1
01:00:00,291 --> 01:00:01,958
Welcome back to off the
2
01:00:01,958 --> 01:00:05,250
console with me today is
3
01:00:05,625 --> 01:00:08,041
high-tech lowlife gardener and our
4
01:00:08,041 --> 01:00:10,666
special guest today Noah and
5
01:00:10,666 --> 01:00:13,000
This is a podcast where we
6
01:00:13,000 --> 01:00:14,291
talk about everything new
7
01:00:14,625 --> 01:00:16,625
exciting tech games
8
01:00:16,625 --> 01:00:18,250
I don't remember the intro that we
9
01:00:18,250 --> 01:00:19,416
usually do so I'm just
10
01:00:19,416 --> 01:00:21,000
going off on this and
11
01:00:21,541 --> 01:00:23,000
also a
12
01:00:23,083 --> 01:00:24,500
really special
13
01:00:26,000 --> 01:00:26,833
Milestone happened
14
01:00:27,958 --> 01:00:29,916
We had a hundred subs on our YouTube
15
01:00:29,916 --> 01:00:32,416
channel for off the console and we're
16
01:00:32,416 --> 01:00:34,166
really excited. We're
17
01:00:34,666 --> 01:00:37,333
The fetaverse we're on there and we're
18
01:00:37,333 --> 01:00:39,083
hitting a lot of downloads there and so
19
01:00:39,083 --> 01:00:41,083
like it's we're super excited
20
01:00:41,083 --> 01:00:42,166
We're gonna be bringing you lots of good
21
01:00:42,166 --> 01:00:43,333
stuff in the future. So
22
01:00:44,583 --> 01:00:46,333
Yeah, let's go through and introduce I
23
01:00:46,333 --> 01:00:47,916
guess a little bit. Um, we'll
24
01:00:47,916 --> 01:00:49,250
start off with our guest Noah
25
01:00:51,125 --> 01:00:53,916
Well, my name is Noah I started and run
26
01:00:53,916 --> 01:00:55,750
steam deck HQ which is a
27
01:00:56,708 --> 01:00:59,791
Press outlet that specifies in steam deck
28
01:00:59,791 --> 01:01:02,416
where we you know cover the news create
29
01:01:02,416 --> 01:01:04,208
guides and review games
30
01:01:04,750 --> 01:01:07,125
On the steam deck and how they perform on
31
01:01:07,125 --> 01:01:09,541
there with optimized settings so you can
32
01:01:09,541 --> 01:01:11,541
play the way you want to so
33
01:01:11,583 --> 01:01:13,541
We'll sometimes provide settings if you
34
01:01:13,541 --> 01:01:15,500
want the best graphics settings if you
35
01:01:15,500 --> 01:01:17,041
want the highest frame rate
36
01:01:17,041 --> 01:01:19,416
and a balance of all of them
37
01:01:19,416 --> 01:01:22,166
If you so choose and that's what I don't
38
01:01:22,166 --> 01:01:23,916
they go to source for steam deck
39
01:01:24,458 --> 01:01:26,000
Stuff. Well, thank you
40
01:01:26,000 --> 01:01:29,250
If you look up steam deck anything almost
41
01:01:29,250 --> 01:01:29,875
always it's gonna be
42
01:01:29,875 --> 01:01:30,958
in the top Google search
43
01:01:31,375 --> 01:01:34,375
Top I'm so glad Google's being nice to us
44
01:01:35,666 --> 01:01:37,000
You deserve it man you
45
01:01:37,000 --> 01:01:39,375
even kick an ass. Yeah. Yeah
46
01:01:39,375 --> 01:01:42,875
Then it's been it's been a long journey
47
01:01:42,875 --> 01:01:45,458
has been two years to longer than two
48
01:01:45,458 --> 01:01:46,250
years, which isn't that
49
01:01:46,250 --> 01:01:47,416
long but it feels long
50
01:01:48,000 --> 01:01:51,041
It does feel very long that we could I
51
01:01:51,041 --> 01:01:51,958
could do a whole rant on that
52
01:01:52,833 --> 01:01:56,625
Right. Okay. So, um, you know just
53
01:01:56,625 --> 01:01:58,791
whoever's first which is high-tech. What
54
01:01:58,791 --> 01:01:59,750
are you playing this week?
55
01:02:00,958 --> 01:02:01,875
Shit, this is a hard one. I've been
56
01:02:01,875 --> 01:02:02,875
trying to explore my steam
57
01:02:02,875 --> 01:02:04,416
library to see if there's any like
58
01:02:05,375 --> 01:02:06,875
Hidden gems that maybe I've just been
59
01:02:06,875 --> 01:02:08,166
overlooking this entire time
60
01:02:08,166 --> 01:02:10,000
We know how we you know how it is man,
61
01:02:10,000 --> 01:02:11,083
you know steam library
62
01:02:11,083 --> 01:02:12,791
You have hundreds of games that you've
63
01:02:12,791 --> 01:02:14,208
probably never touched in your library
64
01:02:14,958 --> 01:02:17,083
It's really really think about it. It's a
65
01:02:17,083 --> 01:02:19,416
huge waste of money, but that's how valve
66
01:02:19,416 --> 01:02:20,125
makes a ton of money
67
01:02:22,208 --> 01:02:24,916
Yep, I mean I open mine
68
01:02:25,541 --> 01:02:28,000
But I don't play them oftentimes I touch
69
01:02:28,000 --> 01:02:30,333
them but not much. Hey, that's still
70
01:02:30,333 --> 01:02:32,500
something that's more than true
71
01:02:34,000 --> 01:02:35,458
That's more than I do with
72
01:02:35,458 --> 01:02:37,791
about 4,000 of my games so
73
01:02:39,083 --> 01:02:40,416
Well, you got me be
74
01:02:41,250 --> 01:02:43,333
Yeah, I only know I only know one other
75
01:02:43,333 --> 01:02:45,125
content creator that's beaten you and
76
01:02:45,125 --> 01:02:47,916
it's the box at 10,000 games. Oh
77
01:02:47,958 --> 01:02:48,541
I
78
01:02:50,166 --> 01:02:51,958
He's the only person I've met that
79
01:02:51,958 --> 01:02:53,500
actually has more games
80
01:02:53,500 --> 01:02:55,208
than I do on Steam and
81
01:02:55,208 --> 01:02:57,916
Everyone else is a bit below which you
82
01:02:57,916 --> 01:03:00,458
know, I was always proud of but now I
83
01:03:00,458 --> 01:03:03,625
don't feel that pride anymore. I
84
01:03:03,708 --> 01:03:04,833
You know, I thought I
85
01:03:04,833 --> 01:03:06,000
had a lot of games with
86
01:03:07,166 --> 01:03:08,875
933 in my library. So
87
01:03:09,666 --> 01:03:10,708
Well, I would say I
88
01:03:10,708 --> 01:03:11,833
would say that's still a lot
89
01:03:11,833 --> 01:03:14,500
I just went overkill like I would I
90
01:03:14,500 --> 01:03:16,708
before doing all this I was a collector
91
01:03:16,833 --> 01:03:18,583
So I would just buy games to just put
92
01:03:18,583 --> 01:03:19,625
them in my library and be
93
01:03:19,625 --> 01:03:21,666
like, oh, well I can play them now
94
01:03:21,666 --> 01:03:23,333
That since I have them but
95
01:03:23,333 --> 01:03:25,250
yeah, I would never play them
96
01:03:25,708 --> 01:03:27,208
Wow, I get that
97
01:03:28,083 --> 01:03:30,250
I've only met one other person that has
98
01:03:31,041 --> 01:03:33,458
More than you Noah and it
99
01:03:33,458 --> 01:03:35,041
now I know two people that has
100
01:03:35,875 --> 01:03:37,666
More more than like 6,000. That's crazy
101
01:03:38,416 --> 01:03:39,708
I think I have around I'll
102
01:03:39,708 --> 01:03:41,458
get there. I'll get there one
103
01:03:41,958 --> 01:03:44,333
If it's steam I have around a thousand
104
01:03:44,333 --> 01:03:45,541
and if it's everything
105
01:03:45,541 --> 01:03:46,333
together probably like
106
01:03:46,333 --> 01:03:49,666
Oh if we're combining others then I
107
01:03:49,666 --> 01:03:52,000
definitely have more than like 4,500, but
108
01:03:52,000 --> 01:03:54,416
I would just I really only look at Steve
109
01:03:55,958 --> 01:03:58,833
Yeah, I think I have about a little over
110
01:03:58,833 --> 01:04:01,833
700 so I had the smallest library here
111
01:04:03,708 --> 01:04:04,375
You're also the youngest
112
01:04:04,375 --> 01:04:06,500
so that makes sense yeah
113
01:04:07,958 --> 01:04:09,833
That's true, I think
114
01:04:11,875 --> 01:04:13,791
You start reviewing games you can start
115
01:04:13,791 --> 01:04:15,458
getting game review copies and stuff.
116
01:04:15,458 --> 01:04:16,875
That's how you build I
117
01:04:16,875 --> 01:04:18,875
can attest to that. Yeah
118
01:04:19,416 --> 01:04:21,791
I can attest to that. Yeah. Yeah, I think
119
01:04:21,791 --> 01:04:23,500
I had like 500 games
120
01:04:23,500 --> 01:04:24,958
before I started doing YouTube
121
01:04:26,666 --> 01:04:30,375
So, yeah, I need to get my games up so
122
01:04:30,375 --> 01:04:31,666
enough about me that what
123
01:04:31,666 --> 01:04:34,125
have you been doing gardener? Oh
124
01:04:34,125 --> 01:04:36,458
Man, I've been playing half-life 2
125
01:04:37,166 --> 01:04:40,750
Anniversary. Oh my god, it's so good
126
01:04:42,291 --> 01:04:43,791
I've been listening to the developer
127
01:04:43,791 --> 01:04:44,750
commentary. That's really
128
01:04:44,750 --> 01:04:46,250
what I've been doing and and
129
01:04:46,583 --> 01:04:49,916
It is just it's as a game developer
130
01:04:49,958 --> 01:04:52,500
It is something that like I relish
131
01:04:52,500 --> 01:04:53,916
because you know you don't get a lot of
132
01:04:53,916 --> 01:04:56,708
insight into the development process
133
01:04:57,250 --> 01:04:57,791
like
134
01:04:58,333 --> 01:04:59,833
There's a lot of minutia
135
01:04:59,833 --> 01:05:01,166
and there's a lot of like
136
01:05:01,750 --> 01:05:02,333
insider
137
01:05:03,083 --> 01:05:05,416
information that you just don't get in
138
01:05:05,416 --> 01:05:06,750
other places and then it's one of the
139
01:05:06,750 --> 01:05:07,291
things that I really
140
01:05:07,291 --> 01:05:09,208
appreciate about the way valve has
141
01:05:09,208 --> 01:05:12,083
Done their games is that they like to
142
01:05:12,083 --> 01:05:14,250
share that stuff even though they're like
143
01:05:14,250 --> 01:05:15,708
a notoriously closed
144
01:05:16,125 --> 01:05:17,500
company, you know
145
01:05:18,500 --> 01:05:20,458
they like to give that kind of insight
146
01:05:20,458 --> 01:05:21,625
and so the fact that
147
01:05:22,666 --> 01:05:25,125
You know half-life episode one and two
148
01:05:25,125 --> 01:05:27,375
had the developer commentary, but the
149
01:05:27,375 --> 01:05:29,000
original half-life 2
150
01:05:29,000 --> 01:05:30,500
didn't have it. It's like
151
01:05:31,500 --> 01:05:34,291
Now that that's out. I'm all here for it.
152
01:05:34,291 --> 01:05:36,625
I'm off. I'm all for it. Oh
153
01:05:36,625 --> 01:05:37,041
man, I
154
01:05:38,333 --> 01:05:41,000
It's so interesting how valve treats. I
155
01:05:41,000 --> 01:05:42,291
don't know if any other company treats
156
01:05:42,916 --> 01:05:44,791
And I see it as you know, we talked about
157
01:05:44,791 --> 01:05:46,750
preservation of games and stuff like that
158
01:05:47,000 --> 01:05:49,375
Legacies and doing that type of
159
01:05:50,250 --> 01:05:51,125
commentary is
160
01:05:52,000 --> 01:05:54,250
Priceless. Yeah to go back and listen to
161
01:05:54,250 --> 01:05:55,333
see how things were built
162
01:05:55,333 --> 01:05:57,125
especially, you know as we build some of
163
01:05:57,125 --> 01:05:59,208
our own games here and
164
01:05:59,208 --> 01:06:00,916
I haven't got to it yet because I know
165
01:06:00,916 --> 01:06:01,833
it's gonna be a time suck.
166
01:06:01,833 --> 01:06:02,583
I'm gonna sit there and just
167
01:06:03,125 --> 01:06:04,208
All day
168
01:06:04,500 --> 01:06:07,000
So gardener. I'm I'm about to dive into
169
01:06:07,000 --> 01:06:07,583
the hole. I haven't
170
01:06:07,583 --> 01:06:08,625
watched the documentary yet
171
01:06:08,625 --> 01:06:10,333
I'm about to dive into it this weekend.
172
01:06:10,333 --> 01:06:13,041
So do I just watch the documentary this
173
01:06:13,041 --> 01:06:15,875
week. It's so good. It's oh
174
01:06:15,875 --> 01:06:18,000
My god, it's like Hollywood level like I
175
01:06:18,000 --> 01:06:19,083
don't want to it's like
176
01:06:19,333 --> 01:06:20,916
Especially towards the end where they're
177
01:06:20,916 --> 01:06:22,416
talking about the lawsuit like you know
178
01:06:22,416 --> 01:06:23,166
the plot twist, right?
179
01:06:23,166 --> 01:06:23,958
You know what happens
180
01:06:23,958 --> 01:06:25,500
how valve manages to?
181
01:06:26,166 --> 01:06:26,833
be the Vandy
182
01:06:27,708 --> 01:06:28,791
It's crazy
183
01:06:29,416 --> 01:06:31,166
Have you watched the documentary Noah?
184
01:06:33,333 --> 01:06:35,833
No, I really haven't watched anything
185
01:06:35,833 --> 01:06:39,791
I've been so free octopus. Yeah
186
01:06:40,833 --> 01:06:45,333
Yeah, I made a video about like the 20th
187
01:06:45,333 --> 01:06:47,458
anniversary and I talked about the
188
01:06:47,791 --> 01:06:50,000
the documentary at length and
189
01:06:50,000 --> 01:06:52,750
Danny O'Dwyer commented on my video like
190
01:06:53,208 --> 01:06:55,750
Dude, I was like, whoa. Holy crap. Danny.
191
01:06:55,750 --> 01:06:57,000
I can watch this my stuff
192
01:06:57,416 --> 01:07:00,083
But yeah, no, that was it was super cool.
193
01:07:00,333 --> 01:07:02,416
Like the the documentary high-tech like
194
01:07:02,416 --> 01:07:04,500
you said is it's really cool to
195
01:07:05,916 --> 01:07:08,000
To see like that there's that level of
196
01:07:08,000 --> 01:07:10,500
like professional production in the games
197
01:07:10,500 --> 01:07:11,666
industry, you know, like
198
01:07:11,666 --> 01:07:13,833
high-tech or secret tape and
199
01:07:14,333 --> 01:07:16,958
No clip. They're just they're doing God's
200
01:07:16,958 --> 01:07:18,166
work as far as I'm concerned
201
01:07:19,041 --> 01:07:22,166
No clip is definitely let me go watch
202
01:07:22,166 --> 01:07:22,541
more of their
203
01:07:22,541 --> 01:07:23,833
documentaries. They're really good
204
01:07:24,666 --> 01:07:26,958
They have one I think for black Mesa.
205
01:07:27,625 --> 01:07:29,083
Yeah, and that I watched
206
01:07:29,083 --> 01:07:31,416
that was really good, too
207
01:07:31,625 --> 01:07:33,708
Black or half-life because I remember the
208
01:07:33,708 --> 01:07:35,625
half-life one the first
209
01:07:35,625 --> 01:07:36,875
maybe it was half-life
210
01:07:37,250 --> 01:07:38,458
They did a 20th
211
01:07:38,458 --> 01:07:40,916
anniversary half-life and then valve
212
01:07:41,500 --> 01:07:44,166
Commissioned a 25th anniversary half-life
213
01:07:44,916 --> 01:07:45,083
Yes
214
01:07:45,666 --> 01:07:48,541
So yeah, they've done extensive half-life
215
01:07:48,541 --> 01:07:49,625
coverage, but no clips
216
01:07:49,625 --> 01:07:51,375
done other stuff, too. So yeah
217
01:07:52,500 --> 01:07:52,916
And that's what I'm
218
01:07:52,916 --> 01:07:53,791
talking about. They have other
219
01:07:54,416 --> 01:07:55,750
documentaries, so
220
01:07:56,375 --> 01:07:58,791
as far as what I'm playing is that I'm
221
01:07:58,791 --> 01:08:00,000
going to be playing half-life this
222
01:08:00,000 --> 01:08:00,916
weekend and I haven't
223
01:08:00,916 --> 01:08:02,666
played a whole lot and
224
01:08:03,083 --> 01:08:05,041
But I have been looking into stalker 2 a
225
01:08:05,041 --> 01:08:06,000
lot because that's
226
01:08:06,000 --> 01:08:07,333
the game. I want to play
227
01:08:07,958 --> 01:08:10,125
soon and
228
01:08:10,125 --> 01:08:13,375
I don't know if you guys have seen it
229
01:08:13,375 --> 01:08:14,125
does not play on Steam
230
01:08:14,125 --> 01:08:16,166
Deck Noah. I'm assuming
231
01:08:17,083 --> 01:08:17,625
Yeah
232
01:08:19,666 --> 01:08:21,500
Tried I tried many
233
01:08:21,500 --> 01:08:23,625
things none of them worked
234
01:08:23,625 --> 01:08:27,000
Man you've got it. I'm gonna have to pick
235
01:08:27,000 --> 01:08:29,375
your brain sometime on all that. So I've
236
01:08:29,375 --> 01:08:31,000
I've written some utilities for
237
01:08:31,875 --> 01:08:34,000
the steam deck over the years, but
238
01:08:35,166 --> 01:08:36,500
on like some tips and tricks and stuff
239
01:08:36,500 --> 01:08:38,375
like that I can script out but um
240
01:08:39,208 --> 01:08:42,250
Yeah, stalker 2 is one that is buggy.
241
01:08:42,250 --> 01:08:43,875
It's a true stalker. If you don't know
242
01:08:43,875 --> 01:08:45,166
what stalker is like the original one
243
01:08:46,000 --> 01:08:50,208
It came out buggy, but was like raw and
244
01:08:51,250 --> 01:08:53,125
Survival esque
245
01:08:53,125 --> 01:08:55,208
Like it is one of the most survival
246
01:08:55,375 --> 01:08:57,291
Oriented games out there in the is so
247
01:08:57,291 --> 01:08:59,083
hardcore at times where you're dying all
248
01:08:59,083 --> 01:09:00,541
the time and I never
249
01:09:00,541 --> 01:09:01,416
beat it because I ran into
250
01:09:01,416 --> 01:09:03,625
A bug and I went to I got too far
251
01:09:04,000 --> 01:09:05,583
To where I want them go through it again.
252
01:09:05,583 --> 01:09:07,083
So I'm really hesitant to
253
01:09:07,083 --> 01:09:08,333
pick up stalker 2, but I
254
01:09:08,625 --> 01:09:11,291
Do it so it's gonna be worth it
255
01:09:11,375 --> 01:09:13,000
Especially if you enjoy the original
256
01:09:13,000 --> 01:09:14,583
stalker if it really does
257
01:09:14,583 --> 01:09:16,458
feel like a stalker game
258
01:09:17,000 --> 01:09:19,000
Which is probably the best that they
259
01:09:19,000 --> 01:09:21,333
could possibly do especially with how
260
01:09:22,625 --> 01:09:23,875
How difficult their
261
01:09:23,875 --> 01:09:25,208
development process was
262
01:09:25,875 --> 01:09:28,583
So I would say this is probably the best
263
01:09:28,583 --> 01:09:30,000
that they could have done and I think
264
01:09:30,000 --> 01:09:32,000
honestly they succeeded like yeah
265
01:09:32,000 --> 01:09:34,625
It's buggy even I found like tons of
266
01:09:34,625 --> 01:09:35,541
different little bugs
267
01:09:35,541 --> 01:09:36,375
I think
268
01:09:36,791 --> 01:09:38,541
Someone found one I did a little video
269
01:09:38,541 --> 01:09:40,208
about how it's running on the steam deck
270
01:09:40,208 --> 01:09:41,500
and someone found a bug
271
01:09:41,666 --> 01:09:44,000
where it was taking a long time for the
272
01:09:44,333 --> 01:09:47,083
World to load in and right as soon as all
273
01:09:47,083 --> 01:09:48,791
of it loaded in there were trees flying
274
01:09:48,791 --> 01:09:49,750
around in the background
275
01:09:49,750 --> 01:09:53,041
They just popped out and I didn't notice
276
01:09:53,041 --> 01:09:54,416
it before so I saw their comment
277
01:09:54,416 --> 01:09:55,875
I went back and I just saw a tree pop
278
01:09:55,875 --> 01:09:56,541
out. I'm like, oh my
279
01:09:56,541 --> 01:09:57,875
god, I didn't even see that
280
01:09:58,416 --> 01:10:00,833
so yeah it but it that's part of the
281
01:10:00,833 --> 01:10:02,541
charm in a way like I
282
01:10:03,875 --> 01:10:05,708
Wouldn't say it becomes too overwhelming
283
01:10:05,708 --> 01:10:08,791
where you can't enjoy the game and
284
01:10:08,791 --> 01:10:10,375
I think that's the biggest
285
01:10:10,791 --> 01:10:14,083
The biggest thing about it. So I I would
286
01:10:14,083 --> 01:10:16,208
say it's still worth playing for sure
287
01:10:17,625 --> 01:10:18,708
It's definitely what I'm gonna pick up
288
01:10:18,708 --> 01:10:19,958
when it a little less
289
01:10:19,958 --> 01:10:22,000
bugs. I'm not shy of bugs
290
01:10:22,000 --> 01:10:24,708
I think they can be fun, but my first
291
01:10:24,708 --> 01:10:25,833
experience was stalker
292
01:10:25,833 --> 01:10:27,875
I didn't get to finish it because I got
293
01:10:27,875 --> 01:10:29,666
so far and I did not want to replay it,
294
01:10:29,666 --> 01:10:30,625
but it was so fun. So
295
01:10:30,666 --> 01:10:34,708
Well, I think as far as I'm aware the day
296
01:10:34,708 --> 01:10:35,791
one patch that released
297
01:10:35,791 --> 01:10:37,416
did fix a good chunk of them
298
01:10:38,083 --> 01:10:40,000
By like trying trying to review the game
299
01:10:40,000 --> 01:10:41,708
with all those before those bugs were
300
01:10:41,708 --> 01:10:44,083
patched. That was that was hard. Okay
301
01:10:44,458 --> 01:10:46,000
It was really hard
302
01:10:47,208 --> 01:10:49,250
Do you finish all your games that you
303
01:10:49,250 --> 01:10:51,958
review or is this yeah, so okay
304
01:10:52,958 --> 01:10:54,500
it's it's something that I
305
01:10:54,916 --> 01:10:57,250
Do feel very strongly about if I'm going
306
01:10:57,250 --> 01:11:00,000
to review a game the least I can do is to
307
01:11:00,000 --> 01:11:01,250
play from start to finish
308
01:11:01,250 --> 01:11:03,625
I don't unless it's a game where I can
309
01:11:03,625 --> 01:11:06,958
more easily hundred percent. I don't
310
01:11:07,125 --> 01:11:10,916
100% it I just I have to experience the
311
01:11:10,916 --> 01:11:13,166
start of the game in the end of the game
312
01:11:13,541 --> 01:11:17,000
So I just don't feel like personally when
313
01:11:17,000 --> 01:11:18,708
it comes to reviewing. I don't feel like
314
01:11:18,708 --> 01:11:20,208
anyone can give a solid
315
01:11:21,041 --> 01:11:24,000
Review for a game unless they've really
316
01:11:24,000 --> 01:11:26,291
played through it. Yeah
317
01:11:27,333 --> 01:11:28,041
So
318
01:11:29,333 --> 01:11:31,166
On the performance side
319
01:11:31,166 --> 01:11:32,750
of it too like in you know
320
01:11:32,750 --> 01:11:34,875
what if there's one part of a game that
321
01:11:34,875 --> 01:11:37,500
really performed poorly and
322
01:11:37,625 --> 01:11:39,625
It goes on for the rest of the game like
323
01:11:39,625 --> 01:11:41,166
maybe the last 20% like
324
01:11:41,166 --> 01:11:43,333
Baldur's Gate 3, you know
325
01:11:43,333 --> 01:11:45,625
What if I only played act 1 & 2 I might
326
01:11:45,625 --> 01:11:46,416
say that it's pretty
327
01:11:46,416 --> 01:11:47,166
good on the steam deck
328
01:11:47,166 --> 01:11:48,583
But as soon as you hit act 3
329
01:11:49,166 --> 01:11:52,541
No, so I feel strongly about playing
330
01:11:52,541 --> 01:11:53,916
through the games that I review you
331
01:11:54,708 --> 01:11:57,333
No, that's good. That's good. It's that's
332
01:11:57,333 --> 01:11:58,375
Impossible for me. I
333
01:11:58,375 --> 01:12:00,083
can't I can't do that much
334
01:12:00,583 --> 01:12:02,791
It's so honest that I before before
335
01:12:02,791 --> 01:12:05,166
reviewing before SC HQ. I almost never
336
01:12:05,166 --> 01:12:06,958
finished games. This is
337
01:12:07,458 --> 01:12:09,375
This is what kind of pushed me to
338
01:12:09,375 --> 01:12:11,083
actually start playing through the games
339
01:12:11,083 --> 01:12:12,416
that I have and then I
340
01:12:12,416 --> 01:12:13,500
just started getting more
341
01:12:13,500 --> 01:12:14,458
And more and now I don't
342
01:12:14,458 --> 01:12:15,416
play my backlog anymore
343
01:12:16,250 --> 01:12:16,916
Mmm
344
01:12:18,125 --> 01:12:19,000
Need to start doing a
345
01:12:19,000 --> 01:12:20,500
backlog review session
346
01:12:21,458 --> 01:12:24,000
If I if I had the time we're you know,
347
01:12:24,000 --> 01:12:26,583
we're working on expanding like I'm I'm
348
01:12:26,583 --> 01:12:27,250
bringing on more
349
01:12:27,250 --> 01:12:29,125
freelancers to work with us. So
350
01:12:29,916 --> 01:12:30,583
One day
351
01:12:31,125 --> 01:12:34,458
We're gonna get one day. Yeah, no, that's
352
01:12:34,958 --> 01:12:36,583
It's impressive still nonetheless. I
353
01:12:36,583 --> 01:12:38,083
usually do if I do anything like that
354
01:12:38,083 --> 01:12:39,583
It's usually overviews or something.
355
01:12:39,583 --> 01:12:41,875
That's like I played the first few hours
356
01:12:42,375 --> 01:12:44,833
And then I read up on like the ending and
357
01:12:44,833 --> 01:12:46,500
to give recommendations on like
358
01:12:47,458 --> 01:12:48,500
stuff like that, but I
359
01:12:49,875 --> 01:12:51,583
Mad respect. What are you
360
01:12:51,583 --> 01:12:52,500
playing these days Noah?
361
01:12:53,625 --> 01:12:54,333
so
362
01:12:55,458 --> 01:12:58,416
The ones I'm playing currently are still
363
01:12:58,416 --> 01:13:01,583
under embargo, but like recently I did
364
01:13:01,583 --> 01:13:03,166
play this new roguelike
365
01:13:03,166 --> 01:13:05,208
called dungeon clawler and
366
01:13:05,208 --> 01:13:06,166
I love it
367
01:13:06,208 --> 01:13:09,666
so it takes you know takes wrote there's
368
01:13:09,666 --> 01:13:11,083
been a bunch of roguelikes that kind of
369
01:13:11,083 --> 01:13:12,666
take these mundane or
370
01:13:13,458 --> 01:13:14,958
different activities that you wouldn't
371
01:13:14,958 --> 01:13:17,291
think about and turn them into a game
372
01:13:17,291 --> 01:13:18,375
like kind of like what
373
01:13:18,375 --> 01:13:19,791
Bellatro did with where then they
374
01:13:19,791 --> 01:13:21,416
Took poker and turned into a roguelike.
375
01:13:21,833 --> 01:13:23,291
So dungeon clawler takes those like
376
01:13:23,291 --> 01:13:24,458
arcade claw machines
377
01:13:24,458 --> 01:13:26,666
and turns into a roguelike
378
01:13:26,666 --> 01:13:31,958
The really like rigged ones where you
379
01:13:31,958 --> 01:13:34,708
like don't win. Yeah, so you have to like
380
01:13:34,750 --> 01:13:36,958
So it's all it's all in a 2d plane
381
01:13:37,000 --> 01:13:39,500
So you have to move your claw from left
382
01:13:39,500 --> 01:13:41,625
to right and then you choose the spot
383
01:13:41,625 --> 01:13:42,583
where you want to you know
384
01:13:42,583 --> 01:13:44,500
Grab down so it goes down tries to get
385
01:13:44,500 --> 01:13:46,875
everything all the objects in the machine
386
01:13:46,875 --> 01:13:47,875
are all physics based
387
01:13:47,875 --> 01:13:49,333
So they can like, you know
388
01:13:49,333 --> 01:13:51,291
not they can just fly away
389
01:13:51,500 --> 01:13:53,500
sometimes it's really obnoxious but
390
01:13:53,833 --> 01:13:55,625
As you're playing through you'll get new
391
01:13:55,625 --> 01:13:57,583
objects and you can upgrade objects and
392
01:13:57,583 --> 01:13:58,666
they all go into the machine
393
01:13:58,666 --> 01:14:00,750
So the machine can have like 30 to 40
394
01:14:00,750 --> 01:14:02,125
different objects and you choose which
395
01:14:02,125 --> 01:14:02,958
ones you want to get
396
01:14:02,958 --> 01:14:03,916
you want to get ones that?
397
01:14:03,958 --> 01:14:05,541
Actually attack the enemy that give you
398
01:14:05,541 --> 01:14:09,291
more defense that modify the other items
399
01:14:09,291 --> 01:14:10,125
you have give you
400
01:14:10,125 --> 01:14:11,791
buffs that kind of thing
401
01:14:12,333 --> 01:14:15,250
Made by it's made by stray fawn studio
402
01:14:15,250 --> 01:14:17,166
and I'm really sorry if I've butchered
403
01:14:17,166 --> 01:14:18,458
their name, but it's the ones who
404
01:14:19,500 --> 01:14:21,375
Who created the wandering village?
405
01:14:22,458 --> 01:14:24,458
Hmm, and I really hope I'm getting that
406
01:14:24,458 --> 01:14:27,833
name right too. So no, I loved it
407
01:14:28,250 --> 01:14:29,625
And I had that I would
408
01:14:29,625 --> 01:14:31,000
highly recommend checking it out
409
01:14:31,250 --> 01:14:33,583
Just released into early access but
410
01:14:33,583 --> 01:14:36,791
that's I would that's the big one that I
411
01:14:36,791 --> 01:14:38,750
was playing the last week
412
01:14:39,416 --> 01:14:41,541
And I loved it
413
01:14:42,166 --> 01:14:42,291
Wow
414
01:14:43,000 --> 01:14:44,125
You I want to give it
415
01:14:44,125 --> 01:14:45,666
so I want to give a shot
416
01:14:46,208 --> 01:14:48,041
Yeah, there's so many games real good
417
01:14:49,250 --> 01:14:51,291
So many games I want to give a shot. So
418
01:14:51,291 --> 01:14:53,125
yeah, you dive into games a lot more. Do
419
01:14:53,125 --> 01:14:55,083
you dive into a lot of hardware or
420
01:14:55,625 --> 01:14:58,458
Modifications like that. I would say I
421
01:14:58,458 --> 01:15:00,541
would say games more often than hardware
422
01:15:00,666 --> 01:15:02,541
but I do tend to dive into
423
01:15:02,541 --> 01:15:05,458
hardware on top of that like I
424
01:15:05,458 --> 01:15:07,500
Want to say last year I was doing
425
01:15:07,500 --> 01:15:08,416
hardware reviews as
426
01:15:08,416 --> 01:15:09,583
well for other handhelds
427
01:15:09,583 --> 01:15:10,541
So like I worked with I
428
01:15:10,541 --> 01:15:13,250
need one X and you know
429
01:15:13,250 --> 01:15:14,875
I reviewed and I have a solid amount of
430
01:15:14,875 --> 01:15:15,958
their hardware just in my
431
01:15:15,958 --> 01:15:17,250
cabinet over there still
432
01:15:17,875 --> 01:15:20,250
And I have reached out to work with them
433
01:15:20,250 --> 01:15:21,500
on future hardware as well
434
01:15:21,500 --> 01:15:23,958
But I think this year I decided to start
435
01:15:23,958 --> 01:15:26,208
focusing more on games and kind of build
436
01:15:26,208 --> 01:15:27,708
that out a little bit more first
437
01:15:28,000 --> 01:15:29,625
since I
438
01:15:30,458 --> 01:15:33,416
Think we can offer or sthq can offer a
439
01:15:33,416 --> 01:15:34,208
unique perspective
440
01:15:34,208 --> 01:15:35,416
when it comes to hardware
441
01:15:35,708 --> 01:15:38,708
Because we focus so much on games. We can
442
01:15:38,708 --> 01:15:40,333
test the newest games
443
01:15:40,333 --> 01:15:42,000
on this hardware, too
444
01:15:42,708 --> 01:15:44,458
You know and it's great to know like what
445
01:15:44,458 --> 01:15:46,250
like some of the classics are like
446
01:15:46,250 --> 01:15:47,791
cyberpunk or blacksmith
447
01:15:47,791 --> 01:15:50,416
wukong are running on these but there's
448
01:15:50,416 --> 01:15:51,708
also a lot of people that want to know
449
01:15:51,708 --> 01:15:52,458
like how is Indiana
450
01:15:52,458 --> 01:15:54,416
Jones gonna run on them and
451
01:15:54,541 --> 01:15:56,416
You know with us focusing on games
452
01:15:56,416 --> 01:15:58,291
We're in the unique position where we can
453
01:15:58,291 --> 01:16:01,791
you know, we can tell we can say how it's
454
01:16:01,791 --> 01:16:04,375
going to run on like day one
455
01:16:05,458 --> 01:16:05,625
so
456
01:16:06,250 --> 01:16:07,541
I've been building out
457
01:16:07,541 --> 01:16:09,291
the games for the most part
458
01:16:09,750 --> 01:16:11,875
But you know, we still do some hardware
459
01:16:11,875 --> 01:16:14,250
stuff here and there and I'm going to
460
01:16:14,250 --> 01:16:16,250
ramp that up a little bit more
461
01:16:16,583 --> 01:16:18,708
I'm probably probably going to be next
462
01:16:18,708 --> 01:16:20,625
year versus the rest of this year, but
463
01:16:20,625 --> 01:16:22,458
something that I'm open to
464
01:16:22,458 --> 01:16:23,583
and I have done in the past
465
01:16:23,625 --> 01:16:25,750
Okay
466
01:16:26,250 --> 01:16:28,666
Yeah, it's just it's really hard to like
467
01:16:29,333 --> 01:16:32,291
Balance all those things. So it is it
468
01:16:32,291 --> 01:16:34,875
that's part of the reason why I
469
01:16:34,875 --> 01:16:36,458
Focused on games more
470
01:16:36,458 --> 01:16:37,833
because it was hard to balance
471
01:16:37,875 --> 01:16:39,541
Especially with the influx of games
472
01:16:39,541 --> 01:16:41,625
coming in and it hasn't really slowed
473
01:16:41,625 --> 01:16:44,958
down like our our October was a nightmare
474
01:16:45,458 --> 01:16:47,750
It was just trying to balance
475
01:16:48,291 --> 01:16:48,875
metaphor
476
01:16:49,458 --> 01:16:51,875
Sword Art Online East X unknown 9
477
01:16:54,041 --> 01:16:57,083
We got so many other games on top of that
478
01:16:57,083 --> 01:16:59,208
It was just way too much happening all at
479
01:16:59,208 --> 01:17:00,375
once and it's been like that
480
01:17:00,375 --> 01:17:02,916
almost every month this year. So
481
01:17:05,291 --> 01:17:08,291
I've decided to just kind of laser focus
482
01:17:08,291 --> 01:17:10,500
instead of trying to do too much
483
01:17:11,958 --> 01:17:13,416
Yeah, I can't believe you there. Yeah,
484
01:17:13,416 --> 01:17:17,000
it's I mean to be honest I
485
01:17:17,000 --> 01:17:19,083
Couldn't imagine doing six. I in year
486
01:17:19,083 --> 01:17:20,916
views and like this in the span of like
487
01:17:20,916 --> 01:17:22,250
three months. That's crazy
488
01:17:23,000 --> 01:17:25,041
It's it's a lot like I
489
01:17:25,708 --> 01:17:27,083
you know, it's
490
01:17:27,833 --> 01:17:29,416
Well, I think I think it becomes easier
491
01:17:29,416 --> 01:17:30,500
once you have a process
492
01:17:30,666 --> 01:17:33,208
Like if you know exactly what you're
493
01:17:33,208 --> 01:17:34,625
going to test depending on
494
01:17:34,625 --> 01:17:35,916
the type of hardware it is
495
01:17:35,916 --> 01:17:39,333
Like is it, you know a Windows PC or is
496
01:17:39,333 --> 01:17:40,416
it a Windows handheld?
497
01:17:40,416 --> 01:17:43,583
Is it an Android handheld? Is it going to
498
01:17:43,583 --> 01:17:45,333
be Linux based? Like I think
499
01:17:45,833 --> 01:17:48,000
It becomes easier when you know exactly
500
01:17:48,000 --> 01:17:48,958
what you're going to be getting
501
01:17:49,375 --> 01:17:51,875
So that you know exactly how you're going
502
01:17:51,875 --> 01:17:53,375
to test it. I would say
503
01:17:53,375 --> 01:17:54,875
there's different tests for each
504
01:17:55,375 --> 01:17:57,958
Each type of hardware or each type of
505
01:17:57,958 --> 01:17:59,125
handheld in this case
506
01:18:00,125 --> 01:18:02,000
Because like when I did a Android
507
01:18:02,000 --> 01:18:03,166
handhelds, I didn't even
508
01:18:03,166 --> 01:18:05,458
think to try to like, you know
509
01:18:05,958 --> 01:18:07,333
Playing the games that I would play on
510
01:18:07,333 --> 01:18:09,125
like the steam deck, you know
511
01:18:09,125 --> 01:18:11,666
I've I went more into emulation and I you
512
01:18:11,666 --> 01:18:15,000
know pushed to see what emulators or what
513
01:18:15,000 --> 01:18:16,541
types of or which consoles from
514
01:18:16,666 --> 01:18:17,708
Emulators perform the
515
01:18:17,708 --> 01:18:19,625
best how they ran how it felt
516
01:18:20,416 --> 01:18:21,791
Playing Android games on
517
01:18:21,791 --> 01:18:22,791
there that kind of thing
518
01:18:23,333 --> 01:18:26,041
so I think once you have like I'm sure
519
01:18:26,041 --> 01:18:27,250
this is what retro retro
520
01:18:27,250 --> 01:18:28,666
game core does because he's a
521
01:18:30,000 --> 01:18:35,000
He's a nut like he he does so much so he
522
01:18:35,000 --> 01:18:36,666
I'm sure he has like some
523
01:18:37,041 --> 01:18:40,041
Method to his madness like he has he
524
01:18:40,041 --> 01:18:41,875
knows exactly what he's going to do based
525
01:18:41,875 --> 01:18:43,125
on the hardware that he's going to get
526
01:18:44,458 --> 01:18:45,541
Yeah mad props to
527
01:18:45,541 --> 01:18:47,458
retro game core who we also
528
01:18:47,500 --> 01:18:49,583
You know, we're gonna advertise that we
529
01:18:49,583 --> 01:18:51,916
have featured we featured him in the
530
01:18:51,916 --> 01:18:53,333
previous episode of his podcast
531
01:18:53,458 --> 01:18:55,791
Anyways mad props to him though, because
532
01:18:55,791 --> 01:18:57,833
I don't think I could do what he does
533
01:18:57,833 --> 01:19:00,166
like I know he does it as a full-time job
534
01:19:00,583 --> 01:19:02,958
But even if like I were a full-time, I
535
01:19:02,958 --> 01:19:05,083
don't know if I would like go through the
536
01:19:05,083 --> 01:19:07,625
madness that is reviewing like seven
537
01:19:07,625 --> 01:19:09,666
Ambernet can helds
538
01:19:09,666 --> 01:19:10,791
They all have the same specs
539
01:19:12,333 --> 01:19:15,666
Yeah, it's it I mean I'm sure he knows
540
01:19:15,666 --> 01:19:17,250
since they all have the same specs
541
01:19:17,250 --> 01:19:18,250
I'm sure he knows exactly
542
01:19:18,250 --> 01:19:20,208
what to do for each one. But
543
01:19:21,083 --> 01:19:22,458
You know, it's it's got to
544
01:19:22,458 --> 01:19:23,916
be a little bit monotonous
545
01:19:25,500 --> 01:19:27,833
Absolutely, man
546
01:19:28,333 --> 01:19:31,375
So here's the thing
547
01:19:32,833 --> 01:19:35,041
No, you play a lot of games so I think
548
01:19:35,041 --> 01:19:38,500
your insight into our main topic for
549
01:19:38,500 --> 01:19:40,041
today is gonna be pretty interesting
550
01:19:41,958 --> 01:19:43,583
You know, so the
551
01:19:43,583 --> 01:19:45,416
nominees for a game of the year
552
01:19:45,916 --> 01:19:46,666
for
553
01:19:47,333 --> 01:19:51,416
2024 came out earlier this week and
554
01:19:51,416 --> 01:19:53,083
I was shocked by
555
01:19:53,500 --> 01:19:56,333
Some of the choices here now we talked
556
01:19:56,333 --> 01:19:58,541
about it last week how they opened up
557
01:19:58,541 --> 01:20:00,833
DLCs and some other stuff to being
558
01:20:00,916 --> 01:20:02,416
able to be
559
01:20:02,750 --> 01:20:05,208
Awards, right? I think part of the game
560
01:20:05,208 --> 01:20:07,083
of game of the year award that is
561
01:20:07,291 --> 01:20:09,541
So I'm really like you've probably played
562
01:20:09,541 --> 01:20:10,791
all of these or at least played
563
01:20:10,958 --> 01:20:12,708
Most of them and at least in the game of
564
01:20:12,708 --> 01:20:13,916
the year, maybe all of
565
01:20:13,916 --> 01:20:15,333
these in every category
566
01:20:15,375 --> 01:20:17,875
But I am really interested to see your
567
01:20:17,875 --> 01:20:18,833
intake on there your
568
01:20:18,833 --> 01:20:21,416
your your take on this
569
01:20:22,250 --> 01:20:24,750
Yeah, so when it for game of the year, I
570
01:20:24,750 --> 01:20:26,750
think they are all solid options
571
01:20:26,750 --> 01:20:29,250
And if if I think the only one that
572
01:20:29,250 --> 01:20:31,250
really sticks out to me that I don't
573
01:20:31,250 --> 01:20:33,458
think or I think is the most can
574
01:20:33,666 --> 01:20:36,625
Like the one that maybe shouldn't be
575
01:20:36,625 --> 01:20:39,416
there would probably be Erdtree and
576
01:20:39,791 --> 01:20:41,041
It I guess it just
577
01:20:41,041 --> 01:20:42,458
depends how you classify
578
01:20:42,958 --> 01:20:46,041
What a full video game is?
