Also worth mentioning is that, uh,
sometime I believe last
week, Valve made a change to
Reviews, where you only see
reviews in your own language.
And English reviews are 94% positive, but
if you look at
reviews in other languages,
it's- simplified Chinese is mixed, and
that's a good- I just
wanted to mention that, because
I thought that was really funny.
Okay, read it for us.
I want to know what they're
saying, if they don't like it.
Sorry, dude, I'm not that kind of Asian.
Wait, you're Asian?
Yes.
I thought you were animated.
Dude, same thing.
I just want to say, I translated this.
Is it fun?
That's all this is, is it fun?
Is it?
13 hours down vote.
Is it fun?
I take that to mean
they don't think it's fun.
What?
We actually got rich.
Just for me. Just for me.
I appreciate that, guys.
So is a warm welcome.
Always, and it's special just for you.
So, welcome to Off the Console, the
hottest new podcast.
It's all about gaming
tech news and anything nerdy.
This week, we're covering the biggest
news, including the
Steamframe, which is going to
be hopefully glasses for our head.
And then we also have- handhelds are
becoming thousands of dollars now.
We're going to be
talking about that sad news.
And then we're also going to be talking
about something that we
thought would never happen.
It happened before GTA 6.
It happened before Half Life 3.
Silk Song came out finally.
And it's looking pretty good.
And we got a lot of
other news for you guys.
So let's waste it no more time.
Let's introduce everyone.
We got Gardener here.
We got Hi-Tech.
We got our special guest, Rich.
Hey, guys.
Welcome.
Thank you.
Thank you for having me.
Always a pleasure to be on.
You got to say what channel he's from.
Oh, yeah.
I'm on- well, I can give it, right?
I'm on youtube.com slash fand the deck.
Yeah, covering Steam Deck News and
whatever tickles my fancy.
That's good stuff to cover.
Yeah, exactly.
I'm there with you on that.
There.
Let's start out by talking about what we
did or played this week.
Rich, since you're the guest, would you
like to- you've been here before, right?
Yeah, yeah, yeah.
So I've been- I mean, it's only been a
couple of days, but I've
been heavy on Silk Song
already.
And I had- when I was on the Nerd Nest
podcast last week, I was-
you know, I was one of the
many people that were playing the
original Hollow Knight,
like trying to beat it before
Silk Song came out.
Spoiler alert, I didn't.
But I had complaints about Hollow Knight.
The original Hollow Knight, and I feel
like Silk Song addressed
pretty much all of them,
not the map kind of stuff, which isn't as
heavy of a complaint for me.
But like the combat's much better, the
movement's much better.
It's a lot more vibrant in terms of just
like the color palette that is on screen.
And you know, it's 20 stinking bucks.
So like easy, easy play for me.
Would you say people should just skip
Hollow Knight and go
straight to Silk Song?
I would say so.
I'm not really precious
about that sort of thing.
And I think Hollow Knight in particular,
like there is lore,
obviously, that's shared between
the two games.
But the lore is like, it's all kind of
like in a Souls kind of
way, kind of like ambiguous,
right?
Like you can just
soak it in for Silk Song.
And if you want to go back to Hollow
Knight, then you'll soak that in.
It doesn't have to be in
order as far as I can tell.
I will say you probably, at least for me,
you probably won't
want to go back to Hollow
Knight.
Just like I said, the movement is a lot
more fluid in this one.
So yeah.
Makes sense.
Yeah.
Have you guys been
playing Hollow or Silk Song?
I've thought about dropping everything
for Silk Song, but
work just keeps getting in
the way, man.
I hear that, man.
I'm making it my priority this coming
week to play Silk Song.
I can't believe you, High Tech.
You have mentioned it more than anyone
else on this podcast.
I thought this would be like an all day,
you would call in sick kind of thing.
I'm heavily disappointed.
Hey, man.
I used my vacation
days to go to Japan, dude.
That's true.
Yeah.
But I think a lot of people must have
called in sick, right?
Like it got to, what was it, 560,000
concurrent users on just Steam, right?
Like to say nothing of the non-concurrent
users and then, of
course, the other platforms
that people were playing on.
I think the only other time I did this
was like when Skyrim came out.
I called in sick from school.
That was pretty awesome.
Yeah.
I'm not sure if I've ever
called in sick for any game.
But Half Life 3, I'm going to have my
wife call in and say
I'm dying or something.
Just so much that I want.
I'm in inpatient care.
You won't see me falling.
Yeah.
Exactly.
And then I'll actually just be better.
I'll be, you know,
you're looking really healthy.
Yeah.
Dude, you just got your
dose of half HL3, dude.
Pretty much.
You report that you have Lambda disease.
Lambda disease.
At least it's better than having Ligma.
Contracted over my trip
to Aperture Laboratories.
Yeah.
You can contract a lot
of stuff from that place.
Right?
But yeah, it seems more dangerous though.
Yeah.
100%.
They don't have the
safety protocols there.
Right.
No.
Okay.
Gardner, what have you been up to?
Man, I have been working.
I have not had any time to do anything.
I really want to play Silksong.
Everything about it looks awesome to me.
And I watched a video game,
Dunkeys, like video about it.
It was very funny.
It was making Emily
laugh, which that was nice.
That's awesome.
But yeah, no, I, oh man,
what have I been doing?
I haven't done like anything.
I've been like optimizing my setup here.
I don't know if you, Hi-Tech and James, I
don't know if you saw it, but I dropped a
like DaVinci Resolve project into our
like auxiliary notes that we have.
And so now it's going to be very easy and
consistent for us to edit these podcasts,
which I'm very excited about.
But otherwise I saw that.
It's really nice.
I've just been working.
What was the game I was playing earlier?
Was it Doom the Dark Ages?
No.
Oh dude.
So I got this email.
It was from Bethesdasoftworks.club.
It was an email address at
Bethesdasoftworks.club.
And it was like, we'll pay you like
$4,000 to talk about Doom
the Dark Ages on your channel.
I was like, Ooh, that seems suspicious.
Like have you been watching what I've
been talking about Doom the Dark Ages?
So I don't know.
Anyway, it was a malicious email and they
just wanted to collect
my, you know, YouTube
cookies or whatever.
So I reported to Bethesda and they said,
don't reply to this email.
That's the best we can do.
That's like, okay.
That's when you reply to
them, like you owe me $4,000.
Yeah.
I've been talking about Dark Ages.
Talking shit about Dark Ages.
Hold up.
Yeah.
I mean, I have, I'm not
a huge fan of that game.
I've said it many times.
Oh, I do have something cool, actually.
I haven't opened it yet because I've been
too busy, but I'm
really excited about this.
What?
What is that?
Dude, it's a it's a light
gun and a light gun console.
Wait, does it work on?
It works on PC.
It works on Mr.
It works on emulators.
It's really, really neat.
What? Oh, shit.
Yeah. Oh, man.
I feel like I've seen a couple.
I don't remember if that's the main one,
the retro shooter, but like wasn't there
also one that got canceled?
Like there were I don't remember if it
was compatible with
LCDs or not, but like, I
feel like I've seen a couple of
kickstarters for light guns.
Yeah. Okay.
I mean, I think I've seen like the sin
sin den or whatever.
I think that one's like an
actual product you can still buy.
And I think one of them had
I'm looking up sin den now.
I think one of them was like, oh, we use
a high to make it work out.
I was like, I have no
idea what that means, but OK.
Sure. We use a high.
That's interesting.
That's a way for me to know.
Right. I'm a product.
I'm looking it up now.
A.I. like a new A.I. powered like and
brings time crisis to modern TVs.
Oh, speaking of which,
speaking of which, speaking of which,
I invested in a 3D printer.
Oh, I think I invested in something
called the Snapmaker U1.
It's supposed to be a $800.
Well, MSRP is a thousand dollars, but I
got in a little early size.
So it's an $800 like
tool changer 3D printer.
That's fun.
So my hope.
What are you going to print?
That's a good question.
I'm just going to look at my just going
to look at cool models
and just print whatever looks cool.
I have two like high end 3D printers
and I haven't used them in like a year.
That would certainly be me.
I would not like I would buy it and then
it would just stay there.
Yeah. Yeah. Yeah.
So there is no top that comes with it.
I had to spend an extra 150.
So I guess it is closer to
me spending a thousand, but
it's pretty cool.
It looks neat. Oh, yeah.
It's like a multi multi material printer.
That's that's cool.
That's awesome.
So the tool changer,
does it have to like?
Is it possible to like have multiple
nozzles with different tools?
And then there's like less or no like
waste. So they're so
they're advertising less waste.
There is still a purge tower in like the
corner of each print.
No purge tower.
That's what I was trying to.
But that's what.
But I think that's what the idea is. Yes.
Do you still have a Legion go high tech?
You can make the Legion go clamshell that
Bob Wolf was working on.
Oh, I do. I do.
I do still have a Legion go, but.
I wonder if that can be adapted to work
on the Legion go gen two,
which we'll talk about later.
Yeah, for sure.
Well, look at that glitch on Kickstarter.
15 Delimiter, 257 Delimiter.
Well, that's interesting.
That's very that's awesome.
Good stuff, Kickstarter.
That's how you know the
platform can be trusted.
Yeah, stuff like this happens.
Yeah, but I'm going to be asking you to.
Well, Rich, do you have a 3D printer?
I do not. Yeah.
Like Gardner was saying, his
just kind of sits in a corner.
I have a feeling that
mine was in a corner.
I talk a big game, but like I just don't
have enough time for like
that sort of stuff, which which is why I
got into the Steam Deck so hard.
Right. Because like I was like, oh, yeah,
I don't have time to learn.
But 3D printing is mostly just waiting
for some time. Yeah.
Yeah, you just press print and then like
it takes like a day to print.
In my head, it's like you spend so much
time looking up models,
maybe like fine tuning the
model to fit like your use case
and making sure you
have the right like gear.
But you're probably right.
It's probably just like,
oh, yeah, just let a print
and I'll just wait for it to print.
You can spend a lot
of time researching it.
But my recommendation is just spend the
extra money to get ones
that are a little bit more efficient
because like I I I went to the budget
route, which is fine, but I'm always have
to clear stuff out and have to.
Like right now, it's
sitting there because of the
the way that it's fed into the machine.
It broke off in the pipe.
And so I have to some some would be
easier to take apart
and I just haven't taken the time to take
it because I was printing
hooks and stuff for like the
garage to hang up my stuff.
It was it was actually really nice, but
it's I love 3D printing
for like stuff like this, where I don't
know if you can see.
Not really, but I have like a stream deck
and I printed a stand for it
to hold it at an angle and
like just lots of. Oh, yeah.
Here's another one.
I printed like this little stand for my
PSP so it can sit here on my desk.
It's really nice.
I like I like the color of
that kind of looks like wood.
It is wood. Wait, what? It's wood.
It's a wood PLA.
It's a wood composite.
Wow. Yeah, it's it's it's PLA with some
wood in it and it burns like wood.
And it will also kill you
if you breathe it. Dear Lord.
Yeah. And anyway, you know,
that's like the thing that I like it for
is like stands and hooks
and like custom stuff like that.
And then other metal composites.
Yes, there are. They're ferrous, too.
You can like have fully magnetic ones.
Yeah. Oh, shit.
I saw I saw a PLA iron composite
and like the guy held it and then dropped
it on a table and it went
to think like wood. I mean, like metal,
dude, it was freaking.
I was like, what the hell?
Oh, we can't. It's cool.
That's an example of heavy.
Yeah, it's like it's able to do that
because it's partially still a plastic
with that's the other materials.
Yeah, you have to have the right nozzle
for it, though, I think,
because it'll carry a certain certain
that makes sense. Yeah.
I think one of the first things I want to
print, though, is like
a whole set for settlers
of Catan, which is a board.
For reference, if you don't know what
sellers of Catan is, the viewers,
it's a pretty fun board game where you're
essentially trying to
take control over
resources and like lands.
And you do that not by like attacking
them directly or anything like that,
but by controlling the
resources and making borders.
And if you're at it and if you're in a
good advantageous spot,
you can extort your enemies for more.
While costing you less
stuff. Yeah, it's awesome.
Yeah, it's like
Carcassonne meets Monopoly.
I like that. Yeah, I like that, too.
Yeah, that was pretty good.
Um, hi, Tech, have we gone over what
you've done this week?
I feel like you've almost.
Yeah, I mean, so song 3D printer working.
Oh, yeah, I beat Shinobi Art of Vengeance
before Silksong came out.
I yeah, I didn't make it.
How long did that take you?
So I 100 percent of the
game in like 10 hours.
OK, so that's awesome.
