250 --> 03:16:37,500 stuff is like what's their play? 3849 03:16:38,750 --> 03:16:42,750 Proton is added arm support. No, yeah 3850 03:16:45,208 --> 03:16:49,416 Arm support emulation. Yeah, and I always 3851 03:16:49,416 --> 03:16:50,541 get our been something else mixed up 3852 03:16:50,583 --> 03:16:53,125 I thought I'd mixed up and 3853 03:16:53,458 --> 03:16:55,708 Now they're adding more and video 3854 03:16:56,333 --> 03:16:58,250 support for which is one the lack like 3855 03:16:58,250 --> 03:16:59,750 Linux and Nvidia just 3856 03:17:00,625 --> 03:17:02,625 Don't mix well anymore. They used to play 3857 03:17:02,625 --> 03:17:04,291 do a little better and then 3858 03:17:05,000 --> 03:17:06,625 It's getting better now, but it's still 3859 03:17:06,625 --> 03:17:09,458 quite like oil and water. Yeah. Yeah 3860 03:17:10,000 --> 03:17:11,875 So this is good. This is good though. 3861 03:17:11,875 --> 03:17:13,041 This is good progress 3862 03:17:13,583 --> 03:17:17,458 We want to have as much like on the Linux 3863 03:17:17,458 --> 03:17:18,791 community because I want to be more and 3864 03:17:18,791 --> 03:17:19,500 more Linux these days 3865 03:17:20,208 --> 03:17:23,333 Or Mac OS both, you know, whatever proton 3866 03:17:23,333 --> 03:17:27,666 works for Mac too. So I'm always down. I 3867 03:17:27,666 --> 03:17:28,666 Love seeing stuff like 3868 03:17:28,666 --> 03:17:29,333 this get added though 3869 03:17:29,333 --> 03:17:31,583 And I think the frame generation is is 3870 03:17:31,583 --> 03:17:32,875 important because for 3871 03:17:32,875 --> 03:17:34,208 mobile and for handheld 3872 03:17:34,250 --> 03:17:36,708 So I'm really loving to see this 3873 03:17:36,708 --> 03:17:37,500 direction. I'm curious what 3874 03:17:37,500 --> 03:17:39,041 your guys's thoughts are on on 3875 03:17:39,791 --> 03:17:43,250 This direction and what it could mean. I 3876 03:17:43,250 --> 03:17:45,416 Think the the title is a bit weasily, but 3877 03:17:45,416 --> 03:17:46,791 yeah, you know, it makes 3878 03:17:46,791 --> 03:17:48,000 sense. I hate the title 3879 03:17:49,000 --> 03:17:49,791 I had to add it in 3880 03:17:51,000 --> 03:17:54,458 Title is awful. Yeah, I'm sorry. It's 3881 03:17:54,708 --> 03:17:55,958 It's not your fault. No, I 3882 03:17:55,958 --> 03:17:57,791 don't the title from I know 3883 03:17:58,833 --> 03:18:00,750 The article the title of the article is 3884 03:18:00,750 --> 03:18:01,833 extremely misleading. 3885 03:18:01,833 --> 03:18:04,333 Oh, yeah, it's clickbaity 3886 03:18:05,125 --> 03:18:08,833 Yeah, the the thing is like we had a 3887 03:18:08,833 --> 03:18:11,000 story we skipped over but like I 3888 03:18:12,541 --> 03:18:14,500 AMD is working on arm based 3889 03:18:15,458 --> 03:18:17,458 Solutions right for their 3890 03:18:17,458 --> 03:18:20,000 CPUs with APU support, right? 3891 03:18:20,000 --> 03:18:22,500 So that's a thing that valve is gonna go 3892 03:18:22,500 --> 03:18:24,041 with with the next generation 3893 03:18:24,375 --> 03:18:27,666 However, I think that the big thing to 3894 03:18:27,666 --> 03:18:30,208 take away from this is that steam OS 3895 03:18:30,958 --> 03:18:31,541 three 3896 03:18:32,083 --> 03:18:34,458 Public release is closer than we think it 3897 03:18:34,458 --> 03:18:37,750 is. This is gearing up to like a public 3898 03:18:37,750 --> 03:18:39,791 steam OS release absolutely because 3899 03:18:40,916 --> 03:18:43,000 supporting like right now supporting 3900 03:18:43,916 --> 03:18:45,000 All the different 3901 03:18:45,000 --> 03:18:47,000 hardware configurations is just 3902 03:18:47,708 --> 03:18:49,833 Really difficult for valve. It's it's a 3903 03:18:49,833 --> 03:18:51,541 sisyphean task pretty much 3904 03:18:51,750 --> 03:18:53,625 But the fact that proton is now 3905 03:18:53,625 --> 03:18:55,375 supporting this stuff makes 3906 03:18:55,375 --> 03:18:59,500 it much simpler for them to 3907 03:19:00,000 --> 03:19:01,708 Move forward with a public 3908 03:19:01,708 --> 03:19:04,500 release of proton. I agree. I 3909 03:19:04,791 --> 03:19:07,458 Was I think yeah, cuz let's look at the 3910 03:19:07,458 --> 03:19:08,875 steam hardware survey as 3911 03:19:08,875 --> 03:19:10,166 of October of this year 3912 03:19:11,083 --> 03:19:14,375 77% of people use Nvidia GPUs whereas 3913 03:19:14,375 --> 03:19:17,416 only 15% of gamers use AMD hardware 3914 03:19:17,416 --> 03:19:19,250 And that also includes like the steam 3915 03:19:19,250 --> 03:19:21,666 deck obviously like it wouldn't it 3916 03:19:21,666 --> 03:19:23,125 wouldn't have