579
01:20:46,416 --> 01:20:49,000
Because shadow the Erdtree is a DLC. You
580
01:20:49,000 --> 01:20:50,333
can't access it immediately
581
01:20:50,750 --> 01:20:52,833
you know, it's something where you need
582
01:20:52,833 --> 01:20:55,875
the base game to play it and
583
01:20:55,875 --> 01:20:58,500
Elden ring already was you know had a
584
01:20:58,500 --> 01:21:00,833
release in the past so it being back in
585
01:21:01,708 --> 01:21:04,041
DLC form where it's it's a
586
01:21:04,041 --> 01:21:05,916
fantastic DLC. Don't get me wrong
587
01:21:05,916 --> 01:21:07,750
like it's I would consider an essential
588
01:21:07,750 --> 01:21:09,791
if you have Elden ring, but
589
01:21:10,416 --> 01:21:14,166
Should it be nominated as its own game as
590
01:21:14,166 --> 01:21:15,500
part of the game of the year?
591
01:21:15,750 --> 01:21:17,500
I feel like there were there could have
592
01:21:17,500 --> 01:21:20,166
been you know better options to put there
593
01:21:21,000 --> 01:21:23,208
But of the ones that we do have
594
01:21:24,083 --> 01:21:27,291
Personally, I think Bellattro should win
595
01:21:28,166 --> 01:21:28,583
like
596
01:21:29,333 --> 01:21:30,500
all those games are
597
01:21:30,500 --> 01:21:32,250
listed there are amazing, but
598
01:21:32,833 --> 01:21:37,208
based on just the sheer amount of I
599
01:21:37,208 --> 01:21:39,833
guess attention that it's that has had
600
01:21:39,833 --> 01:21:42,041
since its release and
601
01:21:42,500 --> 01:21:45,583
Consistently the attention to it. I think
602
01:21:45,583 --> 01:21:47,541
Bellattro takes the cake for me
603
01:21:48,000 --> 01:21:50,708
Interesting. So just to help clarify for
604
01:21:50,708 --> 01:21:52,750
some people that are listening and maybe
605
01:21:52,750 --> 01:21:53,583
I didn't see the list
606
01:21:53,583 --> 01:21:55,041
game of the year nominees are
607
01:21:55,208 --> 01:21:58,166
Astrobot Bellattro black myth Wukong
608
01:21:58,541 --> 01:22:01,333
Elden Elden ring shadow of the Urg tree
609
01:22:01,333 --> 01:22:03,541
final fantasy 7 rebirth
610
01:22:04,041 --> 01:22:05,708
metaphor and I can't even
611
01:22:06,750 --> 01:22:08,208
Refend Tazio and
612
01:22:09,291 --> 01:22:10,541
and
613
01:22:12,125 --> 01:22:13,375
Just to like comment
614
01:22:13,375 --> 01:22:14,500
real quick on that know it
615
01:22:15,333 --> 01:22:18,083
If they packaged Urg tree as let's say
616
01:22:18,083 --> 01:22:20,791
Elden ring Urg tree not a DLC
617
01:22:21,500 --> 01:22:23,125
Would that change your mind on the Bella
618
01:22:23,125 --> 01:22:24,375
outro kind of thing? I?
619
01:22:25,416 --> 01:22:26,958
Don't think it would change my mind on
620
01:22:26,958 --> 01:22:27,833
Bellattro purely
621
01:22:27,833 --> 01:22:29,500
because again Bellattro's
622
01:22:29,708 --> 01:22:32,916
Impact has been monumental ever since its
623
01:22:32,916 --> 01:22:34,291
release. I don't think we
624
01:22:34,291 --> 01:22:35,875
can I can get around that
625
01:22:35,875 --> 01:22:38,500
I think the only game that really has a
626
01:22:38,500 --> 01:22:40,458
chance to unseat it would probably be
627
01:22:40,458 --> 01:22:42,416
black myth Wukong and
628
01:22:42,416 --> 01:22:44,041
You know Wukong is a great game
629
01:22:44,041 --> 01:22:46,458
But personally I didn't feel like it did
630
01:22:46,458 --> 01:22:47,541
anything different
631
01:22:47,541 --> 01:22:49,416
that I haven't seen before
632
01:22:49,958 --> 01:22:51,583
Like I've seen more
633
01:22:51,583 --> 01:22:54,208
faster paced souls like games
634
01:22:54,416 --> 01:22:56,666
and you know black myth Wukong might not
635
01:22:56,666 --> 01:22:57,666
be considered a souls like
636
01:22:57,666 --> 01:22:59,958
game, but I consider it one and
637
01:23:00,458 --> 01:23:02,708
You know they're great and black myth is
638
01:23:02,708 --> 01:23:05,166
a really great game, and it absolutely
639
01:23:05,166 --> 01:23:06,583
deserves to be on that list
640
01:23:06,708 --> 01:23:09,291
No 100% deserves to be there
641
01:23:10,041 --> 01:23:11,833
but it didn't
642
01:23:11,833 --> 01:23:12,500
wow me
643
01:23:13,375 --> 01:23:14,500
with uniqueness
644
01:23:14,958 --> 01:23:17,708
Like Bellattro did and even like Astrobot
645
01:23:17,708 --> 01:23:19,375
Astrobot wowed me a bit more too
646
01:23:19,416 --> 01:23:22,500
And it's you know it's a 3d platformer
647
01:23:22,500 --> 01:23:24,750
But it was the it's the only game outside
648
01:23:24,750 --> 01:23:26,625
of like the Super Mario series that has
649
01:23:26,625 --> 01:23:28,500
given me that holy crap
650
01:23:29,041 --> 01:23:31,125
kind of feeling when playing it
651
01:23:31,666 --> 01:23:35,333
in like 3d platformers, but I
652
01:23:35,333 --> 01:23:37,958
Don't I don't know if I could I don't
653
01:23:37,958 --> 01:23:39,833
think anything will change my mind that
654
01:23:39,833 --> 01:23:40,666
Bellattro should win
655
01:23:40,666 --> 01:23:41,625
game of the year just based
656
01:23:41,625 --> 01:23:44,458
On the sheer impact that it's had I mean
657
01:23:44,458 --> 01:23:45,833
it's been at the top of
658
01:23:45,833 --> 01:23:46,958
the charts and talked about
659
01:23:47,833 --> 01:23:49,916
Everywhere ever since it was released and
660
01:23:49,916 --> 01:23:51,500
even when it released on like mobile
661
01:23:51,500 --> 01:23:53,000
platforms on like phones
662
01:23:53,000 --> 01:23:55,458
It's at the top of the charts there, too
663
01:23:55,833 --> 01:23:58,541
Like I don't think I can ignore
664
01:23:59,208 --> 01:24:00,666
that kind of impact
665
01:24:01,416 --> 01:24:03,333
and
666
01:24:03,333 --> 01:24:06,166
That I think that's why it will always
667
01:24:06,166 --> 01:24:07,291
take the cake for me
668
01:24:07,291 --> 01:24:08,500
at least for this year
669
01:24:09,958 --> 01:24:11,541
For urge tree, I think if
670
01:24:11,541 --> 01:24:12,916
it was packaged like that
671
01:24:13,458 --> 01:24:16,000
It would still I would I would say that
672
01:24:16,416 --> 01:24:18,708
Yeah, it could be on that list if it was
673
01:24:18,708 --> 01:24:20,083
more standalone than yes
674
01:24:20,500 --> 01:24:21,958
I would say I only asked
675
01:24:21,958 --> 01:24:23,166
that because experiences
676
01:24:23,791 --> 01:24:26,875
it's really hard cuz putting DLC on this
677
01:24:26,875 --> 01:24:29,333
is kind of just a little ridiculous, but
678
01:24:29,875 --> 01:24:31,291
at the same time if
679
01:24:31,291 --> 01:24:33,375
it's that amazing like
680
01:24:34,041 --> 01:24:36,833
Which are three their DLCs? I think are
681
01:24:36,833 --> 01:24:38,958
better than the base game in my opinion
682
01:24:39,916 --> 01:24:42,791
If they put that on game of the year, I'd
683
01:24:42,791 --> 01:24:44,875
probably vote for it. I'm just cuz I
684
01:24:45,333 --> 01:24:48,208
Best experience I've had gaming that year
685
01:24:49,583 --> 01:24:50,291
Now
686
01:24:51,500 --> 01:24:53,791
We got your vote on this
687
01:24:54,500 --> 01:24:55,916
Gardener what's your vote and then we can
688
01:24:55,916 --> 01:24:56,708
let's let's see what
689
01:24:56,708 --> 01:24:58,166
high-tech has to say. I'm curious
690
01:24:59,125 --> 01:25:02,500
So besides Bellattro the only game that I
691
01:25:02,500 --> 01:25:04,458
had heard of before this list came out
692
01:25:04,458 --> 01:25:05,583
was black myth Wukong
693
01:25:05,583 --> 01:25:06,833
Does that make me old?
694
01:25:08,458 --> 01:25:09,000
Maybe
695
01:25:09,000 --> 01:25:12,875
You didn't know about metaphor or I
696
01:25:12,875 --> 01:25:14,791
forgot that final, okay, dude
697
01:25:14,833 --> 01:25:16,083
Metaphor refant as you know
698
01:25:16,083 --> 01:25:17,458
The first time I heard about that was I
699
01:25:17,458 --> 01:25:19,416
was watching one of riches videos and he
700
01:25:19,416 --> 01:25:20,500
was talking about that and I was like
701
01:25:20,500 --> 01:25:22,500
What the hell is metaphor refant as you
702
01:25:22,500 --> 01:25:23,333
know, what does that even mean?
703
01:25:24,166 --> 01:25:26,125
so like I legitimately like I
704
01:25:26,916 --> 01:25:28,375
Bellattro is the only game on that list
705
01:25:28,375 --> 01:25:30,208
that I've played and I love it. So
706
01:25:30,791 --> 01:25:32,000
That's gonna be my get
707
01:25:32,000 --> 01:25:33,583
my my vote right there
708
01:25:34,291 --> 01:25:34,500
so
709
01:25:35,375 --> 01:25:37,083
just up I
710
01:25:37,375 --> 01:25:38,916
Have not played any of the games on this
711
01:25:38,916 --> 01:25:40,041
game of the year list this
712
01:25:40,041 --> 01:25:41,833
year. I've played only like
713
01:25:43,000 --> 01:25:44,916
Apparently substandard games. No, I've
714
01:25:44,916 --> 01:25:46,458
only played um off the
715
01:25:46,458 --> 01:25:47,625
cuff games that are like
716
01:25:48,125 --> 01:25:50,708
Not or catching up on my backlog.
717
01:25:50,708 --> 01:25:53,208
Whatever it is. Like I did a lot of
718
01:25:53,208 --> 01:25:55,000
catching up on my backlog with steam deck
719
01:25:55,750 --> 01:25:58,083
But I had not played any of these yet.
720
01:25:58,083 --> 01:26:00,541
They're all games. I want to get to but I
721
01:26:00,541 --> 01:26:01,625
have not played him yet
722
01:26:02,125 --> 01:26:04,250
so that's funny that you
723
01:26:05,125 --> 01:26:06,791
Have only played one so at
724
01:26:06,791 --> 01:26:08,166
least you got one up on me
725
01:26:09,833 --> 01:26:11,708
I mean if you get the chance, do you do
726
01:26:11,708 --> 01:26:13,833
you like the persona series or have you
727
01:26:13,833 --> 01:26:15,958
played the persona series? I
728
01:26:16,083 --> 01:26:16,750
Don't think I've ever
729
01:26:16,750 --> 01:26:17,458
heard of that either
730
01:26:18,250 --> 01:26:20,958
Really personas pretty good is persona
731
01:26:20,958 --> 01:26:21,875
five. I'm still trying
732
01:26:21,875 --> 01:26:22,416
to get through that too
733
01:26:22,416 --> 01:26:23,416
That's why I haven't got to metaphor
734
01:26:23,416 --> 01:26:24,833
because I'm like I'm halfway through
735
01:26:24,833 --> 01:26:26,458
persona five on the steam deck
736
01:26:26,791 --> 01:26:28,458
No, Matt metaphor is a great
737
01:26:28,458 --> 01:26:30,583
I would say it's a step above
738
01:26:31,541 --> 01:26:34,958
Persona five in terms of mechanics for
739
01:26:34,958 --> 01:26:36,125
sure. The story is still
740
01:26:36,125 --> 01:26:38,833
very solid, but I really like
741
01:26:39,291 --> 01:26:40,958
Some of the new mechanics that they
742
01:26:40,958 --> 01:26:43,000
introduced with metaphor with the
743
01:26:43,000 --> 01:26:45,000
archetype system and I do like that
744
01:26:45,166 --> 01:26:48,000
You can attack some of the weaker enemies
745
01:26:48,000 --> 01:26:50,541
really easily outside of combat and just
746
01:26:50,541 --> 01:26:52,250
kill them and you get experience
747
01:26:52,500 --> 01:26:54,750
You know nice little way to grind without
748
01:26:54,750 --> 01:26:55,583
having to go into
749
01:26:55,583 --> 01:26:57,625
turn-based battles the entire time
750
01:26:57,708 --> 01:26:59,583
That sounds a little bit like earthbound
751
01:27:01,541 --> 01:27:02,916
Like once you get to a certain level in
752
01:27:02,916 --> 01:27:03,791
earthbound, you don't have
753
01:27:03,791 --> 01:27:05,125
to fight low-level enemies
754
01:27:05,125 --> 01:27:06,875
You just said essentially yeah
755
01:27:06,875 --> 01:27:09,041
And I think the first time that I started
756
01:27:09,041 --> 01:27:11,750
seeing this like on like a more recent
757
01:27:11,750 --> 01:27:12,875
scale was probably a
758
01:27:12,875 --> 01:27:13,833
trails through daybreak
759
01:27:14,166 --> 01:27:15,375
They they had
760
01:27:15,375 --> 01:27:16,791
something very similar to that
761
01:27:17,416 --> 01:27:20,500
But yeah, no metaphor is an incredible
762
01:27:20,500 --> 01:27:21,916
really incredible game
763
01:27:22,500 --> 01:27:26,041
And I it would be it would probably be my
764
01:27:26,041 --> 01:27:27,625
personal game of the year if Bellatra
765
01:27:27,625 --> 01:27:29,458
wasn't on there because like I
766
01:27:30,083 --> 01:27:31,291
Feel like they really
767
01:27:31,291 --> 01:27:32,458
hit it out of the park
768
01:27:33,458 --> 01:27:34,583
I was gonna say it's not it
769
01:27:34,583 --> 01:27:35,541
I haven't even played it yet, but
770
01:27:35,541 --> 01:27:37,458
metaphors the one that I would almost
771
01:27:37,458 --> 01:27:39,000
vote for even though Astro bot
772
01:27:39,833 --> 01:27:42,041
The demo that I played on ps5 was great
773
01:27:42,041 --> 01:27:43,541
I haven't played that this though, but
774
01:27:43,541 --> 01:27:44,708
the demo that they had was
775
01:27:44,708 --> 01:27:47,166
amazing and my kids love it
776
01:27:47,458 --> 01:27:49,333
Like so it's like a win for me because
777
01:27:49,333 --> 01:27:50,500
everyone enjoys it but
778
01:27:51,500 --> 01:27:53,041
Hi tech, what are you enjoying?
779
01:27:54,416 --> 01:27:56,000
Well out of this list, I guess
780
01:27:56,750 --> 01:27:59,750
Well, you know if Elden Ring shadow of
781
01:27:59,750 --> 01:28:01,000
the earth tree was its own game
782
01:28:01,000 --> 01:28:03,291
I might I would probably vote for that
783
01:28:03,291 --> 01:28:04,958
but you know, I'm not gonna vote for a
784
01:28:04,958 --> 01:28:06,666
DLC based on principle
785
01:28:07,166 --> 01:28:08,833
Regardless of how good the DLC is. I'm
786
01:28:08,833 --> 01:28:10,541
the DLC is really good, but still
787
01:28:11,625 --> 01:28:14,458
I think my vote is gonna go for Bellatro
788
01:28:14,458 --> 01:28:16,625
because it's the only game on this list
789
01:28:16,625 --> 01:28:18,041
that hat that's done that
790
01:28:18,041 --> 01:28:19,500
has done something different
791
01:28:20,458 --> 01:28:22,666
And it's carried almost entirely through
792
01:28:22,666 --> 01:28:24,458
the strength of the gameplay alone
793
01:28:24,791 --> 01:28:26,125
There's no characters
794
01:28:26,125 --> 01:28:28,666
no voice acting no story
795
01:28:29,166 --> 01:28:29,916
no
796
01:28:30,458 --> 01:28:32,916
It doesn't have like super detailed
797
01:28:32,916 --> 01:28:35,291
graphics in terms of like super high
798
01:28:35,291 --> 01:28:37,833
fidelity graphics either and
799
01:28:37,833 --> 01:28:40,625
I'm like Astro bot. It doesn't rely on
800
01:28:41,041 --> 01:28:42,041
cameos from
801
01:28:42,666 --> 01:28:46,125
PlayStation's history like, you know, I
802
01:28:46,125 --> 01:28:48,000
Don't think that's a knock. That's that's
803
01:28:48,000 --> 01:28:49,000
not fair to knock that
804
01:28:49,625 --> 01:28:51,041
To be honest, that's probably
805
01:28:51,041 --> 01:28:52,416
one of the highlights for me
806
01:28:52,416 --> 01:28:54,166
I love seeing some of those characters
807
01:28:54,166 --> 01:28:55,166
return and makes me
808
01:28:55,166 --> 01:28:57,291
actually more upset that
809
01:28:57,583 --> 01:29:00,375
PlayStation or Sony doesn't go back to
810
01:29:00,375 --> 01:29:02,666
those series and like I would give
811
01:29:02,666 --> 01:29:03,625
anything for a new ape
812
01:29:03,625 --> 01:29:05,541
escape game. Come on, please
813
01:29:07,875 --> 01:29:10,291
I'm not saying as a knock against Sony or
814
01:29:10,291 --> 01:29:11,458
Astro, but what I'm saying is that
815
01:29:11,458 --> 01:29:13,208
Bellatro make making it
816
01:29:13,208 --> 01:29:14,541
this far without relying on
817
01:29:15,500 --> 01:29:17,125
Everything else that makes
818
01:29:17,125 --> 01:29:19,125
a game besides I don't know
819
01:29:19,666 --> 01:29:21,833
Graphics like, you know cards
820
01:29:22,583 --> 01:29:24,083
The gameplay the strength of the gameplay
821
01:29:24,083 --> 01:29:26,375
alone carrying it is something you don't
822
01:29:26,375 --> 01:29:28,250
really see from game of the year from
823
01:29:28,250 --> 01:29:29,250
like a game of the year
824
01:29:29,250 --> 01:29:29,833
category
825
01:29:30,750 --> 01:29:32,333
Because usually, you know game of the
826
01:29:32,333 --> 01:29:33,958
year categories, you know
827
01:29:34,375 --> 01:29:36,083
The candidates are generally speaking
828
01:29:36,625 --> 01:29:39,125
Games that have either, you know, really
829
01:29:39,125 --> 01:29:40,291
good graphics or like a
830
01:29:40,291 --> 01:29:41,916
really compelling story
831
01:29:42,708 --> 01:29:44,916
Or you know in the case of from software
832
01:29:44,916 --> 01:29:47,416
is a Souls like I guess
833
01:29:47,416 --> 01:29:48,625
I'm not sure I'm not sure
834
01:29:49,000 --> 01:29:51,291
Dark Souls does a lot of creative games
835
01:29:51,291 --> 01:29:54,083
I tend to be like this and creative games
836
01:29:54,083 --> 01:29:55,625
can be from a bunch of
837
01:29:55,625 --> 01:29:56,666
different elements, right?
838
01:29:57,000 --> 01:29:58,708
and Bellatro would be an interesting one
839
01:29:58,708 --> 01:30:02,500
because it's card based and it's
840
01:30:02,791 --> 01:30:05,291
so if this wins it
841
01:30:05,291 --> 01:30:07,291
will be probably the the I
842
01:30:08,583 --> 01:30:10,541
Don't want to set that weirdest game of
843
01:30:10,541 --> 01:30:13,541
the year because it's so different
844
01:30:14,083 --> 01:30:15,750
Then all the other game
845
01:30:15,750 --> 01:30:18,000
of year winners in the past
846
01:30:18,208 --> 01:30:19,166
I think the one you're
847
01:30:19,166 --> 01:30:21,833
looking for is controversial. I
848
01:30:21,833 --> 01:30:22,458
Don't even know if I'd
849
01:30:22,458 --> 01:30:23,375
say it's controversial
850
01:30:23,958 --> 01:30:26,500
Just you know, I just say unique a weird
851
01:30:26,500 --> 01:30:28,000
is just a fun way to put up a unique
852
01:30:28,708 --> 01:30:29,625
I think I agree with
853
01:30:29,625 --> 01:30:30,791
that. I think it would be
854
01:30:30,791 --> 01:30:32,916
Probably the most unique
855
01:30:32,916 --> 01:30:34,708
game that's one game of the year
856
01:30:34,750 --> 01:30:37,458
like I feel like all game of the years do
857
01:30:37,458 --> 01:30:40,750
follow a similar trend and
858
01:30:40,750 --> 01:30:42,458
Like and personally as
859
01:30:42,458 --> 01:30:43,750
much as I want Bellatro to win
860
01:30:43,750 --> 01:30:45,958
I do I have an inkling that
861
01:30:45,958 --> 01:30:47,250
black myth will probably win
862
01:30:47,375 --> 01:30:49,583
You know because it did it did hit really
863
01:30:49,583 --> 01:30:52,625
hard when it did come out and it was a
864
01:30:52,625 --> 01:30:54,708
massive success and it's
865
01:30:54,916 --> 01:30:57,000
very heavily influenced by a very
866
01:30:57,000 --> 01:30:59,791
interesting mythology and I think I
867
01:31:00,500 --> 01:31:02,041
Think it fits the
868
01:31:02,041 --> 01:31:04,583
category of game of the year more
869
01:31:05,208 --> 01:31:07,208
but I
870
01:31:07,250 --> 01:31:08,625
Still personally
871
01:31:08,625 --> 01:31:10,458
believe Bellatros impact was
872
01:31:11,000 --> 01:31:13,416
Significant not just in terms of the game
873
01:31:13,416 --> 01:31:15,500
itself. Like you said, they didn't rely
874
01:31:15,500 --> 01:31:18,000
on anything really other than a very
875
01:31:18,083 --> 01:31:20,208
Addicting gameplay loop which succeeds
876
01:31:21,583 --> 01:31:22,333
phenomenally
877
01:31:23,333 --> 01:31:25,250
But this would be this is an indie game
878
01:31:25,250 --> 01:31:26,875
as well. This is a solo developer
879
01:31:27,833 --> 01:31:31,416
So on top of on top of it not having
880
01:31:31,416 --> 01:31:33,208
those elements. It's also an
881
01:31:33,208 --> 01:31:34,666
independently developed
882
01:31:35,250 --> 01:31:38,041
Game made by one person and I don't think
883
01:31:38,041 --> 01:31:40,416
any game that's been game
884
01:31:40,416 --> 01:31:42,250
of the year has had had has
885
01:31:42,583 --> 01:31:45,333
You know been developed like that. So I
886
01:31:45,333 --> 01:31:46,291
think it would be massive
887
01:31:46,291 --> 01:31:47,791
for the indie scene as well
888
01:31:47,791 --> 01:31:49,583
I think it would be a great way of
889
01:31:49,583 --> 01:31:50,791
showing like, you know
890
01:31:50,833 --> 01:31:53,583
Indies are just as good if not better
891
01:31:53,583 --> 01:31:55,583
than a lot of bigger productions
892
01:31:56,666 --> 01:31:58,458
Yeah, I mean that's most that that's
893
01:31:58,458 --> 01:32:00,375
pretty much only this stuff that I play
894
01:32:00,375 --> 01:32:02,041
is indie games like and
895
01:32:02,041 --> 01:32:03,375
then you know half-life
896
01:32:04,125 --> 01:32:05,916
Like valve games, you know
897
01:32:05,958 --> 01:32:07,833
Yeah, so the size of their teams like
898
01:32:07,833 --> 01:32:09,666
indie, right? Yeah, they're pretty small
899
01:32:09,666 --> 01:32:11,166
They're less than 300 people at valve
900
01:32:11,166 --> 01:32:13,208
which and that's that's including like
901
01:32:13,208 --> 01:32:14,416
this support staff and
902
01:32:14,416 --> 01:32:15,541
that's like everyone not
903
01:32:15,541 --> 01:32:17,333
Yeah people that like they have multiple
904
01:32:17,333 --> 01:32:18,958
projects going on all the time and like
905
01:32:18,958 --> 01:32:20,791
the way that they do stuff is fascinating
906
01:32:20,958 --> 01:32:22,625
But another topic another time
907
01:32:23,416 --> 01:32:25,666
So I will say one more thing too
908
01:32:25,666 --> 01:32:28,000
I will say I've noticed a lot of trends
909
01:32:28,000 --> 01:32:28,958
surrounding blotchos
910
01:32:28,958 --> 01:32:30,041
You know the biggest trend on the
911
01:32:30,041 --> 01:32:31,375
internet is like people
912
01:32:31,375 --> 01:32:33,333
saying what the hell is blotchow?
913
01:32:33,333 --> 01:32:34,750
How did a card game get over?
914
01:32:35,333 --> 01:32:37,458
I don't know persona 3 or stellar blade
915
01:32:37,458 --> 01:32:39,000
or whatever and then later
916
01:32:39,000 --> 01:32:40,625
they someone buys them the game
917
01:32:40,625 --> 01:32:42,875
They play and they're like, oh my bad
918
01:32:42,875 --> 01:32:44,291
I didn't know how good it was and then
919
01:32:44,291 --> 01:32:47,000
they completely changed their mind and
920
01:32:47,000 --> 01:32:48,583
it's crazy also another thing
921
01:32:48,916 --> 01:32:50,583
This isn't a topic that's listed
922
01:32:51,458 --> 01:32:54,000
But blotchows mobile release managed to
923
01:32:54,000 --> 01:32:56,333
knock minecraft off of the top chart
924
01:32:57,041 --> 01:33:00,416
topic page games chart, yeah
925
01:33:00,666 --> 01:33:03,291
Again, that's the in balatros impact
926
01:33:03,291 --> 01:33:05,750
across the board ever since its release
927
01:33:05,750 --> 01:33:06,833
has been astronomical
928
01:33:07,041 --> 01:33:09,500
I I don't think any game has come close
929
01:33:09,500 --> 01:33:11,041
to it this year. Hmm
930
01:33:12,375 --> 01:33:13,958
Yeah, I'd love to see more indie games
931
01:33:13,958 --> 01:33:15,666
get this kind of recognition because
932
01:33:15,666 --> 01:33:17,625
there's so many great innovative titles
933
01:33:17,791 --> 01:33:19,875
And they never get the kind of
934
01:33:19,875 --> 01:33:20,958
recognition that they deserve
935
01:33:21,666 --> 01:33:22,875
I feel like
936
01:33:23,833 --> 01:33:25,458
Haven't they usually in the game the year
937
01:33:25,458 --> 01:33:27,541
like have one indie game seems like in
938
01:33:27,541 --> 01:33:28,416
the past or maybe I'm
939
01:33:28,416 --> 01:33:29,291
just thinking of double
940
01:33:29,291 --> 01:33:32,291
A I mean, it's more double a stuff that I
941
01:33:32,291 --> 01:33:33,791
as far as I can recall
942
01:33:33,791 --> 01:33:36,500
like some indie games
943
01:33:37,041 --> 01:33:37,666
Yeah
944
01:33:38,958 --> 01:33:41,000
Yeah, I mean something the worst part
945
01:33:41,000 --> 01:33:42,500
about it is I feel like I
946
01:33:43,416 --> 01:33:45,083
Feel like Indies are really the only
947
01:33:45,083 --> 01:33:49,083
games that can and do take a lot of risks
948
01:33:49,083 --> 01:33:50,333
and try to do something
949
01:33:50,875 --> 01:33:53,416
Different and I think Bellatros a great
950
01:33:53,416 --> 01:33:55,375
example of that. I don't know any double
951
01:33:55,375 --> 01:33:57,166
a or triple a studio that would think hey
952
01:33:57,208 --> 01:33:59,416
Let's make a poker roguelite game
953
01:34:00,083 --> 01:34:02,250
I don't think anyone anyone would really
954
01:34:02,250 --> 01:34:04,541
attempt doing that other than you know an
955
01:34:04,541 --> 01:34:05,916
independent studio or
956
01:34:05,916 --> 01:34:07,875
a solo developer and
957
01:34:07,875 --> 01:34:10,083
I think that yeah that
958
01:34:10,083 --> 01:34:11,750
kind of motive it goes across
959
01:34:12,791 --> 01:34:15,041
You know through all kinds of indie
960
01:34:15,041 --> 01:34:17,041
games. I mean the game I just talked
961
01:34:17,041 --> 01:34:18,250
about dungeon clawler is
962
01:34:18,250 --> 01:34:19,791
a claw machine roguelike
963
01:34:19,791 --> 01:34:22,208
I don't think any double a or triple a
964
01:34:22,208 --> 01:34:23,708
studio would try making something like
965
01:34:23,708 --> 01:34:24,541
that because they don't
966
01:34:24,541 --> 01:34:25,750
know how it's going to perform
967
01:34:27,583 --> 01:34:30,625
Yeah, interesting, yeah, I
968
01:34:31,500 --> 01:34:33,000
I
969
01:34:33,166 --> 01:34:36,000
I'm curious like what will win black I
970
01:34:36,416 --> 01:34:39,166
As much as black myth that I saw all the
971
01:34:39,166 --> 01:34:40,666
trailers. I've seen all the stuff on
972
01:34:40,666 --> 01:34:41,375
this. I've read the stuff
973
01:34:41,375 --> 01:34:44,500
I haven't I just haven't played him. I
974
01:34:44,500 --> 01:34:44,750
just
975
01:34:45,625 --> 01:34:47,583
Black myth didn't seem very interesting
976
01:34:47,583 --> 01:34:49,458
to me even though the the
977
01:34:49,458 --> 01:34:51,000
mythology behind it's awesome
978
01:34:51,000 --> 01:34:52,791
I love that part. It's just I always saw
979
01:34:52,791 --> 01:34:54,625
the gameplay and I don't know what it is
980
01:34:54,625 --> 01:34:56,958
It just didn't but then again. I haven't
981
01:34:56,958 --> 01:34:58,958
beaten Elden ring either. I play Elden
982
01:34:58,958 --> 01:35:00,791
ring every once in a while
983
01:35:01,125 --> 01:35:01,916
we're um
984
01:35:02,541 --> 01:35:05,375
The souls likes are not my my jam
985
01:35:05,375 --> 01:35:07,708
Even though I do understand like Elden
986
01:35:07,708 --> 01:35:09,291
ring is like a classic and I
987
01:35:09,291 --> 01:35:10,250
need to go through and play it
988
01:35:10,291 --> 01:35:12,000
I
989
01:35:12,000 --> 01:35:14,416
Ballotro is like I like hard games, but I
990
01:35:14,416 --> 01:35:15,833
have I don't know what it is
991
01:35:15,833 --> 01:35:17,166
I knew that it was gonna be addictive and
992
01:35:17,166 --> 01:35:19,125
I haven't touched it, but I'm going to I
993
01:35:19,125 --> 01:35:20,666
promise by the time we do the last
994
01:35:20,833 --> 01:35:22,916
Dangerous, it's really dangerous as soon
995
01:35:22,916 --> 01:35:24,083
as soon as you play it's
996
01:35:24,083 --> 01:35:25,333
gonna be very hard to put it down
997
01:35:25,458 --> 01:35:28,000
like that's my I've almost fallen back
998
01:35:28,000 --> 01:35:29,625
into that trap a couple of times lately
999
01:35:29,625 --> 01:35:30,458
where I would play one
1000
01:35:30,458 --> 01:35:32,333
round and I just I just
1001
01:35:32,375 --> 01:35:34,083
Couldn't stop playing and I just had to
1002
01:35:34,083 --> 01:35:35,416
force myself to stop because
1003
01:35:35,416 --> 01:35:37,500
I needed to play other games
1004
01:35:37,833 --> 01:35:41,166
It's really hard to stay away from it
1005
01:35:41,708 --> 01:35:43,125
But black myth itself
1006
01:35:43,125 --> 01:35:44,750
is a really solid game
1007
01:35:44,750 --> 01:35:46,958
It's just like you said it just doesn't
1008
01:35:46,958 --> 01:35:48,291
it didn't feel like it did
1009
01:35:48,291 --> 01:35:50,166
anything. I haven't seen before
1010
01:35:51,750 --> 01:35:52,000
Yeah
1011
01:35:53,000 --> 01:35:55,125
Yeah, no, I'll have to I had to give all
1012
01:35:55,125 --> 01:35:56,541
these a try obviously but
1013
01:35:57,250 --> 01:35:58,666
Other categories like
1014
01:35:58,666 --> 01:35:59,791
so many other categories
1015
01:36:00,875 --> 01:36:03,375
Curious I was scrolling through the list
1016
01:36:03,375 --> 01:36:05,333
and I came on came upon
1017
01:36:05,333 --> 01:36:07,041
best performance and I was like
1018
01:36:07,041 --> 01:36:08,958
Oh, they're appreciating games that are
1019
01:36:08,958 --> 01:36:10,625
well optimized and then I was like, what
1020
01:36:10,625 --> 01:36:12,000
the hell is Humberley Gonzalez?
1021
01:36:13,083 --> 01:36:14,458
That's my favorite game
1022
01:36:14,458 --> 01:36:19,708
My favorite game Humberley Gonzalez
1023
01:36:20,250 --> 01:36:22,875
Do I realize it was like a category is
1024
01:36:22,875 --> 01:36:25,416
most optimized and yeah buggy like they
1025
01:36:25,416 --> 01:36:26,333
need to write like that
1026
01:36:26,375 --> 01:36:28,291
Well imagine what the industry would be
1027
01:36:28,291 --> 01:36:30,333
like if they actually appreciated that
1028
01:36:30,333 --> 01:36:31,416
kind of stuff, you know,
1029
01:36:31,416 --> 01:36:32,666
I think quality software
1030
01:36:32,750 --> 01:36:35,000
That means all these are doing that
1031
01:36:35,500 --> 01:36:36,958
I think they really need to start doing
1032
01:36:36,958 --> 01:36:38,458
that because there's so many releases
1033
01:36:38,458 --> 01:36:41,000
especially on PC so many releases where
1034
01:36:41,041 --> 01:36:43,250
It's just so buggy and they need this
1035
01:36:43,250 --> 01:36:44,416
like day one patch,
1036
01:36:44,416 --> 01:36:46,416
which I feel like it's such a
1037
01:36:47,166 --> 01:36:47,666
ridiculous
1038
01:36:48,583 --> 01:36:50,750
norm that we've settled into where we
1039
01:36:50,750 --> 01:36:52,000
just expect games that
1040
01:36:52,000 --> 01:36:53,291
have a day one patch and
1041
01:36:54,291 --> 01:36:55,291
It's just kind of
1042
01:36:55,291 --> 01:36:58,125
ridiculous to me. Yeah games. So
1043
01:36:58,708 --> 01:37:01,000
Here's the thing games have gotten
1044
01:37:01,000 --> 01:37:02,208
ridiculously more
1045
01:37:02,208 --> 01:37:04,083
complicated over the decades people
1046
01:37:04,083 --> 01:37:06,750
I I've had to talk about
1047
01:37:06,750 --> 01:37:08,041
this topic so many times
1048
01:37:08,750 --> 01:37:10,375
Because people are like well, they used
1049
01:37:10,375 --> 01:37:12,416
to make games flawlessly, you know 20 30
1050
01:37:12,416 --> 01:37:13,500
years ago. I'm like, yeah
1051
01:37:13,500 --> 01:37:15,250
Well first off they had a ship it that
1052
01:37:15,250 --> 01:37:16,875
way they couldn't update it
1053
01:37:17,291 --> 01:37:18,333
second, they were
1054
01:37:19,333 --> 01:37:21,750
Frastically simpler there is not the
1055
01:37:21,750 --> 01:37:22,666
complexities like once
1056
01:37:22,666 --> 01:37:24,250
you put physics in alone
1057
01:37:24,291 --> 01:37:26,208
That's when you saw a lot of bugs start
1058
01:37:26,208 --> 01:37:27,958
to go into games once you start adding
1059
01:37:27,958 --> 01:37:30,500
physics then things become crazy
1060
01:37:30,500 --> 01:37:34,250
and so I
1061
01:37:34,250 --> 01:37:37,000
Give a little leeway to that but some of
1062
01:37:37,000 --> 01:37:39,041
these day one patches you're right like
1063
01:37:39,041 --> 01:37:41,208
are just ridiculous and
1064
01:37:41,208 --> 01:37:43,625
and it really shows it's more or less I
1065
01:37:43,625 --> 01:37:45,666
think the publisher and the
1066
01:37:46,208 --> 01:37:49,000
The top, you know brass saying hey, it
1067
01:37:49,000 --> 01:37:50,291
has to be released at this time
1068
01:37:50,458 --> 01:37:52,000
Doesn't matter if it's ready or not.
1069
01:37:52,000 --> 01:37:52,791
We'll make it ready
1070
01:37:52,791 --> 01:37:54,500
and then on top of that
1071
01:37:55,000 --> 01:37:56,708
Steam it's not as bad. But on the
1072
01:37:56,708 --> 01:37:58,458
consoles they have to start printing or
1073
01:37:58,833 --> 01:38:00,541
If it's a disc they have to start
1074
01:38:00,541 --> 01:38:03,458
creating those discs early. So yeah
1075
01:38:04,125 --> 01:38:06,416
Yeah, going gold is not as much of a
1076
01:38:06,416 --> 01:38:08,208
thing anymore going day one
1077
01:38:08,208 --> 01:38:10,333
patches something now. Yeah
1078
01:38:10,541 --> 01:38:12,791
It's just the way the industry is they
1079
01:38:12,791 --> 01:38:15,500
would put best day one patch category in
1080
01:38:15,500 --> 01:38:17,750
before they put in best optimized
1081
01:38:18,375 --> 01:38:20,500
You know what? I'm here for it at this
1082
01:38:20,500 --> 01:38:23,625
point. I'm here for it. I
1083
01:38:23,625 --> 01:38:25,708
Actually, I would love that
1084
01:38:26,291 --> 01:38:28,708
So I think I'd more than more than that
1085
01:38:28,708 --> 01:38:30,208
the thing that really gets me when it
1086
01:38:30,208 --> 01:38:31,833
comes to like games and how they release
1087
01:38:31,833 --> 01:38:33,333
Is how much some
1088
01:38:33,333 --> 01:38:35,500
titles rely on upscaling?
1089
01:38:35,916 --> 01:38:39,458
Over more optimization going into it like
1090
01:38:39,458 --> 01:38:41,458
I understand that for some games are so
1091
01:38:41,458 --> 01:38:43,000
advanced that they really need
1092
01:38:43,125 --> 01:38:44,625
upscaling but I don't feel
1093
01:38:44,625 --> 01:38:46,041
like I've seen a game that like
1094
01:38:47,208 --> 01:38:49,291
That has been so advanced where the only
1095
01:38:49,291 --> 01:38:50,541
thing I could think of is yet
1096
01:38:50,791 --> 01:38:52,875
Upscaling needs to be in there because
1097
01:38:52,875 --> 01:38:54,750
like there are some games where they ask
1098
01:38:54,750 --> 01:38:57,291
for upscaling just to play a 1080p
1099
01:38:57,291 --> 01:38:59,750
Which I don't think yeah, I
1100
01:38:59,750 --> 01:39:00,875
don't think should be a thing
1101
01:39:01,833 --> 01:39:03,791
Is that with what hardware though?
1102
01:39:04,791 --> 01:39:07,000
Well, it's a new hardware when they're
1103
01:39:07,000 --> 01:39:08,500
with the recommended specs
1104
01:39:08,500 --> 01:39:11,291
They'll always put what kind of upscaling
1105
01:39:11,291 --> 01:39:13,000
that that they recommend
1106
01:39:13,000 --> 01:39:14,666
the one that comes to my mind
1107
01:39:14,666 --> 01:39:16,500
It might have changed from later patches
1108
01:39:16,500 --> 01:39:18,416
But if I remember correctly Alan wake 2
1109
01:39:18,416 --> 01:39:20,000
was one of those games where they
1110
01:39:20,000 --> 01:39:22,750
recommended upscaling for almost all of
1111
01:39:22,750 --> 01:39:23,791
their recommended specs
1112
01:39:25,375 --> 01:39:27,541
Yeah, that's a hard one cuz Alan wake 2
1113
01:39:27,541 --> 01:39:28,583
is so good and the way that
1114
01:39:28,583 --> 01:39:30,541
they do their fantastic filters
1115
01:39:30,958 --> 01:39:32,750
It doesn't matter to me
1116
01:39:33,791 --> 01:39:36,166
Upscaling is one of those weird things. I
1117
01:39:36,166 --> 01:39:38,333
think it's a huge win for the industry
1118
01:39:38,875 --> 01:39:39,458
but
1119
01:39:40,500 --> 01:39:42,750
It's for the mobile market. I think more
1120
01:39:42,750 --> 01:39:43,875
for handhelds that is
1121
01:39:43,875 --> 01:39:45,875
so for steam deck awesome
1122
01:39:46,083 --> 01:39:49,500
Do it so we can play any game. Let's
1123
01:39:49,500 --> 01:39:51,041
upscale. Let's optimize it for that.