I'm I haven't done the achievements yet,
which is I think the last three ones
are beat boss rush mode and then be all
stages in arcade mode
and then get an S rank in all the stages
in arcade mode, too.
But that'll have to wait.
Did you play Ragebound,
the Ninja Gaiden game?
And how do you compare the two?
They're very different games.
I know I know on the surface, they're
both like 2D action platformers
featuring ninjas. Right.
That's really that's
that's where it stops.
But that's basically where it stops.
Yeah.
You played Ragebound a lot, right?
Yeah, I played the demo.
I played the demo for both like more than
people would normally play the demos,
but I haven't had time to
sink into the actual games yet.
So yeah, I played
about two hours of Shinobi
and about 30 minutes of
the full game of Ragebound.
And they're you're
right. They're very different.
Yeah, though, you know how you
know how a ninja game is peak
when like the game begins and like your
ninja village is on fire.
Oh, 100 percent.
The messenger, the
messenger starts that way, too.
And that game is pretty sick.
Yeah, that was a good game.
I the messenger, I think I'm one of the
weird people that liked it better
before it became a Metroidvania.
I just like like the
Ninja Gaiden 8 bit game.
And then I turn into
a 16 bit Metroidvania.
I'm like, OK, this is cool, but I like
the better as the action platformer.
Yeah, that's fair. That's fair.
Yeah.
Well, you want to start without that the
way I think Ninja Gaiden one
starts out like that way, too, like
you're doing like your
your like village catches on
fire and like gets invaded.
The Nintendo one, not the Xbox one.
I don't know. I'm
talking about the Xbox one.
Yeah, I don't remember how the NES one
starts, to be honest.
I know it has those cut scenes, but I
don't remember how it starts.
I don't know if it's your village, but
the beginning of Silent
Bomber on the PS one
starts with a burning village.
I feel like maybe the main character is
dealing with like PTSD
from burning down a village or something,
but there is a burning village
at the beginning. Oh, is he a ninja?
No, he well, he's not.
He's like a he's like a
cyborg, but he's anime.
I've been a fan of.
We know how it is.
Anyways, so I try, I rushed
our vengeance trying to like be able to
have time to play Silksong,
and I just ended up not
having time for Silksong anyways.
Funny how that works.
Well, hopefully next week, we'll hear how
good it is from you.
I sure hope so, too, man.
Well, so sorry, are you
guys not going to buy it?
Are you not interested?
So James and Gardner.
Yeah, yeah, yeah. Oh, I'm interested.
I just haven't had any time at all.
Got to get it. So.
My wife.
Likes the likes, likes it quite a bit.
Like, yeah.
Um, the first game.
Yeah. And so she's super
excited to get this one.
I'm not as big into the side scrolling
right now, but I definitely want to
get into it. So I'm going to be taking my
time as I have other
games I'm invested in.
But in speaking of, which is I caved.
I haven't shown anyone on the podcast
listening yet that I have a switch to.
I caved partially because
I'm not I'm kind of sick of the
fight for things phase of life where
I think about the
last generation, even the
I feel like PS4 or PS5
and the switch and all that.
Like they were always
sold out like the switch one.
I think it took a
year to get it last time.
I got it for my wife.
But she loves Nintendo games, so like I'm
going to be, you know, doing what?
I'm going to get her
something that she's going to love.
I saw that my local target
had two, so I had to grab it.
Because I didn't have to fight for it.
I just thought it was like, OK, cool.
I'll buy it and I'll go pick it up.
Yeah. So I did that because I think.
Tariffs and the season coming up is going
to both make it more expensive
and make it harder to get.
So that's totally valid, man.
Yeah. And the donkey, is
it Donkey Kong Bonanza?
Is that the game? Yeah.
That one looks really fun.
And my youngest son
loves platformers right now.
So I'm going to get
that for him for Christmas.
So and then, of course,
life also loves Nintendo games.
So it's like it's kind of win win.
I didn't want to give Nintendo money
right now because, you know,
we've we've talked plenty of
shit on the podcast about it.
But I caved,
unfortunately, for what it's worth.
They're raking it in regardless, right?
Yeah, they're making
tons of money right now.
They Nintendo is apples
making a lot of money off me.
A lot of companies are
making money off me right now.
Yeah, I just cave.
Yeah, so I've been playing the Mario
Kart, the new Mario Kart on it.
I really like it, actually.
I didn't think I was going to like it.
I kind of was over Mario Kart, but the
new world transitions,
I wish it was a little bit smoother.
And like some of the new
things that they introduced
made it just fresh enough for me that I
actually quite like it on the switch to.
So I actually a huge fan of the game.
Would you say it's $80 worth it?
Well, considering I got the the bundle,
so it was technically only 50 for me.
I definitely say $50 is worth it.
Fair enough, fair enough.
It would I have bought it not knowing how
I like, because I
hadn't played it before.
I've watched some
people play it, but I didn't.
You know, that is, you know, watching
someone play something
and playing something,
I feel like is different sometimes.
I don't think I would
have spent $70 on this.
Eighty dollars.
I thought this one was 69.
I think some of the
games are 69 by whatever.
The Mario Kart world
is the one that's 80.
Is the one that's 80. OK.
And so would I have spent $80 on it?
No, but, you know, told me the dollars
was totally fine for me.
Now, would I spend it on the Donkey Kong
one or any Nintendo game?
If it's good enough, I'll I'll spend
money on something I think is worth it.
So at the end of the day, that's my take
on the whole pricing thing.
But a lot of games, most
games are not worth that price.
I will usually wait.
So Nintendo just doesn't discount their
stuff very often. So.
It's hard for me to not to dive into that
topic, but I guess I'm dying.
And it's hard to like think about a game
that would be worth the $80.
It's not that like it's
not that it's not worth it.
It's just I'm not excited enough about
any game to be like, oh, yeah,
I'm going to spend $80.
Now, I can't think of a game that I've
been that excited about.
And even like Silksong, I
was pretty excited about it.
And then and then it's like 20 bucks.
Right. Like that's insane.
That it was like, you know, people
certainly expected
that game to be 30, $40.
And then they owe us.
I mean, I would have paid
30, 40 bucks for it, probably.
Yeah, I would have paid 40.
I think Indy's going to rake it in this
next few generations.
I think Indy is going to
price their stuff properly.
I think these AAA companies or
GTA six, which we'll get into, it might
be higher than a AAA,
are going to be a little disappointed
with some of their side.
I don't think GTA six
can be disappointed,
but a lot of these other ones that are
going to price things high
are going to be a little
disappointed because for me,
if I'm buying a game at $80, I am not
going to be buying
another game for a while.
Meaning correct.
If they have two $40 games,
like Nintendo is like, oh, yeah,
we have two amazing
Nintendo games for $4.
I will buy both those.
But once you start raising the price, I
am going to stop buying certain games
and balancing out my my my game budget,
maybe get more indie
games, stuff like that.
That's just that's how I've noticed my
buying trend right now is gone.
I don't buy as many expensive games
unless I'm really excited for it.
Eighty dollar a game, Half Life 3.
I'm just going to say right now, I pay
anything for Half Life 3.
OK, I pay 80 for Half Life 3.
Paid how much for Half Life? Alex?
A thousand dollars for that.
So.
That's the thing, like
if I'm excited enough.
Let me just say worth it.
It really is worth it.
The experience is like none other.
Yeah. Like if you really do like games
and you really want to like
have a different experience than any
other game you've played,
Half Life, Alex, is that game.
It was like it was
like a Disneyland ride.
Like it was like magical.
And it was it really was.
It was like you're a kid
again, writing, you know,
Space Mountain for the first time or
something like that.
And yeah, it was I loved it when you go.
I'm when you when you meet the
Vortigaunt for the first time.
Yeah, dude, that like his
like like bioluminescent
murals on the wall
were like mind blowing.
Yeah. Yeah.
And that's that's like the mechanics
alone are like like really interesting.
But then they also did a
really good job with the writing.
Yes. He's kind of quirky.
Love it. Like not deadpan.
Like a lot of characters are written
nowadays or honestly
anytime in gaming history.
But
speaking of all this
like Half Life stuff,
we're going to get into
something in a little bit.
But before we get into that, make sure to
like and subscribe if you're on YouTube.
And then also if you're not if you're on
your like maybe
favorite podcasting platform,
which we should be on almost all of them,
make sure to follow us there.
If you're not there and you just need to
follow our RSS feed,
you can follow us at podcast dot
subscribe to dot me.
And yeah, we're also on the Fediverse.
So the next gen,
I guess social that's not corrupt as F
like some of the other stuff
we've talked about out there.
Meta.
OK.
You got me all excited
talking about the Half Life stuff.
So let's let's just
jump into the first topic.
The Steamframe.
What's going on with this?
This is the first time
we've seen like a trademark.
Well, it's not the first time, but it's
been a while since we've
seen like a trademark, right?
For some of the hardware.
So yeah.
So the Steamframe, as per the trademark,
there's actually two trademarks.
The first one is computer hardware,
networking hardware,
computer peripherals,
computer hardware and computer software
for reproduction,
processing and streaming of audio,
video, data, text and multimedia content.
And the other one is for game consoles
for recreational game
playing video game consoles
video game accessories and
controllers for video games.
Now, I'm going to admit I didn't.
I kind of forgot that
the decade was a thing.
So I just kind of assumed it was a
console and a steam.
And my theory was that the Steamframe was
going to be like a framework for being a
steam device, so to speak.
And as you know, like.
It would be like a whole ecosystem of
devices, like the whole streaming
audio, video, data, text made me think
that valve was going to bring back the
steam link from like years ago.
And, you know, of course, you know, the
Steamframe console and controller.
But now that sadly, it's Bradley put out
that they changed every mention of
Deckard, the steam frame.
I mean, it's basically
unavoidable at this point.
Yeah, I do.
There's a lot about this to unpack.
I could be wrong about this, but if I
remember correctly, Valve registered
Steam Deck as a trademark like a day or
two before they actually announced it.
One day. Yeah, one day.
So so we could be seeing this any time on
the flip side, though.
They registered Neon Prime as a
trademark, something like two years
before they even acknowledge Deadlock and
Deadlock is not named Neon Prime.
So, you know, it could be any day now or
it could be two years from
now by the time we see this.
Yeah, and I'm I'm team console, but
that's just Hopium at this point, right?
Like all the evidence does
not point to that at this point.
And so like the evidence is also in
addition to high tech, what you said,
which is they're renaming
overlays to frames in Steam VR.
That's one piece of evidence.
Another is that the person, a lot of
people that saw these the
Reddit thread for this patent,
saw that a day before the Reddit thread
or two days before the Reddit thread,
there was another Reddit thread where
someone asked, is Steam frame a good name
for something, something?
And everybody was like,
what are you talking about?
Like, what? Like, why
would you make this thread?
And then so clearly this person must have
had some some sort of inside information.
And if you look back at his history, he
mentioned something about like
VR and split
rendering and stuff like that.
And I'm still not really sure like how
the split rendering
like would play out here.
Like, I don't really understand what the
tech there is to to like render with a
desktop GPU or whatever.
Yeah, I see you guys turning your gears.
Do you know? So I have some thoughts.
I have. Yeah, I've read that Deckard is
supposed to be a standalone headset
that's capable of
connecting to a PC as well.
Yes, the name Steam frame
evokes to me like a mainframe. Right.
Like same, which if anyone doesn't know
what a mainframe is, it's
like you had dumb terminals
that would connect that they were
basically just like a
monitor and keyboard.
And then it would connect back to like a
server and the server would provide
everything that you're seeing on on your
dumb terminal. Right. Right.
And so that to me, this could be both
Deckard and Fremont. Right.
Right. Like it could be
a package deal. Right.
Because it's talking
about streaming, right?
You're streaming content
over the network and whatever.
This could be like a whole ecosystem of
like the steam frame headset
and, you know, a set top unit or a
console, whatever and controllers.
Right. Which I would be here for.
And that is definitely, you know, hoping
in times too rich. Right. Right.
But that would be neat if
that's what it was. Yeah.
In my video about steam frame, I called
that the Big Bang Theory. Right.
Like there seems to be a chance. Right.
And like I also pointed out that like
Valve is not immune.
Like people think of Valve as like
someone that only
sporadically releases something new.
And they are that. But every once in a
while they go through these
like bouts of heavy activity.
So like Steam Machines, they release
Steam OS, Steam Machine,
Steam Link and Steam Controller
all at the same time, pretty much.
And then there's an orange box where they
release three new games at the same time.
Someone pointed out that Steam and
Half-Life 2 Beta, of
course, were at the same time.
So they have these like times where
they're just like heavy.
It's time to, you know, release stuff.
And so there's a chance.
I do think like I think it
would, you know, who am I?