made sense to release 3917 03:19:23,416 --> 03:19:25,000 an OS that 3918 03:19:25,458 --> 03:19:27,708 77% of our users can't use effectively 3919 03:19:27,708 --> 03:19:29,875 because historically speaking Nvidia has 3920 03:19:29,875 --> 03:19:30,916 always had issues with 3921 03:19:31,416 --> 03:19:33,791 you know all their Nvidia functions on 3922 03:19:33,916 --> 03:19:35,500 Linux desktops including 3923 03:19:35,500 --> 03:19:38,291 things like FS. I mean DLSS and 3924 03:19:39,208 --> 03:19:41,208 also game scope didn't 3925 03:19:41,208 --> 03:19:42,208 really work that well with 3926 03:19:44,041 --> 03:19:47,500 Nvidia drivers and like game scopes like 3927 03:19:47,500 --> 03:19:48,416 the secret sauce. It's 3928 03:19:48,416 --> 03:19:49,791 what makes there's a lot 3929 03:19:49,791 --> 03:19:52,500 it does a lot I'm not the best person to 3930 03:19:52,500 --> 03:19:53,833 explain what it is, but 3931 03:19:54,625 --> 03:19:56,333 The steam deck uses game scope 3932 03:19:56,333 --> 03:19:57,708 extensively. I'll just say 3933 03:19:58,208 --> 03:20:00,750 Yeah game scope is like 3934 03:20:01,625 --> 03:20:04,208 Like in Windows 7 you had like the 3935 03:20:04,208 --> 03:20:06,666 transparent windows right you could see 3936 03:20:06,666 --> 03:20:07,458 through them title bar 3937 03:20:07,500 --> 03:20:08,625 That's what? 3938 03:20:10,250 --> 03:20:12,125 Sort of the equivalent of game scope is 3939 03:20:12,125 --> 03:20:13,625 it's the thing that 3940 03:20:13,625 --> 03:20:15,333 composites all of the windows together 3941 03:20:15,625 --> 03:20:18,916 It controls the screen size and like the 3942 03:20:18,916 --> 03:20:20,708 resolution that the application gets 3943 03:20:20,708 --> 03:20:23,250 reported the screen is running through 3944 03:20:23,250 --> 03:20:26,291 it you know it's it's a very important 3945 03:20:26,291 --> 03:20:27,500 thing and the fact that 3946 03:20:28,500 --> 03:20:30,125 Most Nvidia cards on the 3947 03:20:30,125 --> 03:20:31,583 market that are being used 3948 03:20:32,250 --> 03:20:34,958 By the vast majority of gamers don't 3949 03:20:34,958 --> 03:20:36,000 support like Wayland 3950 03:20:36,000 --> 03:20:37,208 right like that's a big deal 3951 03:20:37,250 --> 03:20:38,541 And they may have like 3952 03:20:38,541 --> 03:20:41,125 really bad support for other 3953 03:20:41,500 --> 03:20:43,000 like function calls that 3954 03:20:43,708 --> 03:20:46,208 AMD supports because the drivers are open 3955 03:20:46,208 --> 03:20:48,375 source for AMD now we're having 3956 03:20:48,958 --> 03:20:51,916 Nvidia support for our Nvidia is open 3957 03:20:51,916 --> 03:20:53,500 sourcing a lot of their graphics stack 3958 03:20:53,500 --> 03:20:56,833 Which is good, and we're getting more of 3959 03:20:56,833 --> 03:20:58,666 this kind of like proprietary 3960 03:20:59,000 --> 03:21:01,833 Nvidia technology being supported which 3961 03:21:01,833 --> 03:21:02,875 is also good for gamers 3962 03:21:04,000 --> 03:21:06,625 Dude, I can I'm so old. I've been in the 3963 03:21:06,625 --> 03:21:07,583 Linux community for so 3964 03:21:07,583 --> 03:21:10,166 long that like I remember when 3965 03:21:10,791 --> 03:21:11,291 Nvidia 3966 03:21:12,333 --> 03:21:13,958 removed features 3967 03:21:14,750 --> 03:21:18,041 from their drivers that made their Linux 3968 03:21:18,041 --> 03:21:19,458 drivers better than 3969 03:21:19,458 --> 03:21:21,208 the Windows drivers and 3970 03:21:21,291 --> 03:21:23,458 They intentionally made 3971 03:21:23,458 --> 03:21:25,041 their Linux drivers worse 3972 03:21:26,208 --> 03:21:29,166 For their users then there then because 3973 03:21:29,166 --> 03:21:30,833 Microsoft had a fit or whatever 3974 03:21:30,958 --> 03:21:32,916 I don't know the reason but they just did 3975 03:21:32,916 --> 03:21:34,625 it because they wanted feature parity 3976 03:21:34,625 --> 03:21:35,833 with Windows is what they said 3977 03:21:36,208 --> 03:21:38,250 Like this is the kind of relationship. 