1124
01:39:51,041 --> 01:39:53,041
Okay, I understand that
1125
01:39:53,375 --> 01:39:55,958
For yeah beefy games
1126
01:39:56,791 --> 01:39:57,833
That's bizarre
1127
01:39:59,375 --> 01:40:01,666
And I don't know
1128
01:40:04,791 --> 01:40:05,000
I
1129
01:40:05,000 --> 01:40:07,708
Doing Unreal engine and optimizing it can
1130
01:40:07,708 --> 01:40:09,041
definitely be done and if they actually
1131
01:40:09,041 --> 01:40:10,708
hired people to opt like they could hire
1132
01:40:10,708 --> 01:40:12,208
teams that are specialized in
1133
01:40:12,208 --> 01:40:13,541
Optimizing and optimize a lot of these
1134
01:40:13,541 --> 01:40:15,166
games. They don't I don't know why
1135
01:40:15,750 --> 01:40:16,875
but money
1136
01:40:17,541 --> 01:40:19,083
No, I
1137
01:40:20,291 --> 01:40:22,708
Yes, but technically if it was money if
1138
01:40:22,708 --> 01:40:24,500
they had good auditors like they would
1139
01:40:24,500 --> 01:40:25,500
see like no it would
1140
01:40:25,500 --> 01:40:26,375
be worth the money to
1141
01:40:26,375 --> 01:40:26,791
do that
1142
01:40:27,583 --> 01:40:28,708
it's
1143
01:40:29,291 --> 01:40:30,625
They're just crazy. We already know like
1144
01:40:30,625 --> 01:40:31,625
the down. I did it. I
1145
01:40:31,625 --> 01:40:32,625
did a poll on my channel
1146
01:40:33,250 --> 01:40:35,500
Early this week like what are you here
1147
01:40:35,500 --> 01:40:36,708
for with the game industry right now?
1148
01:40:36,708 --> 01:40:37,833
Like what it's you're more most
1149
01:40:37,833 --> 01:40:39,000
interested in people are like the
1150
01:40:39,000 --> 01:40:40,333
downside the downfall of
1151
01:40:40,333 --> 01:40:41,958
triple-a. That's what they put
1152
01:40:41,958 --> 01:40:48,375
There is some legitimacy to that though
1153
01:40:48,375 --> 01:40:50,500
I think some triple-a games are truly
1154
01:40:50,500 --> 01:40:51,791
amazing and I don't want to
1155
01:40:51,791 --> 01:40:53,333
see like all of them go down
1156
01:40:53,333 --> 01:40:56,666
But I think some of the bigger studios or
1157
01:40:56,666 --> 01:40:59,000
bigger publishers have gotten very
1158
01:40:59,916 --> 01:41:01,791
Comfortable being a little
1159
01:41:01,791 --> 01:41:03,208
bit more on the greedy side
1160
01:41:03,541 --> 01:41:06,291
You know and and and I think the the one
1161
01:41:06,291 --> 01:41:07,250
that comes to my mind the
1162
01:41:07,250 --> 01:41:08,750
most is probably Ubisoft
1163
01:41:08,791 --> 01:41:10,166
Oh God
1164
01:41:10,166 --> 01:41:13,416
You know with their reliance on the you
1165
01:41:13,416 --> 01:41:14,416
know Ubisoft connect
1166
01:41:14,416 --> 01:41:16,666
And then the way they started going into
1167
01:41:16,666 --> 01:41:18,291
epic games, and they just refused to come
1168
01:41:18,291 --> 01:41:19,916
back to steam and that's changed recently
1169
01:41:19,916 --> 01:41:21,708
I mean they just released Star Wars
1170
01:41:21,708 --> 01:41:23,166
outlaws on steam and they're releasing
1171
01:41:23,166 --> 01:41:25,333
Assassin's Creed shadows on Steam day one
1172
01:41:25,875 --> 01:41:27,958
So it looks like they're starting to turn
1173
01:41:27,958 --> 01:41:28,833
over and be like okay
1174
01:41:28,833 --> 01:41:31,708
Maybe we should not keep doing this, but
1175
01:41:31,708 --> 01:41:33,250
they were very pushy
1176
01:41:33,250 --> 01:41:34,833
about going into their own
1177
01:41:36,125 --> 01:41:38,333
Going through their own DRM and you still
1178
01:41:38,333 --> 01:41:39,500
do have to it's just now
1179
01:41:39,500 --> 01:41:40,458
you can do it through steam
1180
01:41:40,458 --> 01:41:42,958
And then there's like PlayStation when
1181
01:41:42,958 --> 01:41:44,791
they started injecting the PlayStation
1182
01:41:44,791 --> 01:41:46,083
overlay into their games
1183
01:41:46,083 --> 01:41:47,708
And you know that locks out
1184
01:41:47,708 --> 01:41:49,166
the the entire multiplayer
1185
01:41:49,916 --> 01:41:52,583
Section of go susushima like we can't
1186
01:41:52,583 --> 01:41:53,958
play that and even
1187
01:41:53,958 --> 01:41:55,333
though it's not around anymore
1188
01:41:55,500 --> 01:41:57,500
Concord we can't we wouldn't be able to
1189
01:41:57,500 --> 01:41:58,166
play that because
1190
01:41:58,166 --> 01:41:59,666
there's no support for Linux
1191
01:41:59,958 --> 01:42:02,000
So and then we have
1192
01:42:02,000 --> 01:42:03,791
companies like rockstar with GTA
1193
01:42:03,791 --> 01:42:06,458
I and they implemented battle eye into
1194
01:42:06,458 --> 01:42:07,958
GTA online, but refused
1195
01:42:07,958 --> 01:42:09,625
to enable it for Linux
1196
01:42:09,625 --> 01:42:10,333
So you can't play it
1197
01:42:10,333 --> 01:42:11,166
on Steam Deck anymore
1198
01:42:11,833 --> 01:42:13,916
like I
1199
01:42:13,916 --> 01:42:15,833
Can see why a lot of people would want
1200
01:42:15,833 --> 01:42:17,750
the downfall of triple-a games, but then
1201
01:42:17,750 --> 01:42:19,000
you still have games like
1202
01:42:19,500 --> 01:42:20,791
That are on the game of the year list
1203
01:42:20,791 --> 01:42:23,166
like metaphor refuntazio like that's a
1204
01:42:23,166 --> 01:42:25,333
that's a triple-a game, but it's amazing
1205
01:42:25,333 --> 01:42:29,000
but but their studio and their and
1206
01:42:29,000 --> 01:42:32,333
Is that just Atlas? Yes?
1207
01:42:33,083 --> 01:42:33,583
Yeah
1208
01:42:35,000 --> 01:42:36,833
They have a very strong
1209
01:42:37,166 --> 01:42:39,541
Directed or like direction like they're
1210
01:42:39,541 --> 01:42:41,375
they make very similar games
1211
01:42:41,375 --> 01:42:44,000
they're very thought-provoking and I'd be
1212
01:42:44,000 --> 01:42:45,000
really shocked if
1213
01:42:45,000 --> 01:42:46,250
they deviated a lot of I
1214
01:42:47,083 --> 01:42:49,541
Feel like I believe it's a Japanese
1215
01:42:49,541 --> 01:42:51,625
studio right? Yeah,
1216
01:42:51,625 --> 01:42:53,916
they're under Sega yeah
1217
01:42:53,916 --> 01:43:01,041
So my thing is like I I
1218
01:43:01,041 --> 01:43:03,625
would really like the downfall of
1219
01:43:03,791 --> 01:43:05,333
Publishers, I don't
1220
01:43:05,333 --> 01:43:07,083
want a triple-a developers
1221
01:43:07,500 --> 01:43:09,916
Like studios to go away because what I
1222
01:43:09,916 --> 01:43:12,125
would like to see is triple-a studios
1223
01:43:13,125 --> 01:43:16,125
Making indie style games and taking risks
1224
01:43:16,125 --> 01:43:17,750
and doing things and I
1225
01:43:17,750 --> 01:43:18,916
feel like it's the publishers
1226
01:43:19,041 --> 01:43:21,458
Who have like all of the financial
1227
01:43:21,458 --> 01:43:23,333
incentive to like give these
1228
01:43:23,333 --> 01:43:25,166
studios tons and tons of money?
1229
01:43:25,791 --> 01:43:27,750
So that they're in debt to them
1230
01:43:27,750 --> 01:43:30,166
essentially. It's it's it's
1231
01:43:30,166 --> 01:43:32,250
a totally inverted wave of
1232
01:43:32,250 --> 01:43:34,500
Like being creative. It doesn't make any
1233
01:43:34,500 --> 01:43:36,958
sense. It's predatory. It's pretty sorry
1234
01:43:36,958 --> 01:43:37,916
exactly. It's very predatory
1235
01:43:38,041 --> 01:43:40,458
It's very it what what it is is that what
1236
01:43:40,458 --> 01:43:41,708
happened is a lot of money
1237
01:43:41,708 --> 01:43:43,375
came into games which helped
1238
01:43:43,750 --> 01:43:44,541
drive like
1239
01:43:45,041 --> 01:43:46,750
We can make a living off of it
1240
01:43:47,291 --> 01:43:49,041
but with it came investors and when you
1241
01:43:49,041 --> 01:43:50,666
get investment companies and
1242
01:43:51,083 --> 01:43:53,083
You're gonna get predatory investment
1243
01:43:53,083 --> 01:43:54,833
companies come in and what they'll do is
1244
01:43:54,833 --> 01:43:57,166
they'll buy up companies for their IP and
1245
01:43:57,166 --> 01:43:58,416
stuff like that start harvesting
1246
01:43:58,791 --> 01:43:59,333
embrace it
1247
01:44:00,708 --> 01:44:03,416
Yeah, my first thought and so
1248
01:44:04,291 --> 01:44:06,500
Exactly you're gonna run
1249
01:44:06,500 --> 01:44:08,000
into that type of thing which is
1250
01:44:08,541 --> 01:44:09,500
It's hard because if
1251
01:44:09,500 --> 01:44:11,333
it that if triple-a dies
1252
01:44:11,916 --> 01:44:14,041
Those developers are gonna be hurting
1253
01:44:14,041 --> 01:44:15,250
really hard for a while
1254
01:44:15,500 --> 01:44:19,208
and so what needs to happen either is a
1255
01:44:19,208 --> 01:44:21,500
huge restructuring of triple-a like
1256
01:44:21,500 --> 01:44:22,291
leadership at the top
1257
01:44:22,291 --> 01:44:24,583
that actually cares or
1258
01:44:26,500 --> 01:44:28,583
Monopoly breaking up monopolies or
1259
01:44:28,583 --> 01:44:30,250
something like that, but I don't know if
1260
01:44:30,250 --> 01:44:30,666
that would ever happen
1261
01:44:30,916 --> 01:44:32,000
I
1262
01:44:32,916 --> 01:44:35,208
Monopoly breakup would happen. I think a
1263
01:44:35,208 --> 01:44:36,208
restructuring is a
1264
01:44:36,208 --> 01:44:37,333
really good idea though
1265
01:44:37,333 --> 01:44:39,875
Like at least for the the companies that
1266
01:44:39,875 --> 01:44:41,208
are pushing it too much.
1267
01:44:41,208 --> 01:44:42,208
I would say PlayStation
1268
01:44:42,833 --> 01:44:44,250
Xbox is absolutely
1269
01:44:44,250 --> 01:44:46,625
pushing it way too much
1270
01:44:48,166 --> 01:44:51,000
EA definitely does to some degree as well
1271
01:44:51,000 --> 01:44:53,875
Rockstar has been but there you know, I
1272
01:44:53,875 --> 01:44:55,541
think a restructuring for for
1273
01:44:56,375 --> 01:44:58,458
These companies with you know leadership
1274
01:44:58,458 --> 01:45:00,125
that actually cares about the games and
1275
01:45:00,125 --> 01:45:01,708
cares about the gamers themselves
1276
01:45:02,041 --> 01:45:03,541
Would be really beneficial
1277
01:45:03,541 --> 01:45:05,041
to the industry as a whole
1278
01:45:06,208 --> 01:45:09,250
So I do want to say that. Sorry. I just
1279
01:45:09,250 --> 01:45:10,333
want to say that uh,
1280
01:45:10,333 --> 01:45:11,791
yeah the games industry
1281
01:45:12,708 --> 01:45:14,000
That's part of the reason why I want
1282
01:45:14,000 --> 01:45:15,041
blotch to win because I want
1283
01:45:15,041 --> 01:45:17,333
the major triple-a developers
1284
01:45:17,333 --> 01:45:20,125
I mean publishers so to speak I just want
1285
01:45:20,125 --> 01:45:21,333
them to see this game
1286
01:45:21,333 --> 01:45:22,708
that one game of the year and
1287
01:45:23,041 --> 01:45:25,333
it's almost entirely gameplay focused and
1288
01:45:25,750 --> 01:45:27,375
it's very unlikely that
1289
01:45:27,375 --> 01:45:28,166
this will happen, but I
1290
01:45:28,750 --> 01:45:29,833
Ideally would want them to
1291
01:45:29,833 --> 01:45:31,333
look at this game and then just
1292
01:45:32,000 --> 01:45:33,791
recalibrate the entire triple-a games
1293
01:45:33,791 --> 01:45:34,791
industry to focus
1294
01:45:34,791 --> 01:45:36,458
more on video and like on
1295
01:45:37,666 --> 01:45:39,541
Gameplay cuz let's look at metaphor.
1296
01:45:39,541 --> 01:45:41,458
Refantasia. That's a triple you would
1297
01:45:41,458 --> 01:45:42,791
consider that a triple-a game, right?
1298
01:45:43,958 --> 01:45:44,666
Yeah, no, it's triple-a
1299
01:45:44,666 --> 01:45:46,208
But I would also probably consider to be
1300
01:45:46,208 --> 01:45:48,125
a lot cheaper than something like Suicide
1301
01:45:48,125 --> 01:45:50,291
Squad kill the Justice League, right?
1302
01:45:53,458 --> 01:45:55,791
Maybe maybe not a lot cheaper but
1303
01:45:55,791 --> 01:45:59,583
Probably because there's no license a
1304
01:45:59,583 --> 01:46:02,166
medical is probably cheaper to make but I
1305
01:46:02,166 --> 01:46:03,500
don't know how much cheaper
1306
01:46:04,291 --> 01:46:06,375
But I think another thing too is that
1307
01:46:06,375 --> 01:46:07,250
life service games
1308
01:46:07,250 --> 01:46:08,875
are infamously expensive
1309
01:46:09,333 --> 01:46:11,541
Like think about I remember many many
1310
01:46:11,541 --> 01:46:13,375
years ago people were trying to launch
1311
01:46:13,375 --> 01:46:15,708
their own like MMORPGs to strike compete
1312
01:46:15,708 --> 01:46:16,416
with World of Warcraft
1313
01:46:17,458 --> 01:46:20,333
But people but developers oftentimes they
1314
01:46:20,333 --> 01:46:22,083
didn't realize how expensive run an MMO
1315
01:46:22,083 --> 01:46:23,916
really was and I mean
1316
01:46:24,375 --> 01:46:26,166
not to say that live service games are as
1317
01:46:26,166 --> 01:46:28,791
expensive as MMS, but I
1318
01:46:28,791 --> 01:46:31,583
Kind of see it that way. No, but the way
1319
01:46:31,583 --> 01:46:32,958
the data flows they can get
1320
01:46:32,958 --> 01:46:34,916
about this very similar now
1321
01:46:34,916 --> 01:46:37,041
The difference is back when World of
1322
01:46:37,041 --> 01:46:38,083
Warcraft first came out. I
1323
01:46:38,083 --> 01:46:39,041
know people didn't like their
1324
01:46:39,875 --> 01:46:42,166
Monthly fees but for back then running
1325
01:46:42,166 --> 01:46:43,500
those types of servers. Yeah, that's
1326
01:46:44,166 --> 01:46:45,291
Made a lot of sense
1327
01:46:45,958 --> 01:46:47,583
nowadays, it's
1328
01:46:47,791 --> 01:46:50,125
fraction fraction of the price to run
1329
01:46:50,125 --> 01:46:51,375
those same servers and so
1330
01:46:51,375 --> 01:46:54,916
live action could be pricey I
1331
01:46:55,041 --> 01:46:57,750
Wouldn't run a live action unless I was
1332
01:46:57,750 --> 01:46:59,500
making a monthly income personally
1333
01:46:59,750 --> 01:47:01,875
Like I just wouldn't because you gotta
1334
01:47:01,875 --> 01:47:03,083
have to rely on that
1335
01:47:03,666 --> 01:47:06,000
Income over time to make sure like if
1336
01:47:06,000 --> 01:47:07,958
someone buys it once and
1337
01:47:07,958 --> 01:47:08,916
plays it for five years
1338
01:47:08,916 --> 01:47:10,458
It might not end up
1339
01:47:10,458 --> 01:47:11,416
being a win on that. I
1340
01:47:12,833 --> 01:47:15,458
Think when it comes to live service, it
1341
01:47:15,458 --> 01:47:16,208
can be extremely
1342
01:47:16,208 --> 01:47:17,958
profitable overall though
1343
01:47:18,416 --> 01:47:20,750
Yeah, especially if they do I think I
1344
01:47:20,750 --> 01:47:21,750
think the monthly thing would
1345
01:47:21,750 --> 01:47:24,375
be would be probably the most
1346
01:47:25,458 --> 01:47:28,208
Most appealing to like publishers, but I
1347
01:47:28,208 --> 01:47:30,750
think to really make the most money the
1348
01:47:30,750 --> 01:47:33,500
whole season and battle pass style is
1349
01:47:33,583 --> 01:47:35,958
Doing the best. Let me just add a
1350
01:47:35,958 --> 01:47:37,000
correction when I say
1351
01:47:37,000 --> 01:47:38,333
monthly I meant like buying skins
1352
01:47:39,416 --> 01:47:40,791
Okay, all that like
1353
01:47:41,958 --> 01:47:44,458
Battle pass I battle passes whatever it
1354
01:47:44,458 --> 01:47:45,125
is. That's what I kind
1355
01:47:45,125 --> 01:47:45,916
of mean by monthly income
1356
01:47:45,916 --> 01:47:48,291
They hide a monthly payment behind
1357
01:47:48,666 --> 01:47:50,708
Loot boxes and everything else is kind of
1358
01:47:50,708 --> 01:47:53,000
got it. I was thinking I was thinking
1359
01:47:53,000 --> 01:47:55,500
something like Final Fantasy 14 or no
1360
01:47:55,875 --> 01:47:58,083
You know World War craft found fancy 14
1361
01:47:58,083 --> 01:48:00,041
is probably I would consider the most one
1362
01:48:00,041 --> 01:48:02,458
of the most successful like MMOs
1363
01:48:02,458 --> 01:48:03,875
You know I or like
1364
01:48:03,875 --> 01:48:05,125
quote-unquote life service
1365
01:48:05,625 --> 01:48:06,750
that exists
1366
01:48:07,708 --> 01:48:10,416
But I think of all the games I've seen
1367
01:48:10,416 --> 01:48:12,250
that do live service. I
1368
01:48:12,250 --> 01:48:14,000
think fortnight has the best
1369
01:48:14,416 --> 01:48:17,041
Structure right now, and I think is the
1370
01:48:17,041 --> 01:48:19,458
most appealing overall for me
1371
01:48:20,458 --> 01:48:23,166
But everyone's trying to just chase it
1372
01:48:26,583 --> 01:48:28,666
It's not a games industry without coat
1373
01:48:28,666 --> 01:48:30,541
without chasing the coattails of a
1374
01:48:30,541 --> 01:48:31,875
successful game, right?
1375
01:48:32,541 --> 01:48:34,916
Yes, sure. No, if only they would they
1376
01:48:34,916 --> 01:48:35,750
would chase Bellatro
1377
01:48:36,458 --> 01:48:38,500
They might I've seen a bunch of indie
1378
01:48:38,500 --> 01:48:40,750
games try to make like casino like games
1379
01:48:41,875 --> 01:48:44,375
They think Bellatro, but like instead of
1380
01:48:44,375 --> 01:48:45,958
poker. It's like rule it or
1381
01:48:45,958 --> 01:48:47,166
some or something like that
1382
01:48:47,500 --> 01:48:50,250
Speaking of which I want to see I want to
1383
01:48:50,250 --> 01:48:51,291
see the bigger studios
1384
01:48:51,291 --> 01:48:53,083
chase it not not just Indies
1385
01:48:53,083 --> 01:48:55,541
Yeah, so it also says best game direct
1386
01:48:55,541 --> 01:48:56,625
and I see that best game
1387
01:48:56,625 --> 01:48:58,000
direction is just the same
1388
01:48:58,250 --> 01:49:00,416
Nominees as game of the year. What is
1389
01:49:00,416 --> 01:49:02,125
game direction really in this case?
1390
01:49:02,875 --> 01:49:08,625
Directors directing the game like right
1391
01:49:08,833 --> 01:49:12,833
That's probably the best way to explain
1392
01:49:12,833 --> 01:49:13,958
it so like game of the year
1393
01:49:13,958 --> 01:49:16,000
I guess looks at the overall game whereas
1394
01:49:16,000 --> 01:49:18,125
the best game direction is like how is
1395
01:49:18,125 --> 01:49:19,125
the game structured?
1396
01:49:19,125 --> 01:49:21,583
Like how what choices did they make to
1397
01:49:21,583 --> 01:49:23,541
create the game and you know how well
1398
01:49:23,541 --> 01:49:25,750
does it all you know work together to get
1399
01:49:25,750 --> 01:49:27,833
From one to the other that that's my
1400
01:49:27,833 --> 01:49:28,750
interpretation. I don't actually know the specific
1401
01:49:29,000 --> 01:49:34,250
Description behind best game direction,
1402
01:49:34,250 --> 01:49:36,833
but I assume it's you know closer to like
1403
01:49:36,833 --> 01:49:39,125
best director when it comes to
1404
01:49:39,291 --> 01:49:41,541
Movies. Yeah, it's piecing the whole
1405
01:49:41,541 --> 01:49:43,041
thing together the whole game and
1406
01:49:43,041 --> 01:49:43,541
everything. It's an
1407
01:49:43,541 --> 01:49:44,875
interesting category though
1408
01:49:45,541 --> 01:49:46,791
And it's interesting that they chose the
1409
01:49:46,791 --> 01:49:49,291
same games exactly as game of the year
1410
01:49:50,416 --> 01:49:53,083
Yeah, that's that's true. I don't know I
1411
01:49:53,083 --> 01:49:54,583
like I like Bellatro, but
1412
01:49:54,583 --> 01:49:56,041
going based off of my definition
1413
01:49:56,041 --> 01:49:56,625
I don't know if they would be there. I
1414
01:49:56,625 --> 01:49:59,625
Would not be there I would not like
1415
01:49:59,750 --> 01:50:01,875
Last of us would be a good example of
1416
01:50:01,875 --> 01:50:04,625
like how the direction
1417
01:50:04,625 --> 01:50:06,208
goes in that game and how
1418
01:50:06,208 --> 01:50:09,458
The story goes and everything like they
1419
01:50:09,458 --> 01:50:11,833
pieced it together really well, but
1420
01:50:11,833 --> 01:50:13,541
Yeah, like some of these
1421
01:50:13,541 --> 01:50:15,291
other ones. It's interesting
1422
01:50:15,291 --> 01:50:18,291
Maybe this game direction is something
1423
01:50:18,291 --> 01:50:19,583
more akin to like the best
1424
01:50:19,583 --> 01:50:21,916
Gameplay itself like instead of saying
1425
01:50:21,916 --> 01:50:22,875
best gameplay at the best gameplay
1426
01:50:23,208 --> 01:50:27,916
You know I could maybe see that because I
1427
01:50:27,916 --> 01:50:29,708
would say Bellatro has some of the best
1428
01:50:29,708 --> 01:50:31,000
gameplay elements that
1429
01:50:31,000 --> 01:50:32,375
I've seen in most games
1430
01:50:32,375 --> 01:50:33,666
but
1431
01:50:35,083 --> 01:50:35,333
It's not
1432
01:50:36,333 --> 01:50:39,208
Direction it's yeah, it's interesting
1433
01:50:39,208 --> 01:50:44,250
just just an idea. Yeah, I'm not I'm not
1434
01:50:44,250 --> 01:50:46,125
a hundred percent sure I
1435
01:50:46,125 --> 01:50:47,166
I'm really curious
1436
01:50:48,000 --> 01:50:49,250
I'm really curious
1437
01:50:50,291 --> 01:50:52,166
Best adaptation like did
1438
01:50:52,166 --> 01:50:53,750
you guys watch anything?
1439
01:50:54,541 --> 01:50:56,416
This year that was based on any of these
1440
01:50:56,416 --> 01:50:58,708
no, it's probably our cane
1441
01:50:58,708 --> 01:51:00,208
our canes probably gonna win
1442
01:51:00,208 --> 01:51:01,708
Let's be honest. Yeah, our cane is a
1443
01:51:01,708 --> 01:51:03,500
hundred percent gonna win even though.
1444
01:51:03,500 --> 01:51:04,500
I've really liked Fallout
1445
01:51:05,875 --> 01:51:08,083
The only two I did see
1446
01:51:08,083 --> 01:51:09,125
was arcane and fallout
1447
01:51:09,750 --> 01:51:12,708
But arcane is amazing everyone should
1448
01:51:12,708 --> 01:51:13,458
watch it even if you don't
1449
01:51:13,458 --> 01:51:14,750
like League of Legends it
1450
01:51:15,333 --> 01:51:17,083
Season one and two is just amazing
1451
01:51:17,625 --> 01:51:20,875
When when did Amazon buy MGM Studios?
1452
01:51:22,958 --> 01:51:24,083
Mmm, that's a good
1453
01:51:24,083 --> 01:51:25,250
question. Let me find out
1454
01:51:25,250 --> 01:51:26,458
I'll do some research for us
1455
01:51:26,458 --> 01:51:28,458
right here live in the flesh
1456
01:51:28,791 --> 01:51:30,666
And I didn't know that there was a
1457
01:51:30,666 --> 01:51:32,333
knuckles show or is that a movie?
1458
01:51:32,541 --> 01:51:34,666
Paramount it's a show. It's a I think
1459
01:51:34,666 --> 01:51:37,083
it's a limited show. Yeah, it's like six
1460
01:51:37,083 --> 01:51:38,958
episodes or something like that. Wow
1461
01:51:39,541 --> 01:51:39,791
Okay
1462
01:51:40,208 --> 01:51:41,000
It was
1463
01:51:41,833 --> 01:51:45,750
2023 May 2023 was when Amazon bought MGM
1464
01:51:45,750 --> 01:51:48,333
which is crazy. I've had a part of this
1465
01:51:48,375 --> 01:51:49,666
They bought it from Disney
1466
01:51:49,666 --> 01:51:51,208
right because Disney owned MGM
1467
01:51:54,208 --> 01:51:56,541
They must have I mean I can see Amazon
1468
01:51:56,541 --> 01:51:59,041
buying and they they have Amazon money
1469
01:51:59,041 --> 01:52:00,750
Disney has Disney money
1470
01:52:00,750 --> 01:52:04,750
Amazon money. I think that money is a
1471
01:52:04,750 --> 01:52:05,708
little more valuable than
1472
01:52:05,708 --> 01:52:06,708
Disney money at this point
1473
01:52:07,625 --> 01:52:09,333
Maybe I don't know
1474
01:52:09,416 --> 01:52:11,916
Disney's kind of going up and down, but
1475
01:52:11,916 --> 01:52:13,041
they've still they're
1476
01:52:13,041 --> 01:52:14,500
still one of the most iconic
1477
01:52:15,625 --> 01:52:17,541
Studios in existence. I
1478
01:52:17,541 --> 01:52:19,000
don't think that's gonna change
1479
01:52:19,541 --> 01:52:21,708
well, and their holdings
1480
01:52:21,708 --> 01:52:23,791
is where you want to look so
1481
01:52:24,458 --> 01:52:24,916
Amazon
1482
01:52:25,500 --> 01:52:26,458
Burns their money
1483
01:52:26,458 --> 01:52:27,416
because they're always growing
1484
01:52:28,541 --> 01:52:29,375
growing the beast, but
1485
01:52:29,708 --> 01:52:32,583
so anyone else like see any of you like I
1486
01:52:33,250 --> 01:52:35,750
We already like established like Arkane's
1487
01:52:35,750 --> 01:52:38,833
gonna win but yeah, I
1488
01:52:38,833 --> 01:52:40,541
Haven't seen I haven't seen any of them.
1489
01:52:40,541 --> 01:52:41,625
I've heard how amazing
1490
01:52:41,625 --> 01:52:44,916
Arkane is and on my list and
1491
01:52:44,916 --> 01:52:47,250
Like a dragon Yakuza was also on my list,
1492
01:52:47,250 --> 01:52:50,250
but I don't know it. I've I've
1493
01:52:50,250 --> 01:52:52,250
heard some some info about it
1494
01:52:52,250 --> 01:52:54,791
I love the series. It's my fate one of my
1495
01:52:55,208 --> 01:52:58,125
three favorite jrpg series is the whole
1496
01:52:58,125 --> 01:52:59,708
like a dragon Yakuza series and
1497
01:53:00,375 --> 01:53:04,000
I don't know. I've heard mixed feelings
1498
01:53:04,000 --> 01:53:05,625
about about the show
1499
01:53:05,625 --> 01:53:07,208
I don't know if I'm like really is
1500
01:53:07,208 --> 01:53:09,208
interested in it anymore, especially
1501
01:53:09,208 --> 01:53:11,708
since the series is so well made
1502
01:53:12,375 --> 01:53:13,958
like it's
1503
01:53:14,166 --> 01:53:14,625
incredible
1504
01:53:15,583 --> 01:53:17,916
I've heard it wasn't a great adaptation,
1505
01:53:17,916 --> 01:53:19,375
but I also haven't seen
1506
01:53:19,916 --> 01:53:22,541
Like a dragon Yakuza yet, so perhaps
1507
01:53:22,541 --> 01:53:23,583
maybe I'll watch that
1508
01:53:23,583 --> 01:53:25,958
later in the meantime though
1509
01:53:26,000 --> 01:53:28,583
There's also best narrative and I'm
1510
01:53:28,583 --> 01:53:30,583
inclined to believe that metaphor is
1511
01:53:30,583 --> 01:53:32,000
gonna win that one. I don't know buddy
1512
01:53:32,000 --> 01:53:33,208
I don't know what you guys think
1513
01:53:34,333 --> 01:53:35,291
To me. It's it's
1514
01:53:35,291 --> 01:53:36,833
between the top three. It's
1515
01:53:37,166 --> 01:53:40,416
Rebirth infinite wealth or metaphor. I
1516
01:53:40,416 --> 01:53:42,000
really liked infinite wealth
1517
01:53:42,000 --> 01:53:44,583
I really really liked it, especially if
1518
01:53:44,583 --> 01:53:45,625
you follow along with the
1519
01:53:45,625 --> 01:53:47,250
series. There were so many
1520
01:53:47,666 --> 01:53:48,916
moments and callbacks and
1521
01:53:48,916 --> 01:53:50,833
just seeing how Kiryu is
1522
01:53:51,416 --> 01:53:54,083
Sent off like it's beautiful
1523
01:53:56,625 --> 01:53:58,500
But it's really it's going to be really
1524
01:53:58,500 --> 01:53:59,958
hard for infinite wealth to
1525
01:53:59,958 --> 01:54:01,708
topple rebirth or metaphor
1526
01:54:01,958 --> 01:54:05,875
so it's one of those three for me and
1527
01:54:07,500 --> 01:54:09,125
Honestly, I think I think
1528
01:54:09,125 --> 01:54:10,333
it's going to be rebirth
1529
01:54:12,166 --> 01:54:13,750
As much as I would rather it be metaphor.
1530
01:54:13,750 --> 01:54:15,708
I think rebirth is gonna take it
1531
01:54:16,208 --> 01:54:16,833
It'll be interesting
1532
01:54:17,375 --> 01:54:20,250
See it. Yeah, it will be it sound held to
1533
01:54:20,250 --> 01:54:20,875
is a little bit of an
1534
01:54:20,875 --> 01:54:21,708
interesting one there, too
1535
01:54:22,541 --> 01:54:24,958
Mm-hmm. It sounded two's fantastic. It's
1536
01:54:24,958 --> 01:54:26,916
just I don't think it holds a candle
1537
01:54:26,916 --> 01:54:29,333
narratively narratively
1538
01:54:29,333 --> 01:54:31,333
To those top three that's kind of like my
1539
01:54:31,333 --> 01:54:32,250
point is that it's an
1540
01:54:32,250 --> 01:54:33,375
it's an interesting one
1541
01:54:33,916 --> 01:54:36,125
What other because we I don't think we're
1542
01:54:36,125 --> 01:54:36,833
gonna have time to cover
1543
01:54:36,833 --> 01:54:39,000
every single one of these but no
1544
01:54:40,208 --> 01:54:41,416
What what
1545
01:54:42,083 --> 01:54:43,291
Gardener which one are you most
1546
01:54:43,291 --> 01:54:46,166
interested in? I'm curious in terms of
1547
01:54:46,166 --> 01:54:47,583
category. Yeah, like
1548
01:54:47,583 --> 01:54:48,458
there's the independent games
1549
01:54:48,500 --> 01:54:49,708
I'm assuming maybe you've played some of
1550
01:54:49,708 --> 01:54:51,375
those. Oh, yeah, dude
1551
01:54:51,375 --> 01:54:53,291
independent games animal well
1552
01:54:53,500 --> 01:54:56,333
That's my clear winner animal. Well has
1553
01:54:56,333 --> 01:54:58,291
like consumed so much
1554
01:54:58,291 --> 01:54:59,791
of my time this year
1555
01:55:00,708 --> 01:55:02,666
God damn animal is so
1556
01:55:02,666 --> 01:55:03,916
good. It's a Metroidvania
1557
01:55:04,750 --> 01:55:06,333
with like a very
1558
01:55:07,166 --> 01:55:10,083
distinct pixel art aesthetic but like
1559
01:55:10,083 --> 01:55:11,500
everything's like covered
1560
01:55:11,500 --> 01:55:13,333
in like beautiful shaders
1561
01:55:13,333 --> 01:55:15,708
I don't know and the gameplay
1562
01:55:16,375 --> 01:55:17,208
tells you
1563
01:55:18,000 --> 01:55:20,208
Absolutely. Nothing. You have to figure
1564
01:55:20,208 --> 01:55:23,541
everything out like it's 1986 dude. Like
1565
01:55:23,541 --> 01:55:25,375
it's freaking awesome
1566
01:55:25,416 --> 01:55:28,875
I love animal well so much that is my
1567
01:55:28,875 --> 01:55:31,291
personal game of the year. Probably I I
1568
01:55:31,291 --> 01:55:33,458
absolutely love animal well
1569
01:55:33,458 --> 01:55:35,833
Well amazing
1570
01:55:36,458 --> 01:55:37,833
absolutely phenomenal I
1571
01:55:37,833 --> 01:55:40,291
I've had the the pleasure of
1572
01:55:40,375 --> 01:55:42,583
at some of the events actually talking to
1573
01:55:43,166 --> 01:55:45,083
The developer behind it. His name is
1574
01:55:45,083 --> 01:55:48,666
Billy and I I worked with him doing some
1575
01:55:49,083 --> 01:55:50,708
Some optimization and
1576
01:55:50,708 --> 01:55:51,833
testing before release
1577
01:55:52,708 --> 01:55:56,291
It's it's so phenomenal. Like it I think
1578
01:55:56,291 --> 01:55:58,208
the two the best independent game and
1579
01:55:58,208 --> 01:56:00,000
best debut indie game are
1580
01:56:00,000 --> 01:56:01,500
probably my two favorite
1581
01:56:02,041 --> 01:56:04,083
Categories right now just because every
1582
01:56:04,083 --> 01:56:05,500
single game there is just
1583
01:56:06,291 --> 01:56:06,500
fantastic
1584
01:56:07,500 --> 01:56:10,083
Like and they all feel very unique in
1585
01:56:10,083 --> 01:56:11,625
what they do on top of that. So
1586
01:56:12,000 --> 01:56:14,291
You know, yeah, I've given mannerlords a
1587
01:56:14,291 --> 01:56:16,125
try. I haven't played a lot of it, but
1588
01:56:16,125 --> 01:56:17,958
it's exactly my kind of game
1589
01:56:18,416 --> 01:56:21,416
And it's fantastic. Oh, man, it's so good
1590
01:56:22,708 --> 01:56:23,708
So there is one
1591
01:56:23,708 --> 01:56:25,083
category I want to rant about
1592
01:56:25,416 --> 01:56:27,041
best fighting game
1593
01:56:27,791 --> 01:56:29,916
Multiverses is on there again
1594
01:56:30,333 --> 01:56:32,250
despite multiverses
1595
01:56:32,583 --> 01:56:35,333
winning like two or three years ago and
1596
01:56:36,208 --> 01:56:37,625
They shut the game down
1597
01:56:37,625 --> 01:56:38,750
for like a year and a half
1598
01:56:39,625 --> 01:56:42,791
Only to bring it back even slower and
1599
01:56:42,791 --> 01:56:44,083
there's just a lot of baffling
1600
01:56:44,416 --> 01:56:46,125
Decisions on like a character balancing
1601
01:56:46,125 --> 01:56:47,500
and whatnot because I understand it's
1602
01:56:47,500 --> 01:56:48,708
supposed to be like a TV 2 game
1603
01:56:50,250 --> 01:56:52,125
But I don't think it's
1604
01:56:52,125 --> 01:56:54,166
deserving of being even on the list
1605
01:56:54,458 --> 01:56:57,000
No, I mean didn't we talk about that last
1606
01:56:57,000 --> 01:56:58,625
week like multiverses had
1607
01:56:58,625 --> 01:57:01,000
some issue again last week. Ah
1608
01:57:01,000 --> 01:57:02,000
Yeah, we talked about
1609
01:57:02,000 --> 01:57:02,750
it in the past episode
1610
01:57:02,791 --> 01:57:05,375
I and I think it was WB as a whole but
1611
01:57:05,375 --> 01:57:07,208
yes multiverses was included too
1612
01:57:07,208 --> 01:57:08,916
They were like talking about how much of
1613
01:57:08,916 --> 01:57:10,500
a disappointment it was or whatever
1614
01:57:11,708 --> 01:57:15,208
In terms of revenue, I think the two the
1615
01:57:15,208 --> 01:57:16,916
two on the fighting game that like made
1616
01:57:16,916 --> 01:57:18,750
me kind of do a double take was probably
1617
01:57:18,958 --> 01:57:20,416
multiverses and then the
1618
01:57:20,750 --> 01:57:22,666
Marvel versus Capcom fighting collection
1619
01:57:22,708 --> 01:57:25,375
I but I was thinking about a little bit
1620
01:57:25,375 --> 01:57:26,958
more just Marvel versus Capcom
1621
01:57:27,250 --> 01:57:30,708
Does have some new elements to it that
1622
01:57:30,708 --> 01:57:32,125
were never in the original
1623
01:57:32,125 --> 01:57:33,958
games like online multiplayer
1624
01:57:34,125 --> 01:57:38,000
So I would say that it it deserves a spot
1625
01:57:38,000 --> 01:57:39,583
there more than multiverses does
1626
01:57:39,958 --> 01:57:41,958
But if I'm looking at who will actually
1627
01:57:41,958 --> 01:57:43,458
win, I think it's going to be between
1628
01:57:43,458 --> 01:57:44,500
Dragon Ball and Tekken
1629
01:57:45,250 --> 01:57:47,000
Now I think the one of those two are
1630
01:57:47,000 --> 01:57:47,916
going to take the cake
1631
01:57:47,916 --> 01:57:50,291
I think it's going to end up being Tekken
1632
01:57:50,291 --> 01:57:51,125
because it's a much
1633
01:57:51,125 --> 01:57:52,541
better technical fighter
1634
01:57:52,708 --> 01:57:55,875
But personally Dragon Ball is my favorite
1635
01:57:55,875 --> 01:57:56,833
fighting game this year
1636
01:57:57,416 --> 01:57:58,750
Really? I do like the
1637
01:57:58,750 --> 01:58:00,250
Dragon Balls off to give it a try
1638
01:58:01,000 --> 01:58:04,791
I'm a I'm a big Budokai Tenkaichi fan and
1639
01:58:04,791 --> 01:58:05,541
I've loved it ever
1640
01:58:05,541 --> 01:58:07,250
since ever since the release
1641
01:58:07,250 --> 01:58:09,416
So when they you know announced the next
1642
01:58:09,416 --> 01:58:11,875
entry in the series, I was already hooked
1643
01:58:11,875 --> 01:58:14,541
like I absolutely loved it
1644
01:58:15,625 --> 01:58:16,958
Yeah, and there's a
1645
01:58:16,958 --> 01:58:18,208
lot of other categories
1646
01:58:18,250 --> 01:58:20,625
I honestly don't care about like best
1647
01:58:20,625 --> 01:58:22,166
eSport or best eSport
1648
01:58:22,166 --> 01:58:24,125
athlete or best eSport team and
1649
01:58:24,791 --> 01:58:27,458
Usually content of the content creator of
1650
01:58:27,458 --> 01:58:29,125
the year doesn't matter that much but
1651
01:58:29,125 --> 01:58:29,666
it's gonna be an
1652
01:58:29,666 --> 01:58:30,708
interesting fight between
1653
01:58:31,000 --> 01:58:32,833
It's realistically just a fight between
1654
01:58:32,833 --> 01:58:34,791
K. So who I don't I
1655
01:58:34,791 --> 01:58:36,666
don't watch his streams and
1656
01:58:36,666 --> 01:58:39,500
Usada Picora a VTuber from holo life who
1657
01:58:39,500 --> 01:58:41,000
I also don't watch her streams either
1658
01:58:43,416 --> 01:58:43,916
Interesting
1659
01:58:44,625 --> 01:58:46,375
Interesting what I'm actually curious
1660
01:58:46,375 --> 01:58:47,875
about and I'd like to get your guys take
1661
01:58:47,875 --> 01:58:48,666
on it is the most
1662
01:58:48,666 --> 01:58:50,000
anticipated game category
1663
01:58:50,500 --> 01:58:53,291
Because I think whenever someone sees it
1664
01:58:53,291 --> 01:58:54,625
they I think everyone's going to
1665
01:58:54,625 --> 01:58:56,000
immediately go to GTA 6
1666
01:58:56,000 --> 01:58:58,166
But I'm curious where you guys stand on
1667
01:58:58,166 --> 01:58:59,041
like what your most
1668
01:58:59,041 --> 01:59:00,833
anticipated game next year is
1669
01:59:01,083 --> 01:59:03,791
I'm for for me, but I'm not gonna buy it
1670
01:59:03,791 --> 01:59:06,583
because I hate it. I know oh
1671
01:59:06,583 --> 01:59:09,291
Shit lately. I don't know
1672
01:59:09,291 --> 01:59:11,000
man out of this entire list
1673
01:59:12,666 --> 01:59:15,041
Yeah, I'm gonna I'm not sure I mean
1674
01:59:15,666 --> 01:59:18,208
GTA 6 is probably gonna be when I buy for
1675
01:59:18,208 --> 01:59:19,708
sure. I don't know they're
1676
01:59:19,708 --> 01:59:22,000
all games. I want to try out
1677
01:59:22,000 --> 01:59:26,458
Probably yeah, I think I'm curious to see
1678
01:59:26,458 --> 01:59:27,375
what Kojima will do with
1679
01:59:27,375 --> 01:59:28,833
death stranding too though
1680
01:59:29,708 --> 01:59:31,208
if if Kojima really is
1681
01:59:31,208 --> 01:59:32,791
a genius or if he's a
1682
01:59:33,458 --> 01:59:36,583
Runny's a genius. Yeah, he's there's no
1683
01:59:36,583 --> 01:59:39,166
geniuses can have flops. Come on. Yeah
1684
01:59:39,250 --> 01:59:41,791
No, I even with its flaws
1685
01:59:41,791 --> 01:59:44,125
I really like death stranding and it's
1686
01:59:44,125 --> 01:59:46,083
it's hard it's hard to look at Kojima's
1687
01:59:46,083 --> 01:59:47,541
work and and say that
1688
01:59:47,541 --> 01:59:49,041
he doesn't have a very
1689
01:59:50,208 --> 01:59:51,708
Intricate genius to him
1690
01:59:51,708 --> 01:59:53,125
with what he tries to do
1691
01:59:53,125 --> 01:59:56,166
I really like that he he really tries to
1692
01:59:56,166 --> 01:59:58,541
mold and while it I don't
1693
01:59:58,541 --> 01:59:59,583
think it's always successful
1694
02:00:00,000 --> 02:00:02,708
He tries to mold movies and video games
1695
02:00:02,708 --> 02:00:05,750
into one media and I think the way he
1696
02:00:05,750 --> 02:00:06,833
does it is very interesting
1697
02:00:07,416 --> 02:00:09,500
It's just not always successful
1698
02:00:11,166 --> 02:00:12,500
Creativity as
1699
02:00:13,333 --> 02:00:15,875
Problems right like you have you always
1700
02:00:15,875 --> 02:00:17,416
have duds when doing
1701
02:00:17,416 --> 02:00:19,000
creative work. It's just really hard
1702
02:00:20,291 --> 02:00:23,166
Yeah, but I think I think even even in
1703
02:00:23,166 --> 02:00:24,166
those flaws there is
1704
02:00:24,166 --> 02:00:26,500
still genius there and
1705
02:00:26,500 --> 02:00:28,500
It's it's hard to not look at like the
1706
02:00:28,500 --> 02:00:30,583
Metal Gear series and and say
1707
02:00:30,583 --> 02:00:32,708
yeah, no, it's just beautiful
1708
02:00:33,416 --> 02:00:37,250
The way he the way Kojima tell stories
1709
02:00:37,250 --> 02:00:38,958
can be very convoluted though
1710
02:00:38,958 --> 02:00:41,291
I think that's I think that's the biggest
1711
02:00:41,291 --> 02:00:43,500
thing for me. I I'm a huge
1712
02:00:43,500 --> 02:00:44,750
fan of convoluted stories
1713
02:00:44,791 --> 02:00:46,500
Like I love Kingdom Hearts. That's
1714
02:00:46,500 --> 02:00:47,791
probably one of the most convoluted
1715
02:00:47,791 --> 02:00:50,041
stories in video game history
1716
02:00:50,166 --> 02:00:52,625
because you you still don't understand
1717
02:00:52,625 --> 02:00:54,958
after eight games in like what something
1718
02:00:54,958 --> 02:00:57,250
in the first game was like but I
1719
02:00:58,541 --> 02:01:00,916
Think and Kojima does something very
1720
02:01:00,916 --> 02:01:02,416
similar where it's very convoluted.