Right. Like I'm probably wrong when I say
this, but I think it would be
a mistake to release Deckard
with with no steam like
branded console, nothing like you.
Basically, you're encouraging people to
use their Windows desktop
to be the the quote unquote
tether to the Deckard or to the.
I won't call it Steam frame yet because
we still don't know for
sure what Steam frame is.
Like you said, it could be the ecosystem.
It could be the Deckard.
It could be the Fremont.
But I think it would be a mistake to
release the VR headset
without something steam
branded to tether it to.
And I use tether loosely because it could
be wireless, likely wireless.
Well, I'll see your big bang there and
I'll raise you a grand
unified field theory.
How's this? So not only is it not only is
this copium, but you would have like
the the headset and and the console and a
controller, but also Half-Life 3.
And and it can be played in
VR or on a on a 2D screen.
That that would be amazing.
And you know, we've seen we've seen where
we're super hope you on right now.
Oh, yeah, we've raised you on more.
Oh, no, no, no, no, no, one more.
What do you have? Portal three at the
same time as Half-Life?
That would be insane.
Yeah, they released Portal one and
Half-Life two, episode
two at the same time.
The orange box, this is
going to be the frame box.
Right here. Yeah.
Is that it's the orange box?
The orange box?
Orange or yeah, more
orange than the last time.
We don't have we don't have any hints out
of Portal three, but that would be nice.
We don't. Well, who knows
what they're working on?
I mean, the idea of the idea of the hint
of that was Half-Life X.
Yeah, we have the X could be Portal.
If I'm I'm mistake, I might be mistaken,
but there are three games
that Valve is working on, right?
Like there's there's
HLX and there's Deadlock,
but there's also another
one that's kind of like
Lego Minecrafty kind of.
Am I wrong about that?
I heard about that
last year or something.
I don't know for sure. I do know.
Sorry, my kids are playing in the
background, so there
might be a little noise.
I do remember that there are a couple
games in development.
One thing I haven't watched it yet, but I
think Tyler McVicker
just put out a video on like a single
player Team Fortress thing.
You guys seen that? Yeah, there is a Team
Fortress game as well.
So yeah, that could be a thing.
They're experimenting with a lot of
different games in tech right now,
and they've been working on these
hardware like the Deckard for years.
I mean, Gabe said in the interview right
when they released the Steam Deck that
they are working on a headset,
you know, a potential headset that's
similar to what we've been talking about
over the years with the Steamframe.
I'm going to OK, I haven't really given
what I think this is yet.
I think when I first heard it was
the Fremont like the console.
Then I was kind of
convinced more as I like
from my chat and from like seeing frame
like, OK, well, it's
probably like some type of
glasses or something like that, but I not
glasses, but, you
know, like a VR headset.
But I feel like it
would be more than glasses.
So I'm kind of edging towards
it being probably
a system to where you can get the console
or and or get and get the headset
and they'll work together. I like that.
What we what you guys have been talking
about. I like that synergy.
I think split
rendering and doing stuff like that is
more eGPU kind of oriented.
And you could potentially with a lot of
work be able to utilize
multiple GPUs, even because
we've done it in the past with
SLI and stuff, there's there's potential
that they're hopeful.
This is me being very hopeful that we're
actually going to get something
next gen with all this of actually having
like a Deckard and then you can plug it
into your steam frame and get even more
power to run through
games like Half-Life,
Alex and stuff like that. So.
So the curious thing about the split
rendering, right, is one
thing we haven't talked about
with the Deckard being a standalone
headset is that it is
rumored to be powered by an AMD
excuse me, an ARM APU. Right.
And so for it to work
without being tethered.
And again, I'm using
tethered loosely wired wirelessly.
It would it would need
translation for non-ARM games.
And there are going to be ARM games,
presumably, based on what
we've seen from various leaks.
There will just be ARM native VR games
that work with the Deckard.
But then there are going to be x86 VR
games that need a translation layer.
And so that's the part that confuses me
about split rendering.
Like, how would we have something that is
rendering on the Deckard with an ARM APU,
but sharing the load with an X, not an
x86, but a GPU either, you know,
obviously would be
external to the Deckard.
But like, you know,
would it be on a desktop?
Would it be? And I just don't understand
how you break that load up.
Realistically, ARM is the CPU.
I don't know if they've ever paired
anything like an ARM and the AMD or
Nvidia. Nvidia has done this.
They paired an ARM CPU
with like an RTX card.
So it's possible. You
just get a driver for it.
Yeah, I mean, you can do
that with a Raspberry Pi.
Like, there's yeah, it's it's
the biggest issue is drivers.
But yeah, yeah.
Jeff Gill has got a
million videos about doing that.
That's what I was.
It's going to be the drivers, which is
it's a big deal because they still can't
get drivers right sometimes.
But yeah.
But if they're shipping a
product that is ARM based,
they're going to have
the drivers built in like.
Yeah. And you know, you mentioned eGPUs,
James, and it's like,
what if it's kind of like
the the Apple Vision Pro?
But instead of having a backpack
tethered, you have a
GPU and it's like off.
Like it's not on your head because it's
heavy and you can like carry that around.
Pocket it whatever you need to do.
Maybe not pocket it. But you know, I
really hope this is the future,
is the eGPU concept of if I want more
power like with the Steam Deck 2
and you have a let's say the
Steam frame is a is a console,
I can dock my Steam Deck with my console
and just utilize the CPU
and the hard drive and
all that my Steam decks.
I don't have to keep on transferring
stuff back and forth
and just boost my power.
I love stuff like that.
So I'm really, really hoping for this
split rendering and having it be
because I think it also
makes it so that you can
extend the use. You could
keep on buying maybe new consoles
that will still keep on rendering
or keep keep.
Keep the decker, let's say, alive
much longer because you keep on upgrading
the graphics like, you know.
A GPU usually is with the computer.
Yeah. Do we think there's going to be a
console involved with the Steam frame?
Yes or no? This is simply yes or no.
Possibly. Yes. Yes.
Yeah, I'm wrong with these types of
things all the time.
Like we say being gardener, we're
guessing Half-Life 3 earlier this year.
So it's all good, man.
I yeah, a lot of hope
in a lot of hope in here.
Yeah. What matters is
you stick to your guns.
Even when proven wrong, you just.
That's the only way to make
money on the Internet, though.
Yeah, it's fun.
Like people need to start getting back
into fun and less into like
somebody's
prediction. This is game stuff.
Come on, guys. Yeah.
This is in stock market.
Yeah, I'm sticking with
my unified field theory
where it's going to also include a
console, a headset, a
controller and Half-Life 3.
I actually agree with
you on that one, Gardener.
If it doesn't come out this year, I
really think it's going to be a bundle.
If it comes out this year, it could be
potentially just like one or two devices.
If it's a bundle, you
think it's going to be $1,100?
No. No, I mean, if I could see it.
Yes, I can see it being.
1,100. Yeah, I think it's
going to be the same price
as the Legion go to
knocked it out of the park.
I think it's you're going to
get a better deal with the valve
or the the steam frame than
with the Legion go to guys.
I mean, this is the this is the device I
was really excited for
to replace everything because I was going
to use it with an GPU
and just use it on the I don't know if
it's going to happen now.
Yeah, I was pretty excited for this, too.
And this like was
like a punch in the gut.
I like the thing about the Legion go one
is that in a sea, I know it was only
pretty much immediately after ROG ally.
So it was pretty much just steam deck ROG
ally and then Legion go.
But still, we had the I and Neos.
We knew the like one X
players that were coming.
And so in a sea of new PC handhelds, the
Legion go was like unique
and Legion go to is
unique amongst other handhelds,
but now it's just iterative. Right.
And so like to have just an iteration
and have it come in at 1049,
it just I don't blame Lenovo.
There's, you know, TSMC,
the the way for manufacturer
that is raising their prices per unit.
There's the tariffs
that we've talked about.
So it's it's not that I
blame Lenovo specifically,
but I feel like as a as a whole, we've
sort of lost a plot in this.
Yeah, honestly, honestly,
if you want to get the Z2
like process at all, almost makes the ROG
Xbox ally X look a good deal.
I'd like $900 almost.
And to be clear, that hasn't been
confirmed yet, right?
That's just based on
that was just a leak.
Yes, a reliable one.
But I think Xbox raising
their prices on the Xbox series
indicates that they're going to be
charging higher than they're
not going to make it affordable
in the sense of like
what consoles typically are.
Constance usually come out at either as a
loss leader or at almost a base.
And then they make up the money on games.
I just don't I don't know if Xbox is
doing that as much anymore.
Same with PlayStation.
To give some context to all this,
the Lenovo Legion Go 2
does have the Z2 extreme,
but this title is very misleading in some
ways that it does not have it at $1,000.
You have to get up pretty
far up into the upgrade package
because I believe it has the Z2 starting
at 1000 with 16 gigabytes of RAM.
And to get to like the Z2 extreme
processor with up to 32 gigabytes of RAM,
you're going to be paying 14, $1,500.
So what? I missed that.
Yeah, it's crazy, man.
Like I like the Legion Go.
I have an original Legion Go and it's
still like I still
have a soft spot for it.
But at the same time, though, I mean, the
prices are crazy, man.
Like this is so misleading.
Really, this is this is I like Tom Hart
Tom's hardware, but this is really bad.
They need to have it be.
Let's see.
So unless they have to that I'm missing.
This is very misleading.
They need to have two or three columns
because having up to
but then having it say starting at is
just does not show how
different the pricing is on this.
Who's the author of this
article? That's that is bullshit.
Well, I don't know if
I want to like call it.
Yeah, we don't want to.
Yeah, yeah, yeah, yeah.
But we should probably shame on this.
I'd rather name or shame the company
itself, not an individual.
But because there are layers, right?
There was an author,
there was an editor to it.
Yeah, I think there are four skews,
technically speaking of this to Z2s and
two Z2 extreme models.
But from what I understand,
I don't know, things are just insanely
expensive at this point.
I think we have lost a lot.
But to be and to be honest, the PC
handheld market has never really been.
It has always been kind of expensive.
Really, the steam deck has always been
the real outlier here.
Like even before the steam deck, you
know, we've had I and Nio's and GBD's
like inching towards a
thousand dollars as is.
And those were weak
in the steam deck, too.
The when the steam that came out, it was
both the cheapest and
most powerful handheld.
So it kind of like.
This kind of like.
Shook up the market substantially to the
point where everything's
still feeling the effects, too.
So. Here's one thing, one big take.
I the original Legion go, I bought it.
I'd returned it after doing a review
because I couldn't stand it.
The it's not comfortable.
The the new design looks
a lot more comfortable.
But if you look right
here, this is the price for it.
So it's a little less than I.
I swear they dropped this.
They must have dropped it or something,
because since I looked at it last, I
swear this was like 14, 14 or 1500.
But yeah, so for the more powerful
version or I don't know if
this is the most powerful skew
that they have, but like it's 1350.
Which I'm sorry, I think they have a two
terabyte model, but they
probably have a two terabyte,
which at that point I
just upgraded myself.
But this is on the edge of just being
like ridiculously expensive.
And I almost I almost want to buy it just
because at least it's I want to try it
because at least it's
the better Legion go to.
If the drivers are
good, I would maybe get it.
I don't know. It is
worth mentioning that.
So we should talk
about more about the specs.
So we should talk about the screen
because the screen is probably what's
contributing a lot to the price increase.
Yeah. It's a OLED with a variable refresh
rate, which is incredibly rare because I
remember reading that,
there was always the OLED flicker with
variable refresh rates.
And I mean, I guess Lenovo has some sort
of insane technology
to figure that shit out.
Yeah, just the screen
technology is coming out.
Yeah, honestly. So here's the thing.
I know I even gawked and
I make fun of the price.
Handhelds like this should be affordable.
This is not designed to
be an affordable handset.
It is designed to be like a
flagship or like the the the
I think packing everything that people
really want, like would want
if they have the money into a handheld.
That's what this is, I think.
You're absolutely not wrong.
That is 100 percent true.
I think where I'm like my
hang up is is Steam Deck OLED.
The base model of Steam
Deck OLED is 550. Right.
And so does this bring
more than two times of,
you know,
satisfaction value value. Right.
Then the steam that go it.
And that's that's the part
that is hard for me to justify.
I know that potentially, you know, this
is a loss leader for Valve.
A lot of people at this point seem
settled in the fact that it is.
I'm a little bit more. I
don't think it is. Yeah.
I don't think it's a loss. I don't think
it's a loss leader. Yeah.
I just think they they got a really good
bill of materials, right?
They worked it out and they are able to
sell at a tiny profit,
but probably a profit
nonetheless. Very small. Yeah.