3978 03:21:38,250 --> 03:21:40,750 We've had with Nvidia for so long 3979 03:21:40,916 --> 03:21:43,083 So I don't know I think it's important 3980 03:21:43,083 --> 03:21:46,041 that this is happening here for you know 3981 03:21:46,041 --> 03:21:48,500 like you said high tech 77% or so 3982 03:21:49,041 --> 03:21:49,333 Yep 3983 03:21:50,291 --> 03:21:52,708 Yeah, it's it's a I'll be honest 3984 03:21:52,708 --> 03:21:54,250 I think they should have released demo s3 3985 03:21:54,250 --> 03:21:56,750 without the Nvidia support and AMD and 3986 03:21:56,750 --> 03:21:58,416 kind of pulled a little bit of a hey 3987 03:21:58,875 --> 03:22:00,041 Nvidia also need to get 3988 03:22:00,041 --> 03:22:00,916 your crap together, but 3989 03:22:01,583 --> 03:22:04,250 And just done iterative. I don't like big 3990 03:22:05,291 --> 03:22:07,583 Big releases I like iterative ones 3991 03:22:07,583 --> 03:22:09,250 I'd like them to just release it so that 3992 03:22:09,250 --> 03:22:11,041 we could I could use it on other 3993 03:22:11,083 --> 03:22:13,291 AMD devices and then just do iterations 3994 03:22:13,291 --> 03:22:14,583 until they got GeForce 3995 03:22:15,416 --> 03:22:18,750 Or like Nvidia support, but I think 3996 03:22:18,750 --> 03:22:19,583 you're onto something gardener 3997 03:22:19,583 --> 03:22:20,833 I think this would have made it before 3998 03:22:20,833 --> 03:22:22,208 even better title than what they did and 3999 03:22:22,208 --> 03:22:22,625 it would have been 4000 03:22:22,625 --> 03:22:23,666 more honest is that this 4001 03:22:23,666 --> 03:22:24,875 Is probably a gear 4002 03:22:26,291 --> 03:22:29,333 Towards like a drive towards steam os3 4003 03:22:29,333 --> 03:22:32,333 being officially released. I 4004 03:22:32,333 --> 03:22:34,583 think the other the other thing to 4005 03:22:35,250 --> 03:22:37,500 To remember is that this is part of 4006 03:22:37,500 --> 03:22:39,291 proton experimental which is a 4007 03:22:39,291 --> 03:22:40,583 compatibility layer that is 4008 03:22:40,583 --> 03:22:42,291 used on any Linux hardware 4009 03:22:42,291 --> 03:22:45,291 Not just early software not just on the 4010 03:22:45,291 --> 03:22:46,666 steam deck or with steam os 4011 03:22:47,083 --> 03:22:48,750 so I 4012 03:22:48,791 --> 03:22:50,458 I don't know I 4013 03:22:50,583 --> 03:22:53,041 Do agree that they are gearing up towards 4014 03:22:53,041 --> 03:22:55,833 a public steam os release and this is a 4015 03:22:55,833 --> 03:22:57,125 big step forward to them 4016 03:22:57,291 --> 03:23:00,125 Or for that. I don't know if I would say 4017 03:23:00,125 --> 03:23:02,125 that this is a clear indicator 4018 03:23:02,125 --> 03:23:04,291 specifically for that just because 4019 03:23:04,833 --> 03:23:06,833 You know, this is something that anyone 4020 03:23:06,833 --> 03:23:09,833 who's using a Linux desktop with an 4021 03:23:09,833 --> 03:23:12,875 Nvidia card will now be able to use 4022 03:23:13,500 --> 03:23:16,500 True, but they I think if this was part 4023 03:23:16,500 --> 03:23:17,458 of like the steam os 4024 03:23:17,458 --> 03:23:19,125 like a steam os beta update 4025 03:23:19,166 --> 03:23:20,958 Like if they mentioned something like 4026 03:23:20,958 --> 03:23:21,625 that kind of like what 4027 03:23:21,625 --> 03:23:22,958 they did with the ROG ally 4028 03:23:22,958 --> 03:23:25,375 I would say I would say that's more of a 4029 03:23:25,375 --> 03:23:26,875 clear like oh, they're 4030 03:23:26,875 --> 03:23:28,250 really pushing it now 4031 03:23:28,583 --> 03:23:30,916 But this one could just be that they are 4032 03:23:30,916 --> 03:23:32,833 bringing up support for the 4033 03:23:32,833 --> 03:23:35,333 proton layer for Linux desktops 4034 03:23:35,750 --> 03:23:37,666 Though again, I do I 4035 03:23:37,666 --> 03:23:39,125 do agree that personally 4036 03:23:39,166 --> 03:23:41,625 This is this is a way of them showing 4037 03:23:41,625 --> 03:23:43,666 that they are gearing more towards a 4038 03:23:43,666 --> 03:23:45,708 public steam os release 4039 03:23:45,791 --> 03:23:48,000 It's just I think it's also important to 4040 03:23:48,000 --> 03:23:49,625 know that proton experimentals not just 4041 03:23:49,625 --> 03:23:52,416 used on steam os yeah, well, absolutely 4042 03:23:52,416 --> 03:23:54,916 Proton itself. Yeah, right like Mac OS 4043 03:23:54,916 --> 03:23:57,125 uses it like a lot of places and it is 4044 03:23:57,125 --> 03:23:58,083 based off of other 4045 03:23:58,083 --> 03:23:59,125 software that came before 4046 03:23:59,125 --> 03:24:02,125 It it is an iterative piece of software 4047 03:24:03,250 --> 03:24:06,333 but valve pays I think a hundred 4048 03:24:06,333 --> 03:24:07,500 developers contracts 4049 03:24:07,500 --> 03:24:09,791 to develop proton and 4050 03:24:09,791 --> 03:24:11,750 If you look into like cost of developers 4051 03:24:11,750 --> 03:24:13,166 like going back to like a way past 4052 03:24:14,041 --> 03:24:15,958 They've got to be putting in like at 4053 03:24:15,958 --> 03:24:18,041 least a million dollars at least a year 4054 03:24:18,041 --> 03:24:19,500 into proton at least 4055 03:24:19,958 --> 