1721
02:01:02,416 --> 02:01:05,000
There's a lot of information and
1722
02:01:05,375 --> 02:01:06,583
Sometimes not all of
1723
02:01:06,583 --> 02:01:08,000
it's explained, you know
1724
02:01:08,250 --> 02:01:10,958
Well, but I would say there's still a lot
1725
02:01:10,958 --> 02:01:12,166
of beauty to the stuff
1726
02:01:12,166 --> 02:01:14,666
that he creates. Oh, oh, yeah
1727
02:01:15,166 --> 02:01:17,166
I love Metal Gear. Yeah, I didn't I
1728
02:01:17,166 --> 02:01:19,000
didn't play Death Stranding, but I really
1729
02:01:19,000 --> 02:01:21,125
like watching video game. Donkeys like
1730
02:01:22,166 --> 02:01:23,000
repeated mockery
1731
02:01:24,250 --> 02:01:26,166
I think it's an
1732
02:01:26,166 --> 02:01:27,625
interesting experiment on what
1733
02:01:28,750 --> 02:01:29,916
I'm not really sure what
1734
02:01:29,916 --> 02:01:30,875
Kojima was trying to do
1735
02:01:30,875 --> 02:01:31,833
But I do think it's an interesting
1736
02:01:31,833 --> 02:01:32,791
experiment to be honest
1737
02:01:32,791 --> 02:01:35,208
I I am curious as to what Death Stranding
1738
02:01:35,208 --> 02:01:37,208
2 will be like as I'm not
1739
02:01:37,208 --> 02:01:39,000
gonna debate Kojima's genius
1740
02:01:39,541 --> 02:01:42,000
But one has to wonder how many but one
1741
02:01:42,000 --> 02:01:43,208
has to wonder what his plans
1742
02:01:43,208 --> 02:01:45,250
are if maybe his plans are so
1743
02:01:45,666 --> 02:01:47,000
genius or incomprehensible
1744
02:01:47,000 --> 02:01:49,375
to the mere mortal such as I I
1745
02:01:51,333 --> 02:01:54,041
Think I I feel like
1746
02:01:54,458 --> 02:01:56,625
Death Stranding was more experimental
1747
02:01:56,625 --> 02:01:58,166
with what he was trying to
1748
02:01:58,166 --> 02:02:00,291
do. He was trying to see how
1749
02:02:00,708 --> 02:02:03,000
The type of gameplay he wanted to do
1750
02:02:03,000 --> 02:02:05,291
would work in his style
1751
02:02:05,291 --> 02:02:07,083
So I think Death Stranding 2 is gonna be
1752
02:02:07,083 --> 02:02:08,833
more refinement on that
1753
02:02:08,833 --> 02:02:10,958
I think it's gonna be very similar, but
1754
02:02:10,958 --> 02:02:13,750
it's going to be much more refined and
1755
02:02:14,458 --> 02:02:16,291
Hopefully more enjoyable to play overall
1756
02:02:16,791 --> 02:02:20,541
Yeah, yes, I
1757
02:02:21,500 --> 02:02:24,208
Well, okay one last little thing on the
1758
02:02:26,750 --> 02:02:29,000
Anticipated game of next year. Do you
1759
02:02:29,000 --> 02:02:30,583
think GTs GTA 6 is
1760
02:02:30,583 --> 02:02:34,000
actually come out? I don't know I
1761
02:02:34,000 --> 02:02:36,708
Do I I think I think it is I think
1762
02:02:36,708 --> 02:02:38,625
they've hyped it up too much at this
1763
02:02:38,625 --> 02:02:40,250
point where if they keep delaying it
1764
02:02:40,250 --> 02:02:42,583
It's just going actually no, I think they
1765
02:02:42,583 --> 02:02:44,000
could keep delaying and it's GTA
1766
02:02:44,125 --> 02:02:45,500
I think rockstar can get away with
1767
02:02:45,500 --> 02:02:47,000
anything GTA online. I
1768
02:02:47,000 --> 02:02:48,125
don't think it's Prince money
1769
02:02:48,125 --> 02:02:50,500
I don't think it's going to be I I think
1770
02:02:50,500 --> 02:02:51,916
it's going to come out next year
1771
02:02:52,208 --> 02:02:54,458
I think it probably will it'll be their
1772
02:02:54,458 --> 02:02:57,208
very own half-life 3 where it's just
1773
02:02:59,416 --> 02:03:00,500
Endlessly and then they
1774
02:03:00,500 --> 02:03:01,958
stopped talking about it
1775
02:03:02,750 --> 02:03:06,041
Is coming out next year now. We will be
1776
02:03:06,041 --> 02:03:07,583
out next year now. Here's a question
1777
02:03:07,583 --> 02:03:09,250
That's what I was gonna say. That's what
1778
02:03:09,250 --> 02:03:11,375
I was saying earlier if valve had an if
1779
02:03:11,375 --> 02:03:13,125
valve announced half-life 3 or
1780
02:03:14,125 --> 02:03:15,083
HLX
1781
02:03:15,458 --> 02:03:17,458
Half-life X will just call it if
1782
02:03:17,458 --> 02:03:18,666
half-life X was announced
1783
02:03:18,666 --> 02:03:21,500
and was in the list with GTA 6
1784
02:03:21,500 --> 02:03:22,750
Who do you think would win still?
1785
02:03:23,666 --> 02:03:26,166
GTA 6 would win, but yeah
1786
02:03:26,416 --> 02:03:29,375
Just because half-life such a phenomena
1787
02:03:29,375 --> 02:03:32,250
at this point. I think GTA eclipses
1788
02:03:32,250 --> 02:03:34,125
I would say probably
1789
02:03:34,125 --> 02:03:36,375
eclipses every single game in
1790
02:03:36,416 --> 02:03:37,916
Existence just yeah
1791
02:03:37,916 --> 02:03:39,500
based on how popular it is
1792
02:03:39,541 --> 02:03:42,291
I think it's a it is the most popular
1793
02:03:42,291 --> 02:03:43,958
video game of all time. I disagree
1794
02:03:43,958 --> 02:03:45,166
You have to think about the audience
1795
02:03:45,166 --> 02:03:47,916
really I mean for us James.
1796
02:03:47,916 --> 02:03:49,791
It would be the most popular
1797
02:03:49,791 --> 02:03:52,916
I would make it half-life. I'd find a way
1798
02:03:52,916 --> 02:03:54,250
to bribe all those
1799
02:03:54,250 --> 02:03:56,500
judges. It's gonna be half-life
1800
02:04:00,416 --> 02:04:03,083
Influence I will influence it I will take
1801
02:04:03,083 --> 02:04:06,083
the influencer part of what a this all is
1802
02:04:06,083 --> 02:04:07,416
and influence it no I
1803
02:04:08,208 --> 02:04:09,250
You're probably right
1804
02:04:09,250 --> 02:04:10,666
though like a hundred percent GT
1805
02:04:11,166 --> 02:04:13,083
Even I've seen like with the
1806
02:04:13,083 --> 02:04:15,916
way valve does innovation I
1807
02:04:15,916 --> 02:04:17,625
Think would be really hard because I
1808
02:04:17,625 --> 02:04:19,833
think if half-life 3 does come out doubt
1809
02:04:19,833 --> 02:04:22,333
it, but if it does it would be
1810
02:04:23,041 --> 02:04:26,958
so amazing, but you're like like a lot of
1811
02:04:26,958 --> 02:04:28,458
people still won't play it because people
1812
02:04:28,458 --> 02:04:31,291
like the GTA style and
1813
02:04:33,000 --> 02:04:34,708
It just yeah, everyone's
1814
02:04:34,708 --> 02:04:35,833
played GTA at this point I
1815
02:04:36,958 --> 02:04:39,083
Think I think half-life if we're looking
1816
02:04:39,083 --> 02:04:41,250
at just PC games half-life might stand a
1817
02:04:41,250 --> 02:04:42,625
chance just against
1818
02:04:42,625 --> 02:04:44,875
GTA 6 on PC specifically
1819
02:04:45,375 --> 02:04:48,541
But on an overall basis GTA 6 is gonna
1820
02:04:48,541 --> 02:04:50,541
win out even even if half-life released
1821
02:04:50,541 --> 02:04:53,083
on consoles GTA 6 would still win out
1822
02:04:54,083 --> 02:04:54,416
Agree
1823
02:04:55,833 --> 02:04:59,750
So speaking of game awards steam deck HQ.
1824
02:04:59,750 --> 02:05:01,416
I mean steamed egg gaming sorry
1825
02:05:01,458 --> 02:05:06,041
Is running ran a poll say asking people
1826
02:05:07,333 --> 02:05:09,708
Asking people if they want to run their
1827
02:05:09,708 --> 02:05:11,666
own game awards show for
1828
02:05:11,666 --> 02:05:13,250
like the steam deck and
1829
02:05:13,541 --> 02:05:16,208
85.7% of people voted yes
1830
02:05:17,208 --> 02:05:18,875
So what are you guys thoughts on this?
1831
02:05:19,833 --> 02:05:22,791
Neat, I like it. I
1832
02:05:22,791 --> 02:05:24,333
Think I think it can be done
1833
02:05:24,333 --> 02:05:27,000
and it just needs to be very I
1834
02:05:27,875 --> 02:05:29,791
Think you need to be careful with it
1835
02:05:29,791 --> 02:05:30,916
because I think you do
1836
02:05:30,916 --> 02:05:32,166
have to stay on topic
1837
02:05:32,250 --> 02:05:34,333
You know you do I think if you're gonna
1838
02:05:34,333 --> 02:05:36,000
do a steam deck game award show
1839
02:05:36,500 --> 02:05:38,000
you do have to
1840
02:05:38,541 --> 02:05:40,750
Really make sure the games
1841
02:05:40,750 --> 02:05:42,541
that you're bringing up are
1842
02:05:43,125 --> 02:05:44,791
Compatible with the steam deck. That's
1843
02:05:44,791 --> 02:05:45,583
you know, probably one
1844
02:05:45,583 --> 02:05:46,500
of the biggest things
1845
02:05:47,333 --> 02:05:47,583
but
1846
02:05:48,333 --> 02:05:49,458
If you're just gonna
1847
02:05:49,458 --> 02:05:51,000
do like the game awards
1848
02:05:51,375 --> 02:05:53,250
And you're gonna take those categories
1849
02:05:53,250 --> 02:05:55,416
and put them into a steam deck award show
1850
02:05:55,416 --> 02:05:56,666
and it's just gonna be steam that games
1851
02:05:56,666 --> 02:05:58,541
I don't think that's really great either
1852
02:05:58,791 --> 02:06:00,750
Like I think they're I think it would be
1853
02:06:00,750 --> 02:06:03,125
really interesting to see a game award
1854
02:06:03,125 --> 02:06:05,791
show that kind of goes into some more
1855
02:06:06,083 --> 02:06:07,125
steam deck specific
1856
02:06:07,125 --> 02:06:08,916
awards or steam deck specific
1857
02:06:09,750 --> 02:06:11,625
categories and
1858
02:06:11,791 --> 02:06:14,125
You know, I think I think if you can do
1859
02:06:14,125 --> 02:06:16,125
that and there's a solid production to
1860
02:06:16,125 --> 02:06:17,833
it. That would be pretty good
1861
02:06:18,208 --> 02:06:19,750
I would say it'd be awesome to see
1862
02:06:20,291 --> 02:06:23,791
Yeah, so I have heard that OTK. I'm the
1863
02:06:23,791 --> 02:06:26,000
group that a streamer group essentially
1864
02:06:26,125 --> 02:06:26,666
essentially
1865
02:06:28,041 --> 02:06:30,333
Consulted Joff Keighley for advice on how
1866
02:06:30,333 --> 02:06:32,583
to run their own award show. I don't
1867
02:06:32,583 --> 02:06:33,083
think it's for games
1868
02:06:33,083 --> 02:06:34,750
I think it's for like streamers and stuff
1869
02:06:34,750 --> 02:06:37,208
But like yeah, if you could get Joff
1870
02:06:37,208 --> 02:06:39,333
Keighley's advice on how to run your own
1871
02:06:39,333 --> 02:06:41,208
award show it might be a success
1872
02:06:41,708 --> 02:06:43,541
Whoever wants to run their own award show
1873
02:06:44,833 --> 02:06:45,500
But you know you
1874
02:06:45,500 --> 02:06:47,625
hard-pressed a note. Yeah
1875
02:06:47,625 --> 02:06:50,000
It just depends on what you're expecting
1876
02:06:50,000 --> 02:06:51,166
if you're you're probably
1877
02:06:51,166 --> 02:06:52,041
gonna need to lie in the middle
1878
02:06:52,125 --> 02:06:54,125
You can't probably make it too cheap, but
1879
02:06:54,125 --> 02:06:55,291
you can't make it too expensive because
1880
02:06:55,291 --> 02:06:58,083
the steam deck community is not massive
1881
02:06:58,583 --> 02:06:59,250
It's big but not
1882
02:06:59,250 --> 02:07:01,333
massive. It's not Nintendo
1883
02:07:01,333 --> 02:07:02,291
It's not you know
1884
02:07:02,291 --> 02:07:05,708
It's growing and so as long as you keep
1885
02:07:05,708 --> 02:07:07,708
that in mind and do like three maybe
1886
02:07:07,916 --> 02:07:10,583
Three to five awards and just keep it to
1887
02:07:10,583 --> 02:07:11,875
a half hour or something like that and
1888
02:07:11,875 --> 02:07:13,500
not really do anything too flashy
1889
02:07:13,500 --> 02:07:15,458
But still really good production. I think
1890
02:07:15,458 --> 02:07:16,250
it'd be successful. I
1891
02:07:16,250 --> 02:07:18,041
think anything else is gonna be
1892
02:07:18,625 --> 02:07:19,125
oftentimes
1893
02:07:20,291 --> 02:07:21,750
Just a huge spend on money unless you
1894
02:07:21,750 --> 02:07:25,708
have really good sponsors. I
1895
02:07:25,708 --> 02:07:28,583
Think I think my I think it could be
1896
02:07:28,583 --> 02:07:29,833
successful if they do more
1897
02:07:29,833 --> 02:07:31,416
like if it is a little bit longer
1898
02:07:31,416 --> 02:07:33,666
I think the biggest thing was will the
1899
02:07:33,666 --> 02:07:35,541
the amount of viewers that you would get
1900
02:07:35,541 --> 02:07:38,041
justify the time spent on it
1901
02:07:38,666 --> 02:07:40,958
like I'm I think that would be my only
1902
02:07:40,958 --> 02:07:42,541
thing because you're you're right, it's
1903
02:07:42,541 --> 02:07:44,375
this is a niche category and
1904
02:07:45,000 --> 02:07:47,833
There is you don't have the same audience
1905
02:07:47,833 --> 02:07:49,500
that like general game awards do or
1906
02:07:49,500 --> 02:07:50,833
Nintendo would do or
1907
02:07:51,541 --> 02:07:54,291
You know, it's it's it's much more
1908
02:07:55,500 --> 02:07:57,666
There really isn't as many
1909
02:07:58,416 --> 02:07:59,583
People that are as
1910
02:07:59,583 --> 02:08:01,000
interested in this kind of thing
1911
02:08:01,541 --> 02:08:04,500
I do think it can it can break out if
1912
02:08:04,500 --> 02:08:05,750
it's done correctly though
1913
02:08:06,083 --> 02:08:08,083
I I do think it could expand to just
1914
02:08:08,083 --> 02:08:10,208
people who are curious like oh, there's a
1915
02:08:10,208 --> 02:08:11,333
steam deck game awards
1916
02:08:11,500 --> 02:08:13,958
What's that about and I think it could
1917
02:08:13,958 --> 02:08:16,166
get people more interested in it that
1918
02:08:16,166 --> 02:08:17,041
could expand past
1919
02:08:17,041 --> 02:08:18,750
like the the steam deck?
1920
02:08:19,416 --> 02:08:21,291
space I
1921
02:08:21,291 --> 02:08:23,333
Think how I'd want to see it maybe is
1922
02:08:23,333 --> 02:08:25,791
valve actually being the curators of it
1923
02:08:25,791 --> 02:08:27,333
and actually working with
1924
02:08:27,708 --> 02:08:29,541
content creators a
1925
02:08:30,166 --> 02:08:31,250
Lot of content creators. So that'd be a
1926
02:08:31,250 --> 02:08:32,875
fun one, too. It'd be fun
1927
02:08:32,875 --> 02:08:34,375
Let's just see it done differently. I
1928
02:08:34,375 --> 02:08:35,500
think then a very flashy
1929
02:08:35,500 --> 02:08:37,583
expensive game of the year because
1930
02:08:37,875 --> 02:08:39,250
Let's leave let's be honest
1931
02:08:39,250 --> 02:08:42,083
like e3 game of the game awards
1932
02:08:42,125 --> 02:08:43,791
You know the game of the year awards
1933
02:08:43,791 --> 02:08:46,375
whatever is a little flashy and there's
1934
02:08:46,375 --> 02:08:48,166
it's if you read the chat
1935
02:08:48,166 --> 02:08:49,791
It's so negative all the time
1936
02:08:50,250 --> 02:08:53,000
It is really difficult because no one's
1937
02:08:53,000 --> 02:08:54,458
gonna agree on it and no one can under
1938
02:08:54,458 --> 02:08:55,083
like and a lot of
1939
02:08:55,083 --> 02:08:55,958
people can't understand the
1940
02:08:55,958 --> 02:08:57,750
Like hey, you might love your game
1941
02:08:58,041 --> 02:09:00,750
But this is just a fun thing where people
1942
02:09:00,750 --> 02:09:02,291
are gonna say hey, this is a good one
1943
02:09:02,666 --> 02:09:04,500
this we like this and sometimes it's
1944
02:09:04,500 --> 02:09:06,000
maybe influenced with a little bit of a
1945
02:09:06,625 --> 02:09:09,458
money or power but that's the part that's
1946
02:09:09,458 --> 02:09:12,166
a little frustrating but I
1947
02:09:12,333 --> 02:09:13,958
Think it'd just be fun to
1948
02:09:13,958 --> 02:09:15,416
see a really fun community
1949
02:09:15,708 --> 02:09:17,916
content creator steam deck awards more
1950
02:09:17,916 --> 02:09:21,458
than just like maybe an individual or
1951
02:09:21,500 --> 02:09:23,791
One group, but that's hard
1952
02:09:25,333 --> 02:09:27,541
Like a community run like award that
1953
02:09:27,541 --> 02:09:28,666
would be that would
1954
02:09:28,666 --> 02:09:30,250
be the standard though
1955
02:09:30,291 --> 02:09:32,833
The big question now is how can you
1956
02:09:32,833 --> 02:09:33,833
organize such thing
1957
02:09:33,833 --> 02:09:35,916
because valve award shoes are?
1958
02:09:36,833 --> 02:09:37,791
Yeah, you'd have to have valve
1959
02:09:38,958 --> 02:09:41,000
Man having valve as once as a sponsor
1960
02:09:41,000 --> 02:09:42,958
would be one hell of a sponsor. Let's be
1961
02:09:42,958 --> 02:09:44,541
fair not even spots, but just like
1962
02:09:45,333 --> 02:09:47,750
Coordinating it it would be the best way
1963
02:09:47,750 --> 02:09:49,916
because then they you know, but once
1964
02:09:49,916 --> 02:09:51,875
again, they're not a big company
1965
02:09:51,875 --> 02:09:53,750
And so they'd have to
1966
02:09:53,750 --> 02:09:55,041
decide on something like that
1967
02:09:56,083 --> 02:09:57,166
or have someone that's
1968
02:09:58,625 --> 02:10:00,708
You usually have to have
1969
02:10:00,708 --> 02:10:04,000
a director or some type of
1970
02:10:05,000 --> 02:10:06,458
Person that's gonna be
1971
02:10:07,208 --> 02:10:09,041
Setting the whole thing up and yeah
1972
02:10:09,250 --> 02:10:09,833
so
1973
02:10:10,625 --> 02:10:12,208
SDG if they want to do that like that's
1974
02:10:12,208 --> 02:10:13,458
awesome and then include a bunch of
1975
02:10:13,458 --> 02:10:14,416
people that make it a lot easier
1976
02:10:14,583 --> 02:10:16,625
And you don't have to pay as many people
1977
02:10:17,250 --> 02:10:17,833
Yeah
1978
02:10:19,583 --> 02:10:22,000
No, I I can see I can see the entire
1979
02:10:22,000 --> 02:10:24,041
premise being a popular honor. It just it
1980
02:10:24,041 --> 02:10:25,375
really does depend on how
1981
02:10:25,416 --> 02:10:29,833
How it's I guess how how it comes out
1982
02:10:29,833 --> 02:10:31,625
like what kind of effort
1983
02:10:31,625 --> 02:10:33,916
that's put into it and and how
1984
02:10:33,958 --> 02:10:36,458
And if people are involved who are the
1985
02:10:36,458 --> 02:10:38,166
people involved in how is
1986
02:10:38,166 --> 02:10:39,958
it? How is it going to be?
1987
02:10:40,500 --> 02:10:40,583
portrayed
1988
02:10:42,458 --> 02:10:43,166
Yes
1989
02:10:43,750 --> 02:10:46,875
So speaking of the steam deck Oh
1990
02:10:46,875 --> 02:10:48,125
James you're the MC you
1991
02:10:48,125 --> 02:10:49,958
should introduce the next topic
1992
02:10:50,500 --> 02:10:52,250
Yeah, I'm the main character here
1993
02:10:52,875 --> 02:10:55,083
I
1994
02:10:55,083 --> 02:10:56,500
Really thought it was me this whole time.
1995
02:10:56,500 --> 02:10:58,000
I'm so sorry. No, you're
1996
02:10:58,000 --> 02:11:01,291
MVP but like okay or MVC main
1997
02:11:01,708 --> 02:11:03,250
Yeah, most valuable
1998
02:11:04,833 --> 02:11:06,375
Character character. Yeah,
1999
02:11:06,375 --> 02:11:09,125
I've always known I'm an NPC so
2000
02:11:09,125 --> 02:11:15,125
That would be so sad, okay, so
2001
02:11:15,458 --> 02:11:17,250
The
2002
02:11:17,250 --> 02:11:20,458
steam autumn sell is coming up and I have
2003
02:11:20,458 --> 02:11:21,875
a I have a big list of
2004
02:11:21,875 --> 02:11:24,208
stuff I want to be buying and
2005
02:11:24,208 --> 02:11:24,708
I'm actually
2006
02:11:25,791 --> 02:11:27,958
For the whole sells next week. I'm hoping
2007
02:11:27,958 --> 02:11:29,458
to get a video out for it because I
2008
02:11:29,458 --> 02:11:30,750
usually like doing a sales video
2009
02:11:32,750 --> 02:11:35,500
Every once in a while and so I'm curious
2010
02:11:35,500 --> 02:11:36,916
though what you guys are
2011
02:11:37,291 --> 02:11:39,000
Is there anything you're gonna be?
2012
02:11:40,166 --> 02:11:41,625
No, you might own everything because
2013
02:11:41,625 --> 02:11:43,000
you're getting it firsthand
2014
02:11:43,958 --> 02:11:44,250
I
2015
02:11:45,958 --> 02:11:48,541
Yeah, it's but there's still some games
2016
02:11:48,541 --> 02:11:49,750
that you might not be able to get ahead
2017
02:11:49,750 --> 02:11:52,041
You know getting just curious what you
2018
02:11:52,041 --> 02:11:53,166
guys are gonna be buying
2019
02:11:53,666 --> 02:11:55,583
anything I
2020
02:11:55,583 --> 02:11:57,166
Think a year you're right
2021
02:11:57,166 --> 02:11:58,750
I think a lot of the big games that I
2022
02:11:58,750 --> 02:12:00,500
would probably get are the ones I am
2023
02:12:00,500 --> 02:12:03,791
getting to review so I
2024
02:12:03,958 --> 02:12:06,041
When I look at games, I'm going to buy I
2025
02:12:06,041 --> 02:12:07,833
usually look at the smaller indie titles
2026
02:12:07,833 --> 02:12:09,166
where I could request it
2027
02:12:09,166 --> 02:12:10,833
But I'd much rather support the indie
2028
02:12:11,375 --> 02:12:13,416
I think the game that's at the top of my
2029
02:12:13,416 --> 02:12:14,750
list right now. I remember playing the
2030
02:12:14,750 --> 02:12:17,750
demo is this game called Nimrods and
2031
02:12:17,750 --> 02:12:20,125
it's it's a I have I have a thing for
2032
02:12:20,125 --> 02:12:22,291
roguelikes in my free time and
2033
02:12:22,333 --> 02:12:23,791
This is another roguelike
2034
02:12:23,791 --> 02:12:25,166
where you're going around
2035
02:12:26,500 --> 02:12:28,583
You're going around an area and you have
2036
02:12:28,583 --> 02:12:30,500
a gun and you're shooting and as you
2037
02:12:30,500 --> 02:12:32,916
level up you get new gun parts
2038
02:12:33,041 --> 02:12:34,541
to put on your gun, so
2039
02:12:34,541 --> 02:12:36,708
you're creating a gun of
2040
02:12:36,833 --> 02:12:38,708
like a unique gun as you're playing and
2041
02:12:39,166 --> 02:12:42,958
You know you keep going if you die you
2042
02:12:42,958 --> 02:12:45,208
can actually find that gun again and use
2043
02:12:45,208 --> 02:12:47,416
that custom-made gun in
2044
02:12:47,416 --> 02:12:49,916
Another round I'm pretty sure you can
2045
02:12:49,916 --> 02:12:52,291
also equip it to like a little robot that
2046
02:12:52,291 --> 02:12:53,041
goes around with you
2047
02:12:53,041 --> 02:12:54,833
And they'll be shooting that gun while
2048
02:12:54,833 --> 02:12:57,208
you're building a new gun. I think it's a
2049
02:12:57,208 --> 02:12:58,208
really interesting take
2050
02:12:58,208 --> 02:13:01,125
So that's that's on my list to check out
2051
02:13:01,541 --> 02:13:03,791
I don't really have a big list
2052
02:13:04,375 --> 02:13:06,708
Because I do get a lot of games
2053
02:13:06,708 --> 02:13:09,291
And I think I I'm playing so many of them
2054
02:13:09,291 --> 02:13:12,250
that I don't look at new games as much
2055
02:13:12,583 --> 02:13:14,083
But that one is right
2056
02:13:14,083 --> 02:13:15,291
now at the top of my list
2057
02:13:16,750 --> 02:13:18,000
It looks interesting
2058
02:13:18,000 --> 02:13:19,500
I'll have to check that out
2059
02:13:21,125 --> 02:13:22,875
Okay anyone else like gonna
2060
02:13:22,875 --> 02:13:24,625
be buying anything like me I
2061
02:13:25,416 --> 02:13:26,541
Honestly like half the stuff
2062
02:13:26,541 --> 02:13:28,000
we talked about on here. I am
2063
02:13:28,500 --> 02:13:29,708
Gearing up to probably buy
2064
02:13:29,708 --> 02:13:31,125
some of it for my backlog
2065
02:13:31,875 --> 02:13:34,166
I still have a bunch of backlog items
2066
02:13:34,166 --> 02:13:35,500
from last year's sell
2067
02:13:35,958 --> 02:13:37,833
Around this time that I still haven't
2068
02:13:37,833 --> 02:13:39,000
gotten to that's why I haven't played as
2069
02:13:39,000 --> 02:13:39,958
many games this year
2070
02:13:40,375 --> 02:13:41,458
It's because I'm getting
2071
02:13:41,458 --> 02:13:42,458
through some of my backlog
2072
02:13:43,541 --> 02:13:44,208
but um
2073
02:13:45,666 --> 02:13:46,291
Yeah, I
2074
02:13:47,833 --> 02:13:48,416
What
2075
02:13:50,333 --> 02:13:52,833
What games anyone looking for any games
2076
02:13:53,416 --> 02:13:56,166
I'm looking at my like wish list yeah,
2077
02:13:56,166 --> 02:13:58,291
and I don't really
2078
02:13:58,291 --> 02:13:59,666
have my I mean Pizza Tower
2079
02:13:59,666 --> 02:14:01,500
I haven't played that but I've heard so
2080
02:14:01,500 --> 02:14:02,875
much good things about it
2081
02:14:03,666 --> 02:14:05,875
That's a game. I want to give a give a
2082
02:14:05,875 --> 02:14:07,958
good spin to I always really appreciate
2083
02:14:07,958 --> 02:14:10,375
the Wario land games, so
2084
02:14:11,625 --> 02:14:12,500
Yeah, I'm gonna probably
2085
02:14:12,500 --> 02:14:16,083
gonna pick that up. I do like I
2086
02:14:16,083 --> 02:14:17,791
like getting a good deal, but I also like
2087
02:14:18,500 --> 02:14:20,291
Paying full price for some especially
2088
02:14:20,291 --> 02:14:22,541
indie games because then you get like you
2089
02:14:22,541 --> 02:14:24,291
give them more money because they need it
2090
02:14:25,083 --> 02:14:26,333
But the animal well one does look
2091
02:14:26,333 --> 02:14:27,666
interesting and I am tempted to
2092
02:14:28,333 --> 02:14:30,250
You guys have sold me on it. I might get
2093
02:14:30,250 --> 02:14:31,166
it during the sell, but
2094
02:14:31,166 --> 02:14:32,958
no animal well is amazing
2095
02:14:33,000 --> 02:14:36,125
I did it so yeah, or I just give ya on so
2096
02:14:36,125 --> 02:14:37,666
I'm gonna look I'm gonna look into
2097
02:14:37,666 --> 02:14:38,958
picking it up during the sale
2098
02:14:39,125 --> 02:14:41,250
Animal well also one more thing to you
2099
02:14:41,250 --> 02:14:41,875
Do you guys think the
2100
02:14:41,875 --> 02:14:43,125
steam deck is gonna go on sale?
2101
02:14:43,791 --> 02:14:45,208
Or the steam the coal in particularly
2102
02:14:45,208 --> 02:14:46,375
because I don't think the
2103
02:14:46,375 --> 02:14:47,958
olives been on sale before has it
2104
02:14:49,291 --> 02:14:50,000
I
2105
02:14:51,625 --> 02:14:55,166
I believe didn't I didn't go on sale. I
2106
02:14:55,166 --> 02:14:55,708
thought I went on
2107
02:14:55,708 --> 02:14:56,666
sale during the summer no
2108
02:14:58,416 --> 02:15:00,166
I think it has been on sale once
2109
02:15:00,708 --> 02:15:02,666
I need to look into it on sale for
2110
02:15:02,666 --> 02:15:04,375
autumn, but it'll probably go on sale for
2111
02:15:04,375 --> 02:15:06,500
winter. Yeah, that's true
2112
02:15:07,291 --> 02:15:10,375
Also, we got another steam catgirl
2113
02:15:10,833 --> 02:15:13,208
Steam sale catgirl illustration from
2114
02:15:13,208 --> 02:15:14,666
Nemupan the artist that
2115
02:15:14,666 --> 02:15:16,083
did all does all of that
2116
02:15:16,583 --> 02:15:18,166
It seems like Val was gearing towards
2117
02:15:18,166 --> 02:15:19,416
making her a new main
2118
02:15:19,416 --> 02:15:21,833
character a new main valve
2119
02:15:28,583 --> 02:15:31,041
I'm for a mouth or anything game, and
2120
02:15:31,041 --> 02:15:33,416
it's time to make a new game. It's time
2121
02:15:33,416 --> 02:15:38,083
to give her a game. Oh
2122
02:15:38,083 --> 02:15:40,000
My gosh, I don't have a loud throw I'm
2123
02:15:40,000 --> 02:15:40,875
gonna have to buy that
2124
02:15:42,333 --> 02:15:42,875
Wait
2125
02:15:42,875 --> 02:15:47,333
Game of the year games or game of the
2126
02:15:47,333 --> 02:15:50,250
year yeah, but I I'm pretty sure I've
2127
02:15:50,250 --> 02:15:51,125
downloaded it somewhere
2128
02:15:51,125 --> 02:15:52,500
I just don't think it's on my steam. I
2129
02:15:52,500 --> 02:15:54,291
have it somewhere else something else
2130
02:15:54,291 --> 02:15:56,541
mm-hmm your phone. That's interesting. Oh
2131
02:15:57,708 --> 02:16:00,708
Who knows you know what I want. I want
2132
02:16:01,291 --> 02:16:02,416
commandos origins
2133
02:16:03,333 --> 02:16:05,333
Like this is this is like a
2134
02:16:05,333 --> 02:16:07,541
remake. Yeah of like the classic
2135
02:16:08,458 --> 02:16:11,375
commandos game, and I think on our first
2136
02:16:11,375 --> 02:16:14,750
podcast we talked about the
2137
02:16:15,208 --> 02:16:17,375
The what is it the indie?
2138
02:16:19,500 --> 02:16:21,000
Next fest that's what it is yeah
2139
02:16:21,000 --> 02:16:23,416
And that was that I tried the demo and
2140
02:16:23,416 --> 02:16:25,500
man that took me right back to when I was
2141
02:16:25,500 --> 02:16:26,666
a kid playing commandos
2142
02:16:27,041 --> 02:16:29,750
So I'd like to get that it's not
2143
02:16:29,750 --> 02:16:31,000
available yet. It says
2144
02:16:31,000 --> 02:16:32,875
is releasing in 2024 which
2145
02:16:33,583 --> 02:16:36,166
You only got a couple weeks left in that
2146
02:16:36,166 --> 02:16:40,541
Yeah, but I'd love to get commandos
2147
02:16:40,541 --> 02:16:41,625
origins because that
2148
02:16:41,625 --> 02:16:44,500
look that's just super fun I
2149
02:16:45,125 --> 02:16:47,958
Yeah, I added that to my wish list no
2150
02:16:47,958 --> 02:16:49,125
there's a lot of good stuff
2151
02:16:49,583 --> 02:16:51,041
Yeah, I
2152
02:16:51,041 --> 02:16:52,333
Think the only other game that I'm
2153
02:16:52,333 --> 02:16:53,291
looking at my list the only
2154
02:16:53,291 --> 02:16:54,250
other game that I'll probably
2155
02:16:54,500 --> 02:16:56,750
Pick up during the sale is tactical
2156
02:16:56,750 --> 02:16:57,791
breach wizards. I still
2157
02:16:57,791 --> 02:17:00,166
haven't played it yet. I
2158
02:17:00,166 --> 02:17:02,583
Have even heard of that I
2159
02:17:02,583 --> 02:17:03,958
I've heard I've heard from a couple
2160
02:17:03,958 --> 02:17:05,458
people. It's it's fantastic
2161
02:17:05,625 --> 02:17:07,916
It's one of the one of one of the games
2162
02:17:07,916 --> 02:17:09,708
that I was planning to get
2163
02:17:09,708 --> 02:17:11,458
and then just again way too busy
2164
02:17:11,583 --> 02:17:15,541
But it's on on the list for me. Oh
2165
02:17:15,541 --> 02:17:15,791
Yeah
2166
02:17:17,750 --> 02:17:20,250
Interesting hmm makes me
2167
02:17:20,250 --> 02:17:21,083
think of you're a little
2168
02:17:21,166 --> 02:17:24,458
Honestly, I'm gonna use this as an excuse
2169
02:17:24,458 --> 02:17:26,333
to find me a really like
2170
02:17:26,333 --> 02:17:27,791
a new game cuz honestly
2171
02:17:27,791 --> 02:17:29,750
There's so many speaking of which have
2172
02:17:29,750 --> 02:17:30,500
you guys played a game
2173
02:17:30,500 --> 02:17:31,791
called a one-way heroics?
2174
02:17:35,833 --> 02:17:37,458
So basically it's a
2175
02:17:37,875 --> 02:17:39,125
traditional roguelike
2176
02:17:39,416 --> 02:17:40,375
that's a
2177
02:17:40,500 --> 02:17:42,666
It's a traditional roguelike, you know
2178
02:17:42,666 --> 02:17:44,041
top-down turn-based, but it
2179
02:17:44,041 --> 02:17:45,583
has a it has a mechanic where
2180
02:17:46,041 --> 02:17:48,000
the screen automatically scrolls
2181
02:17:48,666 --> 02:17:51,041
to like you're going essentially
2182
02:17:51,041 --> 02:17:52,750
traveling to the right constantly to
2183
02:17:53,208 --> 02:17:56,250
you know not be caught by a massive wall
2184
02:17:56,250 --> 02:17:58,708
of death basically and
2185
02:17:58,833 --> 02:18:01,208
That game goes on sale frequently for
2186
02:18:01,208 --> 02:18:03,375
about a dollar. It's cheaper than vampire
2187
02:18:03,375 --> 02:18:05,375
survivors and it's been out for like
2188
02:18:06,291 --> 02:18:07,208
almost ten years at this
2189
02:18:07,208 --> 02:18:09,375
point over ten years like
2190
02:18:10,041 --> 02:18:11,083
It's all right
2191
02:18:12,416 --> 02:18:15,333
Yeah, I like get so game all the time
2192
02:18:16,000 --> 02:18:18,666
It reminds me like Final Fantasy
2193
02:18:18,666 --> 02:18:21,083
old-school Final Fantasy in like
2194
02:18:21,791 --> 02:18:23,458
Vampire survivors, I guess that's
2195
02:18:23,458 --> 02:18:25,250
interesting like mashed together
2196
02:18:27,166 --> 02:18:30,083
Huh I
2197
02:18:30,083 --> 02:18:32,125
Won't be against trying that is it damn
2198
02:18:32,125 --> 02:18:35,291
play it's playable on the deck. Yeah,
2199
02:18:35,291 --> 02:18:36,541
that's control support. Um,
2200
02:18:37,750 --> 02:18:39,791
It's like an older it's like an older
2201
02:18:39,791 --> 02:18:42,458
Japanese game. So like that explains why
2202
02:18:42,958 --> 02:18:44,916
Why slow janky on the steam deck
2203
02:18:44,916 --> 02:18:47,000
sometimes? I think it works pretty well
2204
02:18:47,000 --> 02:18:47,791
on the deck personally
2205
02:18:47,833 --> 02:18:49,708
But you should give it a shot. It goes on
2206
02:18:49,708 --> 02:18:50,583
sale for like a dollar
2207
02:18:51,916 --> 02:18:53,500
Usually goes on so for like a dollar. I
2208
02:18:53,500 --> 02:18:55,791
mean DLC also goes in
2209
02:18:55,791 --> 02:18:58,125
sale to you sometimes I
2210
02:18:58,125 --> 02:19:00,250
Think I can spend 350 on this
2211
02:19:00,958 --> 02:19:03,041
But all yeah, I think I
2212
02:19:03,041 --> 02:19:05,041
could swing it. I think yeah
2213
02:19:05,166 --> 02:19:06,958
Um
2214
02:19:08,833 --> 02:19:11,000
Yeah, there's a lot there's so many good
2215
02:19:11,000 --> 02:19:12,958
games coming out or the games they've
2216
02:19:12,958 --> 02:19:14,291
come out this year really hard
2217
02:19:14,291 --> 02:19:16,041
Yeah, it's really hard to prioritize and
2218
02:19:16,041 --> 02:19:17,833
that's why sometimes I'll wait until the
2219
02:19:17,833 --> 02:19:18,666
cells to get certain
2220
02:19:18,666 --> 02:19:21,291
games. I'm just like I
2221
02:19:21,375 --> 02:19:22,666
Don't know if I'm gonna play this anytime
2222
02:19:22,666 --> 02:19:24,833
soon, but I want to try to think I'm
2223
02:19:24,833 --> 02:19:25,916
going to and so I buy him
2224
02:19:26,708 --> 02:19:29,125
I'm hoping Silent Hill 2 but I doubt it
2225
02:19:29,125 --> 02:19:29,708
cuz it came out like
2226
02:19:29,708 --> 02:19:31,041
a week or a month ago
2227
02:19:31,916 --> 02:19:35,000
But I have a small cell that's how valve
2228
02:19:35,000 --> 02:19:37,875
makes money. I'm gonna get there's no I
2229
02:19:38,041 --> 02:19:39,166
Want to get nine souls?