And so, yeah, I there is virtually
maybe literally no one that I could
recommend say, yeah,
you should spend two times more money and
get the Lenovo Legion go to.
I'm the person.
That's the thing. All right.
I know one person, you know.
Yeah, you know, one person.
I mean, also I'm an idiot, but, you know,
that's besides the fact the point.
This for me, it's worth the because it
has the eight point eight inch screen.
It's got higher
resolution, which I actually like.
And I mean, having it be a
bigger screen that does help.
I do think the steam deck is a little on
the resolution is a little low for me
for some of the tech games
that I've played with text.
The biggest kicker to with this is that
like that battery is
not going to last long.
And I don't care because I play in one to
two hour sprint sprints
and oftentimes near
an outlet if I have to.
Like I have I have a charger right here.
I have a charger in my room.
I already I'm set up.
And so this is nearly perfect for me.
That price is, you know,
you can't expect it to be
too much cheaper than that
for all this crap shoved into it.
Are you go ahead, I think I was going to
say that's fair enough.
I mean, the battery life is also
substantially improved as well.
I think the original only
had 50 watt hours, correct.
Yeah. Yeah.
And this is this is inching towards the,
you know, the ROG Ally X.
You remember, like, I mean, if you guys
remember when that released,
that had the best battery
life of all the devices.
I mean, just having a
bigger battery to do that, right?
Yeah. But this this screen
is going to destroy that.
Any gains it had.
It's going to be better than Legion Go,
because it's the same.
It's similarly specced screen.
Well, actually, the screen is a
I think it's a lower resolution on this
one than the old Legion.
Yeah. Right.
You might be right, actually.
Old Legion goes 1600 P.
Yeah. OK. So yeah,
maybe it will get better.
OK. Yeah.
And it's very more fresh rate, too.
It sounds, James, like
you're more excited about this
than Ally Xbox Ally.
Is that is that true?
This, by the way, this also looks like it
releases later than the Xbox Ally.
The end of October is what the what I've
read is so October 30th, 31st, whatever.
I would hook up an eGPU.
So here's my whole thing with this.
I want to replace my desktop computer
with the handheld that I can
just plug in wherever I want
so I can stop having my game
saves, which is nice with Steam.
But then I have like
emulators and other stuff.
I just I'm tired of
moving between devices.
And so I'd use this with an eGPU.
So this would be like my new computer.
And I spend usually around
every three or four years.
I spend around three
thousand dollars on a new computer.
So this for my hobby or whatever.
So this would be within my price range.
But honestly, I'd rip out my 3090
and either put it in my closet or, you
know, you know, with an eGPU.
I'd throw it somewhere.
So this setup makes sense for me.
But I don't think a lot
of people would make sense.
I think the Fox.
Yeah, the Fox does this right with his
the Fox does you win?
Whatever the new one was.
And he sold me even more on it because it
runs like he was giving us numbers.
I was like, damn, that makes sense.
OK, I want to do that.
Yeah, I think he was using
the Win Max to last night heard.
And so that one has the control pad, but
also like the keyboard on board.
Oh, you switch over to that one.
I think so.
Because he was on the GPD when because
there's a difference
between the Win Max and the GPD win.
Yeah, this was naming conventions.
Yeah, honestly, man.
Also worth mentioning is
that the Legion Go Gen 2
won't have that new
Xbox experience at launch.
It'll it'll come later sometime next
year, I believe it was.
I don't remember. Yeah.
But right now it's going
to be exclusive to the Xbox
or our G Xbox Ally X.
I got it.
That was it.
Are you Xbox Ally and our G Xbox Ally X?
No, it's you didn't see the whole thing.
It is a suit.
There you go.
You start Microsoft a suit.
Yes.
Ally X.
OK, it rolls off the tongue.
What's stopping someone from just cloning
that image and then just
putting on their Legion
Go Gen 2 or like whatever
and just having to
expect to see it early?
Probably Windows activation.
OK, tryers maybe.
Also, there is no like, you know, some
people might have expected
that this would release with
a Steam OS version or option.
And I'm sure like it'll be available
pretty quickly, but we
don't we don't see that.
We don't see it marketed at least here.
I think it would work
fine with the Steam OS, but
with some caveats, obviously.
My kicker is if I can get an
EGP to work with the Steam OS,
I'm going to run Steam OS on this thing.
If I can't, then I'm going to dual boot.
I really want the EGP.
Does a hold on.
Does the Legion Go S, the one that's just
a whole handheld, does that have USB 4?
Yes, it does.
I just haven't looked into seeing what if
people have tried it because
I've done videos on the GPU
stuff, and it does not do well.
People don't really care.
I don't think people understand to like
what you can get from an EGP.
You know, Gardner has an EGP, Doc.
Do I? Do you?
I thought you did.
No. Yeah, I thought you did, too.
Oh, wait, no, I think it's a B-Link Doc.
That's what he had.
Oh, yeah. No, that's yeah.
No, that's a different
thing because I have a mini PC
that has like a full
by 16 PCI Gen 4 in it.
Yeah, which is it's all
home beast, but that's a thing.
Right. Damn.
I'm going to be I'm moving to right.
All right.
When this releases, I
don't want to spend more money.
You know, I'm so tempted to get it.
You know, the Fox has an EGP doc
and probably one of those Legion Go S's.
With the most on it, he does.
We have should we have him try it?
Oh, you're just trying
to find out if it works.
Yeah, yes. Yeah.
I really don't think
you should work on this.
You can ask them during the you can ask
them during the next
Nerd Nest podcast.
I'll ask them for sure.
Appreciate it. You know, yeah.
Special requests.
By the way, you
mentioned ergonomics, James,
and I watched the PC
World video about Legion Go 2.
It was a good video.
And yeah, he he says it's
a it feels a lot better.
And you can actually
like plug in the new Joy-Con
true strike controller on
one side, plug in the old one
on the other side and it works.
So that was pretty interesting.
But you and then in that way, you could
feel at the same time
like how the new one feels
versus how the old one feels.
And he said it's it's a big difference.
Yeah, no, it definitely that's
my biggest here with the well,
that and the drivers so like and the
price is secondary for me.
Like we'll we'll see.
I just really want to like I have a lead.
I have a sorry, an ally that has the
proprietary hookups.
I haven't been able to I
would be doing it with this.
I'm doing an EGPU and I just don't have a
device that doesn't EGPU
supports EGPU.
Yeah, so prices, secondary ergonomics,
and what it can do is this person some
good content would come from it,
I think, too.
But man, those drivers, I don't know.
High tech. We've talked
about this before, but.
Do you have to have the driver's gotten
better on the Legion Go
because they were so garbage for me.
I think they have gotten better,
but that doesn't that's not
but like that may not guarantee
that the drivers will be good at launch
for the Legion Go, too.
But I would imagine
they've gotten a little better.
I mean, now they now they're an
experienced player in the space.
The Legion space, no pun intended.
Yeah, I'm really hoping that they really
just redid everything because it was.
Oh, yeah. Yeah, they also slow, totally
overhauled Legion space.
It doesn't suck as bad anymore.
I think I always had that.
Interesting. The little port there.
I don't know about, you know, I don't
think the original one had that.
But what port?
I think that no original
doesn't have a type C port.
That looks like a type C port.
It looks like a C.
Maybe you can like charge externally.
That's interesting.
That's what I'm thinking, too.
That's interesting.
Maybe like they'll have like a
controller like battery thing.
Ports down there. What is that?
That's optical. This is the right.
Yeah. Yeah. Yeah. Yeah.
Optical. OK. Right.
Yeah, I remember.
Oh, my gosh, that reminds me when
remember when the Legion Go leaked
and like the first Legion Go leaked and
no one was that bottom thing was.
And I was like, dude,
that's totally a mouth answer.
And then I guessed it.
And I guessed it right.
No one else guessed it for some reason.
No one I know.
Well, I. Yeah, I'm not going
to give you credit for that.
Well, I didn't see it.
I'm missing.
Yeah, so this is the Legion Go, too.
It's one of those things where
I don't think it's going to do overly
well, because I think
it's priced too high.
And in today's and in
the economy right now,
we'll see. It's interesting for me,
but it might even be
priced too high for me.
So I was kind of hoping that
this would be more like 1100.
But for this version,
now, Lenovo emailed you and
wanted you to review, would you?
I said 100 percent, 100 percent.
I think anyone would.
Also, because I'm
really excited about it.
Maybe I need to reach out to them for
once and not sit on my.
Yeah. I hope the Steam Deck 2 has a very
more refresh rate, but that probably be
too much to ask for.
I guess it becomes more standardized and
because the Steam Deck has been rumored.
I don't know if you guys
talked about this last week,
but it's been rumored to
be coming around 2028 now.
But no, we didn't talk about that, sadly.
Yeah, it's rumors once again.
If we had if we talked about rumors every
week on a lot of stuff in Steam Deck,
that'd be people get bored, I think.
But there's some strong
rumors that it's 2027 or 2028,
which would give it plenty of time for
the tech like the OLED tech
to catch up to the something like that.
Yeah, man. So the Legion go to.
And I haven't seen Silksong run this
thing yet, so I don't
know if it's real or not.
Not until you see Silksong run.
Oh, oh, Silksong.
So considering the only person here that
has played it is rich.
I am still still disappointed in high
tech, but that's what it's worth me for.
You said you were going to get it to me.
Yeah, I am Gardner.
Dude, the whole the whole time we were
watching the game awards high tech,
you were like, it's
Silksong. It's Silksong.
Yeah, yeah.
If I didn't get Half Life
3 when it first came out,
I would be giving myself crap, too.
So don't worry, I'd
also expect it to that.
No, this is it released.
It came out finally.
It is doing very well.
We can see right here that Hollow Knight,
Silksong flies past 550000
players just hours after launch.
Like it is.
This is killing it.
Oh, I think that I think
it's been exceeded, too.
I'm sure it has.
And well, in the weekend, I'm sure is
going to help it get even higher.
And it's at it's I think partially
because it's twenty dollars.
I really think it's affordable and people
can afford this right now.
Yeah, I think that's a huge factor.
Yeah, no, I was just saying, I think
that's a huge factor. Right.
The that price just made it like even if
you were that interested in Silksong,
it just made it like a no-brainer.
Right. Like for a lot of people like
that, this like zeitgeist feeling.
A lot of people want to play at the same
time as other people and be part
of the conversation,
especially with not having review code.
So literally everybody is having the same
conversation at the same time.
And so the twenty dollar price barrier
that just made it really
easy for a lot of folks.
I've even seen some indie devs
kind of like, oh, that not
that it sucks, but like, oh, now
that makes it harder
for me to price my game.
I was planning on making a game that was
a Metroidvania that was twenty dollars,
but it's clearly not as good
or as much value as Silksong.
And that's a that's a
difficult situation to be in.
So it really is.
Also worth mentioning is that we didn't
talk about this last week,
but sometime I believe last week, Valve
made a change to reviews
where you only see
reviews in your own language.
And the English reviews
are 94 percent positive.
But if you look at language
reviews in other languages,
they're all generally
positive except for Chinese.
Look at the language breakdown.
Click on press X on that, James.
Yeah, see, it's simplified.
Chinese is mixed.
And that's I just wanted to mention that
because I thought it was really funny.
Because the translation apparently isn't
very good, supposedly.
Can't read it for us.
I want to know what they're
saying if they don't like it.
Sorry, dude, I'm not that kind of Asian.
Wow, I wasn't trying to.
I got called out.
You got me back.
Wait, you're Asian?
I thought you were animated.
The same thing.
All right.
But like, but like, yeah,
Silksong is interesting.
I'm not sure if Silksong actually took
down the took down steam or the shop,
but it seems like it did.
At least that's what
these articles are implying.
Yeah, that's what
everyone I've seen is reporting.
I don't know if it's confirmed, though.
Yeah, especially since
Blackman's Wukong has like
especially since like Blackman's Wukong
had like two million concurrent players
and it didn't crash
steam that day, right?
So it had there were problems on steam.
They were very, very
minor, at least anecdotally.
Right. Where one, I went to some game
page and it did not like steam was down.
But I refreshed and it was back.
Right. And you can go to like steam staff
that US and you can see at the time
that like reports were a little bit up,
but it was literally like one refresh
and it was gone. That said, when I went
to buy Silksong, I had to process.
I had to try to do it like 10 times
before it went through.
That's crazy. Yeah. Wow, that is crazy.
No. So. And I.
I think they also sold out of steam keys
on humble as well, because I believe.
Yes, I was working on
my video and I went to go
like get the affiliate link from humble.
And the only one that was available was
the the eShop, the Nintendo version.
So yeah, like that.
I would suspect, honestly, that Valve has
like different tiers for like
like indie games versus AAA.