03:24:21,666 If they're really good developers are 4056 03:24:21,666 --> 03:24:23,000 probably a couple million 4057 03:24:23,625 --> 03:24:25,041 I would I'd be shocked if they weren't 4058 03:24:25,041 --> 03:24:26,333 putting a lot of money into this 4059 03:24:26,833 --> 03:24:29,458 But which is awesome for the 4060 03:24:29,458 --> 03:24:31,625 for everyone else, but I think 4061 03:24:32,750 --> 03:24:33,333 that 4062 03:24:34,541 --> 03:24:35,583 This is kind of like 4063 03:24:35,583 --> 03:24:37,708 a tracer kind of thing 4064 03:24:39,208 --> 03:24:41,125 Steam os if you're if you're right about 4065 03:24:41,125 --> 03:24:43,125 it needs to work with both nvidia and AMD 4066 03:24:43,541 --> 03:24:45,458 We're gonna see all the changes happening 4067 03:24:45,458 --> 03:24:48,083 for the most part in proton not in the 4068 03:24:48,083 --> 03:24:49,500 steam os other areas 4069 03:24:49,500 --> 03:24:51,708 So I think it's a good indicator that 4070 03:24:51,708 --> 03:24:54,083 things are to come that being said could 4071 03:24:54,083 --> 03:24:56,833 steam os 3 launch without dls s3 4072 03:24:56,833 --> 03:24:59,083 support of course it could have 4073 03:24:59,291 --> 03:25:01,541 Yeah, it'd be a good idea for them to do 4074 03:25:01,541 --> 03:25:02,833 it though. Really? Yeah, I 4075 03:25:02,833 --> 03:25:05,458 think it's that important. I 4076 03:25:05,458 --> 03:25:07,833 Think being able to support nvidia cards 4077 03:25:07,833 --> 03:25:09,375 as much as possible is 4078 03:25:09,375 --> 03:25:11,625 just as important for a public 4079 03:25:12,625 --> 03:25:14,625 Operating system release think think 4080 03:25:14,625 --> 03:25:16,541 about what this actually is right because 4081 03:25:16,541 --> 03:25:18,500 dls s3 as far as I know already 4082 03:25:18,541 --> 03:25:21,583 is supported on linux right but 4083 03:25:22,416 --> 03:25:26,625 dls s3 support within proton means that 4084 03:25:26,625 --> 03:25:29,166 games running through proton 4085 03:25:29,583 --> 03:25:32,500 Now can actually access the native 4086 03:25:32,500 --> 03:25:35,500 drivers the native dls s support 4087 03:25:36,416 --> 03:25:39,666 So what that means is like we've had dls 4088 03:25:39,666 --> 03:25:41,166 s for quite a while as 4089 03:25:41,166 --> 03:25:42,833 far as I understand it, but 4090 03:25:43,958 --> 03:25:46,458 Having proton apps be able to access that 4091 03:25:46,458 --> 03:25:48,291 is new at least for dls 4092 03:25:48,291 --> 03:25:50,666 s3. We've had it for dls 2 so 4093 03:25:51,083 --> 03:25:53,375 If you think about like what a product 4094 03:25:53,375 --> 03:25:55,958 like a final version of steam os 3 would 4095 03:25:55,958 --> 03:25:58,125 look like for end users 4096 03:25:58,625 --> 03:26:01,291 Who are going to primarily have linux 4097 03:26:01,291 --> 03:26:03,125 cards and are who are going to primarily 4098 03:26:03,125 --> 03:26:04,375 be playing windows games? 4099 03:26:04,666 --> 03:26:07,708 To not then have dls s3 support in those 4100 03:26:07,708 --> 03:26:10,041 games would feel fundamentally broken for 4101 03:26:10,041 --> 03:26:11,500 them really so having this 4102 03:26:11,500 --> 03:26:13,041 Oh, yeah, I don't know if I agree with 4103 03:26:13,041 --> 03:26:14,208 that. That's like fsr3 4104 03:26:14,208 --> 03:26:16,375 kind of thing going on. I 4105 03:26:16,583 --> 03:26:18,541 Don't have my cards old enough. I don't 4106 03:26:18,541 --> 03:26:21,375 think mine supports dls s3 and so true 4107 03:26:21,416 --> 03:26:24,416 I think I think for the future of games 4108 03:26:24,416 --> 03:26:27,000 in general with I mentioned this before 4109 03:26:27,000 --> 03:26:28,125 but with how reliant some 4110 03:26:28,125 --> 03:26:29,208 of the biggest games are on 4111 03:26:30,166 --> 03:26:32,291 Upscaling and there's they are starting 4112 03:26:32,291 --> 03:26:33,333 to be more reliant or 4113 03:26:33,333 --> 03:26:35,125 using frame generation 4114 03:26:35,208 --> 03:26:37,833 I think not having the option will block 4115 03:26:37,833 --> 03:26:40,083 out some of the biggest releases on 4116 03:26:40,416 --> 03:26:42,791 Linux and you know that would be 4117 03:26:42,791 --> 03:26:44,291 interesting that would be 4118 03:26:45,333 --> 03:26:47,500 And if you're the kind of person who is 4119 03:26:47,500 --> 03:26:50,416 going to be playing a game through 4120 03:26:50,625 --> 03:26:54,000 Steam os 3 on your custom built PC with a 4121 03:26:54,000 --> 03:26:55,083 Nvidia graphics card 4122 03:26:55,083 --> 03:26:56,791 You're going to know if