2230
02:19:40,833 --> 02:19:42,875
It's like a metroidvania. I've heard it's
2231
02:19:42,875 --> 02:19:44,458
so good. It's made by the guys that made
2232
02:19:44,875 --> 02:19:46,708
It's my red candle games. They made
2233
02:19:46,708 --> 02:19:48,583
detention in that one
2234
02:19:48,583 --> 02:19:49,541
game that got banned
2235
02:19:50,583 --> 02:19:52,416
You guys remember what game that was they
2236
02:19:52,416 --> 02:19:53,750
would got banned because of like China
2237
02:19:56,250 --> 02:19:56,875
I
2238
02:19:58,458 --> 02:20:01,083
Don't remember which game that was it's
2239
02:20:01,083 --> 02:20:01,958
ringing a bell, but I
2240
02:20:01,958 --> 02:20:02,916
don't remember the name of it
2241
02:20:05,458 --> 02:20:08,708
So I think it was devotion yeah that that
2242
02:20:08,708 --> 02:20:11,166
game got banned in China because there
2243
02:20:11,166 --> 02:20:12,416
was an easter egg featuring
2244
02:20:13,250 --> 02:20:15,166
Xi Jinping and it didn't just get banned
2245
02:20:15,166 --> 02:20:16,500
in China. It got banned off
2246
02:20:16,500 --> 02:20:19,083
of steam entirely and also
2247
02:20:19,958 --> 02:20:22,125
GOG was trying to bring it back but due
2248
02:20:22,125 --> 02:20:23,958
to quote-unquote complaints from their
2249
02:20:23,958 --> 02:20:25,791
gamers. They didn't bring it back. I
2250
02:20:27,291 --> 02:20:31,166
Don't want to get into this cuz I don't
2251
02:20:31,166 --> 02:20:33,541
Do this the gamers complaining about
2252
02:20:33,541 --> 02:20:34,416
everything so I might
2253
02:20:34,416 --> 02:20:36,500
believe it, but yeah
2254
02:20:36,666 --> 02:20:37,000
Yeah
2255
02:20:37,708 --> 02:20:39,041
There's always something to complain
2256
02:20:39,041 --> 02:20:40,208
about there's always something to
2257
02:20:40,208 --> 02:20:40,791
complain about but it's
2258
02:20:40,791 --> 02:20:41,791
usually like minorities
2259
02:20:42,000 --> 02:20:44,375
Like voices in the sense of there's not a
2260
02:20:44,375 --> 02:20:47,208
whole lot so yeah, I think it's just it's
2261
02:20:47,208 --> 02:20:48,916
just elevated on social media
2262
02:20:49,041 --> 02:20:51,833
Yeah, but in reality they're very small
2263
02:20:52,750 --> 02:20:55,291
Some things I'm glad companies cave to
2264
02:20:55,291 --> 02:20:55,625
and then there's
2265
02:20:55,625 --> 02:20:56,541
other times where I'm like
2266
02:20:56,583 --> 02:20:58,458
This is a very small amount of people
2267
02:20:58,458 --> 02:20:59,125
complaining about this
2268
02:20:59,125 --> 02:21:01,375
why worry about it, but yeah
2269
02:21:01,500 --> 02:21:03,333
Well, I do want to worry about more
2270
02:21:03,333 --> 02:21:05,708
though than this is like what a steam
2271
02:21:05,708 --> 02:21:08,000
controller is gonna be I?
2272
02:21:08,000 --> 02:21:10,458
did really curious to see what that steam
2273
02:21:10,458 --> 02:21:13,166
controller is gonna look like because I
2274
02:21:13,166 --> 02:21:14,625
Don't know I have my steam
2275
02:21:14,625 --> 02:21:15,916
controller over here somewhere
2276
02:21:15,916 --> 02:21:19,083
I like it, but I don't use it enough, and
2277
02:21:19,083 --> 02:21:20,458
I just use my ps5 controller
2278
02:21:21,750 --> 02:21:24,666
Yeah, I think I personally I really like
2279
02:21:24,666 --> 02:21:27,083
the steam deck gamepad if they basically
2280
02:21:27,083 --> 02:21:28,791
took that and made it into a controller
2281
02:21:28,791 --> 02:21:30,541
I would be very happy with it
2282
02:21:31,041 --> 02:21:33,458
I think the the Hori controller that they
2283
02:21:33,458 --> 02:21:35,166
release is like very close to it
2284
02:21:35,166 --> 02:21:36,833
so like I do like some of the dedicated
2285
02:21:36,833 --> 02:21:38,958
buttons that they have like I
2286
02:21:38,958 --> 02:21:40,875
was I was a fan of like having the
2287
02:21:40,875 --> 02:21:43,833
dedicated quick access menu button and
2288
02:21:43,833 --> 02:21:45,833
There is four buttons
2289
02:21:45,833 --> 02:21:46,875
on here that you can
2290
02:21:47,875 --> 02:21:50,333
Custom program to whatever you want kind
2291
02:21:50,333 --> 02:21:52,916
of like the two back buttons on each side
2292
02:21:52,916 --> 02:21:54,125
of the steam deck controller
2293
02:21:54,500 --> 02:21:57,625
Or the steam deck gamepad, so I think it
2294
02:21:57,625 --> 02:21:58,583
this the Hori
2295
02:21:58,583 --> 02:22:00,083
controller is like halfway there
2296
02:22:00,083 --> 02:22:03,041
I think the biggest thing for me is the
2297
02:22:03,041 --> 02:22:05,208
trackpads. I need those trackpads
2298
02:22:05,208 --> 02:22:06,916
I don't think I could I could
2299
02:22:06,916 --> 02:22:09,333
go without it the symmetrical
2300
02:22:10,166 --> 02:22:11,416
Symmetrical joysticks
2301
02:22:11,416 --> 02:22:13,083
I've fallen in love with it
2302
02:22:13,166 --> 02:22:16,916
I I hate using asymmetrical now. It just
2303
02:22:16,916 --> 02:22:18,416
doesn't feel as comfortable
2304
02:22:19,000 --> 02:22:21,333
I think the biggest
2305
02:22:22,000 --> 02:22:24,416
issue that valve would had trying to just
2306
02:22:24,416 --> 02:22:26,041
take the steam deck gamepad and turning
2307
02:22:26,041 --> 02:22:27,375
it into a controller is
2308
02:22:27,625 --> 02:22:29,333
Just how big it's going to be
2309
02:22:29,833 --> 02:22:31,416
Like the steam deck is designed to have
2310
02:22:31,416 --> 02:22:33,250
like a screen smack in the middle and
2311
02:22:33,250 --> 02:22:35,083
your hands on two very different sides
2312
02:22:35,083 --> 02:22:36,750
like I don't know how
2313
02:22:37,375 --> 02:22:39,500
Big a controller would be if they're
2314
02:22:39,500 --> 02:22:40,958
going to turn like the steam decks
2315
02:22:40,958 --> 02:22:42,458
gamepad into a controller
2316
02:22:43,208 --> 02:22:45,541
But I think honestly it would have all
2317
02:22:45,541 --> 02:22:48,291
the features. I would like to see if they
2318
02:22:48,291 --> 02:22:50,166
just turned the steam decks
2319
02:22:50,416 --> 02:22:52,458
You know gamepad into a controller
2320
02:22:52,458 --> 02:22:55,333
essentially so the Xbox Duke
2321
02:22:56,291 --> 02:22:57,166
massive controller
2322
02:22:57,708 --> 02:23:00,458
Popular people love it not everyone like
2323
02:23:00,458 --> 02:23:01,833
loves it because it's you know it's not
2324
02:23:01,833 --> 02:23:03,291
bigger hands enjoy it
2325
02:23:03,291 --> 02:23:06,166
I I liked it a lot. It wasn't like I had
2326
02:23:06,166 --> 02:23:07,208
to have it kind of thing, but
2327
02:23:07,791 --> 02:23:10,458
They could get away with doing a steam
2328
02:23:10,458 --> 02:23:12,166
controller based off of
2329
02:23:12,166 --> 02:23:14,833
but the steam deck is I
2330
02:23:14,833 --> 02:23:16,000
Could I can see it?
2331
02:23:16,000 --> 02:23:19,083
I think the biggest issue is just the I
2332
02:23:19,083 --> 02:23:20,625
think the biggest issue is the trackpads
2333
02:23:20,833 --> 02:23:22,250
I think just how they're going to fit the
2334
02:23:22,250 --> 02:23:23,833
trackpads on there and make everything
2335
02:23:24,083 --> 02:23:26,166
Comfortable and they did it with the with
2336
02:23:26,166 --> 02:23:27,958
the steam deck, but it's I
2337
02:23:27,958 --> 02:23:30,375
think I think it's going to be
2338
02:23:31,000 --> 02:23:31,958
difficult and
2339
02:23:32,375 --> 02:23:34,125
What is it I?
2340
02:23:34,916 --> 02:23:37,291
Would say like you just sent over
2341
02:23:38,291 --> 02:23:41,291
Hi, Doug you just sent over a proof of or
2342
02:23:41,291 --> 02:23:43,791
a concept. Yeah, I don't like it
2343
02:23:44,416 --> 02:23:46,500
I don't like that it's not that easy.
2344
02:23:46,500 --> 02:23:47,583
That's a community-made.
2345
02:23:47,583 --> 02:23:49,666
Yeah, that's not valve no
2346
02:23:49,958 --> 02:23:52,166
It's not pretty honestly it looks like it
2347
02:23:52,166 --> 02:23:54,583
might be AI generated, but yeah, it's uh
2348
02:23:54,583 --> 02:23:56,291
no it's a it's a mock-up
2349
02:23:56,291 --> 02:23:57,083
It's a it's a
2350
02:23:57,083 --> 02:23:58,791
community mock-up, but I just I
2351
02:24:00,083 --> 02:24:02,625
Don't like how it's designed. I don't
2352
02:24:02,625 --> 02:24:04,250
like the position of the trackpad
2353
02:24:04,250 --> 02:24:06,875
specifically. I think they're I
2354
02:24:07,000 --> 02:24:09,750
don't I
2355
02:24:09,750 --> 02:24:11,458
Don't know what it is about it. I don't
2356
02:24:11,458 --> 02:24:13,125
like it that much. I don't feel like it
2357
02:24:13,125 --> 02:24:15,958
would be comfortable for me. Yeah
2358
02:24:15,958 --> 02:24:19,833
So what we do know about it as for sadly
2359
02:24:19,833 --> 02:24:21,666
as Bradley is that the controller?
2360
02:24:22,333 --> 02:24:24,375
Essentially will fit an entire steam that
2361
02:24:24,375 --> 02:24:26,083
control scheme onto a
2362
02:24:26,083 --> 02:24:27,208
standard gamepad shape
2363
02:24:27,208 --> 02:24:28,583
So it's not gonna be like a square
2364
02:24:28,583 --> 02:24:29,625
controller like you know
2365
02:24:29,625 --> 02:24:31,750
what we've seen some steam
2366
02:24:32,166 --> 02:24:33,583
deck controller mock-ups
2367
02:24:34,500 --> 02:24:36,791
It is an interesting logistical nightmare
2368
02:24:36,791 --> 02:24:38,333
to fit this trackpads on a standard
2369
02:24:38,333 --> 02:24:40,166
controller because you know what the
2370
02:24:40,166 --> 02:24:41,000
steam controller did
2371
02:24:41,000 --> 02:24:42,041
They just didn't have a
2372
02:24:42,041 --> 02:24:43,750
right analog stick or a d-pad
2373
02:24:44,250 --> 02:24:47,583
and it's I mean oh
2374
02:24:47,583 --> 02:24:49,916
It looks like he's yeah, so basically
2375
02:24:49,916 --> 02:24:52,458
it's an interesting. It's an interesting
2376
02:24:52,666 --> 02:24:54,750
Honestly, I think they could do it. I
2377
02:24:54,750 --> 02:24:56,166
think it's gonna be a bigger controller,
2378
02:24:56,166 --> 02:24:57,916
and I'm here for it. It could be square
2379
02:24:57,916 --> 02:24:58,541
I don't care
2380
02:24:59,583 --> 02:25:01,375
they could even go with the new design of
2381
02:25:01,375 --> 02:25:03,458
it making it detachable so steam back to
2382
02:25:03,458 --> 02:25:06,333
could have it attached, but I
2383
02:25:06,333 --> 02:25:08,000
Mean I'm now I'm looking at this like
2384
02:25:08,000 --> 02:25:08,791
yeah, you can get rid
2385
02:25:08,791 --> 02:25:10,750
of the speakers, but
2386
02:25:11,500 --> 02:25:12,833
Linus tech tips might
2387
02:25:12,833 --> 02:25:13,916
not be able to play it
2388
02:25:13,916 --> 02:25:16,416
but because you know he talked about how
2389
02:25:16,416 --> 02:25:17,708
the steam deck just was a little too big
2390
02:25:17,708 --> 02:25:19,666
for his hands, but I
2391
02:25:19,666 --> 02:25:20,375
I
2392
02:25:20,791 --> 02:25:22,166
Want a little bit bigger of a controller
2393
02:25:22,166 --> 02:25:23,958
sometimes the smaller controllers just
2394
02:25:23,958 --> 02:25:26,291
cramp my hands so my my
2395
02:25:26,291 --> 02:25:27,833
girlfriend has very small hands
2396
02:25:27,833 --> 02:25:29,375
and she plays a steam deck
2397
02:25:29,375 --> 02:25:31,791
no problem she loves it and
2398
02:25:31,791 --> 02:25:32,583
You know it's funny
2399
02:25:32,583 --> 02:25:34,958
I like people I see in my comments all
2400
02:25:34,958 --> 02:25:36,000
the time and I have a
2401
02:25:36,000 --> 02:25:37,083
few friends at steam decks
2402
02:25:37,083 --> 02:25:38,333
And they're like why
2403
02:25:38,333 --> 02:25:39,166
do we need track pads?
2404
02:25:39,166 --> 02:25:40,166
We don't need track pads
2405
02:25:40,291 --> 02:25:41,791
but like I then I
2406
02:25:41,791 --> 02:25:43,666
watch them actually use the
2407
02:25:44,375 --> 02:25:46,250
Controller and they don't even realize
2408
02:25:46,250 --> 02:25:47,916
that like if they drop into desktop mode
2409
02:25:48,041 --> 02:25:50,708
They just naturally without even thinking
2410
02:25:50,708 --> 02:25:52,625
about it switch to the trackpad
2411
02:25:53,083 --> 02:25:55,958
It's like dude you if you're adapting a
2412
02:25:55,958 --> 02:25:58,000
PC for gamepad use you
2413
02:25:58,000 --> 02:25:59,958
really need at least one
2414
02:26:00,083 --> 02:26:03,250
Trackpad and having to enables so many
2415
02:26:03,250 --> 02:26:04,625
interesting things that I don't think
2416
02:26:04,625 --> 02:26:06,375
studios are taking advantage of yet
2417
02:26:07,250 --> 02:26:09,208
I'd really like to see
2418
02:26:09,750 --> 02:26:10,125
valve
2419
02:26:10,833 --> 02:26:12,833
Push the industry like
2420
02:26:12,833 --> 02:26:14,750
forward with Half-Life 3
2421
02:26:15,750 --> 02:26:18,750
Having specific things that can be done
2422
02:26:18,750 --> 02:26:22,125
with both trackpads on a steam controller
2423
02:26:22,125 --> 02:26:23,583
I'm here for it half-life.
2424
02:26:23,583 --> 02:26:24,583
I'm done. I don't see that
2425
02:26:24,583 --> 02:26:26,500
I think I don't I don't think they're
2426
02:26:26,500 --> 02:26:27,458
gonna do anything like
2427
02:26:27,458 --> 02:26:29,041
exclusive just to Half-Life 3
2428
02:26:29,041 --> 02:26:30,250
I would love to see them
2429
02:26:30,250 --> 02:26:32,666
really dive into steam input
2430
02:26:33,041 --> 02:26:35,541
I think steam input works perfectly with
2431
02:26:35,541 --> 02:26:38,000
the steam decks gamepad and just the way
2432
02:26:38,000 --> 02:26:39,791
you can utilize like virtual menus
2433
02:26:40,083 --> 02:26:43,375
Just using the the trackpads. I think I
2434
02:26:43,375 --> 02:26:44,666
think steam input is probably
2435
02:26:44,666 --> 02:26:46,208
one of the most revolutionary
2436
02:26:48,083 --> 02:26:49,833
Revolutionary advances in
2437
02:26:49,833 --> 02:26:52,250
gaming that I've seen recently
2438
02:26:52,708 --> 02:26:55,625
Like just the sheer amount that you can
2439
02:26:55,625 --> 02:26:57,416
do with it turning games that have no
2440
02:26:57,416 --> 02:26:59,083
controller support into
2441
02:26:59,625 --> 02:27:02,458
gamepad supported games is
2442
02:27:02,833 --> 02:27:03,750
is
2443
02:27:03,833 --> 02:27:05,291
insane and
2444
02:27:05,375 --> 02:27:09,000
I think I think I would like to see them
2445
02:27:09,000 --> 02:27:10,833
use the steam deck like
2446
02:27:10,833 --> 02:27:12,791
a steam controller and
2447
02:27:13,000 --> 02:27:16,375
really dive deep into steam input and
2448
02:27:16,375 --> 02:27:19,208
Like show what you can actually do with
2449
02:27:19,208 --> 02:27:21,125
that controller and how deep you can
2450
02:27:21,125 --> 02:27:23,166
really customize it because you can go
2451
02:27:23,916 --> 02:27:25,500
really deep into
2452
02:27:25,500 --> 02:27:27,375
customizing with steam input you can
2453
02:27:27,583 --> 02:27:30,083
With with all the menus that you can nest
2454
02:27:30,083 --> 02:27:32,708
and all the commands you can add like,
2455
02:27:32,708 --> 02:27:34,541
you know sub commands and all this stuff
2456
02:27:34,583 --> 02:27:36,291
So if you hit a button it actually will
2457
02:27:37,375 --> 02:27:39,875
It can use two different
2458
02:27:40,250 --> 02:27:42,166
Commands like you can have like one where
2459
02:27:42,166 --> 02:27:43,833
it simulates the a button and then right
2460
02:27:43,833 --> 02:27:46,208
afterwards. It'll simulate the D button
2461
02:27:46,708 --> 02:27:48,250
You know and you can set
2462
02:27:48,250 --> 02:27:50,500
it all to go with one one
2463
02:27:50,958 --> 02:27:52,125
button on the controller
2464
02:27:52,125 --> 02:27:54,208
I think it's I think it's
2465
02:27:54,208 --> 02:27:55,583
revolutionary what they've done
2466
02:27:55,833 --> 02:27:58,375
And I would really love to see them push
2467
02:27:58,375 --> 02:28:00,041
that with a steam controller to and
2468
02:28:00,041 --> 02:28:01,416
really intertwine it
2469
02:28:01,833 --> 02:28:04,458
with steam input for and if they did that
2470
02:28:04,458 --> 02:28:05,291
with like Half-Life 3,
2471
02:28:05,291 --> 02:28:06,083
I think that would just
2472
02:28:06,958 --> 02:28:09,166
It would really show off
2473
02:28:09,541 --> 02:28:11,916
What that controller is capable of?
2474
02:28:12,000 --> 02:28:15,208
Yeah, I think it would be cool if to kind
2475
02:28:15,208 --> 02:28:16,333
of take your idea and
2476
02:28:16,333 --> 02:28:17,291
flip it on its head Noah
2477
02:28:17,708 --> 02:28:20,041
if they did something that was like
2478
02:28:20,875 --> 02:28:24,125
You could do very well to the like with
2479
02:28:24,125 --> 02:28:25,041
the steam controller
2480
02:28:25,333 --> 02:28:27,916
That then you could then like if you're
2481
02:28:27,916 --> 02:28:28,875
using a mouse and keyboard
2482
02:28:28,875 --> 02:28:29,791
or a different controller
2483
02:28:29,875 --> 02:28:30,958
You could then set it
2484
02:28:30,958 --> 02:28:32,708
up in steam input, right?
2485
02:28:33,208 --> 02:28:35,791
because it's like valve has always said
2486
02:28:35,791 --> 02:28:37,291
and I've heard Gabe Newell say this like
2487
02:28:37,291 --> 02:28:39,958
many times he's like he's envious of
2488
02:28:40,083 --> 02:28:42,291
Nintendo because they make the hardware
2489
02:28:42,291 --> 02:28:44,291
and the software so they make the
2490
02:28:44,291 --> 02:28:45,791
software specifically for
2491
02:28:45,791 --> 02:28:47,458
that hardware and it's like
2492
02:28:47,958 --> 02:28:50,833
And and vice versa so it's like if they
2493
02:28:50,833 --> 02:28:52,083
have if they have the
2494
02:28:52,083 --> 02:28:54,416
opportunity to release a game
2495
02:28:54,833 --> 02:28:56,375
That is custom tailored
2496
02:28:56,375 --> 02:28:57,541
for a piece of hardware
2497
02:28:58,333 --> 02:29:00,583
Then you know, I would think that they
2498
02:29:00,583 --> 02:29:02,000
should jump on that right?
2499
02:29:02,000 --> 02:29:03,875
Like it's I feel like it's kind of a
2500
02:29:03,875 --> 02:29:05,291
wasted opportunity for
2501
02:29:05,291 --> 02:29:06,750
them to not be releasing
2502
02:29:07,958 --> 02:29:10,916
Half-Life 3 for the steam deck right I
2503
02:29:10,916 --> 02:29:13,208
was like I agree. I think
2504
02:29:13,708 --> 02:29:15,708
They won't make it exclusive to the steam
2505
02:29:15,708 --> 02:29:17,708
deck too, but I think a good lineup would
2506
02:29:17,708 --> 02:29:19,375
be because like with
2507
02:29:19,375 --> 02:29:20,458
Half-Life Alex, right?
2508
02:29:21,416 --> 02:29:23,333
We've talked about a gardener one of the
2509
02:29:23,333 --> 02:29:25,125
best games probably ever. Yeah
2510
02:29:25,333 --> 02:29:26,708
It's just if you've ever
2511
02:29:26,708 --> 02:29:28,250
played it on VR like it is
2512
02:29:28,666 --> 02:29:30,583
Just next level you've
2513
02:29:30,583 --> 02:29:31,791
never played a game like this
2514
02:29:32,625 --> 02:29:34,833
If they release something and and that we
2515
02:29:34,833 --> 02:29:35,458
already have proof of
2516
02:29:35,458 --> 02:29:37,041
concept like they did a portal
2517
02:29:38,458 --> 02:29:41,083
Game a short portal game on the steam
2518
02:29:41,083 --> 02:29:42,291
deck it did really well
2519
02:29:42,291 --> 02:29:44,250
like it was free. It was great
2520
02:29:44,250 --> 02:29:44,708
That's one
2521
02:29:44,708 --> 02:29:46,333
I usually recommend people to get into
2522
02:29:46,333 --> 02:29:48,791
the steam deck and get used to the
2523
02:29:48,791 --> 02:29:50,000
controls and how things
2524
02:29:50,000 --> 02:29:51,166
work even with the trackpads
2525
02:29:51,416 --> 02:29:52,791
but I
2526
02:29:53,083 --> 02:29:55,125
think a Half-Life 3 released that
2527
02:29:55,125 --> 02:29:57,041
supports steam deck 2 and
2528
02:29:57,041 --> 02:29:58,083
is
2529
02:29:58,458 --> 02:30:00,333
Heavily optimized to work
2530
02:30:00,333 --> 02:30:01,708
great with the steam deck
2531
02:30:02,375 --> 02:30:03,875
To's inputs and everything would be
2532
02:30:03,875 --> 02:30:05,958
amazing launch and it's not something
2533
02:30:05,958 --> 02:30:07,541
that they would that they've done stuff
2534
02:30:07,541 --> 02:30:08,916
like that before they launched their last
2535
02:30:08,916 --> 02:30:09,291
VR
2536
02:30:09,875 --> 02:30:12,416
Headset with Half-Life Alex, so it's not
2537
02:30:12,416 --> 02:30:14,000
far-fetched to say that they could do
2538
02:30:14,000 --> 02:30:15,083
something like that or like Half-Life
2539
02:30:15,750 --> 02:30:18,791
X like HLX right I could do something
2540
02:30:18,791 --> 02:30:20,166
that's not quite Half-Life 3
2541
02:30:20,791 --> 02:30:21,375
but
2542
02:30:22,666 --> 02:30:23,791
They definitely could
2543
02:30:24,708 --> 02:30:25,333
release
2544
02:30:25,916 --> 02:30:28,416
The two side-by-side and but instead of
2545
02:30:28,416 --> 02:30:29,958
VR where it's really hard to like
2546
02:30:29,958 --> 02:30:31,125
backfill that to make it
2547
02:30:31,125 --> 02:30:34,083
playable on a non VR setup
2548
02:30:34,791 --> 02:30:36,791
You could still play Half-Life 3 if they
2549
02:30:36,791 --> 02:30:38,666
said because like the inputs on the steam
2550
02:30:38,666 --> 02:30:40,250
deck yet you they could
2551
02:30:41,125 --> 02:30:43,958
It wouldn't be as fun, but I don't think
2552
02:30:43,958 --> 02:30:44,791
they should limit themselves
2553
02:30:44,791 --> 02:30:45,875
They should make it so that's playable
2554
02:30:45,875 --> 02:30:47,416
for mouse and keyboard and everything
2555
02:30:47,416 --> 02:30:48,833
else, but I think it'd be really fun
2556
02:30:49,250 --> 02:30:52,250
To see it be like top dog on the steam
2557
02:30:52,250 --> 02:30:54,666
deck 2 and like a flagship title
2558
02:30:55,083 --> 02:30:56,875
hmm, I
2559
02:30:56,875 --> 02:31:00,083
Think it would absolutely help sales for
2560
02:31:00,083 --> 02:31:01,416
for the steam deck 2 for
2561
02:31:01,416 --> 02:31:03,958
sure especially for like I think
2562
02:31:04,541 --> 02:31:07,083
Obviously, I think we're all I think if
2563
02:31:07,083 --> 02:31:08,583
they when they do a steam deck 2
2564
02:31:08,583 --> 02:31:10,708
I don't think there's any any question
2565
02:31:10,708 --> 02:31:12,208
that all of us are going to be getting it
2566
02:31:12,208 --> 02:31:13,916
no matter what they bundle it with
2567
02:31:14,375 --> 02:31:16,083
oh, yeah, but I
2568
02:31:16,083 --> 02:31:17,291
Think it would be a big
2569
02:31:18,000 --> 02:31:19,750
boost for people that are on the fence
2570
02:31:19,750 --> 02:31:21,375
about it right now or thinking about
2571
02:31:21,916 --> 02:31:24,875
possibly going to like the Ally X or
2572
02:31:24,875 --> 02:31:27,458
The Legion go or you know a different
2573
02:31:27,458 --> 02:31:30,000
windows handheld, you know, I think I
2574
02:31:30,000 --> 02:31:31,833
think it would give them a leg up
2575
02:31:32,833 --> 02:31:33,041
You know
2576
02:31:33,041 --> 02:31:34,958
I and I really do think a lot of the
2577
02:31:34,958 --> 02:31:37,041
features that the that the steam client
2578
02:31:37,041 --> 02:31:37,791
has that are
2579
02:31:37,791 --> 02:31:39,291
intertwined with the steam deck
2580
02:31:39,333 --> 02:31:41,541
Are not being highlighted as much as they
2581
02:31:41,541 --> 02:31:44,000
should like I really do think it it keeps
2582
02:31:44,000 --> 02:31:45,833
it a step above like with how intertwined
2583
02:31:46,041 --> 02:31:48,416
like steam input is you know, how even
2584
02:31:48,416 --> 02:31:50,125
just the game recording feature and how
2585
02:31:50,125 --> 02:31:51,625
easy it is to use on
2586
02:31:51,625 --> 02:31:52,666
the steam deck and how
2587
02:31:53,000 --> 02:31:54,416
You know well optimized
2588
02:31:54,416 --> 02:31:57,208
it is. I mean, it's just I
2589
02:31:57,208 --> 02:31:59,166
Wish valve pushed
2590
02:31:59,791 --> 02:32:01,791
Showing those off a little bit more and
2591
02:32:01,791 --> 02:32:03,916
how they worked on the steam deck
2592
02:32:03,916 --> 02:32:05,208
I think it would sell a lot of people
2593
02:32:05,208 --> 02:32:07,000
just based on what you
2594
02:32:07,000 --> 02:32:08,583
can do with the steam client
2595
02:32:09,791 --> 02:32:11,625
yeah, I I
2596
02:32:12,541 --> 02:32:12,958
Think
2597
02:32:13,583 --> 02:32:15,916
Windows unless they actually step up the
2598
02:32:15,916 --> 02:32:16,958
game, which I don't believe in
2599
02:32:16,958 --> 02:32:20,583
them doing like a game I had a
2600
02:32:20,583 --> 02:32:23,500
handheld game mode for Windows I
2601
02:32:24,583 --> 02:32:26,916
Just I think valve isn't a very good
2602
02:32:26,916 --> 02:32:28,708
market and I think they're gonna like it
2603
02:32:28,708 --> 02:32:29,458
the more that they
2604
02:32:29,458 --> 02:32:30,750
can make themselves more
2605
02:32:31,541 --> 02:32:33,041
Attractive we'll get
2606
02:32:33,041 --> 02:32:35,000
more more games that are
2607
02:32:35,541 --> 02:32:36,958
DRM and also
2608
02:32:37,541 --> 02:32:40,000
anti-cheat protected over onto Linux,
2609
02:32:40,000 --> 02:32:42,166
which is a big win, right like it's
2610
02:32:42,625 --> 02:32:44,416
Windows is about to lose the gaming
2611
02:32:44,416 --> 02:32:46,625
battle really like they're really close
2612
02:32:46,625 --> 02:32:48,125
to doing it and there I don't feel like
2613
02:32:48,125 --> 02:32:48,958
they're doing anything
2614
02:32:48,958 --> 02:32:51,000
Except for adding new AI
2615
02:32:51,333 --> 02:32:53,458
Icons to my Windows desktop. I'm kind of
2616
02:32:53,458 --> 02:32:54,958
been done with Windows for a little bit
2617
02:32:54,958 --> 02:32:56,541
and the reason I bringing this all up
2618
02:32:56,541 --> 02:32:57,041
is that
2619
02:32:58,625 --> 02:32:59,875
Like you said know it like it
2620
02:33:00,916 --> 02:33:02,791
The the Ally X and everything is great
2621
02:33:02,791 --> 02:33:05,125
But once when Windows on is like a big
2622
02:33:05,125 --> 02:33:05,875
downgrade even though
2623
02:33:05,875 --> 02:33:06,958
they have good software
2624
02:33:07,541 --> 02:33:08,708
like I think the
2625
02:33:09,916 --> 02:33:13,083
Armory is decent. I
2626
02:33:13,083 --> 02:33:15,375
Still threw on a steam
2627
02:33:15,375 --> 02:33:17,666
OS oriented distro on it
2628
02:33:18,583 --> 02:33:20,041
What's it? I can't remember what it's
2629
02:33:20,041 --> 02:33:22,916
called and as I as I I did bezel
2630
02:33:23,000 --> 02:33:26,375
Yeah, and I I like it quite a bit more
2631
02:33:26,375 --> 02:33:27,291
even though I can't play
2632
02:33:27,291 --> 02:33:28,250
all the games. I want on it
2633
02:33:28,250 --> 02:33:29,458
I like it more. It's
2634
02:33:29,458 --> 02:33:30,250
just a better experience
2635
02:33:31,458 --> 02:33:34,208
No, and I I think I think valve is in a
2636
02:33:34,208 --> 02:33:35,166
very good very good
2637
02:33:35,166 --> 02:33:36,166
position right now. I agree
2638
02:33:36,833 --> 02:33:39,375
I've made I've made this claim before
2639
02:33:39,375 --> 02:33:40,750
it's it's very unpopular
2640
02:33:40,750 --> 02:33:43,958
I think of all the DRMs that exist on
2641
02:33:43,958 --> 02:33:45,208
like for video games
2642
02:33:45,208 --> 02:33:46,708
I think valve is the only one that can
2643
02:33:46,708 --> 02:33:49,791
actually justify taking 30% I
2644
02:33:49,791 --> 02:33:53,166
think a lot of people have gone upset
2645
02:33:53,166 --> 02:33:55,458
with me about that but I feel like
2646
02:33:55,458 --> 02:33:57,541
they're really the only ones who can
2647
02:33:57,541 --> 02:33:59,125
justify with all the work that they're
2648
02:33:59,125 --> 02:34:01,000
doing both in the client and outside the
2649
02:34:01,000 --> 02:34:02,250
client with making Linux a
2650
02:34:02,375 --> 02:34:05,208
Viable operating system to play games on
2651
02:34:05,208 --> 02:34:07,833
yeah, like I think they are the only
2652
02:34:07,833 --> 02:34:09,333
company that could say
2653
02:34:09,666 --> 02:34:12,208
That they take that they want to take 30%
2654
02:34:12,458 --> 02:34:14,416
and actually justify that
2655
02:34:14,416 --> 02:34:15,958
30% based on all the work
2656
02:34:15,958 --> 02:34:18,708
They're doing I would the only change I
2657
02:34:18,708 --> 02:34:19,875
would say is that right now
2658
02:34:19,875 --> 02:34:20,541
I think they're
2659
02:34:20,875 --> 02:34:23,416
Reducing that percentage for like games
2660
02:34:23,416 --> 02:34:25,166
that reach a certain sales point and
2661
02:34:25,166 --> 02:34:26,041
really only triple-a
2662
02:34:26,041 --> 02:34:27,625
games reach that sales point
2663
02:34:28,541 --> 02:34:30,541
Where they'll reduce it down to like
2664
02:34:30,541 --> 02:34:34,166
either 20 or 25% that they take I would
2665
02:34:34,166 --> 02:34:35,541
rather them turn it on its head
2666
02:34:35,541 --> 02:34:37,500
and these are these and like
2667
02:34:37,875 --> 02:34:40,916
That that the Indies get like 20 to 25
2668
02:34:40,916 --> 02:34:41,916
percent and then maybe if
2669
02:34:41,916 --> 02:34:44,000
they sell more that gets to 30%
2670
02:34:44,416 --> 02:34:45,875
This is where I think that that's what
2671
02:34:45,875 --> 02:34:46,875
they should do. This is
2672
02:34:46,875 --> 02:34:48,291
where epic just destroys them
2673
02:34:48,583 --> 02:34:50,083
their pricing model and their
2674
02:34:50,250 --> 02:34:52,166
Friendliness to Indies like both are
2675
02:34:52,166 --> 02:34:54,625
friendly Indies and I don't like it that
2676
02:34:54,625 --> 02:34:56,250
epic doesn't get enough call out for this
2677
02:34:56,250 --> 02:34:58,000
I'm not saying I'm a I
2678
02:34:58,000 --> 02:34:58,916
like the Unreal Engine
2679
02:34:58,958 --> 02:35:00,916
So I'm a little bit of a if valve would
2680
02:35:00,916 --> 02:35:02,416
get their crap together and do source to
2681
02:35:02,416 --> 02:35:04,125
properly I'd use that but
2682
02:35:05,708 --> 02:35:07,750
They're they're very kind to
2683
02:35:07,750 --> 02:35:10,000
Indies both in grants and also
2684
02:35:11,833 --> 02:35:14,625
Just with their percentages up to like
2685
02:35:14,625 --> 02:35:16,041
what a million you get to keep
2686
02:35:16,958 --> 02:35:18,666
That's like 5% or something like that. Or
2687
02:35:18,666 --> 02:35:19,500
is it just a million you
2688
02:35:19,500 --> 02:35:20,375
get to keep I can't remember
2689
02:35:20,375 --> 02:35:22,791
But it's I think I think their split is
2690
02:35:22,791 --> 02:35:24,208
88 12 overall though
2691
02:35:25,083 --> 02:35:26,791
88 well if it's on their marketplace
2692
02:35:27,208 --> 02:35:29,791
No, it's actually low where I know I'm
2693
02:35:29,791 --> 02:35:32,000
talking about marketplace and with unreal
2694
02:35:32,000 --> 02:35:33,125
engine. They're extremely
2695
02:35:34,375 --> 02:35:39,166
Extremely kind yes, and so it's I would
2696
02:35:39,166 --> 02:35:40,416
like to see steam do that
2697
02:35:40,416 --> 02:35:41,333
I think they could reduce
2698
02:35:41,333 --> 02:35:44,166
theirs to 15% for Indies and then
2699
02:35:44,666 --> 02:35:46,833
Once you hit a million, maybe bump it up
2700
02:35:46,833 --> 02:35:48,416
to like 20. I don't I
2701
02:35:49,083 --> 02:35:50,875
They're ungodly amounts
2702
02:35:50,875 --> 02:35:52,708
of money. They set on yeah
2703
02:35:52,750 --> 02:35:55,916
No, I I think I think it'd be more
2704
02:35:55,916 --> 02:35:58,333
achievable or more likely that valve
2705
02:35:58,333 --> 02:35:59,833
would do a blanket like
2706
02:36:00,166 --> 02:36:02,541
Reducing down to 20% for everybody and
2707
02:36:02,541 --> 02:36:03,708
then as it gets to a
2708
02:36:03,708 --> 02:36:05,666
specific number it goes up to 30
2709
02:36:06,208 --> 02:36:09,583
I think that is more likely than doing it
2710
02:36:09,583 --> 02:36:10,750
specifically for Indies
2711
02:36:10,750 --> 02:36:12,875
getting 15% I'm saying
2712
02:36:14,000 --> 02:36:15,916
I'm just saying well, I'm just saying
2713
02:36:15,916 --> 02:36:18,041
studios that make that money on Steam
2714
02:36:18,625 --> 02:36:20,333
Anyone mm-hmm. I would say anyone
2715
02:36:21,333 --> 02:36:22,875
That makes up to a million. I'm not I
2716
02:36:22,875 --> 02:36:25,000
only said Indies because Indies don't
2717
02:36:25,000 --> 02:36:26,333
oftentimes break a million
2718
02:36:27,166 --> 02:36:29,375
Yeah, but I meant just more like
2719
02:36:29,708 --> 02:36:32,000
The just like do it how epic does it?
2720
02:36:32,625 --> 02:36:34,708
No, and I do agree with that. I agree
2721
02:36:34,708 --> 02:36:36,333
when they hit a certain benchmark
2722
02:36:36,375 --> 02:36:38,500
That's when it goes up a little bit more
2723
02:36:38,500 --> 02:36:41,041
and I and I do agree that the benchmark
2724
02:36:41,041 --> 02:36:42,708
should be upwards of like a million
2725
02:36:42,875 --> 02:36:45,041
You know maybe a million net profit
2726
02:36:45,041 --> 02:36:46,125
something along those lines
2727
02:36:47,125 --> 02:36:49,791
But I think I think of all
2728
02:36:49,791 --> 02:36:52,500
the drms that exist there is no
2729
02:36:53,041 --> 02:36:56,083
No client that is so feature-rich
2730
02:36:56,791 --> 02:36:59,500
Like steam is like there none none can
2731
02:36:59,500 --> 02:37:00,833
compare like I don't
2732
02:37:00,833 --> 02:37:02,500
know any any client that has
2733
02:37:02,500 --> 02:37:05,875
Mods baked into it or has a whole guide
2734
02:37:05,875 --> 02:37:07,500
section where people where a community
2735
02:37:07,500 --> 02:37:09,083
can continuously write guides
2736
02:37:09,375 --> 02:37:11,500
And then you have you know those features
2737
02:37:11,500 --> 02:37:13,833
like steam input, which again, I think is
2738
02:37:14,625 --> 02:37:15,833
extremely revolutionary
2739
02:37:16,708 --> 02:37:20,500
and that's all that's all free to use and
2740
02:37:20,500 --> 02:37:21,541
and there are those
2741
02:37:21,541 --> 02:37:22,833
other little features that
2742
02:37:22,833 --> 02:37:24,958
Developers can do like you know steam
2743
02:37:24,958 --> 02:37:27,625
emoticons trading cards other ways to
2744
02:37:27,625 --> 02:37:29,291
engage with the community that they give
2745
02:37:29,291 --> 02:37:30,375
and it's just all tools
2746
02:37:30,375 --> 02:37:32,791
That they can use if they choose to yeah
2747
02:37:32,791 --> 02:37:34,791
But they make money off the like even if
2748
02:37:34,791 --> 02:37:35,541
they were making 15%
2749
02:37:36,000 --> 02:37:37,125
that still be making a lot
2750
02:37:37,875 --> 02:37:39,333
It makes sense
2751
02:37:39,500 --> 02:37:41,458
20 years ago because once again
2752
02:37:42,125 --> 02:37:43,916
Computing and all that costs a lot, but
2753
02:37:43,916 --> 02:37:45,708
nowadays it's it's reduced a lot
2754
02:37:45,708 --> 02:37:47,333
And I think they could be a
2755
02:37:47,333 --> 02:37:48,916
little bit more generous um
2756
02:37:48,916 --> 02:37:51,375
And I agree with that entirely like I
2757
02:37:51,375 --> 02:37:53,166
said I do think that they could reduce it
2758
02:37:53,166 --> 02:37:55,500
I just don't think it's likely no and I
2759
02:37:55,500 --> 02:37:56,875
think that anyone pushing
2760
02:37:57,333 --> 02:37:59,666
For for them to reduce it should be
2761
02:37:59,666 --> 02:38:01,541
pushing for the entire industry to reduce
2762
02:38:01,541 --> 02:38:03,583
it like get into Xbox
2763
02:38:04,166 --> 02:38:06,208
PlayStation Nintendo get everyone to
2764
02:38:06,208 --> 02:38:07,333
reduce it because it's the same thing
2765
02:38:07,833 --> 02:38:10,083
You know but I got a I
2766
02:38:10,083 --> 02:38:12,041
got a jump in here because I
2767
02:38:12,041 --> 02:38:13,666
Like I think Noah you
2768
02:38:13,666 --> 02:38:14,458
called it out earlier
2769
02:38:14,458 --> 02:38:16,500
They they do stuff inside steam, but they
2770
02:38:16,500 --> 02:38:18,458
also do stuff outside of steam with their
2771
02:38:18,458 --> 02:38:21,583
war chest right like valve is
2772
02:38:21,958 --> 02:38:24,250
Investing lots of money. We don't have
2773
02:38:24,250 --> 02:38:25,458
actual numbers, but
2774
02:38:25,458 --> 02:38:26,791
they're investing lots of money
2775
02:38:27,500 --> 02:38:30,500
Into developing the Linux ecosystem into
2776
02:38:30,500 --> 02:38:31,791
developing libraries
2777
02:38:31,791 --> 02:38:33,750
that benefit not just
2778
02:38:34,791 --> 02:38:37,708
Not just valve, but the entire Linux
2779
02:38:37,708 --> 02:38:40,791
world and even even the Unix world. I
2780
02:38:40,791 --> 02:38:43,000
mean it benefits Mac OS and a bunch and
2781
02:38:43,750 --> 02:38:45,375
free BSD and all these other
2782
02:38:45,916 --> 02:38:47,458
Unix like
2783
02:38:47,666 --> 02:38:49,583
operating systems, and it's like
2784
02:38:50,458 --> 02:38:53,250
They are doing this because they see the
2785
02:38:53,250 --> 02:38:55,458
benefit of open source so
2786
02:38:55,791 --> 02:38:58,833
From my perspective. I think that it's
2787
02:38:58,833 --> 02:39:00,416
justified like I post buying.