And I don't think that
they're like indie game,
like infrastructure was anticipating that
much of a load for this.
Yeah, load balancing and stuff like that
probably was not expecting.
They were not planned.
I just want to say I translated this kind
of cool thing that can do.
You can screenshot and
then just auto translate.
Is it fun? That's all this is.
Is it? Is it fun?
Thirteen hours down.
Is it fun?
Wait, so they played 13 hours
and they asked the question.
Is it fun while downloading it?
Yeah, I think that to mean
they don't think it's fun.
Yeah, I know.
Two. Yeah.
But it's still kind of funny.
It is. Yeah.
What's this one that
says booze, MD and booze?
That's the only word I can read.
I'm going to translate it for you guys.
You guys can continue
talking and I'll figure this out.
Now we're waiting.
We got to know what the mystery is.
Are they are they so scared of silk song?
Is it scary?
Probably.
Is it not going to work?
It's the usually you can
highlight the text and stuff,
but this time it's not working.
Is it because of the
English text in there?
It could be confusing it. Yeah.
That's crazy, man.
I will say silk song is hard.
It's like pretty like
Hollow Knight was hard, right?
But like silk song kind
of takes it a level up.
So I was curious.
It's good to see that like people are
still in English 94 percent positive
because I was curious like, is this going
to be too much for some folks?
But thankfully not.
Let's probably just it was
probably easy to go back in like
rechallenge whatever
this he died to immediately.
It's like how Celeste
like you're either racking up
thousands and
thousands of deaths, but like.
You like you start at the beginning of
the room that you died in.
So like, yeah, it's no big deal that he
died a thousand times.
Mentally, it's a
little bit of a big deal.
But once you get past that, right,
because like number
one, you lose your souls.
Right. Oh, right.
So you want to at least
get back and get this stuff.
And then like Demon's
Souls, there is usually like a
trek, not a not necessarily a long trek,
but you have to make it
back to where you were.
And if you like, if you've
been if you're in a new area,
you don't have the map, for example, and
you haven't saved in a while,
it can be a bit of a pain.
I remember when I got this in the mail.
Look at that. Is that it's
a box copy of Hollow Knight.
That's sick.
What's it come with? Steel case?
No, it came with like
a DVD or CD style case.
And it also came with this thing, which I
think you guys will appreciate.
It's a grub. Oh, that's nice.
That's cute. Yeah.
And I leave it in here because I don't
want it to get all dusty. Yeah.
But yeah.
So that was for the PC
copy of Hollow Knight.
Yeah, it was from the Indie box.
Do you guys remember Indie box?
Not really. Not really.
Do you know it was it
was cool. That's sick.
They don't. It was like the prototype of.
What's the what's the one now?
Like limited run games. Right. Right.
But they had they had a
bunch of feelings in it.
And so I'm a huge Hollow Knight fan.
And I really want to play it.
I just haven't had time yet.
I wonder if they have anything like that
for Silksong, though.
I doubt it.
Not not yet anyway.
Fair enough. They were too busy
developing the game and not
doing any of the marketing.
Mm hmm.
They were building hype for marketing.
That's that's really what it was.
They had the most powerful.
They had the most powerful
marketing campaign since like
Zack's night, the Snyder Cut.
You guys remember that? Oh, yeah.
The people were like harassing like the
chat like we're Silksong.
Yeah, that that was insane.
Just no matter what Nintendo Direct state
of play, Xbox, whatever.
Just like Silksong, Silksong, Silksong.
And I did see I forgot
which which YouTube was,
but I did see like a cartoon
or a short or something like,
what is the game we're
going to talk about now?
Now that like Silksong's out half way.
That's true. It's going
to be half life three.
They're going to go
back to half life three.
It's going to be even
longer wait than Silksong. Yeah.
I know. We'll see. Steam frame.
But like. Yeah, man.
I mean, so songs out.
It's here and it's actually in the game.
People are actually hyped up for.
Imagine how catastrophic it would have
been if Silksong sucked.
Yeah, like obviously it doesn't suck.
But just imagine that
would have been wild.
That would have been like
Duke Nukem, Duke Nukem Forever.
Yeah, people are very
upset about that one.
So I do not do well
with that type of pressure.
I would not be the developers.
Honestly, how long
they took and everything.
It's probably would be me because if I
hit too much of a success,
then I might even be done trying to
release something like that
would give me too much anxiety.
Wasn't it like Phil Fish or whatever who
like noped out of the
game as industry after?
Yeah, he canceled Fez to.
Yeah, but people were
really toxic, to be honest.
But Phil Fish is also kind of mean to.
Yeah, he he he was, but I do think I
mean, I find that for some reason,
that whole Phil Fish saga is fascinating.
I think, yeah, like if he had just not
been in the public and just,
you know, made his games like it would
have been better for everybody.
But I think everybody was was both Phil
Fish and people
against them were very toxic.
That was kind of sad, too, because I
actually really liked Fez.
Me too. Yeah, yeah, yeah.
Yeah, you guys, you
know who I don't like?
Oh, Google.
Well done.
Google, man, the Google versus USA.
Google is a monopoly, but
we'll continue to stay as one.
Well, this is crazy.
High tech.
Do you have some
stuff for us on this one?
Yes, so it's I mean,
Judge Ahmed Mehta a couple of months ago
determined that I think maybe
even a few years ago, determined that
Google was a monopoly.
Like it even says in
the article one year ago,
he ruled that Google held held an illegal
monopoly in Internet search.
But instead of doing anything, they kind
of just got a slap on the wrist.
So basically they can keep both.
They can keep Google and Android and they
can keep paying Mozilla
to be the default search
engine and Apple as well.
So like they can keep
their monopoly, basically.
Yeah, and Google is
especially like, well, ABC,
right, is especially a monopoly because
of how many different markets
they really tackle
and that they influence.
So it brings some synergy.
But Google is obviously
showing like a lot of like,
did you guys talk about Android being
pretty much closed source now?
Oh, shit, I forgot
about that one last year.
Last week. That is
I honestly, I was kind of shocked that
you guys didn't cover.
I forgot to be honest.
I was going to put it this
week, too, but I also forgot.
Because you can't side load.
Yeah, that's going to kill Android.
I don't know what's going to like.
There's also a lot of it.
There's two options.
Did you get the Libram five? Come on.
That's true. No, no, that's the thing.
And I was also curious,
Gardner, what are you going to do?
Are you going to be?
Well, that's a great question.
I have no idea what I'm going to do.
If I can't side load, you might as well
just go back to Apple.
Apparently Apple lets
you side load in Europe.
Well, you still have to be a registered
developer to side load on Apple.
Like, like, that's the whole thing is
like you can side load
on Google, but you have to like get a
signature from Google. Right.
Like that's the problem.
It's like they are now like fully in
control of the entire ecosystem.
Or they will be when,
you know, in a year or so,
whenever this next
version of Android launches.
And so the issue is,
you know, we need like
Linux powered handhelds that don't suck
that you can, you know, use
like with a cellular modem.
The options out there are pretty limited.
I can see there being a
growing interest given now,
you know, given that people were kind of
content with Android as it was.
But now, you know, I mean, honestly, like
the problem that we face
is that how many people actually side
load anything like us nerds do.
But like, you know, the reason that
Google is putting this in is because
you know, the people who like the normal
people out there who do side
load are usually doing
it and getting viruses,
at least that's their
excuse for why they're doing it.
The fact is, like normal people
are satisfied with the duopoly ecosystem,
but people like me,
who are like enthusiasts,
people who are like hardware enthusiasts
and care about like PCs and stuff should
not be satisfied with this duopoly.
And there aren't great
alternatives right now.
It costs money to make a lot of software,
like if you to refine it
to what it is like iOS and Android, it
takes a lot of money
or a lot of manpower, I should say.
And so I think we could get it on Linux.
It's just we're so far away.
You'd have to fork
maybe some version of Android that you're
allowed to to be, I don't know.
Yeah.
I think drivers are
also a major concern with
Linux as well, because a lot of the
really good Android phones
don't have open drivers
like I don't think you can.
I don't think there are like open drivers
like any of the Qualcomm ones.
The thing is drivers
aren't that big of a deal
because the Linux kernel allows like just
binary only drivers to be integrated.
And so like you can like you
can install like, you know,
AOSP based Android ROM on most devices
and they'll just work.
Sometimes you can't like can't
extract the drivers from like, you know,
an OEM build of a ROM
or whatever, but most of the time, like
drivers are included
in the Linux kernel for most devices.
But it's still like
that they might not be
the most optimized ones.
They may not be the latest ones.
And you run into lots of
little weird headaches,
which is why like flashing
devices is not popular anymore.
You know, like also because bootloaders
are totally locked
down and Verizon is evil.
But
yeah, I don't know.
I don't sideload stuff anymore.
I used to when I
tinkered with stuff, but.
Yeah, I mean, I sideload stuff,
especially to like do
local development for Android.
But I haven't sideloted
a major application.
Well, I did actually recently.
What was it? It was.
It was.
This this thing called Cleradi, which has
a bunch of applications
like and Revolt is one of them,
which is like an open
source alternative to Discord.
For Android, do we know
if they're going to like,
you can enable developer mode or
something like that?
Has that been ruled out at this point?
I haven't heard anything about it.
No, you'd have to.
You'd have to be able to
do a developer mode, but
it's going to still be locked down to
where you might be able to.
You might be able to sideload as a
developer, maybe, because like,
I'm curious how this would work, because
you with Android, you sign things with
a key that you create on your device and
then you keep track of that.
Sounds like they're going to.
And then you can upload it
to the store and all that.
Where iOS is the opposite.
You have to get credentials and
everything to sign it from iOS.
I wonder if it's going
to be something like that.
You can only sideload unsigned code over
ADB or something like that.
Might be the only way
that they'll allow it.
And that way, but I don't know for sure.
That's just my thought. Yeah.
Or maybe they'll just or maybe you have
to pay a developer license,
kind of like what you do with an Xbox
where you can pay twenty dollars
for a developer license and you can
sideload emulators and shit.
But you're like in a
limited like OS version, right?
Yeah, I definitely don't see
how they're going to prevent
sideloading completely if
you going the developer out
because like as a like I've
developed tons of mobile apps
and that would suck to not be able to
test that stuff out before all that.
Well, I'm thinking well, I think the real
reason why they're doing this, though.
I mean, we we say it's for security, but
I think the real reason is
because they want to go after like the
alternative YouTube clients
that shall not be named.
Hmm. Yes, yes.
You know what you see where
I'm going with this, right?
Yeah. The alternative YouTube clients
that let you watch videos
that free on YouTube.
And we download videos without actually
being a YouTube premium subscriber.
Yes. And also play
videos in the background
without being a YouTube video, without
being a YouTube premium subscriber.
And it's in.
I mean, to be honest,
they've been monetized.
They've been trying to over monetize the
hell out of YouTube.
They've added so many so much bullshit
that they can take a cut from.
Like, for example, tagging
products on YouTube directly.
They most certainly get a cut from that.
Yeah. And also they get
a cut from everything.
If you see and they complain sometimes
that they're not making enough.
And this is every company.
If you go see what their revenue is, it's
it's fucking crazy high.
It is. They have no room to complain.
Honestly, looking at it, I think creators
are getting screwed over
more than anything. Yes. I think so, too.
I mean, this time last
year, my channel was making like
fourteen hundred dollars a month.
And now it's making less than
six hundred dollars a month.
And yeah, it's wild.
It is. They're kind of killing
the reason to be on it right now.
They make it easy. It's a
place where everyone goes,
but they are opening up to competition.
I really think it needs to come.
But the big question is who the who will
rise up to the challenge daily motion?
OK, Vimeo. No, no, it's
going to be something like kick
that has like unlimited gambling money.
I don't know. Not kick.
Well, and it's more streaming.
It's a competitor for.
Oh, my gosh, we can get into that. But,
you know, here's the thing.
Well, I got. Oh, sorry.
The thing is, all of this, like
everything we're talking about
is exactly why Google
needs to be broken up.
Like they are a monopoly and they control
so many verticals on the Internet
and even off the Internet.
I mean, how many Android
devices do you have in your house?
I've got probably 20.
Like I'm not even kidding.
And that's like not even like spare
phones or old old phones
that I've retired. I'm like talking about
I have a tablet here.
I have another tablet over there. I have
like an Nvidia Shield.
Tons of stuff, right?
Yeah, but Judge Ameta says that it would
be too hard to break up
the Google because it'll be catastrophic
or some bullshit like that.
Too big to fail, right?
Too big to if it fails, then like the
Internet will go down or some bullshit.
Yeah, no, it's it's got to be some type
of money or something.
Speaking of which, I remember a couple.