your card 4123 03:26:56,791 --> 03:26:59,708 supports dls s3 or not. I agree. I'm not 4124 03:26:59,708 --> 03:27:00,625 be able to do that. 4125 03:27:00,625 --> 03:27:03,375 I'm just curious like I 4126 03:27:03,375 --> 03:27:05,250 Don't think it's a must-have for steam os 4127 03:27:05,250 --> 03:27:07,041 3 to release but once 4128 03:27:07,041 --> 03:27:08,458 again. I'm an iterative person 4129 03:27:08,458 --> 03:27:10,750 I would have preferred them to 4130 03:27:10,750 --> 03:27:12,000 release it already so I could 4131 03:27:12,583 --> 03:27:14,791 Not have to rely on other distros that 4132 03:27:14,791 --> 03:27:16,666 are not that bad side's bad, but like 4133 03:27:16,666 --> 03:27:17,500 I've had to rely on 4134 03:27:17,500 --> 03:27:19,000 previous ones before that 4135 03:27:19,583 --> 03:27:21,875 That were just not great to install and 4136 03:27:21,875 --> 03:27:23,500 everything like that so right 4137 03:27:24,208 --> 03:27:26,125 I might have a little bit of a lens of a 4138 03:27:26,125 --> 03:27:27,333 conduct creator that 4139 03:27:27,333 --> 03:27:32,041 wants easier access to us um I 4140 03:27:32,041 --> 03:27:34,541 Don't think I don't think having dls s3 4141 03:27:34,541 --> 03:27:36,583 frame generation support is like 4142 03:27:36,583 --> 03:27:38,750 imperative or like a must-have right 4143 03:27:38,750 --> 03:27:40,666 I think it would be a big talking point 4144 03:27:40,666 --> 03:27:43,916 of why not to install steam os if you're 4145 03:27:43,916 --> 03:27:44,583 comparing it with 4146 03:27:44,583 --> 03:27:45,708 like windows for instance 4147 03:27:46,541 --> 03:27:48,041 Yeah, if they're if they're gearing up 4148 03:27:48,041 --> 03:27:49,583 for I guess a full like desktop 4149 03:27:49,583 --> 03:27:50,500 everything support 4150 03:27:50,500 --> 03:27:51,291 then yeah, you're right 4151 03:27:51,333 --> 03:27:53,625 Yeah, if they were supposed to carry up 4152 03:27:53,625 --> 03:27:55,250 or they possibly could I think 4153 03:27:55,541 --> 03:27:57,833 dls s3 and frame generation would be 4154 03:27:57,833 --> 03:27:58,708 towards the top of the list 4155 03:27:58,708 --> 03:27:59,958 that they're trying to like 4156 03:28:00,500 --> 03:28:02,750 Compete against like say hey don't use 4157 03:28:02,750 --> 03:28:04,750 windows use us if you eat like if you've 4158 03:28:04,750 --> 03:28:05,625 got their goal though 4159 03:28:05,625 --> 03:28:08,000 It's powerful card you can use it with 4160 03:28:08,000 --> 03:28:10,458 steam os because like they've mentioned 4161 03:28:10,458 --> 03:28:11,500 that they don't care about 4162 03:28:11,500 --> 03:28:12,750 handhelds that don't have 4163 03:28:13,375 --> 03:28:15,291 The trackpads on them. They don't 4164 03:28:15,291 --> 03:28:17,666 necessarily want to support non trackpad 4165 03:28:18,500 --> 03:28:20,958 Um handhelds at least in the past, but I 4166 03:28:20,958 --> 03:28:22,208 don't know if they've changed their goals 4167 03:28:22,208 --> 03:28:25,333 and minds on that because it is valve I 4168 03:28:25,333 --> 03:28:26,000 Think they had 4169 03:28:27,416 --> 03:28:30,375 Yeah, I think I think Val would support 4170 03:28:30,375 --> 03:28:32,583 I think valve is looking to support any 4171 03:28:32,583 --> 03:28:33,625 handhelds at this point 4172 03:28:33,625 --> 03:28:35,000 especially with the public release 4173 03:28:35,000 --> 03:28:37,083 I don't think they're going to block it 4174 03:28:37,083 --> 03:28:37,875 out. Just just like 4175 03:28:37,875 --> 03:28:39,333 how we saw like steam os 4176 03:28:39,791 --> 03:28:42,208 implementing or including a 4177 03:28:42,791 --> 03:28:44,750 ROG Ally fix I 4178 03:28:45,000 --> 03:28:47,125 Think they could have they could have 4179 03:28:47,125 --> 03:28:48,916 they could have merged it and not brought 4180 03:28:48,916 --> 03:28:49,833 it up at all because 4181 03:28:49,833 --> 03:28:52,041 it was just included in 4182 03:28:52,041 --> 03:28:52,625 Yeah 4183 03:28:53,541 --> 03:28:55,250 Also, they did valve is 4184 03:28:55,250 --> 03:28:56,541 specifically mentioned it 4185 03:28:56,666 --> 03:28:59,166 Yeah, valves also in a position where 4186 03:28:59,166 --> 03:29:00,541 like, you know, 4187 03:29:00,541 --> 03:29:02,875 Microsoft said all Windows 11 4188 03:29:03,333 --> 03:29:05,833 PCs now have to have TPMs 4189 03:29:06,291 --> 03:29:08,166 valve is kind of in a similar position 4190 03:29:08,166 --> 03:29:09,541 where they can say hey 4191 03:29:09,541 --> 03:29:10,833 if you're gonna have a if 4192 03:29:11,333 --> 03:29:13,875 OEMs are gonna ship steam os on their 4193 03:29:13,875 --> 03:29:15,041 handhelds gotta have a 4194 03:29:15,041 --> 03:29:16,625 trackpad at least one, right? 