2788
02:39:00,416 --> 02:39:01,458
I published my game on Steam
2789
02:39:02,000 --> 02:39:04,666
30% I'm okay with that like I don't
2790
02:39:04,666 --> 02:39:07,833
really I find that the debate about like
2791
02:39:07,833 --> 02:39:10,458
the revenue split is
2792
02:39:10,458 --> 02:39:14,291
Is a little misleading it's like I?
2793
02:39:14,291 --> 02:39:17,375
Worry that it's mostly like these big
2794
02:39:17,916 --> 02:39:20,166
industry players who are
2795
02:39:20,458 --> 02:39:24,083
Like saying oh geez it's really unfair
2796
02:39:24,083 --> 02:39:25,125
that the most dominant
2797
02:39:25,125 --> 02:39:27,708
platform takes 30% guys
2798
02:39:28,166 --> 02:39:30,625
And then and then they're and then you
2799
02:39:30,625 --> 02:39:31,916
know once valve is like okay
2800
02:39:31,916 --> 02:39:33,791
We'll reduce it down to 15 or whatever
2801
02:39:33,791 --> 02:39:36,166
then epic is gonna go yeah, okay now
2802
02:39:36,166 --> 02:39:37,541
We're starting to win so we're gonna
2803
02:39:37,541 --> 02:39:39,666
raise it to 20% like that's
2804
02:39:39,666 --> 02:39:41,541
just how these players work
2805
02:39:41,541 --> 02:39:43,708
And yeah, I'm kind of you that I don't
2806
02:39:43,708 --> 02:39:44,708
trust them. Yeah, that
2807
02:39:44,708 --> 02:39:45,625
is my concern with epic
2808
02:39:45,625 --> 02:39:48,416
But at least they're doing that I and
2809
02:39:48,416 --> 02:39:49,958
they're making it they make they could
2810
02:39:49,958 --> 02:39:51,083
invest in their platforms better
2811
02:39:51,083 --> 02:39:53,791
Let's just say I definitely think I would
2812
02:39:53,791 --> 02:39:55,625
like this client is a little half-baked
2813
02:39:56,041 --> 02:39:57,041
I would I would like to
2814
02:39:57,041 --> 02:39:58,625
consult with them and help them
2815
02:39:59,416 --> 02:40:00,458
develop their platform
2816
02:40:00,458 --> 02:40:01,833
out a little bit better, but
2817
02:40:03,208 --> 02:40:03,791
Steam
2818
02:40:05,041 --> 02:40:06,875
It's hard because the only
2819
02:40:06,875 --> 02:40:10,250
reason I do this because I I am
2820
02:40:11,166 --> 02:40:13,708
Brainbroken and I'm on reddit and I read
2821
02:40:13,708 --> 02:40:15,666
the indie reddit a lot and a lot of indie
2822
02:40:15,666 --> 02:40:17,083
developers tend to struggle
2823
02:40:17,083 --> 02:40:18,958
They're like well. I made like a
2824
02:40:19,875 --> 02:40:21,625
100,000 but after all the everything and
2825
02:40:21,625 --> 02:40:23,250
they take home like yeah, that sucks
2826
02:40:24,166 --> 02:40:27,041
Yeah, I think that valve could be a
2827
02:40:27,041 --> 02:40:28,791
little bit more generous to Indies I
2828
02:40:28,791 --> 02:40:30,500
definitely don't think they need to I
2829
02:40:30,500 --> 02:40:31,166
definitely don't think
2830
02:40:31,166 --> 02:40:31,791
They need to
2831
02:40:32,500 --> 02:40:34,041
Decrease it for triple-a. I think
2832
02:40:34,041 --> 02:40:35,541
triple-a waste their money
2833
02:40:35,541 --> 02:40:37,416
They kind of deserved it maybe even have
2834
02:40:37,416 --> 02:40:39,250
it increased is in my opinion and
2835
02:40:39,250 --> 02:40:40,666
especially with them jumping all the time
2836
02:40:41,166 --> 02:40:43,958
There's just no way, but you do realize
2837
02:40:43,958 --> 02:40:46,500
like almost guaranteed the triple-a
2838
02:40:46,750 --> 02:40:48,000
Publishers out there probably have
2839
02:40:48,000 --> 02:40:49,833
special deals with valve so once you make
2840
02:40:49,833 --> 02:40:50,416
a certain amount of money
2841
02:40:50,458 --> 02:40:53,250
You almost always have deal it's possible
2842
02:40:53,250 --> 02:40:55,333
But I think I think if valve pushes it
2843
02:40:55,333 --> 02:40:57,625
too much like increasing the percentage
2844
02:40:57,625 --> 02:40:59,708
I think triple-a publishers are going to
2845
02:40:59,708 --> 02:41:02,041
move away. I really do I mean I'm being
2846
02:41:02,041 --> 02:41:05,750
They tried like I think I think if they
2847
02:41:05,750 --> 02:41:07,333
if valve made it harder for them
2848
02:41:07,333 --> 02:41:09,375
I think they would just they would keep
2849
02:41:09,375 --> 02:41:10,666
on trying that like I
2850
02:41:10,666 --> 02:41:11,708
think it would just not
2851
02:41:12,333 --> 02:41:13,916
Justify it unfortunate. I'm being
2852
02:41:13,916 --> 02:41:14,833
bombastic. I'm not being
2853
02:41:14,833 --> 02:41:16,000
serious that they increase it I
2854
02:41:16,041 --> 02:41:20,458
Yeah, so I I have an interest so part of
2855
02:41:20,458 --> 02:41:21,500
me thinks that the reason
2856
02:41:21,500 --> 02:41:22,958
why they aren't increasing it
2857
02:41:23,250 --> 02:41:24,958
It's because of that cuz you know
2858
02:41:24,958 --> 02:41:28,000
companies as big as like capcom they can
2859
02:41:28,208 --> 02:41:30,333
They could totally like jump over to like
2860
02:41:30,333 --> 02:41:31,416
epic or whatever doesn't
2861
02:41:31,416 --> 02:41:32,250
guarantee their success
2862
02:41:32,250 --> 02:41:34,708
No, no, no like let's look at you like if
2863
02:41:34,708 --> 02:41:36,625
companies as big as Ubisoft and EA
2864
02:41:37,000 --> 02:41:39,291
Couldn't successfully make the jump or at
2865
02:41:39,291 --> 02:41:39,875
least try to make their
2866
02:41:39,875 --> 02:41:40,833
own platform successful
2867
02:41:41,708 --> 02:41:44,375
Then there's probably little chance that
2868
02:41:44,375 --> 02:41:46,541
any other company could easily do so
2869
02:41:46,541 --> 02:41:48,541
unless it's a bad strategy though
2870
02:41:48,791 --> 02:41:49,625
Unless you have a game
2871
02:41:49,625 --> 02:41:50,625
like Fortnite or Minecraft
2872
02:41:51,083 --> 02:41:52,916
No, I don't think it's gonna happen
2873
02:41:53,291 --> 02:41:55,875
That's the point Ubisoft jumped and it's
2874
02:41:55,875 --> 02:41:57,208
like okay. You have to have a good plan
2875
02:41:57,208 --> 02:41:58,333
you get to have good games
2876
02:41:58,875 --> 02:42:01,750
EA all those launchers they all tried to
2877
02:42:01,750 --> 02:42:04,791
do stuff like that and they jumped and it
2878
02:42:05,458 --> 02:42:05,958
honestly
2879
02:42:07,125 --> 02:42:08,000
is just
2880
02:42:09,000 --> 02:42:11,000
It's gonna it's hurt them a lot like it's
2881
02:42:11,000 --> 02:42:12,083
kind of funny that they're crawling their
2882
02:42:12,083 --> 02:42:13,291
way back, but they've
2883
02:42:13,291 --> 02:42:15,208
lost so much in cells
2884
02:42:16,291 --> 02:42:19,583
I there's a quote that I remember reading
2885
02:42:19,583 --> 02:42:21,875
from I'm pretty sure it
2886
02:42:21,875 --> 02:42:24,166
was Tim Sweeney and he said
2887
02:42:24,958 --> 02:42:27,833
That the 12% revenue split that they take
2888
02:42:27,833 --> 02:42:30,541
is not sustainable to run the epic game
2889
02:42:30,541 --> 02:42:32,458
story interesting. You're probably
2890
02:42:33,666 --> 02:42:36,583
Dude I have looked for that quote. I've
2891
02:42:36,583 --> 02:42:37,333
looked for that quote
2892
02:42:37,333 --> 02:42:38,541
and I cannot find it
2893
02:42:38,541 --> 02:42:40,000
I feel like he said it on Twitter, and I
2894
02:42:40,000 --> 02:42:42,583
think he probably deleted it because like
2895
02:42:42,583 --> 02:42:43,791
I can't find it anywhere
2896
02:42:43,791 --> 02:42:44,958
But I remember distinctly
2897
02:42:44,958 --> 02:42:46,500
reading that from Tim Sweeney
2898
02:42:46,791 --> 02:42:48,666
Interesting and it's like dude, and it's
2899
02:42:48,666 --> 02:42:50,375
like you know why are they
2900
02:42:50,375 --> 02:42:52,583
taking 12% if they can't?
2901
02:42:52,708 --> 02:42:56,041
Run this the store with 12% definitely
2902
02:42:56,041 --> 02:42:58,166
don't think Steam needs to go that low
2903
02:42:58,333 --> 02:43:00,541
I'm just more I wanted to be more
2904
02:43:00,541 --> 02:43:01,625
competitive for
2905
02:43:01,625 --> 02:43:03,083
Indies and that's about it
2906
02:43:03,625 --> 02:43:06,166
I mean it would it would be nice if I had
2907
02:43:06,166 --> 02:43:07,041
an additional you
2908
02:43:07,041 --> 02:43:08,833
know 10 15% in my pocket
2909
02:43:08,875 --> 02:43:12,250
But at the same time you know that the
2910
02:43:12,250 --> 02:43:14,416
the platforms that we use
2911
02:43:14,791 --> 02:43:16,333
Cost money to run. Oh
2912
02:43:16,333 --> 02:43:19,000
yeah bandwidth isn't free and
2913
02:43:19,666 --> 02:43:22,375
When you have games that are hundreds of
2914
02:43:22,375 --> 02:43:24,458
gigabytes that you can install and
2915
02:43:24,458 --> 02:43:26,500
uninstall as many times as you want
2916
02:43:26,958 --> 02:43:30,208
You're using tons and tons of gigabyte of
2917
02:43:30,208 --> 02:43:32,500
bandwidth for free and valve doesn't
2918
02:43:32,500 --> 02:43:33,666
charge the developer for that
2919
02:43:33,958 --> 02:43:34,541
And they don't charge
2920
02:43:34,541 --> 02:43:36,458
you for that so it's like
2921
02:43:37,041 --> 02:43:39,666
There that 30% is actually going towards
2922
02:43:39,666 --> 02:43:41,791
things that make a difference and make
2923
02:43:41,791 --> 02:43:42,708
you know your
2924
02:43:42,708 --> 02:43:44,416
experience better as a gamer
2925
02:43:44,458 --> 02:43:47,000
And as a developer to God I found that
2926
02:43:47,000 --> 02:43:49,000
quote you did yeah, I
2927
02:43:49,000 --> 02:43:50,708
think so check check the DMS
2928
02:43:51,166 --> 02:43:52,875
Okay, I will quickly
2929
02:43:52,875 --> 02:43:54,125
say that like my whole
2930
02:43:54,750 --> 02:43:57,666
Brandt about the 30% being justified is
2931
02:43:57,666 --> 02:43:58,791
not me saying that
2932
02:43:58,791 --> 02:44:00,333
they shouldn't go lower
2933
02:44:00,416 --> 02:44:02,250
It's just that if everyone's gonna be at
2934
02:44:02,250 --> 02:44:04,125
30% I think valve is the only one that
2935
02:44:04,125 --> 02:44:05,500
can make a case for it
2936
02:44:05,833 --> 02:44:07,625
Oh agreed like epic
2937
02:44:08,250 --> 02:44:10,375
Doesn't do a well okay their engine is
2938
02:44:10,375 --> 02:44:11,500
great their engine is
2939
02:44:11,500 --> 02:44:12,833
amazing in my opinion. Yeah
2940
02:44:13,416 --> 02:44:15,208
Ignoring their engine just looking at the
2941
02:44:15,208 --> 02:44:17,166
DRM, but yeah the
2942
02:44:17,166 --> 02:44:19,458
store itself is not great
2943
02:44:19,625 --> 02:44:21,000
It's getting better, but
2944
02:44:21,000 --> 02:44:22,125
they just launched a new
2945
02:44:23,125 --> 02:44:25,083
Store and doesn't even have like
2946
02:44:25,333 --> 02:44:29,041
The fab.com for so if you do if you buy
2947
02:44:29,041 --> 02:44:30,666
models or anything like that 3d models
2948
02:44:30,666 --> 02:44:32,041
and all that stuff for game development
2949
02:44:32,041 --> 02:44:33,375
They launched a new store, and it doesn't
2950
02:44:33,375 --> 02:44:34,583
even have what they
2951
02:44:34,583 --> 02:44:36,208
replaced it with a wish list
2952
02:44:36,208 --> 02:44:37,291
You can't even wish list which
2953
02:44:37,958 --> 02:44:39,333
It's not hard to add in
2954
02:44:39,333 --> 02:44:40,916
guys. It's not hard um
2955
02:44:41,333 --> 02:44:43,791
that I don't have a lot of faith in that
2956
02:44:43,791 --> 02:44:45,791
team on epic side, but
2957
02:44:46,666 --> 02:44:48,416
The getting back to the bandwidth thing
2958
02:44:48,416 --> 02:44:49,791
though. I wanted to bring this up
2959
02:44:50,875 --> 02:44:51,875
Baldur's Gate 3 has got
2960
02:44:51,875 --> 02:44:53,083
to be so expensive for
2961
02:44:53,083 --> 02:44:58,833
That and call of duties right the call
2962
02:44:58,833 --> 02:44:59,458
duties have got to be
2963
02:44:59,458 --> 02:45:01,166
like the most expensive thing
2964
02:45:02,250 --> 02:45:04,125
So maybe they need to charge more for
2965
02:45:04,125 --> 02:45:05,291
that for those types of games
2966
02:45:05,916 --> 02:45:07,916
Just to put that in perspective. We have
2967
02:45:07,916 --> 02:45:10,458
the audio version of this show on
2968
02:45:10,583 --> 02:45:13,833
I'm distributing on my server right and
2969
02:45:13,833 --> 02:45:16,541
we've distributed over one terabyte of
2970
02:45:17,583 --> 02:45:20,416
Episode downloads and we've only had like
2971
02:45:20,416 --> 02:45:22,416
300 downloads over there
2972
02:45:22,875 --> 02:45:24,250
And it's like these episodes
2973
02:45:24,250 --> 02:45:25,541
are like 40 megabytes apiece
2974
02:45:25,541 --> 02:45:28,583
But that really really adds up like very
2975
02:45:28,583 --> 02:45:30,875
quickly and that's 40 megabytes per
2976
02:45:30,875 --> 02:45:31,875
episode right it's like
2977
02:45:33,041 --> 02:45:34,333
You don't people don't understand the
2978
02:45:34,333 --> 02:45:37,000
absolutely massive scale that steam
2979
02:45:37,000 --> 02:45:38,708
operates at and it and
2980
02:45:38,708 --> 02:45:40,000
even epic and not the other
2981
02:45:40,166 --> 02:45:42,375
Store fronts they all do it you wonder
2982
02:45:42,375 --> 02:45:45,458
why PSN downloads are so slow. It's like
2983
02:45:46,166 --> 02:45:48,583
You wonder why it's because bandwidth is
2984
02:45:48,583 --> 02:45:50,125
so expensive and you pay for the premium
2985
02:45:50,125 --> 02:45:51,916
when you have fast servers that are
2986
02:45:51,916 --> 02:45:53,583
delivering content really quickly
2987
02:45:54,875 --> 02:45:56,125
Yeah, I wonder if they really do save
2988
02:45:56,125 --> 02:45:57,416
money by going to download
2989
02:45:57,416 --> 02:45:59,208
only like on a say PlayStation
2990
02:45:59,416 --> 02:46:01,500
Over shipping a disk where they just have
2991
02:46:01,500 --> 02:46:02,541
to ship the disk, but
2992
02:46:02,541 --> 02:46:03,625
they do have patches
2993
02:46:03,666 --> 02:46:06,208
So that there was a study that was done
2994
02:46:06,208 --> 02:46:08,666
back in 2015 or 2016
2995
02:46:08,791 --> 02:46:10,041
I don't remember who did
2996
02:46:10,041 --> 02:46:11,500
it, but I we can look this up
2997
02:46:11,833 --> 02:46:14,083
But there was a study done that says that
2998
02:46:14,083 --> 02:46:16,166
downloading games like digital
2999
02:46:16,166 --> 02:46:17,958
distribution of games is as
3000
02:46:17,958 --> 02:46:19,208
bad for the environment as
3001
02:46:19,208 --> 02:46:22,541
physical distribution if not worse and
3002
02:46:22,541 --> 02:46:24,416
That was in 2013 like
3003
02:46:24,416 --> 02:46:27,041
yeah, that can be offset though
3004
02:46:27,166 --> 02:46:29,708
It can but it's probably being offset
3005
02:46:29,708 --> 02:46:32,166
more nowadays, but I hear you on that
3006
02:46:32,958 --> 02:46:35,541
Yeah, it could be offset more now, but it
3007
02:46:35,541 --> 02:46:36,500
could also be more
3008
02:46:36,500 --> 02:46:38,166
expensive in other ways
3009
02:46:38,208 --> 02:46:40,916
Like you know if you integrate AI into
3010
02:46:40,916 --> 02:46:43,166
your operation suddenly things are gonna
3011
02:46:43,166 --> 02:46:44,375
be a lot more expensive
3012
02:46:44,375 --> 02:46:45,291
and worse in the environment
3013
02:46:45,500 --> 02:46:49,333
So it's like I don't know dude. I it's
3014
02:46:50,000 --> 02:46:51,625
You know there's people give lots of
3015
02:46:51,625 --> 02:46:54,041
reasons for all their different for all
3016
02:46:54,041 --> 02:46:55,083
the different things that they're
3017
02:46:55,083 --> 02:46:56,208
complaining about it's like
3018
02:46:56,666 --> 02:46:57,666
They don't understand
3019
02:46:58,666 --> 02:46:59,875
Things actually work
3020
02:46:59,875 --> 02:47:01,166
a lot of the time yeah
3021
02:47:01,666 --> 02:47:02,916
Yeah, no, it's
3022
02:47:04,083 --> 02:47:07,208
Yeah, like the cost of I couldn't imagine
3023
02:47:07,208 --> 02:47:08,958
like a dollar let's say
3024
02:47:09,583 --> 02:47:10,666
Half-life alone them
3025
02:47:10,666 --> 02:47:11,583
selling it for a dollar
3026
02:47:11,583 --> 02:47:13,208
Let's say half-life like they've got to
3027
02:47:13,208 --> 02:47:15,458
be losing money over a few years of
3028
02:47:15,458 --> 02:47:16,666
people just download it a few times
3029
02:47:16,916 --> 02:47:17,750
but then again
3030
02:47:18,375 --> 02:47:20,083
They have to have some pretty amazing
3031
02:47:20,083 --> 02:47:21,541
deals and servers and stuff
3032
02:47:21,541 --> 02:47:22,791
like that with all this so
3033
02:47:23,583 --> 02:47:25,583
It's it's that's a hard part in Costco
3034
02:47:25,583 --> 02:47:26,541
buy in bulk deals.
3035
02:47:26,541 --> 02:47:28,333
Well. They're there's deals
3036
02:47:28,333 --> 02:47:29,500
There's stuff that they
3037
02:47:29,500 --> 02:47:31,083
can work with the problem
3038
02:47:32,208 --> 02:47:34,416
Oh to me comes down to I
3039
02:47:34,416 --> 02:47:35,791
don't know if I'd like a
3040
02:47:36,708 --> 02:47:39,125
An underdog game
3041
02:47:40,125 --> 02:47:41,291
Store could come out
3042
02:47:41,291 --> 02:47:43,333
actually and actually succeed
3043
02:47:44,291 --> 02:47:45,791
With this type of stuff.
3044
02:47:45,791 --> 02:47:47,208
It's just really hard. I've
3045
02:47:47,666 --> 02:47:48,583
like you said Gardner like
3046
02:47:49,583 --> 02:47:51,958
Being able to even if I did on AWS like
3047
02:47:51,958 --> 02:47:53,375
the cost would be so high
3048
02:47:54,041 --> 02:47:54,625
try to do my own
3049
02:47:54,625 --> 02:47:57,250
store even taking 30% but
3050
02:47:58,333 --> 02:47:59,833
Yeah, I
3051
02:48:01,250 --> 02:48:02,458
We could beat this topic up
3052
02:48:02,458 --> 02:48:04,125
all day because this is fun
3053
02:48:04,125 --> 02:48:05,708
And we're gonna hit it a
3054
02:48:05,708 --> 02:48:07,375
lot but blockbuster game
3055
02:48:07,375 --> 02:48:08,958
I don't know how much more time we have
3056
02:48:08,958 --> 02:48:10,750
left but blockbuster game the bubble has
3057
02:48:10,750 --> 02:48:12,791
burst is a very interesting topic
3058
02:48:12,791 --> 02:48:16,166
I'd love to get to um yeah, I
3059
02:48:17,125 --> 02:48:19,291
Is definitely happening it's been
3060
02:48:19,291 --> 02:48:20,333
happening for a little bit. I think it's
3061
02:48:20,333 --> 02:48:21,541
been happening since
3062
02:48:23,500 --> 02:48:25,500
Blizzard is a great indicator. I think of
3063
02:48:25,500 --> 02:48:27,208
like how bad games have be
3064
02:48:27,958 --> 02:48:30,458
Been going down trending for triple-a.
3065
02:48:30,458 --> 02:48:35,333
What are your guys's thoughts on this? I
3066
02:48:35,375 --> 02:48:38,166
Completely agree. I mean if it hasn't
3067
02:48:38,166 --> 02:48:41,000
burst yet, it's about to write like I
3068
02:48:41,000 --> 02:48:44,250
mean we have all the hallmarks of like a
3069
02:48:45,083 --> 02:48:48,625
What's the word like a
3070
02:48:48,625 --> 02:48:50,333
Fat cat right it's like the
3071
02:48:50,333 --> 02:48:51,833
the industry is just full of
3072
02:48:51,875 --> 02:48:52,958
I
3073
02:48:53,875 --> 02:48:55,916
Ticoons that are about to like lose their
3074
02:48:55,916 --> 02:48:57,083
shirts, you know, yeah,
3075
02:48:57,083 --> 02:48:58,375
they're cash cowing this thing
3076
02:48:58,375 --> 02:49:00,000
But they're with cash cows
3077
02:49:00,000 --> 02:49:01,916
There's becomes a point where it has to
3078
02:49:01,916 --> 02:49:03,208
dip off and they don't have anything
3079
02:49:03,208 --> 02:49:04,625
after it dips off and so
3080
02:49:05,083 --> 02:49:06,500
It's really bizarre
3081
02:49:07,083 --> 02:49:08,833
The trends that they chase and everything
3082
02:49:08,833 --> 02:49:10,583
and there's already a tech bubble
3083
02:49:11,125 --> 02:49:12,583
About to pop like our tech
3084
02:49:12,583 --> 02:49:13,916
bubble period is about to pop
3085
02:49:14,750 --> 02:49:16,208
which is scary, but
3086
02:49:17,125 --> 02:49:19,291
The game industry on top of that even
3087
02:49:19,291 --> 02:49:21,291
like they have an element of tech
3088
02:49:22,750 --> 02:49:23,916
They also on top of
3089
02:49:23,916 --> 02:49:26,333
that have really really bad
3090
02:49:27,458 --> 02:49:29,541
Leadership going on with most triple-a's
3091
02:49:29,541 --> 02:49:30,291
and so there's also
3092
02:49:30,291 --> 02:49:31,166
gonna be like a leadership
3093
02:49:31,583 --> 02:49:32,875
Bubble-pop I think is
3094
02:49:32,875 --> 02:49:34,125
what the problem is and so
3095
02:49:34,916 --> 02:49:36,708
Yeah, I mean most of the leadership in
3096
02:49:36,708 --> 02:49:37,500
the games industry
3097
02:49:37,500 --> 02:49:38,583
and of the tech industry
3098
02:49:38,750 --> 02:49:42,083
Treat the industry as if it's a casino
3099
02:49:42,083 --> 02:49:44,916
and they make these massive bets about
3100
02:49:44,916 --> 02:49:46,416
like what's going to be
3101
02:49:46,666 --> 02:49:49,000
What's gonna make them the most money and
3102
02:49:49,000 --> 02:49:49,750
a lot of them rely on?
3103
02:49:50,708 --> 02:49:52,500
Live services, you know like
3104
02:49:52,500 --> 02:49:54,750
Concord was a huge was a huge
3105
02:49:55,166 --> 02:49:58,000
investment of time and money and
3106
02:49:58,000 --> 02:49:59,583
Then they pulled it from the market
3107
02:49:59,583 --> 02:50:01,708
because it did so poorly and it's like
3108
02:50:02,625 --> 02:50:04,583
They just it's just
3109
02:50:05,000 --> 02:50:06,250
huge gambles
3110
02:50:06,791 --> 02:50:09,000
Because when they they have gambled in
3111
02:50:09,000 --> 02:50:09,791
the past and it's paid
3112
02:50:09,791 --> 02:50:11,291
off and it's like dude
3113
02:50:11,458 --> 02:50:13,791
Let's be responsible for once
3114
02:50:13,791 --> 02:50:16,208
our lives gamble responsibly
3115
02:50:16,916 --> 02:50:17,875
No, no
3116
02:50:20,041 --> 02:50:21,916
You
3117
02:50:22,166 --> 02:50:25,208
Can it's called you take out $100 and
3118
02:50:25,208 --> 02:50:26,083
that's what you're spending
3119
02:50:26,500 --> 02:50:28,166
That's actually a thing
3120
02:50:28,166 --> 02:50:30,791
but it does sound silly with
3121
02:50:31,250 --> 02:50:33,541
the game and it like they
3122
02:50:34,083 --> 02:50:35,500
Diversify it is what they do
3123
02:50:35,500 --> 02:50:36,833
But the problem is that they used to
3124
02:50:36,833 --> 02:50:38,750
diversify and do more
3125
02:50:38,750 --> 02:50:40,416
creative projects a little bit more
3126
02:50:40,416 --> 02:50:42,500
I feel like like we had a whole era for
3127
02:50:42,500 --> 02:50:44,708
that lately. It's been they're chasing
3128
02:50:44,708 --> 02:50:46,750
Oh, look how much fornite's making look
3129
02:50:46,750 --> 02:50:48,750
at all these live-action or live service
3130
02:50:49,000 --> 02:50:51,666
They're chasing too much. They're not
3131
02:50:51,666 --> 02:50:53,916
diversifying. They're yeah putting all
3132
02:50:53,916 --> 02:50:55,833
their money down on one or two things
3133
02:50:55,833 --> 02:50:57,333
And they're not pulling out just
3134
02:50:57,333 --> 02:50:58,416
hundreds, you know
3135
02:50:58,416 --> 02:50:59,500
every once in a while for
3136
02:51:01,000 --> 02:51:03,208
Different projects they're just taking it
3137
02:51:03,208 --> 02:51:05,375
all out and putting it on one and that's
3138
02:51:05,375 --> 02:51:06,833
why you're seeing a huge
3139
02:51:07,208 --> 02:51:08,833
Huge problem with the games
3140
02:51:08,833 --> 02:51:10,458
being good. I think these days
3141
02:51:11,000 --> 02:51:13,250
Yeah, well, it's like the the movie
3142
02:51:13,250 --> 02:51:15,208
industries in a similar state, right
3143
02:51:15,208 --> 02:51:16,083
where it's like, yeah
3144
02:51:16,291 --> 02:51:18,833
They're making these huge tentpole movies
3145
02:51:18,833 --> 02:51:20,875
and not doing any of the any of the other
3146
02:51:20,875 --> 02:51:23,041
smaller films that would support
3147
02:51:23,250 --> 02:51:25,000
those tentpole movies and then those
3148
02:51:25,000 --> 02:51:27,666
tentpole movies don't perform well and
3149
02:51:27,666 --> 02:51:29,875
So what do they do after that? Well now
3150
02:51:29,875 --> 02:51:31,625
they're they're out like a billion
3151
02:51:31,625 --> 02:51:33,541
dollars and it's not doing well
3152
02:51:33,541 --> 02:51:35,708
so they're just kind of screwed and the
3153
02:51:35,708 --> 02:51:38,125
studio closes or whatever and
3154
02:51:38,500 --> 02:51:40,833
You know it used like do you remember
3155
02:51:40,833 --> 02:51:42,791
like EA's good old days?
3156
02:51:42,833 --> 02:51:45,375
I'm sure James you remember like now in
3157
02:51:45,375 --> 02:51:47,041
their late 2000s early
3158
02:51:47,041 --> 02:51:49,041
2010s when EA was actually doing
3159
02:51:49,208 --> 02:51:51,291
The hard work and they were doing a
3160
02:51:51,291 --> 02:51:52,500
decent job of it. Yeah,
3161
02:51:52,500 --> 02:51:54,708
they were still EA but like
3162
02:51:54,791 --> 02:51:56,375
they put money into
3163
02:51:56,833 --> 02:51:58,541
smaller projects that
3164
02:51:58,875 --> 02:52:01,250
Did decently, you know and those are the
3165
02:52:01,250 --> 02:52:02,750
kind of things that we need like dead
3166
02:52:02,750 --> 02:52:04,666
smears edge and dead space
3167
02:52:04,666 --> 02:52:06,375
It's a big one and then
3168
02:52:06,375 --> 02:52:07,833
they became my enemy after that
3169
02:52:09,208 --> 02:52:09,416
No
3170
02:52:11,541 --> 02:52:14,041
Cuz dead space 3 they they influenced it
3171
02:52:14,041 --> 02:52:14,750
too much and then they
3172
02:52:14,750 --> 02:52:16,500
killed the franchise. Yep
3173
02:52:17,416 --> 02:52:19,708
Yeah, I mean you one of my favorite
3174
02:52:19,708 --> 02:52:22,000
horror games at the time yeah
3175
02:52:22,000 --> 02:52:25,041
EA also didn't they publish?
3176
02:52:25,541 --> 02:52:29,041
Mass Effect. Yes. Yeah. Yeah, they it's
3177
02:52:29,041 --> 02:52:30,791
like they had yeah, I wasn't a
3178
02:52:30,791 --> 02:52:32,083
self-published from Bioware
3179
02:52:32,083 --> 02:52:34,416
It wasn't right. No Bioware was just up
3180
02:52:34,416 --> 02:52:35,958
and coming right or not. They were up and
3181
02:52:35,958 --> 02:52:36,750
coming obviously, but like
3182
02:52:37,208 --> 02:52:39,208
They had had like cotor into their dead
3183
02:52:39,208 --> 02:52:41,166
cuz stuff but they were still a smaller
3184
02:52:41,666 --> 02:52:43,541
Studio cuz like Star
3185
02:52:43,541 --> 02:52:44,875
Wars was it was a pretty
3186
02:52:45,458 --> 02:52:47,375
Open license like pretty much anyone
3187
02:52:47,375 --> 02:52:49,083
could get a Star Wars license if you were
3188
02:52:49,083 --> 02:52:51,041
in the industry, you know, true
3189
02:52:51,041 --> 02:52:52,666
That's much more controlled now
3190
02:52:53,166 --> 02:52:53,708
Yeah
3191
02:52:54,166 --> 02:52:55,916
But I mean that's kind of the problem too
3192
02:52:55,916 --> 02:52:57,916
It's like it's all centralized and like
3193
02:52:57,916 --> 02:52:59,666
the IP is owned by like one
3194
02:52:59,666 --> 02:53:01,125
of eight companies, you know
3195
02:53:01,291 --> 02:53:03,833
it's like or one of five companies or
3196
02:53:03,833 --> 02:53:04,791
whatever it is now and
3197
02:53:05,375 --> 02:53:07,333
so all of this is just
3198
02:53:09,916 --> 02:53:13,250
It's all just colluding into a burst of
3199
02:53:13,250 --> 02:53:15,250
the bubble isn't as far as I can tell
3200
02:53:16,958 --> 02:53:19,583
No, the I I feel like this was bound to
3201
02:53:19,583 --> 02:53:22,166
happen I think I think covid
3202
02:53:22,333 --> 02:53:24,708
Kind of accelerated it to some degree as
3203
02:53:24,708 --> 02:53:26,666
well with a lot of companies hiring a
3204
02:53:26,666 --> 02:53:28,791
bunch of people where outside of covid
3205
02:53:28,791 --> 02:53:29,958
They wouldn't have been able to afford
3206
02:53:29,958 --> 02:53:31,041
it. It's something that
3207
02:53:31,041 --> 02:53:32,958
we've been seeing in like the the
3208
02:53:33,541 --> 02:53:36,083
Journalist space as well been watching a
3209
02:53:36,083 --> 02:53:39,208
lot of big outlets have like these really
3210
02:53:39,208 --> 02:53:41,500
massive layoffs like I
3211
02:53:41,500 --> 02:53:44,916
Know GameSpot had one Dex Erto had one
3212
02:53:44,916 --> 02:53:47,958
the gamers group had multiple
3213
02:53:49,875 --> 02:53:51,625
I'm trying to think if there are any
3214
02:53:51,625 --> 02:53:54,208
others that come to my mind and I and and
3215
02:53:54,208 --> 02:53:56,791
I think it's just oh
3216
02:53:56,791 --> 02:53:58,375
Yeah, and then there's like Kotaku had
3217
02:53:58,375 --> 02:53:59,250
one and then Game
3218
02:53:59,250 --> 02:54:00,541
Informer shut down entirely
3219
02:54:01,208 --> 02:54:03,625
Like I think it's just I
3220
02:54:03,625 --> 02:54:05,666
think the entire industry
3221
02:54:06,458 --> 02:54:09,458
Tried to it went too hard during Covin
3222
02:54:09,458 --> 02:54:11,333
took on a lot and I think that
3223
02:54:11,333 --> 02:54:13,958
accelerated this and we were seeing it
3224
02:54:13,958 --> 02:54:16,125
Pop in real time just
3225
02:54:16,125 --> 02:54:18,458
with so many companies
3226
02:54:19,541 --> 02:54:22,958
Laying off some amazing writers. I know I
3227
02:54:22,958 --> 02:54:24,916
know in at least in the journalist space
3228
02:54:24,958 --> 02:54:28,166
I know like at least like 50 to 60
3229
02:54:28,166 --> 02:54:30,000
writers that I would love to work with
3230
02:54:30,000 --> 02:54:32,250
and they just can't can't find work
3231
02:54:32,500 --> 02:54:35,041
I mean because no company is able to
3232
02:54:36,208 --> 02:54:38,500
To hire and I think and then there's at
3233
02:54:38,500 --> 02:54:39,458
least for the journalist space
3234
02:54:39,458 --> 02:54:41,166
There are external factors as well making
3235
02:54:41,166 --> 02:54:42,333
it much harder like Google
3236
02:54:42,416 --> 02:54:43,583
Which is why like when
3237
02:54:43,583 --> 02:54:44,791
you said that we pop up
3238
02:54:44,791 --> 02:54:47,541
I was like actually kind of surprised
3239
02:54:47,541 --> 02:54:49,083
because Google has been very
3240
02:54:49,083 --> 02:54:51,375
unhelpful for a lot of sites
3241
02:54:52,041 --> 02:54:53,666
Especially the smaller Google's on its
3242
02:54:53,666 --> 02:54:55,958
downward trend there. I'm also it's
3243
02:54:55,958 --> 02:54:57,833
another one of my enemies in Google
3244
02:54:58,666 --> 02:55:01,125
Mmm, and EA if you want to give me a game
3245
02:55:01,125 --> 02:55:02,750
done then just just I
3246
02:55:02,750 --> 02:55:03,750
love you guys, but no
3247
02:55:03,750 --> 02:55:10,833
There I know I saved myself it's okay
3248
02:55:11,000 --> 02:55:12,958
I'm sure Gardner's not gonna edit these
3249
02:55:12,958 --> 02:55:15,041
all out and then like post them
3250
02:55:16,250 --> 02:55:18,250
So the entire episode is just gonna be
3251
02:55:18,250 --> 02:55:20,166
you simping for EA. That's
3252
02:55:22,041 --> 02:55:24,208
Replaying it at this point in my life.
3253
02:55:24,208 --> 02:55:26,375
It's what it is. Um, as long as I get
3254
02:55:26,375 --> 02:55:29,208
enjoy half-life later on. Uh, yeah
3255
02:55:30,500 --> 02:55:31,041
so
3256
02:55:32,208 --> 02:55:33,500
it's
3257
02:55:34,041 --> 02:55:36,000
It will be interesting and I think
3258
02:55:36,000 --> 02:55:37,791
honestly, I really want gamers to
3259
02:55:37,791 --> 02:55:39,750
understand how some of their
3260
02:55:41,041 --> 02:55:43,750
Things affect the industry too because it
3261
02:55:43,750 --> 02:55:45,166
really sucks to lose your job. It really
3262
02:55:45,166 --> 02:55:47,208
sucks to be laid off. It really oh, yeah
3263
02:55:47,750 --> 02:55:50,666
Really sucks hard until you've gone
3264
02:55:50,666 --> 02:55:51,291
through something like
3265
02:55:51,291 --> 02:55:52,583
that about what you do
3266
02:55:52,583 --> 02:55:54,500
Yeah, and it's a really hard industry
3267
02:55:54,500 --> 02:55:56,416
already devastating to kind
3268
02:55:56,416 --> 02:55:58,375
of break into and you're yeah
3269
02:55:58,375 --> 02:56:00,041
it's devastating it and
3270
02:56:00,333 --> 02:56:02,458
And it's also one that's very manipulated
3271
02:56:02,458 --> 02:56:04,500
because we are so passionate about it
3272
02:56:04,500 --> 02:56:05,583
companies understand that
3273
02:56:05,583 --> 02:56:07,250
they can pay less oftentimes
3274
02:56:07,250 --> 02:56:10,125
They can really manipulate. Yeah, and
3275
02:56:10,125 --> 02:56:13,208
So who's gonna hurt the most for from the
3276
02:56:13,208 --> 02:56:14,875
triple-a title or the
3277
02:56:14,875 --> 02:56:16,791
triple-a game industry bursting?
3278
02:56:16,916 --> 02:56:19,458
it's gonna be unfortunately the
3279
02:56:19,666 --> 02:56:22,958
Developers the journalists everyone who
3280
02:56:22,958 --> 02:56:24,791
needs to rely on us for a daily job is
3281
02:56:24,791 --> 02:56:25,791
gonna hurt the most and
3282
02:56:25,791 --> 02:56:26,916
the top dogs are just gonna
3283
02:56:26,916 --> 02:56:29,583
Retire with probably some type of bonus
3284
02:56:29,583 --> 02:56:31,375
just to get them out golden parachute.
3285
02:56:31,375 --> 02:56:32,166
That's what's happening
3286
02:56:32,166 --> 02:56:33,875
to like Blizzard, right?
3287
02:56:34,083 --> 02:56:36,833
Yeah, I'm out of money that EA CEO makes
3288
02:56:36,833 --> 02:56:39,333
is insane and I just I
3289
02:56:39,333 --> 02:56:41,541
can't I can't understand it
3290
02:56:42,416 --> 02:56:44,375
so he might not be EOC a for
3291
02:56:45,000 --> 02:56:47,166
EA CEO for long if we talked
3292
02:56:47,166 --> 02:56:48,458
about this last episode how
3293
02:56:49,208 --> 02:56:51,875
Disney of all companies was looking to
3294
02:56:51,875 --> 02:56:53,583
have him replace Bob Iger.