I don't know if it was like a year or two
ago, but I remember Amazon
tried to go after people's sponsorships
for like sponsored streams and shit.
They wanted a cut of that
shit and people did not take it.
Oh, yeah, that's familiar.
But it sounds like Google.
I mean, Google is
probably going to do that next.
They're going to try to go after people's
people, the Nvidia sponsorships and.
I they're going to honestly,
that will be probably a catalyst
for people to do try to do
more and more away from it.
Honestly, I think one thing that creators
could do is start promoting their
start like utilizing, let's say, even
Patreon like, hey, you have a free tier.
They can go subscribe and watch you there
and start promoting that more.
The problem with stuff like Patreon is
they don't have feeds
to where you can naturally find stuff.
And that's where YouTube kind of wins
right now is it has ways
has a discoverability, which is
important, but it's become dark patterns.
Right. And so, yeah.
Well, the problem is
platforms like that's the problem.
Like we, you know, oh, my space sucks.
So let's go over to Facebook.
Oh, Facebook sucks.
Well, too, too late.
Facebook controls everything, right?
It's like if you really want to have like
the intellectual
freedom to go around and like
enjoy like a diversity of opinion and
whatever else that the
Internet was supposed to bring,
you have to use things
that are open source.
The Fedverse, the Fedverse, the Fedverse.
Here's the problem partially is that a
lot of the Fedverse stuff is
you X, Y isn't quite quite up to par.
I agree. Is my opinion.
Yeah. And so we need you got to have like
a big drive from a lot of developers
or a lot of people to invest more into.
And that's a hard part right now. Right.
Well, also like we the Fedverse is
competing with the dark patterns
that you were talking about. Right.
It's like you're not wrong. Yeah.
Yeah. It's like people expect to have
everything easy and instantly.
And that shouldn't be how
you find your entertainment.
That shouldn't be how
you engage with people.
It shouldn't be easy. Right.
Like the reason that we
break, we used to break up
monopolies isn't because it was easy.
It's because it's as necessity.
It's like, do you think Michelangelo was
like, here's a block of marble.
It's going to be too hard
to sculpt David, though.
No, dude, like if we want a
society to sculpt this for me.
Yeah, dude, if we want a culture that's
worth living in, worth experiencing,
worth enjoying, then we have to work
collectively to make it that way.
Because if we don't work collectively to
improve the conditions that we're living
in, then it will go to shit and the worst
people will be in charge.
I the only way you do this is government
level, in my opinion.
Yeah, I agree. That's what I
was going to say is that like
Fedverse is cool, right?
I actually don't know
nothing about Fedverse.
My point is who my point is.
We need regulation, right?
Like I'm a big fan of regulation.
I think like some people are like, no,
let's just everything is
free market or whatever.
But like clearly you get Google, you get
Alphabet, you get all sorts of
and then like, you know, like dynamic
pricing is something that like
we're seeing more of in physical stores.
But certainly we see it online.
And that's something that used to be
called price gouging.
And like and used to be illegal.
And somehow, you know, we have these.
Ways of bypassing those laws, they call
it dynamic pricing, personalized pricing.
Now, by the way, right.
Personalized pricing. Exactly.
Dude, I was on I was like looking for a
new Zigbee controller from my home lab.
Right. And I went on.
I was like looking at this website and it
had lists of all the things that were
compatible with Zigbee to MQTT.
Sorry, that's the road
beside my house Zigbee to MQTT.
Right. They were referencing all these
different controllers I could buy.
And I clicked the link to Alibaba.
Right. And it was twelve dollars and 70
cents for this controller that I wanted.
And I logged in and then it was suddenly
17 dollars and 53 cents.
And I was like, oh, that's fun.
I added it to my cart and the price went
from 17 dollars to 22 dollars before
shipping. Mm hmm.
That's what I'm not kidding, dude.
Yeah, this personalized.
It's personalized, double personalized.
Jesus. What's your name?
Oh, wait. Well, let's check your.
Oh, you you have a YouTube channel.
OK, yeah, let's keep up in this.
You you have a social credit
score in the negative. Yeah.
You hate us. Yeah, we're
going to be charging you more.
Oh, man. I could.
This is we.
Yeah, it's just not going to get fixed
without governmental.
Yeah, but the government fucking let
Google keep their monopoly, though.
That's the other issue, too.
Well, I mean, they should
take this this Amet men,
MIMA guy or whatever and
get him, you know, I met him.
His last name is Matt, dude.
Obviously. Oh, yeah.
Oh, I mean, yeah. Yeah.
Oh, my gosh.
So the 90s was able to break.
So who was in charge of
the 90s and stuff like that?
Microsoft. Microsoft got broken up.
Administration is going
to help with this, too.
And yeah, they got split in half.
They didn't. They didn't.
No, I thought they were forced to remove,
give other options for
internet browsers on Windows.
But I don't remember. Yeah, you're right.
Yeah. No, it was right.
I was going to say the phone
company that was 80s, right?
Yes. Bell Atlantic. Yeah.
Yeah. We started to get
somewhere and now it's a I.
We can get there.
It's just going to be a
rough few years right now
because every every business is going to
be allowed to do whatever they want,
which is bad because they have not your
interest in mind, by the way.
So. All I know is I don't touch
meta stuff just to go back to that. I
don't touch Facebook.
So at least it's
working for me for someone.
I only have Instagram.
It's both marketplace, to be honest.
I can't. I I think I'm off everything
except YouTube at this point.
I mean, I mean, I should be on.
I mean, I should be off
everything, too. But like.
You can't as a content creator, it's
really hard. Yeah. Yeah.
Yeah. I mean, I still have my ex account.
I just have. And this is
this is no longer about like.
Well, it is about dark
patterns, but it's not about like
monopoly and stuff like that.
It's just that like my life is better
when I'm not checking
any of this stuff, right?
And YouTube, my life is
better when I'm not like
mindlessly scrolling through shorts.
Like if I just use my RSS
feed and I use my watch later
and, you know, occasionally go on to the
discovery to to find something new.
That that's when, you know, I'm watching
stuff that I feel best
about after I've watched it.
Yeah. I mean, I well, I watch news and
some entertainment stuff.
That's kind of what I use.
I use it for TV. But yeah.
Yeah. YouTube is like my.
I can't I do Instagram a little bit,
but I try not to get on there too often.
And my wife keeps sending me stuff that
she wants me to look at.
So it's hard.
That's true. That no,
you bring up a good point.
I do still have Instagram specifically
for anything my wife shares.
So, you know, that's
the dark pattern, man.
I'll tell you what, though, it is really
hard to run a business
if you don't have an Instagram account.
It's really wild.
Yeah, that is true. Yeah.
I hate the fact that I have to post my
videos on Instagram.
To be fair, I think Instagram is so much
better than Facebook.
Every time I go to Facebook, I'm as a
developer, I'm just like
fuck everything that this is.
Couldn't you just pawn
that off on someone else?
Pawn the Instagram account off on someone
else and let them manage it.
If I had the capital to pay somebody to
my Instagram, I Emily.
No, she's she's off Instagram.
She doesn't use her.
She deleted her
account, which is awesome.
And so and I don't want to have to have
her install it on her phone.
That's fair enough. That's fair enough.
At least you can like post
like stuff from the Web
client now, which is nice.
You know, just hire just hire
a college intern and be like,
oh, you get paid an
experience and an exposure. Wow.
Be an asshole.
And then you're going to get canceled
like three years down
the road because of that.
No.
Yeah, it's we got to fix something, but
it sounds OK.
This next topic, I was
going to say, it sounds like
we're fixing the ray tracing issue, but I
like ray tracing. But
Battlefield six does not look like it's
going to have ray tracing
in it or is just going to
not be enabled by default.
Not going to be in the game, nor will it
be in the game in the future either.
As of right now.
Good. So.
So this is interesting, given that
Battlefield five, I believe,
was one of the first games
to have ray tracing in it.
It did not help it at all.
It looked horrible. Yeah.
Was Battlefield five like the most recent
version of Frostbite?
Was it? I think it was. Yes.
No, Battlefield 25, 2046,
whatever it was like there's
that was the last one
that I'm thinking of.
Yeah. Battlefield five was
back when the 2000 series came out. Yeah.
And it was the first it was the first
game to really have ray tracing.
But honestly, back then,
I think it looked good.
I saw that I've seen the comparisons
between like ray tracing on and off.
And like, aside from like maybe some gun
models showing reflections,
you can really see that big of a
difference, given how
much they had already put
into the FV and also ray
tracing was new. So yeah,
it was a little distracting, actually.
It was probably better to not have it on.
But some people were there was some
articles I read about that
where people could see reflections so
they could catch you.
So if you didn't have ray tracing, you
might be at a disadvantage.
But if you crank that thing up,
everything is just too much.
Yeah. Ray tracing ran like shit on
anything that wasn't a 20 80 T.I.
And that was that was the
thousand dollar card back then.
Well, that's crazy that we complained
about the 20 80 T.I.
being a thousand dollars.
And then now we have of what, 50, 90?
That's like two thousand dollars.
I mean, I always run high
end hardware, so I have not had
too many issues with ray
tracing and stuff like that.
But the main reason why they cut out ray
tracing is because they wanted
to focus on people running below spec.
Yeah. Below.
Because they noticed a lot of people are
running Battlefield six
below the beta below spec.
And so they want for once
to focus on low end hardware.
I think that's really smart and baking
the the tracing, the the
shadows and and lighting and
stuff like that is is good.
But I'm curious why they removed it all
together and not just
have it be an option.
I'm kind of curious. I think for like a
competitive game like this,
yeah, maybe having it be like as close as
possible for everyone
to have a similar experience.
So it doesn't also give people with
better graphics cards.
You know, a distinct advantage.
Yeah. And they're always going to have a
distinct advantage, though,
because of not even the ray tracing, but
like the game runs better,
less latency, all that good stuff.
Yeah. But I mean, textures,
fidelity can help with it.
So, you know, for me, at least for maybe
I know I say it's not shit, but like
I don't, you know, telling if
a person just distinguishing
what a person looks like and what a wall
looks like could help.
I don't know how I did
that with Battlefield 1946.
Everything looks like a
potato in that game, but so good.
Yeah, I do. I do think I
mean, I'm always a fan of
trying to make your game
available to low end users.
Sometimes that comes at the cost of being
able to raise the ceiling
as much as game developers may want to or
some, you know, high end players
may want to, but I've just always been
more of a low end player.
So that's where that's
where my kind of priority lies.
Right. Like I'd rather have that
available as an option.
And you can see from the
graphics settings, right?
Like the what they have for Battlefield
five, that 1080p 30 FPS low settings.
And that's running on like a high tech
set on the 2060. Right.
How does it run on a steam deck?
Does Battlefield six run on a steam deck?
I haven't tried it.
I don't think I think I
think there's anti cheat.
So I don't think it runs at all.
That's what I'm kind of curious about if
you throw it onto a Windows steam deck
because if they're removing ray tracing,
that could really help with
it running on the steam deck better.
Yeah, I'm more on board with this, too.
Like not everything needs
to be like ray tracing for me
personally is better on
single player games multiplayer.
Let's balance that out.
So it runs on everything.
So it gives people more.
Yeah, like there's a reason why people
still play League of Legends to this day.
And it's not just because it's popular.
It's also popular because
it runs on like potatoes.
Well, it looks good still because the art
style art style used to be
like really important back in the day,
like Blizzard had that down.
And that's why a lot of games still look
really good, even though like
I think World War, our Warcraft three
still looks great
because of its art style.
Yeah, like I understand some I understand
some hardware makers
want like a marquee like graphical
showcase to better sell the hardware
about the same time, though, I'm starting
to wonder if we're hitting the limits of
that, not to mention, not to mention
Nvidia doesn't need the
gaming market anymore.
They have the AI market that like they're
like basically carrying
the entire industry on their backs.
So the market's going to collapse.
And I think Nvidia is like pushing
all of these
like high end games to use ray tracing
because it, you know,
it props up their business and allows
them to inflate their prices.
But I guess that's just my hot take.
That's fair. I don't think I don't think
you're necessarily wrong.
I bet you they're influencing somehow
because, yeah, that A.I.
bubble is going to pop and
and videos worth way more than
what they are going for
right now is is way overpriced.
Yeah. Well, I mean, they they basically
inflamed the crypto bubble
so they could sell more more GPUs.
And they they also like go as soon as
they realized that the writing
was on the wall for crypto, they were
like, oh, what's the next thing?
We have to keep pumping.
And so they pumped the the A.I. market.
And now be fair, they have
a lot of irons in the fire.
Like they were working
on A.I. stuff for a while.
Oh, yeah. Yeah. Like machine. Yeah.