4195 03:29:16,625 --> 03:29:18,500 I think that that's reasonable for them 4196 03:29:18,500 --> 03:29:21,375 to do I don't yeah interesting 4197 03:29:21,416 --> 03:29:23,250 I don't know that's something they will 4198 03:29:23,250 --> 03:29:24,916 do that but I'd really like going to but 4199 03:29:24,916 --> 03:29:26,125 I would like them to do that 4200 03:29:26,125 --> 03:29:27,541 I would like them to do that. I think 4201 03:29:27,541 --> 03:29:28,416 trackpads aren't 4202 03:29:28,416 --> 03:29:30,083 essential to any handheld PC 4203 03:29:30,750 --> 03:29:32,666 Yeah, I 4204 03:29:33,458 --> 03:29:35,708 Don't agree with that. Um, even though I 4205 03:29:35,708 --> 03:29:38,125 do it. I know I'm sorry. I am the one 4206 03:29:38,916 --> 03:29:41,083 No, no, okay, I'm judging you but it's 4207 03:29:41,083 --> 03:29:44,250 okay. No, it's you know, I feel judged 4208 03:29:44,250 --> 03:29:45,708 but and that's what's important 4209 03:29:47,708 --> 03:29:49,041 Earlier when we're talking about this I 4210 03:29:49,041 --> 03:29:51,500 like I don't touch my trackpads unless 4211 03:29:51,500 --> 03:29:53,458 I'm in desktop mode and I 4212 03:29:53,458 --> 03:29:55,833 only do desktop mode because I 4213 03:29:56,166 --> 03:29:58,541 I think I tinker with things and I build 4214 03:29:58,541 --> 03:29:59,500 things and I've developed 4215 03:29:59,500 --> 03:30:01,750 software in desktop mode. I 4216 03:30:02,458 --> 03:30:03,458 But then again, I 4217 03:30:03,458 --> 03:30:04,250 have a keyboard or mouse 4218 03:30:04,666 --> 03:30:06,500 Handheld what if what if you 4219 03:30:06,500 --> 03:30:07,916 were stuck using Windows OS? 4220 03:30:08,625 --> 03:30:10,583 If I stuck using Windows OS 4221 03:30:12,625 --> 03:30:15,000 Like with the I feel like trackpads would 4222 03:30:15,000 --> 03:30:16,500 be even more so they're even more 4223 03:30:16,500 --> 03:30:18,708 essential I would agree but I like 4224 03:30:19,166 --> 03:30:22,833 With my ally. I don't leave armory. I use 4225 03:30:22,833 --> 03:30:25,500 it for gaming and so I don't really 4226 03:30:25,875 --> 03:30:29,000 my point is I don't really need it but 4227 03:30:29,833 --> 03:30:31,958 I respect and I love 4228 03:30:31,958 --> 03:30:33,583 fidgeting with it more than anything 4229 03:30:33,583 --> 03:30:36,416 So I respect that they could add it to 4230 03:30:36,416 --> 03:30:38,208 more and I wouldn't mind it. It's just 4231 03:30:39,208 --> 03:30:41,166 Like smaller form factors that would be 4232 03:30:41,166 --> 03:30:43,208 able to use steam OS would 4233 03:30:43,208 --> 03:30:44,375 not be able to have a trackpad 4234 03:30:44,375 --> 03:30:45,791 I don't think very easily right? That's 4235 03:30:45,791 --> 03:30:47,333 true. Unless you do a 4236 03:30:48,333 --> 03:30:50,750 Don't think valve will like mandate it. 4237 03:30:50,750 --> 03:30:52,208 Yeah, I don't I don't think 4238 03:30:52,208 --> 03:30:53,166 they will end up doing that 4239 03:30:53,166 --> 03:30:55,333 Would I like it? Of course, I love the 4240 03:30:55,333 --> 03:30:58,041 trackpads. I just I don't think I can use 4241 03:30:58,875 --> 03:31:01,416 Any handheld without them like it's it's 4242 03:31:01,416 --> 03:31:03,875 a big it's a big reason why I don't use 4243 03:31:03,875 --> 03:31:06,041 my Windows handheld as much because I do 4244 03:31:06,041 --> 03:31:07,583 Still navigate the desktop and it's just 4245 03:31:07,583 --> 03:31:08,833 not enjoyable to use 4246 03:31:08,833 --> 03:31:10,208 it without a trackpad 4247 03:31:11,000 --> 03:31:14,500 But my my ally is a star field only 4248 03:31:14,500 --> 03:31:16,041 device right now and I haven't even 4249 03:31:16,041 --> 03:31:17,583 played star field in like ever 4250 03:31:17,750 --> 03:31:18,708 and so 4251 03:31:20,250 --> 03:31:20,750 for 4252 03:31:22,333 --> 03:31:24,375 Basically just games that can't run on 4253 03:31:24,375 --> 03:31:25,291 the steam deck and I 4254 03:31:25,291 --> 03:31:26,500 still have to review them 4255 03:31:27,000 --> 03:31:29,916 So interesting. It's a very like that's 4256 03:31:29,916 --> 03:31:30,583 what I'm playing like 4257 03:31:30,583 --> 03:31:32,125 Star Wars outlaws on and 4258 03:31:32,791 --> 03:31:36,416 Stalker like that because I might my 4259 03:31:36,416 --> 03:31:39,000 desktop is a is a heavy heavy hitter 4260 03:31:39,000 --> 03:31:40,375 But I just I prefer 4261 03:31:40,375 --> 