3295
02:56:53,583 --> 02:56:56,291
That's right. I remember that
3296
02:56:56,291 --> 02:57:00,750
Which that's that that's scary to think
3297
02:57:00,750 --> 02:57:02,000
about too, but maybe
3298
02:57:03,208 --> 02:57:06,166
Maybe this debt CEO would be better
3299
02:57:06,166 --> 02:57:08,333
geared towards a company like Disney
3300
02:57:08,333 --> 02:57:10,125
versus a video game publisher
3301
02:57:10,791 --> 02:57:11,791
Because they are two
3302
02:57:11,791 --> 02:57:14,416
different beasts. So I'm there I'm not
3303
02:57:15,125 --> 02:57:18,541
I'm not going to say that I dislike the
3304
02:57:18,541 --> 02:57:21,500
idea immediately because what if what if
3305
02:57:21,500 --> 02:57:22,125
some of the ideas
3306
02:57:22,125 --> 02:57:23,416
they has would be better
3307
02:57:23,416 --> 02:57:26,208
geared towards a media company like
3308
02:57:26,208 --> 02:57:28,791
Disney versus a video game publisher loot
3309
02:57:28,791 --> 02:57:29,791
boxes for kids when
3310
02:57:29,791 --> 02:57:30,416
they're watching Disney
3311
02:57:30,416 --> 02:57:32,791
I agree. I agree. I agree with your your
3312
02:57:32,791 --> 02:57:34,708
statement and what you're proposing
3313
02:57:34,875 --> 02:57:36,791
I don't know
3314
02:57:37,500 --> 02:57:40,708
Get away with that. No, but that's the
3315
02:57:40,708 --> 02:57:43,416
fun as I'm in a joke. So don't don't mind
3316
02:57:45,541 --> 02:57:47,208
Don't be hilarious to
3317
02:57:47,208 --> 02:57:48,625
see I'd love to see like
3318
02:57:48,958 --> 02:57:51,500
Like Mickey's Playhouse and just like
3319
02:57:51,500 --> 02:57:53,500
right smack in the middle a pop-up comes
3320
02:57:53,500 --> 02:57:55,625
up and for loot boxes for kids
3321
02:57:56,583 --> 02:57:59,250
Yeah, they're so close to doing stuff
3322
02:57:59,250 --> 02:58:00,416
like that already with I
3323
02:58:00,541 --> 02:58:01,458
Do like it
3324
02:58:02,083 --> 02:58:02,875
AR glasses
3325
02:58:03,416 --> 02:58:06,416
You go to Disney with AR glasses on and
3326
02:58:06,416 --> 02:58:08,416
you have to submit your glasses to their
3327
02:58:08,416 --> 02:58:09,333
network and they can
3328
02:58:09,333 --> 02:58:10,250
put whatever they want
3329
02:58:10,250 --> 02:58:12,125
On your screen. Oh, dude
3330
02:58:13,166 --> 02:58:15,458
Got me sold but now ads. No
3331
02:58:16,166 --> 02:58:19,916
yeah, I am concerned about the post game
3332
02:58:19,916 --> 02:58:22,416
ministry post triple-a burst because
3333
02:58:23,750 --> 02:58:25,666
Honestly, I don't think we've ever seen a
3334
02:58:26,000 --> 02:58:27,000
game ministry
3335
02:58:27,750 --> 02:58:29,416
Without the triple-a scene aside from
3336
02:58:29,416 --> 02:58:30,625
like I don't know the
3337
02:58:30,625 --> 02:58:32,666
dark ages after Atari burst
3338
02:58:34,083 --> 02:58:37,791
Yeah, it's been up. Yeah, it's flowed a
3339
02:58:37,791 --> 02:58:38,375
little bit, but I
3340
02:58:38,375 --> 02:58:39,500
think this is gonna be the
3341
02:58:40,125 --> 02:58:41,250
unfortunately, most likely
3342
02:58:41,250 --> 02:58:44,916
the biggest one and without a
3343
02:58:44,916 --> 02:58:47,750
Decent bailout for the underdogs. It's
3344
02:58:47,750 --> 02:58:49,500
gonna be I really hope people are saving
3345
02:58:49,500 --> 02:58:51,041
up for this one because it's gonna suck
3346
02:58:51,666 --> 02:58:53,416
Yeah, like red songs
3347
02:58:53,416 --> 02:58:54,208
will come from it though
3348
02:58:54,250 --> 02:58:57,666
Yeah, like I think it's easier for us to
3349
02:58:57,666 --> 02:59:00,000
say that like the indie developers shall
3350
02:59:00,000 --> 02:59:02,166
inherit the earth or I guess in this case
3351
02:59:02,541 --> 02:59:04,208
games industry, but
3352
02:59:04,666 --> 02:59:07,375
Will they though like the think like what
3353
02:59:07,375 --> 02:59:08,583
would happen if like EA
3354
02:59:08,583 --> 02:59:09,666
went away all of a sudden?
3355
02:59:09,666 --> 02:59:10,333
what would happen to all
3356
02:59:10,333 --> 02:59:11,500
the people that just buy
3357
02:59:12,291 --> 02:59:15,583
Playstations and Xboxes for FIFA or and
3358
02:59:15,583 --> 02:59:18,458
for Madden would they actually buy other
3359
02:59:18,458 --> 02:59:19,666
games or would they just stop playing
3360
02:59:19,666 --> 02:59:20,208
video games altogether?
3361
02:59:20,541 --> 02:59:22,291
No, they keep playing the same game.
3362
02:59:22,291 --> 02:59:23,791
That's already what they do already. Like
3363
02:59:23,791 --> 02:59:24,666
every time they get a new
3364
02:59:24,666 --> 02:59:26,166
FIFA game. It's the same thing
3365
02:59:27,916 --> 02:59:30,750
I'm brutal truth here, but no
3366
02:59:31,791 --> 02:59:34,000
It's basically Call of Duty just same
3367
02:59:34,000 --> 02:59:35,208
thing over and over. Yeah
3368
02:59:36,916 --> 02:59:40,625
No, I don't I think the only way to save
3369
02:59:40,625 --> 02:59:43,583
this without if anything bursting would
3370
02:59:43,583 --> 02:59:46,000
be to really change up
3371
02:59:46,750 --> 02:59:49,583
Especially pricing like how much it costs
3372
02:59:49,583 --> 02:59:51,750
to develop games. They need
3373
02:59:51,750 --> 02:59:53,333
to change that up immediately
3374
02:59:53,916 --> 02:59:56,500
Then they need to stop taking in so much
3375
02:59:56,500 --> 02:59:57,541
money and giving it to
3376
02:59:57,541 --> 02:59:58,958
themselves and instead
3377
03:00:00,041 --> 03:00:02,375
trickle it down a little bit more to the
3378
03:00:02,375 --> 03:00:04,333
people making the games and
3379
03:00:04,500 --> 03:00:07,791
You know, maybe making it so games don't
3380
03:00:07,791 --> 03:00:08,750
cost upwards of
3381
03:00:08,750 --> 03:00:10,000
hundreds of millions of dollars
3382
03:00:10,958 --> 03:00:12,583
Like I know that's harder to do nowadays
3383
03:00:12,625 --> 03:00:14,625
But there's got to be
3384
03:00:14,625 --> 03:00:16,000
ways that they could do that
3385
03:00:16,208 --> 03:00:18,541
Even if it's just downscaling the quality
3386
03:00:18,541 --> 03:00:20,000
of the game instead of trying to make
3387
03:00:20,000 --> 03:00:22,250
like photo realistic graphics
3388
03:00:22,250 --> 03:00:23,875
They do something more unique like what
3389
03:00:23,875 --> 03:00:25,666
Nintendo does, you know,
3390
03:00:25,666 --> 03:00:28,000
Nintendo doesn't rely on the biggest
3391
03:00:28,500 --> 03:00:31,416
Like the biggest the most realistic
3392
03:00:31,416 --> 03:00:32,375
graphics. I mean look
3393
03:00:32,375 --> 03:00:33,166
at Breath of the Wild
3394
03:00:33,666 --> 03:00:35,916
Yet Breath of the Wild is an incredible
3395
03:00:35,916 --> 03:00:38,000
game and is regarded as like one of the
3396
03:00:38,000 --> 03:00:39,541
best Zelda games that have ever been made
3397
03:00:39,583 --> 03:00:42,708
I think that if these triple-a developers
3398
03:00:42,708 --> 03:00:44,166
were able to do something along those
3399
03:00:44,166 --> 03:00:45,041
lines where they could
3400
03:00:45,500 --> 03:00:47,833
You know downscale a little bit to cut
3401
03:00:47,833 --> 03:00:51,041
costs. I think I think they could really
3402
03:00:51,333 --> 03:00:53,000
Really make it so that this bubble
3403
03:00:53,000 --> 03:00:55,750
doesn't completely burst. Yeah, I think
3404
03:00:55,750 --> 03:00:56,833
they put too much into marketing
3405
03:00:56,833 --> 03:00:58,208
I think if they were smarter with a
3406
03:00:58,208 --> 03:00:59,916
marketing budget and relied on content
3407
03:00:59,916 --> 03:01:00,875
creators a little bit more
3408
03:01:01,000 --> 03:01:03,208
even given that like there's a lot of
3409
03:01:03,208 --> 03:01:05,416
marketing that needs to change and they
3410
03:01:05,416 --> 03:01:07,500
tend to blow a lot on marketing and
3411
03:01:08,041 --> 03:01:09,875
then they also tend to
3412
03:01:12,291 --> 03:01:13,416
Disproportionately
3413
03:01:14,500 --> 03:01:16,541
Executives have just way too much in the
3414
03:01:16,541 --> 03:01:18,250
sense of like bonuses and all that
3415
03:01:18,833 --> 03:01:20,000
Something like that couldn't
3416
03:01:20,000 --> 03:01:21,708
get affected unless there was
3417
03:01:22,625 --> 03:01:24,416
Regulation just people don't do that type
3418
03:01:24,416 --> 03:01:26,083
of thing unless there's regular regulated
3419
03:01:26,083 --> 03:01:28,583
to do it regulation or you know
3420
03:01:29,416 --> 03:01:31,875
Community action community action is such
3421
03:01:31,875 --> 03:01:33,958
a hard one because I don't feel like
3422
03:01:33,958 --> 03:01:34,750
they've listened to us yet
3423
03:01:35,000 --> 03:01:37,166
And even if the bubble bursts, they'll
3424
03:01:37,166 --> 03:01:39,833
just walk away and there'll be a new
3425
03:01:39,875 --> 03:01:41,458
Triple-a's that come up and then they'll
3426
03:01:41,458 --> 03:01:43,916
make the same mistakes. I feel like I
3427
03:01:43,916 --> 03:01:46,000
Said community. I meant like Union
3428
03:01:46,000 --> 03:01:47,541
action. Oh unions
3429
03:01:47,541 --> 03:01:49,583
unions are becoming a thing
3430
03:01:50,041 --> 03:01:52,208
And they really like if there's one
3431
03:01:52,208 --> 03:01:54,250
industry that needs it now, it's gaming.
3432
03:01:54,250 --> 03:01:56,208
Yeah, hundred percent
3433
03:01:56,541 --> 03:01:59,166
And and and hopefully the trend will
3434
03:01:59,166 --> 03:02:00,833
continue and there will be more
3435
03:02:01,291 --> 03:02:04,166
unions popping up to support the
3436
03:02:05,166 --> 03:02:07,333
developers the different developers in
3437
03:02:07,333 --> 03:02:09,291
the industry because they a hundred
3438
03:02:09,291 --> 03:02:10,125
percent they needed they're
3439
03:02:10,125 --> 03:02:11,958
being taken advantage of and
3440
03:02:11,958 --> 03:02:13,958
It's the same with same with journalists.
3441
03:02:13,958 --> 03:02:14,875
I mean, I'm really glad
3442
03:02:14,875 --> 03:02:16,541
that IGN has their own
3443
03:02:16,958 --> 03:02:19,500
Union like the writers union within IGN.
3444
03:02:19,500 --> 03:02:21,125
I did not know that I've
3445
03:02:21,375 --> 03:02:23,458
I've heard like good and bad things I've
3446
03:02:23,458 --> 03:02:24,458
heard for the most part good
3447
03:02:24,458 --> 03:02:26,750
But I think in the beginning there was
3448
03:02:26,750 --> 03:02:27,833
some pushback even
3449
03:02:27,833 --> 03:02:29,333
though IGN agreed to the union
3450
03:02:29,375 --> 03:02:31,583
There was some pushback about it and I
3451
03:02:31,583 --> 03:02:32,916
believe they fired people
3452
03:02:33,500 --> 03:02:36,541
Which circumvented the union which people
3453
03:02:36,541 --> 03:02:38,041
were did they get fined like that?
3454
03:02:38,333 --> 03:02:41,958
Union busting is a thing but there's not
3455
03:02:41,958 --> 03:02:43,500
a hundred percent sure this was this
3456
03:02:43,500 --> 03:02:45,208
early on I think it was last year
3457
03:02:45,208 --> 03:02:47,125
This was early on when the union first
3458
03:02:47,125 --> 03:02:49,125
created. I haven't heard anything else
3459
03:02:49,125 --> 03:02:50,291
negative about it yet.
3460
03:02:50,291 --> 03:02:52,041
So I think I think it's
3461
03:02:52,250 --> 03:02:53,041
solid now
3462
03:02:53,416 --> 03:02:54,000
but
3463
03:02:54,333 --> 03:02:54,958
You know
3464
03:02:54,958 --> 03:02:57,375
I do think unions would really be helpful
3465
03:02:57,375 --> 03:02:59,708
and in the industry to protect the actual
3466
03:02:59,708 --> 03:03:00,833
developers making the game
3467
03:03:00,875 --> 03:03:02,666
So they're not making scraps and same
3468
03:03:02,666 --> 03:03:04,416
with writers. So they're not making
3469
03:03:04,416 --> 03:03:06,791
scraps. Well, it's also hard
3470
03:03:06,791 --> 03:03:08,041
think about it this way, too
3471
03:03:08,375 --> 03:03:09,708
It's really hard to be creative. You
3472
03:03:09,708 --> 03:03:10,375
don't know if you're gonna
3473
03:03:10,375 --> 03:03:11,750
have a job after that project
3474
03:03:11,791 --> 03:03:13,041
You're working on a project you're
3475
03:03:13,041 --> 03:03:15,583
working on it stress alone can really be
3476
03:03:15,583 --> 03:03:17,500
a deterrent or it could help
3477
03:03:17,500 --> 03:03:18,916
sometimes increase creativity
3478
03:03:18,916 --> 03:03:22,375
but at the end of the day, um
3479
03:03:22,375 --> 03:03:26,458
They really I I just don't know I I I do
3480
03:03:26,458 --> 03:03:27,166
my own game development
3481
03:03:27,166 --> 03:03:28,166
for my own indie stuff
3482
03:03:28,166 --> 03:03:29,791
But like I could never
3483
03:03:30,833 --> 03:03:32,875
Work for triple-a title because I just
3484
03:03:32,875 --> 03:03:34,958
could not under I could
3485
03:03:34,958 --> 03:03:35,875
not work for a company
3486
03:03:35,875 --> 03:03:37,000
That's gonna probably lay me
3487
03:03:37,000 --> 03:03:38,208
off once the project's done
3488
03:03:39,083 --> 03:03:40,750
No, no, I think the vault the volatility
3489
03:03:40,750 --> 03:03:43,000
needs to cool down and I
3490
03:03:43,000 --> 03:03:45,000
think the restructuring and
3491
03:03:45,875 --> 03:03:47,750
Downscaling would help decrease the
3492
03:03:47,750 --> 03:03:50,541
volatility, you know, I really like is it
3493
03:03:50,541 --> 03:03:51,875
Nintendo has their issues
3494
03:03:51,875 --> 03:03:53,750
but I really like how they approach game
3495
03:03:53,750 --> 03:03:56,250
development and I think that more
3496
03:03:56,250 --> 03:03:57,500
triple-a companies should
3497
03:03:57,500 --> 03:03:59,000
approach it similarly and
3498
03:03:59,500 --> 03:04:00,208
it's
3499
03:04:00,833 --> 03:04:04,708
Yeah, I think I think that would be I
3500
03:04:04,708 --> 03:04:06,333
Think I think that would help a lot too
3501
03:04:06,333 --> 03:04:06,875
because I don't see
3502
03:04:06,875 --> 03:04:07,958
Nintendo going anywhere
3503
03:04:08,000 --> 03:04:10,208
Especially now with how successful the
3504
03:04:10,208 --> 03:04:11,291
switch was I know they were
3505
03:04:11,291 --> 03:04:12,416
in trouble after the Wii U
3506
03:04:12,416 --> 03:04:15,541
But you know even even in the Wii U era,
3507
03:04:15,541 --> 03:04:18,291
you know, their games were top-notch
3508
03:04:18,583 --> 03:04:20,208
Yeah, like they they
3509
03:04:20,208 --> 03:04:22,416
they know how to create
3510
03:04:23,541 --> 03:04:24,666
some of the best
3511
03:04:25,458 --> 03:04:28,541
Games in the industry and I think their
3512
03:04:28,541 --> 03:04:30,000
approach really helps with that
3513
03:04:30,000 --> 03:04:32,250
they treat their employees their
3514
03:04:32,250 --> 03:04:33,541
developers really well
3515
03:04:33,541 --> 03:04:36,250
and they they focus on
3516
03:04:36,708 --> 03:04:38,041
creativity over trying
3517
03:04:38,041 --> 03:04:40,541
to push boundaries and
3518
03:04:40,541 --> 03:04:41,958
I it just leads them
3519
03:04:41,958 --> 03:04:43,250
to success after success
3520
03:04:43,250 --> 03:04:45,166
Like I don't think breath of the wild did
3521
03:04:45,166 --> 03:04:47,291
anything new that I
3522
03:04:47,291 --> 03:04:48,541
haven't seen other games do
3523
03:04:48,708 --> 03:04:50,750
But they combine different gameplay
3524
03:04:50,750 --> 03:04:53,708
elements so well that it feels new
3525
03:04:54,000 --> 03:04:56,125
And it feels and the way that they
3526
03:04:56,125 --> 03:04:56,875
interact with each
3527
03:04:56,875 --> 03:04:59,541
other is very very unique
3528
03:05:00,916 --> 03:05:01,708
But can you play it on
3529
03:05:01,708 --> 03:05:04,083
Steam Deck without getting sued?
3530
03:05:05,875 --> 03:05:06,791
Okay, well look
3531
03:05:10,000 --> 03:05:10,583
Well
3532
03:05:10,583 --> 03:05:12,958
You don't expect so much
3533
03:05:12,958 --> 03:05:14,458
for him a perfect for yeah
3534
03:05:14,625 --> 03:05:17,250
But my point is is that
3535
03:05:17,250 --> 03:05:19,916
that way of developing games
3536
03:05:19,916 --> 03:05:21,208
I think should be more
3537
03:05:21,208 --> 03:05:23,791
widely adopted by other triple-a
3538
03:05:24,333 --> 03:05:26,666
Publishers. Yeah, I think that would lead
3539
03:05:26,666 --> 03:05:28,416
them to much more success
3540
03:05:28,416 --> 03:05:32,250
I think it would turn down the cost of
3541
03:05:32,250 --> 03:05:33,875
developing games and
3542
03:05:34,000 --> 03:05:36,500
Increase the profits because it would be
3543
03:05:36,500 --> 03:05:37,541
more unique where more
3544
03:05:37,541 --> 03:05:39,625
people will invest into it
3545
03:05:40,166 --> 03:05:42,250
So topics wise we have a bunch more
3546
03:05:42,250 --> 03:05:43,583
topics. Do we want to hit
3547
03:05:43,583 --> 03:05:46,250
those or do we want to skip some?
3548
03:05:47,291 --> 03:05:49,541
Cuz I know we can skip. Yeah a few. Yeah,
3549
03:05:49,541 --> 03:05:50,458
we can skip a few of them
3550
03:05:51,041 --> 03:05:52,958
You guys want to talk about Microsoft's
3551
03:05:52,958 --> 03:05:56,166
Windows 365 link or well, I guess we'll
3552
03:05:56,166 --> 03:05:57,041
gloss over a little bit
3553
03:05:57,041 --> 03:05:58,333
I have it's a stupid
3554
03:05:59,583 --> 03:06:01,041
It's a stupid thin
3555
03:06:01,041 --> 03:06:03,000
client that connects to a
3556
03:06:03,958 --> 03:06:04,250
Windows
3557
03:06:05,541 --> 03:06:08,458
Instance that's in the cloud and yet on
3558
03:06:08,458 --> 03:06:09,500
top of paying like three hundred and
3559
03:06:09,500 --> 03:06:10,583
fifty dollars for the box
3560
03:06:10,583 --> 03:06:12,166
You also have to pay a monthly fee for
3561
03:06:12,166 --> 03:06:15,458
Windows 365. It's stupid. No one buy it.
3562
03:06:15,458 --> 03:06:16,291
I'm not gonna buy it
3563
03:06:16,291 --> 03:06:18,250
I don't think anyone here is gonna buy it
3564
03:06:18,250 --> 03:06:20,208
if you want a computer. That's that then
3565
03:06:20,833 --> 03:06:23,708
Probably just get a m4 Mac mini
3566
03:06:25,125 --> 03:06:28,041
Yeah, it's it's a dumb it's an m4 Mac
3567
03:06:28,041 --> 03:06:29,708
mini for three hundred and fifty dollars
3568
03:06:29,708 --> 03:06:31,541
though. Okay not for 350
3569
03:06:32,416 --> 03:06:34,791
No, that's there's no monthly
3570
03:06:35,541 --> 03:06:37,041
There's no monthly payment.
3571
03:06:37,041 --> 03:06:38,916
So like that's worth a lot
3572
03:06:39,750 --> 03:06:41,333
Who wants it? Yeah monthly payment
3573
03:06:41,333 --> 03:06:41,500
Yeah
3574
03:06:41,500 --> 03:06:43,000
But how much is the monthly payment like
3575
03:06:43,000 --> 03:06:45,125
how much would you be paying for like an
3576
03:06:45,125 --> 03:06:46,583
m4 Mac mini that would
3577
03:06:46,583 --> 03:06:47,791
just that would add up?
3578
03:06:48,041 --> 03:06:49,375
To like was it
3579
03:06:49,375 --> 03:06:52,541
Windows 365 first how long?
3580
03:06:53,750 --> 03:06:54,333
Because it depends what
3581
03:06:54,333 --> 03:06:56,333
you're doing with it, too
3582
03:06:56,500 --> 03:06:58,958
But there's no way that I think clients
3583
03:06:58,958 --> 03:07:00,958
gonna be better than a Mac mini. It's
3584
03:07:01,375 --> 03:07:04,041
999 a year. I mean it's 90.
3585
03:07:04,041 --> 03:07:06,333
It's 99 99 year. Sorry forgot
3586
03:07:06,500 --> 03:07:08,666
So a hundred dollars hundred dollars for
3587
03:07:08,666 --> 03:07:10,875
a year 349 for the unit
3588
03:07:13,000 --> 03:07:14,250
Yeah, so probably like
3589
03:07:14,250 --> 03:07:17,375
three years before the year yeah
3590
03:07:18,250 --> 03:07:20,416
before it hit the I
3591
03:07:20,416 --> 03:07:21,708
Don't like the idea of being I don't like
3592
03:07:21,708 --> 03:07:23,541
hostage stuff with my hardware. I have a
3593
03:07:23,541 --> 03:07:25,625
printer over there that I am being
3594
03:07:26,625 --> 03:07:28,583
HP's just essentially breaking my
3595
03:07:29,416 --> 03:07:31,666
Frickin kneecaps on even though it's not
3596
03:07:31,666 --> 03:07:33,041
expensive. It's annoying because I'm like
3597
03:07:33,041 --> 03:07:33,958
I'll forget about the
3598
03:07:33,958 --> 03:07:35,125
subscription want to print something
3599
03:07:35,125 --> 03:07:36,916
I'm like, oh crap. I switched credit
3600
03:07:36,916 --> 03:07:38,166
cards or something like that like
3601
03:07:39,458 --> 03:07:41,583
Yeah, I hate it there's also assuming
3602
03:07:41,583 --> 03:07:43,041
that's assuming that you can
3603
03:07:43,041 --> 03:07:45,625
even use what my windows 365
3604
03:07:46,458 --> 03:07:49,041
At all times and in all places. Yeah,
3605
03:07:49,041 --> 03:07:51,500
like no, hey, it could happen a time and
3606
03:07:51,500 --> 03:07:53,666
place but it's definitely I don't know
3607
03:07:53,916 --> 03:07:55,166
It's for business. It has to be for
3608
03:07:55,166 --> 03:07:57,916
business and that's see there's also Sony
3609
03:07:58,833 --> 03:08:01,000
Wanted to acquire katakawa corporation
3610
03:08:01,000 --> 03:08:03,708
who most gamers know them as the parent
3611
03:08:03,708 --> 03:08:05,416
company that owns like
3612
03:08:05,916 --> 03:08:07,666
Majority of from software, but they're
3613
03:08:07,666 --> 03:08:10,125
also known for their light
3614
03:08:10,125 --> 03:08:12,333
novels visual novels manga anime
3615
03:08:12,500 --> 03:08:14,791
Basically all that stuff and there's a
3616
03:08:14,791 --> 03:08:17,458
lot of concerns that you know a Sony
3617
03:08:17,458 --> 03:08:20,083
would own from software and force from
3618
03:08:20,083 --> 03:08:21,833
software to publish games
3619
03:08:23,166 --> 03:08:23,791
Exclusively for
3620
03:08:23,791 --> 03:08:26,083
PlayStation that would suck
3621
03:08:26,125 --> 03:08:28,708
I
3622
03:08:28,708 --> 03:08:29,041
Mean
3623
03:08:31,125 --> 03:08:33,833
Really my main concern with with
3624
03:08:35,208 --> 03:08:37,541
Kata kawa like I like yeah, they would
3625
03:08:37,541 --> 03:08:39,291
own from soft and they make some of the
3626
03:08:39,291 --> 03:08:41,166
biggest games now like with you know
3627
03:08:41,166 --> 03:08:43,541
The whole souls like genre, but there are
3628
03:08:43,541 --> 03:08:45,083
so many people that don't care about the
3629
03:08:45,083 --> 03:08:46,500
souls like genre and I'm
3630
03:08:46,500 --> 03:08:48,000
not one that cares about it
3631
03:08:48,000 --> 03:08:49,625
I'm not really concerned
3632
03:08:49,625 --> 03:08:51,291
with them owning from software
3633
03:08:51,708 --> 03:08:54,000
Especially with Xbox basically buying up
3634
03:08:54,000 --> 03:08:54,666
some of the biggest
3635
03:08:54,666 --> 03:08:55,875
companies on top of that
3636
03:08:55,875 --> 03:08:57,791
I feel like if they just bought from
3637
03:08:57,791 --> 03:08:58,791
software, it would be fair
3638
03:08:58,791 --> 03:09:00,500
game with what Xbox is doing
3639
03:09:00,500 --> 03:09:03,625
I would say the monopolization of the
3640
03:09:03,625 --> 03:09:06,666
anime industry is much bigger. I
3641
03:09:06,666 --> 03:09:08,208
Agree that that's something I would like
3642
03:09:08,208 --> 03:09:09,875
to avoid if you want to talk about the
3643
03:09:09,875 --> 03:09:11,083
fastest way to burst
3644
03:09:11,083 --> 03:09:12,625
the bubble is monopolies
3645
03:09:13,625 --> 03:09:16,125
Yeah, it would not it would not be good.
3646
03:09:16,833 --> 03:09:18,250
So there's been a plot twist recently
3647
03:09:18,250 --> 03:09:19,958
suggesting that kara kawa
3648
03:09:20,458 --> 03:09:22,500
Actually approached Sony because they
3649
03:09:22,500 --> 03:09:23,125
wanted to block a
3650
03:09:23,125 --> 03:09:25,375
hostile takeover from Kakao
3651
03:09:25,541 --> 03:09:27,000
Corporation a Korean
3652
03:09:27,000 --> 03:09:30,458
Mega conglomerate that does a lot of
3653
03:09:30,458 --> 03:09:32,500
things but they're also mostly known for
3654
03:09:32,500 --> 03:09:34,250
like their webtoons which are like
3655
03:09:34,791 --> 03:09:38,041
Korean verticals comic strips and also
3656
03:09:38,500 --> 03:09:39,750
kpop of course
3657
03:09:40,916 --> 03:09:43,666
See I would actually rather rather Kakao
3658
03:09:43,666 --> 03:09:45,833
take it over just based on my limited
3659
03:09:45,833 --> 03:09:47,416
knowledge of all of this
3660
03:09:47,416 --> 03:09:50,125
I would I think I would feel better about
3661
03:09:50,125 --> 03:09:51,541
Kakao taking it over Sony
3662
03:09:51,541 --> 03:09:54,250
like yeah, Sony Sony would
3663
03:09:55,333 --> 03:09:57,791
Sony is more integrated into that
3664
03:09:57,791 --> 03:09:59,750
industry, but I think that's actually
3665
03:10:00,500 --> 03:10:01,958
More scary because it would
3666
03:10:01,958 --> 03:10:03,750
be more of a monopolization
3667
03:10:04,083 --> 03:10:06,041
Since Sony's already in the industry
3668
03:10:06,041 --> 03:10:07,083
whereas Kakao it doesn't
3669
03:10:07,083 --> 03:10:08,541
sound like they would be
3670
03:10:09,000 --> 03:10:11,375
Monopolizing on really any of it
3671
03:10:11,583 --> 03:10:14,083
Like it doesn't from from what what you
3672
03:10:14,083 --> 03:10:15,625
said. It doesn't sound like they do much
3673
03:10:15,625 --> 03:10:18,208
with video games or with anime. So
3674
03:10:18,833 --> 03:10:21,583
It's it sounds like it would still be
3675
03:10:21,583 --> 03:10:23,833
pretty separate from like, you know a
3676
03:10:23,833 --> 03:10:24,958
bigger company that's
3677
03:10:24,958 --> 03:10:26,375
already doing it holding them
3678
03:10:27,000 --> 03:10:28,541
And in terms of video games
3679
03:10:28,958 --> 03:10:32,000
Katakawa also owns spike chun soft
3680
03:10:32,583 --> 03:10:34,583
They were not their best known for making
3681
03:10:35,333 --> 03:10:37,750
Danganronpa they've also developed the
3682
03:10:37,750 --> 03:10:39,708
first few Dragon Quest games alongside
3683
03:10:39,708 --> 03:10:41,250
enix back in the day
3684
03:10:41,250 --> 03:10:43,500
and also very recently
3685
03:10:44,083 --> 03:10:45,958
Dragon Ball sparking zero
3686
03:10:49,000 --> 03:10:51,000
So there's a lot so there's
3687
03:10:51,000 --> 03:10:52,666
a lot Sony there's a lot Sony
3688
03:10:53,416 --> 03:10:56,500
Games if they were to buy katakawa, of
3689
03:10:56,500 --> 03:10:57,916
course, yes from software
3690
03:10:58,708 --> 03:11:01,208
Spike Chun soft another means of
3691
03:11:01,208 --> 03:11:02,791
distributing anime because
3692
03:11:02,791 --> 03:11:04,708
I think they own crunchyroll
3693
03:11:05,083 --> 03:11:07,625
Which is like the biggest service and my
3694
03:11:07,625 --> 03:11:08,833
role is already a
3695
03:11:08,833 --> 03:11:11,500
monopoly now in the West. Yes
3696
03:11:12,625 --> 03:11:14,541
Yeah, I guess in the West but you know,
3697
03:11:14,541 --> 03:11:15,291
that's the only way I
3698
03:11:15,291 --> 03:11:16,041
can I that's the only
3699
03:11:16,875 --> 03:11:18,791
lens I can view it from
3700
03:11:19,458 --> 03:11:22,500
Bloodborne is already a Sony exclusive to
3701
03:11:22,500 --> 03:11:25,666
so them going to Sony makes some sense
3702
03:11:26,666 --> 03:11:31,166
With Sony though, they've done some bad
3703
03:11:31,166 --> 03:11:32,458
decisions in the past year
3704
03:11:32,458 --> 03:11:35,000
So I'm a little worried about Sony if it
3705
03:11:35,000 --> 03:11:35,666
would have been like two
3706
03:11:35,666 --> 03:11:36,583
years ago three years ago
3707
03:11:36,583 --> 03:11:38,041
Maybe a couple more years ago, like I
3708
03:11:38,041 --> 03:11:39,541
would would be saying
3709
03:11:39,541 --> 03:11:40,875
Sony but it's a hard one
3710
03:11:42,000 --> 03:11:43,208
See, I think I think
3711
03:11:43,916 --> 03:11:45,375
Unfortunately when it comes to like the
3712
03:11:45,375 --> 03:11:46,875
video game sections of it,
3713
03:11:46,875 --> 03:11:49,250
I can't really say, you know
3714
03:11:49,250 --> 03:11:51,583
That's Sony's not Sony shouldn't be doing
3715
03:11:51,583 --> 03:11:52,708
this because Xbox has
3716
03:11:52,708 --> 03:11:53,500
been doing it themselves
3717
03:11:53,500 --> 03:11:55,958
I mean they bought Bethesda and
3718
03:11:55,958 --> 03:11:57,625
Activision. It's really hard
3719
03:11:57,875 --> 03:11:58,958
It's really hard to
3720
03:11:58,958 --> 03:12:00,250
look at that and say okay
3721
03:12:00,250 --> 03:12:02,166
Well, then Sony shouldn't do this because
3722
03:12:02,166 --> 03:12:03,958
you know Xbox has done
3723
03:12:03,958 --> 03:12:05,416
it to a much bigger degree
3724
03:12:05,583 --> 03:12:07,916
Xbox I do exclusives as much though
3725
03:12:07,916 --> 03:12:09,875
Sony's a big no, that's that's the only
3726
03:12:09,875 --> 03:12:10,333
other thing
3727
03:12:10,333 --> 03:12:12,458
PlayStation would do exclusives
3728
03:12:12,625 --> 03:12:15,000
But you know that that was one of the
3729
03:12:15,000 --> 03:12:17,416
biggest concerns with with Xbox taking
3730
03:12:17,416 --> 03:12:18,416
over Activision that
3731
03:12:18,416 --> 03:12:19,583
Sony kept trying to raise
3732
03:12:19,583 --> 03:12:22,333
Is that some of the biggest series like
3733
03:12:22,333 --> 03:12:23,416
Call of Duty would
3734
03:12:23,416 --> 03:12:25,291
become Xbox exclusives?
3735
03:12:26,041 --> 03:12:28,916
and you know, I I think that would been X
3736
03:12:28,916 --> 03:12:31,833
I think Xbox would have done that if
3737
03:12:32,125 --> 03:12:34,375
You know, so if Sony didn't challenge
3738
03:12:34,375 --> 03:12:35,750
them, I think they would have pushed for
3739
03:12:35,750 --> 03:12:37,291
more like exclusives
3740
03:12:38,041 --> 03:12:39,833
At least in the beginning. I think
3741
03:12:39,833 --> 03:12:41,208
they're gonna do that. I think they're
3742
03:12:41,208 --> 03:12:42,333
gonna do more exclusives
3743
03:12:42,333 --> 03:12:44,208
but the problem is it's not very like
3744
03:12:44,250 --> 03:12:47,958
It's not very lucrative if the more
3745
03:12:47,958 --> 03:12:49,583
platforms you can be on it's typically
3746
03:12:49,583 --> 03:12:50,541
well, what's your drive?
3747
03:12:50,541 --> 03:12:52,458
What's your future thing with with
3748
03:12:52,458 --> 03:12:55,958
Microsoft and Xbox like I'm a I'm
3749
03:12:55,958 --> 03:12:56,875
thinking they want to be on more
3750
03:12:56,875 --> 03:12:57,916
platforms than possible
3751
03:12:57,916 --> 03:12:59,416
That's why they're doing. Yeah, their
3752
03:12:59,416 --> 03:13:00,500
whole game pass thing
3753
03:13:01,708 --> 03:13:03,625
We'll see how that turns out obviously,
3754
03:13:03,625 --> 03:13:05,958
but it's not like Xbox is doing great
3755
03:13:05,958 --> 03:13:08,000
right now the Xbox system itself
3756
03:13:08,916 --> 03:13:10,791
No, but they but they haven't been for a
3757
03:13:10,791 --> 03:13:12,250
while when it comes to the console race
3758
03:13:12,375 --> 03:13:13,500
PlayStation has been beating
3759
03:13:13,500 --> 03:13:15,166
them ever since the 360 era
3760
03:13:15,666 --> 03:13:18,333
So I don't I don't think Xbox is under
3761
03:13:18,333 --> 03:13:20,500
the illusion that they can bring their
3762
03:13:20,958 --> 03:13:22,875
Hardware or like their console scene
3763
03:13:22,875 --> 03:13:24,833
back. I think that's why but
3764
03:13:24,833 --> 03:13:26,541
that's why they're so open to
3765
03:13:27,083 --> 03:13:29,833
Doing you know putting their games on
3766
03:13:29,833 --> 03:13:31,583
every single console so that they can
3767
03:13:31,583 --> 03:13:33,416
recoup the cost as much as possible
3768
03:13:33,416 --> 03:13:35,875
I don't see Sony doing
3769
03:13:35,875 --> 03:13:37,541
that in any way whatsoever
3770
03:13:37,958 --> 03:13:39,208
Regardless because their
3771
03:13:39,208 --> 03:13:40,916
consoles are still doing so well
3772
03:13:41,791 --> 03:13:44,500
Like and and then we have like even with
3773
03:13:44,500 --> 03:13:47,833
like a lot of Xbox games, you know, I
3774
03:13:47,833 --> 03:13:49,708
don't see much invasive
3775
03:13:51,125 --> 03:13:53,583
Invasive parts of it like what Sony's
3776
03:13:53,583 --> 03:13:55,083
trying to do with like games that are
3777
03:13:55,083 --> 03:13:56,166
coming to PC with like
3778
03:13:56,166 --> 03:13:57,333
the PlayStation overlay
3779
03:13:57,333 --> 03:13:58,375
and it not being
3780
03:13:59,791 --> 03:14:03,833
Not being supported on Linux for instance
3781
03:14:05,166 --> 03:14:05,458
Um
3782
03:14:06,166 --> 03:14:06,750
Yeah
3783
03:14:07,916 --> 03:14:08,625
Yeah
3784
03:14:11,250 --> 03:14:11,416
I
3785
03:14:11,416 --> 03:14:15,625
I but in the end I don't care that from
3786
03:14:15,625 --> 03:14:16,958
software or even spike
3787
03:14:16,958 --> 03:14:19,375
Chunsoft would go to Sony I
3788
03:14:19,791 --> 03:14:22,166
Think it's all fair game at this point,
3789
03:14:22,166 --> 03:14:25,166
especially between the two companies. I
3790
03:14:25,166 --> 03:14:26,333
Think the biggest thing
3791
03:14:26,333 --> 03:14:28,625
is the the anime industry
3792
03:14:29,750 --> 03:14:31,333
Yeah, and I agree with that
3793
03:14:31,333 --> 03:14:32,208
I think from software
3794
03:14:32,208 --> 03:14:33,375
would make sense to go to
3795
03:14:33,583 --> 03:14:34,833
Maybe if they even broke it
3796
03:14:34,833 --> 03:14:36,791
off and sold parts of it to both
3797
03:14:36,791 --> 03:14:39,000
They always be a thing that could happen
3798
03:14:39,000 --> 03:14:39,958
depending on who wants what
3799
03:14:40,416 --> 03:14:40,583
but
3800
03:14:42,458 --> 03:14:44,875
Yeah, I mean I'm hoping from software
3801
03:14:44,875 --> 03:14:47,750
just stays from software but
3802
03:14:47,750 --> 03:14:52,708
No, they're their own by category
3803
03:14:52,708 --> 03:14:54,375
nevermind so yeah, they
3804
03:14:54,375 --> 03:14:56,166
they are publicly traded their
3805
03:14:57,208 --> 03:14:59,500
Majority owned by kara kara. So they
3806
03:14:59,500 --> 03:15:01,333
already owns a part of from soft and I
3807
03:15:01,333 --> 03:15:05,291
think yeah 10 cent owns the rest of it
3808
03:15:05,916 --> 03:15:07,583
Kara kara owns like 80% of it
3809
03:15:09,083 --> 03:15:09,833
Yeah, so
3810
03:15:10,833 --> 03:15:13,708
Because Sony owns some of it. There's
3811
03:15:13,708 --> 03:15:15,000
even more drive that they'll probably end
3812
03:15:15,000 --> 03:15:15,916
up with it. Honestly
3813
03:15:17,041 --> 03:15:19,208
They'll have yeah, they'll have a lot of
3814
03:15:19,208 --> 03:15:20,333
say because they have
3815
03:15:20,333 --> 03:15:22,458
ownership with that type of thing
3816
03:15:24,166 --> 03:15:24,833
So
3817
03:15:25,791 --> 03:15:28,500
As far as other topics, I mean I'm down
3818
03:15:28,500 --> 03:15:30,250
for just going to the last one if you
3819
03:15:30,250 --> 03:15:32,333
guys are yeah me too. Yeah, so
3820
03:15:32,416 --> 03:15:34,916
What
3821
03:15:34,916 --> 03:15:36,208
Is this all about James this is your
3822
03:15:36,208 --> 03:15:38,041
topic I threw this in here
3823
03:15:38,041 --> 03:15:39,791
because it's fascinating now
3824
03:15:39,791 --> 03:15:41,375
It's a little deceiving a little bit. So
3825
03:15:41,375 --> 03:15:44,416
it's this article from tweaktown.com
3826
03:15:44,708 --> 03:15:47,166
Valve paves the way for a steam deck to
3827
03:15:47,166 --> 03:15:49,875
gaming handheld with g4 RTX graphics
3828
03:15:49,958 --> 03:15:52,166
Oh, wow, so are they are they gonna make
3829
03:15:52,166 --> 03:15:53,708
a is Nvidia actually
3830
03:15:53,708 --> 03:15:55,125
making a play for steam deck to?
3831
03:15:55,875 --> 03:15:56,875
No
3832
03:15:57,875 --> 03:16:00,666
No, it's not so it's really fun to read
3833
03:16:00,666 --> 03:16:02,750
like you read the thing. It's obviously a
3834
03:16:02,750 --> 03:16:03,541
little bit of gotcha
3835
03:16:04,458 --> 03:16:07,125
What it is though is still really good
3836
03:16:07,125 --> 03:16:08,666
for steam OS, right?
3837
03:16:08,666 --> 03:16:10,875
And I'm sure Noah you probably know a
3838
03:16:10,875 --> 03:16:13,375
bunch about this and so I
3839
03:16:13,375 --> 03:16:14,958
know a little bit here and there
3840
03:16:14,958 --> 03:16:18,500
A little here and there that that
3841
03:16:18,500 --> 03:16:19,333
So
3842
03:16:22,083 --> 03:16:24,291
Valve's latest proton experimental update
3843
03:16:24,291 --> 03:16:27,833
for steam OS and Linux adds a DLSS 3
3844
03:16:27,833 --> 03:16:28,916
frame generation support
3845
03:16:29,958 --> 03:16:30,666
so
3846
03:16:31,875 --> 03:16:34,125
With this and the reason why this is
3847
03:16:34,125 --> 03:16:35,250
brought up in the steam deck to kind of
3848
03:16:35,250 --> 03:16:37,500
stuff is like what's their play?
3849
03:16:38,750 --> 03:16:42,750
Proton is added arm support. No, yeah
3850
03:16:45,208 --> 03:16:49,416
Arm support emulation. Yeah, and I always
3851
03:16:49,416 --> 03:16:50,541
get our been something else mixed up
3852
03:16:50,583 --> 03:16:53,125
I thought I'd mixed up and
3853
03:16:53,458 --> 03:16:55,708
Now they're adding more and video
3854
03:16:56,333 --> 03:16:58,250
support for which is one the lack like
3855
03:16:58,250 --> 03:16:59,750
Linux and Nvidia just
3856
03:17:00,625 --> 03:17:02,625
Don't mix well anymore. They used to play
3857
03:17:02,625 --> 03:17:04,291
do a little better and then
3858
03:17:05,000 --> 03:17:06,625
It's getting better now, but it's still
3859
03:17:06,625 --> 03:17:09,458
quite like oil and water. Yeah. Yeah
3860
03:17:10,000 --> 03:17:11,875
So this is good. This is good though.