Like the LSS before that was a that used
to be just they used to
call it machine learning.
Yeah. So that is what it is. Yeah, it is.
We don't really have. Yeah.
So they've had tail.
We've had A.I. since
whenever the 2000 series GP
is whenever those came out.
Oh, yeah. Yeah. It's just like the I
think that they probably
did a lot to bring open A.I.
to the forefront and make
it as popular as it became.
Yeah, that's I don't think you're wrong.
Don't think you're wrong.
So what's next on our list?
I key figure leaves
studio behind Fair Game.
Another Sony live service.
It's fair games yet to pronounce the S.
You put a dollar sign.
So I didn't know. So they so today that's
how they that's how they spell the game.
Oh, my gosh. Obviously, I am
out of the loop on this one.
What is this? So it's
another Sony live service game.
That's probably doomed to fail.
It looks like a heist game.
To be fair, it looks kind of good,
actually, but it does.
But like you can't trust
Sony with live service games.
Remember, they tried to do a lot of 12
and like they all fail
except for hell divers to
make us money. Yeah. Money.
That's what they said.
And I'll say this.
I think that if you make
I mean, I don't know
what Sony's plan was, right?
But if I if my plan was like, oh, we
should be making 10 live service games.
The reason we're making 10 is because
like we think nine will fail.
Right. Like the point
is to get one to pop.
I don't know if hell divers to was the
one that they wanted to pop.
It's not I'm certainly
not the one they expect.
It's about just based
on how they behaved,
which is sad because it's such a good
game and the first one was really good
and had a strong following.
So I'm really tired of these gamble,
these gamblers that are at the top that
are like, we're going to gamble
instead of like, OK, you have plenty of
IP that will make you plenty of money.
But they want the pot at the top because
and I will tell you what,
I have worked with plenty
of CEOs in mid level startups
where they're like, you
know, hundreds of employees.
And that's how they think they would
rather gamble everything to get
to be the top dog because
they're very competitive.
Yeah. At the detriment of
people that get laid off.
Right. Of course. Right.
So yeah. So this
game's had troubled history.
They revealed a trailer.
And that was the only trade they have.
So Jade Redmond, Jade Redmond was one of
the founders of the studio,
but then she departed and now the game's
main director has departed as well.
And for our lives and for like if they
were like a single player game,
like they were like pretty done in
development, then a
game developer leaving
a game director leaving wouldn't be that
big of a deal, but a live service game
and the directors leaving, that's
probably going to be a problem.
Yeah. Yeah, I didn't know here.
It's I see fair games with no dollar
sign, but that oh, yeah,
there it is with the dollar sign. Yeah.
Yeah, I didn't know
anything about this game.
And Jade Raymond as a personality in
terms of like, oh, like if, you know,
what was it? Assassin's Creed is what she
was responsible for.
I like that's how she got her name.
Is that right? I
think I want to say, yeah.
And so like, as far
as I know, that was it.
I think it was Assassin's Creed.
And then that was it. And she
got a lot of like watchdogs.
Oh, is that what it was?
OK, that's that's two.
Yeah, that's yeah. Yeah.
She was the key roles of development
games like Assassin's Creed, Far
Cry, Star Wars, Battlefront II. Wait,
that's a number of
new one or the old one.
I don't know. The old one. New one.
Yeah, that's not
that's not a good testament.
Even though it's not that bad, it's just
they milked that dry.
They tried to since day one. OK, sorry.
You're good. But yeah, I don't.
This wasn't something I
was looking forward to.
I did. I did not have this on my radar.
Yeah, I don't know either.
I just want to talk
about it because well.
I played it if it was
like a sci fi counter strike.
It kind of looks like they have sci fi
like guns, but I'm not a heist person.
I don't care about heists per se, unless
it's like maybe a counter strike
where kind of esque thing. But yeah.
Yeah, what I do care about, though, is
Unreal Engine 5 and all the hate it gets
sometimes because that's the one I use.
Yeah, Tim Sweeney. Oh, my gosh, this
so excited.
Maybe maybe Unreal Engine
5 isn't to blame after all.
Tim Sweeney says devs are
to blame, which I agree.
Devs know.
This is interesting. Hi,
Tech. What is your take on this?
Oh, so when most people say, oh, don't
use Unreal 5, it's
going to run like shit.
Most gamers don't know what the fuck
they're talking about.
And then it's just
that underlying software.
At the end of the day, it's the
developers
responsibility to make games run well,
because there are
UE5 games that run well on like low end
hardware like the Steam Deck, like
I think the newest Gears
of War remaster or remake.
That's on Unreal 5, right?
So Unreal 4 or 5. But
yeah, I'll look it up.
Yeah, like even like even Unreal 4 games
can run like shit like Lost Soul Aside.
But it was one that kind of looks like
that kind of looks like Final Fantasy 15.
Runs like crap on a lot of hardware,
despite not being an Unreal 5 game
instead being Unreal 4.
I could be also a lot of game companies
standardizing into Unreal
and maybe their teams aren't used to it
because they're used
to a different engine.
Could be partially that. It could be
maybe just how game companies
they fuck over like so many developers
and their talent pool is lower.
There's so much stuff
that goes into all this.
Like Unity, you can make a bad game or a
good game with any like Unity
and any of these game engines. It's just.
Honestly, if you want to
be a software developer,
you probably want to steer far away from
the games industry for job security.
Like I'm not saying that.
I'm not saying that those industries are
into layoffs and whatnot.
But I think it'd be a lot safer if I were
like a software developer
like a banking company
instead of like EA or whatever.
It's a lot safer.
That's why I went the route I went
because I do games on the side.
I like I have a bill.
I'm building a game, but I just couldn't
enter the field full time.
I yeah, I just looked
it up. Unreal Engine
and Gears of War is using UE3,
but it's massively upgraded.
The the remaster, the
remake is the three. Yes.
Is even a remake at that point.
I don't know. They went really weird.
I think it's a really not a true.
It's a remaster then.
OK, because that's the engine they use.
That's why I was thinking
for maybe even the original.
That's the engine they use for the
original one. Yeah. So yeah. Yeah.
I think why it runs so
well, I think even then
you three had a bit of a floor to it
where like, you know,
you needed a certain level of machine for
you not to get like the streaming.
You remember the texture streaming where
like your character would load in
before the textures would load in.
And that was a little bit weird.
So like there was like a floor of like
what sort of machine you needed
to to run a.
Baseline what you would
expect from UE3 at the time,
could you optimize it further?
Sure. But what you would
expect out of UE3 at the time.
And I think it's pretty
similar for UE5, right?
Like there are features like ray tracing
that we were just talking about
that benefit from having UE5.
But then that means that
maybe low end machines,
you're going to need to
work harder than in the past.
You might have had to work with say,
I like to reference
like criterion, right?
Like criterion was one of
those engines was a criterion.
With like engine. No.
Oh, the criteria. Yeah, I
think. Yeah, I think you're right.
I think they use renderware.
Yes. Criterion, I think, was the company
that made renderware.
I think it was. I think
you're right. It's renderware.
And that was just one of those engines
that likes at least seemingly
worked really well on like low end
hardware, not PCs at the time.
But like, you know, it just it looked it
made PS2 games look good.
And then you could also run it on Xbox
and it looked good on an Xbox.
It would run on GameCube and
it looked good on GameCube.
It looked good for each of those systems.
And so like scaled really well.
And I don't know why that was the case.
And I think you it seems like
you need to put in more work
to make UE5 scale down, not
to scale up, but to scale it.
I this is a big part of it, too, though.
Lumen, I think they get to
there's too many shiny tools
that they want to include in the games.
Lumen Nanite and some other stuff
that if overused can heavily
yeah, disrupt your performance or of
underused, too, if you don't optimize it.
Lumens, Lumens and a lot of the stuff
actually has optimization
for different
levels of hardware.
And so I honestly, I
think it's a skill issue.
Yeah, well, I mean, if you're like.
Now, I'm not going to
say that, never mind.
I do. I do think that
like you're going to have it.
If you give an engineer Unreal Engine 4,
you're going to get something that's
going to perform better.
But Unreal Engine 5 is very powerful.
And some people are going to say it
doesn't look as good, whatever.
Yeah, you can royally screw yourself over
by having too many assets
in the world rendering if
you do not limit that render.
And it could look like garbage, but you
could have too many like.
So what Tim Sweeney said in regards to
this is that a lot of developers
like the for the high end and then, you
know, the low end stuff is really
in the back burner like they
save that stuff for last one.
Really, the entire development process
needs to change as a whole.
Like the development suite.
And this was a unreal.
This was in this was a fest, a fest
keynote in South Korea.
Like, look, there's a quote right there.
Many studios built for top two hardware
first, then leave optimization,
low spec testing for the end.
Ideally, optimization should begin early
before full content build out.
We are doing two things,
strengthening engine support
with more automated optimization across
devices and expanding developer
education, so optimize
early becomes standard practice.
If needed, our develop
our engineers can step in.
So essentially what he's saying is.
They are offering more
education to developers
to change the way they might be
developing, because I think
I think traditional game development
wisdom was usually build your game
up first and optimize later, right?
I think which one, but I think there's
like from what I've seen,
there's good reason for that.
I understand, I think what I'm saying.
There's a lot on back, right?
So like, first of all, he continues to
say, does as we've been saying.
But if let's let's just say if optimizing
late is the right approach,
then I think the blame would probably lie
with the suits, right?
Like the publishers in terms of like we
if we should be optimizing late,
we should leave.
We should make sure that we are
addressing that at
the end of the schedule.
And what's likely happening is that the
publishers are like, oh,
you've got it working well enough.
Let's let's release it. Right.
It could be both.
When you're so in like web development,
the best take is to optimize for the
hardest screen size, let's say.
So you usually want to do mobile first.
And so it works on mobile.
Then you expand it out and
see how it works on desktop
and everything like that.
This is kind of similar.
You want to you can
run it at a higher end.
That's fine.
But you need to be doing check ins
more frequently on low end
hardware and see and profile it
and see what assets are
what needs to be optimized.
Because if you don't if
you catch that at the end,
you're going to be doing
tons of rework of optimization.
Is it ton of work?
Yeah. As I always understood it, the
reason why optimizing came at the end
was like it had a lot
more to do with memory.
Right. Like how are
you mapping the memory?
Where are you using that?
So like when are you
going to allocate the memory?
And then where when are you
going to free that memory?
Because you want to keep as large of an
allocation as possible
and then just like not
not actually free it. Right.
But like that memory that you allocated,
I'm going to now use that for this object
rather than the object
that I did use it for.
That's probably less of a concern now.
That definitely was a
thing back in the 90s, 80s.
70s even where memory was very limited.
And so you needed to release textures and
stuff like that potentially.
Honestly, probably not in the 70s.
But nowadays, there's a lot
of tools for rendering distance
and doing a lot of stuff that needs to
come into play for devices and stuff.
So I don't know. I
think the tooling is there.
I actually like what Swinney said.
I think this is a good approach.
I think he's at least recognizing it
that, hey, we're building out some tools.
I think they should have done it sooner
personally to make it
so that the developers are
more aware and also education.
We didn't have some of those tools and
some of the other engines.
And so I still think
it's a little bit of a.
What did they used to do before this?
But having tooling to help you with this
is going to be a very
big help, hopefully.
So we'll see.
It's also a matter of scale, right?
Like there's a lot of games out there
that are like we have to push our game
to the max and it has
to include everything.
And it has to, you know, in order for
marketing and whatever.
And so they're they're
they're like putting the cart
before the horse in a lot of instances
where it's like games like
Silksong have proven that you don't have
to be the most graphically
demanding thing to be the most popular
game of the week or
the month of the quarter.
So, you know, there's also like that
aspect of it, too, because
I think the games industry has kind of
painted itself into a corner
when it comes to like the setting
expectations for gamers.
And you have to have like the biggest
hype train and you have to build,
you know, the most anticipation, you have
to have the best graphics.
And when it comes right down
to gaming is supposed to be fun.
And the rest of that stuff should come
after you find the fun and play the game.
At whatever scale it should be at.
I think they're fixing.
I don't know. I don't
know if they're fixing it.
The problem is at the top,
though. Yeah. Yeah. Yeah.
I would love for developers to go back to
make smaller scale games,
because honestly, those end up being the
more memorable ones.
But at the same time, though,
who's going to tell the suits
that people don't want?
Super high, super hyper realistic
graphics with like open worlds.
A billion collectibles, a billion quests.
I think I think we're
slowly getting back to that.
Of course, yeah. EA and Take Two and
whoever are going to be
be how they're going to be.
So that that's whatever they want to do.