03:31:41,958 handheld play when I can 4262 03:31:42,583 --> 03:31:44,916 So that's that's good because you're in a 4263 03:31:44,916 --> 03:31:45,833 good position to do that. 4264 03:31:45,833 --> 03:31:47,583 I'm a mouse and keyboard 4265 03:31:48,625 --> 03:31:51,166 Even some stuff I've reviewed on the deck 4266 03:31:52,000 --> 03:31:54,291 I think first-person shooters are 4267 03:31:54,291 --> 03:31:55,625 probably the only thing that I just 4268 03:31:55,625 --> 03:31:57,625 cannot play on any handheld 4269 03:31:57,625 --> 03:31:58,833 I need a mouse and keyboard 4270 03:31:58,833 --> 03:32:00,250 for it. It's just not enjoyable 4271 03:32:01,041 --> 03:32:03,416 At least the more like precise ones like 4272 03:32:03,416 --> 03:32:06,041 Counter-Strike like I need I 4273 03:32:06,041 --> 03:32:07,916 need mouse and keyboard for it 4274 03:32:08,875 --> 03:32:09,583 back for blood 4275 03:32:10,125 --> 03:32:12,458 When the game first came out or when the 4276 03:32:12,458 --> 03:32:14,833 steam deck first came out. I 4277 03:32:14,833 --> 03:32:16,416 only what it 4278 03:32:17,041 --> 03:32:18,166 Had a really big but like 4279 03:32:18,166 --> 03:32:20,291 steam OS had a big bug with that 4280 03:32:20,458 --> 03:32:22,416 to where mouse and keyboard didn't 4281 03:32:22,416 --> 03:32:23,416 weren't supported very well 4282 03:32:23,416 --> 03:32:25,041 early on and it would just 4283 03:32:25,750 --> 03:32:27,750 Shoot down. You'd only look down and the 4284 03:32:27,750 --> 03:32:29,000 fix it was just a nightmare 4285 03:32:29,041 --> 03:32:31,333 So I'm glad that they they did not have 4286 03:32:31,333 --> 03:32:32,708 mouse and keyboard a good 4287 03:32:32,708 --> 03:32:33,666 support in the beginning 4288 03:32:33,666 --> 03:32:34,625 I'm glad that they fixed 4289 03:32:34,625 --> 03:32:36,708 that because for games like 4290 03:32:37,291 --> 03:32:38,583 Back for blood. It's much better with 4291 03:32:38,583 --> 03:32:41,583 like mouse and keyboard, but 4292 03:32:43,416 --> 03:32:45,958 Yeah, anything else on this I think 4293 03:32:46,583 --> 03:32:47,458 we've kind of 4294 03:32:48,541 --> 03:32:49,500 Enjoyed this topic up. 4295 03:32:49,500 --> 03:32:52,000 Oh, you know quite a bit 4296 03:32:52,000 --> 03:32:55,875 Should we go talk 4297 03:32:55,875 --> 03:32:56,916 about the game awards again 4298 03:32:57,500 --> 03:32:59,625 I don't think well, I think every topic 4299 03:32:59,625 --> 03:33:02,500 on that. Yeah, I do want to announce that 4300 03:33:03,000 --> 03:33:04,458 We are going to be doing a 4301 03:33:04,458 --> 03:33:06,541 watch party of the game award. Yes 4302 03:33:07,333 --> 03:33:10,708 It's going to be on the day of the game 4303 03:33:10,708 --> 03:33:12,333 awards. I don't remember the time but 4304 03:33:12,916 --> 03:33:14,833 We'll sort that out internally I think 4305 03:33:14,833 --> 03:33:17,208 and it will throw some promos out 4306 03:33:17,708 --> 03:33:19,500 Yeah, it's gonna be live. So you'll see 4307 03:33:19,500 --> 03:33:21,083 us in the flesh with no editing 4308 03:33:23,125 --> 03:33:26,625 Yeah, exactly and it's gonna be I already 4309 03:33:26,625 --> 03:33:29,083 got the platform all set up almost so 4310 03:33:29,666 --> 03:33:31,833 Yeah, it will be it'll be really fun. 4311 03:33:31,833 --> 03:33:33,708 That's a good announcement any other 4312 03:33:33,708 --> 03:33:34,875 announcements. Do you guys need to make? 4313 03:33:36,166 --> 03:33:39,625 Follow us on on the fetter verse we have 4314 03:33:39,625 --> 03:33:41,708 yes better verse accounts 4315 03:33:42,375 --> 03:33:43,000 at 4316 03:33:44,083 --> 03:33:46,375 Off the topic or off the 4317 03:33:46,375 --> 03:33:48,458 what is off the console show? 4318 03:33:56,791 --> 03:33:59,666 Also good also if you listen to this on 4319 03:33:59,666 --> 03:34:03,083 Spotify or Apple music or whatever you 4320 03:34:03,083 --> 03:34:04,166 can also follow us on YouTube 4321 03:34:04,208 --> 03:34:05,666 Sometimes we post clips 4322 03:34:06,208 --> 03:34:07,625 From the show. Yes, honey, 4323 03:34:07,625 --> 03:34:09,000 like out of context clips 4324 03:34:09,458 --> 03:34:11,500 Like the half like the recent one 4325 03:34:11,500 --> 03:34:14,541 half-life to workshop mods. I 4326 03:34:14,541 --> 03:34:15,875 Think that one did pretty well people 4327 03:34:15,875 --> 03:34:18,333 like that. I think people I liked it 4328 03:34:19,166 --> 03:34:21,291 Okay. Well then yes 4329 03:34:22,666 --> 03:34:24,250 Follow us in multiple places 4330 03:34:24,250 --> 03:34:25,666 you'll you'll