3861
03:17:11,875 --> 03:17:13,041
This is good progress
3862
03:17:13,583 --> 03:17:17,458
We want to have as much like on the Linux
3863
03:17:17,458 --> 03:17:18,791
community because I want to be more and
3864
03:17:18,791 --> 03:17:19,500
more Linux these days
3865
03:17:20,208 --> 03:17:23,333
Or Mac OS both, you know, whatever proton
3866
03:17:23,333 --> 03:17:27,666
works for Mac too. So I'm always down. I
3867
03:17:27,666 --> 03:17:28,666
Love seeing stuff like
3868
03:17:28,666 --> 03:17:29,333
this get added though
3869
03:17:29,333 --> 03:17:31,583
And I think the frame generation is is
3870
03:17:31,583 --> 03:17:32,875
important because for
3871
03:17:32,875 --> 03:17:34,208
mobile and for handheld
3872
03:17:34,250 --> 03:17:36,708
So I'm really loving to see this
3873
03:17:36,708 --> 03:17:37,500
direction. I'm curious what
3874
03:17:37,500 --> 03:17:39,041
your guys's thoughts are on on
3875
03:17:39,791 --> 03:17:43,250
This direction and what it could mean. I
3876
03:17:43,250 --> 03:17:45,416
Think the the title is a bit weasily, but
3877
03:17:45,416 --> 03:17:46,791
yeah, you know, it makes
3878
03:17:46,791 --> 03:17:48,000
sense. I hate the title
3879
03:17:49,000 --> 03:17:49,791
I had to add it in
3880
03:17:51,000 --> 03:17:54,458
Title is awful. Yeah, I'm sorry. It's
3881
03:17:54,708 --> 03:17:55,958
It's not your fault. No, I
3882
03:17:55,958 --> 03:17:57,791
don't the title from I know
3883
03:17:58,833 --> 03:18:00,750
The article the title of the article is
3884
03:18:00,750 --> 03:18:01,833
extremely misleading.
3885
03:18:01,833 --> 03:18:04,333
Oh, yeah, it's clickbaity
3886
03:18:05,125 --> 03:18:08,833
Yeah, the the thing is like we had a
3887
03:18:08,833 --> 03:18:11,000
story we skipped over but like I
3888
03:18:12,541 --> 03:18:14,500
AMD is working on arm based
3889
03:18:15,458 --> 03:18:17,458
Solutions right for their
3890
03:18:17,458 --> 03:18:20,000
CPUs with APU support, right?
3891
03:18:20,000 --> 03:18:22,500
So that's a thing that valve is gonna go
3892
03:18:22,500 --> 03:18:24,041
with with the next generation
3893
03:18:24,375 --> 03:18:27,666
However, I think that the big thing to
3894
03:18:27,666 --> 03:18:30,208
take away from this is that steam OS
3895
03:18:30,958 --> 03:18:31,541
three
3896
03:18:32,083 --> 03:18:34,458
Public release is closer than we think it
3897
03:18:34,458 --> 03:18:37,750
is. This is gearing up to like a public
3898
03:18:37,750 --> 03:18:39,791
steam OS release absolutely because
3899
03:18:40,916 --> 03:18:43,000
supporting like right now supporting
3900
03:18:43,916 --> 03:18:45,000
All the different
3901
03:18:45,000 --> 03:18:47,000
hardware configurations is just
3902
03:18:47,708 --> 03:18:49,833
Really difficult for valve. It's it's a
3903
03:18:49,833 --> 03:18:51,541
sisyphean task pretty much
3904
03:18:51,750 --> 03:18:53,625
But the fact that proton is now
3905
03:18:53,625 --> 03:18:55,375
supporting this stuff makes
3906
03:18:55,375 --> 03:18:59,500
it much simpler for them to
3907
03:19:00,000 --> 03:19:01,708
Move forward with a public
3908
03:19:01,708 --> 03:19:04,500
release of proton. I agree. I
3909
03:19:04,791 --> 03:19:07,458
Was I think yeah, cuz let's look at the
3910
03:19:07,458 --> 03:19:08,875
steam hardware survey as
3911
03:19:08,875 --> 03:19:10,166
of October of this year
3912
03:19:11,083 --> 03:19:14,375
77% of people use Nvidia GPUs whereas
3913
03:19:14,375 --> 03:19:17,416
only 15% of gamers use AMD hardware
3914
03:19:17,416 --> 03:19:19,250
And that also includes like the steam
3915
03:19:19,250 --> 03:19:21,666
deck obviously like it wouldn't it
3916
03:19:21,666 --> 03:19:23,125
wouldn't have made sense to release
3917
03:19:23,416 --> 03:19:25,000
an OS that
3918
03:19:25,458 --> 03:19:27,708
77% of our users can't use effectively
3919
03:19:27,708 --> 03:19:29,875
because historically speaking Nvidia has
3920
03:19:29,875 --> 03:19:30,916
always had issues with
3921
03:19:31,416 --> 03:19:33,791
you know all their Nvidia functions on
3922
03:19:33,916 --> 03:19:35,500
Linux desktops including
3923
03:19:35,500 --> 03:19:38,291
things like FS. I mean DLSS and
3924
03:19:39,208 --> 03:19:41,208
also game scope didn't
3925
03:19:41,208 --> 03:19:42,208
really work that well with
3926
03:19:44,041 --> 03:19:47,500
Nvidia drivers and like game scopes like
3927
03:19:47,500 --> 03:19:48,416
the secret sauce. It's
3928
03:19:48,416 --> 03:19:49,791
what makes there's a lot
3929
03:19:49,791 --> 03:19:52,500
it does a lot I'm not the best person to
3930
03:19:52,500 --> 03:19:53,833
explain what it is, but
3931
03:19:54,625 --> 03:19:56,333
The steam deck uses game scope
3932
03:19:56,333 --> 03:19:57,708
extensively. I'll just say
3933
03:19:58,208 --> 03:20:00,750
Yeah game scope is like
3934
03:20:01,625 --> 03:20:04,208
Like in Windows 7 you had like the
3935
03:20:04,208 --> 03:20:06,666
transparent windows right you could see
3936
03:20:06,666 --> 03:20:07,458
through them title bar
3937
03:20:07,500 --> 03:20:08,625
That's what?
3938
03:20:10,250 --> 03:20:12,125
Sort of the equivalent of game scope is
3939
03:20:12,125 --> 03:20:13,625
it's the thing that
3940
03:20:13,625 --> 03:20:15,333
composites all of the windows together
3941
03:20:15,625 --> 03:20:18,916
It controls the screen size and like the
3942
03:20:18,916 --> 03:20:20,708
resolution that the application gets
3943
03:20:20,708 --> 03:20:23,250
reported the screen is running through
3944
03:20:23,250 --> 03:20:26,291
it you know it's it's a very important
3945
03:20:26,291 --> 03:20:27,500
thing and the fact that
3946
03:20:28,500 --> 03:20:30,125
Most Nvidia cards on the
3947
03:20:30,125 --> 03:20:31,583
market that are being used
3948
03:20:32,250 --> 03:20:34,958
By the vast majority of gamers don't
3949
03:20:34,958 --> 03:20:36,000
support like Wayland
3950
03:20:36,000 --> 03:20:37,208
right like that's a big deal
3951
03:20:37,250 --> 03:20:38,541
And they may have like
3952
03:20:38,541 --> 03:20:41,125
really bad support for other
3953
03:20:41,500 --> 03:20:43,000
like function calls that
3954
03:20:43,708 --> 03:20:46,208
AMD supports because the drivers are open
3955
03:20:46,208 --> 03:20:48,375
source for AMD now we're having
3956
03:20:48,958 --> 03:20:51,916
Nvidia support for our Nvidia is open
3957
03:20:51,916 --> 03:20:53,500
sourcing a lot of their graphics stack
3958
03:20:53,500 --> 03:20:56,833
Which is good, and we're getting more of
3959
03:20:56,833 --> 03:20:58,666
this kind of like proprietary
3960
03:20:59,000 --> 03:21:01,833
Nvidia technology being supported which
3961
03:21:01,833 --> 03:21:02,875
is also good for gamers
3962
03:21:04,000 --> 03:21:06,625
Dude, I can I'm so old. I've been in the
3963
03:21:06,625 --> 03:21:07,583
Linux community for so
3964
03:21:07,583 --> 03:21:10,166
long that like I remember when
3965
03:21:10,791 --> 03:21:11,291
Nvidia
3966
03:21:12,333 --> 03:21:13,958
removed features
3967
03:21:14,750 --> 03:21:18,041
from their drivers that made their Linux
3968
03:21:18,041 --> 03:21:19,458
drivers better than
3969
03:21:19,458 --> 03:21:21,208
the Windows drivers and
3970
03:21:21,291 --> 03:21:23,458
They intentionally made
3971
03:21:23,458 --> 03:21:25,041
their Linux drivers worse
3972
03:21:26,208 --> 03:21:29,166
For their users then there then because
3973
03:21:29,166 --> 03:21:30,833
Microsoft had a fit or whatever
3974
03:21:30,958 --> 03:21:32,916
I don't know the reason but they just did
3975
03:21:32,916 --> 03:21:34,625
it because they wanted feature parity
3976
03:21:34,625 --> 03:21:35,833
with Windows is what they said
3977
03:21:36,208 --> 03:21:38,250
Like this is the kind of relationship.
3978
03:21:38,250 --> 03:21:40,750
We've had with Nvidia for so long
3979
03:21:40,916 --> 03:21:43,083
So I don't know I think it's important
3980
03:21:43,083 --> 03:21:46,041
that this is happening here for you know
3981
03:21:46,041 --> 03:21:48,500
like you said high tech 77% or so
3982
03:21:49,041 --> 03:21:49,333
Yep
3983
03:21:50,291 --> 03:21:52,708
Yeah, it's it's a I'll be honest
3984
03:21:52,708 --> 03:21:54,250
I think they should have released demo s3
3985
03:21:54,250 --> 03:21:56,750
without the Nvidia support and AMD and
3986
03:21:56,750 --> 03:21:58,416
kind of pulled a little bit of a hey
3987
03:21:58,875 --> 03:22:00,041
Nvidia also need to get
3988
03:22:00,041 --> 03:22:00,916
your crap together, but
3989
03:22:01,583 --> 03:22:04,250
And just done iterative. I don't like big
3990
03:22:05,291 --> 03:22:07,583
Big releases I like iterative ones
3991
03:22:07,583 --> 03:22:09,250
I'd like them to just release it so that
3992
03:22:09,250 --> 03:22:11,041
we could I could use it on other
3993
03:22:11,083 --> 03:22:13,291
AMD devices and then just do iterations
3994
03:22:13,291 --> 03:22:14,583
until they got GeForce
3995
03:22:15,416 --> 03:22:18,750
Or like Nvidia support, but I think
3996
03:22:18,750 --> 03:22:19,583
you're onto something gardener
3997
03:22:19,583 --> 03:22:20,833
I think this would have made it before
3998
03:22:20,833 --> 03:22:22,208
even better title than what they did and
3999
03:22:22,208 --> 03:22:22,625
it would have been
4000
03:22:22,625 --> 03:22:23,666
more honest is that this
4001
03:22:23,666 --> 03:22:24,875
Is probably a gear
4002
03:22:26,291 --> 03:22:29,333
Towards like a drive towards steam os3
4003
03:22:29,333 --> 03:22:32,333
being officially released. I
4004
03:22:32,333 --> 03:22:34,583
think the other the other thing to
4005
03:22:35,250 --> 03:22:37,500
To remember is that this is part of
4006
03:22:37,500 --> 03:22:39,291
proton experimental which is a
4007
03:22:39,291 --> 03:22:40,583
compatibility layer that is
4008
03:22:40,583 --> 03:22:42,291
used on any Linux hardware
4009
03:22:42,291 --> 03:22:45,291
Not just early software not just on the
4010
03:22:45,291 --> 03:22:46,666
steam deck or with steam os
4011
03:22:47,083 --> 03:22:48,750
so I
4012
03:22:48,791 --> 03:22:50,458
I don't know I
4013
03:22:50,583 --> 03:22:53,041
Do agree that they are gearing up towards
4014
03:22:53,041 --> 03:22:55,833
a public steam os release and this is a
4015
03:22:55,833 --> 03:22:57,125
big step forward to them
4016
03:22:57,291 --> 03:23:00,125
Or for that. I don't know if I would say
4017
03:23:00,125 --> 03:23:02,125
that this is a clear indicator
4018
03:23:02,125 --> 03:23:04,291
specifically for that just because
4019
03:23:04,833 --> 03:23:06,833
You know, this is something that anyone
4020
03:23:06,833 --> 03:23:09,833
who's using a Linux desktop with an
4021
03:23:09,833 --> 03:23:12,875
Nvidia card will now be able to use
4022
03:23:13,500 --> 03:23:16,500
True, but they I think if this was part
4023
03:23:16,500 --> 03:23:17,458
of like the steam os
4024
03:23:17,458 --> 03:23:19,125
like a steam os beta update
4025
03:23:19,166 --> 03:23:20,958
Like if they mentioned something like
4026
03:23:20,958 --> 03:23:21,625
that kind of like what
4027
03:23:21,625 --> 03:23:22,958
they did with the ROG ally
4028
03:23:22,958 --> 03:23:25,375
I would say I would say that's more of a
4029
03:23:25,375 --> 03:23:26,875
clear like oh, they're
4030
03:23:26,875 --> 03:23:28,250
really pushing it now
4031
03:23:28,583 --> 03:23:30,916
But this one could just be that they are
4032
03:23:30,916 --> 03:23:32,833
bringing up support for the
4033
03:23:32,833 --> 03:23:35,333
proton layer for Linux desktops
4034
03:23:35,750 --> 03:23:37,666
Though again, I do I
4035
03:23:37,666 --> 03:23:39,125
do agree that personally
4036
03:23:39,166 --> 03:23:41,625
This is this is a way of them showing
4037
03:23:41,625 --> 03:23:43,666
that they are gearing more towards a
4038
03:23:43,666 --> 03:23:45,708
public steam os release
4039
03:23:45,791 --> 03:23:48,000
It's just I think it's also important to
4040
03:23:48,000 --> 03:23:49,625
know that proton experimentals not just
4041
03:23:49,625 --> 03:23:52,416
used on steam os yeah, well, absolutely
4042
03:23:52,416 --> 03:23:54,916
Proton itself. Yeah, right like Mac OS
4043
03:23:54,916 --> 03:23:57,125
uses it like a lot of places and it is
4044
03:23:57,125 --> 03:23:58,083
based off of other
4045
03:23:58,083 --> 03:23:59,125
software that came before
4046
03:23:59,125 --> 03:24:02,125
It it is an iterative piece of software
4047
03:24:03,250 --> 03:24:06,333
but valve pays I think a hundred
4048
03:24:06,333 --> 03:24:07,500
developers contracts
4049
03:24:07,500 --> 03:24:09,791
to develop proton and
4050
03:24:09,791 --> 03:24:11,750
If you look into like cost of developers
4051
03:24:11,750 --> 03:24:13,166
like going back to like a way past
4052
03:24:14,041 --> 03:24:15,958
They've got to be putting in like at
4053
03:24:15,958 --> 03:24:18,041
least a million dollars at least a year
4054
03:24:18,041 --> 03:24:19,500
into proton at least
4055
03:24:19,958 --> 03:24:21,666
If they're really good developers are
4056
03:24:21,666 --> 03:24:23,000
probably a couple million
4057
03:24:23,625 --> 03:24:25,041
I would I'd be shocked if they weren't
4058
03:24:25,041 --> 03:24:26,333
putting a lot of money into this
4059
03:24:26,833 --> 03:24:29,458
But which is awesome for the
4060
03:24:29,458 --> 03:24:31,625
for everyone else, but I think
4061
03:24:32,750 --> 03:24:33,333
that
4062
03:24:34,541 --> 03:24:35,583
This is kind of like
4063
03:24:35,583 --> 03:24:37,708
a tracer kind of thing
4064
03:24:39,208 --> 03:24:41,125
Steam os if you're if you're right about
4065
03:24:41,125 --> 03:24:43,125
it needs to work with both nvidia and AMD
4066
03:24:43,541 --> 03:24:45,458
We're gonna see all the changes happening
4067
03:24:45,458 --> 03:24:48,083
for the most part in proton not in the
4068
03:24:48,083 --> 03:24:49,500
steam os other areas
4069
03:24:49,500 --> 03:24:51,708
So I think it's a good indicator that
4070
03:24:51,708 --> 03:24:54,083
things are to come that being said could
4071
03:24:54,083 --> 03:24:56,833
steam os 3 launch without dls s3
4072
03:24:56,833 --> 03:24:59,083
support of course it could have
4073
03:24:59,291 --> 03:25:01,541
Yeah, it'd be a good idea for them to do
4074
03:25:01,541 --> 03:25:02,833
it though. Really? Yeah, I
4075
03:25:02,833 --> 03:25:05,458
think it's that important. I
4076
03:25:05,458 --> 03:25:07,833
Think being able to support nvidia cards
4077
03:25:07,833 --> 03:25:09,375
as much as possible is
4078
03:25:09,375 --> 03:25:11,625
just as important for a public
4079
03:25:12,625 --> 03:25:14,625
Operating system release think think
4080
03:25:14,625 --> 03:25:16,541
about what this actually is right because
4081
03:25:16,541 --> 03:25:18,500
dls s3 as far as I know already
4082
03:25:18,541 --> 03:25:21,583
is supported on linux right but
4083
03:25:22,416 --> 03:25:26,625
dls s3 support within proton means that
4084
03:25:26,625 --> 03:25:29,166
games running through proton
4085
03:25:29,583 --> 03:25:32,500
Now can actually access the native
4086
03:25:32,500 --> 03:25:35,500
drivers the native dls s support
4087
03:25:36,416 --> 03:25:39,666
So what that means is like we've had dls
4088
03:25:39,666 --> 03:25:41,166
s for quite a while as
4089
03:25:41,166 --> 03:25:42,833
far as I understand it, but
4090
03:25:43,958 --> 03:25:46,458
Having proton apps be able to access that
4091
03:25:46,458 --> 03:25:48,291
is new at least for dls
4092
03:25:48,291 --> 03:25:50,666
s3. We've had it for dls 2 so
4093
03:25:51,083 --> 03:25:53,375
If you think about like what a product
4094
03:25:53,375 --> 03:25:55,958
like a final version of steam os 3 would
4095
03:25:55,958 --> 03:25:58,125
look like for end users
4096
03:25:58,625 --> 03:26:01,291
Who are going to primarily have linux
4097
03:26:01,291 --> 03:26:03,125
cards and are who are going to primarily
4098
03:26:03,125 --> 03:26:04,375
be playing windows games?
4099
03:26:04,666 --> 03:26:07,708
To not then have dls s3 support in those
4100
03:26:07,708 --> 03:26:10,041
games would feel fundamentally broken for
4101
03:26:10,041 --> 03:26:11,500
them really so having this
4102
03:26:11,500 --> 03:26:13,041
Oh, yeah, I don't know if I agree with
4103
03:26:13,041 --> 03:26:14,208
that. That's like fsr3
4104
03:26:14,208 --> 03:26:16,375
kind of thing going on. I
4105
03:26:16,583 --> 03:26:18,541
Don't have my cards old enough. I don't
4106
03:26:18,541 --> 03:26:21,375
think mine supports dls s3 and so true
4107
03:26:21,416 --> 03:26:24,416
I think I think for the future of games
4108
03:26:24,416 --> 03:26:27,000
in general with I mentioned this before
4109
03:26:27,000 --> 03:26:28,125
but with how reliant some
4110
03:26:28,125 --> 03:26:29,208
of the biggest games are on
4111
03:26:30,166 --> 03:26:32,291
Upscaling and there's they are starting
4112
03:26:32,291 --> 03:26:33,333
to be more reliant or
4113
03:26:33,333 --> 03:26:35,125
using frame generation
4114
03:26:35,208 --> 03:26:37,833
I think not having the option will block
4115
03:26:37,833 --> 03:26:40,083
out some of the biggest releases on
4116
03:26:40,416 --> 03:26:42,791
Linux and you know that would be
4117
03:26:42,791 --> 03:26:44,291
interesting that would be
4118
03:26:45,333 --> 03:26:47,500
And if you're the kind of person who is
4119
03:26:47,500 --> 03:26:50,416
going to be playing a game through
4120
03:26:50,625 --> 03:26:54,000
Steam os 3 on your custom built PC with a
4121
03:26:54,000 --> 03:26:55,083
Nvidia graphics card
4122
03:26:55,083 --> 03:26:56,791
You're going to know if your card
4123
03:26:56,791 --> 03:26:59,708
supports dls s3 or not. I agree. I'm not
4124
03:26:59,708 --> 03:27:00,625
be able to do that.
4125
03:27:00,625 --> 03:27:03,375
I'm just curious like I
4126
03:27:03,375 --> 03:27:05,250
Don't think it's a must-have for steam os
4127
03:27:05,250 --> 03:27:07,041
3 to release but once
4128
03:27:07,041 --> 03:27:08,458
again. I'm an iterative person
4129
03:27:08,458 --> 03:27:10,750
I would have preferred them to
4130
03:27:10,750 --> 03:27:12,000
release it already so I could
4131
03:27:12,583 --> 03:27:14,791
Not have to rely on other distros that
4132
03:27:14,791 --> 03:27:16,666
are not that bad side's bad, but like
4133
03:27:16,666 --> 03:27:17,500
I've had to rely on
4134
03:27:17,500 --> 03:27:19,000
previous ones before that
4135
03:27:19,583 --> 03:27:21,875
That were just not great to install and
4136
03:27:21,875 --> 03:27:23,500
everything like that so right
4137
03:27:24,208 --> 03:27:26,125
I might have a little bit of a lens of a
4138
03:27:26,125 --> 03:27:27,333
conduct creator that
4139
03:27:27,333 --> 03:27:32,041
wants easier access to us um I
4140
03:27:32,041 --> 03:27:34,541
Don't think I don't think having dls s3
4141
03:27:34,541 --> 03:27:36,583
frame generation support is like
4142
03:27:36,583 --> 03:27:38,750
imperative or like a must-have right
4143
03:27:38,750 --> 03:27:40,666
I think it would be a big talking point
4144
03:27:40,666 --> 03:27:43,916
of why not to install steam os if you're
4145
03:27:43,916 --> 03:27:44,583
comparing it with
4146
03:27:44,583 --> 03:27:45,708
like windows for instance
4147
03:27:46,541 --> 03:27:48,041
Yeah, if they're if they're gearing up
4148
03:27:48,041 --> 03:27:49,583
for I guess a full like desktop
4149
03:27:49,583 --> 03:27:50,500
everything support
4150
03:27:50,500 --> 03:27:51,291
then yeah, you're right
4151
03:27:51,333 --> 03:27:53,625
Yeah, if they were supposed to carry up
4152
03:27:53,625 --> 03:27:55,250
or they possibly could I think
4153
03:27:55,541 --> 03:27:57,833
dls s3 and frame generation would be
4154
03:27:57,833 --> 03:27:58,708
towards the top of the list
4155
03:27:58,708 --> 03:27:59,958
that they're trying to like
4156
03:28:00,500 --> 03:28:02,750
Compete against like say hey don't use
4157
03:28:02,750 --> 03:28:04,750
windows use us if you eat like if you've
4158
03:28:04,750 --> 03:28:05,625
got their goal though
4159
03:28:05,625 --> 03:28:08,000
It's powerful card you can use it with
4160
03:28:08,000 --> 03:28:10,458
steam os because like they've mentioned
4161
03:28:10,458 --> 03:28:11,500
that they don't care about
4162
03:28:11,500 --> 03:28:12,750
handhelds that don't have
4163
03:28:13,375 --> 03:28:15,291
The trackpads on them. They don't
4164
03:28:15,291 --> 03:28:17,666
necessarily want to support non trackpad
4165
03:28:18,500 --> 03:28:20,958
Um handhelds at least in the past, but I
4166
03:28:20,958 --> 03:28:22,208
don't know if they've changed their goals
4167
03:28:22,208 --> 03:28:25,333
and minds on that because it is valve I
4168
03:28:25,333 --> 03:28:26,000
Think they had
4169
03:28:27,416 --> 03:28:30,375
Yeah, I think I think Val would support
4170
03:28:30,375 --> 03:28:32,583
I think valve is looking to support any
4171
03:28:32,583 --> 03:28:33,625
handhelds at this point
4172
03:28:33,625 --> 03:28:35,000
especially with the public release
4173
03:28:35,000 --> 03:28:37,083
I don't think they're going to block it
4174
03:28:37,083 --> 03:28:37,875
out. Just just like
4175
03:28:37,875 --> 03:28:39,333
how we saw like steam os
4176
03:28:39,791 --> 03:28:42,208
implementing or including a
4177
03:28:42,791 --> 03:28:44,750
ROG Ally fix I
4178
03:28:45,000 --> 03:28:47,125
Think they could have they could have
4179
03:28:47,125 --> 03:28:48,916
they could have merged it and not brought
4180
03:28:48,916 --> 03:28:49,833
it up at all because
4181
03:28:49,833 --> 03:28:52,041
it was just included in
4182
03:28:52,041 --> 03:28:52,625
Yeah
4183
03:28:53,541 --> 03:28:55,250
Also, they did valve is
4184
03:28:55,250 --> 03:28:56,541
specifically mentioned it
4185
03:28:56,666 --> 03:28:59,166
Yeah, valves also in a position where
4186
03:28:59,166 --> 03:29:00,541
like, you know,
4187
03:29:00,541 --> 03:29:02,875
Microsoft said all Windows 11
4188
03:29:03,333 --> 03:29:05,833
PCs now have to have TPMs
4189
03:29:06,291 --> 03:29:08,166
valve is kind of in a similar position
4190
03:29:08,166 --> 03:29:09,541
where they can say hey
4191
03:29:09,541 --> 03:29:10,833
if you're gonna have a if
4192
03:29:11,333 --> 03:29:13,875
OEMs are gonna ship steam os on their
4193
03:29:13,875 --> 03:29:15,041
handhelds gotta have a
4194
03:29:15,041 --> 03:29:16,625
trackpad at least one, right?
4195
03:29:16,625 --> 03:29:18,500
I think that that's reasonable for them
4196
03:29:18,500 --> 03:29:21,375
to do I don't yeah interesting
4197
03:29:21,416 --> 03:29:23,250
I don't know that's something they will
4198
03:29:23,250 --> 03:29:24,916
do that but I'd really like going to but
4199
03:29:24,916 --> 03:29:26,125
I would like them to do that
4200
03:29:26,125 --> 03:29:27,541
I would like them to do that. I think
4201
03:29:27,541 --> 03:29:28,416
trackpads aren't
4202
03:29:28,416 --> 03:29:30,083
essential to any handheld PC
4203
03:29:30,750 --> 03:29:32,666
Yeah, I
4204
03:29:33,458 --> 03:29:35,708
Don't agree with that. Um, even though I
4205
03:29:35,708 --> 03:29:38,125
do it. I know I'm sorry. I am the one
4206
03:29:38,916 --> 03:29:41,083
No, no, okay, I'm judging you but it's
4207
03:29:41,083 --> 03:29:44,250
okay. No, it's you know, I feel judged
4208
03:29:44,250 --> 03:29:45,708
but and that's what's important
4209
03:29:47,708 --> 03:29:49,041
Earlier when we're talking about this I
4210
03:29:49,041 --> 03:29:51,500
like I don't touch my trackpads unless
4211
03:29:51,500 --> 03:29:53,458
I'm in desktop mode and I
4212
03:29:53,458 --> 03:29:55,833
only do desktop mode because I
4213
03:29:56,166 --> 03:29:58,541
I think I tinker with things and I build
4214
03:29:58,541 --> 03:29:59,500
things and I've developed
4215
03:29:59,500 --> 03:30:01,750
software in desktop mode. I
4216
03:30:02,458 --> 03:30:03,458
But then again, I
4217
03:30:03,458 --> 03:30:04,250
have a keyboard or mouse
4218
03:30:04,666 --> 03:30:06,500
Handheld what if what if you
4219
03:30:06,500 --> 03:30:07,916
were stuck using Windows OS?
4220
03:30:08,625 --> 03:30:10,583
If I stuck using Windows OS
4221
03:30:12,625 --> 03:30:15,000
Like with the I feel like trackpads would
4222
03:30:15,000 --> 03:30:16,500
be even more so they're even more
4223
03:30:16,500 --> 03:30:18,708
essential I would agree but I like
4224
03:30:19,166 --> 03:30:22,833
With my ally. I don't leave armory. I use
4225
03:30:22,833 --> 03:30:25,500
it for gaming and so I don't really
4226
03:30:25,875 --> 03:30:29,000
my point is I don't really need it but
4227
03:30:29,833 --> 03:30:31,958
I respect and I love
4228
03:30:31,958 --> 03:30:33,583
fidgeting with it more than anything
4229
03:30:33,583 --> 03:30:36,416
So I respect that they could add it to
4230
03:30:36,416 --> 03:30:38,208
more and I wouldn't mind it. It's just
4231
03:30:39,208 --> 03:30:41,166
Like smaller form factors that would be
4232
03:30:41,166 --> 03:30:43,208
able to use steam OS would
4233
03:30:43,208 --> 03:30:44,375
not be able to have a trackpad
4234
03:30:44,375 --> 03:30:45,791
I don't think very easily right? That's
4235
03:30:45,791 --> 03:30:47,333
true. Unless you do a
4236
03:30:48,333 --> 03:30:50,750
Don't think valve will like mandate it.
4237
03:30:50,750 --> 03:30:52,208
Yeah, I don't I don't think
4238
03:30:52,208 --> 03:30:53,166
they will end up doing that
4239
03:30:53,166 --> 03:30:55,333
Would I like it? Of course, I love the
4240
03:30:55,333 --> 03:30:58,041
trackpads. I just I don't think I can use
4241
03:30:58,875 --> 03:31:01,416
Any handheld without them like it's it's
4242
03:31:01,416 --> 03:31:03,875
a big it's a big reason why I don't use
4243
03:31:03,875 --> 03:31:06,041
my Windows handheld as much because I do
4244
03:31:06,041 --> 03:31:07,583
Still navigate the desktop and it's just
4245
03:31:07,583 --> 03:31:08,833
not enjoyable to use
4246
03:31:08,833 --> 03:31:10,208
it without a trackpad
4247
03:31:11,000 --> 03:31:14,500
But my my ally is a star field only
4248
03:31:14,500 --> 03:31:16,041
device right now and I haven't even
4249
03:31:16,041 --> 03:31:17,583
played star field in like ever
4250
03:31:17,750 --> 03:31:18,708
and so
4251
03:31:20,250 --> 03:31:20,750
for
4252
03:31:22,333 --> 03:31:24,375
Basically just games that can't run on
4253
03:31:24,375 --> 03:31:25,291
the steam deck and I
4254
03:31:25,291 --> 03:31:26,500
still have to review them
4255
03:31:27,000 --> 03:31:29,916
So interesting. It's a very like that's
4256
03:31:29,916 --> 03:31:30,583
what I'm playing like
4257
03:31:30,583 --> 03:31:32,125
Star Wars outlaws on and
4258
03:31:32,791 --> 03:31:36,416
Stalker like that because I might my
4259
03:31:36,416 --> 03:31:39,000
desktop is a is a heavy heavy hitter
4260
03:31:39,000 --> 03:31:40,375
But I just I prefer
4261
03:31:40,375 --> 03:31:41,958
handheld play when I can
4262
03:31:42,583 --> 03:31:44,916
So that's that's good because you're in a
4263
03:31:44,916 --> 03:31:45,833
good position to do that.
4264
03:31:45,833 --> 03:31:47,583
I'm a mouse and keyboard
4265
03:31:48,625 --> 03:31:51,166
Even some stuff I've reviewed on the deck
4266
03:31:52,000 --> 03:31:54,291
I think first-person shooters are
4267
03:31:54,291 --> 03:31:55,625
probably the only thing that I just
4268
03:31:55,625 --> 03:31:57,625
cannot play on any handheld
4269
03:31:57,625 --> 03:31:58,833
I need a mouse and keyboard
4270
03:31:58,833 --> 03:32:00,250
for it. It's just not enjoyable
4271
03:32:01,041 --> 03:32:03,416
At least the more like precise ones like
4272
03:32:03,416 --> 03:32:06,041
Counter-Strike like I need I
4273
03:32:06,041 --> 03:32:07,916
need mouse and keyboard for it
4274
03:32:08,875 --> 03:32:09,583
back for blood
4275
03:32:10,125 --> 03:32:12,458
When the game first came out or when the
4276
03:32:12,458 --> 03:32:14,833
steam deck first came out. I
4277
03:32:14,833 --> 03:32:16,416
only what it
4278
03:32:17,041 --> 03:32:18,166
Had a really big but like
4279
03:32:18,166 --> 03:32:20,291
steam OS had a big bug with that
4280
03:32:20,458 --> 03:32:22,416
to where mouse and keyboard didn't
4281
03:32:22,416 --> 03:32:23,416
weren't supported very well
4282
03:32:23,416 --> 03:32:25,041
early on and it would just
4283
03:32:25,750 --> 03:32:27,750
Shoot down. You'd only look down and the
4284
03:32:27,750 --> 03:32:29,000
fix it was just a nightmare
4285
03:32:29,041 --> 03:32:31,333
So I'm glad that they they did not have
4286
03:32:31,333 --> 03:32:32,708
mouse and keyboard a good
4287
03:32:32,708 --> 03:32:33,666
support in the beginning
4288
03:32:33,666 --> 03:32:34,625
I'm glad that they fixed
4289
03:32:34,625 --> 03:32:36,708
that because for games like
4290
03:32:37,291 --> 03:32:38,583
Back for blood. It's much better with
4291
03:32:38,583 --> 03:32:41,583
like mouse and keyboard, but
4292
03:32:43,416 --> 03:32:45,958
Yeah, anything else on this I think
4293
03:32:46,583 --> 03:32:47,458
we've kind of
4294
03:32:48,541 --> 03:32:49,500
Enjoyed this topic up.
4295
03:32:49,500 --> 03:32:52,000
Oh, you know quite a bit
4296
03:32:52,000 --> 03:32:55,875
Should we go talk
4297
03:32:55,875 --> 03:32:56,916
about the game awards again
4298
03:32:57,500 --> 03:32:59,625
I don't think well, I think every topic
4299
03:32:59,625 --> 03:33:02,500
on that. Yeah, I do want to announce that
4300
03:33:03,000 --> 03:33:04,458
We are going to be doing a
4301
03:33:04,458 --> 03:33:06,541
watch party of the game award. Yes
4302
03:33:07,333 --> 03:33:10,708
It's going to be on the day of the game
4303
03:33:10,708 --> 03:33:12,333
awards. I don't remember the time but
4304
03:33:12,916 --> 03:33:14,833
We'll sort that out internally I think
4305
03:33:14,833 --> 03:33:17,208
and it will throw some promos out
4306
03:33:17,708 --> 03:33:19,500
Yeah, it's gonna be live. So you'll see
4307
03:33:19,500 --> 03:33:21,083
us in the flesh with no editing
4308
03:33:23,125 --> 03:33:26,625
Yeah, exactly and it's gonna be I already
4309
03:33:26,625 --> 03:33:29,083
got the platform all set up almost so
4310
03:33:29,666 --> 03:33:31,833
Yeah, it will be it'll be really fun.
4311
03:33:31,833 --> 03:33:33,708
That's a good announcement any other
4312
03:33:33,708 --> 03:33:34,875
announcements. Do you guys need to make?
4313
03:33:36,166 --> 03:33:39,625
Follow us on on the fetter verse we have
4314
03:33:39,625 --> 03:33:41,708
yes better verse accounts
4315
03:33:42,375 --> 03:33:43,000
at
4316
03:33:44,083 --> 03:33:46,375
Off the topic or off the
4317
03:33:46,375 --> 03:33:48,458
what is off the console show?
4318
03:33:56,791 --> 03:33:59,666
Also good also if you listen to this on
4319
03:33:59,666 --> 03:34:03,083
Spotify or Apple music or whatever you
4320
03:34:03,083 --> 03:34:04,166
can also follow us on YouTube
4321
03:34:04,208 --> 03:34:05,666
Sometimes we post clips
4322
03:34:06,208 --> 03:34:07,625
From the show. Yes, honey,
4323
03:34:07,625 --> 03:34:09,000
like out of context clips
4324
03:34:09,458 --> 03:34:11,500
Like the half like the recent one
4325
03:34:11,500 --> 03:34:14,541
half-life to workshop mods. I
4326
03:34:14,541 --> 03:34:15,875
Think that one did pretty well people
4327
03:34:15,875 --> 03:34:18,333
like that. I think people I liked it
4328
03:34:19,166 --> 03:34:21,291
Okay. Well then yes
4329
03:34:22,666 --> 03:34:24,250
Follow us in multiple places
4330
03:34:24,250 --> 03:34:25,666
you'll you'll be surprised I think in the
4331
03:34:25,666 --> 03:34:27,458
future and you'll be getting extra extra
4332
03:34:27,458 --> 03:34:28,125
goodies and you can
4333
03:34:28,125 --> 03:34:28,958
do that by going to the
4334
03:34:28,958 --> 03:34:30,541
description if you're on YouTube if
4335
03:34:30,541 --> 03:34:32,000
you're on anywhere else, then you just go
4336
03:34:32,000 --> 03:34:34,333
to YouTube and type us in as far as
4337
03:34:35,333 --> 03:34:37,750
We also have some socials that are coming
4338
03:34:37,750 --> 03:34:38,833
up, but we can I
4339
03:34:38,833 --> 03:34:40,125
guess show those out later
4340
03:34:41,250 --> 03:34:42,625
You know what though do you have anything
4341
03:34:42,625 --> 03:34:44,791
that you want to like post promote?
4342
03:34:45,583 --> 03:34:47,750
announce I
4343
03:34:47,750 --> 03:34:50,250
I run a website you should check out
4344
03:34:50,791 --> 03:34:51,708
Steam the gate cool.
4345
03:34:51,708 --> 03:34:53,750
What's the URL for the website?
4346
03:34:55,041 --> 03:34:56,000
steam deck HQ
4347
03:34:56,625 --> 03:34:57,500
dot-com
4348
03:34:58,250 --> 03:34:58,666
nice
4349
03:35:00,375 --> 03:35:03,333
Thank you, I really wanted
4350
03:35:03,333 --> 03:35:05,708
to find something solid so
4351
03:35:06,541 --> 03:35:07,750
It's a good one. I went
4352
03:35:07,750 --> 03:35:09,458
with it's a really good one
4353
03:35:10,041 --> 03:35:12,250
Yeah, you it's a good URL and everything
4354
03:35:12,250 --> 03:35:16,125
like I like it. Thank you. I I
4355
03:35:16,125 --> 03:35:17,791
Gotta ask is it?
4356
03:35:20,083 --> 03:35:22,458
Well, what is it built on is it built on
4357
03:35:22,458 --> 03:35:25,666
WordPress, okay, that's why I thought I
4358
03:35:26,666 --> 03:35:29,625
I did not build it our web developers the
4359
03:35:29,625 --> 03:35:31,250
one that built in designed it. He
4360
03:35:31,250 --> 03:35:32,958
deserves all the credit for it
4361
03:35:32,958 --> 03:35:35,458
I just came up with the idea right and
4362
03:35:35,458 --> 03:35:37,041
work on it every day
4363
03:35:37,041 --> 03:35:40,500
As a web developer, I think I've told you
4364
03:35:40,500 --> 03:35:43,541
this your website website
4365
03:35:43,541 --> 03:35:45,791
is just amazing. I love it
4366
03:35:46,375 --> 03:35:49,041
Yeah, I agree. It's all him. It's all
4367
03:35:49,041 --> 03:35:51,125
him. That's that's our that's our web
4368
03:35:51,125 --> 03:35:53,166
dev. Shelby. He crushed it
4369
03:35:53,416 --> 03:35:56,083
Yeah, there's a lot like I say I do
4370
03:35:56,083 --> 03:35:59,291
a lot of web dev it and
4371
03:35:59,333 --> 03:36:01,625
It's really good. Um
4372
03:36:02,125 --> 03:36:03,541
yeah, yeah, so
4373
03:36:04,750 --> 03:36:05,333
Unless you have
4374
03:36:05,333 --> 03:36:06,375
something else high tech like
4375
03:36:08,458 --> 03:36:11,041
No, nothing nothing at the time
4376
03:36:11,041 --> 03:36:13,750
unfortunately I gotta go answer my door
4377
03:36:13,750 --> 03:36:15,958
Go for it man
4378
03:36:16,875 --> 03:36:18,916
Okay, well gardeners out he'll be back.
4379
03:36:18,916 --> 03:36:21,583
But let's end this podcast. Thank you
4380
03:36:21,583 --> 03:36:22,875
guys for watching listening
4381
03:36:23,583 --> 03:36:23,916
and
4382
03:36:24,625 --> 03:36:25,958
Just being a part of the community
4383
03:36:25,958 --> 03:36:28,416
building it where we're we're going fast
4384
03:36:28,416 --> 03:36:29,750
and you want to hop on
4385
03:36:29,750 --> 03:36:30,958
for the ride to enjoy
4386
03:36:30,958 --> 03:36:32,958
All the topics that we talk about each
4387
03:36:32,958 --> 03:36:34,541
week and eventually in the
4388
03:36:34,541 --> 03:36:35,625
future. We will be having
4389
03:36:36,041 --> 03:36:37,708
Additional ways for you to interact with
4390
03:36:37,708 --> 03:36:40,458
us. Hopefully, so keep an eye out for all
4391
03:36:40,458 --> 03:36:41,250
that stuff and thank
4392
03:36:41,250 --> 03:36:42,125
you guys for watching
4393
03:36:44,458 --> 03:36:45,166
Say say goodbye
4394
03:36:45,166 --> 03:36:47,208
everyone. I see you guys later
4395
03:36:48,750 --> 03:36:51,416
All right, that was a good show Oh
4396
03:36:52,500 --> 03:36:53,833
Garter you want to say your buys? It's
4397
03:36:53,833 --> 03:36:58,041
the recording your sweet goodbyes
4398
03:36:58,666 --> 03:37:00,166
Garter it's very sweet though talking to
4399
03:37:00,166 --> 03:37:01,708
me. Yeah. Yeah, so talking to you garden.
4400
03:37:01,708 --> 03:37:04,125
Sorry. Hey, yeah. Bye everybody
4401
03:37:05,791 --> 03:37:06,333
Later