But if you know the ones that are that
are blowing up, like the clear obscures,
obviously, so we were just talking about
like those are smaller scale.
And I think we're going to see more of
those being the games that like
not just that we see at the Game of the
Year Awards and things like that,
but that are are actually
like the ones that people buy
and the ones that people play.
Also, I do want to point out, I agree
with you, James, that like
I think this is the right
approach, right? Like Tim.
It sounds like Dev blaming, and that's
not necessarily how I took it.
It was more so that they need to be
do a good job of educating the developers
on pros and cons of certain things.
But also offering their own services to
help the developers,
because at the end of the day, this is
their engine and they should be
disseminating that
knowledge as best as possible.
Yeah, they should making
it as easy as possible.
And it definitely is a synergy thing.
Like if you want a market
share, Tim, you got to make sure
it's easier for the developers.
But what I've been saying for years on
this Unreal 5 thing, it is
a dev issue first and then a little bit
of the Unreal Engine 5,
just being a little bit.
They put a lot of tools in and didn't
tell you not to use it at times.
They used marketing
to tell you to use it.
So I also think there's marketing from
all sorts of, you know,
sales marketing, everything is partially
to blame for all this.
To kind of like put
to kind of like end this out, like build
the game that's right for you.
If it's a side scroller, you just need to
be the most beautiful thing
that needs to have
every piece of tech in it.
But for me, like some horror games, I'm
like, yeah, throw all the tech into it.
I will buy that thing if it looks
beautiful and gruesome.
I will get it. But know your audience and
don't let and we see
see execs or like higher up execs stop
getting in the way of some of this.
You cannot market your
way out of a bad game.
Mm hmm.
That's unless you put massive online
multiplayer into it.
And then you can just throw
it about the game is good.
It's about the game sells well.
Well, you know what
game is going to sell well?
GTA six. You want to know why?
Because it's GTA because it's online.
Because it's got that penta.
It's a penta.
And I've been waiting
for the first penta game.
Damn, we only just got
quadruple a games last year.
I mean, two years ago.
Thanks to myself.
Yeah. What was a what?
See if these come out like
last year or the year before.
I don't remember.
That wasn't the quadruple a
game that you're thinking.
It was see if these
was the Microsoft one.
Oh, yeah.
I get those two computers.
I'm thinking of now I can't remember.
That's it.
Yeah, that was the first
quadruple a and it did not do well.
It's it's silly to try to do like
honestly, these titles,
I think are just more for
gotcha, like sensationalism.
But just to give a little context,
devolver digital co-founder
Nigel has basically declared Grant of
auto six as a whole new beast,
calling it a penta kill of
title, you know, of a game.
And that's gaming lingo for
beyond triple a kind of stuff.
But so if it's Nigel Lowry from Devolver
Digital, is this like tongue in cheek?
Or is he serious?
That's how I take it. Yeah.
I think that I think the
penta is tongue in cheek.
But I think the part where the entire
games industry is trying to hide from it,
like a nuclear blast.
That's real.
And this is the vulva is the company
that's been advertising
that they're going to release a game on
GTA six release date.
Are they? Yeah, I believe that's them.
There's there's a you know, I don't want
to say indie publisher,
but you know what I mean, like like
larger indie publisher like the vulva is.
That's been saying they're going to
release a day, a game on
the same day as GTA six.
And then when the GTA six release date
got delayed, they're like, don't worry.
It may it might not be the same game, but
we're still going to release a game
on the same day as GTA six.
They're committed to the bit.
They are. That is kind of
crazy that they're doing that.
It's free publicity for them, too. Yeah.
I mean, I actually admired
Devolver for their like weird
out levels of like commitment to just,
yeah, mocking and ridiculing.
Yeah. Here's so here's my thing, though.
What of GTA six sucks?
Oh, it was what's going
to happen to the industry?
Dude, I hope GTA fails spectacularly
and takes the AAA industry with it.
You sound that just that sound bites out.
Reminds me of Thor.
It's like, I hope you get everything you
ask for and nothing you wanted.
Like, you can't compare.
I know I didn't.
That's what Gardner is.
Nothing like Thor.
Just that little sound
bite was what reminded me.
So I apologize.
You're nothing like.
Oh, I thought you meant like Thor from
like the Marvel movies or like the North.
Pirate software, dude. Yeah.
Oh, yeah. That guy.
Like, yes, not going to fail.
It's probably won't fail.
People will fill up, if anything.
If it's bad, people are
still going to buy it.
Well, it has a trailer
alone looks really good.
It's got me even thinking
about getting it day one.
If I don't have to follow the
story very hard for a while,
like I just want to get in
that world and fuck around.
It's GTA, man.
I bet you you can just like stop doing a
story after like the tutorial
and just do whatever.
It's definitely going to sell.
I I what my feeling is.
And this is one of those
things where I'm probably wrong,
just like the Steam frame.
What my feeling is, is that it's going.
GTA six will be the first game in the GTA
since, you know, series since three
that will cause like the
series to lose some luster.
Right. Like people are going to play it.
And it's like, oh, it's
just thought it'd be better.
Yeah, yeah.
Like I thought this would be better.
That's my some of those things in the
trailer looks so interesting.
Yeah. Developer standpoint, I
more or less was so over.
Sorry. Here's my question, though.
A couple of months ago, there were rumors
that GTA six would be,
I mean, would be the first
hundred dollar video game.
Do you guys still think it might be the
hundred dollar video game
that the industry has been begging for?
When I say the entry, I mean
like the top suits, not gamers.
Yeah. On the one hand, there's like.
There seems to be the triple A publisher
seem to be backing off of that.
Right. Ever since the Microsoft thing.
And then EA was like, you know, they kept
asking during shareholder meetings
or whatever, wherever they were asking.
Yeah. And he is like, no,
we're not doing that anytime soon.
Don't ask us anymore. Whatever it was.
And so like they seem to
be backing off of that.
Yeah, but none of those are our GTA six.
Exactly. So yeah, I think it's possible.
I think I think no doubt
it'll be an eighty
dollar game at this point.
Yeah. Yeah.
Rockstar loves milking their community.
I mean, look at GTA online.
It's just that makes so much money.
So on one on one side, I could see them
charging one hundred dollars
because it doesn't seem like they, you
know, they just they want that money.
On the other side,
maybe they'll they'll make it priced a
little lower and then pick it up
in like GTA online stuff.
Or they could sell it for one hundred
dollars and then scalpy up the ass
for a shark. Yeah.
But here's the thing.
If they sell it for one hundred dollars,
they won't sell as many copies.
They're just guaranteed they will not
sell as many copies.
If copies in hand is
where they're going to get you
after the fact with a lot of these
things, then selling it for 40, 50 bucks
is probably the sweet spot.
Now they'll do that. That'd be smart if
they had good analysts.
But I don't think any triple A game
company has good analysts.
So here's what they're going to do.
They're going to
release it at 80 dollars.
OK, and then they're going to rerelease
it the next year for 90 dollars
and the next year for 100 on PC to on PC.
Yeah, you're going to get three different
editions of the game.
And each time they're
going to increase the price.
Or they might just like just increase the
price on the original version.
And because that's what
the industry does now.
So it is. Yeah.
So just worth mentioning the GTA six not
coming up to PC at launch,
which means you're going to have to buy
on one of your console.
So now the big
question is should you wait?
The big question is, are you going to
wait for the PC release
or are you going to buy the consoles?
And this is for
everyone and the audience, too.
So let us know in the
comments if we're going to do that.
Yeah. Well, I seeing as they won't make
GTA six for any consoles that I own.
Oh, wow. Yeah.
Going back to the GameCube.
Yeah, dude, if they put it on the
GameCube, I'd play the hell out of it.
How much would you pay for it?
GT six for the game version.
If it came on a little
on a little disc, I would.
I'd probably pay like 50 bucks, maybe.
That's a game on two or three.
You know. Oh, yeah.
Yeah. If it came on two or three, I'd
definitely give them an extra five.
Now, here's my question, though.
Now, of course, we all think that
Rockstar is probably going to charge more
at least at minimum 70 dollars, right?
Yeah. But what if Rockstar
charges like 50 dollars for it?
What do you think would
happen in the industry?
Because I remember there was some
discussions that you like remember
how like Silksong is 20 bucks and some
indie does or questioning
whether or not they should sell their
game at twenty dollars.
Like what that happens, but
with GTA six at a much bigger,
triple A scale.
It'd be. True capitalism in the sense of
like they could sell
so many more copies and compete.
It'd be smart. I think it'd be smart
because it's some more copies.
Yeah. And then every other developer
would be, oh, shoot.
Our 70 dollar game isn't as
good as this 50 dollar GTA six.
Yes, we got to lower our prices again.
You got to know your market, too.
Yeah, you did.
Yeah, I've said this elsewhere.
Bring bring back
undercutting competitors.
I would. That would be amazing.
Rockstar, I'll let you I'll let you
undercut all the 70 dollar video games.
Yeah. I'm the problem with undercutting.
Sorry, just really is that it's where we
it's why we've gotten,
I think, to now
monopolies, it creates monopolies.
Fair. Yeah.
So that is fair.
Yeah. But at the same time,
though, video games, video games.
I have a James.
I think I think if
they sold at 50 dollars,
I think that'd be smaller, smarter than
selling it at 80 plus.
And it goes from like, I don't think I'm
going to buy it at 70 dollars.
Excuse me. I don't think I'll buy it.
Certainly not on console.
But when it comes to PC,
I'll consider it at 70 dollars.
But if it was 50 dollars, it
would be an instant buy for me.
And I think there I mean, I know that
this is one of the
most anticipated games,
but I imagine that there are
people like me that are like,
not going to buy it at
70, but, you know, 60 or 50.
No question. I'll buy it.
The only way they're getting any money
for me is if they port the GameCube.
It's reasonable. Yeah.
Don't get my ideas.
They're already they already release
everything over and over. So.
For me, I want to find a way to borrow
this from someone to play it.
That's how I want to do it,
because I want to I want to
really destruct
deconstructed a little bit from like a
the graphical side of things and maybe
developer side of things,
because I'm interested in
that in this game and see what
billions of dollars gets you in a game.
But I just don't know if I could pay 70,
80 dollars for something.
I'm not going to play
that much after that. Yeah.
That's totally bad.
Yeah. But high tech, high tech, you're
going to get someone to buy it for you
and then pay them back, right? So you
don't have to pay them directly.
Dude, I don't know about G.T.
Six. You're going to get it.
I mean, when it first comes out, I don't
know if I'm going to get G.T.
Six at launch either, to be honest.
No, I don't have a
console that's up to date
because I'm waiting for
my PS5 to be hackable.
You just have all your devices in boxes.
You're like, one day it'll be valuable.
But one day.
Yeah, man.
But I think there is some solace in
knowing that, you know, G.T.
Six will finally be out and then now
people just ask for bloodborne on PC.
I'm waiting for it.
Yeah, same to natural forget
bloodborne on PC before G.T.
Six on PC. That'd be so funny.
What happened?
Oh, well, I know which one I'm buying.
Bloodborne, I still have it for PS4 and I
haven't beat it yet,
but I still buy bloodborne again.
Yeah, because it is
actually a pretty good game.
I just didn't finish it.
I don't remember.
I don't know. I'd love or
to scare you as hell, man.
I have not finished a souls born yet
outside of Sekiro if you count that one.
So I feel yeah, I don't
I don't know what it is.
I love them, but I
just haven't beaten one.
I don't necessarily like him that much
per se, but that is like
bloodborne is a good one.
We got it like we got it.
We got to wrap this up.
It's our time to end.
It's been a great episode.
Honestly, it's been
great having you on, Rich.
And the topics have been amazing.
We've even had we've gone so deep into
some of these topics
that we've had to skip a couple.
So I apologize.
I'm not going to say what they are.
So the listeners are just going to have
to guess and be tormented with that.
Anything anything garden or rich?
You want to plug
yourself rich one more time?
No. Yeah.
Fand the deck.
I make steam deck videos and I want to
make a video on the play date
and playing around with that.
So maybe I'll do that.
Yeah, I'd like that.
Yeah. Yeah.
That's all I got.
Yeah, you can make a game for it.
Uh, no, I I I've tried
making a couple of games.
I just never stick to it.
So are you going to make a new channel
fan the fan, the play, the end of date.
You found the day.
Yeah, look out for that.
That sounds awesome.
You know, you should do it.
I'm doing it.
Awesome.
What's the next April Fools?
I'll do it.
Do it. Oh, I love it.
It is videos.
OK, guys, this is it.
We're signing out.
Make sure to comment below and we'll get
to your comments
sometime in the near future,
hopefully.
And thank you guys for
watching and listening.
Peace out.
See you guys. See you later.