be surprised I think in the 4331 03:34:25,666 --> 03:34:27,458 future and you'll be getting extra extra 4332 03:34:27,458 --> 03:34:28,125 goodies and you can 4333 03:34:28,125 --> 03:34:28,958 do that by going to the 4334 03:34:28,958 --> 03:34:30,541 description if you're on YouTube if 4335 03:34:30,541 --> 03:34:32,000 you're on anywhere else, then you just go 4336 03:34:32,000 --> 03:34:34,333 to YouTube and type us in as far as 4337 03:34:35,333 --> 03:34:37,750 We also have some socials that are coming 4338 03:34:37,750 --> 03:34:38,833 up, but we can I 4339 03:34:38,833 --> 03:34:40,125 guess show those out later 4340 03:34:41,250 --> 03:34:42,625 You know what though do you have anything 4341 03:34:42,625 --> 03:34:44,791 that you want to like post promote? 4342 03:34:45,583 --> 03:34:47,750 announce I 4343 03:34:47,750 --> 03:34:50,250 I run a website you should check out 4344 03:34:50,791 --> 03:34:51,708 Steam the gate cool. 4345 03:34:51,708 --> 03:34:53,750 What's the URL for the website? 4346 03:34:55,041 --> 03:34:56,000 steam deck HQ 4347 03:34:56,625 --> 03:34:57,500 dot-com 4348 03:34:58,250 --> 03:34:58,666 nice 4349 03:35:00,375 --> 03:35:03,333 Thank you, I really wanted 4350 03:35:03,333 --> 03:35:05,708 to find something solid so 4351 03:35:06,541 --> 03:35:07,750 It's a good one. I went 4352 03:35:07,750 --> 03:35:09,458 with it's a really good one 4353 03:35:10,041 --> 03:35:12,250 Yeah, you it's a good URL and everything 4354 03:35:12,250 --> 03:35:16,125 like I like it. Thank you. I I 4355 03:35:16,125 --> 03:35:17,791 Gotta ask is it? 4356 03:35:20,083 --> 03:35:22,458 Well, what is it built on is it built on 4357 03:35:22,458 --> 03:35:25,666 WordPress, okay, that's why I thought I 4358 03:35:26,666 --> 03:35:29,625 I did not build it our web developers the 4359 03:35:29,625 --> 03:35:31,250 one that built in designed it. He 4360 03:35:31,250 --> 03:35:32,958 deserves all the credit for it 4361 03:35:32,958 --> 03:35:35,458 I just came up with the idea right and 4362 03:35:35,458 --> 03:35:37,041 work on it every day 4363 03:35:37,041 --> 03:35:40,500 As a web developer, I think I've told you 4364 03:35:40,500 --> 03:35:43,541 this your website website 4365 03:35:43,541 --> 03:35:45,791 is just amazing. I love it 4366 03:35:46,375 --> 03:35:49,041 Yeah, I agree. It's all him. It's all 4367 03:35:49,041 --> 03:35:51,125 him. That's that's our that's our web 4368 03:35:51,125 --> 03:35:53,166 dev. Shelby. He crushed it 4369 03:35:53,416 --> 03:35:56,083 Yeah, there's a lot like I say I do 4370 03:35:56,083 --> 03:35:59,291 a lot of web dev it and 4371 03:35:59,333 --> 03:36:01,625 It's really good. Um 4372 03:36:02,125 --> 03:36:03,541 yeah, yeah, so 4373 03:36:04,750 --> 03:36:05,333 Unless you have 4374 03:36:05,333 --> 03:36:06,375 something else high tech like 4375 03:36:08,458 --> 03:36:11,041 No, nothing nothing at the time 4376 03:36:11,041 --> 03:36:13,750 unfortunately I gotta go answer my door 4377 03:36:13,750 --> 03:36:15,958 Go for it man 4378 03:36:16,875 --> 03:36:18,916 Okay, well gardeners out he'll be back. 4379 03:36:18,916 --> 03:36:21,583 But let's end this podcast. Thank you 4380 03:36:21,583 --> 03:36:22,875 guys for watching listening 4381 03:36:23,583 --> 03:36:23,916 and 4382 03:36:24,625 --> 03:36:25,958 Just being a part of the community 4383 03:36:25,958 --> 03:36:28,416 building it where we're we're going fast 4384 03:36:28,416 --> 03:36:29,750 and you want to hop on 4385 03:36:29,750 --> 03:36:30,958 for the ride to enjoy 4386 03:36:30,958 --> 03:36:32,958 All the topics that we talk about each 4387 03:36:32,958 --> 03:36:34,541 week and eventually in the 4388 03:36:34,541 --> 03:36:35,625 future. We will be having 4389 03:36:36,041 --> 03:36:37,708 Additional ways for you to interact with 4390 03:36:37,708 --> 03:36:40,458 us. Hopefully, so keep an eye out for all 4391 03:36:40,458 --> 03:36:41,250 that stuff and thank 4392 03:36:41,250 --> 03:36:42,125 you guys for watching 4393 03:36:44,458 --> 03:36:45,166 Say say goodbye 4394 03:36:45,166 --> 03:36:47,208 everyone. I see you guys later 4395 03:36:48,750 --> 03:36:51,416 All right, that was a good show Oh 4396 03:36:52,500 --> 03:36:53,833 Garter you want to say your buys? It's 4397 03:36:53,833 --> 03:36:58,041 the recording your sweet goodbyes 4398 03:36:58,666 --> 03:37:00,166 Garter it's very sweet though talking to 4399 03:37:00,166 --> 03:37:01,708 me. Yeah. Yeah, so talking to you garden. 4400 03:37:01,708 --> 03:37:04,125 Sorry. Hey, yeah. Bye everybody 4401 03:37:05,791 --> 03:37:06,333 Later